GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [igxprd32.dll 6.14.10.5390]
    Renderer: Intel(R) G41 Express Chipset
    Vendor:   Intel
    VRAM:     64 MB (via fallback)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=1 INTZ=1 RAWZ=0 NULL=0 RESZ=1 SlowINTZ=0
<RI> Initializing input.

<RI> Input initialized.

desktop: 1440x900 60Hz; virtual: 1440x900 at 0,0
Initialize engine version: 3.5.6f4
Begin MonoManager ReloadAssembly
Platform assembly: C:\wjxd\Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\wjxd\Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\wjxd\Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\wjxd\Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\wjxd\Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\wjxd\Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\wjxd\Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\wjxd\Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Completed reload, in  0.112 seconds
Scales: 1 - 0 - 1 - 0
 
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0: DPI
 
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Supported resolutions:
 
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1440x900
 
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Platform assembly: C:\wjxd\Data\Managed\System.dll (this message is harmless)
==============
 
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VikingBrothers.3dm
 
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148
 
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==============
 
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Load splash: file://C:\wjxd\Locale\Splash\logo2.jpg
 
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Scales: 1 - 0 - 1 - 0
 
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Point filtering choosed!
 
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Setup: 1280x800 - False
 
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1440x900
 
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WH: 1024x768
 
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112 textures filtering changed
 
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Billinear filtering choosed!
 
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Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 31 unused Assets to reduce memory usage. Loaded Objects now: 585. Operation took 9.594071 ms.
Attempt to load: file://C:\wjxd\Data\..\Bundles\main_menu.dat
 
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starting www download: file://C:\wjxd\Data\..\Bundles\main_menu.dat
file://C:\wjxd\Data\..\Bundles\main_menu.dat cached to C:/Documents and Settings/Administrator/Local Settings/Application Data/Unity/WebPlayer/Cache/Whalebox Studio_Viking Brothers/aac75b58d90bc06649a2b0710f1452fcb3b134af
loading from cache: file://C:\wjxd\Data\..\Bundles\main_menu.dat
Download is done successfully!
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Download is done!
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Scales: 1 - 0 - 1 - 0
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Unloading 2 Unused Serialized files (Serialized files now loaded: 1 / Dirty serialized files: 0)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 1051. Operation took 11.694455 ms.
0: DPI
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Supported resolutions:
 
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1440x900
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

NullReferenceException: Object reference not set to an instance of an object
  at tk2dSlicedSprite.SetGeometry (UnityEngine.Vector3[] vertices, UnityEngine.Vector2[] uvs) [0x00000] in <filename unknown>:0 

  at tk2dSlicedSprite.UpdateGeometryImpl () [0x00000] in <filename unknown>:0 

  at tk2dSlicedSprite.UpdateVertices () [0x00000] in <filename unknown>:0 

  at tk2dSlicedSprite.set_dimensions (Vector2 value) [0x00000] in <filename unknown>:0 

  at SlicedButton.UpdateBounds () [0x00000] in <filename unknown>:0 

  at ProfileList.ToggleButton (System.String name, Boolean flag) [0x00000] in <filename unknown>:0 

  at ProfileList.RefreshList () [0x00000] in <filename unknown>:0 

  at ProfileList.Awake () [0x00000] in <filename unknown>:0 
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(Object)
Window:ShowDialog(String, GameObject, String)
ProfileController:Start()
 
(Filename:  Line: -1)

Scales: 1 - 0 - 1 - 0
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

