<?xml version="1.0"?>
<Sounds Version="1.0">
  <Sound ID="MENUTHEME" path="menutheme.ogg" group="music" buffers="1" maxVolume="1.0" pan="0.0" frequency="1.0" />
  <Sound ID="THEME_SNOW" path="theme_snow.ogg" group="music" buffers="1" maxVolume="1.0" pan="0.0" frequency="1.0" />
  <Sound ID="THEME_GRASS" path="theme_grass.ogg" group="music" buffers="1" maxVolume="1.0" pan="0.0" frequency="1.0" />
  <Sound ID="THEME_SAND" path="theme_sand.ogg" group="music" buffers="1" maxVolume="1.0" pan="0.0" frequency="1.0" />
  <Sound ID="THEME_LAVA" path="theme_lava.ogg" group="music" buffers="1" maxVolume="1.0" pan="0.0" frequency="1.0" />

  <Sound ID="LEVEL_COMPLETE" path="level_complete.ogg" group="sounds" buffers="1" maxVolume="1.0" pan="0.0" frequency="1.0" />

  <Sound ID="AXETREE" path="axe_tree.ogg" group="sounds" />
  <Sound ID="BUILD_DAMAGE" path="build_damage.ogg" group="sounds" />
  <Sound ID="BUILD_FINISHED" path="build_finished.ogg" group="sounds" />
  <Sound ID="CHESTBREAK" path="chest_break.ogg" group="sounds" />
  <Sound ID="CLICK" path="click.ogg" group="sounds" />
  <Sound ID="COIN" path="coin.ogg" group="sounds" />
  <Sound ID="DENIED" path="denied.ogg" group="sounds" />
  <Sound ID="DRAGONFIREBALL" path="dragon_fireball.ogg" group="sounds" buffers="1" />
  <Sound ID="DRAGONROAR" path="dragon_roar.ogg" group="sounds" buffers="1" />
  <Sound ID="EARTHQUAKE" path="earthquake.ogg" group="sounds" buffers="1" />
  <Sound ID="FIREWORKS" path="fireworks.ogg" group="sounds" />
  <Sound ID="HOUSE_BUILD" path="house_build.ogg" group="sounds" />
  <Sound ID="HOUSE_DEMOLISH" path="house_demolish.ogg" group="sounds" />
  <Sound ID="ORANGE_FLOWER" path="orange_flower.ogg" group="sounds" />
  <Sound ID="PICK_RESOURCE" path="pick_resource.ogg" group="sounds" />
  <Sound ID="POP" path="pop.ogg" group="sounds" />
  <Sound ID="ROBOT" path="robot.ogg" group="sounds" />
  <Sound ID="SNOW_DIG" path="snow_dig.ogg" group="sounds" />
  <Sound ID="STARS_APPEAR" path="stars_appear.ogg" group="sounds" />
  <Sound ID="STONE_HIT" path="stone_hit.ogg" group="sounds" />
  <Sound ID="TASKCOMPLETE" path="task_complete.ogg" group="sounds" />
  <Sound ID="TICK" path="tick.ogg" group="sounds" />
  <Sound ID="WHISTLE" path="whistle.ogg" group="sounds" />
  <Sound ID="HUMANS_CHEER" path="humans_cheer.ogg" group="sounds" buffers="1" />
  <Sound ID="GETOBJECT" path="getobject.ogg" group="sounds" />
  <Sound ID="SWASH" path="swash.ogg" group="sounds" />
  <Sound ID="OGRE_ASKING" path="ogre_asking_4.ogg" group="sounds" buffers="1" />
  <Sound ID="FEMALE1" path="female1.ogg" group="sounds" />
  <Sound ID="FEMALE2" path="female2.ogg" group="sounds" />
  <Sound ID="MALE1" path="male1.ogg" group="sounds" />
  <Sound ID="MALE2" path="male2.ogg" group="sounds" />
  <Sound ID="SAWMILL" path="sawmill.ogg" group="sounds" />
  <Sound ID="MARKET" path="market.ogg" group="sounds" />
  <Sound ID="DOOR" path="door.ogg" group="sounds" />
  <Sound ID="SMOKE" path="smoke.ogg" group="sounds" />
  <Sound ID="ELECTRIC" path="electric.ogg" group="sounds" />
  <Sound ID="STONEFALL" path="stonefall.ogg" group="sounds" />
</Sounds>