<events>
  <event id="0" title="Jared" dialog="Oh. Good. All that talking was giving me a headache. You know, maybe I should have that checked out." type="dlg">
    <trigger type="state" val="ko" subject="Fight Arena" />
    <effect type="aim" subject="Revenge" val="Might as well swing by the hospital while I'm here. They've got a mean mint dish in there."/>
    <effect type="var" subject="add" val="endgame beatfightacus" />
    <effect type="save" val="" />
    <effect type="health" subject="Jared" val="" />
    <effect type="end" val="" />
    <next id="0"/>
  </event>

</events>