<events>
  <event id="0" title="Marine" dialog="The Marine is probably dead or something. Who cares?" type="dlg">
    <trigger type="loc" val="Ending 2" />
    <trigger type="var" subject="" val="mad ending" />
    <trigger type="var" subject="" val="creditroll_violent" />
    <effect type="level" subject="Ending 3" val="" />
    <effect type="end" subject="" val="" />
    <next id="0"/>
  </event>
</events>