<events>
  <event id="0" title="Koala Man" dialog="Oh my god, what is WRONG with you? Are you, like, allergic to my success? Are you some spirit summoned from the netherworld JUST to ruin my life?" type="dlg">
    <trigger type="loc" val="Sub Exam" />
    <trigger type="var" subject="!" val="Koala win1" />
    <trigger type="var" subject="!" val="Koala win2" />
    <trigger type="var" val="Koala win3" />
    <next id="1"/>
  </event>

  <event id="1" title="Jared" dialog="Really, just, lives in general, honestly. So do I get my character rights back?" type="dlg">
    <next id="2"/>
  </event>

  <event id="2" title="Koala Man" dialog="NO! Get off of my set! OFF MY SET! GET OUT, GET OUT, GET OUT!" type="dlg">
    <effect type="aim" subject="Resort" val="Hahaha! Ohhhh, man."/>
    <effect type="var" subject="add" val="man_END" />
    <effect type="var" subject="add" val="show bad end" />
    <effect type="var" subject="add" val="man_round2" />
    <effect type="var" subject="add" val="violence route check" />
    <effect type="achievement" val="ach_ruinkoala" />
    <effect type="save" val="" />
    <effect type="health" subject="Jared" val="" />
    <next id="3"/>
  </event>

  <event id="3" title="Koala Man" dialog="OUT!" type="dlg">
   <trigger type="obj" val="Koala Man" />
   <next id="3"/>
  </event>
</events>
