
  <event id="0" title="Samus" dialog="Hey, Cliff! Say, would you be interested in maybe going back in and running some more perfectly harmless diagnostics!" type="reply">
    <reply text="I see no reason why not."/>
    <reply text="Haha! Ahahaha! Ahaha no no NO." />
    <next id="1"/>
    <next id="0"/>
  </event>

  <event id="1" title="Samus" dialog="Great! If you feel a weird spreading warmth, don't worry. That's just the involuntary evacuation." type="dlg">
    <next id="2"/>
  </event>

  <event id="2" title="Jared" dialog="Yeah, been there, done that." type="dlg">
    <effect type="level" subject="Digiworld"/>
    <next id="3"/>
  </event>

  <event id="3" title="Shamus" dialog="Okay, had enough senseless carnage? No? Well, you're done here, so out you go." type="dlg">
    <trigger type="obj" val="Montgomery" />
    <trigger type="var" subject="!" val="nerd_war" />
    <trigger type="var" val="saved travis" />
    <next id="4"/>
  </event>

  <event id="4" title="Shamus" dialog="Yeah, that was really eye-opening. I think we're like halfway there to getting a consistently nonlethal user experience." type="dlg">
    <next id="5"/>
  </event>

  <event id="5" title="Jared" dialog="Almost ready to go commercial!" type="dlg">
    <next id="6"/>
  </event>

  <event id="6" title="Samus" dialog="Oh, it's been on early access for weeks now. Anyway, here's a collectible!" type="dlg">
    <next id="7"/>
  </event>

  <event id="7" title="Jared" dialog="My own computer? Wow. Okay, how do these work?" type="dlg">
    <trigger type="end" val="" />
    <next id="8"/>
  </event>

</events>