<events>
  <event id="0" title="Koala Man" dialog="Fight 'Steve 'Koala Man' Something'?" type="reply">
    <trigger type="obj" val="Select Koala" />
 <trigger type="loc" val="Play as Lou" />
    <reply text="Yes"/>
    <reply text="No"/>
    <next id="1"/>
    <next id="0"/>
  </event>

  <event id="1" title="Koala Man" dialog="Hey, any friend of Jared's is a default scum-eating enemy of mine!" type="dlg">
	  <effect type="var" subject="add" val="fight_koala"/>
	 <effect type="level" subject="Lou Vs" val="" />
    <next id="2"/>
  </event>

  <event id="2" title="Koala Man" dialog="Vs Koala Man!" type="dlg">
	 <effect type="status" subject="Koala Man NPC" val="hostile" />
    <next id="3"/>
  </event>

  <event id="3" title="Koala Man" dialog="You win!" type="dlg">
	 <trigger type="state" val="ko" subject="Koala Man NPC" />
	<trigger type="var" subject="" val="player lou" />
	<effect type="var" subject="add" val="1v1_beat_koala"/>
	<effect type="mode" val="talk" />
	<effect type="var" subject="del" val="fight_koala"/>
	 <effect type="health" subject="Lou P" val="full" />
	<effect type="level" subject="Play as Lou" val="" />
    <effect type="save" val="" />
    <next id="4"/>
  </event>
  
    <event id="4" title="Hector" dialog="Vs Fightacus!" type="silent">
	 	 <effect type="health" subject="Koala Man NPC" val="full" />
		  <effect type="state" subject="Koala Man NPC" val="stand" />
		  <effect type="status" subject="Koala Man NPC" val="neutral" />
    <next id="0"/>
  </event>
</events>
