<events>

  <event id="0" title="Homeless" dialog="Sweet diggity, the prophecy train just keeps on rolling! You got the chosen pizza!" type="dlg">
    <trigger type="obj" val="Homeless" />
    <trigger type="var" subject="" val="johnny_pizza" />
    <trigger type="var" subject="!" val="final homeless" />
    <next id="1"/>
  </event>

  <event id="1" title="Jared" dialog="Did the prophecy mention that the chosen pizza was cold, burnt, and literally garbage?" type="dlg">
    <next id="2"/>
  </event>

  <event id="2" title="Homeless" dialog="It did not." type="dlg">
    <next id="3"/>
  </event>

  <event id="3" title="Jared" dialog="Well, enjoy. I'm going to go not reflect on this." type="dlg">
    <next id="4"/>
  </event>

  <event id="4" title="Homeless" dialog="The prophecy is not yet complete! Another challenge remains! " type="dlg">
    <next id="5"/>
  </event>

  <event id="5" title="Jared" dialog="Okay! Hit me. This should be real good." type="dlg">
    <next id="6"/>
  </event>

  <event id="6" title="Homeless" dialog="Get me a meal card from the university. It sounds more grandiose in Latin, I will grant you, but get on it anyway." type="dlg">
    <effect type="aim" subject="Downtown" val="So, apparently, the next divine labor is to fetch a meal card."/>
    <effect type="var" subject="add" val="homeless quest part 2" />
    <next id="7"/>
  </event>

  <event id="7" title="Homeless" dialog="Thanks for the pizza! Get that meal card." type="dlg">
    <trigger type="obj" val="Homeless" />
    <trigger type="var" subject="" val="johnny_pizza" />
   <trigger type="var" subject="!" val="final homeless" />
    <next id="7"/>
  </event>

</events>
