<events>
  <event id="0" title="Kim" dialog="Hello, Jared." type="dlg">
    <trigger type="obj" val="Kim" />
    <trigger type="var" val="marco_beat" />
    <trigger type="var" subject="!" val="marco_win" />
    <trigger type="var" subject="!" val="marco_beat_first" />
    <next id="1"/>
  </event>

  <event id="1" title="Jared" dialog="Let's just say your problem's solved. I won't, you know, go into too much detail...wink wink...I mean, hey, what you don't know won't hurt anybody, right? Let's just say the fates intervened." type="dlg">
    <next id="2"/>
  </event>

  <event id="2" title="Kim" dialog="Yeah, Marco called the police pretty much the second you left." type="dlg">
    <next id="3"/>
  </event>

  <event id="3" title="Jared" dialog="Oh." type="dlg">
    <effect type="achievement" val="ach_helpkim" />
    <next id="4"/>
  </event>

  <event id="4" title="Kim" dialog="So you're under arrest, but I don't actually have the manpower to process that, so...I don't know. Just, call it a head start, I guess? I'm really not happy about this." type="dlg">
    <effect type="var" subject="add" val="kim_help" />
    <effect type="var" subject="del" val="kim ending" />
    <effect type="var" subject="add" val="kim_END" />
    <effect type="aim" subject="Downtown" val="I helped Kim! I guess this means we're even for me ruining her wrestling career, right?"/>
    <effect type="save" val="" />
    <effect type="health" subject="Jared" val="" />
    <next id="5"/>
  </event>

  <event id="5" title="Jared" dialog="Well, I can't control that." type="dlg">
    <next id="6"/>
  </event>

  <event id="6" title="Kim" dialog="Please leave. This is just embarassing." type="dlg">
    <trigger type="obj" val="Kim" />
    <trigger type="var" val="marco_beat" />
    <trigger type="var" subject="!" val="marco_win" />
    <next id="6"/>
  </event>

</events>