<events>

  <event id="0" title="Inspector" dialog="So, what did you find? Wild animals? Dead bodies? Gold? Was it gold?" type="reply">
    <trigger type="obj" val="Inspector" />
    <trigger type="var" val="mandrake_plan" />
    <trigger type="var" subject="!" val="mandrake_beat" />
    <reply text="Nothing but soothing, pleasant landscapery, perfect for a moonlit stroll."/>
    <reply text="I'm going to be honest. There is a SLIGHT mob of goons." />
    <reply text="Investigation's not over yet." />
    <next id="1"/>
    <next id="2"/>
    <next id="0"/>
  </event>

  <event id="1" title="Inspector" dialog="In this town? Yeah, right. I know for a fact there are more human bones out here than unendangered human species. But if there's nothing SPECIAL out here, then yeah, I'll took a closer look." type="dlg">
    <effect type="var" subject="add" val="Inspector final" />
    <effect type="var" subject="add" val="mandrake_beat" />
    <effect type="var" subject="add" val="Mandrake final" />
    <effect type="var" subject="add" val="Tiger Final" />
    <effect type="var" subject="add" val="Bear Final" />
    <effect type="level" subject="clearing jump" val=""/>
    <next id="5"/>
  </event>

  <!---option 2-->

  <event id="2" title="Lilly" dialog="Wait, what? That is much more stupid than what I thought was happening." type="dlg">
    <next id="3"/>
  </event>

  <event id="3" title="Jared" dialog="Yup. Bunch of guys in animal costumes waiting to jump out and scare the inspector into condemning the forest." type="dlg">
    <next id="4"/>
  </event>

  <event id="4" title="Inspector" dialog="Okay, so let's maybe do some arrests today? Let's just play this by ear." type="dlg">
    <effect type="level" subject="clearing police" val=""/>
    <effect type="end" subject="" val="" />
    <next id="4"/>
  </event>

</events>