<events>
  <event id="0" title="Chancellor" dialog="...dear...God...that speech was..." type="dlg">
    <trigger type="loc" val="office final" />
    <effect type="achievement" val="ach_academypeace" />
    <next id="1"/>
  </event>

  <event id="1" title="Hector" dialog="It changed me, Jared. It changed my idea of who you were. Of who you could become. Of how much money you owed me! And the fifteen minutes you spent on that did seem like a digression, but..." type="dlg">
    <effect type="health" subject="Jared" val="" />
    <next id="2"/>
  </event>

  <event id="2" title="Jared" dialog="So the bros are back on the streets? The gym is safe?" type="dlg">
    <effect type="item" subject="Jared" val="laurels" />
    <next id="3"/>
  </event>

  <event id="3" title="Chancellor" dialog="Safe? We'll never be safe again, any of us. Power armor was invented in Whateville. As far as I'm concerned, I've just delayed my death a few weeks until the Mechanized Milkman Massacre or whatever." type="dlg">
    <next id="4"/>
  </event>

  <event id="4" title="Jared" dialog="Hey, the only thing that can stop a bad anachronistic service employee with a murderous deathsuit is a good anachronistic service employee with a murderous deathsuit. Or me! I'll stop it. I solve problems. " type="dlg">
    <effect type="var" subject="del" val="fighter ending" />
    <effect type="var" subject="del" val="chancellor_mech" />
    <effect type="var" subject="del" val="chancellor_ok" />
    <effect type="var" subject="add" val="fight_END" />
    <effect type="var" subject="add" val="school_peace" />
    <effect type="level" subject="Whateville Academy" val=""/>
    <effect type="save" val="" />
    <effect type="aim" subject="Academy" val="I fixed it! Yaay!"/>
    <next id="5"/>
  </event>

  <event id="5" title="Walter" dialog="Hmmmm Bad" type="dlg">
    <trigger type="loc" val="nowhere" />
    <next id="5"/>
  </event>

</events>