<?xml version="1.0" encoding="utf-8"?>
<level w="1280" h="720" map="false">
  <layers obj="0">
    <layer x="0" y="0" w="1280" h="720" vx="0" vy="0" delay="1000" img="bg" />
    <layer x="0" y="0" w="1280" h="720" vx="0" vy="0" delay="1000" img="fg" />
  </layers>

  <sprites>
    <player name="Marine P" img="marine" x="164" y="453" w="200" h="200" step="4" moveset="42" dir="right">
      <box_v x="60" y="13" w="52" h="175" />
    </player>

    <obj name="Marine NPC" img="marine" x="900" y="453" w="200" h="200" step="4" moveset="30">
	<visible>
	<condition var="fight_marine" prefix="" rel="" />
	</visible>
      <box_v x="60" y="13" w="52" h="175" />
    </obj>

    <obj name="Hector NPC" img="hector" x="900" y="453" w="200" h="200" step="4" moveset="31">
	<visible>
	<condition var="fight_hector" prefix="" rel="" />
	</visible>
      <box_v x="60" y="13" w="52" h="175" />
    </obj>

    <obj name="Lou NPC" img="lou" x="900" y="453" w="200" h="200" step="4" moveset="34">
	<visible>
	<condition var="fight_lou" prefix="" rel="" />
	</visible>
      <box_v x="60" y="13" w="52" h="175" />
    </obj>

    <obj name="Patriot NPC" img="patriot" x="900" y="453" w="200" h="200" step="4" moveset="33">
	<visible>
	<condition var="fight_patriot" prefix="" rel="" />
	</visible>
      <box_v x="60" y="13" w="52" h="175" />
    </obj>

    <obj name="Lilly NPC" img="lilly" x="900" y="453" w="200" h="200" step="4" moveset="35">
	<visible>
	<condition var="fight_lilly" prefix="" rel="" />
	</visible>
      <box_v x="60" y="13" w="52" h="175" />
    </obj>

    <obj name="Kim NPC" img="kim" x="900" y="453" w="200" h="200" step="4" moveset="32">
	<visible>
	<condition var="fight_kim" prefix="" rel="" />
	</visible>
      <box_v x="60" y="13" w="52" h="175" />
    </obj>

    <obj name="Koala Man NPC" img="koala" x="900" y="453" w="200" h="200" step="4" moveset="36">
	<visible>
	<condition var="fight_koala" prefix="" rel="" />
	</visible>
      <box_v x="60" y="13" w="52" h="175" />
    </obj>

    <obj name="Mandrake NPC" img="mandrake" x="900" y="453" w="200" h="200" step="4" moveset="39">
	<visible>
	<condition var="fight_mandrake" prefix="" rel="" />
	</visible>
      <box_v x="60" y="13" w="52" h="175" />
    </obj>

    <obj name="Dr Shock NPC" img="shock" x="900" y="453" w="200" h="200" step="4" moveset="37">
	<visible>
	<condition var="fight_shock" prefix="" rel="" />
	</visible>
      <box_v x="60" y="13" w="52" h="175" />
    </obj>

    <obj name="Pierre NPC" img="pierre" x="900" y="453" w="200" h="200" step="4" moveset="38">
	<visible>
	<condition var="fight_pierre" prefix="" rel="" />
	</visible>
      <box_v x="60" y="13" w="52" h="175" />
    </obj>

    <obj name="Walter NPC" img="walter" x="900" y="453" w="200" h="200" step="4" moveset="40">
	<visible>
	<condition var="fight_walter" prefix="" rel="" />
	</visible>
      <box_v x="60" y="13" w="52" h="175" />
    </obj>

    <obj name="Raptor NPC" img="player" x="900" y="453" w="200" h="200" step="4" moveset="29">
	<visible>
	<condition var="fight_jared" prefix="" rel="" />
	</visible>
      <box_v x="60" y="13" w="52" h="175" />
    </obj>

  </sprites>

  <walk_area x="121" y="437" w="1041" h="251" />

  <nowalk_areas>
  </nowalk_areas>

  <exits>
  </exits>

   <music peace="arena_peace" fight="arena_fight" />
</level>
