include gui/mainStyles.txt

fsCLevelSequencerMapComponent
{
	name = levelList

	firstLevelIconPosX = -350 firstLevelIconPosY = -230
	levelIconPosIncX = 400 levelIconPosIncY = 0

	levelIconLayout = gui/levelList/levelIcon.txt

	menuButton
	{
		name = levelListMenuButton
		posX = 0 posY = 350
	}


	fsCRollOverButtonComponent
	{
		name = levelListScrollLeft
		posX = -450 posY = -230
		buttonImage = gui/levelList/prevUp.png
		buttonDownImage = gui/levelList/prevOver.png
	}

	fsCRollOverButtonComponent
	{
		name = levelListScrollRight
		posX = 450 posY = -230
		buttonImage = gui/levelList/nextUp.png
		buttonDownImage = gui/levelList/nextOver.png
	}

	fsCTextSpriteComponent
	{
		name = bronzeText
		textKey = bronze
		smallSerifText		
		posX = -220 posY = -55
		width = 200 height = 30
		alignmentH = left
	}
	
	fsCTextSpriteComponent
	{
		name = silverText
		textKey = silver
		smallSerifText		
		posX = 20 posY = -55
		width = 200 height = 30
		alignmentH = left
	}
	
	fsCTextSpriteComponent
	{
		name = goldText
		textKey = gold
		smallSerifText
		posX = 270 posY = -55
		width = 200 height = 30
		alignmentH = left
	}		
	
}
