imageFileName = particles/gfx/lightBulb.png;
alphaMode = normal;
linkToEmitter = false;

particleLifeMs = 0;
emitterLifeMs = 0;

maxParticles = 1;
emitSpeed = 1;

emitPosXY = 0.0, 0.0 rndRangeXY = 0.0, 0.0;

colourGraph = ffffff00,
	ffffff00, 1,
	ffffff00, 100,
	ffffffff, 1,
	ffffffff, 3000,
	ffffff00, 1,
	ffffff00, 100,
	ffffffff, 1,
	ffffffff, 100,
	ffffff00, 1,
	ffffff00, 100,
	ffffffff, 1,
	ffffffff, 3000,
	ffffff00, 1,
	ffffff00, 100,	
	ffffffff, 1,
	ffffffff, 100,
	ffffff00, 1,
	ffffff00, 4000,	
	ffffff00, 1,
	ffffff00, 100,
	ffffffff, 1,
	ffffffff, 100,
	ffffff00, 1,
	ffffff00, 100,	
	ffffffff, 1,
	ffffffff, 3000,
	ffffff00, 1,
	ffffff00, 100,
	ffffffff, 1,
	ffffffff, 100,
	ffffff00, 1,
	ffffff00, 100,	
	ffffffff, 1,
	ffffffff, 3000,	
	ffffff00, 1,
	ffffff00, 100,	
	ffffffff, 1,
	ffffffff, 100,
	ffffff00, 1,
	ffffff00, 6000;		
	
scale = 1.0 rndRange = 0.0;
scaleDelta = 0.0 rndRange = 0.00;
	
prerun = 10;