[sound_0]
file=Sounds\shield_on.wav
maxSample=10
bLoop=0
b3D=1
minDist=40
maxDist=120
[sound_1]
file=Sounds\shield_close.wav
maxSample=1
bLoop=0
b3D=1
minDist=25
maxDist=50
[sound_2]
file=Sounds\push.wav
maxSample=1
bLoop=0
b3D=1
minDist=25
maxDist=50
[sound_3]
file=Sounds\swing.wav
maxSample=5
bLoop=0
b3D=1
minDist=45
maxDist=100
[sound_4]
file=Sounds\wall_hit.wav
maxSample=5
bLoop=0
b3D=1
minDist=45
maxDist=90
[sound_5]
file=Sounds\hithard.wav
maxSample=5
bLoop=0
b3D=1
minDist=45
maxDist=90
[sound_6]
file=Sounds\wrench_pong.wav
maxSample=5
bLoop=0
b3D=1
minDist=45
maxDist=90
[sound_7]
file=Sounds\click.wav
maxSample=1
bLoop=0
b3D=1
minDist=30
maxDist=60
[sound_8]
file=Sounds\whip.wav
maxSample=1
bLoop=0
b3D=1
minDist=30
maxDist=60
[sound_9]
file=Sounds\whip2.wav
maxSample=1
bLoop=0
b3D=1
minDist=50
maxDist=200
[sound_10]
file=Sounds\metalclang.wav
maxSample=5
bLoop=0
b3D=1
minDist=50
maxDist=200
[sound_11]
file=Sounds\vacuum.wav
maxSample=1
bLoop=1
b3D=1
minDist=12
maxDist=24
[sound_12]
file=Sounds\crystalize.wav
maxSample=5
bLoop=0
b3D=1
minDist=40
maxDist=120
[sound_13]
file=Sounds\sonar.wav
maxSample=1
bLoop=1
b3D=1
minDist=15
maxDist=45
[sound_14]
file=Sounds\climb.wav
maxSample=1
bLoop=1
b3D=1
minDist=15
maxDist=45
[sound_15]
file=Sounds\door_open.wav
maxSample=2
bLoop=0
b3D=1
minDist=30
maxDist=90
[sound_16]
file=Sounds\growl.wav
maxSample=10
bLoop=0
b3D=1
minDist=50
maxDist=150
[sound_17]
file=Sounds\bark.wav
maxSample=10
bLoop=0
b3D=1
minDist=50
maxDist=150
[sound_18]
file=Sounds\slice.wav
maxSample=5
bLoop=0
b3D=1
minDist=45
maxDist=90
[sound_19]
file=Sounds\spit.wav
maxSample=10
bLoop=0
b3D=1
minDist=50
maxDist=150
[sound_20]
file=Sounds\spit_wad.wav
maxSample=10
bLoop=0
b3D=1
minDist=25
maxDist=75
[sound_21]
file=Sounds\boing.wav
maxSample=1
bLoop=0
b3D=1
minDist=40
maxDist=120
[sound_22]
file=Sounds\frontin.wav
maxSample=10
bLoop=0
b3D=1
minDist=50
maxDist=150
[sound_23]
file=Sounds\gun_fire.wav
maxSample=10
bLoop=0
b3D=1
minDist=60
maxDist=240
[sound_24]
file=Sounds\gun_reload.wav
maxSample=10
bLoop=0
b3D=1
minDist=40
maxDist=120
[sound_25]
file=Sounds\fart.wav
maxSample=10
bLoop=0
b3D=1
minDist=30
maxDist=90
[sound_26]
file=Sounds\roar.wav
maxSample=1
bLoop=0
b3D=1
minDist=250
maxDist=500
[sound_27]
file=Sounds\roar_2.wav
maxSample=1
bLoop=0
b3D=1
minDist=250
maxDist=500
[sound_28]
file=Sounds\cannon.wav
maxSample=10
bLoop=0
b3D=1
minDist=50
maxDist=150
[sound_29]
file=Sounds\explosion.wav
maxSample=10
bLoop=0
b3D=1
minDist=40
maxDist=120
[sound_30]
file=Sounds\explosion_2.wav
maxSample=1
bLoop=0
b3D=1
minDist=40
maxDist=120
[sound_31]
file=Sounds\magic.wav
maxSample=10
bLoop=0
b3D=1
minDist=200
maxDist=400
[sound_32]
file=Sounds\slash.wav
maxSample=20
bLoop=0
b3D=1
minDist=80
maxDist=300
[sound_33]
file=Sounds\pop.wav
maxSample=1
bLoop=0
b3D=1
minDist=100
maxDist=300
[sound_34]
file=Sounds\button_down.wav
maxSample=10
bLoop=0
b3D=1
minDist=200
maxDist=400
[sound_35]
file=Sounds\break_glass.wav
maxSample=1
bLoop=0
b3D=1
minDist=100
maxDist=500
[sound_36]
file=Sounds\burn.wav
maxSample=30
bLoop=1
b3D=1
minDist=60
maxDist=300
[sound_37]
file=Sounds\teleport_in.wav
maxSample=10
bLoop=0
b3D=1
minDist=100
maxDist=500
[sound_38]
file=Sounds\teleport_out.wav
maxSample=10
bLoop=0
b3D=1
minDist=100
maxDist=500
[sound_39]
file=Sounds\stormblows.wav
maxSample=10
bLoop=0
b3D=1
minDist=150
maxDist=600
[sound_40]
file=Sounds\charge_fball.wav
maxSample=1
bLoop=0
b3D=1
minDist=100
maxDist=500
[sound_41]
file=Sounds\thunder_rumble.wav
maxSample=1
bLoop=0
b3D=1
minDist=100
maxDist=500
[sound_42]
file=Sounds\fire_thing.wav
maxSample=30
bLoop=1
b3D=1
minDist=100
maxDist=600
[sound_43]
file=Sounds\thunder.wav
maxSample=30
bLoop=0
b3D=1
minDist=200
maxDist=500
[sound_44]
file=Sounds\implosion.wav
maxSample=20
bLoop=0
b3D=1
minDist=60
maxDist=600
[sound_45]
file=Sounds\fire_strike.wav
maxSample=20
bLoop=0
b3D=1
minDist=30
maxDist=200
