[main]
maxhp=3
model=Models\Enemy\CorrupTa.ms3d
anifile=Models\Enemy\CorrupTa.anm
movespd=120
rotspd=3
flag=0
[bound]
minx=-15.23
miny=-18.30
minz=-13.37
maxx=15.23
maxy=18.30
maxz=13.37
radius=18.30
[fireball]
model=Models\Misc\corrupta_fireball.ms3d
trail=Textures\Particles\sparkle_1.tga
spd=100
radius=15
max=2
angleMin=-15
angleMax=15
bounceMax=3
delay=1000
chargeDelay=1500
[suckerball]
spd=60
delay=5000
[meteor]
trail=Textures\Particles\fire.tga
spd1=120
radius1=20
delay1=2000
spd2=80
radius2=15
delay2=1500
max2=10
[forcefield]
model=Models\Misc\ffield_2.ms3d
rotSpd=0.5
FXtexture=Textures\Particles\sparkle_2.tga
activateDelay=20000
growDelay=2000
[gas]
texture=Textures\Particles\gas_1.tga
size=10
bound=50,38,50
[teleport]
equatorTarget=equator_tgt
topNum=4
teleTop_0=teleTop_0
teleTop_1=teleTop_1
teleTop_2=teleTop_2
teleTop_3=teleTop_3
bottomNum=4
teleBtm_0=teleBtm_0
teleBtm_1=teleBtm_1
teleBtm_2=teleBtm_2
teleBtm_3=teleBtm_3
[special]
blastFXTxt=Textures\Particles\blast.tga
idleDelay=2000
patternDelay=1000
[pattern_0]
fireball=3
suckerball=0
[pattern_1]
fireball=2
suckerball=2
[pattern_2]
fireball=3
suckerball=3
[tatamahatta]
scale=2
delay=3000
[chargeFX]
texture=Textures\Particles\sparkle_2.tga
attackClr=127,255,127
scale=20
radius=100
max=40
delayGather=1500
delayFade=250
delaySpawn=100
