// /////////////////////////////////////////
// NOTE: THIS IS NOT A README FILE!!!
// THIS IS THE SCRIPT FILE USED BY THE GAME
// SO IT'S YOUR FAULT IF YOU MODIFY ANYTHING
// IN THIS FILE!!!

[boss_intro_begin]
setworldscene ("boss_scene_1")
[boss_intro_end]

[boss_scene_1_begin]

vector3 tgt

targetget ("cam_loc_boss", tgt)
viewsetloc (tgt)

targetget ("cam_tgt_boss", tgt)
viewsettarget (tgt)

int isDone (0)

while (isDone == 0)
{
	viewfollowwaypoint ("cam_wp_boss", 0, 3000, isDone)
}

// initialize primary dialog
dialog dlg_1 ("Textures\Misc\purple_box.tga", 0.3953125, 0.258333333, 0.9265625, 0.691666667)

dialogsetfont (dlg_1, "Comic Sans MS", 0.025, 0)
dialogsettextclr (dlg_1, 232, 197, 237)

dialogopen (dlg_1, 1)

// information about shroom-pa

dialogsettext (dlg_1, "Behold the monstrous Fungi: Shroom-Pa.")
waitbtn (3000)

dialogsettext (dlg_1, "Its hardened Fungi Skin can not easily be damaged by any Ta-Weapons.")
waitbtn (3000)

dialogsettext (dlg_1, "Shroom-Pa can only be vulnerable when it is knocked down.  Find a way to knock down this vile creature and only then can you inflict harm on it.")
waitbtn (5000)

dialogopen(dlg_1, 0)

entitysetwp ("ShroomPa_1", "shroompa_wp", "repeat", 0)

[boss_scene_1_end]
