Initialize engine version: 5.3.4p5 (83b1f50dd5b8)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 9.18.13.3788]
    Renderer: NVIDIA GeForce GTX 650 Ti 
    Vendor:   NVIDIA
    VRAM:     971 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0
Cluster Renderer Log : ARG list
D:\962´ò°ü\game\tqlz7hjjq\WeatherLord7_RoyalHolidays_CE.exe
Begin MonoManager ReloadAssembly
Platform assembly: D:\962æ‰“åŒ…\game\tqlz7hjjq\Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\962æ‰“åŒ…\game\tqlz7hjjq\Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\962æ‰“åŒ…\game\tqlz7hjjq\Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\962æ‰“åŒ…\game\tqlz7hjjq\Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\962æ‰“åŒ…\game\tqlz7hjjq\Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\962æ‰“åŒ…\game\tqlz7hjjq\Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\962æ‰“åŒ…\game\tqlz7hjjq\Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\962æ‰“åŒ…\game\tqlz7hjjq\Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\962æ‰“åŒ…\game\tqlz7hjjq\Data\Managed\SmartLocalization_Runtime.dll (this message is harmless)
Loading D:\962æ‰“åŒ…\game\tqlz7hjjq\Data\Managed\SmartLocalization_Runtime.dll into Unity Child Domain
- Completed reload, in  0.040 seconds
Platform assembly: D:\962æ‰“åŒ…\game\tqlz7hjjq\Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\962æ‰“åŒ…\game\tqlz7hjjq\Data\Managed\System.dll (this message is harmless)
Platform assembly: D:\962æ‰“åŒ…\game\tqlz7hjjq\Data\Managed\System.Xml.dll (this message is harmless)
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initialized touch support.

UnloadTime: 0.474666 ms
Setting up 1 worker threads for Enlighten.
  Thread -> id: 1b40 -> priority: 1 
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 3.790918 ms
Reducing Quality Level, now Simple
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Start coroutine adapt quality.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 269.
Total: 0.347981 ms (FindLiveObjects: 0.016998 ms CreateObjectMapping: 0.039769 ms MarkObjects: 0.271650 ms  DeleteObjects: 0.018922 ms)

LOAD MainMenuScene
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.676720 ms
Reducing Quality Level, now Simple
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Start coroutine adapt quality.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)


Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 2783.
Total: 2.800532 ms (FindLiveObjects: 0.123156 ms CreateObjectMapping: 0.074727 ms MarkObjects: 2.575386 ms  DeleteObjects: 0.026619 ms)

