material btrace_b
{
	technique
	{
		pass
		{
			specular 0 0 0 10
			emissive 1 1 1 

			texture_unit 
			{
				texture TW_bullet.dds
			}
		}
	}
}

material btrace_c : BaseGlow
{
        set $diffuse_tex "bullet.dds"
 
        set $ambient "1 1 1 1"
        set $diffuse "1 1 1 1"
        set $specular "1 1 1 1"
        set $emissive "1 1 1 1"
 
        set $glow_tex "CoreWhite.png"
        set $glow_amount "1"
}


material btrace
{
	technique
	{
		pass
		{
			specular 0 0 0 10
			emissive 1 1 1 1
			texture_unit 
			{
				texture TW_bullet.dds
			}
		}
	}
	technique
	{
		scheme glow
		pass
		{
			texture_unit
			{
			texture "CoreWhite.png"
			}
			ambient 1 1 1
			diffuse 1 1 1
			specular 0 0 0 1
			emissive 0 0 0
		}
	}
}
