-- This file is for use with Moai SDK
-- 
-- This file is automatically generated with TexturePacker (http://texturepacker.com). Do not edit
-- $TexturePacker:SmartUpdate:f653f1f3efbd780ea139d5adce980a7b$
-- 

return {
	texture = 'Lights.tex',
	frames = {
			{
				name = "bigblob.png",
				spriteColorRect = { x = 0, y = 0, width = 512, height = 512 },
				uvRect = { u0 = 0.0078125, v0 = 0.259766, u1 = 0.507812, v1 = 0.509766 },
				spriteSourceSize = { width = 512, height = 512 },
				spriteTrimmed = false,
				textureRotated = false
			},
			{
				name = "bigsoft.png",
				spriteColorRect = { x = 0, y = 0, width = 512, height = 512 },
				uvRect = { u0 = 0.0078125, v0 = 0.00390625, u1 = 0.507812, v1 = 0.253906 },
				spriteSourceSize = { width = 512, height = 512 },
				spriteTrimmed = false,
				textureRotated = false
			},
			{
				name = "directionalcast.png",
				spriteColorRect = { x = 0, y = 0, width = 256, height = 256 },
				uvRect = { u0 = 0.519531, v0 = 0.00390625, u1 = 0.769531, v1 = 0.128906 },
				spriteSourceSize = { width = 256, height = 256 },
				spriteTrimmed = false,
				textureRotated = false
			},
		}
	}

