-- This file is for use with Moai SDK
-- 
-- This file is automatically generated with TexturePacker (http://texturepacker.com). Do not edit
-- $TexturePacker:SmartUpdate:6714d23f33b79faabc48c3cd0154a024$
-- 

return {
	texture = 'Inspector.tex',
	frames = {
			{
				name = "ui_inspector_buttonEdit.png",
				spriteColorRect = { x = 0, y = 0, width = 34, height = 34 },
				uvRect = { u0 = 0.832031, v0 = 0.015625, u1 = 0.898438, v1 = 0.148438 },
				spriteSourceSize = { width = 33, height = 33 },
				spriteTrimmed = true,
				textureRotated = false
			},
			{
				name = "ui_inspector_folderActive.png",
				spriteColorRect = { x = 0, y = 0, width = 418, height = 42 },
				uvRect = { u0 = 0.0078125, v0 = 0.398438, u1 = 0.824219, v1 = 0.5625 },
				spriteSourceSize = { width = 418, height = 42 },
				spriteTrimmed = false,
				textureRotated = false
			},
			{
				name = "ui_inspector_folderInactive.png",
				spriteColorRect = { x = 0, y = 0, width = 418, height = 42 },
				uvRect = { u0 = 0.0078125, v0 = 0.21875, u1 = 0.824219, v1 = 0.382812 },
				spriteSourceSize = { width = 418, height = 42 },
				spriteTrimmed = false,
				textureRotated = false
			},
			{
				name = "ui_inspector_folderTop.png",
				spriteColorRect = { x = 0, y = 0, width = 418, height = 48 },
				uvRect = { u0 = 0.0078125, v0 = 0.015625, u1 = 0.824219, v1 = 0.203125 },
				spriteSourceSize = { width = 418, height = 47 },
				spriteTrimmed = true,
				textureRotated = false
			},
			{
				name = "ui_inspector_rezoneActive.png",
				spriteColorRect = { x = 0, y = 0, width = 248, height = 62 },
				uvRect = { u0 = 0.5, v0 = 0.578125, u1 = 0.984375, v1 = 0.820312 },
				spriteSourceSize = { width = 247, height = 62 },
				spriteTrimmed = true,
				textureRotated = false
			},
			{
				name = "ui_inspector_rezoneInactive.png",
				spriteColorRect = { x = 0, y = 0, width = 248, height = 62 },
				uvRect = { u0 = 0.0078125, v0 = 0.578125, u1 = 0.492188, v1 = 0.820312 },
				spriteSourceSize = { width = 247, height = 62 },
				spriteTrimmed = true,
				textureRotated = false
			},
		}
	}

