[config]
connected_fleet_multiplier = 0.5
loyalty_boost_per_turn = 0.05
loyalty_fall_per_turn = 0.15
threat_fall_per_turn = 0.05
threat_rise_per_turn = 0.11
enemy_attack_chance_multiplier = 1.0
fleet_garrison_loyalty_multiplier = 0.01
max_fleet_garrison_loyalty = 0.20
no_attack_window = 6
no_attack_fadein = 8
no_attack_homeworld = 36
homeworld_attack_fadein = 8
max_ai_attacks_per_turn = 4
max_ai_attacks_percentage = 0.3
ai_repair_low_rate = 0.1
ai_repair_high_rate = 0.3
ai_attack_spam_freeze = 6
ai_homeworld_spam_freeze = 9
ai_new_conquered_attack_freeze = 5
ai_new_conquered_threat = 1.0
ai_armsrace_fear_degrade = 0.05
ai_armsrace_fleet_growth = 0.17
ai_fleetsize_reduction = 0.04
ai_armsrace_fear_spread_multiplier = 0.6
newgame_credits_easy = 30000
newgame_crew_easy = 890
newgame_pilots_easy = 140
newgame_credits_normal = 20000
newgame_crew_normal = 600
newgame_pilots_normal = 100
newgame_credits_hard = 10000
newgame_crew_hard = 420
newgame_pilots_hard = 65
repair_cost_multiplier = 0.5
diff_game_length = 500
diff_min_adjuster = 0.5
diff_max_adjuster = 2.0
futile_attacks_threshold = 0.4
ai_repair_adjuster_easy = 0.5
ai_repair_adjuster_hard = 1.5
nobattle_boredom_threshold = 10
emotion_consec_victories_cocky = 5
emotion_consec_defeats_depressed = 5
emotion_cocky_adjust = 1.3
emotion_depressed_adjust = 0.7
maintenance_percentage_easy = 0.005
maintenance_percentage_medium = 0.015
maintenance_percentage_hard = 0.025
proximity_boost_multiplier = 0.9
freshy_conquered_minfleet = 2000
freshly_conquered_needs_defense = 6
freshy_conquered_undefended_penalty = 0.09
aifleet_replacement_limit = 24
ai_max_fleet_size = 200000
ai_max_fleet_multiplier_easy = 2
ai_max_fleet_multiplier_normal = 3
ai_max_fleet_multiplier_hard = 5
absolute_attack_freeze_max = 10
absolute_freeze_reduction_after_conquest = -8
lostworld_attack_freeze_easy = 8
lostworld_attack_freeze_medium = 4
lostworld_attack_freeze_hard = 1
max_fleet_growth = 4000


