[strings]
CAMPAIGN_MAINMENU			= "Campaign"
CAMPAIGN_MAINMENU_TOOLTIP		= "Play the online-enabled campaign meta-game"
CFD_REPAIR				= "Repair"
CFD_REPAIR_TOOLTIP			= "Carry out repairs on this fleet at this systems repair yard."
CFD_RENAME				= "Rename"
CFD_RENAME_TOOLTIP			= "Change the user-friendly name for this fleet."
CFD_BUILD				= "Build"
CFD_BUILD_TOOLTIP			= "Add Entirely new ships to this fleet,using this systems repair yard."
CAMPAIGN_SHIPYARD_BUILD			= "Build Ships"
CAMPAIGN_SHIPYARD_BUILD_TOOLTIP		= "Commence construction of newly added ships"
CAMP_SHIPYARD_BUILD			= "Build"
CAMP_SHIPYARD_BUILD_TOOLTIP		= "Build a new ship using the currently selected design"
CAMP_SHIPYARD_BUILD_TOOLTIP_COST	= "You have insufficient cash to build the current ship"
CAMP_SHIPYARD_BUILD_TOOLTIP_CREW	= "You have insufficient crew for the current ship"
CAMP_SHIPYARD_BUILD_TOOLTIP_PILOTS	= "You have insufficient pilots for the current ship"
CAMP_SHIPYARD_BUILD_TOOLTIP_TYPE	= "This facility cannot build ships of this type"
CAMPAIGN_NEXTTURN			= "Turn"
CAMPAIGN_NEXTTURN_TOOLTIP		= "End this turn and process end of turn actions like factory production"
CAMPAIGN_TURN				= "Week:"
CAMPAIGN_TURN_TOOLTIP			= "How many weeks into the campaign"
CAMPAIGN_INCOME				= "Income"
CAMPAIGN_INCOME_TOOLTIP			= "Cash income each week from factories"
CAMPAIGN_CONTINUE			= "Continue"
CAMPAIGN_CONTINUE_TOOLTIP		= "Return to the main campaign map"
CAMPAIGN_RESOLVE			= "Fight"
CAMPAIGN_RESOLVE_TOOLTIP		= "Deploy your fleet and reolve this battle. All battles must be resolved before the next turn can begin"
CAMPAIGN_ICON_INTEGRITY			= "Hull"
CAMPAIGN_RETURN_MAP			= "Campaign Map"
CAMPAIGN_RETURN_MAP_TOOLTIP		= "Return to the main campaign map screen"
SHIPYARD_QUANTITY_TOOLTIP		= "Adjust the number of fighters in the squadron you build"
CAMPAIGN_FLEET_MANAGER_TITLE		= "Fleet Manager"
CAMPAIGN_SHIP_MANAGER_BUTTON_TOOLTIP	= "View a list of fleets under your command"
CAMPAIGN_CAPTURE_MANAGER_TITLE		= "Enemy ships captured"
CAMPAIGN_CAPTURE_INTEGRITY		= "Hull Integrity"
CAMPAIGN_MODULE_INTEGRITY		= "Integrity:"
CAMPAIGN_SHIP_SCRAP			= "Scrap"
CAMPAIGN_SHIP_SCRAP_TOOLTIP		= "Break down this ship and recover it's scrap value"
CAMPAIGN_SHIP_RENAME			= "Rename"
CAMPAIGN_SHIP_RENAME_TOOLTIP		= "Change the name of this ship"
CAMPAIGN_SCRAP_OK			= "OK"
CAMPAIGN_SCRAP_OK_TOOLTIP		= "Scrap this ship and get the partial construction costs added to your funds"
CAMPAIGN_SCRAP_CANCEL			= "Cancel"
CAMPAIGN_SCRAP_CANCEL_TOOLTIP		= "Leave this ship intact. Those guidance fins aren't worth much nowdays anyway."
CAMPAIGN_SCRAP_SHIPNAME			= "Ship Name:"
CAMPAIGN_SCRAP_DESIGN			= "Design Name:"
CAMPAIGN_SCRAP_CONSTRUCTION		= "Construction Cost:"
CAMPAIGN_SCRAP_INTEGRITY		= "Integrity:"
CAMPAIGN_SCRAP_VALUE			= "Scrap Value:"
CAMPAIGN_SCRAP_SHIP_TITLE		= "Scrap Starship"
CAMPAIGN_CPL_FLEETS			= "Show fleet icons"
CAMPAIGN_CPL_FAC			= "Show facility icons"
CAMPAIGN_CPL_NAMES			= "Show planetary names"
CAMPAIGN_CPL_TERR			= "Show territory ownership"
CAMPAIGN_CPL_STARS			= "Show starfield"
BATTLE_RETREAT				= "Retreat!"
BATTLE_RETREAT_TOOLTIP			= "Admit you are out-matched, and leave this star-system to your enemies"
RETREAT_CONFIRM_TITLE			= "Confirm Retreat"
RETREAT_CONFIRM_TEXT			= "Are you sure you want to leave this battle, fleeing like a feeble space-chicken?"
CAMPAIGN_MAP				= "Campaign Map"
CAMPAIGN_MAP_TOOLTIP			= "Return to the main map of the galaxy"
CAMPAIGN_MAP_PLAYMODE			= "Play Mode"
CAMPAIGN_MAP_EDITMODE			= "Edit Mode"
CAMPAIGN_MAP_ADDENCOUNTER		= "Add Encounter"
EDITOR_ADDENCOUNTER_TITLE		= "Add Encounter"
EDITOR_OK				= "OK"
EDITOR_CANCEL				= "Cancel"
CAMPAIGN_MAP_ADDWORMHOLE		= "Add Wormhole"
EDITOR_PLACEPLANET			= "Place Planet"
FACILITY_USE_REPAIRYARD			= "Repair Ships"
FACILITY_USE_SHIPYARD			= "Build Ships"
FACILITY_USE_REPAIRYARD_TOOLTIP		= "Repair your damaged ships currently in this system"
FACILITY_USE_SHIPYARD_TOOLTIP		= "Construct new ships for the fleet currently in this system"
CAMPAIGN_POSTMORTEM_TITLE		= "The Battle is over..."
CAMPAIGN_POSTMORTEM_OK			= "OK"
CAMPAIGN_REPAIR_COST			= "Repair Cost:"
CAMPAIGN_REPAIR_BUT			= "Repair"
CAMPAIGN_REPAIR_BUT_TOOLTIP		= "Spend what is required to fix this damage. Remember that you more surplus cash you have at the end of the campaign, the higher your score..."
DRYDOCK_NEXT_SHIP_TOOLTIP		= "Check damage on next ship"
DRYDOCK_PREV_SHIP_TOOLTIP		= "Check damage on previous ship"
REPAIRSTATUS_ARMOR			= "Armor Strength"
REPAIRSTATUS_HULL			= "Hull Integrity"
CAMPAIGN_REPAIRALL			= "Repair All"
CAMPAIGN_REPAIRALL_TOOLTIP		= "Repair every system on this ship"
REPAIRICON_RC_REPAIR			= "Repair"
REPAIRICON_RC_REPAIR_TOOLTIP		= "Repair all damage to this module"
CAMPAIGN_NOREPAIRSNEEDED		= "No Repairs Needed"
CAMPAIGN_CASH				= "Cash"
CAMPAIGN_CASH_TOOLTIP			= "Funds available for constructing yet more deadly warships. Earned from factories"
CONFIRM_EXISTING_CAMPAIGN_TITLE		= "Load Existing Campaign?"
CONFIRM_EXISTING_CAMPAIGN_TEXT		= "An existing campaign has been found. Do you want to continue or admit total failure and dishonor, and thus start afresh?"
CONFIRM_EXISTING_CAMPAIGN_YES		= "Continue the struggle"
CONFIRM_EXISTING_CAMPAIGN_NO		= "Accept dishonor"
CAMPAIGN_FLEET_DESIGN_TITLE		= "Campaign Fleet Design"
CAMPAIGN_FLEET_TITLE			= "Your Fleet"
CAMP_RC_RENAME				= "Rename"
CAMP_RC_RENAME_TOOLTIP			= "Change the name of this specific ship in your fleet"
CAMP_RC_DELETE				= "Delete"
CAMP_RC_DELETE_TOOLTIP			= "Remove this ship from the fleet"
CAMP_RC_SHOWDETAILS_TOOLTIP		= "Show detailed information on the status of this ship	
CAMP_RC_SHOWDETAILS			= "Show Details"
CAMP_RC_QUANTITY			= "Change Quantity"
CAMP_RC_QUANTITY_TOOLTIP		= "Change the number of ships in this squadron"
CAMP_SUM_SHIELDS			= "Shields"
CAMP_SUM_ARMOR				= "Armor"
CAMP_SUM_HULL				= "Hull"
CAMP_SUM_COST				= "Cost"
CAMP_SUM_SPEED				= "Speed"
CAMP_SUM_CREW				= "Crew"
CAMP_SUM_PILOTS				= "Pilots"
CAMPAIGN_RESTART			= "Restart"
CAMPAIGN_RESTART_TOOLTIP		= "Abandon your current attempt to fight this campaign and re-start with a new fleet"
CAMPAIGN_REPAIR				= "Repair"
CAMPAIGN_REPAIR_TOOLTIP			= "Carry out battlefield repairs before the next battle"
CAMPAIGN_CREW				= "Crew"
CAMPAIGN_CREW_TOOLTIP			= "Total crew available to use in newly constructed ships. Crew are created by starship academies on your captured worlds."
CAMPAIGN_PILOTS				= "Pilots"
CAMPAIGN_PILOTS_TOOLTIP			= "Total pilots available for new ships. Each ship, whether it is a cruiser, frigate or a single fighter requires one pilot. Pilots are recruited at academies."
CAMPAIGN_RECRUITMENT			= "Recruitment"
CAMPAIGN_RECRUITMENT_TOOLTIP		= "The number of additional crewmembers that are made available from naval academies each week."
CAMPAIGN_OK				= "OK"
CAMPAIGN_FLEET_RENAME_OK_TOOLTIP	= "Accept this as the new fleet name and close this window"
CAMPAIGN_CHOOSE_RANDOM			= "Random"
CAMPAIGN_CHOOSE_RANDOM_FLEETNAME_TOOLTIP = "Accept a total failure of creativity and select a random name for this fleet"
CAMPAIGN_FLEET_RENAME			= "Rename your fleet"
CAMPAIGN_ENDTURN_TITLE			= "Empire Status Report"
CAMPAIGN_INCOME_MANAGER_TITLE		= "Factory Manager"
CAMPAIGN_RECRUITMENT_MANAGER_TITLE	= "Academy Manager"
CAMPAIGN_INCOME_MANAGER_BUTTON_TOOLTIP	= "Show/Hide the Factory Manager"
CAMPAIGN_RECRUIT_MANAGER_BUTTON_TOOLTIP = "Show/Hide the Academy Manager"
CAMPAIGN_ENDTURN_RECRUIT		= "Recruitment"
CAMPAIGN_ENDTURN_ROOKIES		= "New Pilots"
CAMPAIGN_ENDTURN_ROOKIES2		= "Rookies"
CAMPAIGN_ENDTURN_INCOME			= "Income"
CAMPAIGN_ENDTURN_CREW			= "Crew"
CAMPAIGN_ENDTURN_PILOTS			= "Pilots"
CAMPAIGN_ENDTURN_RECRUITS		= "New Crew"
CAMPAIGN_ENDTURN_CASH			= "Cash"
CAMPAIGN_ENDTRUN_MAINTENANCE		= "Maintenance"
CAMPAIGN_ENDTURN_TERRITORY		= "Territory"
CAMPAIGN_ENDTURN_CONTROLLED		= "Controlled"
CAMPAIGN_BATTLES_REPORT			= "Battle report"
CAMPAIGN_REPAIR_ICON_COST		= "Repair Cost"
CAMP_STAT_BATTLES_FOUGHT		= "Battles Fought"
CAMP_STAT_SHIPS_BUILT			= "Ships Built"
CAMP_STAT_SHIPS_SCRAPPED		= "Ships Scrapped"
CAMP_STAT_ENEMY_SHIPS_DESTROYED		= "Enemy Ships Destroyed"
CAMP_STAT_BATTLES_WON			= "Battles Won"
CAMP_STAT_BATTLES_LOST			= "Battles Lost"
CAMP_STAT_FLEETS_RETREATED		= "Fleets Retreated"
CAMP_STAT_SHIPS_CAPTURED		= "Enemy Ships Captured"
CAMP_STAT_SHIPS_DESTROYED		= "Your Ships Destroyed"
CAMP_STAT_TOTALTURNS			= "Total Turns"
CAMPAIGN_DEFEAT_TITLE			= "Crushing Defeat..."
CAMPAIGN_VICTORY_TITLE			= "Legendary Victory!"
CAMPAIGN_VICTORY_CONTINUE		= "Retire from the galactic navy"
CAMPAIGN_VICTORY_CONTINUE_TOOLTIP	= "Hang up your blaster and your laser sword and catch up on all those missed games of zero-g hockey, knowing the galaxy is in safe tentacles."
CAMPAIGN_VICTORY_MESSAGE		= "Congratulations, your fleets have finally managed to crush the final scraps of enemy resistance and you have brought order to the galaxy. It was a long hard struggle, but thanks to your incredible strategic skills your species has prevailed and you are now the dominant power in the galaxy. How does it feel?"
CAMP_STAT_SIL_ENEMYCITIESNUKED		= "Enemy Cities Nuked"
CAMP_STAT_SIL_ENEMYTENTACLESEATEN	= "Enemy Tentacles Eaten"
CAMP_STAT_SIL_PRISONERSVAPORISED	= "Prisoners Vaporised"
CAMP_STAT_SIL_ENEMIESENSLAVED		= "Enemies Enslaved"
CAMP_STAT_SIL_PROPAGANDAMOVIESMADE	= "Propaganda Movies Made"
CAMP_STAT_SIL_ENEMYSPIESDISCOVERED	= "Spies Discovered"
CAMP_STAT_SIL_MEDALSAWARDED		= "Medals Awarded"
CAMP_STAT_SIL_POSTHUMOUSMEDALSAWARDED	= "Posthumous Medals Awarded"
CAMP_STAT_SIL_SOMBRELETTERS		= "Sombre Letters Sent To Relatives"
CAMP_STAT_SIL_DESERTERSCAUGHTANDSHOT	= "Deserters Caught And Shot"
CAMPAIGN_VICTORY_DEFEATCONTINUE_TOOLTIP = "Hide out in some remote spaceport bar and hope the enemy space admirals never find you."
CAMPAIGN_DEFEAT_CONTINUE		= "Accept your fate"
CAMPAIGN_DEFEAT_MESSAGE			= "Disaster! Your fleets have been crushed by an overwhelming enemy force and there is no place in the galaxy left for you to hide. You were the best hope for freedom and prosperity for your people, and you blew it."
FACILITY_ACADEMY_CONTEXT		= "Crew per week:"
FACILITY_ACADEMY_CONTEXT2		= "Pilots per week:"
FACILITY_FACTORY_CONTEXT		= "Cash per week:"
FACILITY_REPAIRYARD_CONTEXT		= "Classes Repaired:"
FACILITY_SHIPYARD_CONTEXT		= "Classes Built:"
FACILITY_REPAIR_FIGHTER			= "Fighters"
FACILITY_REPAIR_FRIGATE			= "Frigates"
FACILITY_REPAIR_CRUISER			= "Cruisers"
CAMPAIGN_QUIT_TITLE			= "Quit to main menu?"
CAMPAIGN_QUIT_MESSAGE			= "Are you sure you want to quit? (Your campaign progress is automatically saved)"
CAMPAIGN_QUIT				= "Menu"
CAMPAIGN_QUIT_TOOLTIP			= "Return to the main menu screen"
CAMPAIGN_IDLEFLEET_BUTTON_TOOLTIP	= "Focus on the next idle fleet"
ENCOUNTER_LOYALTY			= "Population Loyalty:"
ENCOUNTER_THREAT			= "Threat Level:"
CAMPAIGN_PENDINGBATTLE_AICONQUEST	= "Enemy Fleet Conquers"
CAMPAIGN_RESOLVE_AICONQUEST		= "Show Details"
CAMPAIGN_RESOLVE_AICONQUEST_TOOLTIP	= "Show information on how your system was conquered"
CAMPAIGN_PENDINGBATTLE_ATTACKS		= "attacks"
CAMPAIGN_PENDINGBATTLE_DEFENDS		= "defends"
CAMPAIGN_PENDINGBATTLE_DEFENDS_MULTIPLE = "Multiple fleets defend"
CAMPAIGN_RETREAT_TIMER			= "Remaining ships abandoned in..."
BATTLE_RETREAT_NO_OPTION_TOOLTIP	= "Retreat is not an option from this star system."

CAMPAIGN_UNREGISTERED_TITLE		= "Not Registered?"
CAMPAIGN_UNREGISTERED_MESSAGE		= "You need to hit the online button and enter your serial number, plus pick an online username before attempting to do battle in the campaign."
CAMPAIGN_NOTONLINE_TITLE		= "Login Failed!"
CAMPAIGN_NOTONLINE_MESSAGE		= "Either your PC is not online, your firewall is blocking the game, or your serial number is not valid. Please check and try again."
SHIPYARD_BUILDABLE_TOOLTIP		= "(Buildable)"
SHIPYARD_WRONGCLASS_TOOLTIP		= "(Wrong facility)"
SHIPYARD_NOCASH_TOOLTIP			= "(Insufficient funds)"
SHIPYARD_NOCREW_TOOLTIP			= "(Insufficient crew)"
SHIPYARD_NOPILOTS_TOOLTIP		= "(Insufficient pilots)"
SHIPYARD_NOCONSTRUCT_TOOLTIP		= "(Insufficient construction)"

CAMPAIGN_CAPTURE_OK			= "OK"
CAMPAIGN_BATTLES_NONE			= "The galaxy is peaceful...for now..."
ENCOUNTER_TOOLTIP_LOYALTY		= "Loyalty:"
ENCOUNTER_TOOLTIP_THREAT		= "Threat:"
LOYALTY_REASON_FRIENDLYFLEET		= "(Friendly Fleet)"
LOYALTY_REASON_HOMEWORLD		= "(Homeworld)"
LOYALTY_REASON_NOTCONTROLLED_BY_PLAYER	= "(Not controlled)"
LOYALTY_REASON_CONTROLLED_BY_PLAYER	= "(Controlled)"
LOYALTY_REASON_FRESH_AND_UNDEFENDED	= "(Freshly Conquered, relatively undefended)"
THREAT_REASON_SUPERIORFORCE		= "(Superior Forces)"
THREAT_REASON_INFERIORFORCE		= "(Inferior Forces)"
THREAT_REASON_REPELLED_ATTACK		= "(Repelled Attack)"

CAMPAIGN_ENDTURN_LOG			= "Changes:"
ENDTURN_THREAT				= "Threat"
ENDTURN_LOYALTY				= "Loyalty"

FLEETICON_BATTLEPENDING			= "(Battle Pending)"
FLEETICON_MOVED				= "(Already Moved)"
CONQUEST_TITLE				= "Friendly planet conquered!"
CONQUEST_MESSAGE			= "Your planet <PLANETNAME> has been conquered by the enemy. Their invasion force was unopposed. A total of <CASUALTIES> of your citizens have been slaughtered by the evil aliens that have invaded. Loyalty to your empire amongst the citizens of this world will fall rapidly over time unless you can find a large-enough force to re-take this system."

CAMPAIGN_LOADER_TITLE			= "Load Existing Campaign"
CAMPAIGN_CREATE_NEW			= "New Campaign"
CAMPAIGN_LOAD				= "Load"
CAMPAIGN_DELETE				= "Delete"

CAMPAIGN_DELETE_CONFIRM_TITLE		= "Really Delete?"
CAMPAIGN_DELETE_CONFIRM_MESSAGE		= "This will totally delete all progress on that specific campaign game. It will be crushed by high-intensity fusion cannons and rendered unrecoverable. Are you sure you want to fire those fusion cannons? Really?"

INCOME_STRIP_INCOME			= "Income:"
RECRUIT_STRIP_RECRUITS			= "Recruits:"
ENCOUNTER_SUMMARY_TOOLTIP		= "Loyalty determines the effectiveness of your facilities. Threat level indicates likelihood of enemy attack"
CAMPAIGN_ICON_NOENGINES			= "(No Engines)"

CAMPAIGN_POSTMORTEM_AIATTACK_FAILED	= "Excellent work! The enemy invasion of <PLANETNAME> has been repelled. The happy citizens are cheering your name in street parties that will continue until dawn!"
CAMPAIGN_POSTMORTEM_PLAYER_SUCCESS	= "Victory! The citizens of <PLANETNAME> will be the latest to join your mighty empire. Now it's time to impose your will on your new citizens..."
CAMPAIGN_POSTMORTEM_AIATTACK_SUCCESS	= "Disaster! We have lost <PLANETNAME> to our enemies. Let's hope the aliens don't wipe out too many of our terrified citizens."
CAMPAIGN_POSTMORTEM_PLAYERATTACK_FAILED = "Failure! And to think we had already decided which of the best hotels on <PLANETNAME> to take as our new HQ. Better luck next time I guess."

CAMPAIGN_CPL_ZOOMIN			= "Zoom the map in (PageUp)"
CAMPAIGN_CPL_ZOOMOUT			= "Zoom the map out (Page Down)"
CAMPAIGN_ACADEMY_TOOLTIP_EXTRA		= "Recruits per turn"
CAMPAIGN_FACTORY_TOOLTIP_EXTRA		= "Income per turn"

CAMPAIGN_SHIP_LOG			= "Log"
CAMPAIGN_SHIP_LOG_TOOLTIP		= "View the history of this ship"
CAMP_SHIPS_LOG_TITLE			= "Ships Log:"
CAMPAIGN_LOG_CONSTRUCTION		= "Construction completed at the <CONSTRUCTIONWORLD> shipyard."
CAMPAIGN_LOG_WARP			= "Hyperspace-Warp jump from the planet <FROM> to <TO>,"
CAMPAIGN_LOG_REPAIR			= "Repairs carried out to <INTEGRITY> Integrity, at a cost of <AMOUNT> CR".
CAMPAIGN_LOG_CAPTURED			= "Captured at <INTEGRITY>% integrity in battle at <PLANETNAME>."
CAMPAIGN_LOG_BATTLE			= "Fought battle at <PLANETNAME>. Ship Integrity: <INTEG>%. Damage delivered <SHIELD> Shield, <ARMOR> Armor, <HULL> Hull."
CAMPAIGN_LOG_FIGHTERBATTLE		= "Fought battle at <PLANETNAME>. Fighters lost: <CASUALTIES>. Damage delivered <SHIELD> Shield, <ARMOR> Armor, <HULL> Hull."

CAMP_LOGTITLE_CONSTRUCTION		= "Construction"
CAMP_LOGTITLE_REPAIR			= "Repairs"
CAMP_LOGTITLE_HYPERSPACEJUMP		= "Warp"
CAMP_LOGTITLE_BATTLE			= "Battle"
CAMP_LOGTITLE_CAPTURED			= "Captured"

CAMPAIGN_REFIT_TITLE			= "Campaign Ship Re-fit"
CAMPAIGN_REFIT_TEXT			= "Ships in your campaign games already use this design. This new design will be renamed from <OLDNAME> to <NEWNAME>."
CAMPAIGN_REFIT_OK			= "OK"
CAMPAIGN_REFIT_OK_TOOLTIP		= "Accept this as the new design name."

MAPBATTLE_ENEMYFLEET			= "Enemy Fleet"
MAPBATTLE_MULTIPLE_PLAYERFLEETS		= "Multiple Fleets"
MAPBATTLE_VS				= "Vs"
MAPBATTLE_FIGHT				= "Fight Battle"
MAPBATTLE_FIGHT_TOOLTIP			= "Go to the deployment screen to prepare for this battle"
CONQUEST_CONTINUE			= "Continue"
CONQUEST_CONTINUE_TOOLTIP		= "Go to the next battle"

BATREP_PLAYERVICTORY			= "Our fleet won!"
BATREP_PLAYERDEFEAT			= "Our fleet lost..."
BATREP_PLAYERRETREAT			= "We retreated..."
BATREP_AIATTACK				= "Enemy attack!"
BATREP_PLAYERATTACK			= "We attacked!"
BATREP_AICONQUEST			= "Unopposed enemy conquest"

PLANET_INDICATOR_LOYALTY_TOOLTIP	= "Loyalty"
PLANET_INDICATOR_THREAT_TOOLTIP		= "Threat Level"

CAMPAIGN_FLEETDETAILS_HP		= "Total HP:"
CAMPAIGN_FLEETDETAILS_COST		= "Total Cost:"
CAMPAIGN_NEW_TITLE			= "New Campaign Game"
CAMPAIGN_CHANGE_RACE			= "Change Race:"
CAMPAIGN_CHANGE_RACE_TOOLTIP		= "You can only play a campaign game as a single race, and that race is selected at the very start, so choose wisely"
CAMPAIGN_CURRENT_RACE			= "Current Selected Race:"
CAMPAIGN_DIFFICULTY_EASY		= "Cadet Difficulty"
CAMPAIGN_DIFFICULTY_MEDIUM		= "Captain Difficulty"
CAMPAIGN_DIFFICULTY_HARD		= "Admiral Difficulty"
CAMPAIGN_DIFFICULTY_EASY_DESC		= "Test your skills against a laughably feeble galaxy of relatively peace-loving species"
CAMPAIGN_DIFFICULTY_MEDIUM_DESC		= "Put yourself through standard galactic conquest academy, and defeat a fearsome array of enemies"
CAMPAIGN_DIFFICULTY_HARD_DESC		= "Satisfy your space-masochist tendencies as your fleets are crushed like butterflies in a supernova"
CAMPAIGN_NEW_NAME			= "Save Name:"
CAMPAIGN_NEW_CONFIRM_TITLE		= "Overwrite Existing?"
CAMPAIGN_NEW_CONFIRM_TEXT		= "You already have an existing campaign game saved with this name. Are you sure you want to overwrite it?"

CFD_MERGE				= "Merge Squads"
CFD_MERGE_TOOLTIP			= "Automatically merge small fighter squadrons into larger ones, where possible"

WARP_WARNING_NOSHIPSVIABLE		= "No ships able to warp here!"
WARP_WARNING_SOMESHIPSVIABLE		= "Not all ships able to warp here!"
CAMPAIGN_MAINTENANCE			= "Maintenance"
CAMPAIGN_MAINTENANCE_TOOLTIP		= "Cash spent each turn on the upkeep of your fleets"

CAMPAIGN_FLEETNAME_CANCEL		= "Cancel"
CAMPAIGN_FLEETNAME_CANCEL_TOOLTIP	= "Leave unchanged"
CAMPAIGN_AUTODEPLOY			= "AutoDeploy"
CAMPAIGN_AUTODEPLOY_TOOLTIP		= "Automatically deploy every undeployed ship"

CAMPAIGN_LOADSCREEN_ATTEMPTORS		= "Previous Opponents"
CAMPAIGN_LOADSCREEN_OUTCOME		= "Battle Outcome"
CAMPAIGN_LOADSCREEN_HISTORY		= "Fleet History"
CAMPAIGN_LOADSCREEN_CREATOR		= "Enemy Fleet Designer:"
CAMPAIGN_CONSTRUCTLIMIT_TOOLTIP		= "Amount of this facilities capacity that is still available for use this turn (in cash spent). This is dependent upon this planets loyalty rating, and the size of the facility."
CAMPAIGN_CONSTRUCTION_CAPACITY		= "Capacity"

CAMPAIGN_REPAIRFLEET			= "Repair Fleet"
CAMPAIGN_REPAIRFLEET_TOOLTIP		= "Spend the cash required to repair every ship in this fleet to full working order."
CAMP_DEPLOY_ANOMALIES			= "Anomalies"
CAMP_DEPLOY_ANOMALIES_TOOLTIP		= "Show what spatial anomalies affect combat in this battle"
CAMPAIGN_SHIPYARD_BUT_TOOLTIP		= "Shows a list of your currently controlled shipyards"
CAMPAIGN_SHIPYARD_MANAGER_TITLE		= "Shipyard Manager"

FLEETICON_HITPOINTS			= "Total Hitpoints"
SHIPYARD_STRIP_CONSTRUCT		= "Construction:"
CAMPAIGN_REPAIRALL_TIP_NOCASH		= "Insufficient funds"
CAMPAIGN_REPAIRALL_TIP_NOCAP		= "Insufficient capacity"
CAMPAIGN_REPAIRFLEET_TIP_NOCASH		= "Insufficient funds"
CAMPAIGN_REPAIRFLEET_TIP_NOCAP		= "Insufficient capacity"

CAMPAIGN_AUTORANGE			= "Auto Range"
CAMPAIGN_AUTORANGE_TOOLTIP		= "Sets the engagement ranges of every ship in your fleet to the longest-ranged weapon's optimum range, taking spatial anomalies into account. This MAY not be the tactically best range. Other orders are unaffected."

CAMPAIGN_NOTBEATENAMISSION_TITLE	= "Sorry Admiral..."
CAMPAIGN_NOTBEATENAMISSION_MESSAGE	= "I'm sorry admiral, but we really need you to beat at least one single-mission battle before you embark on conquest of the entire galaxy."
SHIPYARD_NEWSHIP_ICON			= "New Design"

CAMPAIGN_LOADFAILED_TITLE		= "Load Failed"
CAMPAIGN_LOADFAILED_TEXT		= "There were problems encountered loading data for this campaign game. Sorry!"

CAMPAIGN_FIGHT_NOTDEPLOYED_TOOLTIP	= "You cannot fight this battle until your entire fleet has been deployed"

CAMPAIGN_COUNTER_DIFFICULTY		= "Difficulty:"
CAMPAIGN_COUNTER_DIFFICULTY_TOOLTIP	= "Current campaign mode"
CAMPAIGN_COUNTER_DIFF_EASY		= "Cadet"
CAMPAIGN_COUNTER_DIFF_MEDIUM		= "Captain"
CAMPAIGN_COUNTER_DIFF_HARD		= "Admiral"

CAMPAIGN_COUNTER_TERRITORY		= "Territory"
CAMPAIGN_COUNTER_TERRITORY_TOOLTIP	= "Galactic domination progress"
CAMPAIGN_MANUAL				= "Manual"
CAMPAIGN_MANUAL_TOOLTIP			= "Launches the PDF manual for the campaign game in your pdf reader, if installed..."
CAMPAIGN_MAP_HOPCOUNTS			= "Calc Hopcounts"

CAMPAIGN_MAP_CHOOSER_PLANETS		= "Planets:"
CAMPAIGN_MAP_CHOOSER_MAPNAME		= "Region:"
