token,name,title,xpos,ypos,continue,modal,exitscript,script,text
,,,,,,,,,
#,CAMPAIGN_ENDTURN,End Turn,32,32,1,1,,,"This screen shows you what happened during this turn, in terms of battles, and changes in loyalty and threat levels for different systems that you do, or once did, control. There is also a summary of the current state of your almighty (or not) empire…"
#,CAMPAIGN_REPAIRS,Repairs,32,32,1,1,LaunchTutorial(CAMPAIGN_REPAIRS2);,,"This is where you can carry out repairs at shipyards and repair yards. Note that each facility has a limit to the amount of repairs it can carry out each turn, and that there is also a financial cost associated with each repair."
#,CAMPAIGN_REPAIRS2,Repair Options,32,32,1,1,,,"You can select individual pieces of damage on ship modules to repair, or right click a module and repair the entire unit, or even take the option to repair the whole ship, or whole fleet if funds and capacity are available. Note that captured ships can only be repaired at class A shipyards."
#,CAMPAIGN_CAPTURE,Captured Ships!,32,32,1,1,,,"You have won this battle before all of the enemy ships were destroyed, and thus taken some enemy ships as your own. You can deploy and fight with these ships as normal, although you can only repair them at class A shipyards. However, fighters are automatically restored to full integrity."
#,CAMPAIGN_SCRAP,Scrappage,32,32,1,1,,,"This window lets you scrap this ship and recover some of the materials. This earns you some extra cash, and will reduce your overall maintence bill, but you don't get back the entire cost of the ship. You do get back the entire complement of ships crew."
#,CAMPAIGN_FLEET_DETAILS,Fleet Details,32,32,1,1,,,"This window shows the different ships that are in this fleet. You can rename the fleet if you wish,  and you can add extra ships to this fleet by just dragging their icons into this window. You can also create a new fleet by dragging an icon out of this window, or drag multiple ships by holding down the shift key."
#,CAMPAIGN_RETREAT,Retreat!,32,32,1,1,,,"You can retreat the whole fleet from this battle, which issues orders to all your ships to withdraw to the previous system. If they don't manage to get into warp within two minutes, they will be captured or destroyed by the enemy fleet. Be aware the ECM weapons and tractor beams can prevent you entering warp."
,CAMPAIGN_CONQUEREDWORLD,Planet Conquered!,32,32,1,1,,,"You have taken control of another planet. The loyalty of this planet's citizens will slowly rise over time (faster if a fleet is in orbit). As the loyalty rises, the effectiveness of any facilities on that world will rise too."
#,CAMPAIGN_UNMOVABLE_FLEET_SPLIT,Fleet Split!,32,32,1,1,,,"Some of the ships in that fleet had no engines and could not move, so they have been left behind in a new fleet at the original location. Don't forget engines next time…"
#,CAMPAIGN_FLEET_ENTIRELY_UNMOVABLE,Fleet unmovable,32,32,1,1,,,None of the ships in this fleet are able to move to the target system.
#,CAMPAIGN_MERGE_FIGHTERS,Merge Those Fighter Squads?,32,32,1,1,,,"You have 2 fighter squadrons (using identical designs) in a fleet that can be merged. If you want to merge them, just drag one squad on top of the other. Alternatively, the Merge Squads button will do this for all fighter squads automatically."
#,CAMPAIGN_WELCOME1,"Welcome, Space Admiral!",32,32,1,1,LaunchTutorial(CAMPAIGN_WELCOME2);,,"Welcome to the galactic map, human. Your task is to bring order to the galaxy by conquering every last planet. You start off with a puny empire with a single world, but before you know it, you will be emperor of the whole map. Or we will vaporise you if you fail. No pressure..."
#,CAMPAIGN_WELCOME2,Your Empire!,32,120,1,1,LaunchTutorial(CAMPAIGN_WELCOME3);,CancelHighlight();Highlight(CampaignControlTop);,"Here at the top of the map is information on the current status of your empire. The amount of cash and available crew is crucial, as you need both these resources to build new ships and thus assemble your mighty spacefleets. Your empire generates more cash (income) and more crew(recruitment) each turn, depending what planetary facilities are under your control."
#,CAMPAIGN_WELCOME3,Your Buttons!,32,32,1,1,LaunchTutorial(CAMPAIGN_WELCOME4);,CancelHighlight();Highlight(CampaignControlBottom);,"At the bottom of the map there are buttons for turning on or off various items on the map. There is also the vitally important 'next turn' button. When you have built or repaired all the ships you can, and moved your fleets into position to crush your enemies, this button moves time forwards. At this point, battles between your mighty fleet and your puny enemies will be resolved."
#,CAMPAIGN_WELCOME4,Your Territory!,32,32,1,1,LaunchTutorial(CAMPAIGN_WELCOME5);,CancelHighlight();Highlight(CampaignEncounter);,"The different planets throughout the galaxy have a colored halo depicting their ownership. Friendly systems (ones whose resistence you have crushed like bubble-wrap) are colored green. These systems generate income and crew, depending which facilities they have. As you conquer more planets, those facilities will boost your potential fleet output. "
#,CAMPAIGN_WELCOME5,Wormholes,32,32,1,1,LaunchTutorial(CAMPAIGN_WELCOME6);UnhighlightWormholes();,CancelHighlight();HighlightWormholes();,The lines connecting each planet are wormholes through space which allow you fleets to move between different star systems. You can only drag and drop your fleets onto a planet that is connected to its present location. All fleets move just one wormhole each turn.
#,CAMPAIGN_WELCOME6,Homeworld,32,300,1,1,LaunchTutorial(CAMPAIGN_WELCOME7);,ZoomToHomeworld();,"The planet in the center of the screen is your homeworld, the only one you control at the start of the campaign. The icons above this world represent the different planetary facilities that are available on the planet. Icons below the world show your fleets that are currently based here. You can mouse-over or click all these items to get more information once the tutorial ends."
#,CAMPAIGN_WELCOME7,Facilities,32,300,1,1,LaunchTutorial(CAMPAIGN_WELCOME8);,Highlight(CampaignEncounterDetails);,"The window on the right shows the facilities you control on this planet. Factories produce cash which is required to build ships, Shipyards and repairyards construct and repair your ships, and naval academies are used to recruit new crew to man your fleets. Each  planet has a different allocation of facilities."
#,CAMPAIGN_WELCOME8,Shipbuilding,32,300,0,0,,CancelHighlight();Highlight(CampaignBuildShips);AllowButton(CampaignBuildShips);,This planet has a shipyard capable of building all ship classes (this is only true of the largest yards). Click the build ships button to construct some new ships.
#,CAMPAIGN_SHIPYARD,Shipyard,450,300,1,1,CancelHighlight();ZoomOut();LaunchTutorial(CAMPAIGN_MOVEFLEETS);,CancelHighlight();Highlight(CampaignShipyard);,"This window allows you to construct new ships. The ships that you can build depend on your race, your crew, your cash and the capabilities of this shipyard. New ships get built immediately and are added to a fleet currently stationed at this planet."
#,CAMPAIGN_MOVEFLEETS,Moving Fleets,32,32,1,1,CancelHighlight():,CancelHighlight();Highlight(CAMPAIGN_FLEETICON);,"To move your ships from one system to another, you pick up their icons with a mouse and drop them on a connected world. If that world is friendly, nothing will happen, but if it is enemy territory, that fleet may then be placed into a pending battle, to be resolved at the end of this turn."
