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EFFECTS DATA FILE
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This file gives a listing and general description for all of the effects in the game.

Crew Amount
  +X Crew
Armor Amount
  +X Armor Amount
Shields Amount
  +X Shields Amount
Energy Amount
  +X Energy Amount
Hull Amount
  +X Hull Amount

Shields Maximum
  +X Shields
Energy Maximum
  +X Energy
Crew Maximum
  +X Crew

Hull Regeneration
  +X Hull Regeneration
Armor Regeneration
  +X Armor Regeneration
Shields Regeneration
  +X Shields Regeneration
Energy Regeneration
  +X Energy Regeneration
Crew Regeneration
  +X Crew Regeneration

Attack Rating
  +X Attack Rating
Defense Rating
  +X Defense Rating
Negotiation
  +X Negotiation
Resist Shield Piercing
  +X% Resist Shield Piercing
Resist Armor Piercing
  +X% Resist Armor Piercing
Resist Crew Toxins
  +X% Resist Crew Toxins
Resist Energy Absorption
  +X% Resist Energy Absorption
Resist Psychic Attack
  +X% Resist Psychic Attack
Resist Speed Reduction
  +X% Resist Speed Reduction
Resist All
  +X% Resist All
Propulsion Base
  X Propulsion
Propulsion Bonus
  +X Propulsion Bonus
Acceleration Bonus
  +X Acceleration Bonus
Turn Rate Bonus
  +X Turn Rate Bonus

Reduce Resist All
  -X% Reduce Resist All
Reduce Target Attack Rating
  -X Target Attack Rating
Reduce Target Defense Rating
  -X Target Defense Rating
Increase Value
  +X% Increased Value
Phased Shields Maximum
  +X Phased Shields
Damage Resistance
  +X% Damage Resistance
Radar Map Range
  +X ls Range Radar Map
Show Cloaked Ships
  +X% To Detect Cloaked Ships

Allow Radar Display
  Allows the Radar Display to show 
Allow Target Readout Display
  Allows the Target Readout Display to show 
Allow Self Readout Display
  Allows the Self Readout Display to show 
Allow System Map
  Allows the System Map to be displayed 
Allow Galaxy Map
  Allows the Galaxy Map to be displayed
Prevent Crew Death
  Prevents X crew death per second 

Attack Rating Versus Fighters
  +X Attack Rating when firing on Fighters
Attack Rating Versus Satellites
  +X Attack Rating when firing on Satellites

Hull Tonnage
  +X tonnage allowance for the Hull
Cargo Hold Tonnage
  +X tonnage allowance for the Cargo Hold section

Additional Tonnage Structure
  +X Tonnage structure for the component 
  (this ability is not displayed for the component, the amount is just added in to the tonnage structure of the component). 
Additional Energy Consumption
  +X Energy Consumption for the component
  (this ability is not displayed for the component, the amount is just added in to the energy consumption of the component). 

Long Range Scan Distance
  +X Long Range Scan Distance (when target within LR Scan Distance, the LRS button on the target readout is available). 

Regenerate Shields From Damage
  +X shields per 1 point of damage
Regenerate Energy From Damage
  +X energy per 1 point of damage

Lays Mines
  Can lay mines in space
Is Unit
  This component will become a unit when launched. The Space Object XFile Name field
  indicates the class name of the fighter in the Main_Enemies.txt file. The fighter
  when launched will be the same level as the parent ship, and will be of the same
  race (for enemy determination). 

