[Settings]
Name=奇怪的老头
OpenWay=2
OpenSwitch=(!$game_switches[2] && !$game_switches[3])
OpenValue=
Startx=530,650
Starty=300,400
movement=
Character=swdx_4_1
height=0
[Event]
$character[0].face = 3
$GAME.bgm_play "Music/SCAR50"
@message1.set_text("咦……？赛特没死？", @npc_now)
wait_for("C")
@message1.set_text("怎么回事……又来了一个奇怪的人？", $character[0],"hy_normal")
wait_for("C")
@message1.set_text("哦……？", @npc_now)
wait_for("C")
@message1.set_text("呵呵……", @npc_now)
wait_for("C")
@message1.set_text("算是明白了呢……", @npc_now)
wait_for("C")
@message1.set_text("她执意要我来的原因。", @npc_now)
wait_for("C")
@message1.set_text("她……？是指刚才的……", $character[0],"hy_say")
wait_for("C")
@message1.set_text("（怎么办……）", $character[0],"hy_angry")
wait_for("C")
@message1.set_text("（他看上去不好对付……）", $character[0],"hy_angry")
wait_for("C")
@message1.set_text("（的确……除却一个因素，这个新肉体/n和原来的赛特毫无差别。）", @npc_now)
wait_for("C")
@message1.set_text("（不过……还是得试验一番……）", @npc_now)
wait_for("C")
@message1.set_text("年轻人，亮兵器吧。", @npc_now)
wait_for("C")
@message1.set_text("……什么？", $character[0],"hy_say")
wait_for("C")
@message1.set_text("如果你不想死在这里的话。", @npc_now)
wait_for("C")
@message1.set_text("（赛特的炼妖壶还在我身上……）", @npc_now)
wait_for("C")
@message1.set_text("（不如……）", @npc_now)
wait_for("C")
@message1.set_text("欺负一个老人家着实无趣啊，你先/n和我召唤出的幻兽玩玩吧。", @npc_now)
wait_for("C")
@message1.set_text("等……等？！", $character[0],"hy_angry2")
wait_for("C")
$enemy = [Hold_Enemy.new(4)];@message1.ending;$GAME.boss = true;$game_switches[3] = true;call_battle