RROOM=room_add();
room_set_width(RROOM,3000);
room_set_height(RROOM,3000);
OBJ[6]=room_instance_add(RROOM,0,0,objSTONE);
OBJ[7]=room_instance_add(RROOM,2950,0,objSTONE);
OBJ[8]=room_instance_add(RROOM,0,200,objSTONE);
OBJ[9]=room_instance_add(RROOM,2950,200,objSTONE);
OBJ[10]=room_instance_add(RROOM,0,400,objSTONE);
OBJ[11]=room_instance_add(RROOM,2950,400,objSTONE);
OBJ[12]=room_instance_add(RROOM,0,600,objSTONE);
OBJ[13]=room_instance_add(RROOM,2950,600,objSTONE);
OBJ[14]=room_instance_add(RROOM,0,800,objSTONE);
OBJ[15]=room_instance_add(RROOM,2950,800,objSTONE);
OBJ[16]=room_instance_add(RROOM,0,1000,objSTONE);
OBJ[17]=room_instance_add(RROOM,2950,1000,objSTONE);
OBJ[18]=room_instance_add(RROOM,0,1200,objSTONE);
OBJ[19]=room_instance_add(RROOM,2950,1200,objSTONE);
OBJ[20]=room_instance_add(RROOM,0,1400,objSTONE);
OBJ[21]=room_instance_add(RROOM,2950,1400,objSTONE);
OBJ[22]=room_instance_add(RROOM,0,1600,objSTONE);
OBJ[23]=room_instance_add(RROOM,2950,1600,objSTONE);
OBJ[24]=room_instance_add(RROOM,0,1800,objSTONE);
OBJ[25]=room_instance_add(RROOM,2950,1800,objSTONE);
OBJ[26]=room_instance_add(RROOM,0,2000,objSTONE);
OBJ[27]=room_instance_add(RROOM,2950,2000,objSTONE);
OBJ[28]=room_instance_add(RROOM,0,2200,objSTONE);
OBJ[29]=room_instance_add(RROOM,2950,2200,objSTONE);
OBJ[30]=room_instance_add(RROOM,0,2400,objSTONE);
OBJ[31]=room_instance_add(RROOM,2950,2400,objSTONE);
OBJ[32]=room_instance_add(RROOM,0,2600,objSTONE);
OBJ[33]=room_instance_add(RROOM,2950,2600,objSTONE);
OBJ[34]=room_instance_add(RROOM,0,2800,objSTONE);
OBJ[35]=room_instance_add(RROOM,2950,2800,objSTONE);
OBJ[36]=room_instance_add(RROOM,0,2780,objGrass);
OBJ[37]=room_instance_add(RROOM,300,2780,objGrass);
OBJ[38]=room_instance_add(RROOM,600,2780,objGrass);
OBJ[39]=room_instance_add(RROOM,900,2780,objGrass);
OBJ[40]=room_instance_add(RROOM,1200,2780,objGrass);
OBJ[41]=room_instance_add(RROOM,1500,2780,objGrass);
OBJ[42]=room_instance_add(RROOM,1800,2780,objGrass);
OBJ[43]=room_instance_add(RROOM,2100,2780,objGrass);
OBJ[44]=room_instance_add(RROOM,2400,2780,objGrass);
OBJ[45]=room_instance_add(RROOM,2700,2780,objGrass);
OBJ[46]=room_instance_add(RROOM,3000,2780,objGrass);
OBJ[47]=room_instance_add(RROOM,3300,2780,objGrass);
OBJ[48]=room_instance_add(RROOM,1729,246,objBIG_PLATFORM);
OBJ[49]=room_instance_add(RROOM,1861,224,objBOMBIK);
OBJ[50]=room_instance_add(RROOM,1593,230,objBOMBIK);
OBJ[51]=room_instance_add(RROOM,1983,291,objPlatformGrass);
OBJ[52]=room_instance_add(RROOM,1468,296,objPlatformGrass);
OBJ[53]=room_instance_add(RROOM,1305,433,objVER_LIFT);
OBJ[55]=room_instance_add(RROOM,2133,460,objBIG_PLATFORM);
OBJ[56]=room_instance_add(RROOM,2198,449,objBALL);
OBJ[57]=room_instance_add(RROOM,1855,568,objHOR_LIFT);
OBJ[59]=room_instance_add(RROOM,1631,652,objBIG_PLATFORM);
OBJ[60]=room_instance_add(RROOM,1433,799,objPlatformGrass);
OBJ[61]=room_instance_add(RROOM,1822,810,objPlatformGrass);
OBJ[62]=room_instance_add(RROOM,1620,918,objPlatformGrass);
OBJ[63]=room_instance_add(RROOM,1778,1053,objBIG_PLATFORM);
OBJ[64]=room_instance_add(RROOM,1848,1042,objBALL);
OBJ[65]=room_instance_add(RROOM,1991,1054,objPlatformGrass);
OBJ[66]=room_instance_add(RROOM,1930,800,objBOMBIK);
OBJ[67]=room_instance_add(RROOM,1319,762,objCUBE);
OBJ[68]=room_instance_add(RROOM,2249,1054,objHOR_LIFT);
OBJ[70]=room_instance_add(RROOM,2578,1214,objBIG_PLATFORM);
OBJ[71]=room_instance_add(RROOM,2652,1204,objBALL);
OBJ[72]=room_instance_add(RROOM,2802,1350,objPlatformGrass);
OBJ[73]=room_instance_add(RROOM,2590,1486,objBIG_PLATFORM);
OBJ[74]=room_instance_add(RROOM,2885,1316,objBOMBIK);
OBJ[75]=room_instance_add(RROOM,2180,1584,objHOR_LIFT);
OBJ[77]=room_instance_add(RROOM,1989,1670,objPlatformGrass);
OBJ[78]=room_instance_add(RROOM,1690,1509,objVER_LIFT);
OBJ[80]=room_instance_add(RROOM,1617,1029,objBOMBIK);
OBJ[81]=room_instance_add(RROOM,1418,1696,objPlatformGrass);
OBJ[82]=room_instance_add(RROOM,1502,1408,objCUBE);
OBJ[83]=room_instance_add(RROOM,2139,829,objCUBE);
OBJ[84]=room_instance_add(RROOM,2406,1157,objBOMBIK);
OBJ[85]=room_instance_add(RROOM,2834,1486,objPlatformGrass);
OBJ[86]=room_instance_add(RROOM,1203,1586,objPlatformGrass);
OBJ[87]=room_instance_add(RROOM,1055,1473,objPlatformGrass);
OBJ[88]=room_instance_add(RROOM,812,1473,objPlatformGrass);
OBJ[89]=room_instance_add(RROOM,667,1474,objKRUTO_PIKI);
OBJ[90]=room_instance_add(RROOM,544,1469,objPlatformGrass);
OBJ[91]=room_instance_add(RROOM,220,1610,objHOR_LIFT);
OBJ[93]=room_instance_add(RROOM,190,1772,objPlatformGrass);
OBJ[94]=room_instance_add(RROOM,466,1864,objPlatformGrass);
OBJ[95]=room_instance_add(RROOM,683,1959,objHOR_LIFT);
OBJ[97]=room_instance_add(RROOM,976,2026,objBIG_PLATFORM);
OBJ[98]=room_instance_add(RROOM,945,2015,objBALL);
OBJ[99]=room_instance_add(RROOM,1005,2014,objBALL);
OBJ[100]=room_instance_add(RROOM,1122,1962,objPlatformGrass);
OBJ[101]=room_instance_add(RROOM,1369,2003,objHOR_LIFT);
OBJ[103]=room_instance_add(RROOM,1673,2203,objPlatformGrass);
OBJ[104]=room_instance_add(RROOM,1826,2314,objBIG_PLATFORM);
OBJ[105]=room_instance_add(RROOM,1820,2304,objBALL);
OBJ[106]=room_instance_add(RROOM,2058,2365,objPlatformGrass);
OBJ[107]=room_instance_add(RROOM,2355,2375,objPlatformGrass);
OBJ[108]=room_instance_add(RROOM,2566,2383,objVER_LIFT);
OBJ[110]=room_instance_add(RROOM,2764,2776,objEND);
OBJ[111]=room_instance_add(RROOM,1836,1652,objCUBE);
OBJ[112]=room_instance_add(RROOM,1320,1675,objBOMBIK);
OBJ[113]=room_instance_add(RROOM,937,1234,objCUBE);
OBJ[114]=room_instance_add(RROOM,466,1850,objCHECKPOINT);
OBJ[115]=room_instance_add(RROOM,1981,2069,objCUBE);
OBJ[116]=room_instance_add(RROOM,2190,2436,objBIG_PLATFORM);
OBJ[117]=room_instance_add(RROOM,2139,2425,objBALL);
OBJ[118]=room_instance_add(RROOM,2195,2425,objBALL);
OBJ[119]=room_instance_add(RROOM,2248,2426,objBALL);
OBJ[120]=room_instance_add(RROOM,2376,2721,objBOMBIK);
OBJ[121]=room_instance_add(RROOM,2375,2630,objBOMBIK);
OBJ[122]=room_instance_add(RROOM,2370,2533,objBOMBIK);
OBJ[123]=room_instance_add(RROOM,1957,2374,objBOMBIK);
OBJ[124]=room_instance_add(RROOM,2034,2446,objBOMBIK);
OBJ[125]=room_instance_add(RROOM,1692,2274,objBOMBIK);
OBJ[126]=room_instance_add(RROOM,1582,2163,objBOMBIK);
OBJ[127]=room_instance_add(RROOM,1589,1750,objBOMBIK);
OBJ[128]=room_instance_add(RROOM,1512,1753,objBOMBIK);
OBJ[129]=room_instance_add(RROOM,1102,1566,objBOMBIK);
OBJ[136]=room_instance_add(RROOM,2828,1469,objSNIPERL);
OBJ[143]=room_instance_add(RROOM,1736.61,201.50,objSHARIK);
OBJ[144]=room_instance_add(RROOM,1559,620,objKOZA);
OBJ[145]=room_instance_add(RROOM,1704,620,objKOZA);
OBJ[146]=room_instance_add(RROOM,1623,886,objKOZA);
OBJ[147]=room_instance_add(RROOM,2797,1318,objKOZA);
OBJ[148]=room_instance_add(RROOM,1991,1638,objKOZA);
OBJ[149]=room_instance_add(RROOM,1201,1554,objKOZA);
OBJ[150]=room_instance_add(RROOM,188,1740,objKOZA);
OBJ[151]=room_instance_add(RROOM,1121,1930,objKOZA);
OBJ[152]=room_instance_add(RROOM,1670,2171,objKOZA);
OBJ[153]=room_instance_add(RROOM,2054,2333,objKOZA);
OBJ[154]=room_instance_add(RROOM,2348,2343,objKOZA);
global.EDIT_SKIN=1;
global.GAME_TIME=3000;
SETT=room_instance_add(RROOM,30,30,objSettings);
room_set_view(RROOM,0,1,0,0,1024,768,0,0,1024,768,1024,768,80,80,objSHARIK);
room_set_view_enabled(RROOM,1);
room_goto(RROOM);
