RROOM=room_add();
room_set_width(RROOM,3000);
room_set_height(RROOM,3000);
OBJ[6]=room_instance_add(RROOM,0,0,objSTONE);
OBJ[7]=room_instance_add(RROOM,2950,0,objSTONE);
OBJ[8]=room_instance_add(RROOM,0,200,objSTONE);
OBJ[9]=room_instance_add(RROOM,2950,200,objSTONE);
OBJ[10]=room_instance_add(RROOM,0,400,objSTONE);
OBJ[11]=room_instance_add(RROOM,2950,400,objSTONE);
OBJ[12]=room_instance_add(RROOM,0,600,objSTONE);
OBJ[13]=room_instance_add(RROOM,2950,600,objSTONE);
OBJ[14]=room_instance_add(RROOM,0,800,objSTONE);
OBJ[15]=room_instance_add(RROOM,2950,800,objSTONE);
OBJ[16]=room_instance_add(RROOM,0,1000,objSTONE);
OBJ[17]=room_instance_add(RROOM,2950,1000,objSTONE);
OBJ[18]=room_instance_add(RROOM,0,1200,objSTONE);
OBJ[19]=room_instance_add(RROOM,2950,1200,objSTONE);
OBJ[20]=room_instance_add(RROOM,0,1400,objSTONE);
OBJ[21]=room_instance_add(RROOM,2950,1400,objSTONE);
OBJ[22]=room_instance_add(RROOM,0,1600,objSTONE);
OBJ[23]=room_instance_add(RROOM,2950,1600,objSTONE);
OBJ[24]=room_instance_add(RROOM,0,1800,objSTONE);
OBJ[25]=room_instance_add(RROOM,2950,1800,objSTONE);
OBJ[26]=room_instance_add(RROOM,0,2000,objSTONE);
OBJ[27]=room_instance_add(RROOM,2950,2000,objSTONE);
OBJ[28]=room_instance_add(RROOM,0,2200,objSTONE);
OBJ[29]=room_instance_add(RROOM,2950,2200,objSTONE);
OBJ[30]=room_instance_add(RROOM,0,2400,objSTONE);
OBJ[31]=room_instance_add(RROOM,2950,2400,objSTONE);
OBJ[32]=room_instance_add(RROOM,0,2600,objSTONE);
OBJ[33]=room_instance_add(RROOM,2950,2600,objSTONE);
OBJ[34]=room_instance_add(RROOM,0,2800,objSTONE);
OBJ[35]=room_instance_add(RROOM,2950,2800,objSTONE);
OBJ[36]=room_instance_add(RROOM,0,2780,objGrass);
OBJ[37]=room_instance_add(RROOM,300,2780,objGrass);
OBJ[38]=room_instance_add(RROOM,600,2780,objGrass);
OBJ[39]=room_instance_add(RROOM,900,2780,objGrass);
OBJ[40]=room_instance_add(RROOM,1200,2780,objGrass);
OBJ[41]=room_instance_add(RROOM,1500,2780,objGrass);
OBJ[42]=room_instance_add(RROOM,1800,2780,objGrass);
OBJ[43]=room_instance_add(RROOM,2100,2780,objGrass);
OBJ[44]=room_instance_add(RROOM,2400,2780,objGrass);
OBJ[45]=room_instance_add(RROOM,2700,2780,objGrass);
OBJ[46]=room_instance_add(RROOM,3000,2780,objGrass);
OBJ[47]=room_instance_add(RROOM,3300,2780,objGrass);
OBJ[48]=room_instance_add(RROOM,381,2098,objBIG_PLATFORM);
OBJ[49]=room_instance_add(RROOM,703,2091,objHOR_LIFT);
OBJ[51]=room_instance_add(RROOM,1190,2221,objPlatformGrass);
OBJ[52]=room_instance_add(RROOM,1406,2112,objPlatformGrass);
OBJ[53]=room_instance_add(RROOM,1501,2088,objBOMBIK);
OBJ[54]=room_instance_add(RROOM,1549,1984,objPlatformGrass);
OBJ[55]=room_instance_add(RROOM,1757,2059,objMUXA);
OBJ[56]=room_instance_add(RROOM,1806,2132,objPlatformGrass);
OBJ[57]=room_instance_add(RROOM,2040,2074,objPlatformGrass);
OBJ[58]=room_instance_add(RROOM,2360,1883,objVER_LIFT);
OBJ[60]=room_instance_add(RROOM,2674,1956,objPlatformGrass);
OBJ[61]=room_instance_add(RROOM,2835,1851,objPlatformDead);
OBJ[63]=room_instance_add(RROOM,2642,1732,objPlatformDead);
OBJ[65]=room_instance_add(RROOM,2853,1617,objPlatformDead);
OBJ[67]=room_instance_add(RROOM,2599,1524,objPlatformDead);
OBJ[69]=room_instance_add(RROOM,2184,1398,objHOR_LIFT);
OBJ[71]=room_instance_add(RROOM,2094,1263,objPlatformDead);
OBJ[73]=room_instance_add(RROOM,1855,1159,objPlatformGrass);
OBJ[74]=room_instance_add(RROOM,1858,1151,objPUSIRKA);
OBJ[76]=room_instance_add(RROOM,1858,920,objPlatformGrass);
OBJ[77]=room_instance_add(RROOM,1834,839,objMUXA);
OBJ[78]=room_instance_add(RROOM,1645,817,objPlatformGrass);
OBJ[79]=room_instance_add(RROOM,1386,975,objPlatformGrass);
OBJ[80]=room_instance_add(RROOM,1035,1170,objHOR_LIFT);
OBJ[82]=room_instance_add(RROOM,793,1279,objPlatformGrass);
OBJ[83]=room_instance_add(RROOM,590,1196,objPlatformGrass);
OBJ[84]=room_instance_add(RROOM,594,1184,objPUSIRKA);
OBJ[86]=room_instance_add(RROOM,594,958,objBIG_PLATFORM);
OBJ[87]=room_instance_add(RROOM,495,924,objUGOLEK);
OBJ[88]=room_instance_add(RROOM,327,700,objVER_LIFT);
OBJ[90]=room_instance_add(RROOM,430,606,objPlatformDead);
OBJ[92]=room_instance_add(RROOM,615,478,objPlatformGrass);
OBJ[93]=room_instance_add(RROOM,777,585,objKRUTO_PIKI2);
OBJ[94]=room_instance_add(RROOM,918,588,objPlatformGrass);
OBJ[95]=room_instance_add(RROOM,1162,535,objPlatformGrass);
OBJ[96]=room_instance_add(RROOM,1348,395,objPlatformGrass);
OBJ[97]=room_instance_add(RROOM,1544,282,objHOR_LIFT);
OBJ[99]=room_instance_add(RROOM,1982,286,objPlatformGrass);
OBJ[100]=room_instance_add(RROOM,2254,384,objPlatformGrass);
OBJ[101]=room_instance_add(RROOM,2539,407,objKRUTO_PIKI2);
OBJ[102]=room_instance_add(RROOM,2416,539,objPlatformGrass);
OBJ[103]=room_instance_add(RROOM,2270,661,objPlatformGrass);
OBJ[104]=room_instance_add(RROOM,2515,835,objPlatformGrass);
OBJ[105]=room_instance_add(RROOM,2688,1047,objBIG_PLATFORM);
OBJ[106]=room_instance_add(RROOM,2686,1033,objEND);
OBJ[107]=room_instance_add(RROOM,1044,1867,objCUBE);
OBJ[108]=room_instance_add(RROOM,2545,1701,objBOMBIK);
OBJ[109]=room_instance_add(RROOM,1507,820,objPlatformGrass);
OBJ[110]=room_instance_add(RROOM,1505,811,objBALL);
OBJ[111]=room_instance_add(RROOM,1199,934,objPlatformGrass);
OBJ[112]=room_instance_add(RROOM,1199,924,objBALL);
OBJ[113]=room_instance_add(RROOM,794,1265,objCHECKPOINT);
OBJ[114]=room_instance_add(RROOM,1254,505,objBOMBIK);
OBJ[115]=room_instance_add(RROOM,1837,234,objBOMBIK);
OBJ[116]=room_instance_add(RROOM,2135,94,objCUBE);
OBJ[117]=room_instance_add(RROOM,2177,633,objBOMBIK);
OBJ[118]=room_instance_add(RROOM,2622,653,objBOMBIK);
OBJ[157]=room_instance_add(RROOM,380,2053.50,objSHARIK);
OBJ[158]=room_instance_add(RROOM,1187,2189,objKOZA);
OBJ[159]=room_instance_add(RROOM,1548,1952,objKOZA);
OBJ[160]=room_instance_add(RROOM,2834,1819,objKOZA);
OBJ[161]=room_instance_add(RROOM,2089,1231,objKOZA);
OBJ[162]=room_instance_add(RROOM,1645,785,objKOZA);
OBJ[163]=room_instance_add(RROOM,434,574,objKOZA);
OBJ[164]=room_instance_add(RROOM,1350,363,objKOZA);
OBJ[165]=room_instance_add(RROOM,2519,803,objKOZA);
OBJ[90]=room_instance_add(RROOM,1180,2640,objPlatformDead);
OBJ[90]=room_instance_add(RROOM,1305,2500,objPlatformDead);
OBJ[90]=room_instance_add(RROOM,1180,2360,objPlatformDead);
global.EDIT_SKIN=3;
global.GAME_TIME=2500;
SETT=room_instance_add(RROOM,30,30,objSettings);
room_set_view(RROOM,0,1,0,0,1024,768,0,0,1024,768,1024,768,80,80,objSHARIK);
room_set_view_enabled(RROOM,1);
room_goto(RROOM);
