RROOM=room_add();
room_set_width(RROOM,3000);
room_set_height(RROOM,3000);
OBJ[6]=room_instance_add(RROOM,0,0,objSTONE);
OBJ[7]=room_instance_add(RROOM,2950,0,objSTONE);
OBJ[8]=room_instance_add(RROOM,0,200,objSTONE);
OBJ[9]=room_instance_add(RROOM,2950,200,objSTONE);
OBJ[10]=room_instance_add(RROOM,0,400,objSTONE);
OBJ[11]=room_instance_add(RROOM,2950,400,objSTONE);
OBJ[12]=room_instance_add(RROOM,0,600,objSTONE);
OBJ[13]=room_instance_add(RROOM,2950,600,objSTONE);
OBJ[14]=room_instance_add(RROOM,0,800,objSTONE);
OBJ[15]=room_instance_add(RROOM,2950,800,objSTONE);
OBJ[16]=room_instance_add(RROOM,0,1000,objSTONE);
OBJ[17]=room_instance_add(RROOM,2950,1000,objSTONE);
OBJ[18]=room_instance_add(RROOM,0,1200,objSTONE);
OBJ[19]=room_instance_add(RROOM,2950,1200,objSTONE);
OBJ[20]=room_instance_add(RROOM,0,1400,objSTONE);
OBJ[21]=room_instance_add(RROOM,2950,1400,objSTONE);
OBJ[22]=room_instance_add(RROOM,0,1600,objSTONE);
OBJ[23]=room_instance_add(RROOM,2950,1600,objSTONE);
OBJ[24]=room_instance_add(RROOM,0,1800,objSTONE);
OBJ[25]=room_instance_add(RROOM,2950,1800,objSTONE);
OBJ[26]=room_instance_add(RROOM,0,2000,objSTONE);
OBJ[27]=room_instance_add(RROOM,2950,2000,objSTONE);
OBJ[28]=room_instance_add(RROOM,0,2200,objSTONE);
OBJ[29]=room_instance_add(RROOM,2950,2200,objSTONE);
OBJ[30]=room_instance_add(RROOM,0,2400,objSTONE);
OBJ[31]=room_instance_add(RROOM,2950,2400,objSTONE);
OBJ[32]=room_instance_add(RROOM,0,2600,objSTONE);
OBJ[33]=room_instance_add(RROOM,2950,2600,objSTONE);
OBJ[34]=room_instance_add(RROOM,0,2800,objSTONE);
OBJ[35]=room_instance_add(RROOM,2950,2800,objSTONE);
OBJ[36]=room_instance_add(RROOM,0,2780,objGrass);
OBJ[37]=room_instance_add(RROOM,300,2780,objGrass);
OBJ[38]=room_instance_add(RROOM,600,2780,objGrass);
OBJ[39]=room_instance_add(RROOM,900,2780,objGrass);
OBJ[40]=room_instance_add(RROOM,1200,2780,objGrass);
OBJ[41]=room_instance_add(RROOM,1500,2780,objGrass);
OBJ[42]=room_instance_add(RROOM,1800,2780,objGrass);
OBJ[43]=room_instance_add(RROOM,2100,2780,objGrass);
OBJ[44]=room_instance_add(RROOM,2400,2780,objGrass);
OBJ[45]=room_instance_add(RROOM,2700,2780,objGrass);
OBJ[46]=room_instance_add(RROOM,3000,2780,objGrass);
OBJ[47]=room_instance_add(RROOM,3300,2780,objGrass);
OBJ[48]=room_instance_add(RROOM,2451,2641,objPlatformGrass);
OBJ[49]=room_instance_add(RROOM,2279,2546,objPlatformGrass);
OBJ[50]=room_instance_add(RROOM,2110,2450,objPlatformGrass);
OBJ[51]=room_instance_add(RROOM,2000,2451,objPlatformGrass);
OBJ[52]=room_instance_add(RROOM,1841,2451,objBIG_PLATFORM);
OBJ[53]=room_instance_add(RROOM,1626,2454,objBIG_PLATFORM);
OBJ[54]=room_instance_add(RROOM,1375,2451,objPlatformGrass);
OBJ[55]=room_instance_add(RROOM,1165,2447,objPlatformGrass);
OBJ[56]=room_instance_add(RROOM,956,2375,objPlatformGrass);
OBJ[57]=room_instance_add(RROOM,794,2298,objPlatformGrass);
OBJ[58]=room_instance_add(RROOM,613,2211,objPlatformGrass);
OBJ[59]=room_instance_add(RROOM,457,2138,objPlatformGrass);
OBJ[60]=room_instance_add(RROOM,574,2007,objPlatformDead);
OBJ[62]=room_instance_add(RROOM,340,1915,objPlatformDead);
OBJ[64]=room_instance_add(RROOM,402,1697,objPlatformDead);
OBJ[66]=room_instance_add(RROOM,399,1683,objCHECKPOINT);
OBJ[67]=room_instance_add(RROOM,581,1623,objPlatformGrass);
OBJ[68]=room_instance_add(RROOM,768,1625,objPlatformGrass);
OBJ[69]=room_instance_add(RROOM,966,1710,objBIG_PLATFORM);
OBJ[70]=room_instance_add(RROOM,1214,1625,objPlatformGrass);
OBJ[71]=room_instance_add(RROOM,1395,1625,objPlatformGrass);
OBJ[72]=room_instance_add(RROOM,1584,1624,objPlatformGrass);
OBJ[73]=room_instance_add(RROOM,1489,1698,objPlatformGrass);
OBJ[74]=room_instance_add(RROOM,1486,1686,objBALL);
OBJ[77]=room_instance_add(RROOM,1796,1696,objPlatformGrass);
OBJ[78]=room_instance_add(RROOM,1905,1621,objPlatformGrass);
OBJ[79]=room_instance_add(RROOM,2110,1623,objBIG_PLATFORM);
OBJ[81]=room_instance_add(RROOM,2115,1610,objBALL);
OBJ[82]=room_instance_add(RROOM,2533,1625,objPlatformGrass);
OBJ[83]=room_instance_add(RROOM,970,1460,objCUBE);
OBJ[84]=room_instance_add(RROOM,2400,1800,objPlatformGrass);
OBJ[85]=room_instance_add(RROOM,2621,1748,objPlatformGrass);
OBJ[86]=room_instance_add(RROOM,2751,1647,objPlatformGrass);
OBJ[87]=room_instance_add(RROOM,2684,1520,objPlatformGrass);
OBJ[88]=room_instance_add(RROOM,2529,1428,objPlatformGrass);
OBJ[89]=room_instance_add(RROOM,2270,1425,objBIG_PLATFORM);
OBJ[90]=room_instance_add(RROOM,1980,1388,objPlatformGrass);
OBJ[91]=room_instance_add(RROOM,1845,1443,objCUBE);
OBJ[92]=room_instance_add(RROOM,1793,1296,objPlatformGrass);
OBJ[93]=room_instance_add(RROOM,1598,1210,objPlatformGrass);
OBJ[94]=room_instance_add(RROOM,1329,1206,objBIG_PLATFORM);
OBJ[95]=room_instance_add(RROOM,1486,1293,objPlatformGrass);
OBJ[96]=room_instance_add(RROOM,1486,1283,objBALL);
OBJ[97]=room_instance_add(RROOM,1330,1194,objBALL);
OBJ[98]=room_instance_add(RROOM,1087,1142,objPlatformGrass);
OBJ[99]=room_instance_add(RROOM,890,1080,objPlatformGrass);
OBJ[100]=room_instance_add(RROOM,713,984,objPlatformGrass);
OBJ[101]=room_instance_add(RROOM,838,852,objPlatformDead);
OBJ[103]=room_instance_add(RROOM,1016,764,objPlatformGrass);
OBJ[104]=room_instance_add(RROOM,1183,926,objPlatformDead);
OBJ[106]=room_instance_add(RROOM,1377,826,objPlatformDead);
OBJ[108]=room_instance_add(RROOM,1553,728,objPlatformDead);
OBJ[110]=room_instance_add(RROOM,1717,868,objPlatformDead);
OBJ[112]=room_instance_add(RROOM,1902,785,objPlatformDead);
OBJ[114]=room_instance_add(RROOM,2070,921,objPlatformDead);
OBJ[116]=room_instance_add(RROOM,2219,798,objPlatformDead);
OBJ[118]=room_instance_add(RROOM,2361,959,objPlatformDead);
OBJ[120]=room_instance_add(RROOM,2509,829,objPlatformDead);
OBJ[122]=room_instance_add(RROOM,2774,831,objPlatformGrass);
OBJ[125]=room_instance_add(RROOM,1088,1128,objCHECKPOINT);
OBJ[126]=room_instance_add(RROOM,2511,710,objPlatformGrass);
OBJ[127]=room_instance_add(RROOM,2512,583,objPlatformGrass);
OBJ[128]=room_instance_add(RROOM,2510,449,objPlatformGrass);
OBJ[130]=room_instance_add(RROOM,2700,546,objPlatformGrass);
OBJ[131]=room_instance_add(RROOM,2347,354,objPlatformGrass);
OBJ[132]=room_instance_add(RROOM,2344,340,objCHECKPOINT);
OBJ[133]=room_instance_add(RROOM,2116,354,objBIG_PLATFORM);
OBJ[134]=room_instance_add(RROOM,1878,355,objPlatformGrass);
OBJ[135]=room_instance_add(RROOM,1662,359,objPlatformGrass);
OBJ[136]=room_instance_add(RROOM,1403,362,objPlatformGrass);
OBJ[137]=room_instance_add(RROOM,1157,364,objPlatformGrass);
OBJ[138]=room_instance_add(RROOM,916,365,objPlatformGrass);
OBJ[139]=room_instance_add(RROOM,693,367,objPlatformGrass);
OBJ[140]=room_instance_add(RROOM,450,366,objPlatformGrass);
OBJ[141]=room_instance_add(RROOM,217,586,objBIG_PLATFORM);
OBJ[142]=room_instance_add(RROOM,219,572,objEND);
OBJ[143]=room_instance_add(RROOM,1275,455,objBIG_PLATFORM);
OBJ[144]=room_instance_add(RROOM,1237,444,objBALL);
OBJ[145]=room_instance_add(RROOM,1303,444,objBALL);
OBJ[146]=room_instance_add(RROOM,561,1832,objPlatformDead);
OBJ[148]=room_instance_add(RROOM,2279,1415,objBALL);
OBJ[149]=room_instance_add(RROOM,2594,2745.50,objSHARIK);
OBJ[150]=room_instance_add(RROOM,2000,2434,objSNIPERL);
OBJ[151]=room_instance_add(RROOM,2535,1608,objSNIPERL);
OBJ[156]=room_instance_add(RROOM,2772,814,objSNIPERL);
OBJ[159]=room_instance_add(RROOM,2189,337,objSNIPERL);
OBJ[160]=room_instance_add(RROOM,952,2343,objKOZA);
OBJ[161]=room_instance_add(RROOM,1795,1664,objKOZA);
OBJ[162]=room_instance_add(RROOM,2400,1770,objKOZA);
OBJ[164]=room_instance_add(RROOM,565,1800,objKOZA);
OBJ[165]=room_instance_add(RROOM,2531,1396,objKOZA);
OBJ[166]=room_instance_add(RROOM,915,1028,objKOZA);
OBJ[167]=room_instance_add(RROOM,2698,514,objKOZA);
OBJ[167]=room_instance_add(RROOM,1180,895,objKOZA);
OBJ[167]=room_instance_add(RROOM,1717,835,objKOZA);
OBJ[167]=room_instance_add(RROOM,2068,890,objKOZA);
OBJ[167]=room_instance_add(RROOM,2360,925,objKOZA);
OBJ[125]=room_instance_add(RROOM,2680,1500,objCHECKPOINT);
OBJ[140]=room_instance_add(RROOM,1585,2660,objPlatformGrass);
OBJ[140]=room_instance_add(RROOM,1785,2560,objPlatformGrass);
global.EDIT_SKIN=0;
global.GAME_TIME=4000;
SETT=room_instance_add(RROOM,30,30,objSettings);
room_set_view(RROOM,0,1,0,0,1024,768,0,0,1024,768,1024,768,80,80,objSHARIK);
room_set_view_enabled(RROOM,1);
room_goto(RROOM);
