RROOM=room_add();
room_set_width(RROOM,3000);
room_set_height(RROOM,3000);
OBJ[6]=room_instance_add(RROOM,0,0,objSTONE);
OBJ[7]=room_instance_add(RROOM,2950,0,objSTONE);
OBJ[8]=room_instance_add(RROOM,0,200,objSTONE);
OBJ[9]=room_instance_add(RROOM,2950,200,objSTONE);
OBJ[10]=room_instance_add(RROOM,0,400,objSTONE);
OBJ[11]=room_instance_add(RROOM,2950,400,objSTONE);
OBJ[12]=room_instance_add(RROOM,0,600,objSTONE);
OBJ[13]=room_instance_add(RROOM,2950,600,objSTONE);
OBJ[14]=room_instance_add(RROOM,0,800,objSTONE);
OBJ[15]=room_instance_add(RROOM,2950,800,objSTONE);
OBJ[16]=room_instance_add(RROOM,0,1000,objSTONE);
OBJ[17]=room_instance_add(RROOM,2950,1000,objSTONE);
OBJ[18]=room_instance_add(RROOM,0,1200,objSTONE);
OBJ[19]=room_instance_add(RROOM,2950,1200,objSTONE);
OBJ[20]=room_instance_add(RROOM,0,1400,objSTONE);
OBJ[21]=room_instance_add(RROOM,2950,1400,objSTONE);
OBJ[22]=room_instance_add(RROOM,0,1600,objSTONE);
OBJ[23]=room_instance_add(RROOM,2950,1600,objSTONE);
OBJ[24]=room_instance_add(RROOM,0,1800,objSTONE);
OBJ[25]=room_instance_add(RROOM,2950,1800,objSTONE);
OBJ[26]=room_instance_add(RROOM,0,2000,objSTONE);
OBJ[27]=room_instance_add(RROOM,2950,2000,objSTONE);
OBJ[28]=room_instance_add(RROOM,0,2200,objSTONE);
OBJ[29]=room_instance_add(RROOM,2950,2200,objSTONE);
OBJ[30]=room_instance_add(RROOM,0,2400,objSTONE);
OBJ[31]=room_instance_add(RROOM,2950,2400,objSTONE);
OBJ[32]=room_instance_add(RROOM,0,2600,objSTONE);
OBJ[33]=room_instance_add(RROOM,2950,2600,objSTONE);
OBJ[34]=room_instance_add(RROOM,0,2800,objSTONE);
OBJ[35]=room_instance_add(RROOM,2950,2800,objSTONE);
OBJ[36]=room_instance_add(RROOM,0,2780,objGrass);
OBJ[37]=room_instance_add(RROOM,300,2780,objGrass);
OBJ[38]=room_instance_add(RROOM,600,2780,objGrass);
OBJ[39]=room_instance_add(RROOM,900,2780,objGrass);
OBJ[40]=room_instance_add(RROOM,1200,2780,objGrass);
OBJ[41]=room_instance_add(RROOM,1500,2780,objGrass);
OBJ[42]=room_instance_add(RROOM,1800,2780,objGrass);
OBJ[43]=room_instance_add(RROOM,2100,2780,objGrass);
OBJ[44]=room_instance_add(RROOM,2400,2780,objGrass);
OBJ[45]=room_instance_add(RROOM,2700,2780,objGrass);
OBJ[46]=room_instance_add(RROOM,3000,2780,objGrass);
OBJ[47]=room_instance_add(RROOM,3300,2780,objGrass);
OBJ[48]=room_instance_add(RROOM,500,2646,objPlatformGrass);
OBJ[49]=room_instance_add(RROOM,655,2561,objHOR_LIFT);
OBJ[51]=room_instance_add(RROOM,989,2495,objPlatformGrass);
OBJ[52]=room_instance_add(RROOM,1181,2401,objHOR_LIFT);
OBJ[54]=room_instance_add(RROOM,1506,2329,objPlatformGrass);
OBJ[55]=room_instance_add(RROOM,1689,2247,objHOR_LIFT);
OBJ[57]=room_instance_add(RROOM,2058,2154,objPlatformGrass);
OBJ[58]=room_instance_add(RROOM,2285,2074,objHOR_LIFT);
OBJ[60]=room_instance_add(RROOM,2639,1989,objPlatformGrass);
OBJ[61]=room_instance_add(RROOM,2780,1863,objPlatformGrass);
OBJ[62]=room_instance_add(RROOM,2627,1744,objPlatformGrass);
OBJ[63]=room_instance_add(RROOM,2255,1652,objHOR_LIFT);
OBJ[65]=room_instance_add(RROOM,2113,1564,objPlatformGrass);
OBJ[66]=room_instance_add(RROOM,1755,1480,objHOR_LIFT);
OBJ[68]=room_instance_add(RROOM,1569,1400,objPlatformGrass);
OBJ[69]=room_instance_add(RROOM,1238,1307,objHOR_LIFT);
OBJ[71]=room_instance_add(RROOM,1081,1234,objPlatformGrass);
OBJ[72]=room_instance_add(RROOM,753,1160,objHOR_LIFT);
OBJ[74]=room_instance_add(RROOM,617,1077,objPlatformGrass);
OBJ[75]=room_instance_add(RROOM,301,991,objHOR_LIFT);
OBJ[77]=room_instance_add(RROOM,214,882,objPlatformGrass);
OBJ[78]=room_instance_add(RROOM,218,728,objPlatformGrass);
OBJ[79]=room_instance_add(RROOM,338,591,objPlatformGrass);
OBJ[80]=room_instance_add(RROOM,546,595,objBIG_PLATFORM);
OBJ[81]=room_instance_add(RROOM,446,561,objUGOLEK);
OBJ[82]=room_instance_add(RROOM,791,600,objPlatformGrass);
OBJ[83]=room_instance_add(RROOM,934,697,objBIG_PLATFORM);
OBJ[84]=room_instance_add(RROOM,903,684,objBALL);
OBJ[85]=room_instance_add(RROOM,988,686,objBALL);
OBJ[86]=room_instance_add(RROOM,1096,605,objPlatformGrass);
OBJ[87]=room_instance_add(RROOM,1301,675,objBIG_PLATFORM);
OBJ[88]=room_instance_add(RROOM,1205,641,objUGOLEK);
OBJ[89]=room_instance_add(RROOM,1569,654,objHOR_LIFT);
OBJ[91]=room_instance_add(RROOM,2033,526,objVER_LIFT);
OBJ[93]=room_instance_add(RROOM,2185,827,objPlatformGrass);
OBJ[94]=room_instance_add(RROOM,2319,833,objKRUTO_PIKI);
OBJ[95]=room_instance_add(RROOM,2058,957,objPlatformGrass);
OBJ[96]=room_instance_add(RROOM,2224,1062,objPlatformGrass);
OBJ[97]=room_instance_add(RROOM,2444,985,objPlatformDead);
OBJ[99]=room_instance_add(RROOM,2666,1141,objBIG_PLATFORM);
OBJ[100]=room_instance_add(RROOM,2662,1127,objEND);
OBJ[101]=room_instance_add(RROOM,206,650,objMUXA);
OBJ[102]=room_instance_add(RROOM,338,577,objCHECKPOINT);
OBJ[103]=room_instance_add(RROOM,1623,2333,objPlatformGrass);
OBJ[104]=room_instance_add(RROOM,1626,2324,objBALL);
OBJ[105]=room_instance_add(RROOM,1110,2519,objPlatformGrass);
OBJ[106]=room_instance_add(RROOM,1111,2513,objBALL);
OBJ[107]=room_instance_add(RROOM,2173,2177,objPlatformGrass);
OBJ[108]=room_instance_add(RROOM,2177,2168,objBALL);
OBJ[109]=room_instance_add(RROOM,2486,1770,objPlatformGrass);
OBJ[110]=room_instance_add(RROOM,2509,1761,objBALL);
OBJ[111]=room_instance_add(RROOM,1019,1013,objCUBE);
OBJ[112]=room_instance_add(RROOM,593,839,objCUBE);
OBJ[113]=room_instance_add(RROOM,351,2745.50,objSHARIK);
OBJ[118]=room_instance_add(RROOM,498,2614,objKOZA);
OBJ[119]=room_instance_add(RROOM,994,2463,objKOZA);
OBJ[120]=room_instance_add(RROOM,1513,2297,objKOZA);
OBJ[121]=room_instance_add(RROOM,2064,2122,objKOZA);
OBJ[122]=room_instance_add(RROOM,2779,1831,objKOZA);
OBJ[123]=room_instance_add(RROOM,2112,1532,objKOZA);
OBJ[124]=room_instance_add(RROOM,1564,1368,objKOZA);
OBJ[125]=room_instance_add(RROOM,1081,1202,objKOZA);
OBJ[126]=room_instance_add(RROOM,611,1045,objKOZA);
OBJ[127]=room_instance_add(RROOM,1095,573,objKOZA);
OBJ[128]=room_instance_add(RROOM,2045,925,objKOZA);
OBJ[108]=room_instance_add(RROOM,1621,2650,objPlatformDead);
OBJ[108]=room_instance_add(RROOM,1490,2510,objPlatformDead);
global.EDIT_SKIN=3;
global.GAME_TIME=3000;
SETT=room_instance_add(RROOM,30,30,objSettings);
room_set_view(RROOM,0,1,0,0,1024,768,0,0,1024,768,1024,768,80,80,objSHARIK);
room_set_view_enabled(RROOM,1);
room_goto(RROOM);
