General
	Project = I:\dev\ProjectFluid2\ProjectFluidContent\sounds\FluidSounds.xap
	Build Platform = Windows
	Timestamp = Fri Aug 24 16:10:38 2012
	Content Version = 46

Referenced Variables (4)
	Variable = Distance
	Type = Cue Instance
	Min Value = 0.000000
	Max Value = 200.000000
	Default Value = 0.000000

	Variable = Volume
	Type = Cue Instance
	Min Value = 0.000000
	Max Value = 1.100000
	Default Value = 1.000000

	Variable = Pitch
	Type = Cue Instance
	Min Value = -1.000000
	Max Value = 1.000000
	Default Value = 0.000000

	Variable = GlobalPitch
	Type = Global
	Min Value = -1.000000
	Max Value = 1.000000
	Default Value = 0.000000

Referenced Categories (2)
	Category = Global
	Parent = <none>
	Instance Limit = <none>
	Instance Limit Behavior = <none>

	Category = Default
	Parent = Global
	Instance Limit = <none>
	Instance Limit Behavior = <none>

Valid Cues (38)
	water_evaporate rep
	Sound Bank = General
	Interactive = Non-Interactive
	Looping = Looping
	Instance Limit = <none>
	Instance Limit Behavior = <none>
	Dependant Wave Banks = General
	Cue Instance Variables:
		Variable = Pitch
		Type = Cue Instance
		Min Value = -1.000000
		Max Value = 1.000000
		Default Value = 0.000000
		Variable = Volume
		Type = Cue Instance
		Min Value = 0.000000
		Max Value = 1.100000
		Default Value = 1.000000
		Variable = Distance
		Type = Cue Instance
		Min Value = 0.000000
		Max Value = 200.000000
		Default Value = 0.000000
	Global Variables:
		Variable = GlobalPitch
		Type = Global
		Min Value = -1.000000
		Max Value = 1.000000
		Default Value = 0.000000
	Notes = <none>

	stone_rolling
	Sound Bank = General
	Interactive = Non-Interactive
	Looping = Looping
	Instance Limit = <none>
	Instance Limit Behavior = <none>
	Dependant Wave Banks = General
	Cue Instance Variables:
		Variable = Pitch
		Type = Cue Instance
		Min Value = -1.000000
		Max Value = 1.000000
		Default Value = 0.000000
		Variable = Volume
		Type = Cue Instance
		Min Value = 0.000000
		Max Value = 1.100000
		Default Value = 1.000000
		Variable = Distance
		Type = Cue Instance
		Min Value = 0.000000
		Max Value = 200.000000
		Default Value = 0.000000
	Global Variables:
		Variable = GlobalPitch
		Type = Global
		Min Value = -1.000000
		Max Value = 1.000000
		Default Value = 0.000000
	Notes = <none>

	player_jump
	Sound Bank = General
	Interactive = Non-Interactive
	Looping = Non-Looping
	Instance Limit = <none>
	Instance Limit Behavior = <none>
	Dependant Wave Banks = General
	Cue Instance Variables:
		Variable = Pitch
		Type = Cue Instance
		Min Value = -1.000000
		Max Value = 1.000000
		Default Value = 0.000000
		Variable = Volume
		Type = Cue Instance
		Min Value = 0.000000
		Max Value = 1.100000
		Default Value = 1.000000
		Variable = Distance
		Type = Cue Instance
		Min Value = 0.000000
		Max Value = 200.000000
		Default Value = 0.000000
	Global Variables:
		Variable = GlobalPitch
		Type = Global
		Min Value = -1.000000
		Max Value = 1.000000
		Default Value = 0.000000
	Notes = <none>

	player_walk
	Sound Bank = General
	Interactive = Non-Interactive
	Looping = Looping
	Instance Limit = <none>
	Instance Limit Behavior = <none>
	Dependant Wave Banks = General
	Cue Instance Variables:
		Variable = Distance
		Type = Cue Instance
		Min Value = 0.000000
		Max Value = 200.000000
		Default Value = 0.000000
		Variable = Pitch
		Type = Cue Instance
		Min Value = -1.000000
		Max Value = 1.000000
		Default Value = 0.000000
		Variable = Volume
		Type = Cue Instance
		Min Value = 0.000000
		Max Value = 1.100000
		Default Value = 1.000000
	Global Variables:
		Variable = GlobalPitch
		Type = Global
		Min Value = -1.000000
		Max Value = 1.000000
		Default Value = 0.000000
	Notes = <none>

	player_down
	Sound Bank = General
	Interactive = Non-Interactive
	Looping = Non-Looping
	Instance Limit = <none>
	Instance Limit Behavior = <none>
	Dependant Wave Banks = General
	Cue Instance Variables:
		Variable = Distance
		Type = Cue Instance
		Min Value = 0.000000
		Max Value = 200.000000
		Default Value = 0.000000
		Variable = Pitch
		Type = Cue Instance
		Min Value = -1.000000
		Max Value = 1.000000
		Default Value = 0.000000
		Variable = Volume
		Type = Cue Instance
		Min Value = 0.000000
		Max Value = 1.100000
		Default Value = 1.000000
	Global Variables:
		Variable = GlobalPitch
		Type = Global
		Min Value = -1.000000
		Max Value = 1.000000
		Default Value = 0.000000
	Notes = <none>

	block_disappear
	Sound Bank = General
	Interactive = Non-Interactive
	Looping = Non-Looping
	Instance Limit = <none>
	Instance Limit Behavior = <none>
	Dependant Wave Banks = General
	Cue Instance Variables:
		Variable = Pitch
		Type = Cue Instance
		Min Value = -1.000000
		Max Value = 1.000000
		Default Value = 0.000000
		Variable = Volume
		Type = Cue Instance
		Min Value = 0.000000
		Max Value = 1.100000
		Default Value = 1.000000
		Variable = Distance
		Type = Cue Instance
		Min Value = 0.000000
		Max Value = 200.000000
		Default Value = 0.000000
	Global Variables:
		Variable = GlobalPitch
		Type = Global
		Min Value = -1.000000
		Max Value = 1.000000
		Default Value = 0.000000
	Notes = <none>

	block_appear
	Sound Bank = General
	Interactive = Non-Interactive
	Looping = Non-Looping
	Instance Limit = <none>
	Instance Limit Behavior = <none>
	Dependant Wave Banks = General
	Cue Instance Variables:
		Variable = Pitch
		Type = Cue Instance
		Min Value = -1.000000
		Max Value = 1.000000
		Default Value = 0.000000
		Variable = Volume
		Type = Cue Instance
		Min Value = 0.000000
		Max Value = 1.100000
		Default Value = 1.000000
		Variable = Distance
		Type = Cue Instance
		Min Value = 0.000000
		Max Value = 200.000000
		Default Value = 0.000000
	Global Variables:
		Variable = GlobalPitch
		Type = Global
		Min Value = -1.000000
		Max Value = 1.000000
		Default Value = 0.000000
	Notes = <none>

	lava_boiling
	Sound Bank = General
	Interactive = Non-Interactive
	Looping = Looping
	Instance Limit = <none>
	Instance Limit Behavior = <none>
	Dependant Wave Banks = General
	Cue Instance Variables:
		Variable = Distance
		Type = Cue Instance
		Min Value = 0.000000
		Max Value = 200.000000
		Default Value = 0.000000
		Variable = Pitch
		Type = Cue Instance
		Min Value = -1.000000
		Max Value = 1.000000
		Default Value = 0.000000
		Variable = Volume
		Type = Cue Instance
		Min Value = 0.000000
		Max Value = 1.100000
		Default Value = 1.000000
	Global Variables:
		Variable = GlobalPitch
		Type = Global
		Min Value = -1.000000
		Max Value = 1.000000
		Default Value = 0.000000
	Notes = <none>

	blocktrigger
	Sound Bank = General
	Interactive = Non-Interactive
	Looping = Looping
	Instance Limit = <none>
	Instance Limit Behavior = <none>
	Dependant Wave Banks = General
	Cue Instance Variables:
		Variable = Pitch
		Type = Cue Instance
		Min Value = -1.000000
		Max Value = 1.000000
		Default Value = 0.000000
		Variable = Volume
		Type = Cue Instance
		Min Value = 0.000000
		Max Value = 1.100000
		Default Value = 1.000000
		Variable = Distance
		Type = Cue Instance
		Min Value = 0.000000
		Max Value = 200.000000
		Default Value = 0.000000
	Global Variables:
		Variable = GlobalPitch
		Type = Global
		Min Value = -1.000000
		Max Value = 1.000000
		Default Value = 0.000000
	Notes = <none>

	water01
	Sound Bank = General
	Interactive = Non-Interactive
	Looping = Looping
	Instance Limit = <none>
	Instance Limit Behavior = <none>
	Dependant Wave Banks = General
	Cue Instance Variables:
		Variable = Distance
		Type = Cue Instance
		Min Value = 0.000000
		Max Value = 200.000000
		Default Value = 0.000000
		Variable = Pitch
		Type = Cue Instance
		Min Value = -1.000000
		Max Value = 1.000000
		Default Value = 0.000000
		Variable = Volume
		Type = Cue Instance
		Min Value = 0.000000
		Max Value = 1.100000
		Default Value = 1.000000
	Global Variables:
		Variable = GlobalPitch
		Type = Global
		Min Value = -1.000000
		Max Value = 1.000000
		Default Value = 0.000000
	Notes = <none>

	water_fall
	Sound Bank = General
	Interactive = Non-Interactive
	Looping = Non-Looping
	Instance Limit = <none>
	Instance Limit Behavior = <none>
	Dependant Wave Banks = General
	Cue Instance Variables:
		Variable = Pitch
		Type = Cue Instance
		Min Value = -1.000000
		Max Value = 1.000000
		Default Value = 0.000000
		Variable = Volume
		Type = Cue Instance
		Min Value = 0.000000
		Max Value = 1.100000
		Default Value = 1.000000
		Variable = Distance
		Type = Cue Instance
		Min Value = 0.000000
		Max Value = 200.000000
		Default Value = 0.000000
	Global Variables:
		Variable = GlobalPitch
		Type = Global
		Min Value = -1.000000
		Max Value = 1.000000
		Default Value = 0.000000
	Notes = <none>

	stone_fall
	Sound Bank = General
	Interactive = Non-Interactive
	Looping = Non-Looping
	Instance Limit = <none>
	Instance Limit Behavior = <none>
	Dependant Wave Banks = General
	Cue Instance Variables:
		Variable = Distance
		Type = Cue Instance
		Min Value = 0.000000
		Max Value = 200.000000
		Default Value = 0.000000
		Variable = Pitch
		Type = Cue Instance
		Min Value = -1.000000
		Max Value = 1.000000
		Default Value = 0.000000
		Variable = Volume
		Type = Cue Instance
		Min Value = 0.000000
		Max Value = 1.100000
		Default Value = 1.000000
	Global Variables:
		Variable = GlobalPitch
		Type = Global
		Min Value = -1.000000
		Max Value = 1.000000
		Default Value = 0.000000
	Notes = <none>

	projector
	Sound Bank = General
	Interactive = Non-Interactive
	Looping = Looping
	Instance Limit = <none>
	Instance Limit Behavior = <none>
	Dependant Wave Banks = General
	Cue Instance Variables:
		Variable = Distance
		Type = Cue Instance
		Min Value = 0.000000
		Max Value = 200.000000
		Default Value = 0.000000
		Variable = Pitch
		Type = Cue Instance
		Min Value = -1.000000
		Max Value = 1.000000
		Default Value = 0.000000
		Variable = Volume
		Type = Cue Instance
		Min Value = 0.000000
		Max Value = 1.100000
		Default Value = 1.000000
	Global Variables:
		Variable = GlobalPitch
		Type = Global
		Min Value = -1.000000
		Max Value = 1.000000
		Default Value = 0.000000
	Notes = <none>

	gravibubble_fly
	Sound Bank = General
	Interactive = Non-Interactive
	Looping = Looping
	Instance Limit = <none>
	Instance Limit Behavior = <none>
	Dependant Wave Banks = General
	Cue Instance Variables:
		Variable = Distance
		Type = Cue Instance
		Min Value = 0.000000
		Max Value = 200.000000
		Default Value = 0.000000
		Variable = Pitch
		Type = Cue Instance
		Min Value = -1.000000
		Max Value = 1.000000
		Default Value = 0.000000
		Variable = Volume
		Type = Cue Instance
		Min Value = 0.000000
		Max Value = 1.100000
		Default Value = 1.000000
	Global Variables:
		Variable = GlobalPitch
		Type = Global
		Min Value = -1.000000
		Max Value = 1.000000
		Default Value = 0.000000
	Notes = <none>

	gravigun_shooting
	Sound Bank = General
	Interactive = Non-Interactive
	Looping = Non-Looping
	Instance Limit = <none>
	Instance Limit Behavior = <none>
	Dependant Wave Banks = General
	Cue Instance Variables:
		Variable = Pitch
		Type = Cue Instance
		Min Value = -1.000000
		Max Value = 1.000000
		Default Value = 0.000000
		Variable = Volume
		Type = Cue Instance
		Min Value = 0.000000
		Max Value = 1.100000
		Default Value = 1.000000
		Variable = Distance
		Type = Cue Instance
		Min Value = 0.000000
		Max Value = 200.000000
		Default Value = 0.000000
	Global Variables:
		Variable = GlobalPitch
		Type = Global
		Min Value = -1.000000
		Max Value = 1.000000
		Default Value = 0.000000
	Notes = <none>

	gravibubble_anchored
	Sound Bank = General
	Interactive = Non-Interactive
	Looping = Looping
	Instance Limit = <none>
	Instance Limit Behavior = <none>
	Dependant Wave Banks = General
	Cue Instance Variables:
		Variable = Pitch
		Type = Cue Instance
		Min Value = -1.000000
		Max Value = 1.000000
		Default Value = 0.000000
		Variable = Volume
		Type = Cue Instance
		Min Value = 0.000000
		Max Value = 1.100000
		Default Value = 1.000000
		Variable = Distance
		Type = Cue Instance
		Min Value = 0.000000
		Max Value = 200.000000
		Default Value = 0.000000
	Global Variables:
		Variable = GlobalPitch
		Type = Global
		Min Value = -1.000000
		Max Value = 1.000000
		Default Value = 0.000000
	Notes = <none>

	gravibubble_burst
	Sound Bank = General
	Interactive = Non-Interactive
	Looping = Non-Looping
	Instance Limit = <none>
	Instance Limit Behavior = <none>
	Dependant Wave Banks = General
	Cue Instance Variables:
		Variable = Distance
		Type = Cue Instance
		Min Value = 0.000000
		Max Value = 200.000000
		Default Value = 0.000000
		Variable = Pitch
		Type = Cue Instance
		Min Value = -1.000000
		Max Value = 1.000000
		Default Value = 0.000000
		Variable = Volume
		Type = Cue Instance
		Min Value = 0.000000
		Max Value = 1.100000
		Default Value = 1.000000
	Global Variables:
		Variable = GlobalPitch
		Type = Global
		Min Value = -1.000000
		Max Value = 1.000000
		Default Value = 0.000000
	Notes = <none>

	electricity_pipe
	Sound Bank = General
	Interactive = Non-Interactive
	Looping = Looping
	Instance Limit = <none>
	Instance Limit Behavior = <none>
	Dependant Wave Banks = General
	Cue Instance Variables:
		Variable = Pitch
		Type = Cue Instance
		Min Value = -1.000000
		Max Value = 1.000000
		Default Value = 0.000000
		Variable = Volume
		Type = Cue Instance
		Min Value = 0.000000
		Max Value = 1.100000
		Default Value = 1.000000
		Variable = Distance
		Type = Cue Instance
		Min Value = 0.000000
		Max Value = 200.000000
		Default Value = 0.000000
	Global Variables:
		Variable = GlobalPitch
		Type = Global
		Min Value = -1.000000
		Max Value = 1.000000
		Default Value = 0.000000
	Notes = <none>

	electricity_spark
	Sound Bank = General
	Interactive = Non-Interactive
	Looping = Non-Looping
	Instance Limit = <none>
	Instance Limit Behavior = <none>
	Dependant Wave Banks = General
	Cue Instance Variables:
		Variable = Pitch
		Type = Cue Instance
		Min Value = -1.000000
		Max Value = 1.000000
		Default Value = 0.000000
		Variable = Volume
		Type = Cue Instance
		Min Value = 0.000000
		Max Value = 1.100000
		Default Value = 1.000000
		Variable = Distance
		Type = Cue Instance
		Min Value = 0.000000
		Max Value = 200.000000
		Default Value = 0.000000
	Global Variables:
		Variable = GlobalPitch
		Type = Global
		Min Value = -1.000000
		Max Value = 1.000000
		Default Value = 0.000000
	Notes = <none>

	electricity_transformer
	Sound Bank = General
	Interactive = Non-Interactive
	Looping = Looping
	Instance Limit = <none>
	Instance Limit Behavior = <none>
	Dependant Wave Banks = General
	Cue Instance Variables:
		Variable = Distance
		Type = Cue Instance
		Min Value = 0.000000
		Max Value = 200.000000
		Default Value = 0.000000
		Variable = Pitch
		Type = Cue Instance
		Min Value = -1.000000
		Max Value = 1.000000
		Default Value = 0.000000
		Variable = Volume
		Type = Cue Instance
		Min Value = 0.000000
		Max Value = 1.100000
		Default Value = 1.000000
	Global Variables:
		Variable = GlobalPitch
		Type = Global
		Min Value = -1.000000
		Max Value = 1.000000
		Default Value = 0.000000
	Notes = <none>

	heavy_metal_door01
	Sound Bank = General
	Interactive = Non-Interactive
	Looping = Non-Looping
	Instance Limit = <none>
	Instance Limit Behavior = <none>
	Dependant Wave Banks = General
	Cue Instance Variables:
		Variable = Distance
		Type = Cue Instance
		Min Value = 0.000000
		Max Value = 200.000000
		Default Value = 0.000000
		Variable = Pitch
		Type = Cue Instance
		Min Value = -1.000000
		Max Value = 1.000000
		Default Value = 0.000000
		Variable = Volume
		Type = Cue Instance
		Min Value = 0.000000
		Max Value = 1.100000
		Default Value = 1.000000
	Global Variables:
		Variable = GlobalPitch
		Type = Global
		Min Value = -1.000000
		Max Value = 1.000000
		Default Value = 0.000000
	Notes = <none>

	heavy_metal_door02
	Sound Bank = General
	Interactive = Non-Interactive
	Looping = Non-Looping
	Instance Limit = <none>
	Instance Limit Behavior = <none>
	Dependant Wave Banks = General
	Cue Instance Variables:
		Variable = Distance
		Type = Cue Instance
		Min Value = 0.000000
		Max Value = 200.000000
		Default Value = 0.000000
		Variable = Pitch
		Type = Cue Instance
		Min Value = -1.000000
		Max Value = 1.000000
		Default Value = 0.000000
		Variable = Volume
		Type = Cue Instance
		Min Value = 0.000000
		Max Value = 1.100000
		Default Value = 1.000000
	Global Variables:
		Variable = GlobalPitch
		Type = Global
		Min Value = -1.000000
		Max Value = 1.000000
		Default Value = 0.000000
	Notes = <none>

	electricity_air
	Sound Bank = General
	Interactive = Non-Interactive
	Looping = Non-Looping
	Instance Limit = <none>
	Instance Limit Behavior = <none>
	Dependant Wave Banks = General
	Cue Instance Variables:
		Variable = Distance
		Type = Cue Instance
		Min Value = 0.000000
		Max Value = 200.000000
		Default Value = 0.000000
		Variable = Pitch
		Type = Cue Instance
		Min Value = -1.000000
		Max Value = 1.000000
		Default Value = 0.000000
		Variable = Volume
		Type = Cue Instance
		Min Value = 0.000000
		Max Value = 1.100000
		Default Value = 1.000000
	Global Variables:
		Variable = GlobalPitch
		Type = Global
		Min Value = -1.000000
		Max Value = 1.000000
		Default Value = 0.000000
	Notes = <none>

	heavy_metal_door03
	Sound Bank = General
	Interactive = Non-Interactive
	Looping = Non-Looping
	Instance Limit = <none>
	Instance Limit Behavior = <none>
	Dependant Wave Banks = General
	Cue Instance Variables:
		Variable = Distance
		Type = Cue Instance
		Min Value = 0.000000
		Max Value = 200.000000
		Default Value = 0.000000
		Variable = Pitch
		Type = Cue Instance
		Min Value = -1.000000
		Max Value = 1.000000
		Default Value = 0.000000
		Variable = Volume
		Type = Cue Instance
		Min Value = 0.000000
		Max Value = 1.100000
		Default Value = 1.000000
	Global Variables:
		Variable = GlobalPitch
		Type = Global
		Min Value = -1.000000
		Max Value = 1.000000
		Default Value = 0.000000
	Notes = <none>

	heavy_metal_door04
	Sound Bank = General
	Interactive = Non-Interactive
	Looping = Non-Looping
	Instance Limit = <none>
	Instance Limit Behavior = <none>
	Dependant Wave Banks = General
	Cue Instance Variables:
		Variable = Distance
		Type = Cue Instance
		Min Value = 0.000000
		Max Value = 200.000000
		Default Value = 0.000000
		Variable = Pitch
		Type = Cue Instance
		Min Value = -1.000000
		Max Value = 1.000000
		Default Value = 0.000000
		Variable = Volume
		Type = Cue Instance
		Min Value = 0.000000
		Max Value = 1.100000
		Default Value = 1.000000
	Global Variables:
		Variable = GlobalPitch
		Type = Global
		Min Value = -1.000000
		Max Value = 1.000000
		Default Value = 0.000000
	Notes = <none>

	magic_nervous
	Sound Bank = General
	Interactive = Non-Interactive
	Looping = Looping
	Instance Limit = <none>
	Instance Limit Behavior = <none>
	Dependant Wave Banks = General
	Cue Instance Variables:
		Variable = Pitch
		Type = Cue Instance
		Min Value = -1.000000
		Max Value = 1.000000
		Default Value = 0.000000
		Variable = Volume
		Type = Cue Instance
		Min Value = 0.000000
		Max Value = 1.100000
		Default Value = 1.000000
		Variable = Distance
		Type = Cue Instance
		Min Value = 0.000000
		Max Value = 200.000000
		Default Value = 0.000000
	Global Variables:
		Variable = GlobalPitch
		Type = Global
		Min Value = -1.000000
		Max Value = 1.000000
		Default Value = 0.000000
	Notes = <none>

	magic_electricity
	Sound Bank = General
	Interactive = Non-Interactive
	Looping = Looping
	Instance Limit = <none>
	Instance Limit Behavior = <none>
	Dependant Wave Banks = General
	Cue Instance Variables:
		Variable = Pitch
		Type = Cue Instance
		Min Value = -1.000000
		Max Value = 1.000000
		Default Value = 0.000000
		Variable = Volume
		Type = Cue Instance
		Min Value = 0.000000
		Max Value = 1.100000
		Default Value = 1.000000
		Variable = Distance
		Type = Cue Instance
		Min Value = 0.000000
		Max Value = 200.000000
		Default Value = 0.000000
	Global Variables:
		Variable = GlobalPitch
		Type = Global
		Min Value = -1.000000
		Max Value = 1.000000
		Default Value = 0.000000
	Notes = <none>

	magic_spark
	Sound Bank = General
	Interactive = Non-Interactive
	Looping = Non-Looping
	Instance Limit = <none>
	Instance Limit Behavior = <none>
	Dependant Wave Banks = General
	Cue Instance Variables:
		Variable = Distance
		Type = Cue Instance
		Min Value = 0.000000
		Max Value = 200.000000
		Default Value = 0.000000
		Variable = Pitch
		Type = Cue Instance
		Min Value = -1.000000
		Max Value = 1.000000
		Default Value = 0.000000
		Variable = Volume
		Type = Cue Instance
		Min Value = 0.000000
		Max Value = 1.100000
		Default Value = 1.000000
	Global Variables:
		Variable = GlobalPitch
		Type = Global
		Min Value = -1.000000
		Max Value = 1.000000
		Default Value = 0.000000
	Notes = <none>

	water_evaporate one
	Sound Bank = General
	Interactive = Non-Interactive
	Looping = Non-Looping
	Instance Limit = <none>
	Instance Limit Behavior = <none>
	Dependant Wave Banks = General
	Cue Instance Variables:
		Variable = Pitch
		Type = Cue Instance
		Min Value = -1.000000
		Max Value = 1.000000
		Default Value = 0.000000
		Variable = Volume
		Type = Cue Instance
		Min Value = 0.000000
		Max Value = 1.100000
		Default Value = 1.000000
		Variable = Distance
		Type = Cue Instance
		Min Value = 0.000000
		Max Value = 200.000000
		Default Value = 0.000000
	Global Variables:
		Variable = GlobalPitch
		Type = Global
		Min Value = -1.000000
		Max Value = 1.000000
		Default Value = 0.000000
	Notes = <none>

	piggul
	Sound Bank = General
	Interactive = Non-Interactive
	Looping = Non-Looping
	Instance Limit = <none>
	Instance Limit Behavior = <none>
	Dependant Wave Banks = General
	Cue Instance Variables:
		Variable = Distance
		Type = Cue Instance
		Min Value = 0.000000
		Max Value = 200.000000
		Default Value = 0.000000
		Variable = Pitch
		Type = Cue Instance
		Min Value = -1.000000
		Max Value = 1.000000
		Default Value = 0.000000
		Variable = Volume
		Type = Cue Instance
		Min Value = 0.000000
		Max Value = 1.100000
		Default Value = 1.000000
	Global Variables:
		Variable = GlobalPitch
		Type = Global
		Min Value = -1.000000
		Max Value = 1.000000
		Default Value = 0.000000
	Notes = <none>

	acid
	Sound Bank = General
	Interactive = Non-Interactive
	Looping = Looping
	Instance Limit = <none>
	Instance Limit Behavior = <none>
	Dependant Wave Banks = General
	Cue Instance Variables:
		Variable = Distance
		Type = Cue Instance
		Min Value = 0.000000
		Max Value = 200.000000
		Default Value = 0.000000
		Variable = Pitch
		Type = Cue Instance
		Min Value = -1.000000
		Max Value = 1.000000
		Default Value = 0.000000
		Variable = Volume
		Type = Cue Instance
		Min Value = 0.000000
		Max Value = 1.100000
		Default Value = 1.000000
	Global Variables:
		Variable = GlobalPitch
		Type = Global
		Min Value = -1.000000
		Max Value = 1.000000
		Default Value = 0.000000
	Notes = <none>

	fire
	Sound Bank = General
	Interactive = Non-Interactive
	Looping = Looping
	Instance Limit = <none>
	Instance Limit Behavior = <none>
	Dependant Wave Banks = General
	Cue Instance Variables:
		Variable = Distance
		Type = Cue Instance
		Min Value = 0.000000
		Max Value = 200.000000
		Default Value = 0.000000
		Variable = Pitch
		Type = Cue Instance
		Min Value = -1.000000
		Max Value = 1.000000
		Default Value = 0.000000
		Variable = Volume
		Type = Cue Instance
		Min Value = 0.000000
		Max Value = 1.100000
		Default Value = 1.000000
	Global Variables:
		Variable = GlobalPitch
		Type = Global
		Min Value = -1.000000
		Max Value = 1.000000
		Default Value = 0.000000
	Notes = <none>

	slave_fragmenting
	Sound Bank = General
	Interactive = Non-Interactive
	Looping = Looping
	Instance Limit = <none>
	Instance Limit Behavior = <none>
	Dependant Wave Banks = General
	Cue Instance Variables:
		Variable = Pitch
		Type = Cue Instance
		Min Value = -1.000000
		Max Value = 1.000000
		Default Value = 0.000000
		Variable = Volume
		Type = Cue Instance
		Min Value = 0.000000
		Max Value = 1.100000
		Default Value = 1.000000
		Variable = Distance
		Type = Cue Instance
		Min Value = 0.000000
		Max Value = 200.000000
		Default Value = 0.000000
	Global Variables:
		Variable = GlobalPitch
		Type = Global
		Min Value = -1.000000
		Max Value = 1.000000
		Default Value = 0.000000
	Notes = <none>

	tilter
	Sound Bank = General
	Interactive = Non-Interactive
	Looping = Looping
	Instance Limit = <none>
	Instance Limit Behavior = <none>
	Dependant Wave Banks = General
	Cue Instance Variables:
		Variable = Pitch
		Type = Cue Instance
		Min Value = -1.000000
		Max Value = 1.000000
		Default Value = 0.000000
		Variable = Volume
		Type = Cue Instance
		Min Value = 0.000000
		Max Value = 1.100000
		Default Value = 1.000000
		Variable = Distance
		Type = Cue Instance
		Min Value = 0.000000
		Max Value = 200.000000
		Default Value = 0.000000
	Global Variables:
		Variable = GlobalPitch
		Type = Global
		Min Value = -1.000000
		Max Value = 1.000000
		Default Value = 0.000000
	Notes = <none>

	tilter_enter
	Sound Bank = General
	Interactive = Non-Interactive
	Looping = Non-Looping
	Instance Limit = <none>
	Instance Limit Behavior = <none>
	Dependant Wave Banks = General
	Cue Instance Variables:
		Variable = Pitch
		Type = Cue Instance
		Min Value = -1.000000
		Max Value = 1.000000
		Default Value = 0.000000
		Variable = Volume
		Type = Cue Instance
		Min Value = 0.000000
		Max Value = 1.100000
		Default Value = 1.000000
		Variable = Distance
		Type = Cue Instance
		Min Value = 0.000000
		Max Value = 200.000000
		Default Value = 0.000000
	Global Variables:
		Variable = GlobalPitch
		Type = Global
		Min Value = -1.000000
		Max Value = 1.000000
		Default Value = 0.000000
	Notes = <none>

	bouncer
	Sound Bank = General
	Interactive = Non-Interactive
	Looping = Looping
	Instance Limit = <none>
	Instance Limit Behavior = <none>
	Dependant Wave Banks = General
	Cue Instance Variables:
		Variable = Pitch
		Type = Cue Instance
		Min Value = -1.000000
		Max Value = 1.000000
		Default Value = 0.000000
		Variable = Volume
		Type = Cue Instance
		Min Value = 0.000000
		Max Value = 1.100000
		Default Value = 1.000000
		Variable = Distance
		Type = Cue Instance
		Min Value = 0.000000
		Max Value = 200.000000
		Default Value = 0.000000
	Global Variables:
		Variable = GlobalPitch
		Type = Global
		Min Value = -1.000000
		Max Value = 1.000000
		Default Value = 0.000000
	Notes = <none>

	slave_detonation
	Sound Bank = General
	Interactive = Non-Interactive
	Looping = Non-Looping
	Instance Limit = <none>
	Instance Limit Behavior = <none>
	Dependant Wave Banks = General
	Cue Instance Variables:
		Variable = Distance
		Type = Cue Instance
		Min Value = 0.000000
		Max Value = 200.000000
		Default Value = 0.000000
		Variable = Pitch
		Type = Cue Instance
		Min Value = -1.000000
		Max Value = 1.000000
		Default Value = 0.000000
		Variable = Volume
		Type = Cue Instance
		Min Value = 0.000000
		Max Value = 1.100000
		Default Value = 1.000000
	Global Variables:
		Variable = GlobalPitch
		Type = Global
		Min Value = -1.000000
		Max Value = 1.000000
		Default Value = 0.000000
	Notes = <none>

	grass
	Sound Bank = General
	Interactive = Non-Interactive
	Looping = Looping
	Instance Limit = <none>
	Instance Limit Behavior = <none>
	Dependant Wave Banks = General
	Cue Instance Variables:
		Variable = Pitch
		Type = Cue Instance
		Min Value = -1.000000
		Max Value = 1.000000
		Default Value = 0.000000
		Variable = Volume
		Type = Cue Instance
		Min Value = 0.000000
		Max Value = 1.100000
		Default Value = 1.000000
		Variable = Distance
		Type = Cue Instance
		Min Value = 0.000000
		Max Value = 200.000000
		Default Value = 0.000000
	Global Variables:
		Variable = GlobalPitch
		Type = Global
		Min Value = -1.000000
		Max Value = 1.000000
		Default Value = 0.000000
	Notes = <none>

Referenced Wave Banks (1)
	Wave Bank = General
	Type = In-Memory
	Wave Names = Omitted
	Num Waves = 36
	Dependant Sound Banks = General

Sound Banks (2)
	Sound Bank = General
	Cue Names = Included
	Dependant Wave Banks = General

	Sound Bank = English
	Cue Names = Included
<none>

Unreferenced Waves (0)

Unreferenced Sounds (0)

Unreferenced Wave Banks (1)
	Wave Bank = English

Unreferenced Variables (3)
	Variable = OrientationAngle
	Variable = DopplerPitchScalar
	Variable = SpeedOfSound

Unreferenced Categories (2)
	Category = Music
	Category = Category

Unreferenced RPC Presets (0)

Unreferenced DSP Presets (0)

Invalid Cues (0)

Invalid Sounds (0)

