Initialize engine version: 4.2.0f4 (38efbd14869d)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 9.18.13.2049]
    Renderer: NVIDIA GeForce 9600 GT
    Vendor:   NVIDIA
    VRAM:     1134 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: D:\962打包\game\3DMGAME-Life.Goes.On.Demo.Cracked-3DM\LifeGoesOnDemo\LGODemo_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\962打包\game\3DMGAME-Life.Goes.On.Demo.Cracked-3DM\LifeGoesOnDemo\LGODemo_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\962打包\game\3DMGAME-Life.Goes.On.Demo.Cracked-3DM\LifeGoesOnDemo\LGODemo_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\962打包\game\3DMGAME-Life.Goes.On.Demo.Cracked-3DM\LifeGoesOnDemo\LGODemo_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\962打包\game\3DMGAME-Life.Goes.On.Demo.Cracked-3DM\LifeGoesOnDemo\LGODemo_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\962打包\game\3DMGAME-Life.Goes.On.Demo.Cracked-3DM\LifeGoesOnDemo\LGODemo_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\962打包\game\3DMGAME-Life.Goes.On.Demo.Cracked-3DM\LifeGoesOnDemo\LGODemo_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading D:\962打包\game\3DMGAME-Life.Goes.On.Demo.Cracked-3DM\LifeGoesOnDemo\LGODemo_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: D:\962打包\game\3DMGAME-Life.Goes.On.Demo.Cracked-3DM\LifeGoesOnDemo\LGODemo_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading D:\962打包\game\3DMGAME-Life.Goes.On.Demo.Cracked-3DM\LifeGoesOnDemo\LGODemo_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: D:\962打包\game\3DMGAME-Life.Goes.On.Demo.Cracked-3DM\LifeGoesOnDemo\LGODemo_Data\Managed\SuperSplines.dll (this message is harmless)
Loading D:\962打包\game\3DMGAME-Life.Goes.On.Demo.Cracked-3DM\LifeGoesOnDemo\LGODemo_Data\Managed\SuperSplines.dll into Unity Child Domain
Platform assembly: D:\962打包\game\3DMGAME-Life.Goes.On.Demo.Cracked-3DM\LifeGoesOnDemo\LGODemo_Data\Managed\SteamworksManaged.dll (this message is harmless)
Loading D:\962打包\game\3DMGAME-Life.Goes.On.Demo.Cracked-3DM\LifeGoesOnDemo\LGODemo_Data\Managed\SteamworksManaged.dll into Unity Child Domain
- Completed reload, in  0.174 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1680x1050 59Hz; virtual: 1680x1050 at 0,0
Platform assembly: D:\962打包\game\3DMGAME-Life.Goes.On.Demo.Cracked-3DM\LifeGoesOnDemo\LGODemo_Data\Managed\UnityScript.Lang.dll (this message is harmless)
Platform assembly: D:\962打包\game\3DMGAME-Life.Goes.On.Demo.Cracked-3DM\LifeGoesOnDemo\LGODemo_Data\Managed\Boo.Lang.dll (this message is harmless)
Platform assembly: D:\962打包\game\3DMGAME-Life.Goes.On.Demo.Cracked-3DM\LifeGoesOnDemo\LGODemo_Data\Managed\System.Core.dll (this message is harmless)
Could not initialize the native Steamworks API. This is usually caused by a missing steam_appid.txt file or if the Steam client is not running.
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamInitializeFailed
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Shader 'LGO/DistressedMetal': fallback shader 'ShineyMetal' not found
UnloadTime: 5.344787 ms
Could not initialize the native Steamworks API. This is usually caused by a missing steam_appid.txt file or if the Steam client is not running.
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamInitializeFailed
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 435 unused Assets to reduce memory usage. Loaded Objects now: 4087.
Total: 3.935951 ms (FindLiveObjects: 0.411728 ms CreateObjectMapping: 0.133971 ms MarkObjects: 1.625579 ms  DeleteObjects: 0.997534 ms)

StartMusic
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

UnloadTime: 5.383186 ms
Could not initialize the native Steamworks API. This is usually caused by a missing steam_appid.txt file or if the Steam client is not running.
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamInitializeFailed
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 156 unused Assets to reduce memory usage. Loaded Objects now: 5003.
Total: 4.318239 ms (FindLiveObjects: 0.285436 ms CreateObjectMapping: 0.161278 ms MarkObjects: 1.774484 ms  DeleteObjects: 1.325636 ms)

UnloadTime: 5.642170 ms
Could not initialize the native Steamworks API. This is usually caused by a missing steam_appid.txt file or if the Steam client is not running.
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamInitializeFailed
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 178 unused Assets to reduce memory usage. Loaded Objects now: 5387.
Total: 4.933912 ms (FindLiveObjects: 0.625912 ms CreateObjectMapping: 0.163411 ms MarkObjects: 1.824830 ms  DeleteObjects: 1.579500 ms)

UnloadTime: 10.515069 ms
Could not initialize the native Steamworks API. This is usually caused by a missing steam_appid.txt file or if the Steam client is not running.
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamInitializeFailed
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 239 unused Assets to reduce memory usage. Loaded Objects now: 6733.
Total: 5.658383 ms (FindLiveObjects: 0.302076 ms CreateObjectMapping: 0.286289 ms MarkObjects: 2.115813 ms  DeleteObjects: 2.194746 ms)

UnloadTime: 9.415564 ms
Could not initialize the native Steamworks API. This is usually caused by a missing steam_appid.txt file or if the Steam client is not running.
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SteamInitializeFailed
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 275 unused Assets to reduce memory usage. Loaded Objects now: 6161.
Total: 6.320561 ms (FindLiveObjects: 0.447567 ms CreateObjectMapping: 0.179197 ms MarkObjects: 1.874750 ms  DeleteObjects: 3.056602 ms)

