<?xml version="1.0"?>
<SceneNode Type="BaseNode">
	<Uses>
		<CustomNodesPlugin Name="SolarNodesPlugin.dll" Version="425" />
	</Uses>
	<Properties>
		<string Name="Name" Value="QuestBag" />
		<vector3d Name="Bounds" Value="51;52;0" />
		<string Name="DefaultState" Value="Normal" />
	</Properties>
	<States>
		<State Name="Normal">
			<StartAnimator Type="SetStates">
				<State Name="Normal" Children="" />
			</StartAnimator>
		</State>
	</States>
	<SceneNode Type="SpriteNode">
		<Properties>
			<string Name="Name" Value="Bg" />
			<vector3d Name="Bounds" Value="54;53;0" />
			<string Name="DefaultState" Value="Normal" />
		</Properties>
		<States>
			<State Name="Action1_1">
				<StartAnimator Type="SetStates">
					<State Name="Action1_1" Children="" />
				</StartAnimator>
			</State>
			<State Name="Action1_2">
				<StartAnimator Type="SetStates">
					<State Name="Action1_2" Children="" />
				</StartAnimator>
			</State>
			<State Name="Action1_3">
				<StartAnimator Type="SetStates">
					<State Name="Action1_3" Children="" />
				</StartAnimator>
			</State>
			<State Name="Built">
			</State>
			<State Name="Lock">
				<Animator Type="KeyFrame">
					<Properties>
						<vector3d Name="Position" Value="0;0;0.25" />
					</Properties>
					<KeyFrame t="0" i="0" Value0="0;0;0.25" />
					<KeyFrame t="60" i="0" Value0="-2;0;0.25" />
					<KeyFrame t="100" i="0" Value0="1;0;0.25" />
					<KeyFrame t="60" i="0" Value0="0;0;0.25" />
				</Animator>
				<StartAnimator Type="SetStates">
					<State Name="NormalHover" Children="" />
				</StartAnimator>
			</State>
			<State Name="Normal">
				<StartAnimator Type="SetProps">
					<vector3d Name="Position" Value="0;0;0" />
				</StartAnimator>
				<StartAnimator Type="SetStates">
					<State Name="Normal" Children="" />
				</StartAnimator>
			</State>
			<State Name="NormalHover">
				<Animator Type="KeyFrame">
					<Properties>
						<vector3d Name="Position" Value="0;0;0.25" />
					</Properties>
					<KeyFrame t="0" i="0" Value0="0;0;0.25" />
					<KeyFrame t="60" i="0" Value0="-2;0;0.25" />
					<KeyFrame t="100" i="0" Value0="1;0;0.25" />
					<KeyFrame t="60" i="0" Value0="0;0;0.25" />
				</Animator>
				<StartAnimator Type="SetStates">
					<State Name="NormalHover" Children="" />
				</StartAnimator>
			</State>
			<State Name="NormalKillHover">
				<StartAnimator Type="SetStates">
					<State Name="Normal" Children="" />
					<State Name="NormalKillHover" Children="" />
				</StartAnimator>
			</State>
			<State Name="Press">
				<StartAnimator Type="SetStates">
					<State Name="Press" Children="" />
				</StartAnimator>
			</State>
			<State Name="Pressed">
				<StartAnimator Type="SetStates">
					<State Name="Pressed" Children="" />
				</StartAnimator>
			</State>
		</States>
		<SceneNode Type="SpriteNode">
			<Properties>
				<string Name="Name" Value="Shadow" />
				<vector3d Name="Position" Value="0;0;0.1" />
				<vector3d Name="Bounds" Value="54;53;0" />
				<bool Name="CanBeHit" Value="false" />
				<atlasTexture Name="AtlasTexture" Value="QuestBag/Shadow.png" />
			</Properties>
			<States>
				<State Name="Action1_1">
					<StartAnimator Type="SetStates">
						<State Name="Action1_1" Children="" />
					</StartAnimator>
				</State>
				<State Name="Action1_2">
					<StartAnimator Type="SetStates">
						<State Name="Action1_2" Children="" />
					</StartAnimator>
				</State>
				<State Name="Action1_3">
					<Animator Type="KeyFrame">
						<Properties>
							<color Name="TintColor" Value="00ffffff" />
						</Properties>
						<KeyFrame t="0" i="0" Value0="ffffffff" />
						<KeyFrame t="40" i="0" Value0="ffffffff" />
						<KeyFrame t="250" i="0" Value0="00ffffff" />
					</Animator>
					<StartAnimator Type="SetStates">
						<State Name="Action1_3" Children="" />
					</StartAnimator>
				</State>
				<State Name="Built">
				</State>
				<State Name="Normal">
					<StartAnimator Type="SetStates">
						<State Name="Normal" Children="" />
					</StartAnimator>
					<StartAnimator Type="SetProps">
						<vector3d Name="Position" Value="0;0;0.1" />
						<color Name="TintColor" Value="ffffffff" />
					</StartAnimator>
				</State>
				<State Name="NormalHover">
					<StartAnimator Type="SetStates">
						<State Name="NormalHover" Children="" />
					</StartAnimator>
				</State>
				<State Name="NormalKillHover">
					<StartAnimator Type="SetStates">
						<State Name="NormalKillHover" Children="" />
					</StartAnimator>
				</State>
				<State Name="Press">
					<StartAnimator Type="SetStates">
						<State Name="Press" Children="" />
					</StartAnimator>
				</State>
				<State Name="Pressed">
					<StartAnimator Type="SetStates">
						<State Name="Pressed" Children="" />
					</StartAnimator>
				</State>
			</States>
		</SceneNode>
		<SceneNode Type="SpriteNode">
			<Properties>
				<string Name="Name" Value="Bag" />
				<vector3d Name="Position" Value="23;50;1.5" />
				<vector3d Name="Bounds" Value="54;53;0" />
				<vector2d Name="PivotPoint" Value="23;49" />
				<bool Name="CanBeHit" Value="false" />
				<atlasTexture Name="AtlasTexture" Value="QuestBag/Bag.png" />
			</Properties>
			<States>
				<State Name="Action1_1">
					<Animator Type="KeyFrame">
						<Properties>
							<vector3d Name="Position" Value="23;50;1.5" />
							<vector3d Name="Scale" Value="1;1;1" />
						</Properties>
						<KeyFrame t="0" i="0" Value0="23;51;1.5" Value1="1;1;1" />
						<KeyFrame t="190" i="1" Value0="23;44;1.5" Value1="1;1.1;1" />
						<KeyFrame t="120" i="2" Value0="23;50;1.5" Value1="1;1;1" />
						<KeyFrame t="80" i="0" Value0="23;50;1.5" Value1="1;1;1" />
						<KeyFrame t="80" i="0" Value0="23;50;1.5" Value1="1;1;1" />
					</Animator>
					<StartAnimator Type="SetStates">
						<State Name="Action1_1" Children="" />
					</StartAnimator>
				</State>
				<State Name="Action1_2">
					<Animator Type="KeyFrame">
						<Properties>
							<vector3d Name="Position" Value="23;50;1.5" />
							<vector3d Name="Scale" Value="1;1;1" />
						</Properties>
						<KeyFrame t="0" i="0" Value0="23;51;1.5" Value1="1;1;1" />
						<KeyFrame t="190" i="1" Value0="23;44;1.5" Value1="1;1.1;1" />
						<KeyFrame t="120" i="2" Value0="23;50;1.5" Value1="1;1;1" />
						<KeyFrame t="80" i="0" Value0="23;50;1.5" Value1="1;1;1" />
						<KeyFrame t="80" i="0" Value0="23;50;1.5" Value1="1;1;1" />
					</Animator>
					<StartAnimator Type="SetStates">
						<State Name="Action1_2" Children="" />
					</StartAnimator>
				</State>
				<State Name="Action1_3">
					<Animator Type="KeyFrame">
						<Properties>
							<vector3d Name="Position" Value="23;19;1.5" />
							<vector3d Name="Scale" Value="1;1.1;1" />
							<color Name="TintColor" Value="00ffffff" />
						</Properties>
						<KeyFrame t="0" i="0" Value0="23;51;1.5" Value1="1;1;1" Value2="ffffffff" />
						<KeyFrame t="250" i="1" Value0="23;19;1.5" Value1="1;1.1;1" Value2="00ffffff" />
					</Animator>
					<StartAnimator Type="SetStates">
						<State Name="Action1_3" Children="" />
					</StartAnimator>
				</State>
				<State Name="Built">
				</State>
				<State Name="Normal">
					<StartAnimator Type="SetStates">
						<State Name="Normal" Children="" />
					</StartAnimator>
					<StartAnimator Type="SetProps">
						<vector3d Name="Scale" Value="1;1;1" />
						<vector3d Name="Position" Value="23;50;1.5" />
						<color Name="TintColor" Value="ffffffff" />
					</StartAnimator>
				</State>
				<State Name="NormalHover">
					<StartAnimator Type="SetStates">
						<State Name="NormalHover" Children="" />
					</StartAnimator>
				</State>
				<State Name="Press">
					<Animator Type="KeyFrame">
						<Properties>
							<vector3d Name="Position" Value="23;50;1.5" />
							<vector3d Name="Scale" Value="1;1;1" />
						</Properties>
						<KeyFrame t="0" i="0" Value0="23;51;1.5" Value1="1;1;1" />
						<KeyFrame t="190" i="2" Value0="23;44;1.5" Value1="1;1.1;1" />
						<KeyFrame t="120" i="1" Value0="23;50;1.5" Value1="1;1;1" />
						<KeyFrame t="80" i="0" Value0="23;50;1.5" Value1="1;1;1" />
						<KeyFrame t="80" i="0" Value0="23;50;1.5" Value1="1;1;1" />
					</Animator>
					<StartAnimator Type="SetStates">
						<State Name="Press" Children="" />
					</StartAnimator>
				</State>
				<State Name="Pressed">
					<Animator Type="KeyFrame">
						<Properties>
							<vector3d Name="Position" Value="23;51;1.5" />
						</Properties>
						<KeyFrame t="0" i="0" Value0="23;50;1.5" />
						<KeyFrame t="50" i="0" Value0="23;51;1.5" />
					</Animator>
					<StartAnimator Type="SetStates">
						<State Name="Pressed" Children="" />
					</StartAnimator>
				</State>
			</States>
		</SceneNode>
		<SceneNode Type="SpriteNode">
			<Properties>
				<string Name="Name" Value="BagBack" />
				<vector3d Name="Position" Value="0;0;0.2" />
				<vector3d Name="Bounds" Value="54;53;0" />
				<bool Name="CanBeHit" Value="false" />
				<atlasTexture Name="AtlasTexture" Value="QuestBag/BagBack.png" />
			</Properties>
			<States>
				<State Name="Action1_1">
					<Animator Type="KeyFrame">
						<Properties>
							<vector3d Name="Position" Value="0;0;0.2" />
						</Properties>
						<KeyFrame t="0" i="0" Value0="0;1;0.2" />
						<KeyFrame t="190" i="1" Value0="0;-7;0.2" />
						<KeyFrame t="120" i="2" Value0="0;0;0.2" />
						<KeyFrame t="80" i="0" Value0="0;0;0.2" />
						<KeyFrame t="80" i="0" Value0="0;0;0.2" />
					</Animator>
					<StartAnimator Type="SetStates">
						<State Name="Action1_1" Children="" />
					</StartAnimator>
				</State>
				<State Name="Action1_2">
					<Animator Type="KeyFrame">
						<Properties>
							<vector3d Name="Position" Value="0;0;0.2" />
						</Properties>
						<KeyFrame t="0" i="0" Value0="0;1;0.2" />
						<KeyFrame t="190" i="1" Value0="0;-7;0.2" />
						<KeyFrame t="120" i="2" Value0="0;0;0.2" />
						<KeyFrame t="80" i="0" Value0="0;0;0.2" />
						<KeyFrame t="80" i="0" Value0="0;0;0.2" />
					</Animator>
					<StartAnimator Type="SetStates">
						<State Name="Action1_2" Children="" />
					</StartAnimator>
				</State>
				<State Name="Action1_3">
					<Animator Type="KeyFrame">
						<Properties>
							<vector3d Name="Position" Value="0;-37;0.2" />
							<color Name="TintColor" Value="00ffffff" />
						</Properties>
						<KeyFrame t="0" i="0" Value0="0;1;0.2" Value1="ffffffff" />
						<KeyFrame t="250" i="1" Value0="0;-37;0.2" Value1="00ffffff" />
					</Animator>
					<StartAnimator Type="SetStates">
						<State Name="Action1_3" Children="" />
					</StartAnimator>
				</State>
				<State Name="Built">
				</State>
				<State Name="Normal">
					<StartAnimator Type="SetStates">
						<State Name="Normal" Children="" />
					</StartAnimator>
					<StartAnimator Type="SetProps">
						<vector3d Name="Position" Value="0;0;0.2" />
						<color Name="TintColor" Value="ffffffff" />
					</StartAnimator>
				</State>
				<State Name="NormalHover">
					<StartAnimator Type="SetStates">
						<State Name="NormalHover" Children="" />
					</StartAnimator>
				</State>
				<State Name="Press">
					<Animator Type="KeyFrame">
						<Properties>
							<vector3d Name="Position" Value="0;0;0.2" />
						</Properties>
						<KeyFrame t="0" i="0" Value0="0;1;0.2" />
						<KeyFrame t="190" i="2" Value0="0;-7;0.2" />
						<KeyFrame t="120" i="1" Value0="0;0;0.2" />
						<KeyFrame t="80" i="0" Value0="0;0;0.2" />
						<KeyFrame t="80" i="0" Value0="0;0;0.2" />
					</Animator>
					<StartAnimator Type="SetStates">
						<State Name="Press" Children="" />
					</StartAnimator>
				</State>
				<State Name="Pressed">
					<Animator Type="KeyFrame">
						<Properties>
							<vector3d Name="Position" Value="0;1;0.2" />
						</Properties>
						<KeyFrame t="0" i="0" Value0="0;0;0.2" />
						<KeyFrame t="50" i="0" Value0="0;1;0.2" />
					</Animator>
					<StartAnimator Type="SetStates">
						<State Name="Pressed" Children="" />
					</StartAnimator>
				</State>
			</States>
		</SceneNode>
		<SceneNode Type="SpriteNode">
			<Properties>
				<string Name="Name" Value="CakeAndBaton" />
				<vector3d Name="Position" Value="0;0;0.8" />
				<vector3d Name="Bounds" Value="54;53;0" />
				<bool Name="CanBeHit" Value="false" />
				<atlasTexture Name="AtlasTexture" Value="QuestBag/CakeBaton.png" />
			</Properties>
			<States>
				<State Name="Action1_1">
					<Animator Type="KeyFrame">
						<Properties>
							<vector3d Name="Position" Value="0;0;0.8" />
						</Properties>
						<KeyFrame t="0" i="0" Value0="0;1;0.8" />
						<KeyFrame t="20" i="0" Value0="0;1;0.8" />
						<KeyFrame t="190" i="1" Value0="0;-11;0.8" />
						<KeyFrame t="150" i="2" Value0="0;1;0.8" />
						<KeyFrame t="80" i="0" Value0="0;-1;0.8" />
						<KeyFrame t="50" i="0" Value0="0;0;0.8" />
					</Animator>
					<StartAnimator Type="SetStates">
						<State Name="Action1_1" Children="" />
					</StartAnimator>
				</State>
				<State Name="Action1_2">
					<Animator Type="KeyFrame">
						<Properties>
							<vector3d Name="Position" Value="0;-40;0.8" />
							<color Name="TintColor" Value="00ffffff" />
						</Properties>
						<KeyFrame t="0" i="0" Value0="0;1;0.8" Value1="ffffffff" />
						<KeyFrame t="20" i="0" Value0="0;1;0.8" Value1="ffffffff" />
						<KeyFrame t="250" i="1" Value0="0;-40;0.8" Value1="00ffffff" />
					</Animator>
					<StartAnimator Type="SetStates">
						<State Name="Action1_2" Children="" />
					</StartAnimator>
				</State>
				<State Name="Action1_3">
					<StartAnimator Type="SetStates">
						<State Name="Action1_3" Children="" />
					</StartAnimator>
				</State>
				<State Name="Built">
				</State>
				<State Name="Normal">
					<StartAnimator Type="SetStates">
						<State Name="Normal" Children="" />
					</StartAnimator>
					<StartAnimator Type="SetProps">
						<vector3d Name="Position" Value="0;0;0.8" />
						<color Name="TintColor" Value="ffffffff" />
					</StartAnimator>
				</State>
				<State Name="NormalHover">
					<StartAnimator Type="SetStates">
						<State Name="NormalHover" Children="" />
					</StartAnimator>
				</State>
				<State Name="Press">
					<Animator Type="KeyFrame">
						<Properties>
							<vector3d Name="Position" Value="0;0;0.8" />
						</Properties>
						<KeyFrame t="0" i="0" Value0="0;1;0.8" />
						<KeyFrame t="20" i="0" Value0="0;1;0.8" />
						<KeyFrame t="190" i="2" Value0="0;-11;0.8" />
						<KeyFrame t="150" i="1" Value0="0;1;0.8" />
						<KeyFrame t="80" i="0" Value0="0;-1;0.8" />
						<KeyFrame t="50" i="0" Value0="0;0;0.8" />
					</Animator>
					<StartAnimator Type="SetStates">
						<State Name="Press" Children="" />
					</StartAnimator>
				</State>
				<State Name="Pressed">
					<Animator Type="KeyFrame">
						<Properties>
							<vector3d Name="Position" Value="0;1;0.8" />
						</Properties>
						<KeyFrame t="0" i="0" Value0="0;0;0.8" />
						<KeyFrame t="50" i="0" Value0="0;1;0.8" />
					</Animator>
					<StartAnimator Type="SetStates">
						<State Name="Pressed" Children="" />
					</StartAnimator>
				</State>
			</States>
		</SceneNode>
		<SceneNode Type="SpriteNode">
			<Properties>
				<string Name="Name" Value="Bublic" />
				<vector3d Name="Position" Value="0;0;0.4" />
				<vector3d Name="Bounds" Value="54;53;0" />
				<bool Name="CanBeHit" Value="false" />
				<atlasTexture Name="AtlasTexture" Value="QuestBag/Bublic.png" />
			</Properties>
			<States>
				<State Name="Action1_1">
					<Animator Type="KeyFrame">
						<Properties>
							<vector3d Name="Position" Value="0;0;0.4" />
						</Properties>
						<KeyFrame t="0" i="0" Value0="0;2;0.4" />
						<KeyFrame t="20" i="0" Value0="0;2;0.4" />
						<KeyFrame t="210" i="1" Value0="0;-12;0.4" />
						<KeyFrame t="170" i="2" Value0="0;1;0.4" />
						<KeyFrame t="80" i="0" Value0="0;-1;0.4" />
						<KeyFrame t="50" i="0" Value0="0;0;0.4" />
					</Animator>
					<StartAnimator Type="SetStates">
						<State Name="Action1_1" Children="" />
					</StartAnimator>
				</State>
				<State Name="Action1_2">
					<Animator Type="KeyFrame">
						<Properties>
							<vector3d Name="Position" Value="0;0;0.4" />
						</Properties>
						<KeyFrame t="0" i="0" Value0="0;2;0.4" />
						<KeyFrame t="20" i="0" Value0="0;2;0.4" />
						<KeyFrame t="210" i="1" Value0="0;-12;0.4" />
						<KeyFrame t="170" i="2" Value0="0;1;0.4" />
						<KeyFrame t="80" i="0" Value0="0;-1;0.4" />
						<KeyFrame t="50" i="0" Value0="0;0;0.4" />
					</Animator>
					<StartAnimator Type="SetStates">
						<State Name="Action1_2" Children="" />
					</StartAnimator>
				</State>
				<State Name="Action1_3">
					<Animator Type="KeyFrame">
						<Properties>
							<vector3d Name="Position" Value="0;-50;0.4" />
							<color Name="TintColor" Value="00ffffff" />
						</Properties>
						<KeyFrame t="0" i="0" Value0="0;2;0.4" Value1="ffffffff" />
						<KeyFrame t="20" i="0" Value0="0;2;0.4" Value1="ffffffff" />
						<KeyFrame t="280" i="1" Value0="0;-50;0.4" Value1="00ffffff" />
					</Animator>
					<StartAnimator Type="SetStates">
						<State Name="Action1_3" Children="" />
					</StartAnimator>
				</State>
				<State Name="Built">
				</State>
				<State Name="Normal">
					<StartAnimator Type="SetStates">
						<State Name="Normal" Children="" />
					</StartAnimator>
					<StartAnimator Type="SetProps">
						<color Name="TintColor" Value="ffffffff" />
						<vector3d Name="Position" Value="0;0;0.4" />
					</StartAnimator>
				</State>
				<State Name="NormalHover">
					<StartAnimator Type="SetStates">
						<State Name="NormalHover" Children="" />
					</StartAnimator>
				</State>
				<State Name="NormalKillHover">
					<StartAnimator Type="SetStates">
						<State Name="NormalKillHover" Children="" />
					</StartAnimator>
				</State>
				<State Name="Press">
					<Animator Type="KeyFrame">
						<Properties>
							<vector3d Name="Position" Value="0;0;0.4" />
						</Properties>
						<KeyFrame t="0" i="0" Value0="0;2;0.4" />
						<KeyFrame t="20" i="0" Value0="0;2;0.4" />
						<KeyFrame t="210" i="2" Value0="0;-12;0.4" />
						<KeyFrame t="170" i="1" Value0="0;1;0.4" />
						<KeyFrame t="80" i="0" Value0="0;-1;0.4" />
						<KeyFrame t="50" i="0" Value0="0;0;0.4" />
					</Animator>
					<StartAnimator Type="SetStates">
						<State Name="Press" Children="" />
					</StartAnimator>
				</State>
				<State Name="Pressed">
					<Animator Type="KeyFrame">
						<Properties>
							<vector3d Name="Position" Value="0;2;0.4" />
						</Properties>
						<KeyFrame t="0" i="0" Value0="0;0;0.4" />
						<KeyFrame t="50" i="0" Value0="0;2;0.4" />
					</Animator>
					<StartAnimator Type="SetStates">
						<State Name="Pressed" Children="" />
					</StartAnimator>
				</State>
			</States>
		</SceneNode>
	</SceneNode>
	<SceneNode Type="TextNode">
		<Properties>
			<string Name="Name" Value="HitArea" />
			<vector3d Name="Position" Value="1;0;0" />
			<vector3d Name="Bounds" Value="54;62;0" />
		</Properties>
	</SceneNode>
	<SceneNode Type="SpriteNode">
		<Properties>
			<string Name="Name" Value="Marker" />
			<vector3d Name="Position" Value="49;51;2" />
			<vector3d Name="Bounds" Value="28;24;0" />
			<vector2d Name="PivotPoint" Value="14;22" />
			<color Name="TintColor" Value="00ffffff" />
			<bool Name="CanBeHit" Value="false" />
			<atlasTexture Name="AtlasTexture" Value="Common/tick.png" />
		</Properties>
		<States>
			<State Name="Building">
				<StartAnimator Type="SetProps">
					<color Name="TintColor" Value="00ffffff" />
				</StartAnimator>
			</State>
			<State Name="Built">
				<StartAnimator Type="SetProps">
					<color Name="TintColor" Value="00ffffff" />
				</StartAnimator>
			</State>
			<State Name="Normal">
				<StartAnimator Type="SetProps">
					<color Name="TintColor" Value="00ffffff" />
				</StartAnimator>
			</State>
			<State Name="Selected">
				<Animator Type="KeyFrame">
					<Properties>
						<vector3d Name="Position" Value="49;51;2" />
						<vector3d Name="Scale" Value="1;1;1" />
						<color Name="TintColor" Value="ffffffff" />
					</Properties>
					<KeyFrame t="0" i="0" Value0="49;51;2" Value1="1;1;1" Value2="00ffffff" />
					<KeyFrame t="150" i="0" Value0="49;51;2" Value1="1;1;1" Value2="00ffffff" />
					<KeyFrame t="0" i="0" Value0="35;42;2" Value1="0;0;1" Value2="ffffffff" />
					<KeyFrame t="100" i="0" Value0="44;35;2" Value1="0.8;1.2;1" Value2="ffffffff" />
					<KeyFrame t="100" i="0" Value0="49;51;2" Value1="1.1;0.9;1" Value2="ffffffff" />
					<KeyFrame t="50" i="0" Value0="49;51;2" Value1="1;1;1" Value2="ffffffff" />
				</Animator>
			</State>
		</States>
	</SceneNode>
	<SceneNode Type="ControlNode">
		<Properties>
			<string Name="Name" Value="HoverGlow" />
			<vector3d Name="Position" Value="26;41;0" />
			<bool Name="CanBeHit" Value="false" />
			<string Name="TemplateName" Value="HoverGlow1" />
		</Properties>
		<States>
			<State Name="Building">
				<StartAnimator Type="SetStates">
					<State Name="Building" Children="" />
				</StartAnimator>
			</State>
			<State Name="Built">
				<StartAnimator Type="SetStates">
					<State Name="Built" Children="" />
				</StartAnimator>
			</State>
			<State Name="DeficitHighlight">
				<StartAnimator Type="SetStates">
					<State Name="DeficitHighlight" Children="" />
				</StartAnimator>
			</State>
			<State Name="DeficitHover">
				<StartAnimator Type="SetStates">
					<State Name="DeficitHover" Children="" />
				</StartAnimator>
			</State>
			<State Name="DisableHover">
				<StartAnimator Type="SetStates">
					<State Name="DisableHover" Children="" />
				</StartAnimator>
			</State>
			<State Name="Impending">
				<StartAnimator Type="SetStates">
					<State Name="Impending" Children="" />
				</StartAnimator>
			</State>
			<State Name="ImpendingOff">
				<StartAnimator Type="SetStates">
					<State Name="ImpendingOff" Children="" />
				</StartAnimator>
			</State>
			<State Name="Lock">
				<StartAnimator Type="SetStates">
					<State Name="Lock" Children="" />
				</StartAnimator>
			</State>
			<State Name="Normal">
				<StartAnimator Type="SetStates">
					<State Name="Normal" Children="" />
				</StartAnimator>
			</State>
			<State Name="NormalHighlight">
				<StartAnimator Type="SetStates">
					<State Name="NormalHighlight" Children="" />
				</StartAnimator>
			</State>
			<State Name="NormalHover">
				<StartAnimator Type="SetStates">
					<State Name="NormalHover" Children="" />
				</StartAnimator>
			</State>
			<State Name="NormalKillHover">
				<StartAnimator Type="SetStates">
					<State Name="NormalKillHover" Children="" />
				</StartAnimator>
			</State>
			<State Name="Selected">
				<StartAnimator Type="SetStates">
					<State Name="Selected" Children="" />
				</StartAnimator>
			</State>
		</States>
	</SceneNode>
	<SceneNode Type="ControlNode">
		<Properties>
			<string Name="Name" Value="ProducePlate" />
			<vector3d Name="Position" Value="33;-22;3" />
			<bool Name="CanBeHit" Value="false" />
			<string Name="TemplateName" Value="ProducePlate" />
		</Properties>
	</SceneNode>
	<SceneNode Type="BaseNode" ClassOverride="GSplineNode">
		<Properties>
			<string Name="Name" Value="SpawnSpline" />
			<vector3d Name="Position" Value="-40;8;3000" />
			<vector3d Name="Bounds" Value="136;100;0" />
			<color Name="TintColor" Value="ff99d7ff" />
			<string Name="Vertices" Value="0;29,32;40,21;72,66;56,109;73,99;38,136;28" />
		</Properties>
	</SceneNode>
	<SceneNode Type="ControlNode" ClassOverride="GMarkerNode">
		<Properties>
			<string Name="Name" Value="WorkerLookPosition" />
			<vector3d Name="Position" Value="26;44;0" />
			<vector3d Name="Bounds" Value="18;18;100" />
			<vector2d Name="PivotPoint" Value="9;9" />
			<bool Name="CanBeHit" Value="false" />
		</Properties>
	</SceneNode>
</SceneNode>
