<?xml version="1.0"?>
<SceneNode Type="BaseNode">
	<Properties>
		<string Name="Name" Value="GoalItemList" />
		<bool Name="Visible" Value="false" />
		<vector3d Name="Bounds" Value="50;62;0" />
	</Properties>
	<SceneNode Type="ControlNode">
		<Properties>
			<string Name="Name" Value="Element" />
			<vector3d Name="Bounds" Value="23;26;0" />
			<bool Name="IsFocusOnHover" Value="true" />
		</Properties>
		<SceneNode Type="SpriteNode">
			<Properties>
				<string Name="Name" Value="Circle" />
				<vector3d Name="Bounds" Value="26;27;0" />
				<bool Name="CanBeHit" Value="false" />
				<atlasTexture Name="AtlasTexture" Value="../Goals/Circle.png" />
			</Properties>
		</SceneNode>
		<SceneNode Type="SpriteNode">
			<Properties>
				<string Name="Name" Value="Checker" />
				<bool Name="Visible" Value="false" />
				<vector3d Name="Position" Value="5;7;0.01" />
				<vector3d Name="Bounds" Value="16;16;0" />
				<string Name="DefaultState" Value="NotPassed" />
				<bool Name="CanBeHit" Value="false" />
				<bool Name="FlipX" Value="true" />
				<atlasTexture Name="AtlasTexture" Value="../Goals/Check.png" />
			</Properties>
			<States>
				<State Name="NotPassed">
					<StartAnimator Type="SetProps">
						<bool Name="Visible" Value="false" />
					</StartAnimator>
				</State>
				<State Name="Passed">
					<StartAnimator Type="SetProps">
						<bool Name="Visible" Value="true" />
					</StartAnimator>
				</State>
			</States>
		</SceneNode>
	</SceneNode>
</SceneNode>
