<?xml version="1.0"?>
<SceneNode Type="BaseNode">
	<Properties>
		<string Name="Name" Value="Game_Play_SkipButton" />
		<bool Name="Visible" Value="false" />
		<vector3d Name="Bounds" Value="67;64;0" />
	</Properties>
	<SceneNode Type="SpriteNode">
		<Properties>
			<string Name="Name" Value="bg" />
			<bool Name="Visible" Value="false" />
			<vector3d Name="Bounds" Value="64;64;0" />
		</Properties>
		<States>
			<State Name="Hide">
				<StartAnimator Type="SetProps">
					<bool Name="Visible" Value="false" />
				</StartAnimator>
			</State>
			<State Name="Normal">
				<StartAnimator Type="SetProps">
					<atlasTexture Name="AtlasTexture" Value="" />
				</StartAnimator>
			</State>
			<State Name="NormalHover">
				<StartAnimator Type="SetProps">
					<atlasTexture Name="AtlasTexture" Value="" />
				</StartAnimator>
			</State>
			<State Name="Show">
				<StartAnimator Type="SetProps">
					<bool Name="Visible" Value="true" />
				</StartAnimator>
			</State>
		</States>
	</SceneNode>
</SceneNode>
