<?xml version="1.0"?>
<SceneNode Type="BaseNode">
	<Uses>
		<CustomNodesPlugin Name="SolarNodesPlugin.dll" Version="442" />
	</Uses>
	<Properties>
		<string Name="Name" Value="QuestCudgel" />
		<vector3d Name="Bounds" Value="33;16;0" />
	</Properties>
	<States>
		<State Name="Normal">
			<StartAnimator Type="SetStates">
				<State Name="Normal" Children="" />
			</StartAnimator>
		</State>
	</States>
	<SceneNode Type="ControlNode">
		<Properties>
			<string Name="Name" Value="Bg" />
			<vector3d Name="Bounds" Value="72;79;0" />
			<string Name="DefaultState" Value="Normal" />
			<string Name="TemplateName" Value="QuestObjects" />
		</Properties>
		<States>
			<State Name="Appear">
				<StartAnimator Type="SetStates">
					<State Name="QuestCudgel" Children="" />
					<State Name="Appear" Children="" />
				</StartAnimator>
			</State>
			<State Name="Built">
				<StartAnimator Type="SetStates">
					<State Name="Built" Children="" />
				</StartAnimator>
			</State>
			<State Name="Normal">
				<Animator Type="KeyFrame" Dummy="1">
					<KeyFrame t="0" i="0" />
					<KeyFrame t="10" i="0" />
				</Animator>
				<EndAnimator Type="SetStates">
					<State Name="QuestCudgel" Children="" />
				</EndAnimator>
			</State>
			<State Name="NormalHover">
				<StartAnimator Type="SetStates">
					<State Name="NormalHover" Children="" />
				</StartAnimator>
			</State>
			<State Name="NormalKillHover">
				<StartAnimator Type="SetStates">
					<State Name="NormalKillHover" Children="" />
				</StartAnimator>
			</State>
		</States>
	</SceneNode>
	<SceneNode Type="TextNode">
		<Properties>
			<string Name="Name" Value="HitArea" />
			<vector3d Name="Position" Value="-37;-79;0" />
			<vector3d Name="Bounds" Value="71;98;0" />
		</Properties>
	</SceneNode>
	<SceneNode Type="ControlNode">
		<Properties>
			<string Name="Name" Value="HoverGlow" />
			<vector3d Name="Position" Value="0;0;1.09" />
			<bool Name="CanBeHit" Value="false" />
			<string Name="TemplateName" Value="HoverGlow1" />
		</Properties>
		<States>
			<State Name="Building">
				<StartAnimator Type="SetStates">
					<State Name="Building" Children="" />
				</StartAnimator>
			</State>
			<State Name="Built">
				<StartAnimator Type="SetStates">
					<State Name="Built" Children="" />
				</StartAnimator>
			</State>
			<State Name="DeficitHighlight">
				<StartAnimator Type="SetStates">
					<State Name="DeficitHighlight" Children="" />
				</StartAnimator>
			</State>
			<State Name="DeficitHover">
				<StartAnimator Type="SetStates">
					<State Name="DeficitHover" Children="" />
				</StartAnimator>
			</State>
			<State Name="DisableHover">
				<StartAnimator Type="SetStates">
					<State Name="DisableHover" Children="" />
				</StartAnimator>
			</State>
			<State Name="Impending">
				<StartAnimator Type="SetStates">
					<State Name="Impending" Children="" />
				</StartAnimator>
			</State>
			<State Name="ImpendingOff">
				<StartAnimator Type="SetStates">
					<State Name="ImpendingOff" Children="" />
				</StartAnimator>
			</State>
			<State Name="Lock">
				<StartAnimator Type="SetStates">
					<State Name="Lock" Children="" />
				</StartAnimator>
			</State>
			<State Name="Normal">
				<StartAnimator Type="SetStates">
					<State Name="Normal" Children="" />
				</StartAnimator>
			</State>
			<State Name="NormalHighlight">
				<StartAnimator Type="SetStates">
					<State Name="NormalHighlight" Children="" />
				</StartAnimator>
			</State>
			<State Name="NormalHover">
				<StartAnimator Type="SetStates">
					<State Name="NormalHover" Children="" />
				</StartAnimator>
			</State>
			<State Name="NormalKillHover">
				<StartAnimator Type="SetStates">
					<State Name="NormalKillHover" Children="" />
				</StartAnimator>
			</State>
			<State Name="Selected">
				<StartAnimator Type="SetStates">
					<State Name="Selected" Children="" />
				</StartAnimator>
			</State>
		</States>
	</SceneNode>
</SceneNode>
