<?xml version="1.0"?>
<ObjectsConfiguration>

	<!-- Время одного взаиможейтвия персонажа с объектом (например время удара топором) -->
	<WorkerAction Name="Worker1">
		<!-- если время разное на каждый дром можно указывать так AnimTime="300;400;500" -->
		<State Postfix="ProduceStone" AnimTime="675" ActionTime="400"/>
		<State Postfix="ProduceMetal" AnimTime="675" ActionTime="400"/>
		<State Postfix="Take" AnimTime="675" ActionTime="420"/>
		<State Postfix="Action" AnimTime="1600" ActionTime="1600"/>
		<State Postfix="Dig" AnimTime="675" ActionTime="400"/>
		<State Postfix="Repairing" AnimTime="765" ActionTime="580"/>
		<State Postfix="Gathering" AnimTime="675" ActionTime="200;360"/>
		<State Postfix="Hatching" AnimTime="675" ActionTime="400"/>
	</WorkerAction>

	<WorkerAction Name="CharacterTroll1">
		<State Postfix="Chop" AnimTime="900" ActionTime="600"/>
		<State Postfix="Dig" AnimTime="900" ActionTime="310"/>
		<State Postfix="Fight" AnimTime="1200"/>
		<State Postfix="Demolish" AnimTime="1000" ActionTime="310;510"/>
		<State Postfix="Take" AnimTime="645"/>
	</WorkerAction>

	<WorkerAction Name="CharacterWizard1">
		<State Postfix="Prey" AnimTime="1100"/>
		<State Postfix="Spellcast" AnimTime="900"/>
		<State Postfix="Fight" AnimTime="900" ActionTime="400"/>
	</WorkerAction>

	<WorkerAction Name="Player1">
		<State Postfix="Take" AnimTime="1060"/>
		<State Postfix="Fight" AnimTime="640"/>
		<State Postfix="Prey" AnimTime="740"/>
		<State Postfix="Talk" AnimTime="940"/>
	</WorkerAction>

</ObjectsConfiguration>
