<?xml version="1.0" encoding="utf-16"?>
<Dictionary>
  <s n="credits">
  </s>
  <s n="Credits_Title">CREDITS</s>
  <s n="Credits_DirTitle">Project director</s>
  <s n="Credits_Dir">Vladimir Bulanenko</s>
  <s n="Credits_PMTitle">Project Manager</s>
  <s n="Credits_PM">Dmitriy Tsurikov</s>
  <s n="Credits_LPTitle">Lead Programmer</s>
  <s n="Credits_LP">Dmitry Smirnov</s>
  <s n="Credits_PTitle">Programmers</s>
  <s n="Credits_P">Vycheslav Cherednik
Vycheslav Sidach</s>
  <s n="Credits_ADTitle">Art Director</s>
  <s n="Credits_AD">Alexey Bulanenko</s>
  <s n="Credits_LDTitle">Lead Designer</s>
  <s n="Credits_LD">Anna Fedorenko </s>
  <s n="Credits_DTitle">Designers</s>
  <s n="Credits_D">Anna Kovalchuk
Alex Shugurov
Irina Gostischeva
Ian Proshenko
Andrew Palyanov
Julia Belostotskaya
Alexander Leontenko
Vyacheslav Oleynik</s>
  <s n="Credits_GDTitle">Game Designers</s>
  <s n="Credits_GD">Nadezhda Goroshnikova
Vladislav Eroshenko</s>
  <s n="Credits_VisTitle">Lead animation &amp; game FX</s>
  <s n="Credits_Vis">Alexander Bespalov</s>
  <s n="Credits_TDTitle">Technical Designers</s>
  <s n="Credits_TD">Victoria Tischenko
Nataly Vasilenko</s>
  <s n="Credits_ScTitle">Scenarist</s>
  <s n="Credits_Sc">Oleg Gaevoy</s>
  <s n="Credits_APTitle">Art Producer</s>
  <s n="Credits_AP">Maxim Mihaelis</s>
  <s n="Credits_CPTitle">Producer</s>
  <s n="Credits_CP">Artem Bochkarev</s>
  <s n="Credits_AviTitle">Animation movies</s>
  <s n="Credits_Avi">ILLUSTRATE Studio</s>
  <s n="Credits_MTitle">Music and Sound FX</s>
  <s n="Credits_M">Rostislav Chaban
Irina Chaban
Roman Ksionda</s>
  <s n="Credits_VoiceTitle">Character Voices</s>
  <s n="Credits_Voice">Darren Polish
April Rose
Tim Simmons 
Nency German
Grant Baciocco
Andy Barnett
David J Dixon
Jehshua Barnes
Julie Jensen</s>
  <s n="Credits_QA">QA</s>
  <s n="Credits_QATitle">Yuri Litvinenko</s>
  <s n="TitleName">Ballad of Solar</s>
  <s n="ContinueBtn">Continue</s>
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  <s n="ProfilesDamaged">Your profiles have been corrupted. Please create a new user profile.</s>
  <s n="ThousandsDelimiter">,</s>
  <s n="GameMenu">Menu</s>
  <s n="InGameMenu">Menu</s>
  <s n="MainMenu_WelcomeTxt">Welcome, #p!</s>
  <s n="MainMenu_ChangePlayerBtn">Change player</s>
  <s n="MainMenu_NewGameBtn">PLAY</s>
  <s n="MainMenu_OptionsBtn">Options</s>
  <s n="MainMenu_CreditsBtn">Credits</s>
  <s n="MainMenu_QuitBtn">Quit</s>
  <s n="Yes">Yes</s>
  <s n="No">No</s>
  <s n="Options_Title">OPTIONS</s>
  <s n="Options_SoundVolume">Sound Volume</s>
  <s n="Options_MusicVolume">Music Volume</s>
  <s n="Options_MuteSound">Sound</s>
  <s n="Options_MuteMusic">Music</s>
  <s n="Options_Fullscreen">Fullscreen</s>
  <s n="Options_Cursor">System cursor</s>
  <s n="Options_AutoWideMode">Widescreen in a window</s>
  <s n="Options_On">On</s>
  <s n="Options_Off">Off</s>
  <s n="Options_CantGoWindow">This game can't run in a window at your current screen resolution. Increase your screen resolution and try again.</s>
  <s n="SelectPlayer_SelectPlayerTxt">Select profile</s>
  <s n="SelectPlayer_NewPlayerBtn">Create</s>
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  <s n="SelectPlayerInputName_TitleTxt">Please enter your name</s>
  <s n="SelectPlayer">Please enter your name</s>
  <s n="MoneyDollar">$#p</s>
  <s n="GuestsSign">#p</s>
  <s n="InGameMenu_TitleTxt">Pause Menu</s>
  <s n="InGameMenu_ExitGameBtn">Main Menu</s>
  <s n="InGameMenu_RestartBtn">Restart</s>
  <s n="InGameMenu_ResumeBtn">Resume</s>
  <s n="InGameMenu_OptionsBtn">Options</s>
  <s n="InGameMenu_ReturnToMap">Map</s>
  <s n="GamePlay_LEVEL">Level #p</s>
  <s n="GamePlay_LevelText">Level</s>
  <s n="GamePlay_MenuBtn">Menu</s>
  <s n="CloseBtn">OK</s>
  <s n="Map_Menu">Menu</s>
  <s n="Map_Play">Play</s>
  <s n="StartBtn">Start</s>
  <s n="OkBtn">OK</s>
  <s n="CancelBtn">Cancel</s>
  <s n="number_menu_etaps">#p stages</s>
  <s n="Level_End">Level #p completed!</s>
  <s n="number_etaps">#p</s>
  <s n="GamePlay_TutorialClickToContinue">Continue</s>
  <s n="GamePlay_StartLevel">Click to start</s>
  <s n="ProfileNameWarning">Sorry, a profile with this name already exists</s>
  <s n="PlayerName">Solar</s>
  <s n="DisplayName_QuestPotion">Potion</s>
  <s n="DisplayName_QuestApple">Apple</s>
  <s n="DisplayName_QuestTorch">Torch</s>
  <s n="DisplayName_QuestWater">Water</s>
  <s n="DisplayName_QuestShovel">Spade</s>
  <s n="DisplayName_QuestRoot">Root</s>
  <s n="DisplayName_QuestRose">Flower</s>
  <s n="DisplayName_QuestHoney">Honey</s>
  <s n="DisplayName_QuestCrystal">Crystal</s>
  <s n="DisplayName_QuestSheep">Sheep</s>
  <s n="DisplayName_QuestBroom">Broom</s>
  <s n="DisplayName_QuestShield">Shield</s>
  <s n="DisplayName_QuestSword">Sword</s>
  <s n="DisplayName_QuestBell">Harebell</s>
  <s n="DisplayName_QuestFishRod">Rod</s>
  <s n="DisplayName_QuestKey">Key</s>
  <s n="DisplayName_QuestBook">Manuscript</s>
  <s n="DisplayName_QuestMechanism">Mechanism</s>
  <s n="DisplayName_QuestBarrel1">Barrel</s>
  <s n="DisplayName_QuestHammerHead">Hammer head</s>
  <s n="DisplayName_QuestHammer">Hammer</s>
  <s n="DisplayName_QuestHammerHeandle">Hammer handle</s>
  <s n="DisplayName_QuestExplosives">Explosive</s>
  <s n="DisplayName_OnRoadFoodWorm">Worm</s>
  <s n="DisplayName_OnRoadFoodFish">Fish</s>
  <s n="DisplayName_QuestCrossbow">Crossbow</s>
  <s n="DisplayName_QuestBowstring">Bowstring</s>
  <s n="DisplayName_QuestArrow">Arrow</s>
  <s n="DisplayName_QuestAxe">Axe</s>
  <s n="DisplayName_QuestAxeHeandle">Axe handle</s>
  <s n="DisplayName_QuestAxeBlade">Blade</s>
  <s n="DisplayName_QuestGoblin">Goblin</s>
  <s n="DisplayName_QuestCudgel2">Club head</s>
  <s n="DisplayName_QuestCudgel1">Club handle</s>
  <s n="DisplayName_QuestCudgel">Club</s>
  <s n="DisplayName_QuestLight">Magic light</s>
  <s n="DisplayName_QuestElf">Elf Armina</s>
  <s n="DisplayName_QuestFenix">Phoenix Zipper</s>
  <s n="DisplayName_QuestHorse">Horse</s>
  <s n="DisplayName_QuestDog">Dog</s>
  <s n="DisplayName_QuestChild">Child</s>
  <s n="DisplayName_QuestFog">Frog</s>
  <s n="DisplayName_QuestButterfly">Fairy</s>
  <s n="DisplayName_QuestOldMan">Oldman</s>
  <s n="DisplayName_QuestMedallion">Locket</s>
  <s n="DisplayName_QuestHay">Hay</s>
  <s n="DisplayName_QuestCell1">Cage</s>
  <s n="DisplayName_QuestAgreement">Scroll</s>
  <s n="DisplayName_QuestDriade">Dryad Freya</s>
  <s n="DisplayName_QuestRope">Rope</s>
  <s n="DisplayName_QuestSpirit">Ghost</s>
  <s n="DisplayName_QuestPrincess">Princess Lumina</s>
  <s n="DisplayName_QuestEnt">Treant</s>
  <s n="DisplayName_QuestOctopus">Giant octopus</s>
  <s n="DisplayName_QuestGolem">Golem</s>
  <s n="DisplayName_QuestLift">Elevator</s>
  <s n="DisplayName_QuestKing">King Lambert</s>
  <s n="DisplayName_QuestMirror">Mirror</s>
  <s n="DisplayName_QuestEasel">Easel</s>
  <s n="DisplayName_QuestSmithy">Ancient forge</s>
  <s n="DisplayName_QuestBoss">Grogan the Terrible</s>
  <s n="DisplayName_QuestOrc">Orc</s>
  <s n="DisplayName_QuestGnome">Forg the Dwarf</s>
  <s n="DisplayName_QuestMagician">Marvin the Mage</s>
  <s n="DisplayName_QuestTroll">Yord the Troll</s>
  <s n="DisplayName_QuestStoneAltar1">Sacred altar</s>
  <s n="DisplayName_QuestTreeOfLife">Sacred tree</s>
  <s n="ElvenTree">Elven tree</s>
  <s n="GoodEnt">Kind Treant</s>
  <s n="EntInLove">Enamored Treant</s>
  <s n="HungryGnome">Hungry dwarf</s>
  <s n="DancingTree">Tree portal</s>
  <s n="MirrorPain">Mirror of Pain</s>
  <s n="TreeOfLife">Tree of Life</s>
  <s n="SadResident">Sad citizen</s>
  <s n="SadWorker">Sad worker</s>
  <s n="NoisyBoy">Noisy child</s>
  <s n="HappyResident">Happy citizen</s>
  <s n="Seller">Trader</s>
  <s n="SuspiciousDog">Suspicious dog</s>
  <s n="PrincessFrog">The Frog Princess</s>
  <s n="IordWife">Yord's wife</s>
  <s n="Magician">Sage mage</s>
  <s n="GoldFish">Goldfish</s>
  <s n="Security">Dreadful guard</s>
  <s n="FieldOfDreams">Field of Wonder</s>
  <s n="Captain">Elder</s>
  <s n="Stoneater">Stoneater</s>
  <s n="Crystalcus">Crystalcus</s>
  <s n="Hut1">Level 1 Manor</s>
  <s n="Hut2">Level 2 Manor</s>
  <s n="Hut3">Level 3 Manor</s>
  <s n="House1">Level 1 Mansion</s>
  <s n="House2">Level 2 Mansion</s>
  <s n="House3">Level 3 Mansion</s>
  <s n="Mill1">Level 1 Mill</s>
  <s n="Mill2">Level 2 Mill</s>
  <s n="Sawmill1">Level 1 Sawmill</s>
  <s n="Sawmill2">Level 2 Sawmill</s>
  <s n="StoneQuarry1">Level 1 Quarry</s>
  <s n="StoneQuarry2">Level 2 Quarry</s>
  <s n="MajorOffice1">Level 1 Camp</s>
  <s n="MajorOffice2">Level 2 Camp</s>
  <s n="MajorOffice3">Level 3 Camp</s>
  <s n="Repair">Repair</s>
  <s n="Upgrade">Upgrade</s>
  <s n="PutOutFire">Extinguish</s>
  <s n="Capture">Capture</s>
  <s n="MAP      диалоги на карте">
  </s>
  <s n="L88_Map_1_Solar">
  </s>
  <s n="L1_Map_1_Solar">I see ruins ahead. That's not good. I'd better tell the king. </s>
  <s n="L2_Map_1_Solar">The mage's tower is ruined! That's not good...</s>
  <s n="L3_Map_1_Solar">Will you join us, Forg? We could use your skills at making things.</s>
  <s n="L3_Map_2_QuestGnome">Serving Your Grace would be an honor for a humble dwarf. I'll remain at camp and await your orders.</s>
  <s n="L3_Map_3_Solar">I believe the capital is burning. I hope the king and the princess are safe!</s>
  <s n="L4_Map_1_Solar">The king was right! Grogan has kidnapped the princess. Marvin, mark Grogan's lands on the map so we don't lose our way.</s>
  <s n="L5_Map_1_QuestMagician">Your Majesty, we should visit the Elven Woods and gain the support of the elves.</s>
  <s n="L5_Map_2_Solar">You're right, Marvin. Grogan will tear us to pieces if we face him alone.</s>
  <s n="L6_Map_1_QuestElf">Grogan desecrated the Elven Woods! We should purify them.</s>
  <s n="L7_Map_1_Solar">The trees around here are gloomy and twisted, like an old witch's gnarled hand. Climbing one is the last thing on my mind!</s>
  <s n="L7_Map_2_QuestElf">These woods were once a sanctuary of beauty, but then a lonely and dreadful Treant took up residence within them, and he captured and caged a Phoenix. Free the bird, drive away the Treant, and the woods will spring back to life.</s>
  <s n="L8_Map_1_Solar">What's that among the branches?</s>
  <s n="L8_Map_2_QuestElf">An elevator. But it's broken.</s>
  <s n="L9_Map_1_Solar">It's good to be walking on solid ground again! And the alliance we secured with the elves encouraged me. It's time to visit the Coasters!</s>
  <s n="L10_Map_1_QuestMagician">What a beautiful tree! Too bad it's dead...</s>
  <s n="L11_Map_1_QuestGnome">I see snow and ice ahead! We're nearing the land of the dwarves - the land of my brothers!</s>
  <s n="L11_Map_2_QuestTroll">I like snow! I'll make something out of it...</s>
  <s n="L11_Map_3_Solar">No! Yord, I'm already tired of your drawings, and now you want to add snow sculpting? Just stick with sketching, okay?</s>
  <s n="L12_Map_1_Solar">Our explosives triggered a landslide that trapped Yord and Marvin!</s>
  <s n="L13_Map_1_Solar">Look at all of the smoke! We need to extinguish the fire as soon as possible so we can pass through the gorge.</s>
  <s n="L14_Map_1_Solar">The miners' town is ruined, too!</s>
  <s n="L14_Map_2_QuestGnome">These are my people, Solar! We must help them!</s>
  <s n="L15_Map_1_QuestMagician">Crossing this desert will be a big mistake. There's no water, and if the plague infects us, we'll be done for!</s>
  <s n="L15_Map_2_Solar">You're right, Marvin. We should locate the source of the plague and destroy it!</s>
  <s n="L16_Map_1_Solar">The plague is sweeping across the desert like wildfire! Our aid is like a drop of water in an ocean. We need to find the source of the plague and shut it down.</s>
  <s n="L17_Map_1_Solar">Something tells me the evil coming from the shrine is Grogan. But why is there no plague here?</s>
  <s n="L17_Map_2_QuestMagician">This land is already dead, so he's saving his strength.</s>
  <s n="L18_Map_1_QuestMagician">The shrine is close, Solar. But stay your sword. We're not here to die as heroes, only to stop the plague.</s>
  <s n="L18_Map_2_Solar">But I could free Lumiland of sorcery and save Lumina!</s>
  <s n="L18_Map_3_QuestMagician">You're not ready to face Grogan. Your sword is but a toy to him. Our only weapon for now is our cunning.</s>
  <s n="L19_Map_1_Solar">What did that monster do to me? Step back! It could be contagious!</s>
  <s n="L19_Map_2_QuestTroll">Yord not afraid. Yord brave!</s>
  <s n="L19_Map_3_QuestMagician">It looks like the plague! Even I, Marvin the Great, don't know what to do.</s>
  <s n="L20_Map_1_Solar">I don't like this grim forest. According to the map, we'll have to walk in circles to get out of here. Let's find a shortcut.</s>
  <s n="L21_Map_1_QuestFenix">Solar, Armina crossed paths with a group of rioters. She got caught up in the crowd and taken into custody!</s>
  <s n="L21_Map_2_Solar">We should save her! Who can show us the way to the prison?</s>
  <s n="L22_Map_1_QuestMagician">What a magnificent dungeon, even if the ghosts are a little intimidating!</s>
  <s n="L22_Map_2_QuestElf">All the better! The ghosts will scare off any dark elf guards that come our way.</s>
  <s n="L23_Map_1_QuestGnome">The City of Gems is aflame!!! The people knew the whereabouts of the secret passage to Grogan's cave!</s>
  <s n="L24_Map_1_QuestGnome">According to legend, an ancient forge lies hidden in the caves. We should find it before attacking Grogan.</s>
  <s n="L25_Map_1_Solar">The people will feed the fire while we're in the tunnel. So let's go!</s>
  <s n="L26_Map_1_Solar">The Dragon Mountains! This will be warm work... Marvin, can you translate this manuscript?</s>
  <s n="L26_Map_1_QuestMagician">Hmmm... It says, "Only the strong in spirit can approach me." It's another one of Grogan's jokes!</s>
  <s n="L27_Map_1_Solar">Those people really did transport us over the wall! I thought they were going to steal our gold.</s>
  <s n="L27_Map_2_QuestMagician">Solar, this has nothing to do with gold. The portal always opens at a certain time. As for gold, the people had probably already dug it out of our things and divided it among themselves.</s>
  <s n="L27_Map_3_Solar">You let them steal our gold??? Oh... Wait a minute... Now I understand! The first spirit test was for greed. I'm sorry for becoming angry, Marvin.</s>
  <s n="L28_Map_1_QuestDriade">Forgive me, Solar. I didn't mean to tempt you. It was as unexpected for me as it was for you.</s>
  <s n="L28_Map_2_Solar">That's okay, Freya. It was the second spirit test. We'd better get ready for what comes next.</s>
  <s n="L29_Map_1_QuestMagician">You've passed all of the spirit tests, Solar, so you're ready to face Grogan.</s>
  <s n="L29_Map_2_Solar">I've appreciated your sage advice, Marvin. It's been an invaluable companion.</s>
  <s n="L29_Map_3_Solar">And Yord, when this is over, I'm going to build a gallery for your drawings.</s>
  <s n="dialog">
  </s>
  <s n="L88_Dialog_1_1_Solar">
  </s>
  <s n="L1_Dialog_1_1_Solar">Greetings, miller! You look upset.</s>
  <s n="L1_Dialog_1_2_QuestMan1">My mill is broken, so I can't earn a living. My children are starving and searching the woods for food! I ordered lumber for the repairs from Sharp Axes, but debris in the river is blocking the delivery.</s>
  <s n="L1_Dialog_1_3_QuestMan1">Will you remove the debris for me? My worker will help you.</s>
  <s n="L1_Dialog_1_4_Solar">I see what happened! Beavers built a dam, which blocked the river, so someone laid traps to capture them. Let's free the beavers and remove the debris.</s>
  <s n="L2_Dialog_1_1_QuestTroll">Who disturbs Yord? Wife ran away. I cry and draw noodles.</s>
  <s n="L2_Dialog_1_2_Solar">Why noodles?</s>
  <s n="L2_Dialog_1_3_QuestTroll">No food. Hungry. Wanted herbs for soup. Went looking for them. Lost club.</s>
  <s n="L2_Dialog_1_4_Solar">Don't worry! We'll gather the ingredients you need for soup, and then we'll find your club.</s>
  <s n="L2_Dialog_2_1_Solar">Hello ma'am. A troll is looking for his club. Might it be the one you're hiding behind your back?</s>
  <s n="L2_Dialog_2_2_QuestGrandma">Hello young man. I was robbed, too! My jet-powered broom is gone. Find me a new one and I'll give you the club.</s>
  <s n="L2_Dialog_3_1_Solar">Here's your club and some apples to fill your belly. Come with me. We could use your strength when fighting Grogan.</s>
  <s n="L2_Dialog_3_2_QuestTroll">Apple soup! Good. Want more. I'll join you. Will draw when we rest.</s>
  <s n="L2_Dialog_6_1_Solar">That's the creature that stole the old hag's broom! I'll teach it a thing or two!</s>
  <s n="L3_Dialog_1_1_Solar">Greetings, blacksmith. What happened here?</s>
  <s n="L3_Dialog_1_2_QuestGnome">Grogan destroyed the city and the king retreated to the caves. And I lost my tools! My broom is the only thing I have left.</s>
  <s n="L3_Dialog_2_1_Solar">Greetings, mage! Where can I find King Lambert? I'm Prince Solar, your neighbor.</s>
  <s n="L3_Dialog_2_2_QuestMagician">Grogan destroyed the capital and then Lumiland fell, but the king is safe. Follow me.</s>
  <s n="L4_Dialog_1_1_QuestMagician">Before we search for the king, we need to help the people here. Put out the fires and rebuild the houses.</s>
  <s n="L4_Dialog_2_1_QuestMagician">The king is hiding in one of the underground caves. The altars contain the keys to the caves. Search the altars for the keys.</s>
  <s n="L4_Dialog_2_2_Solar">Thank you, great mage! We're glad to have you with us.</s>
  <s n="L4_Dialog_3_1_Solar">Hello young man. Do you know where the underground caves are?</s>
  <s n="L4_Dialog_3_2_QuestChild">No, but my dad does. He's the stableman. He can't help you right now because some horses ran off and he needs to gather them. Help him, and then he'll show you the caves.</s>
  <s n="L4_Dialog_4_1_QuestMan">My horsies! Thank you! The underground caves are down this path. Three of the caves are locked and require a key. You'll find a locket in each one. Use the lockets to open the cave in which the king is hiding.</s>
  <s n="L4_Dialog_5_1_QuestKing">Solar! I'm glad you're here! The old sorcerer Grogan amassed a huge army and attacked the capital.</s>
  <s n="L4_Dialog_5_2_QuestKing">We lost the battle and he took my daughter. I locked myself into this cave to grieve.</s>
  <s n="L4_Dialog_5_3_Solar">Don't worry, your majesty! I'll find the princess and bring her back!</s>
  <s n="L5_Dialog_1_1_QuestMan">Grogan destroyed our homes, so the people have nowhere to live and are leaving. Soon, the king will have no subjects to rule.</s>
  <s n="L5_Dialog_1_2_QuestMan">Your mage went to convince the refugees to stay but he lost his way. And now a goblin is refusing to let him leave the woods.</s>
  <s n="L5_Dialog_1_3_Solar">We need our mage! But we can't see a thing because of the smoke. We'll extinguish the fire, and then we'll look for your people.</s>
  <s n="L5_Dialog_1_3_1_QuestMan">Help me to repair the sawmill and the houses. That will encourage the people to return.</s>
  <s n="L5_Dialog_2_1_QuestMan">Help me to clear the debris and fill the hole in our road. Grogan decimated this place...</s>
  <s n="L5_Dialog_2_2_Solar">We also have to get rid of the goblin and free the mage.</s>
  <s n="L5_Dialog_3_1_Solar">Now let's deal with the darkness at the entrance to the Elven Woods.</s>
  <s n="L5_Dialog_3_2_QuestMan">Water the sacred tree, and the elves will welcome you as one of their own.</s>
  <s n="L6_Dialog_1_1_Solar">Hello, child! Aren't you afraid of being alone in the woods?</s>
  <s n="L6_Dialog_1_2_QuestChild">I'm not a child! I'm 8! I stepped away from my granny to go exploring, and now I'm lost...</s>
  <s n="L6_Dialog_1_3_Solar">Let's find your granny.</s>
  <s n="L6_Dialog_2_1_QuestElf">Ow! That hurts!</s>
  <s n="L6_Dialog_2_2_QuestMagician">The arrow is poisonous. She won't last long.</s>
  <s n="L6_Dialog_2_3_QuestTroll">Finish her. She deserves a clean death.</s>
  <s n="L6_Dialog_2_4_QuestChild">No! My granny is a healer! She can help you!</s>
  <s n="L6_Dialog_3_1_QuestGrandma1">Oh, child! I've been looking for you!</s>
  <s n="L6_Dialog_3_2_Solar">Hello, healer. Here's your grandson. We found a wounded elf in the woods. Can you help her?</s>
  <s n="L6_Dialog_3_3_QuestGrandma1">Bring me a magic root and I'll make healing a potion. Here - take this shovel.</s>
  <s n="L6_Dialog_4_1_Solar">Here are the roots, healer. Make your potion!</s>
  <s n="L6_Dialog_4_2_QuestGrandma1">Patience! It won't take long.</s>
  <s n="L6_Dialog_5_1_QuestOldMan">Greetings, traveler. This is a dangerous place to be: a goblin lives nearby! It keeps popping up and scaring everyone off.</s>
  <s n="L6_Dialog_5_2_Solar">No sweat. I've dealt with goblins. We'll lure him out with fried fish and then give him the beating he deserves!</s>
  <s n="L6_Dialog_6_1_QuestElf">There is the goblin! I need my bow in order to rid you of it.</s>
  <s n="L6_Dialog_7_1_QuestElf">I missed? Impossible! Ask Forg to make a cage.</s>
  <s n="L6_Dialog_8_1_Solar">Curses! It broke the cage and escaped!</s>
  <s n="L6_Dialog_8_2_QuestMagician">We need magic. Let's ask the woods to turn it into something harmless.</s>
  <s n="L7_Dialog_1_1_QuestElf">Fairies can help you with the purification ritual. Give them some honey.</s>
  <s n="L7_Dialog_2_1_Solar">What kind of houses are these? I've never seen anything like them!</s>
  <s n="L7_Dialog_2_1_QuestElf">Stone Mansions, but even they couldn't hold up against Grogan's earthquakes. Look! A giant stone is blocking the quarry!</s>
  <s n="L7_Dialog_3_1_QuestElf">Good job! Now repair the quarry so you'll have a steady supply of stones for restoring the Mansions.</s>
  <s n="L8_Dialog_6_1_QuestElf">I have a weapon you can use against the Treant. I'll give it to you after you find my children. They ran off this morning to play hide-and-seek, and I haven't seen them since.</s>
  <s n="L8_Dialog_1_1_Solar">Hey! Old man! Seen any kids around here?</s>
  <s n="L8_Dialog_1_2_QuestOldMan">They disappeared into the woods. But you won't be able to find them on your own. Bring me my locket, and I'll help. I lost it near the altar.</s>
  <s n="L8_Dialog_9_1_QuestOldMan">My locket! Oh, thank you! Okay, kids, stop hiding, or I'll find you and box your ears!</s>
  <s n="L8_Dialog_8_1_QuestElf">You found my kids! Thank you! Take this bow and then go see the druids. They'll tell you what to do.</s>
  <s n="L8_Dialog_7_1_Solar">Greetings, son of the woods. An evil Treant has captured a phoenix. How can we set it free?</s>
  <s n="L8_Dialog_7_2_QuestOldMan1">Help me catch the silvan, and I'll give you some ointment as a reward. If you shoot the Treant with an arrow you've dipped in the ointment, it'll turn into a tree.</s>
  <s n="L8_Dialog_2_2_QuestMagician">We could use a dog to find the goblin.</s>
  <s n="L8_Dialog_2_1_Solar">There it is! Get it!</s>
  <s n="L8_Dialog_3_1_QuestOldMan1">Gotcha! Thank you, prince! Here's your ointment.</s>
  <s n="L8_Dialog_5_1_QuestFenix">I'm Zipper the Phoenix. You helped me in a time of trouble. Now I owe you.</s>
  <s n="L8_Dialog_5_2_Solar">Then join us, Zipper.</s>
  <s n="L9_Dialog_1_1_Solar">The flames of the phoenix have attracted some unwelcome guests. We could try paying them off to avoid a fight...</s>
  <s n="L9_Dialog_1_2_QuestElf">We're broke. Grogan destroyed our houses and we have no income. We do have the quarry, though... We might stand a chance after all.</s>
  <s n="L9_Dialog_2_1_QuestOldMan">Thank you for repairing my house. Here's the part you need for the elevator. My neighbor has one, too. Ask him for it.</s>
  <s n="L9_Dialog_5_1_QuestOldMan">An elevator part you say? I do have something mechanical. It could be a part for an elevator. I hid another one like it in a chest in the woods. You can have it, too, if you fetch it.</s>
  <s n="L9_Dialog_3_1_QuestElf">Goblins don't understand diplomacy! And I'm done paying them off! Give me my crossbow!</s>
  <s n="L9_Dialog_4_1_Solar">The goblins will remember your hospitality. We need fuel for the elevator. Ask Forg. Maybe he can come up with something.</s>
  <s n="L10_Dialog_1_1_Solar">An octopus crawled up on the shore near this village, and a pair of evil spirits are guarding it. Deal with spirits first, and then take care of the octopus.</s>
  <s n="L10_Dialog_1_2_QuestMagician">To ward off the evil spirits, I'll need the power of crystal. I saw two veins of crystal nearby.</s>
  <s n="L10_Dialog_2_1_Solar">Now let's make a cage in which to catch the octopus. We'll need wood, stone and bait.</s>
  <s n="L10_Dialog_3_1_Solar">Finally! Yord, capture the octopus and then bring it here.</s>
  <s n="L10_Dialog_3_1_QuestTroll">Yord on his way. Solar will like this.</s>
  <s n="L10_Dialog_4_1_Solar">I don't want to kill the octopus. Maybe we could put it to work. Any ideas?</s>
  <s n="L10_Dialog_4_2_QuestMagician">Make it turn the windmill. That would make the miller happy. We'll need to make a Control Potion out of apples nourished with clean water.</s>
  <s n="L10_Dialog_5_1_QuestMan1">He's the perfect assistant!</s>
  <s n="L10_Dialog_5_2_QuestMagician">Give the Control Potion to him regularly. Otherwise, he'll become dangerous.</s>
  <s n="L11_Dialog_1_1_Solar">Why are you sad, beautiful stranger?</s>
  <s n="L11_Dialog_1_2_QuestDriade">The Tree of Life is dying. A blanket of darkness fell over the land, crippling the tree and the surrounding woods, which the tree nourished.</s>
  <s n="L11_Dialog_1_3_QuestMagician">Fear not. I'm a great mage. Together, we'll destroy the darkness and save the Tree!</s>
  <s n="L11_Dialog_1_4_QuestDriade">The spell is too powerful for us. We need the help of a druid who lives in the swamp. Look for a half-wolf, half-dog. That's him.</s>
  <s n="L11_Dialog_2_1_Solar">Hello, doggy... Are you a druid?</s>
  <s n="L11_Dialog_2_2_QuestOldMan1">Watch your manners! Of course I'm a druid! Destroy the Reincarnation Altar to make me human again.</s>
  <s n="L11_Dialog_3_1_Solar">Zipper! What happened? We have more webs to destroy!</s>
  <s n="L11_Dialog_3_2_QuestFenix">A phoenix has to eat! Give me some fish, and I'll burn more webs.</s>
  <s n="L11_Dialog_4_1_QuestDriade">We've defeated the darkness! Now, to cure the Tree, we need water and a couple of healing moths.</s>
  <s n="L11_Dialog_5_1_QuestMagician">The healing moths have agreed to move to the Tree if we provide them with food and lanterns.</s>
  <s n="L11_Dialog_6_1_QuestPrincess">Solar! Solar! It's me, Lumina, the princess of Lumiland! The evil sorcerer turned me into a frog. Pour some honey on my lips and kiss me.</s>
  <s n="L11_Dialog_6_2_Solar">Lumina! My love! What did he do to you?</s>
  <s n="L11_Dialog_6_3_QuestMagician">I'm not saying I saw anything, Your Majesty, but I'm afraid you just kissed a common toad. At least now we can get water.</s>
  <s n="L11_Dialog_7_1_QuestDriade">Look! The Tree is springing back to life! We've saved the woods! Thank you, prince. My sister dryads are at your disposal.</s>
  <s n="L12_Dialog_1_1_QuestOldMan">Wait! Help me, good man!</s>
  <s n="L12_Dialog_1_2_Solar">Where are you? And how can I help?</s>
  <s n="L12_Dialog_1_3_QuestOldMan">I'm a ghost. When the mine collapsed, I was writing in my diary. Find it and then bury it by my tomb so I can rest in peace.</s>
  <s n="L12_Dialog_5_1_QuestOldMan">It's really dark here at night... And it's cold... And the wild plants keep tickling me... Please do me another favor: Start a fire and burn the weeds!</s>
  <s n="L12_Dialog_2_1_QuestOldMan">Now I can rest. Take the sleeping potion. When you open the vial, everyone around you will fall asleep.</s>
  <s n="L12_Dialog_2_2_Solar">Rest in peace.</s>
  <s n="L12_Dialog_3_1_Solar">What's this? A goblin hideout? It looks like they're getting ready to feast.</s>
  <s n="L12_Dialog_3_2_QuestTroll">My wife! Yord thought she ran away! But goblins captured her. She's been waiting for Yord to rescue her!</s>
  <s n="L12_Dialog_3_3_QuestMagician">Don't worry, Yord; we'll save everyone. Good thing the ghost gave us a sleeping potion!</s>
  <s n="L12_Dialog_4_1_QuestGnome">Ahhh! I was injured in the blast!</s>
  <s n="L12_Dialog_4_2_QuestMagician">Hurry, place some healing roots on the burns! Find the roots, Solar!</s>
  <s n="L13_Dialog_1_1_QuestMagician">You saved me! At long last!</s>
  <s n="L13_Dialog_1_2_QuestGnome">Those ashes are all that's left of my house. Please don't leave it like that. Will you repair it?</s>
  <s n="L13_Dialog_2_1_QuestGnome">Another fire! Solar, return my village to prosperity, and we'll help you break through these obstacles.</s>
  <s n="L13_Dialog_4_1_QuestTroll">Solar came for Yord! I like Solar. I'll draw him.</s>
  <s n="L13_Dialog_4_2_Solar">Not now, Yord! We've got to dig Marvin out from under the debris.</s>
  <s n="L13_Dialog_5_1_QuestMagician">Forg's house is restored. Now I should open the passage to the dwarven city.</s>
  <s n="L14_Dialog_1_1_QuestMagician">The world's greatest mage lives here. He could teach me a thing or two. In return, we'll find a sheep he lost.</s>
  <s n="L14_Dialog_2_1_Solar">Baa-lamb…</s>
  <s n="L14_Dialog_2_2_QuestMagician">Careful! The sheep is a shapeshifter! Wait a minute... No, he's not! He says the mage is actually Grogan, and they're victims of his experiments. We need to right this wrong!</s>
  <s n="L14_Dialog_3_1_Solar">Welcome back to the human world! Can you tell us what lies ahead? We're tired of traveling...</s>
  <s n="L14_Dialog_3_2_QuestMan">Thank you for freeing us, prince. Your next stop is the city of miners! Good luck!</s>
  <s n="L15_Dialog_1_1_Solar">What happened here? All I see are stone ruins and unhappy dwarves...</s>
  <s n="L15_Dialog_1_2_QuestCraft">Grogan's army happened. The people ask for your help.</s>
  <s n="L15_Dialog_2_1_Solar">Okay, we're done building! Now let's help the people.</s>
  <s n="L15_Dialog_2_2_QuestCraft">Please do. We're exhausted!</s>
  <s n="L15_Dialog_3_1_QuestCraft">Thank you!</s>
  <s n="L15_Dialog_3_2_Solar">Save your thanks for later. This place is replete with traps, broken bridges and goblins demanding ransom.</s>
  <s n="L15_Dialog_4_1_QuestMagician">Grogan locked an old man in a cage. The dryad found the key to the cage but then lost her way in the dungeon.</s>
  <s n="L15_Dialog_4_2_Solar">We'll help the dryad find a way out. As for the old man, he needs an Energizing Potion.</s>
  <s n="L16_Dialog_1_1_Solar">The masons have asked us to save their families from the plague. A dervish lives in the oasis. He might know a cure. If he does, he'll need herbs.</s>
  <s n="L16_Dialog_2_2_QuestMagician">The goldfish says her pond is drying up, and she wants us to take her to the pool under the bridge.</s>
  <s n="L16_Dialog_3_1_QuestMagician">Sir, the goldfish is grateful, and has granted you one wish. Grogan's head on a platter and Lumina in your arms sounds good, although that might qualify as two wishes. Just remember: This is a fish, not a god.</s>
  <s n="L16_Dialog_3_1_Solar">Maybe she could disperse the cloud of plague?</s>
  <s n="L16_Dialog_4_1_QuestOldMan1">Don't ask where the plague is coming from. It's everywhere. Bring me desert flowers for a potion.</s>
  <s n="L16_Dialog_5_1_Solar">Now we can upgrade mansions, and help poor people, and discover the source of the plague - all at once!</s>
  <s n="L16_Dialog_6_1_QuestMan">The cloud came without warning from the east. I'd give you some scouts, but we need to ready our horses.</s>
  <s n="L17_Dialog_1_1_QuestFenix">You have your work cut out for you. People are trapped in the gorge, their horses ran off, and the goblin is up to no good.</s>
  <s n="L17_Dialog_1_2_Solar">I see. Help me blow up the gate and save the people, and I'll give you one of your favorite fish.</s>
  <s n="L17_Dialog_2_1_Solar">Perhaps you know why the plague has come to the desert, good man?</s>
  <s n="L17_Dialog_2_2_QuestOldMan">The plague appeared when the evil settled in the ancient shrine. An old manuscript contains a description of the path to the shrine. Find it.</s>
  <s n="L17_Dialog_2_3_QuestOldMan">Read the spell in the manuscript at the altar. The cloud will disperse and you'll see the path to the shrine.</s>
  <s n="L18_Dialog_1_1_QuestMagician">Look! Grogan built a dark altar by the well! It's sucking up all of the water. This is powerful magic... Only Thor's hammer could break it...</s>
  <s n="L18_Dialog_1_1_Solar">Are you kidding, Marvin? Thor's hammer is a myth!</s>
  <s n="L18_Dialog_1_3_QuestMagician">You're wrong! Spirits told me it's in the gorge, which is filled with ghosts. Fighting them would be pointless. Maybe we could turn them into flowers...</s>
  <s n="L18_Dialog_2_1_Solar">The hammer is REALLY heavy! We can't just pick it up.</s>
  <s n="L18_Dialog_2_2_QuestMagician">Let's take the flowers we made to the altar to gain the favor of a divine force.</s>
  <s n="L18_Dialog_3_1_QuestTroll">The well is clean! Yord is thirsty! Yord glad!</s>
  <s n="L18_Dialog_4_1_Solar">Dear elder, can you tell me the way to the shrine?</s>
  <s n="L18_Dialog_4_2_QuestMan">Go through the dungeon. If you restore the village, I'll give you the key. We don't have anyone who can do the repairs. Grogan took all of the villagers with him.</s>
  <s n="L18_Dialog_5_1_QuestMagician">The dungeon is guarded. We should use the spell...</s>
  <s n="L18_Dialog_5_1_Solar">Save your power, Marvin. There's another way called "Fire, water and club."</s>
  <s n="L19_Dialog_1_1_Solar">We should extinguish the cloud that's hiding the ancient shrine.</s>
  <s n="L19_Dialog_2_1_Solar">Iron golems guard the key to the shrine. I heard they love to eat iron. So, let's feed them...</s>
  <s n="L19_Dialog_3_1_QuestMagician">A book told me Grogan is a vampire. Grow some garlic, eat it, and then breathe on him. His spell will weaken, and the plague will end.</s>
  <s n="L19_Dialog_4_1_QuestBoss">Ahhh! What are you doing, mortal? You can't save Lumina!</s>
  <s n="L20_Dialog_1_1_QuestDriade">Solar, only the Mirror of Pain can save you, but it's in the Dancing Woods, which are in the spirit world. I need harebells to open the passage.</s>
  <s n="L20_Dialog_2_1_QuestDriade">You found them! Great! Give them to me, and I'll open the portal.</s>
  <s n="L20_Dialog_3_1_QuestDriade">The Mirror of Pain will swallow your illness. We'll then have to break the mirror so the illness can't escape.</s>
  <s n="L20_Dialog_3_2_QuestSolarMonster">We need to find something heavy.</s>
  <s n="L20_Dialog_4_1_QuestMagician">Treant has a good club, but he wants apples in exchange for it.</s>
  <s n="L20_Dialog_6_1_Solar">I'm human again! My, it feels good! I could stare in the mirror forever!</s>
  <s n="L20_Dialog_6_3_QuestDriade">Enough! Avert your eyes! The mirror will devour you! Break it!</s>
  <s n="L21_Dialog_1_1_QuestOldMan">Hold it! No trolls allowed! We're in a state of war, and a giant in the village would be considered an act of aggression that would prompt the dark elves to attack.</s>
  <s n="L21_Dialog_1_2_QuestOldMan">You're a respectable man, prince. We need a leader who can put together a squadron of rebels. We'll supply the resources.</s>
  <s n="L21_Dialog_2_1_QuestOldMan">I see a regiment of brave soldiers. Good work! Now we need arms. Feel free to take the secret passage through the Dark Woods.</s>
  <s n="L21_Dialog_2_2_Solar">Make sure no one knows of my role in your rebellion. I don't need any more enemies.</s>
  <s n="L21_Dialog_3_1_Solar">You're already here, Yord?</s>
  <s n="L21_Dialog_3_2_QuestTroll">Yord angry. Master abandoned Yord.</s>
  <s n="L21_Dialog_3_3_Solar">Quit sulking. You saw what was going on in that village. Let me feed you some tasty fish. Then we'll go to Armina. She's over there, waving at us. See?</s>
  <s n="L21_Dialog_4_1_Solar">Why are you hiding here, Armina? Are you a rebel, too? On which side are you fighting?</s>
  <s n="L21_Dialog_4_2_QuestElf">Hush. I'm pro-human. I can't stand those belligerent dark elves. I'll give you the key to the armory, but first help the woodmen.</s>
  <s n="L21_Dialog_5_1_Solar">Okay, old man, take these swords and crossbows, and then show me the secret passage.</s>
  <s n="L21_Dialog_5_2_QuestOldMan">Sure. Go straight.</s>
  <s n="L22_Dialog_1_1_QuestMagician">This Treant is head over hee... well... roots in love with the fairy girl. He knows where the prison is, and he'll wait for us there if we turn him into a fairy boy. Let's make a Transformation Potion!</s>
  <s n="L22_Dialog_1_2_Solar">Sweet. What are the ingredients?</s>
  <s n="L22_Dialog_1_3_QuestMagician">Honey, water and a little magic. That charming fairy the Treant adores could help us acquire the honey.</s>
  <s n="L22_Dialog_2_1_QuestTroll">Yord loves wife, but turning into a moth - yuck!</s>
  <s n="L22_Dialog_2_2_Solar">Don't listen to him, Treant. Here's the potion, but think twice before you drink it.</s>
  <s n="L22_Dialog_3_1_Solar">So many guards… If we blow up those arches, those dreadful guards might scatter.</s>
  <s n="L22_Dialog_4_1_Solar">Good job!</s>
  <s n="L22_Dialog_5_1_QuestElf">Run, my friends! I'll use the rest of my gold to bribe the last guard!</s>
  <s n="L23_Dialog_1_1_Solar">The dark servants of Grogan stole the villagers' sheep.</s>
  <s n="L23_Dialog_1_2_QuestTroll">I like sheep. We find herd in no time.</s>
  <s n="L23_Dialog_2_1_QuestFenix">These houses are haunted. The people are scared!</s>
  <s n="L23_Dialog_2_2_Solar">We'll have to invent something that can deal with ghosts.</s>
  <s n="L24_Dialog_1_1_QuestGnome">We should rebuild this city. Then one of the survivors will tell us where the secret entrance is.</s>
  <s n="L24_Dialog_2_1_QuestGnome">The survivors showed us two passages to the secret entrance. One route is easier than the other.</s>
  <s n="L25_Dialog_1_1_Solar">This place is pitch dark! We should start a fire and then explore our surroundings.</s>
  <s n="L25_Dialog_2_1_QuestGnome">Hmmm... There must be a secret passage nearby. We should figure out how to illuminate it.</s>
  <s n="L25_Dialog_2_2_Solar">I saw a strange old man wandering through the dark.</s>
  <s n="L25_Dialog_3_1_QuestOldMan1">Cough... Cough... Who lit those fires and made such a racket?</s>
  <s n="L25_Dialog_3_2_Solar">Tell me, stranger, how do I find the tunnel to the ancient forge?</s>
  <s n="L25_Dialog_3_3_QuestOldMan1">Give me something sweet. Then we'll talk.</s>
  <s n="L25_Dialog_4_1_QuestOldMan1">To illuminate the tunnel, take the lockets I'm going to give you, and then throw them in three different pools of water.</s>
  <s n="L25_Dialog_5_1_QuestFenix">I saw villagers trapped in a nearby cave! Let's go! I'll show you where!</s>
  <s n="L26_Dialog_1_1_Solar">The ancient forge is down there. Orcs guard it. We need to find a weapon capable of taking them out!</s>
  <s n="L26_Dialog_2_1_QuestMagician">That's a steep descent. I'd feel better if we used ropes.</s>
  <s n="L26_Dialog_2_2_Solar">Marvin, even the grass doesn't grow here. How could we make a rope? Out of cobwebs?</s>
  <s n="L26_Dialog_3_1_Solar">So that's the ancient forge! Look at Forg! He's so excited he's dancing!</s>
  <s n="L26_Dialog_4_1_QuestOldMan">What took you so long, Solar?</s>
  <s n="L26_Dialog_4_2_Solar">I just found out about the forge! How were you able to stand waiting for me here?</s>
  <s n="L26_Dialog_4_3_QuestOldMan">Your destiny led you here. Take the Sky Shield. It's yours. You'll need to forge the sword on your own.</s>
  <s n="L27_Dialog_1_1_Solar">I hear Forg calling for help! The last time I saw him, he was at the ancient forge, saying he'd catch up with us later. It seems he passed us and then lost his way.</s>
  <s n="L27_Dialog_2_1_QuestGnome">The healing cocktail cured me! I found some interesting chests while wandering around this place. Let's make some explosives and blast the locks!</s>
  <s n="L27_Dialog_3_1_Solar">Look at all of this gold! It's ours!</s>
  <s n="L27_Dialog_4_1_Solar">See the gate? The one that looks like evil incarnate? How do we pass through it?</s>
  <s n="L27_Dialog_5_1_QuestOldMan">The Demon Gate? I've never seen it open. Grogan's realm lies beyond it.</s>
  <s n="L27_Dialog_5_2_Solar">We need to be on the other side of it. Are there any secret passages? How do demons get in?</s>
  <s n="L27_Dialog_5_3_QuestOldMan">Demons have their own ways. See that clearing? It's called the Field of Wonder. Plant gold there to open a portal to the other side of the wall.</s>
  <s n="L27_Dialog_5_4_Solar">What? But that's a lot of money! I just found it, and you want me to part with it?</s>
  <s n="L28_Dialog_1_1_Solar">The fire kraken kidnapped the dryad! He's probably afraid of cold water, but we can't get near him because of the hot geysers that surround him. Let's find shields to protect us from the steam.</s>
  <s n="L28_Dialog_2_1_Solar">Freya! I... I was worried about you! Hey... I've never noticed how beautiful you are... Now that you're safe, we can go home!</s>
  <s n="L28_Dialog_2_2_QuestMagician">Uh, what about Lumina, Your Majesty?</s>
  <s n="L28_Dialog_2_3_Solar">What Lumina? What are you talking about, Marvin?</s>
  <s n="L28_Dialog_2_4_QuestMagician">Hmmm... Grogan's spell again?</s>
  <s n="L28_Dialog_3_1_QuestMagician">I'll send you Lumina's image, Yord. I want you to draw her. Solar will see the drawing and snap out of his stupor. The easel is in the woods. All we need to do is make some paint.</s>
  <s n="L28_Dialog_4_1_QuestTroll">Look what I drew, master!</s>
  <s n="L28_Dialog_4_2_Solar">Lumina! Now I remember why we're here! Let's leave this awful place at once. It's full of terrible magic.</s>
  <s n="L29_Dialog_1_1_Solar">Why isn't anyone doing anything? Where are our workers?  Oh... I suddenly feel very sleepy... I'm going to take a nap!</s>
  <s n="L29_Dialog_1_2_QuestMagician">Wake up, Solar! It's the laziness virus. The only cure is working up a sweat. Arise! Make the workers do the same!</s>
  <s n="L29_Dialog_2_1_QuestMagician">We overcame the laziness, but the virus is still here. We should make a cure and pour it in the pool. I'll use the boost in power to open the gate.</s>
  <s n="L29_Dialog_3_1_QuestMan">If you hadn't helped us, we would've been stuck in there forever doing nothing! Thank you for curing us. Take this amulet. It'll weaken the gate to the City of Lava.</s>
  <s n="L30_Dialog_1_1_Solar">Look at all of these guards! I'll deal with orcs. I'll give them some sleeping potion.</s>
  <s n="L30_Dialog_1_2_QuestMagician">And I'll take on the ghosts! Yord will fight the golems.</s>
  <s n="L30_Dialog_2_1_QuestMagician">First, we should use the power of the mirror to destroy Grogan's altar and acquire the protective amulet. We also need Forg to make us armor.</s>
  <s n="L30_Dialog_3_1_QuestFenix">Zipper brought explosives, so let's blast the gate!</s>
  <s n="L30_Dialog_3_2_Solar">Good birdie.</s>
  <s n="L30_Dialog_4_1_QuestGnome">Solar! Working with you was an honor! Take your sword and shield, and good luck to you!</s>
  <s n="L30_Dialog_4_2_Solar">Don't get sappy on me, Forg. How could a sword you made fail me?</s>
  <s n="L30_Dialog_5_1_QuestBoss">You shall not pass, mortal!</s>
  <s n="L30_Dialog_6_1_QuestBoss">Guards! Where are my guards?</s>
  <s n="L30_Dialog_6_2_Solar">The cowards ran away! Prepare to fight!</s>
  <s n="L30_Dialog_7_1_QuestElf">Goblin! Get him! Solar, please take me with you. It feels good to have finally driven away the last of Grogan's minions!</s>
  <s n="L30_Dialog_8_1_Solar">Lumina, my beloved! I've finally found you!</s>
  <s n="L30_Dialog_8_2_QuestPrincess">Solar! I thought I'd never be saved...</s>
  <s n="L30_Dialog_9_1_QuestDriade">I'm glad you finally found your girl! Let's add some color to this grim landscape!</s>
  <s n="Desc      Размышления и напоминания">
  </s>
  <s n="L88_Desc_1_2_QuestElf">
  </s>
  <s n="L1_Desc_0_1_Solar">It's been a long journey. It's time to set up camp.</s>
  <s n="L2_Desc_0_1_Solar">What a huge beast! I hope I don't have to fight it.</s>
  <s n="L2_Desc_1_1_QuestTroll">Yord sad and lonely. Nobody loves me. Nobody cooks me noodles.</s>
  <s n="L3_Desc_1_1_Solar">This place is in shambles, like a tornado ripped through here. Let's ask the blacksmith what happened.</s>
  <s n="L3_Desc_3_1_Solar">This city is falling apart. A piece of a building could fall on your head and knock you out cold! Be careful as we make our way to the mage's tower.</s>
  <s n="L3_Desc_4_1_QuestWorker">Ahhh! My leg!</s>
  <s n="L3_Desc_5_1_QuestWorker">Help! Get me out from under this column!</s>
  <s n="L3_Desc_6_1_QuestWorker">I'm stuck under the column! Help!</s>
  <s n="L4_Desc_1_1_QuestMan">My horses ran away...</s>
  <s n="L4_Hint_1">Help me rebuild the capital first. Then I'll tell you about the king.</s>
  <s n="L5_Desc_2_1_QuestSon">I'm hungry…</s>
  <s n="L5_Desc_3_1_QuestCheerfulJoe">I'm so tired, I can't get up. The only thing that'll help is wine from our dungeon, but my son threatened to empty my stock!</s>
  <s n="L5_Desc_0_1_QuestOldMan">Repair the houses, and I'll give you a broom you can use to remove the cobwebs.</s>
  <s n="L5_Desc_0_2_QuestOldMan">Goblin stole my energy potion. Please get it for me! I can't move a muscle without it!</s>
  <s n="L5_Hint_1">Repair my house, and I'll give you a broom.</s>
  <s n="L6_Desc_1_1_Solar">Our journey through Hiccups Growth will be dangerous. I've heard scary stories about this place... Hey! What's a kid doing out here by himself?</s>
  <s n="L6_Desc_2_1_QuestElf">Owww! It hurts! Potion... I need healing potion...</s>
  <s n="L6_Desc_3_1_QuestGrandma1">Bring me the healing root, and I'll make you the potion.</s>
  <s n="L7_Desc_1_1_QuestWorker">We'll work for food!</s>
  <s n="L7_Hint_1">The quarry is still blocked. You have more important things to do.</s>
  <s n="L8_Desc_1_1_QuestElf">Bring my kids home, and I'll give you the sacred bow.</s>
  <s n="L8_Desc_5_1_QuestChild">I don't wanna go home! I wanna eat!</s>
  <s n="L8_Desc_6_1_QuestChild">Can I stay here? Please?</s>
  <s n="L8_Desc_2_1_QuestOldMan1">Catch the silvan, and the druids will help you.</s>
  <s n="L8_Desc_3_1_QuestFenix">I feel young again! But I could use something to eat...</s>
  <s n="L8_Desc_4_1_Solar">We saved the phoenix, but he's weak. He needs restoring fire and food.</s>
  <s n="L8_Desc_7_1_QuestOldMan">The locket... Where could it be?</s>
  <s n="L9_Desc_1_1_QuestElf">Bring me my crossbow, and we'll drive away the goblins.</s>
  <s n="L9_Hint_1">I can't think of anything else while my house is in ruins.</s>
  <s n="L10_Desc_1_1_QuestOldMan">I insist on payment in advance!</s>
  <s n="L10_Desc_4_1_QuestMan1">We haven't had so much as the breeze of a gnat's beating wings for several days! My windmill hasn't budged that whole time! What should I do? Blow?</s>
  <s n="L10_Hint_1">We need clean water. This water is full of logs.</s>
  <s n="L11_Hint_1">Have you freed the druid yet?</s>
  <s n="L11_Desc_2_1_QuestFenix">I wish I had some fish...</s>
  <s n="L11_Desc_3_1_QuestDriade">Where's the druid? Hurry!</s>
  <s n="L12_Desc_1_1_QuestTroll">Come here, Yord! Save me!</s>
  <s n="L12_Desc_2_1_Solar">We made it! Now we should detonate all of the exits from the gorge. The blacksmith will prepare the explosives.</s>
  <s n="L12_Desc_3_1_QuestGnome">Oh! Oh! Oh! Oh! Hot!</s>
  <s n="L12_Desc_4_1_QuestWorker">Anybody here? Get me out!</s>
  <s n="L13_Desc_1_1_Solar">Let's repair the elevator first and then clear the passage for Yord.</s>
  <s n="L13_Desc_3_1_QuestWorker">I wish I had some honey...</s>
  <s n="L14_Hint1">Find my lost sheep.</s>
  <s n="L14_Desc_2_1_QuestOldMan">Crystals! Get your crystals here! Best prices ever!</s>
  <s n="L14_Desc_3_1_QuestBoss">Stay back, mortal, or I'll fry you!</s>
  <s n="L14_Desc_4_1_Solar">Two golem brothers live here: Crystalcus and Stoneater. If we help them, they might lend us their strength in the battle against Grogan.</s>
  <s n="L14_Desc_5_1_Solar">Sorcerer! Take down this lab of yours and leave!</s>
  <s n="L15_Desc_1_1_QuestElf">I'll give you a torch in exchange for the arrows. I'll guard the cave entrance.</s>
  <s n="L15_Desc_2_1_QuestFenix">I'd love some fish. Catch one for me, and I'll give you explosives.</s>
  <s n="L15_Desc_3_1_QuestMan">I have the honey you need in order to cure the dwarves, but I need a torch.</s>
  <s n="L15_Desc_4_1_QuestGnome">I know I'm in your way, but I can't move. I'm too weak... If only I had some honey...</s>
  <s n="L15_Desc_5_1_QuestGrandma1">I can make a potion out of the healing root. Your prisoner will immediately remember the way.</s>
  <s n="L15_Desc_6_1_QuestDriade">I found the key to the prison, but lost my way in the dark woods. The altar light would help me.</s>
  <s n="L15_Desc_7_1_QuestOldMan">Give me the potion to clear my mind, and I'll tell you where to go.</s>
  <s n="L15_Hint_1">Renovate the manors, and I'll give you the spade.</s>
  <s n="L16_Desc_1_1_QuestMan1">My family needs medicine. In exchange, I'll give you the best stone for building.</s>
  <s n="L16_Desc_2_1_QuestMan1">Find medicine for my family!</s>
  <s n="L16_Desc_3_1_QuestOldMan1">I need desert flowers for the potion.</s>
  <s n="L16_Hint_1">Upgrade our houses, and I'll tell you what I know about the cloud of plague.</s>
  <s n="L17_Desc_1_1_QuestMan">I'll give you the key to the chest in exchange for the magic bell that gathers cattle when you ring it.</s>
  <s n="L19_Desc_1_1_QuestOldMan">I'm hungry...</s>
  <s n="L19_Desc_2_1_QuestOldMan">I'm weak...</s>
  <s n="L19_Desc_3_1_QuestBoss">Are you threatening me, mortal?</s>
  <s n="L20_Desc_1_1_QuestDriade">I need harebells to open the portal.</s>
  <s n="L20_Hint_1">Break the Mirror of Pain so we can continue our journey.</s>
  <s n="L21_Desc_1_1_QuestOldMan">Arm my squadron, and I'll show you the shortcut.</s>
  <s n="L21_Desc_2_1_QuestTroll">Yord hurt. He wants fish.</s>
  <s n="L21_Desc_3_1_QuestElf">Help the woodsmen, and then bring me harebells they give you as a reward.</s>
  <s n="L21_Hint_1">I'm not going anywhere until someone repairs my house.</s>
  <s n="L21_Hint_2">My house is ruined! I can't leave it like that...</s>
  <s n="L22_Desc_2_1_QuestMan">No free passage!</s>
  <s n="L22_Hint_1">Go away! I have nothing for you!</s>
  <s n="L23_Desc_2_1_QuestOldMan">I'm too scared to move! Three vials of Bravery Potion would probably help...</s>
  <s n="L23_Desc_2_2_QuestCheerfulJoe">I won't budge until every building in the village has been restored.</s>
  <s n="L23_Desc_2_3_QuestMan">I can't think straight... Maybe healing root would help me to remember the way to Grogan's palace...</s>
  <s n="L23_Hint_1">Upgrade the buildings, and I'll move.</s>
  <s n="L25_Desc_1_1_QuestOldMan1">I haven't had something sweet in years...</s>
  <s n="L25_Desc_2_1_QuestWorker">Day after day of starvation... I'm exhausted...</s>
  <s n="L27_Desc_1_1_QuestGnome">Ohhh... I could use some healing ale...</s>
  <s n="L28_Desc_1_1_QuestOldMan">Ahhh... I'm in the mood for wine. Bring me a barrel, and I'll give you a shield.</s>
  <s n="L28_Desc_2_1_QuestFenix">Feed me fish, and I'll find ya some paper.</s>
  <s n="L30_Desc_1_1_QuestDriade">Bring me water, and we'll make the rocks green.</s>
  <s n="L30_Hint_1">I'm waiting for you and the princess.</s>
  <s n="Desc_CraftGnome">Why did you wake me up? I don't have anything to make!</s>
  <s n="GOALS       цели &#xA;GOALS HINT подсказки к целям">
  </s>
  <s n="L88_Goals_1_1&#xA;L88_GoalsHint_1_1">
  </s>
  <s n="L1_Goals_1_1">Repair the bridge</s>
  <s n="L1_Goals_1_2">Visit the miller</s>
  <s n="L1_Goals_1_3">Repair the mill</s>
  <s n="L1_Goals_1_4">Feed the children</s>
  <s n="L1_Goals_1_5">Open the cages</s>
  <s n="L1_Goals_1_6">Spring the traps</s>
  <s n="L1_Goals_1_7">Remove the debris that's in the river</s>
  <s n="L2_Goals_1_1">Ask the old woman about the troll's club</s>
  <s n="L2_Goals_1_3">Pick some apples for the troll</s>
  <s n="L2_Goals_1_4">Take the club and the apples to the troll</s>
  <s n="L2_Goals_1_5">Clear the passage</s>
  <s n="L2_Goals_1_6">Drive away the thief</s>
  <s n="L2_Goals_2_1">Repair the mill</s>
  <s n="L2_Goals_2_2">Buy food from the cart</s>
  <s n="L2_Goals_2_3">Repair 3 Manors</s>
  <s n="L3_Goals_1_2">Repair the bridge</s>
  <s n="L3_Goals_1_3">Talk with the blacksmith</s>
  <s n="L3_Goals_1_4">Find the axe handle</s>
  <s n="L3_Goals_1_5">Find the axe blade</s>
  <s n="L3_Goals_1_6">Repair the axe</s>
  <s n="L3_Goals_1_7">Find the hammer handle</s>
  <s n="L3_Goals_1_8">Find the hammer head</s>
  <s n="L3_Goals_1_9">Repair the hammer</s>
  <s n="L3_Goals_2_1">Navigate the labyrinth</s>
  <s n="L3_Goals_2_2">Save the survivors</s>
  <s n="L3_Goals_2_3">Reach the mage</s>
  <s n="L4_Goals_1_1">Extinguish the fires</s>
  <s n="L4_Goals_1_2">Repair the sawmill</s>
  <s n="L4_Goals_1_4">Repair the manors</s>
  <s n="L4_Goals_1_5">Take the mage to find the king</s>
  <s n="L4_Goals_1_6">Gather three keys</s>
  <s n="L4_Goals_2_1">Ask the boy about the king</s>
  <s n="L4_Goals_2_2">Feed and water the horses</s>
  <s n="L4_Goals_2_3">Give the horses to the stableman</s>
  <s n="L4_Goals_2_4">Find the king</s>
  <s n="L5_Goals_0_1">Disperse the smoke</s>
  <s n="L5_Goals_0_2">Repair and upgrade the manors</s>
  <s n="L5_Goals_1_1">Repair the sawmill</s>
  <s n="L5_Goals_1_2">Take the broom</s>
  <s n="L5_Goals_1_4">Talk with the boy</s>
  <s n="L5_Goals_1_4_1">Take the torch</s>
  <s n="L5_Goals_1_5">Use the torch to get rid of the orc</s>
  <s n="L5_Goals_1_6">Return the sacred horse to the villagers</s>
  <s n="L5_Goals_2_1">Repair the mill</s>
  <s n="L5_Goals_2_2">Drive away the goblin</s>
  <s n="L5_Goals_2_3">Feed the mage and return to the camp</s>
  <s n="L5_Goals_2_4">Water the sacred tree</s>
  <s n="L5_Goals_2_5">Remove the darkness from the elven wood</s>
  <s n="L6_Goals_1_8">Upgrade the camp</s>
  <s n="L6_Goals_1_1">Repair the bridge</s>
  <s n="L6_Goals_1_2">Reunite the boy with his granny</s>
  <s n="L6_Goals_1_3">Find healing root</s>
  <s n="L6_Goals_1_4">Take the root to the healer</s>
  <s n="L6_Goals_1_5">Use the potion to cure the elf</s>
  <s n="L6_Goals_1_6">Talk with the elf</s>
  <s n="L6_Goals_1_7">Talk with the boy</s>
  <s n="L6_Goals_2_0">Talk with the old man</s>
  <s n="L6_Goals_2_1">Catch some fish</s>
  <s n="L6_Goals_2_2">Lure the goblin with fried food</s>
  <s n="L6_Goals_2_3">Make a cage</s>
  <s n="L6_Goals_2_4">Catch the goblin</s>
  <s n="L6_Goals_2_5">Dig out the bow</s>
  <s n="L6_Goals_2_6">Get rid of the goblin</s>
  <s n="L6_Goals_2_7">Acquire wood power from the plants</s>
  <s n="L6_Goals_2_8">Turn the goblin into a tree</s>
  <s n="L7_Goals_1_1">Repair the bridges</s>
  <s n="L7_Goals_1_2">Feed the fairies honey</s>
  <s n="L7_Goals_1_3">Purify the woods</s>
  <s n="L7_Goals_2_2">Repair the elevator</s>
  <s n="L7_Goals_2_3">Repair the quarry</s>
  <s n="L7_Goals_2_4">Repair the mansions</s>
  <s n="L7_Goals_2_5">Restore the bridge</s>
  <s n="L8_Goals_1_1">Ask the old man about the kids</s>
  <s n="L8_Goals_1_2">Return the locket to the old man</s>
  <s n="L8_Goals_1_4">Collect the kids</s>
  <s n="L8_Goals_1_5">Take the kids to their mother</s>
  <s n="L8_Goals_2_0">Find the silvan in the bush</s>
  <s n="L8_Goals_2_1">Tame the dog</s>
  <s n="L8_Goals_2_2">Catch the silvan</s>
  <s n="L8_Goals_2_3">Take the silvan to the druid</s>
  <s n="L8_Goals_2_4">Save the Phoenix from Treant</s>
  <s n="L8_Goals_3_1">Find food for the Phoenix</s>
  <s n="L8_Goals_3_2">Find the flower of youth</s>
  <s n="L8_Goals_3_3">Start the restoring fire</s>
  <s n="L8_Goals_3_4">Feed the Phoenix</s>
  <s n="L9_Goals_1_1">Repair the mill</s>
  <s n="L9_Goals_1_2">Repair the mansions</s>
  <s n="L9_Goals_1_3">Gather all of the mechanisms</s>
  <s n="L9_Goals_1_4">Pay off the goblins</s>
  <s n="L9_Goals_2_1">Assemble a crossbow for the elf</s>
  <s n="L9_Goals_2_2">Create biofuel</s>
  <s n="L9_Goals_2_3">Deal with the goblins</s>
  <s n="L9_Goals_2_4">Build an elevator</s>
  <s n="L10_Goals_1_1">Fill the hole in the road</s>
  <s n="L10_Goals_1_2">Get crystals</s>
  <s n="L10_Goals_1_3">Bless the crystals</s>
  <s n="L10_Goals_1_4">Get rid of the evil spirits</s>
  <s n="L10_Goals_1_8">Catch some bait</s>
  <s n="L10_Goals_1_9">Build a cage</s>
  <s n="L10_Goals_1_10">Catch the octopus</s>
  <s n="L10_Goals_2_1">Clear the lake</s>
  <s n="L10_Goals_2_3">Get clean water</s>
  <s n="L10_Goals_2_4">Water the apple trees</s>
  <s n="L10_Goals_2_5">Make the Control Potion</s>
  <s n="L10_Goals_2_6">Give the potion and the octopus to the miller</s>
  <s n="L11_Goals_1_1">Get rid of the cobwebs</s>
  <s n="L11_Goals_1_2">Feed the phoenix</s>
  <s n="L11_Goals_1_3">Free the dog</s>
  <s n="L11_Goals_1_4">Destroy the altar</s>
  <s n="L11_Goals_1_5">Disperse the cloud</s>
  <s n="L11_Goals_2_1">Acquire the moths</s>
  <s n="L11_Goals_2_2">Draw water</s>
  <s n="L11_Goals_2_5">Cure the Tree of Life</s>
  <s n="L12_Goals_1_1">Gather the pages of the manuscript</s>
  <s n="L12_Goals_1_2">Glue the manuscript together</s>
  <s n="L12_Goals_1_3">Bury the manuscript</s>
  <s n="L12_Goals_1_4">Start the fire</s>
  <s n="L12_Goals_1_5">Burn the weeds</s>
  <s n="L12_Goals_1_6">Take the sleeping potion</s>
  <s n="L12_Goals_2_1">Extinguish the hay</s>
  <s n="L12_Goals_2_2">Take the keys from the goblin</s>
  <s n="L12_Goals_2_3">Take the explosive</s>
  <s n="L12_Goals_2_4">Free the troll's wife</s>
  <s n="L12_Goals_2_5">Free the horses</s>
  <s n="L12_Goals_2_6">Blast the entrance to the gorge</s>
  <s n="L12_Goals_3_1">Make explosives</s>
  <s n="L12_Goals_3_2">Save the animals</s>
  <s n="L12_Goals_3_3">Detonate the exits from the gorge</s>
  <s n="L12_Goals_3_4">Cure the blacksmith</s>
  <s n="L12_Goals_3_5">Let the animals out</s>
  <s n="L13_Goals_1_1">Gather parts</s>
  <s n="L13_Goals_1_2">Repair the elevator</s>
  <s n="L13_Goals_1_3">Free the troll</s>
  <s n="L13_Goals_1_4">Free the mage</s>
  <s n="L13_Goals_1_5">Free the worker</s>
  <s n="L13_Goals_1_6">Repair the dwarf's house</s>
  <s n="L13_Goals_1_7">Destroy the magic shield</s>
  <s n="L13_Goals_1_8">Open the gate</s>
  <s n="L13_Goals_2_1">Repair the manors</s>
  <s n="L13_Goals_2_2">Repair the quarry</s>
  <s n="L13_Goals_2_3">Repair the mansion</s>
  <s n="L13_Goals_2_4">Upgrade the camp to level 2</s>
  <s n="L13_Goals_2_5">Make the explosive</s>
  <s n="L13_Goals_2_6">Blow up the stones</s>
  <s n="L14_Goals_1_1">Extinguish the fires</s>
  <s n="L14_Goals_1_2">Find the lost sheep</s>
  <s n="L14_Goals_1_3">Take the shapeshifter with you</s>
  <s n="L14_Goals_2_1">Repair the quarry</s>
  <s n="L14_Goals_2_2">Feed Stoneater</s>
  <s n="L14_Goals_2_3">Build a bridge</s>
  <s n="L14_Goals_2_4">Feed Crystallcus</s>
  <s n="L14_Goals_3_1">Banish the sorcerer</s>
  <s n="L14_Goals_3_2">Take the shapeshifters</s>
  <s n="L14_Goals_3_3">Find wisdom in the ruins of Stonehenge</s>
  <s n="L14_Goals_3_4">Talk with the people you freed</s>
  <s n="L15_Goals_1_1">Upgrade the manors</s>
  <s n="L15_Goals_1_2">Take the explosive from the phoenix</s>
  <s n="L15_Goals_1_4">Take the torch from the elf</s>
  <s n="L15_Goals_1_5">Ask the elder for honey</s>
  <s n="L15_Goals_1_6">Feed honey to the exhausted dwarf</s>
  <s n="L15_Goals_2_4">Lead the dryad to the light</s>
  <s n="L15_Goals_2_5">Help the old woman make a healing potion</s>
  <s n="L15_Goals_2_6">Free the old man from the cage</s>
  <s n="L15_Goals_2_7">Ask the old man for directions</s>
  <s n="L16_Goals_1_1">Talk to the goldfish</s>
  <s n="L16_Goals_1_2">Take the goldfish to the pool under the bridge</s>
  <s n="L16_Goals_1_3">Take the potion from the Dervish</s>
  <s n="L16_Goals_1_4">Take the potion to the masons</s>
  <s n="L16_Goals_2_1">Upgrade the mansions</s>
  <s n="L16_Goals_2_4">Talk with the elder</s>
  <s n="L16_Goals_2_5">Extinguish the hay</s>
  <s n="L16_Goals_2_6">Prepare the horses</s>
  <s n="L16_Goals_2_7">Send out scouts</s>
  <s n="L17_Goals_0_1">Feed the old man</s>
  <s n="L17_Goals_1_1">Talk with the Phoenix</s>
  <s n="L17_Goals_1_2">Blast the gate</s>
  <s n="L17_Goals_1_3">Make the goblin kind</s>
  <s n="L17_Goals_1_4">Get healing root</s>
  <s n="L17_Goals_1_5">Cure the horses</s>
  <s n="L17_Goals_1_6">Save the people</s>
  <s n="L17_Goals_2_1">Get holy water</s>
  <s n="L17_Goals_2_2">Drive away the ghosts</s>
  <s n="L17_Goals_2_3">Talk with the guardian</s>
  <s n="L17_Goals_2_4">Open the chest</s>
  <s n="L17_Goals_2_5">Read the manuscript by the altar</s>
  <s n="L18_Goals_1_1">Make the Transformation Potion</s>
  <s n="L18_Goals_1_2">Turn ghosts into flowers</s>
  <s n="L18_Goals_1_3">Store magic power</s>
  <s n="L18_Goals_1_4">Get Thor's Hammer</s>
  <s n="L18_Goals_1_5">Break the dark altar</s>
  <s n="L18_Goals_1_6">Extinguish the hay</s>
  <s n="L18_Goals_2_1">Upgrade the mill</s>
  <s n="L18_Goals_2_2">Upgrade the manor to level 3</s>
  <s n="L18_Goals_2_3">Upgrade the mansion to level 2</s>
  <s n="L18_Goals_2_4">Take the key from the elder</s>
  <s n="L18_Goals_3_1">Threaten Treant with fire</s>
  <s n="L18_Goals_3_2">Pour water over the Iron golem</s>
  <s n="L18_Goals_3_3">Use the club to drive the goblin away</s>
  <s n="L18_Goals_3_4">Open the dungeon</s>
  <s n="L19_Goals_1_1">Extinguish the fire</s>
  <s n="L19_Goals_1_2">Feed the iron golems</s>
  <s n="L19_Goals_1_3">Find the key to the shrine</s>
  <s n="L19_Goals_1_4">Enter the shrine</s>
  <s n="L19_Goals_2_1">Make a well</s>
  <s n="L19_Goals_2_2">Grow garlic</s>
  <s n="L19_Goals_2_3">Use your garlic breath to drive away Grogan</s>
  <s n="L19_Goals_2_4">Open the prisons</s>
  <s n="L19_Goals_2_5">Make a healing potion</s>
  <s n="L19_Goals_2_6">Save the people</s>
  <s n="L20_Goals_1_1">Learn the spell</s>
  <s n="L20_Goals_1_2">Drive away the ghosts</s>
  <s n="L20_Goals_1_3">Get harebells</s>
  <s n="L20_Goals_1_4">Take the harebells to the dryad</s>
  <s n="L20_Goals_1_5">Open the portal to the Dancing Woods</s>
  <s n="L20_Goals_2_1">Ask Treant for the club</s>
  <s n="L20_Goals_2_2">Take Treant some apples</s>
  <s n="L20_Goals_2_3">Fill the holes in the road</s>
  <s n="L20_Goals_2_5">Break the Mirror of Pain</s>
  <s n="L20_Goals_2_6">Activate the exit from the Dancing Woods</s>
  <s n="L21_Goals_1_1">Repair the houses</s>
  <s n="L21_Goals_1_2">Upgrade the camp to level 3</s>
  <s n="Obj_Workers">Gather the workers</s>
  <s n="L21_Goals_1_4">Talk with the rebel leader</s>
  <s n="L21_Goals_2_1">Coax the troll</s>
  <s n="L21_Goals_2_2">Talk with the elf</s>
  <s n="L21_Goals_2_3">Put the frog in water</s>
  <s n="L21_Goals_2_4">Extinguish the Treant</s>
  <s n="L21_Goals_2_5">Release the butterfly</s>
  <s n="L21_Goals_2_6">Return to the elf</s>
  <s n="L21_Goals_2_7">Get armed in the armory</s>
  <s n="L21_Goals_2_8">Take weapons to the leader</s>
  <s n="L22_Goals_1_1">Talk with the Treant</s>
  <s n="L22_Goals_1_2">Make the Transformation Potion</s>
  <s n="L22_Goals_1_3">Give the potion to the Treant</s>
  <s n="L22_Goals_1_4">Remove the column</s>
  <s n="L22_Goals_2_2">Break into the storage area</s>
  <s n="L22_Goals_2_3">Place the explosives under the arches</s>
  <s n="L22_Goals_2_5">Save the elf</s>
  <s n="L22_Goals_2_6">Dig out the elf's treasure</s>
  <s n="L22_Goals_2_7">Bribe the guard</s>
  <s n="L23_Goals_1_1">Find the sheep</s>
  <s n="L23_Goals_1_2">Fill the hole in the road</s>
  <s n="L23_Goals_2_1">Upgrade the sawmill</s>
  <s n="L23_Goals_2_2">Upgrade the quarry</s>
  <s n="L23_Goals_2_3">Upgrade the manor and the mansions</s>
  <s n="L23_Goals_2_4">Talk with the worker</s>
  <s n="L23_Goals_2_5">Use the torch to scare away the Treant</s>
  <s n="L23_Goals_2_6">Get magic arrows from the elf</s>
  <s n="L23_Goals_2_7">Use the magic arrows to drive away the ghosts</s>
  <s n="L23_Goals_2_8">Bribe the goblin with gold</s>
  <s n="L23_Goals_2_9">Take the explosive from the phoenix</s>
  <s n="L23_Goals_2_10">Blast the stone debris</s>
  <s n="L23_Goals_2_11">Dig up the healing root</s>
  <s n="L23_Goals_2_12">Cure the elder and find out the route</s>
  <s n="L24_Goals_1_1">Upgrade three manors to level 3</s>
  <s n="L24_Goals_1_2">Upgrade three mansions to level 3</s>
  <s n="L24_Goals_2_1">Find the secret cave entrance</s>
  <s n="L25_Goals_1_1">Start the fires to remove the darkness</s>
  <s n="L25_Goals_1_2">Talk with the cave druid</s>
  <s n="L25_Goals_1_3">Make honey</s>
  <s n="L25_Goals_1_4">Treat the druid</s>
  <s n="L25_Goals_1_5">Throw lockets in the water</s>
  <s n="L25_Goals_2_1">Repair the manors</s>
  <s n="L25_Goals_2_2">Upgrade the quarry</s>
  <s n="L25_Goals_2_3">Upgrade the camp to level 3</s>
  <s n="L25_Goals_2_4">Let people out</s>
  <s n="L26_Goals_1_1">Spring the traps</s>
  <s n="L26_Goals_1_3">Drive away the orcs</s>
  <s n="L26_Goals_1_4">Tie ropes to the columns</s>
  <s n="L26_Goals_2_1">Talk with the old man</s>
  <s n="L26_Goals_2_2">Take the Sky Shield</s>
  <s n="L26_Goals_2_3">Forge the Sword of Justice</s>
  <s n="L26_Goals_2_4">Gain strength from the ancient forge</s>
  <s n="L26_Goals_2_5">Destroy the altar</s>
  <s n="L26_Goals_2_6">Open the gate</s>
  <s n="L27_Goals_1_1">Find ale for the dwarf</s>
  <s n="L27_Goals_1_2">Cure the dwarf</s>
  <s n="L27_Goals_1_3">Make an explosive</s>
  <s n="L27_Goals_1_4">Open the chests</s>
  <s n="L27_Goals_1_5">Repair the bridge</s>
  <s n="L27_Goals_2_1">Repair the quarry</s>
  <s n="L27_Goals_2_2">Repair the mansions</s>
  <s n="L27_Goals_2_3">Plant gold in the Field of Wonders</s>
  <s n="L27_Goals_2_4">Activate the portal</s>
  <s n="L28_Goals_1_1">Open the chest</s>
  <s n="L28_Goals_1_2">Take a barrel of wine to the old man</s>
  <s n="L28_Goals_1_3">Use the locket to open the cave</s>
  <s n="L28_Goals_1_4">Gather the shields</s>
  <s n="L28_Goals_1_5">Pour water on the fire kraken</s>
  <s n="L28_Goals_1_6">Save the dryad</s>
  <s n="L28_Goals_1_7">Drive away the dogs</s>
  <s n="L28_Goals_2_1">Make paint</s>
  <s n="L28_Goals_2_3">Draw Lumina</s>
  <s n="L28_Goals_2_4">Take the portrait</s>
  <s n="L29_Goals_1_1">Repair the sawmill</s>
  <s n="L29_Goals_1_2">Repair the mill</s>
  <s n="L29_Goals_1_3">Repair the quarry</s>
  <s n="L29_Goals_1_4">Repair houses</s>
  <s n="L29_Goals_2_1">Make the medicine</s>
  <s n="L29_Goals_2_2">Cure the laziness virus</s>
  <s n="L29_Goals_2_3">Destroy the gate</s>
  <s n="L29_Goals_2_4">Repair the bridges</s>
  <s n="L29_Goals_2_5">Talk with the elder</s>
  <s n="L29_Goals_2_6">Accept the elder's gift</s>
  <s n="L30_Goals_1_1">Tie up the golems</s>
  <s n="L30_Goals_1_2">Make the sleeping potion</s>
  <s n="L30_Goals_1_3">Put the orcs to sleep</s>
  <s n="L30_Goals_1_4">Trap the ghosts in the mirror</s>
  <s n="L30_Goals_1_5">Absorb power</s>
  <s n="L30_Goals_2_1">Get the protective locket</s>
  <s n="L30_Goals_2_2">Get the armor</s>
  <s n="L30_Goals_2_3">Blow up the gate</s>
  <s n="L30_Goals_2_4">Defeat Grogan</s>
  <s n="L30_Goals_2_5">Take the prison key</s>
  <s n="L30_Goals_3_1">Save the princess</s>
  <s n="L30_Goals_3_2">Take water to the Dryad</s>
  <s n="Завершение стейджа ">
  </s>
  <s n="L88_StageComplete_1">
  </s>
  <s n="GlobalStageComplete_1">Our squadron is eager to go.</s>
  <s n="GlobalStageComplete_2">It's time to go.</s>
  <s n="GlobalStageComplete_3">We've done all we can. Let's move on.</s>
  <s n="GlobalStageComplete_4">Come on!</s>
  <s n="GlobalStageComplete_5">Did we forget something? Let's go!</s>
  <s n="StageComplete_1">We're done here. Let's go.</s>
  <s n="StageComplete_2">It's time to move on.</s>
  <s n="StageComplete_3">Pack the tent and let's go.</s>
  <s n="L1_StageComplete_1">You've completed all of your tasks. Click on the arrow to continue your journey.</s>
  <s n="L2_StageComplete_1">It's time to proceed.</s>
  <s n="L14_StageComplete_1_1">It's too soon to attack Grogan. We need to find help first.</s>
  <s n="L20_StageComplete_1_1">The road to the Dancing Woods passes the Dancing Tree...</s>
  <s n="L25_StageComplete_1_1">The fire won't burn forever. When it dies, the tunnel's protective measures will activate. Go to the neighboring village and hire people to feed the fire.</s>
  <s n="L28_StageComplete_1_1">I know how to cure Solar's amnesia! I should get started...</s>
  <s n="L30_StageComplete_1_1">Ready to fight? Here we go!</s>
  <s n="L30_StageComplete_1_2">Don't worry, Solar. Your friends are here!</s>
  <s n="Действия микротуториала">
  </s>
  <s n="Action_1">These are your tasks.</s>
  <s n="Action_2">Click on this obstruction to remove it</s>
  <s n="Action_3">Point at the wood to collect it</s>
  <s n="Action_4">Remove</s>
  <s n="Action_5">Collect</s>
  <s n="Action_6">These are your resources</s>
  <s n="Action_7">Click on the bridge to repair it</s>
  <s n="Action_8">Talk with the miller</s>
  <s n="Action_10">Repair the mill</s>
  <s n="Action_11">Gather food</s>
  <s n="Action_12">Give the kids a treat</s>
  <s n="Action_13">Beat the bush</s>
  <s n="Action_14">Repair the damage the fire did</s>
  <s n="Action_15">Look for the broom</s>
  <s n="Action_16">Click on the broom to pick it up</s>
  <s n="Action_17">This is your inventory</s>
  <s n="Action_18">Give the broom to the old woman</s>
  <s n="Action_19">Continue your journey</s>
  <s n="Action_20">Click to repair</s>
  <s n="Action_21">Take the axe</s>
  <s n="Action_22">Extinguish the fire</s>
  <s n="Action_23">Draw water</s>
  <s n="Action_24">Take</s>
  <s n="Action_25">Pay attention to the time limits</s>
  <s n="Action_26">Upgrade the camp to acquire another worker</s>
  <s n="Action_27">Claim the accessible sawmill</s>
  <s n="Action_28">Chop some wood</s>
  <s n="Action_29">Click on the debris</s>
  <s n="Action_30">Select the Troll</s>
  <s n="Action_31">Select the blacksmith</s>
  <s n="Action_32">The axe parts</s>
  <s n="Action_33">Click to make</s>
  <s n="Action_34">Click on the goblin</s>
  <s n="Action_35">The highlighted character will work the fastest</s>
  <s n="DirtyWater">Dirty water</s>
  <s n="LargeBlock">Large block</s>
  <s n="BlockHint">To pick up the block, use the lift</s>
  <s n="Level_1">Road to the capital</s>
  <s n="Level_2">Sharp Axes</s>
  <s n="Level_3">Capital of Lumiland</s>
  <s n="Level_4">Magic Tower</s>
  <s n="Level_5">Following Lumina</s>
  <s n="Level_6">Hiccup Grove</s>
  <s n="Level_7">Twisted city</s>
  <s n="Level_8">Legend of the Phoenix</s>
  <s n="Level_9">Goblin battle</s>
  <s n="Level_10">Strong hugs</s>
  <s n="Level_11">Dead tree</s>
  <s n="Level_12">Free the troll's wife!</s>
  <s n="Level_13">Utter obstacles</s>
  <s n="Level_14">Driving away the wizard</s>
  <s n="Level_15">Miner City</s>
  <s n="Level_16">City of Pestilence</s>
  <s n="Level_17">Secret of the Manuscript</s>
  <s n="Level_18">Looking for the spring</s>
  <s n="Level_19">Ancient Tomb</s>
  <s n="Level_20">Horrible Disease</s>
  <s n="Level_21">Rebel Village</s>
  <s n="Level_22">Rescuing the Elf</s>
  <s n="Level_23">Ghostly City</s>
  <s n="Level_24">Locked Cavern</s>
  <s n="Level_25">Secret Tunnel</s>
  <s n="Level_26">Ancient Forge</s>
  <s n="Level_27">Secret of Locked Gate</s>
  <s n="Level_28">Geyser Valley</s>
  <s n="Level_29">Deep waters</s>
  <s n="Level_30">Lair of despair</s>
  <s n="StopTime">Timer stopped</s>
  <s n="Avi_PressToSkip">Press Esc to skip</s>
  <s n="Avi_Text1">Once upon a time, the dark sorcerer Grogan found an ancient manuscript containing a recipe for an elixir that could grant him eternal life. All he had to do was drink the potion and kiss a princess.</s>
  <s n="Avi_Text2">To acquire a victim for his evil deed, the old wizard ordered the greediest and most bloodthirsty creatures in his land to conquer the neighboring kingdom.</s>
  <s n="Avi_Text3">His foul army won, and Grogan captured the king's daughter and imprisoned her in his castle.</s>
  <s n="Avi_Text4">While Grogan basked in vile victory, the fiance of the princess raced toward the heart of the fallen kingdom, where flames were consuming the capital city.</s>
  <s n="Avi_Text5">This is how our story begins...</s>
  <s n="AviEnd_Text1">After defeating the dark sorcerer, Solar took Lumina home and married her, and they lived happily ever after.</s>
  <s n="AviEnd_Text2">Their life full of adventures even more thrilling than the one fate used to seal their love.</s>
  <s n="AviEnd_Text3">But this is where our story ends.</s>
  <s n="Action_37">Change the difficulty</s>
  <s n="SelectMode_Title">Difficulty</s>
  <s n="ChangeMode">Difficulty</s>
  <s n="Timer_Off">Time stopped!</s>
  <s n="Timer_On">Time is limited!</s>
  <s n="AdventureMode">Adventure Mode</s>
  <s n="HeroicMode">Heroic Mode</s>
  <s n="AdventureModeDesc">Certain story levels are not time-limited. You can change the difficulty mode any time in the main menu.</s>
  <s n="HeroicModeDesc">All levels are time-limited and hard to complete. You can change the difficulty mode any time in the main menu.</s>
  <s n="L13_Hint_1">I'll be happy to help, but I have to restore the village first.</s>
</Dictionary>