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  <Texts Lang="EN" Count="252">
    <Text ID="TITLE">Lost Inca Prophecy 2: The Hollow Island</Text>
    <Text ID="MAIN_MENU">Main Menu</Text>
    <Text ID="PLAY">Play</Text>
    <Text ID="SCORES">Scores</Text>
    <Text ID="PLAYERS">Players</Text>
    <Text ID="OPTIONS">Options</Text>
    <Text ID="CONTINUE">Continue</Text>
    <Text ID="LOSE_PROGRESS_RESTART">Are you sure you want to RESTART this level? All progress made during this level will be lost!</Text>
    <Text ID="LOSE_PROGRESS">Are you sure you want to QUIT?
All progress made during this level will be lost!</Text>
    <Text ID="QUIT_GAME">Are you sure you want to QUIT?
Your progress has been saved.</Text>
    <Text ID="LEVEL_FINISHED">Level Finished!</Text>
    <Text ID="CHAPTER">Chapter</Text>
    <Text ID="HIGHSCORES">Highscores</Text>
    <Text ID="EXIT">Exit</Text>
    <Text ID="SLOW_PC">Slow PC</Text>
    <Text ID="TYPEYOURNAME">Please type your name in the box below and press Enter or click OK.</Text>
    <Text ID="SOUND_VOL">Sound Volume</Text>
    <Text ID="BACK">Back</Text>
    <Text ID="FULLSCREEN">Fullscreen</Text>
    <Text ID="GO">Go!</Text>
    <Text ID="OK">OK</Text>
    <Text ID="SELECT">Select</Text>
    <Text ID="APPLY">Apply</Text>
    <Text ID="CANCEL">Cancel</Text>
    <Text ID="MUSIC_VOL">Music Volume</Text>
    <Text ID="NEW">New</Text>
    <Text ID="DELETE">Delete</Text>
    <Text ID="USERSLIST">empty</Text>
    <Text ID="RESTART">Restart Level</Text>
    <Text ID="PAUSED">Paused</Text>
    <Text ID="SAVE">Save and Quit</Text>
    <Text ID="RESUME">Resume</Text>
    <Text ID="DEL_USER">Are you sure you want to DELETE this player? All progress will be lost!</Text>
    <Text ID="CUSTOM_CURSOR">Custom Cursor</Text>
    <Text ID="NEW_PLAYER">New Player</Text>
    <Text ID="GAME_IS_PAUSED">The game is paused. Please select an option or click Resume to continue playing.</Text>
    <Text ID="NAME_EXISTS">This player name already exists.
Please enter a different name.</Text>
    <Text ID="NAME_TOO_SHORT">The name must be at least 3 characters long.</Text>
    <Text ID="LEVEL_MALES_VAL">0</Text>
    <Text ID="LEVEL_FEMALES_VAL">0</Text>
    <Text ID="LEVEL_GOLD_VAL">0</Text>
    <Text ID="LEVEL_WOOD_VAL">0</Text>
    <Text ID="LEVEL_FOOD_VAL">0</Text>
    <Text ID="PAINT_SCORE">0</Text>
    <Text ID="CLEARED">Cleared!</Text>
    <Text ID="SUMMARY_TIMEBONUS">Time Bonus</Text>
    <Text ID="SUMMARY_COMPLETEPERC">Complete</Text>
    <Text ID="SUMMARY_TOTALSCORE">Total Score</Text>
    <Text ID="SUMMARY_LEVELSCORE">Level Score</Text>
    <Text ID="SUMMARY_LEVELRESULTS">Level Results</Text>
    <Text ID="YOUWIN">You Win!</Text>
    <Text ID="HURRYUP">Hurry Up!</Text>
    <Text ID="INVENTORY">Inventory</Text>
    <Text ID="CLICK_CONTINUE">Click anywhere to continue</Text>
    <Text ID="CLICK_RETURN">Click anywhere to return</Text>
    <Text ID="CLICK_HERE">Click here to continue</Text>
    <Text ID="SCORE">Score</Text>
    <Text ID="GREAT">Great !</Text>
    <Text ID="AMAZING">Amazing !</Text>
    <Text ID="ALLCOMPLETE">100% complete!</Text>
    <Text ID="TEMP1">empty</Text>
    <Text ID="TEMP2">empty</Text>
    <Text ID="TEMP3">empty</Text>
    <Text ID="TEMP4">empty</Text>
    <Text ID="TEMP5">empty</Text>
    <Text ID="TEMP6">empty</Text>
    <Text ID="TEMP7">empty</Text>
    <Text ID="TEMP8">empty</Text>
    <Text ID="TEMP9">empty</Text>
    <Text ID="TEMP10">empty</Text>
    <Text ID="TEMP11">empty</Text>
    <Text ID="TEMP12">empty</Text>
    <Text ID="TEMP13">empty</Text>
    <Text ID="TEMP14">empty</Text>
    <Text ID="TEMP15">empty</Text>
    <Text ID="VERSION_NUMBER">empty</Text>
    <Text ID="WELCOME">Welcome,</Text>
    <Text ID="WELCOMEUSER">Welcome,</Text>
    <Text ID="NO_MOVES">No moves!</Text>
    <Text ID="MENU">Menu</Text>
    <Text ID="SWITCH">Switch</Text>
    <Text ID="CHAIN">Chain</Text>
    <Text ID="INGAME_LEVEL">0</Text>
    <Text ID="PROGRESS">Progress</Text>
    <Text ID="INGAME_PROGRESS">0</Text>
    <Text ID="CHAIN_MODE">Chain Mode</Text>
    <Text ID="SWITCH_MODE">Switch Mode</Text>
    <Text ID="LEVEL_SCORE_VAL">0</Text>
    <Text ID="TOTAL_SCORE_VAL">0</Text>
    <Text ID="KEYS">Keys</Text>
    <Text ID="SKIP">Skip</Text>
    <Text ID="CLOSE">Close</Text>
    <Text ID="DAY">Day</Text>
    <Text ID="LEVEL">Level</Text>
    <Text ID="TOTAL">Total</Text>
    <Text ID="TASKS">Tasks</Text>
    <Text ID="DEMOLISH">Demolish</Text>
    <Text ID="UPGRADE">Upgrade</Text>
    <Text ID="COMBO">Combo</Text>
    <Text ID="GAME_MECHANIC">Game Mechanic</Text>
    <Text ID="FIND_EXIT">Find the Exit!</Text>
    <Text ID="TIP_IL_JOURNAL">This is the Travel Journal. Click on it to read the latest entry.</Text>
    <Text ID="TIP_IL_EXIT">Go back to the main menu. Your progress has been automatically saved so you can resume your game anytime you want.</Text>
    <Text ID="TIP_IL_SWAP">Switch Mechanic

Click on a token then click again on a neighbouring token to make them change their places. Place 3 or more tokens in a straight line to destroy them.</Text>
    <Text ID="TIP_IL_CHAIN">Chain Mechanic

Click on a token then move the mouse to the next adjacent matching token in order to select 3 or more tokens. The longer the chain, the higher the score.</Text>
    <Text ID="TIP_EXIT_HASKEY">Use the key from the inventory to unlock the exit portal and finish the level.</Text>
    <Text ID="TIP_EXIT_LOCKED">The exit is locked! Break 80% of the tiles on the play area in order to get the key and finish the level. The bar in the upper right part of the screen shows your progress.</Text>
    <Text ID="TIP_EXIT_BREAKTILES">Break the tiles surrounding the exit portal in order to activate it!</Text>
    <Text ID="TIP_IGM_INVENTORY">This is the inventory. You can use objects in the inventory to destroy tiles such as stone blocks, vegetation blocks and water blocks. When you have the key in the inventory, use it to unlock the exit portal.</Text>
    <Text ID="TIP_IGM_MINIMAP">The minimap shows you the structure of the current level. The blue rectangle represents the visible area and the red dot shows the location of the exit portal.</Text>
    <Text ID="TIP_IGM_PROGRESS">Break at least 80% of the solid tiles in order to get the Level Key. Use the key on the exit tile in order to finish the level.</Text>
    <Text ID="TIP_IGM_TIME">Finish the level before the time runs out in order to get a star and additional bonus points.</Text>
    <Text ID="TIP_IGM_PWUP_HAMMER">Use the hammer powerup to break a token and the underlying tile. Click on it, then click on the token you want to break.</Text>
    <Text ID="TIP_IGM_PWUP_BOMB">Use the bomb powerup to break tokens, stones and ice blocks. Click on it, then click on the tile where you want to throw the bomb.</Text>
    <Text ID="TIP_IGM_PWUP_LIGHTNING">Use the lightning powerup to break identical tokens. Click on it, then click on the token you want to destroy.</Text>
    <Text ID="TIP_IGM_PWUP_SHUFFLE">Use the shuffle powerup when you're having a hard time making matches. It will shuffle the tokens on the entire play area.</Text>
    <Text ID="TIP_MM_CHANGEUSER">Here you can change the current player or create a new player. This way more players can play the game using the same computer.</Text>
    <Text ID="TIP_MM_HIGHSCORES">Here you can see the highest scores of all the players that played the game on this computer.</Text>
    <Text ID="TIP_MM_PLAYGAME">Continue playing the last saved game.</Text>
    <Text ID="TIP_MM_OPTIONS">Adjust sound settings, video settings, or cursor type.</Text>
    <Text ID="TIP_MM_QUIT">Quit the game. Your progress is automatically saved so you can continue your game from where you left off.</Text>
    <Text ID="EPISODE1">The Plane Crash</Text>
    <Text ID="EPISODE2">The Cave</Text>
    <Text ID="EPISODE3">The Lake Shore</Text>
    <Text ID="EPISODE4">The Crystal Cave</Text>
    <Text ID="EPISODE5">The Village</Text>
    <Text ID="EPISODE6">The Fire Totem</Text>
    <Text ID="EPISODE7">Temple of Shadows</Text>
    <Text ID="EPISODE1_BOOKTEXT">I've found the island but the plane's instruments stopped working and I crashed into the dense jungle. I have to find the source of this strange magnetic field.</Text>
    <Text ID="EPISODE2_BOOKTEXT">This is no ordinary cave. I've found some strange looking plants and crystals. I have to find out what is the source of the lights coming from inside the cave.</Text>
    <Text ID="EPISODE3_BOOKTEXT">The ground shook and I fell through a hole and into a lake. How did I get out of the cave? Or am I still inside? There is so much light but it isn't coming from the sun.</Text>
    <Text ID="EPISODE4_BOOKTEXT">I'm inside yet another cave with a giant glowing crystal in its center. But wait, what are those little creatures? I've never seen something like that!</Text>
    <Text ID="EPISODE5_BOOKTEXT">This is so beautiful! This must be Tocapo's village. The elders should be able to tell us where the Fire Totem is.</Text>
    <Text ID="EPISODE6_BOOKTEXT">I've found the Fire Totem. Tocapo didn't want to follow me. He thinks the Gods will punish him if he gets too close. I'll take it anyway, I must stop the magnetic poles from reversing!</Text>
    <Text ID="EPISODE7_BOOKTEXT">We've finally reached the Temple of Shadows. I only have to put the Fire Totem back and everything will get back to normal. Or at least I hope so...</Text>
    <Text ID="HIGHSCORE_NAME1">Michael</Text>
    <Text ID="HIGHSCORE_NAME2">Samuel</Text>
    <Text ID="HIGHSCORE_NAME3">Brianna</Text>
    <Text ID="HIGHSCORE_NAME4">Kaylee</Text>
    <Text ID="HIGHSCORE_NAME5">Aidan</Text>
    <Text ID="HIGHSCORE_NAME6">Olivia</Text>
    <Text ID="HIGHSCORE_NAME7">Grace</Text>
    <Text ID="HIGHSCORE_NAME8">Gabriel</Text>
    <Text ID="HIGHSCORE_NAME9">Isabelle</Text>
    <Text ID="HIGHSCORE_NAME10">Joshua</Text>
    <Text ID="HIGHSCORE_PAINT_NAME1">Michael</Text>
    <Text ID="HIGHSCORE_PAINT_NAME2">Samuel</Text>
    <Text ID="HIGHSCORE_PAINT_NAME3">Brianna</Text>
    <Text ID="HIGHSCORE_PAINT_NAME4">Kaylee</Text>
    <Text ID="HIGHSCORE_PAINT_NAME5">Aidan</Text>
    <Text ID="HIGHSCORE_PAINT_NAME6">Olivia</Text>
    <Text ID="HIGHSCORE_PAINT_NAME7">Grace</Text>
    <Text ID="HIGHSCORE_PAINT_NAME8">Gabriel</Text>
    <Text ID="HIGHSCORE_PAINT_NAME9">Isabelle</Text>
    <Text ID="HIGHSCORE_PAINT_NAME10">Joshua</Text>
    <Text ID="HIGHSCORE_PAINT_SCORE1">0</Text>
    <Text ID="HIGHSCORE_PAINT_SCORE2">0</Text>
    <Text ID="HIGHSCORE_PAINT_SCORE3">0</Text>
    <Text ID="HIGHSCORE_PAINT_SCORE4">0</Text>
    <Text ID="HIGHSCORE_PAINT_SCORE5">0</Text>
    <Text ID="HIGHSCORE_PAINT_SCORE6">0</Text>
    <Text ID="HIGHSCORE_PAINT_SCORE7">0</Text>
    <Text ID="HIGHSCORE_PAINT_SCORE8">0</Text>
    <Text ID="HIGHSCORE_PAINT_SCORE9">0</Text>
    <Text ID="HIGHSCORE_PAINT_SCORE10">0</Text>
    <Text ID="CREDITS">Credits</Text>
    <Text ID="CREDITS_C1">Programming</Text>
    <Text ID="CREDITS_C1L1">Mihai Dragomir</Text>
    <Text ID="CREDITS_C2">Artists</Text>
    <Text ID="CREDITS_C2L1">Raluca Iosifescu</Text>
    <Text ID="CREDITS_C2L2">Adrian Ichim</Text>
    <Text ID="CREDITS_C2L3">Gabriel Serban</Text>
    <Text ID="CREDITS_C3">Screenplay</Text>
    <Text ID="CREDITS_C3L1">Andrei Nicolae</Text>
    <Text ID="CREDITS_C3L2">Raluca Iosifescu</Text>
    <Text ID="CREDITS_C4">Music and Sounds</Text>
    <Text ID="CREDITS_C4L1">Alex Antonescu</Text>
    <Text ID="CREDITS_C4L2">Alex Khaskin</Text>
    <Text ID="CREDITS_C5">Testing and QA</Text>
    <Text ID="CREDITS_C5L1">Mihai Dinescu</Text>
    <Text ID="CREDITS_C5L2">Corina Ghiur</Text>
    <Text ID="CREDITS_C5L3">George Muntean</Text>
    <Text ID="TUT_IGM_FIRSTCHAIN">Click a token and drag the cursor over the next adjacent matching token in order to select 3 or more tokens. Break the tiles by forming chains of 3 or more tokens on them.</Text>
    <Text ID="TUT_IGM_FIRSTMATCH">Click a token, then click again on a neighboring one, to make them change their places. Break the tiles by making matches of 3 or more identical tokens on them.</Text>
    <Text ID="TUT_IGM_POWERUPS">Your first powerup is ready! It fills up when you make matches using tokens of the same type as the small token that is drawn near this button. The other powerups are blocked now but they will become available as you keep playing. To get more info hold the mouse cursor over the powerup buttons.</Text>
    <Text ID="TUT_IGM_TOKEN_BOX">That is a wooden box. It cannot be used in combination with other tokens but it breaks when you make a match near it.</Text>
    <Text ID="TUT_IGM_TOKEN_ROCK">This is a Rock. It cannot be used in combination with other tokens and it can only be broken by explosions.</Text>
    <Text ID="TUT_IGM_TOKEN_LOCKS">This token is locked. Break the chains with an explosion or by including it in a match.</Text>
    <Text ID="TUT_IGM_TOKEN_ICE">This token is iced. Melt the ice with an explosion or by including the frozen token in a match.</Text>
    <Text ID="TUT_IGM_EXIT">This is the exit tile. Break 80% of the tiles on the play area in order to get the Level Key. Use the key on this tile to finish the level. The bar in the upper right part of the screen shows your progress.</Text>
    <Text ID="TUT_IGM_SPYGLASS">Activate the Magnifying Glass by breaking all the solid tiles around it. It zooms out for a short time so you can get a better view of the board.</Text>
    <Text ID="TUT_IGM_TELEPORT">This is a Teleport Token. Activate it by breaking all solid tiles around it and it will take you to a secret location.</Text>
    <Text ID="TUT_IGM_PICKAXE">This is a Pickaxe that you can use to break the Stone blocks that block your path. Get the Pickaxe by breaking all its neighbouring tiles.</Text>
    <Text ID="TUT_IGM_MACHETE">This is a Machete that you can use to break Vegetation tiles that block your path. Get the Machete by breaking all its neighbouring tiles.</Text>
    <Text ID="TUT_IGM_BOAT">This is a Boat that you can use to remove Water tiles that block your way. Get the Boat by breaking all its neighbouring tiles.</Text>
    <Text ID="TUT_IGM_FIRSTINVENTORY">This is your first inventory object. Click the Key then click the Exit Tile in order to unlock it and finish the level.</Text>
    <Text ID="TUT_IGM_CHEST">This is a treasure chest. Open the chest and get additional points by breaking all the tiles surrounding it.</Text>
    <Text ID="TUT_IGM_TOKEN_RAINBOW">This is the Rainbow Token. It can be used in combination with any other token. Use it to link chains of different kinds of tokens and make one really long chain!</Text>
    <Text ID="TUT_IL_PLAY">Click here to start the next level.</Text>
    <Text ID="TUT_IL_MECHANIC">You can change the Mechanic of the next level from these two buttons here. You can choose between the classic switch mechanic and the chain mechanic. To get more info about the game modes just hold your mouse cursor over the buttons. Come on, try them now!</Text>
    <Text ID="TUT_MG_HO">Can you see the round image shown here? You have to find out where it is on the background in order to get a star. Find all the stars to finish the level.</Text>
    <Text ID="TUT_MG_HO_ROTATE">The image is rotated now. You still have to find out where it is on the background but now it is a little more complicated. Good luck!</Text>
    <Text ID="TUT_MG_ROTATIONS">In order to finish this level you have to find the correct orientation for each rectangle. Click a rectangle in order to rotate it. Find the correct orientation for an entire row of rectangles and they will disappear.</Text>
    <Text ID="TUT_MG_RECTANGLES">In order to finish this level you have to find the correct place for each rectangle. Click a rectangle then click another one in order to swap their places.</Text>
    <Text ID="TUT_IGM_SOLIDSTONE">This is a Solid Stone Block that can only be broken using the Pickaxe from the inventory. When you have the Pickaxe in the inventory, click on it then click on this stone block to break it.</Text>
    <Text ID="INTRO_L1">Earth... Our home... One day, it stopped being a safe haven. </Text>
    <Text ID="INTRO_L2">Auroras started lighting up the sky in unexpected places.</Text>
    <Text ID="INTRO_L3">Ancient navigators began to lose their sense of direction.</Text>
    <Text ID="INTRO_L4">Volcano demons, silenced through the passing of time, were awakened.</Text>
    <Text ID="INTRO_L5">Earthquakes shook the troubled ground and giant cracks started to scar the earth.</Text>
    <Text ID="INTRO_L6">Seraphine, a descendant of explorers from the time of the spanish conquistadors, was a passionate researcher and traveller who looked for answers.</Text>
    <Text ID="INTRO_L7">As a young but world-renowned geophysicist she understood what all these changes meant: Earth's magnetic field was unstable and about to rapidly shift.</Text>
    <Text ID="INTRO_L8">One night, immersed in her research, she barely noticed a strange glow coming from one of the shelves in the library.</Text>
    <Text ID="INTRO_L9">This strange book had been in her family for many generations but, curiously, its pages had always been empty... until now.</Text>
    <Text ID="INTRO_L10">In front of her eyes a map took shape. She knew that her destiny was written in that book and that she had no choice but to follow it.</Text>
    <Text ID="INTRO_L11">The map took her to an uncharted island in the South Atlantic but the plane suddenly started to lose altitude... a crash was imminent.</Text>
    <Text ID="OUTRO_L1">I can only go so far, Seraphine. Return the Fire Totem to the Temple of the Shadows and the cycle will start again. Everything will get back to normal.</Text>
    <Text ID="OUTRO_L2">All this time spent on the island led me to this moment. The Prophecy must be avoided, I have to do this...</Text>
    <Text ID="OUTRO_L3">I have to use the Fire Totem to activate this ancient machine.</Text>
    <Text ID="OUTRO_L4">For a brief moment a bright light engulfed the island and the sky became red.</Text>
    <Text ID="OUTRO_L5">A strange light swept her off her feet and she fell asleep, dreaming of home.</Text>
    <Text ID="OUTRO_L6">When she woke up the island was gone. Was this all a dream?</Text>
    <Text ID="OUTRO_L7">The earthquakes stopped and the world found its peace once again. Nowbody but her understood why.</Text>
    <Text ID="OUTRO_L8">She is happy knowing that somewhere, on a forgotten island, there is someone looking out for us.</Text>
    <Text ID="DIALOG1_L1">This island is really strange. It seems to be full of ancient puzzles.</Text>
    <Text ID="DIALOG1_L2">Seraphine, I was expecting you!</Text>
    <Text ID="DIALOG1_L3">Who are you? How do you know my name? Am I dreaming?</Text>
    <Text ID="DIALOG1_L4">I am Tocapo and you're not dreaming. I am a member of an ancient order of guardians and you are part of an ancient prophecy. There's no time to lose. You must solve the puzzles and keep the Prophecy from happening.</Text>
    <Text ID="DIALOG1_L5">What Prophecy are you talking about? I'll do the puzzles but you'll have to tell me more about this so called Prophecy.</Text>
    <Text ID="DIALOG2_L1">I wonder who placed these puzzles here.</Text>
    <Text ID="DIALOG2_L2">My people put them here to make sure that only the chosen one can get to the Temple of Shadows. I'm sure you are the one so keep solving them! We don't have much time.</Text>
    <Text ID="DIALOG2_L3">Wait! Does it have anything to do with my mother's book, the strange book that got me here?</Text>
    <Text ID="DIALOG2_L4">Yes, Seraphine, your family has been linked to this prophecy for ages. The Prophecy tells that the world will end unless the chosen one activates the Temple of Shadows and stops the magnetic field from reversing.</Text>
    <Text ID="DIALOG2_L5">This explains the stories that my grandmother was telling me when I was a child. Let's waste no more time!</Text>
    <Text ID="DIALOG3_L1">It's so dark in here! I'll use my flashlight but that's not enough.</Text>
    <Text ID="DIALOG3_L2">Can you see those glowing crystals? Click them and they will light up.</Text>
    <Text ID="DIALOG3_L3">I hope this works or I'll never find my way out of here!</Text>
    <Text ID="DIALOG4_L1">I fell through a hole inside the cave but now I'm ... outside? There's a lot of strange animals and plants. Where am I?</Text>
    <Text ID="DIALOG4_L2">Seraphine, this isn't a normal island. It's full of traps and puzzles and it is part of our ancient world. You are now inside the island, where no human being has ever stepped.</Text>
    <Text ID="DIALOG4_L3">It seems like I've found the entrance. Let's hope I'll find a way out of here too...</Text>
    <Text ID="DIALOG5_L1">Welcome to my village Seraphine!</Text>
    <Text ID="DIALOG5_L2">Oh, finally, I can talk to you in person! I was getting tired of all that whispering-into-my-brain stuff.</Text>
    <Text ID="DIALOG5_L3">From now on, until we reach the Temple of Shadows, I'll come with you. But the temple is only accesible to the chosen one and I won't be able to come in with you!</Text>
    <Text ID="DIALOG5_L4">Let's get there first! The quests are getting more complicated! I'm not sure I'll be able to solve them.</Text>
    <Text ID="DIALOG5_L5">Don't worry, I'm convinced that you are the one that will stop the Prophecy from happening.</Text>
    <Text ID="DIALOG6_L1">This is the temple of the Fire Totem. You have to solve the puzzles and get the totem. These are sacred grounds and I can't help you but you'll be fine!</Text>
    <Text ID="DIALOG6_L2">Why do we need it? What does it do?</Text>
    <Text ID="DIALOG6_L3">The Totem has an incredible power. You'll need it in order to activate the Temple of Shadows and avoid the Prophecy.</Text>
    <Text ID="DIALOG7_L1">Finally, the Temple of Shadows! It seemed impossible but we've done it!</Text>
    <Text ID="DIALOG7_L2">Don't get ahead of yourself, Seraphine, there are still puzzles to be solved!</Text>
    <Text ID="DIALOG7_L3">We've got this far, didn't we? Now I'm sure we'll avoid the Prophecy!</Text>
    <Text ID="DIALOG7_L4">May the Gods hear you child, or this planet will be doomed...</Text>
  </Texts>
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