Invaders: Corruption 1.0.8  -  ©2010 Manuel van Dyck
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Basic Information:
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Shoot and defend yourself against the never-ending wave of invaders that clash against your ship. Collect power-ups, fly dangerously to fill the frenzy bar and use bombs whenever you are in a tight spot to ensure your continued survival. Can you stand against the dreaded chaser invaders?

Submit your scores online and see if you can rank amongst the TOP 100 of Invaders: Corruption players. Share your "core seeds" online as well and see what seeds the other players used and try the for yourself.




Default Keyboard Controls:
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W 	-   Go Up
S 	-   Go Down
A	-   Strafe Left
D 	-   Strafe Right



Mouse Controls:
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Mouse1        - Fire Weapon
Mouse2 	      - Fire Bomb

Keyboard Only and Joystick/Joypad controls are supported as well.
All keys and input methods can be reconfigured in the options menu!



General Keys:
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F11 	- Toggle Sound Muting On / Off
F10 	- Toggle Fullscreen / Windowed Display
F8 	- Take Screenshot
P	- Pause Game
S	- Submit Score Online (In-Game, When prompted)
ESC 	- Quit Game / Go back to Main Menu
ALT	- Force resolution (When switching resolutions in the menu)



Advanced Tweaking:
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You can hold down either 'ALT' / 'Option' key to force setting a resolution in the menu. Beware that this can work well but it doesn't have to. Several people have no problems at all forcing resolutions whereas some others have reported crashes. Use at your own risk.

Furthermore you can edit the 'settings.ini' file for additional options and tweaks - i.e. set the resolution to anything you like, enable resolution forcing by default - etc. For resolutions: keep in mind that square (4:3) aspect ratios will always look best, as this is the games native aspect ratio.



Online Scoring:
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To view and submit online scores, you need to be connected to the internet while the game is running. Connecting after the game is running is fine. Upon pressing the 'Rank Score' menu option, your best local score will be submitted to the online score-server. If you land a Top local score you also get the option to submit the score in-game, when prompted, with the key 'S'.

Remember: Your seed used to gain the Hi-Score will be shared, too!
It will be visible to everyone.



Further Help:
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If you find any bugs or gameplay errors, or just have ideas and feature requests - and so forth - please do not hesitate to get in touch. I take my time, but I reply to all the mail that I get.



Reporting Bugs:
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If you find any omissions or erroneous behavior that you deem worth reporting, please do so. I appreciate your contribution which, in turn, will help me to improve this game.
But please, take your time to provide some basic information about the error/omission, this helps me to track down the bug faster and in the end everyone wins.

I'd like to know things as:
-The version of the game the bug occurred
-When did it occur?
-Can you reproduce the error several times with the same results?
-What kind of computer do you use (PC? Mac?)



Game Credits:
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Code/Graphics/Direction	- Manuel van Dyck	  |	www.manuelvandyck.com
Sound FX/Testing	- John Nesky		  |	www.johnnesky.com
Music/Additional Test	- Carlo Castellano	  |	www.carlocastellano.cc



Change log:
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1.0.8
~~~~~
-Fixed a bug, where the game would not save the 'UP' key for the dual-analog input
-Fixed accidentally firing a bomb upon starting a game with a joystick connected
-Resolved a graphical glitch where 'Boids' and 'Data Fragments' would flash when hitting a 'MineLayer'
-Revised internal timing logic to be more efficient
-Re-Added the 'Relative Mouse' control scheme, which controls similar to 'Asteroids'
-Added more end-game behaviors for the 'Thief' enemy type

1.0.7
~~~~
-Fixed unreliable enemy spawn behavior for very high scores (Thanks Mehuyael)
-'Frenzy Mode' is now always triggered properly
-Fixed problem where sometimes 'Bouncy Shot' and 'Super Shot' would not trigger
-Fixed 'Wipeout Bonus' again

1.0.6
~~~~~
-Fixed positioning when rock-bottom for online hi-scores, again
-Fixed 'Wipeout Bonus' not being awarded properly
-'Frenzy Mode' is now only triggered if at least 20 enemies are visible, otherwise it waits

1.0.5
~~~~~
-Warning! This update breaks compatibility with previous hi-score files.
-Fixed online hi-score table not always displaying the correct rank
-Fixed several graphical bugs in the online hi-score table
-Fixed not being able to set seeds above the divider line
-Fixed bottom-most online-scores not displaying correctly in ranking
-Small stability improvements

1.0.4
~~~~~
-Difficulty increase is much more linear
-Multiplier trigger-values streamlined
-Seeds vary 10% more in their difficulty
-Triple cannon now guaranteed before 620.000 points
-Difficulty after 900.000 points reduced
-Moved game-speed increase from 1.100.000 to 1.900.000 points
-Buffed 'Thrust Boost' once more
-Small visual fix to the online hi-score list for very long names
-Improved data fragment shot-collision code
-Fixed problem where few enemies would spawn, when starting a game
-Countless other small tweaks

1.0.3
~~~~~
-Made the action ramp up a bit quicker, shortening the initial 'stretch'
-Made enemies spawn a bit further away from the player
-Fixed monthly scores display not being able to count to 20 (Displayed 21)
-Better wording for the control setup screen (Move Up/Down instead of Accelerate/Brake)

1.0.2
~~~~~
-Added: Can return to the gameplay after submitting a score online
-Power-Up spawn code tweaked further
-Prevent darker invaders from spawning
-Extended bomb initial protection time by 55%
-Shot Speed / Fire Rate and Thrust Power-Ups buffed
-Fixed mistyped enemy name for 'Erratic Spinner'

1.0.1
~~~~~
-Fixed a bug where 'F' would accidentally toggle Fullscreen when entering a name into the HiScore
-Fixed a bug where a certain registry hack would cause problems with the controls
-Power-Up spawn code was tweaked to be more fair

1.0.0
~~~~~
-Initial release



Contact / Web:
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manuel.der.kater@gmail.com
hello@manuelvandyck.com
http://www.manuelvandyck.com