<extras author="Badim">
	http://steamcommunity.com/app/439920/discussions/0/365163686064718767
	
	classes: 0-all, 1-warrior, 2-ranged, 3-mage, 4-creature, 5-healer
	<perk tag="Extra Tough"	prms="hp_per:10"	levels="9/12"	class="1"/>
	<perk tag="Bulls Eye"	prms="dmg_crit_c:5,dmg_crit_v:25"	levels="3/6/9"	class="2"/>
	
	items patch: \image\arts
	utype: 1- weapon, 2 - head, 3 - body, 4 - legs, 5 - utility
	mats: 1 - wood, 2 - metal, 4 - magic, 8 - cloth
	<item type='501'	tag='Badim`s Sword' 	lvl='5' utype='5' prms="magic_dmg:15,holy:1,aura:dmg;3,troops:hp;100"/>
	
	<set type='51'		tag='badim set'			items='501'		min='1'	prms='hp:100,range:10' />
	
	<recipt id='50'		type='sword'	mats='444000444'	utype='1'	arts='501'/>
	
	<boss tag='Badim Nemesis'	base='elf_evil'			items='16,10,46' />
	
	align - good=1(hireable), evil=2, neaitral=3
	classes: 0-all, 1-warrior, 2-ranged, 3-mage, 4-creature, 5-healer
	lvl - stars - 1-4
	h - that is height
	s - speed
	r - attack range
	col_r - collision range
	dmg - base damage (increases per level)
	dmg_type=1 or 2 or 3 PHYSIC = 1/ MAGIC = 2/ TRUE = 3
	magic_dmg - extra % from base dmg
	true_dmg - extra % from base dmg
	params that you can adjust:
		sprite_id,troops,troops2,dmg,vamp,dmg_type,aoe,lvl,align,r,s,col_r,h,hp,mana,poison_power,cost,weapon_type,armor_type,armor,dodge,resist
		bullet_speed,bullet_art,damage_frame,_rush,_holy,_undead,_goblin,_animal,_hunter,dmg_cast_self,dmg_cast_tar
		hero,dmg_crit_c,dmg_crit_v,stun_c,stun_v,armorreducion
	sprite_id - image file, atlas_id - base file(by default same as sprite_id, but can be changed - for adding recolor/redesigned units)
	sprite_id - if you adding a new hero iamge - add a texture to units/, ico to unitsIco/, face(optional) to unitsFaces
	special - super ability(spell/muzic/remutate) on special event(atdeath/afterstart/beforedead): 
		special="atdeath,act:spell,id:frost,lvl:3" - cast 'frost' lvl 3 at death
		special="afterstart,act:muzic" - play music(only elves have muzic animation)
		special="beforedead,act:remutate" - revive and jump behind enemies(need mutationout/mutationin animations)
		special="afterstart,act:remutate" - at begning of battle - jump behind enemies(need mutationout/mutationin animations)
	
	<hero tag='Egypt Spear' sprite_id='sandspear' align='1' lvl='1' class='1'
		troops='Egypt Spear' hero='false' 
		fweapons="spear,sword" addons="hp_per:5,armorreducion:5" 
		hint="Egypt default soldier"/>
	<hero tag='Nemesis' sprite_id='azir_recolor' atlas_id='azir' align='1' lvl='2' class='1'
		troops='Egypt Spear' troops2="warrior"
		fweapons="spear,sword" addons="dmg_crit_c:5,dmg_crit_v:50" 
		hint='Revenant God returned to hunt down a bad developer'/>
	<hero tag='skelet' hp='666' sprite_id='skelet' align='2' lvl='2'
		/>
	
	action="Range,Targets,Power,Time"
	tar=1 - self, tar=0 - enemies.
	book= fire,water,earth,air,void
	<spell type="wrath"	stype='global' book='earth'	lvl='3' min='0' max='5' cost='750' 	cast='500'	tar='0' action='80,3,20,6'	actionlvl='5,1,5,1' gfx_back_tar="root"/> 
	
	ico patch: \image\gui_map, tiles path: image\tiles
	<map tag='badim caves' tiles='earth' lvl='1' units='2' ico='64.png' x='640' y='90' nowhere='true' parent='trolls valley'>
		<stage>
			<unit x='0' y='-1' hero='goblin_swords' troop='goblin_sword' /> 
			<unit x='0' y='1'  hero='goblin_swords' troop='goblin_sword' /> 
		</stage>
		<stage>
			<unit x='0' y='-1' hero='goblin_swords' troop='goblin_sword' /> 
			<unit x='1' y='0' hero='goblin_swords' troop='none' /> 
			<unit x='0' y='1'  hero='goblin_swords' troop='goblin_sword' /> 
		</stage>
		<stage>
			<unit x='0' y='0' hero='goblin_swords' troop='goblin_sword' /><unit x='1' y='0' hero='goblin_swords' troop='goblin_sniper' /> 
		</stage>
		<stage>
			<unit x='0' y='-1' hero='goblin_swords' troop='goblin_sword' /> 
			<unit x='1' y='0' hero='goblin_swords' troop='none' /> <unit x='2' y='0' hero='goblin_sniper' troop='goblin_sniper' />
			<unit x='0' y='1'  hero='goblin_swords' troop='goblin_sword' />
		</stage>
		<stage>
			<unit x='0' y='-1' hero='goblin_swords' troop='goblin_sword' /> <unit x='1' y='-1' hero='goblin_swords' troop='none' />
																<unit x='2' y='0' hero='Badim Nemesis' troop='none' />
			<unit x='0' y='1'  hero='goblin_swords' troop='goblin_sword' /> <unit x='1' y='1' hero='goblin_swords' troop='none' />
		</stage>
		
		<stage>
			<unit x='0' y='-1'	hero='goblin_swords' troop='goblin_sword' /> <unit x='1' y='-1'	hero='goblin_swords' troop='goblin_sword' />
			
			<unit x='0' y='1'	hero='goblin_swords' troop='goblin_sword' /> <unit x='1' y='1'	hero='goblin_swords' troop='goblin_sword' />
		</stage>
		<stage>
			<unit x='0' y='-1'	hero='goblin_swords' troop='goblin_sword' /> <unit x='1' y='-1'	hero='goblin_swords' troop='goblin_sword' /> 
			<unit x='2' y='0' hero='goblin_sniper' troop='goblin_sniper' />
			<unit x='0' y='1'	hero='goblin_swords' troop='goblin_sword' /> <unit x='1' y='1'	hero='goblin_swords' troop='goblin_sword' /> 
		</stage>
		<stage>
			<unit x='0' y='-2'	hero='goblin_swords' troop='goblin_sword' />
			<unit x='0' y='-1'	hero='goblin_swords' troop='goblin_sword' /> <unit x='1' y='-1'	hero='goblin_swords' troop='goblin_sword' /> 
			<unit x='2' y='0' hero='goblin_sniper' troop='goblin_sniper' />
			<unit x='0' y='1'	hero='goblin_swords' troop='goblin_sword' /> <unit x='1' y='1'	hero='goblin_swords' troop='goblin_sword' /> 
			<unit x='0' y='2'	hero='goblin_swords' troop='goblin_sword' />
		</stage>
		<stage>
			<unit x='0' y='-2'	hero='goblin_swords' troop='goblin_sword' />
			<unit x='0' y='-1'	hero='goblin_swords' troop='goblin_sword' /> <unit x='1' y='-1'	hero='goblin_sniper' troop='goblin_sniper' /> 
																		<unit x='2' y='0' hero='goblin_sniper' troop='goblin_sniper' />
			<unit x='0' y='1'	hero='goblin_swords' troop='goblin_sword' /> <unit x='1' y='1'	hero='goblin_sniper' troop='goblin_sniper' /> 
			<unit x='0' y='2'	hero='goblin_swords' troop='goblin_sword' />
		</stage>
		<stage>
			<unit x='1' y='-2'	hero='goblin_swords' troop='goblin_sword' />
			<unit x='0' y='-1'	hero='goblin_swords' troop='goblin_sword' /> <unit x='2' y='-1'	hero='Badim Nemesis' troop='none' /> 
			<unit x='0' y='0'	hero='goblin_swords' troop='goblin_sword' /> 
			<unit x='0' y='1'	hero='goblin_swords' troop='goblin_sword' /> <unit x='2' y='1' hero='Badim Nemesis' troop='none' />
			<unit x='1' y='2'	hero='goblin_swords' troop='goblin_sword' />
		</stage>
		
		<etiles type='black' x='1150' y='550' w='2' h='1' />
		<etiles type='black' x='800' y='500' w='1' h='2' />
		<etiles type='black' x='1000' y='350' w='2' h='1' />
		<etiles type='black' x='450' y='350' w='3' h='2' />
		<etiles type='black' x='600' y='700' w='1' h='2' />
		<etiles type='black' x='1500' y='500' w='3' h='4' />
		
		<decor type='necro_kletka' x='1100' y='230'/>
		
		
		<decor type='tree_green1' x='700' y='800'/>
		<decor type='tree_green2' x='800' y='810'/>
		<decor type='tree_green3' x='900' y='820'/>
		<decor type='tree_green1' x='590' y='850'/>
		<decor type='tree_green2' x='690' y='860'/>
		<decor type='tree_green3' x='790' y='870'/>
		
		<decor type='tree_green1' x='1300' y='800'/>
		<decor type='tree_green2' x='1200' y='810'/>
		<decor type='tree_green3' x='1100' y='820'/>
		<decor type='tree_green1' x='1410' y='850'/>
		<decor type='tree_green2' x='1310' y='860'/>
		<decor type='tree_green3' x='1210' y='870'/>
	</map>
	
</extras>