{
id: "explosion_spark",
dies_on_inactive: true,
ignore_collide: true,
on_end_anim: "die()",
zorder: 50,
on_create: "[set(time_in_animation, 1d6), set(velocity_y, 1d300 - 150), set(rotate,1d4 * 90),
	spawn('explosion_spark_smoke', midpoint_x + 1d20-10, y + 1d20, facing,set(velocity_x, velocity_x) )]",
animation: {
	id: "sparkle",
	image: "effects/explosion.png",
	x: 105,
	y: 193,
	w: 13,
	h: 13,
	pad: 3,
	frames: 6,
	frames_per_row: 3,
	scale: 2,
	duration: 4,
	accel_y: -10,
},
}