Frogatto engine version 1.3.2
LOOKING IN 'modules/frogatto/module.cfg': 1
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SET PREFERENCES PATH: C:\Users\dell\AppData\Roaming/frogatto/
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Preferences dir: C:\Users\dell\AppData\Roaming/frogatto/
get_dir(): C:\Users\dell\AppData\Roaming/frogatto/


OpenGL vendor: NVIDIA Corporation
OpenGL version: 3.3.0
OpenGL extensions: GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 
GLSL Version: 3.30 NVIDIA via Cg compiler

Stencil bits: 8
JOYSTICKS: 0
initialized ttf
failed to open audio!
initialized 0 joysticks
SDL_GetVideoSurface()
LOADTEXTURE: backgrounds/loading_screen.png -> 0111A1A8
failed to load image 'splash.jpg'
LOADING FONT: data/fonts.zh_CN.cfg -> data/fonts.zh_CN.cfg\nLOADTEXTURE: gui/number_font.png -> 011258A8
LOADTEXTURE: gui/language_name_font.png -> 011257C8
LOADTEXTURE: gui/outline_font.zh_CN.png -> 011259F8
LOADTEXTURE: gui/label_font.zh_CN.png -> 01125A30
LOADTEXTURE: gui/dialog_font.zh_CN.png -> 01125AA0
CREATE OBJ: frogatto_playable
LOADTEXTURE: characters/frogatto-spritesheet1.png -> 0113D9D8
LOADTEXTURE: characters/fat-frogatto-spritesheet1.png -> 041863E0
LOADTEXTURE: characters/frogatto-spritesheet5.png -> 04186798
LOADTEXTURE: characters/frogatto-spritesheet2.png -> 04187758
LOADTEXTURE: characters/frogatto-spritesheet3.png -> 04188910
LOADTEXTURE: characters/frogatto-spritesheet4.png -> 04188F30
LOADTEXTURE: characters/frogatto-spritesheet-idle.png -> 04189908
LOADTEXTURE: props/items.png -> 04189B70
LOADTEXTURE: characters/frogatto-tongueB.png -> 08273D40
LOADTEXTURE: effects/particles2.png -> 082761C8
LOADTEXTURE: effects/powerup-fx.png -> 042C26C8
LOADTEXTURE: effects/homing-shot-init.png -> 042C28C0
LOADTEXTURE: effects/homing-shot-impact.png -> 042C29A0
LOADTEXTURE: characters/fat-frogatto-spritesheet3.png -> 083D9CF8
LOADTEXTURE: characters/fat-frogatto-spritesheet4.png -> 083D9F98
LOADTEXTURE: gui/editor-tools.png -> 085698B0
LOADTEXTURE: gui/buttons-and-windows.png -> 08569CA0
LOADTEXTURE: gui/window-resize-grip.png -> 08569D10
LOADTEXTURE: gui/iphone_controls4.png -> 08569F78
LOADTEXTURE: gui/ipad_controls.png -> 08569FE8
LOADTEXTURE: gui/inventory.png -> 0856A090
LOADTEXTURE: gui/dialog.png -> 0856A100
LOADTEXTURE: gui/dialog_font.png -> 0856A058
LOADTEXTURE: gui/hud.png -> 0856A1A8
LOADTEXTURE: gui/dialogue-box.png -> 0856A218
LOADTEXTURE: gui/achievement-background.png -> 0856A170
TEST absolute_path_test1 PASSED
TEST array_index PASSED
TEST base64_decode PASSED
TEST base64_encode PASSED
TEST base64_encode_bin PASSED
TEST color PASSED
TEST compression_test PASSED
TEST compute_relative_paths_test PASSED
TEST cost_path_search_function PASSED
TEST decimal_div PASSED
TEST decimal_from_string PASSED
TEST decimal_mul PASSED
TEST decimal_output PASSED
TEST directed_graph_function PASSED
TEST dot_precedence PASSED
TEST flatten_function PASSED
TEST formula PASSED
TEST formula_decimal PASSED
TEST formula_fn PASSED
TEST formula_function_default_args PASSED
TEST formula_in PASSED
ARGUMENT: (((x <- [0,1,2,3])))
ARGUMENT: (((x <- [0,1,2,3])))
ARGUMENT: (((x%2 = 1)))
TEST formula_list_comprehension PASSED
TEST formula_quotes PASSED
TEST formula_slice PASSED
TEST formula_test_recurse_sort PASSED
TEST formula_test_recursion PASSED
TEST formula_where_map PASSED
TEST json_base PASSED
TEST json_derive PASSED
TEST json_flatten PASSED
CALLING f...
{
	"value": {
		"a": 6,
		"b": {
			"a": 4,
			"z": 5
		}
	}
}TEST json_macro PASSED
TEST level_object_base64 PASSED
TEST map_function PASSED
TEST md5_test1 PASSED
TEST md5_test2 PASSED
TEST md5_test3 PASSED
TEST md5_test4 PASSED
TEST md5_test5 PASSED
TEST md5_test6 PASSED
TEST md5_test7 PASSED
TEST min_max_decimal PASSED
TEST modulo_operation PASSED
TEST rect PASSED
TEST rect_difference PASSED
TEST rect_intersect PASSED
TEST recursive_call_lambda PASSED
TEST short_circuit PASSED
TEST sqrt_function PASSED
TEST test_regex PASSED
TEST test_split_into_ints PASSED
TEST tokenizer_test PASSED
TEST variant_decimal PASSED
TEST variant_foreach PASSED
TEST weighted_graph_function PASSED
TEST where_scope_function PASSED
ALL 55 TESTS PASSED IN 2944ms
FRAME BUFFER OBJECT IS SUPPORTED
FRAME BUFFER OBJECT IS SUPPORTED
in level constructor...
building...26806
done building...26812
LAYER -8 BUILT 0 tiles
LAYER -4 BUILT 0 tiles
LAYER -1 BUILT 0 tiles
LAYER 0 BUILT 0 tiles
LAYER 9 BUILT 0 tiles
LAYER 26 BUILT 0 tiles
LAYER 30 BUILT 0 tiles
LAYER 50 BUILT 0 tiles
done building tile_map...27326
done building hex_tile_map...27431
CREATE OBJ: dummy_gui_object
LOADTEXTURE: gui/dummy-hud.png -> 0856BE88
LOADTEXTURE: gui/iphone_controls5.png -> 0856DB68
LOADTEXTURE: gui/ipad_buttons.png -> 0856FDC0
LOADTEXTURE: gui/ipad_buttons_pressed.png -> 0856FFB8
LOADTEXTURE: gui/iphone_controls.png -> 086220D8
LOADTEXTURE: gui/iphone_controls3.png -> 08622650
LOADTEXTURE: gui/iphone_buttons.png -> 08623E28
LOADTEXTURE: gui/iphone_buttons_pressed.png -> 08624100
done level constructor: 2327
CREATE OBJ: wood_door_titlescreen
LOADTEXTURE: props/door_titlescreen.png -> 08624FE0
PARSE ERROR: : Could not find file C:\Users\dell\AppData\Roaming/frogatto//save.cfg
PARSE ERROR: : Could not find file C:\Users\dell\AppData\Roaming/frogatto//save2.cfg
PARSE ERROR: : Could not find file C:\Users\dell\AppData\Roaming/frogatto//save3.cfg
PARSE ERROR: : Could not find file C:\Users\dell\AppData\Roaming/frogatto//save4.cfg
CREATE OBJ: text_controller
LOADTEXTURE: effects/particles.png -> 08625A98
CREATE OBJ: level_controller_onetime
SET STARTING CYCLES: 0
WRITE PREFS: C:\Users\dell\AppData\Roaming/frogatto/preferences.cfg
get_dir(): C:\Users\dell\AppData\Roaming/frogatto

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SENT 913/913
ERROR WITH (2, )
UPLOAD COMPLETE: ERROR RECEIVING DATA
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