{
id: "pineapple_powerup",
next_animation: "'normal'",
on_touch: "[die(), powerup(level.player.driver, 'pineapple')]",
on_process: "set(brightness,(wave(cycle*15)+1000)/10 + 255)",
animation: {
	id: "normal",
	image: "props/items.png",
	rect: [64,62,79,79],
	collide: [2,3,13,16],
},
}