{
multi_tile_pattern: [
	{
		chance: 100,
		pattern: "->tile1         ,    ->tile2         ,    ->tile3         ,   
                ->tile4         , thn->tile5         , thn->tile6         , thn 
                ->tile7         ,    ->tile8         ,    ->tile9         ,   
                ->tile10        ,    ->tile11        ,    ->tile12        ,",
		range: [
			{
				image: "tiles/brambles.png",
				from: "tile1",
				to: "tile12",
				tiles: "00",
			},
			{
				image: "tiles/brambles.png",
				from: "tile1",
				to: "tile12",
				tiles: 40,
				zorder: -7,
			},
		],
		tile5: {
			solid_heights: [
  4
],
			damage: 1,
		},
		tile6: {
			solid_heights: [
  4
],
			damage: 1,
		},
	},
	{
		chance: 100,
		pattern: ",    ->tile1         ,    ->tile2         ,    ->tile3      
             thn  , thn->tile4         , thn->tile5         ,    ->tile6    
                  ,    ->tile7         ,    ->tile8         ,    ->tile9 
                  ,    ->tile10        ,    ->tile11        ,    ->tile12",
		range: [
			{
				image: "tiles/brambles.png",
				from: "tile1",
				to: "tile12",
				tiles: "05",
			},
			{
				image: "tiles/brambles.png",
				from: "tile1",
				to: "tile12",
				tiles: 45,
				zorder: -7,
			},
		],
		tile4: {
			solid_heights: [
  4
],
			damage: 1,
		},
		tile5: {
			solid_heights: [
  4
],
			damage: 1,
		},
	},
	{
		chance: 100,
		pattern: ",    ->tile1         ,     
                  thn   , thn->tile2         , thn 
                        ,    ->tile3         ,   
                        ,    ->tile4         ,",
		range: [
			{
				image: "tiles/brambles.png",
				from: "tile1",
				to: "tile4",
				tiles: "0a",
			},
			{
				image: "tiles/brambles.png",
				from: "tile1",
				to: "tile4",
				tiles: "4a",
				zorder: -7,
			},
		],
		tile2: {
			solid_heights: [
  4
],
			damage: 1,
		},
	},
	{
		chance: 100,
		pattern: "->tile1 ,    ->tile2         ,     
                 ->tile3 , thn->tile4         , thn 
                 ->tile5 ,    ->tile6         ,   
                 ->tile7 ,    ->tile8         ,",
		range: [
			{
				image: "tiles/brambles.png",
				from: "tile1",
				to: "tile8",
				tiles: "08",
			},
			{
				image: "tiles/brambles.png",
				from: "tile1",
				to: "tile8",
				tiles: 48,
				zorder: -7,
			},
		],
		tile4: {
			solid_heights: [
  4
],
			damage: 1,
		},
	},
	{
		chance: 100,
		pattern: ",    ->tile1         , ->tile2   
                  thn   , thn->tile3         , ->tile4
                        ,    ->tile5         , ->tile6 
                        ,    ->tile7         , ->tile8",
		range: [
			{
				image: "tiles/brambles.png",
				from: "tile1",
				to: "tile8",
				tiles: "0b",
			},
			{
				image: "tiles/brambles.png",
				from: "tile1",
				to: "tile8",
				tiles: "4b",
				zorder: -7,
			},
		],
		tile3: {
			solid_heights: [
  4
],
			damage: 1,
		},
	},
	{
		chance: 100,
		pattern: "->tile1         ,    ->tile2         ,    ->tile3        
                ->tile4         , thn->tile5         ,    ->tile6     
                ->tile7         ,    ->tile8         ,    ->tile9      
                ->tile10        ,    ->tile11        ,    ->tile12",
		range: [
			{
				image: "tiles/brambles.png",
				from: "tile1",
				to: "tile12",
				tiles: "0d",
			},
			{
				image: "tiles/brambles.png",
				from: "tile1",
				to: "tile12",
				tiles: "4d",
				zorder: -7,
			},
		],
		tile5: {
			solid_heights: [
  4
],
			damage: 1,
		},
	},
],
}