{
	ParticleSet{
		texture glow_ball
		blend_mode 4
		num_particles 4
		size 1 1 1.2 1.2
		color 1 0.5 0.25 1 0.5 0.25
		alpha 1 1 
		speed_aligned 0
		rot_speed -1 1
		Emitter{
			spawn_rate 5
			init_spawn 0
			speed 50 80
			dir 0 0 1 
			spread 10
			offset 0 0 0
			radius 0			
		}
		Affector { lin_alpha -2 }		 
	}

	ParticleSet{
		material smokeeffect

		blend_mode 10
		num_particles 40
		size 3 3 3 3
		color 1 0.6 0.2 1 0.5 0.4
		alpha 0.01 0.01
		speed_aligned 0
		rot_speed -10 10
		Emitter{
			spawn_rate 20
			init_spawn 0
			speed 40 60
			dir 0 0 1 
			spread 20
			offset 0 0 0
			radius 3			
		}
		Affector { lin_alpha 5 end_time 0.2}
		Affector { lin_alpha -1.5 start_time 0.2}
		Affector { lin_size 20 20 }		
	}		
	ParticleSet{
		material boomeffect
		blend_mode 3
		num_particles 30
		size 5 5 5 5
		color 0.1 0.1 0.1 0.1 0.1 0.1
		alpha 0.01 0.01
		speed_aligned 0
		rot_speed -25 25

		Emitter{
			spawn_rate 15
			init_spawn 0
			speed 40  50
			dir 0 0 1 
			spread 20
			offset 0 0 0
			radius 1			
		}
		Affector { lin_alpha 50 end_time 0.06}
		Affector { lin_alpha -6.2 start_time 0.16}
		Affector { lin_size 50 50 }		
	}
	ParticleSet{
		texture sprites/boomcol
		shader	particlemult
		blend_mode 2
		num_particles 60
		size 5 5 5 5
		color 1.1 0.8 0.6 1.1 0.98 0.6
		alpha 0.01 0.01
		speed_aligned 0
		rot_speed 80 125

		Emitter{
			spawn_rate 30
			init_spawn 0
			speed 40  50
			dir 0 0 1 
			spread 0
			offset 0 0 0
			radius 1			
		}
		Affector { lin_alpha 50 end_time 0.06}
		Affector { lin_alpha -6.2 start_time 0.10}
		Affector { lin_size 50 50 }		
	}			
			
}
