{
	ParticleSet{
		texture e_smoke1
		blend_mode 3
		num_particles 14
		size 15  15 15 15
		color 0.6 0.4 0.3 0.8 0.4 0.3
		alpha 0.1 0.1
		speed_aligned 0
		rot_speed 20 50
		Emitter{
			spawn_rate 0
			init_spawn 7
			speed 1 5
			dir 0 0 -1
			spread 90
			offset 0 0 -5
			radius 5			
		}
		Emitter{
			spawn_rate 0
			init_spawn 7
			speed 1 5
			dir 0 0 1
			spread 90
			offset 0 0 5
			radius 5			
		}
		Affector { lin_alpha 20 end_time 0.06}
		Affector { lin_alpha -0.5 start_time 0.06}
		Affector { lin_size 10 10 }		
	}			
}
