{
SpawnPlayer{ pos -10 45 0 rot 0 0 1 0 mesh char offset 0 -5 0 }
CameraBounds{ min -50 -24 max 680 173 instant 1 triggers 10 2 3 4 5 6 7 12 9 10 11 offset 0 0 0 }
SpawnThingy{ pos 150 20 0 rot 90 0 0 1 mesh tiles/cave/tiltplatform type 25 offset 0 0 0 }
SpawnThingy{ pos 380 10 0 rot 0 0 0 1 mesh tiles/cave/tiltplatform type 25 offset 0 0 0 }
SpawnThingy{ pos 450 20 0 rot 0 0 0 1 mesh tiles/cave/tiltplatform type 25 offset 0 0 0 }
SpawnThingy{ pos 360 40 0 rot -90 0 1 0 mesh spinningenemy2 type 19 offset 0 0 0 }
SpawnEnemy{ pos 250 65 0 rot -180 0 0 1 mesh turret type 6 offset 0 -5 0 }
SpawnEnemy{ pos 310 25 0 rot -90 0 1 0 mesh duck type 30 offset 0 -5 0 }
OpenMenu{ pos 1450 270 0 menu 8 offset 0 0 0 }
SpawnThingy{ pos 490 50 0 rot -90 0 1 0 mesh spinningenemy2 type 19 offset 0 0 0 }
SpawnThingy{ pos 560 20 0 rot 0 0 0 1 mesh tiles/cave/boulder type 26 offset 0 0 0 }
SpawnEnemy{ pos 600 5 0 rot 0 0 1 0 mesh goombot type 13 offset 0 -5 0 }
CameraEdge{ min 18 -14 max 1200 330 dir 0 triggers 1 13 offset 0 0 0 }
CameraBounds{ min 675 -30 max 1030 95 instant 0 triggers 3 14 15 16 offset 0 0 0 }
RepeatedSpawn{ pos 710 0 0 rot 0 0 0 1 mesh tiles/cave/boulder type 26 size 0 0 spawntype 0 interval  2.5 param 0 -2 param 1 310 offset 0 0 0 }
SpawnEnemy{ pos 950 40 0 rot -90 0 1 0 mesh spinningenemy2 type 19 offset 0 0 0 }
CameraEdge{ min 18 -14 max 1600 260 dir 0 triggers 1 17 offset 0 0 0 }
CameraBounds{ min 1025 5 max 1200 295 instant 0 triggers 7 18 19 20 21 22 26 27 offset 0 0 0 }
SpawnThingy{ pos 1125 50 0 rot 90 0 0 1 mesh tiles/cave/rotplatform type 25 param 0 -1.25 offset 0 0 0 }
SpawnThingy{ pos 1140 150 0 rot 0 0 0 1 mesh tiles/cave/tiltplatform type 25 offset 0 0 0 }
SpawnThingy{ pos 1080 150 0 rot 90 0 0 1 mesh tiles/tiles2/moving_platform type 18 param 0 60 offset 0 0 0 }
SpawnThingy{ pos 1135 220 0 rot 90 0 0 1 mesh tiles/cave/rotplatform type 25 param 0 1.25 offset 0 0 0 }
CameraEdge{ min 18 -14 max 1600 260 dir 0 triggers 1 23 offset 0 0 0 }
CameraBounds{ min 1195 5 max 1500 295 instant 0 offset 0 0 0 }
RepeatedSpawn{ pos 1455 200 0 rot 0 0 0 1 mesh tiles/cave/boulder type 26 size 0 0 spawntype 0 interval  2.5 param 0 2 param 1 204 offset 0 0 0 }
PlayerRect{ min 1490 230 max 1540 290 triggers 1 8 offset 0 0 0 }
SpawnThingy{ pos 1085 155 0 rot 90 0 1 0 mesh bandit2 type 20 param 0 4 offset 0 -5 0 }
SpawnThingy{ pos 1190 245 0 rot -90 0 1 0 mesh bandit2 type 20 param 0 4 offset 0 -5 0 }
Music{ pos 0 0 0music1 offset 0 0 0 }
StartupTriggers 5 0 1 24 25 28 
}
