{
SpawnPlayer{ pos 30 5 0 rot 0 0 1 0 mesh char offset 0 -5 0 }
CameraBounds{ min 0 -24 max 160 200 instant 1 triggers 4 2 3 4 5 offset 0 0 0 }
SpawnThingy{ pos 100 5 0 rot -90 0 1 0 mesh hatch_bandit type 21 offset 0 -5 0 }
SpawnThingy{ pos 50 130 0 rot 0 0 1 0 mesh tiles/tiles2/moving_platform type 18 offset 0 0 0 }
SpawnEnemy{ pos 140 95 0 rot -90 0 1 0 mesh bandit1 type 20 param 0 1 offset 0 -5 0 }
CameraEdge{ min 18 -14 max 1200 260 dir 0 triggers 1 6 offset 0 0 0 }
CameraBounds{ min 155 110 max 1100 260 instant 0 triggers 14 7 8 9 10 11 12 13 14 21 16 17 18 19 20 offset 0 0 0 }
SpawnEnemy{ pos 310 155 0 rot -90 0 1 0 mesh bandit2 type 20 param 0 4 offset 0 -5 0 }
SpawnEnemy{ pos 430 205 0 rot -90 0 1 0 mesh bandit2 type 20 param 0 4 offset 0 -5 0 }
SpawnThingy{ pos 390 140 0 rot 90 0 0 1 mesh tiles/tiles2/chandelier type 18 offset 0 0 0 }
SpawnThingy{ pos 470 200 0 rot -90 0 0 1 mesh tiles/tiles2/chandelier type 18 param 0 80 offset 0 0 0 }
SpawnThingy{ pos 530 145 0 rot -90 0 1 0 mesh hatch_bandit type 21 offset 0 -5 0 }
SpawnThingy{ pos 600 185 0 rot -90 0 1 0 mesh hatch_bandit type 21 offset 0 -5 0 }
SpawnEnemy{ pos 650 165 0 rot -90 0 1 0 mesh duck type 30 offset 0 -5 0 }
SpawnEnemy{ pos 700 165 0 rot -90 0 1 0 mesh bandit1 type 20 param 0 1 offset 0 -5 0 }
CameraEdge{ min 1000 -14 max 1100 400 dir 2 triggers 1 6 offset 0 0 0 }
SpawnThingy{ pos 720 140 0 rot 0 0 0 1 mesh tiles/tiles2/moving_platform type 18 offset 0 0 0 }
SpawnThingy{ pos 850 160 0 rot 180 0 0 1 mesh tiles/tiles2/moving_platform type 18 offset 0 0 0 }
SpawnEnemy{ pos 940 175 0 rot -90 0 1 0 mesh bandit2 type 20 param 0 4 offset 0 -5 0 }
SpawnEnemy{ pos 1000 175 0 rot -90 0 1 0 mesh bandit1 type 20 param 1 1 offset 0 -5 0 }
SpawnEnemy{ pos 970 145 0 rot 90 0 1 0 mesh duck type 30 offset 0 -5 0 }
CameraEdge{ min 1000 -14 max 1100 400 dir 3 triggers 1 22 offset 0 0 0 }
CameraBounds{ min 930 -24 max 1100 110 instant 0 triggers 4 15 23 25 26 offset 0 0 0 }
SpawnThingy{ pos 950 65 0 rot 90 0 1 0 mesh window_bandit type 22 offset 0 -5 0 }
CameraBounds{ min 1095 -24 max 1270 150 instant 0 triggers 3 28 27 29 offset 0 0 0 }
CameraEdge{ min 1000 -104 max 1100 400 dir 0 triggers 1 24 offset 0 0 0 }
SpawnEnemy{ pos 1010 5 0 rot -90 0 1 0 mesh bandit1 type 20 param 0 1 offset 0 -5 0 }
SpawnThingy{ pos 1130 50 0 rot 0 0 0 1 mesh tiles/tiles2/moving_platform type 18 offset 0 0 0 }
SpawnEnemy{ pos 1230 35 0 rot -90 0 1 0 mesh coyote type 31 offset 0 -5 0 }
SpawnThingy{ pos 1180 105 0 rot -90 0 1 0 mesh duck type 30 triggers 1 32 offset 0 -5 0 }
PlayerRect{ min 1260 100 max 1810 270 triggers 1 31 offset 0 0 0 }
OpenMenu{ pos 1720 20 0 menu 8 offset 0 0 0 }
Thingy{ pos 1260 105 0 rot 0 0 1 0 mesh tiles/tiles1/bar_door type 70 param 0 0 offset 0 -5 0 }
Music{ pos 0 0 0spaceground offset 0 0 0 }
StartupTriggers 4 0 1 30 33 
}
