{
	
	ParticleSet{
		material boomeffect
		texture sprites/flame
		blend_mode 10
		num_particles 1
		size 1 20 2 25
		color 0.0 0.0 0.0 0.0 0.0 0.0
		alpha 0.01 0.01
		speed_aligned 1
		rot_speed 0 0
		pivot 0 -1 0

		Emitter{
			spawn_rate 0
			init_spawn 1
			speed 0.01  0.01
			dir 1 0 0
			spread 2
			offset 0 0 0
			radius 1			
		}
		Affector { lin_alpha 50 end_time 0.06}
		Affector { lin_alpha -2.2 start_time 0.16}
		Affector { lin_size 100 100 end_time 0.13}		
		Affector { lin_size -30 -100 start_time 0.13}	
	}
	ParticleSet{
		texture sprites/flamecol
		shader	particlemult
		blend_mode 2
		num_particles 2
		size 3 10 10 20
		color 1.1 0.8 0.6 1.1 0.98 0.6
		alpha 0.01 0.01
		speed_aligned 1
		rot_speed 0 0
		pivot 0 -1 0


		Emitter{
			spawn_rate 0
			init_spawn 2
			speed 0.01  0.01
			dir 1 0 0
			spread 2
			offset 0 0 0
			radius 1				
		}
		Affector { lin_alpha 50 end_time 0.06}
		Affector { lin_alpha -4.2 start_time 0.10}
		Affector { lin_size 100 100 }		
	}			
			
}
