{
SpawnPlayer{ pos -20 105 0 rot 0 0 1 0 mesh char offset 0 -5 0 }
CameraBounds{ min -50 56 max 945 240 instant 1 triggers 20 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 31 offset 0 0 0 }
SpawnThingy{ pos 160 100 0 rot 0 0 0 1 mesh controlplatform type 23 offset 0 0 0 }
SpawnEnemy{ pos 170 150 0 rot -90 0 1 0 mesh pelican type 4 offset 0 0 0 }
SpawnThingy{ pos 270 125 0 rot -90 0 1 0 mesh window_bandit type 22 offset 0 -5 0 }
SpawnEnemy{ pos 310 155 0 rot -90 0 1 0 mesh duck type 30 offset 0 -5 0 }
SpawnEnemy{ pos 400 200 0 rot -90 0 1 0 mesh pelican type 4 offset 0 0 0 }
SpawnThingy{ pos 390 150 0 rot 0 0 0 1 mesh controlplatform type 23 offset 0 0 0 }
SpawnEnemy{ pos 420 115 0 rot -90 0 1 0 mesh bandit1 type 20 offset 0 -5 0 }
SpawnThingy{ pos 470 80 0 rot 0 0 0 1 mesh controlplatform type 23 offset 0 0 0 }
SpawnThingy{ pos 550 170 0 rot 0 0 0 1 mesh controlplatform type 23 param 2 0 offset 0 0 0 }
SpawnThingy{ pos 680 130 0 rot 0 0 0 1 mesh controlplatform type 23 param 2 0 offset 0 0 0 }
SpawnThingy{ pos 750 150 0 rot 0 0 0 1 mesh controlplatform type 23 param 2 0 offset 0 0 0 }
SpawnThingy{ pos 830 160 0 rot 0 0 0 1 mesh controlplatform type 23 offset 0 0 0 }
SpawnEnemy{ pos 630 145 0 rot -90 0 1 0 mesh coyote type 31 offset 0 -5 0 }
SpawnEnemy{ pos 760 180 0 rot -90 0 1 0 mesh pelican type 4 offset 0 0 0 }
SpawnEnemy{ pos 850 190 0 rot -90 0 1 0 mesh pelican type 4 offset 0 0 0 }
SpawnEnemy{ pos 910 115 0 rot -90 0 1 0 mesh bandit1 type 20 param 0 1 offset 0 -5 0 }
SpawnEnemy{ pos 910 145 0 rot -90 0 1 0 mesh bandit1 type 20 param 0 1 param 2 0 offset 0 -5 0 }
SpawnEnemy{ pos 920 85 0 rot -90 0 1 0 mesh bandit1 type 20 param 0 1 param 2 0 offset 0 -5 0 }
CameraEdge{ min 18 -14 max 1200 260 dir 0 triggers 1 21 offset 0 0 0 }
CameraBounds{ min 940 -50 max 1110 140 instant 0 triggers 3 25 23 24 offset 0 0 0 }
SpawnThingy{ pos 1500 -30 0 rot 90 0 0 1 mesh tiles/tiles2/sawblade type 24 offset 0 0 0 }
SpawnThingy{ pos 970 35 0 rot 90 0 1 0 mesh window_bandit type 22 offset 0 -5 0 }
SpawnEnemy{ pos 1080 115 0 rot -90 0 1 0 mesh bandit2 type 20 param 0 4 offset 0 -5 0 }
CameraEdge{ min 18 -140 max 1200 260 dir 0 triggers 1 26 offset 0 0 0 }
CameraBounds{ min 1105 -50 max 1650 140 instant 0 triggers 7 27 28 29 30 32 34 22 offset 0 0 0 }
SpawnThingy{ pos 1170 -10 0 rot 0 0 0 1 mesh controlplatform type 23 offset 0 0 0 }
SpawnThingy{ pos 1290 -20 0 rot 0 0 0 1 mesh controlplatform type 23 offset 0 0 0 }
SpawnThingy{ pos 1440 0 0 rot 0 0 0 1 mesh controlplatform type 23 offset 0 0 0 }
SpawnEnemy{ pos 1480 50 0 rot -90 0 1 0 mesh pelican type 4 offset 0 0 0 }
SpawnThingy{ pos 635 210 0 rot -90 0 1 0 mesh hominggun type 71 param 1 0 offset 0 -5 0 }
PlayerRect{ min 1620 -20 max 1810 130 triggers 1 33 offset 0 0 0 }
OpenMenu{ pos 1720 20 0 menu 8 offset 0 0 0 }
SpawnThingy{ pos 1230 -30 0 rot 90 0 0 1 mesh tiles/tiles2/sawblade type 24 offset 0 0 0 }
Music{ pos 0 0 0 moon }
StartupTriggers 3 0 1 35
}
