{
SpawnPlayer{ pos -10 45 0 rot 0 0 1 0 mesh char offset 0 -5 0 }
CameraBounds{ min -50 20 max 240 113 instant 1 triggers 4 2 22 23 24 offset 0 0 0 }
CameraEdge{ min 40 60 max 2050 2060 dir 2 triggers 1 3 offset 0 0 0 }
CameraBounds{ min 70 110 max 240 205 instant 0 triggers 4 4 5 5 20 offset 0 0 0 }
CameraEdge{ min 40 80 max 2040 2080 dir 3 triggers 1 17 offset 0 0 0 }
CameraEdge{ min 30 190 max 2030 2190 dir 2 triggers 1 6 offset 0 0 0 }
CameraBounds{ min 70 200 max 530 295 instant 0 triggers 8 7 8 29 30 31 32 33 34 offset 0 0 0 }
CameraEdge{ min 20 200 max 230 2200 dir 3 triggers 1 3 offset 0 0 0 }
CameraEdge{ min 260 180 max 2260 2180 dir 3 triggers 1 9 offset 0 0 0 }
CameraBounds{ min 350 110 max 530 205 instant 0 triggers 6 10 11 25 26 27 28 offset 0 0 0 }
CameraEdge{ min 330 150 max 2330 2150 dir 2 triggers 1 6 offset 0 0 0 }
CameraEdge{ min 320 110 max 2320 2110 dir 3 triggers 1 14 offset 0 0 0 }
CameraEdge{ min 320 80 max 510 2080 dir 2 triggers 1 9 offset 0 0 0 }
CameraEdge{ min 520 -10 max 2520 1990 dir 2 triggers 1 15 offset 0 0 0 }
CameraBounds{ min 350 20 max 730 115 instant 0 triggers 8 13 12 39 40 42 41 37 38 offset 0 0 0 }
CameraBounds{ min 570 110 max 870 225 instant 0 triggers 4 16 19 35 36 offset 0 0 0 }
CameraEdge{ min 530 90 max 2530 2090 dir 3 triggers 1 14 offset 0 0 0 }
CameraBounds{ min -50 20 max 240 113 instant 0 triggers 4 2 22 23 24 offset 0 0 0 }
OpenMenu{ pos 820 170 0 menu 8 offset 0 0 0 }
PlayerRect{ min 850 120 max 880 170 triggers 1 18 offset 0 0 0 }
SpawnThingy{ pos 90 155 0 rot 0 0 0 1 mesh fan type 17 offset 0 5 0 }
SpawnThingy{ pos 120 145 0 rot 90 0 1 0 mesh hatch_bandit type 21 offset 0 -5 0 }
SpawnThingy{ pos 130 100 0 rot -180 0 0 1 mesh elecspinbox type 16 param 0 1.5 offset 0 0 0 }
SpawnThingy{ pos 160 50 0 rot 0 0 0 1 mesh elecspinbox type 16 param 0 0.75 offset 0 0 0 }
SpawnThingy{ pos 190 100 0 rot -180 0 0 1 mesh elecspinbox type 16 offset 0 0 0 }
SpawnThingy{ pos 390 135 0 rot 0 0 0 1 mesh fan type 17 offset 0 5 0 }
SpawnThingy{ pos 390 155 0 rot 0 0 0 1 mesh fan type 17 offset 0 5 0 }
SpawnThingy{ pos 420 160 0 rot 0 0 0 1 mesh elecspinbox type 16 offset 0 0 0 }
SpawnThingy{ pos 440 140 0 rot 0 0 0 1 mesh elecspinbox type 16 param 0 1.9 offset 0 0 0 }
SpawnThingy{ pos 110 290 0 rot 0 0 0 1 mesh tiles/box type 38 param 0 350 param 1 50 offset 0 0 0 }
SpawnThingy{ pos 170 250 0 rot -90 0 1 0 mesh spinningenemy1 type 15 param 1 4 offset 0 0 0 }
SpawnThingy{ pos 250 280 0 rot -90 0 1 0 mesh spinningenemy1 type 15 param 1 4 offset 0 0 0 }
SpawnThingy{ pos 320 250 0 rot -90 0 1 0 mesh spinningenemy1 type 15 param 1 4 offset 0 0 0 }
SpawnEnemy{ pos 450 270 0 rot -90 0 1 0 mesh pelican type 4 offset 0 0 0 }
SpawnEnemy{ pos 490 250 0 rot -90 0 1 0 mesh pelican type 4 offset 0 0 0 }
SpawnThingy{ pos 620 220 0 rot 0 0 0 1 mesh tiles/box type 38 param 0 180 offset 0 0 0 }
SpawnThingy{ pos 730 190 0 rot -90 0 1 0 mesh spinningenemy1 type 15 offset 0 0 0 }
SpawnThingy{ pos 700 65 0 rot -90 0 1 0 mesh hatch_bandit type 21 offset 0 -5 0 }
SpawnEnemy{ pos 530 80 0 rot -90 0 1 0 mesh spinningenemy2 type 19 offset 0 0 0 }
SpawnEnemy{ pos 440 55 0 rot -90 0 1 0 mesh bandit3 type 20 param 0 2 offset 0 -5 0 }
SpawnEnemy{ pos 490 55 0 rot -90 0 1 0 mesh bandit1 type 20 offset 0 -5 0 }
SpawnThingy{ pos 620 45 0 rot -90 0 1 0 mesh hatch_bandit type 21 offset 0 -5 0 }
SpawnEnemy{ pos 580 35 0 rot 0 0 0 1 mesh turret type 6 offset 0 -5 0 }
Music{ pos 0 0 0 train }
StartupTriggers 4 0 1 21 43
}
