{
SpawnPlayer{ pos -20 15 0 rot 0 0 1 0 mesh char offset 0 -5 0 }
CameraBounds{ min -50 -24 max 340 173 instant 1 triggers 5 2 3 4 5 6 offset 0 0 0 }
SpawnThingy{ pos 290 -10 0 rot 90 0 0 1 mesh tiles/tiles2/sawblade type 24 offset 0 0 0 }
SpawnEnemy{ pos 200 35 0 rot -90 0 1 0 mesh bandit2 type 20 param 0 4 offset 0 -5 0 }
SpawnEnemy{ pos 150 50 0 rot -90 0 1 0 mesh pelican type 4 offset 0 0 0 }
SpawnEnemy{ pos 270 5 0 rot -90 0 1 0 mesh bandit1 type 20 offset 0 -5 0 }
CameraEdge{ min 18 -24 max 1200 260 dir 0 triggers 1 7 offset 0 0 0 }
CameraBounds{ min 335 -14 max 870 173 instant 0 triggers 5 8 12 13 14 15 offset 0 0 0 }
SpawnThingy{ pos 540 15 0 rot -90 0 1 0 mesh horsebandit type 32 offset 0 -5 0 }
SpawnThingy{ pos 620 15 0 rot -90 0 1 0 mesh horsebandit type 32 offset 0 -5 0 }
SpawnThingy{ pos 830 15 0 rot -90 0 1 0 mesh horsebandit type 32 offset 0 -5 0 }
SpawnThingy{ pos 460 15 0 rot 90 0 1 0 mesh horsebandit type 32 offset 0 -5 0 }
PlayerRect{ min 420 -10 max 430 80 triggers 1 9 offset 0 0 0 }
PlayerRect{ min 560 0 max 570 80 triggers 1 11 offset 0 0 0 }
PlayerRect{ min 650 0 max 660 80 triggers 1 10 offset 0 0 0 }
CameraEdge{ min 18 -24 max 1200 260 dir 0 triggers 1 16 offset 0 0 0 }
CameraBounds{ min 865 -14 max 1570 173 instant 0 triggers 9 17 18 30 36 37 38 39 40 42 offset 0 0 0 }
SpawnThingy{ pos 1000 20 0 rot 90 0 0 1 mesh tiles/tiles2/barrel3 type 33 param 0 4 offset 0 0 0 }
CameraEdge{ min 18 -24 max 1800 260 dir 0 triggers 1 19 offset 0 0 0 }
CameraBounds{ min 1565 20 max 1865 173 instant 0 triggers 4 20 23 24 25 offset 0 0 0 }
CameraEdge{ min 1000 -14 max 2100 400 dir 3 triggers 1 21 offset 0 0 0 }
CameraBounds{ min 1675 -120 max 1865 20 instant 0 triggers 2 22 43 offset 0 0 0 }
CameraEdge{ min 1000 -14 max 2100 400 dir 2 triggers 1 19 offset 0 0 0 }
SpawnThingy{ pos 1730 45 0 rot -90 0 1 0 mesh horsebandit type 32 offset 0 -5 0 }
SpawnThingy{ pos 1810 45 0 rot -90 0 1 0 mesh horsebandit type 32 offset 0 -5 0 }
PlayerRect{ min 1660 30 max 1720 180 triggers 2 26 27 offset 0 0 0 }
SpawnThingy{ pos 1540 45 0 rot 90 0 1 0 mesh horsebandit type 32 offset 0 -5 0 }
SpawnThingy{ pos 1440 45 0 rot 90 0 1 0 mesh horsebandit type 32 offset 0 -5 0 }
SpawnEnemy{ pos 1500 35 0 rot -90 0 1 0 mesh bandit1 type 20 offset 0 -5 0 }
SpawnEnemy{ pos 970 70 0 rot 90 0 1 0 mesh pelican type 4 offset 0 0 0 }
SpawnThingy{ pos 1075 50 0 rot 90 0 0 1 mesh tiles/tiles2/barrel3 type 33 param 0 4 offset 0 -5 0 }
SpawnThingy{ pos 1215 50 0 rot 90 0 0 1 mesh tiles/tiles2/barrel3 type 33 param 0 4 offset 0 -5 0 }
SpawnThingy{ pos 1375 20 0 rot 90 0 0 1 mesh tiles/tiles2/barrel3 type 33 param 0 4 offset 0 -5 0 }
SpawnThingy{ pos 1435 20 0 rot 90 0 0 1 mesh tiles/tiles2/barrel3 type 33 param 0 4 offset 0 -5 0 }
SpawnThingy{ pos 1175 70 0 rot -90 0 0 1 mesh tiles/tiles2/barrel3 type 33 param 0 4 offset 0 -5 0 }
SpawnThingy{ pos 1255 90 0 rot -90 0 0 1 mesh tiles/tiles2/barrel3 type 33 param 0 4 offset 0 -5 0 }
PlayerRect{ min 1050 20 max 1070 110 triggers 3 31 29 28 offset 0 0 0 }
PlayerRect{ min 1260 -10 max 1290 70 triggers 3 32 33 34 offset 0 0 0 }
PlayerRect{ min 1370 -20 max 1420 80 triggers 1 35 offset 0 0 0 }
SpawnEnemy{ pos 1200 80 0 rot -90 0 1 0 mesh pelican type 4 offset 0 0 0 }
SpawnEnemy{ pos 1340 50 0 rot -90 0 1 0 mesh pelican type 4 offset 0 0 0 }
SpawnThingy{ pos 1035 50 0 rot 90 0 0 1 mesh tiles/tiles2/barrel3 type 33 param 0 4 offset 0 -5 0 }
PlayerRect{ min 1160 20 max 1170 80 triggers 1 41 offset 0 0 0 }
PlayerRect{ min 1700 -100 max 1720 -30 triggers 1 44 offset 0 0 0 }
OpenMenu{ pos 1720 -60 0 menu 8 offset 0 0 0 }
Music{ pos 0 0 0 desert }
StartupTriggers 3 0 1 45
}
