{
SpawnPlayer{ pos -20 45 0 rot 0 0 1 0 mesh char offset 0 -5 0 }
CameraBounds{ min -50 -54 max 220 123 instant 1 triggers 6 2 3 4 5 6 7 offset 0 0 0 }
SpawnThingy{ pos 80 40 0 rot 0 0 0 1 mesh obj/disappeartile type 34 param 0 1 param 1 2 param 2 4 offset 0 0 0 }
SpawnThingy{ pos 110 20 0 rot 0 0 0 1 mesh obj/disappeartile type 34 param 0 2 param 1 2 param 2 4 offset 0 0 0 }
SpawnThingy{ pos 150 30 0 rot 0 0 0 1 mesh obj/disappeartile type 34 param 0 3 param 1 2 param 2 4 offset 0 0 0 }
SpawnThingy{ pos 190 40 0 rot 0 0 0 1 mesh obj/disappeartile type 34 param 0 0 param 1 2 param 2 4 offset 0 0 0 }
SpawnEnemy{ pos 150 -25 0 rot -90 0 1 0 mesh coyote type 31 offset 0 -5 0 }
CameraEdge{ min 18 -124 max 1200 260 dir 0 triggers 1 8 offset 0 0 0 }
CameraBounds{ min 215 -54 max 380 113 instant 0 triggers 6 9 10 11 12 13 14 offset 0 0 0 }
SpawnThingy{ pos 280 30 -10 rot 0 0 0 1 mesh obj/disappeartile type 34 param 0 0 param 1 2 param 2 5 offset 0 0 0 }
SpawnThingy{ pos 310 30 -10 rot 0 0 0 1 mesh obj/disappeartile type 34 param 0 1 param 1 2 param 2 5 offset 0 0 0 }
SpawnThingy{ pos 340 30 -10 rot 0 0 0 1 mesh obj/disappeartile type 34 param 0 2 param 1 2 param 2 5 offset 0 0 0 }
SpawnThingy{ pos 320 60 -10 rot 0 0 0 1 mesh obj/disappeartile type 34 param 0 3 param 1 2 param 2 5 offset 0 0 0 }
SpawnThingy{ pos 350 60 -10 rot 0 0 0 1 mesh obj/disappeartile type 34 param 0 4 param 1 2 param 2 5 offset 0 0 0 }
CameraEdge{ min 18 -124 max 1200 270 dir 2 triggers 1 15 offset 0 0 0 }
CameraBounds{ min 215 103 max 380 243 instant 0 triggers 10 16 17 18 19 20 21 22 23 24 26 offset 0 0 0 }
CameraEdge{ min 18 -124 max 1200 260 dir 3 triggers 1 8 offset 0 0 0 }
SpawnThingy{ pos 350 120 0 rot 0 0 0 1 mesh obj/disappeartile type 34 param 0 3 param 1 2 param 2 5 offset 0 0 0 }
SpawnThingy{ pos 340 120 0 rot 0 0 0 1 mesh obj/disappeartile type 34 param 0 4 param 1 2 param 2 5 offset 0 0 0 }
SpawnThingy{ pos 330 120 0 rot 0 0 0 1 mesh obj/disappeartile type 34 param 0 0 param 1 2 param 2 5 offset 0 0 0 }
SpawnThingy{ pos 320 120 0 rot 0 0 0 1 mesh obj/disappeartile type 34 param 0 1 param 1 2 param 2 5 offset 0 0 0 }
SpawnThingy{ pos 310 120 0 rot 0 0 0 1 mesh obj/disappeartile type 34 param 0 2 param 1 2 param 2 5 offset 0 0 0 }
SpawnThingy{ pos 285 170 0 rot -90 0 0 1 mesh flying_platform1 type 18 param 1 5 offset 0 0 0 }
SpawnThingy{ pos 290 175 0 rot 90 0 1 0 mesh bandit1 type 20 offset 0 -5 0 }
SpawnThingy{ pos 340 175 0 rot -90 0 1 0 mesh hatch_bandit type 21 offset 0 -5 0 }
CameraBounds{ min 375 163 max 745 253 instant 0 triggers 6 27 28 29 30 31 32 offset 0 0 0 }
CameraEdge{ min 18 -124 max 1205 460 dir 0 triggers 1 25 offset 0 0 0 }
SpawnEnemy{ pos 440 220 0 rot 0 0 0 1 mesh bat type 35 offset 0 0 0 }
SpawnEnemy{ pos 530 230 0 rot 0 0 0 1 mesh bat type 35 offset 0 0 0 }
SpawnEnemy{ pos 560 185 0 rot -90 0 1 0 mesh bandit1 type 20 param 0 1 offset 0 -5 0 }
SpawnThingy{ pos 590 180 0 rot 0 0 0 1 mesh flying_platform1 type 18 param 0 100 offset 0 0 0 }
SpawnEnemy{ pos 690 205 0 rot -90 0 1 0 mesh bandit2 type 20 param 0 4 offset 0 -5 0 }
CameraEdge{ min 18 -124 max 1200 460 dir 0 triggers 1 33 offset 0 0 0 }
CameraBounds{ min 740 183 max 885 373 instant 0 triggers 9 35 34 38 39 40 37 36 42 43 offset 0 0 0 }
SpawnThingy{ pos 760 255 0 rot 0 0 0 1 mesh fan type 17 offset 0 0 0 }
SpawnThingy{ pos 870 215 0 rot 180 0 0 1 mesh fan type 17 offset 0 0 0 }
SpawnThingy{ pos 870 325 0 rot 180 0 0 1 mesh fan type 17 offset 0 0 0 }
SpawnThingy{ pos 860 310 0 rot 0 0 0 1 mesh obj/disappeartile type 34 param 0 0 param 1 2 param 2 4 offset 0 0 0 }
SpawnThingy{ pos 770 310 0 rot 0 0 0 1 mesh obj/disappeartile type 34 param 0 1 param 1 2 param 2 4 offset 0 0 0 }
SpawnThingy{ pos 800 310 0 rot 0 0 0 1 mesh obj/disappeartile type 34 param 0 2 param 1 2 param 2 4 offset 0 0 0 }
SpawnThingy{ pos 830 310 0 rot 0 0 0 1 mesh obj/disappeartile type 34 param 0 3 param 1 2 param 2 4 offset 0 0 0 }
Music{ pos 0 0 0music1 offset 0 0 0 }
SpawnEnemy{ pos 800 245 0 rot -90 0 1 0 mesh duck type 30 offset 0 -5 0 }
CameraEdge{ min 18 -124 max 1200 270 dir 2 triggers 1 44 offset 0 0 0 }
CameraBounds{ min 740 373 max 885 493 instant 0 triggers 6 45 46 47 48 49 50 offset 0 0 0 }
CameraEdge{ min 18 -124 max 1200 260 dir 3 triggers 1 33 offset 0 0 0 }
SpawnThingy{ pos 820 430 0 rot 0 0 0 1 mesh obj/disappeartile type 34 param 0 0 param 1 2 param 2 4 offset 0 0 0 }
SpawnThingy{ pos 780 420 0 rot 0 0 0 1 mesh obj/disappeartile type 34 param 0 1 param 1 2 param 2 4 offset 0 0 0 }
SpawnThingy{ pos 780 450 0 rot 0 0 0 1 mesh obj/disappeartile type 34 param 0 2 param 1 2 param 2 4 offset 0 0 0 }
SpawnThingy{ pos 850 430 0 rot 0 0 0 1 mesh obj/disappeartile type 34 param 0 3 param 1 2 param 2 4 offset 0 0 0 }
CameraEdge{ min 18 -124 max 1200 270 dir 2 triggers 1 51 offset 0 0 0 }
CameraBounds{ min 740 493 max 890 573 instant 0 triggers 4 52 53 73 72 offset 0 0 0 }
CameraEdge{ min 18 -124 max 1200 260 dir 3 triggers 1 44 offset 0 0 0 }
CameraEdge{ min 18 -124 max 1200 760 dir 0 triggers 1 54 offset 0 0 0 }
CameraBounds{ min 885 280 max 1170 573 instant 0 triggers 16 64 55 56 57 58 59 62 63 61 60 71 68 70 66 69 67 offset 0 0 0 }
SpawnThingy{ pos 940 335 0 rot 0 0 0 1 mesh fan type 17 offset 0 5 0 }
SpawnThingy{ pos 940 355 0 rot 0 0 0 1 mesh fan type 17 offset 0 5 0 }
SpawnThingy{ pos 940 375 0 rot 0 0 0 1 mesh fan type 17 offset 0 5 0 }
SpawnThingy{ pos 940 395 0 rot 0 0 0 1 mesh fan type 17 offset 0 5 0 }
SpawnThingy{ pos 940 415 0 rot 0 0 0 1 mesh fan type 17 offset 0 5 0 }
SpawnThingy{ pos 940 435 0 rot 0 0 0 1 mesh fan type 17 offset 0 5 0 }
SpawnThingy{ pos 940 455 0 rot 0 0 0 1 mesh fan type 17 offset 0 5 0 }
SpawnThingy{ pos 940 475 0 rot 0 0 0 1 mesh fan type 17 offset 0 5 0 }
SpawnThingy{ pos 940 495 0 rot 0 0 0 1 mesh fan type 17 offset 0 5 0 }
PlayerRect{ min 1140 270 max 1160 400 triggers 1 65 offset 0 0 0 }
OpenMenu{ pos 1130 370 0 menu 8 offset 0 0 0 }
SpawnThingy{ pos 960 520 0 rot -90 0 0 1 mesh flying_platform1 type 18 param 0 170 param 4 25 param 2 1.9 offset 0 0 0 }
SpawnThingy{ pos 1010 520 0 rot -90 0 0 1 mesh flying_platform1 type 18 param 0 170 param 4 25 param 2 1.8 offset 0 0 0 }
SpawnThingy{ pos 960 350 0 rot 0 0 0 1 mesh tiles/tiles2/sawblade type 24 param 2 0.5 offset 0 0 0 }
SpawnThingy{ pos 960 470 0 rot 0 0 0 1 mesh tiles/tiles2/sawblade type 24 param 2 1 offset 0 0 0 }
SpawnThingy{ pos 960 430 0 rot 0 0 0 1 mesh tiles/tiles2/sawblade type 24 param 2 1.5 offset 0 0 0 }
SpawnThingy{ pos 960 380 0 rot 0 0 0 1 mesh tiles/tiles2/sawblade type 24 param 2 0 offset 0 0 0 }
SpawnThingy{ pos 860 515 0 rot -90 0 1 0 mesh hatch_bandit type 21 offset 0 -5 0 }
SpawnThingy{ pos 820 530 0 rot -90 0 1 0 mesh pickups/cake2 type 71 param 1 0 offset 0 -5 0 }
StartupTriggers 3 0 1 41 
}
