{
SpawnPlayer{ pos 0 5 0 rot 0 0 1 0 mesh char offset 0 -5 0 }
CameraBounds{ min -50 -24 max 660 113 instant 1 triggers 3 3 5 7 offset 0 0 0 }
Field{ min 130 -20 max 310 180 type 1 offset 0 0 0 }
SpawnEnemy{ pos 270 50 0 rot -90 0 1 0 mesh spinningenemy2 type 19 offset 0 0 0 }
Field{ min 390 -30 max 440 170 type 1 offset 0 0 0 }
SpawnEnemy{ pos 160 30 0 rot -180 0 1 0 mesh medusahead type 9 offset 0 0 0 }
Field{ min 540 -50 max 590 40 type 1 offset 0 0 0 }
CameraEdge{ min 360 60 max 2360 2060 dir 2 triggers 1 8 offset 0 0 0 }
CameraBounds{ min 480 110 max 660 415 instant 0 triggers 7 9 12 14 13 16 17 18 offset 0 0 0 }
CameraEdge{ min 460 40 max 2460 2040 dir 3 triggers 1 10 offset 0 0 0 }
CameraBounds{ min -50 -24 max 660 113 instant 0 triggers 3 3 5 7 offset 0 0 0 }
Field{ min 480 150 max 630 360 type 2 offset 0 0 0 }
SpawnEnemy{ pos 550 190 0 rot -90 0 1 0 mesh spinningenemy2 type 19 offset 0 0 0 }
SpawnEnemy{ pos 525 320 0 rot -90 0 0 1 mesh octobat type 8 offset 0 -5 0 }
SpawnEnemy{ pos 575 290 0 rot 90 0 0 1 mesh octobat type 8 offset 0 -5 0 }
Field{ min 500 360 max 630 470 type 1 offset 0 0 0 }
SpawnThingy{ pos 545 390 0 rot -90 0 1 0 mesh spinningenemy1 type 15 param 1 5 offset 0 0 0 }
SpawnThingy{ pos 600 390 0 rot -90 0 1 0 mesh spinningenemy1 type 15 param 1 5 offset 0 0 0 }
CameraEdge{ min 430 400 max 2430 2400 dir 2 triggers 1 19 offset 0 0 0 }
CameraBounds{ min 480 410 max 650 605 instant 0 triggers 2 20 23 offset 0 0 0 }
SpawnThingy{ pos 570 470 0 rot -90 0 1 0 mesh spinningenemy1 type 15 param 1 5 offset 0 0 0 }
Field{ min 510 470 max 630 670 type 3 offset 0 0 0 }
CameraBounds{ min 640 450 max 810 585 instant 0 triggers 1 25 offset 0 0 0 }
CameraEdge{ min 680 440 max 2680 2440 dir 0 triggers 1 22 offset 0 0 0 }
CameraBounds{ min 805 440 max 1280 605 instant 0 triggers 4 30 28 27 31 offset 0 0 0 }
CameraEdge{ min 760 360 max 2760 2360 dir 0 triggers 1 24 offset 0 0 0 }
Field{ min 870 410 max 1120 610 type 3 offset 0 0 0 }
PlayerRect{ min 1260 450 max 1290 550 triggers 1 32 offset 0 0 0 }
SpawnThingy{ pos 940 570 0 rot 0 0 1 0 mesh spinningenemy1 type 10 offset 0 0 0 }
SpawnThingy{ pos 980 540 0 rot 0 0 0 1 mesh elecspinbox type 16 offset 0 0 0 }
SpawnEnemy{ pos 910 475 0 rot 0 0 0 1 mesh turret type 6 offset 0 -5 0 }
SpawnEnemy{ pos 1050 520 0 rot -90 0 1 0 mesh spinningenemy2 type 19 offset 0 0 0 }
OpenMenu{ pos 1240 540 0 menu 8 offset 0 0 0 }
Music{ pos 0 0 0 space }
StartupTriggers 11 0 1 2 4 6 11 15 21 26 29 33
}
