VERTEX

void main()
{
		
	gl_TexCoord[0] = gl_MultiTexCoord0 ;
	gl_Position = ftransform(); 

}
PIXEL
uniform sampler2D tex,tex1;

uniform float fade,time;

void main()
{
	vec2 uv = gl_TexCoord[0].st;

		gl_FragColor =  texture2D(tex,uv) + fade
+ texture2D(tex1,uv + vec2(time * 0.1, time*0.08))
+ texture2D(tex1,uv*1.5 + vec2(time * 0.15, time*0.18));

}
