{
SpawnPlayer{ pos -20 5 0 rot 0 0 1 0 mesh char offset 0 -5 0 }
CameraBounds{ min -50 -24 max 740 123 instant 1 triggers 10 12 3 4 5 6 7 8 9 10 21 offset 0 0 0 }
SpawnThingy{ pos 1320 30 0 rot 0 0 0 1 mesh tiles/forest/p2 type 37 param 2 1 param 5 180 param 6 90 param 1 2.5 param 3 0.3 param 0 1.5 param 8 0.15 offset 0 0 0 }
SpawnThingy{ pos 250 20 0 rot 0 0 0 1 mesh tiles/forest/p2 type 37 param 0 0.4 param 1 4.5 offset 0 0 0 }
SpawnThingy{ pos 350 30 0 rot 0 0 0 1 mesh tiles/forest/p2 type 37 param 2 1 param 5 270 param 6 90 param 1 4.5 offset 0 0 0 }
SpawnEnemy{ pos 340 80 0 rot -90 0 1 0 mesh pelican type 4 offset 0 0 0 }
SpawnEnemy{ pos 430 50 0 rot -90 0 1 0 mesh pelican type 4 offset 0 0 0 }
SpawnEnemy{ pos 570 35 0 rot -90 0 1 0 mesh bandit3 type 20 param 0 5 offset 0 -5 0 }
SpawnThingy{ pos 630 30 0 rot 0 0 0 1 mesh tiles/forest/p2 type 37 param 2 1 param 5 270 param 6 90 param 1 4.5 offset 0 0 0 }
SpawnEnemy{ pos 700 70 0 rot -90 0 1 0 mesh pelican type 4 offset 0 0 0 }
SpawnThingy{ pos 510 65 0 rot -90 0 1 0 mesh window_bandit type 22 offset 0 -5 0 }
RepeatedSpawn{ pos 775 25 0 rot 90 0 1 0 mesh bandit3 type 20 size 0 0 spawntype 2 interval  3.5 param 0 5 offset 0 0 0 }
CameraEdge{ min 18 -140 max 1200 260 dir 0 triggers 1 13 offset 0 0 0 }
CameraBounds{ min 735 -24 max 1130 123 instant 0 triggers 4 14 15 16 17 offset 0 0 0 }
PlayerRect{ min 755 -10 max 1540 290 triggers 1 11 offset 0 0 0 }
SpawnThingy{ pos 980 25 0 rot -90 0 1 0 mesh hatch_bandit type 21 offset 0 -5 0 }
SpawnThingy{ pos 1040 25 0 rot -90 0 1 0 mesh hatch_bandit type 21 offset 0 -5 0 }
CameraEdge{ min 18 -140 max 1200 260 dir 0 triggers 1 18 offset 0 0 0 }
CameraBounds{ min 1125 -14 max 1580 153 instant 0 triggers 6 19 20 2 22 23 24 offset 0 0 0 }
SpawnThingy{ pos 1220 70 0 rot 0 0 0 1 mesh tiles/forest/p2 type 37 param 2 1 param 5 270 param 6 180 param 1 2.5 param 3 0.3 param 0 0 param 8 0.15 offset 0 0 0 }
SpawnThingy{ pos 1290 30 0 rot 0 0 0 1 mesh tiles/forest/p2 type 37 param 2 1 param 5 270 param 6 180 param 1 2.5 param 53 0.3 param 0 0.75 param 8 0.15 offset 0 0 0 }
SpawnEnemy{ pos 185 5 0 rot -90 0 1 0 mesh bandit2 type 20 param 0 4 offset 0 -5 0 }
SpawnThingy{ pos 1430 70 0 rot 0 0 0 1 mesh tiles/forest/p2 type 37 param 2 1 param 5 180 param 6 90 param 1 2.5 param 3 0.3 param 0 1.2 param 8 0.15 offset 0 0 0 }
SpawnThingy{ pos 1525 70 0 rot 0 0 0 1 mesh tiles/forest/p2 type 37 param 2 1 param 5 -90 param 6 0 param 1 2.5 param 3 0.3 param 0 0 param 8 0.15 offset 0 0 0 }
SpawnThingy{ pos 1490 75 0 rot -90 0 1 0 mesh bandit2 type 20 param 0 4 offset 0 -5 0 }
OpenMenu{ pos 1540 160 0 menu 8 offset 0 0 0 }
PlayerRect{ min 1560 90 max 1590 180 triggers 1 25 offset 0 0 0 }
Music{ pos 0 0 0 town }
StartupTriggers 4 0 1 26 27
}
