{
	ParticleSet{
		material smokeeffect
		texture sprites/smoke2
		blend_mode 10

		num_particles 50
		size 2.7 2.7 3.5 3.5
		color 0.1 0.1 0.1 0.1 0.1 0.1
		alpha 0.2 0.2
		speed_aligned 0
		rot_speed 2 4
		Emitter{
			spawn_rate 30
			init_spawn 0
			speed 0 1
			dir -1 0 0
			spread 0
			offset -6 0 0
			radius 0.5			
		}
		Emitter{
			spawn_rate 30
			init_spawn 0
			speed 0 1
			dir -1 0 0
			spread 0
			offset -6 2.5 0
			radius 0.5			
		}
		Affector { lin_alpha 10.5 end_time  0.1}
		Affector { lin_alpha -1.5 start_time  0.2}
		Affector { lin_size 4 4 }		
	}		
}
