{
SpawnPlayer{ pos 10 15 0 rot 0 0 1 0 mesh char offset 0 -5 0 }
CameraBounds{ min -30 -20 max 730 75 instant 1 triggers 8 2 3 4 5 6 7 9 11 offset 0 0 0 }
SpawnThingy{ pos 120 45 0 rot -90 0 1 0 mesh window_bandit type 22 offset 0 -5 0 }
SpawnThingy{ pos 150 45 0 rot 90 0 1 0 mesh window_bandit type 22 offset 0 -5 0 }
SpawnEnemy{ pos 240 25 0 rot -90 0 1 0 mesh rabbit type 44 offset 0 -5 0 }
SpawnEnemy{ pos 310 15 0 rot -90 0 1 0 mesh rabbit type 44 offset 0 -5 0 }
SpawnThingy{ pos 360 15 0 rot -90 0 1 0 mesh hatch_bandit type 21 offset 0 -5 0 }
SpawnThingy{ pos 590 20 0 rot 0 0 0 1 mesh tiles/tiles2/moving_platform type 18 param 0 80 offset 0 0 0 }
SpawnEnemy{ pos 700 25 0 rot -90 0 1 0 mesh bandit1 type 20 offset 0 -5 0 }
CameraEdge{ min 660 -10 max 2660 1990 dir 0 triggers 1 10 offset 0 0 0 }
CameraBounds{ min 725 -20 max 1590 135 instant 0 triggers 30 16 17 18 19 20 21 22 23 17 15 17 13 12 24 26 27 28 29 30 31 32 33 25 39 38 37 34 41 42 43 offset 0 0 0 }
SpawnThingy{ pos 540 50 0 rot -90 0 0 1 mesh tiles/tiles2/sawblade type 24 offset 0 0 0 }
SpawnThingy{ pos 773 20 0 rot 0 0 0 1 mesh tiles/tiles2/p1_down type 46 offset 0 -5 0 }
SpawnThingy{ pos 784 20 0 rot 0 0 0 1 mesh tiles/tiles2/p1_down type 46 offset 0 -5 0 }
SpawnThingy{ pos 795 20 0 rot 0 0 0 1 mesh tiles/tiles2/p1_down type 46 offset 0 -5 0 }
SpawnThingy{ pos 806 20 0 rot 0 0 0 1 mesh tiles/tiles2/p1_down type 46 offset 0 -5 0 }
SpawnThingy{ pos 870 25 0 rot 0 0 0 1 mesh tiles/tiles2/p1_down type 46 offset 0 -5 0 }
SpawnThingy{ pos 910 35 0 rot 0 0 0 1 mesh tiles/tiles2/p1_down type 46 offset 0 -5 0 }
SpawnThingy{ pos 950 25 0 rot 0 0 0 1 mesh tiles/tiles2/p1_down type 46 offset 0 -5 0 }
SpawnThingy{ pos 1000 35 0 rot 0 0 0 1 mesh tiles/tiles2/p1_down type 46 offset 0 -5 0 }
SpawnThingy{ pos 1030 15 0 rot 0 0 0 1 mesh tiles/tiles2/p1_down type 46 offset 0 -5 0 }
SpawnThingy{ pos 1080 25 0 rot 0 0 0 1 mesh tiles/tiles2/p1_down type 46 offset 0 -5 0 }
SpawnEnemy{ pos 1094 70 0 rot -90 0 1 0 mesh pelican type 4 offset 0 0 0 }
SpawnEnemy{ pos 1170 35 0 rot -90 0 1 0 mesh rabbit type 44 offset 0 -5 0 }
SpawnThingy{ pos 1190 60 0 rot 0 0 0 1 mesh tiles/tiles2/sawblade type 47 offset 0 0 0 }
SpawnThingy{ pos 1345 29 0 rot 0 0 0 1 mesh tiles/tiles2/p1_down type 46 offset 0 -5 0 }
SpawnThingy{ pos 1270 50 0 rot 0 0 0 1 mesh tiles/tiles2/sawblade type 47 offset 0 0 0 }
SpawnThingy{ pos 1290 50 0 rot 0 0 0 1 mesh tiles/tiles2/sawblade type 47 param 3 0 offset 0 0 0 }
SpawnThingy{ pos 1310 50 0 rot 0 0 0 1 mesh tiles/tiles2/sawblade type 47 param 3 0 offset 0 0 0 }
SpawnThingy{ pos 1330 50 0 rot 0 0 0 1 mesh tiles/tiles2/sawblade type 47 param 3 0 offset 0 0 0 }
SpawnThingy{ pos 1350 50 0 rot 0 0 0 1 mesh tiles/tiles2/sawblade type 47 param 3 0 param 0 -40 offset 0 0 0 }
SpawnThingy{ pos 1350 70 0 rot 0 0 0 1 mesh tiles/tiles2/sawblade type 47 param 3 0 offset 0 0 0 }
SpawnThingy{ pos 1330 70 0 rot 0 0 0 1 mesh tiles/tiles2/sawblade type 47 param 3 0 param 0 -40 offset 0 0 0 }
SpawnThingy{ pos 1310 70 0 rot 0 0 0 1 mesh tiles/tiles2/sawblade type 47 param 3 0 param 0 -40 offset 0 0 0 }
SpawnThingy{ pos 1380 25 0 rot 90 0 1 0 mesh window_bandit type 22 offset 0 -5 0 }
SpawnThingy{ pos 1520 19 0 rot 0 0 0 1 mesh tiles/tiles2/p1_down type 46 offset 0 -5 0 }
OpenMenu{ pos 1530 50 0 menu 8 offset 0 0 0 }
PlayerRect{ min 1570 -10 max 1590 50 triggers 1 36 offset 0 0 0 }
SpawnThingy{ pos 1483 15 0 rot -90 0 1 0 mesh rabbit type 44 offset 0 -5 0 }
SpawnEnemy{ pos 1450 15 0 rot -90 0 1 0 mesh bandit2 type 20 param 0 4 offset 0 -5 0 }
Music{ pos 0 0 0spaceground offset 0 0 0 }
SpawnThingy{ pos 990 35 0 rot 0 0 0 1 mesh tiles/tiles2/p1_down type 46 offset 0 -5 0 }
SpawnThingy{ pos 1010 35 0 rot 0 0 0 1 mesh tiles/tiles2/p1_down type 46 offset 0 -5 0 }
SpawnThingy{ pos 1040 15 0 rot 0 0 0 1 mesh tiles/tiles2/p1_down type 46 offset 0 -5 0 }
StartupTriggers 6 0 1 8 14 35 40 
}
