{
SpawnPlayer{ pos -150 15 0 rot 0 0 1 0 mesh char offset 0 -5 0 }
CameraBounds{ min -170 -24 max 395 173 instant 1 offset 0 0 0 }
Thingy{ pos 90 0 0 rot 0 0 0 1 mesh train_boss type 51 triggers 1 8 offset 0 0 0 }
PlayerRect{ min 30 -100 max 800 400 triggers 5 2 6 10 12 14 offset 0 0 0 }
SpawnThingy{ pos -70 25 0 rot 0 0 1 0 mesh spreadgun type 71 param 1 0 offset 0 -5 0 }
SpawnThingy{ pos -40 25 0 rot 0 0 1 0 mesh rocketgun type 71 param 1 0 offset 0 -5 0 }
CameraBounds{ min -50 -24 max 395 173 instant 1 offset 0 0 0 }
SpawnThingy{ pos -140 -225 0 rot 0 0 1 0 mesh tiles/box type 7 param 1 0 offset 0 -5 0 }
Delay{ pos 1000 85 0 time 1 triggers 1 9 offset 0 0 0 }
OpenMenu{ pos 60 110 0 menu 8 offset 0 0 0 }
Delay{ pos 1000 85 0 time 32 triggers 1 11 offset 0 0 0 }
SpawnThingy{ pos -30 90 0 rot -90 0 1 0 mesh spreadgun type 71 offset 0 -5 0 }
Delay{ pos 1000 85 0 time 15 triggers 1 13 offset 0 0 0 }
SpawnThingy{ pos 0 90 0 rot -90 0 1 0 mesh rocketgun type 71 offset 0 -5 0 }
Music{ pos 0 0 0 boss }
StartupTriggers 6 0 1 3 4 5 7 
}
