material boomeffect
{
	technique
	{
		pass
		{
			texture_unit
			{
				texture sprites/boom	
			}
			texture_unit
			{
				texture shadowimage
			}				

			shader sketchparticle

			
			ambient  1.0 0.95 0.9 1.0

	
		}
	}
}
material smokeeffect
{
	technique
	{
		pass
		{
			texture_unit
			{
				texture sprites/smoke1	
			}
			texture_unit
			{
				texture shadowimage
			}				

			shader sketchparticle

			
			ambient  1.0 0.95 0.9 1.0

	
		}
	}
}
material planks
{
	technique
	{
		pass
		{
			texture_unit
			{
				texture town/planks	
			}
			texture_unit
			{
				texture shadowimage
			}				

			shader sketchshader

			
			ambient  1.0 0.95 0.9 1.0

	
		}
	}
}
material planks2
{
	technique
	{
		pass
		{
			texture_unit
			{
				texture town/planks	
			}
			texture_unit
			{
				texture shadowimage
			}				

			shader sketchshader
			ambient  1.0 0.87 0.84 1.0

	
		}
	}
}
material cloud
{
	technique
	{
		pass
		{
			texture_unit
			{
				texture cloud1	
			}
			texture_unit
			{
				texture shadowimage
			}				

			shader sketchshaderflat

			
			ambient  1.0 1.0 1.0 1.0

	
		}
	}
}
material monumentvalley
{
	technique
	{
		pass
		{
			texture_unit
			{
				texture town/monumentvalley	
			}
			texture_unit
			{
				texture shadowimage
			}				

			shader sketchshaderflat
			outlines

			
			ambient  1.0 1.0 1.0 1.0

	
		}
	}
}
material crater
{
	technique
	{
		pass
		{
			texture_unit
			{
				texture town/monumentvalley	
			}
			texture_unit
			{
				texture shadowimage
			}				

			shader sketchshaderflatbg
			outlines

			
			ambient  1.0 1.0 1.0 0.5

	
		}
	}
}
material bgpipe
{
	technique
	{
		pass
		{
			texture_unit
			{
				texture standardtexture
			}
			texture_unit
			{
				texture shadowimage
			}				

			shader sketchshaderbg
			outlines

			
			ambient  1.0 1.0 1.0 0.75

	
		}
	}
}
material rail
{
	technique
	{
		pass
		{
			texture_unit
			{
				texture standardtexture
			}
			

			shader rail
			shaderparam tilt 0
			
			ambient  1.0 1.0 1.0 1.0

	
		}
	}
}
material forestbg
{
	technique
	{
		pass
		{
			texture_unit
			{
				texture town/forestbg	
			}
			texture_unit
			{
				texture shadowimage
			}				

			shader sketchshaderflatbg
			outlines

			
			ambient  1.0 1.0 1.0 0.5

	
		}
	}
}

material trainbg
{
	technique
	{
		pass
		{
			texture_unit
			{
				texture town/monumentvalley	
			}
			texture_unit
			{
				texture shadowimage
			}				

			shader sketchshaderflatbg
			outlines

			
			ambient  1.0 1.0 1.0 0.5

	
		}
	}
}
material caveground
{
	technique
	{
		pass
		{
			texture_unit
			{
				texture cave/wall
			}
			texture_unit
			{
				texture shadowimage
			}				

			shader sketchcolor
			outlines

		}
	}
}
material spaceground
{
	technique
	{
		pass
		{
			texture_unit
			{
				texture cave/spacewall
			}
			texture_unit
			{
				texture shadowimage
			}				

			shader sketchcolor
			outlines

		}
	}
}
material boulder
{
	technique
	{
		pass
		{
			texture_unit
			{
				texture cave/wall
			}
			texture_unit
			{
				texture shadowimage
			}				

			shader sketchshader
			ambient 1.0 0.87 0.84 1.0

			outlines

		}
	}
}
material asteroid
{
	technique
	{
		pass
		{
			texture_unit
			{
				texture cave/asteroid
			}
			texture_unit
			{
				texture shadowimage
			}				

			shader sketchshader
			ambient 1.0 0.87 0.84 1.0

			outlines

		}
	}
}

material log
{
	technique
	{
		pass
		{
			texture_unit
			{
				texture town/log
	
			}
			texture_unit
			{
				texture shadowimage
			}				

			shader sketchshader

			ambient  1.0 0.87 0.84 1.0
		}
	}
}
material log2
{
	technique
	{
		pass
		{
			texture_unit
			{
				texture town/log
	
			}
			texture_unit
			{
				texture shadowimage
			}				

			shader sketchshader
			outlines

			ambient  1.0 0.87 0.84 1.0
		}
	}
}

material ground1
{
	technique
	{
		pass
		{
			texture_unit
			{
				texture standardtexture
	
			}
			texture_unit
			{
				texture shadowimage
			}				

			shader sketchstatic
			outlines

			ambient  1.0 0.87 0.84 1.0
		}
	}
}
material bosshands
{
	technique
	{
		pass
		{
			texture_unit
			{
				texture standardtexture
	
			}
			texture_unit
			{
				texture shadowimage
			}				

			shader sketchshader
			outlines

			ambient  1.0 0.87 0.84 1.0
		}
	}
}

material windfan
{
	technique
	{
		pass
		{
			texture_unit
			{
				texture standardtexture
	
			}
			texture_unit
			{
				texture shadowimage
			}				

			shader sketchstatic

			ambient  1.0 0.77 0.44 1.0
		}
	}
}
material barrel
{
	technique
	{
		pass
		{
			texture_unit
			{
				texture town/barrel
	
			}
			texture_unit
			{
				texture shadowimage
			}				

			shader sketchshader
			ambient  1.0 0.87 0.84 1.0
		}
	}
}
material bridgeropes
{
	technique
	{
		pass
		{
			texture_unit
			{
				texture town/bridgeropes
	
			}

			shader alpha_scalex
			shader_param scaleX  1.0
			ambient  1.0 1.0 1.0 1.0
		}
	}
}

material train1
{
	technique
	{
		pass
		{
			texture_unit
			{
				texture standardtexture
	
			}
			texture_unit
			{
				texture shadowimage
			}				

			shader sketchshader

			ambient  1.0 0.85 0.8 1.0
		}
	}
}
material train2
{
	technique
	{
		pass
		{
			texture_unit
			{
				texture standardtexture
	
			}
			texture_unit
			{
				texture shadowimage
			}				

			shader sketchshader

			ambient  1.0 0.75 0.7 1.0
		}
	}
}
material cactus
{
	technique
	{
		pass
		{
			texture_unit
			{
				texture standardtexture
	
			}
			texture_unit
			{
				texture shadowimage
			}				

			shader sketchstatic
			outlines

			ambient  0.75 0.78 0.73 1.0
		}
	}
}

material housedetails
{
	technique
	{
		pass
		{
			texture_unit
			{
				texture town/housedetails	
			}
			texture_unit
			{
				texture shadowimage
			}				

			shader sketchshader

			ambient  1.0 1.0 1.0 1.0

	
		}
	}
}
material housedetails_alpha
{
	technique
	{
		pass
		{
			texture_unit
			{
				texture town/housedetails	
			}
			texture_unit
			{
				texture shadowimage
			}				

			shader sketchalphashader

			ambient  1.0 1.0 1.0 1.0

	
		}
	}
}
material ufo
{
	technique
	{
		pass
		{
			texture_unit
			{
				texture standardtexture
	
			}
			texture_unit
			{
				texture shadowimage
			}				

			shader sketchshader
			outlines

			ambient  0.8 0.7 1.0 1.0
		}
	}
}
material sheetmetal
{
	technique
	{
		pass
		{
			texture_unit
			{
				texture sheet_metal
	
			}
			texture_unit
			{
				texture shadowimage
			}				

			shader sketchshader

			ambient  0.92 0.90 0.85 1.0
		}
	}
}
material stonewall
{
	technique
	{
		pass
		{
			texture_unit
			{
				texture sheet_metal2
	
			}
			texture_unit
			{
				texture shadowimage
			}				

			shader sketchshader

			ambient  0.94 0.87 0.84 1.0

		}
	}
}
material tagg
{
	technique
	{
		pass
		{
			texture_unit
			{
				texture cave/tagg	
			}
			texture_unit
			{
				texture shadowimage
			}				

			shader sketchalphashader

			ambient 1.0 0.87 0.84 1.0

	
		}
	}
}
material tagg2
{
	technique
	{
		pass
		{
			texture_unit
			{
				texture cave/tagg2	
			}
			texture_unit
			{
				texture shadowimage
			}				

			shader sketchalphashader

			ambient 1.0 0.87 0.84 1.0

	
		}
	}
}
material train_connector
{
	technique
	{
		pass
		{
			texture_unit
			{
				texture train/train_connector
	
			}
			texture_unit
			{
				texture shadowimage
			}				

			shader sketchalphashader
			cull_hardware none

			ambient  1.0 1.0 1.0 1.0
		}
	}
}
material bars
{
	technique
	{
		pass
		{
			texture_unit
			{
				texture town/bars
	
			}
			texture_unit
			{
				texture shadowimage
			}				

			shader sketchalphashader
			cull_hardware none

			ambient  1.0 1.0 1.0 1.0
		}
	}
}

material train_wheel_billboard
{
	technique
	{
		pass
		{
			texture_unit
			{
				texture train/wheelbillboard
	
			}
			texture_unit
			{
				texture shadowimage
			}				

			shader sketchalphashader
			cull_hardware none

			ambient  1.0 1.0 1.0 1.0
		}
	}
}
material train_wheel
{
	technique
	{
		pass
		{
			texture_unit
			{
				texture train/wheel
	
			}
			texture_unit
			{
				texture shadowimage
			}				

			shader sketchalphashader
			cull_hardware none

			ambient  1.0 1.0 1.0 1.0
		}
	}
}
material train_ground
{
	technique
	{
		pass
		{
			texture_unit
			{
				texture train/train_ground
	
			}
			shader tex
	
		}
	}
}

material crate
{
	technique
	{
		pass
		{
			texture_unit
			{
				texture train/crate	
			}
			texture_unit
			{
				texture shadowimage
			}				

			shader sketchshader

			ambient  1.0 1.0 1.0 1.0

	
		}
	}
}
material space
{
	technique
	{
		pass
		{
			texture_unit
			{
				texture cave/space	
			}
			texture_unit
			{
				texture shadowimage
			}				

			shader sketchshaderflat

			ambient  1.0 1.0 1.0 1.0

	
		}
	}
}