{
SpawnPlayer{ pos -20 5 0 rot 0 0 1 0 mesh char offset 0 -5 0 }
CameraBounds{ min -70 -20 max 440 125 instant 1 triggers 7 2 4 5 3 6 9 14 offset 0 0 0 }
SpawnThingy{ pos 26 6 0 rot 0 0 0 1 mesh shroom type 45 offset 0 0 0 }
SpawnThingy{ pos 255 15 0 rot 0 0 0 1 mesh shroom type 45 offset 0 -5 0 }
SpawnThingy{ pos 100 65 0 rot -90 0 1 0 mesh hatch_bandit type 21 offset 0 -5 0 }
SpawnEnemy{ pos 200 55 0 rot -90 0 1 0 mesh bandit1 type 20 offset 0 -5 0 }
SpawnEnemy{ pos 320 65 0 rot -90 0 1 0 mesh bandit1 type 20 offset 0 -5 0 }
CameraEdge{ min 810 -10 max 2810 1990 dir 0 triggers 1 13 offset 0 0 0 }
CameraBounds{ min 431 0 max 860 125 instant 0 triggers 3 10 11 7 offset 0 0 0 }
CameraEdge{ min 400 -40 max 2400 1960 dir 0 triggers 1 8 offset 0 0 0 }
SpawnEnemy{ pos 591 64 0 rot -90 0 1 0 mesh bandit3 type 20 param 0 7 offset 0 -5 0 }
PlayerRect{ min 490 -10 max 520 170 triggers 1 12 offset 0 0 0 }
RepeatedSpawn{ pos 600 60 0 rot -90 0 1 0 mesh bandit3 type 20 size 0 30 spawntype 1 interval  3.4 param 0 7 offset 0 0 0 }
CameraBounds{ min 855 20 max 1030 305 instant 0 triggers 7 15 16 17 18 20 21 22 offset 0 0 0 }
SpawnEnemy{ pos 450 100 0 rot -90 0 1 0 mesh pelican type 4 offset 0 0 0 }
SpawnThingy{ pos 960 41 0 rot 0 0 0 1 mesh shroom type 45 offset 0 -5 0 }
SpawnThingy{ pos 980 91 0 rot 0 0 0 1 mesh shroom type 45 offset 0 -5 0 }
SpawnThingy{ pos 900 145 0 rot 0 0 0 1 mesh shroom type 45 offset 0 -5 0 }
CameraEdge{ min 980 220 max 2980 2220 dir 0 triggers 1 19 offset 0 0 0 }
CameraBounds{ min 1020 200 max 1290 315 instant 0 triggers 5 23 25 28 29 30 offset 0 0 0 }
SpawnThingy{ pos 890 265 0 rot 0 0 0 1 mesh lasergun type 71 param 1 0 offset 0 -5 0 }
SpawnThingy{ pos 909 194 0 rot 0 0 0 1 mesh shroom type 45 param 0 80 param 1 6 offset 0 -5 0 }
SpawnThingy{ pos 909 193 0 rot 0 0 0 1 mesh tiles/forest/p1shroom type 18 param 0 80 param 1 6 offset 0 -5 0 }
PlayerRect{ min 1275 220 max 1290 310 triggers 1 24 offset 0 0 0 }
OpenMenu{ pos 1270 260 0 menu 8 offset 0 0 0 }
SpawnThingy{ pos 1180 235 0 rot -90 0 1 0 mesh bandit3 type 20 param 0 2 offset 0 -5 0 }
Music{ pos 0 0 0town offset 0 0 0 }
SpawnThingy{ pos 1260 245 0 rot -90 0 1 0 mesh rabbit type 44 offset 0 -5 0 }
SpawnEnemy{ pos 1100 255 0 rot -90 0 1 0 mesh bandit3 type 20 param 0 2 offset 0 -5 0 }
SpawnEnemy{ pos 1140 235 0 rot -90 0 1 0 mesh duck type 30 offset 0 -5 0 }
SpawnThingy{ pos 1074 225 0 rot 0 0 0 1 mesh shroom type 45 offset 0 -5 0 }
StartupTriggers 4 0 1 26 27 
}
