{
SpawnPlayer{ pos -160 15 0 rot 0 0 1 0 mesh char offset 0 -5 0 }
CameraBounds{ min -200 -24 max 395 73 instant 1 triggers 10 2 8 9 14 7 6 10 11 12 15 offset 0 0 0 }
CameraEdge{ min 18 -24 max 500 260 dir 0 triggers 1 3 offset 0 0 0 }
CameraBounds{ min 395 -24 max 1230 200 instant 0 triggers 15 5 13 4 16 17 19 20 18 21 22 23 24 25 27 39 offset 0 0 0 }
SpawnThingy{ pos 580 45 0 rot -90 0 1 0 mesh hatch_bandit type 21 offset 0 -5 0 }
SpawnThingy{ pos 630 45 0 rot -90 0 1 0 mesh hatch_bandit type 21 offset 0 -5 0 }
SpawnEnemy{ pos 320 15 0 rot -90 0 1 0 mesh duck type 30 offset 0 -5 0 }
SpawnEnemy{ pos 0 50 0 rot -90 0 1 0 mesh pelican type 4 offset 0 0 0 }
SpawnEnemy{ pos 0 15 0 rot -90 0 1 0 mesh bandit1 type 20 param 1 1 offset 0 -5 0 }
SpawnEnemy{ pos 90 15 0 rot -90 0 1 0 mesh bandit1 type 20 param 1 1 offset 0 -5 0 }
SpawnEnemy{ pos 330 15 0 rot -90 0 1 0 mesh duck type 30 offset 0 -5 0 }
SpawnEnemy{ pos 300 15 0 rot -90 0 1 0 mesh duck type 30 offset 0 -5 0 }
SpawnEnemy{ pos 280 15 0 rot -90 0 1 0 mesh duck type 30 offset 0 -5 0 }
SpawnEnemy{ pos 455 40 0 rot 90 0 0 1 mesh turret type 6 offset 0 -5 0 }
SpawnEnemy{ pos 80 15 0 rot -90 0 1 0 mesh coyote type 31 offset 0 -5 0 }
SpawnEnemy{ pos 180 35 0 rot 0 0 0 1 mesh turret type 6 offset 0 -5 0 }
SpawnEnemy{ pos 620 90 0 rot -90 0 1 0 mesh pelican type 4 offset 0 0 0 }
SpawnEnemy{ pos 710 80 0 rot -90 0 1 0 mesh pelican type 4 offset 0 0 0 }
SpawnEnemy{ pos 850 75 0 rot -90 0 1 0 mesh bandit2 type 20 param 0 4 offset 0 -5 0 }
SpawnEnemy{ pos 750 45 0 rot -90 0 1 0 mesh bandit1 type 20 param 1 1 offset 0 -5 0 }
SpawnEnemy{ pos 790 45 0 rot -90 0 1 0 mesh bandit1 type 20 param 1 1 offset 0 -5 0 }
SpawnEnemy{ pos 940 45 0 rot -90 0 1 0 mesh duck type 30 offset 0 -5 0 }
SpawnEnemy{ pos 980 65 0 rot 0 0 0 1 mesh turret type 6 offset 0 -5 0 }
SpawnThingy{ pos 1030 15 0 rot 90 0 1 0 mesh window_bandit type 22 offset 0 -5 0 }
SpawnEnemy{ pos 940 100 0 rot -90 0 1 0 mesh pelican type 4 offset 0 0 0 }
SpawnThingy{ pos 1160 25 0 rot 0 0 1 0 mesh rocketgun type 71 param 1 0 offset 0 -5 0 }
SpawnThingy{ pos -300 -345 0 rot -90 0 1 0 mesh tiles/box type 7 offset 0 -5 0 }
CameraEdge{ min 18 -24 max 500 260 dir 0 triggers 1 28 offset 0 0 0 }
CameraBounds{ min 1225 -24 max 1400 200 instant 0 triggers 7 29 36 34 35 38 37 31 offset 0 0 0 }
Delay{ pos 1000 85 0 time 0 triggers 1 30 offset 0 0 0 }
Thingy{ pos 1390 15 0 rot 0 0 1 0 mesh tiles/tiles1/bar_door type 70 offset 0 -5 0 }
CameraEdge{ min 18 -24 max 500 260 dir 0 triggers 1 32 offset 0 0 0 }
OpenMenu{ pos 1720 20 0 menu 8 offset 0 0 0 }
Counter{ pos 1000 85 0 numTriggers 5 triggers 1 30 offset 0 0 0 }
SpawnThingy{ pos 1280 15 0 rot 0 0 0 1 mesh turret type 6 triggers 1 33 offset 0 -5 0 }
SpawnThingy{ pos 1340 75 0 rot 180 0 0 1 mesh turret type 6 triggers 1 33 offset 0 -5 0 }
SpawnThingy{ pos 1250 45 0 rot 90 0 1 0 mesh bandit1 type 20 triggers 1 33 offset 0 -5 0 }
SpawnThingy{ pos 1380 55 0 rot -90 0 1 0 mesh bandit1 type 20 triggers 1 33 offset 0 -5 0 }
SpawnThingy{ pos 1350 15 0 rot -90 0 1 0 mesh bandit3 type 20 triggers 1 33 param 0 2 offset 0 -5 0 }
SpawnEnemy{ pos 490 65 0 rot -90 0 1 0 mesh bandit3 type 20 param 0 2 offset 0 -5 0 }
Music{ pos 0 0 0 train }
StartupTriggers 4 0 1 26 40  
}
