{
SpawnPlayer{ pos -20 5 0 rot 0 0 1 0 mesh char offset 0 -5 0 }
CameraBounds{ min -50 -24 max 900 173 instant 1 triggers 9 2 3 4 5 6 7 8 9 23 offset 0 0 0 }
SpawnEnemy{ pos 210 5 0 rot -90 0 1 0 mesh bandit1 type 20 offset 0 -5 0 }
SpawnEnemy{ pos 340 15 0 rot -90 0 1 0 mesh bandit1 type 20 offset 0 -5 0 }
SpawnEnemy{ pos 430 5 0 rot -90 0 1 0 mesh duck type 30 offset 0 -5 0 }
SpawnEnemy{ pos 450 5 0 rot -90 0 1 0 mesh bandit1 type 20 param 0 1 offset 0 -5 0 }
SpawnEnemy{ pos 520 55 0 rot -90 0 1 0 mesh bandit1 type 20 param 1 1 offset 0 -5 0 }
SpawnEnemy{ pos 800 55 0 rot -90 0 1 0 mesh bandit1 type 20 param 0 1 offset 0 -5 0 }
SpawnEnemy{ pos 710 15 0 rot 90 0 1 0 mesh duck type 30 offset 0 -5 0 }
CameraEdge{ min 18 -14 max 1200 260 dir 0 triggers 1 10 offset 0 0 0 }
CameraBounds{ min 895 -24 max 1065 113 instant 0 triggers 5 11 12 13 18 17 offset 0 0 0 }
SpawnThingy{ pos 1040 65 0 rot -90 0 1 0 mesh bandit1 type 20 triggers 1 16 param 0 1 offset 0 -5 0 }
SpawnThingy{ pos 1000 15 0 rot -90 0 1 0 mesh bandit1 type 20 triggers 1 16 param 0 1 offset 0 -5 0 }
SpawnThingy{ pos 960 55 0 rot 90 0 1 0 mesh bandit1 type 20 triggers 1 16 param 1 1 offset 0 -5 0 }
OpenMenu{ pos 1720 20 0 menu 8 offset 0 0 0 }
Thingy{ pos 1060 15 0 rot 0 0 1 0 mesh tiles/tiles1/bar_door type 70 offset 0 -5 0 }
Counter{ pos 1000 85 0 numTriggers 3 triggers 2 15 24 offset 0 0 0 }
Delay{ pos 1000 85 0 time 0 triggers 1 15 offset 0 0 0 }
CameraEdge{ min 18 -14 max 1200 260 dir 0 triggers 1 19 offset 0 0 0 }
CameraBounds{ min 1060 -24 max 1760 113 instant 0 triggers 6 20 21 22 25 26 27 offset 0 0 0 }
SpawnEnemy{ pos 1330 5 0 rot -90 0 1 0 mesh coyote type 31 offset 0 -5 0 }
SpawnEnemy{ pos 1530 5 0 rot -90 0 1 0 mesh coyote type 31 offset 0 -5 0 }
SpawnEnemy{ pos 1430 5 0 rot -90 0 1 0 mesh bandit1 type 20 offset 0 -5 0 }
SpawnThingy{ pos 830 15 0 rot -90 0 1 0 mesh spreadgun type 71 param 1 0 offset 0 -5 0 }
SpawnThingy{ pos 1025 35 0 rot -90 0 1 0 mesh pickups/cake2 type 71 offset 0 -5 0 }
SpawnEnemy{ pos 1720 45 0 rot -90 0 1 0 mesh bandit1 type 20 offset 0 -5 0 }
SpawnEnemy{ pos 1650 -5 0 rot -90 0 1 0 mesh duck type 30 offset 0 -5 0 }
PlayerRect{ min 1700 0 max 1810 30 triggers 1 14 offset 0 0 0 }
NonReset{ pos 0 1 0 triggers 1 29 offset 0 0 0 }
OpenMenu{ pos -100 20 0 menu 11 offset 0 0 0 }
StartupTriggers 3 0 1 28 
}
