{
SpawnPlayer{ pos -50 45 0 rot 0 0 1 0 mesh char offset 0 -5 0 }
CameraBounds{ min -90 -54 max 3330 173 instant 1 offset 0 0 0 }
SpawnThingy{ pos 70 35 0 rot 0 0 0 1 mesh minecart type 41 offset 0 0 0 }
Rail{ pos 50 30 0 triggers 1 4 offset 0 0 0 }
Rail{ pos 90 30 0 triggers 1 5 offset 0 0 0 }
Rail{ pos 115 26 0 triggers 1 6 offset 0 0 0 }
Rail{ pos 136 13 0 triggers 1 7 offset 0 0 0 }
Rail{ pos 160 -10 0 triggers 1 8 offset 0 0 0 }
Rail{ pos 184 -23 0 triggers 1 9 offset 0 0 0 }
Rail{ pos 214 -28 0 triggers 1 10 offset 0 0 0 }
Rail{ pos 260 -30 0 offset 0 0 0 }
Rail{ pos 330 -30 0 triggers 1 12 offset 0 0 0 }
Rail{ pos 360 -30 0 triggers 1 13 offset 0 0 0 }
Rail{ pos 386 -25 0 triggers 1 80 offset 0 0 0 }
Rail{ pos 421 0 0 triggers 1 79 offset 0 0 0 }
Rail{ pos 456 35 0 triggers 1 16 offset 0 0 0 }
Rail{ pos 470 40 0 offset 0 0 0 }
Rail{ pos 530 40 0 triggers 1 18 offset 0 0 0 }
Rail{ pos 630 30 0 offset 0 0 0 }
Rail{ pos 660 0 0 triggers 1 20 offset 0 0 0 }
Rail{ pos 760 0 0 triggers 1 21 offset 0 0 0 }
Rail{ pos 800 2 0 triggers 1 22 offset 0 0 0 }
Rail{ pos 870 1 0 offset 0 0 0 }
Rail{ pos 750 30 0 triggers 1 24 offset 0 0 0 }
Rail{ pos 810 30 0 offset 0 0 0 }
SpawnEnemy{ pos 860 5 0 rot -90 0 1 0 mesh bandit1 type 43 offset 0 -5 0 }
SpawnThingy{ pos 840 65 0 rot 0 0 0 1 mesh spreadgun type 71 param 1 0 offset 0 -5 0 }
Rail{ pos 880 30 0 triggers 1 28 offset 0 0 0 }
Rail{ pos 990 19 0 triggers 1 29 offset 0 0 0 }
Rail{ pos 1026 18 0 triggers 1 30 offset 0 0 0 }
Rail{ pos 1100 20 0 offset 0 0 0 }
Rail{ pos 1150 20 0 triggers 1 32 offset 0 0 0 }
Rail{ pos 1176 30 0 triggers 1 33 offset 0 0 0 }
Rail{ pos 1200 52 0 triggers 1 34 offset 0 0 0 }
Rail{ pos 1220 80 0 triggers 1 81 offset 0 0 0 }
Rail{ pos 1250 100 0 offset 0 0 0 }
Rail{ pos 1270 70 0 triggers 1 37 offset 0 0 0 }
Rail{ pos 1740 70 0 offset 0 0 0 }
SpawnEnemy{ pos 1080 25 0 rot -90 0 1 0 mesh bandit1 type 43 offset 0 -5 0 }
SpawnThingy{ pos 1205 75 0 rot 90 0 1 0 mesh bandit1 type 43 param 0 130 offset 0 -5 0 }
PlayerRect{ min 1280 50 max 1310 140 triggers 1 39 offset 0 0 0 }
SpawnEnemy{ pos 1010 60 0 rot -90 0 1 0 mesh pelican type 4 offset 0 0 0 }
SpawnEnemy{ pos 1590 75 0 rot -90 0 1 0 mesh bandit1 type 43 offset 0 -5 0 }
SpawnEnemy{ pos 1600 75 0 rot 90 0 1 0 mesh bandit1 type 43 param 0 40 offset 0 -5 0 }
Rail{ pos 1840 50 0 triggers 1 45 offset 0 0 0 }
Rail{ pos 1900 60 0 offset 0 0 0 }
Rail{ pos 1990 50 0 triggers 1 47 offset 0 0 0 }
Rail{ pos 2050 60 0 offset 0 0 0 }
Rail{ pos 2120 70 0 triggers 1 49 offset 0 0 0 }
Rail{ pos 2140 70 0 triggers 1 50 offset 0 0 0 }
Rail{ pos 2160 65 0 triggers 1 51 offset 0 0 0 }
Rail{ pos 2182 53 0 triggers 1 52 offset 0 0 0 }
Rail{ pos 2209 32 0 triggers 1 53 offset 0 0 0 }
Rail{ pos 2260 0 0 triggers 1 54 offset 0 0 0 }
Rail{ pos 2300 -10 0 triggers 1 55 offset 0 0 0 }
Rail{ pos 2337 -15 0 triggers 1 57 offset 0 0 0 }
Rail{ pos 2440 0 0 triggers 1 59 offset 0 0 0 }
Rail{ pos 2370 -16 0 offset 0 0 0 }
SpawnEnemy{ pos 2290 5 0 rot -90 0 1 0 mesh bandit1 type 43 offset 0 -5 0 }
Rail{ pos 2520 10 0 offset 0 0 0 }
Rail{ pos 2610 -20 0 triggers 1 72 offset 0 0 0 }
Rail{ pos 2661 -12 0 triggers 1 73 offset 0 0 0 }
Rail{ pos 2700 20 0 triggers 1 82 offset 0 0 0 }
Rail{ pos 2730 30 0 offset 0 0 0 }
Rail{ pos 2780 50 0 triggers 1 65 offset 0 0 0 }
Rail{ pos 2810 30 0 triggers 1 66 offset 0 0 0 }
Rail{ pos 2840 22 0 triggers 1 67 offset 0 0 0 }
Rail{ pos 2880 20 0 offset 0 0 0 }
Rail{ pos 2970 40 0 offset 0 0 0 }
Rail{ pos 2940 40 0 triggers 1 68 offset 0 0 0 }
Rail{ pos 3020 60 0 triggers 1 71 offset 0 0 0 }
Rail{ pos 3330 60 0 offset 0 0 0 }
Rail{ pos 2640 -19 0 triggers 1 61 offset 0 0 0 }
Rail{ pos 2681 0 0 triggers 1 62 offset 0 0 0 }
SpawnEnemy{ pos 3260 80 0 rot -90 0 1 0 mesh pelican type 4 offset 0 0 0 }
SpawnEnemy{ pos 3300 100 0 rot -90 0 1 0 mesh pelican type 4 offset 0 0 0 }
OpenMenu{ pos 3350 -60 0 menu 8 offset 0 0 0 }
SpawnEnemy{ pos 2810 40 0 rot -90 0 1 0 mesh pelican type 4 offset 0 0 0 }
PlayerRect{ min 3300 0 max 3330 150 triggers 1 76 offset 0 0 0 }
Rail{ pos 443 24 0 triggers 1 15 offset 0 0 0 }
Rail{ pos 407 -13 0 triggers 1 14 offset 0 0 0 }
Rail{ pos 1234 93 0 triggers 1 35 offset 0 0 0 }
Rail{ pos 2715 27 0 triggers 1 63 offset 0 0 0 }
SpawnEnemy{ pos 3200 65 0 rot -90 0 1 0 mesh bandit1 type 43 offset 0 -5 0 }
Music{ pos 0 0 0 moon  }
StartupTriggers 33 0 1 2 3 11 17 19 23 25 26 27 31 36 38 40 41 42 43 44 46 48 56 58 60 64 69 70 74 75 77 78 83 84
}
