{
	ParticleSet{
		texture e_smoke1
		blend_mode 3
		num_particles 5
		size 5 5 5 5
		color 0.2 0.1 0.1 0.2 0.1 0.1
		alpha 0.01 0.01
		speed_aligned 0
		rot_speed -2 2
		Emitter{
			spawn_rate 10
			init_spawn 0
			speed 6 15
			dir -1 0.7 0
			spread 10
			offset 0 0 0
			radius 0.5			
		}
		Affector { lin_alpha 50 end_time 0.06}
		Affector { lin_alpha -5.5 start_time 0.06}
		Affector { lin_size 10 10 }		
	}		
}
