{
SpawnPlayer{ pos 0 5 0 rot 0 0 1 0 mesh char offset 0 -5 0 }
CameraBounds{ min -20 -24 max 170 123 instant 1 offset 0 0 0 }
Thingy{ pos 130 135 0 rot -90 0 1 0 mesh char type 53 triggers 1 4 offset 0 -5 0 }
PlayerRect{ min 50 -110 max 200 140 triggers 2 2 12 offset 0 0 0 }
Thingy{ pos 75 0 0 rot 0 0 1 0 mesh boss4 type 54 triggers 1 6 offset 0 -5 0 }
OpenMenu{ pos 1720 20 0 menu 13 offset 0 0 0 }
Delay{ pos 1000 85 0 time 1 triggers 1 5 offset 0 0 0 }
SpawnEnemy{ pos 130 5 0 rot 0 0 1 0 mesh tiles/box type 200 offset 0 -5 0 }
SpawnThingy{ pos 70 75 0 rot 0 0 1 0 mesh tiles/box type 200 offset 0 -5 0 }
SpawnThingy{ pos 30 5 0 rot 0 0 1 0 mesh tiles/box type 200 offset 0 -5 0 }
SpawnEnemy{ pos 20 35 0 rot 0 0 1 0 mesh tiles/box type 200 offset 0 -5 0 }
SpawnEnemy{ pos 120 45 0 rot 0 0 1 0 mesh tiles/box type 200 offset 0 -5 0 }
Music{ pos 0 0 0 boss }
StartupTriggers 8 0 1 3 7 8 9 10 11 
}
