{
SpawnThingy{ pos 20 45 0 rot 0 0 1 0 mesh rocketplayer type 27 offset 0 -5 0 }
SpawnEnemy{ pos 1170 35 0 rot -90 0 1 0 mesh horsebandit type 28 offset 0 -5 0 }
SpawnEnemy{ pos 190 80 0 rot 180 0 0 1 mesh obj/asteroid1 type 29 param 0 1.3 param 1 10 offset 0 0 0 }
SpawnEnemy{ pos 220 60 0 rot 180 0 0 1 mesh obj/asteroid1 type 29 param 0 1 param 1 17 offset 0 0 0 }
SpawnEnemy{ pos 230 10 0 rot 180 0 0 1 mesh obj/asteroid1 type 29 param 0 1 param 1 10 offset 0 0 0 }
SpawnEnemy{ pos 270 30 0 rot 180 0 0 1 mesh obj/asteroid1 type 29 param 0 1.2 param 1 12 offset 0 0 0 }
SpawnEnemy{ pos 320 50 0 rot 180 0 0 1 mesh obj/asteroid1 type 29 param 0 1 param 1 20 offset 0 0 0 }
SpawnEnemy{ pos 350 80 0 rot 180 0 0 1 mesh obj/asteroid1 type 29 param 0 1 param 1 11 offset 0 0 0 }
SpawnEnemy{ pos 400 30 0 rot 180 0 0 1 mesh obj/asteroid1 type 29 param 0 0.9 param 1 25 offset 0 0 0 }
SpawnEnemy{ pos 350 10 0 rot 180 0 0 1 mesh obj/asteroid1 type 29 param 0 1 param 1 16 offset 0 0 0 }
SpawnEnemy{ pos 430 0 0 rot 180 0 0 1 mesh obj/asteroid1 type 29 param 0 1.3 param 1 11 offset 0 0 0 }
SpawnEnemy{ pos 420 10 0 rot 180 0 0 1 mesh obj/asteroid1 type 29 param 0 1 param 1 20 offset 0 0 0 }
SpawnEnemy{ pos 390 50 0 rot 180 0 0 1 mesh obj/asteroid1 type 29 param 0 1 param 1 10 offset 0 0 0 }
SpawnEnemy{ pos 450 80 0 rot 180 0 0 1 mesh obj/asteroid1 type 29 param 0 1.2 param 1 12 offset 0 0 0 }
SpawnEnemy{ pos 560 50 0 rot 180 0 1 0 mesh medusahead type 9 offset 0 0 0 }
SpawnEnemy{ pos 580 50 0 rot 180 0 1 0 mesh medusahead type 9 offset 0 0 0 }
SpawnEnemy{ pos 600 50 0 rot 180 0 1 0 mesh medusahead type 9 offset 0 0 0 }
SpawnEnemy{ pos 620 50 0 rot -180 0 1 0 mesh medusahead type 9 offset 0 0 0 }
SpawnEnemy{ pos 640 50 0 rot -180 0 1 0 mesh medusahead type 9 offset 0 0 0 }
SpawnEnemy{ pos 660 50 0 rot 180 0 1 0 mesh medusahead type 9 offset 0 0 0 }
SpawnEnemy{ pos 270 70 0 rot 180 0 0 1 mesh obj/asteroid1 type 29 param 0 1 param 1 12 offset 0 0 0 }
SpawnEnemy{ pos 320 20 0 rot 180 0 0 1 mesh obj/asteroid1 type 29 param 0 1.1 param 1 14 offset 0 0 0 }
SpawnEnemy{ pos 380 20 0 rot 180 0 0 1 mesh obj/asteroid1 type 29 param 0 1.1 param 1 10 offset 0 0 0 }
SpawnEnemy{ pos 410 70 0 rot 180 0 0 1 mesh obj/asteroid1 type 29 param 0 1 param 1 11 offset 0 0 0 }
SpawnEnemy{ pos 430 50 0 rot 180 0 0 1 mesh obj/asteroid1 type 29 param 0 1.2 param 1 16 offset 0 0 0 }
SpawnEnemy{ pos 450 30 0 rot 180 0 0 1 mesh obj/asteroid1 type 29 param 0 1 param 1 11.5 offset 0 0 0 }
SpawnEnemy{ pos 460 10 0 rot 180 0 0 1 mesh obj/asteroid1 type 29 param 0 1.2 param 1 10 offset 0 0 0 }
SpawnEnemy{ pos 360 40 0 rot 180 0 0 1 mesh obj/asteroid1 type 29 param 0 1 param 1 14 offset 0 0 0 }
SpawnEnemy{ pos 380 70 0 rot 180 0 0 1 mesh obj/asteroid1 type 29 param 0 1 param 1 15 offset 0 0 0 }
SpawnEnemy{ pos 670 50 0 rot -90 0 1 0 mesh spinningenemy2 type 19 offset 0 0 0 }
SpawnEnemy{ pos 710 70 0 rot -90 0 1 0 mesh spinningenemy2 type 19 offset 0 0 0 }
SpawnThingy{ pos 740 30 0 rot -90 0 1 0 mesh spinningenemy1 type 15 offset 0 0 0 }
SpawnThingy{ pos 760 50 0 rot -90 0 1 0 mesh spinningenemy1 type 15 param 0 2 offset 0 0 0 }
SpawnEnemy{ pos 830 45 0 rot -180 0 0 1 mesh turret type 6 offset 0 -5 0 }
SpawnEnemy{ pos 910 20 0 rot -90 0 1 0 mesh spinningenemy2 type 19 offset 0 0 0 }
SpawnEnemy{ pos 980 55 0 rot 0 0 0 1 mesh turret type 6 offset 0 -5 0 }
SpawnEnemy{ pos 1030 80 0 rot 180 0 0 1 mesh obj/asteroid1 type 29 param 0 1.1 param 1 10 offset 0 0 0 }
SpawnEnemy{ pos 1060 70 0 rot 180 0 0 1 mesh obj/asteroid1 type 29 param 0 1 param 1 15 offset 0 0 0 }
SpawnEnemy{ pos 1250 90 0 rot 180 0 0 1 mesh obj/asteroid1 type 29 param 0 0.9 param 1 10 offset 0 0 0 }
SpawnEnemy{ pos 1260 40 0 rot 180 0 0 1 mesh obj/asteroid1 type 29 param 0 0.95 param 1 20 offset 0 0 0 }
SpawnEnemy{ pos 1210 10 0 rot 180 0 0 1 mesh obj/asteroid1 type 29 param 0 1.1 param 1 11 offset 0 0 0 }
SpawnEnemy{ pos 1260 0 0 rot 180 0 0 1 mesh obj/asteroid1 type 29 param 0 1.2 param 1 13 offset 0 0 0 }
SpawnEnemy{ pos 1240 60 0 rot 180 0 0 1 mesh obj/asteroid1 type 29 param 0 1 param 1 9 offset 0 0 0 }
SpawnEnemy{ pos 1280 70 0 rot 180 0 0 1 mesh obj/asteroid1 type 29 param 0 1.1 param 1 11 offset 0 0 0 }
SpawnEnemy{ pos 1300 40 0 rot 180 0 0 1 mesh obj/asteroid1 type 29 param 0 1.1 param 1 10 offset 0 0 0 }
SpawnEnemy{ pos 1310 0 0 rot 180 0 0 1 mesh obj/asteroid1 type 29 param 0 1 param 1 17 offset 0 0 0 }
SpawnEnemy{ pos 1280 30 0 rot 180 0 0 1 mesh obj/asteroid1 type 29 param 0 0.9 param 1 14 offset 0 0 0 }
SpawnEnemy{ pos 1320 80 0 rot 180 0 0 1 mesh obj/asteroid1 type 29 param 0 1 param 1 10 offset 0 0 0 }
SpawnEnemy{ pos 1350 10 0 rot 180 0 0 1 mesh obj/asteroid1 type 29 param 0 1.2 param 1 11 offset 0 0 0 }
SpawnThingy{ pos 1330 50 0 rot -90 0 1 0 mesh spinningenemy1 type 15 offset 0 0 0 }
PlayerRect{ min 1590 -20 max 1650 110 triggers 1 52 offset 0 0 0 }
SpawnEnemy{ pos 1720 25 0 rot -90 0 1 0 mesh duck type 30 offset 0 -5 0 }
OpenMenu{ pos 1600 50 0 menu 8 offset 0 0 0 }
SpawnEnemy{ pos 1530 50 0 rot -90 0 1 0 mesh spinningenemy2 type 19 offset 0 0 0 }
SpawnEnemy{ pos 1390 30 0 rot -180 0 1 0 mesh medusahead type 9 offset 0 0 0 }
SpawnEnemy{ pos 1440 40 0 rot -180 0 1 0 mesh medusahead type 9 offset 0 0 0 }
SpawnEnemy{ pos 1490 30 0 rot 180 0 1 0 mesh medusahead type 9 offset 0 0 0 }
SpawnThingy{ pos 1360 60 0 rot -90 0 1 0 mesh spinningenemy1 type 15 param 0 2 offset 0 0 0 }
SpawnThingy{ pos 1450 50 0 rot -90 0 1 0 mesh spinningenemy1 type 15 param 2 2 offset 0 0 0 }
SpawnEnemy{ pos 1410 90 0 rot 180 0 0 1 mesh obj/asteroid1 type 29 param 0 1.1 param 1 10 offset 0 0 0 }
SpawnEnemy{ pos 1470 10 0 rot 180 0 0 1 mesh obj/asteroid1 type 29 param 0 1 param 1 12 offset 0 0 0 }
Option{ pos 0 0 0 option 0 value 0 offset 0 0 0 }
Music{ pos 0 0 0moon offset 0 0 0 }
StartupTriggers 62 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 53 54 55 56 57 58 59 60 61 62 
}
