VERTEX
uniform float time;

void main()
{

	gl_Position=ftransform(); 
	
	gl_TexCoord[0] = gl_MultiTexCoord0 ;

}
PIXEL
uniform sampler2D tex;
uniform vec4 basecolor ;

void main()
{
	gl_FragColor =  basecolor * texture2D(tex,gl_TexCoord[0].st) ;
}
