{
SpawnPlayer{ pos -20 5 0 rot 0 0 1 0 mesh char offset 0 -5 0 }
CameraBounds{ min -50 -24 max 310 93 instant 1 triggers 5 2 3 4 14 15 offset 0 0 0 }
SpawnThingy{ pos 80 20 0 rot 0 0 0 1 mesh elecspinbox type 14 param 1 -1 offset 0 0 0 }
SpawnThingy{ pos 200 20 0 rot 0 0 0 1 mesh elecspinbox type 14 param 0 -150 offset 0 0 0 }
CameraEdge{ min -70 70 max 1930 2070 dir 2 triggers 1 5 offset 0 0 0 }
CameraBounds{ min 140 80 max 310 215 instant 0 triggers 5 6 10 8 9 13 offset 0 0 0 }
CameraEdge{ min -40 70 max 1960 2070 dir 3 triggers 1 7 offset 0 0 0 }
CameraBounds{ min -50 -20 max 310 95 instant 0 triggers 5 2 3 4 14 15 offset 0 0 0 }
SpawnThingy{ pos 160 150 0 rot 0 0 1 0 mesh spinningenemy1 type 10 offset 0 0 0 }
SpawnThingy{ pos 260 120 0 rot 0 0 1 0 mesh spinningenemy1 type 10 offset 0 0 0 }
CameraEdge{ min 90 190 max 2090 2190 dir 2 triggers 1 11 offset 0 0 0 }
CameraBounds{ min 140 200 max 310 405 instant 0 triggers 12 12 16 17 18 19 21 20 24 27 28 26 25 offset 0 0 0 }
CameraEdge{ min 80 170 max 2080 2170 dir 3 triggers 1 5 offset 0 0 0 }
SpawnThingy{ pos 210 180 0 rot -90 0 1 0 mesh spinningenemy2 type 19 offset 0 0 0 }
SpawnEnemy{ pos 210 50 0 rot -180 0 1 0 mesh medusahead type 9 offset 0 0 0 }
SpawnEnemy{ pos 250 50 0 rot -180 0 1 0 mesh medusahead type 9 offset 0 0 0 }
SpawnThingy{ pos 220 225 0 rot 0 0 0 1 mesh octobat type 8 offset 0 -5 0 }
SpawnThingy{ pos 250 255 0 rot 180 0 0 1 mesh octobat type 8 offset 0 -5 0 }
SpawnThingy{ pos 205 260 0 rot 90 0 0 1 mesh octobat type 8 offset 0 -5 0 }
SpawnThingy{ pos 170 247 0 rot 90 0 0 1 mesh flying_platform1 type 18 offset 0 0 0 }
SpawnEnemy{ pos 270 295 0 rot -180 0 1 0 mesh robot1 type 3 offset 0 -5 0 }
CameraEdge{ min 110 380 max 2110 2380 dir 2 triggers 1 22 offset 0 0 0 }
CameraBounds{ min 140 400 max 770 535 instant 0 triggers 6 23 31 34 33 32 37 offset 0 0 0 }
CameraEdge{ min 90 360 max 2090 2360 dir 3 triggers 1 11 offset 0 0 0 }
SpawnThingy{ pos 180 345 0 rot 90 0 1 0 mesh duck type 30 offset 0 -5 0 }
SpawnThingy{ pos 290 355 0 rot -180 0 0 1 mesh fan type 17 offset 0 5 0 }
SpawnThingy{ pos 290 375 0 rot -180 0 0 1 mesh fan type 17 offset 0 5 0 }
SpawnThingy{ pos 210 390 0 rot -180 0 0 1 mesh elecspinbox type 16 offset 0 0 0 }
SpawnThingy{ pos 240 390 0 rot -180 0 0 1 mesh elecspinbox type 16 param 0 0.5 offset 0 0 0 }
SpawnThingy{ pos 250 450 0 rot 0 0 0 1 mesh tiles/cave/boulder type 26 offset 0 0 0 }
SpawnThingy{ pos 400 520 0 rot 0 0 0 1 mesh tiles/box type 38 param 0 120 offset 0 0 0 }
SpawnThingy{ pos 470 480 0 rot -90 0 1 0 mesh spinningenemy1 type 15 param 1 4 offset 0 0 0 }
SpawnEnemy{ pos 710 455 0 rot -180 0 1 0 mesh goombot type 13 offset 0 -5 0 }
SpawnEnemy{ pos 660 435 0 rot -180 0 1 0 mesh goombot type 13 offset 0 -5 0 }
SpawnEnemy{ pos 620 475 0 rot -90 0 1 0 mesh fireballcannon type 11 offset 0 -5 0 }
SpawnThingy{ pos 700 495 0 rot -90 0 1 0 mesh fireballcannon type 11 offset 0 -5 0 }
CameraBounds{ min 600 530 max 770 735 instant 0 triggers 7 38 39 41 42 43 44 45 offset 0 0 0 }
CameraEdge{ min 570 560 max 2570 2560 dir 2 triggers 1 36 offset 0 0 0 }
CameraEdge{ min 550 550 max 2550 2550 dir 3 triggers 1 22 offset 0 0 0 }
PlayerRect{ min 660 710 max 750 760 triggers 1 40 offset 0 0 0 }
OpenMenu{ pos 610 660 0 menu 8 offset 0 0 0 }
SpawnThingy{ pos 680 570 0 rot -90 0 0 1 mesh elecspinbox type 16 offset 0 0 0 }
SpawnThingy{ pos 680 610 0 rot -90 0 0 1 mesh elecspinbox type 16 offset 0 0 0 }
SpawnEnemy{ pos 675 640 0 rot -90 0 0 1 mesh octobat type 8 offset 0 -5 0 }
SpawnEnemy{ pos 675 660 0 rot -90 0 0 1 mesh octobat type 8 offset 0 -5 0 }
SpawnEnemy{ pos 675 680 0 rot -90 0 0 1 mesh octobat type 8 offset 0 -5 0 }
Music{ pos 0 0 0 space }
StartupTriggers 6 0 1 29 30 35 46
}
