{
Option{ pos 0 0 0 option 0 value 0.5 offset 0 0 0 }
SpawnPlayer{ pos -10 5 0 rot 0 0 1 0 mesh char offset 0 -5 0 }
CameraBounds{ min -50 -24 max 660 173 instant 1 triggers 3 5 4 6 offset 0 0 0 }
RepeatedSpawn{ pos 42 130 0 rot -75 0 0 1 mesh obj/asteroid1 type 29 size 41 0 spawntype 259 interval  1.3 param 0 0.9 param 1 54 offset 0 0 0 }
PlayerRect{ min 120 10 max 300 130 triggers 2 3 33 offset 0 0 0 }
SpawnEnemy{ pos 630 65 0 rot 0 0 0 1 mesh turret type 6 offset 0 -5 0 }
CameraEdge{ min 18 -14 max 1200 260 dir 0 triggers 1 7 offset 0 0 0 }
CameraBounds{ min 655 30 max 826 460 instant 0 triggers 10 8 9 10 11 12 13 14 15 16 18 offset 0 0 0 }
SpawnThingy{ pos 740 120 0 rot -90 0 0 1 mesh elecspinbox type 14 offset 0 0 0 }
SpawnThingy{ pos 740 210 0 rot 0 0 0 1 mesh elecspinbox type 14 param 1 -1 offset 0 0 0 }
SpawnEnemy{ pos 740 160 0 rot -90 0 1 0 mesh spinningenemy2 type 19 offset 0 0 0 }
SpawnThingy{ pos 770 240 0 rot 0 0 0 1 mesh elecspinbox type 16 param 0 1 offset 0 0 0 }
SpawnThingy{ pos 790 280 0 rot 0 0 0 1 mesh elecspinbox type 16 offset 0 0 0 }
SpawnThingy{ pos 720 300 0 rot 0 0 0 1 mesh elecspinbox type 14 offset 0 0 0 }
SpawnEnemy{ pos 745 383 0 rot -90 0 1 0 mesh spinningenemy2 type 19 offset 0 -5 0 }
SpawnThingy{ pos 690 340 0 rot 0 0 1 0 mesh spinningenemy1 type 10 offset 0 0 0 }
CameraEdge{ min 18 -14 max 1200 560 dir 0 triggers 1 17 offset 0 0 0 }
CameraBounds{ min 821 360 max 1020 460 instant 0 triggers 2 19 20 offset 0 0 0 }
SpawnEnemy{ pos 780 420 0 rot -90 0 1 0 mesh spinningenemy2 type 19 offset 0 0 0 }
SpawnThingy{ pos 910 370 0 rot -90 0 1 0 mesh spinningenemy1 type 15 param 1 4 offset 0 0 0 }
CameraEdge{ min 18 -14 max 1600 560 dir 3 triggers 1 21 offset 0 0 0 }
CameraBounds{ min 841 250 max 1030 350 instant 0 triggers 1 22 offset 0 0 0 }
CameraEdge{ min 18 -14 max 1600 560 dir 3 triggers 1 23 offset 0 0 0 }
CameraBounds{ min 861 80 max 1220 240 instant 0 triggers 2 27 32 offset 0 0 0 }
SpawnThingy{ pos 930 260 0 rot -90 0 1 0 mesh spinningenemy1 type 15 param 1 4 offset 0 0 0 }
SpawnThingy{ pos 950 290 0 rot -90 0 1 0 mesh spinningenemy1 type 15 param 1 4 offset 0 0 0 }
SpawnThingy{ pos 910 170 0 rot -90 0 1 0 mesh spinningenemy1 type 15 param 1 4 offset 0 0 0 }
SpawnEnemy{ pos 920 95 0 rot 0 0 1 0 mesh robot1 type 3 offset 0 -5 0 }
SpawnEnemy{ pos 1120 140 0 rot -180 0 1 0 mesh medusahead type 9 offset 0 0 0 }
SpawnEnemy{ pos 1160 150 0 rot -180 0 1 0 mesh medusahead type 9 offset 0 0 0 }
SpawnEnemy{ pos 1130 95 0 rot -180 0 1 0 mesh robot1 type 3 offset 0 -5 0 }
OpenMenu{ pos 1180 160 0 menu 8 offset 0 0 0 }
PlayerRect{ min 1200 40 max 1230 200 triggers 1 31 offset 0 0 0 }
RepeatedSpawn{ pos -80 130 0 rot -75 0 0 1 mesh obj/asteroid1 type 29 size 70 0 spawntype 259 interval  1.1 param 0 0.9 param 1 54 offset 0 0 0 }
Music{ pos 0 0 0 desert }
StartupTriggers 10 0 1 2 24 25 26 28 29 30 34
}
