{
	ParticleSet{
		texture bullet_shell
		blend_mode 3
		num_particles 200
		size 2.5 2.5 2.5 2.5
		color 1 0.2 0.2 1 0.2 0.2
		alpha 1 1
		speed_aligned 0
		rot_speed -500 -600
		Emitter{
			spawn_rate 30
			init_spawn 0
			speed 50 60
			dir 0 1 -1
			spread 2
			offset 0 0 0
			radius 0			
		}
		Affector { lin_alpha -3 start_time 0.8}
		Affector { lin_force 0 -300 0 }	
		Affector { collision }			
	}
	Sound shot1	
}
