material blur1
{
	technique
	{
		pass
		{
			texture_unit
			{
				texture bajs
	
			}
			texture_unit
			{
				texture colouranim
	
			}
			shader blur1
		}
	}
}
material blur2
{
	technique
	{
		pass
		{
			texture_unit
			{
				texture bajs
	
			}
			texture_unit
			{
				texture whiteedge
	
			}
			shader blur2
		}
	}
}
material post
{
	technique
	{
		pass
		{
			texture_unit
			{
				texture bajs
	
			}
			texture_unit
			{
				texture bajs
	
			}
			texture_unit
			{
				texture bg
	
			}
			shader post
			shader_param4 basecolor1 0.0 0.0 0.0 1.0
			shader_param4 basecolor2 1.0 1.0 1.0 1.0
			shader_param4 basecolor3 0.84 0.65 0.62 1.0
			shader_param4 MultColor 1.0 1.0 1.0 1.0
	
		}
	}
}

material nopost
{
	technique
	{
		pass
		{
			

			texture_unit
			{
				texture whiteedge
	
			}
			texture_unit
			{
				texture colouranim
	
			}
			shader nopost
			shader_param fade 0
	
		}
	}
}

material erasor
{
	technique
	{
		pass
		{
			texture_unit
			{
				texture erasor

			}
			ambient 1 1 1 0
			shader erasor
			shader_param erase 0.0
		}
	}
}
material standard
{
	technique
	{
		pass
		{
			texture_unit
			{
				texture standardtexture
	
			}
			texture_unit
			{
				texture shadowimage
			}				

			shader sketchshader
			outlines

			ambient  1.0 1.0 1.0 1.0
		}
	}
}

material map
{
	technique
	{
		pass
		{
			texture_unit
			{
				texture maps/map1
	
			}
			texture_unit
			{
				texture shadowimage
			}				

			shader mapshader

			ambient  1.0 0.95 0.9 1.0
			shader_param erase 0
		}
	}
}

material standard_no_outline
{
	technique
	{
		pass
		{
			texture_unit
			{
				texture standardtexture
	
			}
			texture_unit
			{
				texture shadowimage
			}				

			shader sketchshader

			ambient  1.0 1.0 1.0 1.0
			
		}
	}
}

material ladder
{
	technique
	{
		pass
		{
			texture_unit
			{
				texture ladder
	
			}
			texture_unit
			{
				texture shadowimage
			}				

			shader ladder
			shader_param scaleY  1.0

			outlines
			ambient  1.0 1.0 1.0 1.0
		}
	}
}

material ts1_grass
{
	technique
	{
		pass
		{
			texture_unit
			{
				texture white
	
			}
			texture_unit
			{
				texture shadowimage
			}				

			shader sketchstatic
			outlines
			ambient  1.0 1.0 1.0 1.0
		}
	}
}
material ts1_rock
{
	technique
	{
		pass
		{
			texture_unit
			{
				texture white
	
			}
			texture_unit
			{
				texture shadowimage
			}				

			shader sketchstatic
			outlines

			ambient  1.0 1.0 1.0 1.0
		}
	}
}

material ts1_treetrunk
{
	technique
	{
		pass
		{
			texture_unit
			{
				texture white
	
			}
			texture_unit
			{
				texture shadowimage
			}				

			shader sketchstatic
			outlines

			ambient  1.0 1.0 1.0 1.0		}
	}
}

material ts1_treetop
{
	technique
	{
		pass
		{
			texture_unit
			{
				texture white
	
			}
			texture_unit
			{
				texture shadowimage
			}				

			shader sketchstatic
			outlines

			ambietn  1.0 1.0 1.0 1.0		}
	}
}
material sheet_metal
{
	technique
	{
		pass
		{
			texture_unit
			{
				texture white
	
			}
			texture_unit
			{
				texture shadowimage
			}				

			shader sketchstatic
			outlines

			ambient 1.0 1.0 1.0 1.0		}
	}
}
material laddertop
{
	technique
	{
		pass
		{
			texture_unit
			{
				texture white
	
			}
			texture_unit
			{
				texture shadowimage
			}				

			shader sketchstatic

			ambient 1.0 1.0 1.0 1.0		}
	}
}
material title_letters
{
	technique
	{
		pass
		{
			texture_unit
			{
				texture white
	
			}
			texture_unit
			{
				texture shadowimage
			}				

			shader sketchstatic
			outlines

			ambient  1.0 1.0 1.0 1.0		}
	}
}

material wind
{
	technique
	{
		pass
		{
		

			cull_hardware none
			scene_blend specialalpha
			texture_unit
			{
				texture wind
			}
			shader wind
			shader_param scroll 0
		}
	}
}

material smbt1
{
	technique
	{
		pass
		{
			lighting off
			texture_unit
			{
				texture smbt1
			}
		}
	}
}
material smbt2
{
	technique
	{
		pass
		{
			lighting off
			texture_unit
			{
				texture smbt2
			}
		}
	}
}
material smbt3
{
	technique
	{
		pass
		{
			lighting off
			texture_unit
			{
				texture smbt3
			}
		}
	}
}
