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<data>
    <helpcards>
        <helpcard id="1" level="1" pages="1" title="EmptyTile" showInLevel="false" image="assets/images/helpercards/emptytile.png" imageButton="assets/images/helpercards/button_emptytile.png" assetName="helpCardContent10" copy="Look at Steve.  So empty yet so full of potential.  He may seem two-dimensional, but he likes walks on the beach, and 'Lorem ipsum' filler text.&#10;'Lorem ipsum'... What does that even mean?" align="left" xPos="-1" yPos="-1" />
        <helpcard id="2" level="1" pages="1" title="Claw" showInLevel="false" image="assets/images/helpercards/claw.png" imageButton="assets/images/helpercards/button_claw.png" assetName="helpCardContent2" copy="Lift, rotate, repeat, day in and day out.  The Claw doesn't mind; all that lifting is great for its upper-body strength.&#10;&#10; Does it even have a lower body?" align="center" xPos="-1" yPos="-1" />
        <helpcard id="3" level="1" pages="1" title="Dispenser" showInLevel="false" image="assets/images/helpercards/dispenser.png" imageButton="assets/images/helpercards/button_dispenser.png" assetName="helpCardContent5" copy="Dispensers dependably ship out the parts needed for each wave.  Well, except at the start where it takes them a few seconds to get going." align="center" xPos="-1" yPos="3" />
        <helpcard id="4" level="1" pages="1" title="Acceptor" showInLevel="false" image="assets/images/helpercards/acceptor.png" imageButton="assets/images/helpercards/button_acceptor.png"  assetName="helpCardContent1" copy="Acceptors take in combined parts and add them to your part count, but only if it's the part they're looking for.  All others are denied entry and explode dramatically against the acceptor's mighty doors." align="center" xPos="5" yPos="18"/>
        <helpcard id="5" level="8" pages="1" title="Combiner" showInLevel="true" image="assets/images/helpercards/combiner.png" imageButton="assets/images/helpercards/button_combiner.png" assetName="helpCardContent3" copy="Combiners take several parts and create an exciting new one!  As each face gets a part, the appropriate arrow lights up and then Bam!  A new part pops out the bottom, glowing with excitment and ready for the big world!" align="right" xPos="2" yPos="8" />
        <helpcard id="6" level="61" pages="1" title="Terminal" showInLevel="true" image="assets/images/helpercards/terminal.png" imageButton="assets/images/helpercards/button_terminal.png"  assetName="helpCardContent21" copy="Terminals transmit Dr. Badweld's virus to his minions making them do his evil bidding.  Use Dyna to cure parts before sending them in to combat the virus until the screen lights up blue, freeing the robots from Dr. Badweld's tyranical grasp." align="right" xPos="5" yPos="5" />


        <helpcard id="7" level="1" pages="1" title="Conveyor" showInLevel="false" image="assets/images/helpercards/conveyor.png" imageButton="assets/images/helpercards/button_conveyor.png"  assetName="helpCardContent4" copy="Conveyors live by one motto: Let's move it.  Be it up, down, left or right, they get the job done no matter where you place them!  Use the claw to move and rotate them wherever you need." align="center" xPos="3" yPos="2" />
        <helpcard id="8" level="5" pages="1" title="HeavyConveyor" showInLevel="true" image="assets/images/helpercards/heavyConveyor.png" imageButton="assets/images/helpercards/button_heavyConveyor.png"  assetName="helpCardContent15" copy="Heavy conveyors are more rugged and sturdy than their counterparts.  Due to their heavy build they cause the claw to slow down while moving them." align="center" xPos="5" yPos="3" indicatorYOffset="30" />
        <helpcard id="9" level="19" pages="1" title="LockedConveyor" showInLevel="true" image="assets/images/helpercards/lockedConveyor.png" imageButton="assets/images/helpercards/button_lockedConveyor.png" assetName="helpCardContent14" copy="Locked Conveyors can't be moved or rotated no matter how hard the Claw tries.  Do your best to use them in their locked position as many of them were parts of previous assembly lines and could still be useful." align="right" xPos="2" yPos="7" indicatorYOffset="30" />

        <helpcard id="10" level="1" pages="1" title="Obstacle" showInLevel="false" image="assets/images/helpercards/obstacles.png" imageButton="assets/images/helpercards/button_obstacles.png" assetName="helpCardContent11" copy="Obstacles are simply... In the way.  That's all they do.  Just sit there.  They never move for anything and the Claw can't even pick them up.  You should probably just let them be and try to work around them." align="center" xPos="3" yPos="13" />
        <helpcard id="11" level="2" pages="1" title="Sparks" showInLevel="true" image="assets/images/helpercards/sparks.png" imageButton="assets/images/helpercards/button_sparks.png" assetName="helpCardContent8" copy="Sparks will fall from the ceiling above but fade away if you don't collect them quickly!  Collect 5 to trigger a speed boost making all conveyors faster for a time." align="center" xPos="-1" yPos="-1" />
        <helpcard id="12" level="14" pages="1" title="Waves" showInLevel="true" image="assets/images/helpercards/waves.png" imageButton="assets/images/helpercards/button_waves.png" assetName="helpCardContent7" copy="Waves split up each level into smaller portions.  In each wave, different Dispensers, Combiners and Acceptors will be active so watch out!  Inactive machines are darker and won't let parts travel in or out of them." align="center" xPos="-1" yPos="-1" />

        <helpcard id="13" level="16" pages="1" title="Ice" showInLevel="true" image="assets/images/helpercards/ice.png" imageButton="assets/images/helpercards/button_ice.png" assetName="helpCardContent13" copy="Ice crystals were formed when the cooling system was damaged.  They're large and sturdy and obstruct your path to the Acceptors.  The Claw can't even move them aside but perhaps they could be smashed by Clobber." align="center" xPos="3" yPos="13" indicatorYOffset="40"/>
        <helpcard id="14" level="31" pages="1" title="HotPlate" showInLevel="true" image="assets/images/helpercards/fireGenerator.png" imageButton="assets/images/helpercards/button_fireGenerator.png"  assetName="helpCardContent17" copy="Hot plates burn almost constantly, heating the surrounding room and causing your conveyors to overheat and malfunction.  Snowbro must keep the fires at bay, but if the thermometer goes too high, you're toast!" align="center" xPos="1" yPos="3" indicatorYOffset="40"/>
        <helpcard id="15" level="46" pages="1" title="Lasers" showInLevel="true" image="assets/images/helpercards/laserGenerator.png" imageButton="assets/images/helpercards/button_laserGenerator.png"  assetName="helpCardContent19" copy="VOOOOOOOM...  Pew pew pew!&#10;Booom, boom, boom, BOOOOM!&#10;Lasers destroy your parts and position themselves to do so with efficiency.  Use Carmine to shut them down or you won't be building anything!" align="left" xPos="-1" yPos="9" indicatorYOffset="20" />

        <!-- NO OFFSET HERE -->
        <helpcard id="16" level="11" pages="1" title="Enemy" showInLevel="false" image="assets/images/helpercards/enemy.png" imageButton="assets/images/helpercards/button_enemy.png" assetName="helpCardContent6" copy="Enemy Bots were once faithful workers in Goodspark Labs until Dr. Badweld took control.  Now they spend their time in the lunch room watching reality TV shows, and waiting for their chance to rotate and push conveyors around." align="left" xPos="3" yPos="13"/>
        <helpcard id="17" level="16" pages="2" title="Clobber" showInLevel="true" image="assets/images/helpercards/clobberbot.png" image2="assets/images/helpercards/clobberbotP2.png" imageButton="assets/images/helpercards/button_clobberbot.png" assetName="helpCardContent12" copy="Clobber is a fun-loving brute. Born of pistons and powered by bananas, he smashes debris and clears paths for the conveyors.  He thinks Cogswell is his mother though it's unclear how he knows what one is." copy2="Just click Clobber's head and your cursor changes to Clobber's mighty fist.   Then click on some debris or ice and unleash the power!  He'll make short work of the problem and you'll be on your way!" align="center" xPos="8" yPos="0" indicatorXOffset="-40" indicatorYOffset="30" indicatorArt="hudPointerBottomLeft"/>
        <helpcard id="18" level="31" pages="2" title="Snowbro" showInLevel="true" image="assets/images/helpercards/snowbro.png" image2="assets/images/helpercards/snowbroP2.png" imageButton="assets/images/helpercards/button_snowbro.png"  assetName="helpCardContent16" copy="Freeze!&#10;Snowbro is a well-spoken gentleman with a knack for puns; ice puns to be exact.  When he storms in with his coolant-cannon, fire has SNOW hope of burning for long... Get it?" copy2="Click on Snowbro's domed head and your cursor becomes a frozen shard of ice.  Then click on a fire to extinguish it with a blast of snow from his coolant-cannon!" align="center" xPos="8" yPos="1" indicatorXOffset="10" indicatorYOffset="30" indicatorArt="hudPointerBottomLeft"/>
        <helpcard id="19" level="46" pages="2" title="Carmine" showInLevel="true" image="assets/images/helpercards/carmine.png" image2="assets/images/helpercards/carmineP2.png" imageButton="assets/images/helpercards/button_carmine.png"  assetName="helpCardContent18" copy="Carmine&#8482; here!  Laser-blasting welding-bots giving you trouble?  Well let your problems disappear with Carmine&#8482;!  In one swift action I'll slam a metal plate over that pesky laser and bolt it shut, leaving you safe and your valuables secure!'" copy2="&#34;Click on my handsome mug down below and your cursor will become the powerful, patented Dack &#38; Blecker Insta-Bolt Piston Arm.  Just a single click and that nasty laser won't bother you for two blasts!  Guaranteed!&#34;" align="center" xPos="8" yPos="2" indicatorYOffset="30" indicatorXOffset="35" indicatorArt="hudPointerBottomLeft"/>
        <helpcard id="20" level="61" pages="2" title="Dyna" showInLevel="true" image="assets/images/helpercards/omnibot.png" image2="assets/images/helpercards/omnibotP2.png" imageButton="assets/images/helpercards/button_omnibot.png"  assetName="helpCardContent20" copy="Of all the robots, Dyna is the wisest and all-knowing...est.  With her super intellect she is able to clean the virus-infected mainframe terminals, help the team restore order to Goodspark's factory, and end Badweld's evil plan!" copy2="Clicking on Dyna changes the cursor to the cure for Badweld's virus.  Click on an empty tile or a conveyor and Dyna will fly in and apply the cure to all nearby parts to be sent to Badweld's Terminals!" align="right" xPos="8" yPos="3" indicatorYOffset="30" indicatorXOffset="60" indicatorArt="hudPointerBottomLeft"/>
        <helpcard id="21" level="75" pages="1" title="DrBadweld" showInLevel="false" image="assets/images/helpercards/badweld.png" imageButton="assets/images/helpercards/button_badweld.png"  assetName="helpCardContent22" copy="Dr. Badweld has been busy since he's taken over the factory and has built himself a flying pod to wreak havoc on your efforts.  Who knows what he's cooked up but one thing is certain; it will take all of your friends to stop him!" align="left" xPos="3" yPos="11" />

    </helpcards>
</data>

