<?xml version="1.0" encoding="utf-8"?>
<level time="150" score1="0" score2="5" score3="6" music="3">
  <background texture="Background/grass" />
  <player X="40" Y="240" />
  <soldier>
    <position X="300" Y="200" />
    <path X="300" Y="200" />
    <path X="300" Y="540" />
    <path X="720" Y="540" />
    <path X="720" Y="100" />
    <path X="300" Y="100" />
    <shooting speed="25" />
    <movement speed="100" />
  </soldier>
  <soldier>
    <position X="300" Y="120" />
    <path X="300" Y="120" />
    <path X="300" Y="540" />
    <path X="720" Y="540" />
    <path X="720" Y="100" />
    <path X="300" Y="100" />
    <shooting speed="25" />
    <movement speed="100" />
  </soldier>
  <wall ifX="true" x="0" y="0" length="1280" />
  <wall ifX="true" x="0" y="680" length="1280" />
  <wall ifX="false" x="0" y="40" length="640" />
  <wall ifX="false" x="1240" y="40" length="640" />
  <building texture="Buildings/Building_02_03">
    <position X="400" Y="320" isempty="False" />
  </building>
  <building texture="Buildings/Building_02_03">
    <position X="560" Y="320" isempty="False" />
  </building>
  <building texture="Buildings/Building_02_03">
    <position X="400" Y="160" isempty="False" />
  </building>
  <building texture="Buildings/Building_02_03">
    <position X="560" Y="160" isempty="False" />
  </building>
  <wall ifX="true" x="960" y="500" length="160" />
  <wall ifX="true" x="1000" y="60" length="40" />
  <wall ifX="true" x="1060" y="80" length="40" />
  <wall ifX="true" x="1140" y="60" length="40" />
  <wall ifX="true" x="1020" y="100" length="40" />
  <wall ifX="true" x="1120" y="100" length="40" />
  <wall ifX="true" x="1200" y="100" length="40" />
  <wall ifX="true" x="1160" y="100" length="40" />
  <wall ifX="true" x="1180" y="60" length="40" />
  <wall ifX="true" x="1180" y="160" length="40" />
  <wall ifX="true" x="1060" y="120" length="40" />
  <wall ifX="true" x="720" y="60" length="80" />
  <wall ifX="true" x="60" y="640" length="80" />
  <wall ifX="true" x="240" y="640" length="80" />
  <wall ifX="true" x="60" y="140" length="40" />
  <wall ifX="true" x="100" y="80" length="40" />
  <building texture="Buildings/Building_02_07">
    <position X="140" Y="0" isempty="False" />
  </building>
  <building texture="Buildings/Building_02_07">
    <position X="140" Y="160" isempty="False" />
  </building>
  <building texture="Buildings/Destr_Building_02_06">
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  </building>
  <building texture="Buildings/Destr_Building_02_06">
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  </building>
  <building texture="Buildings/Destr_Building_02_06">
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  </building>
  <building texture="Buildings/Building_02_07">
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  </building>
  <civil number="1">
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    <movement speed="100" />
    <path X="980" Y="280" />
  </civil>
  <civil number="1">
    <position X="1100" Y="240" />
    <movement speed="100" />
    <path X="1100" Y="240" />
  </civil>
  <civil number="2">
    <position X="1040" Y="300" />
    <movement speed="100" />
    <path X="1040" Y="300" />
  </civil>
  <civil number="3">
    <position X="1020" Y="240" />
    <movement speed="100" />
    <path X="1020" Y="240" />
  </civil>
</level>