<?xml version="1.0" encoding="utf-8"?>
<level time="150" score1="1000" score2="24" score3="19" music="4">
  <background texture="Background/grass" />
  <player X="640" Y="580" />
  <soldier>
    <position X="220" Y="520" />
    <path X="220" Y="520" />
    <path X="220" Y="200" />
    <shooting speed="10" />
    <movement speed="100" />
  </soldier>
  <soldier>
    <position X="860" Y="260" />
    <path X="860" Y="260" />
    <path X="860" Y="360" />
    <path X="920" Y="360" />
    <path X="920" Y="460" />
    <path X="1140" Y="460" />
    <path X="920" Y="460" />
    <path X="920" Y="340" />
    <path X="860" Y="340" />
    <shooting speed="10" />
    <movement speed="100" />
  </soldier>
  <soldier>
    <position X="1060" Y="80" />
    <path X="1060" Y="80" />
    <path X="1060" Y="20" />
    <path X="1160" Y="20" />
    <path X="1160" Y="80" />
    <shooting speed="10" />
    <movement speed="100" />
  </soldier>
  <soldier>
    <position X="420" Y="200" />
    <path X="420" Y="200" />
    <path X="480" Y="200" />
    <path X="480" Y="0" />
    <path X="600" Y="0" />
    <path X="480" Y="0" />
    <path X="480" Y="200" />
    <shooting speed="10" />
    <movement speed="100" />
  </soldier>
  <wall ifX="true" x="0" y="0" length="1280" />
  <wall ifX="true" x="0" y="680" length="1280" />
  <wall ifX="false" x="0" y="40" length="640" />
  <wall ifX="false" x="1240" y="40" length="640" />
  <wall ifX="true" x="1000" y="560" length="240" />
  <wall ifX="false" x="880" y="560" length="120" />
  <building texture="Buildings/Building_02_04">
    <position X="720" Y="440" isempty="False" />
  </building>
  <building texture="Buildings/Building_02_04">
    <position X="720" Y="120" isempty="False" />
  </building>
  <wall ifX="false" x="1040" y="360" length="120" />
  <wall ifX="false" x="1000" y="360" length="120" />
  <wall ifX="false" x="880" y="440" length="120" />
  <wall ifX="true" x="1000" y="320" length="80" />
  <wall ifX="false" x="960" y="280" length="80" />
  <building texture="Buildings/Building_02_04">
    <position X="400" Y="280" isempty="False" />
  </building>
  <wall ifX="true" x="200" y="640" length="400" />
  <wall ifX="true" x="200" y="600" length="400" />
  <wall ifX="true" x="600" y="640" length="40" />
  <wall ifX="true" x="320" y="480" length="40" />
  <wall ifX="true" x="320" y="440" length="40" />
  <wall ifX="true" x="320" y="240" length="40" />
  <wall ifX="true" x="320" y="280" length="40" />
  <wall ifX="false" x="320" y="320" length="40" />
  <wall ifX="false" x="1040" y="120" length="80" />
  <wall ifX="false" x="840" y="100" length="80" />
  <wall ifX="false" x="560" y="100" length="120" />
  <wall ifX="false" x="560" y="220" length="40" />
  <wall ifX="true" x="600" y="100" length="80" />
  <wall ifX="true" x="740" y="140" length="40" />
  <wall ifX="true" x="740" y="100" length="40" />
  <wall ifX="true" x="80" y="240" length="40" />
  <wall ifX="true" x="120" y="280" length="40" />
  <wall ifX="true" x="80" y="280" length="40" />
  <wall ifX="true" x="160" y="280" length="40" />
  <building texture="Buildings/TileEmpty">
    <position X="540" Y="420" isempty="True" />
  </building>
  <building texture="Buildings/TileEmpty">
    <position X="700" Y="400" isempty="True" />
  </building>
  <building texture="Buildings/Destr_Building_02_04">
    <position X="560" Y="280" isempty="False" />
  </building>
  <building texture="Buildings/Destr_Building_02_04">
    <position X="720" Y="280" isempty="False" />
  </building>
  <building texture="Buildings/Building_02_22">
    <position X="1080" Y="100" isempty="False" />
  </building>
  <building texture="Buildings/Building_02_22">
    <position X="1080" Y="260" isempty="False" />
  </building>
  <building texture="Buildings/Building_02_22">
    <position X="40" Y="280" isempty="False" />
  </building>
  <building texture="Buildings/Building_02_22">
    <position X="40" Y="440" isempty="False" />
  </building>
  <building texture="Buildings/Building_02_05">
    <position X="40" Y="0" isempty="False" />
  </building>
  <building texture="Buildings/Building_02_05">
    <position X="200" Y="0" isempty="False" />
  </building>
  <building texture="Buildings/Destr_Building_02_05">
    <position X="360" Y="0" isempty="False" />
  </building>
  <civil number="2">
    <position X="1140" Y="580" />
    <movement speed="100" />
    <path X="1140" Y="580" />
  </civil>
</level>