<?xml version="1.0" encoding="utf-8"?>
<level time="150" score1="0" score2="6" score3="8" music="1">
  <background texture="Background/grass" />
  <player X="40" Y="40" />
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    <shooting speed="25" />
    <movement speed="100" />
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  <soldier>
    <position X="580" Y="60" />
    <path X="580" Y="60" />
    <path X="840" Y="60" />
    <shooting speed="25" />
    <movement speed="100" />
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  <soldier>
    <position X="1060" Y="460" />
    <path X="1060" Y="460" />
    <path X="1060" Y="400" />
    <path X="1100" Y="400" />
    <path X="1100" Y="460" />
    <shooting speed="25" />
    <movement speed="100" />
  </soldier>
  <soldier>
    <position X="1060" Y="520" />
    <path X="1060" Y="520" />
    <path X="920" Y="520" />
    <shooting speed="25" />
    <movement speed="100" />
  </soldier>
  <soldier>
    <position X="1120" Y="160" />
    <path X="1120" Y="160" />
    <shooting speed="25" />
    <movement speed="100" />
  </soldier>
  <soldier>
    <position X="1080" Y="160" />
    <path X="1080" Y="160" />
    <shooting speed="25" />
    <movement speed="100" />
  </soldier>
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  <wall ifX="true" x="0" y="680" length="1280" />
  <wall ifX="false" x="0" y="40" length="160" />
  <wall ifX="false" x="0" y="200" length="40" />
  <wall ifX="false" x="0" y="240" length="40" />
  <wall ifX="false" x="0" y="280" length="40" />
  <wall ifX="false" x="0" y="320" length="40" />
  <wall ifX="false" x="0" y="360" length="320" />
  <wall ifX="false" x="1240" y="40" length="640" />
  <building texture="Buildings/Destr_Building_02_08">
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  </building>
  <building texture="Buildings/Destr_Building_02_08">
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  </building>
  <building texture="Buildings/Building_02_11">
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  <wall ifX="false" x="860" y="600" length="80" />
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  <wall ifX="false" x="1080" y="40" length="40" />
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  <building texture="Buildings/Building_02_20">
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  <building texture="Buildings/Building_02_20">
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  <building texture="Buildings/Destr_Building_02_12">
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  <building texture="Buildings/Destr_Building_02_12">
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  <building texture="Buildings/Destr_Building_02_12">
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  <building texture="Buildings/Building_02_15">
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  <building texture="Buildings/Building_02_15">
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  <building texture="Buildings/Building_02_15">
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  <building texture="Buildings/TileEmpty">
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  <building texture="Buildings/TileEmpty">
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  <wall ifX="true" x="280" y="40" length="320" />
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  <civil number="1">
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    <movement speed="100" />
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  <civil number="2">
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    <movement speed="100" />
    <path X="1060" Y="100" />
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  <civil number="1">
    <position X="100" Y="540" />
    <movement speed="100" />
    <path X="100" Y="540" />
  </civil>
</level>