<?xml version="1.0" encoding="utf-8"?>
<level time="150" score1="0" score2="5" score3="6" music="3">
  <background texture="Background/grass" />
  <player X="100" Y="40" />
  <soldier>
    <position X="900" Y="480" />
    <path X="900" Y="480" />
    <path X="900" Y="400" />
    <path X="980" Y="400" />
    <path X="900" Y="400" />
    <shooting speed="25" />
    <movement speed="100" />
  </soldier>
  <soldier>
    <position X="1060" Y="240" />
    <path X="1060" Y="240" />
    <path X="1160" Y="240" />
    <shooting speed="25" />
    <movement speed="100" />
  </soldier>
  <soldier>
    <position X="1060" Y="300" />
    <path X="1060" Y="300" />
    <shooting speed="25" />
    <movement speed="100" />
  </soldier>
  <wall ifX="true" x="0" y="0" length="1280" />
  <wall ifX="true" x="0" y="680" length="1280" />
  <wall ifX="false" x="0" y="40" length="640" />
  <wall ifX="false" x="1240" y="40" length="640" />
  <building texture="Buildings/Building_02_07">
    <position X="360" Y="0" isempty="False" />
  </building>
  <building texture="Buildings/Building_02_07">
    <position X="520" Y="0" isempty="False" />
  </building>
  <building texture="Buildings/Building_02_07">
    <position X="680" Y="0" isempty="False" />
  </building>
  <building texture="Buildings/Building_02_07">
    <position X="840" Y="0" isempty="False" />
  </building>
  <building texture="Buildings/Building_02_07">
    <position X="760" Y="180" isempty="False" />
  </building>
  <building texture="Buildings/Building_02_07">
    <position X="760" Y="340" isempty="False" />
  </building>
  <building texture="Buildings/Destr_Building_02_06">
    <position X="920" Y="180" isempty="False" />
  </building>
  <wall ifX="false" x="320" y="40" length="200" />
  <wall ifX="false" x="320" y="240" length="120" />
  <wall ifX="false" x="360" y="240" length="120" />
  <wall ifX="false" x="400" y="240" length="120" />
  <wall ifX="true" x="1080" y="640" length="160" />
  <wall ifX="true" x="1120" y="600" length="120" />
  <wall ifX="true" x="1200" y="560" length="40" />
  <wall ifX="true" x="1000" y="40" length="40" />
  <wall ifX="true" x="1080" y="40" length="40" />
  <wall ifX="true" x="1000" y="80" length="40" />
  <wall ifX="true" x="1040" y="80" length="40" />
  <wall ifX="true" x="1120" y="40" length="40" />
  <wall ifX="true" x="1200" y="80" length="40" />
  <wall ifX="true" x="1200" y="140" length="40" />
  <wall ifX="true" x="600" y="240" length="40" />
  <wall ifX="true" x="720" y="360" length="40" />
  <wall ifX="true" x="720" y="320" length="40" />
  <wall ifX="true" x="320" y="640" length="200" />
  <wall ifX="true" x="600" y="640" length="120" />
  <wall ifX="true" x="200" y="460" length="40" />
  <wall ifX="true" x="320" y="360" length="40" />
  <wall ifX="true" x="320" y="400" length="40" />
  <wall ifX="false" x="60" y="120" length="160" />
  <wall ifX="false" x="100" y="160" length="160" />
  <wall ifX="false" x="140" y="200" length="160" />
  <wall ifX="false" x="320" y="440" length="120" />
  <wall ifX="true" x="440" y="320" length="160" />
  <wall ifX="true" x="440" y="280" length="160" />
  <wall ifX="true" x="440" y="240" length="160" />
  <wall ifX="true" x="440" y="440" length="160" />
  <wall ifX="false" x="440" y="480" length="80" />
  <building texture="Buildings/Destr_Building_02_03">
    <position X="40" Y="280" isempty="False" />
  </building>
  <building texture="Buildings/Destr_Building_02_03">
    <position X="40" Y="440" isempty="False" />
  </building>
  <turret X="380" Y="390" speed="30" />
  <civil number="1">
    <position X="620" Y="280" />
    <movement speed="100" />
    <path X="620" Y="280" />
  </civil>
  <civil number="1">
    <position X="180" Y="580" />
    <movement speed="100" />
    <path X="180" Y="580" />
  </civil>
  <civil number="3">
    <position X="1000" Y="120" />
    <movement speed="100" />
    <path X="1000" Y="120" />
  </civil>
</level>