<?xml version="1.0" encoding="utf-8"?>
<level time="150" score1="0" score2="5" score3="6" music="3">
  <background texture="Background/grass" />
  <player X="720" Y="540" />
  <soldier>
    <position X="1120" Y="40" />
    <path X="1120" Y="40" />
    <shooting speed="25" />
    <movement speed="100" />
  </soldier>
  <soldier>
    <position X="240" Y="220" />
    <path X="240" Y="220" />
    <path X="60" Y="220" />
    <path X="60" Y="360" />
    <path X="240" Y="340" />
    <path X="60" Y="340" />
    <path X="60" Y="220" />
    <shooting speed="25" />
    <movement speed="100" />
  </soldier>
  <soldier>
    <position X="180" Y="460" />
    <path X="180" Y="460" />
    <path X="260" Y="460" />
    <path X="260" Y="600" />
    <path X="180" Y="600" />
    <shooting speed="25" />
    <movement speed="100" />
  </soldier>
  <soldier>
    <position X="740" Y="20" />
    <path X="740" Y="20" />
    <path X="740" Y="420" />
    <shooting speed="25" />
    <movement speed="100" />
  </soldier>
  <soldier>
    <position X="860" Y="20" />
    <path X="860" Y="20" />
    <path X="860" Y="420" />
    <shooting speed="25" />
    <movement speed="100" />
  </soldier>
  <wall ifX="true" x="0" y="0" length="1280" />
  <wall ifX="true" x="0" y="680" length="1280" />
  <wall ifX="false" x="0" y="40" length="640" />
  <wall ifX="false" x="1240" y="40" length="640" />
  <building texture="Buildings/Building_02_19">
    <position X="460" Y="440" isempty="False" />
  </building>
  <building texture="Buildings/Building_02_19">
    <position X="320" Y="280" isempty="False" />
  </building>
  <wall ifX="false" x="720" y="40" length="400" />
  <wall ifX="false" x="940" y="40" length="400" />
  <wall ifX="true" x="720" y="500" length="320" />
  <building texture="Buildings/Building_02_15">
    <position X="980" Y="0" isempty="False" />
  </building>
  <building texture="Buildings/Building_02_15">
    <position X="1080" Y="440" isempty="False" />
  </building>
  <building texture="Buildings/Building_02_15">
    <position X="560" Y="0" isempty="False" />
  </building>
  <wall ifX="true" x="40" y="120" length="120" />
  <wall ifX="true" x="140" y="320" length="200" />
  <wall ifX="false" x="460" y="40" length="160" />
  <wall ifX="false" x="540" y="40" length="160" />
  <wall ifX="false" x="500" y="40" length="200" />
  <wall ifX="true" x="780" y="640" length="200" />
  <wall ifX="false" x="1200" y="300" length="160" />
  <building texture="Buildings/Destr_Building_02_11">
    <position X="320" Y="440" isempty="False" />
  </building>
  <building texture="Buildings/Destr_Building_02_11">
    <position X="460" Y="280" isempty="False" />
  </building>
  <building texture="Buildings/Destr_Building_02_07">
    <position X="220" Y="0" isempty="False" />
  </building>
  <building texture="Buildings/Destr_Building_02_07">
    <position X="40" Y="440" isempty="False" />
  </building>
  <turret X="380" Y="40" speed="30" />
  <turret X="420" Y="40" speed="30" />
  <civil number="1">
    <position X="800" Y="200" />
    <movement speed="100" />
    <path X="800" Y="200" />
    <path X="800" Y="20" />
    <path X="800" Y="420" />
  </civil>
</level>