<?xml version="1.0" encoding="utf-8"?>
<level time="150" score1="0" score2="4" score3="5" music="2">
  <background texture="Background/grass" />
  <player X="60" Y="60" />
  <soldier>
    <position X="460" Y="220" />
    <path X="460" Y="220" />
    <shooting speed="25" />
    <movement speed="100" />
  </soldier>
  <soldier>
    <position X="860" Y="40" />
    <path X="860" Y="40" />
    <shooting speed="25" />
    <movement speed="100" />
  </soldier>
  <soldier>
    <position X="880" Y="80" />
    <path X="880" Y="80" />
    <shooting speed="25" />
    <movement speed="100" />
  </soldier>
  <wall ifX="true" x="0" y="0" length="1280" />
  <wall ifX="true" x="0" y="680" length="1280" />
  <wall ifX="false" x="0" y="40" length="640" />
  <wall ifX="false" x="1240" y="40" length="640" />
  <wall ifX="false" x="680" y="200" length="160" />
  <wall ifX="false" x="560" y="200" length="160" />
  <wall ifX="false" x="600" y="200" length="80" />
  <wall ifX="false" x="640" y="200" length="80" />
  <wall ifX="true" x="820" y="220" length="120" />
  <wall ifX="false" x="820" y="140" length="80" />
  <wall ifX="true" x="1080" y="40" length="160" />
  <wall ifX="false" x="40" y="520" length="160" />
  <wall ifX="true" x="120" y="280" length="80" />
  <wall ifX="true" x="120" y="240" length="80" />
  <wall ifX="false" x="420" y="200" length="160" />
  <wall ifX="false" x="380" y="280" length="40" />
  <wall ifX="true" x="860" y="620" length="120" />
  <building texture="Buildings/TileEmpty">
    <position X="1060" Y="420" isempty="True" />
  </building>
  <building texture="Buildings/TileEmpty">
    <position X="320" Y="140" isempty="True" />
  </building>
  <building texture="Buildings/Destr_Building_02_14">
    <position X="180" Y="140" isempty="False" />
  </building>
  <building texture="Buildings/Destr_Building_02_14">
    <position X="340" Y="0" isempty="False" />
  </building>
  <building texture="Buildings/Building_02_24">
    <position X="1080" Y="20" isempty="False" />
  </building>
  <building texture="Buildings/Building_02_24">
    <position X="1080" Y="160" isempty="False" />
  </building>
  <building texture="Buildings/Building_02_24">
    <position X="920" Y="160" isempty="False" />
  </building>
  <building texture="Buildings/Building_02_24">
    <position X="920" Y="300" isempty="False" />
  </building>
  <building texture="Buildings/Building_02_24">
    <position X="1080" Y="300" isempty="False" />
  </building>
  <building texture="Buildings/Building_02_24">
    <position X="1080" Y="440" isempty="False" />
  </building>
  <building texture="Buildings/Building_02_25">
    <position X="180" Y="0" isempty="False" />
  </building>
  <building texture="Buildings/Building_02_25">
    <position X="560" Y="0" isempty="False" />
  </building>
  <wall ifX="true" x="200" y="480" length="600" />
  <wall ifX="false" x="760" y="520" length="80" />
  <wall ifX="true" x="200" y="440" length="600" />
  <turret X="600" Y="280" speed="30" />
  <turret X="640" Y="280" speed="30" />
  <turret X="1040" Y="540" speed="30" />
  <turret X="1040" Y="580" speed="30" />
  <civil number="1">
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    <movement speed="100" />
    <path X="480" Y="340" />
  </civil>
  <civil number="1">
    <position X="820" Y="280" />
    <movement speed="100" />
    <path X="820" Y="280" />
  </civil>
</level>