GUNCRAFT README
---------------

http://exatogames.com/Guncraft/
support contact: support@exatogames.com
Facebook: http://www.facebook.com/ExatoGames
Twitter: https://twitter.com/exatogames

************* EXTRA FEATURES/WEAPONS and SKINS *****************
**   All Preorders (including Desura, Kickstarter and BeMine8 bundle):	
**     Patriotic Pack 
**     Gunsmithing : http://www.youtube.com/watch?v=b50fGuVwqpI
**     Skin Editor
**     Area 51: https://www.facebook.com/photo.php?fbid=10152408807620656&set=a.10151773473890656.483308.379161835655
**     Summer Pack: Swimsuit skins https://www.facebook.com/photo.php?fbid=10152391523070656&set=a.10151773473890656.483308.379161835655
**     Pirate Pack: Pirate Skins & Blunderbuss weapon https://www.facebook.com/photo.php?fbid=10152341070405656&set=a.10151773473890656.483308.379161835655
**     CubeTron Pack: CubeTron skin/gun/blocks
**     Ground Vehicles
**     Onslaught mode 
**     
**   If you want these preorder perks you can preorder 
**   for $15 RIGHT NOW!! http://exatogames.com/Guncraft/
**   or http://www.desura.com/games/guncraft
**
**   All Beta testers (once we release this will not be available to new users)
**     Survival Pack: Lumberjack Skin, Hatchet Melee weapon, Flintlock Pistol
**
**   KickStarter Only:
**     Kickstarter Pack: RCP9000, Revolver, AK1337, Beam Saber weapons
**     Founder level user shows in Gold in chat/user list
**
**   Destructoid Pack: Destructoid Skins, Cat Gun and Mingun
**     To get these visit here
**     http://www.destructoid.com/play-as-mr-destructoid-in-edge-of-space-and-guncraft--249283.phtml
**     (limited supply when they are gone they are gone)
**
**   Greenlight Pack: Zombie Jock, Slendy, N00b Surgeon, Yog the Viking, Irate Gaming Nerd
**     To get these visit here
**     http://steamcommunity.com/sharedfiles/filedetails/updates/94212175/1372446292
**     (limited supply when they are gone they are gone)


VERSIONS
--------
0.59 RC3 - Are you ready for 3 days without sleep? DarkNuke is!!!
*

0.58 RC2 - Because 1 release candidate is never enough
* New CTF rules
* Windows 8 machines should now see the crash reporter screen
* Bug fixes
* More bug fixes
* Tighten up the graphics on level 3
 

0.57 RC1 - 10 days to go....
* New UI throughout
* Gunsmithing (Preorders only)
* Skin Editor (Preorders only)
* SteamPunk and Spaceship block sets (Preorder only)
* Map, Prefab and and Gun editor now have reflection modes - use N and M to set reflection planes at cursor
* Improvements to networking and server to decrease lag, cut down on some cheating and set up some future enhancements
* Fullscreen is now 'fake' fullscreeen i.e. fullscreen borderless window
* 14 New Maps: Abduction, Ashvale, Atlantis, Blokus, Crossfire, HappySpleefday, Monopoly, MonopolySpleef, Silo, Terminal, The Machine, The WarRoom, TriDChess, UFO
* Updated to an official set of prefabs for release. Not all balsa wood any more.
* More bug fixes, minor tweaks and memory optimisations than you will ever know or be able to spot!

0.56 Secret Press Build

0.55 Beta 22.1 - a litle bit more stable now.
* No crashing if you don't run the game after the installer completes
* No crashing if you get in a bike with the flag
* No more lava survivial getting stuck when there is only 1 player left
* Gun can reload properly when you are on the back of the passenger bike

0.54 Beta 22 - the one where you can run backwards properly
* METEOR SURVIVIAL MODE
* The flag can now be used as a melee weapon in CTF
* Added correct directional spawns to all the built in maps
* Added a 'white' block! Have fun with that!
* New skyboxes
* Models now run backwards when you go backwards
* Added Option to disable gamepad vibration
* Optimisations on block particles - needed for meteor mode with all that destruction
* Memory optimisations.
* improved and increased cheat detection... no we're not being any more specific than that!
* Lots of bugs fixed... including minecraft importer now works and volume is not defaulting to 0

0.53 Secret Publisher Build 

0.52 Beta 21.3 
* We fixed the bug that means you keep clicking the greenlight link when you edit a class
* Fixes a nasty memory bug that probably didn't affect you unless you played a LOT of games back to back.
* Fixed standalone server so that only preorders can play onslaught (we hope those of you who played as beta will now upgrade!)
* plus a few other minor fixes for stability, some logging to help with others and a few things for the future 

0.51 Beta 21.2 patch to Beta 21 to test new installer functionality
* 3 new pirate themed skins (PREORDER ONLY)
* Blunderbuss (PREORDER ONLY)
* 7 new maps
   - Belly of the Beast
   - DoubleDragon (Spleef)
   - GuncraftGuy (Spleef)
   - Spleefenstein3d (Spleef)
   - The Pirate Bay
   - Valley
   - Metro
* Fixes 
   - Flag platform is no longer indestructible (apart from siege and CTF)
   - Fixed Mermaid gun arms
   - Fixed hatchet so that it’s not a drill
   - Fixed team switching 

0.50 Beta 21.1 patch to Beta 21 to fix some installer issues

0.49 Beta 20.1 patch to Beta 20 to assist with new installer

0.48 Beta 21
* Bug fixes including the 'can't join with minigun/catgun issue'
* Enabled localisation - it should detect english, spanish, french, italian, german or you can select it in settings
* Tank Turret/Body indication in HUD for tank
* Voxel importer is now configurable by editing the MinecraftConversion file located in Content
* Can disable chat in settings
* New enemy in onslaught, the Graboid; waves have been made more difficult
* Being frozen transforms you into a snowman
* Constantly emit invincibility shields while you're invincible
* Added pyramid, cylinder brushes to free build
* Added Copy (ctrl+c), Cut (ctrl+x), Paste (ctrl+v) to free build
* Clan applications now display kills, deaths, kdr for applicants
* New sounds: Ambience, footsteps, jump, onslaught enemies
* Updated all maps to have an ambient selection
* Survival pack available (ALL BETA TESTERS)
  - New skin: Lumberjack
  - New weapon: Mermaid
  - New weapon: Hatchet

0.47 Beta 20
* Onslaught enemies no longer shoot at dead bodies
* Tweaks to rank calculation
* Can now join a Ranked game in progress as a spectator
* Changed Spleef timer to per round rather than per match
* Added default settings file
* Switching away from the javelin no longer causes you to lose the killstreak
* Switching away from a custom gun to the Assault Rifle will draw the correct gun
* Flag should correctly return to base
* Hoverbikes treat water as if it were solid
* Can choose to create prefabs in multiplayer freebuild when you choose Empty Map
* In single player Free Build you can choose to generate random terrain from the pause menu
* New textures for UI and blocks

0.45 Beta 19
* Fixed melee so that it only works in the direction you are facing
* Fixed melee so you don’t stick to people
* Fixed melee so it doesn't work while sprinting
* Lava survival - if you die in vehicle you don’t turn invisible
* AI Turrets & SAM are now team colors
* Tracer round effects don’t go through walls
* Added a LitNone block so you can light levels without actual torches etc
* Fixed infinite jetpack bug
* Added bar to show block remove timer in Lava Survival
* Now show Ranks ins lobby and leaderboards
* Improved startup time
* Splash screen (woo hoo)
* Lots of crashes and bug fixes

0.44 Beta 18 - Pax Release
* Bug/crash fixes
* Fixed rotation issue when loading old maps - all should be back to normal
* Onslaught mode UI shows what AIs are left to kill


0.43 Beta 17 - Pax RC2
* New backend - if you choose not to update you wont be able to play online/login
* Melee should be greatly improved now. Let us know your feedback in the forums
* Grenade and Melee attack are now keyed to the animation rather than happening immediately
* Fixed all the strange block rotation issues in level editor and prefab editor based on the way you are facing. (See known issue below though)
* We now allow Respawnable, Invincible and special blocks in prefabs. If you place the prefab in level editor they are preserved If you place the prefab in game they are not (invincible/respawnable become normal and special blocks just disappear)
* Now use the crouch button not the jump button to go down in elevators
* Added icon to let you know when people are in your vehicle
* Secret features to be announced at PAX East
* And lots of bug/crash fixes

Known issues:
1. There's a lot of work under the covers for localisation for our release. If you see any text that starts XYZ_ please tell us where. That’s a localisation string we have missed (we know about the GameMode on the server list, in the A killed B notifications and in some of the tool tips)
2. If you are playing in Turkey (the country) the game will crash because of the Upper case I with a dot! If you sent us your email address in the crash report we have sent you some files to patch the game until the next build. If you did not send us your email address then we cant help you - email us at support@exatogames.com and we will send you the fix. If you are a developer this is interesting reading http://www.i18nguy.com/unicode/turkish-i18n.html
3. We fixed a bug with rotations of blocks which some of you level editors have probably noticed. However the result is that rotations on some maps are now broken. The 0.44 fix will return this to its previous state and fix the bug in a different way so PLEASE don’t go and fix all your maps. Just wait till Beta 18 comes out.

0.42 Beta 16 - Pax RC1
* New Map: Enchanted Forest by Erk
* Custom Prefabs
  - Build/save in the level editor
  - They work the same as the built-in prefabs
* Added skyboxes and sunlight color to levels
* Completed leaderboard UI
* Improved hit detection
* Spectators in LavaSurvival show up as wisps
* Completely redone game lobby
* Localization has been started, be on the lookout for any odd strings that we may have missed
* Numerous bug and crash fixes
* Secret features

0.41 - Private press build

0.40 Beta 15.1 - No really, we mean it this time
* Fixed join in progress crashes (there were actually 2)
* Tweaked new jump and hookshot parameters - let us know what you think
* Fixed clan screen crash
* Fixed leaderboard 'hang'/Perf issue.


0.39 Beta 15 Kills bugs dead
* Tons of crash fixes
* Added sound effects for bike and tank movement, vehicle weapons
* Momentum preserved while in air
* New privacy setting for clans, players can apply to clans, clan leaders accept or reject applications
* Added models for some weapon projectiles (Blockbuster, AC-1337)
* Added Kickstarter reward weapons. If you backed the Kickstarter then you should now have access to any weapons that came with your pledge
* Randomizing teams should work correctly now
* Prep phase for CTF and Siege Mode:
  - The host can select a time between 0-5 minutes
  - At the beginning of the game you will have that much time to prepare any defenses for your base
* For Multiplayer Free Build the host can now choose an empty map
* Fixed bug in some maps where parts of the world weren't being drawn
* Host can now force start the game
* Any players not ready 10 seconds after the host forces start are kicked
* New loading screens
* New map: Blocktotron by Erk

0.37 Beta 14
* Basic clan functionality
	- Create, Join, Search for clans
	- Join clan members in game
	- Clan leaders can promote, demote, kick members; disband, change clan tag, change clan privacy
	- Clan tag shows up next to player's name (if the player is in Chat using an IRC client, their tag shows up as "|IRC|")
* New killstreak - Passenger Bike
  ** AVAILABLE TO PREORDERS ONLY **
  Requires 4 kills
* New UI for friends screen
* Players can spectate immediately on joining a game, no need to commit suicide anymore
* All server admins can use the kick buttons in the lobby
* Menu music
* Removed timer between siege mode phases, each section becomes invincible immediately upon completion
* Logs have been moved from the Desktop to Temp
* Usernames are now limited to only A-Z, 0-9, _, [, and ]. Any usernames that are now invalid will be need to be changed on login
* New / commands:
	- /invite <username>: Invite the user to your clan
	- /flag <username>: Flag the username as inappropriate
* New map: SpleeferGames by ChocoJosu14

0.36 Beta 13.1
* Hotfix for crash in Perk Select Screen for non-Preorder accounts

0.35 Beta 13 Tanksgiving
* New killstreaks - Tank and Attack Bike
  ** AVAILABLE TO PREORDERS ONLY **
  The tank requires 9 kills, attack bike 6
* Fixed popping sound that sometimes occurred in large games
* The kill requirement for some killstreaks has been changed, you will be notified at startup about any conflicts
* Spleef players can no longer sprint, only jump 1 block high
* Players now have the ability to vote to skip a map in standalone servers
* Server list is now sortable, click on one of the categories at the top of the list to sort by that
* Improved ping time detection
* New maps: Canyon by Erk and XmasTree2012
* Performance and networking optimizations
* Various bug fixes

0.34 Beta 12.1 Only loosers shoot at the bottom of the world
* Fixed crash when you shoot from underneath the world (i.e. after you fall off)
* Fixed Online mode doesn't allow password when using in game server
* Fixed crash if you change class for join-in-progress on spleef
* Fixed crash if you die during freebuid
* Fixed crash during join in progress on onslaught
*** AND BECUASE WE LOVE YOU ALL ***
* 2 *ALL NEW* Spleef maps

0.33 Beta 12 - You asked for Zombies - we give you spiders (and more)
* Onslaught mode - our survival mode. 
  ** AVAILABLE TO PREORDERS ONLY **
  Onslaught mode can be played in single player or networked with up to 4 players
* Friends are now available - click Clans/Stats to add friends... more features coming soon
* Private messaging using /msg {name} in game and in lobby
  *** KNOWN ISSUE: this doesn't work for usernames containing punctuation ***
* New Map - Blockskreig
* forceHiDef command line parameter to allow older machines to attempt to run the game - it wont work for everyone.
  Just add forceHiDef (case sensitive to the end of the shortcut you use to run the game.
  *** Unsupported, use at your own risk, don’t complain if it crashes your game, it will probably run slowly, no whining allowed ***
* Lots of optimisations 
* Lots of bug fixes.

0.31 - PRIVATE release

0.32 - PRIVATE release

0.30 Beta 11 - Anyone for Spleefing?
* Spleef mode and 2 new spleef levels - let us see your designs!
* Siege mode reinvented. Let us know what you think
* Lava mode - 'dead' players now have limited griefing abilities on live players.
* Some new maps inspired by.... well you work it out :-)
* Grenades do more damage - they should kill more often. AoE for glue/gunk increased
* Miner bonus - drill is now automatic.
* Hopefully a fix for the sound 'popping' - again let us know
* Field of view slider
* You can disable swear word filter if you choose. (Note that we will still kick and ban people who abuse others/cross the line)
* Lots of memory optimisations - hopefully less Out Of Memory crashes
* Many other crash bugs fixed too... 
	- Including a couple in standalone server
	- infinite jetpack fuel fixed
	- sprint parachute sprint exploit also gone

0.29 Beta 10 - ACME LAG reducer cream (C) (TM) applied
* Siege Mode returns!!
* LAN mode is fixed.
* Lava Survival now can have different times - try flat world with 1 minute lava for fun!
* 2 new maps - Craftival and Paracrafties
* Tron skin gun now works for Preorder people 
* Items (helicopters etc) are now color coded in team game.
* Improved hit detection during lag situations
* Improved block add/remove networking to reduce lag when building is happening
* MapEdit 'U' now changes height without losing map
* Infinite resources still requires prefab cooldowns though they are still free to buy
* FullScreen now in settings menu
* Various crashes and bugs

--------
0.28 Beta 9.01 - Sometimes the bugs are just embarrassing :-)
* Fixed crash when you press V
* Fixed crash that corrupts settings file
* Improved performance of server - especially on single core machines
* Several other low priority crash bugs.

--------
0.27 Beta 9 - You too can be a community cop!
* Some improvements to networking - hopefully more people can now join servers. 
* Join in progress in standalone server now works
* Commands that work in game chat
      /kick (admin only) and /votekick
	  /promote (admin only) /demote (admin only) change admin list
	  /ban (admin only) /unban (admin only) change ban list
	  /admins - shows admin list
	  /bans (Admin only) shows ban list
	  Ingame host is always admin, standalone server can add people in the UI
	  Ban and admin lists are persistent - saved to {Documents}/Guncraft
* Added admin and ban list to standalone server - you can also edit the text files (reloaded at game startup)
* Added missing server parameters to standalone server including Lava survival mode and max players
* Increased Blockbuster speed
* Improved hookshot - jump at end, shoot from hook shot, shoot new hookshot while hooked to wall
* Decreased health of MegaBlox suit
* Standalone server now on Start menu along with change log and controls document
* Lots more bug fixes and crash fixes...

--------
0.26 Beta 8.02	- Its Less Bovver with your Hovver (drone)  
* Fixed crash when using hover drone
* Fixed infinite feedback forms on auto update
* Fixed crash if you click Join when host list is empty
* Fixed Desura missing main menu screen
* Fixed occasional helicopter gun crash	   
* Fixed invisible helicopter bug that nobody reported - I guess you all enjoyed the OP :-)
* Added logging for folk who cannot connect - please email us support@exatogames.com

--------
0.25 Beta 8.01	- Dear Europe - we are sorry...  
* Fixed crash if your date format is DD/MM and your registration date is illegal if you switch DD and MM

---------
0.24 Beta 8	- Making it stable before we break it again!  
* Installer is now properly signed with a certificate - SUCK ON THAT anti virus software!
* Join in progress during lava survival now works - spectator mode AND an explanation to wait
* You can now change teams or switch to spectate during game play on pause menu. (Occurs after next death)
* Logging to file now only occurs when you crash. So the log files dont grow forever. This also seems tos peed up some slower machines.
* Two new community maps - Frigid (Erk) and Paradise (LTAcosta)
* Fixed crashes when people add prefabs to guncraft folder...
* Fixed scores not working in multiple games
* Fixed Master server crashes and enabled longer lists of games. Also now auto restarts after a crash
* Fixed hosts reappearing in Master Server list after a crash/restart
* More people are able to successfully host games
* Added code to detect the 10 or so GPUs that we know need driver upgrades and tell people how to fix it
* Lots and lots of minor fixes and crashes

--------
0.23 Beta 7.02 PAX Build - Just some new maps
* Added the PAX maps

--------
0.22 Beta 7.01 PAX Build - OMG it ran for hours without crashing
* Fixed menu bug with mouse
* Fixed death notifications
* Fixed crash if network disconnects after game startup
* Fixed hang if people on the same spot shoot each other

--------
0.21 Beta 7 PAX Build - The one where we forgot to update the changelog

* Full screen now works throughout the game and the game will resize to fit all monitor sizes by scaling/adding black bars. (Note the option to start in full screen will be added in a future version but you can press f12 at any time now)
* Screen shot moved to 'P' and also works anywhere in the game. You will always get a 1280x720 image no matter your screen size
* More options added including the ability to remap all the keys
* To allow for Desura updates taking longer to be approved the game will now allow you log in for version N, N-1 and N-2. You will only see games that match your version though so its still better to update.
* TWO new maps from ERK - Castle Royal and Lava Pit (Great for Lava survival mode)
* Many many many crash bugs fixed

Known Issues:
Menu keyboard controls up/down don’t work if the mouse if hovering over a menu item
Shooting/Melee death notification only appears if there is an assist (which means most of them are missing - already fixed in .22)

--------
0.20 Beta 6.01 Oooops we did it again
* Fixed CTF issue
* Fixed Chunks not building when you play >1 game
* Removed hitting enter to login
* Disabled Onslaught mode
* Changed master server to prevent mixed version games - just in case there are other ways to avoid the version check 

--------
0.19 BETA 6 Make it FAST!
* All terrain regeneration now done on a background thread - no more lag due to terrain rebuilds
* Lots of optimisations on terrain 
* Terrain generation is now fast enough that we don't wait till its all lit. The game starts as soon as its loaded.
* All lighting bugs fixed (if you find any send us screen shots)
* More memory optimisations
* Network traffic cut by more than half during gameplay - hopefully should be a lot less laggy now
* Rendering optimisations for projectiles game objects and block particles - hopefully better perf on low end machines.
* Added code to track how many DX9 and 10+ cards are out there - our results are not matching the steam survey at all

* Settings page added - volume and controls not working yet
* Several new UIs for game lobby and map selection
* New Skins - female, cyborg, terrorist.

* Bunch more crash bugs... 

* New map from ERK - first community contribution in game!

--------
0.18 BETA 5.01 Its all about the decimals
* Fixed the 'network' error that was really a decimal separator error 

--------
0.17 BETA 5 Crash no more....
* A lot of crash fixes - thanks to everyone who sent the crash logs onto us. This release should be much more stable
* New weapon - HookShot
* New gamemode Lave Survival
* Removed Siege mode temporarily - we need to fix the lag issues
* You can no longer melee with infinite range - sorry to the folks who use that exploit :-)
* Bug fixes, Bug Fixes, Bug Fixes

--------
0.16 BETA 4.02 'The case of the missing crashlogs'
WHAT'S NEW?
* Replaced the crash log upload service with one that is more reliable

--------
0.15 BETA 4.01 'Recursive crashes :-)'
WHAT'S NEW?
* Fixed the crash logging service

--------								 
0.14 BETA 4 'Same as it ever was'
***********************************************************************
***
*** NOTE You can earn the 'tron style' tileset if you preorder the game
***      http://exatogames.com/Guncraft/
***
***********************************************************************

IMPORTANT:
* The game now requires you to have a DX10 card - we made it work with older cards for the early alphas but do not want to set that precedent for the beta.

KNOWN ISSUES:
* Lighting is wrong when you load subsequent maps after the first one. Doesn't affect gameplay.
* Blocks with transparency and respawning/indestructible blocks have odd purple edges.
* Siege mode can get very laggy for the host. Play with small # players and a standalone server if possible
* Otherwise Nothing major though we have a good list of internal bugs. Please post in our forums to report bugs and email crashes to us.

WHAT'S NEW?
* Fixed a lot of crashes from 0.13 - this should be a much more stable build
* Nothing else - this build is a stability build and to test auto update only

------
0.13 BETA 3 'Ohhhhh new maps'
***********************************************************************
***
*** NOTE You can earn the 'tron style' tileset if you preorder the game
***      http://exatogames.com/Guncraft/
***
***********************************************************************


IMPORTANT:
* Due to a bug in the auto updater from last time you need to reinstall from the link. Fingers crossed this is the last manual release.
* The internet port changed to 28960 in 0.8 so you may need to open those ports on your router if you did not play 0.8
* The game now requires you to have a DX10 card - we made it work with older cards for the early alphas but do not want to set that precedent for the beta.
* If you have a custom map created before 0.9 you will need to load and resave it and give it a name - we no longer use the filename for the map name

KNOWN ISSUES:
* Lighting is wrong when you load subsequent maps after the first one. Doesn't affect gameplay.
* Blocks with transparency and respawning/indestructible blocks have odd purple edges.
* Otherwise Nothing major though we have a good list of internal bugs. Please post in our forums to report bugs and email crashes to us.

WHATS NEW
* 4 NEW MAPS: BlockGluch, CubeTron City, CubeTron Central, SiegeOffFlatWorld (special map for SiegeMode)
* NEW GAME MODE: Siege Mode - 5 minutes to build and then a race to destroy
* NEW CLASSES: Scout Combat class, Architect construction class
* NEW ground weapons - catapult and cannon (Only available in Siege Mode)
* NEW perks:
    Javelin Missile Launcher - shoots a homing missile that tracks flying objects
    Radar Jammer - Prevents the opposing team from using their radar
    Pandora's Box - Gives you a random killstreak
    AI SAM Site - Shoots homing missiles that track flying objects
    Bunker Buster - Drops from the sky, breaks through multiple layers of blocks before exploding
    AI Stationary Turret - Tracks and kills enemy players and objects
    Hover Drone - Player controlled flying drone with a rapid fire machine gun
    AC 1337 - Flies in a circle around the level raining destruction on everything 
* Improved rendering in the distance - no more shimmering.
* User accounts can only be used by one person at a time. 
* Matching server now allows multiple hosts from the same IP
* Standalone Server (more of an alpha) - look in the {program files}/Exato Game Studios/Guncraft folder for the EXE. Auto play option that randomly cycles games and maps
* Skin swapping and item display in the class editor
* Crashes: OutOfProjectiles, Switching focus during Loading...., several startup crashes and many many more - THANKS for all those crash logs
* FIXED: Missiles go through players once they have died once
* FIXED: SuperJump by building under your feet
* FIXED: Double typing in crash log entry 
* More SFX
* Added a document with the game controls look in {program files}/Exato Game Studios/Guncraft
* And lots and lots of bugs....

0.12 BETA 2 'Reboot'
* Same as beta 2 with registration bug fixed and a couple of other minor things.

0.11 BETA 2 (6/13/12 - 3 days early!!!)
IMPORTANT:
* The internet port changed to 28960 in 0.8 so you may need to open those ports on your router if you did not play 0.8
* The game now requires you to have a DX10 card - we made it work with older cards for the early alphas but do not want to set that precedent for the beta.
* If you have a custom map created before 0.9 you will need to load and resave it and give it a name - we no longer use the filename for the map name

KNOWN ISSUES:
* Nothing major though we have a good list of internal bugs. Please post in our forums to report bugs and email crashes to us.

WHATS NEW
* NEW MAP!! Vector City
* new Game Mode - Capture the flag
* Auto Update - going forward the game will detect, download and install new versions. This should be the last version you manually install
* Auto crash reporting - if the game crashes you will be prompted to automatically send us logs and crash dumps. No more sending us files.
* Levels can now contain respawnable blocks, invincible blocks and respawnable game items
* New vehicle - Jetpack
* New melee weapons - drill, sword and hammer
* New items Medkit, c4, bouncing betty, sticky grenade, gunk grenade, smoke grenade, glue grenade
* New classes -  (Combat) Soldier, Ninja, Demolitionist, Scout (Construction) Carpenter, Architect, Miner
* Screen shots - press PrtScrn and it writes to {Documents}/Guncraft/ScreenShots (Note that other screen capture software like Snaggit will disable this keypress)
* Vehicles now get a 5s warning if they go outside the world and don’t crash into the sky any more
* Improved helicopter physics
* Reduced memory usage during game play should be able to reload large maps without issues
* Fixed clock for games other than the 1st one you play
* Lots more sound effects
* Even more bugs than last time... Seriously.. We got an extra developer instead of spending Kickstarter money on beer like everyone else does!


--------
0.10 BETA 1 (HURRAH) (5/21/12)
IMPORTANT:
* The internet port changed to 28960 in 0.8 so you may need to open those ports on your router if you did not play 0.8
* The game now requires you to have a DX10 card - we made it work with older cards for the early alphas but do not want to set that precedent for the beta.
* If you have a custom map created before 0.9 you will need to load and resave it and give it a name - we no longer use the filename for the map name

KNOWN ISSUES:
* Nothing major though we have a good list of internal bugs. Please post in our forums to report bugs and email crashes to us.

WHATS NEW
* NEW MAP!! Winter Fall
* Many installer bugs
* Helicopter deathcam, radar and more fixes
* 'Send map' for join in progress games fixed
* Added the rest of the blocks to Free Edit
* Added more editing functions to Free Edit
* Lots and Lots of bugs and additional logging to track bugs from the alpha test


--------
0.9 Alpha (5/15/12)
IMPORTANT:
* The internet port changed to 28960 in 0.8 so you may need to open those ports on your router if you did not play 0.8
* The game now requires you to have a DX10 card - we made it work with older cards for the early alphas but do not want to set that precedent for the beta.
* If you have a custom map you will need to load and resave it and give it a name - we no longer use the filename for the map name

KNOWN ISSUES:
* Join in progress will fail if the game is using a map you do not have. To play a custom map you must join in the lobby.
* Kills may not register if you destroy a vehicle with someone in it
* Map is backwards when you are in helicopter
* KillCam not right for vehicles - though its obvious what killed you the camera is just wrong

WHATS NEW
* We now have an installer!
* custom map sharing - the host can select custom maps which will be shared with all players at start. Maps should be stored in documents/guncraft/maps
* All new UIs
* Loading screens animate correctly in all places - should be no 'hangs' any more.
* Fixed out of memory and SEH Memory crashes (we hope)
* Fixed several other crashing errors from 0.8
* Fixed perf issue with the block destruction particles
* Fixed vehicle stuttering
* Fixed kills - should be credited to the right person 100% of the time now
* Fixed occupying vehicles is remembered between games
* Fixed random teams mixing up team colors
* Weapons are now not blocked by water
* and many many (many) more

--------------------------------------------------------------------------------
0.8 Alpha (4/27/12)
IMPORTANT:
* Please delete your player save file before starting
* The internet port has changed to 28960 so you may need to open those ports on your router
* The game now requires you to have a DX10 card - we made it work with older cards for the early alphas but do not want to set that precedent for the beta.


Some big underlying changes to support of vehicle/items so there may be new things broken. 
KNOWN ISSUES:
* Kills may not register if you destroy a vehicle with someone in it
* HUD messages sometimes get the killer/killed backwards
* Camera stutters when in vehicles
* Map is backwards when you are in helicopter
* KillCam not right for vehicles - though its obvious what killed you the camera is just wrong

WHATS NEW
* 3 Kill streaks - add them to your classes and activate with 1/2/3 once they are earned. Note kill streaks are lower than normal for testing
   * Predator - you do not show on map and you can see player nametags through walls
   * Manned turret - place the turret and press E to get in
   * Helicopter - place nearby and press E to get in.
* Backend implemented - you need to authorize and create a login to play on the internet. Games and stats are partially saved to the server.
* NewHaven map is not so close to 'the sky'
* Version check when internet game is started
* Online games now require registration and an account
* New online screen with news and IRC chat built in
* Mouse and gamepad support on all menus 
* LAN games not auto find - no need to type in a port
* Network games can now ban/kick
* network games now support locked teams and random teams
* Players now have parachute animation so you can see why people slow down when they fall
* Shot gun is now shooting multiple rays each doing damage.
* Games now have a pregame and gametime.
* More bug fixes and updates than I can list here

--------------------------------------------------------------------------------
0.7 Alpha (3/15/12)
* New levels - New Haven, Revenge of the Craft
* Head shot death animation and FX
* Body shot death animation and FX
* Brick destruction FX
* All weapons can now damage blocks not just explosive ones - it depends on block strength and bullet strength
* Grenades (Press G/middle button)
* Sniper rifle - select it in the class setup
* Turned off fog - now you can see the whole level in large levels
* Classes now save correctly
* New lobby screen
* Map preview pics in lobby
* Scores now fixed for join in progress
* Return to lobby after game over now works
* Block updates over net optimized
* Prefabs now build one layer at a time and have a cool down
* block building has a cost and a cool down
* #280 Jump takes you out of crouch
* #279 crash in chat
* #275 - infinite range on melee fixed
* #263 no more auto climb when walking (still in run)
* Menus no longer stop gravity
* and many many more bugs 

--------------------------------------------------------------------------------

0.6 Alpha (2/21/12)
* New level 'home alone'
* Ingame chat and chat enhancements: Properly wraps, T for chat, Y for team chat, scrolls (mouse wheel/arrows), team colors and more...
* Clients will timeout properly if server crashes
* Fixed suicides giving death scores
* Fixed muzzle flash locations
* Game will now run single player and single player LAN if you are not connected to the internet
* Lobby no longer shows or is active during long connection times.
* Changed logs to appear in a folder with version folder and per day logs 
* Fixed bullet spread in iron sights
* All weapons not just the active one now refill when you die
* Prevented multiple instances of game running
* Fixed blank line in server list crash
* Basic support for non English languages - limited by font right now and not in all text entry
* Mouse is now only hidden during gameplay
* Speed up when selecting host game
* Initial load times improved
* Fixed crash if you host game with no name
* Fixed crash on credits screen
* Fixed crash on empty IP
* Fixed password editing



	   
--------------------------------------------------------------------------------
0.5 Alpha (2/10/12)
* Enabled DX9 only GPUs to run the game (untested - please let us know)
* Weapon management is now done using player classes. Not fully implemented *See NOTES
* Added Flatworld as level in multiplayer
* Fixed Uzi, Pick and Pistol damage
* Shotgun does not crash game (though I notice a lack of muzzle flash...new bug)
* Water now gets destroyed and blocks shots
* No speed advantage going in diagonals
* Logging now catches and logs errors for server background thread
* Logging now logs machine information to help us debug (nothing personal - please read the log files if you are concerned)
* Enabled full screen (F12)
* Enabled load (9) and save (0) of levels *See NOTES

NOTES:
- Single player is not implemented other than for you to play with the editor
- Status messages during game load/rejoin appear all at the end. Please be patient during load - it *is* working.
- The first class in the list is what will be used in game
- Classes are not saved between runs
- You can try to load a minecraft file but its hardcoded to load specific regions so you may get nothing when you load
- Current Load/Save is part of our dev code - we don't guarantee ANYTHING including future versions being able to load your creations at this point
- Network games do not check client version. If you connect an 0.4 to an 0.5 in anyway it will probably crash.


--------------------------------------------------------------------------------
0.4 Alpha (2/3/12)
* Bug fixes: Crash during assists, Crash during deathcam, sights always visible, and many more
* (Naive) bots added to help test network - load up a spare machine and press K (only tested on tower level)
* Minimap added
* Bandwidth logging
* Stack traces in log now use reversible obfuscation
* Server disconnect messages
* Server runs on background thread - less impact to person hosting


NOTES:
- Single player is not implemented
- Status messages during game load/rejoin appear all at the end. Please be patient during load - it *is* working.


--------------------------------------------------------------------------------
0.3 PreAlpha #2 (1/31/12)
* Many bug fixes including network and lobby issues from preAlpha #1
* Player disconnection on quit implemented
* Death Cam implemented
* Join in progress fully implemented
* Assists fixed
* Additional animations
* Bullets now use raycasting 
* Lots of logging - files saved to desktop


NOTES:
- Single player is not implemented
- Status messages during game load/rejoin appear all at the end. Please be patient during load - it *is* working.

---------------------------------------------------------------------------------
0.1 PreAlpha #1  (1/17/12)
NOTES:
- Single player is not implemented
- Join in progress not implemented
- Squid arms - what fun


