<?xml version="1.0" encoding="UTF-8"?>
<root>
	<loc id="app_title" text="Pirate Chronicles"/>
	<loc id="app_title_ce" text="Pirate Chronicles Collector's Edition"/>
	<loc id="font_test" text="Jackdaws love my big sphinx of quartz."/>
	<!-- GAME -->
	<loc id="please_wait" text="Please wait"/>
	<loc id="game_paused" text="Game paused"/>
	<loc id="ok" text="OK"/>
	<loc id="cancel" text="Cancel"/>
	<loc id="time_days" text="d"/>
	<loc id="time_hours" text="h"/>
	<loc id="time_minutes" text="m"/>
	<loc id="time_seconds" text="s"/>
	<loc id="object_is_not_achievable" text="Can't reach this area!"/>
	<loc id="locked_by_tutorial" text="You need to complete the Tutorial first!"/>
	<loc id="task_build_big_gun" text="Build Siege Mortar"/>
	<loc id="ConditonResStrStart" text="Produce: "/>
	<loc id="ConditonObjStrStart" text="Build "/>
	<loc id="ConditonGunsStrStart_1" text="Repair 1 cannon"/>
	<loc id="ConditonGunsStrStart_2" text="Repair 2 cannons"/>
	<loc id="ConditonGunsStrStart_3" text="Repair 3 cannons"/>
	<loc id="ConditonGunsStrStart_4" text="Repair 4 cannons"/>
	<loc id="ConditonGunsStrStart_5" text="Repair 5 cannons"/>
	<loc id="ConditonGunsStrStart_6" text="Repair 6 cannons"/>
	<loc id="ConditonGunsStrStart_7" text="Repair 7 cannons"/>
	<loc id="ConditonGunsStrStart_8" text="Repair 8 cannons"/>
	<loc id="ConditonGunsStrStart_9" text="Repair 9 cannons"/>
	<loc id="ConditonGunsStrStart_10" text="Repair 10 cannons"/>
	<loc id="ConditonGunsStrStart_11" text="Repair 11 cannons"/>
	<loc id="ConditonGunsStrStart_12" text="Repair 12 cannons"/>
	<loc id="ConditonGunsStrStart_13" text="Repair 13 cannons"/>
	<loc id="ConditonGunsStrStart_14" text="Repair 14 cannons"/>
	<loc id="ConditonGunsStrStart_15" text="Repair 15 cannons"/>
	<loc id="ConditonGunsStrStart_16" text="Repair 16 cannons"/>
	<loc id="ConditonLeftBraces" text=" (%d left)"/>
	<loc id="ConditonAnd" text=" and "/>
	<loc id="task_trophy_chest_1" text="Find Chest trophy"/>
	<loc id="task_trophy_chest_2" text="Find 2 Chest trophies"/>
	<loc id="task_trophy_chest_3" text="Find 3 Chest trophies"/>
	<loc id="task_trophy_chest_4" text="Find 4 Chest trophies"/>
	<loc id="task_trophy_octopus_1" text="Find Octopus trophy"/>
	<loc id="task_trophy_octopus_2" text="Find 2 Octopus trophies"/>
	<loc id="task_trophy_octopus_3" text="Find 3 Octopus trophies"/>
	<loc id="task_trophy_octopus_4" text="Find 4 Octopus trophies"/>
	<loc id="task_trophy_pearl_1" text="Find Pearl trophy"/>
	<loc id="task_trophy_pearl_2" text="Find 2 Pearl trophies"/>
	<loc id="task_trophy_pearl_3" text="Find 3 Pearl trophies"/>
	<loc id="task_trophy_pearl_4" text="Find 4 Pearl trophies"/>
	<loc id="task_trophy_ruby_1" text="Find Ruby trophy"/>
	<loc id="task_trophy_ruby_2" text="Find 2 Ruby trophies"/>
	<loc id="task_trophy_ruby_3" text="Find 3 Ruby trophies"/>
	<loc id="task_trophy_ruby_4" text="Find 4 Ruby trophies"/>
	<loc id="task_trophy_skull_1" text="Find Skull trophy"/>
	<loc id="task_trophy_skull_2" text="Find 2 Skull trophies"/>
	<loc id="task_trophy_skull_3" text="Find 3 Skull trophies"/>
	<loc id="task_trophy_skull_4" text="Find 4 Skull trophies"/>
	<loc id="task_trophy_statuette1_1" text="Find Rain God trophy"/>
	<loc id="task_trophy_statuette1_2" text="Find 2 Rain God trophies"/>
	<loc id="task_trophy_statuette1_3" text="Find 3 Rain God trophies"/>
	<loc id="task_trophy_statuette1_4" text="Find 4 Rain God trophies"/>
	<loc id="task_trophy_statuette2_1" text="Find Sun God trophy"/>
	<loc id="task_trophy_statuette2_2" text="Find 2 Sun God trophies"/>
	<loc id="task_trophy_statuette2_3" text="Find 3 Sun God trophies"/>
	<loc id="task_trophy_statuette2_4" text="Find 4 Sun God trophies"/>
	<loc id="task_trophy_statuette3_1" text="Find Moon God trophy"/>
	<loc id="task_trophy_statuette3_2" text="Find 2 Moon God trophies"/>
	<loc id="task_trophy_statuette3_3" text="Find 3 Moon God trophies"/>
	<loc id="task_trophy_statuette3_4" text="Find 4 Moon God trophies"/>
	<loc id="task_trophy_sword_1" text="Find Sword trophy"/>
	<loc id="task_trophy_sword_2" text="Find 2 Sword trophies"/>
	<loc id="task_trophy_sword_3" text="Find 3 Sword trophies"/>
	<loc id="task_trophy_sword_4" text="Find 4 Sword trophies"/>
	<loc id="task_trophy_trident_1" text="Find Trident trophy"/>
	<loc id="task_trophy_trident_2" text="Find 2 Trident trophies"/>
	<loc id="task_trophy_trident_3" text="Find 3 Trident trophies"/>
	<loc id="task_trophy_trident_4" text="Find 4 Trident trophies"/>
	<loc id="not_enough_free_workers" text="All workers are busy!"/>
	<loc id="tortuga_all_opened_progress" text="Congratulations! You've improved everything in the haven."/>
	<loc id="tortuga_next_upgrade" text="Next upgrade"/>
	<loc id="tortuga_next_level" text="NEXT LEVEL"/>
	<loc id="tortuga_title" text="NEXT UPGRADE"/>
	<loc id="tortuga_title_final" text="Pirate Haven"/>
	<loc id="not " text="Next upgrade"/>
	<loc id="minigame02_tooltip_click" text="Adjust sights and click to shoot"/>
	<loc id="minigame02_tooltip_tap" text="Adjust sights and tap to shoot"/>
	<loc id="level_display_name_start" text="Level"/>
	<!-- /GAME -->
	<!-- MINIGAME3 -->
	<loc id="minigame3_gun_lvl1_title" text="Multi-barrelled"/>
	<loc id="minigame3_gun_lvl2_title" text="Single-barrelled"/>
	<loc id="minigame3_gun_lvl3_title" text="Mortar"/>
	<loc id="minigame3_gun_lvl1_body" text="High rate of fire. Can hit one target."/>
	<loc id="minigame3_gun_lvl2_body" text="Medium rate of fire. Can hit one target."/>
	<loc id="minigame3_gun_lvl3_body" text="Low rate of fire. Can hit several targets."/>
	<!-- /MINIGAME3 -->
	<!-- PRODUCTS -->
	<loc id="product_not_enough" text="Not enough:"/>
	<loc id="product_wood" text="Wood"/>
	<loc id="product_food" text="Food"/>
	<loc id="product_stone" text="Stone"/>
	<loc id="product_metal" text="Iron"/>
	<loc id="product_plumage" text="Feathers"/>
	<loc id="product_gunpowder" text="Gunpowder"/>
	<loc id="product_mushrooms" text="Mushrooms"/>
	<loc id="product_crystals" text="Crystals"/>
	<!-- /PRODUCTS -->
	<!-- BONUSES -->
	<loc id="bonus_name_work_speed_up" text="Work Boost"/>
	<loc id="bonus_name_worker_land_speed_up" text="Run Boost"/>
	<loc id="bonus_name_worker_sea_speed_up" text="Sail Boost"/>
	<loc id="bonus_name_profit_increase" text="Extra Profit"/>
	<loc id="bonus_name_stop_level_timer" text="Time Freeze"/>
	<loc id="bonus_name_generation_speed_up" text="Building Production Boost"/>
	<loc id="bonus_name_profit_generation" text="Resource Windfall"/>
	<loc id="bonus_descr_work_speed_up" text="Workers will do their work quicker"/>
	<loc id="bonus_descr_worker_land_speed_up" text="Workers will run faster"/>
	<loc id="bonus_descr_worker_sea_speed_up" text="Workers will sail faster"/>
	<loc id="bonus_descr_profit_increase" text="Collect bonus resources each time"/>
	<loc id="bonus_descr_stop_level_timer" text="Freeze the timer to take a breather"/>
	<loc id="bonus_descr_generation_speed_up" text="Buildings will produce resources faster"/>
	<loc id="bonus_descr_profit_generation" text="Prepare to collect lots of resources"/>
	<!-- /BONUSES -->
	<!-- MAPOBJ -->
	<loc id="mapobj_bush" text="Bush"/>
	<loc id="mapobj_mushroom_log" text="Mushroom Log"/>
	<loc id="mapobj_net" text="Net"/>
	<loc id="mapobj_pineapple" text="Pineapple"/>
	<loc id="mapobj_tree_fruit" text="Fruit Tree"/>
	<loc id="mapobj_arc_bridge_destroyed" text="Arched Bridge"/>
	<loc id="mapobj_barrel_gunpowder" text="Gunpowder Barrel"/>
	<loc id="mapobj_barrier_boulders" text="Barrier Boulders"/>
	<loc id="mapobj_barrier_bridge_destroyed" text="Damaged Bridge"/>
	<loc id="mapobj_barrier_bridge_tropic_destroyed" text="Damaged Bridge"/>
	<loc id="mapobj_barrier_reef_big" text="Barrier Reef"/>
	<loc id="mapobj_barrier_reef_big02" text="Barrier Reef"/>
	<loc id="mapobj_barrier_reef_small02" text="Small Barrier Reef"/>
	<loc id="mapobj_boards_big" text="Big Pile of Boards"/>
	<loc id="mapobj_boards_small" text="Small Pile of Boards"/>
	<loc id="mapobj_camp_01" text="Camp"/>
	<loc id="mapobj_camp_02" text="Camp"/>
	<loc id="mapobj_camp_03" text="Camp"/>
	<loc id="mapobj_camp_04" text="Camp"/>
	<loc id="mapobj_camp_05" text="Camp"/>
	<loc id="mapobj_cook_hut_00" text="Cook's Hut"/>
	<loc id="mapobj_crystal" text="Crystal"/>
	<loc id="mapobj_crystal_bridge_destroyed" text="Damaged Crystal Bridge"/>
	<loc id="mapobj_crystal_mine_00" text="Crystal Mine"/>
	<loc id="mapobj_crystal_stand_1_empty" text="Crystal Pedestal"/>
	<loc id="mapobj_crystal_stand_2_empty" text="Crystal Pedestal"/>
	<loc id="mapobj_dunes" text="Dunes"/>
	<loc id="mapobj_dunes_uniq" text="Dunes"/>
	<loc id="mapobj_dunes_small" text="Small Dunes"/>
	<loc id="mapobj_fisherman_hut_00" text="Fisherman's Hut"/>
	<loc id="mapobj_fisherman_hut_back_00" text="Fisherman's Hut"/>
	<loc id="mapobj_forestry_00" text="Lumberjack's Hut"/>
	<loc id="mapobj_fort_destroyed" text="Damaged Fort"/>
	<loc id="mapobj_foundry_00" text="Foundry"/>
	<loc id="mapobj_frog" text="Frogosaurus"/>
	<loc id="mapobj_frog_in_water" text="Frogosaurus"/>
	<loc id="mapobj_geiser_durty_big" text="Big Dirt Geyser"/>
	<loc id="mapobj_geiser_durty_small" text="Small Dirt Geyser"/>
	<loc id="mapobj_gun_back" text="Cannon"/>
	<loc id="mapobj_gun_front" text="Cannon"/>
	<loc id="mapobj_gun_wood_back" text="Cannon"/>
	<loc id="mapobj_gun_wood_front" text="Cannon"/>
	<loc id="mapobj_gun_metal_back" text="Cannon"/>
	<loc id="mapobj_gun_metal_front" text="Cannon"/>
	<loc id="mapobj_gun_metal_horisontal" text="Cannon"/>
	<loc id="mapobj_gun_metal_up" text="Cannon"/>
	<loc id="mapobj_gun_metal_down" text="Cannon"/>
	<loc id="mapobj_gun_metal_stone_back" text="Cannon"/>
	<loc id="mapobj_gun_metal_stone_front" text="Cannon"/>
	<loc id="mapobj_gun_stone_metal_wood_back" text="Cannon"/>
	<loc id="mapobj_gun_stone_metal_wood_front" text="Cannon"/>
	<loc id="mapobj_gun_metal_stone_horisontal" text="Cannon"/>
	<loc id="mapobj_gun_metal_stone_up" text="Cannon"/>
	<loc id="mapobj_gun_metal_stone_down" text="Cannon"/>
	<loc id="mapobj_gun_stone_wood_back" text="Cannon"/>
	<loc id="mapobj_gun_stone_wood_front" text="Cannon"/>
	<loc id="mapobj_gun_wood_metal_back" text="Cannon"/>
	<loc id="mapobj_gun_wood_metal_front" text="Cannon"/>
	<loc id="mapobj_gun_wood_metal_down" text="Cannon"/>
	<loc id="mapobj_gun_wood_metal_up" text="Cannon"/>
	<loc id="mapobj_gun_wood_metal_horisontal" text="Cannon"/>
	<loc id="mapobj_gun_horisontal" text="Cannon"/>
	<loc id="mapobj_gun_up" text="Cannon"/>
	<loc id="mapobj_gun_down" text="Cannon"/>
	<loc id="mapobj_gunpowder_factory_00" text="Gunpowder Factory"/>
	<loc id="mapobj_hennery_00" text="Hennery"/>
	<loc id="mapobj_indigene" text="Native"/>
	<loc id="mapobj_iron_ore" text="Iron Ore"/>
	<loc id="mapobj_iron_ore_small" text="Iron Ore"/>
	<loc id="mapobj_iron_ore_small01" text="Iron Ore"/>
	<loc id="mapobj_iron_ore_small02" text="Iron Ore"/>
	<loc id="mapobj_ladder_destroyed" text="Damaged Ladder"/>
	<loc id="mapobj_ladder" text="Ladder"/>
	<loc id="mapobj_lumberjack_00" text="Lumber Mill"/>
	<loc id="mapobj_mega_gun_destroyed" text="Siege Mortar"/>
	<loc id="mapobj_mega_gun_normal" text="Siege Mortar"/>
	<loc id="mapobj_mushroom_garden_00" text="Mushroom Garden"/>
	<loc id="mapobj_net_destroyed" text="Damaged Net"/>
	<loc id="mapobj_palm" text="Palm Tree"/>
	<loc id="mapobj_paradise_bird" text="Paradise Bird"/>
	<loc id="mapobj_pile_of_stones" text="Pile of Stones"/>
	<loc id="mapobj_pile_of_stones_small" text="Pile of Stones"/>
	<loc id="mapobj_pile_of_stones_small01" text="Pile of Stones"/>
	<loc id="mapobj_quarry_00" text="Quarry"/>
	<loc id="mapobj_ruin_atoll_destroyed" text="Ancient Ruins"/>
	<loc id="mapobj_ruin_jungle_destroyed" text="Ancient Ruins"/>
	<loc id="mapobj_ruin_stone_destroyed" text="Ancient Ruins"/>
	<loc id="mapobj_ruin_volcano_destroyed" text="Ancient Ruins"/>
	<loc id="mapobj_ship_skeleton" text="Sailing Ship"/>
	<loc id="mapobj_tooltip_descr_ship_skeleton" text="Ship Skeleton"/>
	<loc id="mapobj_ship_ready" text="Sailing Ship"/>
	<loc id="mapobj_shipyard_back_00" text="Shipyard"/>
	<loc id="mapobj_shipyard_back_01" text="Shipyard"/>
	<loc id="mapobj_shipyard_back_02" text="Shipyard"/>
	<loc id="mapobj_shipyard_back_03" text="Shipyard"/>
	<loc id="mapobj_shipyard_back_04" text="Shipyard"/>
	<loc id="mapobj_shipyard_back_05" text="Shipyard"/>
	<loc id="mapobj_shipyard_front_00" text="Shipyard"/>
	<loc id="mapobj_shipyard_front_01" text="Shipyard"/>
	<loc id="mapobj_shipyard_front_02" text="Shipyard"/>
	<loc id="mapobj_shipyard_front_03" text="Shipyard"/>
	<loc id="mapobj_shipyard_front_04" text="Shipyard"/>
	<loc id="mapobj_shipyard_front_05" text="Shipyard"/>
	<loc id="mapobj_shoal" text="Shoal"/>
	<loc id="mapobj_snag" text="Snag"/>
	<loc id="mapobj_swamp" text="Swamp"/>
	<loc id="mapobj_temple_oceans_normal" text="Ocean Temple"/>
	<loc id="mapobj_temple_oceans_destroyed" text="Damaged Ocean Temple"/>
	<loc id="mapobj_tower_normal" text="Gun Tower"/>
	<loc id="mapobj_tower_destroyed" text="Gun Tower"/>
	<loc id="mapobj_tree_dry_small" text="Dry Tree"/>
	<loc id="mapobj_tree_dry_stone" text="Dry Tree"/>
	<loc id="mapobj_tree_green_stone" text="Tree"/>
	<loc id="mapobj_tree_jungle" text="Tree"/>
	<loc id="mapobj_tree_of_paradise_bird" text="Paradise Tree"/>
	<loc id="mapobj_tree_palm_big" text="Palm Tree"/>
	<loc id="mapobj_tree_palm_small" text="Palm Tree"/>
	<loc id="mapobj_tree_dry_red" text="Old Tree"/>
	<loc id="mapobj_tree_dry_white" text="Old Tree"/>
	<loc id="mapobj_warehouse_destroyed" text="Warehouse"/>
	<loc id="mapobj_warehouse_normal" text="Warehouse"/>
	<loc id="mapobj_pier_back" text="Pier"/>
	<loc id="mapobj_pier_front" text="Pier"/>
	<loc id="mapobj_cook_hut_01" text="Cook's Hut"/>
	<loc id="mapobj_cook_hut_02" text="Cook's Hut"/>
	<loc id="mapobj_cook_hut_03" text="Cook's Hut"/>
	<loc id="mapobj_cook_hut_04" text="Cook's Hut"/>
	<loc id="mapobj_cook_hut_05" text="Cook's Hut"/>
	<loc id="mapobj_crystal_mine_01" text="Crystal Mine"/>
	<loc id="mapobj_crystal_mine_02" text="Crystal Mine"/>
	<loc id="mapobj_crystal_mine_03" text="Crystal Mine"/>
	<loc id="mapobj_crystal_mine_04" text="Crystal Mine"/>
	<loc id="mapobj_crystal_mine_05" text="Crystal Mine"/>
	<loc id="mapobj_fisherman_hut_01" text="Fisherman's Hut"/>
	<loc id="mapobj_fisherman_hut_02" text="Fisherman's Hut"/>
	<loc id="mapobj_fisherman_hut_03" text="Fisherman's Hut"/>
	<loc id="mapobj_fisherman_hut_04" text="Fisherman's Hut"/>
	<loc id="mapobj_fisherman_hut_05" text="Fisherman's Hut"/>
	<loc id="mapobj_fisherman_hut_back_01" text="Fisherman's Hut"/>
	<loc id="mapobj_fisherman_hut_back_02" text="Fisherman's Hut"/>
	<loc id="mapobj_fisherman_hut_back_03" text="Fisherman's Hut"/>
	<loc id="mapobj_fisherman_hut_back_04" text="Fisherman's Hut"/>
	<loc id="mapobj_fisherman_hut_back_05" text="Fisherman's Hut"/>
	<loc id="mapobj_forestry_01" text="Lumberjack's Hut"/>
	<loc id="mapobj_forestry_02" text="Lumberjack's Hut"/>
	<loc id="mapobj_forestry_03" text="Lumberjack's Hut"/>
	<loc id="mapobj_forestry_04" text="Lumberjack's Hut"/>
	<loc id="mapobj_forestry_05" text="Lumberjack's Hut"/>
	<loc id="mapobj_foundry_01" text="Foundry"/>
	<loc id="mapobj_foundry_02" text="Foundry"/>
	<loc id="mapobj_foundry_03" text="Foundry"/>
	<loc id="mapobj_foundry_04" text="Foundry"/>
	<loc id="mapobj_foundry_05" text="Foundry"/>
	<loc id="mapobj_gunpowder_factory_01" text="Gunpowder Factory"/>
	<loc id="mapobj_gunpowder_factory_02" text="Gunpowder Factory"/>
	<loc id="mapobj_gunpowder_factory_03" text="Gunpowder Factory"/>
	<loc id="mapobj_gunpowder_factory_04" text="Gunpowder Factory"/>
	<loc id="mapobj_gunpowder_factory_05" text="Gunpowder Factory"/>
	<loc id="mapobj_hennery_01" text="Hennery"/>
	<loc id="mapobj_hennery_02" text="Hennery"/>
	<loc id="mapobj_hennery_03" text="Hennery"/>
	<loc id="mapobj_hennery_04" text="Hennery"/>
	<loc id="mapobj_hennery_05" text="Hennery"/>
	<loc id="mapobj_lumberjack_01" text="Lumber Mill"/>
	<loc id="mapobj_lumberjack_02" text="Lumber Mill"/>
	<loc id="mapobj_lumberjack_03" text="Lumber Mill"/>
	<loc id="mapobj_lumberjack_04" text="Lumber Mill"/>
	<loc id="mapobj_lumberjack_05" text="Lumber Mill"/>
	<loc id="mapobj_mushroom_garden_01" text="Mushroom Garden"/>
	<loc id="mapobj_mushroom_garden_02" text="Mushroom Garden"/>
	<loc id="mapobj_mushroom_garden_03" text="Mushroom Garden"/>
	<loc id="mapobj_mushroom_garden_04" text="Mushroom Garden"/>
	<loc id="mapobj_mushroom_garden_05" text="Mushroom Garden"/>
	<loc id="mapobj_quarry_01" text="Quarry"/>
	<loc id="mapobj_quarry_02" text="Quarry"/>
	<loc id="mapobj_quarry_03" text="Quarry"/>
	<loc id="mapobj_quarry_04" text="Quarry"/>
	<loc id="mapobj_quarry_05" text="Quarry"/>
	<loc id="mapobj_trophy_sword" text="Sword Trophy"/>
	<loc id="mapobj_trophy_trident" text="Trident Trophy"/>
	<loc id="mapobj_trophy_chest" text="Chest Trophy"/>
	<loc id="mapobj_trophy_octopus" text="Octopus Trophy"/>
	<loc id="mapobj_trophy_pearl" text="Pearl Trophy"/>
	<loc id="mapobj_trophy_ruby" text="Ruby Trophy"/>
	<loc id="mapobj_trophy_skull" text="Skull Trophy"/>
	<loc id="mapobj_trophy_statuette1" text="Rain God Trophy"/>
	<loc id="mapobj_trophy_statuette2" text="Sun God Trophy"/>
	<loc id="mapobj_trophy_statuette3" text="Moon God Trophy"/>
	<loc id="mapobj_treasure_chest_gold_all_islands" text="Treasure"/>
	<loc id="mapobj_treasure_chest_gold_atoll" text="Treasure"/>
	<loc id="mapobj_treasure_chest_gold_jungle" text="Treasure"/>
	<loc id="mapobj_treasure_chest_gold_stone" text="Treasure"/>
	<loc id="mapobj_treasure_chest_gold_volcano" text="Treasure"/>
	<loc id="mapobj_treasure_chest_jewelry_all_islands" text="Treasure"/>
	<loc id="mapobj_treasure_chest_jewelry_atoll" text="Treasure"/>
	<loc id="mapobj_treasure_chest_jewelry_jungle" text="Treasure"/>
	<loc id="mapobj_treasure_chest_jewelry_stone" text="Treasure"/>
	<loc id="mapobj_treasure_chest_jewelry_volcano" text="Treasure"/>
	<loc id="mapobj_treasure_dishes_all_islands" text="Treasure"/>
	<loc id="mapobj_treasure_dishes_atoll" text="Treasure"/>
	<loc id="mapobj_treasure_dishes_atoll_jungle" text="Treasure"/>
	<loc id="mapobj_treasure_dishes_stone" text="Treasure"/>
	<loc id="mapobj_treasure_dishes_volcano" text="Treasure"/>
	<loc id="mapobj_treasure_pot_gold_atoll_jungle" text="Treasure"/>
	<loc id="mapobj_treasure_pot_gold_hidden_atoll_jungle" text="Treasure"/>
	<loc id="mapobj_treasure_pot_gold_stone" text="Treasure"/>
	<loc id="mapobj_treasure_pot_gold_stones_volcano" text="Treasure"/>
	<loc id="mapobj_treasure_pot_gold_volcano" text="Treasure"/>
	<loc id="mapobj_treasure_pot_jewelry_all_islands" text="Treasure"/>
	<loc id="mapobj_treasure_pot_jewelry_atoll_jungle" text="Treasure"/>
	<loc id="mapobj_treasure_pot_jewelry_hidden_atoll_jungle" text="Treasure"/>
	<loc id="mapobj_treasure_pot_jewelry_hidden_stone" text="Treasure"/>
	<loc id="mapobj_treasure_pot_jewelry_stone" text="Treasure"/>
	<loc id="mapobj_treasure_pot_jewelry_volcano" text="Treasure"/>
	<loc id="mapobj_treasure_pot_jewelry_water" text="Treasure"/>
	<loc id="mapobj_treasure_chest_jewelry_water" text="Treasure"/>
	<loc id="mapobj_treasure_pitcher_atoll_jungle" text="Treasure"/>
	<loc id="mapobj_treasure_pitcher_hidden_atoll_jungle" text="Treasure"/>
	<loc id="mapobj_treasure_pitcher_stone" text="Treasure"/>
	<loc id="mapobj_treasure_pitcher_volcano" text="Treasure"/>
	<loc id="mapobj_kraken_tentacle_01" text="Kraken Tentacle"/>
	<loc id="mapobj_kraken_tentacle_02" text="Kraken Tentacle"/>
	<loc id="mapobj_kraken_tentacle_03" text="Kraken Tentacle"/>
	<loc id="mapobj_snag_02" text="Snag"/>
	<loc id="mapobj_tree_thorn" text="Tree"/>
	<loc id="mapobj_baloon" text="Hot Air Balloon"/>
	<loc id="mapobj_baloon_destroyed" text="Hot Air Balloon"/>
	<loc id="mapobj_tooltip_descr_baloon_destroyed" text="Damaged Hot Air Balloon"/>
	<loc id="mapobj_fort_destroyed" text="Damaged Fort"/>
	<loc id="mapobj_fort_normal" text="Fort"/>
	<loc id="mapobj_volkano" text="Volcano"/>
	<loc id="mapobj_ladder_stone" text="Stone Ladder"/>
	<loc id="mapobj_ladder_stone_destroyed" text="Damaged Stone Ladder"/>
	<loc id="mapobj_crystal_stand_1_ruin" text="Ruined Crystal Pedestal"/>
	<loc id="mapobj_crystal_stand_2_ruin" text="Ruined Crystal Pedestal"/>
	<loc id="mapobj_submarine" text="Submarine"/>
	<loc id="mapobj_submarine_destroyed" text="Submarine Skeleton"/>
	<loc id="mapobj_tunel_entry_destroyed" text="Underground Tunnel"/>
	<loc id="mapobj_tunel_exit_destroyed" text="Underground Tunnel"/>
	<loc id="mapobj_tunel_entry" text="Underground Tunnel"/>
	<!-- /MAPOBJ -->
	<!-- MAP OBJECT TOOLTIP -->
	<loc id="mapobject_name_level_part" text="Level"/>
	<loc id="mapobj_tooltip_requires" text="Requires:"/>
	<loc id="mapobj_tooltip_lack" text="You Lack:"/>
	<loc id="recipe_act_produce_s" text="Produces"/>
	<loc id="mapobj_tooltip_obstacle_income" text="Income"/>
	<loc id="mapobj_tooltip_in_fire" text="On fire!"/>
	<loc id="recipe_act_produce_ing" text="Producing"/>
	<loc id="recipe_act_produce_will" text="Produces"/>
	<loc id="mapobj_tooltip_guntower_not_charged" text="Needs to be loaded to fire"/>
	<loc id="mapobj_tooltip_guntower_ready_to_fire" text="Select a target to fire at"/>
	<loc id="mapobj_tooltip_problem_not_ready" text="Not ready yet"/>
	<loc id="mapobj_tooltip_problem_there_is_no_way" text="Can't reach this!"/>
	<loc id="mapobj_tooltip_problem_not_enough_workers" text="All workers are busy!"/>
	<loc id="mapobj_tooltip_problem_not_enough_resources" text="You lack:"/>
	<loc id="mapobj_tooltip_problem_already_assigned" text="Worker already on his way!"/>
	<!-- mapobj recipe actions -->
	<loc id="recipe_act_remove" text="Remove"/>
	<loc id="recipe_act_remove_ing" text="Removing"/>
	<loc id="recipe_act_repair" text="Repair"/>
	<loc id="recipe_act_repair_ing" text="Repairing"/>
	<loc id="recipe_act_upgrade" text="Upgrade"/>
	<loc id="recipe_act_upgrade_ing" text="Upgrading"/>
	<loc id="recipe_act_collect" text="Collect"/>
	<loc id="recipe_act_collect_ing" text="Collecting"/>
	<loc id="recipe_act_gather" text="Gather"/>
	<loc id="recipe_act_gather_ing" text="Gathering"/>
	<loc id="recipe_act_grow" text="Grow"/>
	<loc id="recipe_act_grow_ing" text="Growing"/>
	<loc id="recipe_act_extinguish" text="Extinguish"/>
	<loc id="recipe_act_extinguish_ing" text="Extinguishing"/>
	<loc id="recipe_act_clear" text="Clear"/>
	<loc id="recipe_act_clear_ing" text="Clearing"/>
	<loc id="recipe_act_charge" text="Charge"/>
	<loc id="recipe_act_charge_ing" text="Charging"/>
	<loc id="recipe_act_sacrifice" text="Offer a sacrifice"/>
	<loc id="recipe_act_sacrifice_ing" text="Sacrificing"/>
	<loc id="recipe_act_calm_down" text="Soothe"/>
	<loc id="recipe_act_calm_down_ing" text="Soothing"/>
	<loc id="recipe_act_undefined" text="undefined action"/>
	<loc id="recipe_act_undefined_ing" text="undefined action"/>
	<loc id="recipe_act_blow_up" text="Blow up"/>
	<loc id="recipe_act_blow_up_ing" text="Blowing up"/>
	<loc id="recipe_act_chop_down" text="Chop down"/>
	<loc id="recipe_act_chop_down_ing" text="Chopping down"/>
	<loc id="recipe_act_cover" text="Cover"/>
	<loc id="recipe_act_cover_ing" text="Covering"/>
	<loc id="recipe_act_dry_out" text="Dry out"/>
	<loc id="recipe_act_dry_out_ing" text="Drying out"/>
	<loc id="recipe_act_excavate" text="Excavate"/>
	<loc id="recipe_act_excavate_ing" text="Excavating"/>
	<loc id="recipe_act_feed" text="Feed"/>
	<loc id="recipe_act_feed_ing" text="Feeding"/>
	<loc id="recipe_act_fish" text="Fish"/>
	<loc id="recipe_act_fish_ing" text="Fishing"/>
	<loc id="recipe_act_load" text="Load"/>
	<loc id="recipe_act_load_ing" text="Loading"/>
	<loc id="recipe_act_negotiate" text="Negotiate"/>
	<loc id="recipe_act_negotiate_ing" text="Negotiating"/>
	<loc id="recipe_act_catch_will" text="Will catch"/>
	<loc id="recipe_act_catch" text="Catch"/>
	<loc id="recipe_act_catch_ing" text="Catching"/>
	<!-- mapobj descrs -->
	<loc id="mapobj_tooltip_descr_fort_destroyed" text="Increases defence"/>
	<loc id="mapobj_tooltip_descr_tunel_entry_destroyed" text="Leads to the other side of the mountains"/>
	<loc id="mapobj_tooltip_descr_pier_front" text="Used to moor the boats"/>
	<loc id="mapobj_tooltip_descr_pier_back" text="Used to moor the boats"/>
	<loc id="mapobj_tooltip_descr_gun_back" text="Protects you from the Black Armada"/>
	<loc id="mapobj_tooltip_descr_gun_front" text="Protects you from the Black Armada"/>
	<loc id="mapobj_tooltip_descr_gun_wood_back" text="Protects you from the Black Armada"/>
	<loc id="mapobj_tooltip_descr_gun_wood_front" text="Protects you from the Black Armada"/>
	<loc id="mapobj_tooltip_descr_gun_metal_back" text="Protects you from the Black Armada"/>
	<loc id="mapobj_tooltip_descr_gun_metal_front" text="Protects you from the Black Armada"/>
	<loc id="mapobj_tooltip_descr_gun_metal_stone_back" text="Protects you from the Black Armada"/>
	<loc id="mapobj_tooltip_descr_gun_metal_stone_front" text="Protects you from the Black Armada"/>
	<loc id="mapobj_tooltip_descr_gun_stone_metal_wood_back" text="Protects you from the Black Armada"/>
	<loc id="mapobj_tooltip_descr_gun_stone_metal_wood_front" text="Protects you from the Black Armada"/>
	<loc id="mapobj_tooltip_descr_gun_stone_wood_back" text="Protects you from the Black Armada"/>
	<loc id="mapobj_tooltip_descr_gun_stone_wood_front" text="Protects you from the Black Armada"/>
	<loc id="mapobj_tooltip_descr_gun_wood_metal_back" text="Protects you from the Black Armada"/>
	<loc id="mapobj_tooltip_descr_gun_wood_metal_front" text="Protects you from the Black Armada"/>
	<loc id="mapobj_tooltip_descr_gun_horisontal" text="Protects you from the Black Armada"/>
	<loc id="mapobj_tooltip_descr_gun_up" text="Protects you from the Black Armada"/>
	<loc id="mapobj_tooltip_descr_gun_down" text="Protects you from the Black Armada"/>
	<loc id="mapobj_tooltip_descr_gun_wood_metal_down" text="Protects you from the Black Armada"/>
	<loc id="mapobj_tooltip_descr_gun_wood_metal_up" text="Protects you from the Black Armada"/>
	<loc id="mapobj_tooltip_descr_gun_wood_metal_horisontal" text="Protects you from the Black Armada"/>
	<loc id="mapobj_tooltip_descr_gun_metal_up" text="Protects you from the Black Armada"/>
	<loc id="mapobj_tooltip_descr_gun_metal_horisontal" text="Protects you from the Black Armada"/>
	<loc id="mapobj_tooltip_descr_gun_metal_down" text="Protects you from the Black Armada"/>
	<loc id="mapobj_tooltip_descr_gun_metal_stone_up" text="Protects you from the Black Armada"/>
	<loc id="mapobj_tooltip_descr_gun_metal_stone_horisontal" text="Protects you from the Black Armada"/>
	<loc id="mapobj_tooltip_descr_gun_metal_stone_down" text="Protects you from the Black Armada"/>
	<loc id="mapobj_tooltip_descr_mega_gun_destroyed" text="Repair to destroy Gunpowder Jim's tower"/>
	<loc id="mapobj_tooltip_descr_mega_gun_normal" text="Used to destroy Gunpowder Jim's tower"/>
	<loc id="mapobj_tooltip_descr_warehouse_destroyed" text="Gives extra profit"/>
	<loc id="mapobj_tooltip_descr_warehouse_normal" text="Gives extra profit"/>
	<loc id="mapobj_tooltip_descr_ruin_take_treasure" text="Collect the treasure"/>
	<loc id="mapobj_tooltip_descr_ruin_treasure_taken" text="Empty"/>
	<loc id="mapobj_tooltip_descr_ruin_atoll_destroyed" text="Clear to find treasure"/>
	<loc id="mapobj_tooltip_descr_ruin_jungle_destroyed" text="Clear to find treasure"/>
	<loc id="mapobj_tooltip_descr_ruin_stone_destroyed" text="Clear to find treasure"/>
	<loc id="mapobj_tooltip_descr_ruin_volcano_destroyed" text="Clear to find treasure"/>
	<loc id="mapobj_ruin_atoll_normal" text="Contains treasure"/>
	<loc id="mapobj_ruin_jungle_normal" text="Contains treasure"/>
	<loc id="mapobj_ruin_stone_normal" text="Contains treasure"/>
	<loc id="mapobj_ruin_volcano_normal" text="Contains treasure"/>
	<loc id="mapobj_tooltip_descr_tower_destroyed" text="Protects you if enemy ships blockade the islands"/>
	<loc id="mapobj_tooltip_descr_tower_nonactive" text="Protects you if enemy ships blockade your island"/>
	<loc id="mapobj_tooltip_descr_temple_oceans_destroyed" text="Repair to offer a sacrifice to the Kraken"/>
	<loc id="mapobj_tooltip_descr_temple_active" text="Offer a sacrifice to the Kraken to calm it"/>
	<loc id="mapobj_tooltip_descr_temple_nonactive" text="Calms down the Kraken"/>
	<loc id="mapobj_tooltip_descr_shipyard_back_00" text="Used to reach remote islands"/>
	<loc id="mapobj_tooltip_descr_shipyard_back_01" text="Used to reach remote islands"/>
	<loc id="mapobj_tooltip_descr_shipyard_back_02" text="Used to reach remote islands"/>
	<loc id="mapobj_tooltip_descr_shipyard_back_03" text="Used to reach remote islands"/>
	<loc id="mapobj_tooltip_descr_shipyard_back_04" text="Used to reach remote islands"/>
	<loc id="mapobj_tooltip_descr_shipyard_back_05" text="Used to reach remote islands"/>
	<loc id="mapobj_tooltip_descr_shipyard_front_00" text="Used to reach remote islands"/>
	<loc id="mapobj_tooltip_descr_shipyard_front_01" text="Used to reach remote islands"/>
	<loc id="mapobj_tooltip_descr_shipyard_front_02" text="Used to reach remote islands"/>
	<loc id="mapobj_tooltip_descr_shipyard_front_03" text="Used to reach remote islands"/>
	<loc id="mapobj_tooltip_descr_shipyard_front_04" text="Used to reach remote islands"/>
	<loc id="mapobj_tooltip_descr_shipyard_front_05" text="Used to reach remote islands"/>
	<loc id="mapobj_tooltip_descr_baloon_broken" text="Repair and use to spy on the Black Armada"/>
	<loc id="mapobj_tooltip_descr_volkano" text="May set fire to your buildings"/>
	<loc id="mapobj_tooltip_descr_submarine_destroyed" text="Build a Submarine to destroy the Black Armada."/>
	<!-- /MAP OBJECT TOOLTIP -->
	<!-- UI Common -->
	<loc id="yes" text="YES"/>
	<loc id="no" text="NO"/>
	<loc id="close" text="CLOSE"/>
	<loc id="click_to_continue_click" text="CLICK TO CONTINUE"/>
	<loc id="click_to_continue_tap" text="TAP TO CONTINUE"/>
	<!-- UI -->
	<loc id="mapobject_busy" text="Not ready yet!"/>
	<loc id="loading_screen" text="Loading..."/>
	<loc id="splash_label_load_progress" text="Loading..."/>
	<loc id="level_menu" text="MAP"/>
	<loc id="level_menu_achiev" text="ACHIEVEMENTS"/>
	<loc id="back" text="BACK"/>
	<loc id="buy" text="BUILD"/>
	<loc id="menu" text="MENU"/>
	<loc id="main_menu" text="MAIN MENU"/>
	<loc id="main_menu_play" text="PLAY"/>
	<loc id="main_menu_profile" text="PROFILE"/>
	<loc id="main_menu_options" text="Options"/>
	<loc id="main_menu_languages" text="Languages"/>
	<loc id="main_menu_extras" text="Extras"/>
	<loc id="main_menu_buy" text="Buy full"/>
	<loc id="main_menu_buy02" text="game"/>
	<loc id="main_menu_buy_01" text="Buy"/>
	<loc id="main_menu_buy_02" text="full game"/>
	<loc id="main_menu_upgrade" text="Upgrade"/>
	<loc id="main_menu_upgrade02" text="Collector's Edition"/>
	<loc id="main_menu_check" text="Check Other"/>
	<loc id="main_menu_check02" text="Games"/>
	<loc id="main_menu_restore_trans" text="Restore"/>
	<loc id="main_menu_restore_trans02" text="transactions"/>
	<loc id="main_menu_achievements" text="Achievements"/>
	<loc id="main_menu_quit" text="QUIT"/>
	<loc id="main_menu_welcome_message" text="Hello, %s!"/>
	<loc id="main_menu_welcome_message_two_click" text="Not you? Click here"/>
	<loc id="main_menu_welcome_message_two_tap" text="Not you? Tap here"/>
	<loc id="extras_set_btn" text="SET"/>
	<loc id="extras_save_btn" text="SAVE!"/>
	<loc id="extras_title" text="WALLPAPER"/>
	<loc id="extras_fullscreen_btn" text="Click any wallpaper to view it full-screen"/>
	<loc id="extras_set_wallpaper_msgbox_title" text="Wallpapers"/>
	<loc id="extras_set_wallpaper_msgbox_success" text="The image was set as wallpaper"/>
	<loc id="extras_set_wallpaper_msgbox_fail" text="Unable to set the image as wallpaper"/>
	<loc id="extras_save_wallpaper_msgbox_title" text="Wallpapers"/>
	<loc id="extras_save_wallpaper_msgbox_success" text="Image was successfully saved in Pictures"/>
	<loc id="extras_save_wallpaper_msgbox_fail" text="Unable to save the image"/>
	<loc id="TORTUGA" text="PIRATE HAVEN"/>
	<loc id="level_menu_tooltip_mini_game" text="Mini-Game"/>
	<loc id="level_menu_tooltip_location_1_name" text="Paradise Island"/>
	<loc id="level_menu_tooltip_location_2_name" text="Rocky Island"/>
	<loc id="level_menu_tooltip_location_3_name" text="Tropical Island"/>
	<loc id="level_menu_tooltip_location_4_name" text="Fire Island"/>
	<loc id="esc_menu_title" text="PAUSE MENU"/>
	<loc id="esc_menu_continue" text="CONTINUE"/>
	<loc id="esc_menu_escape_confirmation_title" text="Exit"/>
	<loc id="esc_menu_escape_confirmation_body" text="Do you really want to exit? Your progress will be lost."/>
	<loc id="esc_menu_restart_confirmation_title" text="Replay?"/>
	<loc id="esc_menu_restart_confirmation_body" text="Do you really want to restart? Your progress will be lost."/>
	<loc id="dialog_continue" text="%click_or_tap% TO CONTINUE"/>
	<loc id="click" text="CLICK"/>
	<loc id="tap" text="TAP"/>
	<loc id="esc_menu_restart" text="RESTART"/>
	<loc id="esc_menu_select_level" text="MAP"/>
	<loc id="esc_menu_strategy_guide" text="STRATEGY GUIDE"/>
	<loc id="exit_confirmation_title" text="Exit game"/>
	<loc id="exit_confirmation_body" text="Are you sure?"/>
	<loc id="dialog_end_time_msg_time_is_over" text="Time's up! Try again?"/>
	<loc id="msg_next_level" text="You've reached a new level!"/>
	<loc id="congratulations" text="CONGRATULATIONS!"/>
	<loc id="next_upgrades" text="NEXT UPGRADES"/>
	<loc id="last_building" text="LAST BUILDING"/>
	<loc id="tortuga_congratulations" text="Choose a building to construct."/>
	<loc id="main_menu_btn" text="MAIN MENU"/>
	<loc id="upgrade_btn" text="UPGRADE"/>
	<loc id="treasure_cave_btn" text="See all"/>
	<loc id="confirm_btn" text="Confirm"/>
	<loc id="select_btn" text="SELECT"/>
	<loc id="new_btn" text="NEW"/>
	<loc id="delete_btn" text="DELETE"/>
	<loc id="start_btn" text="START"/>
	<loc id="level_at_start_text" text="Make your first action to begin"/>
	<loc id="skip_btn" text="SKIP"/>
	<loc id="choose_upgrade" text="Choose upgrade"/>
	<loc id="hud_tasks" text="Tasks"/>
	<loc id="level_info_head" text="Level info"/>
	<loc id="level_info_time" text="Your time:"/>
	<loc id="level_info_best_time" text="Best time:"/>
	<loc id="level_info_btn_replay" text="REPLAY"/>
	<loc id="level_info_btn_close" text="Close"/>
	<loc id="check_other_games_title" text="Other Games"/>
	<loc id="check_other_games_get" text="GET"/>
	<loc id="dialog_options_head" text="OPTIONS"/>
	<loc id="dialog_options_sounds" text="Sounds"/>
	<loc id="dialog_options_music" text="Music"/>
	<loc id="dialog_options_device_ID" text="Device ID: @device_id@"/>
	<loc id="dialog_options_full_screen" text="Full Screen"/>
	<loc id="dialog_options_custom_cursors" text="Custom Cursors"/>
	<loc id="dialog_options_easy_mode" text="Relaxed Mode"/>
	<loc id="dialog_options_tutorial" text="Tutorial"/>
	<loc id="dialog_options_replica" text="Dialogues"/>
	<loc id="level_completed_head" text="LEVEL COMPLETED!"/>
	<loc id="level_completed_text_zero_star" text="Congratulations!"/>
	<loc id="level_completed_text_one_star" text="Congratulations! You have 1 skull in your chest!"/>
	<loc id="level_completed_text_two_star" text="Congratulations! You have 2 skulls. Now try to get all 3!"/>
	<loc id="level_completed_text_three_star" text="Congratulations! You have achieved the highest score of 3 skulls!"/>
	<loc id="level_start_level" text="LEVEL 1"/>
	<loc id="level_start_tasks" text="Tasks:"/>
	<loc id="level_start_hints" text="Hints:"/>
	<loc id="level_lost_head" text="YOU'VE LOST!"/>
	<loc id="level_lost_msg" text="Uh-oh, you've ran out of time. Keep trying and you'll succeed!"/>
	<loc id="level_lost_select_level" text="Select level"/>
	<loc id="minigame_lost_text" text="Unfortunately, you've lost this time. Keep trying and you'll succeed!"/>
	<loc id="minigame_skip_confirm_title" text="SKIP MINI-GAME"/>
	<loc id="minigame_skip_confirm_body" text="Do you want to skip the mini-game?"/>
	<loc id="minigame_completed_head" text="YOU'VE WON!"/>
	<loc id="minigame_completed_text_zero_star" text="Congratulations!"/>
	<loc id="minigame_completed_text_one_star" text="Congratulations! You've got 1 skull in your chest!"/>
	<loc id="minigame_completed_text_two_star" text="Congratulations! You've got 2 skulls. Now try to get all 3!"/>
	<loc id="minigame_completed_text_three_star" text="Congratulations! You've achieved the highest score of 3 skulls!"/>
	<loc id="profile_dialog_head" text="Change player"/>
	<loc id="new_profile_dialog_head" text="New player"/>
	<loc id="new_profile_name_empty_title" text="Empty profile name"/>
	<loc id="new_profile_name_enter_name" text="Enter your name"/>
	<loc id="new_profile_name_empty_body" text="Profile name must contain at least one character!"/>
	<loc id="new_profile_name_already_exists_title" text="This profile name already exists."/>
	<loc id="new_profile_name_already_exists_body" text="Delete the old profile or create one with a new name."/>
	<loc id="new_profile_did_not_created_title" text="New profile was not created."/>
	<loc id="new_profile_did_not_created_body" text="Couldn't create a new profile due to an error!"/>
	<loc id="new_profile_should_create_profile_title" text="Create a profile first."/>
	<loc id="new_profile_should_create_profile_body" text="Create at least one profile to start the game!"/>
	<loc id="delete_profile_was_not_deleted_title" text="Profile was not deleted."/>
	<loc id="delete_profile_was_not_deleted_body" text="Couldn't delete the profile due to an error!"/>
	<loc id="delete_profile_select_profile_title" text="No profile selected."/>
	<loc id="delete_profile_select_profile_body" text="Select a profile to delete it."/>
	<loc id="profile_data_corrupted_title" text="Profile data corrupted!"/>
	<loc id="profile_data_corrupted_body" text="Delete profile?"/>
	<loc id="profile_create_limit_reached_title" text="Profile limit reached."/>
	<loc id="profile_create_limit_reached_body" text="To create a new profile, delete an existing one."/>
	<loc id="profile_delete_selected_title" text="Delete selected profile?"/>
	<loc id="profile_delete_selected_body" text="Once a profile is deleted, its data cannot be restored."/>
	<loc id="profile_should_be_created_title" text="Create new profile."/>
	<loc id="profile_should_be_created_body" text="Create at least one profile before leaving the menu!"/>
	<loc id="profile_should_be_selected_title" text="First select a profile!"/>
	<loc id="profile_should_be_selected_body" text="Select a profile before leaving the menu."/>
	<loc id="profile_cant_delete_last_profile_title" text="Last profile can't be deleted!"/>
	<loc id="profile_cant_delete_last_profile_body" text="If you want to delete the last profile, create a new one first."/>
	<loc id="select_profile_dialog_title" text="SELECT PROFILE"/>
	<loc id="delete_profile_dialog_title" text="Do you really want to delete your profile?"/>
	<loc id="get_achievement_dlg_head" text="You've earned a new achievement!"/>
	<loc id="button_shoot" text="FIRE"/>
	<loc id="minigame02_hint" text="SHOW SHOT TRACE"/>
	<loc id="minigame03_hint" text="SHOW SHOT TRACE"/>
	<loc id="survey_text" text="Thanks for playing Pirate Chronicles! Press OK to fill out a survey."/>
	<loc id="save_inconsistent_title" text="Game save is inconsistent!"/>
	<loc id="save_inconsistent_body" text="Current save is from a more advanced version of the game. Load another version or create a new saved game one instead."/>
	<loc id="create_new_save_confirm_title" text="Create a new saved game?"/>
	<loc id="create_new_save_confirm_body" text="Progress of all your profiles will be lost."/>
	<loc id="btn_close_game" text="QUIT GAME"/>
	<loc id="btn_create_new_save" text="NEW SAVE"/>
	<loc id="msg_box_other_games_check_connection" text="Unable to connect to the server."/>
	<loc id="rate_us_message" text="Like our game? Give us a rating!"/>
	<loc id="rate_us_btn" text="Rate us"/>
	<loc id="no_thanks_btn" text="Maybe later"/>
	<loc id="thank_for_rating" text="Thanks for your rating!"/>
	<loc id="relaxed_mode_propose_title" text="Try switching to Relaxed Mode"/>
	<loc id="relaxed_mode_propose_body" text="You're currently playing on Normal Mode. Would you like to switch to Relaxed Mode (with no time limits to complete levels)?"/>
	<loc id="relaxed_mode_propose_accepted_title" text="Game difficulty was changed"/>
	<loc id="relaxed_mode_propose_accepted_body" text="You're currently playing on Relaxed Mode. You can always switch back to the Normal Mode in the options menu."/>
	<loc id="game_center_unavailable_title" text="Game Center Unavailable"/>
	<loc id="game_center_unavailable_msg" text="Player is not signed in"/>
	<!-- /UI -->
	<!-- MINIGAME 01 START -->
	<loc id="mini_game_01_display_name" text="NAVAL ORDNANCE"/>
	<loc id="dialog_minigame1_desc" text="Your ship stands against the entire pirate armada. Win the sea battle by deploying a clever strategy and accurately using your naval guns. Destroy enemy ships, avoid reefs and whirlpools, and collect bonuses."/>
	<loc id="dialog_minigame1_hint1" text="Protects your ship from damage."/>
	<loc id="dialog_minigame1_hint2" text="Increases the rate of fire of your guns."/>
	<loc id="dialog_minigame1_hint3" text="A fan volley increases the area of damage."/>
	<loc id="dialog_minigame1_hint4" text="Destroys all enemies in sight."/>
	<!-- /MINIGAME 01 START -->
	<!-- MINIGAME 02 START -->
	<loc id="mini_game_02_loading_screen_title" text="Mini-Game 2"/>
	<loc id="mini_game_02_display_name" text="RICOCHET"/>
	<loc id="dialog_minigame2_desc" text="Gunpowder Jim has hidden himself in one of the six towers. You have a powerful cannon and 15 cannonballs. Aim true and fire!"/>
	<loc id="dialog_minigame2_desc2" text="Destroy the towers and capture Gunpowder Jim."/>
	<loc id="dialog_minigame2_hint1" text="Cannonballs ricochet off rocks."/>
	<loc id="dialog_minigame2_hint2" text="Towers collapse from one cannonball hit."/>
	<loc id="dialog_minigame2_hint3" text="Barrier walls are destroyed by cannonball hits."/>
	<!-- /MINIGAME 02 START -->
	<!-- MINIGAME 03 START -->
	<loc id="mini_game_03_display_name" text="TEMPLE PROTECTION"/>
	<loc id="dialog_minigame3_desc" text="The Black Armada has broken through into the bay leading to the Temple of the Sun God. Build a variety of cannons with different characteristics to repulse the attacks. Don't let them plunder the treasures from the Temple!"/>
	<loc id="dialog_minigame3_hint1" text="Construct cannons at these points."/>
	<loc id="dialog_minigame3_hint2" text="Low rate of fire. Can hit several targets."/>
	<loc id="dialog_minigame3_hint3" text="Medium rate of fire. Can hit one target."/>
	<loc id="dialog_minigame3_hint4" text="High rate of fire. Can hit one target."/>
	<!-- /MINIGAME 03 START -->
	<!-- MINIGAME 03 HUD -->
	<loc id="wave attack" text="Enemy wave"/>
	<loc id="treasure" text="Treasure"/>
	<loc id="trophy cannon" text="Trophy cannon"/>
	<!-- /MINIGAME 03 HUD-->
	<!-- MINIGAME 04 START -->
	<loc id="mini_game_04_display_name" text="CANNON COMBAT"/>
	<loc id="dialog_minigame4_desc" text="Your ship has caught up with the flagship of the Black Armada. Destroy your rival's cannon in their gun ports before they shoot. Bonuses are hidden behind the gun ports."/>
	<loc id="dialog_minigame4_hint1" text="One enemy shot destroys one of your cannons."/>
	<loc id="dialog_minigame4_hint2" text="A ricochet destroys one of your cannons."/>
	<loc id="dialog_minigame4_hint3" text="Bonus! Instantly reloads all your cannons."/>
	<loc id="dialog_minigame4_hint4" text="Bonus! Repairs one of your damaged cannons."/>
	<!-- /MINIGAME 04 START -->
	<!-- LEVEL SELECTION -->
	<loc id="dialog_level_selection_title" text="GAME MODE"/>
	<loc id="dialog_level_selection_text" text="Select a game mode"/>
	<loc id="dialog_level_selection_normal" text="NORMAL"/>
	<loc id="dialog_level_selection_casual" text="RELAXED"/>
	<loc id="dialog_level_selection_desc" text="You can change the mode in the options window."/>
	<loc id="dialog_level_selection_normal_descr" text="Complete all your tasks in the given amount of time."/>
	<loc id="dialog_level_selection_casual_descr" text="Take as much time as you want to complete your tasks."/>
	<!-- /LEVEL SELECTION -->
	<!-- ACHIEVEMENTS -->
	<loc id="achievement_treasure_hunter_name" text="Treasure Hunter"/>
	<loc id="achievement_treasure_hunter_description" text="Collect @treasure_count@ treasures"/>
	<loc id="achievement_pioneer_name" text="Pioneer"/>
	<loc id="achievement_pioneer_description" text="Remove @obstacle_count@ obstacles"/>
	<loc id="achievement_mason_name" text="Mason"/>
	<loc id="achievement_mason_description" text="Collect @stone_count@ stone"/>
	<loc id="achievement_woodcutter_name" text="Woodcutter"/>
	<loc id="achievement_woodcutter_description" text="Collect @wood_count@ wood"/>
	<loc id="achievement_specialist_name" text="Specialist"/>
	<loc id="achievement_specialist_description" text="Complete @specialist_level_count@ levels with 3 skulls"/>
	<loc id="achievement_expert_name" text="Expert"/>
	<loc id="achievement_expert_description" text="Complete @expert_level_count@ levels with 3 skulls"/>
	<loc id="achievement_builder_name" text="Builder"/>
	<loc id="achievement_builder_description" text="Repair @building_count@ buildings"/>
	<loc id="achievement_chief_cook_name" text="Chief Cook"/>
	<loc id="achievement_chief_cook_description" text="Collect @food_count@ food"/>
	<loc id="achievement_conquerror_of_elements_name" text="Emperor of Elements"/>
	<loc id="achievement_conquerror_of_elements_description" text="Calm @elements_count@ krakens or volcanoes"/>
	<loc id="achievement_adventurer_name" text="Adventurer"/>
	<loc id="achievement_adventurer_description" text="Complete all mini-games with 3 skulls"/>
	<loc id="achievement_blacksmith_name" text="Blacksmith"/>
	<loc id="achievement_blacksmith_description" text="Collect @metal_count@ iron"/>
	<loc id="achievement_fortifier_name" text="Fortifier"/>
	<loc id="achievement_fortifier_description" text="Repair @gun_count@ cannons"/>
	<loc id="achievement_commander_name" text="Commander"/>
	<loc id="achievement_commander_description" text="Issue @command_count@ tasks in @timeout_for_commands@ seconds"/>
	<loc id="achievement_value_collector_name" text="Rarities Collector"/>
	<loc id="achievement_value_collector_description" text="Collect @special_resource_count@ special resources"/>
	<loc id="achievement_artillerist_name" text="Artillerist"/>
	<loc id="achievement_artillerist_description" text="Defeat @blockade_count@ blockades"/>
	<loc id="achievement_defender_name" text="Defender"/>
	<loc id="achievement_defender_description" text="Chase away @pirates_kick_away_count@ pirates"/>
	<loc id="achievement_seafarer_name" text="Seafarer"/>
	<loc id="achievement_seafarer_description" text="Embark on @yard_usage_count@ sea voyages"/>
	<loc id="achievement_opportunist_name" text="Opportunist"/>
	<loc id="achievement_opportunist_description" text="Pick up @bonus_count@ bonuses"/>
	<loc id="achievement_master_name" text="Master and Commander"/>
	<loc id="achievement_master_description" text="Complete @master_level_count@ levels with 3 skulls"/>
	<loc id="achievement_town_builder_name" text="Town Builder"/>
	<loc id="achievement_town_builder_description" text="Get @upgrade_count@ haven upgrades"/>
	<loc id="achievement_moneybags_name" text="Moneybags"/>
	<loc id="achievement_moneybags_description" text="Finish all the upgrades in Pirate Haven and collect @tortuga_gold_count@ gold"/>
	<!-- /ACHIEVEMENTS -->
	<!-- TROPHIES-->
	<loc id="trophy_text_progress_found" text="found"/>
	<loc id="trophy_ruby_name" text="Ruby"/>
	<loc id="trophy_octopus_name" text="Octopus"/>
	<loc id="trophy_statuette1_name" text="Rain God"/>
	<loc id="trophy_statuette2_name" text="Sun God"/>
	<loc id="trophy_statuette3_name" text="Moon God"/>
	<loc id="trophy_sword_name" text="Sword"/>
	<loc id="trophy_pearl_name" text="Pearl"/>
	<loc id="trophy_chest_name" text="Chest"/>
	<loc id="trophy_skull_name" text="Skull"/>
	<loc id="trophy_trident_name" text="Trident"/>
	<!-- /TROPHIES-->
	<!-- BONUS -->
	<loc id="bonus_description1" text="Allows you to destroy enemies on water."/>
	<loc id="bonus_description2" text="Allows you to destroy enemies faster."/>
	<!-- /BONUS -->
	<!-- TORTUGA OBJECTS -->
	<loc id="tortuga_initial_object_tavern_name" text="Tavern: broken"/>
	<loc id="tortuga_initial_object_tavern_desc" text="You can upgrade this building"/>
	<loc id="tortuga_initial_object_mansion_name" text="Mansion: broken"/>
	<loc id="tortuga_initial_object_mansion_desc" text="You can upgrade this building"/>
	<loc id="tortuga_initial_object_treasury_name" text="Treasury: broken"/>
	<loc id="tortuga_initial_object_treasury_desc" text="You can upgrade this building"/>
	<loc id="tortuga_object_beacon_name" text="Lighthouse"/>
	<loc id="tortuga_object_beacon_desc" text="+@modificator_beacon@% to boat speed"/>
	<loc id="tortuga_object_cartographer_house_name" text="Cartographer's House"/>
	<loc id="tortuga_object_cartographer_house_desc" text="+@modificator_cartographer_house@% extra worker speed"/>
	<loc id="tortuga_object_sawmill_name" text="Sawmill"/>
	<loc id="tortuga_object_sawmill_desc" text="+@modificator_sawmill@ extra wood gathered"/>
	<loc id="tortuga_object_market_name" text="Market"/>
	<loc id="tortuga_object_market_desc" text="+@modificator_market@ extra food gathered"/>
	<loc id="tortuga_object_smithy_name" text="Smithy"/>
	<loc id="tortuga_object_smithy_desc" text="+@modificator_smithy@ extra iron gathered"/>
	<loc id="tortuga_object_mason_workshop_name" text="Mason Workshop"/>
	<loc id="tortuga_object_mason_workshop_desc" text="+@modificator_mason_workshop@ extra stone gathered"/>
	<loc id="tortuga_object_dock_name" text="Merchant Dock"/>
	<loc id="tortuga_object_dock_desc" text="+@modificator_dock@ extra resources for all special resources gathered"/>
	<loc id="tortuga_object_treasury_name" text="Treasury"/>
	<loc id="tortuga_object_treasury_desc" text="+@modificator_treasury@ extra gold gained"/>
	<loc id="tortuga_object_tower_clock_name" text="Tower Clock"/>
	<loc id="tortuga_object_tower_clock_desc" text="+@modificator_tower_clock@ sec extra to every bonus effect"/>
	<loc id="tortuga_object_tavern_name" text="Tavern"/>
	<loc id="tortuga_object_tavern_desc" text="+@modificator_tavern@% extra speed to pirates working in buildings"/>
	<loc id="tortuga_object_fort_name" text="Fort"/>
	<loc id="tortuga_object_fort_desc" text="+@modificator_fort@% extra cannon repair speed"/>
	<loc id="tortuga_object_builders_guild_name" text="Builders Guild"/>
	<loc id="tortuga_object_builders_guild_desc" text="+@modificator_builders_guild@% extra construction speed"/>
	<loc id="tortuga_object_lab_name" text="Laboratory"/>
	<loc id="tortuga_object_lab_desc" text="+@modificator_lab@% extra upgrading speed"/>
	<loc id="tortuga_object_gunpowder_house_name" text="Gunpowder Warehouse"/>
	<loc id="tortuga_object_gunpowder_house_desc" text="+@modificator_gunpowder_house@% extra speed when clearing obstacles"/>
	<loc id="tortuga_object_mansion_name" text="Mansion"/>
	<loc id="tortuga_object_mansion_desc" text="+@modificator_mansion@% extra resource production speed"/>
	<!-- /TORTUGA OBJECTS -->
	<!-- PAYWALL-->
	<loc id="paywall_buy_collectors" text="Buy
Collector's Edition"/>
	<loc id="paywall_buy_standart" text="Buy
Standard Edition"/>
	<loc id="paywall_restore_transaction" text="RESTORE
TRANSACTIONS"/>
	<loc id="paywall_continue_play" text="CONTINUE
PLAY"/>
	<loc id="paywall_get_free_level" text="UNLOCK for FREE!"/>
	<loc id="paywall_04_text" text="Unlock the new level and\p mini-game for FREE!"/>
	<loc id="paywall_05_text" text="Unlock the new level\p for FREE!"/>
	<loc id="paywall_text01" text="Buy the Collector's Edition of the 
Pirate Chronicles and get all the features 
of the full version plus:"/>
	<loc id="paywall_text02" text="- 12 extra levels\p- 5 gorgeous wallpapers\p- A chance to defeat the Black Armada once and for all!"/>
	<loc id="paywall_text03" text="Buy the full version of the Pirate Chronicles and get these awesome features:"/>
	<loc id="paywall_text04" text="- 4 outstanding islands with 44 exciting levels\p- 4 unique mini-games\p- Meet new friends on a voyage across the salty seas\p- Save your beloved from the clutches of the evil Pirate King!"/>
	<loc id="paywall_text05" text="Buy the Collector's Edition of the Pirate Chronicles and get all the features of the full version plus:"/>
	<loc id="thanks_for_downloading_game" text="Thanks for downloading! The next level is unlocked!"/>
	<loc id="thanks_for_subscribing" text="Thanks for subscribing! The next level is unlocked!"/>
	<loc id="paywall_mes_subscribe_title_1" text="Subscribe to our newsletter and the next level will be unlocked!"/>
	<loc id="paywall_mes_subscribe_title_2" text="Just tap on the Subscribe button, and when the e-mail prompt appears, send the e-mail."/>
	<loc id="paywall_mes_subscribe_body" text="Your e-mail address will only be used by Nordcurrent to notify you about our new games and promotions and will not be shared with any 3rd parties. You can always unsubscribe from our newsletter."/>
	<loc id="paywall_mes_subscribe_but" text="SUBSCRIBE"/>
	<!-- /PAYWALL-->
	<!--MAIL-->
	<loc id="mail_subject" text="Subscription"/>
	<loc id="mail_body" text="Hello. 
	
I would like to subscribe to the newsletter and be the first to know about promotions and new games. 
	
Thanks.

id-@device_id@
"/>
	<loc id="mail_fail_message" text="Cannot send email. Maybe you need to configure your e-mail client."/>
	<loc id="mail_no_internet_connection" text="Cannot send email. No internet connection."/>
	<!--/MAIL-->
	<!-- PURCHASE -->
	<loc id="purchase_processed" text="Purchase is being processed."/>
	<loc id="purchase_complete_full_game" text="Full game successfully unlocked!"/>
	<loc id="purchase_complete_addition_game" text="Additional game content successfully unlocked!"/>
	<loc id="restore_complete_full_game" text="Full game successfully restored!"/>
	<loc id="restore_complete_addition_game" text="Additional game content successfully restored!"/>
	<loc id="purchase_error" text="Sorry, the purchase was not successful"/>
	<loc id="no_restored_purchases" text="No purchase found for this account."/>
	<loc id="restore_error" text="Sorry, the restore was not successful"/>
	<loc id="no_internet_connection" text="No internet connection."/>
	<loc id="purchase_not_supported" text="This platform does not support your purchase."/>
	<!-- /PURCHASE -->
	<!-- STRATEGY GUIDE -->
	<!-- SG chapters -->
	<loc id="sg_chapter_title_01" text="Gameplay and Skulls"/>
	<loc id="sg_chapter_title_02" text="Coins and Pirate Haven"/>
	<loc id="sg_chapter_title_03" text="Workers"/>
	<loc id="sg_chapter_title_04" text="Resources and Industrial Buildings"/>
	<loc id="sg_chapter_title_05" text="Obstacles"/>
	<loc id="sg_chapter_title_06" text="Cannons and Shipyards"/>
	<loc id="sg_chapter_title_07" text="Non-Industrial Structures"/>
	<loc id="sg_chapter_title_08" text="Bonuses"/>
	<loc id="sg_chapter_title_09" text="Mini-Games"/>
	<loc id="sg_chapter_title_10" text="Treasure Locations"/>
	<!-- Gameplay and Skulls -->
	<loc id="sg_ch_01_page_01_01" text="You may choose between Relaxed or Normal Mode (A) via the Options tab. In Relaxed Mode you can progress even though the time ran out and you earned no Skulls."/>
	<loc id="sg_ch_01_page_01_02" text="You will earn 0-3 Skulls (B) based on how quickly you complete the level. The meter is located in the upper left; 3 Skulls (C), 2 Skulls (D), 1 Skull (E)."/>
	<loc id="sg_ch_01_page_01_03" text="In Normal Mode the game will end automatically when the meter runs out."/>
	<!-- Coins and Pirate Haven -->
	<loc id="sg_ch_02_page_01_01" text="You will be rewarded Coins upon completion of each level (F). The amount of Coins earned is based on how quickly you completed the level and how many Treasures (G) you collected."/>
	<loc id="sg_ch_02_page_01_02" text="Coins earned for finding Treasures will be awarded even if you fail the level."/>
	<loc id="sg_ch_02_page_01_03" text="You can build permanent upgrades in Pirate Haven (H) with the Coins you earn."/>
	<loc id="sg_ch_02_page_02_01" text="You will be offered a choice of two available upgrades when you have accumulated enough Coins (I)."/>
	<loc id="sg_ch_02_page_02_02" text="The meter of how many Coins required to the next upgrade is located here (J)."/>
	<!-- Workers -->
	<loc id="sg_ch_03_page_01_01" text="Workers live in Camps (K). As you progress to higher levels you will be able to upgrade to larger Camps that house more workers. The gray arrow (L) signifies upgrades are available; when the arrow turns green you have all the resources you need."/>
	<loc id="sg_ch_03_page_01_02" text="It is beneficial to upgrade the Camps quickly if you are playing in Normal Mode so you can accomplish multiple tasks at once."/>
	<loc id="sg_ch_03_page_01_03" text="The number of workers you have and their availability are located in the upper left (M). The first number is the number of idle workers available; the second number is the total workers in your Camp."/>
	<loc id="sg_ch_03_page_01_04" text="Keeping tabs of available workers allows you to send them out quickly to perform a task."/>
	<loc id="sg_ch_03_page_01_05" text="When a worker is assigned an available task a check mark will appear next to the location they are headed (N)."/>
	<!-- Resources and Industrial Buildings -->
	<loc id="sg_ch_04_page_01_01" text="Your resources are located here (O). Collected resources will not carry over into the next level so do not spend time collecting more than you need."/>
	<loc id="sg_ch_04_page_01_02" text="The 4 basic resources are Food (P), Wood (Q), Stone (R) and Iron (S)."/>
	<loc id="sg_ch_04_page_01_03" text="Special level specific resources are located here (T)."/>
	<loc id="sg_ch_04_page_01_04" text="A building requiring repairs will have a gray hammer next to it (U). When the hammer turns green you have the necessary resources to repair it."/>
	<loc id="sg_ch_04_page_01_05" text="Collect the available resources quickly so more can be produced (V)."/>
	<loc id="sg_ch_04_page_01_06" text="Upgrading your buildings increases the amount produced. A gray arrow indicates it can be upgraded but you do not have the required resources. A green arrow indicates you can upgrade now (W)."/>
	<loc id="sg_ch_04_page_02_01" text="Wood can be obtained by cutting down Palm Trees (X), Dry Trees (Y), Trees (Z), Old Trees (A) and Paradise Trees (B) after collecting Feathers."/>
	<loc id="sg_ch_04_page_02_02" text="Pick up fallen Palm Trees (C), Snags (D), and Small and Big Pile of Boards (E) floating in the water to add to your Wood supply."/>
	<loc id="sg_ch_04_page_02_03" text="Build Lumber Mills or Lumberjack's Huts (F) to produce more Wood."/>
	<loc id="sg_ch_04_page_02_04" text="Found Wood sources do not replenish."/>
	<loc id="sg_ch_04_page_03_01" text="Food can be obtained by harvesting Berry Bushes (G), Shoal (H), Pineapples (I) and Fruit from Fruit trees (J)."/>
	<loc id="sg_ch_04_page_03_02" text="All Food sources except for catching Shoal replenish after harvesting."/>
	<loc id="sg_ch_04_page_03_03" text="Build a Cook's Hut (K), Fishing Net (L) or a Fisherman's Hut (M) to produce Food."/>
	<loc id="sg_ch_04_page_04_01" text="Stone can be obtained by picking up Piles of Stone (N), blowing up Barrier Boulders (O) and Reefs."/>
	<loc id="sg_ch_04_page_04_02" text="Found Stones do not replenish."/>
	<loc id="sg_ch_04_page_04_03" text="Build a Quarry (P) to produce Stones."/>
	<loc id="sg_ch_04_page_05_01" text="Iron can be obtained by removing Iron Ore (Q)."/>
	<loc id="sg_ch_04_page_05_02" text="Found Iron Ore will not reproduce."/>
	<loc id="sg_ch_04_page_05_03" text="Building a Foundry (R) will produce Iron."/>
	<loc id="sg_ch_04_page_06_01" text="Feathers (S) allow you to get past a Native (T)."/>
	<loc id="sg_ch_04_page_06_02" text="Feathers can be collected from the Paradise Tree (U)."/>
	<loc id="sg_ch_04_page_06_03" text="After you collect the Feathers you can chop down the Paradise Tree to get Wood; if left standing, they will not replenish feathers."/>
	<loc id="sg_ch_04_page_06_04" text="Build a Hennery (V) to produce additional Feathers."/>
	<loc id="sg_ch_04_page_07_01" text="Gunpowder (W) is used to clear Barrier Boulders (W1) and Reefs (Y)."/>
	<loc id="sg_ch_04_page_07_02" text="Collecting Gunpowder Barrels (A) will get you Gunpowder."/>
	<loc id="sg_ch_04_page_07_03" text="Build a Gunpowder Factory (B) to produce additional Gunpowder."/>
	<loc id="sg_ch_04_page_08_01" text="Mushrooms (C) allow you to get past a Frogosaurus; they can be found in water (D) and on land (E)."/>
	<loc id="sg_ch_04_page_08_02" text="Pick Mushroom Logs (F) to get Mushrooms; they do not replenish."/>
	<loc id="sg_ch_04_page_08_03" text="Build a Mushroom Garden (G) to produce more Mushrooms."/>
	<loc id="sg_ch_04_page_09_01" text="Crystals (H) are used to clear Ash Clouds (I) by being placed on Crystal Pedestals (J); they are also used to build Crystal Bridges (K) over Lava."/>
	<loc id="sg_ch_04_page_09_02" text="Collect Crystal (L) scattered about; they will not replenish."/>
	<loc id="sg_ch_04_page_09_03" text="Build a Crystal Mine (M) to produce Crystals."/>
	<!-- Obstacles -->
	<loc id="sg_ch_05_page_01_01" text="Obstacles are anything that must be removed in order to progress. All obstacles require basic resources to be removed, some may also require special resources."/>
	<loc id="sg_ch_05_page_01_02" text="Dunes (N) can be cleared by workers."/>
	<loc id="sg_ch_05_page_01_03" text="Fallen Palm Trees (O) can be removed by workers; they will be added to your Wood supply."/>
	<loc id="sg_ch_05_page_01_04" text="Piles of Stone (P) can be cleared by workers; they will be added to your Stone supply."/>
	<loc id="sg_ch_05_page_01_05" text="Arsonist Pirate (Q) needs to be caught to stop him from setting fires. Buildings that are on fire (R) do not produce resources and need to be put out quickly."/>
	<loc id="sg_ch_05_page_02_01" text="Natives (S) block your way until you give them a Feather."/>
	<loc id="sg_ch_05_page_02_02" text="Barrier Boulders (T) require Gunpowder to eliminate; they will add to your Stone supply."/>
	<loc id="sg_ch_05_page_02_03" text="Reefs (U) must be cleared with Gunpowder; they will add to your Stone supply."/>
	<loc id="sg_ch_05_page_02_04" text="Snags (V) can be removed by workers; they will be added to your Wood supply."/>
	<loc id="sg_ch_05_page_03_01" text="Pirate ships (W) can be blown up using Gun Towers."/>
	<loc id="sg_ch_05_page_03_02" text="Frogosaurus (X) require Mushrooms to get past them; they appear in water and on land."/>
	<loc id="sg_ch_05_page_03_03" text="Swamps (Y) can be cleared with workers."/>
	<loc id="sg_ch_05_page_04_01" text="Kraken (Z) is a sea monster that blocks water travel when awake. You can sacrifice large quantities of Food at the Ocean Temple (A) to calm him. He can awaken after sleeping for a length of time."/>
	<loc id="sg_ch_05_page_04_02" text="Dirt Geysers (B) and Big Dirt Geysers (C) can be cleared by workers."/>
	<loc id="sg_ch_05_page_05_01" text="Ash Clouds (D) can be dispersed by placing Crystals on Crystal Pedestals. Workers cannot access areas under the Ash Clouds until they have been cleared."/>
	<loc id="sg_ch_05_page_05_02" text="Lava (E) requires Crystals to build Crystal bridges to cross."/>
	<loc id="sg_ch_05_page_05_03" text="Volcanoes (F) erupt and set buildings on fire until capped."/>
	<!-- Cannons and Shipyards -->
	<loc id="sg_ch_06_page_01_01" text="Cannons (G) are located throughout the island perimeters and must be repaired to complete every level."/>
	<loc id="sg_ch_06_page_01_02" text="Fixing the Cannons last when you have completed other tasks is a good strategy so that you don't use up important resources that are needed to build industrial buildings and clear obstacles."/>
	<loc id="sg_ch_06_page_01_03" text="A Shipyard or Cannon requiring repairs will have a gray hammer (H) next to it. When the hammer turns green (I) you have the necessary resources to repair it."/>
	<loc id="sg_ch_06_page_01_04" text="Shipyards (J) provide boats that can be used to reach remote islands or gather resources and treasures floating in the water. The higher the shipyard level, the faster the boats sail."/>
	<loc id="sg_ch_06_page_01_05" text="If there are main buildings to be built on an island, it's important to get there soon. Make sure you build a Shipyard to those islands before using limited resources on other things. You can find yourself having to start the level over if you don't build some of the main buildings such as Quarry's, Crystal Mines and other special resources on a remote island."/>
	<loc id="sg_ch_06_page_01_06" text="Only one worker can use a ship; you cannot send two workers at one time to an island unless you have multiple Shipyards."/>
	<!-- Non-Industrial Structures -->
	<loc id="sg_ch_07_page_01_01" text="Warehouses (K) increase the amount of all the extracted resources."/>
	<loc id="sg_ch_07_page_01_02" text="Ladders (L) allow you to reach the tops of cliffs."/>
	<loc id="sg_ch_07_page_01_03" text="Gun Towers (M) are for shooting at Pirate Ships."/>
	<loc id="sg_ch_07_page_01_04" text="Bridges (N) allow workers to cross chasms."/>
	<loc id="sg_ch_07_page_02_01" text="Ocean Temples (O) are for sacrifices to calm the Kraken."/>
	<loc id="sg_ch_07_page_02_02" text="Crystal Bridges (P) are for crossing lava streams."/>
	<loc id="sg_ch_07_page_02_03" text="Underground Tunnel (Q) are used to pass through the mountains."/>
	<!-- Bonuses -->
	<loc id="sg_ch_08_page_01_01" text="Bonuses randomly appear and need to be collected quickly before they disappear. When you have a bonus currently active, the type of bonus and the time left is located here (R)."/>
	<loc id="sg_ch_08_page_01_02" text="Time Freeze (S) is an hourglass that temporarily stops time."/>
	<loc id="sg_ch_08_page_01_03" text="Extra Profit (T) are crates that temporarily increase the amount of extracted resources."/>
	<loc id="sg_ch_08_page_01_04" text="A Platform (U) is a glowing platform that various bonuses can appear."/>
	<loc id="sg_ch_08_page_01_05" text="Sails (V) temporarily increase the boat speeds."/>
	<loc id="sg_ch_08_page_02_01" text="Run Boost (W) are winged boots that temporarily makes the workers run faster."/>
	<loc id="sg_ch_08_page_02_02" text="Work Boosts (X) are a hammer and chisel that temporarily increases the speed of construction and the extraction of resources."/>
	<loc id="sg_ch_08_page_02_03" text="Building Protection Boost (Y) are gears that temporarily increases the production of resources in all buildings."/>
	<!-- Mini-Games -->	
	<loc id="sg_ch_09_page_01_01" text="This mini-game is called Naval Ordnance."/>
	<loc id="sg_ch_09_page_01_02" text="You need to collect the bonuses (Z) to assist you in battle."/>
	<loc id="sg_ch_09_page_01_03" text="Tap and hold the mouse button and guide your ship through the waters."/>
	<loc id="sg_ch_09_page_01_04" text="Landing in a whirlpool (A) will cause you to be unable to move temporarily; you will not lose a life."/>
	<loc id="sg_ch_09_page_01_05" text="Hitting a reef (B) will cause you to lose one life."/>
	<loc id="sg_ch_09_page_01_06" text="The meter (C) lets you know how far along you are in the battle."/>
	<loc id="sg_ch_09_page_01_07" text="If you have an active bonus it will be attached to your ship (D)."/>
	<loc id="sg_ch_09_page_01_08" text="The amount of Skulls you earn are based on the amount of lives (E) left at the end."/>
	<loc id="sg_ch_09_page_02_01" text="This mini-game is called Ricochet."/>
	<loc id="sg_ch_09_page_02_02" text="You need to line up the cannon and eliminate the towers. Follow the shot path to be sure of a successful hit before selecting the fire button (F)."/>
	<loc id="sg_ch_09_page_02_03" text="A well placed track can be used a few times without moving (G)."/>
	<loc id="sg_ch_09_page_02_04" text='You can uncheck the "Show Shot Trace" (H) for more of a challenge.'/>
	<loc id="sg_ch_09_page_02_05" text="The amount of Skulls you earn are based on the amount of lives (I) left at the end."/>
	<loc id="sg_ch_09_page_03_01" text="This mini-game is called Temple Protection."/>
	<loc id="sg_ch_09_page_03_02" text="Choose the cannons that will do the best job at each location (J). You begin with 20 trophy cannons. Spend them to build any type of cannons for your initial defenses."/>
	<loc id="sg_ch_09_page_03_03" text="For every ship destroyed, you earn another trophy cannon (K). When you have 3 or more, you can add another cannon at another location or upgrade one you placed previously."/>
	<loc id="sg_ch_09_page_03_04" text="You can also change a higher numbered cannon into a smaller one so you can add more of them."/>
	<loc id="sg_ch_09_page_03_05" text="You must pick up the treasures (L) as they appear before they sink."/>
	<loc id="sg_ch_09_page_03_06" text="The amount of waves of ships remaining is located here (M)."/>
	<loc id="sg_ch_09_page_03_07" text="The more treasures you end up with, the higher number of Skulls earned (N)."/>
	<loc id="sg_ch_09_page_04_01" text="This mini-game is called Cannon Combat."/>
	<loc id="sg_ch_09_page_04_02" text="Shoot at all the cannons first (O) so they don't eliminate any of your cannons."/>
	<loc id="sg_ch_09_page_04_03" text="Shoot at the boosts (P) as they pop up after you have eliminated the active cannon pointing at you."/>
	<loc id="sg_ch_09_page_04_04" text="Avoid the ricochet (Q) or you will lose a cannon."/>
	<loc id="sg_ch_09_page_04_05" text="The amount of time remaining is located here (R)."/>
	<loc id="sg_ch_09_page_04_06" text="The more cannons you end up with, the higher number of Skulls earned (S)."/>
	<!-- Treasure Locations -->		
	<loc id="sg_ch_10_page_01_01" text="Collecting Treasures increases your Coin reward."/>
	<loc id="sg_ch_10_page_01_02" text="You may need to clear obstacles or remove palm trees to reach some Treasures."/>
	<loc id="sg_ch_10_page_01_03" text="You can see the amount of treasures available and collected here (T)."/>
	<loc id="sg_ch_10_page_01_04" text="Ancient Ruins (U) excavations will unearth hidden treasures."/>
	<loc id="sg_ch_10_page_01_05" text="See the following screens for the Treasure locations."/>
	<loc id="sg_ch_10_page_02_01" text="Level 1-3 to 1-6 (V)."/>
	<loc id="sg_ch_10_page_03_01" text="Level 1-7 to 1-10 (W)."/>
	<loc id="sg_ch_10_page_04_01" text="Level 1-11 to 2-3 (X)."/>
	<loc id="sg_ch_10_page_05_01" text="Level 2-4 to 2-7 (Y)."/>
	<loc id="sg_ch_10_page_06_01" text="Level 2-8 to 2-11 (Z)."/>
	<loc id="sg_ch_10_page_07_01" text="Level 3-1 to 3-4 (A)."/>
	<loc id="sg_ch_10_page_08_01" text="Level 3-5 to 3-8 (B)."/>
	<loc id="sg_ch_10_page_09_01" text="Level 3-9 to 4-1 (C)."/>
	<loc id="sg_ch_10_page_10_01" text="Level 4-2 to 4-5 (D)."/>
	<loc id="sg_ch_10_page_11_01" text="Level 4-6 to 4-9 (E)."/>
	<loc id="sg_ch_10_page_12_01" text="Level 4-10 to 4-11 (F)."/>
	<loc id="sg_ch_10_page_13_01" text="CE Level 1-1 to 2-1 (G)."/>
	<loc id="sg_ch_10_page_14_01" text="CE Level 2-2 to 3-2 (H)."/>
	<loc id="sg_ch_10_page_15_01" text="CE Level 3-3 to 4-3 (I)."/>
	<!-- /STRATEGY GUIDE -->
	<!-- CUTSCENES TITLES -->
	<loc id="cutscene_intro_02" text="I came to these seas in search of adventure, treasure and glory."/>
	<loc id="cutscene_intro_04" text="And I found all of it, and more..."/>
	<loc id="cutscene_intro_05" text="Our Cap'n – Jane O'Hara – a true sea dog and a beautiful lass to boot!"/>
	<loc id="cutscene_intro_06" text="Sail ho! Some booty coming right our way. Quartermaster, raise the Jolly Roger and prepare all hands for boarding!"/>
	<loc id="cutscene_intro_08" text="Together we robbed the greedy, cheating merchants."/>
	<loc id="cutscene_intro_09" text="And sank the vile slave traders."/>
	<loc id="cutscene_intro_10" text="Until we crossed paths with the Black Armada and its commander, Edmund Rich – the terror of the high seas, a merciless pirate known as the Black King."/>
	<loc id="cutscene_intro_13" text="Our ship had too few cannons to win the battle, and it was not fast enough to outrun the Black King. We didn't stand a chance!"/>
	<loc id="cutscene_intro_15" text="Aarrgh! Take them prisoner, me mateys, capture the scurvy dogs."/>
	<loc id="cutscene_intro_16" text="Aarrr! A dinghy of do-gooders, a clipper of clowns, a ship of fools. Real pirates only care for swag!"/>
	<loc id="cutscene_intro_17" text="Right, men – I'll take the Cap'n, and throw the rest of these bilge rats overboard."/>
	<loc id="cutscene_intro_18" text="Noooo!"/>
	<loc id="cutscene_intro_21" text="Jane? Oh no, Jane, no! I'll come back for you, Jane, I'll search the oceans far and wide to find you, my love..."/>
	<loc id="cutscene_intro_22" text="Excuse me, kind Sirs, I couldn't help but notice that you seem to have gotten yourselves into a bit of a pickle and are in need of some help."/>
	<loc id="cutscene_intro_23" text="My name is Americo Calvo, a scientist and a cartographer. I have been researching the surrounding archipelago. So, how can I help?"/>
	<loc id="cutscene_intro_24" text="Sir, we must set sail for the nearest island and do so quick-smart – the Black Armada is turning round."/>
	<loc id="cutscene_first_04_ship_name" text="Jane"/>
	<loc id="cutscene_first_01" text="Now that we have a ship, it is time to strike back at the Black Armada."/>
	<loc id="cutscene_first_02" text="We just need to find their weak spot..."/>
	<loc id="cutscene_first_03" text="According to this map, the Black Armada's gunpowder warehouse is right here. It is guarded by the pirate called Gunpowder Jim."/>
	<loc id="cutscene_first_04" text="Excellent! That's our first port of call. Gunpowder Jim will tell us where the Black King has taken Jane, we'll see to that..."/>
	<loc id="cutscene_first_05" text="Crew, we have gathered our strength, built a new ship and bloodied the Black Armada's nose."/>
	<loc id="cutscene_first_06" text="Now let's take the offensive and kick the Armada's behind."/>
	<loc id="cutscene_first_07" text="We will attack the gunpowder warehouse!"/>
	<loc id="cutscene_second_01" text="Me warehouse, 'tis blown to smithereens… No, don't! Don't hurt me. Put down that cutlass and I'll tell you everything."/>
	<loc id="cutscene_second_02" text="Talk, ye scurvy bilge rat. Where did the pirate king take Jane?"/>
	<loc id="cutscene_second_03" text="To Fire Island! He took the wench to Fire Island. There's a bay there, where the captain's ship, the Storm Lord, lays up when she's not a raidin'."/>
	<loc id="cutscene_second_04" text="Fire Island... In this archipelago there's only one island that it could be. It's an enormous live volcano!"/>
	<loc id="cutscene_second_05" text="It should be somewhere round here, but all the approaches are covered with clouds of black volcanic ash."/>
	<loc id="cutscene_second_06" text="The pirates navigate there using waypoints, secret waypoints, and I regret to say that I do not know where they are."/>
	<loc id="cutscene_second_07" text="Damn it! I let that fat scuttlebutt of a pirate go too soon, he might have known the waypoints. What are we going to do now?"/>
	<loc id="cutscene_second_08" text="I think the answer lies somewhere around here!"/>
	<loc id="cutscene_second_09" text="Ancient manuscripts tell us that in the jungle of these islands there is a hidden temple to the Sun God. In it there is a treasure room containing a Golden Sun Disc."/>
	<loc id="cutscene_second_10" text="According to legend, the Disc shines so bright that a mariner can navigate in the volcanic darkness."/>
	<loc id="cutscene_second_11" text="We must find this temple, we must find the Golden Sun Disc! It's our only chance to find Jane!"/>
	<loc id="cutscene_second_12" text="Hoist the sails, we are on the hunt for treasure!"/>
	<loc id="cutscene_third_01" text="You've saved us from the evil pirates, you are a true hero, and now our ancient nation can live peacefully."/>
	<loc id="cutscene_third_02_01" text="Let the treasures of this temple be your reward. It is written by the ancients that great powers are contained in the Golden Sun Disc."/>
	<loc id="cutscene_third_02_02" text=" It is said that the Sun Disc was created by the gods in a huge volcanic eruption at the dawn of time, and this has given it the power to part the black volcanic clouds."/>
	<loc id="cutscene_third_03" text="Will this really work? It does! It works! It's Fire Island!"/>
	<loc id="cutscene_third_04" text="Jane! I'm coming for you, Jane!"/>
	<loc id="cutscene_fourth_01" text="Edmund Rich, your crew has been defeated! Show yourself and let Jane go!"/>
	<loc id="cutscene_fourth_02" text="Aarrgh, me young whipper-snapper, I cannot lose as long as I have something you want."/>
	<loc id="cutscene_fourth_03" text="So drop your cutlasses and your blunderbusses, and surrender right now! Drop your weapons or I will... Aaahhhh!"/>
	<loc id="cutscene_fourth_04" text="You see, Edmund, gold is not the source of power."/>
	<loc id="cutscene_fourth_05" text="Love is always stronger."/>
	<loc id="cutscene_fourth_06" text="And that's how the Pirate King was defeated and I won Jane's heart."/>
	<loc id="cutscene_fourth_07" text="Once again we sailed together, running rigging from bow to stern, dropping anchor and raising spanker on all the high seas."/>
	<loc id="cutscene_fourth_08" text="Many new adventures awaited us, but let's leave these tales for another time..."/>
	<loc id="cutscene_intro_ce_01" text="With Edmund Rich defeated, these waters are finally safe and the inhabitants of the archipelago are no longer afraid of pirates."/>
	<loc id="cutscene_intro_ce_02" text="I am so happy! Jane loves me, and we wander these endless seas together."/>
	<loc id="cutscene_intro_ce_03" text="Ship ahoy!"/>
	<loc id="cutscene_intro_ce_03_1" text="Who can it be?"/>
	<loc id="cutscene_intro_ce_04" text="It's Americo Calvo!"/>
	<loc id="cutscene_intro_ce_05" text="My friends! I am so happy to see you again."/>
	<loc id="cutscene_intro_ce_06" text="Unfortunately, I come bearing bad news."/>
	<loc id="cutscene_intro_ce_07" text="Word has spread of the demise of Edmund Rich. Other evil pirates are fighting to take the place of the Black King."/>
	<loc id="cutscene_intro_ce_08" text="Their flotilla is heading for this archipelago."/>
	<loc id="cutscene_intro_ce_09" text="We have to reinforce the artillery positions and prepare for battle! We cannot let the pirates retake these wonderful islands."/>
	<loc id="cutscene_intro_ce_10" text="Will you help me?"/>
	<loc id="cutscene_intro_ce_11" text="You can count on us! Hoist the mainsail! We have no time to lose."/>
	<loc id="cutscene_outro_ce_01" text="What a magnificent victory! We have forever banished the evil pirates from this archipelago!"/>
	<loc id="cutscene_outro_ce_02" text="To show their gratitude the locals have brought you gifts."/>
	<loc id="cutscene_outro_ce_03" text="You have earned these treasures."/>
	<loc id="cutscene_outro_ce_04" text="You have saved these people and earned your reward."/>
	<loc id="cutscene_outro_ce_05" text="My dear, the only reward I value is your love."/>
	<!-- /CUTSCENES TITLES -->
	<!-- REPLICAS -->
	<loc id="replica_tortuga_start" text="This rocky island is a beautiful refuge."/>
	<loc id="replica_tortuga_start_02" text="It's a perfect place for a hideout!"/>
	<loc id="replica_tortuga_start_03" text="We can complete different renovations here to improve our position in the archipelago."/>
	<loc id="replica_01_01_cartographer" text="What an inspiring landscape! It's a tropical paradise!"/>
	<loc id="replica_01_01_hero" text="We've no time to admire it. The Black Armada is approaching! We need to quickly strengthen our defenses!"/>
	<loc id="replica_01_01_cartographer_02" text="We can use the natural resources of the island to repair our cannons."/>
	<loc id="replica_01_01_hero_02" text="Cannon fire will keep the pirate ships at a distance! Time and tide wait for no man! Let's get to work!"/>
	<loc id="replica_01_02_cartographer" text="These islands are inhabited! That golden idol in the centre was made by human hands! I'll get to write a book about an unknown civilization!"/>
	<loc id="replica_01_02_hero" text="The leader of the Black Armada isn't interested in science. Edmund Rich is only interested in gold."/>
	<loc id="replica_01_02_cartographer_02" text="Let us strengthen our defenses! The world must hear about our discoveries!"/>
	<loc id="replica_01_04_need_boat" text="These islands are scattered like coins at the bottom of a fountain. We can't build such long bridges."/>
	<loc id="replica_01_06_hero" text="The pirates seem to be plotting an imminent attack."/>
	<loc id="replica_01_06_cartographer" text="They've lowered the boats into the water. We must be careful and watch them closely!"/>
	<loc id="replica_01_07_cartographer" text="Look, a hot air balloon has crash-landed on the coast."/>
	<loc id="replica_01_07_hero" text="We can repair it to spy on the Black Armada from above."/>
	<loc id="replica_01_07_cartographer_02" text="And I can draw more accurate maps of the archipelago!"/>
	<loc id="replica_01_08_leader" text="I am Lukunda the Feather, Chief of the Feathered tribe. What are you doing on our lands?"/>
	<loc id="replica_01_08_cartographer" text="Our greetings to you, Great Chief! We've landed here to protect ourselves from evil murderers and slavers."/>
	<loc id="replica_01_08_leader_02" text="Those pirates captured people from my tribe. We share a common enemy, which can unite us in friendship."/>
	<loc id="replica_01_08_cartographer_02" text="A friendship with your kin would be a huge honor for us, Great Chief!"/>
	<loc id="replica_01_08_leader_03" text="The Council of Elders must decide! By the time you cross our borders, we'll have had an answer."/>
	<loc id="replica_01_09_leader" text="Welcome, dear friends! We saw you drive the evil pirates away with your thunder weapons!"/>
	<loc id="replica_01_09_cartographer" text="Our utmost respect to you, Great Chief! What is your tribe's decision?"/>
	<loc id="replica_01_09_leader_02" text="You can cross our borders. Our warriors will let you through for a symbolic charge - feathers of a Bird of Paradise."/>
	<loc id="replica_01_09_cartographer_02" text="Agreed! It's a small price to pay for a great friendship."/>
	<loc id="replica_01_09_leader_03" text="Our wise ancestors once said: to defeat the great evil, the good must adopt the tactics of the wicked. Could you build these thunder weapons for us?"/>
	<loc id="replica_01_09_cartographer_03" text="Sure, we'll do our best to protect your tribe from those slavers."/>
	<loc id="replica_01_11_hero" text="It's high time we fought back against the pirates, and now we'll take our battle to the high seas."/>
	<loc id="replica_01_11_cartographer" text="We need a well-equipped combat ship to win the sea battle. It'll require a lot of effort and resources."/>
	<loc id="replica_01_11_hero_02" text="What are we waiting for? Let's get down to work!"/>
	<loc id="replica_02_02_cartographer" text="These rocky forbidding islands contrast with the tropical paradise we've visited."/>
	<loc id="replica_02_02_hero" text="Anywhere I'm with Jane is paradise to me."/>
	<loc id="replica_02_02_cartographer_02" text="My young friend, can love move rocks? Well, it can't, so we'll use gunpowder instead! He-he!"/>
	<loc id="replica_02_02_hero_02" text="Even if I have to blow up every single rock here, I'll get Gunpowder Jim to tell us where Jane is being held."/>
	<loc id="replica_02_03_hero" text="Several Armada ships have got past our cannons. They're getting closer! We must find a way to get rid of them!"/>
	<loc id="replica_02_04_hero" text="Ships on the horizon! Pirates! They want to trap us on the island."/>
	<loc id="replica_02_04_cartographer" text="Let's show them the power of cannon towers!"/>
	<loc id="replica_02_06_cartographer" text="You're doing great, my friend! You would make a fine military architect!"/>
	<loc id="replica_02_06_hero" text="I can't help thinking about Jane and how she was captured by the blood-thirsty Edmund Rich. We must defeat his evil fleet!"/>
	<loc id="replica_02_06_cartographer_02" text="The forces of good are on our side! Soon we'll be strong enough to resist the pirates and rescue the lady."/>
	<loc id="replica_02_07_cartographer" text="There's a powerful whirlpool in the water! What a strange natural phenomena! I need to study it carefully."/>
	<loc id="replica_02_07_hero" text="I'm afraid the pirates have no interest in your discoveries..."/>
	<loc id="replica_02_07_cartographer_02" text="Oh, I must come back here as soon as the pirates are defeated!"/>
	<loc id="replica_02_09_cartographer" text="Oh, the passion of youth! Impetuous and dauntless courage!"/>
	<loc id="replica_02_09_hero" text="Have you ever been in love?"/>
	<loc id="replica_02_09_cartographer_02" text="My heart belongs entirely to science. I am yet to meet a more mysterious lady."/>
	<loc id="replica_02_09_hero_02" text="You just haven't met Jane! She's like the ocean, so beautiful and brave. I'm coming for you, my dear!"/>
	<loc id="replica_02_11_hero" text="We're about to reach Gunpowder Jim's tower."/>
	<loc id="replica_02_11_cartographer" text="We need a powerful cannon to destroy his tower."/>
	<loc id="replica_02_11_hero_02" text="Let's make haste!"/>
	<loc id="replica_03_01_hero" text="These creatures are unique! I've never seen anything like it. Are they dangerous?"/>
	<loc id="replica_03_01_cartographer" text="Oh! These are the Frogosaurus, thought to be extinct. These amphibians are very friendly."/>
	<loc id="replica_03_01_cartographer_02" text="Frogosaurus eat only mushrooms. Feed them and they won't stand in your way."/>
	<loc id="replica_03_02_cartographer" text="Legends say that the ancient Temple with treasures is protected by the Amazon tribe."/>
	<loc id="replica_03_02_hero" text="Where are they? Have they been taken into slavery by the pirates?"/>
	<loc id="replica_03_02_cartographer_02" text="The Amazon are a militant tribe, they aren't an easy prey for the pirates."/>
	<loc id="replica_03_02_hero_02" text="Let's strengthen our defences and move on. We might meet the Amazon on our way."/>
	<loc id="replica_03_03_cartographer" text="My young friend, look out! The pirates have lowered their boats into the water. They're preparing a sabotage attack!"/>
	<loc id="replica_03_03_hero" text="There's no way they can stop us."/>
	<loc id="replica_03_04_amazons_queen" text="Strangers, what are you doing on our lands? Answer me right now! I'm warning you, you're at my guard's gunpoint."/>
	<loc id="replica_03_04_hero" text="Greetings, Your Majesty! We're trying to defend ourselves from those evil pirates."/>
	<loc id="replica_03_04_amazons_queen_02" text="We've been watching your confrontation. You're fighting our enemies too."/>
	<loc id="replica_03_04_hero_02" text="Let's cooperate! We could help each other."/>
	<loc id="replica_03_04_amazons_queen_03" text="We don't just trust strangers like that. This fight could be your trick to trap us all."/>
	<loc id="replica_03_04_amazons_queen_04" text="I'm afraid we won't take part in this. At least not yet."/>
	<loc id="replica_03_05_amazons_queen" text="I saw you destroy that pirate ship with the towers."/>
	<loc id="replica_03_05_hero" text="Now, I hope you believe that we're not the villains here."/>
	<loc id="replica_03_05_amazons_queen_02" text="You may have won my trust. I'm Eluna, Queen of the Amazon. Why had you been seeking to meet with us?"/>
	<loc id="replica_03_05_hero_02" text="We're looking for the Golden Disk, they say its bright light can disperse the darkest clouds."/>
	<loc id="replica_03_05_amazons_queen_03" text="The Golden Disc could be yours if you helped me protect my people from slavers."/>
	<loc id="replica_03_05_hero_03" text="We'll do our best, Your Majesty!"/>
	<loc id="replica_03_06_amazons_queen" text="Your guns work wonders against the pirate invasion, but the noise might awaken the Kraken."/>
	<loc id="replica_03_06_hero" text="Kraken? What's that?"/>
	<loc id="replica_03_06_amazons_queen_02" text="The Kraken is an ancient sea monster that sleeps at the bottom of the ocean. If it awakens, it becomes furious and dangerous."/>
	<loc id="replica_03_06_hero_02" text="What should we do?"/>
	<loc id="replica_03_06_amazons_queen_03" text="Rebuild the ancient Ocean Temple. When the Kraken is awake, make a sacrifice to the Temple and the monster be calmed."/>
	<loc id="replica_03_07_hero" text="This island's shape actually resembles a monster with tentacles!"/>
	<loc id="replica_03_07_cartographer" text="Now I'm really worried that the Kraken may appear at any time."/>
	<loc id="replica_03_07_hero_02" text="Don’t worry. We already know how to deal with it."/>
	<loc id="replica_03_08_cartographer" text="This island is like a multi-level maze infested with hungry Frogosaurus."/>
	<loc id="replica_03_08_hero" text="It'll take some work to feed them all and build guns too. Onwards!"/>
	<loc id="replica_03_09_amazons_queen" text="According to our legends, the Kraken's lair is not far from the island."/>
	<loc id="replica_03_09_hero" text="If the Kraken awakens, we'll make sure to calm it."/>
	<loc id="replica_03_09_amazons_queen_02" text="That's brave of you, but remember that the Kraken is a dangerous foe. Be careful, hero."/>
	<loc id="replica_03_10_cartographer" text="Judging by the number of Frogosaurus on this island, they aren't dying out. Actually, their population is growing!"/>
	<loc id="replica_03_10_hero" text="We've a lot to do! Luckily these animals aren't predators."/>
	<loc id="replica_03_11_hero" text="This is a perfect place to build a fort. The Amazon could defend themselves behind its walls."/>
	<loc id="replica_03_11_amazons_queen" text="Thank you, we won't forget this. You've earned a worthy reward for all your efforts."/>
	<loc id="replica_level_menu_01" text="Peace and prosperity thrived on the archipelago after the victory over Edmund Rich. Yet there are still more pirates to defeat. The adventure continues!"/>
	<loc id="replica_04_01_hero" text="The ash cloud from the volcano is so thick. We can't see anything!"/>
	<loc id="replica_04_01_cartographer" text="These islands are full of crystals that can clear the clouds if we place them on pedestals."/>
	<loc id="replica_04_02_hero" text="We'll need plenty of crystals to establish a base on these islands!"/>
	<loc id="replica_04_02_cartographer" text="A crystal mine will help us to gather more crystals."/>
	<loc id="replica_04_04_hero" text="Phew, the lava is heating up the air!"/>
	<loc id="replica_04_04_cartographer" text="Wooden bridges will burn over lava streams. Luckily, crystal bridges can withstand extreme heat!"/>
	<loc id="replica_04_05_cartographer" text="We're close to the active volcano. It's a beautiful, yet such a destructive force of nature."/>
	<loc id="replica_04_05_hero" text="No obstacle can get in my way! I will save Jane from captivity!"/>
	<loc id="replica_04_06_hero" text="These mountains are getting higher and higher."/>
	<loc id="replica_04_06_cartographer" text="I heard that smugglers use underground tunnels to pass through the mountains!"/>
	<loc id="replica_04_06_hero_02" text="We could use them too!"/>
	<loc id="replica_04_08_cartographer" text="Listen, I hear the volcano's crater bubbling again. We need to be careful!"/>
	<loc id="replica_04_08_hero" text="I'm the only hope Jane has! The fury of the volcano doesn't compare to mine."/>
	<loc id="replica_04_11_cartographer" text="My friend, I have a brilliant idea! I know how to defeat the Black Armada."/>
	<loc id="replica_04_11_hero" text="What is it? I'm ready for anything!"/>
	<loc id="replica_04_11_cartographer_02" text="We'll construct a Submarine! We can arm it with a ram and sink enemy ships!"/>
	<loc id="replica_04_11_hero_02" text="That's madness! But, I'm ready to take any rash action, for Jane's sake."/>
	<loc id="replica_04_11_cartographer_fin" text="Our plan worked! The Black Armada is retreating, they don't know what hit them!"/>
	<loc id="replica_04_11_hero_fin" text="Prepare for the final fight! It's time to attack Edmund Rich's ship! Come on! Let's save Jane!"/>
	<loc id="replica_101_leader" text="Friends of our tribe are always welcome here! Do you come bearing good news?"/>
	<loc id="replica_101_cartographer" text="Greetings, Great Chief! Unfortunately, the news is quite dire. Pirates are threatening to plunder your land again."/>
	<loc id="replica_101_leader_02" text="Ahh, I wish you weren't the bearer of bad news. What should we do?"/>
	<loc id="replica_101_cartographer_02" text="Actually, we came here to help. We'll start by building more cannons, there's no time to lose!"/>
	<loc id="replica_102_hero" text="Pirate ships are on the horizon! They're approaching fast!"/>
	<loc id="replica_102_cartographer" text="Let's give them a fitting welcome!"/>
	<loc id="replica_201_hero" text="These pirates won't retreat that easily! They'll stop at nothing to conquer these rocky shores."/>
	<loc id="replica_201_cartographer" text="Let's hurry and greet them with gunfire!"/>
	<loc id="replica_301_amazons_queen" text="I'm glad to see you again, my friends! My people are preparing a celebration in your honor."/>
	<loc id="replica_301_hero" text="Greetings, Your Majesty! I'm afraid this isn't a good time to celebrate, pirate barons are sailing your way!"/>
	<loc id="replica_301_amazons_queen_02" text="Will you protect us from this danger? You've already proved your skills and bravery!"/>
	<loc id="replica_301_hero_02" text="We'll do our best, Your Majesty!"/>
	<loc id="replica_303_amazons_queen" text="Be careful! The Kraken often hunts near these islands."/>
	<loc id="replica_303_hero" text="Thank you for the warning, Your Majesty! Luckily, we know how to calm the Kraken."/>
	<loc id="replica_401_hero" text="Victory is so close!"/>
	<loc id="replica_401_cartographer" text="The volcanic islands were the last bulwark of Edmund Rich. Now we have to fortify them against the pirate barons."/>
	<loc id="replica_401_hero_02" text="Come on! Let's drive them out!"/>
	<loc id="replica_403_hero" text="We've fortified our artillery positions on the archipelago!"/>
	<loc id="replica_403_cartographer" text="Hurray! What a glorious day!"/>
	<!-- /REPLICAS -->
	<loc id="skip" text="SKIP"/>
	<loc id="tutorial_cancel_confirm_title" text="SKIP TUTORIAL"/>
	<loc id="tutorial_cancel_confirm_body" text="Skip all the tutorial messages?"/>
	<loc id="tutorial_mg3_enable_warning_title" text="TUTORIAL"/>
	<loc id="tutorial_mg3_enable_warning_body" text="Restart the mini-game to start the tutorial."/>
	<loc id="tutorial_mg3_enable_question_title" text="TUTORIAL"/>
	<loc id="tutorial_mg3_enable_question_body" text="Enable the tutorial for this mini-game?"/>
	<loc id="dialogs_skip_confirm_title" text=""/>
	<loc id="dialogs_skip_confirm_body" text="Skip the current dialogue or all game dialogues? (You can enable it in the options menu later)"/>
	<loc id="dialogs_skip_ingame" text="All"/>
	<loc id="dialogs_skip_inlevel" text="Current"/>
	<loc id="watch_time_indicator" text="Watch the timer! Complete all the quests before time runs out."/>
	<loc id="watch_resource_indicator" text="Here are all the available Resources."/>
	<loc id="watch_menu_button" text="Click this button if you want to return to the menu."/>
	<loc id="repair_this_gun" text="Click on a Damaged Cannon to fix it."/>
	<loc id="palm_is_wood_source" text="You need more Wood to fix the Second Cannon. Click on a Palm Tree to chop it down."/>
	<loc id="bush_is_food_source" text="Click on a Berry Bush to collect Food."/>
	<loc id="watch_task_list" text="Complete all the quests to pass this level."/>
	<loc id="repair_this_bridge" text="You can't get across without a Bridge. Click on a Damaged Bridge to fix it."/>
	<loc id="get_trophy" text="The Golden Statue is an extraordinary trophy! Pick it up."/>
	<loc id="repair_this_dock" text="Build a Shipyard to sail to the nearby island."/>
	<loc id="get_bonus" text="Sometimes you'll find Bonuses on the islands. This one freezes time. Pick it up."/>
	<loc id="watch_bonus_indicator" text="This displays the duration of the bonus."/>
	<loc id="this_is_stone" text="You may need Stone to repair your Cannons. You'll find Stone on the islands."/>
	<loc id="saboteur" text="Arsonist pirates will set your buildings on fire! Click on these pirates to slow them down and stop them!"/>
	<loc id="upgrade_our_camp" text="A bigger Camp can have more workers. Click on a Camp to upgrade it."/>
	<loc id="remove_this_dune" text="Sand Dunes block your path. Click to remove the obstacle."/>
	<loc id="remove_this_palm" text="Fallen Palm Trees block your passage. Clear it."/>
	<loc id="repair_this_lumberjack" text="Build a Lumber Mill to produce Wood."/>
	<loc id="get_treasure" text="Waves wash up Treasure onto the shore. It'll help you grow more powerful. Collect the treasure."/>
	<loc id="get_wood" text="Click on the Wood and your worker will bring it to the Camp."/>
	<loc id="talk_with_indigene" text="The natives will let you pass in exchange for Feathers from a bird of paradise. Talk with the locals."/>
	<loc id="repair_this_warehouse" text="Build a Warehouse to gain more resources."/>
	<loc id="remove_barrier" text="Only an explosion can remove such huge obstacles. We have some Gunpowder, let's blast this!"/>
	<loc id="remove_reef" text="Blow up this part of the reef to open up a channel to a nearby island."/>
	<loc id="repair_this_tower" text="Repair the Gun Tower to defeat the pirate ships."/>
	<loc id="charge_this_tower" text="The Gun Tower is ready! Load the guns and shoot at the pirate ships."/>
	<loc id="watch_gold_indicator" text="Using wealth from the islands we can fortify our shelters and increase our power."/>
	<loc id="cave_achievement" text="The Cave displays your achievements and trophies. Click on the objects for more information."/>
	<loc id="repair_temple" text="Gather resources and restore the Ocean Temple - a sacred place used to calm the Kraken."/>
	<loc id="contribution" text="Sacrifice 50 food in the Ocean Temple to calm the Kraken."/>
	<loc id="repair_this_fort" text="Construct a Fort to defend the Amazons from pirates."/>
	<loc id="temple" text="Ancient treasures are kept in the Temple. If any pirate ships reach the Temple, they'll steal a treasure chest from it."/>
	<loc id="counter_treasures" text="Here's how much treasure is held in the Temple."/>
	<loc id="counter_waves" text="Here's how many waves of pirate ships you have to defeat."/>
	<loc id="counter_trophies" text="Here's how many captured cannons you have. You need them to build defensive cannons."/>
	<loc id="award_trophy" text="You get a captured cannon for each enemy ship you destroy."/>
	<loc id="indicator_wave" text="Here's where the enemy ships will sail from."/>
	<loc id="choose_platform" text="Choose a spot to build a cannon."/>
	<loc id="choose_gun" text="Choose the cannon's type. The circle indicates the canon's range. Click on a chosen canon again to build it."/>
	<loc id="сhange_gun" text="You can always replace a canon with a different one. Construct more cannons along the waterway."/>
	<loc id="treasure_get" text="Destroy pirate ships to retrieve the stolen treasure. Click on the treasure chest before it sinks!"/>
	<loc id="get_crystal" text="Send a worker to collect this Crystal."/>
	<loc id="pedestal" text="Place this Crystal on the Pedestal to clear the black smoke."/>
	<loc id="dispersal_darkness" text="Keep placing Crystals on Pedestals to clear the ash cloud throughout the island."/>
	<!-- /START LEVEL HELPS -->
	<loc id="level_1-1_hint_1" text="Workers live in Camps."/>
	<loc id="level_1-1_hint_2" text="Build Cannons on special platforms."/>
	<loc id="level_1-1_hint_3" text="Cut down Palm Trees to gather Wood."/>
	<loc id="level_1-1_hint_4" text="Get Food from Berry Bushes. Berries regrow after you gather them."/>
	<loc id="level_1-2_hint_1" text="Build Bridges to allow your workers reach new islands."/>
	<loc id="level_1-2_hint_2" text="Collect different Trophies on the islands."/>
	<loc id="level_1-3_hint_1" text="Send your workers to clear Sand Dune obstacles."/>
	<loc id="level_1-3_hint_2" text="Lumber Mills produce Wood."/>
	<loc id="level_1-3_hint_3" text="Clear Fallen Palm Trees to gather extra Wood."/>
	<loc id="level_1-3_hint_4" text="Collect Treasures to increase your reward."/>
	<loc id="level_1-4_hint_1" text="A Cook's Hut produces Food."/>
	<loc id="level_1-4_hint_2" text="Shipyards provide Boats to sail across the water."/>
	<loc id="level_1-4_hint_3" text="Islands have specific landing areas for Boats."/>
	<loc id="level_1-4_hint_4" text="Collect Wood from the flotsam and jetsam on the water."/>
	<loc id="level_1-5_hint_1" text="Collect this bonus to temporarily stop time."/>
	<loc id="level_1-5_hint_2" text="A Fisherman's Hut produces Food."/>
	<loc id="level_1-5_hint_3" text="Send your workers to clear the way and collect Stone."/>
	<loc id="level_1-6_hint_1" text="A Quarry produces Stone."/>
	<loc id="level_1-6_hint_2" text="Fish is an excellent source of Food."/>
	<loc id="level_1-6_hint_3_click" text="Click on the arsonist pirate to stop him from setting fires."/>
	<loc id="level_1-6_hint_3_tap" text="Tap on the arsonist pirate to stop him from setting fires."/>
	<loc id="level_1-6_hint_4" text="Burning buildings do not produce resources. Send a worker to extinguish the fire."/>
	<loc id="level_1-7_hint_1" text="Ore is a source of Iron."/>
	<loc id="level_1-7_hint_2" text="This bonus temporarily increases the amount of extracted resources."/>
	<loc id="level_1-7_hint_3" text="This bonus temporarily increases the speed of ships."/>
	<loc id="level_1-7_hint_4" text="You need Wood to repair a Hot Air Balloon, Food to replenish supplies, and Stone to make a ballast."/>
	<loc id="level_1-8_hint_1" text="You can regularly find different bonuses on this platform."/>
	<loc id="level_1-8_hint_2" text="A Foundry produces Iron."/>
	<loc id="level_1-8_hint_3" text="The higher the level of an industrial building, the more resources it produces."/>
	<loc id="level_1-9_hint_1" text="This bonus temporarily increases the movement speed of workers."/>
	<loc id="level_1-9_hint_2" text="Natives will let you pass if you give them Feathers of a Bird of Paradise."/>
	<loc id="level_1-9_hint_3" text="Send your workers to collect Feathers of a Bird of Paradise."/>
	<loc id="level_1-10_hint_1" text="This bonus temporarily increases the speed of construction and resource extraction."/>
	<loc id="level_1-10_hint_2" text="This bonus temporarily increases resource production in all the buildings."/>
	<loc id="level_1-10_hint_3" text="A Hennery produces Feathers."/>
	<loc id="level_1-10_hint_4" text="Repaired Fishing Nets produce Food."/>
	<loc id="level_1-11_hint_1" text="Building a Warehouse increases the amount of all the extracted resources."/>
	<loc id="level_1-11_hint_2" text="The higher a Shipyard's level, the faster its ships sail."/>
	<loc id="level_1-11_hint_3" text="Building Sailing Ships requires more time and resources."/>
	<loc id="level_2-1_hint_1" text="Build Ladders to allow workers reach the cliff tops."/>
	<loc id="level_2-1_hint_2" text="Gunpowder helps remove troublesome stone obstacles."/>
	<loc id="level_2-1_hint_3" text="You need Gunpowder to clear this rock out of the way."/>
	<loc id="level_2-1_hint_4" text="Pineapples are great for Food. They regrow after you collect them."/>
	<loc id="level_2-2_hint_1" text="Use Gunpowder to clear this reef in the water."/>
	<loc id="level_2-2_hint_2" text="Workers can remove Snags to clear the way and collect Wood."/>
	<loc id="level_2-2_hint_3" text="Suspension Bridges allow workers to reach the other side."/>
	<loc id="level_2-2_hint_4" text="A Lumberjack's Hut produces Wood."/>
	<loc id="level_2-3_hint_1" text="Pirate ships block your access to the nearby island."/>
	<loc id="level_2-3_hint_2" text="Build a Gun Tower, charge its guns and destroy the pirate ships to clear the blockade."/>
	<loc id="level_2-3_hint_3" text="A Gunpowder Factories produces Gunpowder."/>
	<loc id="level_2-3_hint_4" text="Get Food from Fruit Trees. Fruit regrows after you gather it."/>
	<loc id="level_2-4_hint_1" text="Pirate ships can block several islands at the same time."/>
	<loc id="level_2-4_hint_2" text="A Gun Tower's firing range is limited."/>
	<loc id="level_2-4_hint_3" text="To clear a blockade, build a nearby Gun Tower."/>
	<loc id="level_2-5_hint_1" text="Send workers to excavate ancient ruins."/>
	<loc id="level_2-5_hint_2" text="Excavations will allow you to find treasures."/>
	<loc id="level_2-5_hint_3" text="The more treasure you collect in a level, the higher is your final reward."/>
	<loc id="level_2-6_hint_1" text="Your reward depends on the time spent on the level. Build upgrades with the coins you earn."/>
	<loc id="level_2-6_hint_2" text="Decide on a strategy to complete the tasks quicker."/>
	<loc id="level_2-7_hint_1" text="Wood is a valuable resource. Trees are scarce on some islands."/>
	<loc id="level_2-7_hint_2" text="Build a Lumberjack's Hut and increase its level to secure enough Wood."/>
	<loc id="level_2-8_hint_1" text="Bonuses appear on this stone platform, collect them to help complete the level, but they disappear if they're not picked up quickly."/>
	<loc id="level_2-8_hint_2" text="Clear the way to the platform to collect the bonuses."/>
	<loc id="level_2-9_hint_1" text="Cannons and Gun Tower buildings on this level demands a large amount of Stone."/>
	<loc id="level_2-9_hint_2" text="Complete all tasks by increasing a Quarry's level as soon as possible."/>
	<loc id="level_2-10_hint_1" text="Collect resources in the water for a good head start."/>
	<loc id="level_2-10_hint_2" text="High-level Shipyards provide faster boats."/>
	<loc id="level_2-11_hint_1" text="Building a Siege Mortar requires a lot of resources."/>
	<loc id="level_2-11_hint_2" text="Build a Warehouse as soon as possible to store resources in demand."/>
	<loc id="level_3-1_hint_1" text="Send workers to collect Mushrooms."/>
	<loc id="level_3-1_hint_2" text="Frogosaurus will let you pass if you feed it Mushrooms."/>
	<loc id="level_3-3_hint_1" text="Mushroom Gardens provide Mushrooms."/>
	<loc id="level_3-3_hint_2" text="Frogosaurus block your way both on land and in water."/>
	<loc id="level_3-4_hint_1" text="Remove Snags to collect some Wood."/>
	<loc id="level_3-4_hint_2" text="Workers can clear the Swamp to open a path and collect Mushrooms."/>
	<loc id="level_3-5_hint_1" text="Keep harvesting Fruit Trees and Bushes to collect enough Food."/>
	<loc id="level_3-5_hint_2" text="Build Shipyards as soon as possible to send workers to nearby islands."/>
	<loc id="level_3-5_hint_3" text="High-level Shipyards provide faster boats."/>
	<loc id="level_3-6_hint_1" text="The Kraken is an ancient sea monster. You can't travel by water when it's awake."/>
	<loc id="level_3-6_hint_2" text="Building the Ocean Temple will allow you to calm the Kraken."/>
	<loc id="level_3-6_hint_3" text="Sacrifice Food at the Ocean Temple and the Kraken will be calm again."/>
	<loc id="level_3-7_hint_2" text="The Kraken can wake at any time. Gather enough resources to build the Ocean Temple and calm the Kraken."/>
	<loc id="level_3-8_hint_1" text="This level demands a lot of Mushrooms to feed all the Frogosaurus."/>
	<loc id="level_3-8_hint_2" text="Build a Mushroom Garden and upgrade it as soon as possible so you have enough Mushrooms."/>
	<loc id="level_3-9_hint_2" text="The Kraken wakes up twice during a level. Collect Food for another sacrifice at the Ocean Temple."/>
	<loc id="level_3-10_hint_1" text="Build Shipyards as soon as possible and send workers to collect Stone and Iron."/>
	<loc id="level_3-11_hint_1" text="Building a Fort demands more time and resources."/>
	<loc id="level_4-1_hint_1" text="Send workers to gather Crystals."/>
	<loc id="level_4-1_hint_2" text="Send workers to place Crystals on the Pedestals to clear the ash clouds."/>
	<loc id="level_4-1_hint_3" text="You need Iron and Stone to build a Ladder."/>
	<loc id="level_4-1_hint_4" text="Your workers can only access the revealed areas of island."/>
	<loc id="level_4-2_hint_1" text="A Crystal Mine produces Crystals."/>
	<loc id="level_4-2_hint_2" text="Send workers to repair broken Pedestals to clear the ash clouds."/>
	<loc id="level_4-3_hint_1" text="Send workers to remove the Dirt Geyser and clear the way."/>
	<loc id="level_4-4_hint_1" text="Build Crystal Bridges across rivers of lava."/>
	<loc id="level_4-4_hint_2" text="The higher the level of an industrial building, the more resources it produces."/>
	<loc id="level_4-5_hint_1" text="A Volcanic eruption will set your buildings on fire."/>
	<loc id="level_4-6_hint_1" text="Build an Underground Tunnel to reach the other side of the mountains."/>
	<loc id="level_4-6_hint_2" text="Crystals above the tunnel entrances help clear the ash clouds."/>
	<loc id="level_4-9_hint_1" text="Place Crystals on Pedestals to reveal the island, find secret passages and hidden treasures."/>
	<loc id="level_4-11_hint_1" text="Constructing a Submarine requires plenty of resources and time."/>
	<loc id="level_4-11_hint_2" text="Build a Submarine to fight off the Black Armada."/>
</root>
