[MovementPointsForLandUnitOnWarfareLevels]
UnitType4 = 7;8;8;9;9;9
UnitType5 = 6;7;7;8;8;8


[MaxStrengthOfLandUnitsOnLevels]
UnitType4 = 2.5;3.5;4.5;5.5;6.5
UnitType5 = 7.5;10.5;13.5;16.5;19.5

[MaximalDamageDealtByNavalUnits]
UnitType43 = 3

[EffectivityBonusForEachWarfareDoctrineLevel]
EffectivityBonusPercentage = 25

[UnitsPerformanceInRelationsToSupplyAt25]
EffectivityPenalty = 2
ActionPointsPenalty = 25
ColumnShiftDuringAirCombat =  -1
AirStrikeModifier = 90
MaximumReplacementsForLandUnits = 80
MaximumReplacementsForAirUnits = 8

[UnitsPerformanceInRelationsToSupplyAt20]
EffectivityPenalty = 3
ActionPointsPenalty = 34
ColumnShiftDuringAirCombat =  -2
AirStrikeModifier = 80
MaximumReplacementsForLandUnits = 60
MaximumReplacementsForAirUnits = 6

[UnitsPerformanceInRelationsToSupplyAt15]
EffectivityPenalty = 4
ActionPointsPenalty = 50
ColumnShiftDuringAirCombat =  -3
AirStrikeModifier = 70
MaximumReplacementsForLandUnits = 40
MaximumReplacementsForAirUnits = 4

[UnitsPerformanceInRelationsToSupplyAt10]
EffectivityPenalty = 5
ActionPointsPenalty = 75
ColumnShiftDuringAirCombat =  -4
AirStrikeModifier = 50
MaximumReplacementsForLandUnits = 20
MaximumReplacementsForAirUnits = 2

[DetectingAbilityOfNavalUnits]
UnitType43 = 750

[ChanceOfSurpriseAttack]
UnitType43 = 150

[CostOfNavalUnit]
UnitType40 = 260
UnitType41 = 205
UnitType42 = 90
UnitType43 = 21

[CostOfRepairingOneStrengthPointInNavalUnit]
UnitType40 = 24
UnitType41 = 21
UnitType42 = 17
UnitType43 = 8

[CostOfOperationalMovementPoints]
STP = 25

[UnitsBuildTime]
UnitType0 = 0
UnitType1 = 0
UnitType2 = 0
UnitType3 = 0
UnitType4 = 0
UnitType5 = 0
UnitType6 = 0
UnitType43 = 18

[Technology]
SubsCostOfInvestment = 120