<?xml version="1.0" encoding="utf-8" ?>
<eventSystem xmlns="WastelandsInteractive">

<!--A2-->
<event eventID="1" countryID="2" visibleByPlayer="1" oneTimeChecking="0"> <!--Germany-->
	<title>Z1ev_40</title>
	<description>Z1ev_1</description>
	<beginDate day="14" month="9" year="1939" />
	<condition>
			<and>
				<expression>
					<!--Event not fired yet-->
					<leftOperand method="Flag.GetValue" param0="1" /> 
					<operator value="equals" />
					<rightOperand constValue="0" />
				</expression>
				<expression>
					<!--War between Poland and USSR-->
					<leftOperand method="Country.HasWarWithCountry" param0="1" param1="3" /> 
					<operator value="equals" />
					<rightOperand constValue="1" />
				</expression>
				<expression>
					<!--Brest not Polish-->
					<leftOperand method="Hex.ControlledByAliance" param0="38" param1="27" param2="1" /> 
					<operator value="equals" />
					<rightOperand constValue="0" />
				</expression>
				<expression>
					<!--Poland still fights-->
					<leftOperand method="Country.IsActive" param0="1" /> 
					<operator value="equals" />
					<rightOperand constValue="1" />
				</expression>
				<expression>
					<!--Peace between Germany and USSR-->
					<leftOperand method="Country.HasWarWithCountry" param0="2" param1="3" /> 
					<operator value="equals" />
					<rightOperand constValue="0" />
				</expression>
				<expression>
					<!--Check event C1 option 2-->
					<leftOperand method="Flag.GetValue" param0="9" /> 
					<operator value="equals" />
					<rightOperand constValue="0" />
				</expression>
			</and>
		</condition>
		<options>
			<option optionID="1" chanceAI="90">
				<description>Z1ev_2</description>
				<tooltip>Z1ev_54</tooltip>
				<effects>
					<!--Increase Germany DP-->
					<effect method="Country.ChangeDiplomaticPoints" param0="2" param1="50" />
					<!--Sets flag for this event-->
					<effect method="Flag.SetValue" param0="1" param1="1" />
					<!--Sets flag for C3-->
					<effect method="Flag.SetValue" param0="2" param1="1" />
				</effects>
			</option>
			<option optionID="2" chanceAI="10">
				<description>Z1ev_3</description>
				<tooltip>Z1ev_55</tooltip>
				<effects>
					<!--Sets flag for this event-->
					<effect method="Flag.SetValue" param0="1" param1="1" />
					<!--Sets flag for C3alfa-->
					<effect method="Flag.SetValue" param0="3" param1="1" />
				</effects>
			</option>
		</options>
</event>
<!--Flags used: 1 to 3-->

<!--C3-->
<event eventID="2" countryID="3" visibleByPlayer="1" oneTimeChecking="0"> <!--USSR-->
	<title>Z1ev_41</title>
	<description>Z1ev_4</description>
	<beginDate day="14" month="9" year="1939" />
	<condition>
			<and>
				<expression>
					<!--Event not fired yet-->
					<leftOperand method="Flag.GetValue" param0="4" /> 
					<operator value="equals" />
					<rightOperand constValue="0" />
				</expression>
				<expression>
					<!--Check event A2 option 1-->
					<leftOperand method="Flag.GetValue" param0="2" /> 
					<operator value="equals" />
					<rightOperand constValue="1" />
				</expression>
				<expression>
					<!--Check event C1 option 2-->
					<leftOperand method="Flag.GetValue" param0="9" /> 
					<operator value="equals" />
					<rightOperand constValue="0" />
				</expression>
			</and>
		</condition>
		<options>
			<option optionID="1" chanceAI="90">
				<description>Z1ev_5</description>
				<tooltip>Z1ev_56</tooltip>
				<effects>
					<!--Increase USSR DP-->
					<effect method="Country.ChangeDiplomaticPoints" param0="3" param1="50" />
					<!--Sets flag for this event-->
					<effect method="Flag.SetValue" param0="4" param1="1" />
				</effects>
			</option>
			<option optionID="2" chanceAI="10">
				<description>Z1ev_6</description>
				<tooltip>Z1ev_57</tooltip>
				<effects>
					<!--Sets flag for this event-->
					<effect method="Flag.SetValue" param0="1" param1="1" />
				</effects>
			</option>
		</options>
</event>
<!--Flags used: 4-->

<!--C3alfa-->
<event eventID="3" countryID="3" visibleByPlayer="1" oneTimeChecking="0"> <!--USSR-->
	<title>Z1ev_42</title>
	<description>Z1ev_7</description>
	<beginDate day="21" month="9" year="1939" />
	<condition>
			<and>
				<expression>
					<!--Event not fired yet-->
					<leftOperand method="Flag.GetValue" param0="5" /> 
					<operator value="equals" />
					<rightOperand constValue="0" />
				</expression>
				<expression>
					<!--Check event A2 option 2-->
					<leftOperand method="Flag.GetValue" param0="3" /> 
					<operator value="equals" />
					<rightOperand constValue="1" />
				</expression>
			</and>
		</condition>
		<options>
			<option optionID="1" chanceAI="75">
				<description>Z1ev_8</description>
				<tooltip>Z1ev_58</tooltip>
				<effects>
					<!--Sets flag for this event-->
					<effect method="Flag.SetValue" param0="5" param1="1" />
				</effects>
			</option>
			<option optionID="2" chanceAI="25">
				<description>Z1ev_9</description>
				<tooltip>Z1ev_59</tooltip>
				<effects>
					<!--Sets flag for this event-->
					<effect method="Flag.SetValue" param0="5" param1="1" />
					<!--USSR DOW Germany-->
					<effect method="Country.DeclareWarOnCountry" param0="3" param1="2" />
					<!--Sets flag for no R-M pact-->
					<effect method="Flag.SetValue" param0="6" param1="1" />
					<!--Sets flag for no C2 event-->
					<effect method="Flag.SetValue" param0="7" param1="1" />
				</effects>
			</option>
		</options>
</event>
<!--Flags used: 5 to 7-->
		
<!--C1-->
<event eventID="4" countryID="3" visibleByPlayer="1" oneTimeChecking="0"> <!--USSR-->
	<title>Z1ev_43</title>
	<description>Z1ev_10</description>
	<beginDate day="7" month="9" year="1939" />
	<condition>
			<and>
				<expression>
					<!--Event not fired yet-->
					<leftOperand method="Flag.GetValue" param0="8" /> 
					<operator value="equals" />
					<rightOperand constValue="0" />
				</expression>
				<expression>
					<!--War between Germany and Poland-->
					<leftOperand method="Country.HasWarWithCountry" param0="2" param1="1" /> 
					<operator value="equals" />
					<rightOperand constValue="1" />
				</expression>
				<expression>
					<!--Poland still fights-->
					<leftOperand method="Country.IsActive" param0="1" /> 
					<operator value="equals" />
					<rightOperand constValue="1" />
				</expression>
				<expression>
					<!--Peace between Germany and USSR-->
					<leftOperand method="Country.HasWarWithCountry" param0="2" param1="3" /> 
					<operator value="equals" />
					<rightOperand constValue="0" />
				</expression>
			</and>
		</condition>
		<options>
			<option optionID="1" chanceAI="90">
				<description>Z1ev_11</description>
				<tooltip>Z1ev_60</tooltip>
				<effects>
					<!--Sets flag for this event-->
					<effect method="Flag.SetValue" param0="8" param1="1" />
					<!--USSR DOW Poland-->
					<effect method="Country.DeclareWarOnCountry" param0="3" param1="1" />
				</effects>
			</option>
			<option optionID="2" chanceAI="10">
				<description>Z1ev_12</description>
				<tooltip>Z1ev_61</tooltip>
				<effects>
					<!--Sets flag for this event-->
					<effect method="Flag.SetValue" param0="8" param1="1" />
					<!--Sets flag for no C2, C3, B4, A2-->
					<effect method="Flag.SetValue" param0="9" param1="1" />
				</effects>
			</option>
		</options>
</event>
<!--Flags used: 8 to 9-->		

<!--B4-->
<event eventID="5" countryID="1" visibleByPlayer="1" oneTimeChecking="0"> <!--Poland-->
	<title>Z1ev_44</title>
	<description>Z1ev_13</description>
	<beginDate day="21" month="9" year="1939" />
	<condition>
			<and>
				<expression>
					<!--Event not fired yet-->
					<leftOperand method="Flag.GetValue" param0="10" /> 
					<operator value="equals" />
					<rightOperand constValue="0" />
				</expression>
				<expression>
					<!--War between Germany and Poland-->
					<leftOperand method="Country.HasWarWithCountry" param0="2" param1="1" /> 
					<operator value="equals" />
					<rightOperand constValue="1" />
				</expression>
				<expression>
					<!--War between USSR and Poland-->
					<leftOperand method="Country.HasWarWithCountry" param0="3" param1="1" /> 
					<operator value="equals" />
					<rightOperand constValue="1" />
				</expression>
				<expression>
					<!--Poland still fights-->
					<leftOperand method="Country.IsActive" param0="1" /> 
					<operator value="equals" />
					<rightOperand constValue="1" />
				</expression>
				<expression>
					<!--Peace between Germany and USSR-->
					<leftOperand method="Country.HasWarWithCountry" param0="2" param1="3" /> 
					<operator value="equals" />
					<rightOperand constValue="0" />
				</expression>
				<expression>
					<!--Lwow still Polish-->
					<leftOperand method="Hex.ControlledByAliance" param0="38" param1="36" param2="1" /> 
					<operator value="equals" />
					<rightOperand constValue="1" />
				</expression>
				<expression>
					<!--Check event C1 option 2-->
					<leftOperand method="Flag.GetValue" param0="9" /> 
					<operator value="equals" />
					<rightOperand constValue="0" />
				</expression>
			</and>
		</condition>
		<options>
			<option optionID="1" chanceAI="90">
				<description>Z1ev_14</description>
				<tooltip>Z1ev_62</tooltip>
				<effects>
					<!--Sets flag for this event-->
					<effect method="Flag.SetValue" param0="10" param1="1" />
					<!--Sets flag for C2-->
					<effect method="Flag.SetValue" param0="11" param1="1" />
				</effects>
			</option>
			<option optionID="2" chanceAI="10">
				<description>Z1ev_15</description>
				<tooltip>Z1ev_63</tooltip>
				<effects>
					<!--Sets flag for this event-->
					<effect method="Flag.SetValue" param0="10" param1="1" />
				</effects>
			</option>
		</options>
</event>
<!--Flags used: 10 to 11-->		

<!--C2-->
<event eventID="6" countryID="3" visibleByPlayer="1" oneTimeChecking="0"> <!--USSR-->
	<title>Z1ev_45</title>
	<description>Z1ev_16</description>
	<beginDate day="21" month="9" year="1939" />
	<condition>
			<and>
				<expression>
					<!--Event not fired yet-->
					<leftOperand method="Flag.GetValue" param0="12" /> 
					<operator value="equals" />
					<rightOperand constValue="0" />
				</expression>
				<expression>
					<!--Check event B4 option 1-->
					<leftOperand method="Flag.GetValue" param0="11" /> 
					<operator value="equals" />
					<rightOperand constValue="1" />
				</expression>
			</and>
		</condition>
		<options>
			<option optionID="1" chanceAI="90">
				<description>Z1ev_17</description>
				<tooltip>Z1ev_64</tooltip>
				<effects>
					<!--Sets flag for this event-->
					<effect method="Flag.SetValue" param0="12" param1="1" />
					<!--Lwow goes to USSR-->
					<effect method="HexStripe.ChangeControllerAndOwner" param0="38" param1="36" param2="1" param3="3" />
				</effects>
			</option>
			<option optionID="2" chanceAI="10">
				<description>Z1ev_18</description>
				<tooltip>Z1ev_65</tooltip>
				<effects>
					<!--Sets flag for this event-->
					<effect method="Flag.SetValue" param0="12" param1="1" />
					<!--Lwow goes to USSR-->
					<effect method="HexStripe.ChangeControllerAndOwner" param0="38" param1="36" param2="1" param3="3" />
					<!--Increase USSR DP-->
					<effect method="Country.ChangeDiplomaticPoints" param0="3" param1="50" />
				</effects>
			</option>
		</options>
</event>
<!--Flags used: 12-->		

<!--B2-->
<event eventID="7" countryID="1" visibleByPlayer="1" oneTimeChecking="0"> <!--Poland-->
	<title>Z1ev_46</title>
	<description>Z1ev_19</description>
	<beginDate day="31" month="8" year="1939" />
	<condition>
			<and>
				<expression>
					<!--Event not fired yet-->
					<leftOperand method="Flag.GetValue" param0="13" /> 
					<operator value="equals" />
					<rightOperand constValue="0" />
				</expression>
			</and>
		</condition>
		<options>
			<option optionID="1" chanceAI="100">
				<description>Z1ev_20</description>
				<tooltip>Z1ev_66</tooltip>
				<effects>
					<!--Sets flag for this event-->
					<effect method="Flag.SetValue" param0="13" param1="1" />
				</effects>
			</option>
		</options>
</event>
<!--Flags used: 13-->

<!--B3-->
<event eventID="8" countryID="1" visibleByPlayer="1" oneTimeChecking="0"> <!--Poland-->
	<title>Z1ev_47</title>
	<description>Z1ev_21</description>
	<beginDate day="21" month="9" year="1939" />
	<condition>
			<and>
				<expression>
					<!--Event not fired yet-->
					<leftOperand method="Flag.GetValue" param0="14" /> 
					<operator value="equals" />
					<rightOperand constValue="0" />
				</expression>
				<expression>
					<!--War between Germany and Poland-->
					<leftOperand method="Country.HasWarWithCountry" param0="2" param1="1" /> 
					<operator value="equals" />
					<rightOperand constValue="1" />
				</expression>
				<expression>
					<!--War between USSR and Poland-->
					<leftOperand method="Country.HasWarWithCountry" param0="3" param1="1" /> 
					<operator value="equals" />
					<rightOperand constValue="1" />
				</expression>
				<expression>
					<!--Poland still fights-->
					<leftOperand method="Country.IsActive" param0="1" /> 
					<operator value="equals" />
					<rightOperand constValue="1" />
				</expression>
				<expression>
					<!--Peace between Germany and USSR-->
					<leftOperand method="Country.HasWarWithCountry" param0="2" param1="3" /> 
					<operator value="equals" />
					<rightOperand constValue="0" />
				</expression>
			</and>
		</condition>
		<options>
			<option optionID="1" chanceAI="90">
				<description>Z1ev_22</description>
				<tooltip>Z1ev_67</tooltip>
				<effects>
					<!--Sets flag for this event-->
					<effect method="Flag.SetValue" param0="14" param1="1" />
					<!--Poland lost PP-->
					<effect method="Country.ChangeProductionPoints" param0="1" param1="-20" />
				</effects>
			</option>
			<option optionID="2" chanceAI="10">
				<description>Z1ev_23</description>
				<tooltip>Z1ev_68</tooltip>
				<effects>
					<!--Sets flag for this event-->
					<effect method="Flag.SetValue" param0="14" param1="1" />
					<!--Poland gains PP-->
					<effect method="Country.ChangeProductionPoints" param0="1" param1="20" />
				</effects>
			</option>
		</options>
</event>
<!--Flags used: 14-->	

<!--B9-->
<event eventID="9" countryID="1" visibleByPlayer="1" oneTimeChecking="0"> <!--Poland-->
	<title>Z1ev_48</title>
	<description>Z1ev_24</description>
	<beginDate day="1" month="9" year="1939" />
	<condition>
			<and>
				<expression>
					<!--Event not fired yet-->
					<leftOperand method="Flag.GetValue" param0="15" /> 
					<operator value="equals" />
					<rightOperand constValue="0" />
				</expression>
				<expression>
					<!--War between Germany and Poland-->
					<leftOperand method="Country.HasWarWithCountry" param0="2" param1="1" /> 
					<operator value="equals" />
					<rightOperand constValue="1" />
				</expression>
				<expression>
					<!--Peace between Germany and USSR-->
					<leftOperand method="Country.HasWarWithCountry" param0="2" param1="3" /> 
					<operator value="equals" />
					<rightOperand constValue="0" />
				</expression>
				<expression>
					<!--Warszawa captured-->
					<leftOperand method="Hex.ControlledByAliance" param0="30" param1="27" param2="1" /> 
					<operator value="equals" />
					<rightOperand constValue="0" />
				</expression>
			</and>
		</condition>
		<options>
			<option optionID="1" chanceAI="100">
				<description>Z1ev_25</description>
				<tooltip>Z1ev_69</tooltip>
				<effects>
					<!--Sets flag for this event-->
					<effect method="Flag.SetValue" param0="15" param1="1" />
					<!--Poland surrenders-->
					<effect method="Country.SetActive" param0="1" param1="0" />
				</effects>
			</option>
		</options>
</event>
<!--Flags used: 15-->

<!--B6-->
<event eventID="9" countryID="2" visibleByPlayer="1" oneTimeChecking="0"> <!--Germany-->
	<title>Z1ev_49</title>
	<description>Z1ev_26</description>
	<beginDate day="7" month="9" year="1939" />
	<condition>
			<and>
				<expression>
					<!--Event not fired yet-->
					<leftOperand method="Flag.GetValue" param0="16" /> 
					<operator value="equals" />
					<rightOperand constValue="0" />
				</expression>
				<expression>
					<!--Event B9 already fired-->
					<leftOperand method="Flag.GetValue" param0="15" /> 
					<operator value="equals" />
					<rightOperand constValue="1" />
				</expression>
			</and>
		</condition>
		<options>
			<option optionID="1" chanceAI="100">
				<description>Z1ev_27</description>
				<tooltip>Z1ev_70</tooltip>
				<effects>
					<!--Sets flag for this event-->
					<effect method="Flag.SetValue" param0="16" param1="1" />
				</effects>
			</option>
		</options>
</event>
<!--Flags used: 16-->

<!--B5-->
<event eventID="10" countryID="2" visibleByPlayer="1" oneTimeChecking="0"> <!--Germany-->
	<title>Z1ev_50</title>
	<description>Z1ev_28</description>
	<beginDate day="7" month="9" year="1939" />
	<condition>
			<and>
				<expression>
					<!--Event not fired yet-->
					<leftOperand method="Flag.GetValue" param0="17" /> 
					<operator value="equals" />
					<rightOperand constValue="0" />
				</expression>
				<expression>
					<!--Event B9 already fired-->
					<leftOperand method="Flag.GetValue" param0="15" /> 
					<operator value="equals" />
					<rightOperand constValue="1" />
				</expression>
				<expression>
					<!--Poland lost-->
					<leftOperand method="Country.IsActive" param0="1" /> 
					<operator value="equals" />
					<rightOperand constValue="0" />
				</expression>
			</and>
		</condition>
		<options>
			<option optionID="1" chanceAI="100">
				<description>Z1ev_29</description>
				<tooltip>Z1ev_71</tooltip>
				<effects>
					<!--Sets flag for this event-->
					<effect method="Flag.SetValue" param0="17" param1="1" />
				</effects>
			</option>
		</options>
</event>
<!--Flags used: 17-->

<!--B7-->
<event eventID="11" countryID="1" visibleByPlayer="1" oneTimeChecking="0"> <!--Poland-->
	<title>Z1ev_51</title>
	<description>Z1ev_30</description>
	<beginDate day="21" month="9" year="1939" />
	<condition>
			<and>
				<expression>
					<!--Event not fired yet-->
					<leftOperand method="Flag.GetValue" param0="18" /> 
					<operator value="equals" />
					<rightOperand constValue="0" />
				</expression>
				<expression>
					<!--War between Germany and Poland-->
					<leftOperand method="Country.HasWarWithCountry" param0="2" param1="1" /> 
					<operator value="equals" />
					<rightOperand constValue="1" />
				</expression>
				<expression>
					<!--Poland still fights-->
					<leftOperand method="Country.IsActive" param0="1" /> 
					<operator value="equals" />
					<rightOperand constValue="1" />
				</expression>
			</and>
		</condition>
		<options>
			<option optionID="1" chanceAI="90">
				<description>Z1ev_31</description>
				<tooltip>Z1ev_72</tooltip>
				<effects>
					<!--Sets flag for this event-->
					<effect method="Flag.SetValue" param0="18" param1="1" />
					<!--Poland gains PP-->
					<effect method="Country.ChangeProductionPoints" param0="1" param1="50" />
				</effects>
			</option>
			<option optionID="2" chanceAI="10">
				<description>Z1ev_32</description>
				<tooltip>Z1ev_73</tooltip>
				<effects>
					<!--Sets flag for this event-->
					<effect method="Flag.SetValue" param0="18" param1="1" />
				</effects>
			</option>
		</options>
</event>
<!--Flags used: 18-->

<!--X1-->
<event eventID="12" countryID="2" oneTimeChecking="0" visibleByPlayer="1">
    <title>Z1ev_52</title>
    <description>Z1ev_33</description>
	<condition>
			<and>
				<expression>
					<!--Event not fired yet-->
					<leftOperand method="Flag.GetValue" param0="19"/>
					<operator value="equals"/>
					<rightOperand constValue="0"/>
				</expression>
				<expression>
					<!--Choose option A in event C1-->
					<leftOperand method="Flag.GetValue" param0="8"/>
					<operator value="equals"/>
					<rightOperand constValue="1"/>
				</expression>
				<expression>
					<!--Poland has surrendered-->
					<leftOperand method="Country.IsActive" param0="1"/>
					<operator value="equals"/>
					<rightOperand constValue="0"/>
				</expression>
				<expression>
					<!--Peace between Germany and USSR-->
					<leftOperand method="Country.HasWarWithCountry" param0="2" param1="3"/>
					<operator value="equals"/>
					<rightOperand constValue="0"/>
				</expression>
			</and>
	</condition>
    <options>
		<option optionID="1" chanceAI="100">
			<description>Z1ev_34</description>
			<tooltip>Z1ev_74</tooltip>
			<effects>
			<effect method="Flag.SetValue" param0="19" param1="1"/>
			<effect method="HexStripe.ChangeControllerAndOwner" param0="50" param1="15" param2="3" param3="3"/>
			<effect method="HexStripe.ChangeControllerAndOwner" param0="50" param1="23" param2="1" param3="3"/>
			<effect method="HexStripe.ChangeControllerAndOwner" param0="50" param1="29" param2="4" param3="3"/>
			<effect method="HexStripe.ChangeControllerAndOwner" param0="49" param1="11" param2="24" param3="3"/>
			<effect method="HexStripe.ChangeControllerAndOwner" param0="48" param1="10" param2="27" param3="3"/>
			<effect method="HexStripe.ChangeControllerAndOwner" param0="47" param1="11" param2="30" param3="3"/>
			<effect method="HexStripe.ChangeControllerAndOwner" param0="46" param1="10" param2="32" param3="3"/>
			<effect method="HexStripe.ChangeControllerAndOwner" param0="45" param1="10" param2="33" param3="3"/>
			<effect method="HexStripe.ChangeControllerAndOwner" param0="44" param1="13" param2="29" param3="3"/>
			<effect method="HexStripe.ChangeControllerAndOwner" param0="43" param1="14" param2="30" param3="3"/>
			<effect method="HexStripe.ChangeControllerAndOwner" param0="42" param1="14" param2="29" param3="3"/>
			<effect method="HexStripe.ChangeControllerAndOwner" param0="41" param1="14" param2="29" param3="3"/>
			<effect method="HexStripe.ChangeControllerAndOwner" param0="40" param1="15" param2="27" param3="3"/>
			<effect method="HexStripe.ChangeControllerAndOwner" param0="39" param1="16" param2="18" param3="3"/>
			<effect method="HexStripe.ChangeControllerAndOwner" param0="38" param1="17" param2="15" param3="3"/>
			<effect method="HexStripe.ChangeControllerAndOwner" param0="39" param1="35" param2="7" param3="3"/>
			<effect method="HexStripe.ChangeControllerAndOwner" param0="38" param1="35" param2="7" param3="3"/>
			<effect method="HexStripe.ChangeControllerAndOwner" param0="37" param1="36" param2="6" param3="3"/>
			<effect method="HexStripe.ChangeControllerAndOwner" param0="36" param1="36" param2="5" param3="3"/>
			<effect method="HexStripe.ChangeControllerAndOwner" param0="35" param1="37" param2="5" param3="3"/>
			<effect method="HexStripe.ChangeControllerAndOwner" param0="34" param1="36" param2="5" param3="3"/>
			<effect method="HexStripe.ChangeControllerAndOwner" param0="33" param1="38" param2="4" param3="3"/>
			<effect method="HexStripe.ChangeControllerAndOwner" param0="32" param1="37" param2="3" param3="3"/>
			<effect method="HexStripe.ChangeControllerAndOwner" param0="37" param1="20" param2="8" param3="3"/>
			<effect method="HexStripe.ChangeControllerAndOwner" param0="36" param1="20" param2="6" param3="3"/>
			<effect method="HexStripe.ChangeControllerAndOwner" param0="35" param1="21" param2="6" param3="3"/>
			<effect method="HexStripe.ChangeControllerAndOwner" param0="34" param1="21" param2="5" param3="3"/>
			<effect method="HexStripe.ChangeControllerAndOwner" param0="33" param1="22" param2="4" param3="3"/>
			<effect method="HexStripe.ChangeControllerAndOwner" param0="32" param1="22" param2="3" param3="3"/>
			<effect method="HexStripe.ChangeControllerAndOwner" param0="31" param1="24" param2="1" param3="3"/>
		</effects>
	</option>
	<option optionID="2" chanceAI="0">
		<description>Z1ev_35</description>
		<tooltip>Eastern Poland occupied by USSR, German Social Unrest -10%, Russian War Economy +30%</tooltip>
        <effects>
          	<effect method="Flag.SetValue" param0="19" param1="2"/>
          	<effect method="Country.ChangeSocialUnrest" param0="2" param1="-10"/>
          	<effect method="Country.ChangeWarEconomy" param0="3" param1="30"/>
         	<effect method="HexStripe.ChangeControllerAndOwner" param0="50" param1="15" param2="3" param3="3"/>
          	<effect method="HexStripe.ChangeControllerAndOwner" param0="50" param1="23" param2="1" param3="3"/>
          	<effect method="HexStripe.ChangeControllerAndOwner" param0="50" param1="29" param2="4" param3="3"/>
          	<effect method="HexStripe.ChangeControllerAndOwner" param0="49" param1="11" param2="24" param3="3"/>
          	<effect method="HexStripe.ChangeControllerAndOwner" param0="48" param1="10" param2="27" param3="3"/>
          	<effect method="HexStripe.ChangeControllerAndOwner" param0="47" param1="11" param2="30" param3="3"/>
          	<effect method="HexStripe.ChangeControllerAndOwner" param0="46" param1="10" param2="32" param3="3"/>
          	<effect method="HexStripe.ChangeControllerAndOwner" param0="45" param1="10" param2="33" param3="3"/>
          	<effect method="HexStripe.ChangeControllerAndOwner" param0="44" param1="13" param2="29" param3="3"/>
         	<effect method="HexStripe.ChangeControllerAndOwner" param0="43" param1="14" param2="30" param3="3"/>
         	<effect method="HexStripe.ChangeControllerAndOwner" param0="42" param1="14" param2="29" param3="3"/>
          	<effect method="HexStripe.ChangeControllerAndOwner" param0="41" param1="14" param2="29" param3="3"/>
          	<effect method="HexStripe.ChangeControllerAndOwner" param0="40" param1="15" param2="27" param3="3"/>
          	<effect method="HexStripe.ChangeControllerAndOwner" param0="39" param1="16" param2="18" param3="3"/>
          	<effect method="HexStripe.ChangeControllerAndOwner" param0="38" param1="17" param2="15" param3="3"/>
          	<effect method="HexStripe.ChangeControllerAndOwner" param0="39" param1="35" param2="7" param3="3"/>
          	<effect method="HexStripe.ChangeControllerAndOwner" param0="38" param1="35" param2="7" param3="3"/>
          	<effect method="HexStripe.ChangeControllerAndOwner" param0="37" param1="36" param2="6" param3="3"/>
          	<effect method="HexStripe.ChangeControllerAndOwner" param0="36" param1="36" param2="5" param3="3"/>
          	<effect method="HexStripe.ChangeControllerAndOwner" param0="35" param1="37" param2="5" param3="3"/>
          	<effect method="HexStripe.ChangeControllerAndOwner" param0="34" param1="36" param2="5" param3="3"/>
          	<effect method="HexStripe.ChangeControllerAndOwner" param0="33" param1="38" param2="4" param3="3"/>
          	<effect method="HexStripe.ChangeControllerAndOwner" param0="32" param1="37" param2="3" param3="3"/>
          	<effect method="HexStripe.ChangeControllerAndOwner" param0="37" param1="20" param2="8" param3="3"/>
          	<effect method="HexStripe.ChangeControllerAndOwner" param0="36" param1="20" param2="6" param3="3"/>
          	<effect method="HexStripe.ChangeControllerAndOwner" param0="35" param1="21" param2="6" param3="3"/>
          	<effect method="HexStripe.ChangeControllerAndOwner" param0="34" param1="21" param2="5" param3="3"/>
          	<effect method="HexStripe.ChangeControllerAndOwner" param0="33" param1="22" param2="4" param3="3"/>
          	<effect method="HexStripe.ChangeControllerAndOwner" param0="32" param1="22" param2="3" param3="3"/>
          	<effect method="HexStripe.ChangeControllerAndOwner" param0="31" param1="24" param2="1" param3="3"/>
		</effects>
	</option>
	<option optionID="3" chanceAI="0">
        <description>Z1ev_36</description>
        <tooltip>Russian War Economy +60%, USSR may declare war on Germany</tooltip>
		<effects>
          	<effect method="Flag.SetValue" param0="19" param1="3"/>
          	<effect method="Country.ChangeWarEconomy" param0="3" param1="60"/>
		</effects>
	</option>
    </options>
</event>
<!--Flags used: 19-->

<!--X2-->
<event eventID="13" countryID="3" visibleByPlayer="1" oneTimeChecking="0">
		<title>Z1ev_53</title>
    	<description>Z1ev_37</description>
    		<condition>
					<and>
						<expression>
          					<!--This event was not fired-->
							<leftOperand method="Flag.GetValue" param0="20"/>
							<operator value="equals"/>
							<rightOperand constValue="0"/>
						</expression>
						<expression>
							<!--Germans dishonoured the pact-->
          					<leftOperand method="Flag.GetValue" param0="19"/>
          					<operator value="equals"/>
          					<rightOperand constValue="3"/>
        				</expression>
      				</and>
    		</condition>
			<options>
      			<option optionID="1" chanceAI="50">
        		<description>Z1ev_38</description>
        		<tooltip>Social Unrest in USSR +15%</tooltip>
        			<effects>
          				<effect method="Flag.SetValue" param0="20" param1="1"/>
          				<effect method="Country.ChangeSocialUnrest" param0="3" param1="15"/>
        			</effects>
      			</option>
      			<option optionID="2" chanceAI="50">
        		<description>Z1ev_39</description>
        		<tooltip>Z1ev_75</tooltip>
        			<effects>
          				<effect method="Flag.SetValue" param0="20" param1="2"/>
          				<effect method="Country.DeclareWarOnCountry" param0="3" param1="2"/>
        			</effects>
      			</option>
    		</options>
  </event>
<!--Flags used: 20-->


</eventSystem>