#AI data is defined in this file
#If you want to edit this file be aware that all variable names are case sensitive
# Possible definitions (all CASE SENSITIVE!):
"#""Country"", then one integer - this begins AI definitions block for given country. Block ends with defining another ""Country"" or end of file"
# If no AI data is defined for a country, default values will be used
"#""MakesSeaInvasions"", then one bool (0/1) - if set to 0 the country will not consider and execute any sea invasions. It will however send troops by sea transport to overseas fronts. DEFAULT is 0"
"#""MaxNumberOfFrontsForSeaInvasion"", then one int. If a country has more fronts than this number it wont plan sea invasions at all (regardless of MakeSeaInvasions value). DEFAULT is 2"
"#""DoNotAttackCities"", then list of pairs (cityX,cityY) with cities coordinates. These cities will not be attacked by AI no matter what. This is, for example, used to tell german AI not to attack cities behind maginot line. DEFAULT is empty list."
"#""FortLevelToHoldAtAllCost"" - Minimal fort level which AI will try to hold at all cost (it will never move its land unit out of forts with this level or higher). DEFAULT is 5"
"#""ExtraCitiesToGarrison"" - then list of sets (cityX, cityY). This list defines cities which AI will try to garrison additionally, independently from hard-coded garrisoning algorithm. cityX and cityY define city coords. DEFAULT is empty list"
"#""CurrentTargets"", then list of sets (X, Y, strength) - list of hexes in neutral countries which are our next targets, it tells AI where to concentrate forces prior to declaring war"
"#""MinRatioToPatchFront"" - then one floating point number. Default: 2.5";;;;;;;;;;;;;;;;;;;;;;
"#""MaxCoveringUnitDistance"" - then one integer. Default: 3";;;;;;;;;;;;;;;;;;;;;;
"#""MaxSafeMoveCost"" - then one integer. Default: 5";;;;;;;;;;;;;;;;;;;;;;

