<?xml version="1.0" encoding="utf-8"?>
<eventSystem xmlns="WastelandsInteractive">


	<!--R-M Pact-->
  	<event eventID="33001" countryID="2" oneTimeChecking="0" visibleByPlayer="1">
    	<title>ZID_33001_title</title>
    	<description>ZID_33001_desc</description>
    <condition>
      	<and>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Soviet Union is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--War with Poland-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="2" param1="1"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--No war with Soviets-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="2" param1="3"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="33001"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
   	 	</and>
    </condition>
    <options>
      	<option optionID="1" chanceAI="99">
        	<description>ZID_33001_op1</description>
        	<tooltip>ZID_33001_desc1</tooltip>
        	<effects>
          	<!-- Increase German DP -->
          	<effect method="Country.ChangeDiplomaticPoints" param0="2" param1="50"/>
          	<!-- Increase Soviet WE -->
          	<effect method="Country.ChangeWarEconomy" param0="3" param1="10"/>
          	<!-- Increase USA WE -->
          	<effect method="Country.ChangeWarEconomy" param0="53" param1="10"/>
          	<!-- Territorial changes:-->
          	<effect method="HexStripe.ChangeControllerAndOwner" param0="43" param1="17" param2="6" param3="3"/>
          	<effect method="HexStripe.ChangeControllerAndOwner" param0="42" param1="20" param2="3" param3="3"/>
          	<effect method="HexStripe.ChangeControllerAndOwner" param0="44" param1="15" param2="7" param3="3"/>
          	<effect method="HexStripe.ChangeControllerAndOwner" param0="45" param1="15" param2="6" param3="3"/>
          	<!--Soviet Garrisons-->
			<effect method="Hex.AddLandUnit" param0="44" param1="20" param2="3" param3="1" param4="1" param5="12" paramString0="Lvov Garnizon"/>
          	<!--Units frozen-->
			<effect method="Unit.Freeze" param0="44" param1="20" param2="1000"/>
          	<!--Add cities to be defended by AI-->
			<effect method="AI.AddExtraCityToGarrison" param0="3" param1="44" param2="20"/>
		  	<!--Set flag on -->
          	<effect method="Flag.SetValue" param0="33001" param1="1"/>
        	</effects>
      	</option>
      	<option optionID="2" chanceAI="1">
        	<description>ZID_33001_op2</description>
        	<tooltip>ZID_33001_desc2</tooltip>
        	<effects>
		  	<!--Set flag on -->
          	<effect method="Flag.SetValue" param0="33001" param1="2"/>
        	</effects>
      	</option>
    </options>
  	</event>
	
		
	<!--Germans dishonoured the R-M Pact-->
  	<event eventID="33002" countryID="3" oneTimeChecking="0" visibleByPlayer="1">
    	<title>ZID_33002_title</title>
    	<description>ZID_33002_desc</description>
    <condition>
      	<and>
	    <!--Option 2 in event 33001-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="33001"/>
          	<operator value="equals"/>
          	<rightOperand constValue="2"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="33002"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
   	 	</and>
    </condition>
    <options>
      	<option optionID="1" chanceAI="50">
        	<description>ZID_33002_op1</description>
        	<tooltip>ZID_33002_desc1</tooltip>
        	<effects>
          	<!--War with Germany -->
          	<effect method="Country.DeclareWarOnCountry" param0="3" param1="2"/>
			<!--New units-->
			<effect method="Hex.AddLandUnit" param0="47" param1="17" param2="3" param3="1" param4="1" param5="80" paramString0="24 Armija"/>
			<effect method="Hex.AddLandUnit" param0="47" param1="19" param2="3" param3="1" param4="1" param5="80" paramString0="25 Armija"/>
			<effect method="Hex.AddLandUnit" param0="47" param1="20" param2="3" param3="1" param4="1" param5="80" paramString0="26 Armija"/>
			<effect method="Hex.AddLandUnit" param0="47" param1="23" param2="3" param3="1" param4="1" param5="80" paramString0="27 Armija"/>
			<effect method="Hex.AddLandUnit" param0="51" param1="15" param2="3" param3="1" param4="1" param5="80" paramString0="28 Armija"/>
			<effect method="Hex.AddLandUnit" param0="49" param1="10" param2="3" param3="1" param4="1" param5="80" paramString0="29 Armija"/>
			<effect method="Hex.AddLandUnit" param0="54" param1="13" param2="3" param3="1" param4="1" param5="80" paramString0="21 Armija"/>
			<effect method="Hex.AddLandUnit" param0="57" param1="17" param2="3" param3="1" param4="1" param5="80" paramString0="22 Armija"/>
			<effect method="Hex.AddLandUnit" param0="55" param1="22" param2="3" param3="1" param4="1" param5="80" paramString0="23 Armija"/>
          	<!--Unfreeze all units -->
          	<effect method="Country.UnFreezeAllUnits" param0="3"/>
		  	<!--Set flag on -->
          	<effect method="Flag.SetValue" param0="33002" param1="1"/>
        	</effects>
      	</option>
      	<option optionID="2" chanceAI="40">
        	<description>ZID_33002_op2</description>
        	<tooltip>ZID_33002_desc2</tooltip>
        	<effects>
          	<!-- Increase Soviet WE -->
          	<effect method="Country.ChangeWarEconomy" param0="3" param1="20"/>
          	<!--Unfreeze all units -->
          	<effect method="Country.UnFreezeAllUnits" param0="3"/>
		  	<!--Set flag on -->
          	<effect method="Flag.SetValue" param0="33002" param1="2"/>
        	</effects>
      	</option>
      	<option optionID="3" chanceAI="10">
        	<description>ZID_33002_op3</description>
        	<tooltip>ZID_33002_desc3</tooltip>
        	<effects>
          	<!-- Decrease Soviet WE -->
          	<effect method="Country.ChangeWarEconomy" param0="3" param1="-5"/>
		  	<!--Set flag on -->
          	<effect method="Flag.SetValue" param0="33002" param1="3"/>
        	</effects>
      	</option>
    </options>
  	</event>
	
	
	<!--Creation of Vichy-->
  	<event eventID="33003" countryID="16" oneTimeChecking="1" visibleByPlayer="1">
    	<title>ZID_33003_title</title>
    	<description>ZID_33003_desc</description>
    <condition>
      	<and>
        <!--Random check-->
        <expression>
        	<leftOperand method="System.GetRandomNumber" param0="1" param1="100"/>
        	<operator value="greaterOrEqual"/>
        	<rightOperand constValue="50"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--War with Germany-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="16" param1="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
       	</expression>
        <!--Paris controlled by Axis-->
        <expression>
          	<leftOperand method="Hex.ControlledByAliance" param0="24" param1="21" param2="2" />
          	<operator value="equals"/>
          	<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="33003"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
   	 	</and>
    </condition>
    <options>
      	<option optionID="1" chanceAI="100">
        	<description>ZID_33003_op1</description>
        	<tooltip>ZID_33003_desc1</tooltip>
        	<effects>
          		<!--Killing all land units of France-->
          		<effect method="Country.KillAllLandUnits" param0="16"/>
          		<!--Killing all air units of France-->
          		<effect method="Country.KillAllAirUnits" param0="16"/>
          		<!--Killing all reserve units of France-->
          		<effect method="Country.KillAllUnitsInReserve" param0="16"/>
		        <!--Activate Vichy France-->
          		<effect method="Country.SetActive" param0="76" param1="1" />
          		<!--Fleet of France is taken over by Vichy -->
          		<effect method="Country.ChangeOwnershipOfAllNavalUnits" param0="16" param1="76"/>
		        <!--Make peace, giving all terrain to victors-->
          		<effect method="Country.MakePeace" param0="16" param1="0" />
		        <!--Giving all terrain to Vichy-->
          		<effect method="Country.ChangeTerritoryControllerOwnerAndOriginalOwner" param0="16" param1="76" />
          	<!-- Territorial changes:-->
          	<effect method="HexStripe.ChangeControllerAndOwner" param0="25" param1="24" param2="1" param3="76"/>
          		<!--Improve city to capital-->
				<effect method="City.SetType" param0="25" param1="24" param2="0"/>
          	<!-- Territorial changes:-->
          	<effect method="HexStripe.ChangeControllerAndOwner" param0="17" param1="20" param2="1" param3="2"/>
          	<effect method="HexStripe.ChangeControllerAndOwner" param0="18" param1="20" param2="2" param3="2"/>
          	<effect method="HexStripe.ChangeControllerAndOwner" param0="19" param1="20" param2="3" param3="2"/>
          	<effect method="HexStripe.ChangeControllerAndOwner" param0="20" param1="19" param2="5" param3="2"/>
          	<effect method="HexStripe.ChangeControllerAndOwner" param0="21" param1="20" param2="7" param3="2"/>
          	<effect method="HexStripe.ChangeControllerAndOwner" param0="22" param1="20" param2="4" param3="2"/>
          	<effect method="HexStripe.ChangeControllerAndOwner" param0="23" param1="20" param2="4" param3="2"/>
          	<effect method="HexStripe.ChangeControllerAndOwner" param0="24" param1="19" param2="4" param3="2"/>
          	<effect method="HexStripe.ChangeControllerAndOwner" param0="25" param1="18" param2="5" param3="2"/>
          	<effect method="HexStripe.ChangeControllerAndOwner" param0="26" param1="19" param2="4" param3="2"/>
          	<effect method="HexStripe.ChangeControllerAndOwner" param0="27" param1="20" param2="4" param3="2"/>
          	<effect method="HexStripe.ChangeControllerAndOwner" param0="28" param1="20" param2="3" param3="2"/>
				<!--Army of Vichy -->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="76" param3="0" param4="1" param5="100" paramString0="1cre d'Infanterie"/>
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="76" param3="0" param4="1" param5="100" paramString0="2cme d'Infanterie"/>
				<effect method="Hex.AddAirUnit" param0="76" param1="-1" param2="-1" param3="21" param4="2" param5="4" paramString0="Armee de l'Air de Vichy"/>
		        <!--Deactivate France-->
          		<effect method="Country.SetActive" param0="16" param1="0" />
		        <!--Giving all terrain to Vichy-->
          		<effect method="Country.ChangeTerritoryController" param0="16" param1="76" />
		        <!--Giving all terrain to Vichy-->
          		<effect method="Country.ChangeTerritoryControllerOwnerAndOriginalOwner" param0="16" param1="76" />
		  	<!--Set flag on -->
          	<effect method="Flag.SetValue" param0="33003" param1="1"/>
        	</effects>
      	</option>
    </options>
  	</event>	
	
	
	<!--France defeated-->
  	<event eventID="33004" countryID="2" oneTimeChecking="0" visibleByPlayer="1">
    	<title>ZID_33004_title</title>
    	<description>ZID_33004_desc</description>
    <condition>
      	<and>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Option 1 in event 33003 fired-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="33003"/>
          	<operator value="equals"/>
          	<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="33004"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
   	 	</and>
    </condition>
    <options>
      	<option optionID="1" chanceAI="100">
        	<description>ZID_33004_op1</description>
        	<tooltip>ZID_33004_desc1</tooltip>
        	<effects>
		  	<!--Set flag on -->
          	<effect method="Flag.SetValue" param0="33004" param1="1"/>
        	</effects>
      	</option>
    </options>
  	</event>
	
	
	<!--Winter War-->
  	<event eventID="33005" countryID="3" oneTimeChecking="0" visibleByPlayer="1">
    	<title>ZID_33005_title</title>
    	<description>ZID_33005_desc</description>
    <beginDate day="1" month="11" year="1939"/>
    <condition>
      	<and>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Not at war-->
		<expression>
			<leftOperand method="Country.IsAtWar" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
       	</expression>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="33005"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
   	 	</and>
    </condition>
    <options>
      	<option optionID="1" chanceAI="100">
        	<description>ZID_33005_op1</description>
        	<tooltip>ZID_33005_desc1</tooltip>
        	<effects>
          	<!--War with Finland -->
          	<effect method="Country.DeclareWarOnCountry" param0="3" param1="7"/>
		  	<!--Set flag on -->
          	<effect method="Flag.SetValue" param0="33005" param1="1"/>
        	</effects>
      	</option>
    </options>
  	</event>
	
	
	<!--Winter War - ask for armistice-->
  	<event eventID="33006" countryID="7" oneTimeChecking="0" visibleByPlayer="1">
    	<title>ZID_33006_title</title>
    	<description>ZID_33006_desc</description>
    <condition>
      	<and>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--War with USSR-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="7" param1="3" /> 
			<operator value="equals" />
			<rightOperand constValue="1" />
		</expression>
			<or>
				<and>
        		<!--Border controlled by Comintern-->
        		<expression>
          			<leftOperand method="Hex.ControlledByAliance" param0="47" param1="7" param2="3" />
          			<operator value="equals"/>
          			<rightOperand constValue="1"/>
        		</expression>
        		<!--Border controlled by Comintern-->
        		<expression>
          			<leftOperand method="Hex.ControlledByAliance" param0="48" param1="6" param2="3" />
          			<operator value="equals"/>
          			<rightOperand constValue="1"/>
        		</expression>
        		<!--Border controlled by Comintern-->
        		<expression>
          			<leftOperand method="Hex.ControlledByAliance" param0="49" param1="6" param2="3" />
          			<operator value="equals"/>
          			<rightOperand constValue="1"/>
        		</expression>
        		<!--Border controlled by Comintern-->
        		<expression>
          			<leftOperand method="Hex.ControlledByAliance" param0="50" param1="5" param2="3" />
          			<operator value="equals"/>
          			<rightOperand constValue="1"/>
        		</expression>
				</and>			
        	<!--Helsinki controlled by Comintern-->
        	<expression>
          		<leftOperand method="Hex.ControlledByAliance" param0="45" param1="7" param2="3" />
          		<operator value="equals"/>
          		<rightOperand constValue="1"/>
        	</expression>			
        	<!--Turku controlled by Comintern-->
        	<expression>
          		<leftOperand method="Hex.ControlledByAliance" param0="42" param1="5" param2="3" />
          		<operator value="equals"/>
          		<rightOperand constValue="1"/>
        	</expression>
			</or>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="33006"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
   	 	</and>
    </condition>
    <options>
      	<option optionID="1" chanceAI="99">
        	<description>ZID_33006_op1</description>
        	<tooltip>ZID_33006_desc1</tooltip>
        	<effects>
		        <!--Make peace, giving all terrain to victors-->
          		<effect method="Country.MakePeace" param0="7" param1="1" />
          	<!-- Territorial changes:-->
          	<effect method="HexStripe.ChangeControllerAndOwner" param0="41" param1="6" param2="1" param3="7"/>
          	<effect method="HexStripe.ChangeControllerAndOwner" param0="42" param1="4" param2="4" param3="7"/>
          	<effect method="HexStripe.ChangeControllerAndOwner" param0="43" param1="4" param2="4" param3="7"/>
          	<effect method="HexStripe.ChangeControllerAndOwner" param0="44" param1="3" param2="4" param3="7"/>
          	<effect method="HexStripe.ChangeControllerAndOwner" param0="45" param1="4" param2="4" param3="7"/>
          	<effect method="HexStripe.ChangeControllerAndOwner" param0="46" param1="3" param2="4" param3="7"/>
          	<!-- Territorial changes:-->
          	<effect method="HexStripe.ChangeControllerAndOwner" param0="47" param1="7" param2="1" param3="3"/>
          	<effect method="HexStripe.ChangeControllerAndOwner" param0="48" param1="6" param2="2" param3="3"/>
          	<effect method="HexStripe.ChangeControllerAndOwner" param0="49" param1="6" param2="3" param3="3"/>
          	<effect method="HexStripe.ChangeControllerAndOwner" param0="50" param1="3" param2="4" param3="3"/>
		  	<!--Set flag on -->
          	<effect method="Flag.SetValue" param0="33006" param1="1"/>
        	</effects>
      	</option>
      	<option optionID="2" chanceAI="1">
        	<description>ZID_33006_op2</description>
        	<tooltip>ZID_33006_desc2</tooltip>
        	<effects>
		  	<!--Set flag on -->
          	<effect method="Flag.SetValue" param0="33006" param1="2"/>
        	</effects>
      	</option>
    </options>
  	</event>
	
	
	<!--Italy Joins Axis-->
  	<event eventID="33007" countryID="21" oneTimeChecking="1" visibleByPlayer="1">
    	<title>ZID_33007_title</title>
    	<description>ZID_33007_desc</description>
    <beginDate day="1" month="3" year="1940"/>
    <condition>
      	<and>
			<or>
				<and>
					<or>
					<!--normal level-->
					<expression>
						<leftOperand method="Country.GetDifficultyLevel" param0="2"/>
						<operator value="equals"/>
						<rightOperand constValue="2"/>
        			</expression>
					<!--easy level-->
					<expression>
						<leftOperand method="Country.GetDifficultyLevel" param0="2"/>
						<operator value="equals"/>
						<rightOperand constValue="3"/>
        			</expression>
					<!--v easy level-->
					<expression>
						<leftOperand method="Country.GetDifficultyLevel" param0="2"/>
						<operator value="equals"/>
						<rightOperand constValue="4"/>
        			</expression>
					</or>
        			<!--Random check-->
        			<expression>
          				<leftOperand method="System.GetRandomNumber" param0="1" param1="100"/>
          				<operator value="greaterOrEqual"/>
          				<rightOperand constValue="10"/>
        			</expression>
				</and>
				<and>
					<or>
					<!--Hard level-->
					<expression>
						<leftOperand method="Country.GetDifficultyLevel" param0="2"/>
						<operator value="equals"/>
						<rightOperand constValue="1"/>
        			</expression>
					<!--v hard level-->
					<expression>
						<leftOperand method="Country.GetDifficultyLevel" param0="2"/>
						<operator value="equals"/>
						<rightOperand constValue="0"/>
        			</expression>
					</or>
        			<!--Random check-->
        			<expression>
          				<leftOperand method="System.GetRandomNumber" param0="1" param1="100"/>
          				<operator value="greaterOrEqual"/>
          				<rightOperand constValue="60"/>
        			</expression>
				</and>
			</or>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="21"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Not at war-->
		<expression>
			<leftOperand method="Country.IsAtWar" param0="21"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
       	</expression>
			<or>
			<!--Low Countries is not active-->
			<expression>
				<leftOperand method="Country.IsActive" param0="17"/>
				<operator value="equals"/>
				<rightOperand constValue="0"/>
        	</expression>
			<!--Germany at war with Low Countries-->
			<expression>
				<leftOperand method="Country.HasWarWithCountry" param0="2" param1="17" /> 
				<operator value="equals" />
				<rightOperand constValue="1" />
			</expression>		
        	<!--Hex in France controlled by Axis-->
        	<expression>
          		<leftOperand method="Hex.ControlledByAliance" param0="25" param1="18" param2="2" />
          		<operator value="equals"/>
          		<rightOperand constValue="1"/>
        	</expression>	
        	<!--Hex in France controlled by Axis-->
        	<expression>
          		<leftOperand method="Hex.ControlledByAliance" param0="25" param1="19" param2="2" />
          		<operator value="equals"/>
          		<rightOperand constValue="1"/>
        	</expression>	
        	<!--Hex in France controlled by Axis-->
        	<expression>
          		<leftOperand method="Hex.ControlledByAliance" param0="26" param1="19" param2="2" />
          		<operator value="equals"/>
          		<rightOperand constValue="1"/>
        	</expression>
        	<!--Hex in France controlled by Axis-->
        	<expression>
          		<leftOperand method="Hex.ControlledByAliance" param0="27" param1="20" param2="2" />
          		<operator value="equals"/>
          		<rightOperand constValue="1"/>
        	</expression>
        	<!--Hex in France controlled by Axis-->
        	<expression>
          		<leftOperand method="Hex.ControlledByAliance" param0="28" param1="20" param2="2" />
          		<operator value="equals"/>
          		<rightOperand constValue="1"/>
        	</expression>
        	<!--Hex in France controlled by Axis-->
        	<expression>
          		<leftOperand method="Hex.ControlledByAliance" param0="28" param1="21" param2="2" />
          		<operator value="equals"/>
          		<rightOperand constValue="1"/>
        	</expression>
        	<!--Hex in France controlled by Axis-->
        	<expression>
          		<leftOperand method="Hex.ControlledByAliance" param0="28" param1="22" param2="2" />
          		<operator value="equals"/>
          		<rightOperand constValue="1"/>
        	</expression>
        	<!--Hex in France controlled by Axis-->
        	<expression>
          		<leftOperand method="Hex.ControlledByAliance" param0="27" param1="21" param2="2" />
          		<operator value="equals"/>
          		<rightOperand constValue="1"/>
        	</expression>
        	<!--Paris controlled by Axis-->
        	<expression>
          		<leftOperand method="Hex.ControlledByAliance" param0="24" param1="21" param2="2" />
          		<operator value="equals"/>
          		<rightOperand constValue="1"/>
        	</expression>
			</or>
        	<!--Italy is neutral-->
        	<expression>
          		<leftOperand method="Country.GetAlliance"  param0="21"/>
          		<operator value="equals"/>
          		<rightOperand constValue="0"/>
        	</expression>
		<!--Not at war with Germany-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="21" param1="2"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
       	</expression>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="33007"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
   	 	</and>
    </condition>
    <options>
      	<option optionID="1" chanceAI="100">
        	<description>ZID_33007_op1</description>
        	<tooltip>ZID_33007_desc1</tooltip>
        	<effects>
				<!--Set orientation-->
          		<effect method="Country.SetOrientation" param0="21" param1="1"/>
				<!--Set ZOI-->
          		<effect method="Country.SetZoneOfInfluence" param0="21" param1="2"/>
				<!--Change alliance entry-->
          		<effect method="Country.ChangeAllianceEntry" param0="21" param1="100"/>
		  	<!--Set flag on -->
          	<effect method="Flag.SetValue" param0="33007" param1="1"/>
        	</effects>
      	</option>
    </options>
  	</event>
	
	
	<!--Romania Joins Axis-->
  	<event eventID="33008" countryID="26" oneTimeChecking="1" visibleByPlayer="1">
    	<title>ZID_33008_title</title>
    	<description>ZID_33008_desc</description>
    <beginDate day="1" month="11" year="1940"/>
    <condition>
      	<and>
			<or>
				<and>
					<or>
					<!--normal level-->
					<expression>
						<leftOperand method="Country.GetDifficultyLevel" param0="2"/>
						<operator value="equals"/>
						<rightOperand constValue="2"/>
        			</expression>
					<!--easy level-->
					<expression>
						<leftOperand method="Country.GetDifficultyLevel" param0="2"/>
						<operator value="equals"/>
						<rightOperand constValue="3"/>
        			</expression>
					<!--v easy level-->
					<expression>
						<leftOperand method="Country.GetDifficultyLevel" param0="2"/>
						<operator value="equals"/>
						<rightOperand constValue="4"/>
        			</expression>
					</or>
        			<!--Random check-->
        			<expression>
          				<leftOperand method="System.GetRandomNumber" param0="1" param1="100"/>
          				<operator value="greaterOrEqual"/>
          				<rightOperand constValue="10"/>
        			</expression>
				</and>
				<and>
					<or>
					<!--Hard level-->
					<expression>
						<leftOperand method="Country.GetDifficultyLevel" param0="2"/>
						<operator value="equals"/>
						<rightOperand constValue="1"/>
        			</expression>
					<!--v hard level-->
					<expression>
						<leftOperand method="Country.GetDifficultyLevel" param0="2"/>
						<operator value="equals"/>
						<rightOperand constValue="0"/>
        			</expression>
					</or>
        			<!--Random check-->
        			<expression>
          				<leftOperand method="System.GetRandomNumber" param0="1" param1="100"/>
          				<operator value="greaterOrEqual"/>
          				<rightOperand constValue="60"/>
        			</expression>
				</and>
			</or>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="26"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Not at war-->
		<expression>
			<leftOperand method="Country.IsAtWar" param0="26"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
       	</expression>
        	<!--Romania is neutral-->
        	<expression>
          		<leftOperand method="Country.GetAlliance"  param0="26"/>
          		<operator value="equals"/>
          		<rightOperand constValue="0"/>
        	</expression>
		<!--Not at war with Germany-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="26" param1="2"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
       	</expression>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="33008"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
   	 	</and>
    </condition>
    <options>
      	<option optionID="1" chanceAI="100">
        	<description>ZID_33008_op1</description>
        	<tooltip>ZID_33008_desc1</tooltip>
        	<effects>
				<!--Set orientation-->
          		<effect method="Country.SetOrientation" param0="26" param1="1"/>
				<!--Set ZOI-->
          		<effect method="Country.SetZoneOfInfluence" param0="26" param1="2"/>
				<!--Change alliance entry-->
          		<effect method="Country.ChangeAllianceEntry" param0="26" param1="100"/>
		  	<!--Set flag on -->
          	<effect method="Flag.SetValue" param0="33008" param1="1"/>
        	</effects>
      	</option>
    </options>
  	</event>
	
	
	<!--Hungary Joins Axis-->
  	<event eventID="33009" countryID="27" oneTimeChecking="1" visibleByPlayer="1">
    	<title>ZID_33009_title</title>
    	<description>ZID_33009_desc</description>
    <beginDate day="1" month="11" year="1940"/>
    <condition>
      	<and>
			<or>
				<and>
					<or>
					<!--normal level-->
					<expression>
						<leftOperand method="Country.GetDifficultyLevel" param0="2"/>
						<operator value="equals"/>
						<rightOperand constValue="2"/>
        			</expression>
					<!--easy level-->
					<expression>
						<leftOperand method="Country.GetDifficultyLevel" param0="2"/>
						<operator value="equals"/>
						<rightOperand constValue="3"/>
        			</expression>
					<!--v easy level-->
					<expression>
						<leftOperand method="Country.GetDifficultyLevel" param0="2"/>
						<operator value="equals"/>
						<rightOperand constValue="4"/>
        			</expression>
					</or>
        			<!--Random check-->
        			<expression>
          				<leftOperand method="System.GetRandomNumber" param0="1" param1="100"/>
          				<operator value="greaterOrEqual"/>
          				<rightOperand constValue="10"/>
        			</expression>
				</and>
				<and>
					<or>
					<!--Hard level-->
					<expression>
						<leftOperand method="Country.GetDifficultyLevel" param0="2"/>
						<operator value="equals"/>
						<rightOperand constValue="1"/>
        			</expression>
					<!--v hard level-->
					<expression>
						<leftOperand method="Country.GetDifficultyLevel" param0="2"/>
						<operator value="equals"/>
						<rightOperand constValue="0"/>
        			</expression>
					</or>
        			<!--Random check-->
        			<expression>
          				<leftOperand method="System.GetRandomNumber" param0="1" param1="100"/>
          				<operator value="greaterOrEqual"/>
          				<rightOperand constValue="60"/>
        			</expression>
				</and>
			</or>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="27"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Not at war-->
		<expression>
			<leftOperand method="Country.IsAtWar" param0="27"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
       	</expression>
        	<!--Hungary is neutral-->
        	<expression>
          		<leftOperand method="Country.GetAlliance"  param0="27"/>
          		<operator value="equals"/>
          		<rightOperand constValue="0"/>
        	</expression>
		<!--Not at war with Germany-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="27" param1="2"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
       	</expression>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="33009"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
   	 	</and>
    </condition>
    <options>
      	<option optionID="1" chanceAI="100">
        	<description>ZID_33009_op1</description>
        	<tooltip>ZID_33009_desc1</tooltip>
        	<effects>
				<!--Set orientation-->
          		<effect method="Country.SetOrientation" param0="27" param1="1"/>
				<!--Set ZOI-->
          		<effect method="Country.SetZoneOfInfluence" param0="27" param1="2"/>
				<!--Change alliance entry-->
          		<effect method="Country.ChangeAllianceEntry" param0="27" param1="100"/>
		  	<!--Set flag on -->
          	<effect method="Flag.SetValue" param0="33009" param1="1"/>
        	</effects>
      	</option>
    </options>
  	</event>
	
	
	<!--Bulgaria Joins Axis-->
  	<event eventID="33010" countryID="25" oneTimeChecking="1" visibleByPlayer="1">
    	<title>ZID_33010_title</title>
    	<description>ZID_33010_desc</description>
    <beginDate day="1" month="3" year="1941"/>
    <condition>
      	<and>
			<or>
				<and>
					<or>
					<!--normal level-->
					<expression>
						<leftOperand method="Country.GetDifficultyLevel" param0="2"/>
						<operator value="equals"/>
						<rightOperand constValue="2"/>
        			</expression>
					<!--easy level-->
					<expression>
						<leftOperand method="Country.GetDifficultyLevel" param0="2"/>
						<operator value="equals"/>
						<rightOperand constValue="3"/>
        			</expression>
					<!--v easy level-->
					<expression>
						<leftOperand method="Country.GetDifficultyLevel" param0="2"/>
						<operator value="equals"/>
						<rightOperand constValue="4"/>
        			</expression>
					</or>
        			<!--Random check-->
        			<expression>
          				<leftOperand method="System.GetRandomNumber" param0="1" param1="100"/>
          				<operator value="greaterOrEqual"/>
          				<rightOperand constValue="10"/>
        			</expression>
				</and>
				<and>
					<or>
					<!--Hard level-->
					<expression>
						<leftOperand method="Country.GetDifficultyLevel" param0="2"/>
						<operator value="equals"/>
						<rightOperand constValue="1"/>
        			</expression>
					<!--v hard level-->
					<expression>
						<leftOperand method="Country.GetDifficultyLevel" param0="2"/>
						<operator value="equals"/>
						<rightOperand constValue="0"/>
        			</expression>
					</or>
        			<!--Random check-->
        			<expression>
          				<leftOperand method="System.GetRandomNumber" param0="1" param1="100"/>
          				<operator value="greaterOrEqual"/>
          				<rightOperand constValue="60"/>
        			</expression>
				</and>
			</or>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="25"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Not at war-->
		<expression>
			<leftOperand method="Country.IsAtWar" param0="25"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
       	</expression>
        	<!--Bulgaria is neutral-->
        	<expression>
          		<leftOperand method="Country.GetAlliance"  param0="25"/>
          		<operator value="equals"/>
          		<rightOperand constValue="0"/>
        	</expression>
		<!--Not at war with Germany-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="25" param1="2"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
       	</expression>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="33010"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
   	 	</and>
    </condition>
    <options>
      	<option optionID="1" chanceAI="100">
        	<description>ZID_33010_op1</description>
        	<tooltip>ZID_33010_desc1</tooltip>
        	<effects>
				<!--Set orientation-->
          		<effect method="Country.SetOrientation" param0="25" param1="1"/>
				<!--Set ZOI-->
          		<effect method="Country.SetZoneOfInfluence" param0="25" param1="2"/>
				<!--Change alliance entry-->
          		<effect method="Country.ChangeAllianceEntry" param0="25" param1="100"/>
		  	<!--Set flag on -->
          	<effect method="Flag.SetValue" param0="33010" param1="1"/>
        	</effects>
      	</option>
    </options>
  	</event>
	
	
	<!--Finland Joins Axis-->
  	<event eventID="33011" countryID="7" oneTimeChecking="1" visibleByPlayer="1">
    	<title>ZID_33011_title</title>
    	<description>ZID_33011_desc</description>
    <beginDate day="1" month="3" year="1941"/>
    <condition>
      	<and>
			<or>
				<and>
					<or>
					<!--normal level-->
					<expression>
						<leftOperand method="Country.GetDifficultyLevel" param0="2"/>
						<operator value="equals"/>
						<rightOperand constValue="2"/>
        			</expression>
					<!--easy level-->
					<expression>
						<leftOperand method="Country.GetDifficultyLevel" param0="2"/>
						<operator value="equals"/>
						<rightOperand constValue="3"/>
        			</expression>
					<!--v easy level-->
					<expression>
						<leftOperand method="Country.GetDifficultyLevel" param0="2"/>
						<operator value="equals"/>
						<rightOperand constValue="4"/>
        			</expression>
					</or>
        			<!--Random check-->
        			<expression>
          				<leftOperand method="System.GetRandomNumber" param0="1" param1="100"/>
          				<operator value="greaterOrEqual"/>
          				<rightOperand constValue="10"/>
        			</expression>
				</and>
				<and>
					<or>
					<!--Hard level-->
					<expression>
						<leftOperand method="Country.GetDifficultyLevel" param0="2"/>
						<operator value="equals"/>
						<rightOperand constValue="1"/>
        			</expression>
					<!--v hard level-->
					<expression>
						<leftOperand method="Country.GetDifficultyLevel" param0="2"/>
						<operator value="equals"/>
						<rightOperand constValue="0"/>
        			</expression>
					</or>
        			<!--Random check-->
        			<expression>
          				<leftOperand method="System.GetRandomNumber" param0="1" param1="100"/>
          				<operator value="greaterOrEqual"/>
          				<rightOperand constValue="60"/>
        			</expression>
				</and>
			</or>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="7"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Not at war-->
		<expression>
			<leftOperand method="Country.IsAtWar" param0="7"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
       	</expression>
        	<!--Finland is neutral-->
        	<expression>
          		<leftOperand method="Country.GetAlliance"  param0="7"/>
          		<operator value="equals"/>
          		<rightOperand constValue="0"/>
        	</expression>
		<!--Not at war with Germany-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="7" param1="2"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
       	</expression>
		<!--Germany at war with Soviet Union-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="2" param1="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
       	</expression>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="33011"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
   	 	</and>
    </condition>
    <options>
      	<option optionID="1" chanceAI="100">
        	<description>ZID_33011_op1</description>
        	<tooltip>ZID_33011_desc1</tooltip>
        	<effects>
				<!--Set orientation-->
          		<effect method="Country.SetOrientation" param0="7" param1="1"/>
				<!--Set ZOI-->
          		<effect method="Country.SetZoneOfInfluence" param0="7" param1="2"/>
				<!--Change alliance entry-->
          		<effect method="Country.ChangeAllianceEntry" param0="7" param1="100"/>
		  	<!--Set flag on -->
          	<effect method="Flag.SetValue" param0="33011" param1="1"/>
        	</effects>
      	</option>
    </options>
  	</event>
	
	
	<!--USA Joins Allies-->
  	<event eventID="33012" countryID="53" oneTimeChecking="1" visibleByPlayer="1">
    	<title>ZID_33012_title</title>
    	<description>ZID_33012_desc</description>
    <beginDate day="1" month="1" year="1942"/>
    <condition>
      	<and>
			<or>
				<and>
					<or>
					<!--normal level-->
					<expression>
						<leftOperand method="Country.GetDifficultyLevel" param0="9"/>
						<operator value="equals"/>
						<rightOperand constValue="2"/>
        			</expression>
					<!--easy level-->
					<expression>
						<leftOperand method="Country.GetDifficultyLevel" param0="9"/>
						<operator value="equals"/>
						<rightOperand constValue="3"/>
        			</expression>
					<!--v easy level-->
					<expression>
						<leftOperand method="Country.GetDifficultyLevel" param0="9"/>
						<operator value="equals"/>
						<rightOperand constValue="4"/>
        			</expression>
					</or>
        			<!--Random check-->
        			<expression>
          				<leftOperand method="System.GetRandomNumber" param0="1" param1="100"/>
          				<operator value="greaterOrEqual"/>
          				<rightOperand constValue="10"/>
        			</expression>
				</and>
				<and>
					<or>
					<!--Hard level-->
					<expression>
						<leftOperand method="Country.GetDifficultyLevel" param0="9"/>
						<operator value="equals"/>
						<rightOperand constValue="1"/>
        			</expression>
					<!--v hard level-->
					<expression>
						<leftOperand method="Country.GetDifficultyLevel" param0="9"/>
						<operator value="equals"/>
						<rightOperand constValue="0"/>
        			</expression>
					</or>
        			<!--Random check-->
        			<expression>
          				<leftOperand method="System.GetRandomNumber" param0="1" param1="100"/>
          				<operator value="greaterOrEqual"/>
          				<rightOperand constValue="60"/>
        			</expression>
				</and>
			</or>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="53"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Not at war-->
		<expression>
			<leftOperand method="Country.IsAtWar" param0="53"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
       	</expression>
        	<!--USA is neutral-->
        	<expression>
          		<leftOperand method="Country.GetAlliance"  param0="53"/>
          		<operator value="equals"/>
          		<rightOperand constValue="0"/>
        	</expression>
		<!--Not at war with UK-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="53" param1="9"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
       	</expression>
		<!--UK at war with Germany-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="9" param1="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
       	</expression>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="33012"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
   	 	</and>
    </condition>
    <options>
      	<option optionID="1" chanceAI="100">
        	<description>ZID_33012_op1</description>
        	<tooltip>ZID_33012_desc1</tooltip>
        	<effects>
				<!--Set orientation-->
          		<effect method="Country.SetOrientation" param0="53" param1="0"/>
				<!--Set ZOI-->
          		<effect method="Country.SetZoneOfInfluence" param0="53" param1="1"/>
				<!--Change alliance entry-->
          		<effect method="Country.ChangeAllianceEntry" param0="53" param1="100"/>
		  	<!--Set flag on -->
          	<effect method="Flag.SetValue" param0="33012" param1="1"/>
        	</effects>
      	</option>
    </options>
  	</event>
	
	
	<!--Berlin lost-->
	<event eventID="33013" countryID="77" visibleByPlayer="0" oneTimeChecking="0"> 
    	<title>ZID_33013_title</title>
    	<description>ZID_33013_desc</description>
	<condition>
		<and>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="77"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!-- Berlin not controlled by Germany --> 
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="35" param1="18" param2="2"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
		</expression>
	    <!--Flag not fired yet-->
		<expression>
			<leftOperand method="Flag.GetValue" param0="33013"/>
			<operator value="equals" />
			<rightOperand constValue="0" />
			</expression>
		</and>
		</condition>
		<options>
		<option optionID="1" chanceAI="100">
        	<description>ZID_33013_op1</description>
        	<tooltip>ZID_33013_desc1</tooltip>
			<effects>
          		<!--Reduce capital to city-->
				<effect method="City.SetType" param0="35" param1="18" param2="1"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33013" param1="1"/>
			</effects>
		</option>
	</options>
	</event>
	
	
	<!--Berlin retaken-->
	<event eventID="33014" countryID="77" visibleByPlayer="0" oneTimeChecking="0"> 
    	<title>ZID_33014_title</title>
    	<description>ZID_33014_desc</description>
	<condition>
		<and>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="77"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Germany is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!-- Berlin controlled by Gemany --> 
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="35" param1="18" param2="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
		</expression>
	    <!--Option 1 in event 33013-->
		<expression>
			<leftOperand method="Flag.GetValue" param0="33013"/>
			<operator value="equals" />
			<rightOperand constValue="1" />
			</expression>
		</and>
		</condition>
		<options>
		<option optionID="1" chanceAI="100">
        	<description>ZID_33014_op1</description>
        	<tooltip>ZID_33014_desc1</tooltip>
			<effects>
          		<!--Improve city to capital-->
				<effect method="City.SetType" param0="35" param1="18" param2="0"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33013" param1="0"/>
			</effects>
		</option>
	</options>
	</event>
	
	
	<!--Brussels lost-->
	<event eventID="33015" countryID="77" visibleByPlayer="0" oneTimeChecking="0"> 
    	<title>ZID_33015_title</title>
    	<description>ZID_33015_desc</description>
	<condition>
		<and>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="77"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!-- Brussels not controlled by Low Countries --> 
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="27" param1="18" param2="17"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
		</expression>
	    <!--Flag not fired yet-->
		<expression>
			<leftOperand method="Flag.GetValue" param0="33015"/>
			<operator value="equals" />
			<rightOperand constValue="0" />
			</expression>
		</and>
		</condition>
		<options>
		<option optionID="1" chanceAI="100">
        	<description>ZID_33015_op1</description>
        	<tooltip>ZID_33015_desc1</tooltip>
			<effects>
          		<!--Reduce capital to port-->
				<effect method="City.SetType" param0="27" param1="18" param2="3"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33015" param1="1"/>
			</effects>
		</option>
	</options>
	</event>
	
	
	<!--Brussels retaken-->
	<event eventID="33016" countryID="77" visibleByPlayer="0" oneTimeChecking="0"> 
    	<title>ZID_33016_title</title>
    	<description>ZID_33016_desc</description>
	<condition>
		<and>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="77"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Low Countries is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="17"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!-- Brussels controlled by Low Countries --> 
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="27" param1="18" param2="17"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
		</expression>
	    <!--Option 1 in event 33015-->
		<expression>
			<leftOperand method="Flag.GetValue" param0="33015"/>
			<operator value="equals" />
			<rightOperand constValue="1" />
			</expression>
		</and>
		</condition>
		<options>
		<option optionID="1" chanceAI="100">
        	<description>ZID_33016_op1</description>
        	<tooltip>ZID_33016_desc1</tooltip>
			<effects>
          		<!--Improve port to capital-->
				<effect method="City.SetType" param0="27" param1="18" param2="2"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33015" param1="0"/>
			</effects>
		</option>
	</options>
	</event>
	
	
	<!--Paris lost-->
	<event eventID="33017" countryID="77" visibleByPlayer="0" oneTimeChecking="0"> 
    	<title>ZID_33017_title</title>
    	<description>ZID_33017_desc</description>
	<condition>
		<and>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="77"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!-- Paris not controlled by France --> 
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="24" param1="21" param2="16"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
		</expression>
	    <!--Flag not fired yet-->
		<expression>
			<leftOperand method="Flag.GetValue" param0="33017"/>
			<operator value="equals" />
			<rightOperand constValue="0" />
			</expression>
		</and>
		</condition>
		<options>
		<option optionID="1" chanceAI="100">
        	<description>ZID_33017_op1</description>
        	<tooltip>ZID_33017_desc1</tooltip>
			<effects>
          		<!--Reduce capital to city-->
				<effect method="City.SetType" param0="24" param1="21" param2="1"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33017" param1="1"/>
			</effects>
		</option>
	</options>
	</event>
	
	
	<!--Paris retaken-->
	<event eventID="33018" countryID="77" visibleByPlayer="0" oneTimeChecking="0"> 
    	<title>ZID_33018_title</title>
    	<description>ZID_33018_desc</description>
	<condition>
		<and>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="77"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--France is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="16"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!-- Paris controlled by France --> 
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="24" param1="21" param2="16"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
		</expression>
	    <!--Option 1 in event 33017-->
		<expression>
			<leftOperand method="Flag.GetValue" param0="33017"/>
			<operator value="equals" />
			<rightOperand constValue="1" />
			</expression>
		</and>
		</condition>
		<options>
		<option optionID="1" chanceAI="100">
        	<description>ZID_33018_op1</description>
        	<tooltip>ZID_33018_desc1</tooltip>
			<effects>
          		<!--Improve city to capital-->
				<effect method="City.SetType" param0="24" param1="21" param2="0"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33017" param1="0"/>
			</effects>
		</option>
	</options>
	</event>
	
	
	<!--Rome lost-->
	<event eventID="33019" countryID="77" visibleByPlayer="0" oneTimeChecking="0"> 
    	<title>ZID_33019_title</title>
    	<description>ZID_33019_desc</description>
	<condition>
		<and>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="77"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!-- Rome not controlled by Italy --> 
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="31" param1="30" param2="21"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
		</expression>
	    <!--Flag not fired yet-->
		<expression>
			<leftOperand method="Flag.GetValue" param0="33019"/>
			<operator value="equals" />
			<rightOperand constValue="0" />
			</expression>
		</and>
		</condition>
		<options>
		<option optionID="1" chanceAI="100">
        	<description>ZID_33019_op1</description>
        	<tooltip>ZID_33019_desc1</tooltip>
			<effects>
          		<!--Reduce capital to port-->
				<effect method="City.SetType" param0="31" param1="30" param2="3"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33019" param1="1"/>
			</effects>
		</option>
	</options>
	</event>
	
	
	<!--Rome retaken-->
	<event eventID="33020" countryID="77" visibleByPlayer="0" oneTimeChecking="0"> 
    	<title>ZID_33020_title</title>
    	<description>ZID_33020_desc</description>
	<condition>
		<and>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="77"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Italy is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="21"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!-- Rome controlled by Italy --> 
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="31" param1="30" param2="21"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
		</expression>
	    <!--Option 1 in event 33019-->
		<expression>
			<leftOperand method="Flag.GetValue" param0="33019"/>
			<operator value="equals" />
			<rightOperand constValue="1" />
			</expression>
		</and>
		</condition>
		<options>
		<option optionID="1" chanceAI="100">
        	<description>ZID_33020_op1</description>
        	<tooltip>ZID_33020_desc1</tooltip>
			<effects>
          		<!--Improve port to capital-->
				<effect method="City.SetType" param0="31" param1="30" param2="2"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33019" param1="0"/>
			</effects>
		</option>
	</options>
	</event>
	
	
	<!--Lisbon lost-->
	<event eventID="33021" countryID="77" visibleByPlayer="0" oneTimeChecking="0"> 
    	<title>ZID_33021_title</title>
    	<description>ZID_33021_desc</description>
	<condition>
		<and>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="77"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!-- Lisbon not controlled by Portugal --> 
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="16" param1="31" param2="14"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
		</expression>
	    <!--Flag not fired yet-->
		<expression>
			<leftOperand method="Flag.GetValue" param0="33021"/>
			<operator value="equals" />
			<rightOperand constValue="0" />
			</expression>
		</and>
		</condition>
		<options>
		<option optionID="1" chanceAI="100">
        	<description>ZID_33021_op1</description>
        	<tooltip>ZID_33021_desc1</tooltip>
			<effects>
          		<!--Reduce capital to port-->
				<effect method="City.SetType" param0="16" param1="31" param2="3"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33021" param1="1"/>
			</effects>
		</option>
	</options>
	</event>
	
	
	<!--Lisbon retaken-->
	<event eventID="33022" countryID="77" visibleByPlayer="0" oneTimeChecking="0"> 
    	<title>ZID_33022_title</title>
    	<description>ZID_33022_desc</description>
	<condition>
		<and>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="77"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Portugal is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="14"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!-- Lisbon controlled by Portugal --> 
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="16" param1="31" param2="14"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
		</expression>
	    <!--Option 1 in event 33021-->
		<expression>
			<leftOperand method="Flag.GetValue" param0="33021"/>
			<operator value="equals" />
			<rightOperand constValue="1" />
			</expression>
		</and>
		</condition>
		<options>
		<option optionID="1" chanceAI="100">
        	<description>ZID_33022_op1</description>
        	<tooltip>ZID_33022_desc1</tooltip>
			<effects>
          		<!--Improve port to capital-->
				<effect method="City.SetType" param0="16" param1="31" param2="2"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33021" param1="0"/>
			</effects>
		</option>
	</options>
	</event>
	
	
	<!--Madrid lost-->
	<event eventID="33023" countryID="77" visibleByPlayer="0" oneTimeChecking="0"> 
    	<title>ZID_33023_title</title>
    	<description>ZID_33023_desc</description>
	<condition>
		<and>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="77"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!-- Madrid not controlled by Spain --> 
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="19" param1="30" param2="15"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
		</expression>
	    <!--Flag not fired yet-->
		<expression>
			<leftOperand method="Flag.GetValue" param0="33023"/>
			<operator value="equals" />
			<rightOperand constValue="0" />
			</expression>
		</and>
		</condition>
		<options>
		<option optionID="1" chanceAI="100">
        	<description>ZID_33023_op1</description>
        	<tooltip>ZID_33023_desc1</tooltip>
			<effects>
          		<!--Reduce capital to city-->
				<effect method="City.SetType" param0="19" param1="30" param2="1"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33023" param1="1"/>
			</effects>
		</option>
	</options>
	</event>
	
	
	<!--Madrid retaken-->
	<event eventID="33024" countryID="77" visibleByPlayer="0" oneTimeChecking="0"> 
    	<title>ZID_33024_title</title>
    	<description>ZID_33024_desc</description>
	<condition>
		<and>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="77"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Spain is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="15"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!-- Madrid controlled by Spain --> 
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="19" param1="30" param2="15"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
		</expression>
	    <!--Option 1 in event 33023-->
		<expression>
			<leftOperand method="Flag.GetValue" param0="33023"/>
			<operator value="equals" />
			<rightOperand constValue="1" />
			</expression>
		</and>
		</condition>
		<options>
		<option optionID="1" chanceAI="100">
        	<description>ZID_33024_op1</description>
        	<tooltip>ZID_33024_desc1</tooltip>
			<effects>
          		<!--Improve city to capital-->
				<effect method="City.SetType" param0="19" param1="30" param2="0"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33023" param1="0"/>
			</effects>
		</option>
	</options>
	</event>
	
	
	<!--Belgrade lost-->
	<event eventID="33025" countryID="77" visibleByPlayer="0" oneTimeChecking="0"> 
    	<title>ZID_33025_title</title>
    	<description>ZID_33025_desc</description>
	<condition>
		<and>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="77"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!-- Belgrade not controlled by Yugo --> 
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="39" param1="27" param2="22"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
		</expression>
	    <!--Flag not fired yet-->
		<expression>
			<leftOperand method="Flag.GetValue" param0="33025"/>
			<operator value="equals" />
			<rightOperand constValue="0" />
			</expression>
		</and>
		</condition>
		<options>
		<option optionID="1" chanceAI="100">
        	<description>ZID_33025_op1</description>
        	<tooltip>ZID_33025_desc1</tooltip>
			<effects>
          		<!--Reduce capital to city-->
				<effect method="City.SetType" param0="39" param1="27" param2="1"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33025" param1="1"/>
			</effects>
		</option>
	</options>
	</event>
	
	
	<!--Belgrade retaken-->
	<event eventID="33026" countryID="77" visibleByPlayer="0" oneTimeChecking="0"> 
    	<title>ZID_33026_title</title>
    	<description>ZID_33026_desc</description>
	<condition>
		<and>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="77"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Yugo is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="22"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!-- Belgrade controlled by Yugo --> 
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="39" param1="27" param2="22"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
		</expression>
	    <!--Option 1 in event 33025-->
		<expression>
			<leftOperand method="Flag.GetValue" param0="33025"/>
			<operator value="equals" />
			<rightOperand constValue="1" />
			</expression>
		</and>
		</condition>
		<options>
		<option optionID="1" chanceAI="100">
        	<description>ZID_33026_op1</description>
        	<tooltip>ZID_33026_desc1</tooltip>
			<effects>
          		<!--Improve city to capital-->
				<effect method="City.SetType" param0="39" param1="27" param2="0"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33025" param1="0"/>
			</effects>
		</option>
	</options>
	</event>
	
	
	<!--Budapest lost-->
	<event eventID="33027" countryID="77" visibleByPlayer="0" oneTimeChecking="0"> 
    	<title>ZID_33027_title</title>
    	<description>ZID_33027_desc</description>
	<condition>
		<and>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="77"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!-- Budapest not controlled by Hungary --> 
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="39" param1="24" param2="27"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
		</expression>
	    <!--Flag not fired yet-->
		<expression>
			<leftOperand method="Flag.GetValue" param0="33027"/>
			<operator value="equals" />
			<rightOperand constValue="0" />
			</expression>
		</and>
		</condition>
		<options>
		<option optionID="1" chanceAI="100">
        	<description>ZID_33027_op1</description>
        	<tooltip>ZID_33027_desc1</tooltip>
			<effects>
          		<!--Reduce capital to city-->
				<effect method="City.SetType" param0="39" param1="24" param2="1"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33027" param1="1"/>
			</effects>
		</option>
	</options>
	</event>
	
	
	<!--Budapest retaken-->
	<event eventID="33028" countryID="77" visibleByPlayer="0" oneTimeChecking="0"> 
    	<title>ZID_33028_title</title>
    	<description>ZID_33028_desc</description>
	<condition>
		<and>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="77"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Hungary is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="27"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!-- Budapest controlled by Hungary --> 
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="39" param1="24" param2="27"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
		</expression>
	    <!--Option 1 in event 33027-->
		<expression>
			<leftOperand method="Flag.GetValue" param0="33027"/>
			<operator value="equals" />
			<rightOperand constValue="1" />
			</expression>
		</and>
		</condition>
		<options>
		<option optionID="1" chanceAI="100">
        	<description>ZID_33028_op1</description>
        	<tooltip>ZID_33028_desc1</tooltip>
			<effects>
          		<!--Improve city to capital-->
				<effect method="City.SetType" param0="39" param1="24" param2="0"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33027" param1="0"/>
			</effects>
		</option>
	</options>
	</event>
	
	
	<!--Sophia lost-->
	<event eventID="33029" countryID="77" visibleByPlayer="0" oneTimeChecking="0"> 
    	<title>ZID_33029_title</title>
    	<description>ZID_33029_desc</description>
	<condition>
		<and>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="77"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!-- Sophia not controlled by Bulgaria --> 
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="41" param1="29" param2="25"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
		</expression>
	    <!--Flag not fired yet-->
		<expression>
			<leftOperand method="Flag.GetValue" param0="33029"/>
			<operator value="equals" />
			<rightOperand constValue="0" />
			</expression>
		</and>
		</condition>
		<options>
		<option optionID="1" chanceAI="100">
        	<description>ZID_33029_op1</description>
        	<tooltip>ZID_33029_desc1</tooltip>
			<effects>
          		<!--Reduce capital to city-->
				<effect method="City.SetType" param0="41" param1="29" param2="1"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33029" param1="1"/>
			</effects>
		</option>
	</options>
	</event>
	
	
	<!--Sophia retaken-->
	<event eventID="33030" countryID="77" visibleByPlayer="0" oneTimeChecking="0"> 
    	<title>ZID_33030_title</title>
    	<description>ZID_33030_desc</description>
	<condition>
		<and>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="77"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Bulgaria is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="25"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!-- Sophia controlled by Bulgaria --> 
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="41" param1="29" param2="25"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
		</expression>
	    <!--Option 1 in event 33029-->
		<expression>
			<leftOperand method="Flag.GetValue" param0="33029"/>
			<operator value="equals" />
			<rightOperand constValue="1" />
			</expression>
		</and>
		</condition>
		<options>
		<option optionID="1" chanceAI="100">
        	<description>ZID_33030_op1</description>
        	<tooltip>ZID_33030_desc1</tooltip>
			<effects>
          		<!--Improve city to capital-->
				<effect method="City.SetType" param0="41" param1="29" param2="0"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33029" param1="0"/>
			</effects>
		</option>
	</options>
	</event>
	
	
	<!--Bucharest lost-->
	<event eventID="33031" countryID="77" visibleByPlayer="0" oneTimeChecking="0"> 
    	<title>ZID_33031_title</title>
    	<description>ZID_33031_desc</description>
	<condition>
		<and>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="77"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!-- Bucharest not controlled by Romania --> 
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="44" param1="27" param2="26"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
		</expression>
	    <!--Flag not fired yet-->
		<expression>
			<leftOperand method="Flag.GetValue" param0="33031"/>
			<operator value="equals" />
			<rightOperand constValue="0" />
			</expression>
		</and>
		</condition>
		<options>
		<option optionID="1" chanceAI="100">
        	<description>ZID_33031_op1</description>
        	<tooltip>ZID_33031_desc1</tooltip>
			<effects>
          		<!--Reduce capital to city-->
				<effect method="City.SetType" param0="44" param1="27" param2="1"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33031" param1="1"/>
			</effects>
		</option>
	</options>
	</event>
	
	
	<!--Bucharest retaken-->
	<event eventID="33032" countryID="77" visibleByPlayer="0" oneTimeChecking="0"> 
    	<title>ZID_33032_title</title>
    	<description>ZID_33032_desc</description>
	<condition>
		<and>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="77"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Romania is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="26"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!-- Bucharest controlled by Romania --> 
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="44" param1="27" param2="26"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
		</expression>
	    <!--Option 1 in event 33031-->
		<expression>
			<leftOperand method="Flag.GetValue" param0="33031"/>
			<operator value="equals" />
			<rightOperand constValue="1" />
			</expression>
		</and>
		</condition>
		<options>
		<option optionID="1" chanceAI="100">
        	<description>ZID_33032_op1</description>
        	<tooltip>ZID_33032_desc1</tooltip>
			<effects>
          		<!--Improve city to capital-->
				<effect method="City.SetType" param0="44" param1="27" param2="0"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33031" param1="0"/>
			</effects>
		</option>
	</options>
	</event>
	
	
	<!--Athens lost-->
	<event eventID="33033" countryID="77" visibleByPlayer="0" oneTimeChecking="0"> 
    	<title>ZID_33033_title</title>
    	<description>ZID_33033_desc</description>
	<condition>
		<and>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="77"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!-- Athens not controlled by Greece --> 
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="40" param1="33" param2="24"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
		</expression>
	    <!--Flag not fired yet-->
		<expression>
			<leftOperand method="Flag.GetValue" param0="33033"/>
			<operator value="equals" />
			<rightOperand constValue="0" />
			</expression>
		</and>
		</condition>
		<options>
		<option optionID="1" chanceAI="100">
        	<description>ZID_33033_op1</description>
        	<tooltip>ZID_33033_desc1</tooltip>
			<effects>
          		<!--Reduce capital to port-->
				<effect method="City.SetType" param0="40" param1="33" param2="3"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33033" param1="1"/>
			</effects>
		</option>
	</options>
	</event>
	
	
	<!--Athens retaken-->
	<event eventID="33034" countryID="77" visibleByPlayer="0" oneTimeChecking="0"> 
    	<title>ZID_33034_title</title>
    	<description>ZID_33034_desc</description>
	<condition>
		<and>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="77"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Greece is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="24"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!-- Athens controlled by Greece --> 
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="40" param1="33" param2="24"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
		</expression>
	    <!--Option 1 in event 33033-->
		<expression>
			<leftOperand method="Flag.GetValue" param0="33033"/>
			<operator value="equals" />
			<rightOperand constValue="1" />
			</expression>
		</and>
		</condition>
		<options>
		<option optionID="1" chanceAI="100">
        	<description>ZID_33034_op1</description>
        	<tooltip>ZID_33034_desc1</tooltip>
			<effects>
          		<!--Improve port to capital-->
				<effect method="City.SetType" param0="40" param1="33" param2="2"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33033" param1="0"/>
			</effects>
		</option>
	</options>
	</event>
	
	
	<!--Ankara lost-->
	<event eventID="33035" countryID="77" visibleByPlayer="0" oneTimeChecking="0"> 
    	<title>ZID_33035_title</title>
    	<description>ZID_33035_desc</description>
	<condition>
		<and>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="77"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!-- Ankara not controlled by Turkey --> 
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="51" param1="33" param2="32"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
		</expression>
	    <!--Flag not fired yet-->
		<expression>
			<leftOperand method="Flag.GetValue" param0="33035"/>
			<operator value="equals" />
			<rightOperand constValue="0" />
			</expression>
		</and>
		</condition>
		<options>
		<option optionID="1" chanceAI="100">
        	<description>ZID_33035_op1</description>
        	<tooltip>ZID_33035_desc1</tooltip>
			<effects>
          		<!--Reduce capital to city-->
				<effect method="City.SetType" param0="51" param1="33" param2="1"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33035" param1="1"/>
			</effects>
		</option>
	</options>
	</event>
	
	
	<!--Ankara retaken-->
	<event eventID="33036" countryID="77" visibleByPlayer="0" oneTimeChecking="0"> 
    	<title>ZID_33036_title</title>
    	<description>ZID_33036_desc</description>
	<condition>
		<and>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="77"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Turkey is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="32"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!-- Ankara controlled by Turkey --> 
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="51" param1="33" param2="32"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
		</expression>
	    <!--Option 1 in event 33035-->
		<expression>
			<leftOperand method="Flag.GetValue" param0="33035"/>
			<operator value="equals" />
			<rightOperand constValue="1" />
			</expression>
		</and>
		</condition>
		<options>
		<option optionID="1" chanceAI="100">
        	<description>ZID_33036_op1</description>
        	<tooltip>ZID_33036_desc1</tooltip>
			<effects>
          		<!--Improve city to capital-->
				<effect method="City.SetType" param0="51" param1="33" param2="0"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33035" param1="0"/>
			</effects>
		</option>
	</options>
	</event>
	
	
	<!--Baghdad lost-->
	<event eventID="33037" countryID="77" visibleByPlayer="0" oneTimeChecking="0"> 
    	<title>ZID_33037_title</title>
    	<description>ZID_33037_desc</description>
	<condition>
		<and>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="77"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!-- Baghdad not controlled by Iraq --> 
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="61" param1="37" param2="36"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
		</expression>
	    <!--Flag not fired yet-->
		<expression>
			<leftOperand method="Flag.GetValue" param0="33037"/>
			<operator value="equals" />
			<rightOperand constValue="0" />
			</expression>
		</and>
		</condition>
		<options>
		<option optionID="1" chanceAI="100">
        	<description>ZID_33037_op1</description>
        	<tooltip>ZID_33037_desc1</tooltip>
			<effects>
          		<!--Reduce capital to city-->
				<effect method="City.SetType" param0="61" param1="37" param2="1"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33037" param1="1"/>
			</effects>
		</option>
	</options>
	</event>
	
	
	<!--Baghdad retaken-->
	<event eventID="33038" countryID="77" visibleByPlayer="0" oneTimeChecking="0"> 
    	<title>ZID_33038_title</title>
    	<description>ZID_33038_desc</description>
	<condition>
		<and>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="77"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Iraq is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="36"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!-- Baghdad controlled by Iraq --> 
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="61" param1="37" param2="36"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
		</expression>
	    <!--Option 1 in event 33037-->
		<expression>
			<leftOperand method="Flag.GetValue" param0="33037"/>
			<operator value="equals" />
			<rightOperand constValue="1" />
			</expression>
		</and>
		</condition>
		<options>
		<option optionID="1" chanceAI="100">
        	<description>ZID_33038_op1</description>
        	<tooltip>ZID_33038_desc1</tooltip>
			<effects>
          		<!--Improve city to capital-->
				<effect method="City.SetType" param0="61" param1="37" param2="0"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33037" param1="0"/>
			</effects>
		</option>
	</options>
	</event>
	
	
	<!--Moscow lost-->
	<event eventID="33039" countryID="77" visibleByPlayer="0" oneTimeChecking="0"> 
    	<title>ZID_33039_title</title>
    	<description>ZID_33039_desc</description>
	<condition>
		<and>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="77"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!-- Moscow not controlled by USSR --> 
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="55" param1="13" param2="3"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
		</expression>
	    <!--Flag not fired yet-->
		<expression>
			<leftOperand method="Flag.GetValue" param0="33039"/>
			<operator value="equals" />
			<rightOperand constValue="0" />
			</expression>
		</and>
		</condition>
		<options>
		<option optionID="1" chanceAI="100">
        	<description>ZID_33039_op1</description>
        	<tooltip>ZID_33039_desc1</tooltip>
			<effects>
          		<!--Reduce capital to city-->
				<effect method="City.SetType" param0="55" param1="13" param2="1"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33039" param1="1"/>
			</effects>
		</option>
	</options>
	</event>
	
	
	<!--Moscow retaken-->
	<event eventID="33040" countryID="77" visibleByPlayer="0" oneTimeChecking="0"> 
    	<title>ZID_33040_title</title>
    	<description>ZID_33040_desc</description>
	<condition>
		<and>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="77"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--USSR is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!-- Moscow controlled by USSR --> 
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="55" param1="13" param2="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
		</expression>
	    <!--Option 1 in event 33039-->
		<expression>
			<leftOperand method="Flag.GetValue" param0="33039"/>
			<operator value="equals" />
			<rightOperand constValue="1" />
			</expression>
		</and>
		</condition>
		<options>
		<option optionID="1" chanceAI="100">
        	<description>ZID_33040_op1</description>
        	<tooltip>ZID_33040_desc1</tooltip>
			<effects>
          		<!--Improve city to capital-->
				<effect method="City.SetType" param0="55" param1="13" param2="0"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33039" param1="0"/>
			</effects>
		</option>
	</options>
	</event>
	
	
	<!--Warsaw lost-->
	<event eventID="33041" countryID="77" visibleByPlayer="0" oneTimeChecking="0"> 
    	<title>ZID_33041_title</title>
    	<description>ZID_33041_desc</description>
	<condition>
		<and>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="77"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!-- Warsaw not controlled by Poland --> 
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="41" param1="19" param2="1"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
		</expression>
	    <!--Flag not fired yet-->
		<expression>
			<leftOperand method="Flag.GetValue" param0="33041"/>
			<operator value="equals" />
			<rightOperand constValue="0" />
			</expression>
		</and>
		</condition>
		<options>
		<option optionID="1" chanceAI="100">
        	<description>ZID_33041_op1</description>
        	<tooltip>ZID_33041_desc1</tooltip>
			<effects>
          		<!--Reduce capital to city-->
				<effect method="City.SetType" param0="41" param1="19" param2="1"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33041" param1="1"/>
			</effects>
		</option>
	</options>
	</event>
	
	
	<!--Warsaw retaken-->
	<event eventID="33042" countryID="77" visibleByPlayer="0" oneTimeChecking="0"> 
    	<title>ZID_33042_title</title>
    	<description>ZID_33042_desc</description>
	<condition>
		<and>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="77"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Poland is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="1"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!-- Warsaw controlled by Poland --> 
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="41" param1="19" param2="1"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
		</expression>
	    <!--Option 1 in event 33041-->
		<expression>
			<leftOperand method="Flag.GetValue" param0="33041"/>
			<operator value="equals" />
			<rightOperand constValue="1" />
			</expression>
		</and>
		</condition>
		<options>
		<option optionID="1" chanceAI="100">
        	<description>ZID_33042_op1</description>
        	<tooltip>ZID_33042_desc1</tooltip>
			<effects>
          		<!--Improve city to capital-->
				<effect method="City.SetType" param0="41" param1="19" param2="0"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33041" param1="0"/>
			</effects>
		</option>
	</options>
	</event>
	
	
	<!--Riga lost-->
	<event eventID="33043" countryID="77" visibleByPlayer="0" oneTimeChecking="0"> 
    	<title>ZID_33043_title</title>
    	<description>ZID_33043_desc</description>
	<condition>
		<and>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="77"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!-- Riga not controlled by Baltic States --> 
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="43" param1="12" param2="12"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
		</expression>
	    <!--Flag not fired yet-->
		<expression>
			<leftOperand method="Flag.GetValue" param0="33043"/>
			<operator value="equals" />
			<rightOperand constValue="0" />
			</expression>
		</and>
		</condition>
		<options>
		<option optionID="1" chanceAI="100">
        	<description>ZID_33043_op1</description>
        	<tooltip>ZID_33043_desc1</tooltip>
			<effects>
          		<!--Reduce capital to city-->
				<effect method="City.SetType" param0="43" param1="12" param2="1"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33043" param1="1"/>
			</effects>
		</option>
	</options>
	</event>
	
	
	<!--Riga retaken-->
	<event eventID="33044" countryID="77" visibleByPlayer="0" oneTimeChecking="0"> 
    	<title>ZID_33044_title</title>
    	<description>ZID_33044_desc</description>
	<condition>
		<and>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="77"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Baltic States is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="12"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!-- Riga controlled by Baltic States --> 
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="43" param1="12" param2="12"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
		</expression>
	    <!--Option 1 in event 33043-->
		<expression>
			<leftOperand method="Flag.GetValue" param0="33043"/>
			<operator value="equals" />
			<rightOperand constValue="1" />
			</expression>
		</and>
		</condition>
		<options>
		<option optionID="1" chanceAI="100">
        	<description>ZID_33044_op1</description>
        	<tooltip>ZID_33044_desc1</tooltip>
			<effects>
          		<!--Improve city to capital-->
				<effect method="City.SetType" param0="43" param1="12" param2="0"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33043" param1="0"/>
			</effects>
		</option>
	</options>
	</event>
	
	
	<!--Helsinki lost-->
	<event eventID="33045" countryID="77" visibleByPlayer="0" oneTimeChecking="0"> 
    	<title>ZID_33045_title</title>
    	<description>ZID_33045_desc</description>
	<condition>
		<and>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="77"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!-- Helsinki not controlled by Finland --> 
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="45" param1="7" param2="7"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
		</expression>
	    <!--Flag not fired yet-->
		<expression>
			<leftOperand method="Flag.GetValue" param0="33045"/>
			<operator value="equals" />
			<rightOperand constValue="0" />
			</expression>
		</and>
		</condition>
		<options>
		<option optionID="1" chanceAI="100">
        	<description>ZID_33045_op1</description>
        	<tooltip>ZID_33045_desc1</tooltip>
			<effects>
          		<!--Reduce capital to port-->
				<effect method="City.SetType" param0="45" param1="7" param2="3"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33045" param1="1"/>
			</effects>
		</option>
	</options>
	</event>
	
	
	<!--Helsinki retaken-->
	<event eventID="33046" countryID="77" visibleByPlayer="0" oneTimeChecking="0"> 
    	<title>ZID_33046_title</title>
    	<description>ZID_33046_desc</description>
	<condition>
		<and>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="77"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Finland is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="7"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!-- Helsinki controlled by Finland --> 
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="45" param1="7" param2="7"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
		</expression>
	    <!--Option 1 in event 33045-->
		<expression>
			<leftOperand method="Flag.GetValue" param0="33045"/>
			<operator value="equals" />
			<rightOperand constValue="1" />
			</expression>
		</and>
		</condition>
		<options>
		<option optionID="1" chanceAI="100">
        	<description>ZID_33046_op1</description>
        	<tooltip>ZID_33046_desc1</tooltip>
			<effects>
          		<!--Improve port to capital-->
				<effect method="City.SetType" param0="45" param1="7" param2="2"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33045" param1="0"/>
			</effects>
		</option>
	</options>
	</event>
	
	
	<!--Stockholm lost-->
	<event eventID="33047" countryID="77" visibleByPlayer="0" oneTimeChecking="0"> 
    	<title>ZID_33047_title</title>
    	<description>ZID_33047_desc</description>
	<condition>
		<and>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="77"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!-- Stockholm not controlled by Sweden --> 
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="39" param1="8" param2="6"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
		</expression>
	    <!--Flag not fired yet-->
		<expression>
			<leftOperand method="Flag.GetValue" param0="33047"/>
			<operator value="equals" />
			<rightOperand constValue="0" />
			</expression>
		</and>
		</condition>
		<options>
		<option optionID="1" chanceAI="100">
        	<description>ZID_33047_op1</description>
        	<tooltip>ZID_33047_desc1</tooltip>
			<effects>
          		<!--Reduce capital to port-->
				<effect method="City.SetType" param0="39" param1="8" param2="3"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33047" param1="1"/>
			</effects>
		</option>
	</options>
	</event>
	
	
	<!--Stockholm retaken-->
	<event eventID="33048" countryID="77" visibleByPlayer="0" oneTimeChecking="0"> 
    	<title>ZID_33048_title</title>
    	<description>ZID_33048_desc</description>
	<condition>
		<and>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="77"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Sweden is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="6"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!-- Stockholm controlled by Sweden --> 
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="39" param1="8" param2="6"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
		</expression>
	    <!--Option 1 in event 33047-->
		<expression>
			<leftOperand method="Flag.GetValue" param0="33047"/>
			<operator value="equals" />
			<rightOperand constValue="1" />
			</expression>
		</and>
		</condition>
		<options>
		<option optionID="1" chanceAI="100">
        	<description>ZID_33048_op1</description>
        	<tooltip>ZID_33048_desc1</tooltip>
			<effects>
          		<!--Improve port to capital-->
				<effect method="City.SetType" param0="39" param1="8" param2="2"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33047" param1="0"/>
			</effects>
		</option>
	</options>
	</event>
	
	
	<!--Oslo lost-->
	<event eventID="33049" countryID="77" visibleByPlayer="0" oneTimeChecking="0"> 
    	<title>ZID_33049_title</title>
    	<description>ZID_33049_desc</description>
	<condition>
		<and>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="77"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!-- Oslo not controlled by Norway --> 
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="32" param1="7" param2="5"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
		</expression>
	    <!--Flag not fired yet-->
		<expression>
			<leftOperand method="Flag.GetValue" param0="33049"/>
			<operator value="equals" />
			<rightOperand constValue="0" />
			</expression>
		</and>
		</condition>
		<options>
		<option optionID="1" chanceAI="100">
        	<description>ZID_33049_op1</description>
        	<tooltip>ZID_33049_desc1</tooltip>
			<effects>
          		<!--Reduce capital to port-->
				<effect method="City.SetType" param0="32" param1="7" param2="3"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33049" param1="1"/>
			</effects>
		</option>
	</options>
	</event>
	
	
	<!--Oslo retaken-->
	<event eventID="33050" countryID="77" visibleByPlayer="0" oneTimeChecking="0"> 
    	<title>ZID_33050_title</title>
    	<description>ZID_33050_desc</description>
	<condition>
		<and>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="77"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Norway is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="5"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!-- Oslo controlled by Norway --> 
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="32" param1="7" param2="5"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
		</expression>
	    <!--Option 1 in event 33049-->
		<expression>
			<leftOperand method="Flag.GetValue" param0="33049"/>
			<operator value="equals" />
			<rightOperand constValue="1" />
			</expression>
		</and>
		</condition>
		<options>
		<option optionID="1" chanceAI="100">
        	<description>ZID_33050_op1</description>
        	<tooltip>ZID_33050_desc1</tooltip>
			<effects>
          		<!--Improve port to capital-->
				<effect method="City.SetType" param0="32" param1="7" param2="2"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33049" param1="0"/>
			</effects>
		</option>
	</options>
	</event>
	
	
	<!--Copenhagen lost-->
	<event eventID="33051" countryID="77" visibleByPlayer="0" oneTimeChecking="0"> 
    	<title>ZID_33051_title</title>
    	<description>ZID_33051_desc</description>
	<condition>
		<and>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="77"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!-- Copenhagen not controlled by Denmark --> 
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="34" param1="13" param2="10"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
		</expression>
	    <!--Flag not fired yet-->
		<expression>
			<leftOperand method="Flag.GetValue" param0="33051"/>
			<operator value="equals" />
			<rightOperand constValue="0" />
			</expression>
		</and>
		</condition>
		<options>
		<option optionID="1" chanceAI="100">
        	<description>ZID_33051_op1</description>
        	<tooltip>ZID_33051_desc1</tooltip>
			<effects>
          		<!--Reduce capital to port-->
				<effect method="City.SetType" param0="34" param1="13" param2="3"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33051" param1="1"/>
			</effects>
		</option>
	</options>
	</event>
	
	
	<!--Copenhagen retaken-->
	<event eventID="33052" countryID="77" visibleByPlayer="0" oneTimeChecking="0"> 
    	<title>ZID_33052_title</title>
    	<description>ZID_33052_desc</description>
	<condition>
		<and>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="77"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Denmark is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="10"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!-- Copenhagen controlled by Denmark --> 
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="34" param1="13" param2="10"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
		</expression>
	    <!--Option 1 in event 33051-->
		<expression>
			<leftOperand method="Flag.GetValue" param0="33051"/>
			<operator value="equals" />
			<rightOperand constValue="1" />
			</expression>
		</and>
		</condition>
		<options>
		<option optionID="1" chanceAI="100">
        	<description>ZID_33052_op1</description>
        	<tooltip>ZID_33052_desc1</tooltip>
			<effects>
          		<!--Improve port to capital-->
				<effect method="City.SetType" param0="34" param1="13" param2="2"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33051" param1="0"/>
			</effects>
		</option>
	</options>
	</event>
	
	
	<!--London lost-->
	<event eventID="33053" countryID="77" visibleByPlayer="0" oneTimeChecking="0"> 
    	<title>ZID_33053_title</title>
    	<description>ZID_33053_desc</description>
	<condition>
		<and>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="77"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!-- London not controlled by UK --> 
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="23" param1="16" param2="9"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
		</expression>
	    <!--Flag not fired yet-->
		<expression>
			<leftOperand method="Flag.GetValue" param0="33053"/>
			<operator value="equals" />
			<rightOperand constValue="0" />
			</expression>
		</and>
		</condition>
		<options>
		<option optionID="1" chanceAI="100">
        	<description>ZID_33053_op1</description>
        	<tooltip>ZID_33053_desc1</tooltip>
			<effects>
          		<!--Reduce capital to port-->
				<effect method="City.SetType" param0="23" param1="16" param2="3"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33053" param1="1"/>
			</effects>
		</option>
	</options>
	</event>
	
	
	<!--London retaken-->
	<event eventID="33054" countryID="77" visibleByPlayer="0" oneTimeChecking="0"> 
    	<title>ZID_33054_title</title>
    	<description>ZID_33054_desc</description>
	<condition>
		<and>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="77"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--UK is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="9"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!-- London controlled by UK --> 
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="23" param1="16" param2="9"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
		</expression>
	    <!--Option 1 in event 33053-->
		<expression>
			<leftOperand method="Flag.GetValue" param0="33053"/>
			<operator value="equals" />
			<rightOperand constValue="1" />
			</expression>
		</and>
		</condition>
		<options>
		<option optionID="1" chanceAI="100">
        	<description>ZID_33054_op1</description>
        	<tooltip>ZID_33054_desc1</tooltip>
			<effects>
          		<!--Improve port to capital-->
				<effect method="City.SetType" param0="23" param1="16" param2="2"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33053" param1="0"/>
			</effects>
		</option>
	</options>
	</event>
	
	
	<!--Dublin lost-->
	<event eventID="33055" countryID="77" visibleByPlayer="0" oneTimeChecking="0"> 
    	<title>ZID_33055_title</title>
    	<description>ZID_33055_desc</description>
	<condition>
		<and>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="77"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!-- Dublin not controlled by Ireland --> 
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="16" param1="12" param2="8"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
		</expression>
	    <!--Flag not fired yet-->
		<expression>
			<leftOperand method="Flag.GetValue" param0="33055"/>
			<operator value="equals" />
			<rightOperand constValue="0" />
			</expression>
		</and>
		</condition>
		<options>
		<option optionID="1" chanceAI="100">
        	<description>ZID_33055_op1</description>
        	<tooltip>ZID_33055_desc1</tooltip>
			<effects>
          		<!--Reduce capital to port-->
				<effect method="City.SetType" param0="16" param1="12" param2="3"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33055" param1="1"/>
			</effects>
		</option>
	</options>
	</event>
	
	
	<!--Dublin retaken-->
	<event eventID="33056" countryID="77" visibleByPlayer="0" oneTimeChecking="0"> 
    	<title>ZID_33056_title</title>
    	<description>ZID_33056_desc</description>
	<condition>
		<and>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="77"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Ireland is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="8"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!-- Dublin controlled by Ireland --> 
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="16" param1="12" param2="8"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
		</expression>
	    <!--Option 1 in event 33055-->
		<expression>
			<leftOperand method="Flag.GetValue" param0="33055"/>
			<operator value="equals" />
			<rightOperand constValue="1" />
			</expression>
		</and>
		</condition>
		<options>
		<option optionID="1" chanceAI="100">
        	<description>ZID_33056_op1</description>
        	<tooltip>ZID_33056_desc1</tooltip>
			<effects>
          		<!--Improve port to capital-->
				<effect method="City.SetType" param0="16" param1="12" param2="2"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33055" param1="0"/>
			</effects>
		</option>
	</options>
	</event>
	
	
	<!--Halifax lost-->
	<event eventID="33057" countryID="77" visibleByPlayer="0" oneTimeChecking="0"> 
    	<title>ZID_33057_title</title>
    	<description>ZID_33057_desc</description>
	<condition>
		<and>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="77"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!-- Halifax not controlled by Canada --> 
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="1" param1="18" param2="52"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
		</expression>
	    <!--Flag not fired yet-->
		<expression>
			<leftOperand method="Flag.GetValue" param0="33057"/>
			<operator value="equals" />
			<rightOperand constValue="0" />
			</expression>
		</and>
		</condition>
		<options>
		<option optionID="1" chanceAI="100">
        	<description>ZID_33057_op1</description>
        	<tooltip>ZID_33057_desc1</tooltip>
			<effects>
          		<!--Reduce capital to port-->
				<effect method="City.SetType" param0="1" param1="18" param2="3"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33057" param1="1"/>
			</effects>
		</option>
	</options>
	</event>
	
	
	<!--Halifax retaken-->
	<event eventID="33058" countryID="77" visibleByPlayer="0" oneTimeChecking="0"> 
    	<title>ZID_33058_title</title>
    	<description>ZID_33058_desc</description>
	<condition>
		<and>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="77"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Canada is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="52"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!-- Halifax controlled by Canada --> 
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="1" param1="18" param2="52"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
		</expression>
	    <!--Option 1 in event 33057-->
		<expression>
			<leftOperand method="Flag.GetValue" param0="33057"/>
			<operator value="equals" />
			<rightOperand constValue="1" />
			</expression>
		</and>
		</condition>
		<options>
		<option optionID="1" chanceAI="100">
        	<description>ZID_33058_op1</description>
        	<tooltip>ZID_33058_desc1</tooltip>
			<effects>
          		<!--Improve port to capital-->
				<effect method="City.SetType" param0="1" param1="18" param2="2"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33057" param1="0"/>
			</effects>
		</option>
	</options>
	</event>
	
	
	<!--New York lost-->
	<event eventID="33059" countryID="77" visibleByPlayer="0" oneTimeChecking="0"> 
    	<title>ZID_33059_title</title>
    	<description>ZID_33059_desc</description>
	<condition>
		<and>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="77"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!-- New York not controlled by USA --> 
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="2" param1="24" param2="53"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
		</expression>
	    <!--Flag not fired yet-->
		<expression>
			<leftOperand method="Flag.GetValue" param0="33059"/>
			<operator value="equals" />
			<rightOperand constValue="0" />
			</expression>
		</and>
		</condition>
		<options>
		<option optionID="1" chanceAI="100">
        	<description>ZID_33059_op1</description>
        	<tooltip>ZID_33059_desc1</tooltip>
			<effects>
          		<!--Reduce capital to port-->
				<effect method="City.SetType" param0="2" param1="24" param2="3"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33059" param1="1"/>
			</effects>
		</option>
	</options>
	</event>
	
	
	<!--New York retaken-->
	<event eventID="33060" countryID="77" visibleByPlayer="0" oneTimeChecking="0"> 
    	<title>ZID_33060_title</title>
    	<description>ZID_33060_desc</description>
	<condition>
		<and>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="77"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--USA is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="53"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!-- New York controlled by USA --> 
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="2" param1="24" param2="53"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
		</expression>
	    <!--Option 1 in event 33059-->
		<expression>
			<leftOperand method="Flag.GetValue" param0="33059"/>
			<operator value="equals" />
			<rightOperand constValue="1" />
			</expression>
		</and>
		</condition>
		<options>
		<option optionID="1" chanceAI="100">
        	<description>ZID_33060_op1</description>
        	<tooltip>ZID_33060_desc1</tooltip>
			<effects>
          		<!--Improve port to capital-->
				<effect method="City.SetType" param0="2" param1="24" param2="2"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33059" param1="0"/>
			</effects>
		</option>
	</options>
	</event>
	
	
	<!--Washington lost-->
	<event eventID="33061" countryID="77" visibleByPlayer="0" oneTimeChecking="0"> 
    	<title>ZID_33061_title</title>
    	<description>ZID_33061_desc</description>
	<condition>
		<and>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="77"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!-- Washington not controlled by USA --> 
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="0" param1="25" param2="53"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
		</expression>
	    <!--Flag not fired yet-->
		<expression>
			<leftOperand method="Flag.GetValue" param0="33061"/>
			<operator value="equals" />
			<rightOperand constValue="0" />
			</expression>
		</and>
		</condition>
		<options>
		<option optionID="1" chanceAI="100">
        	<description>ZID_33061_op1</description>
        	<tooltip>ZID_33061_desc1</tooltip>
			<effects>
          		<!--Reduce capital to city-->
				<effect method="City.SetType" param0="0" param1="25" param2="1"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33061" param1="1"/>
			</effects>
		</option>
	</options>
	</event>
	
	
	<!--Washington retaken-->
	<event eventID="33062" countryID="77" visibleByPlayer="0" oneTimeChecking="0"> 
    	<title>ZID_33062_title</title>
    	<description>ZID_33062_desc</description>
	<condition>
		<and>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="77"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--USA is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="53"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!-- Washington controlled by USA --> 
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="0" param1="25" param2="53"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
		</expression>
	    <!--Option 1 in event 33061-->
		<expression>
			<leftOperand method="Flag.GetValue" param0="33061"/>
			<operator value="equals" />
			<rightOperand constValue="1" />
			</expression>
		</and>
		</condition>
		<options>
		<option optionID="1" chanceAI="100">
        	<description>ZID_33062_op1</description>
        	<tooltip>ZID_33062_desc1</tooltip>
			<effects>
          		<!--Improve city to capital-->
				<effect method="City.SetType" param0="0" param1="25" param2="0"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33061" param1="0"/>
			</effects>
		</option>
	</options>
	</event>
	
	
	<!--Vichy lost-->
	<event eventID="33063" countryID="77" visibleByPlayer="0" oneTimeChecking="0"> 
    	<title>ZID_33063_title</title>
    	<description>ZID_33063_desc</description>
	<condition>
		<and>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="77"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!-- Vichy not controlled by Vichy --> 
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="25" param1="24" param2="76"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
		</expression>
	    <!--Flag not fired yet-->
		<expression>
			<leftOperand method="Flag.GetValue" param0="33063"/>
			<operator value="equals" />
			<rightOperand constValue="0" />
			</expression>
		</and>
		</condition>
		<options>
		<option optionID="1" chanceAI="100">
        	<description>ZID_33063_op1</description>
        	<tooltip>ZID_33063_desc1</tooltip>
			<effects>
          		<!--Reduce capital to city-->
				<effect method="City.SetType" param0="25" param1="24" param2="1"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33063" param1="1"/>
			</effects>
		</option>
	</options>
	</event>
	
	
	<!--Vichy retaken-->
	<event eventID="33064" countryID="77" visibleByPlayer="0" oneTimeChecking="0"> 
    	<title>ZID_33064_title</title>
    	<description>ZID_33064_desc</description>
	<condition>
		<and>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="77"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Vichy is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="76"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!-- Vichy controlled by Vichy --> 
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="25" param1="24" param2="76"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
		</expression>
	    <!--Option 1 in event 33063-->
		<expression>
			<leftOperand method="Flag.GetValue" param0="33063"/>
			<operator value="equals" />
			<rightOperand constValue="1" />
			</expression>
		</and>
		</condition>
		<options>
		<option optionID="1" chanceAI="100">
        	<description>ZID_33064_op1</description>
        	<tooltip>ZID_33064_desc1</tooltip>
			<effects>
          		<!--Improve city to capital-->
				<effect method="City.SetType" param0="25" param1="24" param2="0"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33063" param1="0"/>
			</effects>
		</option>
	</options>
	</event>
	
	
	<!--Berno lost-->
	<event eventID="33065" countryID="77" visibleByPlayer="0" oneTimeChecking="0"> 
    	<title>ZID_33065_title</title>
    	<description>ZID_33065_desc</description>
	<condition>
		<and>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="77"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!-- Berno not controlled by Switzerland --> 
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="28" param1="23" param2="20"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
		</expression>
	    <!--Flag not fired yet-->
		<expression>
			<leftOperand method="Flag.GetValue" param0="33065"/>
			<operator value="equals" />
			<rightOperand constValue="0" />
			</expression>
		</and>
		</condition>
		<options>
		<option optionID="1" chanceAI="100">
        	<description>ZID_33065_op1</description>
        	<tooltip>ZID_33065_desc1</tooltip>
			<effects>
          		<!--Reduce capital to city-->
				<effect method="City.SetType" param0="28" param1="23" param2="1"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33065" param1="1"/>
			</effects>
		</option>
	</options>
	</event>
	
	
	<!--Berno retaken-->
	<event eventID="33066" countryID="77" visibleByPlayer="0" oneTimeChecking="0"> 
    	<title>ZID_33066_title</title>
    	<description>ZID_33066_desc</description>
	<condition>
		<and>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="77"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Switzerland is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="20"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!-- Berno controlled by Switzerland --> 
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="28" param1="23" param2="20"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
		</expression>
	    <!--Option 1 in event 33065-->
		<expression>
			<leftOperand method="Flag.GetValue" param0="33065"/>
			<operator value="equals" />
			<rightOperand constValue="1" />
			</expression>
		</and>
		</condition>
		<options>
		<option optionID="1" chanceAI="100">
        	<description>ZID_33066_op1</description>
        	<tooltip>ZID_33066_desc1</tooltip>
			<effects>
          		<!--Improve city to capital-->
				<effect method="City.SetType" param0="28" param1="23" param2="0"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33065" param1="0"/>
			</effects>
		</option>
	</options>
	</event>

	
	<!--Germany attacks Denmark-->
	<event eventID="33067" countryID="2" visibleByPlayer="1" oneTimeChecking="0">
	<title>ZID_33067_title</title>
    	<description>ZID_33067_desc</description>
	<image>images\202.png</image>
    <beginDate day="1" month="3" year="1940"/>
	<condition>
      	<and>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Poland is not active-->
        <expression>
          	<leftOperand method="Country.IsActive" param0="1"/>
          	<operator value ="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
			<!--Denmark is active-->
        	<expression>
          		<leftOperand method="Country.IsActive" param0="10"/>
          		<operator value ="equals"/>
          		<rightOperand constValue="1"/>
        	</expression>
		<!-- Hamburg controlled by Germany-->
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="32" param1="16" param2="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
		</expression>
		<!--No war with Denmark-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="2" param1="10"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
       	</expression>
		<!--No war with Russia-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="2" param1="3"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
       	</expression>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="33067"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="99" >
        	<description>ZID_33067_op1</description>
        	<tooltip>ZID_33067_desc1</tooltip>
        	<effects>
				<!--War against Denmark-->
        		<effect method="Country.DeclareWarOnCountry" param0="2" param1="10"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33067" param1="1"/>
   			</effects>
		</option>
      	<option optionID="2" chanceAI="1" >
        	<description>ZID_33067_op2</description>
        	<tooltip>ZID_33067_desc2</tooltip>
        	<effects>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33067" param1="2"/>
   			</effects>
		</option>
  	</options>
  	</event>

	
	<!--Germany attacks Denmark - AI support-->
	<event eventID="33068" countryID="2" visibleByPlayer="0" oneTimeChecking="0">
	<title>ZID_33068_title</title>
    	<description>ZID_33068_desc</description>
    <beginDate day="1" month="3" year="1940"/>
	<condition>
      	<and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Option 1 in event 33067-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="33067"/>
          	<operator value="equals"/>
          	<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="33068"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="100" >
        	<description>ZID_33068_op1</description>
        	<tooltip>ZID_33068_desc1</tooltip>
        	<effects>
				<!--Unit added-->
          		<effect method="Hex.AddUnitAndPassControlOverHexIfEmpty" param0="32" param1="15" param2="2" param3="0" param4="2" param5="100" paramString0="XVI. Korps"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33068" param1="1"/>
   			</effects>
		</option>
  	</options>
  	</event>

	
	<!--Germany attacks Norway-->
	<event eventID="33069" countryID="2" visibleByPlayer="1" oneTimeChecking="0">
	<title>ZID_33069_title</title>
    	<description>ZID_33069_desc</description>
	<image>images\202.png</image>
    <beginDate day="1" month="3" year="1940"/>
	<condition>
      	<and>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Poland is not active-->
        <expression>
          	<leftOperand method="Country.IsActive" param0="1"/>
          	<operator value ="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
			<!--Norway is active-->
        	<expression>
          		<leftOperand method="Country.IsActive" param0="5"/>
          		<operator value ="equals"/>
          		<rightOperand constValue="1"/>
        	</expression>
		<!-- Hamburg controlled by Germany-->
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="32" param1="16" param2="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
		</expression>
		<!--War with Denmark-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="2" param1="10"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
       	</expression>
		<!--No war with Norway-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="2" param1="5"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
       	</expression>
		<!--No war with Russia-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="2" param1="3"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
       	</expression>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="33069"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="99" >
        	<description>ZID_33069_op1</description>
        	<tooltip>ZID_33069_desc1</tooltip>
        	<effects>
				<!--War against Norway-->
        		<effect method="Country.DeclareWarOnCountry" param0="2" param1="5"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33069" param1="1"/>
   			</effects>
		</option>
      	<option optionID="2" chanceAI="1" >
        	<description>ZID_33069_op2</description>
        	<tooltip>ZID_33069_desc2</tooltip>
        	<effects>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33069" param1="2"/>
   			</effects>
		</option>
  	</options>
  	</event>

	
	<!--Germany attacks Norway - AI support-->
	<event eventID="33070" countryID="2" visibleByPlayer="0" oneTimeChecking="0">
	<title>ZID_33070_title</title>
    	<description>ZID_33070_desc</description>
    <beginDate day="1" month="2" year="1940"/>
	<condition>
      	<and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="33070"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="100" >
        	<description>ZID_33070_op1</description>
        	<tooltip>ZID_33070_desc1</tooltip>
        	<effects>
				<!--Prepare for invasion-->
          		<effect method="AI.SetMakesSeaInvasionsParameter" param0="2" param1="1"/>
				<!--allow to invade-->
          		<effect method="Country.SetOverrideNavalSupremacy" param0="2" param1="1"/>
				<!--Changnig number of fronts-->
				<effect method="AI.SetMaxNumberOfFrontsForSeaInvasion" param0="2" param1="5"/>
				<!--Set Oslo as alternative Sea Invasion target-->
				<effect method="AI.AddPortForObligatoryInvasion" param0="2" param1="32" param2="7" param3="1"/>
				<!--Allowing to transport units to front by sea-->
				<effect method="AI.TransportUnitsToFrontsBySea" param0="2" param1="1"/>
				<!--Invade Oslo from Hamburg-->
				<effect method="SeaNode.AddLandingLandUnit" param0="2" param1="45" param2="53" param3="0" param4="2" param5="100" paramString0="XVIII. Korps" param6="32" param7="7"/>
				<effect method="SeaNode.AddLandingLandUnit" param0="2" param1="45" param2="53" param3="0" param4="2" param5="80" paramString0="XIX. Korps" param6="32" param7="7"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33070" param1="1"/>
   			</effects>
		</option>
  	</options>
  	</event>


	<!--Germany to attack Low Countries-->
	<event eventID="33071" countryID="2" visibleByPlayer="1" oneTimeChecking="0">
	<title>ZID_33071_title</title>
    	<description>ZID_33071_desc</description>
	<image>images\213.png</image>
    <beginDate day="1" month="4" year="1940"/>
	<condition>
      	<and>
        <!--Random check-->
        <expression>
          	<leftOperand method="System.GetRandomNumber" param0="1" param1="100"/>
          	<operator value="greaterOrEqual"/>
          	<rightOperand constValue="40"/>
        </expression>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Poland is not active-->
        <expression>
          	<leftOperand method="Country.IsActive" param0="1"/>
          	<operator value ="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
			<!--No war with Benelux-->
			<expression>
				<leftOperand method="Country.HasWarWithCountry" param0="2" param1="17" /> 
				<operator value="equals" />
				<rightOperand constValue="0" />
			</expression>
			<!--Benelux is active-->
        	<expression>
          		<leftOperand method="Country.IsActive" param0="17"/>
          		<operator value ="equals"/>
          		<rightOperand constValue="1"/>
        	</expression>
		<!-- Essen controlled by Germany-->
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="30" param1="17" param2="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
		</expression>
		<!-- Cologne controlled by Germany-->
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="30" param1="19" param2="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
		</expression>
		<!-- Hamburg controlled by Germany-->
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="32" param1="16" param2="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
		</expression>
		<!-- Munich controlled by Germany-->
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="32" param1="22" param2="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
		</expression>
		<!-- Paris not controlled by Germany-->
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="24" param1="21" param2="2"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
		</expression>
		<!-- Brussels not controlled by Germany-->
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="27" param1="18" param2="2"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
		</expression>
		<!--No war with Russia-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="2" param1="3"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
       	</expression>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="33071"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="99" >
        	<description>ZID_33071_op1</description>
        	<tooltip>ZID_33071_desc1</tooltip>
        	<effects>
				<!--War against Low Countries-->
        		<effect method="Country.DeclareWarOnCountry" param0="2" param1="17"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33071" param1="1"/>
   			</effects>
		</option>
      	<option optionID="2" chanceAI="1" >
        	<description>ZID_33071_op2</description>
        	<tooltip>ZID_33071_desc2</tooltip>
        	<effects>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33071" param1="2"/>
   			</effects>
		</option>
  	</options>
  	</event>


	<!--Germany to attack Yougoslavia-->
	<event eventID="33072" countryID="2" visibleByPlayer="1" oneTimeChecking="0">
	<title>ZID_33072_title</title>
    	<description>ZID_33072_desc</description>
	<image>images\221.png</image>
    <beginDate day="1" month="2" year="1941"/>
    <endDate day="31" month="4" year="1941"/>
	<condition>
      	<and>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--France is not active-->
        <expression>
          	<leftOperand method="Country.IsActive" param0="16"/>
          	<operator value ="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
		<!--Yugoslavia is active-->
        <expression>
          	<leftOperand method="Country.IsActive" param0="22"/>
          	<operator value ="equals"/>
          	<rightOperand constValue="1"/>
        </expression>
		<!--No war with Yougoslavia-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="2" param1="22" /> 
			<operator value="equals" />
			<rightOperand constValue="0" />
		</expression>
		<!--No war with Russia-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="2" param1="3"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
       	</expression>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="33072"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="99" >
        	<description>ZID_33072_op1</description>
        	<tooltip>ZID_33072_desc1</tooltip>
        	<effects>
				<!--War against Yugoslavia-->
        		<effect method="Country.DeclareWarOnCountry" param0="2" param1="22"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33072" param1="1"/>
   			</effects>
		</option>
      	<option optionID="2" chanceAI="1" >
        	<description>ZID_33072_op2</description>
        	<tooltip>ZID_33072_desc2</tooltip>
        	<effects>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33072" param1="2"/>
   			</effects>
		</option>
  	</options>
  	</event>


	<!--Germany to attack Greece-->
	<event eventID="33073" countryID="2" visibleByPlayer="1" oneTimeChecking="0">
	<title>ZID_33073_title</title>
    	<description>ZID_33073_desc</description>
	<image>images\222.png</image>
    <beginDate day="15" month="2" year="1941"/>
	<condition>
      	<and>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--No war with Greece-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="2" param1="24" /> 
			<operator value="equals" />
			<rightOperand constValue="0" />
		</expression>
		<!--No war with Russia-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="2" param1="3"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
       	</expression>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="33073"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="99" >
        	<description>ZID_33073_op1</description>
        	<tooltip>ZID_33073_desc1</tooltip>
        	<effects>
				<!--War against Greece-->
        		<effect method="Country.DeclareWarOnCountry" param0="2" param1="24"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33073" param1="1"/>
   			</effects>
		</option>
      	<option optionID="2" chanceAI="1" >
        	<description>ZID_33073_op2</description>
        	<tooltip>ZID_33073_desc2</tooltip>
        	<effects>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33073" param1="2"/>
   			</effects>
		</option>
  	</options>
  	</event>

	
	<!--Germany to attack Soviets-->
	<event eventID="33074" countryID="2" visibleByPlayer="1" oneTimeChecking="0">
	<title>ZID_33074_title</title>
    	<description>ZID_33074_desc</description>
	<image>images\230.png</image>
    <beginDate day="1" month="7" year="1941"/>
	<condition>
      	<and>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--France is not active-->
        <expression>
          	<leftOperand method="Country.IsActive" param0="16"/>
          	<operator value ="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
		<!-- Clear on western front-->
		<!-- Essen controlled by Germany-->
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="30" param1="17" param2="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
		</expression>
		<!-- Cologne controlled by Germany-->
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="30" param1="19" param2="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
		</expression>
		<!-- Hamburg controlled by Germany-->
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="32" param1="16" param2="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
		</expression>
		<!-- Clear on eastern front-->
		<!-- Koenigsberg controlled by Germany-->
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="41" param1="16" param2="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
		</expression>
		<!-- Warsaw controlled by Germany-->
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="41" param1="19" param2="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
		</expression>
		<!--No war with soviets-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="2" param1="3"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
       	</expression>
		<!--No war with Yugoslavia-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="2" param1="22"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
       	</expression>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="33074"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="99" >
        	<description>ZID_33074_op1</description>
        	<tooltip>ZID_33074_desc1</tooltip>
        	<effects>
				<!--War against USSR-->
        		<effect method="Country.DeclareWarOnCountry" param0="2" param1="3"/>
				<!--German units effectivity increased-->
          		<effect method="Country.ChangeEffectivityOfAllUnits" param0="3" param1="1" param2="20" />
          		<effect method="Country.ChangeEffectivityOfAllUnits" param0="1" param1="1" param2="20" />
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33074" param1="1"/>
   			</effects>
		</option>
      	<option optionID="2" chanceAI="1" >
        	<description>ZID_33074_op2</description>
        	<tooltip>ZID_33074_desc2</tooltip>
        	<effects>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33074" param1="2"/>
   			</effects>
		</option>
  	</options>
  	</event>


	<!--Landing in Normandy D-Day-->
	<event eventID="33075" countryID="53" visibleByPlayer="0" oneTimeChecking="1">
	<title>ZID_33075_title</title>
    	<description>ZID_33075_desc</description>
	<image>images\5336.png</image>
    <beginDate day="1" month="1" year="1944"/>
	<condition>
      	<and>
		<!--USA is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="53"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="53"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Paris controlled by Axis-->
		<expression>
			<leftOperand method="Hex.ControlledByAliance" param0="24" param1="21" param2="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
       	</expression>
		<!--Cherbourg controlled by Axis-->
		<expression>
			<leftOperand method="Hex.ControlledByAliance" param0="20" param1="19" param2="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
       	</expression>
		<!--Le Havre controlled by Axis-->
		<expression>
			<leftOperand method="Hex.ControlledByAliance" param0="23" param1="20" param2="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
       	</expression>
		<!--London controlled by Allies-->
		<expression>
			<leftOperand method="Hex.ControlledByAliance" param0="23" param1="16" param2="1"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
       	</expression>
		<!--Southampton controlled by Allies-->
		<expression>
			<leftOperand method="Hex.ControlledByAliance" param0="19" param1="17" param2="1"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
       	</expression>
		<!--Plymouth controlled by Allies-->
		<expression>
			<leftOperand method="Hex.ControlledByAliance" param0="22" param1="17" param2="1"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
       	</expression>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="33075"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="75" >
        	<description>ZID_33075_op1</description>
        	<tooltip>ZID_33075_desc1</tooltip>
        	<effects>
				<!--Set Cherbourg as alternative Sea Invasion target-->
				<effect method="AI.AddPortForObligatoryInvasion" param0="53" param1="20" param2="19" param3="1"/>
				<!--Set Cherbourg as alternative Sea Invasion target-->
				<effect method="AI.AddPortForObligatoryInvasion" param0="9" param1="20" param2="19" param3="1"/>
				<!--Allowing to transport units to front by sea-->
				<effect method="AI.TransportUnitsToFrontsBySea" param0="53" param1="1"/>
				<!--Invade Cherbourg-->
				<effect method="SeaNode.AddLandingLandUnit" param0="63" param1="45" param2="53" param3="2" param4="3" param5="100" paramString0="VI US Corps" param6="20" param7="19"/>
				<effect method="SeaNode.AddLandingLandUnit" param0="63" param1="45" param2="53" param3="2" param4="3" param5="100" paramString0="VII US Corps" param6="20" param7="19"/>
				<effect method="SeaNode.AddLandingLandUnit" param0="63" param1="45" param2="9" param3="2" param4="3" param5="100" paramString0="British Corps" param6="20" param7="19"/>
				<effect method="SeaNode.AddLandingLandUnit" param0="63" param1="45" param2="9" param3="2" param4="3" param5="50" paramString0="Canadian Division" param6="20" param7="19"/>
				<effect method="SeaNode.AddNavalUnit" param0="63" param1="53" paramString0="USS Texas" param2="41"/>
				<effect method="SeaNode.AddNavalUnit" param0="63" param1="53" paramString0="USS Arkansas" param2="41"/>
				<effect method="SeaNode.AddNavalUnit" param0="63" param1="9" paramString0="HMS Glasgow" param2="42"/>
				<effect method="SeaNode.AddNavalUnit" param0="63" param1="53" paramString0="USS Nevada" param2="41"/>
				<!--Add The Channel to Patrol-->
				<effect method="AI.AddSeaZoneToPatrolList" param0="53" param1="63" param2="0" />
				<effect method="AI.AddSeaZoneToPatrolList" param0="9" param1="63" param2="0" />
				<!--Increasing STP-->
				<effect method="Country.ChangeSTP" param0="53" param1="300"/>
				<!--Increasing AIP-->
				<effect method="Country.ChangeAIP" param0="53" param1="50"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33075" param1="1"/>
   			</effects>
		</option>
      	<option optionID="2" chanceAI="25" >
        	<description>ZID_33075_op2</description>
        	<tooltip>ZID_33075_desc2</tooltip>
        	<effects>
				<!--Set Brussels as alternative Sea Invasion target-->
				<effect method="AI.AddPortForObligatoryInvasion" param0="53" param1="27" param2="18" param3="1"/>
				<!--Set Brussels as alternative Sea Invasion target-->
				<effect method="AI.AddPortForObligatoryInvasion" param0="9" param1="27" param2="18" param3="1"/>
				<!--Allowing to transport units to front by sea-->
				<effect method="AI.TransportUnitsToFrontsBySea" param0="53" param1="1"/>
				<!--Invade Caen-->
				<effect method="SeaNode.AddLandingLandUnit" param0="63" param1="45" param2="53" param3="3" param4="3" param5="100" paramString0="VII US Corps" param6="27" param7="18"/>
				<effect method="SeaNode.AddLandingLandUnit" param0="63" param1="45" param2="53" param3="2" param4="3" param5="100" paramString0="IX US Corps" param6="27" param7="18"/>
				<effect method="SeaNode.AddLandingLandUnit" param0="63" param1="45" param2="9" param3="2" param4="3" param5="100" paramString0="British Corps" param6="27" param7="18"/>
				<effect method="SeaNode.AddLandingLandUnit" param0="63" param1="45" param2="9" param3="2" param4="3" param5="50" paramString0="Canadian Division" param6="27" param7="18"/>
				<effect method="SeaNode.AddNavalUnit" param0="63" param1="53" paramString0="USS Texas" param2="41"/>
				<effect method="SeaNode.AddNavalUnit" param0="63" param1="53" paramString0="USS Arkansas" param2="41"/>
				<effect method="SeaNode.AddNavalUnit" param0="63" param1="9" paramString0="HMS Glasgow" param2="42"/>
				<effect method="SeaNode.AddNavalUnit" param0="63" param1="53" paramString0="USS Nevada" param2="41"/>
				<!--Add The Channel to Patrol-->
				<effect method="AI.AddSeaZoneToPatrolList" param0="53" param1="63" param2="0" />
				<effect method="AI.AddSeaZoneToPatrolList" param0="9" param1="63" param2="0" />
				<!--Increasing STP-->
				<effect method="Country.ChangeSTP" param0="53" param1="300"/>
				<!--Increasing AIP-->
				<effect method="Country.ChangeAIP" param0="53" param1="50"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33075" param1="2"/>
   			</effects>
		</option>
  	</options>
  	</event>
	
			
	<!--Germans honoured the R-M Pact-->
  	<event eventID="33076" countryID="3" oneTimeChecking="0" visibleByPlayer="1">
    	<title>ZID_33076_title</title>
    	<description>ZID_33076_desc</description>
    <condition>
      	<and>
	    <!--Option 1 in event 33001-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="33001"/>
          	<operator value="equals"/>
          	<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="33076"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
   	 	</and>
    </condition>
    <options>
      	<option optionID="1" chanceAI="100">
        	<description>ZID_33076_op1</description>
        	<tooltip>ZID_33076_desc1</tooltip>
        	<effects>
		  	<!--Set flag on -->
          	<effect method="Flag.SetValue" param0="33076" param1="1"/>
        	</effects>
      	</option>
    </options>
  	</event>
	
			
	<!--Finns lost the Winter War-->
  	<event eventID="33077" countryID="3" oneTimeChecking="0" visibleByPlayer="1">
    	<title>ZID_33077_title</title>
    	<description>ZID_33077_desc</description>
    <condition>
      	<and>
	    <!--Option 1 in event 33006-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="33006"/>
          	<operator value="equals"/>
          	<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="33077"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
   	 	</and>
    </condition>
    <options>
      	<option optionID="1" chanceAI="100">
        	<description>ZID_33077_op1</description>
        	<tooltip>ZID_33077_desc1</tooltip>
        	<effects>
		  	<!--Set flag on -->
          	<effect method="Flag.SetValue" param0="33077" param1="1"/>
        	</effects>
      	</option>
    </options>
  	</event>
	

  <!-- AI German research plan 1940-->
  <event eventID="33078" countryID="2" oneTimeChecking="0" visibleByPlayer="0">
    <title>ZID_33078_title</title>
    <description>ZID_33078_desc</description>
    <beginDate day="1" month="1" year="1940"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="33078"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>ZID_33078_op1</description>
        <tooltip>ZID_33078_desc1</tooltip>
        <effects>
          <!--art level 2-->
          <effect method="Country.SetTechLevel" param0="2" param1="0" param2="2"/>
          <!--tank level 2-->
          <effect method="Country.SetTechLevel" param0="2" param1="1" param2="2"/>
          <!--air level 2-->
          <effect method="Country.SetTechLevel" param0="2" param1="3" param2="2"/>
          <!--subs level 2-->
          <effect method="Country.SetTechLevel" param0="2" param1="4" param2="2"/>
          <!--naval level 2-->
          <effect method="Country.SetTechLevel" param0="2" param1="5" param2="2"/>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="33078" param1="1"/>
        </effects>
      </option>
    </options>
  </event>
	

  <!-- AI German research plan 1941-->
  <event eventID="33079" countryID="2" oneTimeChecking="0" visibleByPlayer="0">
    <title>ZID_33079_title</title>
    <description>ZID_33079_desc</description>
    <beginDate day="1" month="1" year="1941"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="33079"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>ZID_33079_op1</description>
        <tooltip>ZID_33079_desc1</tooltip>
        <effects>
          <!--art level 3-->
          <effect method="Country.SetTechLevel" param0="2" param1="0" param2="3"/>
          <!--tank level 3-->
          <effect method="Country.SetTechLevel" param0="2" param1="1" param2="3"/>
          <!--air level 3-->
          <effect method="Country.SetTechLevel" param0="2" param1="3" param2="3"/>
          <!--subs level 3-->
          <effect method="Country.SetTechLevel" param0="2" param1="4" param2="3"/>
          <!--naval level 3-->
          <effect method="Country.SetTechLevel" param0="2" param1="5" param2="3"/>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="33079" param1="1"/>
        </effects>
      </option>
    </options>
  </event>
  

  <!-- AI German research plan 1942-->
  <event eventID="33080" countryID="2" oneTimeChecking="0" visibleByPlayer="0">
    <title>ZID_33080_title</title>
    <description>ZID_33080_desc</description>
    <beginDate day="1" month="7" year="1942"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="33080"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>ZID_33080_op1</description>
        <tooltip>ZID_33080_desc1</tooltip>
        <effects>
          <!--art level 4-->
          <effect method="Country.SetTechLevel" param0="2" param1="0" param2="4"/>
          <!--tank level 4-->
          <effect method="Country.SetTechLevel" param0="2" param1="1" param2="4"/>
          <!--air level 4-->
          <effect method="Country.SetTechLevel" param0="2" param1="3" param2="4"/>
          <!--subs level 4-->
          <effect method="Country.SetTechLevel" param0="2" param1="4" param2="4"/>
          <!--naval level 4-->
          <effect method="Country.SetTechLevel" param0="2" param1="5" param2="4"/>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="33080" param1="1"/>
        </effects>
      </option>
    </options>
  </event>
  

  <!-- AI German research plan 1944-->
  <event eventID="33081" countryID="2" oneTimeChecking="0" visibleByPlayer="0">
    <title>ZID_33081_title</title>
    <description>ZID_33081_desc</description>
    <beginDate day="1" month="1" year="1944"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="33081"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>ZID_33081_op1</description>
        <tooltip>ZID_33081_desc1</tooltip>
        <effects>
          <!--art level 5-->
          <effect method="Country.SetTechLevel" param0="2" param1="0" param2="5"/>
          <!--tank level 5-->
          <effect method="Country.SetTechLevel" param0="2" param1="1" param2="5"/>
          <!--air level 5-->
          <effect method="Country.SetTechLevel" param0="2" param1="3" param2="5"/>
          <!--subs level 5-->
          <effect method="Country.SetTechLevel" param0="2" param1="4" param2="5"/>
          <!--naval level 5-->
          <effect method="Country.SetTechLevel" param0="2" param1="5" param2="5"/>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="33081" param1="1"/>
        </effects>
      </option>
    </options>
  </event>
	

  <!-- AI Soviet research plan 1940-->
  <event eventID="33082" countryID="3" oneTimeChecking="0" visibleByPlayer="0">
    <title>ZID_33082_title</title>
    <description>ZID_33082_desc</description>
    <beginDate day="1" month="12" year="1940"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="33082"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>ZID_33082_op1</description>
        <tooltip>ZID_33082_desc1</tooltip>
        <effects>
          <!--art level 2-->
          <effect method="Country.SetTechLevel" param0="3" param1="0" param2="2"/>
          <!--tank level 2-->
          <effect method="Country.SetTechLevel" param0="3" param1="1" param2="2"/>
          <!--air level 2-->
          <effect method="Country.SetTechLevel" param0="3" param1="3" param2="2"/>
          <!--subs level 2-->
          <effect method="Country.SetTechLevel" param0="3" param1="4" param2="2"/>
          <!--naval level 2-->
          <effect method="Country.SetTechLevel" param0="3" param1="5" param2="2"/>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="33082" param1="1"/>
        </effects>
      </option>
    </options>
  </event>
	

  <!-- AI Soviet research plan 1942-->
  <event eventID="33083" countryID="3" oneTimeChecking="0" visibleByPlayer="0">
    <title>ZID_33083_title</title>
    <description>ZID_33083_desc</description>
    <beginDate day="1" month="12" year="1942"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="33083"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>ZID_33083_op1</description>
        <tooltip>ZID_33083_desc1</tooltip>
        <effects>
          <!--art level 3-->
          <effect method="Country.SetTechLevel" param0="3" param1="0" param2="3"/>
          <!--tank level 3-->
          <effect method="Country.SetTechLevel" param0="3" param1="1" param2="3"/>
          <!--air level 3-->
          <effect method="Country.SetTechLevel" param0="3" param1="3" param2="3"/>
          <!--subs level 3-->
          <effect method="Country.SetTechLevel" param0="3" param1="4" param2="3"/>
          <!--naval level 3-->
          <effect method="Country.SetTechLevel" param0="3" param1="5" param2="3"/>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="33083" param1="1"/>
        </effects>
      </option>
    </options>
  </event>
  

  <!-- AI Soviet research plan 1943-->
  <event eventID="33084" countryID="3" oneTimeChecking="0" visibleByPlayer="0">
    <title>ZID_33084_title</title>
    <description>ZID_33084_desc</description>
    <beginDate day="1" month="12" year="1943"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="33084"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>ZID_33084_op1</description>
        <tooltip>ZID_33084_desc1</tooltip>
        <effects>
          <!--art level 4-->
          <effect method="Country.SetTechLevel" param0="3" param1="0" param2="4"/>
          <!--tank level 4-->
          <effect method="Country.SetTechLevel" param0="3" param1="1" param2="4"/>
          <!--air level 4-->
          <effect method="Country.SetTechLevel" param0="3" param1="3" param2="4"/>
          <!--subs level 4-->
          <effect method="Country.SetTechLevel" param0="3" param1="4" param2="4"/>
          <!--naval level 4-->
          <effect method="Country.SetTechLevel" param0="3" param1="5" param2="4"/>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="33084" param1="1"/>
        </effects>
      </option>
    </options>
  </event>
  

  <!-- AI Soviet research plan 1944-->
  <event eventID="33085" countryID="3" oneTimeChecking="0" visibleByPlayer="0">
    <title>ZID_33085_title</title>
    <description>ZID_33085_desc</description>
    <beginDate day="1" month="12" year="1944"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="33085"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>ZID_33085_op1</description>
        <tooltip>ZID_33085_desc1</tooltip>
        <effects>
          <!--art level 5-->
          <effect method="Country.SetTechLevel" param0="3" param1="0" param2="5"/>
          <!--tank level 5-->
          <effect method="Country.SetTechLevel" param0="3" param1="1" param2="5"/>
          <!--air level 5-->
          <effect method="Country.SetTechLevel" param0="3" param1="3" param2="5"/>
          <!--subs level 5-->
          <effect method="Country.SetTechLevel" param0="3" param1="4" param2="5"/>
          <!--naval level 5-->
          <effect method="Country.SetTechLevel" param0="3" param1="5" param2="5"/>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="33085" param1="1"/>
        </effects>
      </option>
    </options>
  </event>
	

  <!-- AI British research plan 1940-->
  <event eventID="33086" countryID="9" oneTimeChecking="0" visibleByPlayer="0">
    <title>ZID_33086_title</title>
    <description>ZID_33086_desc</description>
    <beginDate day="1" month="7" year="1940"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="9"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="9"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="33086"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>ZID_33086_op1</description>
        <tooltip>ZID_33086_desc1</tooltip>
        <effects>
          <!--art level 2-->
          <effect method="Country.SetTechLevel" param0="9" param1="0" param2="2"/>
          <!--tank level 2-->
          <effect method="Country.SetTechLevel" param0="9" param1="1" param2="2"/>
          <!--air level 2-->
          <effect method="Country.SetTechLevel" param0="9" param1="3" param2="2"/>
          <!--subs level 2-->
          <effect method="Country.SetTechLevel" param0="9" param1="4" param2="2"/>
          <!--naval level 2-->
          <effect method="Country.SetTechLevel" param0="9" param1="5" param2="2"/>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="33086" param1="1"/>
        </effects>
      </option>
    </options>
  </event>
	

  <!-- AI British research plan 1941-->
  <event eventID="33087" countryID="9" oneTimeChecking="0" visibleByPlayer="0">
    <title>ZID_33087_title</title>
    <description>ZID_33087_desc</description>
    <beginDate day="1" month="7" year="1941"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="9"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="9"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="33087"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>ZID_33087_op1</description>
        <tooltip>ZID_33087_desc1</tooltip>
        <effects>
          <!--art level 3-->
          <effect method="Country.SetTechLevel" param0="9" param1="0" param2="3"/>
          <!--tank level 3-->
          <effect method="Country.SetTechLevel" param0="9" param1="1" param2="3"/>
          <!--air level 3-->
          <effect method="Country.SetTechLevel" param0="9" param1="3" param2="3"/>
          <!--subs level 3-->
          <effect method="Country.SetTechLevel" param0="9" param1="4" param2="3"/>
          <!--naval level 3-->
          <effect method="Country.SetTechLevel" param0="9" param1="5" param2="3"/>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="33087" param1="1"/>
        </effects>
      </option>
    </options>
  </event>
  

  <!-- AI British research plan 1943-->
  <event eventID="33088" countryID="9" oneTimeChecking="0" visibleByPlayer="0">
    <title>ZID_33088_title</title>
    <description>ZID_33088_desc</description>
    <beginDate day="1" month="1" year="1943"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="9"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="9"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="33088"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>ZID_33088_op1</description>
        <tooltip>ZID_33088_desc1</tooltip>
        <effects>
          <!--art level 4-->
          <effect method="Country.SetTechLevel" param0="9" param1="0" param2="4"/>
          <!--tank level 4-->
          <effect method="Country.SetTechLevel" param0="9" param1="1" param2="4"/>
          <!--air level 4-->
          <effect method="Country.SetTechLevel" param0="9" param1="3" param2="4"/>
          <!--subs level 4-->
          <effect method="Country.SetTechLevel" param0="9" param1="4" param2="4"/>
          <!--naval level 4-->
          <effect method="Country.SetTechLevel" param0="9" param1="5" param2="4"/>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="33088" param1="1"/>
        </effects>
      </option>
    </options>
  </event>
  

  <!-- AI British research plan 1944-->
  <event eventID="33089" countryID="9" oneTimeChecking="0" visibleByPlayer="0">
    <title>ZID_33089_title</title>
    <description>ZID_33089_desc</description>
    <beginDate day="1" month="7" year="1944"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="9"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="9"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="33089"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>ZID_33089_op1</description>
        <tooltip>ZID_33089_desc1</tooltip>
        <effects>
          <!--art level 5-->
          <effect method="Country.SetTechLevel" param0="9" param1="0" param2="5"/>
          <!--tank level 5-->
          <effect method="Country.SetTechLevel" param0="9" param1="1" param2="5"/>
          <!--air level 5-->
          <effect method="Country.SetTechLevel" param0="9" param1="3" param2="5"/>
          <!--subs level 5-->
          <effect method="Country.SetTechLevel" param0="9" param1="4" param2="5"/>
          <!--naval level 5-->
          <effect method="Country.SetTechLevel" param0="9" param1="5" param2="5"/>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="33089" param1="1"/>
        </effects>
      </option>
    </options>
  </event>
	

  <!-- AI USA research plan 1940-->
  <event eventID="33090" countryID="53" oneTimeChecking="0" visibleByPlayer="0">
    <title>ZID_33090_title</title>
    <description>ZID_33090_desc</description>
    <beginDate day="1" month="7" year="1940"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="53"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="53"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="33090"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>ZID_33090_op1</description>
        <tooltip>ZID_33090_desc1</tooltip>
        <effects>
          <!--art level 2-->
          <effect method="Country.SetTechLevel" param0="53" param1="0" param2="2"/>
          <!--tank level 2-->
          <effect method="Country.SetTechLevel" param0="53" param1="1" param2="2"/>
          <!--air level 2-->
          <effect method="Country.SetTechLevel" param0="53" param1="3" param2="2"/>
          <!--subs level 2-->
          <effect method="Country.SetTechLevel" param0="53" param1="4" param2="2"/>
          <!--naval level 2-->
          <effect method="Country.SetTechLevel" param0="53" param1="5" param2="2"/>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="33090" param1="1"/>
        </effects>
      </option>
    </options>
  </event>
	

  <!-- AI USA research plan 1941-->
  <event eventID="33091" countryID="53" oneTimeChecking="0" visibleByPlayer="0">
    <title>ZID_33091_title</title>
    <description>ZID_33091_desc</description>
    <beginDate day="1" month="7" year="1941"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="53"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="53"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="33091"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>ZID_33091_op1</description>
        <tooltip>ZID_33091_desc1</tooltip>
        <effects>
          <!--art level 3-->
          <effect method="Country.SetTechLevel" param0="53" param1="0" param2="3"/>
          <!--tank level 3-->
          <effect method="Country.SetTechLevel" param0="53" param1="1" param2="3"/>
          <!--air level 3-->
          <effect method="Country.SetTechLevel" param0="53" param1="3" param2="3"/>
          <!--subs level 3-->
          <effect method="Country.SetTechLevel" param0="53" param1="4" param2="3"/>
          <!--naval level 3-->
          <effect method="Country.SetTechLevel" param0="53" param1="5" param2="3"/>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="33091" param1="1"/>
        </effects>
      </option>
    </options>
  </event>
  

  <!-- AI USA research plan 1943-->
  <event eventID="33092" countryID="53" oneTimeChecking="0" visibleByPlayer="0">
    <title>ZID_33092_title</title>
    <description>ZID_33092_desc</description>
    <beginDate day="1" month="1" year="1943"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="53"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="53"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="33092"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>ZID_33092_op1</description>
        <tooltip>ZID_33092_desc1</tooltip>
        <effects>
          <!--art level 4-->
          <effect method="Country.SetTechLevel" param0="53" param1="0" param2="4"/>
          <!--tank level 4-->
          <effect method="Country.SetTechLevel" param0="53" param1="1" param2="4"/>
          <!--air level 4-->
          <effect method="Country.SetTechLevel" param0="53" param1="3" param2="4"/>
          <!--subs level 4-->
          <effect method="Country.SetTechLevel" param0="53" param1="4" param2="4"/>
          <!--naval level 4-->
          <effect method="Country.SetTechLevel" param0="53" param1="5" param2="4"/>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="33092" param1="1"/>
        </effects>
      </option>
    </options>
  </event>
  

  <!-- AI USA research plan 1944-->
  <event eventID="33093" countryID="53" oneTimeChecking="0" visibleByPlayer="0">
    <title>ZID_33093_title</title>
    <description>ZID_33093_desc</description>
    <beginDate day="1" month="7" year="1944"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="53"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="53"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="33093"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>ZID_33093_op1</description>
        <tooltip>ZID_33093_desc1</tooltip>
        <effects>
          <!--art level 5-->
          <effect method="Country.SetTechLevel" param0="53" param1="0" param2="5"/>
          <!--tank level 5-->
          <effect method="Country.SetTechLevel" param0="53" param1="1" param2="5"/>
          <!--air level 5-->
          <effect method="Country.SetTechLevel" param0="53" param1="3" param2="5"/>
          <!--subs level 5-->
          <effect method="Country.SetTechLevel" param0="53" param1="4" param2="5"/>
          <!--naval level 5-->
          <effect method="Country.SetTechLevel" param0="53" param1="5" param2="5"/>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="33093" param1="1"/>
        </effects>
      </option>
    </options>
  </event>
	

  <!-- AI Poland research plan 1941-->
  <event eventID="33094" countryID="1" oneTimeChecking="0" visibleByPlayer="0">
    <title>ZID_33094_title</title>
    <description>ZID_33094_desc</description>
    <beginDate day="1" month="1" year="1941"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="1"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="1"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="33094"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>ZID_33094_op1</description>
        <tooltip>ZID_33094_desc1</tooltip>
        <effects>
          <!--art level 2-->
          <effect method="Country.SetTechLevel" param0="1" param1="0" param2="2"/>
          <!--tank level 2-->
          <effect method="Country.SetTechLevel" param0="1" param1="1" param2="2"/>
          <!--air level 2-->
          <effect method="Country.SetTechLevel" param0="1" param1="3" param2="2"/>
          <!--subs level 2-->
          <effect method="Country.SetTechLevel" param0="1" param1="4" param2="2"/>
          <!--naval level 2-->
          <effect method="Country.SetTechLevel" param0="1" param1="5" param2="2"/>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="33094" param1="1"/>
        </effects>
      </option>
    </options>
  </event>
	

  <!-- AI Poland research plan 1943-->
  <event eventID="33095" countryID="1" oneTimeChecking="0" visibleByPlayer="0">
    <title>ZID_33095_title</title>
    <description>ZID_33095_desc</description>
    <beginDate day="1" month="1" year="1943"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="1"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="1"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="33095"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>ZID_33095_op1</description>
        <tooltip>ZID_33095_desc1</tooltip>
        <effects>
          <!--art level 3-->
          <effect method="Country.SetTechLevel" param0="1" param1="0" param2="3"/>
          <!--tank level 3-->
          <effect method="Country.SetTechLevel" param0="1" param1="1" param2="3"/>
          <!--air level 3-->
          <effect method="Country.SetTechLevel" param0="1" param1="3" param2="3"/>
          <!--subs level 3-->
          <effect method="Country.SetTechLevel" param0="1" param1="4" param2="3"/>
          <!--naval level 3-->
          <effect method="Country.SetTechLevel" param0="1" param1="5" param2="3"/>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="33095" param1="1"/>
        </effects>
      </option>
    </options>
  </event>
  

  <!-- AI Poland research plan 1945-->
  <event eventID="33096" countryID="1" oneTimeChecking="0" visibleByPlayer="0">
    <title>ZID_33096_title</title>
    <description>ZID_33096_desc</description>
    <beginDate day="1" month="1" year="1945"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="1"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="1"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="33096"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="1" chanceAI="100">
        <description>ZID_33096_op1</description>
        <tooltip>ZID_33096_desc1</tooltip>
        <effects>
          <!--art level 4-->
          <effect method="Country.SetTechLevel" param0="1" param1="0" param2="4"/>
          <!--tank level 4-->
          <effect method="Country.SetTechLevel" param0="1" param1="1" param2="4"/>
          <!--air level 4-->
          <effect method="Country.SetTechLevel" param0="1" param1="3" param2="4"/>
          <!--subs level 4-->
          <effect method="Country.SetTechLevel" param0="1" param1="4" param2="4"/>
          <!--naval level 4-->
          <effect method="Country.SetTechLevel" param0="1" param1="5" param2="4"/>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="33096" param1="1"/>
        </effects>
      </option>
    </options>
  </event>
	

  <!-- AI Norway research plan 1941-->
  <event eventID="33097" countryID="5" oneTimeChecking="0" visibleByPlayer="0">
    <title>ZID_33097_title</title>
    <description>ZID_33097_desc</description>
    <beginDate day="1" month="1" year="1941"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="5"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="5"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="33097"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="5" chanceAI="100">
        <description>ZID_33097_op1</description>
        <tooltip>ZID_33097_desc1</tooltip>
        <effects>
          <!--art level 2-->
          <effect method="Country.SetTechLevel" param0="5" param1="0" param2="2"/>
          <!--tank level 2-->
          <effect method="Country.SetTechLevel" param0="5" param1="1" param2="2"/>
          <!--air level 2-->
          <effect method="Country.SetTechLevel" param0="5" param1="3" param2="2"/>
          <!--subs level 2-->
          <effect method="Country.SetTechLevel" param0="5" param1="4" param2="2"/>
          <!--naval level 2-->
          <effect method="Country.SetTechLevel" param0="5" param1="5" param2="2"/>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="33097" param1="1"/>
        </effects>
      </option>
    </options>
  </event>
	

  <!-- AI Norway research plan 1943-->
  <event eventID="33098" countryID="5" oneTimeChecking="0" visibleByPlayer="0">
    <title>ZID_33098_title</title>
    <description>ZID_33098_desc</description>
    <beginDate day="1" month="1" year="1943"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="5"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="5"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="33098"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="5" chanceAI="100">
        <description>ZID_33098_op1</description>
        <tooltip>ZID_33098_desc1</tooltip>
        <effects>
          <!--art level 3-->
          <effect method="Country.SetTechLevel" param0="5" param1="0" param2="3"/>
          <!--tank level 3-->
          <effect method="Country.SetTechLevel" param0="5" param1="1" param2="3"/>
          <!--air level 3-->
          <effect method="Country.SetTechLevel" param0="5" param1="3" param2="3"/>
          <!--subs level 3-->
          <effect method="Country.SetTechLevel" param0="5" param1="4" param2="3"/>
          <!--naval level 3-->
          <effect method="Country.SetTechLevel" param0="5" param1="5" param2="3"/>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="33098" param1="1"/>
        </effects>
      </option>
    </options>
  </event>
  

  <!-- AI Norway research plan 1945-->
  <event eventID="33099" countryID="5" oneTimeChecking="0" visibleByPlayer="0">
    <title>ZID_33099_title</title>
    <description>ZID_33099_desc</description>
    <beginDate day="1" month="1" year="1945"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="5"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="5"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="33099"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="5" chanceAI="100">
        <description>ZID_33099_op1</description>
        <tooltip>ZID_33099_desc1</tooltip>
        <effects>
          <!--art level 4-->
          <effect method="Country.SetTechLevel" param0="5" param1="0" param2="4"/>
          <!--tank level 4-->
          <effect method="Country.SetTechLevel" param0="5" param1="1" param2="4"/>
          <!--air level 4-->
          <effect method="Country.SetTechLevel" param0="5" param1="3" param2="4"/>
          <!--subs level 4-->
          <effect method="Country.SetTechLevel" param0="5" param1="4" param2="4"/>
          <!--naval level 4-->
          <effect method="Country.SetTechLevel" param0="5" param1="5" param2="4"/>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="33099" param1="1"/>
        </effects>
      </option>
    </options>
  </event>
	

  <!-- AI Sweden research plan 1941-->
  <event eventID="33100" countryID="6" oneTimeChecking="0" visibleByPlayer="0">
    <title>ZID_33100_title</title>
    <description>ZID_33100_desc</description>
    <beginDate day="1" month="1" year="1941"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="6"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="6"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="33100"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="5" chanceAI="100">
        <description>ZID_33100_op1</description>
        <tooltip>ZID_33100_desc1</tooltip>
        <effects>
          <!--art level 2-->
          <effect method="Country.SetTechLevel" param0="6" param1="0" param2="2"/>
          <!--tank level 2-->
          <effect method="Country.SetTechLevel" param0="6" param1="1" param2="2"/>
          <!--air level 2-->
          <effect method="Country.SetTechLevel" param0="6" param1="3" param2="2"/>
          <!--subs level 2-->
          <effect method="Country.SetTechLevel" param0="6" param1="4" param2="2"/>
          <!--naval level 2-->
          <effect method="Country.SetTechLevel" param0="6" param1="5" param2="2"/>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="33100" param1="1"/>
        </effects>
      </option>
    </options>
  </event>
	

  <!-- AI Sweden research plan 1943-->
  <event eventID="33101" countryID="6" oneTimeChecking="0" visibleByPlayer="0">
    <title>ZID_33101_title</title>
    <description>ZID_33101_desc</description>
    <beginDate day="1" month="1" year="1943"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="6"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="6"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="33101"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="5" chanceAI="100">
        <description>ZID_33101_op1</description>
        <tooltip>ZID_33101_desc1</tooltip>
        <effects>
          <!--art level 3-->
          <effect method="Country.SetTechLevel" param0="6" param1="0" param2="3"/>
          <!--tank level 3-->
          <effect method="Country.SetTechLevel" param0="6" param1="1" param2="3"/>
          <!--air level 3-->
          <effect method="Country.SetTechLevel" param0="6" param1="3" param2="3"/>
          <!--subs level 3-->
          <effect method="Country.SetTechLevel" param0="6" param1="4" param2="3"/>
          <!--naval level 3-->
          <effect method="Country.SetTechLevel" param0="6" param1="5" param2="3"/>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="33101" param1="1"/>
        </effects>
      </option>
    </options>
  </event>
  

  <!-- AI Sweden research plan 1945-->
  <event eventID="33102" countryID="6" oneTimeChecking="0" visibleByPlayer="0">
    <title>ZID_33102_title</title>
    <description>ZID_33102_desc</description>
    <beginDate day="1" month="1" year="1945"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="6"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="6"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="33102"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="5" chanceAI="100">
        <description>ZID_33102_op1</description>
        <tooltip>ZID_33102_desc1</tooltip>
        <effects>
          <!--art level 4-->
          <effect method="Country.SetTechLevel" param0="6" param1="0" param2="4"/>
          <!--tank level 4-->
          <effect method="Country.SetTechLevel" param0="6" param1="1" param2="4"/>
          <!--air level 4-->
          <effect method="Country.SetTechLevel" param0="6" param1="3" param2="4"/>
          <!--subs level 4-->
          <effect method="Country.SetTechLevel" param0="6" param1="4" param2="4"/>
          <!--naval level 4-->
          <effect method="Country.SetTechLevel" param0="6" param1="5" param2="4"/>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="33102" param1="1"/>
        </effects>
      </option>
    </options>
  </event>
	

  <!-- AI Finland research plan 1941-->
  <event eventID="33103" countryID="7" oneTimeChecking="0" visibleByPlayer="0">
    <title>ZID_33103_title</title>
    <description>ZID_33103_desc</description>
    <beginDate day="1" month="1" year="1941"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="7"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="7"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="33103"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="5" chanceAI="100">
        <description>ZID_33103_op1</description>
        <tooltip>ZID_33103_desc1</tooltip>
        <effects>
          <!--art level 2-->
          <effect method="Country.SetTechLevel" param0="7" param1="0" param2="2"/>
          <!--tank level 2-->
          <effect method="Country.SetTechLevel" param0="7" param1="1" param2="2"/>
          <!--air level 2-->
          <effect method="Country.SetTechLevel" param0="7" param1="3" param2="2"/>
          <!--subs level 2-->
          <effect method="Country.SetTechLevel" param0="7" param1="4" param2="2"/>
          <!--naval level 2-->
          <effect method="Country.SetTechLevel" param0="7" param1="5" param2="2"/>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="33103" param1="1"/>
        </effects>
      </option>
    </options>
  </event>
	

  <!-- AI Finland research plan 1943-->
  <event eventID="33104" countryID="7" oneTimeChecking="0" visibleByPlayer="0">
    <title>ZID_33104_title</title>
    <description>ZID_33104_desc</description>
    <beginDate day="1" month="1" year="1943"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="7"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="7"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="33104"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="5" chanceAI="100">
        <description>ZID_33104_op1</description>
        <tooltip>ZID_33104_desc1</tooltip>
        <effects>
          <!--art level 3-->
          <effect method="Country.SetTechLevel" param0="7" param1="0" param2="3"/>
          <!--tank level 3-->
          <effect method="Country.SetTechLevel" param0="7" param1="1" param2="3"/>
          <!--air level 3-->
          <effect method="Country.SetTechLevel" param0="7" param1="3" param2="3"/>
          <!--subs level 3-->
          <effect method="Country.SetTechLevel" param0="7" param1="4" param2="3"/>
          <!--naval level 3-->
          <effect method="Country.SetTechLevel" param0="7" param1="5" param2="3"/>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="33104" param1="1"/>
        </effects>
      </option>
    </options>
  </event>
  

  <!-- AI Finland research plan 1945-->
  <event eventID="33105" countryID="7" oneTimeChecking="0" visibleByPlayer="0">
    <title>ZID_33105_title</title>
    <description>ZID_33105_desc</description>
    <beginDate day="1" month="1" year="1945"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="7"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="7"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="33105"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="5" chanceAI="100">
        <description>ZID_33105_op1</description>
        <tooltip>ZID_33105_desc1</tooltip>
        <effects>
          <!--art level 4-->
          <effect method="Country.SetTechLevel" param0="7" param1="0" param2="4"/>
          <!--tank level 4-->
          <effect method="Country.SetTechLevel" param0="7" param1="1" param2="4"/>
          <!--air level 4-->
          <effect method="Country.SetTechLevel" param0="7" param1="3" param2="4"/>
          <!--subs level 4-->
          <effect method="Country.SetTechLevel" param0="7" param1="4" param2="4"/>
          <!--naval level 4-->
          <effect method="Country.SetTechLevel" param0="7" param1="5" param2="4"/>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="33105" param1="1"/>
        </effects>
      </option>
    </options>
  </event>
	

  <!-- AI Ireland research plan 1941-->
  <event eventID="33109" countryID="8" oneTimeChecking="0" visibleByPlayer="0">
    <title>ZID_33109_title</title>
    <description>ZID_33109_desc</description>
    <beginDate day="1" month="1" year="1941"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="8"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="8"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="33109"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="5" chanceAI="100">
        <description>ZID_33109_op1</description>
        <tooltip>ZID_33109_desc1</tooltip>
        <effects>
          <!--art level 2-->
          <effect method="Country.SetTechLevel" param0="8" param1="0" param2="2"/>
          <!--tank level 2-->
          <effect method="Country.SetTechLevel" param0="8" param1="1" param2="2"/>
          <!--air level 2-->
          <effect method="Country.SetTechLevel" param0="8" param1="3" param2="2"/>
          <!--subs level 2-->
          <effect method="Country.SetTechLevel" param0="8" param1="4" param2="2"/>
          <!--naval level 2-->
          <effect method="Country.SetTechLevel" param0="8" param1="5" param2="2"/>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="33109" param1="1"/>
        </effects>
      </option>
    </options>
  </event>
	

  <!-- AI Ireland research plan 1943-->
  <event eventID="33110" countryID="8" oneTimeChecking="0" visibleByPlayer="0">
    <title>ZID_33110_title</title>
    <description>ZID_33110_desc</description>
    <beginDate day="1" month="1" year="1943"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="8"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="8"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="33110"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="5" chanceAI="100">
        <description>ZID_33110_op1</description>
        <tooltip>ZID_33110_desc1</tooltip>
        <effects>
          <!--art level 3-->
          <effect method="Country.SetTechLevel" param0="8" param1="0" param2="3"/>
          <!--tank level 3-->
          <effect method="Country.SetTechLevel" param0="8" param1="1" param2="3"/>
          <!--air level 3-->
          <effect method="Country.SetTechLevel" param0="8" param1="3" param2="3"/>
          <!--subs level 3-->
          <effect method="Country.SetTechLevel" param0="8" param1="4" param2="3"/>
          <!--naval level 3-->
          <effect method="Country.SetTechLevel" param0="8" param1="5" param2="3"/>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="33110" param1="1"/>
        </effects>
      </option>
    </options>
  </event>
  

  <!-- AI Ireland research plan 1945-->
  <event eventID="33111" countryID="8" oneTimeChecking="0" visibleByPlayer="0">
    <title>ZID_33111_title</title>
    <description>ZID_33111_desc</description>
    <beginDate day="1" month="1" year="1945"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="8"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="8"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="33111"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="5" chanceAI="100">
        <description>ZID_33111_op1</description>
        <tooltip>ZID_33111_desc1</tooltip>
        <effects>
          <!--art level 4-->
          <effect method="Country.SetTechLevel" param0="8" param1="0" param2="4"/>
          <!--tank level 4-->
          <effect method="Country.SetTechLevel" param0="8" param1="1" param2="4"/>
          <!--air level 4-->
          <effect method="Country.SetTechLevel" param0="8" param1="3" param2="4"/>
          <!--subs level 4-->
          <effect method="Country.SetTechLevel" param0="8" param1="4" param2="4"/>
          <!--naval level 4-->
          <effect method="Country.SetTechLevel" param0="8" param1="5" param2="4"/>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="33111" param1="1"/>
        </effects>
      </option>
    </options>
  </event>
	

  <!-- AI Denmark research plan 1941-->
  <event eventID="33112" countryID="10" oneTimeChecking="0" visibleByPlayer="0">
    <title>ZID_33112_title</title>
    <description>ZID_33112_desc</description>
    <beginDate day="1" month="1" year="1941"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="10"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="10"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="33112"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="5" chanceAI="100">
        <description>ZID_33112_op1</description>
        <tooltip>ZID_33112_desc1</tooltip>
        <effects>
          <!--art level 2-->
          <effect method="Country.SetTechLevel" param0="10" param1="0" param2="2"/>
          <!--tank level 2-->
          <effect method="Country.SetTechLevel" param0="10" param1="1" param2="2"/>
          <!--air level 2-->
          <effect method="Country.SetTechLevel" param0="10" param1="3" param2="2"/>
          <!--subs level 2-->
          <effect method="Country.SetTechLevel" param0="10" param1="4" param2="2"/>
          <!--naval level 2-->
          <effect method="Country.SetTechLevel" param0="10" param1="5" param2="2"/>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="33112" param1="1"/>
        </effects>
      </option>
    </options>
  </event>
	

  <!-- AI Denmark research plan 1943-->
  <event eventID="33113" countryID="10" oneTimeChecking="0" visibleByPlayer="0">
    <title>ZID_33113_title</title>
    <description>ZID_33113_desc</description>
    <beginDate day="1" month="1" year="1943"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="10"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="10"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="33113"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="5" chanceAI="100">
        <description>ZID_33113_op1</description>
        <tooltip>ZID_33113_desc1</tooltip>
        <effects>
          <!--art level 3-->
          <effect method="Country.SetTechLevel" param0="10" param1="0" param2="3"/>
          <!--tank level 3-->
          <effect method="Country.SetTechLevel" param0="10" param1="1" param2="3"/>
          <!--air level 3-->
          <effect method="Country.SetTechLevel" param0="10" param1="3" param2="3"/>
          <!--subs level 3-->
          <effect method="Country.SetTechLevel" param0="10" param1="4" param2="3"/>
          <!--naval level 3-->
          <effect method="Country.SetTechLevel" param0="10" param1="5" param2="3"/>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="33113" param1="1"/>
        </effects>
      </option>
    </options>
  </event>
  

  <!-- AI Denmark research plan 1945-->
  <event eventID="33114" countryID="10" oneTimeChecking="0" visibleByPlayer="0">
    <title>ZID_33114_title</title>
    <description>ZID_33114_desc</description>
    <beginDate day="1" month="1" year="1945"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="10"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="10"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="33114"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="5" chanceAI="100">
        <description>ZID_33114_op1</description>
        <tooltip>ZID_33114_desc1</tooltip>
        <effects>
          <!--art level 4-->
          <effect method="Country.SetTechLevel" param0="10" param1="0" param2="4"/>
          <!--tank level 4-->
          <effect method="Country.SetTechLevel" param0="10" param1="1" param2="4"/>
          <!--air level 4-->
          <effect method="Country.SetTechLevel" param0="10" param1="3" param2="4"/>
          <!--subs level 4-->
          <effect method="Country.SetTechLevel" param0="10" param1="4" param2="4"/>
          <!--naval level 4-->
          <effect method="Country.SetTechLevel" param0="10" param1="5" param2="4"/>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="33114" param1="1"/>
        </effects>
      </option>
    </options>
  </event>
	

  <!-- AI Baltic States research plan 1941-->
  <event eventID="33115" countryID="12" oneTimeChecking="0" visibleByPlayer="0">
    <title>ZID_33115_title</title>
    <description>ZID_33115_desc</description>
    <beginDate day="1" month="1" year="1941"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="12"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="12"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="33115"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="5" chanceAI="100">
        <description>ZID_33115_op1</description>
        <tooltip>ZID_33115_desc1</tooltip>
        <effects>
          <!--art level 2-->
          <effect method="Country.SetTechLevel" param0="12" param1="0" param2="2"/>
          <!--tank level 2-->
          <effect method="Country.SetTechLevel" param0="12" param1="1" param2="2"/>
          <!--air level 2-->
          <effect method="Country.SetTechLevel" param0="12" param1="3" param2="2"/>
          <!--subs level 2-->
          <effect method="Country.SetTechLevel" param0="12" param1="4" param2="2"/>
          <!--naval level 2-->
          <effect method="Country.SetTechLevel" param0="12" param1="5" param2="2"/>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="33115" param1="1"/>
        </effects>
      </option>
    </options>
  </event>
	

  <!-- AI Baltic States research plan 1943-->
  <event eventID="33116" countryID="12" oneTimeChecking="0" visibleByPlayer="0">
    <title>ZID_33116_title</title>
    <description>ZID_33116_desc</description>
    <beginDate day="1" month="1" year="1943"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="12"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="12"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="33116"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="5" chanceAI="100">
        <description>ZID_33116_op1</description>
        <tooltip>ZID_33116_desc1</tooltip>
        <effects>
          <!--art level 3-->
          <effect method="Country.SetTechLevel" param0="12" param1="0" param2="3"/>
          <!--tank level 3-->
          <effect method="Country.SetTechLevel" param0="12" param1="1" param2="3"/>
          <!--air level 3-->
          <effect method="Country.SetTechLevel" param0="12" param1="3" param2="3"/>
          <!--subs level 3-->
          <effect method="Country.SetTechLevel" param0="12" param1="4" param2="3"/>
          <!--naval level 3-->
          <effect method="Country.SetTechLevel" param0="12" param1="5" param2="3"/>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="33116" param1="1"/>
        </effects>
      </option>
    </options>
  </event>
  

  <!-- AI Baltic States research plan 1945-->
  <event eventID="33117" countryID="12" oneTimeChecking="0" visibleByPlayer="0">
    <title>ZID_33117_title</title>
    <description>ZID_33117_desc</description>
    <beginDate day="1" month="1" year="1945"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="12"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="12"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="33117"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="5" chanceAI="100">
        <description>ZID_33117_op1</description>
        <tooltip>ZID_33117_desc1</tooltip>
        <effects>
          <!--art level 4-->
          <effect method="Country.SetTechLevel" param0="12" param1="0" param2="4"/>
          <!--tank level 4-->
          <effect method="Country.SetTechLevel" param0="12" param1="1" param2="4"/>
          <!--air level 4-->
          <effect method="Country.SetTechLevel" param0="12" param1="3" param2="4"/>
          <!--subs level 4-->
          <effect method="Country.SetTechLevel" param0="12" param1="4" param2="4"/>
          <!--naval level 4-->
          <effect method="Country.SetTechLevel" param0="12" param1="5" param2="4"/>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="33117" param1="1"/>
        </effects>
      </option>
    </options>
  </event>
	

  <!-- AI Portugal research plan 1941-->
  <event eventID="33118" countryID="14" oneTimeChecking="0" visibleByPlayer="0">
    <title>ZID_33118_title</title>
    <description>ZID_33118_desc</description>
    <beginDate day="1" month="1" year="1941"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="14"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="14"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="33118"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="5" chanceAI="100">
        <description>ZID_33118_op1</description>
        <tooltip>ZID_33118_desc1</tooltip>
        <effects>
          <!--art level 2-->
          <effect method="Country.SetTechLevel" param0="14" param1="0" param2="2"/>
          <!--tank level 2-->
          <effect method="Country.SetTechLevel" param0="14" param1="1" param2="2"/>
          <!--air level 2-->
          <effect method="Country.SetTechLevel" param0="14" param1="3" param2="2"/>
          <!--subs level 2-->
          <effect method="Country.SetTechLevel" param0="14" param1="4" param2="2"/>
          <!--naval level 2-->
          <effect method="Country.SetTechLevel" param0="14" param1="5" param2="2"/>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="33118" param1="1"/>
        </effects>
      </option>
    </options>
  </event>
	

  <!-- AI Portugal research plan 1943-->
  <event eventID="33119" countryID="14" oneTimeChecking="0" visibleByPlayer="0">
    <title>ZID_33119_title</title>
    <description>ZID_33119_desc</description>
    <beginDate day="1" month="1" year="1943"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="14"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="14"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="33119"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="5" chanceAI="100">
        <description>ZID_33119_op1</description>
        <tooltip>ZID_33119_desc1</tooltip>
        <effects>
          <!--art level 3-->
          <effect method="Country.SetTechLevel" param0="14" param1="0" param2="3"/>
          <!--tank level 3-->
          <effect method="Country.SetTechLevel" param0="14" param1="1" param2="3"/>
          <!--air level 3-->
          <effect method="Country.SetTechLevel" param0="14" param1="3" param2="3"/>
          <!--subs level 3-->
          <effect method="Country.SetTechLevel" param0="14" param1="4" param2="3"/>
          <!--naval level 3-->
          <effect method="Country.SetTechLevel" param0="14" param1="5" param2="3"/>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="33119" param1="1"/>
        </effects>
      </option>
    </options>
  </event>
  

  <!-- AI Portugal research plan 1945-->
  <event eventID="33120" countryID="14" oneTimeChecking="0" visibleByPlayer="0">
    <title>ZID_33120_title</title>
    <description>ZID_33120_desc</description>
    <beginDate day="1" month="1" year="1945"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="14"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="14"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="33120"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="5" chanceAI="100">
        <description>ZID_33120_op1</description>
        <tooltip>ZID_33120_desc1</tooltip>
        <effects>
          <!--art level 4-->
          <effect method="Country.SetTechLevel" param0="14" param1="0" param2="4"/>
          <!--tank level 4-->
          <effect method="Country.SetTechLevel" param0="14" param1="1" param2="4"/>
          <!--air level 4-->
          <effect method="Country.SetTechLevel" param0="14" param1="3" param2="4"/>
          <!--subs level 4-->
          <effect method="Country.SetTechLevel" param0="14" param1="4" param2="4"/>
          <!--naval level 4-->
          <effect method="Country.SetTechLevel" param0="14" param1="5" param2="4"/>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="33120" param1="1"/>
        </effects>
      </option>
    </options>
  </event>
	

  <!-- AI Spain research plan 1941-->
  <event eventID="33121" countryID="15" oneTimeChecking="0" visibleByPlayer="0">
    <title>ZID_33121_title</title>
    <description>ZID_33121_desc</description>
    <beginDate day="1" month="1" year="1941"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="15"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="15"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="33121"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="5" chanceAI="100">
        <description>ZID_33121_op1</description>
        <tooltip>ZID_33121_desc1</tooltip>
        <effects>
          <!--art level 2-->
          <effect method="Country.SetTechLevel" param0="15" param1="0" param2="2"/>
          <!--tank level 2-->
          <effect method="Country.SetTechLevel" param0="15" param1="1" param2="2"/>
          <!--air level 2-->
          <effect method="Country.SetTechLevel" param0="15" param1="3" param2="2"/>
          <!--subs level 2-->
          <effect method="Country.SetTechLevel" param0="15" param1="4" param2="2"/>
          <!--naval level 2-->
          <effect method="Country.SetTechLevel" param0="15" param1="5" param2="2"/>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="33121" param1="1"/>
        </effects>
      </option>
    </options>
  </event>
	

  <!-- AI Spain research plan 1943-->
  <event eventID="33122" countryID="15" oneTimeChecking="0" visibleByPlayer="0">
    <title>ZID_33122_title</title>
    <description>ZID_33122_desc</description>
    <beginDate day="1" month="1" year="1943"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="15"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="15"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="33122"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="5" chanceAI="100">
        <description>ZID_33122_op1</description>
        <tooltip>ZID_33122_desc1</tooltip>
        <effects>
          <!--art level 3-->
          <effect method="Country.SetTechLevel" param0="15" param1="0" param2="3"/>
          <!--tank level 3-->
          <effect method="Country.SetTechLevel" param0="15" param1="1" param2="3"/>
          <!--air level 3-->
          <effect method="Country.SetTechLevel" param0="15" param1="3" param2="3"/>
          <!--subs level 3-->
          <effect method="Country.SetTechLevel" param0="15" param1="4" param2="3"/>
          <!--naval level 3-->
          <effect method="Country.SetTechLevel" param0="15" param1="5" param2="3"/>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="33122" param1="1"/>
        </effects>
      </option>
    </options>
  </event>
  

  <!-- AI Spain research plan 1945-->
  <event eventID="33123" countryID="15" oneTimeChecking="0" visibleByPlayer="0">
    <title>ZID_33123_title</title>
    <description>ZID_33123_desc</description>
    <beginDate day="1" month="1" year="1945"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="15"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="15"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="33123"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="5" chanceAI="100">
        <description>ZID_33123_op1</description>
        <tooltip>ZID_33123_desc1</tooltip>
        <effects>
          <!--art level 4-->
          <effect method="Country.SetTechLevel" param0="15" param1="0" param2="4"/>
          <!--tank level 4-->
          <effect method="Country.SetTechLevel" param0="15" param1="1" param2="4"/>
          <!--air level 4-->
          <effect method="Country.SetTechLevel" param0="15" param1="3" param2="4"/>
          <!--subs level 4-->
          <effect method="Country.SetTechLevel" param0="15" param1="4" param2="4"/>
          <!--naval level 4-->
          <effect method="Country.SetTechLevel" param0="15" param1="5" param2="4"/>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="33123" param1="1"/>
        </effects>
      </option>
    </options>
  </event>
	

  <!-- AI France research plan 1941-->
  <event eventID="33124" countryID="16" oneTimeChecking="0" visibleByPlayer="0">
    <title>ZID_33124_title</title>
    <description>ZID_33124_desc</description>
    <beginDate day="1" month="1" year="1941"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="16"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="16"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="33124"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="5" chanceAI="100">
        <description>ZID_33124_op1</description>
        <tooltip>ZID_33124_desc1</tooltip>
        <effects>
          <!--art level 2-->
          <effect method="Country.SetTechLevel" param0="16" param1="0" param2="2"/>
          <!--tank level 2-->
          <effect method="Country.SetTechLevel" param0="16" param1="1" param2="2"/>
          <!--air level 2-->
          <effect method="Country.SetTechLevel" param0="16" param1="3" param2="2"/>
          <!--subs level 2-->
          <effect method="Country.SetTechLevel" param0="16" param1="4" param2="2"/>
          <!--naval level 2-->
          <effect method="Country.SetTechLevel" param0="16" param1="5" param2="2"/>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="33124" param1="1"/>
        </effects>
      </option>
    </options>
  </event>
	

  <!-- AI France research plan 1943-->
  <event eventID="33125" countryID="16" oneTimeChecking="0" visibleByPlayer="0">
    <title>ZID_33125_title</title>
    <description>ZID_33125_desc</description>
    <beginDate day="1" month="1" year="1943"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="16"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="16"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="33125"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="5" chanceAI="100">
        <description>ZID_33125_op1</description>
        <tooltip>ZID_33125_desc1</tooltip>
        <effects>
          <!--art level 3-->
          <effect method="Country.SetTechLevel" param0="16" param1="0" param2="3"/>
          <!--tank level 3-->
          <effect method="Country.SetTechLevel" param0="16" param1="1" param2="3"/>
          <!--air level 3-->
          <effect method="Country.SetTechLevel" param0="16" param1="3" param2="3"/>
          <!--subs level 3-->
          <effect method="Country.SetTechLevel" param0="16" param1="4" param2="3"/>
          <!--naval level 3-->
          <effect method="Country.SetTechLevel" param0="16" param1="5" param2="3"/>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="33125" param1="1"/>
        </effects>
      </option>
    </options>
  </event>
  

  <!-- AI France research plan 1945-->
  <event eventID="33126" countryID="16" oneTimeChecking="0" visibleByPlayer="0">
    <title>ZID_33126_title</title>
    <description>ZID_33126_desc</description>
    <beginDate day="1" month="1" year="1945"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="16"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="16"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="33126"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="5" chanceAI="100">
        <description>ZID_33126_op1</description>
        <tooltip>ZID_33126_desc1</tooltip>
        <effects>
          <!--art level 4-->
          <effect method="Country.SetTechLevel" param0="16" param1="0" param2="4"/>
          <!--tank level 4-->
          <effect method="Country.SetTechLevel" param0="16" param1="1" param2="4"/>
          <!--air level 4-->
          <effect method="Country.SetTechLevel" param0="16" param1="3" param2="4"/>
          <!--subs level 4-->
          <effect method="Country.SetTechLevel" param0="16" param1="4" param2="4"/>
          <!--naval level 4-->
          <effect method="Country.SetTechLevel" param0="16" param1="5" param2="4"/>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="33126" param1="1"/>
        </effects>
      </option>
    </options>
  </event>
	

  <!-- AI Low Countries research plan 1941-->
  <event eventID="33127" countryID="17" oneTimeChecking="0" visibleByPlayer="0">
    <title>ZID_33127_title</title>
    <description>ZID_33127_desc</description>
    <beginDate day="1" month="1" year="1941"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="17"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="17"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="33127"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="5" chanceAI="100">
        <description>ZID_33127_op1</description>
        <tooltip>ZID_33127_desc1</tooltip>
        <effects>
          <!--art level 2-->
          <effect method="Country.SetTechLevel" param0="17" param1="0" param2="2"/>
          <!--tank level 2-->
          <effect method="Country.SetTechLevel" param0="17" param1="1" param2="2"/>
          <!--air level 2-->
          <effect method="Country.SetTechLevel" param0="17" param1="3" param2="2"/>
          <!--subs level 2-->
          <effect method="Country.SetTechLevel" param0="17" param1="4" param2="2"/>
          <!--naval level 2-->
          <effect method="Country.SetTechLevel" param0="17" param1="5" param2="2"/>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="33127" param1="1"/>
        </effects>
      </option>
    </options>
  </event>
	

  <!-- AI Low Countries research plan 1943-->
  <event eventID="33128" countryID="17" oneTimeChecking="0" visibleByPlayer="0">
    <title>ZID_33128_title</title>
    <description>ZID_33128_desc</description>
    <beginDate day="1" month="1" year="1943"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="17"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="17"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="33128"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="5" chanceAI="100">
        <description>ZID_33128_op1</description>
        <tooltip>ZID_33128_desc1</tooltip>
        <effects>
          <!--art level 3-->
          <effect method="Country.SetTechLevel" param0="17" param1="0" param2="3"/>
          <!--tank level 3-->
          <effect method="Country.SetTechLevel" param0="17" param1="1" param2="3"/>
          <!--air level 3-->
          <effect method="Country.SetTechLevel" param0="17" param1="3" param2="3"/>
          <!--subs level 3-->
          <effect method="Country.SetTechLevel" param0="17" param1="4" param2="3"/>
          <!--naval level 3-->
          <effect method="Country.SetTechLevel" param0="17" param1="5" param2="3"/>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="33128" param1="1"/>
        </effects>
      </option>
    </options>
  </event>
  

  <!-- AI Low Countries research plan 1945-->
  <event eventID="33129" countryID="17" oneTimeChecking="0" visibleByPlayer="0">
    <title>ZID_33129_title</title>
    <description>ZID_33129_desc</description>
    <beginDate day="1" month="1" year="1945"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="17"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="17"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="33129"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="5" chanceAI="100">
        <description>ZID_33129_op1</description>
        <tooltip>ZID_33129_desc1</tooltip>
        <effects>
          <!--art level 4-->
          <effect method="Country.SetTechLevel" param0="17" param1="0" param2="4"/>
          <!--tank level 4-->
          <effect method="Country.SetTechLevel" param0="17" param1="1" param2="4"/>
          <!--air level 4-->
          <effect method="Country.SetTechLevel" param0="17" param1="3" param2="4"/>
          <!--subs level 4-->
          <effect method="Country.SetTechLevel" param0="17" param1="4" param2="4"/>
          <!--naval level 4-->
          <effect method="Country.SetTechLevel" param0="17" param1="5" param2="4"/>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="33129" param1="1"/>
        </effects>
      </option>
    </options>
  </event>
	

  <!-- AI Switzerland research plan 1941-->
  <event eventID="33130" countryID="20" oneTimeChecking="0" visibleByPlayer="0">
    <title>ZID_33130_title</title>
    <description>ZID_33130_desc</description>
    <beginDate day="1" month="1" year="1941"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="20"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="20"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="33130"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="5" chanceAI="100">
        <description>ZID_33130_op1</description>
        <tooltip>ZID_33130_desc1</tooltip>
        <effects>
          <!--art level 2-->
          <effect method="Country.SetTechLevel" param0="20" param1="0" param2="2"/>
          <!--tank level 2-->
          <effect method="Country.SetTechLevel" param0="20" param1="1" param2="2"/>
          <!--air level 2-->
          <effect method="Country.SetTechLevel" param0="20" param1="3" param2="2"/>
          <!--subs level 2-->
          <effect method="Country.SetTechLevel" param0="20" param1="4" param2="2"/>
          <!--naval level 2-->
          <effect method="Country.SetTechLevel" param0="20" param1="5" param2="2"/>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="33130" param1="1"/>
        </effects>
      </option>
    </options>
  </event>
	

  <!-- AI Switzerland research plan 1943-->
  <event eventID="33131" countryID="20" oneTimeChecking="0" visibleByPlayer="0">
    <title>ZID_33131_title</title>
    <description>ZID_33131_desc</description>
    <beginDate day="1" month="1" year="1943"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="20"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="20"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="33131"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="5" chanceAI="100">
        <description>ZID_33131_op1</description>
        <tooltip>ZID_33131_desc1</tooltip>
        <effects>
          <!--art level 3-->
          <effect method="Country.SetTechLevel" param0="20" param1="0" param2="3"/>
          <!--tank level 3-->
          <effect method="Country.SetTechLevel" param0="20" param1="1" param2="3"/>
          <!--air level 3-->
          <effect method="Country.SetTechLevel" param0="20" param1="3" param2="3"/>
          <!--subs level 3-->
          <effect method="Country.SetTechLevel" param0="20" param1="4" param2="3"/>
          <!--naval level 3-->
          <effect method="Country.SetTechLevel" param0="20" param1="5" param2="3"/>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="33131" param1="1"/>
        </effects>
      </option>
    </options>
  </event>
  

  <!-- AI Switzerland research plan 1945-->
  <event eventID="33132" countryID="20" oneTimeChecking="0" visibleByPlayer="0">
    <title>ZID_33132_title</title>
    <description>ZID_33132_desc</description>
    <beginDate day="1" month="1" year="1945"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="20"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="20"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="33132"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="5" chanceAI="100">
        <description>ZID_33132_op1</description>
        <tooltip>ZID_33132_desc1</tooltip>
        <effects>
          <!--art level 4-->
          <effect method="Country.SetTechLevel" param0="20" param1="0" param2="4"/>
          <!--tank level 4-->
          <effect method="Country.SetTechLevel" param0="20" param1="1" param2="4"/>
          <!--air level 4-->
          <effect method="Country.SetTechLevel" param0="20" param1="3" param2="4"/>
          <!--subs level 4-->
          <effect method="Country.SetTechLevel" param0="20" param1="4" param2="4"/>
          <!--naval level 4-->
          <effect method="Country.SetTechLevel" param0="20" param1="5" param2="4"/>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="33132" param1="1"/>
        </effects>
      </option>
    </options>
  </event>
	

  <!-- AI Italy research plan 1941-->
  <event eventID="33133" countryID="21" oneTimeChecking="0" visibleByPlayer="0">
    <title>ZID_33133_title</title>
    <description>ZID_33133_desc</description>
    <beginDate day="1" month="1" year="1941"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="21"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="21"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="33133"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="5" chanceAI="100">
        <description>ZID_33133_op1</description>
        <tooltip>ZID_33133_desc1</tooltip>
        <effects>
          <!--art level 2-->
          <effect method="Country.SetTechLevel" param0="21" param1="0" param2="2"/>
          <!--tank level 2-->
          <effect method="Country.SetTechLevel" param0="21" param1="1" param2="2"/>
          <!--air level 2-->
          <effect method="Country.SetTechLevel" param0="21" param1="3" param2="2"/>
          <!--subs level 2-->
          <effect method="Country.SetTechLevel" param0="21" param1="4" param2="2"/>
          <!--naval level 2-->
          <effect method="Country.SetTechLevel" param0="21" param1="5" param2="2"/>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="33133" param1="1"/>
        </effects>
      </option>
    </options>
  </event>
	

  <!-- AI Italy research plan 1943-->
  <event eventID="33134" countryID="21" oneTimeChecking="0" visibleByPlayer="0">
    <title>ZID_33134_title</title>
    <description>ZID_33134_desc</description>
    <beginDate day="1" month="1" year="1943"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="21"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="21"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="33134"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="5" chanceAI="100">
        <description>ZID_33134_op1</description>
        <tooltip>ZID_33134_desc1</tooltip>
        <effects>
          <!--art level 3-->
          <effect method="Country.SetTechLevel" param0="21" param1="0" param2="3"/>
          <!--tank level 3-->
          <effect method="Country.SetTechLevel" param0="21" param1="1" param2="3"/>
          <!--air level 3-->
          <effect method="Country.SetTechLevel" param0="21" param1="3" param2="3"/>
          <!--subs level 3-->
          <effect method="Country.SetTechLevel" param0="21" param1="4" param2="3"/>
          <!--naval level 3-->
          <effect method="Country.SetTechLevel" param0="21" param1="5" param2="3"/>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="33134" param1="1"/>
        </effects>
      </option>
    </options>
  </event>
  

  <!-- AI Italy research plan 1945-->
  <event eventID="33135" countryID="21" oneTimeChecking="0" visibleByPlayer="0">
    <title>ZID_33135_title</title>
    <description>ZID_33135_desc</description>
    <beginDate day="1" month="1" year="1945"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="21"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="21"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="33135"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="5" chanceAI="100">
        <description>ZID_33135_op1</description>
        <tooltip>ZID_33135_desc1</tooltip>
        <effects>
          <!--art level 4-->
          <effect method="Country.SetTechLevel" param0="21" param1="0" param2="4"/>
          <!--tank level 4-->
          <effect method="Country.SetTechLevel" param0="21" param1="1" param2="4"/>
          <!--air level 4-->
          <effect method="Country.SetTechLevel" param0="21" param1="3" param2="4"/>
          <!--subs level 4-->
          <effect method="Country.SetTechLevel" param0="21" param1="4" param2="4"/>
          <!--naval level 4-->
          <effect method="Country.SetTechLevel" param0="21" param1="5" param2="4"/>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="33135" param1="1"/>
        </effects>
      </option>
    </options>
  </event>
	

  <!-- AI Yugoslavia research plan 1941-->
  <event eventID="33136" countryID="22" oneTimeChecking="0" visibleByPlayer="0">
    <title>ZID_33136_title</title>
    <description>ZID_33136_desc</description>
    <beginDate day="1" month="1" year="1941"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="22"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="22"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="33136"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="5" chanceAI="100">
        <description>ZID_33136_op1</description>
        <tooltip>ZID_33136_desc1</tooltip>
        <effects>
          <!--art level 2-->
          <effect method="Country.SetTechLevel" param0="22" param1="0" param2="2"/>
          <!--tank level 2-->
          <effect method="Country.SetTechLevel" param0="22" param1="1" param2="2"/>
          <!--air level 2-->
          <effect method="Country.SetTechLevel" param0="22" param1="3" param2="2"/>
          <!--subs level 2-->
          <effect method="Country.SetTechLevel" param0="22" param1="4" param2="2"/>
          <!--naval level 2-->
          <effect method="Country.SetTechLevel" param0="22" param1="5" param2="2"/>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="33136" param1="1"/>
        </effects>
      </option>
    </options>
  </event>
	

  <!-- AI Yugoslavia research plan 1943-->
  <event eventID="33137" countryID="22" oneTimeChecking="0" visibleByPlayer="0">
    <title>ZID_33137_title</title>
    <description>ZID_33137_desc</description>
    <beginDate day="1" month="1" year="1943"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="22"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="22"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="33137"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="5" chanceAI="100">
        <description>ZID_33137_op1</description>
        <tooltip>ZID_33137_desc1</tooltip>
        <effects>
          <!--art level 3-->
          <effect method="Country.SetTechLevel" param0="22" param1="0" param2="3"/>
          <!--tank level 3-->
          <effect method="Country.SetTechLevel" param0="22" param1="1" param2="3"/>
          <!--air level 3-->
          <effect method="Country.SetTechLevel" param0="22" param1="3" param2="3"/>
          <!--subs level 3-->
          <effect method="Country.SetTechLevel" param0="22" param1="4" param2="3"/>
          <!--naval level 3-->
          <effect method="Country.SetTechLevel" param0="22" param1="5" param2="3"/>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="33137" param1="1"/>
        </effects>
      </option>
    </options>
  </event>
  

  <!-- AI Yugoslavia research plan 1945-->
  <event eventID="33138" countryID="22" oneTimeChecking="0" visibleByPlayer="0">
    <title>ZID_33138_title</title>
    <description>ZID_33138_desc</description>
    <beginDate day="1" month="1" year="1945"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="22"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="22"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="33138"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="5" chanceAI="100">
        <description>ZID_33138_op1</description>
        <tooltip>ZID_33138_desc1</tooltip>
        <effects>
          <!--art level 4-->
          <effect method="Country.SetTechLevel" param0="22" param1="0" param2="4"/>
          <!--tank level 4-->
          <effect method="Country.SetTechLevel" param0="22" param1="1" param2="4"/>
          <!--air level 4-->
          <effect method="Country.SetTechLevel" param0="22" param1="3" param2="4"/>
          <!--subs level 4-->
          <effect method="Country.SetTechLevel" param0="22" param1="4" param2="4"/>
          <!--naval level 4-->
          <effect method="Country.SetTechLevel" param0="22" param1="5" param2="4"/>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="33138" param1="1"/>
        </effects>
      </option>
    </options>
  </event>
	

  <!-- AI Greece research plan 1941-->
  <event eventID="33139" countryID="24" oneTimeChecking="0" visibleByPlayer="0">
    <title>ZID_33139_title</title>
    <description>ZID_33139_desc</description>
    <beginDate day="1" month="1" year="1941"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="24"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="24"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="33139"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="5" chanceAI="100">
        <description>ZID_33139_op1</description>
        <tooltip>ZID_33139_desc1</tooltip>
        <effects>
          <!--art level 2-->
          <effect method="Country.SetTechLevel" param0="24" param1="0" param2="2"/>
          <!--tank level 2-->
          <effect method="Country.SetTechLevel" param0="24" param1="1" param2="2"/>
          <!--air level 2-->
          <effect method="Country.SetTechLevel" param0="24" param1="3" param2="2"/>
          <!--subs level 2-->
          <effect method="Country.SetTechLevel" param0="24" param1="4" param2="2"/>
          <!--naval level 2-->
          <effect method="Country.SetTechLevel" param0="24" param1="5" param2="2"/>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="33139" param1="1"/>
        </effects>
      </option>
    </options>
  </event>
	

  <!-- AI Greece research plan 1943-->
  <event eventID="33140" countryID="24" oneTimeChecking="0" visibleByPlayer="0">
    <title>ZID_33140_title</title>
    <description>ZID_33140_desc</description>
    <beginDate day="1" month="1" year="1943"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="24"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="24"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="33140"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="5" chanceAI="100">
        <description>ZID_33140_op1</description>
        <tooltip>ZID_33140_desc1</tooltip>
        <effects>
          <!--art level 3-->
          <effect method="Country.SetTechLevel" param0="24" param1="0" param2="3"/>
          <!--tank level 3-->
          <effect method="Country.SetTechLevel" param0="24" param1="1" param2="3"/>
          <!--air level 3-->
          <effect method="Country.SetTechLevel" param0="24" param1="3" param2="3"/>
          <!--subs level 3-->
          <effect method="Country.SetTechLevel" param0="24" param1="4" param2="3"/>
          <!--naval level 3-->
          <effect method="Country.SetTechLevel" param0="24" param1="5" param2="3"/>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="33140" param1="1"/>
        </effects>
      </option>
    </options>
  </event>
  

  <!-- AI Greece research plan 1945-->
  <event eventID="33141" countryID="24" oneTimeChecking="0" visibleByPlayer="0">
    <title>ZID_33141_title</title>
    <description>ZID_33141_desc</description>
    <beginDate day="1" month="1" year="1945"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="24"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="24"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="33141"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="5" chanceAI="100">
        <description>ZID_33141_op1</description>
        <tooltip>ZID_33141_desc1</tooltip>
        <effects>
          <!--art level 4-->
          <effect method="Country.SetTechLevel" param0="24" param1="0" param2="4"/>
          <!--tank level 4-->
          <effect method="Country.SetTechLevel" param0="24" param1="1" param2="4"/>
          <!--air level 4-->
          <effect method="Country.SetTechLevel" param0="24" param1="3" param2="4"/>
          <!--subs level 4-->
          <effect method="Country.SetTechLevel" param0="24" param1="4" param2="4"/>
          <!--naval level 4-->
          <effect method="Country.SetTechLevel" param0="24" param1="5" param2="4"/>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="33141" param1="1"/>
        </effects>
      </option>
    </options>
  </event>
	

  <!-- AI Bulgaria research plan 1941-->
  <event eventID="33142" countryID="25" oneTimeChecking="0" visibleByPlayer="0">
    <title>ZID_33142_title</title>
    <description>ZID_33142_desc</description>
    <beginDate day="1" month="1" year="1941"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="25"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="25"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="33142"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="5" chanceAI="100">
        <description>ZID_33142_op1</description>
        <tooltip>ZID_33142_desc1</tooltip>
        <effects>
          <!--art level 2-->
          <effect method="Country.SetTechLevel" param0="25" param1="0" param2="2"/>
          <!--tank level 2-->
          <effect method="Country.SetTechLevel" param0="25" param1="1" param2="2"/>
          <!--air level 2-->
          <effect method="Country.SetTechLevel" param0="25" param1="3" param2="2"/>
          <!--subs level 2-->
          <effect method="Country.SetTechLevel" param0="25" param1="4" param2="2"/>
          <!--naval level 2-->
          <effect method="Country.SetTechLevel" param0="25" param1="5" param2="2"/>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="33142" param1="1"/>
        </effects>
      </option>
    </options>
  </event>
	

  <!-- AI Bulgaria research plan 1943-->
  <event eventID="33143" countryID="25" oneTimeChecking="0" visibleByPlayer="0">
    <title>ZID_33143_title</title>
    <description>ZID_33143_desc</description>
    <beginDate day="1" month="1" year="1943"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="25"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="25"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="33143"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="5" chanceAI="100">
        <description>ZID_33143_op1</description>
        <tooltip>ZID_33143_desc1</tooltip>
        <effects>
          <!--art level 3-->
          <effect method="Country.SetTechLevel" param0="25" param1="0" param2="3"/>
          <!--tank level 3-->
          <effect method="Country.SetTechLevel" param0="25" param1="1" param2="3"/>
          <!--air level 3-->
          <effect method="Country.SetTechLevel" param0="25" param1="3" param2="3"/>
          <!--subs level 3-->
          <effect method="Country.SetTechLevel" param0="25" param1="4" param2="3"/>
          <!--naval level 3-->
          <effect method="Country.SetTechLevel" param0="25" param1="5" param2="3"/>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="33143" param1="1"/>
        </effects>
      </option>
    </options>
  </event>
  

  <!-- AI Bulgaria research plan 1945-->
  <event eventID="33144" countryID="25" oneTimeChecking="0" visibleByPlayer="0">
    <title>ZID_33144_title</title>
    <description>ZID_33144_desc</description>
    <beginDate day="1" month="1" year="1945"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="25"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="25"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="33144"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="5" chanceAI="100">
        <description>ZID_33144_op1</description>
        <tooltip>ZID_33144_desc1</tooltip>
        <effects>
          <!--art level 4-->
          <effect method="Country.SetTechLevel" param0="25" param1="0" param2="4"/>
          <!--tank level 4-->
          <effect method="Country.SetTechLevel" param0="25" param1="1" param2="4"/>
          <!--air level 4-->
          <effect method="Country.SetTechLevel" param0="25" param1="3" param2="4"/>
          <!--subs level 4-->
          <effect method="Country.SetTechLevel" param0="25" param1="4" param2="4"/>
          <!--naval level 4-->
          <effect method="Country.SetTechLevel" param0="25" param1="5" param2="4"/>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="33144" param1="1"/>
        </effects>
      </option>
    </options>
  </event>
	

  <!-- AI Romania research plan 1941-->
  <event eventID="33145" countryID="26" oneTimeChecking="0" visibleByPlayer="0">
    <title>ZID_33145_title</title>
    <description>ZID_33145_desc</description>
    <beginDate day="1" month="1" year="1941"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="26"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="26"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="33145"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="5" chanceAI="100">
        <description>ZID_33145_op1</description>
        <tooltip>ZID_33145_desc1</tooltip>
        <effects>
          <!--art level 2-->
          <effect method="Country.SetTechLevel" param0="26" param1="0" param2="2"/>
          <!--tank level 2-->
          <effect method="Country.SetTechLevel" param0="26" param1="1" param2="2"/>
          <!--air level 2-->
          <effect method="Country.SetTechLevel" param0="26" param1="3" param2="2"/>
          <!--subs level 2-->
          <effect method="Country.SetTechLevel" param0="26" param1="4" param2="2"/>
          <!--naval level 2-->
          <effect method="Country.SetTechLevel" param0="26" param1="5" param2="2"/>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="33145" param1="1"/>
        </effects>
      </option>
    </options>
  </event>
	

  <!-- AI Romania research plan 1943-->
  <event eventID="33146" countryID="26" oneTimeChecking="0" visibleByPlayer="0">
    <title>ZID_33146_title</title>
    <description>ZID_33146_desc</description>
    <beginDate day="1" month="1" year="1943"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="26"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="26"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="33146"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="5" chanceAI="100">
        <description>ZID_33146_op1</description>
        <tooltip>ZID_33146_desc1</tooltip>
        <effects>
          <!--art level 3-->
          <effect method="Country.SetTechLevel" param0="26" param1="0" param2="3"/>
          <!--tank level 3-->
          <effect method="Country.SetTechLevel" param0="26" param1="1" param2="3"/>
          <!--air level 3-->
          <effect method="Country.SetTechLevel" param0="26" param1="3" param2="3"/>
          <!--subs level 3-->
          <effect method="Country.SetTechLevel" param0="26" param1="4" param2="3"/>
          <!--naval level 3-->
          <effect method="Country.SetTechLevel" param0="26" param1="5" param2="3"/>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="33146" param1="1"/>
        </effects>
      </option>
    </options>
  </event>
  

  <!-- AI Romania research plan 1945-->
  <event eventID="33147" countryID="26" oneTimeChecking="0" visibleByPlayer="0">
    <title>ZID_33147_title</title>
    <description>ZID_33147_desc</description>
    <beginDate day="1" month="1" year="1945"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="26"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="26"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="33147"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="5" chanceAI="100">
        <description>ZID_33147_op1</description>
        <tooltip>ZID_33147_desc1</tooltip>
        <effects>
          <!--art level 4-->
          <effect method="Country.SetTechLevel" param0="26" param1="0" param2="4"/>
          <!--tank level 4-->
          <effect method="Country.SetTechLevel" param0="26" param1="1" param2="4"/>
          <!--air level 4-->
          <effect method="Country.SetTechLevel" param0="26" param1="3" param2="4"/>
          <!--subs level 4-->
          <effect method="Country.SetTechLevel" param0="26" param1="4" param2="4"/>
          <!--naval level 4-->
          <effect method="Country.SetTechLevel" param0="26" param1="5" param2="4"/>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="33147" param1="1"/>
        </effects>
      </option>
    </options>
  </event>
	

  <!-- AI Hungary research plan 1941-->
  <event eventID="33148" countryID="27" oneTimeChecking="0" visibleByPlayer="0">
    <title>ZID_33148_title</title>
    <description>ZID_33148_desc</description>
    <beginDate day="1" month="1" year="1941"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="27"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="27"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="33148"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="5" chanceAI="100">
        <description>ZID_33148_op1</description>
        <tooltip>ZID_33148_desc1</tooltip>
        <effects>
          <!--art level 2-->
          <effect method="Country.SetTechLevel" param0="27" param1="0" param2="2"/>
          <!--tank level 2-->
          <effect method="Country.SetTechLevel" param0="27" param1="1" param2="2"/>
          <!--air level 2-->
          <effect method="Country.SetTechLevel" param0="27" param1="3" param2="2"/>
          <!--subs level 2-->
          <effect method="Country.SetTechLevel" param0="27" param1="4" param2="2"/>
          <!--naval level 2-->
          <effect method="Country.SetTechLevel" param0="27" param1="5" param2="2"/>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="33148" param1="1"/>
        </effects>
      </option>
    </options>
  </event>
	

  <!-- AI Hungary research plan 1943-->
  <event eventID="33149" countryID="27" oneTimeChecking="0" visibleByPlayer="0">
    <title>ZID_33149_title</title>
    <description>ZID_33149_desc</description>
    <beginDate day="1" month="1" year="1943"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="27"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="27"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="33149"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="5" chanceAI="100">
        <description>ZID_33149_op1</description>
        <tooltip>ZID_33149_desc1</tooltip>
        <effects>
          <!--art level 3-->
          <effect method="Country.SetTechLevel" param0="27" param1="0" param2="3"/>
          <!--tank level 3-->
          <effect method="Country.SetTechLevel" param0="27" param1="1" param2="3"/>
          <!--air level 3-->
          <effect method="Country.SetTechLevel" param0="27" param1="3" param2="3"/>
          <!--subs level 3-->
          <effect method="Country.SetTechLevel" param0="27" param1="4" param2="3"/>
          <!--naval level 3-->
          <effect method="Country.SetTechLevel" param0="27" param1="5" param2="3"/>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="33149" param1="1"/>
        </effects>
      </option>
    </options>
  </event>
  

  <!-- AI Hungary research plan 1945-->
  <event eventID="33150" countryID="27" oneTimeChecking="0" visibleByPlayer="0">
    <title>ZID_33150_title</title>
    <description>ZID_33150_desc</description>
    <beginDate day="1" month="1" year="1945"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="27"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="27"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="33150"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="5" chanceAI="100">
        <description>ZID_33150_op1</description>
        <tooltip>ZID_33150_desc1</tooltip>
        <effects>
          <!--art level 4-->
          <effect method="Country.SetTechLevel" param0="27" param1="0" param2="4"/>
          <!--tank level 4-->
          <effect method="Country.SetTechLevel" param0="27" param1="1" param2="4"/>
          <!--air level 4-->
          <effect method="Country.SetTechLevel" param0="27" param1="3" param2="4"/>
          <!--subs level 4-->
          <effect method="Country.SetTechLevel" param0="27" param1="4" param2="4"/>
          <!--naval level 4-->
          <effect method="Country.SetTechLevel" param0="27" param1="5" param2="4"/>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="33150" param1="1"/>
        </effects>
      </option>
    </options>
  </event>
	

  <!-- AI Turkey research plan 1941-->
  <event eventID="33151" countryID="32" oneTimeChecking="0" visibleByPlayer="0">
    <title>ZID_33151_title</title>
    <description>ZID_33151_desc</description>
    <beginDate day="1" month="1" year="1941"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="32"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="32"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="33151"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="5" chanceAI="100">
        <description>ZID_33151_op1</description>
        <tooltip>ZID_33151_desc1</tooltip>
        <effects>
          <!--art level 2-->
          <effect method="Country.SetTechLevel" param0="32" param1="0" param2="2"/>
          <!--tank level 2-->
          <effect method="Country.SetTechLevel" param0="32" param1="1" param2="2"/>
          <!--air level 2-->
          <effect method="Country.SetTechLevel" param0="32" param1="3" param2="2"/>
          <!--subs level 2-->
          <effect method="Country.SetTechLevel" param0="32" param1="4" param2="2"/>
          <!--naval level 2-->
          <effect method="Country.SetTechLevel" param0="32" param1="5" param2="2"/>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="33151" param1="1"/>
        </effects>
      </option>
    </options>
  </event>
	

  <!-- AI Turkey research plan 1943-->
  <event eventID="33152" countryID="32" oneTimeChecking="0" visibleByPlayer="0">
    <title>ZID_33152_title</title>
    <description>ZID_33152_desc</description>
    <beginDate day="1" month="1" year="1943"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="32"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="32"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="33152"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="5" chanceAI="100">
        <description>ZID_33152_op1</description>
        <tooltip>ZID_33152_desc1</tooltip>
        <effects>
          <!--art level 3-->
          <effect method="Country.SetTechLevel" param0="32" param1="0" param2="3"/>
          <!--tank level 3-->
          <effect method="Country.SetTechLevel" param0="32" param1="1" param2="3"/>
          <!--air level 3-->
          <effect method="Country.SetTechLevel" param0="32" param1="3" param2="3"/>
          <!--subs level 3-->
          <effect method="Country.SetTechLevel" param0="32" param1="4" param2="3"/>
          <!--naval level 3-->
          <effect method="Country.SetTechLevel" param0="32" param1="5" param2="3"/>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="33152" param1="1"/>
        </effects>
      </option>
    </options>
  </event>
  

  <!-- AI Turkey research plan 1945-->
  <event eventID="33153" countryID="32" oneTimeChecking="0" visibleByPlayer="0">
    <title>ZID_33153_title</title>
    <description>ZID_33153_desc</description>
    <beginDate day="1" month="1" year="1945"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="32"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="32"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="33153"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="5" chanceAI="100">
        <description>ZID_33153_op1</description>
        <tooltip>ZID_33153_desc1</tooltip>
        <effects>
          <!--art level 4-->
          <effect method="Country.SetTechLevel" param0="32" param1="0" param2="4"/>
          <!--tank level 4-->
          <effect method="Country.SetTechLevel" param0="32" param1="1" param2="4"/>
          <!--air level 4-->
          <effect method="Country.SetTechLevel" param0="32" param1="3" param2="4"/>
          <!--subs level 4-->
          <effect method="Country.SetTechLevel" param0="32" param1="4" param2="4"/>
          <!--naval level 4-->
          <effect method="Country.SetTechLevel" param0="32" param1="5" param2="4"/>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="33153" param1="1"/>
        </effects>
      </option>
    </options>
  </event>
	

  <!-- AI Iraq research plan 1941-->
  <event eventID="33154" countryID="36" oneTimeChecking="0" visibleByPlayer="0">
    <title>ZID_33154_title</title>
    <description>ZID_33154_desc</description>
    <beginDate day="1" month="1" year="1941"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="36"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="36"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="33154"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="5" chanceAI="100">
        <description>ZID_33154_op1</description>
        <tooltip>ZID_33154_desc1</tooltip>
        <effects>
          <!--art level 2-->
          <effect method="Country.SetTechLevel" param0="36" param1="0" param2="2"/>
          <!--tank level 2-->
          <effect method="Country.SetTechLevel" param0="36" param1="1" param2="2"/>
          <!--air level 2-->
          <effect method="Country.SetTechLevel" param0="36" param1="3" param2="2"/>
          <!--subs level 2-->
          <effect method="Country.SetTechLevel" param0="36" param1="4" param2="2"/>
          <!--naval level 2-->
          <effect method="Country.SetTechLevel" param0="36" param1="5" param2="2"/>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="33154" param1="1"/>
        </effects>
      </option>
    </options>
  </event>
	

  <!-- AI Iraq research plan 1943-->
  <event eventID="33155" countryID="36" oneTimeChecking="0" visibleByPlayer="0">
    <title>ZID_33155_title</title>
    <description>ZID_33155_desc</description>
    <beginDate day="1" month="1" year="1943"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="36"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="36"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="33155"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="5" chanceAI="100">
        <description>ZID_33155_op1</description>
        <tooltip>ZID_33155_desc1</tooltip>
        <effects>
          <!--art level 3-->
          <effect method="Country.SetTechLevel" param0="36" param1="0" param2="3"/>
          <!--tank level 3-->
          <effect method="Country.SetTechLevel" param0="36" param1="1" param2="3"/>
          <!--air level 3-->
          <effect method="Country.SetTechLevel" param0="36" param1="3" param2="3"/>
          <!--subs level 3-->
          <effect method="Country.SetTechLevel" param0="36" param1="4" param2="3"/>
          <!--naval level 3-->
          <effect method="Country.SetTechLevel" param0="36" param1="5" param2="3"/>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="33155" param1="1"/>
        </effects>
      </option>
    </options>
  </event>
  

  <!-- AI Iraq research plan 1945-->
  <event eventID="33156" countryID="36" oneTimeChecking="0" visibleByPlayer="0">
    <title>ZID_33156_title</title>
    <description>ZID_33156_desc</description>
    <beginDate day="1" month="1" year="1945"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="36"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="36"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="33156"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="5" chanceAI="100">
        <description>ZID_33156_op1</description>
        <tooltip>ZID_33156_desc1</tooltip>
        <effects>
          <!--art level 4-->
          <effect method="Country.SetTechLevel" param0="36" param1="0" param2="4"/>
          <!--tank level 4-->
          <effect method="Country.SetTechLevel" param0="36" param1="1" param2="4"/>
          <!--air level 4-->
          <effect method="Country.SetTechLevel" param0="36" param1="3" param2="4"/>
          <!--subs level 4-->
          <effect method="Country.SetTechLevel" param0="36" param1="4" param2="4"/>
          <!--naval level 4-->
          <effect method="Country.SetTechLevel" param0="36" param1="5" param2="4"/>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="33156" param1="1"/>
        </effects>
      </option>
    </options>
  </event>
	

  <!-- AI Canada research plan 1941-->
  <event eventID="33157" countryID="52" oneTimeChecking="0" visibleByPlayer="0">
    <title>ZID_33157_title</title>
    <description>ZID_33157_desc</description>
    <beginDate day="1" month="1" year="1941"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="52"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="52"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="33157"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="5" chanceAI="100">
        <description>ZID_33157_op1</description>
        <tooltip>ZID_33157_desc1</tooltip>
        <effects>
          <!--art level 2-->
          <effect method="Country.SetTechLevel" param0="52" param1="0" param2="2"/>
          <!--tank level 2-->
          <effect method="Country.SetTechLevel" param0="52" param1="1" param2="2"/>
          <!--air level 2-->
          <effect method="Country.SetTechLevel" param0="52" param1="3" param2="2"/>
          <!--subs level 2-->
          <effect method="Country.SetTechLevel" param0="52" param1="4" param2="2"/>
          <!--naval level 2-->
          <effect method="Country.SetTechLevel" param0="52" param1="5" param2="2"/>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="33157" param1="1"/>
        </effects>
      </option>
    </options>
  </event>
	

  <!-- AI Canada research plan 1943-->
  <event eventID="33158" countryID="52" oneTimeChecking="0" visibleByPlayer="0">
    <title>ZID_33158_title</title>
    <description>ZID_33158_desc</description>
    <beginDate day="1" month="1" year="1943"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="52"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="52"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="33158"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="5" chanceAI="100">
        <description>ZID_33158_op1</description>
        <tooltip>ZID_33158_desc1</tooltip>
        <effects>
          <!--art level 3-->
          <effect method="Country.SetTechLevel" param0="52" param1="0" param2="3"/>
          <!--tank level 3-->
          <effect method="Country.SetTechLevel" param0="52" param1="1" param2="3"/>
          <!--air level 3-->
          <effect method="Country.SetTechLevel" param0="52" param1="3" param2="3"/>
          <!--subs level 3-->
          <effect method="Country.SetTechLevel" param0="52" param1="4" param2="3"/>
          <!--naval level 3-->
          <effect method="Country.SetTechLevel" param0="52" param1="5" param2="3"/>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="33158" param1="1"/>
        </effects>
      </option>
    </options>
  </event>
  

  <!-- AI Canada research plan 1945-->
  <event eventID="33159" countryID="52" oneTimeChecking="0" visibleByPlayer="0">
    <title>ZID_33159_title</title>
    <description>ZID_33159_desc</description>
    <beginDate day="1" month="1" year="1945"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="52"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="52"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="33159"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="5" chanceAI="100">
        <description>ZID_33159_op1</description>
        <tooltip>ZID_33159_desc1</tooltip>
        <effects>
          <!--art level 4-->
          <effect method="Country.SetTechLevel" param0="52" param1="0" param2="4"/>
          <!--tank level 4-->
          <effect method="Country.SetTechLevel" param0="52" param1="1" param2="4"/>
          <!--air level 4-->
          <effect method="Country.SetTechLevel" param0="52" param1="3" param2="4"/>
          <!--subs level 4-->
          <effect method="Country.SetTechLevel" param0="52" param1="4" param2="4"/>
          <!--naval level 4-->
          <effect method="Country.SetTechLevel" param0="52" param1="5" param2="4"/>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="33159" param1="1"/>
        </effects>
      </option>
    </options>
  </event>
	

  <!-- AI Vichy research plan 1941-->
  <event eventID="33160" countryID="76" oneTimeChecking="0" visibleByPlayer="0">
    <title>ZID_33160_title</title>
    <description>ZID_33160_desc</description>
    <beginDate day="1" month="1" year="1941"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="76"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="76"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="33160"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="5" chanceAI="100">
        <description>ZID_33160_op1</description>
        <tooltip>ZID_33160_desc1</tooltip>
        <effects>
          <!--art level 2-->
          <effect method="Country.SetTechLevel" param0="76" param1="0" param2="2"/>
          <!--tank level 2-->
          <effect method="Country.SetTechLevel" param0="76" param1="1" param2="2"/>
          <!--air level 2-->
          <effect method="Country.SetTechLevel" param0="76" param1="3" param2="2"/>
          <!--subs level 2-->
          <effect method="Country.SetTechLevel" param0="76" param1="4" param2="2"/>
          <!--naval level 2-->
          <effect method="Country.SetTechLevel" param0="76" param1="5" param2="2"/>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="33160" param1="1"/>
        </effects>
      </option>
    </options>
  </event>
	

  <!-- AI Vichy research plan 1943-->
  <event eventID="33161" countryID="76" oneTimeChecking="0" visibleByPlayer="0">
    <title>ZID_33161_title</title>
    <description>ZID_33161_desc</description>
    <beginDate day="1" month="1" year="1943"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="76"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="76"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="33161"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="5" chanceAI="100">
        <description>ZID_33161_op1</description>
        <tooltip>ZID_33161_desc1</tooltip>
        <effects>
          <!--art level 3-->
          <effect method="Country.SetTechLevel" param0="76" param1="0" param2="3"/>
          <!--tank level 3-->
          <effect method="Country.SetTechLevel" param0="76" param1="1" param2="3"/>
          <!--air level 3-->
          <effect method="Country.SetTechLevel" param0="76" param1="3" param2="3"/>
          <!--subs level 3-->
          <effect method="Country.SetTechLevel" param0="76" param1="4" param2="3"/>
          <!--naval level 3-->
          <effect method="Country.SetTechLevel" param0="76" param1="5" param2="3"/>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="33161" param1="1"/>
        </effects>
      </option>
    </options>
  </event>
  

  <!-- AI Vichy research plan 1945-->
  <event eventID="33162" countryID="76" oneTimeChecking="0" visibleByPlayer="0">
    <title>ZID_33162_title</title>
    <description>ZID_33162_desc</description>
    <beginDate day="1" month="1" year="1945"/>
    <condition>
      <and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="76"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="76"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          <leftOperand method="Flag.GetValue" param0="33162"/>
          <operator value="equals"/>
          <rightOperand constValue="0"/>
        </expression>
      </and>
    </condition>
    <options>
      <option optionID="5" chanceAI="100">
        <description>ZID_33162_op1</description>
        <tooltip>ZID_33162_desc1</tooltip>
        <effects>
          <!--art level 4-->
          <effect method="Country.SetTechLevel" param0="76" param1="0" param2="4"/>
          <!--tank level 4-->
          <effect method="Country.SetTechLevel" param0="76" param1="1" param2="4"/>
          <!--air level 4-->
          <effect method="Country.SetTechLevel" param0="76" param1="3" param2="4"/>
          <!--subs level 4-->
          <effect method="Country.SetTechLevel" param0="76" param1="4" param2="4"/>
          <!--naval level 4-->
          <effect method="Country.SetTechLevel" param0="76" param1="5" param2="4"/>
		  <!--Set flag on -->
          <effect method="Flag.SetValue" param0="33162" param1="1"/>
        </effects>
      </option>
    </options>
  </event>


	<!--France can be attacked by Germany-->
	<event eventID="33163" countryID="2" visibleByPlayer="0" oneTimeChecking="0">
	<title>ZID_33163_title</title>
    	<description>ZID_33163_desc</description>
    <beginDate day="1" month="3" year="1940"/>
    <endDate day="31" month="12" year="1948"/>
	<condition>
      	<and>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Poland is not active-->
        <expression>
          	<leftOperand method="Country.IsActive" param0="1"/>
          	<operator value ="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="33163"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="100" >
        	<description>ZID_33163_op1</description>
        	<tooltip>ZID_33163_desc1</tooltip>
        	<effects>
				<!--Now Cities in France can be attacked-->
          		<effect method="AI.RemoveDoNotAttackCity" param0="2" param1="24" param2="21"/>
          		<effect method="AI.RemoveDoNotAttackCity" param0="2" param1="27" param2="21"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33163" param1="1"/>
   			</effects>
		</option>
  	</options>
  	</event>
	
	
	<!--North Maginot destroyed-->
  	<event eventID="33164" countryID="2" oneTimeChecking="0" visibleByPlayer="1">
    	<title>ZID_33164_title</title>
    	<description>ZID_33164_desc</description>
    <condition>
      	<and>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--North Maginot controlled by Axis-->
        <expression>
          	<leftOperand method="Hex.ControlledByAliance" param0="28" param1="20" param2="2" />
          	<operator value="equals"/>
          	<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="33164"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
   	 	</and>
    </condition>
    <options>
      	<option optionID="1" chanceAI="90">
        	<description>ZID_33164_op1</description>
        	<tooltip>ZID_33164_desc1</tooltip>
        	<effects>
				<!--Maginot Line reduced-->
				<effect method="Hex.SetFortLevel" param0="28" param1="20" param2="0" />
				<!--Production points increased-->
				<effect method="Country.ChangeProductionPoints" param0="2" param1="30" />
		  		<!--Set flag on -->
          		<effect method="Flag.SetValue" param0="33164" param1="1"/>
        	</effects>
      	</option>
      	<option optionID="2" chanceAI="10">
        	<description>ZID_33164_op2</description>
        	<tooltip>ZID_33164_desc2</tooltip>
        	<effects>
		  		<!--Set flag on -->
          		<effect method="Flag.SetValue" param0="33164" param1="2"/>
        	</effects>
      	</option>
    </options>
  	</event>	
	
	
	<!--Central Maginot destroyed-->
  	<event eventID="33165" countryID="2" oneTimeChecking="0" visibleByPlayer="1">
    	<title>ZID_33165_title</title>
    	<description>ZID_33165_desc</description>
    <condition>
      	<and>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Central Maginot controlled by Axis-->
        <expression>
          	<leftOperand method="Hex.ControlledByAliance" param0="28" param1="21" param2="2" />
          	<operator value="equals"/>
          	<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="33165"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
   	 	</and>
    </condition>
    <options>
      	<option optionID="1" chanceAI="90">
        	<description>ZID_33165_op1</description>
        	<tooltip>ZID_33165_desc1</tooltip>
        	<effects>
				<!--Maginot Line reduced-->
				<effect method="Hex.SetFortLevel" param0="28" param1="21" param2="0" />
				<!--Production points increased-->
				<effect method="Country.ChangeProductionPoints" param0="2" param1="30" />
		  		<!--Set flag on -->
          		<effect method="Flag.SetValue" param0="33165" param1="1"/>
        	</effects>
      	</option>
      	<option optionID="2" chanceAI="10">
        	<description>ZID_33165_op2</description>
        	<tooltip>ZID_33165_desc2</tooltip>
        	<effects>
		  		<!--Set flag on -->
          		<effect method="Flag.SetValue" param0="33165" param1="2"/>
        	</effects>
      	</option>
    </options>
  	</event>	
	
	
	<!--South Maginot destroyed-->
  	<event eventID="33166" countryID="2" oneTimeChecking="0" visibleByPlayer="1">
    	<title>ZID_33166_title</title>
    	<description>ZID_33166_desc</description>
    <condition>
      	<and>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--South Maginot controlled by Axis-->
        <expression>
          	<leftOperand method="Hex.ControlledByAliance" param0="28" param1="22" param2="2" />
          	<operator value="equals"/>
          	<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="33166"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
   	 	</and>
    </condition>
    <options>
      	<option optionID="1" chanceAI="90">
        	<description>ZID_33166_op1</description>
        	<tooltip>ZID_33166_desc1</tooltip>
        	<effects>
				<!--Maginot Line reduced-->
				<effect method="Hex.SetFortLevel" param0="28" param1="22" param2="0" />
				<!--Production points increased-->
				<effect method="Country.ChangeProductionPoints" param0="2" param1="30" />
		  		<!--Set flag on -->
          		<effect method="Flag.SetValue" param0="33166" param1="1"/>
        	</effects>
      	</option>
      	<option optionID="2" chanceAI="10">
        	<description>ZID_33166_op2</description>
        	<tooltip>ZID_33166_desc2</tooltip>
        	<effects>
		  		<!--Set flag on -->
          		<effect method="Flag.SetValue" param0="33166" param1="2"/>
        	</effects>
      	</option>
    </options>
  	</event>
	

	<!--Kiev is lost-->
	<event eventID="33167" countryID="3" visibleByPlayer="0" oneTimeChecking="1">
	<title>ZID_33167_title</title>
    	<description>ZID_33167_desc</description>
	<condition>
      	<and>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Germany is not AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
        </expression>
        <!--Germany is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!-- Kiev controlled by Germany-->
		<expression>
			<leftOperand method="Hex.ControlledByAliance" param0="48" param1="19" param2="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
		</expression>
		<!--War with Germany-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="3" param1="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
       	</expression>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="33167"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="100" >
        	<description>ZID_33167_op1</description>
        	<tooltip>ZID_33167_desc1</tooltip>
        	<effects>
				<!--Production points increased-->
				<effect method="Country.ChangeProductionPoints" param0="3" param1="30" />
   			</effects>
		</option>
  	</options>
  	</event>
	

	<!--Smolensk is lost-->
	<event eventID="33168" countryID="3" visibleByPlayer="0" oneTimeChecking="1">
	<title>ZID_33168_title</title>
    	<description>ZID_33168_desc</description>
	<condition>
      	<and>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Germany is not AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
        </expression>
        <!--Germany is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!-- Smolensk controlled by Germany-->
		<expression>
			<leftOperand method="Hex.ControlledByAliance" param0="51" param1="15" param2="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
		</expression>
		<!--War with Germany-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="3" param1="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
       	</expression>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="33168"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="100" >
        	<description>ZID_33168_op1</description>
        	<tooltip>ZID_33168_desc1</tooltip>
        	<effects>
				<!--Production points increased-->
				<effect method="Country.ChangeProductionPoints" param0="3" param1="30" />
   			</effects>
		</option>
  	</options>
  	</event>
	

	<!--Leningrad is lost-->
	<event eventID="33169" countryID="3" visibleByPlayer="0" oneTimeChecking="1">
	<title>ZID_33169_title</title>
    	<description>ZID_33169_desc</description>
	<condition>
      	<and>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Germany is not AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
        </expression>
        <!--Germany is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!-- Leningrad controlled by Germany-->
		<expression>
			<leftOperand method="Hex.ControlledByAliance" param0="49" param1="9" param2="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
		</expression>
		<!--War with Germany-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="3" param1="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
       	</expression>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="33169"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="100" >
        	<description>ZID_33169_op1</description>
        	<tooltip>ZID_33169_desc1</tooltip>
        	<effects>
				<!--Production points increased-->
				<effect method="Country.ChangeProductionPoints" param0="3" param1="50" />
   			</effects>
		</option>
  	</options>
  	</event>
	

	<!--Stalingrad is lost-->
	<event eventID="33170" countryID="3" visibleByPlayer="0" oneTimeChecking="1">
	<title>ZID_33170_title</title>
    	<description>ZID_33170_desc</description>
	<condition>
      	<and>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Germany is not AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
        </expression>
        <!--Germany is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!-- Stalingrad controlled by Germany-->
		<expression>
			<leftOperand method="Hex.ControlledByAliance" param0="60" param1="20" param2="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
		</expression>
		<!--War with Germany-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="3" param1="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
       	</expression>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="33170"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="100" >
        	<description>ZID_33170_op1</description>
        	<tooltip>ZID_33170_desc1</tooltip>
        	<effects>
				<!--Production points increased-->
				<effect method="Country.ChangeProductionPoints" param0="3" param1="50" />
   			</effects>
		</option>
  	</options>
  	</event>
	

	<!--Moscow is lost-->
	<event eventID="33171" countryID="3" visibleByPlayer="0" oneTimeChecking="1">
	<title>ZID_33171_title</title>
    	<description>ZID_33171_desc</description>
	<condition>
      	<and>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Germany is not AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
        </expression>
        <!--Germany is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!-- Moscow controlled by Germany-->
		<expression>
			<leftOperand method="Hex.ControlledByAliance" param0="55" param1="13" param2="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
		</expression>
		<!--War with Germany-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="3" param1="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
       	</expression>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="33171"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="100" >
        	<description>ZID_33171_op1</description>
        	<tooltip>ZID_33171_desc1</tooltip>
        	<effects>
				<!--Production points increased-->
				<effect method="Country.ChangeProductionPoints" param0="3" param1="100" />
   			</effects>
		</option>
  	</options>
  	</event>
	
	
	<!--Soviet Union is annexing Baltic States-->
  	<event eventID="33172" countryID="3" oneTimeChecking="0" visibleByPlayer="1">
    	<title>ZID_33172_title</title>
    	<description>ZID_33172_desc</description>
    <beginDate day="1" month="5" year="1940"/>
    <condition>
      	<and>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Baltic States is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="12"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Baltic States not at war-->
		<expression>
			<leftOperand method="Country.IsAtWar" param0="12"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="33172"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
	    <!--Option 1 in event 33001-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="33001"/>
          	<operator value="equals"/>
          	<rightOperand constValue="1"/>
        </expression>
   	 	</and>
    </condition>
    <options>
      	<option optionID="1" chanceAI="95">
        	<description>ZID_33172_op1</description>
        	<tooltip>ZID_33172_desc1</tooltip>
        	<effects>
			<!--Set flag on -->
          	<effect method="Flag.SetValue" param0="33172" param1="1"/>			
        	</effects>
      	</option>
      	<option optionID="2" chanceAI="5">
        	<description>ZID_33172_op2</description>
        	<tooltip>ZID_33172_desc2</tooltip>
        	<effects>
		  	<!--Set flag on -->
          	<effect method="Flag.SetValue" param0="33172" param1="2"/>
        	</effects>
      	</option>
    </options>
  	</event>
	
	
	<!--Baltic States receives annexation proposal-->
  	<event eventID="33173" countryID="12" oneTimeChecking="0" visibleByPlayer="1">
    	<title>ZID_33173_title</title>
    	<description>ZID_33172_desc</description>
    <beginDate day="1" month="5" year="1940"/>
    <condition>
      	<and>
		<!--USSR is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="12"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="33173"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
	    <!--Option 1 in event 33172-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="33172"/>
          	<operator value="equals"/>
          	<rightOperand constValue="1"/>
        </expression>
   	 	</and>
    </condition>
    <options>
      	<option optionID="1" chanceAI="99">
        	<description>ZID_33173_op1</description>
        	<tooltip>ZID_33173_desc1</tooltip>
        	<effects>
          	<!--Killing all land units of Baltic States-->
          	<effect method="Country.KillAllLandUnits" param0="12"/>
          	<!--Killing all air units of Baltic States-->
          	<effect method="Country.KillAllAirUnits" param0="12"/>
          	<!--Killing all air units of Baltic States-->
          	<effect method="Country.KillAllUnitsInReserve" param0="12"/>
          	<!--All Baltic States fleets are taken over by soviets-->
          	<effect method="Country.ChangeOwnershipOfAllNavalUnits" param0="12" param1="3"/>
          	<!--Bye, Baltic States :(-->
          	<effect method="Country.SetActive" param0="12" param1="0"/>
		    <!--Giving all terrain to USSR-->
          	<effect method="Country.ChangeTerritoryControllerOwnerAndOriginalOwner" param0="12" param1="3" />
          	<!--Soviet unit into Riga-->
			<effect method="Hex.AddLandUnit" param0="43" param1="12" param2="3" param3="1" param4="2" param5="100" paramString0="Riga Strelkovya"/>
			<!--Set flag on -->
          	<effect method="Flag.SetValue" param0="33173" param1="1"/>			
        	</effects>
      	</option>
      	<option optionID="2" chanceAI="1">
        	<description>ZID_33173_op2</description>
        	<tooltip>ZID_33173_desc2</tooltip>
        	<effects>
		  	<!--War with USSR -->
          	<effect method="Country.DeclareWarOnCountry" param0="12" param1="3"/>
		  	<!--Set flag on -->
          	<effect method="Flag.SetValue" param0="33173" param1="2"/>
        	</effects>
      	</option>
    </options>
  	</event>


	<!--Afrika Korps-->
	<event eventID="33174" countryID="2" visibleByPlayer="1" oneTimeChecking="0">
	<title>ZID_33174_title</title>
    	<description>ZID_33174_desc</description>
	<image>images\243.png</image>
    <beginDate day="1" month="12" year="1940"/>
	<condition>
      	<and>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Italy is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="21"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--UK is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="9"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!-- Paris controlled by Axis-->
		<expression>
			<leftOperand method="Hex.ControlledByAliance" param0="24" param1="21" param2="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
		</expression>
		<!-- Rome controlled by Axis-->
		<expression>
			<leftOperand method="Hex.ControlledByAliance" param0="31" param1="30" param2="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
		</expression>
		<!-- Tripoli controlled by Axis-->
		<expression>
			<leftOperand method="Hex.ControlledByAliance" param0="30" param1="41" param2="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
		</expression>
		<!-- NE of Tripoli controlled by Axis-->
		<expression>
			<leftOperand method="Hex.ControlledByAliance" param0="31" param1="41" param2="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
		</expression>
		<!-- SE of Tripoli not occupied-->
		<expression>
			<leftOperand method="Hex.Occupied" param0="31" param1="41"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
		</expression>
		<!--Italy at war with UK-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="21" param1="9"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
       	</expression>
		<!--Germany at war with UK-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="2" param1="9"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
       	</expression>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="33174"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="95" >
        	<description>ZID_33174_op1</description>
        	<tooltip>ZID_33174_desc1</tooltip>
        	<effects>
          		<!--DAK Arrives-->
				<effect method="Hex.AddLandUnit" param0="31" param1="41" param2="2" param3="5" param4="3" param5="70" paramString0="DAK"/>
          		<!--Mediterranean raids-->
				<effect method="AI.AddSeaZoneToPatrolList" param0="2" param1="54" param2="1"/>
				<effect method="AI.AddSeaZoneToPatrolList" param0="2" param1="55" param2="1"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33174" param1="1"/>
   			</effects>
		</option>
      	<option optionID="2" chanceAI="5" >
        	<description>ZID_33174_op2</description>
        	<tooltip>ZID_33174_desc2</tooltip>
        	<effects>
          		<!--21 Panzer Arrives-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="2" param3="4" param4="3" param5="100" paramString0="21 Panzer Division"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33174" param1="2"/>
   			</effects>
		</option>
  	</options>
  	</event>


	<!--Evacuation of Soviet industry-->
	<event eventID="33175" countryID="3" visibleByPlayer="1" oneTimeChecking="0">
	<title>ZID_33175_title</title>
		<description>ZID_33175_desc</description>
    <beginDate day="1" month="9" year="1939"/>
    <endDate day="31" month="12" year="1948"/>
	<condition>
      	<and>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Germany is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--War with Germany-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="3" param1="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
       	</expression>
			<or>
			<!-- West of Minsk not controlled by Soviets-->
			<expression>
				<leftOperand method="Hex.ControlledByCountry" param0="46" param1="15" param2="3"/>
				<operator value="equals"/>
				<rightOperand constValue="0"/>
			</expression>
			<!-- West of Kiev not controlled by Soviets-->
			<expression>
				<leftOperand method="Hex.ControlledByCountry" param0="46" param1="19" param2="3"/>
				<operator value="equals"/>
				<rightOperand constValue="0"/>
			</expression>
			<!-- West of Odessa not controlled by Soviets-->
			<expression>
				<leftOperand method="Hex.ControlledByCountry" param0="46" param1="23" param2="3"/>
				<operator value="equals"/>
				<rightOperand constValue="0"/>
			</expression>
			</or>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="33175"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="99" >
        	<description>ZID_33175_op1</description>
        	<tooltip>ZID_33175_desc1</tooltip>
        	<effects>
				<!--Moving Industry-->
          		<effect method="City.SetProductionPoints" param0="47" param1="16" param2="0"/>
          		<effect method="City.SetProductionPoints" param0="51" param1="15" param2="0"/>
          		<effect method="City.SetProductionPoints" param0="48" param1="19" param2="0"/>
          		<effect method="City.SetProductionPoints" param0="48" param1="23" param2="0"/>
          		<effect method="City.SetProductionPoints" param0="50" param1="25" param2="0"/>
          		<effect method="City.SetProductionPoints" param0="56" param1="22" param2="0"/>
          		<effect method="City.SetProductionPoints" param0="57" param1="17" param2="0"/>
          		<effect method="City.SetProductionPoints" param0="57" param1="9" param2="0"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33175" param1="1"/>
   			</effects>
		</option>
      	<option optionID="2" chanceAI="1" >
        	<description>ZID_33175_op2</description>
        	<tooltip>ZID_33175_desc2</tooltip>
        	<effects>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33175" param1="2"/>
   			</effects>
		</option>
  	</options>
  	</event>


	<!--Evacuation of Soviet industry - counter-->
	<event eventID="33176" countryID="77" visibleByPlayer="0" oneTimeChecking="1">
	<title>ZID_33176_title</title>
		<description>ZID_33176_desc</description>
    <beginDate day="1" month="9" year="1939"/>
    <endDate day="31" month="12" year="1948"/>
	<condition>
      	<and>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Germany is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--War with Germany-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="3" param1="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
       	</expression>
	    <!--Option 1 in event 327-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="33175"/>
          	<operator value="equals"/>
          	<rightOperand constValue="1"/>
        </expression>
	    <!--Flag smaller than 2-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="33176"/>
          	<operator value="lessOrEqual"/>
          	<rightOperand constValue="2"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="100" >
        	<description>ZID_33176_op1</description>
        	<tooltip>ZID_33176_desc1</tooltip>
        	<effects>
				<!--Change flag-->
          		<effect method="Flag.ChangeValue" param0="33176" param1="1"/>
   			</effects>
		</option>
  	</options>
  	</event>


	<!--Evacuation of Soviet industry - transfered-->
	<event eventID="33177" countryID="3" visibleByPlayer="1" oneTimeChecking="0">
	<title>ZID_33177_title</title>
		<description>ZID_33177_desc</description>
    <beginDate day="1" month="9" year="1939"/>
    <endDate day="31" month="12" year="1948"/>
	<condition>
      	<and>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Option 1 in event 33176-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="33176"/>
          	<operator value="equals"/>
          	<rightOperand constValue="2"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="33177"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="100" >
        	<description>ZID_33177_op1</description>
        	<tooltip>ZID_33177_desc1</tooltip>
        	<effects>
				<!--Arriving Industry-->
          		<effect method="City.ChangeProductionPoints" param0="65" param1="14" param2="60"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33177" param1="1"/>
   			</effects>
		</option>
  	</options>
  	</event>
	
	
	<!--Moscow lost - MSS moved-->
	<event eventID="33178" countryID="77" visibleByPlayer="1" oneTimeChecking="0"> 
    	<title>ZID_33178_title</title>
    	<description>ZID_33178_desc</description>
	<condition>
		<and>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="77"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!-- Moscow not controlled by USSR --> 
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="55" param1="13" param2="3"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
		</expression>
	    <!--Flag not fired yet-->
		<expression>
			<leftOperand method="Flag.GetValue" param0="33178"/>
			<operator value="equals" />
			<rightOperand constValue="0" />
			</expression>
		</and>
		</condition>
		<options>
		<option optionID="1" chanceAI="100">
        	<description>ZID_33178_op1</description>
        	<tooltip>ZID_33178_desc1</tooltip>
			<effects>
          		<!--Improve city to capital-->
				<effect method="City.SetType" param0="65" param1="14" param2="0"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33178" param1="1"/>
			</effects>
		</option>
	</options>
	</event>
	
	
	<!--Moscow retaken - MSS back-->
	<event eventID="33179" countryID="77" visibleByPlayer="0" oneTimeChecking="0"> 
    	<title>ZID_33179_title</title>
    	<description>ZID_33179_desc</description>
	<condition>
		<and>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="77"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--USSR is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!-- Moscow controlled by USSR --> 
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="55" param1="13" param2="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
		</expression>
	    <!--Option 1 in event 33178-->
		<expression>
			<leftOperand method="Flag.GetValue" param0="33178"/>
			<operator value="equals" />
			<rightOperand constValue="1" />
			</expression>
		</and>
		</condition>
		<options>
		<option optionID="1" chanceAI="100">
        	<description>ZID_33179_op1</description>
        	<tooltip>ZID_33179_desc1</tooltip>
			<effects>
          		<!--Reduce capital to city-->
				<effect method="City.SetType" param0="65" param1="14" param2="1"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33178" param1="0"/>
			</effects>
		</option>
	</options>
	</event>
	
	
	<!--Soviet AI on the brinnk 1 -->
	<event eventID="33180" countryID="3" visibleByPlayer="0" oneTimeChecking="1">
	<title>ZID_33180_title</title>
    	<description>ZID_33180_desc</description>
    <beginDate day="1" month="1" year="1941"/>
    <endDate day="31" month="12" year="1948"/>
	<condition>
      	<and>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country at war-->
		<expression>
			<leftOperand method="Country.IsAtWar" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
       	</expression>
		<!-- Moscow not controlled by Soviets-->
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="199" param1="64" param2="3"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
		</expression>
		<!-- Moscow not controlled by Soviets-->
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="55" param1="13" param2="3"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
		</expression>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="33180"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="5" >
        	<description>ZID_33180_op1</description>
        	<tooltip>ZID_33180_desc1</tooltip>
        	<effects>
          		<!--Soviet reinforcements-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="1" param4="2" param5="100" paramString0="12 Strelkovaya Armija"/>
   			</effects>
		</option>
      	<option optionID="2" chanceAI="5" >
        	<description>ZID_33180_op1</description>
        	<tooltip>ZID_33180_desc1</tooltip>
        	<effects>
          		<!--Soviet reinforcements-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="1" param4="2" param5="100" paramString0="15 Strelkovaya Armija"/>
   			</effects>
		</option>
      	<option optionID="3" chanceAI="5" >
        	<description>ZID_33180_op1</description>
        	<tooltip>ZID_33180_desc1</tooltip>
        	<effects>
          		<!--Soviet reinforcements-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="1" param4="2" param5="100" paramString0="48 Strelkovaya Armija"/>
   			</effects>
		</option>
      	<option optionID="4" chanceAI="5" >
        	<description>ZID_33180_op1</description>
        	<tooltip>ZID_33180_desc1</tooltip>
        	<effects>
          		<!--Soviet reinforcements-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="1" param4="3" param5="100" paramString0="7 Strelkovaya Armija"/>
   			</effects>
		</option>
      	<option optionID="5" chanceAI="5" >
        	<description>ZID_33180_op1</description>
        	<tooltip>ZID_33180_desc1</tooltip>
        	<effects>
          		<!--Soviet reinforcements-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="1" param4="2" param5="100" paramString0="14 Strelkovaya Armija"/>
   			</effects>
		</option>
      	<option optionID="6" chanceAI="5" >
        	<description>ZID_33180_op1</description>
        	<tooltip>ZID_33180_desc1</tooltip>
        	<effects>
          		<!--Soviet reinforcements-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="1" param4="2" param5="100" paramString0="31 Strelkovaya Armija"/>
   			</effects>
		</option>
      	<option optionID="7" chanceAI="5" >
        	<description>ZID_33180_op1</description>
        	<tooltip>ZID_33180_desc1</tooltip>
        	<effects>
          		<!--Soviet reinforcements-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="1" param4="3" param5="100" paramString0="5 Strelkovaya Armija"/>
   			</effects>
		</option>
      	<option optionID="8" chanceAI="5" >
        	<description>ZID_33180_op1</description>
        	<tooltip>ZID_33180_desc1</tooltip>
        	<effects>
          		<!--Soviet reinforcements-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="1" param4="3" param5="100" paramString0="22 Strelkovaya Armija"/>
   			</effects>
		</option>
      	<option optionID="9" chanceAI="5" >
        	<description>ZID_33180_op1</description>
        	<tooltip>ZID_33180_desc1</tooltip>
        	<effects>
          		<!--Soviet reinforcements-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="1" param4="2" param5="100" paramString0="91 Strelkovaya Armija"/>
   			</effects>
		</option>
      	<option optionID="10" chanceAI="5" >
        	<description>ZID_33180_op1</description>
        	<tooltip>ZID_33180_desc1</tooltip>
        	<effects>
          		<!--Soviet reinforcements-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="1" param4="3" param5="100" paramString0="18 Strelkovaya Armija"/>
   			</effects>
		</option>
      	<option optionID="11" chanceAI="5" >
        	<description>ZID_33180_op1</description>
        	<tooltip>ZID_33180_desc1</tooltip>
        	<effects>
          		<!--Soviet reinforcements-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="1" param4="3" param5="100" paramString0="32 Strelkovaya Armija"/>
   			</effects>
		</option>
      	<option optionID="12" chanceAI="5" >
        	<description>ZID_33180_op1</description>
        	<tooltip>ZID_33180_desc1</tooltip>
        	<effects>
          		<!--Soviet reinforcements-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="1" param4="3" param5="100" paramString0="19 Strelkovaya Armija"/>
   			</effects>
		</option>
      	<option optionID="13" chanceAI="5" >
        	<description>ZID_33180_op1</description>
        	<tooltip>ZID_33180_desc1</tooltip>
        	<effects>
          		<!--Soviet reinforcements-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="1" param4="3" param5="100" paramString0="10 Strelkovaya Armija"/>
   			</effects>
		</option>
      	<option optionID="14" chanceAI="5" >
        	<description>ZID_33180_op1</description>
        	<tooltip>ZID_33180_desc1</tooltip>
        	<effects>
          		<!--Soviet reinforcements-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="1" param4="3" param5="100" paramString0="46 Strelkovaya Armija"/>
   			</effects>
		</option>
      	<option optionID="15" chanceAI="5" >
        	<description>ZID_33180_op1</description>
        	<tooltip>ZID_33180_desc1</tooltip>
        	<effects>
          		<!--Soviet reinforcements-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="1" param4="3" param5="100" paramString0="52 Strelkovaya Armija"/>
   			</effects>
		</option>
      	<option optionID="16" chanceAI="5" >
        	<description>ZID_33180_op1</description>
        	<tooltip>ZID_33180_desc1</tooltip>
        	<effects>
          		<!--Soviet reinforcements-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="1" param4="3" param5="100" paramString0="28 Strelkovaya Armija"/>
   			</effects>
		</option>
      	<option optionID="17" chanceAI="5" >
        	<description>ZID_33180_op1</description>
        	<tooltip>ZID_33180_desc1</tooltip>
        	<effects>
          		<!--Soviet reinforcements-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="1" param4="3" param5="100" paramString0="37 Strelkovaya Armija"/>
   			</effects>
		</option>
      	<option optionID="18" chanceAI="5" >
        	<description>ZID_33180_op1</description>
        	<tooltip>ZID_33180_desc1</tooltip>
        	<effects>
          		<!--Soviet reinforcements-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="1" param4="2" param5="100" paramString0="89 Strelkovaya Armija"/>
   			</effects>
		</option>
      	<option optionID="19" chanceAI="5" >
        	<description>ZID_33180_op1</description>
        	<tooltip>ZID_33180_desc1</tooltip>
        	<effects>
          		<!--Soviet reinforcements-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="1" param4="2" param5="100" paramString0="44 Strelkovaya Armija"/>
   			</effects>
		</option>
      	<option optionID="20" chanceAI="5" >
        	<description>ZID_33180_op1</description>
        	<tooltip>ZID_33180_desc1</tooltip>
        	<effects>
          		<!--Soviet reinforcements-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="1" param4="3" param5="100" paramString0="76 Strelkovaya Armija"/>
   			</effects>
		</option>
  	</options>
  	</event>
	
	
	<!--Soviet AI on the brinnk 2 -->
	<event eventID="33181" countryID="3" visibleByPlayer="0" oneTimeChecking="1">
	<title>ZID_33181_title</title>
    	<description>ZID_33181_desc</description>
    <beginDate day="1" month="1" year="1941"/>
    <endDate day="31" month="12" year="1948"/>
	<condition>
      	<and>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country at war-->
		<expression>
			<leftOperand method="Country.IsAtWar" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
       	</expression>
		<!-- Moscow not controlled by Soviets-->
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="199" param1="64" param2="3"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
		</expression>
		<!-- Moscow not controlled by Soviets-->
		<expression>
			<leftOperand method="Hex.ControlledByCountry" param0="55" param1="13" param2="3"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
		</expression>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="33181"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="5" >
        	<description>ZID_33181_op1</description>
        	<tooltip>ZID_33181_desc1</tooltip>
        	<effects>
          		<!--Soviet reinforcements-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="1" param4="2" param5="100" paramString0="43 Strelkovaya Armija"/>
   			</effects>
		</option>
      	<option optionID="2" chanceAI="5" >
        	<description>ZID_33181_op1</description>
        	<tooltip>ZID_33181_desc1</tooltip>
        	<effects>
          		<!--Soviet reinforcements-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="1" param4="2" param5="100" paramString0="65 Strelkovaya Armija"/>
   			</effects>
		</option>
      	<option optionID="3" chanceAI="5" >
        	<description>ZID_33181_op1</description>
        	<tooltip>ZID_33181_desc1</tooltip>
        	<effects>
          		<!--Soviet reinforcements-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="1" param4="2" param5="100" paramString0="50 Strelkovaya Armija"/>
   			</effects>
		</option>
      	<option optionID="4" chanceAI="5" >
        	<description>ZID_33181_op1</description>
        	<tooltip>ZID_33181_desc1</tooltip>
        	<effects>
          		<!--Soviet reinforcements-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="1" param4="3" param5="100" paramString0="29 Strelkovaya Armija"/>
   			</effects>
		</option>
      	<option optionID="5" chanceAI="5" >
        	<description>ZID_33181_op1</description>
        	<tooltip>ZID_33181_desc1</tooltip>
        	<effects>
          		<!--Soviet reinforcements-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="1" param4="2" param5="100" paramString0="53 Strelkovaya Armija"/>
   			</effects>
		</option>
      	<option optionID="6" chanceAI="5" >
        	<description>ZID_33181_op1</description>
        	<tooltip>ZID_33181_desc1</tooltip>
        	<effects>
          		<!--Soviet reinforcements-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="1" param4="2" param5="100" paramString0="6 Strelkovaya Armija"/>
   			</effects>
		</option>
      	<option optionID="7" chanceAI="5" >
        	<description>ZID_33181_op1</description>
        	<tooltip>ZID_33181_desc1</tooltip>
        	<effects>
          		<!--Soviet reinforcements-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="1" param4="3" param5="100" paramString0="79 Strelkovaya Armija"/>
   			</effects>
		</option>
      	<option optionID="8" chanceAI="5" >
        	<description>ZID_33181_op1</description>
        	<tooltip>ZID_33181_desc1</tooltip>
        	<effects>
          		<!--Soviet reinforcements-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="1" param4="3" param5="100" paramString0="85 Strelkovaya Armija"/>
   			</effects>
		</option>
      	<option optionID="9" chanceAI="5" >
        	<description>ZID_33181_op1</description>
        	<tooltip>ZID_33181_desc1</tooltip>
        	<effects>
          		<!--Soviet reinforcements-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="1" param4="2" param5="100" paramString0="47 Strelkovaya Armija"/>
   			</effects>
		</option>
      	<option optionID="10" chanceAI="5" >
        	<description>ZID_33181_op1</description>
        	<tooltip>ZID_33181_desc1</tooltip>
        	<effects>
          		<!--Soviet reinforcements-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="1" param4="3" param5="100" paramString0="11 Strelkovaya Armija"/>
   			</effects>
		</option>
      	<option optionID="11" chanceAI="5" >
        	<description>ZID_33181_op1</description>
        	<tooltip>ZID_33181_desc1</tooltip>
        	<effects>
          		<!--Soviet reinforcements-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="1" param4="3" param5="100" paramString0="36 Strelkovaya Armija"/>
   			</effects>
		</option>
      	<option optionID="12" chanceAI="5" >
        	<description>ZID_33181_op1</description>
        	<tooltip>ZID_33181_desc1</tooltip>
        	<effects>
          		<!--Soviet reinforcements-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="1" param4="3" param5="100" paramString0="9 Strelkovaya Armija"/>
   			</effects>
		</option>
      	<option optionID="13" chanceAI="5" >
        	<description>ZID_33181_op1</description>
        	<tooltip>ZID_33181_desc1</tooltip>
        	<effects>
          		<!--Soviet reinforcements-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="1" param4="3" param5="100" paramString0="52 Strelkovaya Armija"/>
   			</effects>
		</option>
      	<option optionID="14" chanceAI="5" >
        	<description>ZID_33181_op1</description>
        	<tooltip>ZID_33181_desc1</tooltip>
        	<effects>
          		<!--Soviet reinforcements-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="1" param4="3" param5="100" paramString0="34 Strelkovaya Armija"/>
   			</effects>
		</option>
      	<option optionID="15" chanceAI="5" >
        	<description>ZID_33181_op1</description>
        	<tooltip>ZID_33181_desc1</tooltip>
        	<effects>
          		<!--Soviet reinforcements-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="1" param4="3" param5="100" paramString0="79 Strelkovaya Armija"/>
   			</effects>
		</option>
      	<option optionID="16" chanceAI="5" >
        	<description>ZID_33181_op1</description>
        	<tooltip>ZID_33181_desc1</tooltip>
        	<effects>
          		<!--Soviet reinforcements-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="1" param4="3" param5="100" paramString0="88 Strelkovaya Armija"/>
   			</effects>
		</option>
      	<option optionID="17" chanceAI="5" >
        	<description>ZID_33181_op1</description>
        	<tooltip>ZID_33181_desc1</tooltip>
        	<effects>
          		<!--Soviet reinforcements-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="1" param4="3" param5="100" paramString0="37 Strelkovaya Armija"/>
   			</effects>
		</option>
      	<option optionID="18" chanceAI="5" >
        	<description>ZID_33181_op1</description>
        	<tooltip>ZID_33181_desc1</tooltip>
        	<effects>
          		<!--Soviet reinforcements-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="1" param4="2" param5="100" paramString0="61 Strelkovaya Armija"/>
   			</effects>
		</option>
      	<option optionID="19" chanceAI="5" >
        	<description>ZID_33181_op1</description>
        	<tooltip>ZID_33181_desc1</tooltip>
        	<effects>
          		<!--Soviet reinforcements-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="1" param4="2" param5="100" paramString0="20 Strelkovaya Armija"/>
   			</effects>
		</option>
      	<option optionID="20" chanceAI="5" >
        	<description>ZID_33181_op1</description>
        	<tooltip>ZID_33181_desc1</tooltip>
        	<effects>
          		<!--Soviet reinforcements-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="1" param4="3" param5="100" paramString0="76 Strelkovaya Armija"/>
   			</effects>
		</option>
  	</options>
  	</event>


	<!--Germany can be attacked by France-->
	<event eventID="33182" countryID="16" visibleByPlayer="0" oneTimeChecking="0">
	<title>ZID_33182_title</title>
    	<description>ZID_33182_desc</description>
    <beginDate day="1" month="3" year="1940"/>
    <endDate day="31" month="12" year="1948"/>
	<condition>
      	<and>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="16"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Germany is active-->
        <expression>
          	<leftOperand method="Country.IsActive" param0="2"/>
          	<operator value ="equals"/>
          	<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="33182"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="100" >
        	<description>ZID_33182_op1</description>
        	<tooltip>ZID_33182_desc1</tooltip>
        	<effects>
				<!--Now Cities in Germany can be attacked-->
          		<effect method="AI.RemoveDoNotAttackCity" param0="16" param1="30" param2="19"/>
          		<effect method="AI.RemoveDoNotAttackCity" param0="16" param1="33" param2="20"/>
          		<effect method="AI.RemoveDoNotAttackCity" param0="16" param1="32" param2="22"/>
          		<effect method="AI.RemoveDoNotAttackCity" param0="16" param1="30" param2="17"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33182" param1="1"/>
   			</effects>
		</option>
  	</options>
  	</event>

	
	<!--Germany attacks Norway - AI support-->
	<event eventID="33183" countryID="2" visibleByPlayer="0" oneTimeChecking="1">
	<title>ZID_33183_title</title>
    	<description>ZID_33183_desc</description>
    <beginDate day="1" month="3" year="1940"/>
	<condition>
      	<and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Option 1 in event 33070-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="33070"/>
          	<operator value="equals"/>
          	<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="33183"/>
          	<operator value="lessOrEqual"/>
          	<rightOperand constValue="3"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="100" >
        	<description>ZID_33183_op1</description>
        	<tooltip>ZID_33183_desc1</tooltip>
        	<effects>
				<!--Decrease strength-->
				<effect method="Area.ChangeEffectivityOfAllUnits" param0="30" param1="6" param2="33" param3="8" param4="2" param5="-50"/>
				<!--Set flag-->
          		<effect method="Flag.ChangeValue" param0="33183" param1="1"/>
   			</effects>
		</option>
  	</options>
  	</event>
	
	<!--Germany attacks Denmark - AI support - surrender Denmark-->
	<event eventID="33184" countryID="2" visibleByPlayer="0" oneTimeChecking="0">
	<title>ZID_33184_title</title>
    	<description>ZID_33184_desc</description>
    <beginDate day="1" month="3" year="1940"/>
	<condition>
      	<and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Denmark is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="10"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Denmark is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="10"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Option 1 in event 33068-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="33068"/>
          	<operator value="equals"/>
          	<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="33184"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="100" >
        	<description>ZID_33184_op1</description>
        	<tooltip>ZID_33184_desc1</tooltip>
        	<effects>
          		<!--Killing all land units of Denmark-->
          		<effect method="Country.KillAllLandUnits" param0="10"/>
          		<!--Killing all air units of Denmark-->
          		<effect method="Country.KillAllAirUnits" param0="10"/>
          		<!--Killing all reserve units of Denmark-->
          		<effect method="Country.KillAllUnitsInReserve" param0="10"/>
          		<!--Fleet of Denmark is taken over by Germany -->
          		<effect method="Country.ChangeOwnershipOfAllNavalUnits" param0="10" param1="2"/>
		        <!--Make peace, giving all terrain to victors-->
          		<effect method="Country.MakePeace" param0="10" param1="0" />
		        <!--Giving all terrain to Germany-->
          		<effect method="Country.ChangeTerritoryControllerOwnerAndOriginalOwner" param0="10" param1="2" />
		        <!--Deactivate Denmark-->
          		<effect method="Country.SetActive" param0="10" param1="0" />
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33184" param1="1"/>
   			</effects>
		</option>
  	</options>
  	</event>
	
	
	<!--Germany attacks Norway - AI support - surrender Norway-->
	<event eventID="33185" countryID="2" visibleByPlayer="0" oneTimeChecking="0">
	<title>ZID_33185_title</title>
    	<description>ZID_33185_desc</description>
    <beginDate day="1" month="3" year="1940"/>
	<condition>
      	<and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Norway is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="5"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Norway is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="5"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Option 1 in event 33070-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="33070"/>
          	<operator value="equals"/>
          	<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="33185"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="100" >
        	<description>ZID_33185_op1</description>
        	<tooltip>ZID_33185_desc1</tooltip>
        	<effects>
          		<!--Killing all land units of Norway-->
          		<effect method="Country.KillAllLandUnits" param0="5"/>
          		<!--Killing all air units of Norway-->
          		<effect method="Country.KillAllAirUnits" param0="5"/>
          		<!--Killing all reserve units of Norway-->
          		<effect method="Country.KillAllUnitsInReserve" param0="5"/>
          		<!--Fleet of Norway is taken over by Germany -->
          		<effect method="Country.ChangeOwnershipOfAllNavalUnits" param0="5" param1="2"/>
		        <!--Make peace, giving all terrain to victors-->
          		<effect method="Country.MakePeace" param0="5" param1="0" />
		        <!--Giving all terrain to Germany-->
          		<effect method="Country.ChangeTerritoryControllerOwnerAndOriginalOwner" param0="5" param1="2" />
		        <!--Deactivate Norway-->
          		<effect method="Country.SetActive" param0="5" param1="0" />
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33185" param1="1"/>
   			</effects>
		</option>
  	</options>
  	</event>
	
	
	<!--Free German Panzer Korps-->
	<event eventID="33186" countryID="2" visibleByPlayer="0" oneTimeChecking="1">
	<title>ZID_33186_title</title>
    	<description>ZID_33186_desc</description>
    <beginDate day="1" month="1" year="1940"/>
	<condition>
      	<and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="33186"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="20" >
        	<description>ZID_33186_op1</description>
        	<tooltip>ZID_33186_desc1</tooltip>
        	<effects>
          		<!--Panzer-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="2" param3="4" param4="2" param5="100" paramString0="2 Panzer"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33186" param1="1"/>
   			</effects>
		</option>
      	<option optionID="2" chanceAI="20" >
        	<description>ZID_33186_op2</description>
        	<tooltip>ZID_33186_desc2</tooltip>
        	<effects>
          		<!--Panzer-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="2" param3="4" param4="2" param5="100" paramString0="4 Panzer"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33186" param1="2"/>
   			</effects>
		</option>
      	<option optionID="3" chanceAI="20" >
        	<description>ZID_33186_op3</description>
        	<tooltip>ZID_33186_desc3</tooltip>
        	<effects>
          		<!--Panzer-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="2" param3="4" param4="2" param5="100" paramString0="11 Panzer"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33186" param1="3"/>
   			</effects>
		</option>
      	<option optionID="4" chanceAI="20" >
        	<description>ZID_33186_op4</description>
        	<tooltip>ZID_33186_desc4</tooltip>
        	<effects>
          		<!--Panzer-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="2" param3="4" param4="2" param5="100" paramString0="8 Panzer"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33186" param1="4"/>
   			</effects>
		</option>
      	<option optionID="5" chanceAI="20" >
        	<description>ZID_33186_op5</description>
        	<tooltip>ZID_33186_desc5</tooltip>
        	<effects>
          		<!--Panzer-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="2" param3="4" param4="2" param5="100" paramString0="3 Panzer"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33186" param1="5"/>
   			</effects>
		</option>
  	</options>
  	</event>
	
	
	<!--Germany to attack Yugoslavia-->
	<event eventID="33187" countryID="2" visibleByPlayer="0" oneTimeChecking="0">
	<title>ZID_33187_title</title>
    	<description>ZID_33187_desc</description>
    <beginDate day="1" month="2" year="1940"/>
    <endDate day="31" month="4" year="1941"/>
	<condition>
      	<and>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--France is not active-->
        <expression>
          	<leftOperand method="Country.IsActive" param0="16"/>
          	<operator value ="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
		<!--Yugoslavia is active-->
        <expression>
          	<leftOperand method="Country.IsActive" param0="22"/>
          	<operator value ="equals"/>
          	<rightOperand constValue="1"/>
        </expression>
		<!--No war with Yougoslavia-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="2" param1="22" /> 
			<operator value="equals" />
			<rightOperand constValue="0" />
		</expression>
		<!--No war with Russia-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="2" param1="3"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
       	</expression>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="33187"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="100" >
        	<description>ZID_33187_op1</description>
        	<tooltip>ZID_33187_desc1</tooltip>
        	<effects>
				<!--Prepare to invade Yugoslavia-->
        		<effect method="AI.AddInvasionTarget" param0="2" param1="36" param2="25" param3="100"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33187" param1="1"/>
   			</effects>
		</option>
  	</options>
  	</event>
	
	
	<!--Italy to attack Yugoslavia-->
	<event eventID="33188" countryID="21" visibleByPlayer="0" oneTimeChecking="0">
	<title>ZID_33188_title</title>
    	<description>ZID_33188_desc</description>
    <beginDate day="1" month="8" year="1940"/>
    <endDate day="31" month="4" year="1941"/>
	<condition>
      	<and>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="21"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="21"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--France is not active-->
        <expression>
          	<leftOperand method="Country.IsActive" param0="16"/>
          	<operator value ="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
		<!--Yugoslavia is active-->
        <expression>
          	<leftOperand method="Country.IsActive" param0="22"/>
          	<operator value ="equals"/>
          	<rightOperand constValue="1"/>
        </expression>
		<!--No war with Yougoslavia-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="21" param1="22" /> 
			<operator value="equals" />
			<rightOperand constValue="0" />
		</expression>
		<!--No war with Russia-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="21" param1="3"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
       	</expression>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="33188"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="99" >
        	<description>ZID_33188_op1</description>
        	<tooltip>ZID_33188_desc1</tooltip>
        	<effects>
				<!--Prepare to invade Yugoslavia-->
        		<effect method="AI.AddInvasionTarget" param0="21" param1="36" param2="25" param3="20"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33188" param1="1"/>
   			</effects>
		</option>
  	</options>
  	</event>
	
	
	<!--Romania to attack Yugoslavia-->
	<event eventID="33189" countryID="26" visibleByPlayer="0" oneTimeChecking="0">
	<title>ZID_33189_title</title>
    	<description>ZID_33189_desc</description>
    <beginDate day="1" month="8" year="1940"/>
    <endDate day="31" month="4" year="1941"/>
	<condition>
      	<and>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="26"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="26"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Romania is Axis-->
        <expression>
          	<leftOperand method="Country.GetAlliance" param0="26"/>
          	<operator value ="equals"/>
          	<rightOperand constValue="2"/>
        </expression>
		<!--France is not active-->
        <expression>
          	<leftOperand method="Country.IsActive" param0="16"/>
          	<operator value ="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
		<!--Yugoslavia is active-->
        <expression>
          	<leftOperand method="Country.IsActive" param0="22"/>
          	<operator value ="equals"/>
          	<rightOperand constValue="1"/>
        </expression>
		<!--No war with Yougoslavia-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="26" param1="22" /> 
			<operator value="equals" />
			<rightOperand constValue="0" />
		</expression>
		<!--No war with Russia-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="26" param1="3"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
       	</expression>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="33189"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="100" >
        	<description>ZID_33189_op1</description>
        	<tooltip>ZID_33189_desc1</tooltip>
        	<effects>
				<!--Prepare to invade Yugoslavia-->
        		<effect method="AI.AddInvasionTarget" param0="26" param1="39" param2="27" param3="10"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33189" param1="1"/>
   			</effects>
		</option>
  	</options>
  	</event>
	
	
	<!--Hungary to attack Yugoslavia-->
	<event eventID="33190" countryID="27" visibleByPlayer="0" oneTimeChecking="0">
	<title>ZID_33190_title</title>
    	<description>ZID_33190_desc</description>
    <beginDate day="1" month="8" year="1940"/>
    <endDate day="31" month="4" year="1941"/>
	<condition>
      	<and>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="27"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="27"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Hungary is Axis-->
        <expression>
          	<leftOperand method="Country.GetAlliance" param0="27"/>
          	<operator value ="equals"/>
          	<rightOperand constValue="2"/>
        </expression>
		<!--France is not active-->
        <expression>
          	<leftOperand method="Country.IsActive" param0="16"/>
          	<operator value ="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
		<!--Yugoslavia is active-->
        <expression>
          	<leftOperand method="Country.IsActive" param0="22"/>
          	<operator value ="equals"/>
          	<rightOperand constValue="1"/>
        </expression>
		<!--No war with Yougoslavia-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="27" param1="22" /> 
			<operator value="equals" />
			<rightOperand constValue="0" />
		</expression>
		<!--No war with Russia-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="27" param1="3"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
       	</expression>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="33190"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="100" >
        	<description>ZID_33190_op1</description>
        	<tooltip>ZID_33190_desc1</tooltip>
        	<effects>
				<!--Prepare to invade Yugoslavia-->
        		<effect method="AI.AddInvasionTarget" param0="27" param1="39" param2="27" param3="10"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33190" param1="1"/>
   			</effects>
		</option>
  	</options>
  	</event>
	
	
	<!--Bulgaria to attack Yugoslavia-->
	<event eventID="33191" countryID="25" visibleByPlayer="0" oneTimeChecking="0">
	<title>ZID_33191_title</title>
    	<description>ZID_33191_desc</description>
    <beginDate day="1" month="8" year="1940"/>
    <endDate day="31" month="4" year="1941"/>
	<condition>
      	<and>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="25"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="25"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Hungary is Axis-->
        <expression>
          	<leftOperand method="Country.GetAlliance" param0="25"/>
          	<operator value ="equals"/>
          	<rightOperand constValue="2"/>
        </expression>
		<!--France is not active-->
        <expression>
          	<leftOperand method="Country.IsActive" param0="16"/>
          	<operator value ="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
		<!--Yugoslavia is active-->
        <expression>
          	<leftOperand method="Country.IsActive" param0="22"/>
          	<operator value ="equals"/>
          	<rightOperand constValue="1"/>
        </expression>
		<!--No war with Yougoslavia-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="25" param1="22" /> 
			<operator value="equals" />
			<rightOperand constValue="0" />
		</expression>
		<!--No war with Russia-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="25" param1="3"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
       	</expression>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="33191"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="100" >
        	<description>ZID_33191_op1</description>
        	<tooltip>ZID_33191_desc1</tooltip>
        	<effects>
				<!--Prepare to invade Yugoslavia-->
        		<effect method="AI.AddInvasionTarget" param0="25" param1="39" param2="27" param3="10"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33191" param1="1"/>
   			</effects>
		</option>
  	</options>
  	</event>
	
	
	<!--Germany to attack USSR-->
	<event eventID="33192" countryID="2" visibleByPlayer="0" oneTimeChecking="0">
	<title>ZID_33192_title</title>
    	<description>ZID_33192_desc</description>
    <beginDate day="1" month="2" year="1941"/>
	<condition>
      	<and>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--France is not active-->
        <expression>
          	<leftOperand method="Country.IsActive" param0="16"/>
          	<operator value ="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="33192"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="100" >
        	<description>ZID_33192_op1</description>
        	<tooltip>ZID_33192_desc1</tooltip>
        	<effects>
				<!--Prepare to invade USSR-->
        		<effect method="AI.AddInvasionTarget" param0="2" param1="44" param2="20" param3="50"/>
        		<effect method="AI.AddInvasionTarget" param0="2" param1="47" param2="16" param3="50"/>
        		<effect method="AI.AddInvasionTarget" param0="2" param1="43" param2="12" param3="50"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33192" param1="1"/>
   			</effects>
		</option>
  	</options>
  	</event>
	
	
	<!--Some free PP for Germany-->
  	<event eventID="33193" countryID="2" oneTimeChecking="1" visibleByPlayer="0">
    	<title>ZID_33193_title</title>
    	<description>ZID_33193_desc</description>
    <condition>
      	<and>
        <!--Random check-->
        <expression>
          	<leftOperand method="System.GetRandomNumber" param0="1" param1="100"/>
          	<operator value="greaterOrEqual"/>
          	<rightOperand constValue="90"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="33193"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
   	 	</and>
    </condition>
    <options>
      	<option optionID="1" chanceAI="100">
        	<description>ZID_33193_op1</description>
        	<tooltip>ZID_33193_desc1</tooltip>
        	<effects>
				<!--Production points increased-->
				<effect method="Country.ChangeProductionPoints" param0="2" param1="100" />
		  		<!--Set flag on -->
          		<effect method="Flag.SetValue" param0="33193" param1="1"/>
        	</effects>
      	</option>
    </options>
  	</event>	
	
	
	<!--Some free PP for Germany - reset-->
  	<event eventID="33194" countryID="2" oneTimeChecking="1" visibleByPlayer="0">
    	<title>ZID_33194_title</title>
    	<description>ZID_33194_desc</description>
    <condition>
      	<and>
        <!--Random check-->
        <expression>
          	<leftOperand method="System.GetRandomNumber" param0="1" param1="100"/>
          	<operator value="greaterOrEqual"/>
          	<rightOperand constValue="90"/>
        </expression>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Option 1 in 33193 not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="33193"/>
          	<operator value="equals"/>
          	<rightOperand constValue="1"/>
        </expression>
   	 	</and>
    </condition>
    <options>
      	<option optionID="1" chanceAI="100">
        	<description>ZID_33194_op1</description>
        	<tooltip>ZID_33194_desc1</tooltip>
        	<effects>
		  		<!--Set flag on -->
          		<effect method="Flag.SetValue" param0="33193" param1="0"/>
        	</effects>
      	</option>
    </options>
  	</event>
	
	
	<!--Romania to attack USSR-->
	<event eventID="33195" countryID="2" visibleByPlayer="0" oneTimeChecking="0">
	<title>ZID_33195_title</title>
    	<description>ZID_33195_desc</description>
    <beginDate day="1" month="2" year="1941"/>
	<condition>
      	<and>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--France is not active-->
        <expression>
          	<leftOperand method="Country.IsActive" param0="16"/>
          	<operator value ="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
	    <!--Option 1 in event 33192-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="33192"/>
          	<operator value="equals"/>
          	<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="33195"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="100" >
        	<description>ZID_33195_op1</description>
        	<tooltip>ZID_33195_desc1</tooltip>
        	<effects>
				<!--Prepare to invade USSR-->
        		<effect method="AI.AddInvasionTarget" param0="26" param1="48" param2="23" param3="20"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33195" param1="1"/>
   			</effects>
		</option>
  	</options>
  	</event>
	
	
	<!--Increasing War Economy - Sweden-->
	<event eventID="33196" countryID="6" visibleByPlayer="0" oneTimeChecking="1"> 
		<title>ZID_33196_title</title>
		<description>ZID_33196_desc</description>
    <beginDate day="1" month="9" year="1939"/>
	<condition>
		<and>
        <!--Random check-->
        <expression>
          	<leftOperand method="System.GetRandomNumber" param0="1" param1="100"/>
          	<operator value="lessOrEqual"/>
          	<rightOperand constValue="10"/>
        </expression>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="6"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Not at war-->
		<expression>
			<leftOperand method="Country.IsAtWar" param0="6"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
       	</expression>
		<!--WE less than 50-->
		<expression>
			<leftOperand method="Country.GetWarEconomy" param0="6"/>
			<operator value="lessOrEqual"/>
			<rightOperand constValue="50"/>
       	</expression>
		</and>
	</condition>
	<options>
		<option optionID="1" chanceAI="100">
			<description>ZID_33196_op1</description>
			<tooltip>ZID_33196_desc1</tooltip>
			<effects>
				<!--WE Increased by 5-->
          		<effect method="Country.ChangeWarEconomy" param0="6" param1="5"/>
			</effects>
		</option>
	</options>
	</event>
	
	
	<!--Increasing War Economy - USSR-->
	<event eventID="33197" countryID="3" visibleByPlayer="0" oneTimeChecking="1"> 
		<title>ZID_33197_title</title>
		<description>ZID_33197_desc</description>
    <beginDate day="1" month="9" year="1939"/>
	<condition>
		<and>
        <!--Random check-->
        <expression>
          	<leftOperand method="System.GetRandomNumber" param0="1" param1="100"/>
          	<operator value="lessOrEqual"/>
          	<rightOperand constValue="10"/>
        </expression>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Not at war-->
		<expression>
			<leftOperand method="Country.IsAtWar" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
       	</expression>
		<!--WE less than 50-->
		<expression>
			<leftOperand method="Country.GetWarEconomy" param0="3"/>
			<operator value="lessOrEqual"/>
			<rightOperand constValue="50"/>
       	</expression>
		</and>
	</condition>
	<options>
		<option optionID="1" chanceAI="100">
			<description>ZID_33197_op1</description>
			<tooltip>ZID_33197_desc1</tooltip>
			<effects>
				<!--WE Increased by 5-->
          		<effect method="Country.ChangeWarEconomy" param0="3" param1="5"/>
			</effects>
		</option>
	</options>
	</event>
	
	
	<!--Increasing War Economy - Finland-->
	<event eventID="33198" countryID="7" visibleByPlayer="0" oneTimeChecking="1"> 
		<title>ZID_33198_title</title>
		<description>ZID_33198_desc</description>
    <beginDate day="1" month="9" year="1939"/>
	<condition>
		<and>
        <!--Random check-->
        <expression>
          	<leftOperand method="System.GetRandomNumber" param0="1" param1="100"/>
          	<operator value="lessOrEqual"/>
          	<rightOperand constValue="10"/>
        </expression>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="7"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Not at war-->
		<expression>
			<leftOperand method="Country.IsAtWar" param0="7"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
       	</expression>
		<!--WE less than 50-->
		<expression>
			<leftOperand method="Country.GetWarEconomy" param0="7"/>
			<operator value="lessOrEqual"/>
			<rightOperand constValue="50"/>
       	</expression>
		</and>
	</condition>
	<options>
		<option optionID="1" chanceAI="100">
			<description>ZID_33198_op1</description>
			<tooltip>ZID_33198_desc1</tooltip>
			<effects>
				<!--WE Increased by 5-->
          		<effect method="Country.ChangeWarEconomy" param0="7" param1="5"/>
			</effects>
		</option>
	</options>
	</event>
	
	
	<!--Increasing War Economy - Ireland-->
	<event eventID="33199" countryID="8" visibleByPlayer="0" oneTimeChecking="1"> 
		<title>ZID_33199_title</title>
		<description>ZID_33199_desc</description>
    <beginDate day="1" month="9" year="1939"/>
	<condition>
		<and>
        <!--Random check-->
        <expression>
          	<leftOperand method="System.GetRandomNumber" param0="1" param1="100"/>
          	<operator value="lessOrEqual"/>
          	<rightOperand constValue="10"/>
        </expression>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="8"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Not at war-->
		<expression>
			<leftOperand method="Country.IsAtWar" param0="8"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
       	</expression>
		<!--WE less than 50-->
		<expression>
			<leftOperand method="Country.GetWarEconomy" param0="8"/>
			<operator value="lessOrEqual"/>
			<rightOperand constValue="50"/>
       	</expression>
		</and>
	</condition>
	<options>
		<option optionID="1" chanceAI="100">
			<description>ZID_33199_op1</description>
			<tooltip>ZID_33199_desc1</tooltip>
			<effects>
				<!--WE Increased by 5-->
          		<effect method="Country.ChangeWarEconomy" param0="8" param1="5"/>
			</effects>
		</option>
	</options>
	</event>
	
	
	<!--Increasing War Economy - Norway-->
	<event eventID="33200" countryID="5" visibleByPlayer="0" oneTimeChecking="1"> 
		<title>ZID_33200_title</title>
		<description>ZID_33200_desc</description>
    <beginDate day="1" month="9" year="1939"/>
	<condition>
		<and>
        <!--Random check-->
        <expression>
          	<leftOperand method="System.GetRandomNumber" param0="1" param1="100"/>
          	<operator value="lessOrEqual"/>
          	<rightOperand constValue="10"/>
        </expression>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="5"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Not at war-->
		<expression>
			<leftOperand method="Country.IsAtWar" param0="5"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
       	</expression>
		<!--WE less than 50-->
		<expression>
			<leftOperand method="Country.GetWarEconomy" param0="5"/>
			<operator value="lessOrEqual"/>
			<rightOperand constValue="50"/>
       	</expression>
		</and>
	</condition>
	<options>
		<option optionID="1" chanceAI="100">
			<description>ZID_33200_op1</description>
			<tooltip>ZID_33200_desc1</tooltip>
			<effects>
				<!--WE Increased by 5-->
          		<effect method="Country.ChangeWarEconomy" param0="5" param1="5"/>
			</effects>
		</option>
	</options>
	</event>
	
	
	<!--Increasing War Economy - Denmark-->
	<event eventID="33201" countryID="10" visibleByPlayer="0" oneTimeChecking="1"> 
		<title>ZID_33201_title</title>
		<description>ZID_33201_desc</description>
    <beginDate day="1" month="9" year="1939"/>
	<condition>
		<and>
        <!--Random check-->
        <expression>
          	<leftOperand method="System.GetRandomNumber" param0="1" param1="100"/>
          	<operator value="lessOrEqual"/>
          	<rightOperand constValue="10"/>
        </expression>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="10"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Not at war-->
		<expression>
			<leftOperand method="Country.IsAtWar" param0="10"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
       	</expression>
		<!--WE less than 50-->
		<expression>
			<leftOperand method="Country.GetWarEconomy" param0="10"/>
			<operator value="lessOrEqual"/>
			<rightOperand constValue="50"/>
       	</expression>
		</and>
	</condition>
	<options>
		<option optionID="1" chanceAI="100">
			<description>ZID_33201_op1</description>
			<tooltip>ZID_33201_desc1</tooltip>
			<effects>
				<!--WE Increased by 5-->
          		<effect method="Country.ChangeWarEconomy" param0="10" param1="5"/>
			</effects>
		</option>
	</options>
	</event>
	
	
	<!--Increasing War Economy - Baltic States-->
	<event eventID="33202" countryID="12" visibleByPlayer="0" oneTimeChecking="1"> 
		<title>ZID_33202_title</title>
		<description>ZID_33202_desc</description>
    <beginDate day="1" month="9" year="1939"/>
	<condition>
		<and>
        <!--Random check-->
        <expression>
          	<leftOperand method="System.GetRandomNumber" param0="1" param1="100"/>
          	<operator value="lessOrEqual"/>
          	<rightOperand constValue="10"/>
        </expression>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="12"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Not at war-->
		<expression>
			<leftOperand method="Country.IsAtWar" param0="12"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
       	</expression>
		<!--WE less than 50-->
		<expression>
			<leftOperand method="Country.GetWarEconomy" param0="12"/>
			<operator value="lessOrEqual"/>
			<rightOperand constValue="50"/>
       	</expression>
		</and>
	</condition>
	<options>
		<option optionID="1" chanceAI="100">
			<description>ZID_33202_op1</description>
			<tooltip>ZID_33202_desc1</tooltip>
			<effects>
				<!--WE Increased by 5-->
          		<effect method="Country.ChangeWarEconomy" param0="12" param1="5"/>
			</effects>
		</option>
	</options>
	</event>
	
	
	<!--Increasing War Economy - Portugal-->
	<event eventID="33203" countryID="14" visibleByPlayer="0" oneTimeChecking="1"> 
		<title>ZID_33203_title</title>
		<description>ZID_33203_desc</description>
    <beginDate day="1" month="9" year="1939"/>
	<condition>
		<and>
        <!--Random check-->
        <expression>
          	<leftOperand method="System.GetRandomNumber" param0="1" param1="100"/>
          	<operator value="lessOrEqual"/>
          	<rightOperand constValue="10"/>
        </expression>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="14"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Not at war-->
		<expression>
			<leftOperand method="Country.IsAtWar" param0="14"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
       	</expression>
		<!--WE less than 50-->
		<expression>
			<leftOperand method="Country.GetWarEconomy" param0="14"/>
			<operator value="lessOrEqual"/>
			<rightOperand constValue="50"/>
       	</expression>
		</and>
	</condition>
	<options>
		<option optionID="1" chanceAI="100">
			<description>ZID_33203_op1</description>
			<tooltip>ZID_33203_desc1</tooltip>
			<effects>
				<!--WE Increased by 5-->
          		<effect method="Country.ChangeWarEconomy" param0="14" param1="5"/>
			</effects>
		</option>
	</options>
	</event>
	
	
	<!--Increasing War Economy - Spain-->
	<event eventID="33204" countryID="15" visibleByPlayer="0" oneTimeChecking="1"> 
		<title>ZID_33204_title</title>
		<description>ZID_33204_desc</description>
    <beginDate day="1" month="9" year="1939"/>
	<condition>
		<and>
        <!--Random check-->
        <expression>
          	<leftOperand method="System.GetRandomNumber" param0="1" param1="100"/>
          	<operator value="lessOrEqual"/>
          	<rightOperand constValue="10"/>
        </expression>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="15"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Not at war-->
		<expression>
			<leftOperand method="Country.IsAtWar" param0="15"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
       	</expression>
		<!--WE less than 50-->
		<expression>
			<leftOperand method="Country.GetWarEconomy" param0="15"/>
			<operator value="lessOrEqual"/>
			<rightOperand constValue="50"/>
       	</expression>
		</and>
	</condition>
	<options>
		<option optionID="1" chanceAI="100">
			<description>ZID_33204_op1</description>
			<tooltip>ZID_33204_desc1</tooltip>
			<effects>
				<!--WE Increased by 5-->
          		<effect method="Country.ChangeWarEconomy" param0="15" param1="5"/>
			</effects>
		</option>
	</options>
	</event>
	
	
	<!--Increasing War Economy - Low Countries-->
	<event eventID="33205" countryID="17" visibleByPlayer="0" oneTimeChecking="1"> 
		<title>ZID_33205_title</title>
		<description>ZID_33205_desc</description>
    <beginDate day="1" month="9" year="1939"/>
	<condition>
		<and>
        <!--Random check-->
        <expression>
          	<leftOperand method="System.GetRandomNumber" param0="1" param1="100"/>
          	<operator value="lessOrEqual"/>
          	<rightOperand constValue="10"/>
        </expression>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="17"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Not at war-->
		<expression>
			<leftOperand method="Country.IsAtWar" param0="17"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
       	</expression>
		<!--WE less than 50-->
		<expression>
			<leftOperand method="Country.GetWarEconomy" param0="17"/>
			<operator value="lessOrEqual"/>
			<rightOperand constValue="50"/>
       	</expression>
		</and>
	</condition>
	<options>
		<option optionID="1" chanceAI="100">
			<description>ZID_33205_op1</description>
			<tooltip>ZID_33205_desc1</tooltip>
			<effects>
				<!--WE Increased by 5-->
          		<effect method="Country.ChangeWarEconomy" param0="17" param1="5"/>
			</effects>
		</option>
	</options>
	</event>
	
	
	<!--Increasing War Economy - Switzerland-->
	<event eventID="33206" countryID="20" visibleByPlayer="0" oneTimeChecking="1"> 
		<title>ZID_33206_title</title>
		<description>ZID_33206_desc</description>
    <beginDate day="1" month="9" year="1939"/>
	<condition>
		<and>
        <!--Random check-->
        <expression>
          	<leftOperand method="System.GetRandomNumber" param0="1" param1="100"/>
          	<operator value="lessOrEqual"/>
          	<rightOperand constValue="10"/>
        </expression>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="20"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Not at war-->
		<expression>
			<leftOperand method="Country.IsAtWar" param0="20"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
       	</expression>
		<!--WE less than 50-->
		<expression>
			<leftOperand method="Country.GetWarEconomy" param0="20"/>
			<operator value="lessOrEqual"/>
			<rightOperand constValue="50"/>
       	</expression>
		</and>
	</condition>
	<options>
		<option optionID="1" chanceAI="100">
			<description>ZID_33206_op1</description>
			<tooltip>ZID_33206_desc1</tooltip>
			<effects>
				<!--WE Increased by 5-->
          		<effect method="Country.ChangeWarEconomy" param0="20" param1="5"/>
			</effects>
		</option>
	</options>
	</event>
	
	
	<!--Increasing War Economy - Italy-->
	<event eventID="33207" countryID="21" visibleByPlayer="0" oneTimeChecking="1"> 
		<title>ZID_33207_title</title>
		<description>ZID_33207_desc</description>
    <beginDate day="1" month="9" year="1939"/>
	<condition>
		<and>
        <!--Random check-->
        <expression>
          	<leftOperand method="System.GetRandomNumber" param0="1" param1="100"/>
          	<operator value="lessOrEqual"/>
          	<rightOperand constValue="10"/>
        </expression>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="21"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Not at war-->
		<expression>
			<leftOperand method="Country.IsAtWar" param0="21"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
       	</expression>
		<!--WE less than 50-->
		<expression>
			<leftOperand method="Country.GetWarEconomy" param0="21"/>
			<operator value="lessOrEqual"/>
			<rightOperand constValue="50"/>
       	</expression>
		</and>
	</condition>
	<options>
		<option optionID="1" chanceAI="100">
			<description>ZID_33207_op1</description>
			<tooltip>ZID_33207_desc1</tooltip>
			<effects>
				<!--WE Increased by 5-->
          		<effect method="Country.ChangeWarEconomy" param0="21" param1="5"/>
			</effects>
		</option>
	</options>
	</event>
	
	
	<!--Increasing War Economy - Yugoslavia-->
	<event eventID="33208" countryID="22" visibleByPlayer="0" oneTimeChecking="1"> 
		<title>ZID_33208_title</title>
		<description>ZID_33208_desc</description>
    <beginDate day="1" month="9" year="1939"/>
	<condition>
		<and>
        <!--Random check-->
        <expression>
          	<leftOperand method="System.GetRandomNumber" param0="1" param1="100"/>
          	<operator value="lessOrEqual"/>
          	<rightOperand constValue="10"/>
        </expression>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="22"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Not at war-->
		<expression>
			<leftOperand method="Country.IsAtWar" param0="22"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
       	</expression>
		<!--WE less than 50-->
		<expression>
			<leftOperand method="Country.GetWarEconomy" param0="22"/>
			<operator value="lessOrEqual"/>
			<rightOperand constValue="50"/>
       	</expression>
		</and>
	</condition>
	<options>
		<option optionID="1" chanceAI="100">
			<description>ZID_33208_op1</description>
			<tooltip>ZID_33208_desc1</tooltip>
			<effects>
				<!--WE Increased by 5-->
          		<effect method="Country.ChangeWarEconomy" param0="22" param1="5"/>
			</effects>
		</option>
	</options>
	</event>
	
	
	<!--Increasing War Economy - Greece-->
	<event eventID="33209" countryID="24" visibleByPlayer="0" oneTimeChecking="1"> 
		<title>ZID_33209_title</title>
		<description>ZID_33209_desc</description>
    <beginDate day="1" month="9" year="1939"/>
	<condition>
		<and>
        <!--Random check-->
        <expression>
          	<leftOperand method="System.GetRandomNumber" param0="1" param1="100"/>
          	<operator value="lessOrEqual"/>
          	<rightOperand constValue="10"/>
        </expression>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="24"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Not at war-->
		<expression>
			<leftOperand method="Country.IsAtWar" param0="24"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
       	</expression>
		<!--WE less than 50-->
		<expression>
			<leftOperand method="Country.GetWarEconomy" param0="24"/>
			<operator value="lessOrEqual"/>
			<rightOperand constValue="50"/>
       	</expression>
		</and>
	</condition>
	<options>
		<option optionID="1" chanceAI="100">
			<description>ZID_33209_op1</description>
			<tooltip>ZID_33209_desc1</tooltip>
			<effects>
				<!--WE Increased by 5-->
          		<effect method="Country.ChangeWarEconomy" param0="24" param1="5"/>
			</effects>
		</option>
	</options>
	</event>
	
	
	<!--Increasing War Economy - Bulgaria-->
	<event eventID="33210" countryID="25" visibleByPlayer="0" oneTimeChecking="1"> 
		<title>ZID_33210_title</title>
		<description>ZID_33210_desc</description>
    <beginDate day="1" month="9" year="1939"/>
	<condition>
		<and>
        <!--Random check-->
        <expression>
          	<leftOperand method="System.GetRandomNumber" param0="1" param1="100"/>
          	<operator value="lessOrEqual"/>
          	<rightOperand constValue="10"/>
        </expression>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="25"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Not at war-->
		<expression>
			<leftOperand method="Country.IsAtWar" param0="25"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
       	</expression>
		<!--WE less than 50-->
		<expression>
			<leftOperand method="Country.GetWarEconomy" param0="25"/>
			<operator value="lessOrEqual"/>
			<rightOperand constValue="50"/>
       	</expression>
		</and>
	</condition>
	<options>
		<option optionID="1" chanceAI="100">
			<description>ZID_33210_op1</description>
			<tooltip>ZID_33210_desc1</tooltip>
			<effects>
				<!--WE Increased by 5-->
          		<effect method="Country.ChangeWarEconomy" param0="25" param1="5"/>
			</effects>
		</option>
	</options>
	</event>
	
	
	<!--Increasing War Economy - Romania-->
	<event eventID="33211" countryID="26" visibleByPlayer="0" oneTimeChecking="1"> 
		<title>ZID_33211_title</title>
		<description>ZID_33211_desc</description>
    <beginDate day="1" month="9" year="1939"/>
	<condition>
		<and>
        <!--Random check-->
        <expression>
          	<leftOperand method="System.GetRandomNumber" param0="1" param1="100"/>
          	<operator value="lessOrEqual"/>
          	<rightOperand constValue="10"/>
        </expression>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="26"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Not at war-->
		<expression>
			<leftOperand method="Country.IsAtWar" param0="26"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
       	</expression>
		<!--WE less than 50-->
		<expression>
			<leftOperand method="Country.GetWarEconomy" param0="26"/>
			<operator value="lessOrEqual"/>
			<rightOperand constValue="50"/>
       	</expression>
		</and>
	</condition>
	<options>
		<option optionID="1" chanceAI="100">
			<description>ZID_33211_op1</description>
			<tooltip>ZID_33211_desc1</tooltip>
			<effects>
				<!--WE Increased by 5-->
          		<effect method="Country.ChangeWarEconomy" param0="26" param1="5"/>
			</effects>
		</option>
	</options>
	</event>
	
	
	<!--Increasing War Economy - Hungary-->
	<event eventID="33212" countryID="27" visibleByPlayer="0" oneTimeChecking="1"> 
		<title>ZID_33212_title</title>
		<description>ZID_33212_desc</description>
    <beginDate day="1" month="9" year="1939"/>
	<condition>
		<and>
        <!--Random check-->
        <expression>
          	<leftOperand method="System.GetRandomNumber" param0="1" param1="100"/>
          	<operator value="lessOrEqual"/>
          	<rightOperand constValue="10"/>
        </expression>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="27"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Not at war-->
		<expression>
			<leftOperand method="Country.IsAtWar" param0="27"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
       	</expression>
		<!--WE less than 50-->
		<expression>
			<leftOperand method="Country.GetWarEconomy" param0="27"/>
			<operator value="lessOrEqual"/>
			<rightOperand constValue="50"/>
       	</expression>
		</and>
	</condition>
	<options>
		<option optionID="1" chanceAI="100">
			<description>ZID_33212_op1</description>
			<tooltip>ZID_33212_desc1</tooltip>
			<effects>
				<!--WE Increased by 5-->
          		<effect method="Country.ChangeWarEconomy" param0="27" param1="5"/>
			</effects>
		</option>
	</options>
	</event>
	
	
	<!--Increasing War Economy - Turkey-->
	<event eventID="33213" countryID="32" visibleByPlayer="0" oneTimeChecking="1"> 
		<title>ZID_33213_title</title>
		<description>ZID_33213_desc</description>
    <beginDate day="1" month="9" year="1939"/>
	<condition>
		<and>
        <!--Random check-->
        <expression>
          	<leftOperand method="System.GetRandomNumber" param0="1" param1="100"/>
          	<operator value="lessOrEqual"/>
          	<rightOperand constValue="10"/>
        </expression>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="32"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Not at war-->
		<expression>
			<leftOperand method="Country.IsAtWar" param0="32"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
       	</expression>
		<!--WE less than 50-->
		<expression>
			<leftOperand method="Country.GetWarEconomy" param0="32"/>
			<operator value="lessOrEqual"/>
			<rightOperand constValue="50"/>
       	</expression>
		</and>
	</condition>
	<options>
		<option optionID="1" chanceAI="100">
			<description>ZID_33213_op1</description>
			<tooltip>ZID_33213_desc1</tooltip>
			<effects>
				<!--WE Increased by 5-->
          		<effect method="Country.ChangeWarEconomy" param0="32" param1="5"/>
			</effects>
		</option>
	</options>
	</event>
	
	
	<!--Increasing War Economy - USA-->
	<event eventID="33214" countryID="53" visibleByPlayer="0" oneTimeChecking="1"> 
		<title>ZID_33214_title</title>
		<description>ZID_33214_desc</description>
    <beginDate day="1" month="9" year="1939"/>
	<condition>
		<and>
        <!--Random check-->
        <expression>
          	<leftOperand method="System.GetRandomNumber" param0="1" param1="100"/>
          	<operator value="lessOrEqual"/>
          	<rightOperand constValue="10"/>
        </expression>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="53"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Not at war-->
		<expression>
			<leftOperand method="Country.IsAtWar" param0="53"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
       	</expression>
		<!--WE less than 50-->
		<expression>
			<leftOperand method="Country.GetWarEconomy" param0="53"/>
			<operator value="lessOrEqual"/>
			<rightOperand constValue="50"/>
       	</expression>
		</and>
	</condition>
	<options>
		<option optionID="1" chanceAI="100">
			<description>ZID_33214_op1</description>
			<tooltip>ZID_33214_desc1</tooltip>
			<effects>
				<!--WE Increased by 5-->
          		<effect method="Country.ChangeWarEconomy" param0="53" param1="5"/>
			</effects>
		</option>
	</options>
	</event>
	
	
	<!--Increasing War Economy during the war - USA-->
	<event eventID="33215" countryID="53" visibleByPlayer="0" oneTimeChecking="1"> 
		<title>ZID_33215_title</title>
		<description>ZID_33215_desc</description>
    <beginDate day="1" month="9" year="1939"/>
	<condition>
		<and>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="53"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--At war-->
		<expression>
			<leftOperand method="Country.IsAtWar" param0="53"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
       	</expression>
		<!--WE less than 120-->
		<expression>
			<leftOperand method="Country.GetWarEconomy" param0="53"/>
			<operator value="lessOrEqual"/>
			<rightOperand constValue="120"/>
       	</expression>
		</and>
	</condition>
	<options>
		<option optionID="1" chanceAI="100">
			<description>ZID_33215_op1</description>
			<tooltip>ZID_33215_desc1</tooltip>
			<effects>
				<!--WE Increased by 3-->
          		<effect method="Country.ChangeWarEconomy" param0="53" param1="3"/>
			</effects>
		</option>
	</options>
	</event>
	
	
	<!--Increasing War Economy during the war - UK-->
	<event eventID="33216" countryID="9" visibleByPlayer="0" oneTimeChecking="1"> 
		<title>ZID_33216_title</title>
		<description>ZID_33216_desc</description>
    <beginDate day="1" month="1" year="1940"/>
	<condition>
		<and>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="9"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--At war-->
		<expression>
			<leftOperand method="Country.IsAtWar" param0="9"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
       	</expression>
		<!--WE less than 110-->
		<expression>
			<leftOperand method="Country.GetWarEconomy" param0="9"/>
			<operator value="lessOrEqual"/>
			<rightOperand constValue="110"/>
       	</expression>
		</and>
	</condition>
	<options>
		<option optionID="1" chanceAI="100">
			<description>ZID_33216_op1</description>
			<tooltip>ZID_33216_desc1</tooltip>
			<effects>
				<!--WE Increased by 3-->
          		<effect method="Country.ChangeWarEconomy" param0="9" param1="3"/>
			</effects>
		</option>
	</options>
	</event>
	
	
	<!--Free German Panzer Armee 40-41-->
	<event eventID="33217" countryID="2" visibleByPlayer="0" oneTimeChecking="1">
	<title>ZID_33217_title</title>
    	<description>ZID_33217_desc</description>
    <beginDate day="1" month="1" year="1940"/>
    <endDate day="31" month="12" year="1941"/>
	<condition>
      	<and>
        <!--Random check-->
        <expression>
          	<leftOperand method="System.GetRandomNumber" param0="1" param1="100"/>
          	<operator value="greaterOrEqual"/>
          	<rightOperand constValue="90"/>
        </expression>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="33217"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="5" >
        	<description>ZID_33217_op1</description>
        	<tooltip>ZID_33217_desc1</tooltip>
        	<effects>
          		<!--Panzer Armee-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="2" param3="5" param4="1" param5="100" paramString0="22 Panzer Armee"/>
   			</effects>
		</option>
      	<option optionID="2" chanceAI="5" >
        	<description>ZID_33217_op2</description>
        	<tooltip>ZID_33217_desc2</tooltip>
        	<effects>
          		<!--Panzer Armee-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="2" param3="5" param4="1" param5="100" paramString0="17 Panzer Armee"/>
   			</effects>
		</option>
      	<option optionID="3" chanceAI="5" >
        	<description>ZID_33217_op3</description>
        	<tooltip>ZID_33217_desc3</tooltip>
        	<effects>
          		<!--Panzer Armee-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="2" param3="5" param4="1" param5="100" paramString0="18 Panzer Armee"/>
   			</effects>
		</option>
      	<option optionID="4" chanceAI="5" >
        	<description>ZID_33217_op4</description>
        	<tooltip>ZID_33217_desc4</tooltip>
        	<effects>
          		<!--Panzer Armee-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="2" param3="5" param4="1" param5="100" paramString0="38 Panzer Armee"/>
   			</effects>
		</option>
      	<option optionID="5" chanceAI="5" >
        	<description>ZID_33217_op5</description>
        	<tooltip>ZID_33217_desc5</tooltip>
        	<effects>
          		<!--Panzer Armee-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="2" param3="5" param4="1" param5="100" paramString0="23 Panzer Armee"/>
   			</effects>
		</option>
      	<option optionID="6" chanceAI="5" >
        	<description>ZID_33217_op6</description>
        	<tooltip>ZID_33217_desc6</tooltip>
        	<effects>
          		<!--Panzer Armee-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="2" param3="5" param4="1" param5="100" paramString0="13 Panzer Armee"/>
   			</effects>
		</option>
      	<option optionID="7" chanceAI="5" >
        	<description>ZID_33217_op7</description>
        	<tooltip>ZID_33217_desc7</tooltip>
        	<effects>
          		<!--Panzer Armee-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="2" param3="5" param4="1" param5="100" paramString0="39 Panzer Armee"/>
   			</effects>
		</option>
      	<option optionID="8" chanceAI="5" >
        	<description>ZID_33217_op8</description>
        	<tooltip>ZID_33217_desc8</tooltip>
        	<effects>
          		<!--Panzer Armee-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="2" param3="5" param4="1" param5="100" paramString0="86 Panzer Armee"/>
   			</effects>
		</option>
      	<option optionID="9" chanceAI="5" >
        	<description>ZID_33217_op9</description>
        	<tooltip>ZID_33217_desc9</tooltip>
        	<effects>
          		<!--Panzer Armee-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="2" param3="5" param4="1" param5="100" paramString0="45 Panzer Armee"/>
   			</effects>
		</option>
      	<option optionID="10" chanceAI="5" >
        	<description>ZID_33217_op10</description>
        	<tooltip>ZID_33217_desc10</tooltip>
        	<effects>
          		<!--Panzer Armee-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="2" param3="5" param4="1" param5="100" paramString0="28 Panzer Armee"/>
   			</effects>
		</option>
      	<option optionID="11" chanceAI="5" >
        	<description>ZID_33217_op11</description>
        	<tooltip>ZID_33217_desc11</tooltip>
        	<effects>
          		<!--Panzer Armee-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="2" param3="5" param4="1" param5="100" paramString0="35 Panzer Armee"/>
   			</effects>
		</option>
      	<option optionID="12" chanceAI="5" >
        	<description>ZID_33217_op12</description>
        	<tooltip>ZID_33217_desc12</tooltip>
        	<effects>
          		<!--Panzer Armee-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="2" param3="5" param4="1" param5="100" paramString0="66 Panzer Armee"/>
   			</effects>
		</option>
      	<option optionID="13" chanceAI="5" >
        	<description>ZID_33217_op13</description>
        	<tooltip>ZID_33217_desc13</tooltip>
        	<effects>
          		<!--Panzer Armee-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="2" param3="5" param4="1" param5="100" paramString0="20 Panzer Armee"/>
   			</effects>
		</option>
      	<option optionID="14" chanceAI="5" >
        	<description>ZID_33217_op14</description>
        	<tooltip>ZID_33217_desc14</tooltip>
        	<effects>
          		<!--Panzer Armee-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="2" param3="5" param4="1" param5="100" paramString0="19 Panzer Armee"/>
   			</effects>
		</option>
      	<option optionID="15" chanceAI="5" >
        	<description>ZID_33217_op15</description>
        	<tooltip>ZID_33217_desc15</tooltip>
        	<effects>
          		<!--Panzer Armee-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="2" param3="5" param4="1" param5="100" paramString0="56 Panzer Armee"/>
   			</effects>
		</option>
      	<option optionID="16" chanceAI="5" >
        	<description>ZID_33217_op16</description>
        	<tooltip>ZID_33217_desc16</tooltip>
        	<effects>
          		<!--Panzer Armee-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="2" param3="5" param4="1" param5="100" paramString0="40 Panzer Armee"/>
   			</effects>
		</option>
      	<option optionID="17" chanceAI="5" >
        	<description>ZID_33217_op17</description>
        	<tooltip>ZID_33217_desc17</tooltip>
        	<effects>
          		<!--Panzer Armee-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="2" param3="5" param4="1" param5="100" paramString0="7 Panzer Armee"/>
   			</effects>
		</option>
      	<option optionID="18" chanceAI="5" >
        	<description>ZID_33217_op18</description>
        	<tooltip>ZID_33217_desc18</tooltip>
        	<effects>
          		<!--Panzer Armee-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="2" param3="5" param4="1" param5="100" paramString0="29 Panzer Armee"/>
   			</effects>
		</option>
      	<option optionID="19" chanceAI="5" >
        	<description>ZID_33217_op19</description>
        	<tooltip>ZID_33217_desc19</tooltip>
        	<effects>
          		<!--Panzer Armee-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="2" param3="5" param4="1" param5="100" paramString0="78 Panzer Armee"/>
   			</effects>
		</option>
      	<option optionID="20" chanceAI="5" >
        	<description>ZID_33217_op20</description>
        	<tooltip>ZID_33217_desc20</tooltip>
        	<effects>
          		<!--Panzer Armee-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="2" param3="5" param4="1" param5="100" paramString0="62 Panzer Armee"/>
   			</effects>
		</option>
  	</options>
  	</event>
	
	
	<!--Free German Panzer Armee 42-->
	<event eventID="33218" countryID="2" visibleByPlayer="0" oneTimeChecking="1">
	<title>ZID_33218_title</title>
    	<description>ZID_33218_desc</description>
    <beginDate day="1" month="1" year="1942"/>
    <endDate day="31" month="12" year="1942"/>
	<condition>
      	<and>
        <!--Random check-->
        <expression>
          	<leftOperand method="System.GetRandomNumber" param0="1" param1="100"/>
          	<operator value="greaterOrEqual"/>
          	<rightOperand constValue="90"/>
        </expression>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Soviet is not AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
        </expression>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="33218"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="5" >
        	<description>ZID_33218_op1</description>
        	<tooltip>ZID_33218_desc1</tooltip>
        	<effects>
          		<!--Panzer Armee-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="2" param3="5" param4="2" param5="100" paramString0="21 Panzer Armee"/>
   			</effects>
		</option>
      	<option optionID="2" chanceAI="5" >
        	<description>ZID_33218_op2</description>
        	<tooltip>ZID_33218_desc2</tooltip>
        	<effects>
          		<!--Panzer Armee-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="2" param3="5" param4="2" param5="100" paramString0="19 Panzer Armee"/>
   			</effects>
		</option>
      	<option optionID="3" chanceAI="5" >
        	<description>ZID_33218_op3</description>
        	<tooltip>ZID_33218_desc3</tooltip>
        	<effects>
          		<!--Panzer Armee-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="2" param3="5" param4="2" param5="100" paramString0="26 Panzer Armee"/>
   			</effects>
		</option>
      	<option optionID="4" chanceAI="5" >
        	<description>ZID_33218_op4</description>
        	<tooltip>ZID_33218_desc4</tooltip>
        	<effects>
          		<!--Panzer Armee-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="2" param3="5" param4="2" param5="100" paramString0="44 Panzer Armee"/>
   			</effects>
		</option>
      	<option optionID="5" chanceAI="5" >
        	<description>ZID_33218_op5</description>
        	<tooltip>ZID_33218_desc5</tooltip>
        	<effects>
          		<!--Panzer Armee-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="2" param3="5" param4="2" param5="100" paramString0="85 Panzer Armee"/>
   			</effects>
		</option>
      	<option optionID="6" chanceAI="5" >
        	<description>ZID_33218_op6</description>
        	<tooltip>ZID_33218_desc6</tooltip>
        	<effects>
          		<!--Panzer Armee-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="2" param3="5" param4="2" param5="100" paramString0="63 Panzer Armee"/>
   			</effects>
		</option>
      	<option optionID="7" chanceAI="5" >
        	<description>ZID_33218_op7</description>
        	<tooltip>ZID_33218_desc7</tooltip>
        	<effects>
          		<!--Panzer Armee-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="2" param3="5" param4="2" param5="100" paramString0="21 Panzer Armee"/>
   			</effects>
		</option>
      	<option optionID="8" chanceAI="5" >
        	<description>ZID_33218_op8</description>
        	<tooltip>ZID_33218_desc8</tooltip>
        	<effects>
          		<!--Panzer Armee-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="2" param3="5" param4="2" param5="100" paramString0="30 Panzer Armee"/>
   			</effects>
		</option>
      	<option optionID="9" chanceAI="5" >
        	<description>ZID_33218_op9</description>
        	<tooltip>ZID_33218_desc9</tooltip>
        	<effects>
          		<!--Panzer Armee-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="2" param3="5" param4="2" param5="100" paramString0="55 Panzer Armee"/>
   			</effects>
		</option>
      	<option optionID="10" chanceAI="5" >
        	<description>ZID_33218_op10</description>
        	<tooltip>ZID_33218_desc10</tooltip>
        	<effects>
          		<!--Panzer Armee-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="2" param3="5" param4="2" param5="100" paramString0="96 Panzer Armee"/>
   			</effects>
		</option>
      	<option optionID="11" chanceAI="5" >
        	<description>ZID_33218_op11</description>
        	<tooltip>ZID_33218_desc11</tooltip>
        	<effects>
          		<!--Panzer Armee-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="2" param3="5" param4="2" param5="100" paramString0="67 Panzer Armee"/>
   			</effects>
		</option>
      	<option optionID="12" chanceAI="5" >
        	<description>ZID_33218_op12</description>
        	<tooltip>ZID_33218_desc12</tooltip>
        	<effects>
          		<!--Panzer Armee-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="2" param3="5" param4="2" param5="100" paramString0="52 Panzer Armee"/>
   			</effects>
		</option>
      	<option optionID="13" chanceAI="5" >
        	<description>ZID_33218_op13</description>
        	<tooltip>ZID_33218_desc13</tooltip>
        	<effects>
          		<!--Panzer Armee-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="2" param3="5" param4="2" param5="100" paramString0="80 Panzer Armee"/>
   			</effects>
		</option>
      	<option optionID="14" chanceAI="5" >
        	<description>ZID_33218_op14</description>
        	<tooltip>ZID_33218_desc14</tooltip>
        	<effects>
          		<!--Panzer Armee-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="2" param3="5" param4="2" param5="100" paramString0="5 Panzer Armee"/>
   			</effects>
		</option>
      	<option optionID="15" chanceAI="5" >
        	<description>ZID_33218_op15</description>
        	<tooltip>ZID_33218_desc15</tooltip>
        	<effects>
          		<!--Panzer Armee-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="2" param3="5" param4="2" param5="100" paramString0="2 Panzer Armee"/>
   			</effects>
		</option>
      	<option optionID="16" chanceAI="5" >
        	<description>ZID_33218_op16</description>
        	<tooltip>ZID_33218_desc16</tooltip>
        	<effects>
          		<!--Panzer Armee-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="2" param3="5" param4="2" param5="100" paramString0="33 Panzer Armee"/>
   			</effects>
		</option>
      	<option optionID="17" chanceAI="5" >
        	<description>ZID_33218_op17</description>
        	<tooltip>ZID_33218_desc17</tooltip>
        	<effects>
          		<!--Panzer Armee-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="2" param3="5" param4="2" param5="100" paramString0="79 Panzer Armee"/>
   			</effects>
		</option>
      	<option optionID="18" chanceAI="5" >
        	<description>ZID_33218_op18</description>
        	<tooltip>ZID_33218_desc18</tooltip>
        	<effects>
          		<!--Panzer Armee-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="2" param3="5" param4="2" param5="100" paramString0="54 Panzer Armee"/>
   			</effects>
		</option>
      	<option optionID="19" chanceAI="5" >
        	<description>ZID_33218_op19</description>
        	<tooltip>ZID_33218_desc19</tooltip>
        	<effects>
          		<!--Panzer Armee-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="2" param3="5" param4="2" param5="100" paramString0="63 Panzer Armee"/>
   			</effects>
		</option>
      	<option optionID="20" chanceAI="5" >
        	<description>ZID_33218_op20</description>
        	<tooltip>ZID_33218_desc20</tooltip>
        	<effects>
          		<!--Panzer Armee-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="2" param3="5" param4="2" param5="100" paramString0="91 Panzer Armee"/>
   			</effects>
		</option>
  	</options>
  	</event>
	
	
	<!--Free German Panzer Armee 43-->
	<event eventID="33219" countryID="2" visibleByPlayer="0" oneTimeChecking="1">
	<title>ZID_33219_title</title>
    	<description>ZID_33219_desc</description>
    <beginDate day="1" month="1" year="1943"/>
    <endDate day="31" month="12" year="1943"/>
	<condition>
      	<and>
        <!--Random check-->
        <expression>
          	<leftOperand method="System.GetRandomNumber" param0="1" param1="100"/>
          	<operator value="greaterOrEqual"/>
          	<rightOperand constValue="90"/>
        </expression>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Soviet is not AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
        </expression>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="33219"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="5" >
        	<description>ZID_33219_op1</description>
        	<tooltip>ZID_33219_desc1</tooltip>
        	<effects>
          		<!--Panzer Armee-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="2" param3="5" param4="3" param5="100" paramString0="47 Panzer Armee"/>
   			</effects>
		</option>
      	<option optionID="2" chanceAI="5" >
        	<description>ZID_33219_op2</description>
        	<tooltip>ZID_33219_desc2</tooltip>
        	<effects>
          		<!--Panzer Armee-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="2" param3="5" param4="3" param5="100" paramString0="80 Panzer Armee"/>
   			</effects>
		</option>
      	<option optionID="3" chanceAI="5" >
        	<description>ZID_33219_op3</description>
        	<tooltip>ZID_33219_desc3</tooltip>
        	<effects>
          		<!--Panzer Armee-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="2" param3="5" param4="3" param5="100" paramString0="51 Panzer Armee"/>
   			</effects>
		</option>
      	<option optionID="4" chanceAI="5" >
        	<description>ZID_33219_op4</description>
        	<tooltip>ZID_33219_desc4</tooltip>
        	<effects>
          		<!--Panzer Armee-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="2" param3="5" param4="3" param5="100" paramString0="84 Panzer Armee"/>
   			</effects>
		</option>
      	<option optionID="5" chanceAI="5" >
        	<description>ZID_33219_op5</description>
        	<tooltip>ZID_33219_desc5</tooltip>
        	<effects>
          		<!--Panzer Armee-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="2" param3="5" param4="3" param5="100" paramString0="26 Panzer Armee"/>
   			</effects>
		</option>
      	<option optionID="6" chanceAI="5" >
        	<description>ZID_33219_op6</description>
        	<tooltip>ZID_33219_desc6</tooltip>
        	<effects>
          		<!--Panzer Armee-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="2" param3="5" param4="3" param5="100" paramString0="15 Panzer Armee"/>
   			</effects>
		</option>
      	<option optionID="7" chanceAI="5" >
        	<description>ZID_33219_op7</description>
        	<tooltip>ZID_33219_desc7</tooltip>
        	<effects>
          		<!--Panzer Armee-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="2" param3="5" param4="3" param5="100" paramString0="3 Panzer Armee"/>
   			</effects>
		</option>
      	<option optionID="8" chanceAI="5" >
        	<description>ZID_33219_op8</description>
        	<tooltip>ZID_33219_desc8</tooltip>
        	<effects>
          		<!--Panzer Armee-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="2" param3="5" param4="3" param5="100" paramString0="44 Panzer Armee"/>
   			</effects>
		</option>
      	<option optionID="9" chanceAI="5" >
        	<description>ZID_33219_op9</description>
        	<tooltip>ZID_33219_desc9</tooltip>
        	<effects>
          		<!--Panzer Armee-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="2" param3="5" param4="3" param5="100" paramString0="96 Panzer Armee"/>
   			</effects>
		</option>
      	<option optionID="10" chanceAI="5" >
        	<description>ZID_33219_op10</description>
        	<tooltip>ZID_33219_desc10</tooltip>
        	<effects>
          		<!--Panzer Armee-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="2" param3="5" param4="3" param5="100" paramString0="73 Panzer Armee"/>
   			</effects>
		</option>
      	<option optionID="11" chanceAI="5" >
        	<description>ZID_33219_op11</description>
        	<tooltip>ZID_33219_desc11</tooltip>
        	<effects>
          		<!--Panzer Armee-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="2" param3="5" param4="3" param5="100" paramString0="77 Panzer Armee"/>
   			</effects>
		</option>
      	<option optionID="12" chanceAI="5" >
        	<description>ZID_33219_op12</description>
        	<tooltip>ZID_33219_desc12</tooltip>
        	<effects>
          		<!--Panzer Armee-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="2" param3="5" param4="3" param5="100" paramString0="19 Panzer Armee"/>
   			</effects>
		</option>
      	<option optionID="13" chanceAI="5" >
        	<description>ZID_33219_op13</description>
        	<tooltip>ZID_33219_desc13</tooltip>
        	<effects>
          		<!--Panzer Armee-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="2" param3="5" param4="3" param5="100" paramString0="14 Panzer Armee"/>
   			</effects>
		</option>
      	<option optionID="14" chanceAI="5" >
        	<description>ZID_33219_op14</description>
        	<tooltip>ZID_33219_desc14</tooltip>
        	<effects>
          		<!--Panzer Armee-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="2" param3="5" param4="3" param5="100" paramString0="35 Panzer Armee"/>
   			</effects>
		</option>
      	<option optionID="15" chanceAI="5" >
        	<description>ZID_33219_op15</description>
        	<tooltip>ZID_33219_desc15</tooltip>
        	<effects>
          		<!--Panzer Armee-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="2" param3="5" param4="3" param5="100" paramString0="62 Panzer Armee"/>
   			</effects>
		</option>
      	<option optionID="16" chanceAI="5" >
        	<description>ZID_33219_op16</description>
        	<tooltip>ZID_33219_desc16</tooltip>
        	<effects>
          		<!--Panzer Armee-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="2" param3="5" param4="3" param5="100" paramString0="89 Panzer Armee"/>
   			</effects>
		</option>
      	<option optionID="17" chanceAI="5" >
        	<description>ZID_33219_op17</description>
        	<tooltip>ZID_33219_desc17</tooltip>
        	<effects>
          		<!--Panzer Armee-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="2" param3="5" param4="3" param5="100" paramString0="53 Panzer Armee"/>
   			</effects>
		</option>
      	<option optionID="18" chanceAI="5" >
        	<description>ZID_33219_op18</description>
        	<tooltip>ZID_33219_desc18</tooltip>
        	<effects>
          		<!--Panzer Armee-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="2" param3="5" param4="3" param5="100" paramString0="62 Panzer Armee"/>
   			</effects>
		</option>
      	<option optionID="19" chanceAI="5" >
        	<description>ZID_33219_op19</description>
        	<tooltip>ZID_33219_desc19</tooltip>
        	<effects>
          		<!--Panzer Armee-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="2" param3="5" param4="3" param5="100" paramString0="78 Panzer Armee"/>
   			</effects>
		</option>
      	<option optionID="20" chanceAI="5" >
        	<description>ZID_33219_op20</description>
        	<tooltip>ZID_33219_desc20</tooltip>
        	<effects>
          		<!--Panzer Armee-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="2" param3="5" param4="3" param5="100" paramString0="14 Panzer Armee"/>
   			</effects>
		</option>
  	</options>
  	</event>
	
	
	<!--Free German Panzer Armee 44-->
	<event eventID="33220" countryID="2" visibleByPlayer="0" oneTimeChecking="1">
	<title>ZID_33220_title</title>
    	<description>ZID_33220_desc</description>
    <beginDate day="1" month="1" year="1944"/>
    <endDate day="31" month="12" year="1944"/>
	<condition>
      	<and>
        <!--Random check-->
        <expression>
          	<leftOperand method="System.GetRandomNumber" param0="1" param1="100"/>
          	<operator value="greaterOrEqual"/>
          	<rightOperand constValue="90"/>
        </expression>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Soviet is not AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
        </expression>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="33220"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="5" >
        	<description>ZID_33220_op1</description>
        	<tooltip>ZID_33220_desc1</tooltip>
        	<effects>
          		<!--Panzer Armee-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="2" param3="5" param4="4" param5="100" paramString0="21 Panzer Armee"/>
   			</effects>
		</option>
      	<option optionID="2" chanceAI="5" >
        	<description>ZID_33220_op2</description>
        	<tooltip>ZID_33220_desc2</tooltip>
        	<effects>
          		<!--Panzer Armee-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="2" param3="5" param4="4" param5="100" paramString0="19 Panzer Armee"/>
   			</effects>
		</option>
      	<option optionID="3" chanceAI="5" >
        	<description>ZID_33220_op3</description>
        	<tooltip>ZID_33220_desc3</tooltip>
        	<effects>
          		<!--Panzer Armee-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="2" param3="5" param4="4" param5="100" paramString0="26 Panzer Armee"/>
   			</effects>
		</option>
      	<option optionID="4" chanceAI="5" >
        	<description>ZID_33220_op4</description>
        	<tooltip>ZID_33220_desc4</tooltip>
        	<effects>
          		<!--Panzer Armee-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="2" param3="5" param4="4" param5="100" paramString0="44 Panzer Armee"/>
   			</effects>
		</option>
      	<option optionID="5" chanceAI="5" >
        	<description>ZID_33220_op5</description>
        	<tooltip>ZID_33220_desc5</tooltip>
        	<effects>
          		<!--Panzer Armee-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="2" param3="5" param4="4" param5="100" paramString0="85 Panzer Armee"/>
   			</effects>
		</option>
      	<option optionID="6" chanceAI="5" >
        	<description>ZID_33220_op6</description>
        	<tooltip>ZID_33220_desc6</tooltip>
        	<effects>
          		<!--Panzer Armee-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="2" param3="5" param4="4" param5="100" paramString0="63 Panzer Armee"/>
   			</effects>
		</option>
      	<option optionID="7" chanceAI="5" >
        	<description>ZID_33220_op7</description>
        	<tooltip>ZID_33220_desc7</tooltip>
        	<effects>
          		<!--Panzer Armee-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="2" param3="5" param4="4" param5="100" paramString0="21 Panzer Armee"/>
   			</effects>
		</option>
      	<option optionID="8" chanceAI="5" >
        	<description>ZID_33220_op8</description>
        	<tooltip>ZID_33220_desc8</tooltip>
        	<effects>
          		<!--Panzer Armee-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="2" param3="5" param4="4" param5="100" paramString0="30 Panzer Armee"/>
   			</effects>
		</option>
      	<option optionID="9" chanceAI="5" >
        	<description>ZID_33220_op9</description>
        	<tooltip>ZID_33220_desc9</tooltip>
        	<effects>
          		<!--Panzer Armee-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="2" param3="5" param4="4" param5="100" paramString0="55 Panzer Armee"/>
   			</effects>
		</option>
      	<option optionID="10" chanceAI="5" >
        	<description>ZID_33220_op10</description>
        	<tooltip>ZID_33220_desc10</tooltip>
        	<effects>
          		<!--Panzer Armee-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="2" param3="5" param4="4" param5="100" paramString0="96 Panzer Armee"/>
   			</effects>
		</option>
      	<option optionID="11" chanceAI="5" >
        	<description>ZID_33220_op11</description>
        	<tooltip>ZID_33220_desc11</tooltip>
        	<effects>
          		<!--Panzer Armee-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="2" param3="5" param4="4" param5="100" paramString0="67 Panzer Armee"/>
   			</effects>
		</option>
      	<option optionID="12" chanceAI="5" >
        	<description>ZID_33220_op12</description>
        	<tooltip>ZID_33220_desc12</tooltip>
        	<effects>
          		<!--Panzer Armee-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="2" param3="5" param4="4" param5="100" paramString0="52 Panzer Armee"/>
   			</effects>
		</option>
      	<option optionID="13" chanceAI="5" >
        	<description>ZID_33220_op13</description>
        	<tooltip>ZID_33220_desc13</tooltip>
        	<effects>
          		<!--Panzer Armee-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="2" param3="5" param4="4" param5="100" paramString0="80 Panzer Armee"/>
   			</effects>
		</option>
      	<option optionID="14" chanceAI="5" >
        	<description>ZID_33220_op14</description>
        	<tooltip>ZID_33220_desc14</tooltip>
        	<effects>
          		<!--Panzer Armee-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="2" param3="5" param4="4" param5="100" paramString0="5 Panzer Armee"/>
   			</effects>
		</option>
      	<option optionID="15" chanceAI="5" >
        	<description>ZID_33220_op15</description>
        	<tooltip>ZID_33220_desc15</tooltip>
        	<effects>
          		<!--Panzer Armee-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="2" param3="5" param4="4" param5="100" paramString0="2 Panzer Armee"/>
   			</effects>
		</option>
      	<option optionID="16" chanceAI="5" >
        	<description>ZID_33220_op16</description>
        	<tooltip>ZID_33220_desc16</tooltip>
        	<effects>
          		<!--Panzer Armee-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="2" param3="5" param4="4" param5="100" paramString0="33 Panzer Armee"/>
   			</effects>
		</option>
      	<option optionID="17" chanceAI="5" >
        	<description>ZID_33220_op17</description>
        	<tooltip>ZID_33220_desc17</tooltip>
        	<effects>
          		<!--Panzer Armee-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="2" param3="5" param4="4" param5="100" paramString0="79 Panzer Armee"/>
   			</effects>
		</option>
      	<option optionID="18" chanceAI="5" >
        	<description>ZID_33220_op18</description>
        	<tooltip>ZID_33220_desc18</tooltip>
        	<effects>
          		<!--Panzer Armee-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="2" param3="5" param4="4" param5="100" paramString0="54 Panzer Armee"/>
   			</effects>
		</option>
      	<option optionID="19" chanceAI="5" >
        	<description>ZID_33220_op19</description>
        	<tooltip>ZID_33220_desc19</tooltip>
        	<effects>
          		<!--Panzer Armee-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="2" param3="5" param4="4" param5="100" paramString0="63 Panzer Armee"/>
   			</effects>
		</option>
      	<option optionID="20" chanceAI="5" >
        	<description>ZID_33220_op20</description>
        	<tooltip>ZID_33220_desc20</tooltip>
        	<effects>
          		<!--Panzer Armee-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="2" param3="5" param4="4" param5="100" paramString0="91 Panzer Armee"/>
   			</effects>
		</option>
  	</options>
  	</event>
	
	
	<!--Support for the Soviets in case of early war-->
	<event eventID="33221" countryID="3" visibleByPlayer="0" oneTimeChecking="1">
	<title>ZID_33221_title</title>
    	<description>ZID_33221_desc</description>
    <beginDate day="1" month="9" year="1939"/>
    <endDate day="31" month="12" year="1940"/>
	<condition>
      	<and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Germany is not AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
        </expression>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--War with Germany-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="3" param1="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="33221"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="100" >
        	<description>ZID_33221_op1</description>
        	<tooltip>ZID_33221_desc1</tooltip>
        	<effects>
          		<!--Soviet support units-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="5" param4="2" param5="80" paramString0="7 Tankovaya Armija"/>
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="5" param4="2" param5="80" paramString0="11 Tankovaya Armija"/>
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="5" param4="2" param5="70" paramString0="34 Tankovaya Armija"/>
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="5" param4="3" param5="70" paramString0="26 Tankovaya Armija"/>
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="5" param4="3" param5="70" paramString0="29 Tankovaya Armija"/>
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="1" param4="2" param5="70" paramString0="9 Strelkovaya Armija"/>
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="1" param4="3" param5="80" paramString0="15 Strelkovaya Armija"/>
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="1" param4="3" param5="90" paramString0="13 Strelkovaya Armija"/>
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="1" param4="3" param5="60" paramString0="67 Strelkovaya Armija"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33221" param1="1"/>
   			</effects>
		</option>
  	</options>
  	</event>
	
	
	<!--Support for the Italians in Balcan war-->
	<event eventID="33222" countryID="21" visibleByPlayer="0" oneTimeChecking="0">
	<title>ZID_33222_title</title>
    	<description>ZID_33221_desc</description>
    <beginDate day="1" month="9" year="1939"/>
	<condition>
      	<and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="21"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="21"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
			<or>
        	<!--Yugoslavia is active-->
			<expression>
				<leftOperand method="Country.IsActive" param0="22"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
        	</expression>
        	<!--Greece is active-->
			<expression>
				<leftOperand method="Country.IsActive" param0="24"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
        	</expression>
			</or>
			<or>
			<!--War with Yugoslavia-->
			<expression>
				<leftOperand method="Country.HasWarWithCountry" param0="21" param1="22"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
        	</expression>
			<!--War with Greece-->
			<expression>
				<leftOperand method="Country.HasWarWithCountry" param0="21" param1="24"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
        	</expression>
			</or>		
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="33222"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="25" >
        	<description>ZID_33222_op1</description>
        	<tooltip>ZID_33222_desc1</tooltip>
        	<effects>
          		<!--Balcan support units-->
				<effect method="Hex.AddLandUnit" param0="37" param1="30" param2="21" param3="1" param4="2" param5="100" paramString0="41 di Fanteriaa"/>
				<effect method="Hex.AddLandUnit" param0="38" param1="31" param2="21" param3="1" param4="2" param5="100" paramString0="33 di Fanteriaa"/>
				<effect method="Hex.AddLandUnit" param0="38" param1="29" param2="21" param3="1" param4="2" param5="100" paramString0="56 di Fanteriaa"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33222" param1="1"/>
   			</effects>
		</option>
      	<option optionID="2" chanceAI="25" >
        	<description>ZID_33222_op1</description>
        	<tooltip>ZID_33222_desc1</tooltip>
        	<effects>
          		<!--Balcan support units-->
				<effect method="Hex.AddLandUnit" param0="37" param1="30" param2="21" param3="1" param4="2" param5="100" paramString0="19 di Fanteriaa"/>
				<effect method="Hex.AddLandUnit" param0="38" param1="31" param2="21" param3="1" param4="2" param5="100" paramString0="2 di Fanteriaa"/>
				<effect method="Hex.AddLandUnit" param0="38" param1="29" param2="21" param3="1" param4="2" param5="100" paramString0="87 di Fanteriaa"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33222" param1="2"/>
   			</effects>
		</option>
      	<option optionID="3" chanceAI="25" >
        	<description>ZID_33222_op1</description>
        	<tooltip>ZID_33222_desc1</tooltip>
        	<effects>
          		<!--Balcan support units-->
				<effect method="Hex.AddLandUnit" param0="37" param1="30" param2="21" param3="1" param4="2" param5="100" paramString0="50 di Fanteriaa"/>
				<effect method="Hex.AddLandUnit" param0="38" param1="31" param2="21" param3="1" param4="2" param5="100" paramString0="68 di Fanteriaa"/>
				<effect method="Hex.AddLandUnit" param0="38" param1="29" param2="21" param3="1" param4="2" param5="100" paramString0="43 di Fanteriaa"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33222" param1="3"/>
   			</effects>
		</option>
      	<option optionID="4" chanceAI="25" >
        	<description>ZID_33222_op1</description>
        	<tooltip>ZID_33222_desc1</tooltip>
        	<effects>
          		<!--Balcan support units-->
				<effect method="Hex.AddLandUnit" param0="37" param1="30" param2="21" param3="1" param4="2" param5="100" paramString0="22 di Fanteriaa"/>
				<effect method="Hex.AddLandUnit" param0="38" param1="31" param2="21" param3="1" param4="2" param5="100" paramString0="9 di Fanteriaa"/>
				<effect method="Hex.AddLandUnit" param0="38" param1="29" param2="21" param3="1" param4="2" param5="100" paramString0="52 di Fanteriaa"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33222" param1="4"/>
   			</effects>
		</option>
  	</options>
  	</event>
	
	
	<!--Support for the Soviets in case of  war-->
	<event eventID="33223" countryID="3" visibleByPlayer="0" oneTimeChecking="1">
	<title>ZID_33223_title</title>
    	<description>ZID_33223_desc</description>
    <beginDate day="1" month="9" year="1939"/>
	<condition>
      	<and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--War with Germany-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="3" param1="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="33223"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="20" >
        	<description>ZID_33223_op1</description>
        	<tooltip>ZID_33223_desc1</tooltip>
        	<effects>
          		<!--Soviet support units-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="5" param4="2" param5="60" paramString0="17 Tankovaya Armija"/>
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="5" param4="2" param5="60" paramString0="87 Tankovaya Armija"/>
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="5" param4="2" param5="60" paramString0="96 Tankovaya Armija"/>
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="5" param4="3" param5="60" paramString0="4 Tankovaya Armija"/>
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="1" param4="2" param5="60" paramString0="15 Strelkovaya Armija"/>
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="1" param4="2" param5="60" paramString0="63 Strelkovaya Armija"/>
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="1" param4="2" param5="60" paramString0="28 Strelkovaya Armija"/>
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="1" param4="2" param5="60" paramString0="67 Strelkovaya Armija"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33223" param1="1"/>
   			</effects>
		</option>
      	<option optionID="2" chanceAI="20" >
        	<description>ZID_33223_op2</description>
        	<tooltip>ZID_33223_desc2</tooltip>
        	<effects>
          		<!--Soviet support units-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="5" param4="2" param5="60" paramString0="14 Tankovaya Armija"/>
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="5" param4="2" param5="60" paramString0="13 Tankovaya Armija"/>
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="5" param4="2" param5="60" paramString0="56 Tankovaya Armija"/>
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="5" param4="3" param5="60" paramString0="39 Tankovaya Armija"/>
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="1" param4="2" param5="60" paramString0="3 Strelkovaya Armija"/>
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="1" param4="3" param5="60" paramString0="17 Strelkovaya Armija"/>
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="1" param4="3" param5="60" paramString0="86 Strelkovaya Armija"/>
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="1" param4="3" param5="60" paramString0="94 Strelkovaya Armija"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33223" param1="2"/>
   			</effects>
		</option>
      	<option optionID="3" chanceAI="20" >
        	<description>ZID_33223_op3</description>
        	<tooltip>ZID_33223_desc3</tooltip>
        	<effects>
          		<!--Soviet support units-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="5" param4="2" param5="60" paramString0="10 Tankovaya Armija"/>
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="5" param4="2" param5="60" paramString0="1 Tankovaya Armija"/>
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="5" param4="2" param5="60" paramString0="2 Tankovaya Armija"/>
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="5" param4="3" param5="60" paramString0="92 Tankovaya Armija"/>
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="1" param4="2" param5="60" paramString0="90 Strelkovaya Armija"/>
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="1" param4="3" param5="60" paramString0="51 Strelkovaya Armija"/>
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="1" param4="3" param5="60" paramString0="31 Strelkovaya Armija"/>
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="1" param4="3" param5="60" paramString0="76 Strelkovaya Armija"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33223" param1="3"/>
   			</effects>
		</option>
      	<option optionID="4" chanceAI="20" >
        	<description>ZID_33223_op4</description>
        	<tooltip>ZID_33223_desc4</tooltip>
        	<effects>
          		<!--Soviet support units-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="5" param4="2" param5="60" paramString0="18 Tankovaya Armija"/>
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="5" param4="2" param5="60" paramString0="39 Tankovaya Armija"/>
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="5" param4="2" param5="60" paramString0="20 Tankovaya Armija"/>
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="5" param4="3" param5="60" paramString0="29 Tankovaya Armija"/>
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="1" param4="2" param5="60" paramString0="5 Strelkovaya Armija"/>
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="1" param4="3" param5="60" paramString0="31 Strelkovaya Armija"/>
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="1" param4="3" param5="60" paramString0="78 Strelkovaya Armija"/>
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="1" param4="3" param5="60" paramString0="64 Strelkovaya Armija"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33223" param1="4"/>
   			</effects>
		</option>
      	<option optionID="5" chanceAI="20" >
        	<description>ZID_33223_op5</description>
        	<tooltip>ZID_33223_desc5</tooltip>
        	<effects>
          		<!--Soviet support units-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="5" param4="2" param5="60" paramString0="15 Tankovaya Armija"/>
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="5" param4="2" param5="60" paramString0="86 Tankovaya Armija"/>
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="5" param4="2" param5="60" paramString0="98 Tankovaya Armija"/>
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="5" param4="3" param5="60" paramString0="58 Tankovaya Armija"/>
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="1" param4="2" param5="60" paramString0="3 Strelkovaya Armija"/>
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="1" param4="3" param5="60" paramString0="25 Strelkovaya Armija"/>
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="1" param4="3" param5="60" paramString0="69 Strelkovaya Armija"/>
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="1" param4="3" param5="60" paramString0="32 Strelkovaya Armija"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33223" param1="5"/>
   			</effects>
		</option>
  	</options>
  	</event>
	
	
	<!--Increasing War Economy during the war - USSR AI-->
	<event eventID="33224" countryID="3" visibleByPlayer="0" oneTimeChecking="1"> 
		<title>ZID_33224_title</title>
		<description>ZID_33224_desc</description>
    <beginDate day="1" month="1" year="1941"/>
	<condition>
		<and>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Germany is not AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
        </expression>
		<!--At war-->
		<expression>
			<leftOperand method="Country.IsAtWar" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
       	</expression>
		</and>
	</condition>
	<options>
		<option optionID="1" chanceAI="100">
			<description>ZID_33224_op1</description>
			<tooltip>ZID_33224_desc1</tooltip>
			<effects>
				<!--WE Increased by 5-->
          		<effect method="Country.ChangeWarEconomy" param0="3" param1="5"/>
			</effects>
		</option>
	</options>
	</event>
	
	
	<!--Increasing German SMP AI-->
	<event eventID="33225" countryID="2" visibleByPlayer="0" oneTimeChecking="1"> 
		<title>ZID_33225_title</title>
		<description>ZID_33225_desc</description>
    <beginDate day="1" month="9" year="1939"/>
    <endDate day="31" month="12" year="1941"/>
	<condition>
      	<and>
        <!--Random check-->
        <expression>
          	<leftOperand method="System.GetRandomNumber" param0="1" param1="100"/>
          	<operator value="greaterOrEqual"/>
          	<rightOperand constValue="80"/>
        </expression>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		</and>
	</condition>
	<options>
		<option optionID="1" chanceAI="100">
			<description>ZID_33225_op1</description>
			<tooltip>ZID_33225_desc1</tooltip>
			<effects>
				<!--WE Increased by 5-->
          		<effect method="Country.ChangeSMP" param0="2" param1="5"/>
			</effects>
		</option>
	</options>
	</event>
	
	
	<!--Increasing Soviet SMP AI-->
	<event eventID="33226" countryID="3" visibleByPlayer="0" oneTimeChecking="1"> 
		<title>ZID_33226_title</title>
		<description>ZID_33226_desc</description>
    <beginDate day="1" month="9" year="1939"/>
	<condition>
      	<and>
        <!--Random check-->
        <expression>
          	<leftOperand method="System.GetRandomNumber" param0="1" param1="100"/>
          	<operator value="greaterOrEqual"/>
          	<rightOperand constValue="60"/>
        </expression>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		</and>
	</condition>
	<options>
		<option optionID="1" chanceAI="100">
			<description>ZID_33226_op1</description>
			<tooltip>ZID_33226_desc1</tooltip>
			<effects>
				<!--WE Increased by 3-->
          		<effect method="Country.ChangeSMP" param0="3" param1="3"/>
			</effects>
		</option>
	</options>
	</event>

	
	<!--Stop German units from travelling to africa after fall of France -->
	<event eventID="33227" countryID="2" visibleByPlayer="0" oneTimeChecking="0">
	<title>ZID_33227_title</title>
    	<description>ZID_33227_desc</description>
    <beginDate day="1" month="4" year="1940"/>
	<condition>
      	<and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--France is not active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="16"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="33227"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="100" >
        	<description>ZID_33227_op1</description>
        	<tooltip>ZID_33227_desc1</tooltip>
        	<effects>
				<!--Stop invasion-->
          		<effect method="AI.SetMakesSeaInvasionsParameter" param0="2" param1="0"/>
				<!--Disallow to invade-->
          		<effect method="Country.SetOverrideNavalSupremacy" param0="2" param1="0"/>
				<!--Disallowing to transport units to front by sea-->
				<effect method="AI.TransportUnitsToFrontsBySea" param0="2" param1="0"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33227" param1="1"/>
   			</effects>
		</option>
  	</options>
  	</event>

	
	<!--Allow German units to travel to africa after fall of France -->
	<event eventID="33228" countryID="2" visibleByPlayer="0" oneTimeChecking="0">
	<title>ZID_33228_title</title>
    	<description>ZID_33228_desc</description>
    <beginDate day="1" month="2" year="1941"/>
	<condition>
      	<and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--France is not active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="16"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
        </expression>
	    <!--Option 1 in event 33227-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="33227"/>
          	<operator value="equals"/>
          	<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="33228"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="100" >
        	<description>ZID_33228_op1</description>
        	<tooltip>ZID_33228_desc1</tooltip>
        	<effects>
				<!--Prepare for invasion-->
          		<effect method="AI.SetMakesSeaInvasionsParameter" param0="2" param1="1"/>
				<!--allow to invade-->
          		<effect method="Country.SetOverrideNavalSupremacy" param0="2" param1="1"/>
				<!--Allowing to transport units to front by sea-->
				<effect method="AI.TransportUnitsToFrontsBySea" param0="2" param1="1"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33228" param1="1"/>
   			</effects>
		</option>
  	</options>
  	</event>
	
	
	<!--Support for the Soviets in case of  war-->
	<event eventID="33229" countryID="3" visibleByPlayer="0" oneTimeChecking="1">
	<title>ZID_33229_title</title>
    	<description>ZID_33229_desc</description>
    <beginDate day="1" month="9" year="1939"/>
	<condition>
      	<and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Germany is not AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
        </expression>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--War with Germany-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="3" param1="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="33229"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="20" >
        	<description>ZID_33229_op1</description>
        	<tooltip>ZID_33229_desc1</tooltip>
        	<effects>
          		<!--Soviet support units-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="5" param4="2" param5="40" paramString0="71 Tankovaya Armija"/>
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="5" param4="2" param5="40" paramString0="78 Tankovaya Armija"/>
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="5" param4="2" param5="40" paramString0="69 Tankovaya Armija"/>
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="5" param4="3" param5="40" paramString0="40 Tankovaya Armija"/>
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="5" param4="3" param5="40" paramString0="2 Tankovaya Armija"/>
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="1" param4="2" param5="40" paramString0="51 Strelkovaya Armija"/>
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="1" param4="2" param5="40" paramString0="36 Strelkovaya Armija"/>
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="1" param4="2" param5="40" paramString0="82 Strelkovaya Armija"/>
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="1" param4="2" param5="40" paramString0="76 Strelkovaya Armija"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33229" param1="1"/>
   			</effects>
		</option>
      	<option optionID="2" chanceAI="20" >
        	<description>ZID_33229_op2</description>
        	<tooltip>ZID_33229_desc2</tooltip>
        	<effects>
          		<!--Soviet support units-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="5" param4="2" param5="40" paramString0="41 Tankovaya Armija"/>
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="5" param4="2" param5="40" paramString0="31 Tankovaya Armija"/>
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="5" param4="2" param5="40" paramString0="65 Tankovaya Armija"/>
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="5" param4="3" param5="40" paramString0="48 Tankovaya Armija"/>
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="5" param4="3" param5="40" paramString0="93 Tankovaya Armija"/>
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="1" param4="2" param5="40" paramString0="30 Strelkovaya Armija"/>
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="1" param4="3" param5="40" paramString0="71 Strelkovaya Armija"/>
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="1" param4="3" param5="40" paramString0="68 Strelkovaya Armija"/>
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="1" param4="3" param5="40" paramString0="49 Strelkovaya Armija"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33229" param1="2"/>
   			</effects>
		</option>
      	<option optionID="3" chanceAI="20" >
        	<description>ZID_33229_op3</description>
        	<tooltip>ZID_33229_desc3</tooltip>
        	<effects>
          		<!--Soviet support units-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="5" param4="2" param5="40" paramString0="1 Tankovaya Armija"/>
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="5" param4="2" param5="40" paramString0="10 Tankovaya Armija"/>
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="5" param4="2" param5="40" paramString0="20 Tankovaya Armija"/>
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="5" param4="3" param5="40" paramString0="26 Tankovaya Armija"/>
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="5" param4="3" param5="40" paramString0="29 Tankovaya Armija"/>
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="1" param4="2" param5="40" paramString0="9 Strelkovaya Armija"/>
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="1" param4="3" param5="40" paramString0="15 Strelkovaya Armija"/>
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="1" param4="3" param5="40" paramString0="13 Strelkovaya Armija"/>
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="1" param4="3" param5="40" paramString0="67 Strelkovaya Armija"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33229" param1="3"/>
   			</effects>
		</option>
      	<option optionID="4" chanceAI="20" >
        	<description>ZID_33229_op4</description>
        	<tooltip>ZID_33229_desc4</tooltip>
        	<effects>
          		<!--Soviet support units-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="5" param4="2" param5="40" paramString0="81 Tankovaya Armija"/>
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="5" param4="2" param5="40" paramString0="93 Tankovaya Armija"/>
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="5" param4="2" param5="40" paramString0="2 Tankovaya Armija"/>
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="5" param4="3" param5="40" paramString0="54 Tankovaya Armija"/>
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="5" param4="3" param5="40" paramString0="92 Tankovaya Armija"/>
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="1" param4="2" param5="40" paramString0="50 Strelkovaya Armija"/>
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="1" param4="3" param5="40" paramString0="13 Strelkovaya Armija"/>
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="1" param4="3" param5="40" paramString0="87 Strelkovaya Armija"/>
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="1" param4="3" param5="40" paramString0="46 Strelkovaya Armija"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33229" param1="4"/>
   			</effects>
		</option>
      	<option optionID="5" chanceAI="20" >
        	<description>ZID_33229_op5</description>
        	<tooltip>ZID_33229_desc5</tooltip>
        	<effects>
          		<!--Soviet support units-->
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="5" param4="2" param5="40" paramString0="51 Tankovaya Armija"/>
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="5" param4="2" param5="40" paramString0="68 Tankovaya Armija"/>
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="5" param4="2" param5="40" paramString0="89 Tankovaya Armija"/>
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="5" param4="3" param5="40" paramString0="24 Tankovaya Armija"/>
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="5" param4="3" param5="40" paramString0="85 Tankovaya Armija"/>
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="1" param4="2" param5="40" paramString0="30 Strelkovaya Armija"/>
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="1" param4="3" param5="40" paramString0="52 Strelkovaya Armija"/>
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="1" param4="3" param5="40" paramString0="96 Strelkovaya Armija"/>
				<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="1" param4="3" param5="40" paramString0="23 Strelkovaya Armija"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33229" param1="5"/>
   			</effects>
		</option>
  	</options>
  	</event>

	
	<!--Stop German units from travelling to africa -->
	<event eventID="33230" countryID="2" visibleByPlayer="0" oneTimeChecking="0">
	<title>ZID_33230_title</title>
    	<description>ZID_33230_desc</description>
    <beginDate day="1" month="5" year="1941"/>
	<condition>
      	<and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="33230"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="100" >
        	<description>ZID_33230_op1</description>
        	<tooltip>ZID_33230_desc1</tooltip>
        	<effects>
				<!--Stop invasion-->
          		<effect method="AI.SetMakesSeaInvasionsParameter" param0="2" param1="0"/>
				<!--Disallow to invade-->
          		<effect method="Country.SetOverrideNavalSupremacy" param0="2" param1="0"/>
				<!--Disallowing to transport units to front by sea-->
				<effect method="AI.TransportUnitsToFrontsBySea" param0="2" param1="0"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33230" param1="1"/>
   			</effects>
		</option>
  	</options>
  	</event>
	

	<!--Reducing Effecivness of Soviet units - 1939-1941-->
	<event eventID="33231" countryID="3" visibleByPlayer="0" oneTimeChecking="1"> 
		<title>ZID_33231_title</title>
		<description>ZID_33231_desc</description>
    <beginDate day="1" month="9" year="1939"/>
    <endDate day="31" month="12" year="1941"/>
	<condition>
		<and>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Germany is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Germany at war with USSR-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="2" param1="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
       	</expression>
        <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="33231"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
		</and>
		</condition>
		<options>
		<option optionID="1" chanceAI="100">
			<description>ZID_33231_op1</description>
			<tooltip>ZID_33231_desc1</tooltip>
			<effects>
				<!--Soviet units effectivity reduced-->
          		<effect method="Country.ChangeEffectivityOfAllUnits" param0="1" param1="3" param2="-45" />
          		<effect method="Country.ChangeEffectivityOfAllUnits" param0="2" param1="3" param2="-45" />
          		<effect method="Country.ChangeEffectivityOfAllUnits" param0="3" param1="3" param2="-30" />
          		<effect method="Country.ChangeEffectivityOfAllUnits" param0="7" param1="3" param2="-45" />
          		<effect method="Country.ChangeEffectivityOfAllUnits" param0="11" param1="3" param2="-45" />
          		<effect method="Country.ChangeEffectivityOfAllUnits" param0="12" param1="3" param2="-45" />
          		<effect method="Country.ChangeEffectivityOfAllUnits" param0="13" param1="3" param2="-45" />
          		<effect method="Country.ChangeEffectivityOfAllUnits" param0="25" param1="3" param2="-45" />
          		<effect method="Country.ChangeEffectivityOfAllUnits" param0="26" param1="3" param2="-45" />
          		<effect method="Country.ChangeEffectivityOfAllUnits" param0="27" param1="3" param2="-45" />
          		<effect method="Country.ChangeEffectivityOfAllUnits" param0="29" param1="3" param2="-45" />
          		<effect method="Country.ChangeEffectivityOfAllUnits" param0="32" param1="3" param2="-45" />
          		<effect method="Country.ChangeEffectivityOfAllUnits" param0="37" param1="3" param2="-45" />
			</effects>
		</option>
	</options>
	</event>
	
	
	<!--Reducing Effecivness of Soviet units - 1942-->
	<event eventID="33232" countryID="3" visibleByPlayer="0" oneTimeChecking="1"> 
		<title>ZID_33232_title</title>
		<description>ZID_33232_desc</description>
    <beginDate day="1" month="1" year="1942"/>
    <endDate day="31" month="12" year="1942"/>
	<condition>
		<and>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Germany is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Germany at war with USSR-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="2" param1="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
       	</expression>
        <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="33232"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
		</and>
		</condition>
		<options>
		<option optionID="1" chanceAI="100">
			<description>ZID_33232_op1</description>
			<tooltip>ZID_33232_desc1</tooltip>
			<effects>
				<!--Soviet units effectivity reduced-->
          		<effect method="Country.ChangeEffectivityOfAllUnits" param0="1" param1="3" param2="-25" />
          		<effect method="Country.ChangeEffectivityOfAllUnits" param0="2" param1="3" param2="-25" />
          		<effect method="Country.ChangeEffectivityOfAllUnits" param0="3" param1="3" param2="-10" />
          		<effect method="Country.ChangeEffectivityOfAllUnits" param0="7" param1="3" param2="-25" />
          		<effect method="Country.ChangeEffectivityOfAllUnits" param0="11" param1="3" param2="-25" />
          		<effect method="Country.ChangeEffectivityOfAllUnits" param0="12" param1="3" param2="-25" />
          		<effect method="Country.ChangeEffectivityOfAllUnits" param0="13" param1="3" param2="-25" />
          		<effect method="Country.ChangeEffectivityOfAllUnits" param0="25" param1="3" param2="-25" />
          		<effect method="Country.ChangeEffectivityOfAllUnits" param0="26" param1="3" param2="-25" />
          		<effect method="Country.ChangeEffectivityOfAllUnits" param0="27" param1="3" param2="-25" />
          		<effect method="Country.ChangeEffectivityOfAllUnits" param0="29" param1="3" param2="-25" />
          		<effect method="Country.ChangeEffectivityOfAllUnits" param0="32" param1="3" param2="-25" />
          		<effect method="Country.ChangeEffectivityOfAllUnits" param0="37" param1="3" param2="-25" />
			</effects>
		</option>
	</options>
	</event>
	
	
	<!--Reducing Effecivness of Soviet units - 1943-->
	<event eventID="33233" countryID="3" visibleByPlayer="0" oneTimeChecking="1"> 
		<title>ZID_33233_title</title>
		<description>ZID_33233_desc</description>
    <beginDate day="1" month="1" year="1943"/>
    <endDate day="31" month="12" year="1943"/>
	<condition>
		<and>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Germany is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Germany at war with USSR-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="2" param1="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
       	</expression>
        <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="33233"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
		</and>
		</condition>
		<options>
		<option optionID="1" chanceAI="100">
			<description>ZID_33233_op1</description>
			<tooltip>ZID_33233_desc1</tooltip>
			<effects>
				<!--Soviet units effectivity reduced-->
          		<effect method="Country.ChangeEffectivityOfAllUnits" param0="1" param1="3" param2="-10" />
          		<effect method="Country.ChangeEffectivityOfAllUnits" param0="2" param1="3" param2="-10" />
          		<effect method="Country.ChangeEffectivityOfAllUnits" param0="7" param1="3" param2="-10" />
          		<effect method="Country.ChangeEffectivityOfAllUnits" param0="11" param1="3" param2="-10" />
          		<effect method="Country.ChangeEffectivityOfAllUnits" param0="12" param1="3" param2="-10" />
          		<effect method="Country.ChangeEffectivityOfAllUnits" param0="13" param1="3" param2="-10" />
          		<effect method="Country.ChangeEffectivityOfAllUnits" param0="25" param1="3" param2="-10" />
          		<effect method="Country.ChangeEffectivityOfAllUnits" param0="26" param1="3" param2="-10" />
          		<effect method="Country.ChangeEffectivityOfAllUnits" param0="27" param1="3" param2="-10" />
          		<effect method="Country.ChangeEffectivityOfAllUnits" param0="29" param1="3" param2="-10" />
          		<effect method="Country.ChangeEffectivityOfAllUnits" param0="32" param1="3" param2="-10" />
          		<effect method="Country.ChangeEffectivityOfAllUnits" param0="37" param1="3" param2="-10" />
			</effects>
		</option>
	</options>
	</event>

	
	<!--Soviets to attack Germany-->
	<event eventID="33234" countryID="3" visibleByPlayer="0" oneTimeChecking="1">
	<title>ZID_33234_title</title>
    	<description>ZID_33234_desc</description>
    <beginDate day="1" month="10" year="1941"/>
	<condition>
      	<and>
        <!--Random check-->
        <expression>
          	<leftOperand method="System.GetRandomNumber" param0="1" param1="100"/>
          	<operator value="greaterOrEqual"/>
          	<rightOperand constValue="60"/>
        </expression>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--No war with Germany-->
		<expression>
			<leftOperand method="Country.HasWarWithCountry" param0="3" param1="2"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
       	</expression>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="33234"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="99" >
        	<description>ZID_33234_op1</description>
        	<tooltip>ZID_33234_desc1</tooltip>
        	<effects>
				<!--War against Germany-->
        		<effect method="Country.DeclareWarOnCountry" param0="3" param1="2"/>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33234" param1="1"/>
   			</effects>
		</option>
      	<option optionID="2" chanceAI="1" >
        	<description>ZID_33234_op2</description>
        	<tooltip>ZID_33234_desc2</tooltip>
        	<effects>
				<!--Set flag-->
          		<effect method="Flag.SetValue" param0="33234" param1="2"/>
   			</effects>
		</option>
  	</options>
  	</event>
	
		
	<!--Helping French AI a bit-->
  	<event eventID="33235" countryID="16" oneTimeChecking="0" visibleByPlayer="0">
    	<title>ZID_33235_title</title>
    	<description>ZID_33235_desc</description>
    <condition>
      	<and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="16"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Germany is not AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
        </expression>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="16"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="33235"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
   	 	</and>
    </condition>
    <options>
      	<option optionID="1" chanceAI="100">
        	<description>ZID_33235_op1</description>
        	<tooltip>ZID_33235_desc1</tooltip>
        	<effects>
			<!--New units-->
			<effect method="Hex.AddLandUnit" param0="17" param1="20" param2="16" param3="0" param4="1" param5="25" paramString0="14 d'Infanterie"/>
			<effect method="Hex.AddLandUnit" param0="20" param1="19" param2="16" param3="0" param4="1" param5="25" paramString0="38 d'Infanterie"/>
			<effect method="Hex.AddLandUnit" param0="21" param1="24" param2="16" param3="0" param4="1" param5="25" paramString0="86 d'Infanterie"/>
			<effect method="Hex.AddLandUnit" param0="25" param1="27" param2="16" param3="0" param4="1" param5="25" paramString0="29 d'Infanterie"/>
			<!--Production points increased-->
			<effect method="Country.ChangeProductionPoints" param0="16" param1="300" />
			<!--Less unrest-->
			<effect method="Country.ChangeSocialUnrest" param0="16" param1="-20"/>
			<!--increase War Economy-->
			<effect method="Country.ChangeWarEconomy" param0="16" param1="20"/>
		  	<!--Set flag on -->
          	<effect method="Flag.SetValue" param0="33235" param1="1"/>
        	</effects>
      	</option>
    </options>
  	</event>
	
		
	<!--Helping UK AI a bit-->
  	<event eventID="33236" countryID="9" oneTimeChecking="0" visibleByPlayer="0">
    	<title>ZID_33236_title</title>
    	<description>ZID_33236_desc</description>
    <condition>
      	<and>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="9"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Germany is not AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
        </expression>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="9"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="33236"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
   	 	</and>
    </condition>
    <options>
      	<option optionID="1" chanceAI="100">
        	<description>ZID_33236_op1</description>
        	<tooltip>ZID_33236_desc1</tooltip>
        	<effects>
			<!--Production points increased-->
			<effect method="Country.ChangeProductionPoints" param0="9" param1="300" />
			<!--Less unrest-->
			<effect method="Country.ChangeSocialUnrest" param0="9" param1="-20"/>
			<!--increase War Economy-->
			<effect method="Country.ChangeWarEconomy" param0="9" param1="20"/>
		  	<!--Set flag on -->
          	<effect method="Flag.SetValue" param0="33236" param1="1"/>
        	</effects>
      	</option>
    </options>
  	</event>
	
	
	<!--Supporting French AI on higher German diff levels - stage 1-->
  	<event eventID="33237" countryID="16" oneTimeChecking="0" visibleByPlayer="0">
    	<title>ZID_33237_title</title>
    	<description>ZID_33237_desc</description>
    <beginDate day="1" month="1" year="1939"/>
    <endDate day="31" month="12" year="1939"/>
    <condition>
      	<and>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="16"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Germany is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="16"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Germany is not AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
        </expression>
			<or>
			<!--Germany is hard-->
			<expression>
				<leftOperand method="Country.GetDifficultyLevel" param0="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
       	 	</expression>
			<!--Germany is very hard-->
			<expression>
				<leftOperand method="Country.GetDifficultyLevel" param0="2"/>
				<operator value="equals"/>
				<rightOperand constValue="0"/>
       	 	</expression>
			</or>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="33237"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
   	 	</and>
    </condition>
    <options>
      	<option optionID="1" chanceAI="100">
        	<description>ZID_33237_op1</description>
        	<tooltip>ZID_33237_desc1</tooltip>
        	<effects>
				<!--Production points increased-->
				<effect method="Country.ChangeProductionPoints" param0="16" param1="500" />
				<!--Less unrest-->
				<effect method="Country.ChangeSocialUnrest" param0="16" param1="-20"/>
				<!--increase War Economy-->
				<effect method="Country.ChangeWarEconomy" param0="16" param1="20"/>
		  		<!--Set flag on -->
          		<effect method="Flag.SetValue" param0="33237" param1="1"/>
        	</effects>
      	</option>
    </options>
  	</event>
	
	
	<!--Supporting French AI on higher German diff levels - stage 2-->
  	<event eventID="33238" countryID="16" oneTimeChecking="0" visibleByPlayer="0">
    	<title>ZID_33238_title</title>
    	<description>ZID_33238_desc</description>
    <beginDate day="1" month="1" year="1940"/>
    <endDate day="31" month="12" year="1940"/>
    <condition>
      	<and>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="16"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Germany is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="16"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Germany is not AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
        </expression>
			<or>
			<!--Germany is hard-->
			<expression>
				<leftOperand method="Country.GetDifficultyLevel" param0="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
       	 	</expression>
			<!--Germany is very hard-->
			<expression>
				<leftOperand method="Country.GetDifficultyLevel" param0="2"/>
				<operator value="equals"/>
				<rightOperand constValue="0"/>
       	 	</expression>
			</or>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="33238"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
   	 	</and>
    </condition>
    <options>
      	<option optionID="1" chanceAI="100">
        	<description>ZID_33238_op1</description>
        	<tooltip>ZID_33238_desc1</tooltip>
        	<effects>
				<!--Production points increased-->
				<effect method="Country.ChangeProductionPoints" param0="16" param1="500" />
				<!--Less unrest-->
				<effect method="Country.ChangeSocialUnrest" param0="16" param1="-20"/>
				<!--increase War Economy-->
				<effect method="Country.ChangeWarEconomy" param0="16" param1="20"/>
		  		<!--Set flag on -->
          		<effect method="Flag.SetValue" param0="33238" param1="1"/>
        	</effects>
      	</option>
    </options>
  	</event>
	
	
	<!--Supporting British AI on higher German diff levels - stage 1-->
  	<event eventID="33239" countryID="9" oneTimeChecking="0" visibleByPlayer="0">
    	<title>ZID_33239_title</title>
    	<description>ZID_33239_desc</description>
    <beginDate day="1" month="1" year="1939"/>
    <endDate day="31" month="12" year="1939"/>
    <condition>
      	<and>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="9"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Germany is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="9"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Germany is not AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
        </expression>
			<or>
			<!--Germany is hard-->
			<expression>
				<leftOperand method="Country.GetDifficultyLevel" param0="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
       	 	</expression>
			<!--Germany is very hard-->
			<expression>
				<leftOperand method="Country.GetDifficultyLevel" param0="2"/>
				<operator value="equals"/>
				<rightOperand constValue="0"/>
       	 	</expression>
			</or>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="33239"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
   	 	</and>
    </condition>
    <options>
      	<option optionID="1" chanceAI="100">
        	<description>ZID_33239_op1</description>
        	<tooltip>ZID_33239_desc1</tooltip>
        	<effects>
				<!--Production points increased-->
				<effect method="Country.ChangeProductionPoints" param0="9" param1="500" />
				<!--Less unrest-->
				<effect method="Country.ChangeSocialUnrest" param0="9" param1="-20"/>
				<!--increase War Economy-->
				<effect method="Country.ChangeWarEconomy" param0="9" param1="20"/>
		  		<!--Set flag on -->
          		<effect method="Flag.SetValue" param0="33239" param1="1"/>
        	</effects>
      	</option>
    </options>
  	</event>
	
	
	<!--Supporting British AI on higher German diff levels - stage 2-->
  	<event eventID="33240" countryID="9" oneTimeChecking="0" visibleByPlayer="0">
    	<title>ZID_33240_title</title>
    	<description>ZID_33240_desc</description>
    <beginDate day="1" month="1" year="1940"/>
    <endDate day="31" month="12" year="1940"/>
    <condition>
      	<and>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="9"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Germany is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="9"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Germany is not AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
        </expression>
			<or>
			<!--Germany is hard-->
			<expression>
				<leftOperand method="Country.GetDifficultyLevel" param0="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
       	 	</expression>
			<!--Germany is very hard-->
			<expression>
				<leftOperand method="Country.GetDifficultyLevel" param0="2"/>
				<operator value="equals"/>
				<rightOperand constValue="0"/>
       	 	</expression>
			</or>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="33240"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
   	 	</and>
    </condition>
    <options>
      	<option optionID="1" chanceAI="100">
        	<description>ZID_33240_op1</description>
        	<tooltip>ZID_33240_desc1</tooltip>
        	<effects>
				<!--Production points increased-->
				<effect method="Country.ChangeProductionPoints" param0="9" param1="500" />
				<!--Less unrest-->
				<effect method="Country.ChangeSocialUnrest" param0="9" param1="-20"/>
				<!--increase War Economy-->
				<effect method="Country.ChangeWarEconomy" param0="9" param1="20"/>
		  		<!--Set flag on -->
          		<effect method="Flag.SetValue" param0="33240" param1="1"/>
        	</effects>
      	</option>
    </options>
  	</event>
	
	
	<!--Supporting British AI on higher German diff levels - stage 3-->
  	<event eventID="33241" countryID="9" oneTimeChecking="0" visibleByPlayer="0">
    	<title>ZID_33241_title</title>
    	<description>ZID_33241_desc</description>
    <beginDate day="1" month="1" year="1941"/>
    <endDate day="31" month="12" year="1941"/>
    <condition>
      	<and>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="9"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Germany is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="9"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Germany is not AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
        </expression>
			<or>
			<!--Germany is hard-->
			<expression>
				<leftOperand method="Country.GetDifficultyLevel" param0="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
       	 	</expression>
			<!--Germany is very hard-->
			<expression>
				<leftOperand method="Country.GetDifficultyLevel" param0="2"/>
				<operator value="equals"/>
				<rightOperand constValue="0"/>
       	 	</expression>
			</or>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="33241"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
   	 	</and>
    </condition>
    <options>
      	<option optionID="1" chanceAI="100">
        	<description>ZID_33241_op1</description>
        	<tooltip>ZID_33241_desc1</tooltip>
        	<effects>
				<!--Production points increased-->
				<effect method="Country.ChangeProductionPoints" param0="9" param1="500" />
				<!--Less unrest-->
				<effect method="Country.ChangeSocialUnrest" param0="9" param1="-20"/>
				<!--increase War Economy-->
				<effect method="Country.ChangeWarEconomy" param0="9" param1="20"/>
		  		<!--Set flag on -->
          		<effect method="Flag.SetValue" param0="33241" param1="1"/>
        	</effects>
      	</option>
    </options>
  	</event>
	
	
	<!--Supporting British AI on higher German diff levels - stage 4-->
  	<event eventID="33242" countryID="9" oneTimeChecking="0" visibleByPlayer="0">
    	<title>ZID_33242_title</title>
    	<description>ZID_33242_desc</description>
    <beginDate day="1" month="1" year="1942"/>
    <endDate day="31" month="12" year="1942"/>
    <condition>
      	<and>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="9"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Germany is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="9"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Germany is not AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
        </expression>
			<or>
			<!--Germany is hard-->
			<expression>
				<leftOperand method="Country.GetDifficultyLevel" param0="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
       	 	</expression>
			<!--Germany is very hard-->
			<expression>
				<leftOperand method="Country.GetDifficultyLevel" param0="2"/>
				<operator value="equals"/>
				<rightOperand constValue="0"/>
       	 	</expression>
			</or>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="33242"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
   	 	</and>
    </condition>
    <options>
      	<option optionID="1" chanceAI="100">
        	<description>ZID_33242_op1</description>
        	<tooltip>ZID_33242_desc1</tooltip>
        	<effects>
				<!--Production points increased-->
				<effect method="Country.ChangeProductionPoints" param0="9" param1="500" />
				<!--Less unrest-->
				<effect method="Country.ChangeSocialUnrest" param0="9" param1="-20"/>
				<!--increase War Economy-->
				<effect method="Country.ChangeWarEconomy" param0="9" param1="20"/>
		  		<!--Set flag on -->
          		<effect method="Flag.SetValue" param0="33242" param1="1"/>
        	</effects>
      	</option>
    </options>
  	</event>
	
	
	<!--Supporting US AI on higher German diff levels - stage 1-->
  	<event eventID="33243" countryID="53" oneTimeChecking="0" visibleByPlayer="0">
    	<title>ZID_33243_title</title>
    	<description>ZID_33243_desc</description>
    <beginDate day="1" month="1" year="1941"/>
    <endDate day="31" month="12" year="1941"/>
    <condition>
      	<and>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="53"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Germany is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="53"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Germany is not AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
        </expression>
			<or>
			<!--Germany is hard-->
			<expression>
				<leftOperand method="Country.GetDifficultyLevel" param0="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
       	 	</expression>
			<!--Germany is very hard-->
			<expression>
				<leftOperand method="Country.GetDifficultyLevel" param0="2"/>
				<operator value="equals"/>
				<rightOperand constValue="0"/>
       	 	</expression>
			</or>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="33243"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
   	 	</and>
    </condition>
    <options>
      	<option optionID="1" chanceAI="100">
        	<description>ZID_33243_op1</description>
        	<tooltip>ZID_33243_desc1</tooltip>
        	<effects>
				<!--Production points increased-->
				<effect method="Country.ChangeProductionPoints" param0="53" param1="500" />
				<!--Less unrest-->
				<effect method="Country.ChangeSocialUnrest" param0="53" param1="-20"/>
				<!--increase War Economy-->
				<effect method="Country.ChangeWarEconomy" param0="53" param1="20"/>
		  		<!--Set flag on -->
          		<effect method="Flag.SetValue" param0="33243" param1="1"/>
        	</effects>
      	</option>
    </options>
  	</event>
	
	
	<!--Supporting US AI on higher German diff levels - stage 2-->
  	<event eventID="33244" countryID="53" oneTimeChecking="0" visibleByPlayer="0">
    	<title>ZID_33244_title</title>
    	<description>ZID_33244_desc</description>
    <beginDate day="1" month="1" year="1942"/>
    <endDate day="31" month="12" year="1942"/>
    <condition>
      	<and>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="53"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Germany is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="53"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Germany is not AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
        </expression>
			<or>
			<!--Germany is hard-->
			<expression>
				<leftOperand method="Country.GetDifficultyLevel" param0="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
       	 	</expression>
			<!--Germany is very hard-->
			<expression>
				<leftOperand method="Country.GetDifficultyLevel" param0="2"/>
				<operator value="equals"/>
				<rightOperand constValue="0"/>
       	 	</expression>
			</or>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="33244"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
   	 	</and>
    </condition>
    <options>
      	<option optionID="1" chanceAI="100">
        	<description>ZID_33244_op1</description>
        	<tooltip>ZID_33244_desc1</tooltip>
        	<effects>
				<!--Production points increased-->
				<effect method="Country.ChangeProductionPoints" param0="53" param1="500" />
				<!--Less unrest-->
				<effect method="Country.ChangeSocialUnrest" param0="53" param1="-20"/>
				<!--increase War Economy-->
				<effect method="Country.ChangeWarEconomy" param0="53" param1="20"/>
		  		<!--Set flag on -->
          		<effect method="Flag.SetValue" param0="33244" param1="1"/>
        	</effects>
      	</option>
    </options>
  	</event>
	
	
	<!--Supporting USSR AI on higher German diff levels - stage 1-->
  	<event eventID="33245" countryID="3" oneTimeChecking="0" visibleByPlayer="0">
    	<title>ZID_33245_title</title>
    	<description>ZID_33245_desc</description>
    <beginDate day="1" month="1" year="1940"/>
    <endDate day="31" month="12" year="1940"/>
    <condition>
      	<and>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Germany is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Germany is not AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
        </expression>
			<or>
			<!--Germany is hard-->
			<expression>
				<leftOperand method="Country.GetDifficultyLevel" param0="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
       	 	</expression>
			<!--Germany is very hard-->
			<expression>
				<leftOperand method="Country.GetDifficultyLevel" param0="2"/>
				<operator value="equals"/>
				<rightOperand constValue="0"/>
       	 	</expression>
			</or>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="33245"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
   	 	</and>
    </condition>
    <options>
      	<option optionID="1" chanceAI="100">
        	<description>ZID_33245_op1</description>
        	<tooltip>ZID_33245_desc1</tooltip>
        	<effects>
				<!--Production points increased-->
				<effect method="Country.ChangeProductionPoints" param0="3" param1="500" />
				<!--Less unrest-->
				<effect method="Country.ChangeSocialUnrest" param0="3" param1="-10"/>
				<!--increase War Economy-->
				<effect method="Country.ChangeWarEconomy" param0="3" param1="10"/>
		  		<!--Set flag on -->
          		<effect method="Flag.SetValue" param0="33245" param1="1"/>
        	</effects>
      	</option>
    </options>
  	</event>
	
	
	<!--Supporting USSR AI on higher German diff levels - stage 2-->
  	<event eventID="33246" countryID="3" oneTimeChecking="0" visibleByPlayer="0">
    	<title>ZID_33246_title</title>
    	<description>ZID_33246_desc</description>
    <beginDate day="1" month="1" year="1941"/>
    <endDate day="31" month="12" year="1941"/>
    <condition>
      	<and>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Germany is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Germany is not AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
        </expression>
			<or>
			<!--Germany is hard-->
			<expression>
				<leftOperand method="Country.GetDifficultyLevel" param0="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
       	 	</expression>
			<!--Germany is very hard-->
			<expression>
				<leftOperand method="Country.GetDifficultyLevel" param0="2"/>
				<operator value="equals"/>
				<rightOperand constValue="0"/>
       	 	</expression>
			</or>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="33246"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
   	 	</and>
    </condition>
    <options>
      	<option optionID="1" chanceAI="100">
        	<description>ZID_33246_op1</description>
        	<tooltip>ZID_33246_desc1</tooltip>
        	<effects>
				<!--Production points increased-->
				<effect method="Country.ChangeProductionPoints" param0="3" param1="500" />
				<!--Less unrest-->
				<effect method="Country.ChangeSocialUnrest" param0="3" param1="-20"/>
				<!--increase War Economy-->
				<effect method="Country.ChangeWarEconomy" param0="3" param1="20"/>
		  		<!--Set flag on -->
          		<effect method="Flag.SetValue" param0="33246" param1="1"/>
        	</effects>
      	</option>
    </options>
  	</event>
	
	
	<!--Supporting USSR AI on higher German diff levels - stage 3-->
  	<event eventID="33247" countryID="3" oneTimeChecking="0" visibleByPlayer="0">
    	<title>ZID_33247_title</title>
    	<description>ZID_33247_desc</description>
    <beginDate day="1" month="1" year="1942"/>
    <endDate day="31" month="12" year="1942"/>
    <condition>
      	<and>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Germany is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Germany is not AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
        </expression>
			<or>
			<!--Germany is hard-->
			<expression>
				<leftOperand method="Country.GetDifficultyLevel" param0="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
       	 	</expression>
			<!--Germany is very hard-->
			<expression>
				<leftOperand method="Country.GetDifficultyLevel" param0="2"/>
				<operator value="equals"/>
				<rightOperand constValue="0"/>
       	 	</expression>
			</or>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="33247"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
   	 	</and>
    </condition>
    <options>
      	<option optionID="1" chanceAI="100">
        	<description>ZID_33247_op1</description>
        	<tooltip>ZID_33247_desc1</tooltip>
        	<effects>
				<!--Production points increased-->
				<effect method="Country.ChangeProductionPoints" param0="3" param1="500" />
				<!--Less unrest-->
				<effect method="Country.ChangeSocialUnrest" param0="3" param1="-20"/>
				<!--increase War Economy-->
				<effect method="Country.ChangeWarEconomy" param0="3" param1="20"/>
		  		<!--Set flag on -->
          		<effect method="Flag.SetValue" param0="33247" param1="1"/>
        	</effects>
      	</option>
    </options>
  	</event>
	
	
	<!--Supporting USSR AI on higher German diff levels - constant-->
  	<event eventID="33248" countryID="3" oneTimeChecking="1" visibleByPlayer="0">
    	<title>ZID_33248_title</title>
    	<description>ZID_33248_desc</description>
    <beginDate day="1" month="1" year="1939"/>
    <endDate day="31" month="12" year="1943"/>
    <condition>
      	<and>
		<!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Germany is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--Germany is not AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
        </expression>
			<or>
			<!--Germany is hard-->
			<expression>
				<leftOperand method="Country.GetDifficultyLevel" param0="2"/>
				<operator value="equals"/>
				<rightOperand constValue="1"/>
       	 	</expression>
			<!--Germany is very hard-->
			<expression>
				<leftOperand method="Country.GetDifficultyLevel" param0="2"/>
				<operator value="equals"/>
				<rightOperand constValue="0"/>
       	 	</expression>
			</or>
			<or>
			<!--less than 10 armored corps-->
			<expression>
				<leftOperand method="Country.GetUnitCount" param0="3" param1="4"/>
				<operator value="lessOrEqual"/>
				<rightOperand constValue="10"/>
       	 	</expression>
			<!--less than 10 armored armies-->
			<expression>
				<leftOperand method="Country.GetUnitCount" param0="3" param1="5"/>
				<operator value="lessOrEqual"/>
				<rightOperand constValue="10"/>
       	 	</expression>
			</or>
   	 	</and>
    </condition>
    <options>
      	<option optionID="1" chanceAI="100">
        	<description>ZID_33247_op1</description>
        	<tooltip>ZID_33247_desc1</tooltip>
        	<effects>
				<!--Production points increased-->
				<effect method="Country.ChangeProductionPoints" param0="3" param1="200" />
				<!--Less unrest-->
				<effect method="Country.ChangeSocialUnrest" param0="3" param1="-1"/>
				<!--increase War Economy-->
				<effect method="Country.ChangeWarEconomy" param0="3" param1="1"/>
        	</effects>
      	</option>
    </options>
  	</event>
	
	
	<!--Support for the Axis is Allies and USS is human-->
	<event eventID="33248" countryID="2" visibleByPlayer="0" oneTimeChecking="1">
	<title>ZID_33248_title</title>
    	<description>ZID_33248_desc</description>
    <beginDate day="1" month="9" year="1939"/>
    <endDate day="31" month="12" year="1945"/>
	<condition>
      	<and>
        <!--Random check-->
        <expression>
        	<leftOperand method="System.GetRandomNumber" param0="1" param1="100"/>
        	<operator value="greaterOrEqual"/>
        	<rightOperand constValue="50"/>
        </expression>
		<!--Country is AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
		<!--USSR is not AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="3"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
        </expression>
		<!--USA is not AI controlled-->
		<expression>
			<leftOperand method="Country.IsAIControlled" param0="53"/>
			<operator value="equals"/>
			<rightOperand constValue="0"/>
        </expression>
        <!--Country is active-->
		<expression>
			<leftOperand method="Country.IsActive" param0="2"/>
			<operator value="equals"/>
			<rightOperand constValue="1"/>
        </expression>
	    <!--Flag not fired yet-->
        <expression>
          	<leftOperand method="Flag.GetValue" param0="33248"/>
          	<operator value="equals"/>
          	<rightOperand constValue="0"/>
        </expression>
      	</and>
	</condition>
   	<options>
      	<option optionID="1" chanceAI="100" >
        	<description>ZID_33248_op1</description>
        	<tooltip>ZID_33248_desc1</tooltip>
        	<effects>
				<!--Production points increased-->
				<effect method="Country.ChangeProductionPoints" param0="2" param1="200" />
   			</effects>
		</option>
  	</options>
  	</event>
	
	
	
	
	
	
	
	
	
	
	
	

</eventSystem>