##########################################
# Battlefield Terrain Table for Napoleon 1813, Wargamer Scenario
#
# Lines beginning with a '#' are ignored
#
# Keywords are:
#	Description 	"Hilly"		; Descriptive name
#	BaseGraphic	index,count
#	Forest		index,count	; Terrain has overlayed forest
#	Water				; Terrain is a water hex
#
# A Water hex is drawn after all the base terrains, to ensure that
# all water areas are completely covered with water and that the
# overlays of the base terrains do not leave little bits behind.
#
# Forest means that forests are overlayed on top of the graphic using
# a Z-Buffer
#
# BaseGraphic and Forest Graphics use symbols defined in header files
# and very simple arithmetic.
#
# Other tokens are simply ignored.
# Missing tokens keep thie default settings.
#
# This makes it compatible with previous and future versions
##########################################

[BattleTerrainInfo]
{
	GraphicDefinitions g_terr.dat
	BaseSpritesFileName terrain
	BuildingSpritesFileName building
}
[BattleTerrainTable]
{
	Description "迶譙"
	BaseGraphic Corn,Corn_Count
}
{
	Description "較華"
	BaseGraphic Ploughed,Ploughed_Count
}
{
	Description "豫翌華"
	BaseGraphic YellowGrass,4
}
{
	Description "豫翌華"
	BaseGraphic YellowGrass+4,4
}
{
	Description "豫翌華"
	BaseGraphic YellowGrass+8,4
}
{
	Description "豫翌華"
	BaseGraphic YellowGrass+12,4
}
{
	Description "豫翌華"
	BaseGraphic YellowGrass+16,4
}
{
	Description "豫翌華"
	BaseGraphic YellowGrass+20,4
}
{
	Description "酴懾華"
	BaseGraphic YellowMud,4
}
{
	Description "酴懾華"
	BaseGraphic YellowMud+4,4
}
{
	Description "酴懾華"
	BaseGraphic YellowMud+8,4
}
{
	Description "酴懾華"
	BaseGraphic YellowMud+12,4
}
{
	Description "酴懾華"
	BaseGraphic YellowMud+16,4
}
{
	Description "酴懾華"
	BaseGraphic YellowMud+20,4
}
{
	Description "梌屙華"
	BaseGraphic Marsh,Marsh_Count
}
{
	Description "翌華"
	BaseGraphic Grass,Grass_Count
}
{
	Description "鐘部"
	BaseGraphic SmoothGrass,SmoothGrass_Count
}
{
	Description "綬眼"
	BaseGraphic Water,1
	Water
}
{
	Description "伬輿"
	BaseGraphic Grass,Grass_Count
	Forest Forest+0,1
}
{
	Description "攷輿"
	BaseGraphic Grass,Grass_Count
	Forest Forest+1,1
}
{
	Description "彆埶"
	BaseGraphic Grass,Grass_Count
	Forest Forest+2,1
}
[end]

