# note that lines beginning with '#' are comments & are ingored
#
#
# the file format is
#
# CLUSTER n     -       where n is the cluster number (these must be in correct order)
# NAME "name"   -       where name is the graphic name from the G_BUILD.DAT file
# FRAME n       -       where n is the frame number of the graphic
# X n           -       where n is the X coordinate within the hex
# Y n           -       where n is the Y coordinate within the hex
#
#

#####################################################
#
# the maximum x & y coorinates within each hex
#
#####################################################

X_COORD_MAX = 820
Y_COORD_MAX = 440




#####################################################
#
# the total number of clusters in this file
#
#####################################################

NUM_CLUSTERS = 181





#####################################################
#
# Clusters 0 to 15 are TOWN from small to large
#
#####################################################


CLUSTER = 0
NUM_BUILDINGS = 3

NAME = Farm2
DESTROYED = Farm2
FRAME = 1
X = 330
Y = 160

NAME = Villa1
DESTROYED = Villa1
FRAME = 1
X = 650
Y = 370

NAME = SquareDoubleHouse
DESTROYED = SquareDoubleHouse
FRAME = 3
X = 200
Y = 400



CLUSTER = 1
NUM_BUILDINGS = 1

NAME = TownHouseHall
DESTROYED = TownHouseHall
FRAME = 0
X = 350
Y = 310


CLUSTER = 2
NUM_BUILDINGS = 3


NAME = TownHouseThatch
DESTROYED = TownHouseThatch
FRAME = 2
X = 75
Y = 225
NAME = Villa1
DESTROYED = Villa1
FRAME = 3
X = 620
Y = 200
NAME = SquareShopCover
DESTROYED = SquareShopCover
FRAME = 1
X = 690
Y = 355



CLUSTER = 3
NUM_BUILDINGS = 4

NAME = SquareDoubleHouse
DESTROYED = SquareDoubleHouse
FRAME = 1
X = 270
Y = 110
NAME = TownHouseThatch
DESTROYED = TownHouseThatch
FRAME = 1
X = 600
Y = 180
NAME = TownHouseThatch
DESTROYED = TownHouseThatch
FRAME = 3
X = 630
Y = 395
NAME = SquarePointedArch
DESTROYED = SquarePointedArch
FRAME = 5
X = 300
Y = 420


CLUSTER = 4
NUM_BUILDINGS = 4

NAME = SquareShopCover
DESTROYED = SquareShopCover
FRAME = 5
X = 340
Y = 115

NAME = SquarePointedArch
DESTROYED = SquarePointedArch
FRAME = 3
X = 100
Y = 150

NAME = HouseRow
DESTROYED = HouseRow
FRAME = 2
X = 530
Y = 330

NAME = PlainGate
DESTROYED = PlainGate
FRAME = 2
X = 370
Y = 380

CLUSTER = 5
NUM_BUILDINGS = 2

NAME = Townhousebig
DESTROYED = Townhousebig
FRAME = 1
X = 480
Y = 300

NAME = Townhouse1
DESTROYED = Townhouse1
FRAME = 3
X = 230
Y = 370


CLUSTER = 6
NUM_BUILDINGS = 4

NAME = Villa1
DESTROYED = Villa1
FRAME = 7
X = 480
Y = 275

NAME = Villa1
DESTROYED = Villa1
FRAME = 7
X = 630
Y = 380

NAME = Townhousecorner
DESTROYED = Townhousecorner
FRAME = 6
X = 250
Y = 400

NAME = SquarePointedArch
DESTROYED = SquarePointedArch
FRAME = 1
X = 440
Y = 420

CLUSTER = 7
NUM_BUILDINGS = 4

NAME = TownHouseThatch
DESTROYED = TownHouseThatch
FRAME = 6
X = 265
Y = 150
NAME = TownHouseThatch
DESTROYED = TownHouseThatch
FRAME = 2
X = 75
Y = 225
NAME = Villa1
DESTROYED = Villa1
FRAME = 3
X = 620
Y = 200
NAME = SquareShopCover
DESTROYED = SquareShopCover
FRAME = 1
X = 690
Y = 355


CLUSTER = 8
NUM_BUILDINGS = 1

NAME = TownHouseHall
DESTROYED = TownHouseHall
FRAME = 6
X = 350
Y = 310


CLUSTER = 9
NUM_BUILDINGS = 4

NAME = HouseRow
DESTROYED = HouseRow
FRAME = 2
X = 230
Y = 420

NAME = Silo
DESTROYED = Silo
FRAME = 1
X = 40
Y = 280

NAME = Villa1
DESTROYED = Villa1
FRAME = 1
X = 270
Y = 130


NAME = SquareDoubleHouse
DESTROYED = SquareDoubleHouse
FRAME = 4
X = 600
Y = 350


CLUSTER = 10
NUM_BUILDINGS = 3

NAME = Villa1
DESTROYED = Villa1
FRAME = 0
X = 110
Y = 280

NAME = Townhousebig
DESTROYED = Townhousebig
FRAME = 2
X = 350
Y = 420

NAME = SquareDoubleHouse
DESTROYED = SquareDoubleHouse
FRAME = 6
X = 650
Y = 400


CLUSTER = 11
NUM_BUILDINGS = 4

NAME = GateHouse
DESTROYED = GateHouse
FRAME = 7
X = 490
Y = 150

NAME = TownHouseHall
DESTROYED = TownHouseHall
FRAME = 7
X = 220
Y = 250

NAME = TownHouseThatch
DESTROYED = TownHouseThatch
FRAME = 7
X = 610
Y = 360

NAME = SquareSmallRoof 
DESTROYED = SquareSmallRoof 
FRAME = 7
X = 320
Y = 420

CLUSTER = 12
NUM_BUILDINGS = 5

NAME = Tree
DESTROYED = Tree
FRAME = 5
X = 500
Y = 250

NAME = Townhousecorner
DESTROYED = Townhousecorner
FRAME = 2
X = 280
Y = 250

NAME = Fortressgate
DESTROYED = Fortressgate
FRAME = 3
X = 620
Y = 390

NAME = PlainGate
DESTROYED = PlainGate
FRAME = 0
X = 400
Y = 420


NAME = Tree
DESTROYED = Tree
FRAME = 6
X = 50
Y = 440


CLUSTER = 13
NUM_BUILDINGS = 3
NAME = Townhouse1
DESTROYED = Townhouse1
FRAME = 6
X = 120
Y = 400

NAME = Townhouse1
DESTROYED = Townhouse1
FRAME = 0
X = 390
Y = 250

NAME = Townhouse1
DESTROYED = Townhouse1
FRAME = 0
X = 650
Y = 250


CLUSTER = 14
NUM_BUILDINGS = 6
NAME = Townhouse1

DESTROYED = Townhouse1
FRAME = 4
X = 545
Y = 50

NAME = Villa1
DESTROYED = Villa1
FRAME = 1
X = 250
Y = 150

NAME = GateHouse
DESTROYED = GateHouse
FRAME = 1
X = 150
Y = 180

NAME = SquareShopCover
DESTROYED = SquareShopCover
FRAME = 7
X = 670
Y = 280

NAME = SquareDoubleHouse
DESTROYED = SquareDoubleHouse
FRAME = 7
X = 540
Y = 420

NAME = TownHouseThatch
DESTROYED = TownHouseThatch
FRAME = 1
X = 180
Y = 440

CLUSTER = 15
NUM_BUILDINGS = 7

NAME = Townhouse1
DESTROYED = Townhouse1
FRAME = 4
X = 545
Y = 50

NAME = Villa1
DESTROYED = Villa1
FRAME = 1
X = 250
Y = 150

NAME = GateHouse
DESTROYED = GateHouse
FRAME = 1
X = 150
Y = 180

NAME = Tower
DESTROYED = Tower
FRAME = 6
X = 410
Y = 210

NAME = SquareShopCover
DESTROYED = SquareShopCover
FRAME = 7
X = 670
Y = 280

NAME = SquareDoubleHouse
DESTROYED = SquareDoubleHouse
FRAME = 7
X = 540
Y = 420

NAME = TownHouseThatch
DESTROYED = TownHouseThatch
FRAME = 1
X = 180
Y = 440


#####################################################
#
# Clusters 16 to 31 are TOWN SPECIAL from small to large
#
#####################################################

CLUSTER = 16
NUM_BUILDINGS = 3

NAME = Mchurch
DESTROYED = Mchurch
FRAME = 2
X = 440
Y = 390

NAME = Mchurchext
DESTROYED = Mchurchext
FRAME = 2
X = 600
Y = 270

NAME = Grave
DESTROYED = Grave
FRAME = 4
X = 180
Y = -120



CLUSTER = 17
NUM_BUILDINGS = 3

NAME = Mchurch
DESTROYED = Mchurch
FRAME = 2
X = 440
Y = 390

NAME = Mchurchext
DESTROYED = Mchurchext
FRAME = 2
X = 600
Y = 270

NAME = Grave
DESTROYED = Grave
FRAME = 4
X = 180
Y = -120



CLUSTER = 18
NUM_BUILDINGS = 4

NAME = Roundhouse
DESTROYED = Roundhouse
FRAME = 4
X = 350
Y = 370

NAME = Roundhouse
DESTROYED = Roundhouse
FRAME = 5
X = 320
Y = 130

NAME = Roundhouse
DESTROYED = Roundhouse
FRAME = 6
X = 550
Y = 250

NAME = Roundhouse
DESTROYED = Roundhouse
FRAME = 7
X = 150
Y = 310


CLUSTER = 19
NUM_BUILDINGS = 4

NAME = Roundhouse
DESTROYED = Roundhouse
FRAME = 4
X = 350
Y = 370

NAME = Roundhouse
DESTROYED = Roundhouse
FRAME = 5
X = 320
Y = 130

NAME = Roundhouse
DESTROYED = Roundhouse
FRAME = 6
X = 550
Y = 250

NAME = Roundhouse
DESTROYED = Roundhouse
FRAME = 7
X = 150
Y = 310



CLUSTER = 20
NUM_BUILDINGS = 5

NAME = Barn
DESTROYED = Barn
FRAME = 0
X = 50
Y = 120

NAME = Chimney
DESTROYED = Chimney
FRAME = 0
X = 600
Y = 180

NAME = TownHouseHall
DESTROYED = TownHouseHall
FRAME = 5
X = 350
Y = 330

NAME = Cart
DESTROYED = Cart
FRAME = 6
X = 500
Y = 400

NAME = Cart
DESTROYED = Cart
FRAME = 6
X = 650
Y = 400




CLUSTER = 21
NUM_BUILDINGS = 5

NAME = Barn
DESTROYED = Barn
FRAME = 0
X = 50
Y = 120

NAME = Chimney
DESTROYED = Chimney
FRAME = 0
X = 600
Y = 180

NAME = TownHouseHall
DESTROYED = TownHouseHall
FRAME = 5
X = 350
Y = 330

NAME = Cart
DESTROYED = Cart
FRAME = 6
X = 500
Y = 400

NAME = Cart
DESTROYED = Cart
FRAME = 6
X = 650
Y = 400



CLUSTER = 22
NUM_BUILDINGS = 1

NAME = Bigchurch
DESTROYED = Bigchurch
FRAME = 0
X = 400
Y = 400



CLUSTER = 23
NUM_BUILDINGS = 1

NAME = Bigchurch
DESTROYED = Bigchurch
FRAME = 0
X = 400
Y = 400


CLUSTER = 24
NUM_BUILDINGS = 4

NAME = Townhousecorner
DESTROYED = Townhousecorner
FRAME = 2
X = 480
Y = 200

NAME = Townhousecorner
DESTROYED = Townhousecorner
FRAME = 6
X = 670
Y = 540

NAME = Townhouse1
DESTROYED = Townhouse1
FRAME = 0
X = 130
Y = 80

NAME = TownHouseThatch
DESTROYED = TownHouseThatch
FRAME = 7
X = 210
Y = 400


CLUSTER = 25
NUM_BUILDINGS = 4

NAME = Townhousecorner
DESTROYED = Townhousecorner
FRAME = 2
X = 480
Y = 200

NAME = Townhousecorner
DESTROYED = Townhousecorner
FRAME = 6
X = 670
Y = 540

NAME = Townhouse1
DESTROYED = Townhouse1
FRAME = 0
X = 130
Y = 80

NAME = TownHouseThatch
DESTROYED = TownHouseThatch
FRAME = 7
X = 210
Y = 400


CLUSTER = 26
NUM_BUILDINGS = 1

NAME = Bigchurch
DESTROYED = Bigchurch
FRAME = 1
X = 350
Y = 300

CLUSTER = 27
NUM_BUILDINGS = 1

NAME = Bigchurch
DESTROYED = Bigchurch
FRAME = 1
X = 350
Y = 300

CLUSTER = 28
NUM_BUILDINGS = 2

NAME = Townhousebig
DESTROYED = Townhousebig
FRAME = 0
X = 250
Y = 420

NAME = Townhouse1
DESTROYED = Townhouse1
FRAME = 0
X = 690
Y = 400
CLUSTER = 29
NUM_BUILDINGS = 2

NAME = Townhousebig
DESTROYED = Townhousebig
FRAME = 0
X = 250
Y = 420

NAME = Townhouse1
DESTROYED = Townhouse1
FRAME = 0
X = 690
Y = 400
CLUSTER = 30
NUM_BUILDINGS = 4

NAME = PlainGate
DESTROYED = PlainGate
FRAME = 0
X = 450
Y = 250

NAME = Townhouse1
DESTROYED = Townhouse1
FRAME = 5
X = 190
Y = 330

NAME = TownHouseThatch
DESTROYED = TownHouseThatch
FRAME = 2
X = 600
Y = 340

NAME = HouseRow
DESTROYED = HouseRow
FRAME = 0
X = 450
Y = 440


CLUSTER = 31
NUM_BUILDINGS = 4

NAME = PlainGate
DESTROYED = PlainGate
FRAME = 0
X = 450
Y = 250

NAME = Townhouse1
DESTROYED = Townhouse1
FRAME = 5
X = 190
Y = 330

NAME = TownHouseThatch
DESTROYED = TownHouseThatch
FRAME = 2
X = 600
Y = 340

NAME = HouseRow
DESTROYED = HouseRow
FRAME = 0
X = 450
Y = 440

#####################################################
#
# Clusters 32 to 47 are VILLAGE from small to large
#
#####################################################

CLUSTER = 32
NUM_BUILDINGS = 1

NAME = SquarePointedArch
DESTROYED = SquarePointedArch
FRAME = 1
X = 410
Y = 220

CLUSTER = 33
NUM_BUILDINGS = 1

NAME = SquarePointedArch
DESTROYED = SquarePointedArch
FRAME = 1
X = 410
Y = 220

CLUSTER = 34
NUM_BUILDINGS = 2

NAME = SquarePointedArch
DESTROYED = SquarePointedArch
FRAME = 0
X = 205
Y = 140
NAME = SquareSmallRoof
DESTROYED = SquareSmallRoof
FRAME = 6
X = 490
Y = 330

CLUSTER = 35
NUM_BUILDINGS = 2

NAME = SquarePointedArch
DESTROYED = SquarePointedArch
FRAME = 0
X = 205
Y = 140
NAME = SquareSmallRoof
DESTROYED = SquareSmallRoof
FRAME = 6
X = 490
Y = 330

CLUSTER = 36
NUM_BUILDINGS = 3

NAME = SquareSmallRoof
DESTROYED = SquareSmallRoof
FRAME = 3
X = 430
Y = 110

NAME = SquarePointedArch
DESTROYED = SquarePointedArch
FRAME = 5
X = 505
Y = 330

NAME = SquareRoundArch
DESTROYED = SquareRoundArch
FRAME = 7
X = 165
Y = 240


CLUSTER = 37
NUM_BUILDINGS = 3

NAME = SquareSmallRoof
DESTROYED = SquareSmallRoof
FRAME = 3
X = 430
Y = 110

NAME = SquarePointedArch
DESTROYED = SquarePointedArch
FRAME = 5
X = 505
Y = 330

NAME = SquareRoundArch
DESTROYED = SquareRoundArch
FRAME = 7
X = 165
Y = 240


CLUSTER = 38
NUM_BUILDINGS = 3

NAME = SquareSmallRoof
DESTROYED = SquareSmallRoof
FRAME = 1
X = 230
Y = 100

NAME = SquareShopCover
DESTROYED = SquareShopCover
FRAME = 0
X = 180
Y = 350

NAME = SquareRoundArch
DESTROYED = SquareRoundArch
FRAME = 7
X = 500
Y = 380

CLUSTER = 39
NUM_BUILDINGS = 3

NAME = SquareSmallRoof
DESTROYED = SquareSmallRoof
FRAME = 1
X = 230
Y = 100

NAME = SquareShopCover
DESTROYED = SquareShopCover
FRAME = 0
X = 180
Y = 350

NAME = SquareRoundArch
DESTROYED = SquareRoundArch
FRAME = 7
X = 500
Y = 380

CLUSTER = 40
NUM_BUILDINGS = 4

NAME = SquareRoundArch
DESTROYED = SquareRoundArch
FRAME = 0
X = 140
Y = 115

NAME = SquareSmallRoof
DESTROYED = SquareSmallRoof
FRAME = 2
X = 260
Y = 350

NAME = SquarePointedArch
DESTROYED = SquarePointedArch
FRAME = 2
X = 490
Y = 80

NAME = SquareShopCover
DESTROYED = SquareShopCover
FRAME = 3
X = 650
Y = 350

CLUSTER = 41
NUM_BUILDINGS = 4

NAME = SquareRoundArch
DESTROYED = SquareRoundArch
FRAME = 0
X = 140
Y = 115

NAME = SquareSmallRoof
DESTROYED = SquareSmallRoof
FRAME = 2
X = 260
Y = 350

NAME = SquarePointedArch
DESTROYED = SquarePointedArch
FRAME = 2
X = 490
Y = 80

NAME = SquareShopCover
DESTROYED = SquareShopCover
FRAME = 3
X = 650
Y = 350

CLUSTER = 42
NUM_BUILDINGS = 4

NAME = SquarePointedArch
DESTROYED = SquarePointedArch
FRAME = 0
X = 130
Y = 100

NAME = SquarePointedArch
DESTROYED = SquarePointedArch
FRAME = 5
X = 190
Y = 285

NAME = SquareDoubleHouse
DESTROYED = SquareDoubleHouse
FRAME = 1
X = 490
Y = 235

NAME = SquareSmallRoof
DESTROYED = SquareSmallRoof
FRAME = 1
X = 630
Y = 350

CLUSTER = 43
NUM_BUILDINGS = 4

NAME = SquarePointedArch
DESTROYED = SquarePointedArch
FRAME = 0
X = 130
Y = 100

NAME = SquarePointedArch
DESTROYED = SquarePointedArch
FRAME = 5
X = 190
Y = 285

NAME = SquareDoubleHouse
DESTROYED = SquareDoubleHouse
FRAME = 1
X = 490
Y = 235

NAME = SquareSmallRoof
DESTROYED = SquareSmallRoof
FRAME = 1
X = 630
Y = 350

CLUSTER = 44
NUM_BUILDINGS = 4

NAME = SquareSmallRoof
DESTROYED = SquareSmallRoof
FRAME = 0
X = 150
Y = 210

NAME = SquareShopCover
DESTROYED = SquareShopCover
FRAME = 2
X = 215
Y = 375

NAME = SquareDoubleHouse
DESTROYED = SquareDoubleHouse
FRAME = 6
X = 615
Y = 220

NAME = SquarePointedArch
DESTROYED = SquarePointedArch
FRAME = 1
X = 580
Y = 370

CLUSTER = 45
NUM_BUILDINGS = 4

NAME = SquareSmallRoof
DESTROYED = SquareSmallRoof
FRAME = 0
X = 150
Y = 210

NAME = SquareShopCover
DESTROYED = SquareShopCover
FRAME = 2
X = 215
Y = 375

NAME = SquareDoubleHouse
DESTROYED = SquareDoubleHouse
FRAME = 6
X = 615
Y = 220

NAME = SquarePointedArch
DESTROYED = SquarePointedArch
FRAME = 1
X = 580
Y = 370


CLUSTER = 46
NUM_BUILDINGS = 5

NAME = SquareShopCover
DESTROYED = SquareShopCover
FRAME = 7
X = 380
Y = 90

NAME = SquareRoundArch
DESTROYED = SquareRoundArch
FRAME = 3
X = 640
Y = 160

NAME = SquareRoundArch
DESTROYED = SquareRoundArch
FRAME = 3
X = 705
Y = 220

NAME = SquareSmallRoof
DESTROYED = SquareSmallRoof
FRAME = 0
X = 95
Y = 255

NAME = SquareDoubleHouse
DESTROYED = SquareDoubleHouse
FRAME = 0
X = 455
Y = 415

CLUSTER = 47
NUM_BUILDINGS = 5

NAME = SquareShopCover
DESTROYED = SquareShopCover
FRAME = 7
X = 380
Y = 90

NAME = SquareRoundArch
DESTROYED = SquareRoundArch
FRAME = 3
X = 640
Y = 160

NAME = SquareRoundArch
DESTROYED = SquareRoundArch
FRAME = 3
X = 705
Y = 220

NAME = SquareSmallRoof
DESTROYED = SquareSmallRoof
FRAME = 0
X = 95
Y = 255

NAME = SquareDoubleHouse
DESTROYED = SquareDoubleHouse
FRAME = 0
X = 455
Y = 415

#####################################################
#
# Clusters 48 to 63 are VILLAGE SPECIAL from small to large
#
#####################################################

CLUSTER = 48
NUM_BUILDINGS = 3

NAME = SquarePointedArch
DESTROYED = SquarePointedArch
FRAME = 4
X = 600
Y = 350

NAME = Tree
DESTROYED = Tree
FRAME = 0
X = 400
Y = 420

NAME = Tree
DESTROYED = Tree
FRAME = 5
X = 200
Y = 350


CLUSTER = 49
NUM_BUILDINGS = 3

NAME = SquarePointedArch
DESTROYED = SquarePointedArch
FRAME = 4
X = 600
Y = 350

NAME = Tree
DESTROYED = Tree
FRAME = 0
X = 400
Y = 420

NAME = Tree
DESTROYED = Tree
FRAME = 5
X = 200
Y = 350

CLUSTER = 50
NUM_BUILDINGS = 5

NAME = Tree
DESTROYED = Tree
FRAME = 0
X = 180
Y = 190

NAME = Tree
DESTROYED = Tree
FRAME = 0
X = 750
Y = 200

NAME = Grave
DESTROYED = Grave
FRAME = 3
X = 280
Y = 0

NAME = Churchsmall
DESTROYED = Churchsmall
FRAME = 7
X = 500
Y = 250

NAME = Tree
DESTROYED = Tree
FRAME = 0
X = 190
Y = 180


CLUSTER = 51
NUM_BUILDINGS = 5

NAME = Tree
DESTROYED = Tree
FRAME = 0
X = 180
Y = 190

NAME = Tree
DESTROYED = Tree
FRAME = 0
X = 750
Y = 200

NAME = Grave
DESTROYED = Grave
FRAME = 3
X = 280
Y = 0

NAME = Churchsmall
DESTROYED = Churchsmall
FRAME = 7
X = 500
Y = 250

NAME = Tree
DESTROYED = Tree
FRAME = 0
X = 190
Y = 180


CLUSTER = 52
NUM_BUILDINGS = 5

NAME = SquareDoubleHouse
DESTROYED = SquareDoubleHouse
FRAME = 0
X = 300
Y = 220

NAME = Barn
DESTROYED = Barn
FRAME = 6
X = 100
Y = 340

NAME = Tree
DESTROYED = Tree
FRAME = 0
X = 450
Y = 400

NAME = Tree
DESTROYED = Tree
FRAME = 0
X = 600
Y = 320

NAME = Well
DESTROYED = Well
FRAME = 0
X = 250
Y = 440


CLUSTER = 53
NUM_BUILDINGS = 5

NAME = SquareDoubleHouse
DESTROYED = SquareDoubleHouse
FRAME = 0
X = 300
Y = 220

NAME = Barn
DESTROYED = Barn
FRAME = 6
X = 100
Y = 340

NAME = Tree
DESTROYED = Tree
FRAME = 0
X = 450
Y = 400

NAME = Tree
DESTROYED = Tree
FRAME = 0
X = 600
Y = 320

NAME = Well
DESTROYED = Well
FRAME = 0
X = 250
Y = 440



CLUSTER = 54
NUM_BUILDINGS = 5

NAME = Tower
DESTROYED = Tower
FRAME = 2
X = 350
Y = 0

NAME = Farm2
DESTROYED = Farm2
FRAME = 2
X = 170
Y = 100

NAME = Pigshed
DESTROYED = Pigshed
FRAME = 3
X = 460
Y = 180

NAME = HouseRow
DESTROYED = HouseRow
FRAME = 2
X = 550
Y = 380

NAME = Fortressgate
DESTROYED = Fortressgate
FRAME = 4
X = 230
Y = 400


CLUSTER = 55
NUM_BUILDINGS = 5

NAME = Tower
DESTROYED = Tower
FRAME = 2
X = 350
Y = 0

NAME = Farm2
DESTROYED = Farm2
FRAME = 2
X = 170
Y = 100

NAME = Pigshed
DESTROYED = Pigshed
FRAME = 3
X = 460
Y = 180

NAME = HouseRow
DESTROYED = HouseRow
FRAME = 2
X = 550
Y = 380

NAME = Fortressgate
DESTROYED = Fortressgate
FRAME = 4
X = 230
Y = 400



CLUSTER = 56
NUM_BUILDINGS = 10

NAME = SquareShopCover
DESTROYED = SquareShopCover
FRAME = 0
X = 230
Y = 70

NAME = SquareSmallRoof
DESTROYED = SquareSmallRoof
FRAME = 0
X = 360
Y = 80

NAME = SquareRoundArch
DESTROYED = SquareRoundArch
FRAME = 0
X = 490
Y = 60

NAME = SquareRoundArch
DESTROYED = SquareRoundArch
FRAME = 4
X = 80
Y = 140

NAME = SquareShopCover
DESTROYED = SquareShopCover
FRAME = 3
X = 740
Y = 110

NAME = SquareRoundArch
DESTROYED = SquareRoundArch
FRAME = 4
X = 730
Y = 210

NAME = SquareRoundArch
DESTROYED = SquareRoundArch
FRAME = 4
X = 730
Y = 330

NAME = SquareDoubleHouse
DESTROYED = SquareDoubleHouse
FRAME = 7
X = 170
Y = 410

NAME = SquareSmallRoof
DESTROYED = SquareSmallRoof
FRAME = 6
X = 370
Y = 450

NAME = SquarePointedArch
DESTROYED = SquarePointedArch
FRAME = 7
X = 580
Y = 450


CLUSTER = 57
NUM_BUILDINGS = 10

NAME = SquareShopCover
DESTROYED = SquareShopCover
FRAME = 0
X = 230
Y = 70

NAME = SquareSmallRoof
DESTROYED = SquareSmallRoof
FRAME = 0
X = 360
Y = 80

NAME = SquareRoundArch
DESTROYED = SquareRoundArch
FRAME = 0
X = 490
Y = 60

NAME = SquareRoundArch
DESTROYED = SquareRoundArch
FRAME = 4
X = 80
Y = 140

NAME = SquareShopCover
DESTROYED = SquareShopCover
FRAME = 3
X = 740
Y = 110

NAME = SquareRoundArch
DESTROYED = SquareRoundArch
FRAME = 4
X = 730
Y = 210

NAME = SquareRoundArch
DESTROYED = SquareRoundArch
FRAME = 4
X = 730
Y = 330

NAME = SquareDoubleHouse
DESTROYED = SquareDoubleHouse
FRAME = 7
X = 170
Y = 410

NAME = SquareSmallRoof
DESTROYED = SquareSmallRoof
FRAME = 6
X = 370
Y = 450

NAME = SquarePointedArch
DESTROYED = SquarePointedArch
FRAME = 7
X = 580
Y = 450



CLUSTER = 58
NUM_BUILDINGS = 2

NAME = Mchurch
DESTROYED = Mchurch
FRAME = 0
X = 490
Y = 140

NAME = Grave
DESTROYED = Grave
FRAME = 2 
X = 330
Y = 40


CLUSTER = 59
NUM_BUILDINGS = 2

NAME = Mchurch
DESTROYED = Mchurch
FRAME = 0
X = 490
Y = 140

NAME = Grave
DESTROYED = Grave
FRAME = 2 
X = 330
Y = 40

CLUSTER = 60
NUM_BUILDINGS = 3

NAME = Mchurch
DESTROYED = Mchurch
FRAME = 5
X = 490
Y = 240

NAME = Mchurchext
DESTROYED = Mchurchext
FRAME = 7
X = 490
Y = 240

NAME = Cart
DESTROYED = Cart
FRAME = 0
X = 560
Y = 340


CLUSTER = 61
NUM_BUILDINGS = 3

NAME = Mchurch
DESTROYED = Mchurch
FRAME = 5
X = 490
Y = 240

NAME = Mchurchext
DESTROYED = Mchurchext
FRAME = 7
X = 490
Y = 240

NAME = Cart
DESTROYED = Cart
FRAME = 0
X = 560
Y = 340


CLUSTER = 62
NUM_BUILDINGS = 8

NAME = PlainGate
DESTROYED = PlainGate
FRAME = 6
X = 140
Y = 160

NAME = Chimney
DESTROYED = Chimney
FRAME = 0
X = 290
Y = 80

NAME = Tower
DESTROYED = Tower
FRAME = 2
X = 550
Y = 140

NAME = Roundhouse
DESTROYED = Roundhouse
FRAME = 7
X = 590
Y = 300

NAME = Roundhouse
DESTROYED = Roundhouse
FRAME = 4
X = 220
Y = 270

NAME = GateHouse
DESTROYED = GateHouse
FRAME = 0
X = 410
Y = 340

NAME = Villa1
DESTROYED = Villa1
FRAME = 6
X = 110
Y = 460

NAME = Roundhouse
DESTROYED = Roundhouse
FRAME = 2
X = 670
Y = 490

CLUSTER = 63
NUM_BUILDINGS = 8

NAME = PlainGate
DESTROYED = PlainGate
FRAME = 6
X = 140
Y = 160

NAME = Chimney
DESTROYED = Chimney
FRAME = 0
X = 290
Y = 80

NAME = Tower
DESTROYED = Tower
FRAME = 2
X = 550
Y = 140

NAME = Roundhouse
DESTROYED = Roundhouse
FRAME = 7
X = 590
Y = 300

NAME = Roundhouse
DESTROYED = Roundhouse
FRAME = 4
X = 220
Y = 270

NAME = GateHouse
DESTROYED = GateHouse
FRAME = 0
X = 410
Y = 340

NAME = Villa1
DESTROYED = Villa1
FRAME = 6
X = 110
Y = 460

NAME = Roundhouse
DESTROYED = Roundhouse
FRAME = 2
X = 670
Y = 490

#####################################################
#
# Clusters 64 to 79 are FARM from small to large
#
#####################################################

CLUSTER = 64
NUM_BUILDINGS = 1

NAME = Silo
DESTROYED = Silo
FRAME = 7
X = 550
Y = 300

CLUSTER = 65
NUM_BUILDINGS = 1

NAME = Silo
DESTROYED = Silo
FRAME = 7
X = 550
Y = 300



CLUSTER = 66
NUM_BUILDINGS = 2

NAME = Farm1
DESTROYED = Farm1
FRAME = 3
X = 300
Y = 400

NAME = Cart
DESTROYED = Cart
FRAME = 4
X = 570
Y = 100


CLUSTER = 67
NUM_BUILDINGS = 2

NAME = Farm1
DESTROYED = Farm1
FRAME = 3
X = 300
Y = 400

NAME = Cart
DESTROYED = Cart
FRAME = 4
X = 570
Y = 100


CLUSTER = 68
NUM_BUILDINGS = 3

NAME = Farm2
DESTROYED = Farm2
FRAME = 5
X = 310
Y = 430

NAME = Barn
DESTROYED = Barn
FRAME = 0
X = 650
Y = 150

NAME = Silo
DESTROYED = Silo
FRAME = 5
X = 680
Y = 400


CLUSTER = 69
NUM_BUILDINGS = 3

NAME = Farm2
DESTROYED = Farm2
FRAME = 5
X = 310
Y = 430

NAME = Barn
DESTROYED = Barn
FRAME = 0
X = 650
Y = 150

NAME = Silo
DESTROYED = Silo
FRAME = 5
X = 680
Y = 400

CLUSTER = 70
NUM_BUILDINGS = 4

NAME = Pigshed
DESTROYED = Pigshed
FRAME = 5
X = 560
Y = 120

NAME = Pigshed
DESTROYED = Pigshed
FRAME = 5
X = 410
Y = 210

NAME = Farm2
DESTROYED = Farm2
FRAME = 1
X = 210 
Y = 380

NAME = Well
DESTROYED = Well
FRAME = 1
X = 650
Y = 430

CLUSTER = 71
NUM_BUILDINGS = 4

NAME = Pigshed
DESTROYED = Pigshed
FRAME = 5
X = 560
Y = 120

NAME = Pigshed
DESTROYED = Pigshed
FRAME = 5
X = 410
Y = 210

NAME = Farm2
DESTROYED = Farm2
FRAME = 1
X = 210 
Y = 380

NAME = Well
DESTROYED = Well
FRAME = 1
X = 650
Y = 430

CLUSTER = 72
NUM_BUILDINGS = 4

NAME = Villa1
DESTROYED = Villa1
FRAME = 0
X = 240
Y = 150

NAME = Farm1
DESTROYED = Farm1
FRAME = 5
X = 210
Y = 370

NAME = Pigshed
DESTROYED = Pigshed
FRAME = 5
X = 630
Y = 190

NAME = Silo
DESTROYED = Silo
FRAME = 1
X = 650
Y = 380

CLUSTER = 73
NUM_BUILDINGS = 4

NAME = Villa1
DESTROYED = Villa1
FRAME = 0
X = 240
Y = 150

NAME = Farm1
DESTROYED = Farm1
FRAME = 5
X = 210
Y = 370

NAME = Pigshed
DESTROYED = Pigshed
FRAME = 5
X = 630
Y = 190

NAME = Silo
DESTROYED = Silo
FRAME = 1
X = 650
Y = 380


CLUSTER = 74
NUM_BUILDINGS = 3

NAME = TownHouseHall
DESTROYED = TownHouseHall
FRAME = 7
X = 510
Y = 400

NAME = Pigshed
DESTROYED = Pigshed
FRAME = 3 
X = 380
Y = 150

NAME = Silo
DESTROYED = Silo
FRAME = 1
X = 140
Y = 180


CLUSTER = 75
NUM_BUILDINGS = 3

NAME = TownHouseHall
DESTROYED = TownHouseHall
FRAME = 7
X = 510
Y = 400

NAME = Pigshed
DESTROYED = Pigshed
FRAME = 3 
X = 380
Y = 150

NAME = Silo
DESTROYED = Silo
FRAME = 1
X = 140
Y = 180


CLUSTER = 76
NUM_BUILDINGS = 4

NAME = Pigshed
DESTROYED = Pigshed
FRAME = 2
X = 230
Y = 420

NAME = Silo
DESTROYED = Silo
FRAME = 1
X = 40
Y = 280

NAME = Barn
DESTROYED = Barn
FRAME = 1
X = 270
Y = 130


NAME = Farm2
DESTROYED = Farm2
FRAME = 4
X = 600
Y = 350


CLUSTER = 77
NUM_BUILDINGS = 4

NAME = Pigshed
DESTROYED = Pigshed
FRAME = 2
X = 230
Y = 420

NAME = Silo
DESTROYED = Silo
FRAME = 1
X = 40
Y = 280

NAME = Barn
DESTROYED = Barn
FRAME = 1
X = 270
Y = 130


NAME = Farm2
DESTROYED = Farm2
FRAME = 4
X = 600
Y = 350


CLUSTER = 78
NUM_BUILDINGS = 5

NAME = Silo
DESTROYED = Silo
FRAME = 0
X = 340
Y = 150

NAME = Silo
DESTROYED = Silo
FRAME = 1
X = 480
Y = 50

NAME = Roundhouse
DESTROYED = Roundhouse
FRAME = 1
X = 630
Y = 400

NAME = Well
DESTROYED = Well
FRAME = 4
X = 400
Y = 400

NAME = Farm2
DESTROYED = Farm2
FRAME = 4
X = 170
Y = 360

CLUSTER = 79
NUM_BUILDINGS = 5

NAME = Silo
DESTROYED = Silo
FRAME = 0
X = 340
Y = 150

NAME = Silo
DESTROYED = Silo
FRAME = 1
X = 480
Y = 50

NAME = Roundhouse
DESTROYED = Roundhouse
FRAME = 1
X = 630
Y = 400

NAME = Well
DESTROYED = Well
FRAME = 4
X = 400
Y = 400

NAME = Farm2
DESTROYED = Farm2
FRAME = 4
X = 170
Y = 360


#####################################################
#
# Clusters 80 to 95 are FARM SPECIAL from small to large
#
#####################################################

CLUSTER = 80
NUM_BUILDINGS = 2

NAME = Well
DESTROYED = Well
FRAME = 1
X = 200
Y = 210

NAME = Cart
DESTROYED = Cart
FRAME = 1
X = 505
Y = 340


CLUSTER = 81
NUM_BUILDINGS = 2

NAME = Well
DESTROYED = Well
FRAME = 1
X = 200
Y = 210

NAME = Cart
DESTROYED = Cart
FRAME = 1
X = 505
Y = 340


CLUSTER = 82
NUM_BUILDINGS = 1

NAME = Windmill2
DESTROYED = Windmill2
FRAME = 0
X = 530
Y = 210


CLUSTER = 83
NUM_BUILDINGS = 1

NAME = Windmill2
DESTROYED = Windmill2
FRAME = 0
X = 530
Y = 210






CLUSTER = 84
NUM_BUILDINGS = 1

NAME = Windmill1
DESTROYED = Windmill1
FRAME = 0
X = 430
Y = 310


CLUSTER = 85
NUM_BUILDINGS = 1

NAME = Windmill1
DESTROYED = Windmill1
FRAME = 0
X = 430
Y = 310



CLUSTER = 86
NUM_BUILDINGS = 5

NAME = Tree
DESTROYED = Tree
FRAME = 3
X = 450
Y = 250

NAME = Roundhouse
DESTROYED = Roundhouse
FRAME = 0
X = 460
Y = 200

NAME = Barn
DESTROYED = Barn
FRAME = 2
X = 650
Y = 340

NAME = Tree
DESTROYED = Tree
FRAME = 1
X = 400
Y = 440

NAME = Tree
DESTROYED = Tree
FRAME = 0
X = 110
Y = 340





CLUSTER = 87
NUM_BUILDINGS = 5

NAME = Tree
DESTROYED = Tree
FRAME = 3
X = 450
Y = 250

NAME = Roundhouse
DESTROYED = Roundhouse
FRAME = 0
X = 460
Y = 200

NAME = Barn
DESTROYED = Barn
FRAME = 2
X = 650
Y = 340

NAME = Tree
DESTROYED = Tree
FRAME = 1
X = 400
Y = 440

NAME = Tree
DESTROYED = Tree
FRAME = 0
X = 110
Y = 340


CLUSTER = 88
NUM_BUILDINGS = 4

NAME = Windmill1
DESTROYED = Windmill1
FRAME = 6
X = 500 
Y = 200 

NAME = SquareRoundArch
DESTROYED = SquareRoundArch
FRAME = 5
X = 700 
Y = 370

NAME = GateHouse
DESTROYED = GateHouse
FRAME = 2
X = 250
Y = 340

NAME = Tree
DESTROYED = Tree
FRAME = 3
X = 100
Y = 100 


CLUSTER = 89
NUM_BUILDINGS = 4

NAME = Windmill1
DESTROYED = Windmill1
FRAME = 6
X = 500 
Y = 200 

NAME = SquareRoundArch
DESTROYED = SquareRoundArch
FRAME = 5
X = 700 
Y = 370

NAME = GateHouse
DESTROYED = GateHouse
FRAME = 2
X = 250
Y = 340

NAME = Tree
DESTROYED = Tree
FRAME = 3
X = 100
Y = 100 


CLUSTER = 90
NUM_BUILDINGS = 6

NAME = Tree
DESTROYED = Tree
FRAME = 0 
X = 300 
Y = 200 

NAME = Tree
DESTROYED = Tree
FRAME = 0 
X = 450 
Y = 300 

NAME = Tree
DESTROYED = Tree
FRAME = 7 
X = 40 
Y = 100 


NAME = Tree
DESTROYED = Tree
FRAME = 0 
X = 500 
Y = 200

NAME = Fortressgate
DESTROYED = Fortressgate
FRAME = 1
X = 150
Y = 370

NAME = Fortressgate
DESTROYED = Fortressgate
FRAME = 3
X = 600
Y = 400

CLUSTER = 91
NUM_BUILDINGS = 6

NAME = Tree
DESTROYED = Tree
FRAME = 0 
X = 300 
Y = 200 

NAME = Tree
DESTROYED = Tree
FRAME = 0 
X = 450 
Y = 300 

NAME = Tree
DESTROYED = Tree
FRAME = 7 
X = 40 
Y = 100 


NAME = Tree
DESTROYED = Tree
FRAME = 0 
X = 500 
Y = 200

NAME = Fortressgate
DESTROYED = Fortressgate
FRAME = 1
X = 150
Y = 370

NAME = Fortressgate
DESTROYED = Fortressgate
FRAME = 3
X = 600
Y = 400

CLUSTER = 92
NUM_BUILDINGS = 4

NAME = Silo
DESTROYED = Silo
FRAME = 2
X = 600
Y = 130

NAME = Windmill2
DESTROYED = Windmill2
FRAME = 7
X = 150
Y = 320

NAME = Farm2
DESTROYED = Farm2
FRAME = 6
X = 480
Y = 420

NAME = Silo
DESTROYED = Silo
FRAME = 0
X = 720
Y = 370


CLUSTER = 93
NUM_BUILDINGS = 4

NAME = Silo
DESTROYED = Silo
FRAME = 2
X = 600
Y = 130

NAME = Windmill2
DESTROYED = Windmill2
FRAME = 7
X = 150
Y = 320

NAME = Farm2
DESTROYED = Farm2
FRAME = 6
X = 480
Y = 420

NAME = Silo
DESTROYED = Silo
FRAME = 0
X = 720
Y = 370


CLUSTER = 94
NUM_BUILDINGS = 4

NAME = Windmill1
DESTROYED = Windmill1
FRAME = 0
X = 650
Y = 300

NAME = Silo
DESTROYED = Silo
FRAME = 0
X = 180
Y = 150

NAME = Cart
DESTROYED = Cart
FRAME = 0
X = 80
Y = 230

NAME = TownHouseThatch
DESTROYED = TownHouseThatch
FRAME = 0
X = 340
Y = 420


CLUSTER = 95
NUM_BUILDINGS = 4

NAME = Windmill1
DESTROYED = Windmill1
FRAME = 0
X = 650
Y = 300

NAME = Silo
DESTROYED = Silo
FRAME = 0
X = 180
Y = 150

NAME = Cart
DESTROYED = Cart
FRAME = 0
X = 80
Y = 230

NAME = TownHouseThatch
DESTROYED = TownHouseThatch
FRAME = 0
X = 340
Y = 420



#####################################################
#
# Clusters 96 to 111 are LIGHT WOOD from small to large
#
#####################################################

CLUSTER = 96
NUM_BUILDINGS = 0


CLUSTER = 97
NUM_BUILDINGS = 0


CLUSTER = 98
NUM_BUILDINGS = 1
NAME = Tree
DESTROYED = Tree
FRAME = 2
X = 300
Y = 200


CLUSTER = 99
NUM_BUILDINGS = 1
NAME = Tree
DESTROYED = Tree
FRAME = 2
X = 300
Y = 200


CLUSTER = 100
NUM_BUILDINGS = 2
NAME = Tree
DESTROYED = Tree
FRAME = 2 
X = 200
Y = 350

NAME = Tree
DESTROYED = Tree
FRAME = 1 
X = 550
Y = 200

CLUSTER = 101
NUM_BUILDINGS = 2
NAME = Tree
DESTROYED = Tree
FRAME = 2 
X = 200
Y = 350


NAME = Tree
DESTROYED = Tree
FRAME = 1 
X = 550
Y = 200


CLUSTER = 102
NUM_BUILDINGS = 3
NAME = Tree
DESTROYED = Tree
FRAME = 2
X = 100
Y = 250

NAME = Tree
DESTROYED = Tree
FRAME = 1
X = 400
Y = 370

NAME = Tree
DESTROYED = Tree
FRAME = 3
X = 200
Y = 440


CLUSTER = 103
NUM_BUILDINGS = 3
NAME = Tree
DESTROYED = Tree
FRAME = 2
X = 100
Y = 250

NAME = Tree
DESTROYED = Tree
FRAME = 1
X = 400
Y = 370

NAME = Tree
DESTROYED = Tree
FRAME = 3
X = 200
Y = 440


CLUSTER = 104
NUM_BUILDINGS = 3
NAME = Tree
DESTROYED = Tree
FRAME = 0
X = 150
Y = 380

NAME = Tree
DESTROYED = Tree
FRAME = 4
X = 400
Y = 200

NAME = Tree
DESTROYED = Tree
FRAME = 2
X = 650
Y = 180



CLUSTER = 105
NUM_BUILDINGS = 3
NAME = Tree
DESTROYED = Tree
FRAME = 0
X = 150
Y = 380

NAME = Tree
DESTROYED = Tree
FRAME = 4
X = 400
Y = 200

NAME = Tree
DESTROYED = Tree
FRAME = 2
X = 650
Y = 180



CLUSTER = 106
NUM_BUILDINGS = 4
NAME = Tree
DESTROYED = Tree
FRAME = 1
X = 200
Y = 340

NAME = Tree
DESTROYED = Tree
FRAME = 4
X = 350
Y = 100

NAME = Tree
DESTROYED = Tree
FRAME = 2
X = 750
Y = 400

NAME = Tree
DESTROYED = Tree
FRAME = 3
X = 680
Y = 50

CLUSTER = 107
NUM_BUILDINGS = 4
NAME = Tree
DESTROYED = Tree
FRAME = 1
X = 200
Y = 340

NAME = Tree
DESTROYED = Tree
FRAME = 4
X = 350
Y = 100

NAME = Tree
DESTROYED = Tree
FRAME = 2
X = 750
Y = 400

NAME = Tree
DESTROYED = Tree
FRAME = 3
X = 680
Y = 50


CLUSTER = 108
NUM_BUILDINGS = 5
NAME = Tree
DESTROYED = Tree
FRAME = 1
X = 100
Y = 140

NAME = Tree
DESTROYED = Tree
FRAME = 0
X = 350
Y = 160

NAME = Tree
DESTROYED = Tree
FRAME = 4
X = 440
Y = 250

NAME = Tree
DESTROYED = Tree
FRAME = 0
X = 720
Y = 200

NAME = Tree
DESTROYED = Tree
FRAME = 3
X = 500
Y = 380

CLUSTER = 109
NUM_BUILDINGS = 5
NAME = Tree
DESTROYED = Tree
FRAME = 1
X = 100
Y = 140

NAME = Tree
DESTROYED = Tree
FRAME = 0
X = 350
Y = 160

NAME = Tree
DESTROYED = Tree
FRAME = 4
X = 440
Y = 250

NAME = Tree
DESTROYED = Tree
FRAME = 0
X = 720
Y = 200

NAME = Tree
DESTROYED = Tree
FRAME = 3
X = 500
Y = 380

CLUSTER = 110
NUM_BUILDINGS = 6
NAME = Tree
DESTROYED = Tree
FRAME = 3
X = 180
Y = 400

NAME = Tree
DESTROYED = Tree
FRAME = 4
X = 250
Y = 440

NAME = Tree
DESTROYED = Tree
FRAME = 0
X = 400
Y = 80

NAME = Tree
DESTROYED = Tree
FRAME = 2
X = 620
Y = 140

NAME = Tree
DESTROYED = Tree
FRAME = 3
X = 540
Y = 420

NAME = Tree
DESTROYED = Tree
FRAME = 1
X = 720
Y = 250

CLUSTER = 111
NUM_BUILDINGS = 6
NAME = Tree
DESTROYED = Tree
FRAME = 3
X = 180
Y = 400

NAME = Tree
DESTROYED = Tree
FRAME = 4
X = 250
Y = 440

NAME = Tree
DESTROYED = Tree
FRAME = 0
X = 400
Y = 80

NAME = Tree
DESTROYED = Tree
FRAME = 2
X = 620
Y = 140

NAME = Tree
DESTROYED = Tree
FRAME = 3
X = 540
Y = 420

NAME = Tree
DESTROYED = Tree
FRAME = 1
X = 720
Y = 250








#####################################################
#
# Clusters 112 to 127 are DENSE WOOD from small to large
#
#####################################################


CLUSTER = 112
NUM_BUILDINGS = 0


CLUSTER = 113
NUM_BUILDINGS = 0


CLUSTER = 114
NUM_BUILDINGS = 1
NAME = Tree
DESTROYED = Tree
FRAME = 2
X = 300
Y = 200


CLUSTER = 115
NUM_BUILDINGS = 1
NAME = Tree
DESTROYED = Tree
FRAME = 2
X = 300
Y = 200


CLUSTER = 116
NUM_BUILDINGS = 2
NAME = Tree
DESTROYED = Tree
FRAME = 2 
X = 200
Y = 350

NAME = Tree
DESTROYED = Tree
FRAME = 1 
X = 550
Y = 200

CLUSTER = 117
NUM_BUILDINGS = 2
NAME = Tree
DESTROYED = Tree
FRAME = 2 
X = 200
Y = 350


NAME = Tree
DESTROYED = Tree
FRAME = 1 
X = 550
Y = 200


CLUSTER = 118
NUM_BUILDINGS = 3
NAME = Tree
DESTROYED = Tree
FRAME = 2
X = 100
Y = 250

NAME = Tree
DESTROYED = Tree
FRAME = 1
X = 400
Y = 370

NAME = Tree
DESTROYED = Tree
FRAME = 3
X = 200
Y = 440


CLUSTER = 119
NUM_BUILDINGS = 3
NAME = Tree
DESTROYED = Tree
FRAME = 2
X = 100
Y = 250

NAME = Tree
DESTROYED = Tree
FRAME = 1
X = 400
Y = 370

NAME = Tree
DESTROYED = Tree
FRAME = 3
X = 200
Y = 440


CLUSTER = 120
NUM_BUILDINGS = 3
NAME = Tree
DESTROYED = Tree
FRAME = 0
X = 150
Y = 380

NAME = Tree
DESTROYED = Tree
FRAME = 4
X = 400
Y = 200

NAME = Tree
DESTROYED = Tree
FRAME = 2
X = 650
Y = 180



CLUSTER = 121
NUM_BUILDINGS = 3
NAME = Tree
DESTROYED = Tree
FRAME = 0
X = 150
Y = 380

NAME = Tree
DESTROYED = Tree
FRAME = 4
X = 400
Y = 200

NAME = Tree
DESTROYED = Tree
FRAME = 2
X = 650
Y = 180



CLUSTER = 122
NUM_BUILDINGS = 4
NAME = Tree
DESTROYED = Tree
FRAME = 1
X = 200
Y = 340

NAME = Tree
DESTROYED = Tree
FRAME = 4
X = 350
Y = 100

NAME = Tree
DESTROYED = Tree
FRAME = 2
X = 750
Y = 400

NAME = Tree
DESTROYED = Tree
FRAME = 3
X = 680
Y = 50

CLUSTER = 123
NUM_BUILDINGS = 4
NAME = Tree
DESTROYED = Tree
FRAME = 1
X = 200
Y = 340

NAME = Tree
DESTROYED = Tree
FRAME = 4
X = 350
Y = 100

NAME = Tree
DESTROYED = Tree
FRAME = 2
X = 750
Y = 400

NAME = Tree
DESTROYED = Tree
FRAME = 3
X = 680
Y = 50


CLUSTER = 124
NUM_BUILDINGS = 5
NAME = Tree
DESTROYED = Tree
FRAME = 1
X = 100
Y = 140

NAME = Tree
DESTROYED = Tree
FRAME = 0
X = 350
Y = 160

NAME = Tree
DESTROYED = Tree
FRAME = 4
X = 440
Y = 250

NAME = Tree
DESTROYED = Tree
FRAME = 0
X = 720
Y = 200

NAME = Tree
DESTROYED = Tree
FRAME = 3
X = 500
Y = 380

CLUSTER = 125
NUM_BUILDINGS = 5
NAME = Tree
DESTROYED = Tree
FRAME = 1
X = 100
Y = 140

NAME = Tree
DESTROYED = Tree
FRAME = 0
X = 350
Y = 160

NAME = Tree
DESTROYED = Tree
FRAME = 4
X = 440
Y = 250

NAME = Tree
DESTROYED = Tree
FRAME = 0
X = 720
Y = 200

NAME = Tree
DESTROYED = Tree
FRAME = 3
X = 500
Y = 380

CLUSTER = 126
NUM_BUILDINGS = 6
NAME = Tree
DESTROYED = Tree
FRAME = 3
X = 180
Y = 400

NAME = Tree
DESTROYED = Tree
FRAME = 4
X = 250
Y = 440

NAME = Tree
DESTROYED = Tree
FRAME = 0
X = 400
Y = 80

NAME = Tree
DESTROYED = Tree
FRAME = 2
X = 620
Y = 140

NAME = Tree
DESTROYED = Tree
FRAME = 3
X = 540
Y = 420

NAME = Tree
DESTROYED = Tree
FRAME = 1
X = 720
Y = 250

CLUSTER = 127
NUM_BUILDINGS = 6
NAME = Tree
DESTROYED = Tree
FRAME = 3
X = 180
Y = 400

NAME = Tree
DESTROYED = Tree
FRAME = 4
X = 250
Y = 440

NAME = Tree
DESTROYED = Tree
FRAME = 0
X = 400
Y = 80

NAME = Tree
DESTROYED = Tree
FRAME = 2
X = 620
Y = 140

NAME = Tree
DESTROYED = Tree
FRAME = 3
X = 540
Y = 420

NAME = Tree
DESTROYED = Tree
FRAME = 1
X = 720
Y = 250



#####################################################
#
# Clusters 128 to 136 are TRACK BRIDGE in various orientations
#
#####################################################

CLUSTER = 128
NUM_BUILDINGS = 1
NAME = Smallbridge
DESTROYED = Smallbridge
FRAME = 0
X = 400
Y = 220

CLUSTER = 129
NUM_BUILDINGS = 1
NAME = Smallbridge
DESTROYED = Smallbridge
FRAME = 1
X = 380
Y = 200

CLUSTER = 130
NUM_BUILDINGS = 1
NAME = Smallbridge
DESTROYED = Smallbridge
FRAME = 2
X = 400
Y = 220

CLUSTER = 131
NUM_BUILDINGS = 1
NAME = Smallbridge
DESTROYED = Smallbridge
FRAME = 3
X = 380
Y = 210

CLUSTER = 132
NUM_BUILDINGS = 1
NAME = Smallbridge
DESTROYED = Smallbridge
FRAME = 4
X = 380
Y = 220

CLUSTER = 133
NUM_BUILDINGS = 1
NAME = Smallbridge
DESTROYED = Smallbridge
FRAME = 5
X = 380
Y = 200

CLUSTER = 134
NUM_BUILDINGS = 1
NAME = Smallbridge
DESTROYED = Smallbridge
FRAME = 6
X = 400
Y = 200

CLUSTER = 135
NUM_BUILDINGS = 1
NAME = Smallbridge
DESTROYED = Smallbridge
FRAME = 7
X = 400
Y = 210

CLUSTER = 136
NUM_BUILDINGS = 1
NAME = Smallbridge
DESTROYED = Smallbridge
FRAME = 8
X = 380
Y = 215

#####################################################
#
# Clusters 137 to 145 are ROAD BRIDGE in various orientations
#
#####################################################

CLUSTER = 137
NUM_BUILDINGS = 1
NAME = Bigbridge
DESTROYED = Bigbridge
FRAME = 0
X = 420
Y = 200

CLUSTER = 138
NUM_BUILDINGS = 1
NAME = Bigbridge
DESTROYED = Bigbridge
FRAME = 1
X = 390
Y = 220

CLUSTER = 139
NUM_BUILDINGS = 1
NAME = Bigbridge
DESTROYED = Bigbridge
FRAME = 2
X = 395
Y = 220

CLUSTER = 140
NUM_BUILDINGS = 1
NAME = Bigbridge
DESTROYED = Bigbridge
FRAME = 3
X = 400
Y = 220

CLUSTER = 141
NUM_BUILDINGS = 1
NAME = Bigbridge
DESTROYED = Bigbridge
FRAME = 4
X = 395
Y = 185

CLUSTER = 142
NUM_BUILDINGS = 1
NAME = Bigbridge
DESTROYED = Bigbridge
FRAME = 5
X = 820
Y = 210

CLUSTER = 143
NUM_BUILDINGS = 1
NAME = Bigbridge
DESTROYED = Bigbridge
FRAME = 6
X = 420
Y = 200

CLUSTER = 144
NUM_BUILDINGS = 1
NAME = Bigbridge
DESTROYED = Bigbridge
FRAME = 7
X = 400
Y = 200

CLUSTER = 145
NUM_BUILDINGS = 1
NAME = Bigbridge
DESTROYED = Bigbridge
FRAME = 8
X = 400
Y = 220


#####################################################
#
# Clusters 146 to 154 are roadside-buildings #1 for TOWNS
#
#####################################################

CLUSTER = 146
NUM_BUILDINGS = 1
NAME = Roundhouse
DESTROYED = Roundhouse
FRAME = 0
X = 410
Y = 220

CLUSTER = 147
NUM_BUILDINGS = 1
NAME = Roundhouse
DESTROYED = Roundhouse
FRAME = 0
X = 410
Y = 220

CLUSTER = 148
NUM_BUILDINGS = 1
NAME = Roundhouse
DESTROYED = Roundhouse
FRAME = 0
X = 410
Y = 220

CLUSTER = 149
NUM_BUILDINGS = 1
NAME = Roundhouse
DESTROYED = Roundhouse
FRAME = 0
X = 410
Y = 220

CLUSTER = 150
NUM_BUILDINGS = 1
NAME = Roundhouse
DESTROYED = Roundhouse
FRAME = 0
X = 410
Y = 220

CLUSTER = 151
NUM_BUILDINGS = 1
NAME = Roundhouse
DESTROYED = Roundhouse
FRAME = 0
X = 410
Y = 220

CLUSTER = 152
NUM_BUILDINGS = 1
NAME = Roundhouse
DESTROYED = Roundhouse
FRAME = 0
X = 410
Y = 220

CLUSTER = 153
NUM_BUILDINGS = 1
NAME = Roundhouse
DESTROYED = Roundhouse
FRAME = 0
X = 410
Y = 220

CLUSTER = 154
NUM_BUILDINGS = 1
NAME = Roundhouse
DESTROYED = Roundhouse
FRAME = 0
X = 410
Y = 220







#####################################################
#
# Clusters 155 to 163 are roadside-buildings #2 for TOWNS
#
#####################################################

CLUSTER = 155
NUM_BUILDINGS = 1
NAME = Roundhouse
DESTROYED = Roundhouse
FRAME = 0
X = 410
Y = 220

CLUSTER = 156
NUM_BUILDINGS = 1
NAME = Roundhouse
DESTROYED = Roundhouse
FRAME = 0
X = 410
Y = 220

CLUSTER = 157
NUM_BUILDINGS = 1
NAME = Roundhouse
DESTROYED = Roundhouse
FRAME = 0
X = 410
Y = 220

CLUSTER = 158
NUM_BUILDINGS = 1
NAME = Roundhouse
DESTROYED = Roundhouse
FRAME = 0
X = 410
Y = 220

CLUSTER = 159
NUM_BUILDINGS = 1
NAME = Roundhouse
DESTROYED = Roundhouse
FRAME = 0
X = 410
Y = 220

CLUSTER = 160
NUM_BUILDINGS = 1
NAME = Roundhouse
DESTROYED = Roundhouse
FRAME = 0
X = 410
Y = 220

CLUSTER = 161
NUM_BUILDINGS = 1
NAME = Roundhouse
DESTROYED = Roundhouse
FRAME = 0
X = 410
Y = 220

CLUSTER = 162
NUM_BUILDINGS = 1
NAME = Roundhouse
DESTROYED = Roundhouse
FRAME = 0
X = 410
Y = 220

CLUSTER = 163
NUM_BUILDINGS = 1
NAME = Roundhouse
DESTROYED = Roundhouse
FRAME = 0
X = 410
Y = 220







#####################################################
#
# Clusters 164 to 172 are roadside-buildings #1 for VILLAGES
#
#####################################################

CLUSTER = 164
NUM_BUILDINGS = 1
NAME = Roundhouse
DESTROYED = Roundhouse
FRAME = 0
X = 410
Y = 220

CLUSTER = 165
NUM_BUILDINGS = 1
NAME = Roundhouse
DESTROYED = Roundhouse
FRAME = 0
X = 410
Y = 220

CLUSTER = 166
NUM_BUILDINGS = 1
NAME = Roundhouse
DESTROYED = Roundhouse
FRAME = 0
X = 410
Y = 220

CLUSTER = 167
NUM_BUILDINGS = 1
NAME = Roundhouse
DESTROYED = Roundhouse
FRAME = 0
X = 410
Y = 220

CLUSTER = 168
NUM_BUILDINGS = 1
NAME = Roundhouse
DESTROYED = Roundhouse
FRAME = 0
X = 410
Y = 220

CLUSTER = 169
NUM_BUILDINGS = 1
NAME = Roundhouse
DESTROYED = Roundhouse
FRAME = 0
X = 410
Y = 220

CLUSTER = 170
NUM_BUILDINGS = 1
NAME = Roundhouse
DESTROYED = Roundhouse
FRAME = 0
X = 410
Y = 220

CLUSTER = 171
NUM_BUILDINGS = 1
NAME = Roundhouse
DESTROYED = Roundhouse
FRAME = 0
X = 410
Y = 220

CLUSTER = 172
NUM_BUILDINGS = 1
NAME = Roundhouse
DESTROYED = Roundhouse
FRAME = 0
X = 410
Y = 220




#####################################################
#
# Clusters 173 to 181 are roadside-buildings #2 for VILLAGES
#
#####################################################


CLUSTER = 173
NUM_BUILDINGS = 1
NAME = Roundhouse
DESTROYED = Roundhouse
FRAME = 0
X = 410
Y = 220

CLUSTER = 174
NUM_BUILDINGS = 1
NAME = Roundhouse
DESTROYED = Roundhouse
FRAME = 0
X = 410
Y = 220

CLUSTER = 175
NUM_BUILDINGS = 1
NAME = Roundhouse
DESTROYED = Roundhouse
FRAME = 0
X = 410
Y = 220

CLUSTER = 176
NUM_BUILDINGS = 1
NAME = Roundhouse
DESTROYED = Roundhouse
FRAME = 0
X = 410
Y = 220

CLUSTER = 177
NUM_BUILDINGS = 1
NAME = Roundhouse
DESTROYED = Roundhouse
FRAME = 0
X = 410
Y = 220

CLUSTER = 178
NUM_BUILDINGS = 1
NAME = Roundhouse
DESTROYED = Roundhouse
FRAME = 0
X = 410
Y = 220

CLUSTER = 179
NUM_BUILDINGS = 1
NAME = Roundhouse
DESTROYED = Roundhouse
FRAME = 0
X = 410
Y = 220

CLUSTER = 180
NUM_BUILDINGS = 1
NAME = Roundhouse
DESTROYED = Roundhouse
FRAME = 0
X = 410
Y = 220

CLUSTER = 181
NUM_BUILDINGS = 1
NAME = Roundhouse
DESTROYED = Roundhouse
FRAME = 0
X = 410
Y = 220








