#######################################################
#
# Update zone modifiers
# Values are modifier to chance that a zone will go on the offensive
#
#   No enemy near and half or more zones are engaged 30
#   No enemy near and one other zone is engaged 15
#   No enemy near and no zones are engaged 0
#   enemy near and half or more zones are engaged 15
#   enemy near and one other zone is engaged 7
#   enemy near and no zones are engaged 0
#   Defensive posture 0
#   Def posture and Enemy Wavering  2
#   Def posture and Enemy Retreating 8
#   Def posture and Enemy at Critical loss 3
#   Def posture and Enemy at no effect cutoff 1
#   Def posture and Enemy low morale 3
#
#
#
#######################################################
[UpdateZoneModifiers]
{
   40, 20, 0, 15, 7, 0, 0, 3, 10, 3, 1, 3
}
#######################################################
#
# Consider retreat modifiers
# Values are modifier to chance that an obj will retreat
#
#  1 For each 15 of leader value 15
#  Agg0  2
#  Agg1  1
#  Agg2  0
#  Agg3  -3
#  For Losses (Divisor) 4  i.e. +1 for percentloss / divisor
#  Note: the following are counted for each XX in obj
#  Wavering 1,
#  Routing 2,
#  CriticalLoss 1,
#  NoEffectCutoff 0,
#  LowLosses -3
#  MoraleLess65 2,
#  MoraleLess100 1,
#  MoraleOver180 -3,
#  MoraleOver150 -2,
#  LeaderCharismaOver180 -3,
#  LeaderCharismaOver140 -1
#######################################################
[ConsiderRetreatModifiers]
{
   15, 2, 1, 0, -3, 5, 1, 2, 1, 0, -2, 2, 1, -3, -2, -3, -1
}
#######################################################
#
# Replace Division modifiers
# Values are modifier to chance a front-line div will be replaced
#  (or needs replaced)
#
#  Morale loss divisor 10
#  We are retreating,
#  We are routing,fleeing 80
#  CriticalLoss  5
#  Wavering / Shaken 5
#  For each Disorder  2
#  MoraleLess65  10,
#  MoraleLess100 5,
#  MoraleLess150 0,
#  MoraleOver150 -10,
#  No Forced Aggression Change -10,
#  No Disorder -5
#
#
#######################################################
[ReplaceDivModifiers]
{
   10, 10, 120, 5, 5, 1, 10, 5, 0, -10, -10, -5
}
#######################################################
#
# Support Division modifiers
# Values are modifier to chance a front-line div will be replaced
#  (or needs replaced)
#
#  Morale loss divisor 10
#  Retreating, 10
#  Wavering 5,
#  Flanked  60,
#  CloseCombat 10
#  FireCombat 5
#  For each disorder 1
#  Enemy str 3-1    15
#  Enemy str 2-1    7
#  Enemy str 1.5-1  3
#  Enemy str 1.2-1  2
#  EnemyEqual  1
#  CriticalLoss 7,
#  NoEffectCutoff 3,
#  Morale less 65 10
#  Morale less 100 5
#
#
#######################################################
[ShouldSupportModifiers]
{
   5, 10, 5, 60, 10, 5, 1, 15, 7, 3, 2, 1, 7, 3, 10, 5
}
[End]
