<?xml version="1.0" encoding="UTF-8"?>
<squads>	
	
	<!-- Map 0 -->
	
	<squad id="0" category="soldier" passive="false">
		<title>#physical_longbow_title</title>
		<description></description>
		<atlas>ui_squadIcons_map01</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>physical_longbow</icon>
		<unlock condition="badges">0</unlock>
		
		<cost type = "gold">0</cost>  <!-- gold, yellow, blue, purple are the cost types --> <!-- THIS IS THE SQUADS UNLOCK COST -->
		<unit_costs> <!-- gold, yellow, blue, purple are the cost types --> <!-- FIRST UNIT IS GIFTED BY SQUAD UNLOCK -->
			<unit index = "1" type = "gold">0</unit>
			<unit index = "2" type = "gold">29</unit>
			<unit index = "3" type = "gold">810</unit>
		</unit_costs>
		
		<damage max="100">25</damage>
		<range max="2048" near="1300" far="200"></range>
		<reload max="30">2</reload>
		<equip max="30">3</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.01</upkeep>

		<command index="1" link="Longbow_arc" setting = ""> <!-- FIRST COMMAND IS GIFTED BY SQUAD UNLOCK (so cost doesn't matter) -->
			<title></title>
			<description>#physical_longbow_desc</description>
			<damageType_icon>rf_symbols_physical_lg</damageType_icon>
			<cost lootType = "gold">0</cost> <!-- gold, yellow, blue, purple are the cost types -->
			<unit_icon>unit_physical_background</unit_icon>
			<armorPierce>0</armorPierce>
		</command>
	</squad>

	<squad id="1" category="soldier" passive="false">
		<title>#physical_spear_title</title>
		<description></description>
		<atlas>ui_squadIcons_map01</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>physical_spear</icon>
		<unlock condition="badges">0</unlock>
		
		<cost type = "gold">10</cost>   
		<unit_costs> 
			<unit index = "1" type = "gold">29</unit>
			<unit index = "2" type = "gold">56</unit>
			<unit index = "3" type = "gold">790</unit>
		</unit_costs>
				
		<damage max="100">50</damage>
		<range max="2048" near="2000" far="1350">650</range>
		<reload max="30">3</reload>
		<equip max="30">5</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.01</upkeep>
		
		<command index="1" link="Spearman_medium" setting = "">
			<title></title>
			<description>#physical_spear_desc</description>
			<damageType_icon>rf_symbols_physical_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_physical_background</unit_icon>	
			<armorPierce>1</armorPierce>
		</command>
	</squad>
	
	<!-- <squad id="2" category="research" passive="false">
		<title>Treasure Collector</title>
		<description></description>
		<atlas>treasureCollector</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>treasureCollector</icon>
		<unlock condition="badges">0</unlock> badges (##) or levelCompletion (#mid#, #lid#)
		
		<cost type = "gold">10</cost>
		<unit_costs>
			<unit index = "1" type = "gold">1161</unit>
			<unit index = "2" type = "gold">1537</unit>
		</unit_costs>
		
		<damage max="100">0</damage>
		<range max="2048" near="2048" far="0">2048</range>
		<reload max="30">1.5</reload>
		<equip max="30">2</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.01</upkeep>
		
		<command index="1" link="Collector_standard" setting = "">
			<title>Manual Collection</title>
			<description>Touch the treasure to collect it!</description>
			<damageType_icon>rf_symbols_research_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_research_background</unit_icon>
			<armorPierce>0</armorPierce>
		</command>
	</squad> -->
	
	<squad id="3" category="soldier" passive="false">
		<title>#physical_quickSpear_title</title>
		<description></description>
		<atlas>ui_squadIcons_map01</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>physical_quickSpear</icon>
		<unlock condition="levelCompletion">0,4</unlock>
		
		<cost type = "gold">48</cost>   
		<unit_costs> 
			<unit index = "1" type = "gold">171</unit>
			<unit index = "2" type = "gold">505</unit>
			<unit index = "3" type = "gold">999</unit>
		</unit_costs>
				
		<damage max="100">50</damage>
		<range max="2048" near="2000" far="1350">650</range>
		<reload max="30">1.5</reload>
		<equip max="30">2</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.01</upkeep>
		
		<command index="1" link="Spearman_quick" setting = "">
			<title></title>
			<description>#physical_quickSpear_desc</description>
			<damageType_icon>rf_symbols_physical_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_physical_background</unit_icon>
			<armorPierce>1</armorPierce>
		</command>	
	</squad>	

	<squad id="4" category="soldier" passive="false">
		<title>#structure_hammertipSpear_title</title>
		<description></description>
		<atlas>ui_squadIcons_map01</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>structure_hammertipSpear</icon>
		<unlock condition="levelCompletion">0,4</unlock>
		
		<cost type = "gold">47</cost>   
		<unit_costs> 
			<unit index = "1" type = "gold">166</unit>
			<unit index = "2" type = "gold">495</unit>
			<unit index = "3" type = "gold">972</unit>
		</unit_costs>
				
		<damage max="100">50</damage>
		<range max="2048" near="2000" far="1350">650</range>
		<reload max="30">3</reload>
		<equip max="30">5</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.01</upkeep>
		
		<command index="1" link="Spearman_hammertip" setting = "">
			<title></title>
			<description>#structure_hammertipSpear_desc</description>
			<damageType_icon>rf_symbols_structure_lg</damageType_icon>
			<cost lootType = "gold">590</cost>
			<unit_icon>unit_structural_background</unit_icon>
			<armorPierce>1</armorPierce>
		</command>
	</squad>
	
	<squad id="5" category="soldier" passive="true">
		<title>#physical_spearAI_closest_title</title>
		<description></description>
		<atlas>ui_squadIcons_map01</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>physical_spearAI_closest</icon>
		<unlock condition="badges">0</unlock>
		
		<cost type = "gold">0</cost>   
		<unit_costs> 
			<unit index = "1" type = "gold">221</unit>
			<unit index = "2" type = "gold">570</unit>
			<unit index = "3" type = "gold">911</unit>
			<unit index = "4" type = "gold">1572</unit>
		</unit_costs>
				
		<damage max="100">33</damage>
		<range max="2048" near="2000" far="1350">650</range>
		<reload max="30">4.5</reload>
		<equip max="30">7.5</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.02</upkeep>
		
		<command index="1" link="Spearman_ai2" setting = "">
			<title></title>
			<description>#physical_spearAI_closest_desc</description>
			<damageType_icon>rf_symbols_physical_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_physical_background</unit_icon>
			<armorPierce>1</armorPierce>
		</command>
	</squad>
	
	<squad id="6" category="soldier" passive="true">
		<title>#physical_longbowAI_furthest_title</title>
		<description></description>
		<atlas>ui_squadIcons_map01</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>physical_longbowAI_furthest</icon>
		<unlock condition="levelCompletion">0,4</unlock>
		
		<cost type = "gold">116</cost>   
		<unit_costs> 
			<unit index = "1" type = "gold">226</unit>
			<unit index = "2" type = "gold">587</unit>
			<unit index = "3" type = "gold">936</unit>
			<unit index = "4" type = "gold">1634</unit>
		</unit_costs>
				
		<damage max="100">17</damage>
		<range max="2048" near="1300" far="200"></range>
		<reload max="30">3</reload>
		<equip max="30">4.5</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.02</upkeep>
		
		<command index="1" link="Longbow_ai" setting = "">
			<title></title>
			<description>#physical_longbowAI_furthest_desc</description>
			<damageType_icon>rf_symbols_physical_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_physical_background</unit_icon>
			<armorPierce>0</armorPierce>
		</command>
	</squad>
	
	<squad id="7" category="siege" passive="false">
		<title>#structure_trebuchet_title</title>
		<description></description>
		<atlas>ui_squadIcons_map01</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>structure_trebuchet</icon>
		<unlock condition="levelCompletion">0,6</unlock>
		
		<cost type = "gold">130</cost>   
		<unit_costs> 
			<unit index = "1" type = "gold">2519</unit>
		</unit_costs>
				
		<damage max="100">50</damage>
		<range max="2048" near="1100" far="100">1000</range>
		<reload max="30">6</reload>
		<equip max="30">7</equip>
		<unit_cp max="4">3</unit_cp>
		<upkeep>0.05</upkeep>
		
		<command index="1" link="Siege_thud" setting = "">
			<title></title>
			<description>#structure_trebuchet_desc</description>
			<damageType_icon>rf_symbols_structure_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_structural_background</unit_icon>
			<armorPierce>2</armorPierce>
		</command>
	</squad>
	
	<squad id="8" category="siege" passive="false">
		<title>#physical_catapult_title</title>
		<description></description>
		<atlas>ui_squadIcons_map01</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>physical_catapult</icon>
		<unlock condition="levelCompletion">0,6</unlock>
		
		<cost type = "gold">134</cost>   
		<unit_costs> 
			<unit index = "1" type = "gold">2645</unit>
		</unit_costs>
				
		<damage max="100">23</damage>
		<range max="2048" near="1100" far="300">800</range>
		<reload max="30">6</reload>
		<equip max="30">7</equip>
		<unit_cp max="4">3</unit_cp>
		<upkeep>0.05</upkeep>
		
		<command index="1" link="Siege_bounce" setting = "">
			<title></title>
			<description>#physical_catapult_desc</description>
			<damageType_icon>rf_symbols_physical_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_physical_background</unit_icon>
			<armorPierce>1</armorPierce>
		</command>
	</squad>
	
	<squad id="9" category="magic" passive="false">
		<title>#healer_novice_title</title>
		<description></description>
		<atlas>ui_squadIcons_map01</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>healer_novice</icon>
		<unlock condition="badges">32</unlock>
		
		<cost type = "gold">680</cost>   
		<unit_costs> 
			<unit index = "1" type = "gold">1228</unit>
			<unit index = "2" type = "gold">1967</unit>
		</unit_costs>
				
		<damage max="100">0</damage>
		<range max="2048" near="2048" far="0">2048</range>
		<reload max="30">30</reload>
		<equip max="30">30</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.08</upkeep>
		
		<command index="1" link="Healer_standard" setting = "">
			<title></title>
			<description>#healer_novice_desc</description>
			<damageType_icon>rf_symbols_magic_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_research_background</unit_icon>
			<armorPierce>0</armorPierce>
		</command>
	</squad>	
	
	<squad id="10" category="magic" passive="true">
		<title>#chanter_novice_title</title>
		<description></description>
		<atlas>ui_squadIcons_map01</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>chanter_novice</icon>
		<unlock condition="badges">18</unlock>
		
		<cost type = "gold">648</cost>   
		<unit_costs> 
			<unit index = "1" type = "gold">1152</unit>
			<unit index = "2" type = "gold">1800</unit>
		</unit_costs>
				
		<damage max="100">0</damage>
		<range max="2048" near="2048" far="0">2048</range>
		<reload max="30">30</reload>
		<equip max="30">30</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.08</upkeep>
	
		<command index="1" link="ChantHealer_standard" setting = "">
			<title></title>
			<description>#chanter_novice_desc</description>
			<damageType_icon>rf_symbols_magic_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_research_background</unit_icon>
			<armorPierce>0</armorPierce>
		</command>
	</squad>
	
	<squad id="11" category="magic" passive="false">
		<title>#physical_magicMissile_title</title>
		<description></description>
		<atlas>ui_squadIcons_map01</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>physical_magicMissile</icon>
		<unlock condition="badges">12</unlock>
		
		<cost type = "gold">263</cost>   
		<unit_costs> 
			<unit index = "1" type = "gold">1152</unit>
			<unit index = "2" type = "gold">1800</unit>
		</unit_costs>
				
		<damage max="100">29</damage>
		<range max="2048" near="2000" far="0">2000</range>
		<reload max="30">7</reload>
		<equip max="30">8</equip>
		<unit_cp max="4">2</unit_cp>
		<upkeep>0.07</upkeep>
		
		<command index="1" link="BruteMage_standard" setting = "">
			<title></title>
			<description>#physical_magicMissile_desc</description>
			<damageType_icon>rf_symbols_physical_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_physical_background</unit_icon>
			<armorPierce>3</armorPierce>
		</command>
	</squad>
	
	<squad id="12" category="magic" passive="false" pack = "pack1">
		<title>#physical_magicRain_title</title>
		<description></description>
		<atlas>ui_squadIcons_map02</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>physical_magicRain</icon>
		<unlock condition="levelCompletion">1,8</unlock>
		
		<cost type = "gold">864</cost>   
		<unit_costs> 
			<unit index = "1" type = "gold">1620</unit>
		</unit_costs>
				
		<damage max="100">94</damage>
		<range max="2048" near="2000" far="0">2000</range>
		<reload max="30">8</reload>
		<equip max="30">12</equip>
		<unit_cp max="4">4</unit_cp>
		<upkeep>0.10</upkeep>
		
		<command index="1" link="BruteMage_rain" setting = "">
			<title></title>
			<description>#physical_magicRain_desc</description>
			<damageType_icon>rf_symbols_physical_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_physical_background</unit_icon>
			<armorPierce>3</armorPierce>
		</command>
	</squad>
	
<!-- 	<squad id="13" category="soldier" passive="false" pack = "pack1">
		<title>Defensive Longbow</title>
		<description></description>
		<atlas>ui_squadIcons_map03</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>omni_defensiveShot</icon>
		<unlock condition="levelCompletion">0,9</unlock>
		
		<cost type = "gold">274</cost>
		<unit_costs>
			<unit index = "1" type = "gold">648</unit>
			<unit index = "2" type = "gold">1164</unit>
			<unit index = "3" type = "gold">3193</unit>
		</unit_costs>
				
		<damage max="100">0</damage>
		<range max="2048" near="1800" far="500">1300</range>
		<reload max="30">2</reload>
		<equip max="30">3</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.02</upkeep>
		
		<command index="1" link="Longbow_defensive" setting = "">
			<title>Defensive Arc Shot</title>
			<description>Fires an arcing arrow that destroys targeted projectiles.</description>
			<damageType_icon>rf_symbols_soldier_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_research_background</unit_icon>
			<armorPierce>0</armorPierce>
		</command>
	</squad> -->
	
	<squad id="14" category="soldier" passive="true" pack = "pack1">
		<title>#physical_longbowAI_weakest_title</title>
		<description></description>
		<atlas>ui_squadIcons_map02</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>physical_longbowAI_weakest</icon>
		<unlock condition="levelCompletion">1,1</unlock>
		
		<cost type = "gold">264</cost>   
		<unit_costs> 
			<unit index = "1" type = "gold">525</unit>
			<unit index = "2" type = "gold">791</unit>
			<unit index = "3" type = "gold">817</unit>
			<unit index = "4" type = "gold">1392</unit>
		</unit_costs>
				
		<damage max="100">17</damage>
		<range max="2048" near="1300" far="200"></range>
		<reload max="30">3</reload>
		<equip max="30">4.5</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.02</upkeep>
		
		<command index="1" link="Longbow_ai2" setting = "">
			<title></title>
			<description>#physical_longbowAI_weakest_desc</description>
			<damageType_icon>rf_symbols_physical_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_physical_background</unit_icon>
			<armorPierce>0</armorPierce>
		</command>
	</squad>
	
	<squad id="15" category="soldier" passive="false" pack = "pack1">
		<title>#physical_antiAir_title</title>
		<description></description>
		<atlas>ui_squadIcons_map02</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>physical_antiAir</icon>
		<unlock condition="levelCompletion">1,2</unlock>
		
		<cost type = "gold">119</cost>
		<unit_costs>
			<unit index = "1" type = "gold">225</unit>
			<unit index = "2" type = "gold">495</unit>
			<unit index = "3" type = "gold">778</unit>
			<unit index = "4" type = "gold">1166</unit>
		</unit_costs>
		
		<damage max="100">27</damage>
		<range max="2048" near="2000" far="0">2000</range>
		<reload max="30">3</reload>
		<equip max="30">5</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.01</upkeep>

		<command index="1" link="Longbow_antiair" setting = "">
			<title></title>
			<description>#physical_antiAir_desc</description>
			<damageType_icon>rf_symbols_physical_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_physical_background</unit_icon>
			<armorPierce>1</armorPierce>
		</command>
	</squad>	
	
	<squad id="16" category="soldier" passive="false" pack = "pack1">
		<title>#physical_rapidShot_title</title>
		<description></description>
		<atlas>ui_squadIcons_map02</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>physical_rapidShot</icon>
		<unlock condition="badges">36</unlock>
		
		<cost type = "gold">248</cost>   
		<unit_costs> 
			<unit index = "1" type = "gold">594</unit>
			<unit index = "2" type = "gold">1206</unit>
		</unit_costs>
				
		<damage max="100">30</damage>
		<range max="2048" near="1300" far="200"></range>
		<reload max="30">5</reload>
		<equip max="30">7</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.03</upkeep>

		<command index="1" link="Longbow_rapid" setting = "">
			<title></title>
			<description>#physical_rapidShot_desc</description>
			<damageType_icon>rf_symbols_physical_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_physical_background</unit_icon>
			<armorPierce>0</armorPierce>
		</command>
	</squad>
	
	<squad id="17" category="soldier" passive="false" pack = "pack1">
		<title>#balanced_spear_title</title>
		<description></description>
		<atlas>ui_squadIcons_map02</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>balanced_spear</icon>
		<unlock condition="levelCompletion">1,3</unlock>
		
		<cost type = "gold">198</cost>   
		<unit_costs> 
			<unit index = "1" type = "gold">362</unit>
			<unit index = "2" type = "gold">729</unit>
			<unit index = "3" type = "gold">1134</unit>
		</unit_costs>
				
		<damage max="100">50</damage>
		<range max="2048" near="2000" far="1350">650</range>
		<reload max="30">3</reload>
		<equip max="30">5</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.02</upkeep>
		
		<command index="1" link="Spearman_hammertip_physical" setting = "">
			<title></title>
			<description>#balanced_spear_desc</description>
			<damageType_icon>rf_symbols_PhyStr_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_physical-structural_background</unit_icon>
			<armorPierce>1</armorPierce>
		</command>
	</squad>
	
	<squad id="18" category="soldier" passive="false" pack = "pack1">
		<title>#physical_crossbow_title</title>
		<description>#physical_crossbow_desc</description>
		<atlas>ui_squadIcons_map02</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>physical_crossbow</icon>
		<unlock condition="levelCompletion">1,2</unlock>
		
		<cost type = "gold">182</cost>   
		<unit_costs> 
			<unit index = "1" type = "gold">485</unit>
			<unit index = "2" type = "gold">765</unit>
			<unit index = "3" type = "gold">1208</unit>
		</unit_costs>
				
		<damage max="100">33</damage>
		<range max="2048" near="1625" far="900">725</range>
		<reload max="30">3</reload>
		<equip max="30">5</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.01</upkeep>

		<command index="1" link="Longbow_straight" setting = "">
			<title></title>
			<description>#physical_crossbow_desc</description>
			<damageType_icon>rf_symbols_physical_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_physical_background</unit_icon>
			<armorPierce>1</armorPierce>
		</command>
	</squad>
	
	<squad id="19" category="soldier" passive="true" pack = "pack1">
		<title>#physical_spearAI_strongest_title</title>
		<description></description>
		<atlas>ui_squadIcons_map02</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>physical_spearAI_strongest</icon>
		<unlock condition="levelCompletion">1,4</unlock>
		
		<cost type = "gold">221</cost>
		<unit_costs> 
			<unit index = "1" type = "gold">425</unit>
			<unit index = "2" type = "gold">716</unit>
			<unit index = "3" type = "gold">817</unit>
			<unit index = "4" type = "gold">1244</unit>
		</unit_costs>
				
		<damage max="100">33</damage>
		<range max="2048" near="2000" far="1350">650</range>
		<reload max="30">4.5</reload>
		<equip max="30">7.5</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.02</upkeep>
		
		<command index="1" link="Spearman_ai" setting = "">
			<title></title>
			<description>#physical_spearAI_strongest_desc</description>
			<damageType_icon>rf_symbols_physical_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_physical_background</unit_icon>
			<armorPierce>1</armorPierce>
		</command>
	</squad>
	
	<squad id="20" category="soldier" passive="true" pack = "pack1">
		<title>#balanced_spearAI_title</title>
		<description></description>
		<atlas>ui_squadIcons_map02</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>balanced_spearAI</icon>
		<unlock condition="levelCompletion">1,3</unlock>
		
		<cost type = "gold">247</cost>
		<unit_costs> 
			<unit index = "1" type = "gold">441</unit>
			<unit index = "2" type = "gold">671</unit>
			<unit index = "3" type = "gold">985</unit>
			<unit index = "4" type = "gold">1368</unit>
		</unit_costs>
				
		<damage max="100">33</damage>
		<range max="2048" near="2000" far="1350">650</range>
		<reload max="30">4.5</reload>
		<equip max="30">7.5</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.04</upkeep>
		
		<command index="1" link="Spearman_ai_balanced" setting = "">
			<title></title>
			<description>#balanced_spearAI_desc</description>
			<damageType_icon>rf_symbols_PhyStr_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_physical-structural_background</unit_icon>
			<armorPierce>1</armorPierce>
		</command>
	</squad>
	
	<squad id="22" category="siege" passive="false" pack = "pack1">
		<title>#physical_ballista_title</title>
		<description></description>
		<atlas>ui_squadIcons_map02</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>physical_ballista</icon>
		<unlock condition="levelCompletion">1,6</unlock>
		
		<cost type = "gold">1182</cost>
		<unit_costs> 
			<unit index = "1" type = "gold">2658</unit>
		</unit_costs>
				
		<damage max="100">60</damage>
		<range max="2048" near="1625" far="900"></range>
		<reload max="30">6</reload>
		<equip max="30">7</equip>
		<unit_cp max="4">3</unit_cp>
		<upkeep>0.05</upkeep>
		
		<command index="1" link="Siege_ballista" setting = "">
			<title></title>
			<description>#physical_ballista_desc</description>
			<damageType_icon>rf_symbols_physical_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_physical_background</unit_icon>
			<armorPierce>2</armorPierce>
		</command>
	</squad>
	
	<squad id="23" category="soldier" passive="true">
		<title>#structure_hammertipSpearAI_title</title>
		<description></description>
		<atlas>ui_squadIcons_map01</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>structure_hammertipSpearAI</icon>
		<unlock condition="levelCompletion">0,4</unlock>
		
		<cost type = "gold">58</cost>
		<unit_costs> 
			<unit index = "1" type = "gold">208</unit>
			<unit index = "2" type = "gold">583</unit>
			<unit index = "3" type = "gold">907</unit>
			<unit index = "4" type = "gold">1382</unit>
		</unit_costs>
				
		<damage max="100">33</damage>
		<range max="2048" near="2000" far="1350">650</range>
		<reload max="30">4.5</reload>
		<equip max="30">7.5</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.04</upkeep>
		
		<command index="1" link="Spearman_ai_hammertip" setting = "">
			<title></title>
			<description>#structure_hammertipSpearAI_desc</description>
			<damageType_icon>rf_symbols_structure_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_structural_background</unit_icon>
			<armorPierce>1</armorPierce>
		</command>
	</squad>
	
<!-- 	<squad id="23" category="siege" passive="false" pack = "pack1">
		<title>Grapeshot</title>
		<description></description>
		<icon>catapultGrapeShot_standard_m1</icon>
		<atlas>catapultGrapeShot_standard_m1</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<unlock condition="levelCompletion">1,6</unlock>
		
		<cost type = "gold">1020</cost>
		<unit_costs>
			<unit index = "1" type = "gold">5802</unit>
		</unit_costs>
				
		<damage max="100">72</damage>
		<range max="2048" near="1000" far="100">900</range>
		<reload max="30">5</reload>
		<equip max="30">6</equip>
		<unit_cp max="4">3</unit_cp>
		<upkeep>0.04</upkeep>
		
		<command index="1" link="Siege_grape" setting = "">
			<title>Grape Shot</title>
			<description>Pelts targeted area with many small rocks.</description>
			<damageType_icon>rf_symbols_physical_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_physical_background</unit_icon>
			<armorPierce>1</armorPierce>
		</command>
	</squad> -->
	
	<squad id="25" category="siege" passive="false" pack = "pack1">
		<title>#balanced_cannon_title</title>
		<description></description>
		<atlas>ui_squadIcons_map02</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>balanced_cannon</icon>
		<unlock condition="levelCompletion">1,7</unlock>
		
		<cost type = "gold">1160</cost>
		<unit_costs> 
			<unit index = "1" type = "gold">2850</unit>
		</unit_costs>
				
		<damage max="100">57</damage>
		<range max="2048" near="500" far="-750"></range>
		<reload max="30">7</reload>
		<equip max="30">8</equip>
		<unit_cp max="4">3</unit_cp>
		<upkeep>0.06</upkeep>
		
		<command index="1" link="Siege_cannon" setting = "">
			<title></title>
			<description>#balanced_cannon_desc</description>
			<damageType_icon>rf_symbols_PhyStr_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_physical-structural_background</unit_icon>
			<armorPierce>2</armorPierce>
		</command>
	</squad>
	
	<squad id="27" category="magic" passive="false" pack = "pack1">
		<title>#healer_apprentice_title</title>
		<description></description>
		<atlas>ui_squadIcons_map02</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>healer_apprentice</icon>
		<unlock condition="levelCompletion">1,10</unlock>
		
		<cost type = "gold">894</cost>
		<unit_costs> 
			<unit index = "1" type = "gold">1771</unit>
			<unit index = "2" type = "gold">3177</unit>
		</unit_costs>
				
		<damage max="100">0</damage>
		<range max="2048" near="2000" far="0">2000</range>
		<reload max="30">30</reload>
		<equip max="30">30</equip>
		<unit_cp max="4">2</unit_cp>
		<upkeep>0.08</upkeep>
		
		<command index="1" link="Healer_standard_II" setting = "">
			<title></title>
			<description>#healer_apprentice_desc</description>
			<damageType_icon>rf_symbols_magic_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_research_background</unit_icon>
			<armorPierce>0</armorPierce>
		</command>
	</squad>	
	
	<squad id="28" category="magic" passive="true" pack = "pack1">
		<title>#chanter_apprentice_title</title>
		<description></description>
		<atlas>ui_squadIcons_map02</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>chanter_apprentice</icon>
		<unlock condition="levelCompletion">1,16</unlock>
		
		<cost type = "gold">917</cost>
		<unit_costs> 
			<unit index = "1" type = "gold">1838</unit>
			<unit index = "2" type = "gold">3177</unit>
		</unit_costs>
				
		<damage max="100">0</damage>
		<range max="2048" near="2048" far="0">2048</range>
		<reload max="30">14</reload>
		<equip max="30">14</equip>
		<unit_cp max="4">2</unit_cp>
		<upkeep>0.08</upkeep>
	
		<command index="1" link="ChantHealer_standard_II" setting = "">
			<title></title>
			<description>#chanter_apprentice_desc</description>
			<!-- A slow chant that automatically heals the burdenbeast a little upon completion. Each chant recovers 1% of maximum fortress health. -->
			<damageType_icon>rf_symbols_magic_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_research_background</unit_icon>
			<armorPierce>0</armorPierce>
		</command>
	</squad>
	
	<!-- Map 2 -->
	
 	<squad id="29" category="soldier" passive="false" pack = "pack2">
		<title>#rage_spear_title</title>
		<description></description>
		<atlas>ui_squadIcons_map03</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>rage_spear</icon>
		<unlock condition="levelCompletion">1,12</unlock>
		
		<cost type = "gold">310</cost>
		<unit_costs>
			<unit index = "1" type = "gold">576</unit>
			<unit index = "2" type = "gold">987</unit>
			<unit index = "3" type = "gold">1476</unit>
		</unit_costs>
				
		<damage max="100">50</damage>
		<range max="2048" near="2000" far="1350">650</range>
		<reload max="30">3</reload>
		<equip max="30">5</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.02</upkeep>
		
		<command index="1" link="Spearman_heavy_rage" setting = "">
			<title></title>
			<description>#rage_spear_desc</description>
			<damageType_icon>rf_symbols_rage_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_rage_background</unit_icon>
			<armorPierce>1</armorPierce>
		</command> 
	</squad>

 	<squad id="31" category="magic" passive="false" pack = "pack2">
		<title>#rage_magicMissile_title</title>
		<description></description>
		<atlas>ui_squadIcons_map03</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>rage_magicMissile</icon>
		<unlock condition="levelCompletion">2,9</unlock>
		
		<cost type = "gold">792</cost>
		<unit_costs>
			<unit index = "1" type = "gold">1408</unit>
			<unit index = "2" type = "gold">2200</unit>
		</unit_costs>
				
		<damage max="100">29</damage>
		<range max="2048" near="2000" far="0">2000</range>
		<reload max="30">7</reload>
		<equip max="30">8</equip>
		<unit_cp max="4">2</unit_cp>
		<upkeep>0.07</upkeep>
		
		<command index="1" link="BruteMage_rage" setting = "">
			<title></title>
			<description>#rage_magicMissile_desc</description>
			<damageType_icon>rf_symbols_rage_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_rage_background</unit_icon>
			<armorPierce>3</armorPierce>
		</command>
	</squad>
	
 	<squad id="32" category="soldier" passive="false" pack = "pack2">
		<title>#rage_crossbow_title</title>
		<description></description>
		<atlas>ui_squadIcons_map03</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>rage_crossbow</icon>
		<unlock condition="levelCompletion">2,1</unlock>
		
		<cost type = "gold">454</cost>
		<unit_costs>
			<unit index = "1" type = "gold">605</unit>
			<unit index = "2" type = "gold">1176</unit>
			<unit index = "3" type = "gold">2015</unit>
		</unit_costs>
				
		<damage max="100">33</damage>
		<range max="2048" near="1625" far="900">725</range>
		<reload max="30">3</reload>
		<equip max="30">5</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.02</upkeep>

		<command index="1" link="Longbow_straight_rage" setting = "">
			<title></title>
			<description>#rage_crossbow_desc</description>
			<damageType_icon>rf_symbols_rage_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_rage_background</unit_icon>
			<armorPierce>1</armorPierce>
		</command>
	</squad>
		
		
 	<squad id="33" category="soldier" passive="false" pack = "pack2">
		<title>#rage_rapidShot_title</title>
		<description></description>
		<atlas>ui_squadIcons_map03</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>rage_rapidShot</icon>
		<unlock condition="levelCompletion">2,4</unlock>
		
		<cost type = "gold">629</cost>
		<unit_costs>
			<unit index = "1" type = "gold">1243</unit>
			<unit index = "2" type = "gold">2174</unit>
		</unit_costs>
				
		<damage max="100">38</damage>
		<range max="2048" near="1300" far="200"></range>
		<reload max="30">4</reload>
		<equip max="30">6</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.06</upkeep>

		<command index="1" link="Longbow_rapid_rage" setting = "">
			<title></title>
			<description>#rage_rapidShot_desc</description>
			<damageType_icon>rf_symbols_rage_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_rage_background</unit_icon>
			<armorPierce>0</armorPierce>
		</command>
	</squad> -->
		
		
<!-- 	<squad id="34" category="soldier" passive="false" pack = "pack2">
		<title>Enraged Longbow</title>
		<description></description>
		<atlas>ui_squadIcons_map03</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>rage_longbow</icon>
		<unlock condition="levelCompletion">2,2</unlock>
		
		<cost type = "gold">632</cost>
		<unit_costs>
			<unit index = "1" type = "gold">1160</unit>
			<unit index = "2" type = "gold">2997</unit>
			<unit index = "3" type = "gold">3659</unit>
		</unit_costs>
		
		<damage max="100">25</damage>
		<range max="2048" near="1300" far="200"></range>
		<reload max="30">2</reload>
		<equip max="30">3</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.04</upkeep>

		<command index="1" link="Longbow_arc_rage" setting = "">
			<title>Rage Rapid Fire</title>
			<description>Launches an arc shot augmented with rage magic.</description>
			<damageType_icon>rf_symbols_rage_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_rage_background</unit_icon>
			<armorPierce>0</armorPierce>
		</command>
	</squad> -->
	
 	<squad id="37" category="siege" passive="false" pack = "pack2">
		<title>#rage_catapult_title</title>
		<description></description>
		<atlas>ui_squadIcons_map03</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>rage_catapult</icon>
		<unlock condition="levelCompletion">2,4</unlock>
		
		<cost type = "gold">1397</cost>
		<unit_costs>
			<unit index = "1" type = "gold">3078</unit>
		</unit_costs>
				
		<damage max="100">23</damage>
		<range max="2048" near="1100" far="300">800</range>
		<reload max="30">6</reload>
		<equip max="30">7</equip>
		<unit_cp max="4">3</unit_cp>
		<upkeep>0.06</upkeep>
		
		<command index="1" link="Siege_bounce_rage" setting = "">
			<title></title>
			<description>#rage_catapult_desc</description>
			<damageType_icon>rf_symbols_rage_lg</damageType_icon>
			<cost lootType = "gold">0</cost> gold, yellow, blue, purple are the cost types
			<unit_icon>unit_rage_background</unit_icon>
			<armorPierce>1</armorPierce>
		</command>
	</squad>
	
	<squad id="39" category="soldier" passive="false" pack = "pack1">
		<title>#physical_piercingSpear_title</title>
		<description></description>
		<atlas>ui_squadIcons_map02</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>physical_piercingSpear</icon>
		<unlock condition="badges">58</unlock>
		
		<cost type = "gold">443</cost>
		<unit_costs> 
			<unit index = "1" type = "gold">797</unit>
			<unit index = "2" type = "gold">1239</unit>
			<unit index = "3" type = "gold">1888</unit>
		</unit_costs>
				
		<damage max="100">100</damage>
		<range max="2048" near="2000" far="1350">650</range>
		<reload max="30">3</reload>
		<equip max="30">5</equip>
		<unit_cp max="4">2</unit_cp>
		<upkeep>0.03</upkeep>
		
		<command index="1" link="Spearman_heavy" setting = "">
			<title></title>
			<description>#physical_piercingSpear_desc</description>
			<damageType_icon>rf_symbols_physical_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_physical_background</unit_icon>
			<armorPierce>2</armorPierce>
		</command>
	</squad>
	
	<squad id="40" category="soldier" passive="false" pack = "pack1">
		<title>#physical_piercingShot_title</title>
		<description></description>
		<atlas>ui_squadIcons_map02</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>physical_piercingShot</icon>
		<unlock condition="badges">64</unlock>
		
		<cost type = "gold">458</cost>
		<unit_costs> 
			<unit index = "1" type = "gold">835</unit>
			<unit index = "2" type = "gold">1320</unit>
			<unit index = "3" type = "gold">2057</unit>
		</unit_costs>
				
		<damage max="100">50</damage>
		<range max="2048" near="1300" far="200">2000</range>
		<reload max="30">3</reload>
		<equip max="30">5</equip>
		<unit_cp max="4">2</unit_cp>
		<upkeep>0.03</upkeep>
		
		<command index="1" link="Longbow_heavy" setting = "">
			<title></title>
			<description>#physical_piercingShot_desc</description>
			<damageType_icon>rf_symbols_physical_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_physical_background</unit_icon>
			<armorPierce>1</armorPierce>
		</command>
	</squad>
	
 	<squad id="41" category="magic" passive="false" pack = "pack2">
		<title>#rage_magicRain_title</title>
		<description></description>
		<atlas>ui_squadIcons_map03</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>rage_magicRain</icon>
		<unlock condition="levelCompletion">2,13</unlock>
		
		<cost type = "gold">1056</cost>
		<unit_costs>
			<unit index = "1" type = "gold">1980</unit>
		</unit_costs>
				
		<damage max="100">94</damage>
		<range max="2048" near="2000" far="0">2000</range>
		<reload max="30">8</reload>
		<equip max="30">12</equip>
		<unit_cp max="4">4</unit_cp>
		<upkeep>0.10</upkeep>
		
		<command index="1" link="BruteMage_rageRain" setting = "">
			<title></title>
			<description>#rage_magicRain_desc</description>
			<damageType_icon>rf_symbols_rage_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_rage_background</unit_icon>
			<armorPierce>3</armorPierce>
		</command>
	</squad>
	
	<squad id="44" category="soldier" passive="false" pack = "pack1">
		<title>#balanced_piercingShot_title</title>
		<description></description>
		<atlas>ui_squadIcons_map02</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>balanced_piercingShot</icon>
		<unlock condition="badges">69</unlock>
		
		<cost type = "gold">475</cost>
		<unit_costs> 
			<unit index = "1" type = "gold">877</unit>
			<unit index = "2" type = "gold">1409</unit>
			<unit index = "3" type = "gold">2249</unit>
		</unit_costs>
				
		<damage max="100">50</damage>
		<range max="2048" near="1300" far="200"></range>
		<reload max="30">3</reload>
		<equip max="30">5</equip>
		<unit_cp max="4">2</unit_cp>
		<upkeep>0.04</upkeep>
		
		<command index="1" link="Longbow_heavy_structural" setting = "">
			<title></title>
			<description>#balanced_piercingShot_desc</description>
			<damageType_icon>rf_symbols_PhyStr_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_physical-structural_background</unit_icon>
			<armorPierce>1</armorPierce>
		</command>
	</squad>
	
<!-- 	<squad id="46" category="soldier" passive="false" pack = "pack2">
		<title>Balanced Piercing Spear</title>
		<description></description>
		<atlas>ui_squadIcons_map03</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>balanced_piercingSpear</icon>
		<unlock condition="levelCompletion">2,9</unlock>
		
		<cost type = "gold">480</cost>
		<unit_costs>
			<unit index = "1" type = "gold">957</unit>
			<unit index = "2" type = "gold">1810</unit>
			<unit index = "3" type = "gold">6288</unit>
		</unit_costs>
				
		<damage max="100">50</damage>
		<range max="2048" near="2000" far="1350">650</range>
		<reload max="30">3</reload>
		<equip max="30">5</equip>
		<unit_cp max="4">2</unit_cp>
		<upkeep>0.04</upkeep>
		
		<command index="1" link="Spearman_heavy_structural" setting = "">
			<title>Piercing Impact Spear</title>
			<description>Short range linear attack. Can pierce up to medium armor. Effective against structures and enemies.</description>
			<damageType_icon>rf_symbols_PhyStr_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_physical-structural_background</unit_icon>
			<armorPierce>2</armorPierce>
		</command>
	</squad> -->
	
 	<squad id="47" category="siege" passive="false" pack = "pack2">
		<title>#rage_ballista_title</title>
		<description></description>
		<atlas>ui_squadIcons_map03</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>rage_ballista</icon>
		<unlock condition="levelCompletion">2,11</unlock>
		
		<cost type = "gold">1213</cost>
		<unit_costs>
			<unit index = "1" type = "gold">2799</unit>
		</unit_costs>
				
		<damage max="100">60</damage>
		<range max="2048" near="1625" far="900"></range>
		<reload max="30">6</reload>
		<equip max="30">7</equip>
		<unit_cp max="4">3</unit_cp>
		<upkeep>0.06</upkeep>
		
		<command index="1" link="Siege_ballista_rage" setting = "">
			<title></title>
			<description>#rage_ballista_desc</description>
			<damageType_icon>rf_symbols_rage_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_rage_background</unit_icon>
			<armorPierce>2</armorPierce>
		</command>
	</squad> 	
	
 	<squad id="48" category="magic" passive="true" pack = "pack2">
		<title>#chanter_journeyman_title</title>
		<description></description>
		<atlas>ui_squadIcons_map03</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>chanter_journeyman</icon>
		<unlock condition="levelCompletion">2,1</unlock>
		
		<cost type = "gold">1026</cost>
		<unit_costs>
			<unit index = "1" type = "gold">2056</unit>
			<unit index = "2" type = "gold">3749</unit>
		</unit_costs>
				
		<damage max="100">0</damage>
		<range max="2048" near="2048" far="0">2048</range>
		<reload max="30">8.5</reload>
		<equip max="30">8.5</equip>
		<unit_cp max="4">3</unit_cp>
		<upkeep>0.09</upkeep>
	
		<command index="1" link="ChantHealer_standard_III" setting = "">
			<title></title>
			<description>#chanter_journeyman_desc</description>
			<damageType_icon>rf_symbols_magic_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_research_background</unit_icon>
			<armorPierce>0</armorPierce>
		</command>
	</squad>
	
 	<squad id="49" category="magic" passive="false" pack = "pack2">
		<title>#healer_journeyman_title</title>
		<description></description>
		<atlas>ui_squadIcons_map03</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>healer_journeyman</icon>
		<unlock condition="levelCompletion">2,15</unlock>
		
		<cost type = "gold">1001</cost>
		<unit_costs>
			<unit index = "1" type = "gold">1981</unit>
			<unit index = "2" type = "gold">3554</unit>
		</unit_costs>
				
		<damage max="100">0</damage>
		<range max="2048" near="2000" far="0">2000</range>
		<reload max="30">30</reload>
		<equip max="30">30</equip>
		<unit_cp max="4">3</unit_cp>
		<upkeep>0.09</upkeep>
		
		<command index="1" link="Healer_standard_III" setting = "">
			<title></title>
			<description>#healer_journeyman_desc</description>
			<damageType_icon>rf_symbols_magic_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_research_background</unit_icon>
			<armorPierce>0</armorPierce>
		</command>
	</squad>
	
<!-- 	<squad id="50" category="soldier" passive="true" pack = "pack2">
		<title>Enraged Auto-Bow Weakest</title>
		<description></description>
		<atlas>ui_squadIcons_map03</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>rage_longbowAI_weakest</icon>
		<unlock condition="levelCompletion">2,4</unlock>
		
		<cost type = "gold">380</cost>
		<unit_costs>
			<unit index = "1" type = "gold">474</unit>
			<unit index = "2" type = "gold">833</unit>
			<unit index = "3" type = "gold">1361</unit>
			<unit index = "4" type = "gold">3177</unit>
		</unit_costs>
				
		<damage max="100">17</damage>
		<range max="2048" near="1300" far="200"></range>
		<reload max="30">3</reload>
		<equip max="30">4.5</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.03</upkeep>
		
		<command index="1" link="Longbow_ai2_rage" setting = "">
			<title>Arc Shot</title>
			<description>Active unit automatically targets and fires at the enemy with the least health. Will continue attacking with a rage arrow until death.</description>
			<damageType_icon>rf_symbols_rage_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_rage_background</unit_icon>
			<armorPierce>0</armorPierce>
		</command>
	</squad> -->
	
 	<squad id="51" category="soldier" passive="true" pack = "pack2">
		<title>#rage_spearAI_strongest_title</title>
		<description></description>
		<atlas>ui_squadIcons_map03</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>rage_spearAI_strongest</icon>
		<unlock condition="levelCompletion">2,2</unlock>
		
		<cost type = "gold">412</cost>
		<unit_costs>
			<unit index = "1" type = "gold">485</unit>
			<unit index = "2" type = "gold">759</unit>
			<unit index = "3" type = "gold">1204</unit>
			<unit index = "4" type = "gold">1886</unit>
		</unit_costs>
				
		<damage max="100">33</damage>
		<range max="2048" near="2000" far="1350">650</range>
		<reload max="30">4.5</reload>
		<equip max="30">7.5</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.03</upkeep>
		
		<command index="1" link="Spearman_ai_rage" setting = "">
			<title></title>
			<description>#rage_spearAI_strongest_desc</description>
			<damageType_icon>rf_symbols_rage_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_rage_background</unit_icon>
			<armorPierce>1</armorPierce>
		</command>
	</squad> 
	
<!--  	<squad id="52" category="magic" passive="true" pack = "pack2">
		<title>Auto-Mage Defensive</title>
		<description></description>
		<atlas>ui_squadIcons_map03</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>omni_defensiveMageAI</icon>
		<unlock condition="levelCompletion">2,7</unlock>
		
		<cost type = "gold">937</cost>
		<unit_costs>
			<unit index = "1" type = "gold">1678</unit>
			<unit index = "2" type = "gold">2774</unit>
			<unit index = "3" type = "gold">4344</unit>
		</unit_costs>
				
		<damage max="100">0</damage>
		<range max="2048" near="2000" far="0">2000</range>
		<reload max="30">15</reload>
		<equip max="30">18</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.1</upkeep>
		
		<command index="1" link="BruteMage_defensive_ai" setting = "">
			<title>Defensive Magic Rainbow</title>
			<description>Puts up the most masculine rainbow of every known magic element to block incoming projectiles for a second.</description>
			<damageType_icon>rf_symbols_magic_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_research_background</unit_icon>
			<armorPierce>0</armorPierce>
		</command>
	</squad> -->
	
<!-- 	<squad id="97" category="siege" passive="true" pack = "pack2">
		<title>Auto-pult</title>
		<description></description>
		<atlas>ui_squadIcons_map03</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>physical_catapultAI</icon>
		<unlock condition="levelCompletion">2,7</unlock>
		
		<cost type = "gold">1231</cost>
		<unit_costs>
			<unit index = "1" type = "gold">6066</unit>
		</unit_costs>
				
		<damage max="100">15</damage>
		<range max="2048" near="1100" far="300">800</range>
		<reload max="30">9</reload>
		<equip max="30">10.5</equip>
		<unit_cp max="4">3</unit_cp>
		<upkeep>0.07</upkeep>
		
		<command index="1" link="Siege_ai" setting = "">
			<title>Rolling Rock</title>
			<description>Automatically launches a rock when active. Launched rock will roll over enemies. Effective against large groups.</description>
			<damageType_icon>rf_symbols_physical_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_physical_background</unit_icon>
			<armorPierce>1</armorPierce>
		</command>
	</squad> -->
	
	<squad id="81" category="soldier" passive="false">
		<title>#physical_spreadShot_title</title>
		<description></description>
		<atlas>ui_squadIcons_map01</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>physical_spreadShot</icon>
		<unlock condition="badges">21</unlock>
		
		<cost type = "gold">245</cost>
		<unit_costs>
			<unit index = "1" type = "gold">415</unit>
			<unit index = "2" type = "gold">665</unit>
			<unit index = "3" type = "gold">983</unit>
		</unit_costs>
				
		<damage max="100">40</damage>
		<range max="2048" near="1300" far="200"></range>
		<reload max="30">5</reload>
		<equip max="30">7</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.03</upkeep>
		
		<command index="1" link="Longbow_spread" setting = "">
			<title></title>
			<description>#physical_spreadShot_desc</description>
			<damageType_icon>rf_symbols_physical_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_physical_background</unit_icon>
			<armorPierce>0</armorPierce>
		</command>
	</squad>
	
	<squad id="82" category="soldier" passive="true" pack = "pack1">
		<title>#physical_spreadShotAI_title</title>
		<description></description>
		<atlas>ui_squadIcons_map02</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>physical_spreadShotAI</icon>
		<unlock condition="levelCompletion">1,3</unlock>
		
		<cost type = "gold">307</cost>
		<unit_costs>
			<unit index = "1" type = "gold">451</unit>
			<unit index = "2" type = "gold">729</unit>
			<unit index = "3" type = "gold">1121</unit>
		</unit_costs>
				
		<damage max="100">27</damage>
		<range max="2048" near="1300" far="200"></range>
		<reload max="30">7.5</reload>
		<equip max="30">10.5</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.05</upkeep>
		
		<command index="1" link="Longbow_spread_ai" setting = "">
			<title></title>
			<description>#physical_spreadShotAI_desc</description>
			<damageType_icon>rf_symbols_physical_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_physical_background</unit_icon>
			<armorPierce>0</armorPierce>
		</command>
	</squad>	
	
	<squad id="83" category="soldier" passive="true" pack = "pack1">
		<title>#physical_rapidShotAI_title</title>
		<description></description>
		<atlas>ui_squadIcons_map02</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>physical_rapidShotAI</icon>
		<unlock condition="badges">40</unlock>
		
		<cost type = "gold">310</cost>
		<unit_costs> 
			<unit index = "1" type = "gold">1035</unit>
			<unit index = "2" type = "gold">1656</unit>
			<unit index = "3" type = "gold">2415</unit>
		</unit_costs>
				
		<damage max="100">20</damage>
		<range max="2048" near="1300" far="200"></range>
		<reload max="30">7.5</reload>
		<equip max="30">10.5</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.05</upkeep>

		<command index="1" link="Longbow_rapid_ai" setting = "">
			<title></title>
			<description>#physical_rapidShotAI_desc</description>
			<damageType_icon>rf_symbols_physical_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_physical_background</unit_icon>
			<armorPierce>0</armorPierce>
		</command>
	</squad>
	
	<squad id="84" category="soldier" passive="true" pack = "pack1">
		<title>#physical_crossbowAI_title</title>
		<description>#physical_crossbowAI_desc</description>
		<atlas>ui_squadIcons_map02</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>physical_crossbowAI</icon>
		<unlock condition="levelCompletion">1,2</unlock>
		
		<cost type = "gold">228</cost>
		<unit_costs> 
			<unit index = "1" type = "gold">449</unit>
			<unit index = "2" type = "gold">698</unit>
			<unit index = "3" type = "gold">1063</unit>
			<unit index = "4" type = "gold">1573</unit>
		</unit_costs>
				
		<damage max="100">22</damage>
		<range max="2048" near="1625" far="900">725</range>
		<reload max="30">4.5</reload>
		<equip max="30">7.5</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.04</upkeep>

		<command index="1" link="Longbow_straight_ai" setting = "">
			<title></title>
			<description>#physical_crossbowAI_desc</description>
			<damageType_icon>rf_symbols_physical_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_physical_background</unit_icon>
			<armorPierce>1</armorPierce>
		</command>
	</squad>
	
	<squad id="85" category="siege" passive="true" pack = "pack1">
		<title>#physical_ballistaAI_title</title>
		<description></description>
		<atlas>ui_squadIcons_map02</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>physical_ballistaAI</icon>
		<unlock condition="levelCompletion">1,6</unlock>
		
		<cost type = "gold">1336</cost>
		<unit_costs> 
			<unit index = "1" type = "gold">3244</unit>
		</unit_costs>
				
		<damage max="100">40</damage>
		<range max="2048" near="1625" far="900"></range>
		<reload max="30">9</reload>
		<equip max="30">10.5</equip>
		<unit_cp max="4">3</unit_cp>
		<upkeep>0.08</upkeep>
		
		<command index="1" link="Siege_ballista_ai" setting = "">
			<title></title>
			<description>#physical_ballistaAI_desc</description>
			<damageType_icon>rf_symbols_physical_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_physical_background</unit_icon>
			<armorPierce>2</armorPierce>
		</command>
	</squad>
	
	<squad id="86" category="siege" passive="true" pack = "pack1">
		<title>#balanced_cannonAI_title</title>
		<description></description>
		<atlas>ui_squadIcons_map02</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>balanced_cannonAI</icon>
		<unlock condition="levelCompletion">1,7</unlock>
		
		<cost type = "gold">1301</cost>
		<unit_costs> 
			<unit index = "1" type = "gold">3159</unit>
		</unit_costs>
				
		<damage max="100">38</damage>
		<range max="2048" near="750" far="0">750</range>
		<reload max="30">10.5</reload>
		<equip max="30">12</equip>
		<unit_cp max="4">3</unit_cp>
		<upkeep>0.08</upkeep>
		
		<command index="1" link="Siege_cannon_ai" setting = "">
			<title></title>
			<description>#balanced_cannonAI_desc</description>
			<damageType_icon>rf_symbols_PhyStr_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_physical-structural_background</unit_icon>
			<armorPierce>2</armorPierce>
		</command>
	</squad>
	
	<squad id="87" category="magic" passive="true">
		<title>#physical_magicMissileAI_title</title>
		<description></description>
		<atlas>ui_squadIcons_map01</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>physical_magicMissileAI</icon>
		<unlock condition="badges">24</unlock>
		
		<cost type = "gold">329</cost>
		<unit_costs> 
			<unit index = "1" type = "gold">1777</unit>
			<unit index = "2" type = "gold">3048</unit>
		</unit_costs>
				
		<damage max="100">19</damage>
		<range max="2048" near="2000" far="0">2000</range>
		<reload max="30">10.5</reload>
		<equip max="30">12</equip>
		<unit_cp max="4">2</unit_cp>
		<upkeep>0.1</upkeep>
		
		<command index="1" link="BruteMage_standard_ai" setting = "">
			<title></title>
			<description>#physical_magicMissileAI_desc</description>
			<damageType_icon>rf_symbols_physical_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_physical_background</unit_icon>
			<armorPierce>3</armorPierce>
		</command>
	</squad>
	
	
<!-- 	<squad id="90" category="magic" passive="false">
		<title>Peace Mage</title>
		<description>Tap screen to take all enraged enemies out of thier rage state.</description>
		<atlas>ui_squadIcons_map03</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>rage_peaceMage</icon>
		<unlock condition="levelCompletion">2,3</unlock>
		
		<cost type = "gold">680</cost>
		<unit_costs>
			<unit index = "1" type = "gold">1729</unit>
			<unit index = "2" type = "gold">5539</unit>
		</unit_costs>
				
		<damage max="100">0</damage>
		<range max="2048" near="2048" far="0">2048</range>
		<reload max="30">15</reload>
		<equip max="30">5</equip>
		<unit_cp max="4">2</unit_cp>
		<upkeep>0.08</upkeep>
		
		<command index="1" link="PeaceMage_standard" setting = "">
			<title>Peace Mage</title>
			<description>Tap screen to take all enraged enemies out of thier rage state.</description>
			<damageType_icon>rf_symbols_magic_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_rage_background</unit_icon>
			<armorPierce>0</armorPierce>
		</command>
	</squad> -->
	
	<squad id="91" category="siege" passive="false" pack = "pack2">
		<title>#destructive_cannon_title</title>
		<description></description>
		<atlas>ui_squadIcons_map03</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>destructive_cannon</icon>
		<unlock condition="levelCompletion">2,8</unlock>
		
		<cost type = "gold">1686</cost>
		<unit_costs> 
			<unit index = "1" type = "gold">4181</unit>
		</unit_costs>
				
		<damage max="100">57</damage>
		<range max="2048" near="500" far="-750"></range>
		<reload max="30">7</reload>
		<equip max="30">8</equip>
		<unit_cp max="4">3</unit_cp>
		<upkeep>0.07</upkeep>
		
		<command index="1" link="Siege_cannon_rage_structural" setting = "">
			<title></title>
			<description>#destructive_cannon_desc</description>
			<damageType_icon>rf_symbols_StrRag_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_structural-rage_background</unit_icon>
			<armorPierce>2</armorPierce>
		</command>
	</squad>
	
	<squad id="92" category="soldier" passive="false" pack = "pack2">
		<title>#aggressive_longbow_title</title>
		<description></description>
		<atlas>ui_squadIcons_map03</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>aggressive_longbow</icon>
		<unlock condition="badges">84</unlock>
		
		<cost type = "gold">200</cost>
		<unit_costs> 
			<unit index = "1" type = "gold">400</unit>
			<unit index = "2" type = "gold">529</unit>
			<unit index = "3" type = "gold">1915</unit>
		</unit_costs>
		
		<damage max="100">25</damage>
		<range max="2048" near="1300" far="200"></range>
		<reload max="30">2</reload>
		<equip max="30">3</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.01</upkeep>

		<command index="1" link="Longbow_arc_rage_physical" setting = "">
			<title></title>
			<description>#aggressive_longbow_desc</description>
			<damageType_icon>rf_symbols_PhyRag_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_physical-rage_background</unit_icon>
			<armorPierce>0</armorPierce>
		</command>
	</squad>
	
	<squad id="93" category="siege" passive="false" pack = "pack2">
		<title>#aggressive_catapult_title</title>
		<description></description>
		<atlas>ui_squadIcons_map03</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>aggressive_catapult</icon>
		<unlock condition="badges">99</unlock>
		
		<cost type = "gold">1714</cost>
		<unit_costs>
			<unit index = "1" type = "gold">4273</unit>
		</unit_costs>
				
		<damage max="100">23</damage>
		<range max="2048" near="1100" far="300">800</range>
		<reload max="30">6</reload>
		<equip max="30">7</equip>
		<unit_cp max="4">3</unit_cp>
		<upkeep>0.07</upkeep>
		
		<command index="1" link="Siege_bounce_rage_physical" setting = "">
			<title></title>
			<description>#aggressive_catapult_desc</description>
			<damageType_icon>rf_symbols_PhyRag_lg</damageType_icon>
			<cost lootType = "gold">0</cost> gold, yellow, blue, purple are the cost types
			<unit_icon>unit_physical-rage_background</unit_icon>
			<armorPierce>1</armorPierce>
		</command>
	</squad> 
	
	<squad id="94" category="soldier" passive="false" pack = "pack2">
		<title>#rage_piercingSpear_title</title>
		<description></description>
		<atlas>ui_squadIcons_map03</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>rage_piercingSpear</icon>
		<unlock condition="levelCompletion">2,14</unlock>
		
		<cost type = "gold">768</cost>
		<unit_costs> 
			<unit index = "1" type = "gold">1120</unit>
			<unit index = "2" type = "gold">1379</unit>
			<unit index = "3" type = "gold">2340</unit>
		</unit_costs>
				
		<damage max="100">100</damage>
		<range max="2048" near="2000" far="1350">650</range>
		<reload max="30">3</reload>
		<equip max="30">5</equip>
		<unit_cp max="4">2</unit_cp>
		<upkeep>0.04</upkeep>
		
		<command index="1" link="Spearman_pierce_rage" setting = "">
			<title></title>
			<description>#rage_piercingSpear_desc</description>
			<damageType_icon>rf_symbols_rage_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_rage_background</unit_icon>
			<armorPierce>2</armorPierce>
		</command>
	</squad>
	
	<squad id="95" category="soldier" passive="true" pack = "pack2">
		<title>#aggressive_longbowAI_biggest_title</title>
		<description></description>
		<atlas>ui_squadIcons_map03</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>aggressive_longbowAI_biggest</icon>
		<unlock condition="badges">118</unlock>
		
		<cost type = "gold">556</cost>
		<unit_costs> 
			<unit index = "1" type = "gold">689</unit>
			<unit index = "2" type = "gold">829</unit>
			<unit index = "3" type = "gold">1664</unit>
			<unit index = "4" type = "gold">3016</unit>
		</unit_costs>
		
		<damage max="100">17</damage>
		<range max="2048" near="1300" far="200"></range>
		<reload max="30">2</reload>
		<equip max="30">3</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.04</upkeep>

		<command index="1" link="Longbow_arc_rage_physical_ai" setting = "">
			<title></title>
			<description>#aggressive_longbowAI_biggest_desc</description>
			<damageType_icon>rf_symbols_PhyRag_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_physical-rage_background</unit_icon>
			<armorPierce>0</armorPierce>
		</command>
	</squad>
	
	<squad id="96" category="soldier" passive="true" pack = "pack2">
		<title>#rage_rapidShotAI_title</title>
		<description></description>
		<atlas>ui_squadIcons_map03</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>rage_rapidShotAI</icon>
		<unlock condition="levelCompletion">2,10</unlock>
		
		<cost type = "gold">683</cost>
		<unit_costs>
			<unit index = "1" type = "gold">866</unit>
			<unit index = "2" type = "gold">1824</unit>
			<unit index = "3" type = "gold">2412</unit>
		</unit_costs>
				
		<damage max="100">20</damage>
		<range max="2048" near="1300" far="200"></range>
		<reload max="30">4</reload>
		<equip max="30">6</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.06</upkeep>

		<command index="1" link="Longbow_rapid_rage_ai" setting = "">
			<title></title>
			<description>#rage_rapidShotAI_desc</description>
			<damageType_icon>rf_symbols_rage_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_rage_background</unit_icon>
			<armorPierce>0</armorPierce>
		</command>
	</squad>
	
	<squad id="97" category="magic" passive="false" pack = "pack2">
		<title>#omni_teleport_title</title>
		<description></description>
		<atlas>ui_squadIcons_map03</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>omni_teleport</icon>
		<unlock condition="levelCompletion">2,6</unlock>
		
		<cost type = "gold">702</cost>
		<unit_costs> 
			<unit index = "1" type = "gold">1152</unit>
			<unit index = "2" type = "gold">1625</unit>
		</unit_costs>
				
		<damage max="100">0</damage>
		<range max="2048" near="2048" far="650"></range>
		<reload max="30">7</reload>
		<equip max="30">8</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.10</upkeep>
	
		<command index="1" link="TeleportMage_standard" setting = "">
			<title></title>
			<description>#omni_teleport_desc</description>
			<damageType_icon>rf_symbols_magic_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_research_background</unit_icon>
			<armorPierce>0</armorPierce>
		</command>
	</squad>
	
	<squad id="98" category="siege" passive="false" pack = "pack1">
		<title>#physical_landmineShot_title</title>
		<description></description>
		<atlas>ui_squadIcons_map02</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>physical_landmineShot</icon>
		<unlock condition="levelCompletion">1,6</unlock>
		
		<cost type = "gold">1020</cost>
		<unit_costs>
			<unit index = "1" type = "gold">2752</unit>
		</unit_costs>
				
		<damage max="100">67</damage>
		<range max="2048" near="1280" far="380">900</range>
		<reload max="30">6</reload>
		<equip max="30">7</equip>
		<unit_cp max="4">3</unit_cp>
		<upkeep>0.07</upkeep>
		
		<command index="1" link="Siege_grape" setting = "">
			<title></title>
			<description>#physical_landmineShot_desc</description>
			<damageType_icon>rf_symbols_physical_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_physical_background</unit_icon>
			<armorPierce>1</armorPierce>
		</command>
	</squad>	
	
	<squad id="99" category="siege" passive="false" pack = "pack2">
		<title>#rage_landmineShot_title</title>
		<description></description>
		<atlas>ui_squadIcons_map03</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>rage_landmineShot</icon>
		<unlock condition="levelCompletion">2,2</unlock>
		
		<cost type = "gold">1397</cost>
		<unit_costs>
			<unit index = "1" type = "gold">3078</unit>
		</unit_costs>
				
		<damage max="100">67</damage>
		<range max="2048" near="1280" far="380">900</range>
		<reload max="30">6</reload>
		<equip max="30">7</equip>
		<unit_cp max="4">3</unit_cp>
		<upkeep>0.04</upkeep>
		
		<command index="1" link="Siege_grape_rage" setting = "">
			<title></title>
			<description>#rage_landmineShot_desc</description>
			<damageType_icon>rf_symbols_rage_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_rage_background</unit_icon>
			<armorPierce>1</armorPierce>
		</command>
	</squad>	
	
<!-- 	<squad id="100" category="soldier" passive="false" pack = "pack1">
		<title>Boomerang</title>
		<description>Boomerang</description>
		<atlas>ui_squadIcons_map01</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>physical_boomerang</icon>
		<unlock condition="levelCompletion">1,2</unlock>
		
		<cost type = "gold">182</cost>
		<unit_costs>
			<unit index = "1" type = "gold">485</unit>
			<unit index = "2" type = "gold">905</unit>
			<unit index = "3" type = "gold">2395</unit>
		</unit_costs>
				
		<damage max="100">33</damage>
		<range max="2048" near="1625" far="900">725</range>
		<reload max="30">3</reload>
		<equip max="30">5</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.01</upkeep>

		<command index="1" link="Boomerang" setting = "">
			<title>Boomerang</title>
			<description>Boomerang</description>
			<damageType_icon>rf_symbols_physical_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_physical_background</unit_icon>
			<armorPierce>1</armorPierce>
		</command>
	</squad> -->
	
	<!-- <squad id="101" category="soldier" passive="false" pack = "pack2">
		<title>Boomerang Rage</title>
		<description>Boomerang Rage</description>
		<atlas>ui_squadIcons_map03</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>rage_boomerang</icon>
		<unlock condition="levelCompletion">2,7</unlock>
		
		<cost type = "gold">182</cost>
		<unit_costs>
			<unit index = "1" type = "gold">485</unit>
			<unit index = "2" type = "gold">905</unit>
			<unit index = "3" type = "gold">2395</unit>
		</unit_costs>
				
		<damage max="100">33</damage>
		<range max="2048" near="1625" far="900">725</range>
		<reload max="30">3</reload>
		<equip max="30">5</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.01</upkeep>

		<command index="1" link="Boomerang_rage" setting = "">
			<title>Boomerang Rage</title>
			<description>Boomerang Rage</description>
			<damageType_icon>rf_symbols_rage_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_rage_background</unit_icon>
			<armorPierce>1</armorPierce>
		</command>
	</squad> -->
	
	<squad id="102" category="magic" passive="false" pack = "pack2">>
		<title>#omni_polymorphAnimal_I_title</title>
		<description></description>
		<atlas>ui_squadIcons_map03</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>omni_polymorphAnimal_I</icon>
		<unlock condition="levelCompletion">2,10</unlock>
		
		<cost type = "gold">1091</cost>
		<unit_costs> 
			<unit index = "1" type = "gold">2161</unit>
			<unit index = "2" type = "gold">3878</unit>
		</unit_costs>
				
		<damage max="100">0</damage>
		<range max="2048" near="2000" far="0">2000</range>
		<reload max="30">7</reload>
		<equip max="30">8</equip>
		<unit_cp max="4">2</unit_cp>
		<upkeep>0.08</upkeep>
		
		<command index="1" link="Polymorph_standard" setting = "">
			<title></title>
			<description>#omni_polymorphAnimal_I_desc</description>
			<damageType_icon>rf_symbols_magic_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_research_background</unit_icon>
			<armorPierce>0</armorPierce>
		</command>
	</squad>
	
	<squad id="103" category="magic" passive="false" pack = "pack2">>
		<title>#omni_polymorphAnimal_II_title</title>
		<description></description>
		<atlas>ui_squadIcons_map03</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>omni_polymorphAnimal_II</icon>
		<unlock condition="badges">204</unlock>
		
		<cost type = "gold">1119</cost>
		<unit_costs> 
			<unit index = "1" type = "gold">2243</unit>
			<unit index = "2" type = "gold">4090</unit>
		</unit_costs>
		
		<damage max="100">0</damage>
		<range max="2048" near="2048" far="0"></range>
		<reload max="30">9</reload>
		<equip max="30">10</equip>
		<unit_cp max="4">4</unit_cp>
		<upkeep>0.07</upkeep>
		
		<command index="1" link="Polymorph_aoe" setting = "">
			<title></title>
			<description>#omni_polymorphAnimal_II_desc</description>
			<damageType_icon>rf_symbols_magic_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_research_background</unit_icon>
			<armorPierce>0</armorPierce>
		</command>
	</squad>
	
	<!-- <squad id="105" category="research" passive="true" pack = "pack2">
		<title>Loot Gambler</title>
		<description>Loot Gambler</description>
		<atlas>ui_squadIcons_map03</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>treasureGambler</icon>
		<unlock condition="levelCompletion">2,16</unlock>
		
		<cost type = "gold">210</cost>
		<unit_costs>
			<unit index = "1" type = "gold">365</unit>
			<unit index = "2" type = "gold">780</unit>
			<unit index = "3" type = "gold">1925</unit>
			<unit index = "4" type = "gold">5240</unit>
		</unit_costs>
				
		<damage max="100">0</damage>
		<range max="2048" near="2048" far="0">2048</range>
		<reload max="30">10</reload>
		<equip max="30">10</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.00</upkeep>
		
		<command index="1" link="Research_lootGambler" setting = "">
			<title>Loot Gambler</title>
			<description>Loot Gambler</description>
			<damageType_icon>rf_symbols_research_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_research_background</unit_icon>
			<armorPierce>3</armorPierce>
		</command>
	</squad> -->
	
	<squad id="106" category="soldier" passive="true" pack = "pack2">
		<title>#rage_crossbowAI_title</title>
		<description></description>
		<atlas>ui_squadIcons_map03</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>rage_crossbowAI</icon>
		<unlock condition="levelCompletion">2,3</unlock>
		
		<cost type = "gold">499</cost>
		<unit_costs>
			<unit index = "1" type = "gold">672</unit>
			<unit index = "2" type = "gold">1234</unit>
			<unit index = "3" type = "gold">2012</unit>
			<unit index = "4" type = "gold">2298</unit>
		</unit_costs>
				
		<damage max="100">22</damage>
		<range max="2048" near="1625" far="900">725</range>
		<reload max="30">4.5</reload>
		<equip max="30">7.5</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.05</upkeep>

		<command index="1" link="Longbow_straight_ai_rage" setting = "">
			<title></title>
			<description>#rage_crossbowAI_desc</description>
			<damageType_icon>rf_symbols_rage_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_rage_background</unit_icon>
			<armorPierce>1</armorPierce>
		</command>
	</squad>
	
	<squad id="107" category="soldier" passive="false" >
		<title>#physical_grenade_title</title>
		<description></description>
		<atlas>ui_squadIcons_map01</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>physical_grenade</icon>
		<unlock condition="levelCompletion">0,5</unlock>
		
		<cost type = "gold">924</cost>
		<unit_costs>
			<unit index = "1" type = "gold">1671</unit>
			<unit index = "2" type = "gold">2677</unit>
		</unit_costs>
				
		<damage max="100">29</damage>
		<range max="2048" near="1500" far="600">725</range>
		<reload max="30">6</reload>
		<equip max="30">7</equip>
		<unit_cp max="4">2</unit_cp>
		<upkeep>0.02</upkeep>

		<command index="1" link="Grenade_standard" setting = "">
			<title></title>
			<description>#physical_grenade_desc</description>
			<damageType_icon>rf_symbols_physical_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_physical_background</unit_icon>
			<armorPierce>2</armorPierce>
		</command>
	</squad>
	
	<squad id="108" category="soldier" passive="false" pack = "pack2">
		<title>#rage_grenade_title</title>
		<description></description>
		<atlas>ui_squadIcons_map03</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>rage_grenade</icon>
		<unlock condition="levelCompletion">2,17</unlock>
		
		<cost type = "gold">965</cost>
		<unit_costs>
			<unit index = "1" type = "gold">1785</unit>
			<unit index = "2" type = "gold">2935</unit>
		</unit_costs>
				
		<damage max="100">29</damage>
		<range max="2048" near="1500" far="600">725</range>
		<reload max="30">6</reload>
		<equip max="30">7</equip>
		<unit_cp max="4">2</unit_cp>
		<upkeep>0.03</upkeep>

		<command index="1" link="Grenade_rage" setting = "">
			<title></title>
			<description>#rage_grenade_desc</description>
			<damageType_icon>rf_symbols_rage_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_rage_background</unit_icon>
			<armorPierce>2</armorPierce>
		</command>
	</squad>
	
	<squad id="109" category="soldier" passive="false" pack = "pack1">
		<title>#structural_grenade_title</title>
		<description></description>
		<atlas>ui_squadIcons_map02</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>structural_grenade</icon>
		<unlock condition="levelCompletion">1,5</unlock>
		
		<cost type = "gold">943</cost>
		<unit_costs>
			<unit index = "1" type = "gold">1727</unit>
			<unit index = "2" type = "gold">2802</unit>
		</unit_costs>
				
		<damage max="100">29</damage>
		<range max="2048" near="1500" far="600">1948</range>
		<reload max="30">6</reload>
		<equip max="30">7</equip>
		<unit_cp max="4">2</unit_cp>
		<upkeep>0.03</upkeep>

		<command index="1" link="Grenade_structural" setting = "">
			<title></title>
			<description>#structural_grenade_desc</description>
			<damageType_icon>rf_symbols_structure_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_structural_background</unit_icon>
			<armorPierce>2</armorPierce>
		</command>
	</squad>
	
	<squad id="110" category="soldier" passive="true" pack = "pack2">
		<title>#aggressive_antiAirAI_title</title>
		<description></description>
		<atlas>ui_squadIcons_map03</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>aggressive_antiAirAI</icon>
		<unlock condition="levelCompletion">2,6</unlock>
		
		<cost type = "gold">390</cost>
		<unit_costs>
			<unit index = "1" type = "gold">554</unit>
			<unit index = "2" type = "gold">634</unit>
			<unit index = "3" type = "gold">1069</unit>
			<unit index = "4" type = "gold">1584</unit>
		</unit_costs>
		
		<damage max="100">25</damage>
		<range max="2048" near="2000" far="0">2000</range>
		<reload max="30">4</reload>
		<equip max="30">6.5</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.02</upkeep>

		<command index="1" link="Longbow_antiair_ai" setting = "">
			<title></title>
			<description>#aggressive_antiAirAI_desc</description>
			<damageType_icon>rf_symbols_PhyRag_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_physical-rage_background</unit_icon>
			<armorPierce>1</armorPierce>
		</command>
	</squad>
	
	<!-- Map 3 -->
	
	<squad id="300" category="soldier" passive="false" pack = "pack3">
		<title>#blazing_longbow_title</title>
		<description></description>
		<atlas>ui_squadIcons_map04</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>cinder_longbow</icon>
		<unlock condition="levelCompletion">3,1</unlock>
		
		<cost type = "gold">380</cost>
		<unit_costs>
			<unit index = "1" type = "gold">581</unit>
			<unit index = "2" type = "gold">818</unit>
			<unit index = "3" type = "gold">1019</unit>
		</unit_costs>
		
		<damage max="100">25</damage>
		<range max="2048" near="1300" far="200"></range>
		<reload max="30">2</reload>
		<equip max="30">3</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.01</upkeep>

		<command index="1" link="Longbow_arc_cinder" setting = "">
			<title></title>
			<description>#blazing_longbow_desc</description>
			<damageType_icon>rf_symbols_cinder_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_cinder_background</unit_icon>
			<armorPierce>0</armorPierce>
		</command>
	</squad>
	
	<squad id="301" category="soldier" passive="true" pack = "pack3">
		<title>#blazing_auto-bow_title</title>
		<description></description>
		<atlas>ui_squadIcons_map04</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>cinder_longbowAI_weakest</icon>
		<unlock condition="levelCompletion">3,1</unlock>
		
		<cost type = "gold">317</cost>
		<unit_costs>
			<unit index = "1" type = "gold">552</unit>
			<unit index = "2" type = "gold">824</unit>
			<unit index = "3" type = "gold">1180</unit>
			<unit index = "4" type = "gold">1541</unit>
		</unit_costs>
		
		<damage max="100">17</damage>
		<range max="2048" near="1300" far="200"></range>
		<reload max="30">3</reload>
		<equip max="30">4.5</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.02</upkeep>

		<command index="1" link="Longbow_ai2_cinder" setting = "">
			<title></title>
			<description>#blazing_auto-bow_desc</description>
			<damageType_icon>rf_symbols_cinder_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_cinder_background</unit_icon>
			<armorPierce>0</armorPierce>
		</command>
	</squad>
	
	<squad id="302" category="soldier" passive="false" pack = "pack3">
		<title>#blazing_crossbow_title</title>
		<description></description>
		<atlas>ui_squadIcons_map04</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>cinder_crossbow</icon>
		<unlock condition="levelCompletion">3,2</unlock>
		
		<cost type = "gold">492</cost>
		<unit_costs>
			<unit index = "1" type = "gold">798</unit>
			<unit index = "2" type = "gold">1224</unit>
			<unit index = "3" type = "gold">1697</unit>
		</unit_costs>
		
		<damage max="100">33</damage>
		<range max="2048" near="1625" far="900"></range>
		<reload max="30">3</reload>
		<equip max="30">5</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.02</upkeep>

		<command index="1" link="Longbow_straight_cinder" setting = "">
			<title></title>
			<description>#blazing_crossbow_desc</description>
			<damageType_icon>rf_symbols_cinder_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_cinder_background</unit_icon>
			<armorPierce>1</armorPierce>
		</command>
	</squad>
	
	<squad id="303" category="siege" passive="false" pack = "pack3">
		<title>#balanced_buckshot_title</title>
		<description></description>
		<atlas>ui_squadIcons_map04</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>balanced_buckshot</icon>
		<unlock condition="levelCompletion">3,2</unlock>
		
		<cost type = "gold">1608</cost>
		<unit_costs>
			<unit index = "1" type = "gold">3904</unit>
		</unit_costs>
		
		<damage max="100">67</damage>
		<range max="2048" near="2000" far="1350"></range>
		<reload max="30">6</reload>
		<equip max="30">7</equip>
		<unit_cp max="4">3</unit_cp>
		<upkeep>0.05</upkeep>

		<command index="1" link="Siege_buckshot_balanced" setting = "">
			<title></title>
			<description>#balanced_buckshot_desc</description>
			<damageType_icon>rf_symbols_PhyStr_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_physical-structural_background</unit_icon>
			<armorPierce>2</armorPierce>
		</command>
	</squad>
	
	<squad id="304" category="soldier" passive="true" pack = "pack3">
		<title>#blazing_auto-spear_title</title>
		<description></description>
		<atlas>ui_squadIcons_map04</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>cinder_spearAI_strongest</icon>
		<unlock condition="levelCompletion">3,3</unlock>
		
		<cost type = "gold">360</cost>
		<unit_costs>
			<unit index = "1" type = "gold">648</unit>
			<unit index = "2" type = "gold">1008</unit>
			<unit index = "3" type = "gold">1536</unit>
			<unit index = "4" type = "gold">2160</unit>
		</unit_costs>
		
		<damage max="100">33</damage>
		<range max="2048" near="1300" far="200"></range>
		<reload max="30">4.5</reload>
		<equip max="30">7.5</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.04</upkeep>

		<command index="1" link="Spearman_ai_cinder" setting = "">
			<title></title>
			<description>#blazing_auto-spear_desc</description>
			<damageType_icon>rf_symbols_cinder_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_cinder_background</unit_icon>
			<armorPierce>1</armorPierce>
		</command>
	</squad>
	
	<squad id="305" category="soldier" passive="true" pack = "pack3">
		<title>#blazing_auto-crossbow_title</title>
		<description></description>
		<atlas>ui_squadIcons_map04</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>cinder_crossbowAI</icon>
		<unlock condition="levelCompletion">3,4</unlock>
		
		<cost type = "gold">338</cost>
		<unit_costs>
			<unit index = "1" type = "gold">597</unit>
			<unit index = "2" type = "gold">908</unit>
			<unit index = "3" type = "gold">1339</unit>
			<unit index = "4" type = "gold">1811</unit>
		</unit_costs>
		
		<damage max="100">33</damage>
		<range max="2048" near="1625" far="900"></range>
		<reload max="30">4.5</reload>
		<equip max="30">7.5</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.04</upkeep>

		<command index="1" link="Longbow_straight_ai_cinder" setting = "">
			<title></title>
			<description>#blazing_auto-crossbow_desc</description>
			<damageType_icon>rf_symbols_cinder_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_cinder_background</unit_icon>
			<armorPierce>1</armorPierce>
		</command>
	</squad>
	
	<squad id="306" category="soldier" passive="false" pack = "pack3">
		<title>#blazing_spear_title</title>
		<description></description>
		<atlas>ui_squadIcons_map04</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>cinder_spear</icon>
		<unlock condition="levelCompletion">3,5</unlock>
		
		<cost type = "gold">540</cost>
		<unit_costs>
			<unit index = "1" type = "gold">900</unit>
			<unit index = "2" type = "gold">1440</unit>
			<unit index = "3" type = "gold">2100</unit>
		</unit_costs>
		
		<damage max="100">50</damage>
		<range max="2048" near="2000" far="1350"></range>
		<reload max="30">3</reload>
		<equip max="30">5</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.02</upkeep>

		<command index="1" link="Spearman_cinder" setting = "">
			<title></title>
			<description>#blazing_spear_desc</description>
			<damageType_icon>rf_symbols_cinder_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_cinder_background</unit_icon>
			<armorPierce>1</armorPierce>
		</command>
	</squad>
	
	<squad id="307" category="siege" passive="false" pack = "pack3">
		<title>#explosive_buckshot_title</title>
		<description></description>
		<atlas>ui_squadIcons_map04</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>explosive_buckshot</icon>
		<unlock condition="levelCompletion">3,5</unlock>
		
		<cost type = "gold">1608</cost>
		<unit_costs>
			<unit index = "1" type = "gold">3904</unit>
		</unit_costs>
		
		<damage max="100">67</damage>
		<range max="2048" near="2000" far="1350"></range>
		<reload max="30">6</reload>
		<equip max="30">7</equip>
		<unit_cp max="4">3</unit_cp>
		<upkeep>0.05</upkeep>

		<command index="1" link="Siege_buckshot_explosive" setting = "">
			<title></title>
			<description>#explosive_buckshot_desc</description>
			<damageType_icon>rf_symbols_cinder_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_rage-cinder_background</unit_icon>
			<armorPierce>2</armorPierce>
		</command>
	</squad>
	
	<squad id="308" category="soldier" passive="false" pack = "pack3">
		<title>#piercing_crossbow_title</title>
		<description></description>
		<atlas>ui_squadIcons_map04</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>physical_piercingCrossbow</icon>
		<unlock condition="badges">35</unlock>
		
		<cost type = "gold">550</cost>
		<unit_costs>
			<unit index = "1" type = "gold">923</unit>
			<unit index = "2" type = "gold">1490</unit>
			<unit index = "3" type = "gold">2198</unit>
		</unit_costs>
		
		<damage max="100">67</damage>
		<range max="2048" near="1625" far="900">725</range>
		<reload max="30">3</reload>
		<equip max="30">5</equip>
		<unit_cp max="4">2</unit_cp>
		<upkeep>0.02</upkeep>

		<command index="1" link="Longbow_straight_piercing" setting = "">
			<title></title>
			<description>#piercing_crossbow_desc</description>
			<damageType_icon>rf_symbols_physical_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_physical_background</unit_icon>
			<armorPierce>2</armorPierce>
		</command>
	</squad>
	
	
	<squad id="309" category="soldier" passive="false" pack = "pack3">
		<title>#bounce_blade_title</title>
		<description></description>
		<atlas>ui_squadIcons_map04</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>physical_bounceBlade</icon>
		<unlock condition="levelCompletion">3,6</unlock>
		
		<cost type = "gold">806</cost>
		<unit_costs>
			<unit index = "1" type = "gold">1507</unit>
			<unit index = "2" type = "gold">2512</unit>
		</unit_costs>
		
		<damage max="100">15</damage>
		<range max="2048" near="1100" far="300"></range>
		<reload max="30">5</reload>
		<equip max="30">7</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.02</upkeep>

		<command index="1" link="Bounce_blade" setting = "">
			<title></title>
			<description>#bounce_blade_desc</description>
			<damageType_icon>unit_physical_background</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_physical_background</unit_icon>
			<armorPierce>0</armorPierce>
		</command>
	</squad>
	
	<squad id="310" category="soldier" passive="true" pack = "pack3">
		<title>#auto-bounce_blade_title</title>
		<description></description>
		<atlas>ui_squadIcons_map04</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>physical_bounceBladeAI</icon>
		<unlock condition="levelCompletion">3,6</unlock>
		
		<cost type = "gold">607</cost>
		<unit_costs>
			<unit index = "1" type = "gold">1052</unit>
			<unit index = "2" type = "gold">1786</unit>
			<unit index = "3" type = "gold">2799</unit>

		</unit_costs>
		
		<damage max="100">6</damage>
		<range max="2048" near="1100" far="300"></range>
		<reload max="30">7.5</reload>
		<equip max="30">10.5</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.03</upkeep>

		<command index="1" link="Bounce_blade_auto" setting = "">
			<title></title>
			<description>#auto-bounce_blade_desc</description>
			<damageType_icon>rf_symbols_physical_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_physical_background</unit_icon>
			<armorPierce>0</armorPierce>
		</command>
	</squad>
	
	<squad id="311" category="magic" passive="false" pack = "pack3">
		<title>#gravity_mage_title</title>
		<description></description>
		<atlas>ui_squadIcons_map04</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>omni_gravityMage</icon>
		<unlock condition="levelCompletion">3,7</unlock>
		
		<cost type = "gold">956</cost>
		<unit_costs>
			<unit index = "1" type = "gold">1942</unit>
			<unit index = "2" type = "gold">3598</unit>
		</unit_costs>
		
		<damage max="100">0</damage>
		<range max="2048" near="2048" far="0"></range>
		<reload max="30">7</reload>
		<equip max="30">8</equip>
		<unit_cp max="4">2</unit_cp>
		<upkeep>0.08</upkeep>

		<command index="1" link="GravityMage_standard" setting = "">
			<title></title>
			<description>#gravity_mage_desc</description>
			<damageType_icon>rf_symbols_magic_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_research_background</unit_icon>
			<armorPierce>0</armorPierce>
		</command>
	</squad>
	
	
	<squad id="312" category="soldier" passive="false" pack = "pack3">
		<title>#blazing_bounce_blade_title</title>
		<description></description>
		<atlas>ui_squadIcons_map04</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>cinder_bounceBlade</icon>
		<unlock condition="levelCompletion">3,9</unlock>
		
		<cost type = "gold">806</cost>
		<unit_costs>
			<unit index = "1" type = "gold">1507</unit>
			<unit index = "2" type = "gold">2512</unit>
		</unit_costs>
		
		<damage max="100">9</damage>
		<range max="2048" near="1100" far="300"></range>
		<reload max="30">5</reload>
		<equip max="30">7</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.02</upkeep>

		<command index="1" link="Bounce_blade_cinder" setting = "">
			<title></title>
			<description>#blazing_bounce_blade_desc</description>
			<damageType_icon>rf_symbols_cinder_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_cinder_background</unit_icon>
			<armorPierce>0</armorPierce>
		</command>
	</squad>
	
	<squad id="313" category="siege" passive="false" pack = "pack3">
		<title>#hammertip_ballista_title</title>
		<description></description>
		<atlas>ui_squadIcons_map04</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>structural_ballista</icon>
		<unlock condition="levelCompletion">3,10</unlock>
		
		<cost type = "gold">1446</cost>
		<unit_costs>
			<unit index = "1" type = "gold">3456</unit>
		</unit_costs>
		
		<damage max="100">60</damage>
		<range max="2048" near="1625" far="900"></range>
		<reload max="30">6</reload>
		<equip max="30">7</equip>
		<unit_cp max="4">3</unit_cp>
		<upkeep>0.06</upkeep>

		<command index="1" link="Siege_ballista_hammertip" setting = "">
			<title></title>
			<description>#hammertip_ballista_desc</description>
			<damageType_icon>rf_symbols_cinder_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_cinder_background</unit_icon>
			<armorPierce>2</armorPierce>
		</command>
	</squad>
	
	<squad id="314" category="siege" passive="false" pack = "pack3">
		<title>#cinder_landmineShot_title</title>
		<description></description>
		<atlas>ui_squadIcons_map04</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>cinder_landmineShot</icon>
		<unlock condition="levelCompletion">3,10</unlock>
		
		<cost type = "gold">1020</cost>
		<unit_costs>
			<unit index = "1" type = "gold">2752</unit>
		</unit_costs>
				
		<damage max="100">67</damage>
		<range max="2048" near="1280" far="380"></range>
		<reload max="30">6</reload>
		<equip max="30">7</equip>
		<unit_cp max="4">3</unit_cp>
		<upkeep>0.07</upkeep>
		
		<command index="1" link="Siege_grape_cinder" setting = "">
			<title></title>
			<description>#cinder_landmineShot_desc</description>
			<damageType_icon>rf_symbols_cinder_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_cinder_background</unit_icon>
			<armorPierce>1</armorPierce>
		</command>
	</squad>
	
	<squad id="315" category="siege" passive="false" pack = "pack3">
		<title>#blazing_trebuchet_title</title>
		<description></description>
		<atlas>ui_squadIcons_map04</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>cinder_trebuchet</icon>
		<unlock condition="levelCompletion">3,11</unlock>
		
		<cost type = "gold">1561</cost>
		<unit_costs>
			<unit index = "1" type = "gold">3814</unit>
		</unit_costs>
		
		<damage max="100">50</damage>
		<range max="2048" near="1100" far="100"></range>
		<reload max="30">6</reload>
		<equip max="30">7</equip>
		<unit_cp max="4">3</unit_cp>
		<upkeep>0.06</upkeep>

		<command index="1" link="Siege_thud_cinder" setting = "">
			<title></title>
			<description>#blazing_trebuchet_desc</description>
			<damageType_icon>rf_symbols_cinder_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_cinder_background</unit_icon>
			<armorPierce>2</armorPierce>
		</command>
	</squad>
	
	<squad id="316" category="siege" passive="false" pack = "pack3">
		<title>#charred_cannon_title</title>
		<description></description>
		<atlas>ui_squadIcons_map04</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>charred_cannon</icon>
		<unlock condition="levelCompletion">3,11</unlock>
		
		<cost type = "gold">1561</cost>
		<unit_costs>
			<unit index = "1" type = "gold">3814</unit>
		</unit_costs>
		
		<damage max="100">57</damage>
		<range max="2048" near="500" far="-750"></range>
		<reload max="30">7</reload>
		<equip max="30">8</equip>
		<unit_cp max="4">3</unit_cp>
		<upkeep>0.06</upkeep>

		<command index="1" link="Siege_cannon_cinder_structural" setting = "">
			<title></title>
			<description>#charred_cannon_desc</description>
			<damageType_icon>rf_symbols_StrCin_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_structural-cinder_background</unit_icon>
			<armorPierce>2</armorPierce>
		</command>
	</squad>
	
	<squad id="317" category="siege" passive="true" pack = "pack3">
		<title>#charred_cannon_AI_title</title>
		<description></description>
		<atlas>ui_squadIcons_map04</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>charred_cannonAI</icon>
		<unlock condition="levelCompletion">3,13</unlock>
		
		<cost type = "gold">1561</cost>
		<unit_costs>
			<unit index = "1" type = "gold">3814</unit>
		</unit_costs>
		
		<damage max="100">38</damage>
		<range max="2048" near="500" far="-750"></range>
		<reload max="30">10.5</reload>
		<equip max="30">12</equip>
		<unit_cp max="4">3</unit_cp>
		<upkeep>0.06</upkeep>

		<command index="1" link="Siege_cannon_cinder_structural_ai" setting = "">
			<title></title>
			<description>#charred_cannon_AI_desc</description>
			<damageType_icon>rf_symbols_StrCin_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_structural-cinder_background</unit_icon>
			<armorPierce>2</armorPierce>
		</command>
	</squad>
	
	<squad id="318" category="soldier" passive="false" pack = "pack3">
		<title>#blazing_piercing_crossbow_title</title>
		<description></description>
		<atlas>ui_squadIcons_map04</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>cinder_piercingCrossbow</icon>
		<unlock condition="badges">128</unlock>
		
		<cost type = "gold">807</cost>
		<unit_costs>
			<unit index = "1" type = "gold">1442</unit>
			<unit index = "2" type = "gold">2559</unit>
			<unit index = "3" type = "gold">4237</unit>
		</unit_costs>
		
		<damage max="100">67</damage>
		<range max="2048" near="1625" far="900">725</range>
		<reload max="30">3</reload>
		<equip max="30">5</equip>
		<unit_cp max="4">2</unit_cp>
		<upkeep>0.04</upkeep>

		<command index="1" link="Longbow_straight_piercing_cinder" setting = "">
			<title></title>
			<description>#blazing_piercing_crossbow_desc</description>
			<damageType_icon>rf_symbols_cinder_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_cinder_background</unit_icon>
			<armorPierce>2</armorPierce>
		</command>
	</squad>
	
	<squad id="319" category="magic" passive="false" pack = "pack3">
		<title>#defensive_mage_title</title>
		<description></description>
		<atlas>ui_squadIcons_map04</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>omni_defensiveMage</icon>
		<unlock condition="levelCompletion">3,12</unlock>
		
		<cost type = "gold">933</cost>
		<unit_costs>
			<unit index = "1" type = "gold">1869</unit>
			<unit index = "2" type = "gold">3408</unit>
		</unit_costs>
		
		<damage max="100">0</damage>
		<range max="2048" near="2048" far="0"></range>
		<reload max="30">8</reload>
		<equip max="30">7</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.08</upkeep>

		<command index="1" link="BruteMage_defensive" setting = "">
			<title></title>
			<description>#defensive_mage_desc</description>
			<damageType_icon>rf_symbols_magic_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_research_background</unit_icon>
			<armorPierce>0</armorPierce>
		</command>
	</squad>
	
	<squad id="320" category="magic" passive="false" pack = "pack3">
		<title>#greater_teleportation_mage_title</title>
		<description></description>
		<atlas>ui_squadIcons_map04</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>omni_teleport_II</icon>
		<unlock condition="levelCompletion">3,13</unlock>
		
		<cost type = "gold">981</cost>
		<unit_costs>
			<unit index = "1" type = "gold">2018</unit>
			<unit index = "2" type = "gold">3802</unit>
		</unit_costs>
		
		<damage max="100">0</damage>
		<range max="2048" near="2048" far="650">1350</range>
		<reload max="30">7</reload>
		<equip max="30">8</equip>
		<unit_cp max="4">2</unit_cp>
		<upkeep>0.10</upkeep>

		<command index="1" link="TeleportMage_greater" setting = "">
			<title></title>
			<description>#greater_teleportation_mage_desc</description>
			<damageType_icon>rf_symbols_magic_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_research_background</unit_icon>
			<armorPierce>0</armorPierce>
		</command>
	</squad>
	
	<squad id="321" category="magic" passive="true" pack = "pack3">
		<title>#auto-defensive_mage_title</title>
		<description></description>
		<atlas>ui_squadIcons_map04</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>omni_defensiveMageAI</icon>
		<unlock condition="levelCompletion">3,13</unlock>
		
		<cost type = "gold">791</cost>
		<unit_costs>
			<unit index = "1" type = "gold">1486</unit>
			<unit index = "2" type = "gold">2846</unit>
			<unit index = "3" type = "gold">4901</unit>
		</unit_costs>
		
		<damage max="100">0</damage>
		<range max="2048" near="2048" far="0"></range>
		<reload max="30">10</reload>
		<equip max="30">12</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.09</upkeep>

		<command index="1" link="BruteMage_defensive_ai" setting = "">
			<title></title>
			<description>#auto-defensive_mage_desc</description>
			<damageType_icon>rf_symbols_magic_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_research_background</unit_icon>
			<armorPierce>0</armorPierce>
		</command>
	</squad>
	
	<squad id="322" category="magic" passive="false" pack = "pack3">
		<title>#cinder_mage_title</title>
		<description></description>
		<atlas>ui_squadIcons_map04</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>cinder_magicMissile</icon>
		<unlock condition="levelCompletion">3,14</unlock>
		
		<cost type = "gold">910</cost>
		<unit_costs>
			<unit index = "1" type = "gold">1801</unit>
			<unit index = "2" type = "gold">3231</unit>
		</unit_costs>
		
		<damage max="100">29</damage>
		<range max="2048" near="2048" far="0"></range>
		<reload max="30">7</reload>
		<equip max="30">10</equip>
		<unit_cp max="4">2</unit_cp>
		<upkeep>0.07</upkeep>

		<command index="1" link="BruteMage_cinder" setting = "">
			<title></title>
			<description>#cinder_mage_desc</description>
			<damageType_icon>rf_symbols_cinder_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_cinder_background</unit_icon>
			<armorPierce>3</armorPierce>
		</command>
	</squad>
	
	<squad id="323" category="soldier" passive="false" pack = "pack3">
		<title>#blazing_bomb_title</title>
		<description></description>
		<atlas>ui_squadIcons_map04</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>cinder_grenade</icon>
		<unlock condition="levelCompletion">3,14</unlock>
		
		<cost type = "gold">1023</cost>
		<unit_costs>
			<unit index = "1" type = "gold">1989</unit>
			<unit index = "2" type = "gold">3487</unit>
		</unit_costs>
		
		<damage max="100">29</damage>
		<range max="2048" near="1500" far="600">900</range>
		<reload max="30">6</reload>
		<equip max="30">7</equip>
		<unit_cp max="4">2</unit_cp>
		<upkeep>0.03</upkeep>

		<command index="1" link="Grenade_cinder" setting = "">
			<title></title>
			<description>#blazing_bomb_desc</description>
			<damageType_icon>rf_symbols_cinder_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_cinder_background</unit_icon>
			<armorPierce>2</armorPierce>
		</command>
	</squad>
	
<!-- 	<squad id="324" category="magic" passive="false" pack = "pack3">
		<title>#skylaser_title</title>
		<description></description>
		<atlas>ui_squadIcons_map04</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>cinder_magicRain</icon>
		<unlock condition="levelCompletion">3,15</unlock>
		
		<cost type = "gold">1753</cost>
		<unit_costs>
			<unit index = "1" type = "gold">4748</unit>
		</unit_costs>
		
		<damage max="100">10</damage>
		<range max="2048" near="2048" far="0"></range>
		<reload max="30">2</reload>
		<equip max="30">3</equip>
		<unit_cp max="4">4</unit_cp>
		<upkeep>0.10</upkeep>

		<command index="1" link="Longbow_arc_cinder" setting = "">
			<title></title>
			<description>#skylaser_desc</description>
			<damageType_icon>rf_symbols_cinder_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_cinder_background</unit_icon>
			<armorPierce>3</armorPierce>
		</command>
	</squad> -->
	
	<squad id="325" category="magic" passive="false" pack = "pack3">
		<title>#master_healer_title</title>
		<description></description>
		<atlas>ui_squadIcons_map04</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>healer_master</icon>
		<unlock condition="levelCompletion">3,16</unlock>
		
		<cost type = "gold">1090</cost>
		<unit_costs>
			<unit index = "1" type = "gold">2304</unit>
			<unit index = "2" type = "gold">4493</unit>
		</unit_costs>
		
		<damage max="100">0</damage>
		<range max="2048" near="2048" far="0"></range>
		<reload max="30">30</reload>
		<equip max="30">30</equip>
		<unit_cp max="4">4</unit_cp>
		<upkeep>0.09</upkeep>

		<command index="1" link="Healer_standard_IV" setting = "">
			<title></title>
			<description>#master_healer_desc</description>
			<damageType_icon>rf_symbols_magic_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_research_background</unit_icon>
			<armorPierce>0</armorPierce>
		</command>
	</squad>
	
	<squad id="326" category="magic" passive="true" pack = "pack3">
		<title>#master_chanter_title</title>
		<description></description>
		<atlas>ui_squadIcons_map04</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>chanter_master</icon>
		<unlock condition="levelCompletion">3,1</unlock>
		
		<cost type = "gold">1120</cost>
		<unit_costs>
			<unit index = "1" type = "gold">2399</unit>
			<unit index = "2" type = "gold">4763</unit>
		</unit_costs>
		
		<damage max="100">0</damage>
		<range max="2048" near="2048" far="0"></range>
		<reload max="30">6</reload>
		<equip max="30">6</equip>
		<unit_cp max="4">4</unit_cp>
		<upkeep>0.09</upkeep>

		<command index="1" link="ChantHealer_standard_IV" setting = "">
			<title></title>
			<description>#master_chanter_desc</description>
			<damageType_icon>rf_symbols_magic_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_research_background</unit_icon>
			<armorPierce>0</armorPierce>
		</command>
	</squad>
	
	<squad id="327" category="siege" passive="false" pack = "pack3">
		<title>#laser_burn_title</title>
		<description></description>
		<atlas>ui_squadIcons_map04</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>cinder_laserBurn</icon>
		<unlock condition="levelCompletion">3,1</unlock>
		
		<cost type = "gold">1718</cost>
		<unit_costs>
			<unit index = "1" type = "gold">4467</unit>
		</unit_costs>
		
		<damage max="100">63</damage>
		<range max="2048" near="1625" far="900">725</range>
		<reload max="30">6</reload>
		<equip max="30">8</equip>
		<unit_cp max="4">3</unit_cp>
		<upkeep>0.07</upkeep>

		<command index="1" link="Laser_straight_cinder" setting = "">
			<title></title>
			<description>#laser_burn_desc</description>
			<damageType_icon>rf_symbols_cinder_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_cinder_background</unit_icon>
			<armorPierce>3</armorPierce>
		</command>
	</squad>
	
	<squad id="328" category="siege" passive="false" pack = "pack3">
		<title>#giant_trebuchet_title</title>
		<description></description>
		<atlas>ui_squadIcons_map04</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>structural_giantTrebuchet</icon>
		<unlock condition="badges">176</unlock>
		
		<cost type = "gold">2045</cost>
		<unit_costs>
			<unit index = "1" type = "gold">5539</unit>
		</unit_costs>
		
		<damage max="100">100</damage>
		<range max="2048" near="1300" far="200"></range>
		<reload max="30">6</reload>
		<equip max="30">7</equip>
		<unit_cp max="4">4</unit_cp>
		<upkeep>0.08</upkeep>

		<command index="1" link="Siege_thud_giant" setting = "">
			<title></title>
			<description>#giant_trebuchet_desc</description>
			<damageType_icon>rf_symbols_cinder_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_cinder_background</unit_icon>
			<armorPierce>3</armorPierce>
		</command>
	</squad>	
	
	<!-- ///////////////////// -->
	<!-- ////Hidden Squads//// -->
	<!-- ///////////////////// -->
	
 	<squad id="900" category="research" passive="true" hidden="true">
		<title>Soldier Range</title>
		<command index="1" link="Research_rangeSoldier" setting = ""/>
	</squad>
	
 	<squad id="901" category="research" passive="true" hidden="true">
		<title>Soldier Damage</title>
		<command index="1" link="Research_damageSoldier" setting = ""/>
	</squad>
	
 	<squad id="902" category="research" passive="true" hidden="true">
		<title>Siege Range</title>
		<command index="1" link="Research_rangeSiege" setting = ""/>
	</squad>
	
 	<squad id="903" category="research" passive="true" hidden="true">
		<title>Siege Reload</title>
		<command index="1" link="Research_reloadSiege" setting = ""/>
	</squad>
	
 	<squad id="904" category="research" passive="true" hidden="true">
		<title>Magic Reload</title>
		<command index="1" link="Research_reloadMagic" setting = ""/>
	</squad>
	
 	<squad id="905" category="research" passive="true" hidden="true">
		<title>Magic Damage</title>
		<command index="1" link="Research_damageMagic" setting = ""/>
	</squad>
	
 	<squad id="906" category="research" passive="true" hidden="true">
		<title>Bounty Booster</title>
		<command index="1" link="Research_bountyBoost" setting = ""/>
	</squad>
	
 	<squad id="907" category="research" passive="true" hidden="true">
		<title>XP Booster</title>
		<command index="1" link="Research_xpBoost" setting = ""/>
	</squad>
	
</squads>