<?xml version="1.0" encoding="UTF-8"?>
<gameInfo>
	<defaults />
	
	<credits>
		<credit title = "Executive Producer">Tim Harrison</credit>
		<credit title = "Design Lead">Cory Heald</credit>
		<credit title = "Tech Lead">Josh Freeney</credit>
		<credit title = "Producer">Ward Makielski</credit>
		<credit title = "Game Designer">Cris Miles</credit>
		<credit title = "Lead Developer">Joshua Morgan</credit>
		<credit title = "Developer">Dillon Walls</credit>
		<credit title = "Developer">Allan Cox</credit>
		<credit title = "Pipeline Tech">Wesley Mayle</credit>
		<credit title = "Art Director">Zane Devon</credit>
		<credit title = "Animation Lead">Joshua Mayle</credit>
		<credit title = "Lead Technical Artist">Ryan Cook</credit>
		<credit title = "Technical Artist">Mel Danes</credit>
		<credit title = "Character Artist">Brian Olmstead</credit>
		<credit title = "Character Artist">Cari Mayle</credit>
		<credit title = "3D Artist">Justin Mayle</credit>
		<credit title = "3D Artist">Kirt Gordon</credit>
		<credit title = "Concept Artist">Nick McVey</credit>
		<credit title = "Concept Artist">Justin Schute</credit>
		<credit title = "Lead Writer">Chris Allers</credit>
		<credit title = "Composer">Calvin Lam</credit>
		<credit title = "Sound Design">Barry Dowsett (Soundrangers)</credit>
		<credit title = "Sound Design">Jon Parfitt (Soundrangers)</credit>
	</credits>
	
	<beastiary>
		<page id="0">
			<beast x="250" y="50" popX="550" popY="450"  id="DartGoblin_Standard"/>
 			<beast x="325" y="45" popX="575" popY="450"  id="Loot_Barrel"/>
 			<beast x="400" y="195" popX="625" popY="450"  id="GoblinHouse_Standard"/>
 			<beast x="625" y="75" popX="700" popY="450"  id="Clobberfiend_Standard"/>
 			<beast x="775" y="165" popX="825" popY="450"  id="DoomWagonLvl1_Standard"/>
 			<beast x="975" y="150" popX="1025" popY="450"  id="Loot_Wagon"/>
 			<beast x="1140" y="80" popX="1075" popY="450"  id="Clobberfiend_Armored"/>
 			<beast x="1300" y="50" popX="1125" popY="450"  id="DartGoblin_Armored"/>
 			<beast x="1375" y="55" popX="1150" popY="450"  id="Loot_WheelBarrow"/>
  			<beast x="1500" y="65" popX="1175" popY="450"  id="SupportWizard_Standard"/>
   			<beast x="1600" y="415" popX="1175" popY="450"  id="DartTower_Standard"/>
		</page>
		
		<page id="1">
			<beast x="400" y="230" popX="550" popY="450"  id="GoblinCastleWall_Small"/>
			<beast x="640" y="250" popX="1050" popY="450"  id="GoblinMine02"/>
			<beast x="1450" y="190" popX="1450" popY="450"  id="Elemental_Rock"/>
		</page>
		
		<page id="2">
			<beast x="400" y="90" popX="550" popY="450"  id="BattleMage_Standard"/>
 			<beast x="450" y="400" popX="1000" popY="450"  id="Glider_Standard"/>
 			<beast x="500" y="100" popX="625" popY="450"  id="ClobberKing_Standard"/>
 			<beast x="700" y="115" popX="800" popY="450"  id="Ballista_Standard"/>
			<beast x="900" y="90" popX="1050" popY="450"  id="Clobberfiend_HeavyArmored"/>
			<beast x="1100" y="370" popX="650" popY="450"  id="WizardTower_Standard"/>
			<beast x="1400" y="240" popX="1000" popY="450"  id="DoomWagonLvl2_Standard"/>
		</page>
		
		<page id="3">
			<beast x="500" y="260" popX="1100" popY="450"  id="GoblinCastleWall_Medium"/>
			<beast x="900" y="535" popX="550" popY="450"  id="GoblinCastle01_Standard"/>
		</page>
		
 		<page id="4">
 			<beast x="225" y="75" popX="550" popY="450"  id="RageClobberfiend_Standard"/>
			<beast x="375" y="220" popX="550" popY="450"  id="GoblinHouse_Rage"/>
  			<beast x="665" y="80" popX="750" popY="450"  id="RageClobberfiend_Armored"/>
			<beast x="820" y="90" popX="900" popY="450"  id="RageClobberKing_Standard"/>
 			<beast x="1045" y="125" popX="1100" popY="450"  id="GorehornMinor_Standard"/>
			<beast x="1195" y="85" popX="1250" popY="450"  id="DartGoblin_Rage"/>
			<beast x="1245" y="400" popX="825" popY="450"  id="RageGlider_Standard"/>
			<beast x="1310" y="50" popX="1375" popY="450"  id="RageMine_Standard"/>
			<beast x="1450" y="380" popX="1000" popY="450"  id="DoomWagonLvl3_Standard"/>
		</page>
		
 		<page id="5">
			<beast x="325" y="230" popX="1150" popY="450"  id="Lumbermill_Rage"/>
			<beast x="1060" y="165" popX="1375" popY="450"  id="Lumbercamp_Rage"/>
 		</page>
 		
 		<page id="6">
  			<beast x="300" y="95" popX="550" popY="450"  id="BattleMage_Rage"/>
			<beast x="325" y="550" popX="1020" popY="450"  id="Dirigible_Standard"/>
			<beast x="390" y="250" popX="1250" popY="450"  id="TownHall_Rage"/>
 			<beast x="1040" y="90" popX="1075" popY="450"  id="RageClobberfiend_HeavyArmored"/>
			<beast x="1220" y="185" popX="1250" popY="450"  id="RageGorehornBomber_Standard"/>
			<beast x="1360" y="325" popX="975" popY="450"  id="GoblinCastleWall_Large"/>
 			<beast x="1665" y="65" popX="1500" popY="450"  id="Chicken_standard"/>
  		</page>
		
		<page id="7">
			<beast x="425" y="425" popX="1150" popY="450"  id="DartTower_Medium"/>
			<beast x="750" y="170" popX="840" popY="450"  id="RageGorehornGreater_Standard"/>
			<beast x="975" y="570" popX="675" popY="450"  id="GoblinCastle02_Standard"/>		
 		</page>
		
<!-- 		<page id="7">
			<beast x="" y="" popX="" popY=""  id="DartGoblin_Cinder"/>
			<beast x="" y="" popX="" popY=""  id="SupportWizard_Cinder"/>
			<beast x="" y="" popX="" popY=""  id="BattleMage_Cinder"/>
			<beast x="" y="" popX="" popY=""  id="ClobberKing_Cinder"/>
			<beast x="" y="" popX="" popY=""  id="Elemental_Cinder"/>
			<beast x="" y="" popX="" popY=""  id="GoblinCastleWall_Large"/>
		</page>
		<page id="8">
			<beast x="" y="" popX="" popY=""  id="DartTower_Cinder"/>
			<beast x="" y="" popX="" popY=""  id="WizardTower_Cinder"/>
			<beast x="" y="" popX="" popY=""  id="GoblinCastle03_Standard"/>
		</page> -->
	</beastiary>
	
	<tips>
		<tip id="">
			<content atals=""></content>
			<title></title>
			<copy></copy>
		</tip>
	</tips>
	
	<flavor>
		<copy>Keep enemies at a distance or you will be destroyed.</copy>
		<copy>Remember to deactivate units in battle if you need to move Command Points (CP) around.</copy>
		<copy>Blue squads are good against enemy units with weakness to physical damage (blue).</copy>
		<copy>Brown squads are good against enemy structures with weakness to structural damage (brown).</copy>
		<copy>Recruit additional units to increase a squad's power.</copy>
		<copy>Do not target where enemies are, target where they are going to be.</copy>
		<copy>Swap out fortresses to increase health and allow for different squad combinations.</copy>
		<copy>Be creative, try out different squad combinations to perfect your strategy.</copy>
		<copy>To earn extra loot, replay previous levels.</copy>
		<copy>Some squads take a larger share of your loot than others.</copy>
		<copy>Balanced squads deal both physical damage (blue) and structural damage (brown).</copy>
		<copy>Your Burdenbeast can be stopped by powerful enemies and defensive structures. Do not let them stop you!</copy>
		<copy>Killing enemies gives you more loot that can be used to increase your forces in the Outpost.</copy>
		<copy>Barrels and wagons are filled with treasure, but loot has little value if you are defeated. </copy>
		<copy>Shooting very fast is not always the best strategy. Be precise and pick your targets.</copy>
		<copy>For more info and tutorials, check out our website: www.roamingfortress.com</copy>
		<copy>For more info and tutorials, find us on Facebook: www.facebook.com/RoamingFortress</copy>
		<copy>For more info and tutorials, follow us on Twitter: @RoamingFortress</copy>
		<copy>A squad's share is always the same size no matter how many units are recruited.</copy>
		<copy>Focus on the enemies that can shoot back. If they are in range, so are you.</copy>
		<!-- for review -->
		<copy>Visit the Bestiary for information on enemy types.</copy>
		<copy>You can purchase Loot, Medals, and additional Campaigns in the Store.</copy>
		<copy>If you like Roaming Fortress, please rate it on the App Store!</copy>
		<copy>If you cannot win a battle, try a new squad configuration or a new fortress.</copy>
		<copy>If you find that a battle is too difficult, try it in Easy mode.</copy>
		<copy>Research Squads can make your other squads stronger, faster, and more effective.</copy>
		<copy>Wizards have developed powerful magic attacks and defenses. Try some Magic Squads.</copy>
		<copy>For discussions, strategies, and support, visit the forums: www.roamingfortress.com/forum</copy>
		<copy>Armor?! We have weapons for that. Check a squad’s Pierce Rating in the Outpost.</copy>
		<copy>Arrows are not the most effective against structures. Check a squad’s Damage Type in the Outpost.</copy>
		<copy>The more powerful a squad is, the more loot it costs. Check a squad’s Squad Share in the Outpost.</copy>
		<copy>When defeated, you must pay the repair cost. Check your fortress’ Repair Cost in the Outpost.</copy>
		<copy>Even in Victory, fortresses require upkeep. Check your fortress’ Upkeep Cost in the Outpost.</copy>
		<!-- Rage Specific -->
		<copy>Rage Squads (red) are most effective against Rage Enemies (red). </copy>
		<copy>Be strategic about when you enrage a Rage Enemy. Too early or too late could have dangerous repercussions. </copy>
	</flavor>
	
	<stories>
		<story id="intro001" >
			<page>
				<content atlas="storyIntro_1A">0_Intro_01</content>
				<copy x = "106" y = "128" w = "1600" h = "210" size = "49.4" style  = "helvetica_boldWhite" rotation = "0">Long ago, the Kingdom of Manatalopia stretched\nfar across the Sirenian Desert.</copy>
				<copy x = "756" y = "1358" w = "950" h = "60" size = "49" style = "helvetica_boldWhite" rotation = "">Life in the Kingdom was good...</copy>
			</page>
			<page>
				<content atlas="storyIntro_1B">0_Intro_02</content>
				<copy x = "57" y = "154" w = "900" h = "350" size = "46" style = "helvetica_bold" rotation = "-9">One day, the devastating forces of\nthe Goblin Horde marched on the\npeaceful Kingdom of Manatalopia.</copy>
				<copy x = "1240" y = "30" w = "900" h = "200" size = "44" style = "helvetica_bold" rotation = "5">The barbaric Horde showed no mercy.</copy>
				<copy x = "812" y = "1338" w = "700" h = "200" size = "50" style = "helvetica_bold" rotation = "4.5">The Kingdom was lost...</copy>
			</page>
			<page>
				<content atlas="storyIntro_1C">0_Intro_03</content>
				<copy x = "271" y = "200" w = "1700" h = "200" size = "48" style = "helvetica_bold" rotation = "-0.9">Fleeing to the East, the remaining Manatalopians were forced to the\nborderlands of their once-great kingdom. The Horde continued their attack.</copy>
				<copy x = "327" y = "1200" w = "1550" h = "250" size = "48" style = "helvetica_bold" rotation = "-0.9">With nowhere to retreat, the surviving Knights devised a bold\nplan to reclaim their kingdom and take vengeance on the Horde.</copy>
			</page>
			<page>
				<content atlas="storyIntro_1D">0_Intro_04</content>
				<copy x = "120" y = "485" w = "1300" h = "150" size = "48" style = "helvetica_bold" rotation = "-0.9">So begins the campaign of the Manatalopian Knights.</copy>
			</page>
		</story>
		<story id="map0_outro" >
			<page>
				<content atlas="storyOutro_1A">0_Outro_01</content>
				<copy x = "241" y = "343" w = "600" h = "200" size = "105" style = "helvetica_bold" rotation = "-3.3">VICTORY!</copy>
				<copy x = "151" y = "480" w = "850" h = "200" size = "48" style = "helvetica_bold" rotation = "-3.3">With New Manatalopia secured...</copy>
				<copy x = "970" y = "1225" w = "1000" h = "250" size = "48" style = "helvetica_bold" rotation = "-2.8">...the Knights, inspired by victory, vowed\n          to expel the Horde once and for all.</copy>
			</page>
		</story>
		<story id="trial_outro" >
			<page>
				<content atlas="storyOutro_1Trial">0_Outro_Trial</content>
				<copy x = "0" y = "0" w = "0" h = "0" size = "48" style = "helvetica_bold" rotation = "">THANKS FOR PLAYING\nFull version coming to iTunes\nand Google Play Dec 20th!</copy>
			</page>
		</story>
		<story id="map1_intro" >
			<page>
				<content atlas="storyIntro_2A">1_Intro_01</content>
				<copy x = "200" y = "139" w = "900" h = "250" size = "48" style = "helvetica_bold" rotation = "">Having secured New Manatalopia,\nthe Knights now set out to reclaim\ntheir homeland.</copy>
				<copy x = "886" y = "1229" w = "1150" h = "250" size = "48" style = "helvetica_bold" rotation = "">Each new conquest increases the power of\nthe Roaming Fortress, testing the limits of\nthe Burdenbeast.</copy>
			</page>
		</story>
		<story id="map1_outro" >
			<page>
				<content atlas="storyOutro_2A">1_Outro_01</content>
				<copy x = "133" y = "72" w = "600" h = "200" size = "105" style = "helvetica_bold" rotation = "">VICTORY!</copy>
				<copy x = "130" y = "176" w = "1850" h = "250" size = "48" style = "helvetica_bold" rotation = "">The Manatalopian Knights have reclaimed their Kingdom, driving the Horde\nback into the Eutherian Wilderness.</copy>
				<copy x = "156" y = "1228" w = "1700" h = "200" size = "48" style = "helvetica_bold" rotation = "">Confident that an attacking fortress is far superior to a defended tower,\nthe Knights press on...</copy>
			</page>
		</story>
		<story id="map2_intro" >
			<page>
				<content atlas="storyIntro_3A">2_Intro_01</content>
				<copy x = "97" y = "753" w = "900" h = "300" size = "45" style = "helvetica_boldWhite" rotation = "-2.6">Scouts have discovered the mythical\nRoad of Anak, a route cutting through the\nWilderness, connecting Manatalopia to\nthe Hordelands.</copy>
				<copy x = "103" y = "980" w = "800" h = "200" size = "45" style = "helvetica_boldWhite" rotation = "-2.2">The Knights move to gain control of\nthe road to prevent future attacks.</copy>
				<copy x = "110" y = "1171" w = "1000" h = "450" size = "48" style = "helvetica_bold" rotation = "">There are rumors of an aggressive magic\nat work. Harnessing this magic will be key\nto success.\n\nThe battle rages on...</copy>
			</page>
		</story>
		<story id="map2_outro" >
			<page>
				<content atlas="storyOutro_3A">2_Outro_01</content>
				<copy x = "138" y = "1155" w = "500" h = "100" size = "105" style = "helvetica_boldWhite" rotation = "-0.7">VICTORY!</copy>
				<copy x = "133" y = "1265" w = "1500" h = "250" size = "48" style = "helvetica_boldWhite" rotation = "-0.7">The vast Eutherian Wilderness has been cleared and the road to\nAnak has been secured. The Knights prepare to take the battle\ninto the heart of the Hordelands...</copy>
			</page>
		</story>
	</stories>
	
	<backgrounds>
		<background id="dunes">
			<layer style="panoramic" speed="0.25" yPos="0" dlayer="background_front">
				<element asset="bg3">bg4_01</element>
				<element asset="bg4">bg4_02</element>
				<element asset="bg4">bg4_03</element>
			</layer>
<!-- 			<layer style="panoramic" speed="0.4" yPos="0" dlayer="background_front"> -->
<!-- 				<element asset="bg3">bg3_01</element> -->
<!-- 				<element asset="bg3">bg3_02</element> -->
<!-- 				<element asset="bg3">bg3_03</element> -->
<!-- 			</layer> -->
			<layer style="panoramic" speed="0.5" yPos="0" dlayer="background_front">
				<element asset="bg2">bg2_01</element>
				<element asset="bg2">bg2_02</element>
				<element asset="bg2">bg2_03</element>
			</layer>
			<layer style="panoramic" speed="1" yPos="0" dlayer="background_front">
				<element asset="bg1">bg1_01</element>
				<element asset="bg1">bg1_02</element>
				<element asset="bg2">bg1_03</element>
			</layer>
<!-- 			<layer style="panoramic" speed="1.2" yPos="0" dlayer="foreground_front"> -->
<!-- 				<element asset="fg1">fg1_01</element> -->
<!-- 				<element asset="fg1">fg1_02</element> -->
<!-- 				<element asset="fg1">fg1_03</element> -->
<!-- 			</layer> -->
<!-- 			<layer style="random" speed="" yPos="0" dlayer="foreground_front"> -->
<!-- 				<element asset="fg1">fg_element1</element> -->
<!-- 				<element asset="fg1">fg_element2</element> -->
<!-- 			</layer> -->
		</background>
		
		<background id="forest">
			<layer style="panoramic" speed="0.25" yPos="0" dlayer="background_front">
				<element asset="bg4">bg2_01</element>
				<element asset="bg4">bg2_02</element>
				<element asset="bg4">bg2_03</element>
			</layer>
			<layer style="panoramic" speed="1" yPos="0" dlayer="background_front">
				<element asset="bg1">bg1_01</element>
				<element asset="bg2">bg1_02</element>
				<element asset="bg3">bg1_03</element>
			</layer>
<!-- 			<layer style="panoramic" speed="1.25" yPos="0" dlayer="foreground_front">
				<element asset="fg1">fg1_01</element>
				<element asset="fg1">fg1_02</element>
				<element asset="fg1">fg1_03</element>
			</layer>
			<layer style="panoramic" speed="1.5" yPos="0" dlayer="foreground_front">
				<element asset="fg2">fg2_01</element>
				<element asset="fg3">fg2_02</element>
				<element asset="fg4">fg2_03</element>
			</layer> -->
<!-- 			<layer style="random" speed="" yPos="0" dlayer="foreground_front"> -->
<!-- 				<element asset="fg1">fg_element1</element> -->
<!-- 			</layer> -->
		</background>
		
	</backgrounds>
	
</gameInfo>