<?xml version="1.0" encoding="UTF-8"?>
<enemies>
	<max_hp>1000</max_hp>
	<max_attack>1000</max_attack>
	<max_loot>100</max_loot>
	<max_xp>10</max_xp>
	
	<!-- Map 1 -->
	
	<enemy id="DartGoblin_Standard" map="1">
		<title>Dart Goblin</title>
		<description>Dart Goblins protect the outer villages and stockpiles from bandits armed only with a rickety crossbow. Low morale often leads to the evacuation of their duties.</description>
		
		<enemy_icon atlas="bestiary_1" popAtlas="bestiary_popUps">physical_dartGoblin</enemy_icon>
	    <attack_type icon="physical"/>
	    <armor_icon icon=""/>
	    
	    <weakness_icon icon=""/>
	    
	    <resistance_icon icon="structural"/>
	    <resistance_icon icon="rage"/>
	    <resistance_icon icon="cinder"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>7</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="1" type="int"/>
	      <prop name="xp" value="1" type="int"/>
	      
	      <prop name="closeRange" value="0.3" type="num"/>
	      <prop name="farRange" value="0.8" type="num"/>
	      <prop name="hurtAmount" value="1" type="num"/>
	    </enemy_gob>
	    
	    <entity_gob>
	      <prop name="maxHealth" value="10" type="num"/>
	      <prop name="armorRating" value="0" type="int"/>
	      
	      <prop name="physicalWeakness" value="1" type="num"/>
	      <prop name="structuralWeakness" value="0.5" type="num"/>
	      <prop name="rageWeakness" value="0.5" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="0.5" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>
	
	<enemy id="DartGoblin_Armored" map="1">
		<title>Armored Dart Goblin</title>
		<description>To unite the Dart Goblins and lengthen their lives, some are given paper-thin armor to protect themselves. Others assemble their own from kitchenware.</description>
		
		<enemy_icon atlas="bestiary_1" popAtlas="bestiary_popUps">physical_dartGoblin_armored</enemy_icon>
	    <attack_type icon="physical"/>
	    <armor_icon icon="light"/>
	    
	    <weakness_icon icon=""/>
	    
	    <resistance_icon icon="structural"/>
	    <resistance_icon icon="rage"/>
	    <resistance_icon icon="cinder"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>7</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="2" type="int"/>
	      <prop name="xp" value="1" type="int"/>
	      
	      <prop name="closeRange" value="0.3" type="num"/>
	      <prop name="farRange" value="0.8" type="num"/>
	      <prop name="hurtAmount" value="1" type="num"/>
	    </enemy_gob>
	    
	    <entity_gob>
	      <prop name="maxHealth" value="10" type="num"/>
	      <prop name="armorRating" value="1" type="int"/>
	      
	      <prop name="physicalWeakness" value="1" type="num"/>
	      <prop name="structuralWeakness" value="0.5" type="num"/>
	      <prop name="rageWeakness" value="0.5" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="0.5" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>
	
	<enemy id="SupportWizard_Standard" map="1">
		<title>Shaman</title>
		<description>Viewed as either a wise elder or an insane hermit, the Shaman is known for strengthening the protective qualities of allies by thickening skin or hardening armor.</description>
		
		<enemy_icon atlas="bestiary_1" popAtlas="bestiary_popUps">physical_shaman</enemy_icon>
	    <attack_type icon=""/>
	    <armor_icon icon=""/>
	    
	    <weakness_icon icon=""/>
	    
	    <resistance_icon icon="structural"/>
	    <resistance_icon icon="rage"/>
	    <resistance_icon icon="cinder"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>0</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="3" type="int"/>
	      <prop name="xp" value="1" type="int"/>
	      
	      <prop name="closeRange" value="0.1" type="num"/>
	      <prop name="farRange" value="0.7" type="num"/>
	      <prop name="hurtAmount" value="1" type="num"/>
	    </enemy_gob>
	    
	    <entity_gob>
	      <prop name="maxHealth" value="20" type="num"/>
	      <prop name="armorRating" value="0" type="int"/>
	      
	      <prop name="physicalWeakness" value="1" type="num"/>
	      <prop name="structuralWeakness" value="0.5" type="num"/>
	      <prop name="rageWeakness" value="0.5" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="0.5" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>
	
	<enemy id="Clobberfiend_Standard" map="1">
		<title>Clobberfiend</title>
		<description>Clobberfiends bravely punch holes wherever they can fit their spear. Other Horde members look up to them out of fear or respect of their strength and fortitude.</description>
		
		<enemy_icon atlas="bestiary_1" popAtlas="bestiary_popUps">physical_clobberfiend</enemy_icon>
	    <attack_type icon="physical"/>
	    <armor_icon icon="light"/>
	    
	    <weakness_icon icon=""/>
	    
	    <resistance_icon icon="structural"/>
	    <resistance_icon icon="rage"/>
	    <resistance_icon icon="cinder"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>133</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="5" type="int"/>
	      <prop name="xp" value="4" type="int"/>
	      
	      <prop name="closeRange" value="0.065" rand="0.035" type="num"/>
	      <prop name="hurtAmount" value="25" type="num"/>
	    </enemy_gob>
	    
	    <entity_gob>
	      <prop name="maxHealth" value="50" type="num"/>
	      <prop name="armorRating" value="1" type="int"/>
	      
	      <prop name="physicalWeakness" value="1" type="num"/>
	      <prop name="structuralWeakness" value="0.5" type="num"/>
	      <prop name="rageWeakness" value="0.5" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="0.5" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>
	
	<enemy id="Clobberfiend_Armored" map="1">
		<title>Armored Clobberfiend</title>
		<description>When threats are too great for normal countermeasures, special equipment for Clobberfiends is authorized. Armored Clobberfiends are not to be taken lightly.</description>
		
		<enemy_icon atlas="bestiary_1" popAtlas="bestiary_popUps">physical_clobberfiend_armored</enemy_icon>
	    <attack_type icon="physical"/>
	    <armor_icon icon="medium"/>
	    
	    <weakness_icon icon=""/>
	    
	    <resistance_icon icon="structural"/>
	    <resistance_icon icon="rage"/>
	    <resistance_icon icon="cinder"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>147</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="8" type="int"/>
	      <prop name="xp" value="4" type="int"/>
	      
	      <prop name="closeRange" value="0.065" rand="0.035" type="num"/>
	      <prop name="hurtAmount" value="25" type="num"/>
	    </enemy_gob>
	    
	    <entity_gob>
	      <prop name="maxHealth" value="50" type="num"/>
	      <prop name="armorRating" value="2" type="int"/>
	      
	      <prop name="physicalWeakness" value="1" type="num"/>
	      <prop name="structuralWeakness" value="0.5" type="num"/>
	      <prop name="rageWeakness" value="0.5" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="0.5" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>
	
	<enemy id="DoomWagonLvl1_Standard" map="1">
		<title>Small Doom Wagon</title>
		<description>Formerly used to transport civilians, these wagons have been refitted for combat. The spikes on the front wedge themselves into whatever does not avoid them.</description>
		
		<enemy_icon atlas="bestiary_1" popAtlas="bestiary_popUps">structural_doomWagon_small</enemy_icon>
	    <attack_type icon="physical"/>
	    <armor_icon icon="light"/>
	    
	    <weakness_icon icon=""/>
	    
	    <resistance_icon icon="physical"/>
	    <resistance_icon icon="rage"/>
	    <resistance_icon icon="cinder"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>26</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="8" type="int"/>
	      <prop name="xp" value="2" type="int"/>
	      
	      <prop name="closeRange" value="0.065" rand="0.035" type="num"/>
	      <prop name="farRange" value="0.6" type="num"/>
	      <!-- <prop name="hurtAmount" value="1" type="num"/> -->
	    </enemy_gob>
	    
	    <entity_gob>
	      <prop name="maxHealth" value="100" type="num"/>
	      <prop name="armorRating" value="1" type="int"/>
	      
	      <prop name="physicalWeakness" value="0.5" type="num"/>
	      <prop name="structuralWeakness" value="1" type="num"/>
	      <prop name="rageWeakness" value="0.5" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="0.5" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>
	
	<enemy id="DartTower_Standard" map="1">
		<title>Dart Tower</title>
		<description>Used as an early warning system for threats and bad weather, each tower has at least five Dart Goblins at any given time ready to strike if the opportunity calls.</description>
		
		<enemy_icon atlas="bestiary_1" popAtlas="bestiary_popUps">structural_dartTower</enemy_icon>
	    <attack_type icon=""/>
	    <armor_icon icon="light"/>
	    
	    <weakness_icon icon=""/>
	    
	    <resistance_icon icon="physical"/>
	    <resistance_icon icon="rage"/>
	    <resistance_icon icon="cinder"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>40</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="10" type="int"/>
	      <prop name="xp" value="4" type="int"/>
	      
	      <prop name="closeRange" value="0.85" type="num"/>
	      <prop name="farRange" value="0.5" type="num"/>
	      <prop name="stopCreatureRange" value="0.5" type="num"/>
	    </enemy_gob>
	    
	    <entity_gob>
	      <prop name="maxHealth" value="150" type="num"/>
	      <prop name="armorRating" value="1" type="int"/>
	      
	      <prop name="physicalWeakness" value="0.5" type="num"/>
	      <prop name="structuralWeakness" value="1" type="num"/>
	      <prop name="rageWeakness" value="0.5" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="0.5" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>

	<enemy id="ClobberKing_Standard" map="1">
		<title>Clobber King</title>
		<description>Clobberfiends who have proven themselves may be promoted to the rank of King and assigned a squadron. Their armor is adorned with the skulls of felled enemies.</description>
		
		<enemy_icon atlas="bestiary_1" popAtlas="bestiary_popUps">physical_clobberKing</enemy_icon>
	    <attack_type icon=""/>
	    <armor_icon icon="light"/>
	    
	    <weakness_icon icon=""/>
	    
	    <resistance_icon icon="structural"/>
	    <resistance_icon icon="rage"/>
	    <resistance_icon icon="cinder"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>267</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="10" type="int"/>
	      <prop name="xp" value="4" type="int"/>
	      
	      <prop name="closeRange" value="0.065" rand="0.035" type="num"/>
	      <prop name="hurtAmount" value="50" type="num"/>
	    </enemy_gob>
	    
	    <entity_gob>
	      <prop name="maxHealth" value="75" type="num"/>
	      <prop name="armorRating" value="1" type="int"/>
	      
	      <prop name="physicalWeakness" value="1" type="num"/>
	      <prop name="structuralWeakness" value="0.5" type="num"/>
	      <prop name="rageWeakness" value="0.5" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="0.5" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>
	
	<enemy id="Elemental_Rock" map="1">
		<title>Rock Golem</title>
		<description>Animated by the spirits of Clobberfiends, Rock Golems serve to protect larger villages from enemies. When angered, they pound and toss nearby terrain into the air.</description>
		
		<enemy_icon atlas="bestiary_1" popAtlas="bestiary_popUps">physical_elemental</enemy_icon>
	    <attack_type icon=""/>
	    <armor_icon icon="heavy"/>
	    
	    <weakness_icon icon=""/>
	    
	    <resistance_icon icon="physical"/>
	    <resistance_icon icon="rage"/>
	    <resistance_icon icon="cinder"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>320</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="15" type="int"/>
	      <prop name="xp" value="5" type="int"/>
	      
	      <prop name="closeRange" value="0.15" type="num"/>
	      <prop name="farRange" value="0.8" type="num"/>
	      <prop name="hurtAmount" value="40" type="num"/>
	    </enemy_gob>
	    
	    <entity_gob>
	      <prop name="maxHealth" value="200" type="num"/>
	      <prop name="armorRating" value="3" type="int"/>
	      
	      <prop name="physicalWeakness" value="0.5" type="num"/>
	      <prop name="structuralWeakness" value="1" type="num"/>
	      <prop name="rageWeakness" value="0.5" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="0.5" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>
	
	<enemy id="GoblinCastle01_Standard" map="1">
		<title>Lesser Goblin Fortress</title>
		<description>To monitor the flow of larger cities, Goblin fortresses were constructed. If necessary, they will empty their armories onto the battlefield before considering forfeit.</description>
		
		<enemy_icon atlas="bestiary_2" popAtlas="bestiary_popUps">structural_goblinCastle_small</enemy_icon>
	    <attack_type icon=""/>
	    <armor_icon icon="light"/>
	    
	    <weakness_icon icon=""/>
	    
	    <resistance_icon icon="physical"/>
	    <resistance_icon icon="rage"/>
	    <resistance_icon icon="cinder"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>193</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="25" type="int"/>
	      <prop name="xp" value="5" type="int"/>
	      
	      <prop name="closeRange" value="0.75" type="num"/>
	      <prop name="stopCreatureRange" value="0.5" type="num"/>
	    </enemy_gob>
	    
	    <entity_gob>
	      <prop name="maxHealth" value="600" type="num"/>
	      <prop name="armorRating" value="1" type="int"/>
	      
	      <prop name="physicalWeakness" value="0.5" type="num"/>
	      <prop name="structuralWeakness" value="1" type="num"/>
	      <prop name="rageWeakness" value="0.5" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="0.5" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>
	
	<enemy id="GoblinHouse_Standard" map="1">
		<title>Goblin House</title>
		<description>Horde goblins prefer the sedentary life to the life of a vagabond. Goblins will often construct a new home within a community when they settle down with another.</description>
		
		<enemy_icon atlas="bestiary_1" popAtlas="bestiary_popUps">structural_goblinHouse</enemy_icon>
	    <attack_type icon=""/>
	    <armor_icon icon=""/>
	    
	    <weakness_icon icon=""/>
	    
	    <resistance_icon icon="physical"/>
	    <resistance_icon icon="rage"/>
	    <resistance_icon icon="cinder"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>0</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="1" type="int"/>
	      <prop name="xp" value="1" type="int"/>
	      
	      <prop name="closeRange" value="0.9" type="num"/>
	      <prop name="stopCreatureRange" value="0.96" type="num"/>
	    </enemy_gob>
	    
	    <entity_gob>
	      <prop name="maxHealth" value="20" type="num"/>
	      <prop name="armorRating" value="0" type="int"/>
	      
	      <prop name="physicalWeakness" value="0.5" type="num"/>
	      <prop name="structuralWeakness" value="1" type="num"/>
	      <prop name="rageWeakness" value="0.5" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="0.5" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>
	
	<enemy id="GoblinMine01" map="1">
		<title>Goblin Mine</title>
		<description>To fund the Horde military, goblins extract precious materials from the mine walls. Working the mines is dangerous as the tunnels may collapse on the workers.</description>
		
		<enemy_icon atlas="bestiary_1" popAtlas="bestiary_popUps">structural_goblinMine</enemy_icon>
	    <attack_type icon=""/>
	    <armor_icon icon=""/>
	    
	    <weakness_icon icon=""/>
	    
	    <resistance_icon icon="physical"/>
	    <resistance_icon icon="rage"/>
	    <resistance_icon icon="cinder"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>0</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="5" type="int"/>
	      <prop name="xp" value="1" type="int"/>
	      
	      <prop name="closeRange" value="0.75" type="num"/>
	    </enemy_gob>
	    
	    <entity_gob>
	      <prop name="maxHealth" value="40" type="num"/>
	      <prop name="armorRating" value="0" type="int"/>
	      
	      <prop name="physicalWeakness" value="0.5" type="num"/>
	      <prop name="structuralWeakness" value="1" type="num"/>
	      <prop name="rageWeakness" value="0.5" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="0.5" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>
	
	<enemy id="GoblinMine02" map="1">
		<title>Goblin Mine</title>
		<description>To fund the Horde military, goblins extract precious materials from the mine walls. Working the mines is dangerous as the tunnels may collapse on the workers.</description>
		
		<enemy_icon atlas="bestiary_1" popAtlas="bestiary_popUps">structural_goblinMine</enemy_icon>
	    <attack_type icon=""/>
	    <armor_icon icon=""/>
	    
	    <weakness_icon icon=""/>
	    
	    <resistance_icon icon="physical"/>
	    <resistance_icon icon="rage"/>
	    <resistance_icon icon="cinder"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>0</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="5" type="int"/>
	      <prop name="xp" value="1" type="int"/>
	      
	      <prop name="closeRange" value="0.75" type="num"/>
	    </enemy_gob>
	    
	    <entity_gob>
	      <prop name="maxHealth" value="40" type="num"/>
	      <prop name="armorRating" value="0" type="int"/>
	      
	      <prop name="physicalWeakness" value="0.5" type="num"/>
	      <prop name="structuralWeakness" value="1" type="num"/>
	      <prop name="rageWeakness" value="0.5" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="0.5" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>
	
	<enemy id="TownHall_Rage" map="2">
		<title>Meeting Hall</title>
		<description>The elders of local territories meet to decide on what is best for the villages outside of the kingdom’s immediate reach. Well guarded to prevent assassinations.</description>
		
		<enemy_icon atlas="bestiary_1" popAtlas="bestiary_popUps">structural_townHall</enemy_icon>
	    <attack_type icon=""/>
	    <armor_icon icon=""/>
	    
	    <weakness_icon icon=""/>
	    
	    <resistance_icon icon="physical"/>
	    <resistance_icon icon="rage"/>
	    <resistance_icon icon="cinder"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>0</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="8" type="int"/>
	      <prop name="xp" value="1" type="int"/>
	      
	      <prop name="closeRange" value="0.75" type="num"/>
	    </enemy_gob>
	    
	    <entity_gob>
	      <prop name="maxHealth" value="75" type="num"/>
	      <prop name="armorRating" value="0" type="int"/>
	      
	      <prop name="physicalWeakness" value="0.5" type="num"/>
	      <prop name="structuralWeakness" value="1" type="num"/>
	      <prop name="rageWeakness" value="0.5" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="0.5" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>
	
	<enemy id="GoblinCastleWall_Small" map="1">
		<title>Light Goblin Wall</title>
		<description>Used to mark the Horde territories and to stop enemy progress. The walls were refitted with spikes to pierce the reckless and barracks to counter the more cautious.</description>
		
		<enemy_icon atlas="bestiary_1" popAtlas="bestiary_popUps">structural_goblinCastleWall_small</enemy_icon>
	    <attack_type icon="physical"/>
	    <armor_icon icon="light"/>
	    
	    <weakness_icon icon=""/>
	    
	    <resistance_icon icon="physical"/>
	    <resistance_icon icon="rage"/>
	    <resistance_icon icon="cinder"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>26</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="1" type="int"/>
	      <prop name="xp" value="1" type="int"/>
	      
	      <prop name="closeRange" value="0.75" type="num"/>
	      <prop name="stopCreatureRange" value="0.09" type="num"/>
	    </enemy_gob>
	    
	    <entity_gob>
	      <prop name="maxHealth" value="75" type="num"/>
	      <prop name="armorRating" value="1" type="int"/>
	      
	      <prop name="physicalWeakness" value="0.5" type="num"/>
	      <prop name="structuralWeakness" value="1" type="num"/>
	      <prop name="rageWeakness" value="0.5" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="0.5" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>
	
	<enemy id="Loot_Barrel" map="1">
		<title>Treasure Barrel</title>
		<description>Precious metals from the mines are shipped in barrels to fund war efforts. To minimize on resources, each barrel is packed tight before they are delivered.</description>
		
		<enemy_icon atlas="bestiary_1" popAtlas="bestiary_popUps">structural_lootBarrel</enemy_icon>
	    <attack_type icon=""/>
	    <armor_icon icon=""/>
	    
	    <weakness_icon icon=""/>
	    
	    <resistance_icon icon="physical"/>
	    <resistance_icon icon="rage"/>
	    <resistance_icon icon="cinder"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>0</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="5" type="int"/>
	      <prop name="xp" value="1" type="int"/>
	      
	      <prop name="closeRange" value="0.75" type="num"/>
	    </enemy_gob>
	    
	    <entity_gob>
	      <prop name="maxHealth" value="10" type="num"/>
	      <prop name="armorRating" value="0" type="int"/>
	      
	      <prop name="physicalWeakness" value="0.5" type="num"/>
	      <prop name="structuralWeakness" value="1" type="num"/>
	      <prop name="rageWeakness" value="0.5" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="0.5" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>
	
	<enemy id="Loot_Wagon" map="1">
		<title>Treasure Wagon</title>
		<description>Treasure must be transported to fund the war effort. Acting as beasts of burden and protection from bandits, Clobberfiends push these wagons.</description>
		
		<enemy_icon atlas="bestiary_1" popAtlas="bestiary_popUps">structural_lootWagon</enemy_icon>
	    <attack_type icon=""/>
	    <armor_icon icon=""/>
	    
	    <weakness_icon icon=""/>
	    
	    <resistance_icon icon="physical"/>
	    <resistance_icon icon="rage"/>
	    <resistance_icon icon="cinder"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>0</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="20" type="int"/>
	      <prop name="xp" value="1" type="int"/>
	      
	      <prop name="farRange" value="0.9" type="num"/>
	      <prop name="closeRange" value="0.055" rand="0.1" type="num"/>
	    </enemy_gob>
	    
	      <entity_gob>
	      <prop name="maxHealth" value="50" type="num"/>
	      <prop name="armorRating" value="0" type="int"/>
	      
	      <prop name="physicalWeakness" value="0.5" type="num"/>
	      <prop name="structuralWeakness" value="1" type="num"/>
	      <prop name="rageWeakness" value="0.5" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="0.5" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>

	<!-- Map 2 -->
	
	<enemy id="BattleMage_Standard" map="2">
		<title>Battle Mage</title>
		<description>Battle Mages spend their entire lives studying other dimensions. Recent advances in their studies have led to teleportation and harmful energy emissions.</description>
		
		<enemy_icon atlas="bestiary_1" popAtlas="bestiary_popUps">physical_battleMage</enemy_icon>
		<attack_type icon=""/>
		<armor_icon icon=""/>
		
		<weakness_icon icon=""/>
	    
	    <resistance_icon icon="structural"/>
	    <resistance_icon icon="rage"/>
	    <resistance_icon icon="cinder"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
		
		<attack_score>100</attack_score>

		<enemy_gob>
			<prop name="loot" value="3" type="int"/>
			<prop name="xp" value="1" type="int"/>
			
			<prop name="closeRange" value="0.2" rand="0.3" type="num"/>
			<prop name="farRange" value="0.8" type="num"/>
			<prop name="hurtAmount" value="20" type="num"/>
		</enemy_gob>
		
		<entity_gob>
			<prop name="maxHealth" value="20" type="num"/>
			<prop name="armorRating" value="0" type="int"/>
			
			<prop name="physicalWeakness" value="1" type="num"/>
			<prop name="structuralWeakness" value="0.5" type="num"/>
			<prop name="rageWeakness" value="0.5" type="num"/>
			<prop name="pestulanceWeakness" value="0.5" type="num"/>
			<prop name="cinderWeakness" value="0.5" type="num"/>
			<prop name="deathWeakness" value="0.5" type="num"/>
		</entity_gob>
	</enemy>
	
	<enemy id="ClobberKing_Cinder" map="3">
		<title>Cinder Clobber King</title>
		<description></description>
		
		<enemy_icon atlas="bestiary_1" popAtlas="bestiary_popUps">cinder_clobberKing</enemy_icon>
	    <attack_type icon=""/>
	    <armor_icon icon="heavy"/>
	    
	    <weakness_icon icon="cinder"/>
	    
	    <resistance_icon icon="structural"/>
	    <resistance_icon icon="cinder"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>0</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="15" type="int"/>
	      <prop name="xp" value="4" type="int"/>
	      
	      <prop name="closeRange" value="0.065" rand="0.035" type="num"/>
	      <prop name="hurtAmount" value="50" type="num"/>
	    </enemy_gob>
	    
	    <entity_gob>
	      <prop name="maxHealth" value="75" type="num"/>
	      <prop name="armorRating" value="3" type="int"/>
	      
	      <prop name="physicalWeakness" value="0.5" type="num"/>
	      <prop name="structuralWeakness" value="0.5" type="num"/>
	      <prop name="rageWeakness" value="0.5" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="1" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>
	
	<enemy id="Glider_Standard" map="2">
		<title>Glider</title>
		<description>Originally designed for recreational use, the Horde military have taken to using Dart Gliders for reconnaissance, silent messengers, and aerial strikes.</description>
		
		<enemy_icon atlas="bestiary_1" popAtlas="bestiary_popUps">physical_glider</enemy_icon>
	    <attack_type icon=""/>
	    <armor_icon icon=""/>
	    
	    <weakness_icon icon=""/>
	    
	    <resistance_icon icon="structural"/>
	    <resistance_icon icon="rage"/>
	    <resistance_icon icon="cinder"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>25</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="1" type="int"/>
	      <prop name="xp" value="1" type="int"/>
	      
	      <prop name="farRange" value="0.9" type="num"/>
	      <prop name="closeRange" value="0.2" type="num"/>
	      <prop name="hurtAmount" value="1" type="num"/>
	    </enemy_gob>
	    
	      <entity_gob>
	      <prop name="maxHealth" value="15" type="num"/>
	      <prop name="armorRating" value="0" type="int"/>
	      
	      <prop name="physicalWeakness" value="1" type="num"/>
	      <prop name="structuralWeakness" value="0.5" type="num"/>
	      <prop name="rageWeakness" value="0.5" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="0.5" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>
	
	<enemy id="DoomWagonLvl2_Standard" map="2">
		<title>Medium Doom Wagon</title>
		<description>Adding an additional level to the original, this wagon proves useful for hitting targets farther away, cramming in more passengers, and getting over small obstacles.</description>
		
		<enemy_icon atlas="bestiary_1" popAtlas="bestiary_popUps">structural_doomWagon_medium</enemy_icon>
	    <attack_type icon=""/>
	    <armor_icon icon=""/>
	    
	    <weakness_icon icon=""/>
	    
	    <resistance_icon icon="physical"/>
	    <resistance_icon icon="rage"/>
	    <resistance_icon icon="cinder"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>48</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="10" type="int"/>
	      <prop name="xp" value="2" type="int"/>
	      
	      <prop name="closeRange" value="0.065" rand="0.035" type="num"/>
	      <prop name="farRange" value="0.75" type="num"/>
	      <!-- <prop name="hurtAmount" value="1" type="num"/> -->
	    </enemy_gob>
	    
	    <entity_gob>
	      <prop name="maxHealth" value="125" type="num"/>
	      <prop name="armorRating" value="1" type="int"/>
	      
	      <prop name="physicalWeakness" value="0.5" type="num"/>
	      <prop name="structuralWeakness" value="1" type="num"/>
	      <prop name="rageWeakness" value="0.5" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="0.5" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>
	
	<enemy id="Ballista_Standard" map="2">
		<title>Ballista</title>
		<description>Proven effective at slaying anything in their way, Ballistae have been reinstated for another chance at glory. Only Clobberfiends can operate one successfully.</description>
		
		<enemy_icon atlas="bestiary_1" popAtlas="bestiary_popUps">structural_ballista</enemy_icon>
	    <attack_type icon=""/>
	    <armor_icon icon=""/>
	    
	    <weakness_icon icon=""/>
	    
	    <resistance_icon icon="physical"/>
	    <resistance_icon icon="rage"/>
	    <resistance_icon icon="cinder"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>143</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="8" type="int"/>
	      <prop name="xp" value="2" type="int"/>
	      
	      <prop name="farRange" value="0.9" type="num"/>
	      <prop name="closeRange" value="0.17" type="num"/>
	      <prop name="stopCreatureRange" value="0.96" type="num"/>
	    </enemy_gob>
	    
	    <entity_gob>
	      <prop name="maxHealth" value="50" type="num"/>
	      <prop name="armorRating" value="1" type="int"/>
	      
	      <prop name="physicalWeakness" value="0.5" type="num"/>
	      <prop name="structuralWeakness" value="1" type="num"/>
	      <prop name="rageWeakness" value="0.5" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="0.5" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>
	
	<enemy id="Clobberfiend_HeavyArmored" map="2">
		<title>Heavily Armored Clobberfiend</title>
		<description>Many lives were lost testing a suit of armor to take a ballista spear without crumbling. The armor was released for use before tests could prove conclusive.</description>
		
		<enemy_icon atlas="bestiary_1" popAtlas="bestiary_popUps">physical_clobberfiend_heavyArmored</enemy_icon>
	    <attack_type icon=""/>
	    <armor_icon icon="heavy"/>
	    
	    <weakness_icon icon=""/>
	    
	    <resistance_icon icon="structural"/>
	    <resistance_icon icon="rage"/>
	    <resistance_icon icon="cinder"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>267</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="10" type="int"/>
	      <prop name="xp" value="4" type="int"/>
	      
	      <prop name="closeRange" value="0.065" rand="0.035" type="num"/>
	      <prop name="hurtAmount" value="25" type="num"/>
	    </enemy_gob>
	    
	    <entity_gob>
	      <prop name="maxHealth" value="50" type="num"/>
	      <prop name="armorRating" value="3" type="int"/>
	      
	      <prop name="physicalWeakness" value="1" type="num"/>
	      <prop name="structuralWeakness" value="0.5" type="num"/>
	      <prop name="rageWeakness" value="0.5" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="0.5" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>

	<enemy id="WizardTower_Standard" map="2">
		<title>Wizard Tower</title>
		<description>Using the wealth from military augmentations, Battle Mages built libraries in towers to archive and share their knowledge. "Presentations" offered free for intruders.</description>
		
		<enemy_icon atlas="bestiary_1" popAtlas="bestiary_popUps">structural_wizardTower</enemy_icon>
	    <attack_type icon=""/>
	    <armor_icon icon="light"/>
	    
	    <weakness_icon icon=""/>
	    
	    <resistance_icon icon="rage"/>
	    <resistance_icon icon="cinder"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>181</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="10" type="int"/>
	      <prop name="xp" value="4" type="int"/>
	      
	      <prop name="closeRange" value="0.75" type="num"/>
	      <prop name="stopCreatureRange" value="0.5" type="num"/>
	    </enemy_gob>
	    
	    <entity_gob>
	      <prop name="maxHealth" value="150" type="num"/>
	      <prop name="armorRating" value="1" type="int"/>
	      
	      <prop name="physicalWeakness" value="0.5" type="num"/>
	      <prop name="structuralWeakness" value="1" type="num"/>
	      <prop name="rageWeakness" value="0.5" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="0.5" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>
	
	<enemy id="GoblinCastle02_Standard" map="2">
		<title>Goblin Fortress</title>
		<description>Known as the source of all military decisions, Goblin Fortresses stand as a symbol of Horde dominance. Some fortresses have special Rage ammunitions.</description>
		
		<enemy_icon atlas="bestiary_2" popAtlas="bestiary_popUps">structural_goblinCastle_medium</enemy_icon>
	    <attack_type icon=""/>
	    <armor_icon icon="light"/>
	    
	    <weakness_icon icon=""/>
	    
	    <resistance_icon icon="physical"/>
	    <resistance_icon icon="rage"/>
	    <resistance_icon icon="cinder"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>241</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="50" type="int"/>
	      <prop name="xp" value="6" type="int"/>
	      
	      <prop name="closeRange" value="0.75" type="num"/>
	      <prop name="stopCreatureRange" value="0.625" type="num"/>
	    </enemy_gob>
	    
	    <entity_gob>
	      <prop name="maxHealth" value="800" type="num"/>
	      <prop name="armorRating" value="1" type="int"/>
	      
	      <prop name="physicalWeakness" value="0.5" type="num"/>
	      <prop name="structuralWeakness" value="1" type="num"/>
	      <prop name="rageWeakness" value="0.5" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="0.5" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>

	<enemy id="GoblinCastleWall_Medium" map="2">
		<title>Medium Goblin Wall</title>
		<description>Larger Horde cities require larger invasion precautions. With the addition of a crow’s nest, preparations can be made much sooner for potential threats.</description>
		
		<enemy_icon atlas="bestiary_1" popAtlas="bestiary_popUps">structural_goblinCastleWall_medium</enemy_icon>
	    <attack_type icon="physical"/>
	    <armor_icon icon="light"/>
	    
	    <weakness_icon icon=""/>
	    
	    <resistance_icon icon="physical"/>
	    <resistance_icon icon="rage"/>
	    <resistance_icon icon="cinder"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>48</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="3" type="int"/>
	      <prop name="xp" value="1" type="int"/>
	      
	      <prop name="closeRange" value="0.8" type="num"/>
	      <prop name="stopCreatureRange" value="0.09" type="num"/>
	    </enemy_gob>
	    
	    <entity_gob>
	      <prop name="maxHealth" value="100" type="num"/>
	      <prop name="armorRating" value="1" type="int"/>
	      
	      <prop name="physicalWeakness" value="0.5" type="num"/>
	      <prop name="structuralWeakness" value="1" type="num"/>
	      <prop name="rageWeakness" value="0.5" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="0.5" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
    	</entity_gob>
	</enemy>
	
	<!-- Map 3 -->
	
	<enemy id="DartGoblin_Cinder" map="3">
		<title>Cinder Dart Goblin</title>
		<description></description>
		
		<enemy_icon atlas="bestiary_1" popAtlas="bestiary_popUps">cinder_dartGoblin</enemy_icon>
	    <attack_type icon=""/>
	    <armor_icon icon=""/>
	    
	    <weakness_icon icon="cinder"/>
	    
	    <resistance_icon icon="structural"/>
	    <resistance_icon icon="rage"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>18</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="3" type="int"/>
	      <prop name="xp" value="1" type="int"/>
	      
	      <prop name="farRange" value="0.8" type="num"/>
	      <prop name="closeRange" value="0.3" type="num"/>
	      <prop name="hurtAmount" value="1" type="num"/>
	    </enemy_gob>
	    
	      <entity_gob>
	      <prop name="maxHealth" value="10" type="num"/>
	      <prop name="armorRating" value="0" type="int"/>
	      
	      <prop name="physicalWeakness" value="1" type="num"/>
	      <prop name="structuralWeakness" value="0.5" type="num"/>
	      <prop name="rageWeakness" value="0.5" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="0.5" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>
	
	<enemy id="BattleMage_Cinder" map="3">
		<title>Cinder Battle Mage</title>
		<description></description>
		
		<enemy_icon atlas="bestiary_1" popAtlas="bestiary_popUps">cinder_battleMage</enemy_icon>
	    <attack_type icon=""/>
	    <armor_icon icon=""/>
	    
	    <weakness_icon icon="cinder"/>
	    
	    <resistance_icon icon="structural"/>
	    <resistance_icon icon="rage"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>18</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="4" type="int"/>
	      <prop name="xp" value="1" type="int"/>
	      
	      <prop name="farRange" value="0.8" type="num"/>
	      <prop name="closeRange" value="0.2" rand="0.3" type="num"/>
	      <prop name="hurtAmount" value="5" type="num"/>
	    </enemy_gob>
	    
	      <entity_gob>
	      <prop name="maxHealth" value="25" type="num"/>
	      <prop name="armorRating" value="0" type="int"/>
	      
	      <prop name="physicalWeakness" value="0.5" type="num"/>
	      <prop name="structuralWeakness" value="0.5" type="num"/>
	      <prop name="rageWeakness" value="0.5" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="1" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>
	
	<enemy id="SupportWizard_Cinder" map="3">
		<title>Cinder Shaman</title>
		<description></description>
		
		<enemy_icon atlas="bestiary_1" popAtlas="bestiary_popUps">cinder_shaman</enemy_icon>
	    <attack_type icon=""/>
	    <armor_icon icon=""/>
	    
	    <weakness_icon icon="cinder"/>
	    
	    <resistance_icon icon="structural"/>
	    <resistance_icon icon="rage"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>18</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="3" type="int"/>
	      <prop name="xp" value="1" type="int"/>
	      
	      <prop name="farRange" value="0.7" type="num"/>
	      <prop name="closeRange" value="0.1" type="num"/>
	      <prop name="hurtAmount" value="1" type="num"/>
	    </enemy_gob>
	    
	    <entity_gob>
	      <prop name="maxHealth" value="20" type="num"/>
	      <prop name="armorRating" value="0" type="int"/>
	      
	      <prop name="physicalWeakness" value="0.5" type="num"/>
	      <prop name="structuralWeakness" value="0.5" type="num"/>
	      <prop name="rageWeakness" value="0.5" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="1" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>

	<enemy id="DartTower_Cinder" map="3">
		<title>Cinder Dart Tower</title>
		<description></description>
		
		<enemy_icon atlas="bestiary_1" popAtlas="bestiary_popUps">structural_volcano_dartTower</enemy_icon>
	    <attack_type icon=""/>
	    <armor_icon icon="light"/>
	    
	    <weakness_icon icon="cinder"/>
	    
	    <resistance_icon icon="physical"/>
	    <resistance_icon icon="rage"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>18</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="12" type="int"/>
	      <prop name="xp" value="4" type="int"/>
	      
	      <prop name="closeRange" value="0.85" type="num"/>
	      <prop name="stopCreatureRange" value="0.5" type="num"/>
	    </enemy_gob>
	    
	    <entity_gob>
	      <prop name="maxHealth" value="150" type="num"/>
	      <prop name="armorRating" value="1" type="int"/>
	      
	      <prop name="physicalWeakness" value="0.5" type="num"/>
	      <prop name="structuralWeakness" value=".75" type="num"/>
	      <prop name="rageWeakness" value="0.5" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="1" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>

	<enemy id="WizardTower_Cinder" map="3">
		<title>Cinder Wizard Tower</title>
		<description></description>
		
		<enemy_icon atlas="bestiary_1" popAtlas="bestiary_popUps">structural_volcano_wizardTower</enemy_icon>
	    <attack_type icon=""/>
	    <armor_icon icon="light"/>
	    
	    <weakness_icon icon="cinder"/>
	    
	    <resistance_icon icon="rage"/>
	    <resistance_icon icon="physical"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>18</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="12" type="int"/>
	      <prop name="xp" value="4" type="int"/>
	      
	      <prop name="closeRange" value="0.75" type="num"/>
	      <prop name="stopCreatureRange" value="0.5" type="num"/>
	    </enemy_gob>
	    
	    <entity_gob>
	      <prop name="maxHealth" value="150" type="num"/>
	      <prop name="armorRating" value="1" type="int"/>
	      
	      <prop name="physicalWeakness" value="0.5" type="num"/>
	      <prop name="structuralWeakness" value=".75" type="num"/>
	      <prop name="rageWeakness" value="0.5" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="1" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>

	<enemy id="Elemental_Cinder" map="3">
		<title>Cinder Elemental</title>
		<description></description>
		
		<enemy_icon atlas="bestiary_1" popAtlas="bestiary_popUps">cinder_elemental</enemy_icon>
	    <attack_type icon="physical, cinder"/>
	    <armor_icon icon="heavy"/>
	    
	    <weakness_icon icon="cinder"/>
	    
	    <resistance_icon icon="physical"/>
	    <resistance_icon icon="rage"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>18</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="30" type="int"/>
	      <prop name="xp" value="8" type="int"/>
	      
	      <prop name="farRange" value="0.8" type="num"/>
	      <prop name="closeRange" value="0.2" rand="0.1" type="num"/>
	      <prop name="hurtAmount" value="20" type="num"/>
	    </enemy_gob>
	    
	      <entity_gob>
	      <prop name="maxHealth" value="250" type="num"/>
	      <prop name="armorRating" value="3" type="int"/>
	      
	      <prop name="physicalWeakness" value="0.5" type="num"/>
	      <prop name="structuralWeakness" value=".75" type="num"/>
	      <prop name="rageWeakness" value="0.5" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="1" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>
	
	<enemy id="GoblinCastle03_Standard" map="3">
		<title>Greater Goblin Fortress</title>
		<description></description>
		
		<enemy_icon atlas="bestiary_2" popAtlas="bestiary_popUps">structural_goblinCastle_large</enemy_icon>
	    <attack_type icon=""/>
	    <armor_icon icon="medium"/>
	    
	    <weakness_icon icon=""/>
	    
	    <resistance_icon icon="physical"/>
	    <resistance_icon icon="rage"/>
	    <resistance_icon icon="cinder"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>18</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="75" type="int"/>
	      <prop name="xp" value="8" type="int"/>
	      
	      <prop name="closeRange" value="0.75" type="num"/>
	      <prop name="stopCreatureRange" value="0.75" type="num"/>
	    </enemy_gob>
	    
	    <entity_gob>
	      <prop name="maxHealth" value="1000" type="num"/>
	      <prop name="armorRating" value="2" type="int"/>
	      
	      <prop name="physicalWeakness" value="0.5" type="num"/>
	      <prop name="structuralWeakness" value="1" type="num"/>
	      <prop name="rageWeakness" value="0.5" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="0.5" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>
	
	<enemy id="GoblinCastleWall_Large" map="3">
		<title>Heavy Goblin Wall</title>
		<description>Signifying great importance to the Horde, walls are made as large as possible to surround its landmarks. Often the walls are more impressive than its contents.</description>
		
		<enemy_icon atlas="bestiary_1" popAtlas="bestiary_popUps">structural_goblinCastleWall_large</enemy_icon>
	    <attack_type icon="physical"/>
	    <armor_icon icon="medium"/>
	    
	    <weakness_icon icon=""/>
	    
	    <resistance_icon icon="physical"/>
	    <resistance_icon icon="rage"/>
	    <resistance_icon icon="cinder"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>80</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="6" type="int"/>
	      <prop name="xp" value="2" type="int"/>
	      
	      <prop name="closeRange" value="0.85" type="num"/>
	      <prop name="stopCreatureRange" value="0.09" type="num"/>
	    </enemy_gob>
	    
	    <entity_gob>
	      <prop name="maxHealth" value="150" type="num"/>
	      <prop name="armorRating" value="1" type="int"/>
	      
	      <prop name="physicalWeakness" value="0.5" type="num"/>
	      <prop name="structuralWeakness" value="1" type="num"/>
	      <prop name="rageWeakness" value="0.5" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="0.5" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>

	<enemy id="Loot_WheelBarrow" map="1">
		<title>Treasure Wheelbarrow</title>
		<description>When weak-willed goblins panic, they grab everything they own and bolt. Paranoid goblins will keep a wheelbarrow in the house so they can leave anytime.</description>
		
		<enemy_icon atlas="bestiary_1" popAtlas="bestiary_popUps">structural_lootWhelbarrow</enemy_icon>
	    <attack_type icon=""/>
	    <armor_icon icon=""/>
	    
	    <weakness_icon icon=""/>
	    
	    <resistance_icon icon="physical"/>
	    <resistance_icon icon="rage"/>
	    <resistance_icon icon="cinder"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>0</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="10" type="int"/>
	      <prop name="xp" value="1" type="int"/>
	      <prop name="closeRange" value="0.75" rand="0.035" type="num"/>
	    </enemy_gob>
	    
	      <entity_gob>
	      <prop name="maxHealth" value="10" type="num"/>
	      <prop name="armorRating" value="0" type="int"/>
	      
	      <prop name="physicalWeakness" value="0.5" type="num"/>
	      <prop name="structuralWeakness" value="1" type="num"/>
	      <prop name="rageWeakness" value="0.5" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="0.5" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>
	
	<!-- Training -->
	
	<enemy id="trainingClobberfiend_Standard" map="1">
		<title>Clobberfiend Carboard Cutout</title>
		<description></description>
		
	    <attack_type icon=""/>
	    <armor_icon icon=""/>
	    
	    <weakness_icon icon="cinder"/>
	    
	    <resistance_icon icon="structural"/>
	    <resistance_icon icon="rage"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>0</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="5" type="int"/>
	      <prop name="xp" value="4" type="int"/>
	      
	      <prop name="closeRange" value="0.035" rand="0.035" type="num"/>
	      <prop name="hurtAmount" value="25" type="num"/>
	    </enemy_gob>
	    
	    <entity_gob>
	      <prop name="maxHealth" value="25" type="num"/>
	      <prop name="armorRating" value="2" type="int"/>
	      
	      <prop name="physicalWeakness" value="1" type="num"/>
	      <prop name="structuralWeakness" value="0.5" type="num"/>
	      <prop name="rageWeakness" value="0.5" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="0.5" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>
	
	<enemy id="trainingLootBarrel" map="1">
		<title>Loot Barrel Cardboard Cutout</title>
		<description></description>
		
		<enemy_icon atlas="" popAtlas="bestiary_popUps"></enemy_icon>
	    <attack_type icon=""/>
	    <armor_icon icon=""/>
	    
	    <weakness_icon icon=""/>
	    
	    <resistance_icon icon="physical"/>
	    <resistance_icon icon="rage"/>
	    <resistance_icon icon="cinder"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>0</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="1" type="int"/>
	      <prop name="xp" value="1" type="int"/>
	      
	      <prop name="closeRange" value="0.75" type="num"/>
	    </enemy_gob>
	    
	    <entity_gob>
	      <prop name="maxHealth" value="10" type="num"/>
	      <prop name="armorRating" value="0" type="int"/>
	      
	      <prop name="physicalWeakness" value="0.5" type="num"/>
	      <prop name="structuralWeakness" value="1" type="num"/>
	      <prop name="rageWeakness" value="0.5" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="0.5" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>
	
	<enemy id="trainingGoblinHouse_Standard" map="1">
		<title>Goblin House Cardboard Cutout</title>
		<description>Contrary to popular belief, Horde goblins prefer the sedentary life to the life of a vagabond. Goblins will often construct a new home within a community when they settle down with another.  Though house designs remain similar to one another, each one is given a little flair to remain unique.  Goblins who cannot defend their home exile themselves out of shame.</description>
		
		<enemy_icon atlas="Beastiary1" popAtlas="bestiary_popUps">structural_goblinHouse</enemy_icon>
	    <attack_type icon=""/>
	    <armor_icon icon=""/>
	    
	    <weakness_icon icon=""/>
	    
	    <resistance_icon icon="physical"/>
	    <resistance_icon icon="rage"/>
	    <resistance_icon icon="cinder"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>0</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="1" type="int"/>
	      <prop name="xp" value="1" type="int"/>
	      
	      <prop name="closeRange" value="0.9" type="num"/>
	      <prop name="stopCreatureRange" value="0.96" type="num"/>
	    </enemy_gob>
	    
	    <entity_gob>
	      <prop name="maxHealth" value="20" type="num"/>
	      <prop name="armorRating" value="0" type="int"/>
	      
	      <prop name="physicalWeakness" value="0.5" type="num"/>
	      <prop name="structuralWeakness" value="1" type="num"/>
	      <prop name="rageWeakness" value="0.5" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="0.5" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>
	
	
<!-- 	New Rage Enemies    -->
	<enemy id="DartGoblin_Rage" map="2">
		<title>Bomb Goblin</title>
		<description>Guided by the promise of prosperity for their families, some goblins willingly carry Rage kegs into battle to destroy the enemy. Few return in one piece.</description>
		
		<enemy_icon atlas="bestiary_1" popAtlas="bestiary_popUps">rage_dartGoblin</enemy_icon>
	    <attack_type icon=""/>
	    <armor_icon icon=""/>
	    
	    <weakness_icon icon="rage"/>
	    
	    <resistance_icon icon="structural"/>
	    <resistance_icon icon="cinder"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>40</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="2" type="int"/>
	      <prop name="xp" value="1" type="int"/>
	      
	      <prop name="closeRange" value="0.065" rand="0.035" type="num"/>
	      <prop name="hurtAmount" value="10" type="num"/>
	    </enemy_gob>
	    
	    <entity_gob>
	      <prop name="maxHealth" value="10" type="num"/>
	      <prop name="armorRating" value="0" type="int"/>
	      
	      <prop name="physicalWeakness" value="0.5" type="num"/>
	      <prop name="structuralWeakness" value="0.5" type="num"/>
	      <prop name="rageWeakness" value="1" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="0.5" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>
	
	<enemy id="RageMine_Standard" map="2">
		<title>Rage Landmine</title>
		<description>With gyroscope and proximity sensors, Rage Landmines are made to destroy the Horde’s most advanced piece of technology and anything found too close to it.</description>
		
		<enemy_icon atlas="bestiary_1" popAtlas="bestiary_popUps">rage_landmine</enemy_icon>
	    <attack_type icon=""/>
	    <armor_icon icon="light"/>
	    
	    <weakness_icon icon="rage"/>
	    
	    <resistance_icon icon="structural"/>
	    <resistance_icon icon="cinder"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>40</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="2" type="int"/>
	      <prop name="xp" value="1" type="int"/>
	      
	      <prop name="closeRange" value="0.025" type="num"/>
	      <prop name="hurtAmount" value="10" type="num"/>
	    </enemy_gob>
	    
	    <entity_gob>
	      <prop name="maxHealth" value="20" type="num"/>
	      <prop name="armorRating" value="0" type="int"/>
	      
	      <prop name="physicalWeakness" value="0.5" type="num"/>
	      <prop name="structuralWeakness" value="0.5" type="num"/>
	      <prop name="rageWeakness" value="1" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="0.5" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>
	
	<enemy id="BattleMage_Rage" map="2">
		<title>Rage Mage</title>
		<description>Rage Mages make use of pocket dimensions to transport Horde across great distances. Excessive use leads to deterioration of mind and body.</description>
		
		<enemy_icon atlas="bestiary_1" popAtlas="bestiary_popUps">rage_battleMage</enemy_icon>
		<attack_type icon=""/>
		<armor_icon icon=""/>
		
		<weakness_icon icon="rage"/>
	    
	    <resistance_icon icon="structural"/>
	    <resistance_icon icon="cinder"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
		
		<attack_score>133</attack_score>

		<enemy_gob>
			<prop name="loot" value="6" type="int"/>
			<prop name="xp" value="1" type="int"/>
			
			<prop name="closeRange" value="0.2" rand="0.3" type="num"/>
			<prop name="farRange" value="0.8" type="num"/>
			<prop name="hurtAmount" value="20" type="num"/>
		</enemy_gob>
		
		<entity_gob>
			<prop name="maxHealth" value="20" type="num"/>
			<prop name="armorRating" value="0" type="int"/>
			
			<prop name="physicalWeakness" value="0.5" type="num"/>
			<prop name="structuralWeakness" value="0.5" type="num"/>
			<prop name="rageWeakness" value="1" type="num"/>
			<prop name="pestulanceWeakness" value="0.5" type="num"/>
			<prop name="cinderWeakness" value="0.5" type="num"/>
			<prop name="deathWeakness" value="0.5" type="num"/>
		</entity_gob>
	</enemy>
	
	<enemy id="RageClobberfiend_Standard" map="2">
		<title>Ragefiend</title>
		<description>As community service, Ragefiends are employed as tree-pushers in the outer forests. Lacking training, they rush into battle with no regard for personal safety.</description>
		
		<enemy_icon atlas="bestiary_1" popAtlas="bestiary_popUps">rage_clobberfiend</enemy_icon>
	    <attack_type icon="physical"/>
	    <armor_icon icon="light"/>
	    
	    <weakness_icon icon="rage"/>
	    
	    <resistance_icon icon="structural"/>
	    <resistance_icon icon="cinder"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>289</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="10" type="int"/>
	      <prop name="xp" value="4" type="int"/>
	      
	      <prop name="closeRange" value="0.065" rand="0.035" type="num"/>
	      <prop name="hurtAmount" value="12" type="num"/>
	    </enemy_gob>
	    
	    <entity_gob>
	      <prop name="maxHealth" value="50" type="num"/>
	      <prop name="armorRating" value="1" type="int"/>
	      
	      <prop name="physicalWeakness" value="0.5" type="num"/>
	      <prop name="structuralWeakness" value="0.5" type="num"/>
	      <prop name="rageWeakness" value="1" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="0.5" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>
	
	<enemy id="RageClobberfiend_Armored" map="2">
		<title>Armored Ragefiend</title>
		<description>In times of emergency, Ragefiends are enlisted to help protect Horde territory. The armor given to them is intended to help them survive, though it is not expected.</description>
		
		<enemy_icon atlas="bestiary_1" popAtlas="bestiary_popUps">rage_clobberfiend_armored</enemy_icon>
	    <attack_type icon="physical"/>
	    <armor_icon icon="medium"/>
	    
	    <weakness_icon icon="rage"/>
	    
	    <resistance_icon icon="structural"/>
	    <resistance_icon icon="cinder"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>289</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="12" type="int"/>
	      <prop name="xp" value="4" type="int"/>
	      
	      <prop name="closeRange" value="0.065" rand="0.035" type="num"/>
	      <prop name="hurtAmount" value="12" type="num"/>
	    </enemy_gob>
	    
	    <entity_gob>
	      <prop name="maxHealth" value="50" type="num"/>
	      <prop name="armorRating" value="2" type="int"/>
	      <prop name="physicalWeakness" value="0.5" type="num"/>
	      <prop name="structuralWeakness" value="0.5" type="num"/>
	      <prop name="rageWeakness" value="1" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="0.5" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>
	
	<enemy id="RageClobberfiend_HeavyArmored" map="2">
		<title>Heavily Armored Ragefiend</title>
		<description>Worthy Ragefiends are given clearance to use the strongest armor in the Horde armories. Unworthy Ragefiends often take armor from fallen comrades.</description>
		
		<enemy_icon atlas="bestiary_1" popAtlas="bestiary_popUps">rage_clobberfiend_heavyArmored</enemy_icon>
	    <attack_type icon=""/>
	    <armor_icon icon="heavy"/>
	    
	    <weakness_icon icon="rage"/>
	    
	    <resistance_icon icon="structural"/>
	    <resistance_icon icon="rage"/>
	    <resistance_icon icon="cinder"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>578</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="14" type="int"/>
	      <prop name="xp" value="4" type="int"/>
	      
	      <prop name="closeRange" value="0.065" rand="0.035" type="num"/>
	      <prop name="hurtAmount" value="25" type="num"/>
	    </enemy_gob>
	    
	    <entity_gob>
	      <prop name="maxHealth" value="50" type="num"/>
	      <prop name="armorRating" value="3" type="int"/>
	      <prop name="physicalWeakness" value="0.5" type="num"/>
	      <prop name="structuralWeakness" value="0.5" type="num"/>
	      <prop name="rageWeakness" value="1" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="0.5" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>
	
	<enemy id="RageClobberKing_Standard" map="2">
		<title>Rage King</title>
		<description>Donning armor imbued with the essence of violence and hatred, Rage Kings are extremely aggressive. Their banners are soaked in the blood of their slain.</description>
		
		<enemy_icon atlas="bestiary_1" popAtlas="bestiary_popUps">rage_clobberKing</enemy_icon>
	    <attack_type icon=""/>
	    <armor_icon icon="medium"/>
	    
	    <weakness_icon icon="rage"/>
	    
	    <resistance_icon icon="structural"/>
	    <resistance_icon icon="cinder"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>578</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="16" type="int"/>
	      <prop name="xp" value="4" type="int"/>
	      
	      <prop name="stopCreatureRange" value="0.8" rand="0.035" type="num"/>
	      <prop name="closeRange" value="0.065" rand="0.035" type="num"/>
	      <prop name="hurtAmount" value="35" type="num"/>
	    </enemy_gob>
	    
	    <entity_gob>
	      <prop name="maxHealth" value="75" type="num"/>
	      <prop name="armorRating" value="2" type="int"/>
	      
	      <prop name="physicalWeakness" value="0.5" type="num"/>
	      <prop name="structuralWeakness" value="0.5" type="num"/>
	      <prop name="rageWeakness" value="1" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="0.5" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>
	
	<enemy id="RageGorehornBomber_Standard" map="2">
		<title>Bomb Gorehorn</title>
		<description>Gorehorns rejected for mobile cannon use may still serve the Horde army by strapping Rage explosives to their backs before running through the front lines.</description>
		
		<enemy_icon atlas="bestiary_1" popAtlas="bestiary_popUps">rage_gorehornMinor_bomber</enemy_icon>
	    <attack_type icon=""/>
	    <armor_icon icon="light"/>
	    
	    <weakness_icon icon="rage"/>
	    
	    <resistance_icon icon="structural"/>
	    <resistance_icon icon="cinder"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>80</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="8" type="int"/>
	      <prop name="xp" value="3" type="int"/>
	      
	      <prop name="closeRange" value="0.065" rand="0.035" type="num"/>
	      <prop name="hurtAmount" value="35" type="num"/>
	    </enemy_gob>
	    
	     <entity_gob>
	      <prop name="maxHealth" value="75" type="num"/>
	      <prop name="armorRating" value="1" type="int"/>
	      
	      <prop name="physicalWeakness" value="0.5" type="num"/>
	      <prop name="structuralWeakness" value="0.5" type="num"/>
	      <prop name="rageWeakness" value="1" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="0.5" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>
	
	<enemy id="RageGorehornGreater_Standard" map="2">
		<title>Greater Gorehorn</title>
		<description>Some have said that the only difference between a Minor Gorehorn and a Greater Gorehorn is the hammer. They don’t say much of anything anymore.</description>
		
		<enemy_icon atlas="bestiary_1" popAtlas="bestiary_popUps">rage_gorehornGreater</enemy_icon>
	    <attack_type icon=""/>
	    
	    <armor_icon icon="medium"/>
	    
	    <weakness_icon icon="rage"/>
	    
	    <resistance_icon icon="structural"/>
	    <resistance_icon icon="cinder"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>800</attack_score>
		
		<enemy_gob>
			<prop name="loot" value="35" type="int"/>
			<prop name="xp" value="5" type="int"/>
			
			<prop name="stopCreatureRange" value="0.08" rand="0" type="num"/>
			<prop name="closeRange" value="0.13" rand="0" type="num"/>
			<prop name="farRange" value="0.8" type="num"/>
			<prop name="hurtAmount" value="100" type="num"/>
		</enemy_gob>
		
		<entity_gob>
			<prop name="maxHealth" value="150" type="num"/>
			<prop name="armorRating" value="2" type="int"/>
			
			<prop name="physicalWeakness" value="0.5" type="num"/>
			<prop name="structuralWeakness" value="0.5" type="num"/>
			<prop name="rageWeakness" value="1" type="num"/>
			<prop name="pestulanceWeakness" value="0.5" type="num"/>
			<prop name="cinderWeakness" value="0.5" type="num"/>
			<prop name="deathWeakness" value="0.5" type="num"/>
		</entity_gob>
	</enemy>
	
	<enemy id="DoomWagonLvl3_Standard" map="2">
		<title>Large Doom Wagon</title>
		<description>As gigantic mobile shields, Large Doom Wagons are great for blocking incoming attacks and escorting others to the front lines of battle, all while attacking too.</description>
		
		<enemy_icon atlas="bestiary_1" popAtlas="bestiary_popUps">structural_doomWagon_large</enemy_icon>
	    <attack_type icon=""/>
	    <armor_icon icon="medium"/>
	    
	    <weakness_icon icon="structural"/>
	    
	    <resistance_icon icon="rage"/>
	    <resistance_icon icon="cinder"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>80</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="20" type="int"/>
	      <prop name="xp" value="3" type="int"/>
	      <!-- 0.171 -->
	      <prop name="closeRange" value="0.090" rand="0.035" type="num"/>
	      <prop name="farRange" value="0.9" type="num"/>
	      <!-- <prop name="hurtAmount" value="1" type="num"/> -->
	    </enemy_gob>
	    
	    <entity_gob>
	      <prop name="maxHealth" value="200" type="num"/>
	      <prop name="armorRating" value="2" type="int"/>
	      
	      <prop name="physicalWeakness" value="0.5" type="num"/>
	      <prop name="structuralWeakness" value="1" type="num"/>
	      <prop name="rageWeakness" value="0.5" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="0.5" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>
	
	<enemy id="DartTower_Medium" map="2">
		<title>Reinforced Dart Tower</title>
		<description>Sensing a great disturbance in the battlefield, many towers had layers of mud and rocks placed on them for additional support and a small armor bonus.</description>
		
		<enemy_icon atlas="bestiary_1" popAtlas="bestiary_popUps">structural_dartTower_armored</enemy_icon>
	    <attack_type icon=""/>
	    <armor_icon icon="medium"/>
	    
	    <weakness_icon icon="structural"/>
	    
	    <resistance_icon icon="physical"/>
	    <resistance_icon icon="rage"/>
	    <resistance_icon icon="cinder"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>64</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="15" type="int"/>
	      <prop name="xp" value="4" type="int"/>
	      
	      <prop name="closeRange" value="0.85" type="num"/>
	      <prop name="farRange" value="0.5" type="num"/>
	      <prop name="stopCreatureRange" value="0.5" type="num"/>
	    </enemy_gob>
	    
	    <entity_gob>
	      <prop name="maxHealth" value="200" type="num"/>
	      <prop name="armorRating" value="2" type="int"/>
	      
	      <prop name="physicalWeakness" value="0.5" type="num"/>
	      <prop name="structuralWeakness" value="1" type="num"/>
	      <prop name="rageWeakness" value="0.5" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="0.5" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>

	<enemy id="Dirigible_Standard" map="3">
		<title>Dirigible</title>
		<description>This great vessel once gave tours of the expansive Horde empire. It has since been modified to carry various aircrafts when the Horde returned to martial law.</description>
		
		<enemy_icon atlas="bestiary_1" popAtlas="bestiary_popUps">physical_dirigible</enemy_icon>
	    <attack_type icon=""/>
	    <armor_icon icon=""/>
	    
	    <weakness_icon icon="structural"/>
	    
	    <resistance_icon icon="physical"/>
	    <resistance_icon icon="rage"/>
	    <resistance_icon icon="cinder"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>13</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="10" type="int"/>
	      <prop name="xp" value="2" type="int"/>
	      
	      <prop name="closeRange" value="0.3" type="num"/>
	      <prop name="farRange" value="0.8" type="num"/>
	      <prop name="hurtAmount" value="100" type="num"/>
	    </enemy_gob>
	    
	    <entity_gob>
	      <prop name="maxHealth" value="100" type="num"/>
	      <prop name="armorRating" value="0" type="int"/>
	      
	      <prop name="physicalWeakness" value="0.5" type="num"/>
	      <prop name="structuralWeakness" value="1" type="num"/>
	      <prop name="rageWeakness" value="0.5" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="0.5" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>
	
	<enemy id="RageGlider_Standard" map="2">
		<title>Bomb Glider</title>
		<description>Carrying a keg of dehydrated Rage essence, goblin glider pilots guide their gliders into designated targets. The goblin pilot is not expected to return alive.</description>
		
		<enemy_icon atlas="bestiary_1" popAtlas="bestiary_popUps">rage_glider</enemy_icon>
	    <attack_type icon=""/>
	    <armor_icon icon=""/>
	    
	    <weakness_icon icon="rage"/>
	    
	    <resistance_icon icon="structural"/>
	    <resistance_icon icon="cinder"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>40</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="2" type="int"/>
	      <prop name="xp" value="1" type="int"/>
	      
	      <prop name="closeRange" value="0.25" type="num"/>
	      <prop name="farRange" value="0.9" type="num"/>
	      <prop name="hurtAmount" value="15" type="num"/>
	    </enemy_gob>
	    
	    <entity_gob>
	      <prop name="maxHealth" value="15" type="num"/>
	      <prop name="armorRating" value="0" type="int"/>
	      
	      <prop name="physicalWeakness" value="0.5" type="num"/>
	      <prop name="structuralWeakness" value="0.5" type="num"/>
	      <prop name="rageWeakness" value="1" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="0.5" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>
	<enemy id="GorehornMinor_Standard" map="2">
		<title>Minor Gorehorn</title>
		<description>Introducing Rage essence into a goblin’s blood has resulted in this monstrosity. Their strength allows for cannon transport and usage at long range.</description>
		
		<enemy_icon atlas="bestiary_1" popAtlas="bestiary_popUps">rage_gorehornMinor</enemy_icon>
	    <attack_type icon=""/>
	    <armor_icon icon="medium"/>
	    
	    <weakness_icon icon="rage"/>
	    
	    <resistance_icon icon="structural"/>
	    <resistance_icon icon="cinder"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>600</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="25" type="int"/>
	      <prop name="xp" value="4" type="int"/>
	      
	      <prop name="closeRange" value="0.35" type="num"/>
	      <prop name="farRange" value="0.9" type="num"/>
	      <prop name="hurtAmount" value="50" type="num"/>
	    </enemy_gob>
	    
	    <entity_gob>
	      <prop name="maxHealth" value="125" type="num"/>
	      <prop name="armorRating" value="2" type="int"/>
	      
	      <prop name="physicalWeakness" value="0.5" type="num"/>
	      <prop name="structuralWeakness" value="0.5" type="num"/>
	      <prop name="rageWeakness" value="1" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="0.5" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>
	
	<enemy id="Chicken_standard" map="2">
		<title>Transformed Horde</title>
		<description>Defenseless and nonlethal, Horde members morphed into chicken form have no choice but to escape and search for a cure to this unfortunate turn of events.</description>
		
		<enemy_icon atlas="bestiary_1" popAtlas="bestiary_popUps">physical_chicken</enemy_icon>
	    <attack_type icon=""/>
	    <armor_icon icon="medium"/>
	    
	    <weakness_icon icon="rage"/>
	    
	    <resistance_icon icon="structural"/>
	    <resistance_icon icon="cinder"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>0</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="0" type="int"/>
	      <prop name="xp" value="0" type="int"/>
	      
	      <prop name="closeRange" value="0.1" type="num"/>
	      <prop name="farRange" value="0.9" type="num"/>
<!-- 	      <prop name="hurtAmount" value="50" type="num"/> -->
	    </enemy_gob>
	    
	    <entity_gob>
	      <prop name="maxHealth" value="1" type="num"/>
	      <prop name="armorRating" value="0" type="int"/>
	      
	      <prop name="physicalWeakness" value="1" type="num"/>
	      <prop name="structuralWeakness" value="1" type="num"/>
	      <prop name="rageWeakness" value="1" type="num"/>
	      <prop name="pestulanceWeakness" value="1" type="num"/>
	      <prop name="cinderWeakness" value="1" type="num"/>
	      <prop name="deathWeakness" value="1" type="num"/>
	    </entity_gob>
	</enemy>
	
	<enemy id="GoblinHouse_Rage" map="2">
		<title>Horde Cabin</title>
		<description>The primary shelter from the elements for logging foremen and Horde vacationers, cabins tend to be more stable than village houses. Better decorated as well.</description>
		
		<enemy_icon atlas="bestiary_1" popAtlas="bestiary_popUps">structural_goblinHouseRage</enemy_icon>
	    <attack_type icon=""/>
	    <armor_icon icon=""/>
	    
	    <weakness_icon icon=""/>
	    
	    <resistance_icon icon="physical"/>
	    <resistance_icon icon="rage"/>
	    <resistance_icon icon="cinder"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>0</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="1" type="int"/>
	      <prop name="xp" value="1" type="int"/>
	      
	      <prop name="closeRange" value="0.9" type="num"/>
	      <prop name="stopCreatureRange" value="0.96" type="num"/>
	    </enemy_gob>
	    
	    <entity_gob>
	      <prop name="maxHealth" value="30" type="num"/>
	      <prop name="armorRating" value="0" type="int"/>
	      
	      <prop name="physicalWeakness" value="0.5" type="num"/>
	      <prop name="structuralWeakness" value="1" type="num"/>
	      <prop name="rageWeakness" value="0.5" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="0.5" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>	
	
	<enemy id="Lumbermill_Rage" map="2">
		<title>Lumber Mill</title>
		<description>Lumber is a necessity for Horde lifestyle, especially in wartime when wagons are getting destroyed by the dozen. Mills provide this and more to Horde culture.</description>
		
		<enemy_icon atlas="bestiary_1" popAtlas="bestiary_popUps">structural_lumbermill</enemy_icon>
	    <attack_type icon=""/>
	    <armor_icon icon=""/>
	    
	    <weakness_icon icon=""/>
	    
	    <resistance_icon icon="physical"/>
	    <resistance_icon icon="rage"/>
	    <resistance_icon icon="cinder"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>0</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="4" type="int"/>
	      <prop name="xp" value="1" type="int"/>
	      
	      <prop name="closeRange" value="0.9" type="num"/>
	      <prop name="stopCreatureRange" value="0.96" type="num"/>
	    </enemy_gob>
	    
	    <entity_gob>
	      <prop name="maxHealth" value="60" type="num"/>
	      <prop name="armorRating" value="0" type="int"/>
	      
	      <prop name="physicalWeakness" value="0.5" type="num"/>
	      <prop name="structuralWeakness" value="1" type="num"/>
	      <prop name="rageWeakness" value="0.5" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="0.5" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>
		
	<enemy id="Lumbercamp_Rage" map="2">
		<title>Goblin Encampment</title>
		<description>Housing the majority of the mills’ labor force, encampments provide a cheap and effective shelter to the area inhabitants. Pancake breakfast not included.</description>
		
		<enemy_icon atlas="bestiary_1" popAtlas="bestiary_popUps">structural_lumbercamp</enemy_icon>
	    <attack_type icon=""/>
	    <armor_icon icon=""/>
	    
	    <weakness_icon icon=""/>
	    
	    <resistance_icon icon="physical"/>
	    <resistance_icon icon="rage"/>
	    <resistance_icon icon="cinder"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>0</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="2" type="int"/>
	      <prop name="xp" value="1" type="int"/>
	      
	      <prop name="closeRange" value="0.9" type="num"/>
	      <prop name="stopCreatureRange" value="0.96" type="num"/>
	    </enemy_gob>
	    
	    <entity_gob>
	      <prop name="maxHealth" value="40" type="num"/>
	      <prop name="armorRating" value="0" type="int"/>
	      
	      <prop name="physicalWeakness" value="0.5" type="num"/>
	      <prop name="structuralWeakness" value="1" type="num"/>
	      <prop name="rageWeakness" value="0.5" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="0.5" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>
</enemies>