<?xml version="1.0" encoding="UTF-8"?>
<levels>
	<map id = "0">
		<level id="1">
		
		<!-- ////////////////Map 1 Main Levels//////////////// -->
		<!-- ///////////////////////////////////////////////// -->
			<title>1 - Commandeering Traits</title>
			<description>It is time for us to take our first step in regaining what we have lost. Keep an eye out for Dart Goblins. They're pesky little buggers, but nothing threatening. Remember your training for the fate of the Kingdom is in your hands.</description>
			<design>Level_1_xml</design>
			<unlock_requirements auto = "true"/>
			<initial_cp>1</initial_cp>
			<easy_cp>3</easy_cp>
			<easy_hp>30</easy_hp>
			<objectives>
				<loot>20</loot>
				<kills>20</kills>
				<time>65</time><!-- in seconds -->
			</objectives>
		</level>
		<level id="2">
			<title>2 - Too Late To Turn Back</title>
			<description>Looks like we didn't go unnoticed. Rather difficult to hide this mammoth of ours. The next outpost will be more prepared than the last.</description>
			<design>Level_2_xml</design>
			<unlock_requirements level_complete = "1" />
			<initial_cp>2</initial_cp>
			<easy_cp>3</easy_cp>
			<easy_hp>30</easy_hp>
			<objectives>
				<loot>70</loot>
				<kills>35</kills>
				<time>160</time><!-- in seconds -->
			</objectives>
		</level>
		<level id="3">
			<title>3 - The Fiend That Clobbers</title>
			<description>The goblins have called in their superiors. Be careful around these new fiends; they show no fear and will do whatever they can to stop us, but they're nothing a few spears can't handle.</description>
			<design>Level_3_xml</design>
			<unlock_requirements level_complete = "2" />
			<initial_cp>3</initial_cp>
			<easy_cp>3</easy_cp>
			<easy_hp>30</easy_hp>
			<objectives>
				<loot>135</loot>
				<kills>55</kills>
				<time>255</time><!-- in seconds -->
			</objectives>
		</level>
		<level id="4">
			<title>4 - Doom Level: Wagon?</title>
			<description>Scout intel reveals the Horde is rolling in the wagons. Disable them before they get too close. Let's keep our walkway clear to the next outpost and beyond.</description>
			<!-- Doom Wagons are on the way, get ready for a barrage! The moving towers take a massive amount of damage before letting you pass. Have a good mix of close and range weapons. -->
			<design>Level_4_xml</design>
			<unlock_requirements level_complete = "3" />
			<initial_cp>4</initial_cp>
			<easy_cp>3</easy_cp>
			<easy_hp>30</easy_hp>
			<objectives>
				<loot>275</loot>
				<kills>75</kills>
				<time>285</time><!-- in seconds -->
			</objectives>
		</level>
		<level id="5">
			<title>5 - Aluminum Foiled</title>
			<description>This next outpost might be tricky; the Horde has opened up its armories and now armor is more readily available. Anything wearing armor is likely to receive less damage from basic attacks.</description>
			<design>Level_5_xml</design>
			<unlock_requirements level_complete = "5" />
			<initial_cp>6</initial_cp>
			<easy_cp>3</easy_cp>
			<easy_hp>30</easy_hp>
			<objectives>
				<loot>300</loot>
				<kills>70</kills>
				<time>250</time><!-- in seconds -->
			</objectives>
		</level>
		<level id="6">
			<title>6 - Metal 'Fiends &amp; The 'Mans</title>
			<description>Scouts speak of a withered creature wearing a mask in these parts. Do not underestimate him. He may be weak, but those around him will not be. Clobberfiends and Goblins will be more hardy near one.</description>
			<design>Level_6_xml</design>
			<unlock_requirements level_complete = "6" />
			<initial_cp>3</initial_cp>
			<easy_cp>3</easy_cp>
			<easy_hp>30</easy_hp>
			<objectives>
				<loot>400</loot>
				<kills>110</kills>
				<time>365</time><!-- in seconds -->
			</objectives>
		</level>
		<level id="7">
			<title>7 - Power of Tower</title>
			<description>The Horde built some kind of watchtower near our target outpost. We must take it out for our people's sake. Arrows are as mosquitos to a tower, but it should be no match for our trebuchets.</description>
			<!-- Launch the Trebuchet! Watch out for the Dart Tower! It will snipe you from quite a distance. -->
			<design>Level_7_xml</design>
			<unlock_requirements level_complete = "7" />
			<initial_cp>5</initial_cp>
			<easy_cp>3</easy_cp>
			<easy_hp>30</easy_hp>
			<objectives>
				<loot>330</loot>
				<kills>100</kills>
				<time>265</time><!-- in seconds -->
			</objectives>
		</level>
		<level id="8">
			<title>8 - Ore Again Trail</title>
			<description>A massive shipment of ore and precious metals just passed through one of our captured outposts. Scouts say they are sending out wagons individually, this shall be their greatest weakness. Be wary of the guarding fiends.</description>
			<!-- A caravan of wagons is trying to escape! Be prepared for mixed units. -->
			<design>Level_8_xml</design>
			<unlock_requirements level_complete = "8" />
			<initial_cp>6</initial_cp>
			<easy_cp>3</easy_cp>
			<easy_hp>30</easy_hp>
			<objectives>
				<loot>540</loot>
				<kills>120</kills>
				<time>360</time><!-- in seconds -->
			</objectives>
		</level>
		<level id="9">
			<title>9 - Major Miner Mayhem</title>
			<description>We found the source of income and power in this area. With resources so precious, heavy reinforcements are to be expected. Scouts mentioned something about 'animated rock', so be careful.</description>
			<design>Level_9_xml</design>
			<unlock_requirements level_complete = "11" />
			<initial_cp>7</initial_cp>
			<easy_cp>3</easy_cp>
			<easy_hp>30</easy_hp>
			<objectives>
				<loot>615</loot>
				<kills>182</kills>
				<time>390</time><!-- in seconds -->
			</objectives>
		</level>
		
		<!-- Map 1 Bonus Levels -->
		<level id="10">
			<title>Bonus - Doom Wagon Parade</title>
			<description>Now is the chance to really damage their forces and their morale. The Horde is having some sort of celebration near one of our old settlements. Since it is a military parade, they will be well-armed.</description>
			<!-- Be prepared to switch rapidly between close and long range weapons. -->
			<design>Level_M1B1_xml</design>
			<unlock_requirements level_complete = "4" />
			<initial_cp>3</initial_cp>
			<easy_cp>3</easy_cp>
			<easy_hp>30</easy_hp>
			<objectives>
				<loot>265</loot>
				<kills>95</kills>
				<time>265</time><!-- in seconds -->
			</objectives>
		</level>
		<level id="11">
			<title>Bonus - Throwin' Rocks Into Suburbs</title>
			<description>It is time to show the Horde who is boss by stomping out their pitiful little villages. Be warned, tiny targets become large problems when served in mass quantities.</description>
			<design>Level_M1B2_xml</design>
			<unlock_requirements level_complete = "8" />
			<initial_cp>3</initial_cp>
			<easy_cp>3</easy_cp>
			<easy_hp>30</easy_hp>
			<objectives>
				<loot>255</loot>
				<kills>160</kills>
				<time>375</time><!-- in seconds -->
			</objectives>
		</level>
		<level id="12">
			<title>Bonus - Goblin City Pressure</title>
			<description>The inner cities have been reinforced in preparation for our arrival. The Horde don their armor and return to their posts atop high towers in anticipation of their impending doom. This shall be our greatest and most difficult feat: destroying their greatest city within these borders.</description>
			<design>Level_M1B3_xml</design>
			<unlock_requirements level_complete = "9" />
			<initial_cp>6</initial_cp>
			<easy_cp>3</easy_cp>
			<easy_hp>30</easy_hp>
			<objectives>
				<loot>550</loot>
				<kills>193</kills>
				<time>345</time><!-- in seconds -->
			</objectives>
		</level>
	</map>
	
	<map id = "1">
		
		<!-- Map 2 Main Levels -->
		<level id="1">
			<title>10 - Neither Bird Nor Plain</title>
			<description>Can goblins fly? Either the scouts are suffering from heat stroke or the Horde has found a way to keep goblins airborne. As extraordinary a claim this may be, this needs to be verified. Keep an eye, and an arrow, out for whatever is out there.</description>
			<design>Level_10_xml</design>
			<unlock_requirements auto = "true"/>
			<initial_cp>6</initial_cp>
			<easy_cp>2</easy_cp>
			<easy_hp>25</easy_hp>
			<objectives>
				<loot>455</loot>
				<kills>118</kills>
				<time>260</time><!-- in seconds -->
			</objectives>
		</level>
		<level id="2">
			<title>11 - Sure, Noble Pursuits</title>
			<description>The Horde is definitely protecting something out here; they seem to be bringing some sort of 'magic men' for greater security. Whatever it may be, it must be important and taking it out will weaken the Horde's resolve.</description>
			<design>Level_11_xml</design>
			<unlock_requirements level_complete = "1" />
			<initial_cp>5</initial_cp>
			<easy_cp>2</easy_cp>
			<easy_hp>25</easy_hp>
			<objectives>
				<loot>360</loot>
				<kills>105</kills>
				<time>270</time><!-- in seconds -->
			</objectives>
		</level>
		<level id="3">
			<title>12 - Ground Control, Air Support</title>
			<description>We found a small mining camp about to make a shipment near one of our outposts. Hit them hard before the military escort arrives. Take out the tower and they can't call for back-up.</description>
			<design>Level_12_xml</design>
			<unlock_requirements level_complete = "2" />
			<initial_cp>5</initial_cp>
			<easy_cp>2</easy_cp>
			<easy_hp>25</easy_hp>
			<objectives>
				<loot>390</loot>
				<kills>120</kills>
				<time>275</time><!-- in seconds -->
			</objectives>
		</level>
		<level id="4">
			<title>13 - Entering Kings' Court</title>
			<description>It would seem the Horde has built some sort of training facility near our next target outpost. Scouts indicate battle-hardened Clobbers are teaching other Horde to battle.</description>
			<design>Level_13_xml</design>
			<unlock_requirements level_complete = "3" />
			<initial_cp>5</initial_cp>
			<easy_cp>2</easy_cp>
			<easy_hp>25</easy_hp>
			<objectives>
				<loot>500</loot>
				<kills>145</kills>
				<time>315</time><!-- in seconds -->
			</objectives>
		</level>
		<level id="5">
			<title>14 - Bolted</title>
			<description>The Horde is bringing out the ballistae! Do they think they can touch us upon this mighty moving mountain?! Neither bolts of glider, goblin, or ballista shall stand in our way this day.</description>
			<design>Level_14_xml</design>
			<unlock_requirements level_complete = "4" />
			<initial_cp>6</initial_cp>
			<easy_cp>2</easy_cp>
			<easy_hp>25</easy_hp>
			<objectives>
				<loot>460</loot>
				<kills>115</kills>
				<time>265</time><!-- in seconds -->
			</objectives>
		</level>
		<level id="6">
			<title>15 - Casting Stones</title>
			<description>Scouts indicate a major military movement from one of our nearby outposts. Insider information reveals they will be passing through a couple small villages and they are heavily armored.</description>
			<design>Level_15_xml</design>
			<unlock_requirements level_complete = "7" />
			<initial_cp>8</initial_cp>
			<easy_cp>2</easy_cp>
			<easy_hp>25</easy_hp>
			<objectives>
				<loot>690</loot>
				<kills>165</kills>
				<time>395</time><!-- in seconds -->
			</objectives>
		</level>
		<level id="7">
			<title>16 - Ghost Town</title>
			<description>Scouts found a small settlement but no one seems to live there. Eliminate the military occupation and any structures along the way. Be wary of what the wizards protect.</description>
			<design>Level_16_xml</design>
			<unlock_requirements level_complete = "10" />
			<initial_cp>8</initial_cp>
			<easy_cp>2</easy_cp>
			<easy_hp>25</easy_hp>
			<objectives>
				<loot>460</loot>
				<kills>115</kills>
				<time>315</time><!-- in seconds -->
			</objectives>
		</level>
		<level id="8">
			<title>17 - Knocking on Dimensions' Door</title>
			<description>Scouts found where those magic men like to congregate. One of their towers has been spotted by an outpost near here. The local goblins seem to be in these wizards' pockets, coming in from both above and below.</description>
			<design>Level_17_xml</design>
			<unlock_requirements level_complete = "11" />
			<initial_cp>6</initial_cp>
			<easy_cp>2</easy_cp>
			<easy_hp>25</easy_hp>
			<objectives>
				<loot>345</loot>
				<kills>154</kills>
				<time>300</time><!-- in seconds -->
			</objectives>
		</level>
		<level id="9">
			<title>18 - Tower of Towers</title>
			<description>Towers abound on our next course! We need to show the Horde that it is not welcome to build on our land. Though they may send their wagons, their ballistae, and their gliders, we shall remain strong, we shall survive.</description>
			<design>Level_18_xml</design>
			<unlock_requirements level_complete = "14" />
			<initial_cp>9</initial_cp>
			<easy_cp>2</easy_cp>
			<easy_hp>25</easy_hp>
			<objectives>
				<loot>385</loot>
				<kills>168</kills>
				<time>320</time><!-- in seconds -->
			</objectives>
		</level>
		<level id="10">
			<title>19 - Hunting High and Low</title>
			<description>The Horde built a monstrosity to top their previous, quite literally. Push through as they push back and we shall see who stands victorious. Be ready to destroy their wagons from farther distance as they will do in kind.</description>
			<design>Level_19_xml</design>
			<unlock_requirements level_complete = "15" />
			<initial_cp>7</initial_cp>
			<easy_cp>2</easy_cp>
			<easy_hp>25</easy_hp>
			<objectives>
				<loot>560</loot>
				<kills>170</kills>
				<time>395</time><!-- in seconds -->
			</objectives>
		</level>
		<level id="11">
			<title>20 - Off to See the Wizards' Guild</title>
			<description>Scouts located a large source of the wizards' power in this area. Many of their towers have been built along this path. It appears the Clobberfiends are now the ones in wizard pockets. Destroy the towers and the wizards shall follow suit.</description>
			<design>Level_20_xml</design>
			<unlock_requirements level_complete = "17" />
			<initial_cp>7</initial_cp>
			<easy_cp>2</easy_cp>
			<easy_hp>25</easy_hp>
			<objectives>
				<loot>470</loot>
				<kills>125</kills>
				<time>360</time><!-- in seconds -->
			</objectives>
		</level>
		<level id="12">
			<title>21 - Siege for Goblingrad</title>
			<description>The time has come to tear down the walls of their mighty monument. Taking down their capital city while reclaiming ours shall raise no question of our obvious superiority. No doubt they will throw everything they have at us, but we shall conquer once more.</description>
			<design>Level_21_xml</design>
			<unlock_requirements level_complete = "18" />
			<initial_cp>8</initial_cp>
			<easy_cp>2</easy_cp>
			<easy_hp>25</easy_hp>
			<objectives>
				<loot>430</loot>
				<kills>185</kills>
				<time>370</time><!-- in seconds -->
			</objectives>
		</level>
		
		<!-- Map 2 Bonus Levels -->
		<level id="13">
			<title>Bonus - Bolstered Bolted</title>
			<description>A sister city of sorts somehow surmised our siege shattering speedily. Sensing similar setups. Supply some supplemental sabotage to support strength suspicions.</description>
			<design>Level_M2B1_xml</design>
			<unlock_requirements level_complete = "7" />
			<initial_cp>7</initial_cp>
			<easy_cp>2</easy_cp>
			<easy_hp>25</easy_hp>
			<objectives>
				<loot>515</loot>
				<kills>154</kills>
				<time>345</time><!-- in seconds -->
			</objectives>
		</level>
		<level id="14">
			<title>Bonus - Echoes of Emptiness</title>
			<description>A military transport is on its way through another empty settlement. Our target outpost is more heavily guarded than the last, even the ghost town seems to have a guardian looking over it.</description>
			<design>Level_M2B2_xml</design>
			<unlock_requirements level_complete = "11" />
			<initial_cp>7</initial_cp>
			<easy_cp>2</easy_cp>
			<easy_hp>25</easy_hp>
			<objectives>
				<loot>460</loot>
				<kills>118</kills>
				<time>325</time><!-- in seconds -->
			</objectives>
		</level>
		<level id="15">
			<title>Bonus - Towering Towers of Towers</title>
			<description>Not only do they continue to build their accursed towers, but they bring more to defend them! More ballistae and a golem now lie in wait of their own destruction.</description>
			<design>Level_M2B3_xml</design>
			<unlock_requirements level_complete = "15" />
			<initial_cp>8</initial_cp>
			<easy_cp>2</easy_cp>
			<easy_hp>25</easy_hp>
			<objectives>
				<loot>540</loot>
				<kills>235</kills>
				<time>435</time><!-- in seconds -->
			</objectives>
		</level>
		<level id="16">
			<title>Bonus - Golems at the Gate</title>
			<description>A couple mines out here seem to be quite important to the Horde. Guarded by a golem each, the contents within prove most curious. Even without the golems, this area looks heavily guarded. Be cautious before heading out there.</description>
			<design>Level_M2B4_xml</design>
			<unlock_requirements level_complete = "15" />
			<initial_cp>7</initial_cp>
			<easy_cp>2</easy_cp>
			<easy_hp>25</easy_hp>
			<objectives>
				<loot>550</loot>
				<kills>220</kills>
				<time>485</time><!-- in seconds -->
			</objectives>
		</level>
		
		<!-- Brian Bonus Levels -->
		<level id="17">
			<title>Bonus - Sacrifice the Sheltered</title>
			<description>Not all Horde are as willing to fight. Some will seek refuge in buildings and only come out to fight at the last minute. Patience is key if you want to kill them all.</description>
			<design>Level_M2B5_xml</design>
			<unlock_requirements level_complete = "15" />
			<initial_cp>11</initial_cp>
			<easy_cp>2</easy_cp>
			<easy_hp>25</easy_hp>
			<objectives>
				<loot>465</loot>
				<kills>140</kills>
				<time>270</time><!-- in seconds -->
			</objectives>
		</level>
		<level id="18">
			<title>Bonus - Breaking Ranks</title>
			<description>The Horde fearlessly line up to test the courage and military prowess of your defenses. </description>
			<design>Level_M2B6_xml</design>
			<unlock_requirements level_complete = "15" />
			<initial_cp>10</initial_cp>
			<easy_cp>2</easy_cp>
			<easy_hp>25</easy_hp>
			<objectives>
				<loot>450</loot>
				<kills>170</kills>
				<time>300</time><!-- in seconds -->
			</objectives>
		</level>
		<level id="19">
			<title>Bonus - Imminent Doom</title>
			<description>Are you up to the challenge? The Horde's last attempt to retake Old Manatalopia will test everything you've learned. Will your current fortress and squads be enough to handle this onslaught? </description>
			<design>Level_M2B7_xml</design>
			<unlock_requirements level_complete = "15" />
			<initial_cp>12</initial_cp>
			<easy_cp>2</easy_cp>
			<easy_hp>25</easy_hp>
			<objectives>
				<loot>470</loot>
				<kills>200</kills>
				<time>330 </time><!-- in seconds -->
			</objectives>
		</level>
	</map>
	
	<map id = "2">
		
		<!-- Map 3 Main Levels -->
		<level id="1">
			<title>22 - Fiends of Fury</title>
			<description>At last, we have finally discovered the point of the Horde's intrusion upon our kingdom! We will be wading against the current in these unfamiliar waters, but assuredly we will find the source of our predicament at the head of the raging river.</description>
			<design>Level_22_xml</design>
			<unlock_requirements auto = "true"/>
			<initial_cp>3</initial_cp>
			<easy_cp>2</easy_cp>
			<easy_hp>20</easy_hp>
			<objectives>
				<loot>405</loot>
				<kills>92</kills>
				<time>350</time><!-- in seconds -->
			</objectives>
		</level>
		<level id="2">
			<title>23 - Temperamental Climate</title>
			<description>We have a long road ahead of us, and the travelers look more hardy than our previous adversaries. Word seems to have spread of our campaign as fiends and wagons all but fill the horizon. Tear apart their forces and checkpoints; we haven't time to lose.</description>
			<design>Level_23_xml</design>
			<unlock_requirements level_complete = "1" />
			<initial_cp>6</initial_cp>
			<easy_cp>2</easy_cp>
			<easy_hp>20</easy_hp>
			<objectives>
				<loot>795</loot>
				<kills>256</kills>
				<time>515</time><!-- in seconds -->
			</objectives>
		</level>
		<level id="3">
			<title>24 - Of Kings and Fiends</title>
			<description>Few would attribute empathy to the Horde, but there has been talk of a special fiend who can incite Rage upon others with a wave and a shout. If such a creature exists, treat it with care; enraged groups have size and numbers to share.</description>
			<design>Level_24_xml</design>
			<unlock_requirements level_complete = "2" />
			<initial_cp>7</initial_cp>
			<easy_cp>2</easy_cp>
			<easy_hp>20</easy_hp>
			<objectives>
				<loot>460</loot>
				<kills>95</kills>
				<time>330</time><!-- in seconds -->
			</objectives>
		</level>
		<level id="4">
			<title>25 - Sound the Horns</title>
			<description>That percussive sound in the distance is more than the marching drum of an army. It is also the sound of a mobile siege enemy we have yet to see: a runaway cannon as powerful as any navy. We must not let our walls again fall to their barrage.</description>
			<design>Level_25_xml</design>
			<unlock_requirements level_complete = "4" />
			<initial_cp>8</initial_cp>
			<easy_cp>2</easy_cp>
			<easy_hp>20</easy_hp>
			<objectives>
				<loot>440</loot>
				<kills>115</kills>
				<time>295</time><!-- in seconds -->
			</objectives>
		</level>
		<level id="5">
			<title>26 - Fiendish Ballistics</title>
			<description>We approach what appear to be more permanent structures hoping to keep us back. The Horde may erect great obstacles and strengthen their armies, but they called upon the wrath of Manatalopia, and we shall deliver our answer in full.</description>
			<design>Level_26_xml</design>
			<unlock_requirements level_complete = "6" />
			<initial_cp>7</initial_cp>
			<easy_cp>2</easy_cp>
			<easy_hp>20</easy_hp>
			<objectives>
				<loot>475</loot>
				<kills>115</kills>
				<time>290</time><!-- in seconds -->
			</objectives>
		</level>
		<level id="6">
			<title>27 - Fight and Flight</title>
			<description>Already the enemy gives in to hopelessness! They run into our blades with such adamancy. Whatever could they gain from such a ridiculous act?</description>
			<design>Level_27_xml</design>
			<unlock_requirements level_complete = "7" />
			<initial_cp>7</initial_cp>
			<easy_cp>2</easy_cp>
			<easy_hp>20</easy_hp>
			<objectives>
				<loot>350</loot>
				<kills>90</kills>
				<time>265</time><!-- in seconds -->
			</objectives>
		</level>
		<level id="7">
			<title>28 - Across the Minefields Roll Doom Wagons</title>
			<description>The Horde plans to destroy us with landmines. This might have worked had they attempted to hide this plan from us. Their mines remain half-buried for all to see! Perhaps this is to help the Horde avoid steering their wagon towers into them. Their plan is as lousy as it is brilliant.</description>
			<design>Level_28_xml</design>
			<unlock_requirements level_complete = "8" />
			<initial_cp>7</initial_cp>
			<easy_cp>2</easy_cp>
			<easy_hp>20</easy_hp>
			<objectives>
				<loot>570</loot>
				<kills>162</kills>
				<time>320</time><!-- in seconds -->
			</objectives>
		</level>
		<level id="8">
			<title>29 - Present Presence: Presents</title>
			<description>What a gift! We have stumbled upon what appears to be a large source of the Horde's lumber supplies. Destroying these encampments just might impede the Horde's wagon production. Be wary, creatures are known to appear from thin air deep in these woods.</description>
			<design>Level_29_xml</design>
			<unlock_requirements level_complete = "9" />
			<initial_cp>10</initial_cp>
			<easy_cp>2</easy_cp>
			<easy_hp>20</easy_hp>
			<objectives>
				<loot>470</loot>
				<kills>140</kills>
				<time>345</time><!-- in seconds -->
			</objectives>
		</level>
		<level id="9">
			<title>30 - Storm Clouds, Wooden Lining</title>
			<description>Across the tree tops creeps a shadow threatening to engulf us. It rains drops of fire and anger upon the brow of our burdenbeast. Keep your eyes to the sky, and we just might make it through the storm.</description>
			<design>Level_30_xml</design>
			<unlock_requirements level_complete = "11" />
			<initial_cp>9</initial_cp>
			<easy_cp>2</easy_cp>
			<easy_hp>20</easy_hp>
			<objectives>
				<loot>145</loot>
				<kills>580</kills>
				<time>380</time><!-- in seconds -->
			</objectives>
		</level>
		<level id="10">
			<title>31 - Rolling Thunder Clouds</title>
			<description>Branches snap from above and below as the Horde pushes their way through the widening path of these woods. Fiends are donning more armor while wagons overshadow them, and dirigibles continue to blot out the overgrown canopy. Prepare for a heavy battle.</description>
			<design>Level_31_xml</design>
			<unlock_requirements level_complete = "13" />
			<initial_cp>7</initial_cp>
			<easy_cp>2</easy_cp>
			<easy_hp>20</easy_hp>
			<objectives>
				<loot>400</loot>
				<kills>125</kills>
				<time>310</time><!-- in seconds -->
			</objectives>
		</level>
		<level id="11">
			<title>32 - Suicidal Subterfuge</title>
			<description>Either the Horde is using Gorehorns as a burdenbeast of sorts or they have picked up on the goblins' recent strategy. Let us hope it is the former; otherwise, we might be in trouble. Gorehorns would be able to carry much more than a keg of explosives...</description>
			<design>Level_32_xml</design>
			<unlock_requirements level_complete = "14" />
			<initial_cp>9</initial_cp>
			<easy_cp>2</easy_cp>
			<easy_hp>20</easy_hp>
			<objectives>
				<loot>525</loot>
				<kills>120</kills>
				<time>380</time><!-- in seconds -->
			</objectives>
		</level>
		<level id="12">
			<title>33 - The Last Marathon</title>
			<description>The future may look grim, but we shall prevail. The Horde has shown the effectiveness of their bold strategy and plan to put it in full force. Let us take this as a chance to thin the herd. They use towers to warn of our approach, but we shall stand as a warning for all of the Horde to heed.</description>
			<design>Level_33_xml</design>
			<unlock_requirements level_complete = "16" />
			<initial_cp>11</initial_cp>
			<easy_cp>2</easy_cp>
			<easy_hp>20</easy_hp>
			<objectives>
				<loot>660</loot>
				<kills>145</kills>
				<time>420</time><!-- in seconds -->
			</objectives>
		</level>
		<level id="13">
			<title>34 - A Stone's Throw Away</title>
			<description>We must be nearing something they hold dear. They are literally throwing all they have at us! Neither rock guardian nor tower shall stand in our path to exposing their precious secrets.</description>
			<design>Level_34_xml</design>
			<unlock_requirements level_complete = "17" />
			<initial_cp>7</initial_cp>
			<easy_cp>2</easy_cp>
			<easy_hp>20</easy_hp>
			<objectives>
				<loot>330</loot>
				<kills>110</kills>
				<time>265</time><!-- in seconds -->
			</objectives>
		</level>
		<level id="14">
			<title>35 - Horns for Hunting</title>
			<description>The sacred texts speak of hammers that rose from the bowels of the earth to tear down mighty cities. Perhaps the hammers that lie before us are the very same hammers that destroyed our once-great land. Destroy them and we shall exact revenge for our fallen ancestors!</description>
			<design>Level_35_xml</design>
			<unlock_requirements level_complete = "17" />
			<initial_cp>8</initial_cp>
			<easy_cp>2</easy_cp>
			<easy_hp>20</easy_hp>
			<objectives>
				<loot>420</loot>
				<kills>75</kills>
				<time>320</time><!-- in seconds -->
			</objectives>
		</level>
		<level id="15">
			<title>36 - A Meeting of Mines</title>
			<description>Scouting reports reveal a meeting to take place over the planning of Horde mining operations. With Manatalopia regained, the Horde must look elsewhere for stone and metal. If we were to interrupt their meeting, the Horde would remain in the dark a bit longer.</description>
			<design>Level_36_xml</design>
			<unlock_requirements level_complete = "14" />
			<initial_cp>12</initial_cp>
			<easy_cp>2</easy_cp>
			<easy_hp>20</easy_hp>
			<objectives>
				<loot>745</loot>
				<kills>120</kills>
				<time>340</time><!-- in seconds -->
			</objectives>
		</level>
		<level id="16">
			<title>37 - Homeland Offense</title>
			<description>Hark! There is light at the end of this dreary tunnel! We approach the end of the road beyond which lies the answer we seek: the Hordelands! The Horde will stop at nothing to prevent us from reaching their gates. We must not fail, for this moment shall go down in history!</description>
			<design>Level_37_xml</design>
			<unlock_requirements level_complete = "17" />
			<initial_cp>13</initial_cp>
			<easy_cp>2</easy_cp>
			<easy_hp>20</easy_hp>
			<objectives>
				<loot>570</loot>
				<kills>128</kills>
				<time>340</time><!-- in seconds -->
			</objectives>
		</level>
		
		<!-- Map 3 Bonus Levels -->
		<level id="17">
			<title>Bonus - The Beast and the Sovereign</title>
			<description>Rage Kings are effective at rallying their Horde troops and leading them into battle, so be strategic about when to engage these bloodthirty leaders.</description>
			<design>Level_M3B1_xml</design>
			<unlock_requirements level_complete = "3" />
			<initial_cp>7</initial_cp>
			<easy_cp>2</easy_cp>
			<easy_hp>20</easy_hp>
			<objectives>
				<loot>400</loot>
				<kills>68</kills>
				<time>265</time><!-- in seconds -->
			</objectives>
		</level>
		<level id="18">
			<title>Bonus - Heavy Hitters</title>
			<description>This small fortification contains some of the biggest threats the Horde has to offer. Be prepared to deal with all forms of evil.</description>
			<design>Level_M3B2_xml</design>
			<unlock_requirements level_complete = "17" />
			<initial_cp>15</initial_cp>
			<easy_cp>2</easy_cp>
			<easy_hp>20</easy_hp>
			<objectives>
				<loot>515</loot>
				<kills>132</kills>
				<time>350</time><!-- in seconds -->
			</objectives>
		</level>
		<level id="19">
			<title>Bonus - Peaks and Valleys</title>
			<description>Large Doom Wagons defend the ranks of Rage enemies that follow. Even with focused attacks, this journey will be difficult.</description>
			<design>Level_M3B3_xml</design>
			<unlock_requirements level_complete = "17" />
			<initial_cp>16</initial_cp>
			<easy_cp>2</easy_cp>
			<easy_hp>20</easy_hp>
			<objectives>
				<loot>385</loot>
				<kills>115</kills>
				<time>265</time><!-- in seconds -->
			</objectives>
		</level>

			<level id="20">
			<title>Bonus - Enraged Finale</title>
			<description>Behold the power of Rage! The Horde have gathered the bulk of their remaining troops for one grand finale.</description>
			<design>Level_M3B4_xml</design>
			<unlock_requirements level_complete = "17" />
			<initial_cp>15</initial_cp>
			<easy_cp>2</easy_cp>
			<easy_hp>20</easy_hp>
			<objectives>
				<loot>225</loot>
				<kills>78</kills>
				<time>305</time><!-- in seconds -->
			</objectives>
		</level>
	</map>
	
<!-- 	<map id = "3">
		<level id="1">
			<title>Map 3, Level 1</title>
			<description></description>
			<design>Level3_1_xml</design>
			<unlock_requirements auto = "true"/>
			<initial_cp>5</initial_cp>
			<objectives>
				<loot>800</loot>
				<kills>400</kills>
				<time>180</time>in seconds
			</objectives>
		</level>
		<level id="2">
			<title>Map 3, Level 2</title>
			<description></description>
			<design>Level3_2_xml</design>
			<unlock_requirements level_complete = "1" />
			<initial_cp>5</initial_cp>
			<objectives>
				<loot>800</loot>
				<kills>400</kills>
				<time>180</time>in seconds
			</objectives>
		</level>
		<level id="3">
			<title>Map 3, Level 3</title>
			<description></description>
			<design>Level3_3_xml</design>
			<unlock_requirements level_complete = "2" />
			<initial_cp>6</initial_cp>
			<objectives>
				<loot>800</loot>
				<kills>400</kills>
				<time>180</time>in seconds
			</objectives>
		</level>
		<level id="4">
			<title>Map 3, Level 4</title>
			<description></description>
			<design>Level3_4_xml</design>
			<unlock_requirements level_complete = "3" />
			<initial_cp>3</initial_cp>
			<objectives>
				<loot>800</loot>
				<kills>400</kills>
				<time>180</time>in seconds
			</objectives>
		</level>
		<level id="5">
			<title>Map 3, Level 5</title>
			<description></description>
			<design>Level3_5_xml</design>
			<<unlock_requirements level_complete = "4" />
			<initial_cp>3</initial_cp>
			<objectives>
				<loot>800</loot>
				<kills>400</kills>
				<time>180</time>in seconds
			</objectives>
		</level>
		<level id="6">
			<title>Map 3, Level 6</title>
			<description></description>
			<design>Level3_6_xml</design>
			<unlock_requirements level_complete = "5" />
			<initial_cp>6</initial_cp>
			<objectives>
				<loot>800</loot>
				<kills>400</kills>
				<time>180</time>in seconds
			</objectives>
		</level>
		<level id="7">
			<title>Map 3, Level 7</title>
			<description></description>
			<design>Level3_7_xml</design>
			<unlock_requirements level_complete = "6" />
			<initial_cp>1</initial_cp>
			<objectives>
				<loot>800</loot>
				<kills>400</kills>
				<time>180</time>in seconds
			</objectives>
		</level>
		<level id="8">
			<title>Map 3, Level 8</title>
			<description></description>
			<design>Level3_8_xml</design>
			<unlock_requirements level_complete = "7" />
			<initial_cp>6</initial_cp>
			<objectives>
				<loot>800</loot>
				<kills>400</kills>
				<time>180</time>in seconds
			</objectives>
		</level>
		<level id="9">
			<title>Map 3, Level 9</title>
			<description></description>
			<design>Level3_9_xml</design>
			<unlock_requirements level_complete = "8" />
			<initial_cp>6</initial_cp>
			<objectives>
				<loot>800</loot>
				<kills>400</kills>
				<time>180</time>in seconds
			</objectives>
		</level>
		<level id="10">
			<title>Map 3, Level 10</title>
			<description>so much rage</description>
			<design>Level3_10_xml</design>
			<unlock_requirements level_complete = "9" />
			<initial_cp>6</initial_cp>
			<objectives>
				<loot>800</loot>
				<kills>400</kills>
				<time>180</time>in seconds
			</objectives>
		</level>
		<level id="11">
			<title>Map 3, Minute to Finish</title>
			<description>There will be no survivors.</description>
			<design>Level3_11_xml</design>
			<unlock_requirements level_complete = "10" />
			<initial_cp>3</initial_cp>
			<objectives>
				<loot>800</loot>
				<kills>400</kills>
				<time>180</time>in seconds
			</objectives>
		</level>
		<level id="12">
			<title>Map 3, Level 12</title>
			<description></description>
			<design>Level3_12_xml</design>
			<unlock_requirements level_complete = "11" />
			<initial_cp>6</initial_cp>
			<objectives>
				<loot>800</loot>
				<kills>400</kills>
				<time>180</time>in seconds
			</objectives>
		</level>
		<level id="13">
			<title>Map 3, Level 13</title>
			<description></description>
			<design>Level3_13_xml</design>
			<unlock_requirements level_complete = "12" />
			<initial_cp>6</initial_cp>
			<objectives>
				<loot>800</loot>
				<kills>140</kills>
				<time>180</time>in seconds
			</objectives>
		</level>
		<level id="14">
			<title>Map 3, Level 14</title>
			<description></description>
			<design>Level3_14_xml</design>
			<unlock_requirements level_complete = "13" />
			<initial_cp>6</initial_cp>
			<objectives>
				<loot>800</loot>
				<kills>140</kills>
				<time>180</time>in seconds
			</objectives>
		</level>
		<level id="15">
			<title>Map 3, Level 15</title>
			<description></description>
			<design>Level3_15_xml</design>
			<unlock_requirements level_complete = "14" />
			<initial_cp>6</initial_cp>
			<objectives>
				<loot>800</loot>
				<kills>140</kills>
				<time>180</time>in seconds
			</objectives>
		</level>
		<level id="16">
			<title>Map 3, Level 16</title>
			<description></description>
			<design>Level3_16_xml</design>
			<unlock_requirements level_complete = "15" />
			<initial_cp>6</initial_cp>
			<objectives>
				<loot>800</loot>
				<kills>140</kills>
				<time>180</time>in seconds
			</objectives>
		</level>
		<level id="17">
			<title>Map 3, Level 17</title>
			<description></description>
			<design>Level3_17_xml</design>
			<unlock_requirements level_complete = "16" />
			<initial_cp>6</initial_cp>
			<objectives>
				<loot>800</loot>
				<kills>140</kills>
				<time>180</time>in seconds
			</objectives>
		</level>
		<level id="18">
			<title>Map 3, Level 18</title>
			<description></description>
			<design>Level3_18_xml</design>
			<unlock_requirements level_complete = "17" />
			<initial_cp>6</initial_cp>
			<objectives>
				<loot>800</loot>
				<kills>140</kills>
				<time>180</time>in seconds
			</objectives>
		</level>
		<level id="19">
			<title>Map 3, Level 19</title>
			<description></description>
			<design>Level3_19_xml</design>
			<unlock_requirements level_complete = "18" />
			<initial_cp>6</initial_cp>
			<objectives>
				<loot>800</loot>
				<kills>140</kills>
				<time>180</time>in seconds
			</objectives>
		</level>
		<level id="20">
			<title>Map 3, Level 20</title>
			<description></description>
			<design>Level3_20_xml</design>
			<unlock_requirements level_complete = "19" />
			<initial_cp>6</initial_cp>
			<objectives>
				<loot>800</loot>
				<kills>140</kills>
				<time>180</time>in seconds
			</objectives>
		</level>
	</map> -->
</levels> 