<?xml version="1.0" encoding="UTF-8"?>
<enemies>
	<max_hp>1000</max_hp>
	<max_attack>1000</max_attack>
	<max_loot>100</max_loot>
	<max_xp>10</max_xp>
	
	<!-- Map 1 -->
	<enemy id="Clobberfiend_Standard" map="1">
		<title>#physical_clobberfiend_title</title>
		<description>#physical_clobberfiend_desc</description>
		
		<enemy_icon atlas="bestiary_1" popAtlas="bestiary_popUps">physical_clobberfiend</enemy_icon>
	    <attack_type icon="physical"/>
	    <armor_icon icon="light"/>
	    
	    <weakness_icon icon=""/>
	    
	    <resistance_icon icon="structural"/>
	    <resistance_icon icon="rage"/>
	    <resistance_icon icon="cinder"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>133</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="5" type="int"/>
	      <prop name="xp" value="4" type="int"/>
	      
	      <prop name="closeRange" value="0.065" rand="0.035" type="num"/>
	      <prop name="hurtAmount" value="25" type="num"/>
	    </enemy_gob>
	    
	    <entity_gob>
	      <prop name="maxHealth" value="50" type="num"/>
	      <prop name="armorRating" value="1" type="int"/>
	      
	      <prop name="physicalWeakness" value="1" type="num"/>
	      <prop name="structuralWeakness" value="0.5" type="num"/>
	      <prop name="rageWeakness" value="0.5" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="0.5" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>
	
	<enemy id="Clobberfiend_Armored" map="1">
		<title>#physical_clobberfiend_armored_title</title>
		<description>#physical_clobberfiend_armored_desc</description>
		
		<enemy_icon atlas="bestiary_1" popAtlas="bestiary_popUps">physical_clobberfiend_armored</enemy_icon>
	    <attack_type icon="physical"/>
	    <armor_icon icon="medium"/>
	    
	    <weakness_icon icon=""/>
	    
	    <resistance_icon icon="structural"/>
	    <resistance_icon icon="rage"/>
	    <resistance_icon icon="cinder"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>147</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="8" type="int"/>
	      <prop name="xp" value="4" type="int"/>
	      
	      <prop name="closeRange" value="0.065" rand="0.035" type="num"/>
	      <prop name="hurtAmount" value="25" type="num"/>
	    </enemy_gob>
	    
	    <entity_gob>
	      <prop name="maxHealth" value="50" type="num"/>
	      <prop name="armorRating" value="2" type="int"/>
	      
	      <prop name="physicalWeakness" value="1" type="num"/>
	      <prop name="structuralWeakness" value="0.5" type="num"/>
	      <prop name="rageWeakness" value="0.5" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="0.5" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>
	
	<enemy id="DartGoblin_Standard" map="1">
		<title>#physical_dartGoblin_title</title>
		<description>#physical_dartGoblin_desc</description>
		
		<enemy_icon atlas="bestiary_1" popAtlas="bestiary_popUps">physical_dartGoblin</enemy_icon>
	    <attack_type icon="physical"/>
	    <armor_icon icon=""/>
	    
	    <weakness_icon icon=""/>
	    
	    <resistance_icon icon="structural"/>
	    <resistance_icon icon="rage"/>
	    <resistance_icon icon="cinder"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>7</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="1" type="int"/>
	      <prop name="xp" value="1" type="int"/>
	      
	      <prop name="closeRange" value="0.3" type="num"/>
	      <prop name="farRange" value="0.8" type="num"/>
	      <prop name="hurtAmount" value="1" type="num"/>
	    </enemy_gob>
	    
	    <entity_gob>
	      <prop name="maxHealth" value="10" type="num"/>
	      <prop name="armorRating" value="0" type="int"/>
	      
	      <prop name="physicalWeakness" value="1" type="num"/>
	      <prop name="structuralWeakness" value="0.5" type="num"/>
	      <prop name="rageWeakness" value="0.5" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="0.5" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>
	
	<enemy id="DartGoblin_Armored" map="1">
		<title>#physical_dartGoblin_armored_title</title>
		<description>#physical_dartGoblin_armored_desc</description>
		
		<enemy_icon atlas="bestiary_1" popAtlas="bestiary_popUps">physical_dartGoblin_armored</enemy_icon>
	    <attack_type icon="physical"/>
	    <armor_icon icon="light"/>
	    
	    <weakness_icon icon=""/>
	    
	    <resistance_icon icon="structural"/>
	    <resistance_icon icon="rage"/>
	    <resistance_icon icon="cinder"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>7</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="2" type="int"/>
	      <prop name="xp" value="1" type="int"/>
	      
	      <prop name="closeRange" value="0.3" type="num"/>
	      <prop name="farRange" value="0.8" type="num"/>
	      <prop name="hurtAmount" value="1" type="num"/>
	    </enemy_gob>
	    
	    <entity_gob>
	      <prop name="maxHealth" value="10" type="num"/>
	      <prop name="armorRating" value="1" type="int"/>
	      
	      <prop name="physicalWeakness" value="1" type="num"/>
	      <prop name="structuralWeakness" value="0.5" type="num"/>
	      <prop name="rageWeakness" value="0.5" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="0.5" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>
	
	<enemy id="Elemental_Rock" map="1">
		<title>#physical_elemental_title</title>
		<description>#physical_elemental_desc</description>
		
		<enemy_icon atlas="bestiary_1" popAtlas="bestiary_popUps">physical_elemental</enemy_icon>
	    <attack_type icon=""/>
	    <armor_icon icon="heavy"/>
	    
	    <weakness_icon icon=""/>
	    
	    <resistance_icon icon="physical"/>
	    <resistance_icon icon="rage"/>
	    <resistance_icon icon="cinder"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>320</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="15" type="int"/>
	      <prop name="xp" value="5" type="int"/>
	      
	      <prop name="closeRange" value="0.15" type="num"/>
	      <prop name="farRange" value="0.8" type="num"/>
	      <prop name="hurtAmount" value="40" type="num"/>
	    </enemy_gob>
	    
	    <entity_gob>
	      <prop name="maxHealth" value="200" type="num"/>
	      <prop name="armorRating" value="3" type="int"/>
	      
	      <prop name="physicalWeakness" value="0.5" type="num"/>
	      <prop name="structuralWeakness" value="1" type="num"/>
	      <prop name="rageWeakness" value="0.5" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="0.5" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>
	
	<enemy id="SupportWizard_Standard" map="1">
		<title>#physical_shaman_title</title>
		<description>#physical_shaman_desc</description>
		
		<enemy_icon atlas="bestiary_1" popAtlas="bestiary_popUps">physical_shaman</enemy_icon>
	    <attack_type icon=""/>
	    <armor_icon icon=""/>
	    
	    <weakness_icon icon=""/>
	    
	    <resistance_icon icon="structural"/>
	    <resistance_icon icon="rage"/>
	    <resistance_icon icon="cinder"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>0</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="3" type="int"/>
	      <prop name="xp" value="1" type="int"/>
	      
	      <prop name="closeRange" value="0.1" type="num"/>
	      <prop name="farRange" value="0.7" type="num"/>
	      <prop name="hurtAmount" value="1" type="num"/>
	    </enemy_gob>
	    
	    <entity_gob>
	      <prop name="maxHealth" value="20" type="num"/>
	      <prop name="armorRating" value="0" type="int"/>
	      
	      <prop name="physicalWeakness" value="1" type="num"/>
	      <prop name="structuralWeakness" value="0.5" type="num"/>
	      <prop name="rageWeakness" value="0.5" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="0.5" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>
	
	<enemy id="DartTower_Standard" map="1">
		<title>#structural_dartTower_title</title>
		<description>#structural_dartTower_desc</description>
		
		<enemy_icon atlas="bestiary_1" popAtlas="bestiary_popUps">structural_dartTower</enemy_icon>
	    <attack_type icon=""/>
	    <armor_icon icon="light"/>
	    
	    <weakness_icon icon=""/>
	    
	    <resistance_icon icon="physical"/>
	    <resistance_icon icon="rage"/>
	    <resistance_icon icon="cinder"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>40</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="10" type="int"/>
	      <prop name="xp" value="4" type="int"/>
	      
	      <prop name="closeRange" value="0.85" type="num"/>
	      <prop name="farRange" value="0.5" type="num"/>
	      <prop name="stopCreatureRange" value="0.5" type="num"/>
	    </enemy_gob>
	    
	    <entity_gob>
	      <prop name="maxHealth" value="150" type="num"/>
	      <prop name="armorRating" value="1" type="int"/>
	      
	      <prop name="physicalWeakness" value="0.5" type="num"/>
	      <prop name="structuralWeakness" value="1" type="num"/>
	      <prop name="rageWeakness" value="0.5" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="0.5" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>
		
	<enemy id="DoomWagonLvl1_Standard" map="1">
		<title>#structural_doomWagon_small_title</title>
		<description>#structural_doomWagon_small_desc</description>
		
		<enemy_icon atlas="bestiary_1" popAtlas="bestiary_popUps">structural_doomWagon_small</enemy_icon>
	    <attack_type icon="physical"/>
	    <armor_icon icon="light"/>
	    
	    <weakness_icon icon=""/>
	    
	    <resistance_icon icon="physical"/>
	    <resistance_icon icon="rage"/>
	    <resistance_icon icon="cinder"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>26</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="8" type="int"/>
	      <prop name="xp" value="2" type="int"/>
	      
	      <prop name="closeRange" value="0.065" rand="0.035" type="num"/>
	      <prop name="farRange" value="0.6" type="num"/>
	      <!-- <prop name="hurtAmount" value="1" type="num"/> -->
	    </enemy_gob>
	    
	    <entity_gob>
	      <prop name="maxHealth" value="100" type="num"/>
	      <prop name="armorRating" value="1" type="int"/>
	      
	      <prop name="physicalWeakness" value="0.5" type="num"/>
	      <prop name="structuralWeakness" value="1" type="num"/>
	      <prop name="rageWeakness" value="0.5" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="0.5" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>
	
	<enemy id="GoblinCastleWall_Small" map="1">
		<title>#structural_goblinCastleWall_small_title</title>
		<description>#structural_goblinCastleWall_small_desc</description>
		
		<enemy_icon atlas="bestiary_1" popAtlas="bestiary_popUps">structural_goblinCastleWall_small</enemy_icon>
	    <attack_type icon="physical"/>
	    <armor_icon icon="light"/>
	    
	    <weakness_icon icon=""/>
	    
	    <resistance_icon icon="physical"/>
	    <resistance_icon icon="rage"/>
	    <resistance_icon icon="cinder"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>26</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="1" type="int"/>
	      <prop name="xp" value="1" type="int"/>
	      
	      <prop name="closeRange" value="0.75" type="num"/>
	      <prop name="stopCreatureRange" value="0.09" type="num"/>
	    </enemy_gob>
	    
	    <entity_gob>
	      <prop name="maxHealth" value="75" type="num"/>
	      <prop name="armorRating" value="1" type="int"/>
	      
	      <prop name="physicalWeakness" value="0.5" type="num"/>
	      <prop name="structuralWeakness" value="1" type="num"/>
	      <prop name="rageWeakness" value="0.5" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="0.5" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>
	
	<enemy id="GoblinHouse_Standard" map="1">
		<title>#structural_goblinHouse_title</title>
		<description>#structural_goblinHouse_desc</description>
		
		<enemy_icon atlas="bestiary_1" popAtlas="bestiary_popUps">structural_goblinHouse</enemy_icon>
	    <attack_type icon=""/>
	    <armor_icon icon=""/>
	    
	    <weakness_icon icon=""/>
	    
	    <resistance_icon icon="physical"/>
	    <resistance_icon icon="rage"/>
	    <resistance_icon icon="cinder"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>0</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="1" type="int"/>
	      <prop name="xp" value="1" type="int"/>
	      
	      <prop name="closeRange" value="0.9" type="num"/>
	      <prop name="stopCreatureRange" value="0.96" type="num"/>
	    </enemy_gob>
	    
	    <entity_gob>
	      <prop name="maxHealth" value="20" type="num"/>
	      <prop name="armorRating" value="0" type="int"/>
	      
	      <prop name="physicalWeakness" value="0.5" type="num"/>
	      <prop name="structuralWeakness" value="1" type="num"/>
	      <prop name="rageWeakness" value="0.5" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="0.5" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>
	
	<enemy id="GoblinMine01" map="1">
		<title>#structural_goblinMine_title</title>
		<description>#structural_goblinMine_desc</description>
		
		<enemy_icon atlas="bestiary_1" popAtlas="bestiary_popUps">structural_goblinMine</enemy_icon>
	    <attack_type icon=""/>
	    <armor_icon icon=""/>
	    
	    <weakness_icon icon=""/>
	    
	    <resistance_icon icon="physical"/>
	    <resistance_icon icon="rage"/>
	    <resistance_icon icon="cinder"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>0</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="5" type="int"/>
	      <prop name="xp" value="1" type="int"/>
	      
	      <prop name="closeRange" value="0.75" type="num"/>
	    </enemy_gob>
	    
	    <entity_gob>
	      <prop name="maxHealth" value="40" type="num"/>
	      <prop name="armorRating" value="0" type="int"/>
	      
	      <prop name="physicalWeakness" value="0.5" type="num"/>
	      <prop name="structuralWeakness" value="1" type="num"/>
	      <prop name="rageWeakness" value="0.5" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="0.5" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>
	
	<enemy id="GoblinMine02" map="1">
		<title>#structural_goblinMine_title</title>
		<description>#structural_goblinMine_desc</description>
		
		<enemy_icon atlas="bestiary_1" popAtlas="bestiary_popUps">structural_goblinMine</enemy_icon>
	    <attack_type icon=""/>
	    <armor_icon icon=""/>
	    
	    <weakness_icon icon=""/>
	    
	    <resistance_icon icon="physical"/>
	    <resistance_icon icon="rage"/>
	    <resistance_icon icon="cinder"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>0</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="5" type="int"/>
	      <prop name="xp" value="1" type="int"/>
	      
	      <prop name="closeRange" value="0.75" type="num"/>
	    </enemy_gob>
	    
	    <entity_gob>
	      <prop name="maxHealth" value="40" type="num"/>
	      <prop name="armorRating" value="0" type="int"/>
	      
	      <prop name="physicalWeakness" value="0.5" type="num"/>
	      <prop name="structuralWeakness" value="1" type="num"/>
	      <prop name="rageWeakness" value="0.5" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="0.5" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>
	
	<enemy id="Loot_Barrel" map="1">
		<title>#structural_lootBarrel_title</title>
		<description>#structural_lootBarrel_desc</description>
		
		<enemy_icon atlas="bestiary_1" popAtlas="bestiary_popUps">structural_lootBarrel</enemy_icon>
	    <attack_type icon=""/>
	    <armor_icon icon=""/>
	    
	    <weakness_icon icon=""/>
	    
	    <resistance_icon icon="physical"/>
	    <resistance_icon icon="rage"/>
	    <resistance_icon icon="cinder"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>0</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="5" type="int"/>
	      <prop name="xp" value="1" type="int"/>
	      
	      <prop name="closeRange" value="0.75" type="num"/>
	    </enemy_gob>
	    
	    <entity_gob>
	      <prop name="maxHealth" value="10" type="num"/>
	      <prop name="armorRating" value="0" type="int"/>
	      
	      <prop name="physicalWeakness" value="0.5" type="num"/>
	      <prop name="structuralWeakness" value="1" type="num"/>
	      <prop name="rageWeakness" value="0.5" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="0.5" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>
	
	<enemy id="Loot_Wagon" map="1">
		<title>#structural_lootWagon_title</title>
		<description>#structural_lootWagon_desc</description>
		
		<enemy_icon atlas="bestiary_1" popAtlas="bestiary_popUps">structural_lootWagon</enemy_icon>
	    <attack_type icon=""/>
	    <armor_icon icon=""/>
	    
	    <weakness_icon icon=""/>
	    
	    <resistance_icon icon="physical"/>
	    <resistance_icon icon="rage"/>
	    <resistance_icon icon="cinder"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>0</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="20" type="int"/>
	      <prop name="xp" value="1" type="int"/>
	      
	      <prop name="farRange" value="0.9" type="num"/>
	      <prop name="closeRange" value="0.055" rand="0.1" type="num"/>
	    </enemy_gob>
	    
	      <entity_gob>
	      <prop name="maxHealth" value="50" type="num"/>
	      <prop name="armorRating" value="0" type="int"/>
	      
	      <prop name="physicalWeakness" value="0.5" type="num"/>
	      <prop name="structuralWeakness" value="1" type="num"/>
	      <prop name="rageWeakness" value="0.5" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="0.5" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>
	
	<enemy id="Loot_Wagon_Armored" map="4">
		<title>#structural_lootWagon_armored_title</title>
		<description>#structural_lootWagon_armored_desc</description>
		
		<enemy_icon atlas="bestiary_2" popAtlas="bestiary_popUps">structural_lootWagon_armored</enemy_icon>
	    <attack_type icon=""/>
	    <armor_icon icon="light"/>
	    
	    <weakness_icon icon="structural"/>
	    
	    <resistance_icon icon="physical"/>
	    <resistance_icon icon="rage"/>
	    <resistance_icon icon="cinder"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>0</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="40" type="int"/>
	      <prop name="xp" value="1" type="int"/>
	      
	      <prop name="farRange" value="0.9" type="num"/>
	      <prop name="closeRange" value="0.055" rand="0.1" type="num"/>
	    </enemy_gob>
	    
	      <entity_gob>
	      <prop name="maxHealth" value="60" type="num"/>
	      <prop name="armorRating" value="1" type="int"/>
	      
	      <prop name="physicalWeakness" value="0.5" type="num"/>
	      <prop name="structuralWeakness" value="1" type="num"/>
	      <prop name="rageWeakness" value="0.5" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="0.5" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>
	
	<enemy id="Loot_WheelBarrow" map="1">
		<title>#structural_lootWhelbarrow_title</title>
		<description>#structural_lootWhelbarrow_desc</description>
		
		<enemy_icon atlas="bestiary_1" popAtlas="bestiary_popUps">structural_lootWhelbarrow</enemy_icon>
	    <attack_type icon=""/>
	    <armor_icon icon=""/>
	    
	    <weakness_icon icon=""/>
	    
	    <resistance_icon icon="physical"/>
	    <resistance_icon icon="rage"/>
	    <resistance_icon icon="cinder"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>0</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="10" type="int"/>
	      <prop name="xp" value="1" type="int"/>
	      <prop name="closeRange" value="0.75" rand="0.035" type="num"/>
	    </enemy_gob>
	    
	      <entity_gob>
	      <prop name="maxHealth" value="10" type="num"/>
	      <prop name="armorRating" value="0" type="int"/>
	      
	      <prop name="physicalWeakness" value="0.5" type="num"/>
	      <prop name="structuralWeakness" value="1" type="num"/>
	      <prop name="rageWeakness" value="0.5" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="0.5" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>
	
	<!-- Map 02 -->
	
	<enemy id="BattleMage_Standard" map="2">
		<title>#physical_battleMage_title</title>
		<description>#physical_battleMage_desc</description>
		
		<enemy_icon atlas="bestiary_1" popAtlas="bestiary_popUps">physical_battleMage</enemy_icon>
		<attack_type icon=""/>
		<armor_icon icon=""/>
		
		<weakness_icon icon=""/>
	    
	    <resistance_icon icon="structural"/>
	    <resistance_icon icon="rage"/>
	    <resistance_icon icon="cinder"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
		
		<attack_score>100</attack_score>

		<enemy_gob>
			<prop name="loot" value="3" type="int"/>
			<prop name="xp" value="1" type="int"/>
			
			<prop name="closeRange" value="0.2" rand="0.3" type="num"/>
			<prop name="farRange" value="0.8" type="num"/>
			<prop name="hurtAmount" value="20" type="num"/>
		</enemy_gob>
		
		<entity_gob>
			<prop name="maxHealth" value="20" type="num"/>
			<prop name="armorRating" value="0" type="int"/>
			
			<prop name="physicalWeakness" value="1" type="num"/>
			<prop name="structuralWeakness" value="0.5" type="num"/>
			<prop name="rageWeakness" value="0.5" type="num"/>
			<prop name="pestulanceWeakness" value="0.5" type="num"/>
			<prop name="cinderWeakness" value="0.5" type="num"/>
			<prop name="deathWeakness" value="0.5" type="num"/>
		</entity_gob>
	</enemy>
	
	<enemy id="Clobberfiend_HeavyArmored" map="2">
		<title>#physical_clobberfiend_heavyArmored_title</title>
		<description>#physical_clobberfiend_heavyArmored_desc</description>
		
		<enemy_icon atlas="bestiary_1" popAtlas="bestiary_popUps">physical_clobberfiend_heavyArmored</enemy_icon>
	    <attack_type icon=""/>
	    <armor_icon icon="heavy"/>
	    
	    <weakness_icon icon=""/>
	    
	    <resistance_icon icon="structural"/>
	    <resistance_icon icon="rage"/>
	    <resistance_icon icon="cinder"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>267</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="10" type="int"/>
	      <prop name="xp" value="4" type="int"/>
	      
	      <prop name="closeRange" value="0.065" rand="0.035" type="num"/>
	      <prop name="hurtAmount" value="25" type="num"/>
	    </enemy_gob>
	    
	    <entity_gob>
	      <prop name="maxHealth" value="50" type="num"/>
	      <prop name="armorRating" value="3" type="int"/>
	      
	      <prop name="physicalWeakness" value="1" type="num"/>
	      <prop name="structuralWeakness" value="0.5" type="num"/>
	      <prop name="rageWeakness" value="0.5" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="0.5" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>
	
	<enemy id="ClobberKing_Standard" map="1">
		<title>#physical_clobberKing_title</title>
		<description>#physical_clobberKing_desc</description>
		
		<enemy_icon atlas="bestiary_1" popAtlas="bestiary_popUps">physical_clobberKing</enemy_icon>
	    <attack_type icon=""/>
	    <armor_icon icon="light"/>
	    
	    <weakness_icon icon=""/>
	    
	    <resistance_icon icon="structural"/>
	    <resistance_icon icon="rage"/>
	    <resistance_icon icon="cinder"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>267</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="10" type="int"/>
	      <prop name="xp" value="4" type="int"/>
	      
	      <prop name="closeRange" value="0.065" rand="0.035" type="num"/>
	      <prop name="hurtAmount" value="50" type="num"/>
	    </enemy_gob>
	    
	    <entity_gob>
	      <prop name="maxHealth" value="75" type="num"/>
	      <prop name="armorRating" value="1" type="int"/>
	      
	      <prop name="physicalWeakness" value="1" type="num"/>
	      <prop name="structuralWeakness" value="0.5" type="num"/>
	      <prop name="rageWeakness" value="0.5" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="0.5" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>
	
	<enemy id="Glider_Standard" map="2">
		<title>#physical_glider_title</title>
		<description>#physical_glider_desc</description>
		
		<enemy_icon atlas="bestiary_1" popAtlas="bestiary_popUps">physical_glider</enemy_icon>
	    <attack_type icon=""/>
	    <armor_icon icon=""/>
	    
	    <weakness_icon icon=""/>
	    
	    <resistance_icon icon="structural"/>
	    <resistance_icon icon="rage"/>
	    <resistance_icon icon="cinder"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>25</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="1" type="int"/>
	      <prop name="xp" value="1" type="int"/>
	      
	      <prop name="farRange" value="0.9" type="num"/>
	      <prop name="closeRange" value="0.2" type="num"/>
	      <prop name="hurtAmount" value="1" type="num"/>
	    </enemy_gob>
	    
	      <entity_gob>
	      <prop name="maxHealth" value="15" type="num"/>
	      <prop name="armorRating" value="0" type="int"/>
	      
	      <prop name="physicalWeakness" value="1" type="num"/>
	      <prop name="structuralWeakness" value="0.5" type="num"/>
	      <prop name="rageWeakness" value="0.5" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="0.5" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>
		
	<enemy id="Ballista_Standard" map="2">
		<title>#structural_ballista_title</title>
		<description>#structural_ballista_desc</description>
		
		<enemy_icon atlas="bestiary_1" popAtlas="bestiary_popUps">structural_ballista</enemy_icon>
	    <attack_type icon=""/>
	    <armor_icon icon=""/>
	    
	    <weakness_icon icon=""/>
	    
	    <resistance_icon icon="physical"/>
	    <resistance_icon icon="rage"/>
	    <resistance_icon icon="cinder"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>143</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="8" type="int"/>
	      <prop name="xp" value="2" type="int"/>
	      
	      <prop name="farRange" value="0.9" type="num"/>
	      <prop name="closeRange" value="0.17" type="num"/>
	      <prop name="stopCreatureRange" value="0.96" type="num"/>
	    </enemy_gob>
	    
	    <entity_gob>
	      <prop name="maxHealth" value="50" type="num"/>
	      <prop name="armorRating" value="1" type="int"/>
	      
	      <prop name="physicalWeakness" value="0.5" type="num"/>
	      <prop name="structuralWeakness" value="1" type="num"/>
	      <prop name="rageWeakness" value="0.5" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="0.5" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>
	
	<enemy id="DoomWagonLvl2_Standard" map="2">
		<title>#structural_doomWagon_medium_title</title>
		<description>#structural_doomWagon_medium_desc</description>
		
		<enemy_icon atlas="bestiary_1" popAtlas="bestiary_popUps">structural_doomWagon_medium</enemy_icon>
	    <attack_type icon=""/>
	    <armor_icon icon=""/>
	    
	    <weakness_icon icon=""/>
	    
	    <resistance_icon icon="physical"/>
	    <resistance_icon icon="rage"/>
	    <resistance_icon icon="cinder"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>48</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="10" type="int"/>
	      <prop name="xp" value="2" type="int"/>
	      
	      <prop name="closeRange" value="0.065" rand="0.035" type="num"/>
	      <prop name="farRange" value="0.75" type="num"/>
	      <!-- <prop name="hurtAmount" value="1" type="num"/> -->
	    </enemy_gob>
	    
	    <entity_gob>
	      <prop name="maxHealth" value="125" type="num"/>
	      <prop name="armorRating" value="1" type="int"/>
	      
	      <prop name="physicalWeakness" value="0.5" type="num"/>
	      <prop name="structuralWeakness" value="1" type="num"/>
	      <prop name="rageWeakness" value="0.5" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="0.5" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>
	
	<enemy id="GoblinCastle01_Standard" map="1">
		<title>#structural_goblinCastle_small_title</title>
		<description>#structural_goblinCastle_small_desc</description>
		
		<enemy_icon atlas="bestiary_2" popAtlas="bestiary_popUps">structural_goblinCastle_small</enemy_icon>
	    <attack_type icon=""/>
	    <armor_icon icon="light"/>
	    
	    <weakness_icon icon=""/>
	    
	    <resistance_icon icon="physical"/>
	    <resistance_icon icon="rage"/>
	    <resistance_icon icon="cinder"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>193</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="25" type="int"/>
	      <prop name="xp" value="5" type="int"/>
	      
	      <prop name="closeRange" value="0.75" type="num"/>
	      <prop name="stopCreatureRange" value="0.5" type="num"/>
	    </enemy_gob>
	    
	    <entity_gob>
	      <prop name="maxHealth" value="600" type="num"/>
	      <prop name="armorRating" value="1" type="int"/>
	      
	      <prop name="physicalWeakness" value="0.5" type="num"/>
	      <prop name="structuralWeakness" value="1" type="num"/>
	      <prop name="rageWeakness" value="0.5" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="0.5" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>
	
	<enemy id="GoblinCastleWall_Medium" map="2">
		<title>#structural_goblinCastleWall_medium_title</title>
		<description>#structural_goblinCastleWall_medium_desc</description>
		
		<enemy_icon atlas="bestiary_1" popAtlas="bestiary_popUps">structural_goblinCastleWall_medium</enemy_icon>
	    <attack_type icon="physical"/>
	    <armor_icon icon="light"/>
	    
	    <weakness_icon icon=""/>
	    
	    <resistance_icon icon="physical"/>
	    <resistance_icon icon="rage"/>
	    <resistance_icon icon="cinder"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>48</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="3" type="int"/>
	      <prop name="xp" value="1" type="int"/>
	      
	      <prop name="closeRange" value="0.8" type="num"/>
	      <prop name="stopCreatureRange" value="0.09" type="num"/>
	    </enemy_gob>
	    
	    <entity_gob>
	      <prop name="maxHealth" value="100" type="num"/>
	      <prop name="armorRating" value="1" type="int"/>
	      
	      <prop name="physicalWeakness" value="0.5" type="num"/>
	      <prop name="structuralWeakness" value="1" type="num"/>
	      <prop name="rageWeakness" value="0.5" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="0.5" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
    	</entity_gob>
	</enemy>
	
	<enemy id="WizardTower_Standard" map="2">
		<title>#structural_wizardTower_title</title>
		<description>#structural_wizardTower_desc</description>
		
		<enemy_icon atlas="bestiary_1" popAtlas="bestiary_popUps">structural_wizardTower</enemy_icon>
	    <attack_type icon=""/>
	    <armor_icon icon="light"/>
	    
	    <weakness_icon icon=""/>
	    
	    <resistance_icon icon="rage"/>
	    <resistance_icon icon="cinder"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>181</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="10" type="int"/>
	      <prop name="xp" value="4" type="int"/>
	      
	      <prop name="closeRange" value="0.75" type="num"/>
	      <prop name="stopCreatureRange" value="0.5" type="num"/>
	    </enemy_gob>
	    
	    <entity_gob>
	      <prop name="maxHealth" value="150" type="num"/>
	      <prop name="armorRating" value="1" type="int"/>
	      
	      <prop name="physicalWeakness" value="0.5" type="num"/>
	      <prop name="structuralWeakness" value="1" type="num"/>
	      <prop name="rageWeakness" value="0.5" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="0.5" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>
	
	<!-- Map 03 -->
	<enemy id="Chicken_standard" map="2">
		<title>#physical_chicken_title</title>
		<description>#physical_chicken_desc</description>
		
		<enemy_icon atlas="bestiary_1" popAtlas="bestiary_popUps">physical_chicken</enemy_icon>
	    <attack_type icon=""/>
	    <armor_icon icon="medium"/>
	    
	    <weakness_icon icon="rage"/>
	    
	    <resistance_icon icon="structural"/>
	    <resistance_icon icon="cinder"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>0</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="0" type="int"/>
	      <prop name="xp" value="0" type="int"/>
	      
	      <prop name="closeRange" value="0.1" type="num"/>
	      <prop name="farRange" value="0.9" type="num"/>
<!-- 	      <prop name="hurtAmount" value="50" type="num"/> -->
	    </enemy_gob>
	    
	    <entity_gob>
	      <prop name="maxHealth" value="1" type="num"/>
	      <prop name="armorRating" value="0" type="int"/>
	      
	      <prop name="physicalWeakness" value="1" type="num"/>
	      <prop name="structuralWeakness" value="1" type="num"/>
	      <prop name="rageWeakness" value="1" type="num"/>
	      <prop name="pestulanceWeakness" value="1" type="num"/>
	      <prop name="cinderWeakness" value="1" type="num"/>
	      <prop name="deathWeakness" value="1" type="num"/>
	    </entity_gob>
	</enemy>
	
	<enemy id="Dirigible_Standard" map="3">
		<title>#physical_dirigible_title</title>
		<description>#physical_dirigible_desc</description>
		
		<enemy_icon atlas="bestiary_1" popAtlas="bestiary_popUps">physical_dirigible</enemy_icon>
	    <attack_type icon=""/>
	    <armor_icon icon=""/>
	    
	    <weakness_icon icon="structural"/>
	    
	    <resistance_icon icon="physical"/>
	    <resistance_icon icon="rage"/>
	    <resistance_icon icon="cinder"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>13</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="10" type="int"/>
	      <prop name="xp" value="2" type="int"/>
	      
	      <prop name="closeRange" value="0.3" type="num"/>
	      <prop name="farRange" value="0.8" type="num"/>
	      <prop name="hurtAmount" value="100" type="num"/>
	    </enemy_gob>
	    
	    <entity_gob>
	      <prop name="maxHealth" value="100" type="num"/>
	      <prop name="armorRating" value="0" type="int"/>
	      
	      <prop name="physicalWeakness" value="0.5" type="num"/>
	      <prop name="structuralWeakness" value="1" type="num"/>
	      <prop name="rageWeakness" value="0.5" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="0.5" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>
	
	<enemy id="BattleMage_Rage" map="2">
		<title>#rage_battleMage_title</title>
		<description>#rage_battleMage_desc</description>
		
		<enemy_icon atlas="bestiary_1" popAtlas="bestiary_popUps">rage_battleMage</enemy_icon>
		<attack_type icon=""/>
		<armor_icon icon=""/>
		
		<weakness_icon icon="rage"/>
	    
	    <resistance_icon icon="structural"/>
	    <resistance_icon icon="cinder"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
		
		<attack_score>133</attack_score>

		<enemy_gob>
			<prop name="loot" value="6" type="int"/>
			<prop name="xp" value="1" type="int"/>
			
			<prop name="closeRange" value="0.2" rand="0.3" type="num"/>
			<prop name="farRange" value="0.8" type="num"/>
			<prop name="hurtAmount" value="20" type="num"/>
		</enemy_gob>
		
		<entity_gob>
			<prop name="maxHealth" value="20" type="num"/>
			<prop name="armorRating" value="0" type="int"/>
			
			<prop name="physicalWeakness" value="0.5" type="num"/>
			<prop name="structuralWeakness" value="0.5" type="num"/>
			<prop name="rageWeakness" value="1" type="num"/>
			<prop name="pestulanceWeakness" value="0.5" type="num"/>
			<prop name="cinderWeakness" value="0.5" type="num"/>
			<prop name="deathWeakness" value="0.5" type="num"/>
		</entity_gob>
	</enemy>
	
	<enemy id="RageClobberfiend_Standard" map="2">
		<title>#rage_clobberfiend_title</title>
		<description>#rage_clobberfiend_desc</description>
		
		<enemy_icon atlas="bestiary_1" popAtlas="bestiary_popUps">rage_clobberfiend</enemy_icon>
	    <attack_type icon="physical"/>
	    <armor_icon icon="light"/>
	    
	    <weakness_icon icon="rage"/>
	    
	    <resistance_icon icon="structural"/>
	    <resistance_icon icon="cinder"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>289</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="10" type="int"/>
	      <prop name="xp" value="4" type="int"/>
	      
	      <prop name="closeRange" value="0.065" rand="0.035" type="num"/>
	      <prop name="hurtAmount" value="12" type="num"/>
	    </enemy_gob>
	    
	    <entity_gob>
	      <prop name="maxHealth" value="50" type="num"/>
	      <prop name="armorRating" value="1" type="int"/>
	      
	      <prop name="physicalWeakness" value="0.5" type="num"/>
	      <prop name="structuralWeakness" value="0.5" type="num"/>
	      <prop name="rageWeakness" value="1" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="0.5" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>
	
	<enemy id="RageClobberfiend_Armored" map="2">
		<title>#rage_clobberfiend_armored_title</title>
		<description>#rage_clobberfiend_armored_desc</description>
		
		<enemy_icon atlas="bestiary_1" popAtlas="bestiary_popUps">rage_clobberfiend_armored</enemy_icon>
	    <attack_type icon="physical"/>
	    <armor_icon icon="medium"/>
	    
	    <weakness_icon icon="rage"/>
	    
	    <resistance_icon icon="structural"/>
	    <resistance_icon icon="cinder"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>289</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="12" type="int"/>
	      <prop name="xp" value="4" type="int"/>
	      
	      <prop name="closeRange" value="0.065" rand="0.035" type="num"/>
	      <prop name="hurtAmount" value="12" type="num"/>
	    </enemy_gob>
	    
	    <entity_gob>
	      <prop name="maxHealth" value="50" type="num"/>
	      <prop name="armorRating" value="2" type="int"/>
	      <prop name="physicalWeakness" value="0.5" type="num"/>
	      <prop name="structuralWeakness" value="0.5" type="num"/>
	      <prop name="rageWeakness" value="1" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="0.5" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>
	
	<enemy id="RageClobberfiend_HeavyArmored" map="2">
		<title>#rage_clobberfiend_heavyArmored_title</title>
		<description>#rage_clobberfiend_heavyArmored_desc</description>
		
		<enemy_icon atlas="bestiary_1" popAtlas="bestiary_popUps">rage_clobberfiend_heavyArmored</enemy_icon>
	    <attack_type icon=""/>
	    <armor_icon icon="heavy"/>
	    
	    <weakness_icon icon="rage"/>
	    
	    <resistance_icon icon="structural"/>
	    <resistance_icon icon="rage"/>
	    <resistance_icon icon="cinder"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>578</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="14" type="int"/>
	      <prop name="xp" value="4" type="int"/>
	      
	      <prop name="closeRange" value="0.065" rand="0.035" type="num"/>
	      <prop name="hurtAmount" value="25" type="num"/>
	    </enemy_gob>
	    
	    <entity_gob>
	      <prop name="maxHealth" value="50" type="num"/>
	      <prop name="armorRating" value="3" type="int"/>
	      <prop name="physicalWeakness" value="0.5" type="num"/>
	      <prop name="structuralWeakness" value="0.5" type="num"/>
	      <prop name="rageWeakness" value="1" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="0.5" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>
	
	<enemy id="RageClobberKing_Standard" map="2">
		<title>#rage_clobberKing_title</title>
		<description>#rage_clobberKing_desc</description>
		
		<enemy_icon atlas="bestiary_1" popAtlas="bestiary_popUps">rage_clobberKing</enemy_icon>
	    <attack_type icon=""/>
	    <armor_icon icon="medium"/>
	    
	    <weakness_icon icon="rage"/>
	    
	    <resistance_icon icon="structural"/>
	    <resistance_icon icon="cinder"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>578</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="16" type="int"/>
	      <prop name="xp" value="4" type="int"/>
	      
	      <prop name="stopCreatureRange" value="0.8" rand="0.035" type="num"/>
	      <prop name="closeRange" value="0.065" rand="0.035" type="num"/>
	      <prop name="hurtAmount" value="35" type="num"/>
	    </enemy_gob>
	    
	    <entity_gob>
	      <prop name="maxHealth" value="75" type="num"/>
	      <prop name="armorRating" value="2" type="int"/>
	      
	      <prop name="physicalWeakness" value="0.5" type="num"/>
	      <prop name="structuralWeakness" value="0.5" type="num"/>
	      <prop name="rageWeakness" value="1" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="0.5" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>
	
	<enemy id="DartGoblin_Rage" map="2">
		<title>#rage_dartGoblin_title</title>
		<description>#rage_dartGoblin_desc</description>
		
		<enemy_icon atlas="bestiary_1" popAtlas="bestiary_popUps">rage_dartGoblin</enemy_icon>
	    <attack_type icon=""/>
	    <armor_icon icon=""/>
	    
	    <weakness_icon icon="rage"/>
	    
	    <resistance_icon icon="structural"/>
	    <resistance_icon icon="cinder"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>40</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="2" type="int"/>
	      <prop name="xp" value="1" type="int"/>
	      
	      <prop name="closeRange" value="0.065" rand="0.035" type="num"/>
	      <prop name="hurtAmount" value="10" type="num"/>
	    </enemy_gob>
	    
	    <entity_gob>
	      <prop name="maxHealth" value="10" type="num"/>
	      <prop name="armorRating" value="0" type="int"/>
	      
	      <prop name="physicalWeakness" value="0.5" type="num"/>
	      <prop name="structuralWeakness" value="0.5" type="num"/>
	      <prop name="rageWeakness" value="1" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="0.5" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>
	
	<enemy id="RageGlider_Standard" map="2">
		<title>#rage_glider_title</title>
		<description>#rage_glider_desc</description>
		
		<enemy_icon atlas="bestiary_1" popAtlas="bestiary_popUps">rage_glider</enemy_icon>
	    <attack_type icon=""/>
	    <armor_icon icon=""/>
	    
	    <weakness_icon icon="rage"/>
	    
	    <resistance_icon icon="structural"/>
	    <resistance_icon icon="cinder"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>40</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="2" type="int"/>
	      <prop name="xp" value="1" type="int"/>
	      
	      <prop name="closeRange" value="0.25" type="num"/>
	      <prop name="farRange" value="0.9" type="num"/>
	      <prop name="hurtAmount" value="15" type="num"/>
	    </enemy_gob>
	    
	    <entity_gob>
	      <prop name="maxHealth" value="15" type="num"/>
	      <prop name="armorRating" value="0" type="int"/>
	      
	      <prop name="physicalWeakness" value="0.5" type="num"/>
	      <prop name="structuralWeakness" value="0.5" type="num"/>
	      <prop name="rageWeakness" value="1" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="0.5" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>

	<enemy id="RageGlider_Standard_Tower" map="2">
		<title>#rage_glider_title</title>
		<description>#rage_glider_desc</description>
		
		<enemy_icon atlas="bestiary_1" popAtlas="bestiary_popUps">rage_glider</enemy_icon>
	    <attack_type icon=""/>
	    <armor_icon icon=""/>
	    
	    <weakness_icon icon="rage"/>
	    
	    <resistance_icon icon="structural"/>
	    <resistance_icon icon="cinder"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>40</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="2" type="int"/>
	      <prop name="xp" value="1" type="int"/>
	      
	      <prop name="closeRange" value="0.25" type="num"/>
	      <prop name="farRange" value="0.9" type="num"/>
	      <prop name="hurtAmount" value="15" type="num"/>
	    </enemy_gob>
	    
	    <entity_gob>
	      <prop name="maxHealth" value="15" type="num"/>
	      <prop name="armorRating" value="0" type="int"/>
	      
	      <prop name="physicalWeakness" value="0.5" type="num"/>
	      <prop name="structuralWeakness" value="0.5" type="num"/>
	      <prop name="rageWeakness" value="1" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="0.5" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>
	
	<enemy id="RageGorehornGreater_Standard" map="2">
		<title>#rage_gorehornGreater_title</title>
		<description>#rage_gorehornGreater_desc</description>
		
		<enemy_icon atlas="bestiary_1" popAtlas="bestiary_popUps">rage_gorehornGreater</enemy_icon>
	    <attack_type icon=""/>
	    
	    <armor_icon icon="medium"/>
	    
	    <weakness_icon icon="rage"/>
	    
	    <resistance_icon icon="structural"/>
	    <resistance_icon icon="cinder"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>800</attack_score>
		
		<enemy_gob>
			<prop name="loot" value="35" type="int"/>
			<prop name="xp" value="5" type="int"/>
			
			<prop name="stopCreatureRange" value="0.08" rand="0" type="num"/>
			<prop name="closeRange" value="0.13" rand="0" type="num"/>
			<prop name="farRange" value="0.8" type="num"/>
			<prop name="hurtAmount" value="100" type="num"/>
		</enemy_gob>
		
		<entity_gob>
			<prop name="maxHealth" value="150" type="num"/>
			<prop name="armorRating" value="2" type="int"/>
			
			<prop name="physicalWeakness" value="0.5" type="num"/>
			<prop name="structuralWeakness" value="0.5" type="num"/>
			<prop name="rageWeakness" value="1" type="num"/>
			<prop name="pestulanceWeakness" value="0.5" type="num"/>
			<prop name="cinderWeakness" value="0.5" type="num"/>
			<prop name="deathWeakness" value="0.5" type="num"/>
		</entity_gob>
	</enemy>
	
	<enemy id="GorehornMinor_Standard" map="2">
		<title>#rage_gorehornMinor_title</title>
		<description>#rage_gorehornMinor_desc</description>
		
		<enemy_icon atlas="bestiary_1" popAtlas="bestiary_popUps">rage_gorehornMinor</enemy_icon>
	    <attack_type icon=""/>
	    <armor_icon icon="medium"/>
	    
	    <weakness_icon icon="rage"/>
	    
	    <resistance_icon icon="structural"/>
	    <resistance_icon icon="cinder"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>600</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="25" type="int"/>
	      <prop name="xp" value="4" type="int"/>
	      
	      <prop name="closeRange" value="0.35" type="num"/>
	      <prop name="farRange" value="0.9" type="num"/>
	      <prop name="hurtAmount" value="50" type="num"/>
	    </enemy_gob>
	    
	    <entity_gob>
	      <prop name="maxHealth" value="125" type="num"/>
	      <prop name="armorRating" value="2" type="int"/>
	      
	      <prop name="physicalWeakness" value="0.5" type="num"/>
	      <prop name="structuralWeakness" value="0.5" type="num"/>
	      <prop name="rageWeakness" value="1" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="0.5" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>
	
	<enemy id="RageGorehornBomber_Standard" map="2">
		<title>#rage_gorehornMinor_bomber_title</title>
		<description>#rage_gorehornMinor_bomber_desc</description>
		
		<enemy_icon atlas="bestiary_1" popAtlas="bestiary_popUps">rage_gorehornMinor_bomber</enemy_icon>
	    <attack_type icon=""/>
	    <armor_icon icon="light"/>
	    
	    <weakness_icon icon="rage"/>
	    
	    <resistance_icon icon="structural"/>
	    <resistance_icon icon="cinder"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>80</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="8" type="int"/>
	      <prop name="xp" value="3" type="int"/>
	      
	      <prop name="closeRange" value="0.065" rand="0.035" type="num"/>
	      <prop name="hurtAmount" value="35" type="num"/>
	    </enemy_gob>
	    
	     <entity_gob>
	      <prop name="maxHealth" value="75" type="num"/>
	      <prop name="armorRating" value="1" type="int"/>
	      
	      <prop name="physicalWeakness" value="0.5" type="num"/>
	      <prop name="structuralWeakness" value="0.5" type="num"/>
	      <prop name="rageWeakness" value="1" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="0.5" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>
	
	<enemy id="RageMine_Standard" map="2">
		<title>#rage_landmine_title</title>
		<description>#rage_landmine_desc</description>
		
		<enemy_icon atlas="bestiary_1" popAtlas="bestiary_popUps">rage_landmine</enemy_icon>
	    <attack_type icon=""/>
	    <armor_icon icon="light"/>
	    
	    <weakness_icon icon="rage"/>
	    
	    <resistance_icon icon="structural"/>
	    <resistance_icon icon="cinder"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>40</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="2" type="int"/>
	      <prop name="xp" value="1" type="int"/>
	      
	      <prop name="closeRange" value="0.025" type="num"/>
	      <prop name="hurtAmount" value="10" type="num"/>
	    </enemy_gob>
	    
	    <entity_gob>
	      <prop name="maxHealth" value="20" type="num"/>
	      <prop name="armorRating" value="0" type="int"/>
	      
	      <prop name="physicalWeakness" value="0.5" type="num"/>
	      <prop name="structuralWeakness" value="0.5" type="num"/>
	      <prop name="rageWeakness" value="1" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="0.5" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>
	
	<enemy id="DoomWagonLvl3_Standard" map="2">
		<title>#structural_doomWagon_large_title</title>
		<description>#structural_doomWagon_large_desc</description>
		
		<enemy_icon atlas="bestiary_1" popAtlas="bestiary_popUps">structural_doomWagon_large</enemy_icon>
	    <attack_type icon=""/>
	    <armor_icon icon="medium"/>
	    
	    <weakness_icon icon="structural"/>
	    
	    <resistance_icon icon="rage"/>
	    <resistance_icon icon="cinder"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>80</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="20" type="int"/>
	      <prop name="xp" value="3" type="int"/>
	      <!-- 0.171 -->
	      <prop name="closeRange" value="0.090" rand="0.035" type="num"/>
	      <prop name="farRange" value="0.9" type="num"/>
	      <!-- <prop name="hurtAmount" value="1" type="num"/> -->
	    </enemy_gob>
	    
	    <entity_gob>
	      <prop name="maxHealth" value="200" type="num"/>
	      <prop name="armorRating" value="2" type="int"/>
	      
	      <prop name="physicalWeakness" value="0.5" type="num"/>
	      <prop name="structuralWeakness" value="1" type="num"/>
	      <prop name="rageWeakness" value="0.5" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="0.5" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>
	
	<enemy id="GoblinCastle02_Standard" map="2">
		<title>#structural_goblinCastle_medium_title</title>
		<description>#structural_goblinCastle_medium_desc</description>
		
		<enemy_icon atlas="bestiary_2" popAtlas="bestiary_popUps">structural_goblinCastle_medium</enemy_icon>
	    <attack_type icon=""/>
	    <armor_icon icon="light"/>
	    
	    <weakness_icon icon=""/>
	    
	    <resistance_icon icon="physical"/>
	    <resistance_icon icon="rage"/>
	    <resistance_icon icon="cinder"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>241</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="50" type="int"/>
	      <prop name="xp" value="6" type="int"/>
	      
	      <prop name="closeRange" value="0.75" type="num"/>
	      <prop name="stopCreatureRange" value="0.625" type="num"/>
	    </enemy_gob>
	    
	    <entity_gob>
	      <prop name="maxHealth" value="800" type="num"/>
	      <prop name="armorRating" value="1" type="int"/>
	      
	      <prop name="physicalWeakness" value="0.5" type="num"/>
	      <prop name="structuralWeakness" value="1" type="num"/>
	      <prop name="rageWeakness" value="0.5" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="0.5" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>
	
	<enemy id="GoblinCastleWall_Large" map="3">
		<title>#structural_goblinCastle_large_title</title>
		<description>#structural_goblinCastle_large_desc</description>
		
		<enemy_icon atlas="bestiary_1" popAtlas="bestiary_popUps">structural_goblinCastleWall_large</enemy_icon>
	    <attack_type icon="physical"/>
	    <armor_icon icon="medium"/>
	    
	    <weakness_icon icon=""/>
	    
	    <resistance_icon icon="physical"/>
	    <resistance_icon icon="rage"/>
	    <resistance_icon icon="cinder"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>80</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="6" type="int"/>
	      <prop name="xp" value="2" type="int"/>
	      
	      <prop name="closeRange" value="0.85" type="num"/>
	      <prop name="stopCreatureRange" value="0.09" type="num"/>
	    </enemy_gob>
	    
	    <entity_gob>
	      <prop name="maxHealth" value="150" type="num"/>
	      <prop name="armorRating" value="1" type="int"/>
	      
	      <prop name="physicalWeakness" value="0.5" type="num"/>
	      <prop name="structuralWeakness" value="1" type="num"/>
	      <prop name="rageWeakness" value="0.5" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="0.5" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>
	
	<enemy id="TownHall_Rage" map="2">
		<title>#structural_townHall_title</title>
		<description>#structural_townHall_desc</description>
		
		<enemy_icon atlas="bestiary_1" popAtlas="bestiary_popUps">structural_townHall</enemy_icon>
	    <attack_type icon=""/>
	    <armor_icon icon=""/>
	    
	    <weakness_icon icon=""/>
	    
	    <resistance_icon icon="physical"/>
	    <resistance_icon icon="rage"/>
	    <resistance_icon icon="cinder"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>0</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="8" type="int"/>
	      <prop name="xp" value="1" type="int"/>
	      
	      <prop name="closeRange" value="0.75" type="num"/>
	    </enemy_gob>
	    
	    <entity_gob>
	      <prop name="maxHealth" value="75" type="num"/>
	      <prop name="armorRating" value="0" type="int"/>
	      
	      <prop name="physicalWeakness" value="0.5" type="num"/>
	      <prop name="structuralWeakness" value="1" type="num"/>
	      <prop name="rageWeakness" value="0.5" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="0.5" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>
	
	<enemy id="DartTower_Medium" map="2">
		<title>#structural_dartTower_armored_title</title>
		<description>#structural_dartTower_armored_desc</description>
		
		<enemy_icon atlas="bestiary_1" popAtlas="bestiary_popUps">structural_dartTower_armored</enemy_icon>
	    <attack_type icon=""/>
	    <armor_icon icon="medium"/>
	    
	    <weakness_icon icon="structural"/>
	    
	    <resistance_icon icon="physical"/>
	    <resistance_icon icon="rage"/>
	    <resistance_icon icon="cinder"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>64</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="15" type="int"/>
	      <prop name="xp" value="4" type="int"/>
	      
	      <prop name="closeRange" value="0.85" type="num"/>
	      <prop name="farRange" value="0.5" type="num"/>
	      <prop name="stopCreatureRange" value="0.5" type="num"/>
	    </enemy_gob>
	    
	    <entity_gob>
	      <prop name="maxHealth" value="200" type="num"/>
	      <prop name="armorRating" value="2" type="int"/>
	      
	      <prop name="physicalWeakness" value="0.5" type="num"/>
	      <prop name="structuralWeakness" value="1" type="num"/>
	      <prop name="rageWeakness" value="0.5" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="0.5" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>

	<enemy id="GoblinHouse_Rage" map="2">
		<title>#structural_goblinHouseRage_title</title>
		<description>#structural_goblinHouseRage_desc</description>
		
		<enemy_icon atlas="bestiary_1" popAtlas="bestiary_popUps">structural_goblinHouseRage</enemy_icon>
	    <attack_type icon=""/>
	    <armor_icon icon=""/>
	    
	    <weakness_icon icon=""/>
	    
	    <resistance_icon icon="physical"/>
	    <resistance_icon icon="rage"/>
	    <resistance_icon icon="cinder"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>0</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="1" type="int"/>
	      <prop name="xp" value="1" type="int"/>
	      
	      <prop name="closeRange" value="0.9" type="num"/>
	      <prop name="stopCreatureRange" value="0.96" type="num"/>
	    </enemy_gob>
	    
	    <entity_gob>
	      <prop name="maxHealth" value="30" type="num"/>
	      <prop name="armorRating" value="0" type="int"/>
	      
	      <prop name="physicalWeakness" value="0.5" type="num"/>
	      <prop name="structuralWeakness" value="1" type="num"/>
	      <prop name="rageWeakness" value="0.5" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="0.5" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>	
	
	<enemy id="Lumbercamp_Rage" map="2">
		<title>#structural_lumbercamp_title</title>
		<description>#structural_lumbercamp_desc</description>
		
		<enemy_icon atlas="bestiary_1" popAtlas="bestiary_popUps">structural_lumbercamp</enemy_icon>
	    <attack_type icon=""/>
	    <armor_icon icon=""/>
	    
	    <weakness_icon icon=""/>
	    
	    <resistance_icon icon="physical"/>
	    <resistance_icon icon="rage"/>
	    <resistance_icon icon="cinder"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>0</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="2" type="int"/>
	      <prop name="xp" value="1" type="int"/>
	      
	      <prop name="closeRange" value="0.9" type="num"/>
	      <prop name="stopCreatureRange" value="0.96" type="num"/>
	    </enemy_gob>
	    
	    <entity_gob>
	      <prop name="maxHealth" value="40" type="num"/>
	      <prop name="armorRating" value="0" type="int"/>
	      
	      <prop name="physicalWeakness" value="0.5" type="num"/>
	      <prop name="structuralWeakness" value="1" type="num"/>
	      <prop name="rageWeakness" value="0.5" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="0.5" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>
	
	<enemy id="Lumbermill_Rage" map="2">
		<title>#structural_lumbermill_title</title>
		<description>#structural_lumbermill_desc</description>
		
		<enemy_icon atlas="bestiary_1" popAtlas="bestiary_popUps">structural_lumbermill</enemy_icon>
	    <attack_type icon=""/>
	    <armor_icon icon=""/>
	    
	    <weakness_icon icon=""/>
	    
	    <resistance_icon icon="physical"/>
	    <resistance_icon icon="rage"/>
	    <resistance_icon icon="cinder"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>0</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="4" type="int"/>
	      <prop name="xp" value="1" type="int"/>
	      
	      <prop name="closeRange" value="0.9" type="num"/>
	      <prop name="stopCreatureRange" value="0.96" type="num"/>
	    </enemy_gob>
	    
	    <entity_gob>
	      <prop name="maxHealth" value="60" type="num"/>
	      <prop name="armorRating" value="0" type="int"/>
	      
	      <prop name="physicalWeakness" value="0.5" type="num"/>
	      <prop name="structuralWeakness" value="1" type="num"/>
	      <prop name="rageWeakness" value="0.5" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="0.5" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>
	
	<!-- Map 04 -->
	<enemy id="ClobberKing_Cinder" map="4">
		<title>#cinder_clobberKing_title</title>
		<description>#cinder_clobberKing_desc</description>
		
		<enemy_icon atlas="bestiary_2" popAtlas="bestiary_popUps">cinder_clobberKing</enemy_icon>
	    <attack_type icon="cinder"/>
	    <armor_icon icon="heavy"/>
	    
	    <weakness_icon icon="cinder"/>
	    
	    <resistance_icon icon="structural"/>
	    <resistance_icon icon="cinder"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>50</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="15" type="int"/>
	      <prop name="xp" value="4" type="int"/>
	      
	      <prop name="farRange" value="0.9" rand="0.035" type="num"/>
	      <prop name="closeRange" value="0.065" rand="0.035" type="num"/>
	      <prop name="hurtAmount" value="50" type="num"/>
	    </enemy_gob>
	    
	    <entity_gob>
	      <prop name="maxHealth" value="75" type="num"/>
	      <prop name="armorRating" value="3" type="int"/>
	      
	      <prop name="physicalWeakness" value="0.5" type="num"/>
	      <prop name="structuralWeakness" value="0.5" type="num"/>
	      <prop name="rageWeakness" value="0.5" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="1" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>

	<enemy id="Clobberfiend_Cinder_High" map="4">
		<title>#cinder_clobberfiendCrossbowA_title</title>
		<description>#cinder_clobberfiendCrossbowA_desc</description>
		
		<enemy_icon atlas="bestiary_2" popAtlas="bestiary_popUps">cinder_clobberfiendCrossbow</enemy_icon>
	    <attack_type icon="cinder"/>
	    <armor_icon icon="medium"/>
	    
	    <weakness_icon icon="cinder"/>
	    
	    <resistance_icon icon="structural"/>
	    <resistance_icon icon="rage"/>
	    <!-- <resistance_icon icon="cinder"/> -->
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>36</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="12" type="int"/>
	      <prop name="xp" value="4" type="int"/>
	      
	      <prop name="closeRange" value="0.12" rand="0.025" type="num"/>
	      <prop name="hurtAmount" value="25" type="num"/>
	    </enemy_gob>
	    
	    <entity_gob>
	      <prop name="maxHealth" value="50" type="num"/>
	      <prop name="armorRating" value="2" type="int"/>
	      
	      <prop name="physicalWeakness" value="0.5" type="num"/>
	      <prop name="structuralWeakness" value="0.5" type="num"/>
	      <prop name="rageWeakness" value="0.5" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="1" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>

	<enemy id="Clobberfiend_Cinder_Low" map="4">
		<title>#cinder_clobberfiendCrossbowB_title</title>
		<description>#cinder_clobberfiendCrossbowB_desc</description>
		
		<enemy_icon atlas="bestiary_2" popAtlas="bestiary_popUps">cinder_clobberfiendCrossbow</enemy_icon>
	    <attack_type icon="cinder"/>
	    <armor_icon icon="medium"/>
	    
	    <weakness_icon icon="cinder"/>
	    
	    <resistance_icon icon="structural"/>
	    <resistance_icon icon="rage"/>
	    <!-- <resistance_icon icon="cinder"/> -->
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>36</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="12" type="int"/>
	      <prop name="xp" value="4" type="int"/>
	      
	      <prop name="closeRange" value="0.12" rand="0.025" type="num"/>
	      <prop name="hurtAmount" value="25" type="num"/>
	    </enemy_gob>
	    
	    <entity_gob>
	      <prop name="maxHealth" value="50" type="num"/>
	      <prop name="armorRating" value="2" type="int"/>
	      
	      <prop name="physicalWeakness" value="0.5" type="num"/>
	      <prop name="structuralWeakness" value="0.5" type="num"/>
	      <prop name="rageWeakness" value="0.5" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="1" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>
	
	<enemy id="DartGoblin_Cinder" map="4">
		<title>#cinder_dartGoblin_title</title>
		<description>#cinder_dartGoblin_desc</description>
		
		<enemy_icon atlas="bestiary_2" popAtlas="bestiary_popUps">cinder_dartGoblin</enemy_icon>
	    <attack_type icon="cinder"/>
	    <armor_icon icon="light"/>
	    
	    <weakness_icon icon="cinder"/>
	    
	    <resistance_icon icon="structural"/>
	    <resistance_icon icon="rage"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>10</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="3" type="int"/>
	      <prop name="xp" value="1" type="int"/>
	      
	      <prop name="farRange" value="0.8" type="num"/>
	      <prop name="closeRange" value="0.3" type="num"/>
	      <prop name="hurtAmount" value="1" type="num"/>
	    </enemy_gob>
	    
	      <entity_gob>
	      <prop name="maxHealth" value="10" type="num"/>
	      <prop name="armorRating" value="1" type="int"/>
	      
	      <prop name="physicalWeakness" value="0.5" type="num"/>
	      <prop name="structuralWeakness" value="0.5" type="num"/>
	      <prop name="rageWeakness" value="0.5" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="1" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>
	
	<enemy id="Clobberfiend_Cinder" map="4">
		<title>#cinder_clobberfiend_title</title>
		<description>#cinder_clobberfiend_desc</description>
		
		<enemy_icon atlas="bestiary_2" popAtlas="bestiary_popUps">cinder_clobberfiendSpear</enemy_icon>
	    <attack_type icon="cinder"/>
	    <armor_icon icon="light"/>
	    
	    <weakness_icon icon="cinder"/>
	    
	    <resistance_icon icon="structural"/>
	    <resistance_icon icon="rage"/>
	    <!-- <resistance_icon icon="cinder"/> -->
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>160</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="8" type="int"/>
	      <prop name="xp" value="4" type="int"/>
	      
	      <prop name="closeRange" value="0.065" rand="0.035" type="num"/>
	      <prop name="hurtAmount" value="25" type="num"/>
	    </enemy_gob>
	    
	    <entity_gob>
	      <prop name="maxHealth" value="50" type="num"/>
	      <prop name="armorRating" value="2" type="int"/>
	      
	      <prop name="physicalWeakness" value="0.5" type="num"/>
	      <prop name="structuralWeakness" value="0.5" type="num"/>
	      <prop name="rageWeakness" value="0.5" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="1" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>

	<enemy id="RocketGoblin_Cinder" map="4">
		<title>#cinder_rocketGoblin_title</title>
		<description>#cinder_rocketGoblin_desc</description>
		
		<enemy_icon atlas="bestiary_2" popAtlas="bestiary_popUps">cinder_rocketGoblin</enemy_icon>
	    <attack_type icon="cinder"/>
	    <armor_icon icon=""/>
	    
	    <weakness_icon icon="cinder"/>
	    
	    <resistance_icon icon="structural"/>
	    <resistance_icon icon="rage"/>
	    <!-- <resistance_icon icon="cinder"/> -->
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>40</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="2" type="int"/>
	      <prop name="xp" value="1" type="int"/>
	      
	      <prop name="closeRange" value="0.45" rand="0.235" type="num"/>
	      <prop name="hurtAmount" value="10" type="num"/>
	    </enemy_gob>
	    
	    <entity_gob>
	      <prop name="maxHealth" value="10" type="num"/>
	      <prop name="armorRating" value="0" type="int"/>
	      
	      <prop name="physicalWeakness" value="0.5" type="num"/>
	      <prop name="structuralWeakness" value="0.5" type="num"/>
	      <prop name="rageWeakness" value="0.5" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="1" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>

	<enemy id="RocketNest" map="4">
		<title>#structural_rocketNest_title</title>
		<description>#structural_rocketNest_desc</description>
		
		<enemy_icon atlas="bestiary_2" popAtlas="bestiary_popUps">structural_rocketNest</enemy_icon>
	    <attack_type icon="cinder"/>
	    <armor_icon icon="light"/>
	    
	    <weakness_icon icon="structural"/>
	    
	    <resistance_icon icon="physical"/>
	    <resistance_icon icon="rage"/>
	    <resistance_icon icon="cinder"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>200</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="8" type="int"/>
	      <prop name="xp" value="3" type="int"/>
	      
	      <prop name="closeRange" value="0.85" type="num"/>
	      <prop name="stopCreatureRange" value="0.1" type="num"/>
	    </enemy_gob>
	    
	    <entity_gob>
	      <prop name="maxHealth" value="40" type="num"/>
	      <prop name="armorRating" value="1" type="int"/>
	      
	      <prop name="physicalWeakness" value="0.5" type="num"/>
	      <prop name="structuralWeakness" value="1" type="num"/>
	      <prop name="rageWeakness" value="0.5" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="0.5" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>

	<enemy id="Boomchucker_Cinder" map="4">
		<title>#cinder_boomchucker_title</title>
		<description>#cinder_boomchucker_desc</description>
		
		<enemy_icon atlas="bestiary_2" popAtlas="bestiary_popUps">cinder_boomchucker</enemy_icon>
	    <attack_type icon="cinder"/>
	    <armor_icon icon=""/>
	    
	    <weakness_icon icon=""/>
	    
	    <resistance_icon icon="structural"/>
	    <resistance_icon icon="rage"/>
	    <!-- <resistance_icon icon="cinder"/> -->
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>20</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="4" type="int"/>
	      <prop name="xp" value="1" type="int"/>
	      
	      <prop name="farRange" value="0.5" rand="0.085" type="num"/>
	      <prop name="closeRange" value="0.25" rand="0.015" type="num"/>
	      <prop name="hurtAmount" value="10" type="num"/>
	    </enemy_gob>
	    
	    <entity_gob>
	      <prop name="maxHealth" value="15" type="num"/>
	      <prop name="armorRating" value="0" type="int"/>
	      
	      <prop name="physicalWeakness" value="0.5" type="num"/>
	      <prop name="structuralWeakness" value="0.5" type="num"/>
	      <prop name="rageWeakness" value="0.5" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="1" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>

	<enemy id="Barracks_Standard" map="4">
		<title>#structural_barracks_title</title>
		<description>#structural_barracks_desc</description>
		
		<enemy_icon atlas="bestiary_2" popAtlas="bestiary_popUps">structural_barracks</enemy_icon>
	    <attack_type icon=""/>
	    <armor_icon icon=""/>
	    
	    <weakness_icon icon="structural"/>
	    
	    <resistance_icon icon="physical"/>
	    <resistance_icon icon="rage"/>
	    <resistance_icon icon="cinder"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>0</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="10" type="int"/>
	      <prop name="xp" value="3" type="int"/>
	      
	      <prop name="closeRange" value="0.9" type="num"/>
	      <prop name="stopCreatureRange" value="0.4" type="num"/>
	    </enemy_gob>
	    
	    <entity_gob>
	      <prop name="maxHealth" value="150" type="num"/>
	      <prop name="armorRating" value="1" type="int"/>
	      
	      <prop name="physicalWeakness" value="0.5" type="num"/>
	      <prop name="structuralWeakness" value="1" type="num"/>
	      <prop name="rageWeakness" value="0.5" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="0.5" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>

	<enemy id="DefensiveTower_Standard" map="4">
		<title>#structural_defensiveTower_title</title>
		<description>#structural_defensiveTower_desc</description>
		
		<enemy_icon atlas="bestiary_2" popAtlas="bestiary_popUps">structural_defensiveTower</enemy_icon>
	    <attack_type icon="physical"/>
	    <armor_icon icon="medium"/>
	    
	    <weakness_icon icon="structural"/>
	    
	    <resistance_icon icon="physical"/>
	    <resistance_icon icon="rage"/>
	    <resistance_icon icon="cinder"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>80</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="8" type="int"/>
	      <prop name="xp" value="2" type="int"/>
	      
	      <prop name="closeRange" value="0.85" type="num"/>
	      <prop name="stopCreatureRange" value="0.09" type="num"/>
	    </enemy_gob>
	    
	    <entity_gob>
	      <prop name="maxHealth" value="150" type="num"/>
	      <prop name="armorRating" value="2" type="int"/>
	      
	      <prop name="physicalWeakness" value="0.5" type="num"/>
	      <prop name="structuralWeakness" value="1" type="num"/>
	      <prop name="rageWeakness" value="0.5" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="0.5" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>
	
	<enemy id="BattleMage_Cinder" map="4">
		<title>#cinder_battleMage_title</title>
		<description>#cinder_battleMage_desc</description>
		
		<enemy_icon atlas="bestiary_2" popAtlas="bestiary_popUps">cinder_battleMage</enemy_icon>
	    <attack_type icon="cinder"/>
	    <armor_icon icon=""/>
	    
	    <weakness_icon icon="cinder"/>
	    
	    <resistance_icon icon="structural"/>
	    <resistance_icon icon="rage"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>200</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="3" type="int"/>
	      <prop name="xp" value="1" type="int"/>
	      
	      <prop name="farRange" value="0.8" type="num"/>
	      <prop name="closeRange" value="0.45" rand="0.1" type="num"/>
	      <prop name="hurtAmount" value="20" type="num"/>
	    </enemy_gob>
	    
	      <entity_gob>
	      <prop name="maxHealth" value="25" type="num"/>
	      <prop name="armorRating" value="0" type="int"/>
	      
	      <prop name="physicalWeakness" value="0.5" type="num"/>
	      <prop name="structuralWeakness" value="0.5" type="num"/>
	      <prop name="rageWeakness" value="0.5" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="1" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>
	
	<enemy id="Dragon_Cinder" map="4">
		<title>#cinder_dragon_title</title>
		<description>#cinder_dragon_desc</description>
		
		<enemy_icon atlas="bestiary_1" popAtlas="bestiary_popUps">cinder_dragon</enemy_icon>
	    <attack_type icon="cinder"/>
	    <armor_icon icon=""/>
	    
	    <weakness_icon icon="cinder"/>
	    
	    <resistance_icon icon="structural"/>
	    <resistance_icon icon="rage"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>0</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="0" type="int"/>
	      <prop name="xp" value="0" type="int"/>
	      
	      <prop name="farRange" value="0.8" type="num"/>
	      <prop name="closeRange" value="0.2" type="num"/>
	      <prop name="hurtAmount" value="5" type="num"/>
	    </enemy_gob>
	    
	      <entity_gob>
	      <prop name="maxHealth" value="30" type="num"/>
	      <prop name="armorRating" value="0" type="int"/>
	      
	      <prop name="physicalWeakness" value="0.5" type="num"/>
	      <prop name="structuralWeakness" value="0.5" type="num"/>
	      <prop name="rageWeakness" value="0.5" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="1" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>

	<enemy id="SupportWizard_Cinder" map="4">
		<title>#cinder_shaman_title</title>
		<description>#cinder_shaman_desc</description>
		
		<enemy_icon atlas="bestiary_2" popAtlas="bestiary_popUps">cinder_shaman</enemy_icon>
	    <attack_type icon=""/>
	    <armor_icon icon=""/>
	    
	    <weakness_icon icon="cinder"/>
	    
	    <resistance_icon icon="structural"/>
	    <resistance_icon icon="rage"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>0</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="3" type="int"/>
	      <prop name="xp" value="1" type="int"/>
	      
	      <prop name="farRange" value="0.7" type="num"/>
	      <prop name="closeRange" value="0.1" type="num"/>
	      <prop name="hurtAmount" value="1" type="num"/>
	    </enemy_gob>
	    
	    <entity_gob>
	      <prop name="maxHealth" value="20" type="num"/>
	      <prop name="armorRating" value="0" type="int"/>
	      
	      <prop name="physicalWeakness" value="0.5" type="num"/>
	      <prop name="structuralWeakness" value="0.5" type="num"/>
	      <prop name="rageWeakness" value="0.5" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="1" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>

	<enemy id="DartTower_Cinder" map="4">
		<title>#structural_dartTowerCinder_title</title>
		<description>#structural_dartTowerCinder_desc</description>
		
		<enemy_icon atlas="bestiary_2" popAtlas="bestiary_popUps">structural_dartTowerCinder</enemy_icon>
	    <attack_type icon="cinder"/>
	    <armor_icon icon="light"/>
	    
	    <weakness_icon icon="structural"/>
	    
	    <resistance_icon icon="physical"/>
	    <resistance_icon icon="rage"/>
	    <resistance_icon icon="cinder"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>59</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="12" type="int"/>
	      <prop name="xp" value="4" type="int"/>
	      
	      <prop name="closeRange" value="0.85" type="num"/>
	      <prop name="stopCreatureRange" value="0.5" type="num"/>
	    </enemy_gob>
	    
	    <entity_gob>
	      <prop name="maxHealth" value="150" type="num"/>
	      <prop name="armorRating" value="1" type="int"/>
	      
	      <prop name="physicalWeakness" value="0.5" type="num"/>
	      <prop name="structuralWeakness" value="1" type="num"/>
	      <prop name="rageWeakness" value="0.5" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="0.5" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>

	<enemy id="DoomFactory_Cinder" map="4">
		<title>#structural_factory_title</title>
		<description>#structural_factory_desc</description>
		
		<enemy_icon atlas="bestiary_3" popAtlas="bestiary_popUps">structural_factory</enemy_icon>
	    <attack_type icon=""/>
	    <armor_icon icon="light"/>
	    
	    <weakness_icon icon="structural"/>
	    
	    <resistance_icon icon="physical"/>
	    <resistance_icon icon="rage"/>
	    <resistance_icon icon="cinder"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>0</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="12" type="int"/>
	      <prop name="xp" value="2" type="int"/>
	      
	      <prop name="closeRange" value="0.85" type="num"/>
	      <prop name="stopCreatureRange" value="0.75" type="num"/>
	    </enemy_gob>
	    
	    <entity_gob>
	      <prop name="maxHealth" value="200" type="num"/>
	      <prop name="armorRating" value="1" type="int"/>
	      
	      <prop name="physicalWeakness" value="0.5" type="num"/>
	      <prop name="structuralWeakness" value="1" type="num"/>
	      <prop name="rageWeakness" value="0.5" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="0.5" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>

	<enemy id="Glider_Standard_Tower" map="3">
		<title>#physical_glider_title</title>
		<description>#physical_glider_desc</description>
		
		<enemy_icon atlas="bestiary_1" popAtlas="bestiary_popUps">physical_glider</enemy_icon>
	    <attack_type icon=""/>
	    <armor_icon icon=""/>
	    
	    <weakness_icon icon=""/>
	    
	    <resistance_icon icon="structural"/>
	    <resistance_icon icon="rage"/>
	    <resistance_icon icon="cinder"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>25</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="1" type="int"/>
	      <prop name="xp" value="1" type="int"/>
	      
	      <prop name="farRange" value="0.9" type="num"/>
	      <prop name="closeRange" value="0.2" type="num"/>
	      <prop name="hurtAmount" value="1" type="num"/>
	    </enemy_gob>
	    
	      <entity_gob>
	      <prop name="maxHealth" value="15" type="num"/>
	      <prop name="armorRating" value="0" type="int"/>
	      
	      <prop name="physicalWeakness" value="1" type="num"/>
	      <prop name="structuralWeakness" value="0.5" type="num"/>
	      <prop name="rageWeakness" value="0.5" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="0.5" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>
	
	<enemy id="WizardTower_Cinder" map="4">
		<title>#structural_wizardTowerCinder_title</title>
		<description>#structural_wizardTowerCinder_desc</description>
		
		<enemy_icon atlas="bestiary_2" popAtlas="bestiary_popUps">structural_wizardTowerCinder</enemy_icon>
	    <attack_type icon=""/>
	    <armor_icon icon="light"/>
	    
	    <weakness_icon icon="cinder"/>
	    
	    <resistance_icon icon="rage"/>
	    <resistance_icon icon="physical"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>18</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="12" type="int"/>
	      <prop name="xp" value="4" type="int"/>
	      
	      <prop name="farRange" value="0.9" type="num"/>
	      <prop name="closeRange" value="0.8" type="num"/>
	      <prop name="stopCreatureRange" value="0.5" type="num"/>
	    </enemy_gob>
	    
	    <entity_gob>
	      <prop name="maxHealth" value="150" type="num"/>
	      <prop name="armorRating" value="1" type="int"/>
	      
	      <prop name="physicalWeakness" value="0.5" type="num"/>
	      <prop name="structuralWeakness" value=".75" type="num"/>
	      <prop name="rageWeakness" value="0.5" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="1" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>

	<enemy id="Catapult_Cinder" map="4">
		<title>#structural_catapult_title</title>
		<description>#structural_catapult_desc</description>
		
		<enemy_icon atlas="bestiary_3" popAtlas="bestiary_popUps">structural_catapult</enemy_icon>
	    <attack_type icon="physical"/>
	    <armor_icon icon="medium"/>
	    
	    <weakness_icon icon="structural"/>
	    
	    <resistance_icon icon="physical"/>
	    <resistance_icon icon="rage"/>
	    <resistance_icon icon="cinder"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>229</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="14" type="int"/>
	      <prop name="xp" value="3" type="int"/>
	      
	      <prop name="farRange" value="0.8" type="num"/>
	      <prop name="closeRange" value="0.7" type="num"/>
	      <prop name="stopCreatureRange" value="0.25" type="num"/>
	      <prop name="hurtAmount" value="20" type="num"/>
	    </enemy_gob>
	    
	      <entity_gob>
	      <prop name="maxHealth" value="150" type="num"/>
	      <prop name="armorRating" value="2" type="int"/>
	      
	      <prop name="physicalWeakness" value="0.5" type="num"/>
	      <prop name="structuralWeakness" value="1" type="num"/>
	      <prop name="rageWeakness" value="0.5" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="0.5" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>

	<enemy id="Elemental_Cinder" map="4">
		<title>#cinder_elemental_title</title>
		<description>#cinder_elemental_desc</description>
		
		<enemy_icon atlas="bestiary_2" popAtlas="bestiary_popUps">cinder_elemental</enemy_icon>
	    <attack_type icon="cinder"/>
	    <armor_icon icon="heavy"/>
	    
	    <weakness_icon icon="cinder"/>
	    <weakness_icon icon="structural"/>
	    
	    <resistance_icon icon="physical"/>
	    <resistance_icon icon="rage"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>498</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="50" type="int"/>
	      <prop name="xp" value="8" type="int"/>
	      
	      <prop name="farRange" value="0.8" type="num"/>
	      <prop name="stopCreatureRange" value="0.2" type="num"/>
	      <prop name="closeRange" value="0.2" rand="0.1" type="num"/>
	      <prop name="hurtAmount" value="20" type="num"/>
	    </enemy_gob>
	    
	      <entity_gob>
	      <prop name="maxHealth" value="250" type="num"/>
	      <prop name="armorRating" value="3" type="int"/>
	      
	      <prop name="physicalWeakness" value="0.5" type="num"/>
	      <prop name="structuralWeakness" value="1" type="num"/>
	      <prop name="rageWeakness" value="0.5" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="1" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>
		
	<enemy id="BlastWrecker_Cinder" map="4">
		<title>#cinder_blastWrecker_title</title>
		<description>#cinder_blastWrecker_desc</description>
		
		<enemy_icon atlas="bestiary_2" popAtlas="bestiary_popUps">structural_blastWrecker</enemy_icon>
	    <armor_icon icon="heavy"/>
	    
	    <attack_score>18</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="30" type="int"/>
	      <prop name="xp" value="8" type="int"/>
	      
	      <prop name="farRange" value="0.9" type="num"/>
<!-- 	      <prop name="stopCreatureRange" value="0.2" type="num"/> -->
	      <prop name="closeRange" value="0.15" rand="0.01" type="num"/>
	      <prop name="hurtAmount" value="160" type="num"/>
	    </enemy_gob>
	    
	      <entity_gob>
	      <prop name="maxHealth" value="250" type="num"/>
	      <prop name="armorRating" value="3" type="int"/>
	      
	      <prop name="physicalWeakness" value="0.5" type="num"/>
	      <prop name="structuralWeakness" value="1" type="num"/>
	      <prop name="rageWeakness" value="0.5" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="1" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>
	<enemy id="AirControlTower_Cinder" map="3">
		<title>#ac_tower_title</title>
		<description>#ac_tower_desc</description>
		
		<enemy_icon atlas="bestiary_3" popAtlas="bestiary_popUps">structural_airControlTower</enemy_icon>
	    <attack_type icon=""/>
	    <armor_icon icon="light"/>
	    
	    <weakness_icon icon=""/>
	    
	    <resistance_icon icon="physical"/>
	    <resistance_icon icon="rage"/>
	    <resistance_icon icon="cinder"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>0</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="10" type="int"/>
	      <prop name="xp" value="3" type="int"/>
	      
	      <prop name="closeRange" value="0.75" type="num"/>
	      <prop name="stopCreatureRange" value="0.75" type="num"/>
	    </enemy_gob>
	    
	    <entity_gob>
	      <prop name="maxHealth" value="175" type="num"/>
	      <prop name="armorRating" value="1" type="int"/>
	      
	      <prop name="physicalWeakness" value="0.5" type="num"/>
	      <prop name="structuralWeakness" value="1" type="num"/>
	      <prop name="rageWeakness" value="0.5" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="0.5" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>
	
	<enemy id="GoblinCastle03_Standard" map="3">
		<title>#structural_goblinCastleWall_large_title</title>
		<description>#structural_goblinCastleWall_large_desc</description>
		
		<enemy_icon atlas="bestiary_2" popAtlas="bestiary_popUps">structural_goblinCastle_large</enemy_icon>
	    <attack_type icon="cinder"/>
	    <armor_icon icon="medium"/>
	    
	    <weakness_icon icon="structural"/>
	    
	    <resistance_icon icon="physical"/>
	    <resistance_icon icon="rage"/>
	    <resistance_icon icon="cinder"/>
	    <resistance_icon icon="pestulance"/>
	    <!-- <resistance_icon icon="death"/> -->
	    
	    <attack_score>18</attack_score>
	    
	    <enemy_gob>
			<prop name="loot" value="75" type="int"/>
			<prop name="xp" value="8" type="int"/>
			    
			<prop name="closeRange" value="0.75" type="num"/>
			<prop name="stopCreatureRange" value="0.625" type="num"/>
		</enemy_gob>
	    
	    <entity_gob>
	      <prop name="maxHealth" value="1000" type="num"/>
	      <prop name="armorRating" value="2" type="int"/>
	      
	      <prop name="physicalWeakness" value="0.5" type="num"/>
	      <prop name="structuralWeakness" value="1" type="num"/>
	      <prop name="rageWeakness" value="0.5" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="0.5" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>
	
	<!-- Training -->
	
	<!-- <enemy id="trainingClobberfiend_Standard" map="1">
		<title>Clobberfiend Carboard Cutout</title>
		<description></description>
		
	    <attack_type icon=""/>
	    <armor_icon icon=""/>
	    
	    <weakness_icon icon="cinder"/>
	    
	    <resistance_icon icon="structural"/>
	    <resistance_icon icon="rage"/>
	    <resistance_icon icon="pestulance"/>
	    <resistance_icon icon="death"/>
	    
	    <attack_score>0</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="5" type="int"/>
	      <prop name="xp" value="4" type="int"/>
	      
	      <prop name="closeRange" value="0.035" rand="0.035" type="num"/>
	      <prop name="hurtAmount" value="25" type="num"/>
	    </enemy_gob>
	    
	    <entity_gob>
	      <prop name="maxHealth" value="25" type="num"/>
	      <prop name="armorRating" value="2" type="int"/>
	      
	      <prop name="physicalWeakness" value="1" type="num"/>
	      <prop name="structuralWeakness" value="0.5" type="num"/>
	      <prop name="rageWeakness" value="0.5" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="0.5" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>
	
	<enemy id="trainingLootBarrel" map="1">
		<title>Loot Barrel Cardboard Cutout</title>
		<description></description>
		
		<enemy_icon atlas="" popAtlas="bestiary_popUps"></enemy_icon>
	    <attack_type icon=""/>
	    <armor_icon icon=""/>
	    
	    <weakness_icon icon=""/>
	    
	    <resistance_icon icon="physical"/>
	    <resistance_icon icon="rage"/>
	    <resistance_icon icon="cinder"/>
	    <resistance_icon icon="pestulance"/>
	    <resistance_icon icon="death"/>
	    
	    <attack_score>0</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="1" type="int"/>
	      <prop name="xp" value="1" type="int"/>
	      
	      <prop name="closeRange" value="0.75" type="num"/>
	    </enemy_gob>
	    
	    <entity_gob>
	      <prop name="maxHealth" value="10" type="num"/>
	      <prop name="armorRating" value="0" type="int"/>
	      
	      <prop name="physicalWeakness" value="0.5" type="num"/>
	      <prop name="structuralWeakness" value="1" type="num"/>
	      <prop name="rageWeakness" value="0.5" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="0.5" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy>
	
	<enemy id="trainingGoblinHouse_Standard" map="1">
		<title>Goblin House Cardboard Cutout</title>
		<description>Contrary to popular belief, Horde goblins prefer the sedentary life to the life of a vagabond. Goblins will often construct a new home within a community when they settle down with another.  Though house designs remain similar to one another, each one is given a little flair to remain unique.  Goblins who cannot defend their home exile themselves out of shame.</description>
		
		<enemy_icon atlas="Beastiary1" popAtlas="bestiary_popUps">structural_goblinHouse</enemy_icon>
	    <attack_type icon=""/>
	    <armor_icon icon=""/>
	    
	    <weakness_icon icon=""/>
	    
	    <resistance_icon icon="physical"/>
	    <resistance_icon icon="rage"/>
	    <resistance_icon icon="cinder"/>
	    <resistance_icon icon="pestulance"/>
	    <resistance_icon icon="death"/>
	    
	    <attack_score>0</attack_score>
	    
	    <enemy_gob>
	      <prop name="loot" value="1" type="int"/>
	      <prop name="xp" value="1" type="int"/>
	      
	      <prop name="closeRange" value="0.9" type="num"/>
	      <prop name="stopCreatureRange" value="0.96" type="num"/>
	    </enemy_gob>
	    
	    <entity_gob>
	      <prop name="maxHealth" value="20" type="num"/>
	      <prop name="armorRating" value="0" type="int"/>
	      
	      <prop name="physicalWeakness" value="0.5" type="num"/>
	      <prop name="structuralWeakness" value="1" type="num"/>
	      <prop name="rageWeakness" value="0.5" type="num"/>
	      <prop name="pestulanceWeakness" value="0.5" type="num"/>
	      <prop name="cinderWeakness" value="0.5" type="num"/>
	      <prop name="deathWeakness" value="0.5" type="num"/>
	    </entity_gob>
	</enemy> -->
</enemies>