<?xml version="1.0" encoding="UTF-8"?>
<squads>	
	
	<!-- Map 0 -->
	
	<squad id="0" category="soldier" passive="false">
		<title>Longbow</title>
		<description></description>
		<atlas>ui_squadIcons_map01</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>physical_longbow</icon>
		<unlock condition="badges">0</unlock>
		
		<cost type = "gold">0</cost>  <!-- gold, yellow, blue, purple are the cost types --> <!-- THIS IS THE SQUADS UNLOCK COST -->
		<unit_costs> <!-- gold, yellow, blue, purple are the cost types --> <!-- FIRST UNIT IS GIFTED BY SQUAD UNLOCK -->
			<unit index = "1" type = "gold">0</unit>
			<unit index = "2" type = "gold">29</unit>
			<unit index = "3" type = "gold">1915</unit>
		</unit_costs>
		
		<damage max="100">25</damage>
		<range max="2048" near="1300" far="200"></range>
		<reload max="30">2</reload>
		<equip max="30">3</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.01</upkeep>

		<command index="1" link="Longbow_arc" setting = ""> <!-- FIRST COMMAND IS GIFTED BY SQUAD UNLOCK (so cost doesn't matter) -->
			<title>Arc Shot</title>
			<description>Basic arcing shot. Press target location to fire. Remember to lead your target!</description>
			<damageType_icon>rf_symbols_physical_lg</damageType_icon>
			<cost lootType = "gold">0</cost> <!-- gold, yellow, blue, purple are the cost types -->
			<unit_icon>unit_physical_background</unit_icon>
			<armorPierce>0</armorPierce>
		</command>
	</squad>

	<squad id="1" category="soldier" passive="false">
		<title>Spear</title>
		<description></description>
		<atlas>ui_squadIcons_map01</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>physical_spear</icon>
		<unlock condition="badges">0</unlock>
		
		<cost type = "gold">10</cost>   
		<unit_costs> 
			<unit index = "1" type = "gold">29</unit>
			<unit index = "2" type = "gold">56</unit>
			<unit index = "3" type = "gold">1804</unit>
		</unit_costs>
				
		<damage max="100">50</damage>
		<range max="2048" near="2000" far="1350">650</range>
		<reload max="30">3</reload>
		<equip max="30">5</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.01</upkeep>
		
		<command index="1" link="Spearman_medium" setting = "">
			<title>Basic Spear</title>
			<description>Close range direct attack that pierces light armor.</description>
			<damageType_icon>rf_symbols_physical_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_physical_background</unit_icon>	
			<armorPierce>1</armorPierce>
		</command>
	</squad>
	
	<!-- <squad id="2" category="research" passive="false">
		<title>Treasure Collector</title>
		<description></description>
		<atlas>treasureCollector</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>treasureCollector</icon>
		<unlock condition="badges">0</unlock> badges (##) or levelCompletion (#mid#, #lid#)
		
		<cost type = "gold">10</cost>
		<unit_costs>
			<unit index = "1" type = "gold">1161</unit>
			<unit index = "2" type = "gold">1537</unit>
		</unit_costs>
		
		<damage max="100">0</damage>
		<range max="2048" near="2048" far="0">2048</range>
		<reload max="30">1.5</reload>
		<equip max="30">2</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.01</upkeep>
		
		<command index="1" link="Collector_standard" setting = "">
			<title>Manual Collection</title>
			<description>Touch the treasure to collect it!</description>
			<damageType_icon>rf_symbols_research_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_research_background</unit_icon>
			<armorPierce>0</armorPierce>
		</command>
	</squad> -->
	
	<squad id="3" category="soldier" passive="false">
		<title>Quick Spear</title>
		<description></description>
		<atlas>ui_squadIcons_map01</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>physical_quickSpear</icon>
		<unlock condition="levelCompletion">0,4</unlock>
		
		<cost type = "gold">48</cost>   
		<unit_costs> 
			<unit index = "1" type = "gold">171</unit>
			<unit index = "2" type = "gold">698</unit>
			<unit index = "3" type = "gold">2770</unit>
		</unit_costs>
				
		<damage max="100">50</damage>
		<range max="2048" near="2000" far="1350">650</range>
		<reload max="30">1.5</reload>
		<equip max="30">2</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.01</upkeep>
		
		<command index="1" link="Spearman_quick" setting = "">
			<title>Quick Spear</title>
			<description>Sacrifice damage to throw spears more often. Fast reload time.</description>
			<damageType_icon>rf_symbols_physical_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_physical_background</unit_icon>
			<armorPierce>1</armorPierce>
		</command>	
	</squad>	

	<squad id="4" category="soldier" passive="false">
		<title>Hammertip Spear</title>
		<description></description>
		<atlas>ui_squadIcons_map01</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>structure_hammertipSpear</icon>
		<unlock condition="levelCompletion">0,4</unlock>
		
		<cost type = "gold">47</cost>   
		<unit_costs> 
			<unit index = "1" type = "gold">166</unit>
			<unit index = "2" type = "gold">672</unit>
			<unit index = "3" type = "gold">2574</unit>
		</unit_costs>
				
		<damage max="100">50</damage>
		<range max="2048" near="2000" far="1350">650</range>
		<reload max="30">3</reload>
		<equip max="30">5</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.01</upkeep>
		
		<command index="1" link="Spearman_hammertip" setting = "">
			<title>Hammer Tip</title>
			<description>Spear with a blunt tip that excels at crushing structures.</description>
			<damageType_icon>rf_symbols_structure_lg</damageType_icon>
			<cost lootType = "gold">590</cost>
			<unit_icon>unit_structural_background</unit_icon>
			<armorPierce>1</armorPierce>
		</command>
	</squad>
	
	<squad id="5" category="soldier" passive="true">
		<title>Auto-Spear Closest</title>
		<description></description>
		<atlas>ui_squadIcons_map01</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>physical_spearAI_closest</icon>
		<unlock condition="badges">0</unlock>
		
		<cost type = "gold">114</cost>   
		<unit_costs> 
			<unit index = "1" type = "gold">221</unit>
			<unit index = "2" type = "gold">570</unit>
			<unit index = "3" type = "gold">1197</unit>
			<unit index = "4" type = "gold">3762</unit>
		</unit_costs>
				
		<damage max="100">33</damage>
		<range max="2048" near="2000" far="1350">650</range>
		<reload max="30">4.5</reload>
		<equip max="30">7.5</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.02</upkeep>
		
		<command index="1" link="Spearman_ai2" setting = "">
			<title>Basic Spear</title>
			<description>Active unit automatically targets and fires at the closest enemy in range. Will continue attacking until target is slain or out of range.</description>
			<damageType_icon>rf_symbols_physical_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_physical_background</unit_icon>
			<armorPierce>1</armorPierce>
		</command>
	</squad>
	
	<squad id="6" category="soldier" passive="true">
		<title>Auto-Bow Farthest</title>
		<description></description>
		<atlas>ui_squadIcons_map01</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>physical_longbowAI_furthest</icon>
		<unlock condition="levelCompletion">0,4</unlock>
		
		<cost type = "gold">116</cost>   
		<unit_costs> 
			<unit index = "1" type = "gold">226</unit>
			<unit index = "2" type = "gold">587</unit>
			<unit index = "3" type = "gold">1093</unit>
			<unit index = "4" type = "gold">4063</unit>
		</unit_costs>
				
		<damage max="100">17</damage>
		<range max="2048" near="1300" far="200"></range>
		<reload max="30">3</reload>
		<equip max="30">4.5</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.02</upkeep>
		
		<command index="1" link="Longbow_ai" setting = "">
			<title>Arc Shot</title>
			<description>Active unit automatically targets and fires at the farthest enemy in range. Will continue attacking until target is slain or out of range.</description>
			<damageType_icon>rf_symbols_physical_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_physical_background</unit_icon>
			<armorPierce>0</armorPierce>
		</command>
	</squad>
	
	<squad id="7" category="siege" passive="false">
		<title>Trebuchet</title>
		<description></description>
		<atlas>ui_squadIcons_map01</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>structure_trebuchet</icon>
		<unlock condition="levelCompletion">0,6</unlock>
		
		<cost type = "gold">130</cost>   
		<unit_costs> 
			<unit index = "1" type = "gold">5274</unit>
		</unit_costs>
				
		<damage max="100">50</damage>
		<range max="2048" near="1100" far="100">1000</range>
		<reload max="30">6</reload>
		<equip max="30">7</equip>
		<unit_cp max="4">3</unit_cp>
		<upkeep>0.05</upkeep>
		
		<command index="1" link="Siege_thud" setting = "">
			<title>Thud Rock</title>
			<description>Launched rock deals damage to target area. Effective at crushing structures.</description>
			<damageType_icon>rf_symbols_structure_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_structural_background</unit_icon>
			<armorPierce>2</armorPierce>
		</command>
	</squad>
	
	<squad id="8" category="siege" passive="false">
		<title>Catapult</title>
		<description></description>
		<atlas>ui_squadIcons_map01</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>physical_catapult</icon>
		<unlock condition="levelCompletion">0,6</unlock>
		
		<cost type = "gold">134</cost>   
		<unit_costs> 
			<unit index = "1" type = "gold">6262</unit>
		</unit_costs>
				
		<damage max="100">23</damage>
		<range max="2048" near="1100" far="300">800</range>
		<reload max="30">6</reload>
		<equip max="30">7</equip>
		<unit_cp max="4">3</unit_cp>
		<upkeep>0.05</upkeep>
		
		<command index="1" link="Siege_bounce" setting = "">
			<title>Rolling Rock</title>
			<description>Launched rock will roll over enemies. Effective against large groups.</description>
			<damageType_icon>rf_symbols_physical_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_physical_background</unit_icon>
			<armorPierce>1</armorPierce>
		</command>
	</squad>
	
	<squad id="9" category="magic" passive="false">
		<title>Novice Healer</title>
		<description></description>
		<atlas>ui_squadIcons_map01</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>healer_novice</icon>
		<unlock condition="badges">32</unlock>
		
		<cost type = "gold">680</cost>   
		<unit_costs> 
			<unit index = "1" type = "gold">1729</unit>
			<unit index = "2" type = "gold">5539</unit>
		</unit_costs>
				
		<damage max="100">0</damage>
		<range max="2048" near="2048" far="0">2048</range>
		<reload max="30">30</reload>
		<equip max="30">30</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.08</upkeep>
		
		<command index="1" link="Healer_standard" setting = "">
			<title>Minor Heal</title>
			<description>When unit is ready, press anywhere to recover a little health.  Each use recovers roughly 1% of maximum fortress health.</description>
			<damageType_icon>rf_symbols_magic_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_research_background</unit_icon>
			<armorPierce>0</armorPierce>
		</command>
	</squad>	
	
	<squad id="10" category="magic" passive="true">
		<title>Novice Chanter</title>
		<description></description>
		<atlas>ui_squadIcons_map01</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>chanter_novice</icon>
		<unlock condition="badges">18</unlock>
		
		<cost type = "gold">648</cost>   
		<unit_costs> 
			<unit index = "1" type = "gold">1602</unit>
			<unit index = "2" type = "gold">4133</unit>
		</unit_costs>
				
		<damage max="100">0</damage>
		<range max="2048" near="2048" far="0">2048</range>
		<reload max="30">30</reload>
		<equip max="30">30</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.08</upkeep>
	
		<command index="1" link="ChantHealer_standard" setting = "">
			<title>Adagio</title>
			<description>A slow chant that automatically heals the burdenbeast a little upon completion. Each chant recovers 1% of maximum fortress health.</description>
			<damageType_icon>rf_symbols_magic_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_research_background</unit_icon>
			<armorPierce>0</armorPierce>
		</command>
	</squad>
	
	<squad id="11" category="magic" passive="false">
		<title>Magic Missile</title>
		<description></description>
		<atlas>ui_squadIcons_map01</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>physical_magicMissile</icon>
		<unlock condition="badges">12</unlock>
		
		<cost type = "gold">263</cost>   
		<unit_costs> 
			<unit index = "1" type = "gold">2276</unit>
			<unit index = "2" type = "gold">4475</unit>
		</unit_costs>
				
		<damage max="100">29</damage>
		<range max="2048" near="2000" far="0">2000</range>
		<reload max="30">7</reload>
		<equip max="30">8</equip>
		<unit_cp max="4">2</unit_cp>
		<upkeep>0.07</upkeep>
		
		<command index="1" link="BruteMage_standard" setting = "">
			<title>Magic Missile</title>
			<description>Fires a ball of magic in targeted direction without range restriction. Pierces the heaviest of armor.</description>
			<damageType_icon>rf_symbols_physical_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_physical_background</unit_icon>
			<armorPierce>3</armorPierce>
		</command>
	</squad>
	
	<squad id="12" category="magic" passive="false" pack = "pack1">
		<title>Magic Rain</title>
		<description></description>
		<atlas>ui_squadIcons_map02</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>physical_magicRain</icon>
		<unlock condition="levelCompletion">1,8</unlock>
		
		<cost type = "gold">923</cost>   
		<unit_costs> 
			<unit index = "1" type = "gold">4498</unit>
		</unit_costs>
				
		<damage max="100">94</damage>
		<range max="2048" near="2000" far="0">2000</range>
		<reload max="30">8</reload>
		<equip max="30">12</equip>
		<unit_cp max="4">4</unit_cp>
		<upkeep>0.10</upkeep>
		
		<command index="1" link="BruteMage_rain" setting = "">
			<title>Magic Rain</title>
			<description>Rains down a shower of magic attacks from the sky striking target area. Pierces the heaviest of armor and has no range restriction.</description>
			<damageType_icon>rf_symbols_physical_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_physical_background</unit_icon>
			<armorPierce>3</armorPierce>
		</command>
	</squad>
	
<!-- 	<squad id="13" category="soldier" passive="false" pack = "pack1">
		<title>Defensive Longbow</title>
		<description></description>
		<atlas>ui_squadIcons_map03</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>omni_defensiveShot</icon>
		<unlock condition="levelCompletion">0,9</unlock>
		
		<cost type = "gold">274</cost>
		<unit_costs>
			<unit index = "1" type = "gold">648</unit>
			<unit index = "2" type = "gold">1164</unit>
			<unit index = "3" type = "gold">3193</unit>
		</unit_costs>
				
		<damage max="100">0</damage>
		<range max="2048" near="1800" far="500">1300</range>
		<reload max="30">2</reload>
		<equip max="30">3</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.02</upkeep>
		
		<command index="1" link="Longbow_defensive" setting = "">
			<title>Defensive Arc Shot</title>
			<description>Fires an arcing arrow that destroys targeted projectiles.</description>
			<damageType_icon>rf_symbols_soldier_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_research_background</unit_icon>
			<armorPierce>0</armorPierce>
		</command>
	</squad> -->
	
	<squad id="14" category="soldier" passive="true" pack = "pack1">
		<title>Auto-Bow Weakest</title>
		<description></description>
		<atlas>ui_squadIcons_map02</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>physical_longbowAI_weakest</icon>
		<unlock condition="levelCompletion">1,1</unlock>
		
		<cost type = "gold">264</cost>   
		<unit_costs> 
			<unit index = "1" type = "gold">525</unit>
			<unit index = "2" type = "gold">865</unit>
			<unit index = "3" type = "gold">1293</unit>
			<unit index = "4" type = "gold">2638</unit>
		</unit_costs>
				
		<damage max="100">17</damage>
		<range max="2048" near="1300" far="200"></range>
		<reload max="30">3</reload>
		<equip max="30">4.5</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.02</upkeep>
		
		<command index="1" link="Longbow_ai2" setting = "">
			<title>Arc Shot</title>
			<description>Active unit automatically targets and fires at the enemy in range with the least health. Will continue attacking until target is slain or out of range.</description>
			<damageType_icon>rf_symbols_physical_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_physical_background</unit_icon>
			<armorPierce>0</armorPierce>
		</command>
	</squad>
	
	<squad id="15" category="soldier" passive="false" pack = "pack1">
		<title>Airbow</title>
		<description></description>
		<atlas>ui_squadIcons_map02</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>physical_antiAir</icon>
		<unlock condition="levelCompletion">1,2</unlock>
		
		<cost type = "gold">119</cost>  gold, yellow, blue, purple are the cost types THIS IS THE SQUADS UNLOCK COST
		<unit_costs> gold, yellow, blue, purple are the cost types FIRST UNIT IS GIFTED BY SQUAD UNLOCK
			<unit index = "1" type = "gold">225</unit>
			<unit index = "2" type = "gold">495</unit>
			<unit index = "3" type = "gold">862</unit>
			<unit index = "4" type = "gold">2471</unit>
		</unit_costs>
		
		<damage max="100">27</damage>
		<range max="2048" near="2000" far="0">2000</range>
		<reload max="30">3</reload>
		<equip max="30">5</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.01</upkeep>

		<command index="1" link="Longbow_antiair" setting = ""> FIRST COMMAND IS GIFTED BY SQUAD UNLOCK (so cost doesn't matter)
			<title>Anti-Air Shot</title>
			<description>Arcing shot only capable of targeting flying enemies.</description>
			<damageType_icon>rf_symbols_physical_lg</damageType_icon>
			<cost lootType = "gold">0</cost> gold, yellow, blue, purple are the cost types
			<unit_icon>unit_physical_background</unit_icon>
			<armorPierce>1</armorPierce>
		</command>
	</squad>	
	
	<squad id="16" category="soldier" passive="false" pack = "pack1">
		<title>Rapid Shot</title>
		<description></description>
		<atlas>ui_squadIcons_map02</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>physical_rapidShot</icon>
		<unlock condition="badges">36</unlock>
		
		<cost type = "gold">248</cost>   
		<unit_costs> 
			<unit index = "1" type = "gold">1196</unit>
			<unit index = "2" type = "gold">2398</unit>
		</unit_costs>
				
		<damage max="100">30</damage>
		<range max="2048" near="1300" far="200"></range>
		<reload max="30">5</reload>
		<equip max="30">7</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.03</upkeep>

		<command index="1" link="Longbow_rapid" setting = "">
			<title>Rapid fire</title>
			<description>Launches three arrows in quick succession for a concentrated attack. Effective against hardy enemies.</description>
			<damageType_icon>rf_symbols_physical_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_physical_background</unit_icon>
			<armorPierce>0</armorPierce>
		</command>
	</squad>
	
	<squad id="17" category="soldier" passive="false" pack = "pack1">
		<title>Balanced Spearman</title>
		<description></description>
		<atlas>ui_squadIcons_map02</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>balanced_spear</icon>
		<unlock condition="levelCompletion">1,3</unlock>
		
		<cost type = "gold">198</cost>   
		<unit_costs> 
			<unit index = "1" type = "gold">362</unit>
			<unit index = "2" type = "gold">757</unit>
			<unit index = "3" type = "gold">3590</unit>
		</unit_costs>
				
		<damage max="100">50</damage>
		<range max="2048" near="2000" far="1350">650</range>
		<reload max="30">3</reload>
		<equip max="30">5</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.02</upkeep>
		
		<command index="1" link="Spearman_hammertip_physical" setting = "">
			<title>Splintering Hammer Spear</title>
			<description>Spear with a splintering blunt tip. Deals equal parts physical and structural damage.</description>
			<damageType_icon>rf_symbols_PhyStr_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_physical-structural_background</unit_icon>
			<armorPierce>1</armorPierce>
		</command>
	</squad>
	
	<squad id="18" category="soldier" passive="false" pack = "pack1">
		<title>Crossbow</title>
		<description>Direct-fire archer.</description>
		<atlas>ui_squadIcons_map02</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>physical_crossbow</icon>
		<unlock condition="levelCompletion">1,2</unlock>
		
		<cost type = "gold">182</cost>   
		<unit_costs> 
			<unit index = "1" type = "gold">485</unit>
			<unit index = "2" type = "gold">905</unit>
			<unit index = "3" type = "gold">2395</unit>
		</unit_costs>
				
		<damage max="100">33</damage>
		<range max="2048" near="1625" far="900">725</range>
		<reload max="30">3</reload>
		<equip max="30">5</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.01</upkeep>

		<command index="1" link="Longbow_straight" setting = "">
			<title>Straight Shot</title>
			<description>A direct-fire shot. Lead targets less for best results. Pierces light armor.</description>
			<damageType_icon>rf_symbols_physical_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_physical_background</unit_icon>
			<armorPierce>1</armorPierce>
		</command>
	</squad>
	
	<squad id="19" category="soldier" passive="true" pack = "pack1">
		<title>Auto-Spear Strongest</title>
		<description></description>
		<atlas>ui_squadIcons_map02</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>physical_spearAI_strongest</icon>
		<unlock condition="levelCompletion">1,4</unlock>
		
		<cost type = "gold">221</cost>
		<unit_costs> 
			<unit index = "1" type = "gold">425</unit>
			<unit index = "2" type = "gold">716</unit>
			<unit index = "3" type = "gold">1173</unit>
			<unit index = "4" type = "gold">2434</unit>
		</unit_costs>
				
		<damage max="100">33</damage>
		<range max="2048" near="2000" far="1350">650</range>
		<reload max="30">4.5</reload>
		<equip max="30">7.5</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.02</upkeep>
		
		<command index="1" link="Spearman_ai" setting = "">
			<title>Basic Spear</title>
			<description>Active unit automatically targets and fires at the most dangerous enemy in range. Will continue attacking until target is slain or out of range.</description>
			<damageType_icon>rf_symbols_physical_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_physical_background</unit_icon>
			<armorPierce>1</armorPierce>
		</command>
	</squad>
	
	<squad id="20" category="soldier" passive="true" pack = "pack1">
		<title>Auto-Spear Balanced</title>
		<description></description>
		<atlas>ui_squadIcons_map02</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>balanced_spearAI</icon>
		<unlock condition="levelCompletion">1,3</unlock>
		
		<cost type = "gold">247</cost>
		<unit_costs> 
			<unit index = "1" type = "gold">452</unit>
			<unit index = "2" type = "gold">946</unit>
			<unit index = "3" type = "gold">1077</unit>
			<unit index = "4" type = "gold">4488</unit>
		</unit_costs>
				
		<damage max="100">33</damage>
		<range max="2048" near="2000" far="1350">650</range>
		<reload max="30">4.5</reload>
		<equip max="30">7.5</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.04</upkeep>
		
		<command index="1" link="Spearman_ai_balanced" setting = "">
			<title>Basic Spear</title>
			<description>Active unit automatically attacks an enemy, dealing physical and structural damage. Will attack until target is slain or out of range.</description>
			<damageType_icon>rf_symbols_physical_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_physical_background</unit_icon>
			<armorPierce>1</armorPierce>
		</command>
	</squad>
	
	<!-- <squad id="20" category="research" passive="true" pack = "pack1">
		<title>Treasure Hunter</title>
		<description></description>
		<atlas>treasureHunter</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>treasureHunter</icon>
		<unlock condition="levelCompletion">1,4</unlock>
		
		<cost type = "gold">798</cost>
		<unit_costs>
			<unit index = "1" type = "gold">1774</unit>
			<unit index = "2" type = "gold">2850</unit>
		</unit_costs>
				
		<damage max="100">0</damage>
		<range max="2048" near="2048" far="0">2048</range>
		<reload max="30">3</reload>
		<equip max="30">3</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.01</upkeep>
		
		<command index="1" link="Collector_hunter" setting = "">
			<title>Hunt</title>
			<description>Automatically collects treasure when a unit is active.</description>
			<damageType_icon>rf_symbols_research_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_research_background</unit_icon>
			<armorPierce>0</armorPierce>
		</command>
	</squad> -->
	
	<squad id="21" category="research" passive="true" pack = "pack1">
		<title>Physical Defense Buff</title>
		<description></description>
		<atlas>ui_squadIcons_map02</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>research_physicalDefenseUp</icon>
		<unlock condition="levelCompletion">1,5</unlock>
		
		<cost type = "gold">236</cost>
		<unit_costs> 
			<unit index = "1" type = "gold">558</unit>
			<unit index = "2" type = "gold">1893</unit>
			<unit index = "3" type = "gold">4664</unit>
		</unit_costs>
				
		<damage max="100">0</damage>
		<range max="2048" near="2048" far="0">2048</range>
		<reload max="30">0</reload>
		<equip max="30">10</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.02</upkeep>
		
		<command index="1" link="Research_defensePhysical" setting = "">
			<title>Resist Physical</title>
			<description>Each active unit increases your resistance to physical damage by 8%.</description>
			<damageType_icon>rf_symbols_research_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_research_background</unit_icon>
			<armorPierce>0</armorPierce>
		</command>
	</squad>
	
	<squad id="22" category="siege" passive="false" pack = "pack1">
		<title>Ballista</title>
		<description></description>
		<atlas>ui_squadIcons_map02</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>physical_ballista</icon>
		<unlock condition="levelCompletion">1,6</unlock>
		
		<cost type = "gold">1398</cost>
		<unit_costs> 
			<unit index = "1" type = "gold">6317</unit>
		</unit_costs>
				
		<damage max="100">60</damage>
		<range max="2048" near="1625" far="900"></range>
		<reload max="30">6</reload>
		<equip max="30">7</equip>
		<unit_cp max="4">3</unit_cp>
		<upkeep>0.05</upkeep>
		
		<command index="1" link="Siege_ballista" setting = "">
			<title>Ballista Missile</title>
			<description>A direct-fire missile with the same range and nearly twice the force of a crossbow.</description>
			<damageType_icon>rf_symbols_physical_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_physical_background</unit_icon>
			<armorPierce>2</armorPierce>
		</command>
	</squad>
	
	<squad id="23" category="soldier" passive="true">
		<title>Auto-Spear Hammertip</title>
		<description></description>
		<atlas>ui_squadIcons_map01</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>structure_hammertipSpearAI</icon>
		<unlock condition="levelCompletion">0,4</unlock>
		
		<cost type = "gold">58</cost>
		<unit_costs> 
			<unit index = "1" type = "gold">208</unit>
			<unit index = "2" type = "gold">840</unit>
			<unit index = "3" type = "gold">1067</unit>
			<unit index = "4" type = "gold">3217</unit>
		</unit_costs>
				
		<damage max="100">33</damage>
		<range max="2048" near="2000" far="1350">650</range>
		<reload max="30">4.5</reload>
		<equip max="30">7.5</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.04</upkeep>
		
		<command index="1" link="Spearman_ai_hammertip" setting = "">
			<title>Basic Spear</title>
			<description>Active unit automatically attacks the enemy in range with the most health. Will attack until target is slain or out of range.</description>
			<damageType_icon>rf_symbols_structure_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_structural_background</unit_icon>
			<armorPierce>1</armorPierce>
		</command>
	</squad>
	
<!-- 	<squad id="23" category="siege" passive="false" pack = "pack1">
		<title>Grapeshot</title>
		<description></description>
		<icon>catapultGrapeShot_standard_m1</icon>
		<atlas>catapultGrapeShot_standard_m1</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<unlock condition="levelCompletion">1,6</unlock>
		
		<cost type = "gold">1020</cost>
		<unit_costs>
			<unit index = "1" type = "gold">5802</unit>
		</unit_costs>
				
		<damage max="100">72</damage>
		<range max="2048" near="1000" far="100">900</range>
		<reload max="30">5</reload>
		<equip max="30">6</equip>
		<unit_cp max="4">3</unit_cp>
		<upkeep>0.04</upkeep>
		
		<command index="1" link="Siege_grape" setting = "">
			<title>Grape Shot</title>
			<description>Pelts targeted area with many small rocks.</description>
			<damageType_icon>rf_symbols_physical_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_physical_background</unit_icon>
			<armorPierce>1</armorPierce>
		</command>
	</squad> -->	
	
	<squad id="24" category="research" passive="true" pack = "pack1">
		<title>Soldier Range Increase</title>
		<description></description>
		<atlas>ui_squadIcons_map02</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>research_soldierRangeUp</icon>
		<unlock condition="levelCompletion">1,8</unlock>
		
		<cost type = "gold">490</cost>
		<unit_costs>
			<unit index = "1" type = "gold">955</unit>
			<unit index = "2" type = "gold">1131</unit>
			<unit index = "3" type = "gold">2098</unit>
			<unit index = "4" type = "gold">4532</unit>
		</unit_costs>
				
		<damage max="100">0</damage>
		<range max="2048" near="2048" far="0">2048</range>
		<reload max="30">0</reload>
		<equip max="30">10</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.01</upkeep>
		
		<command index="1" link="Research_rangeSoldier" setting = "">
			<title>Range Upgrade</title>
			<description>Each active unit increases the range for soldier squads by 10%.</description>
			<damageType_icon>rf_symbols_research_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_research_background</unit_icon>
		</command>
	</squad>
	
	<squad id="25" category="siege" passive="false" pack = "pack1">
		<title>Cannon</title>
		<description></description>
		<atlas>ui_squadIcons_map02</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>balanced_cannon</icon>
		<unlock condition="levelCompletion">1,7</unlock>
		
		<cost type = "gold">1248</cost>
		<unit_costs> 
			<unit index = "1" type = "gold">7596</unit>
		</unit_costs>
				
		<damage max="100">57</damage>
		<range max="2048" near="500" far="-750"></range>
		<reload max="30">7</reload>
		<equip max="30">8</equip>
		<unit_cp max="4">3</unit_cp>
		<upkeep>0.06</upkeep>
		
		<command index="1" link="Siege_cannon" setting = "">
			<title>Cannonball</title>
			<description>Launches a cannonball that explodes on impact. Fires low and hits fast.</description>
			<damageType_icon>rf_symbols_PhyStr_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_physical-structural_background</unit_icon>
			<armorPierce>2</armorPierce>
		</command>
	</squad>
	
	<squad id="26" category="research" passive="true" pack = "pack1">
		<title>Siege Recharge Up</title>
		<description></description>
		<atlas>ui_squadIcons_map02</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>research_siegeROFUp</icon>
		<unlock condition="levelCompletion">1,9</unlock>
		
		<cost type = "gold">514</cost>
		<unit_costs>
			<unit index = "1" type = "gold">1021</unit>
			<unit index = "2" type = "gold">1218</unit>
			<unit index = "3" type = "gold">2333</unit>
			<unit index = "4" type = "gold">5330</unit>
		</unit_costs>
				
		<damage max="100">0</damage>
		<range max="2048" near="2048" far="0">2048</range>
		<reload max="30">0</reload>
		<equip max="30">10</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.02</upkeep>
		
		<command index="1" link="Research_reloadSiege" setting = "">
			<title>Reload Upgrade</title>
			<description>Each active unit reduces the time for siege squads to reload by 10%.</description>
			<damageType_icon>rf_symbols_research_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_research_background</unit_icon>
		</command>
	</squad>
	
	<squad id="27" category="magic" passive="false" pack = "pack1">
		<title>Apprentice Healer</title>
		<description></description>
		<atlas>ui_squadIcons_map02</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>healer_apprentice</icon>
		<unlock condition="levelCompletion">1,10</unlock>
		
		<cost type = "gold">1301</cost>
		<unit_costs> 
			<unit index = "1" type = "gold">2678</unit>
			<unit index = "2" type = "gold">5274</unit>
		</unit_costs>
				
		<damage max="100">0</damage>
		<range max="2048" near="2000" far="0">2000</range>
		<reload max="30">30</reload>
		<equip max="30">30</equip>
		<unit_cp max="4">2</unit_cp>
		<upkeep>0.08</upkeep>
		
		<command index="1" link="Healer_standard_II" setting = "">
			<title>Heal</title>
			<description>When unit is ready, press anywhere to recover a little more health.  Each use recovers 2.5% of maximum fortress health.</description>
			<damageType_icon>rf_symbols_magic_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_research_background</unit_icon>
			<armorPierce>0</armorPierce>
		</command>
	</squad>	
	
	<squad id="28" category="magic" passive="true" pack = "pack1">
		<title>Apprentice Chanter</title>
		<description></description>
		<atlas>ui_squadIcons_map02</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>chanter_apprentice</icon>
		<unlock condition="levelCompletion">1,16</unlock>
		
		<cost type = "gold">1348</cost>
		<unit_costs> 
			<unit index = "1" type = "gold">2833</unit>
			<unit index = "2" type = "gold">5742</unit>
		</unit_costs>
				
		<damage max="100">0</damage>
		<range max="2048" near="2048" far="0">2048</range>
		<reload max="30">14</reload>
		<equip max="30">14</equip>
		<unit_cp max="4">2</unit_cp>
		<upkeep>0.08</upkeep>
	
		<command index="1" link="ChantHealer_standard_II" setting = "">
			<title>Adagietto</title>
			<description>A rather slow chant that automatically heals the burdenbeast a little upon completion. Each chant recovers 1% of maximum fortress health.</description>
			<!-- A slow chant that automatically heals the burdenbeast a little upon completion. Each chant recovers 1% of maximum fortress health. -->
			<damageType_icon>rf_symbols_magic_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_research_background</unit_icon>
			<armorPierce>0</armorPierce>
		</command>
	</squad>
	
	<!-- Map 2 -->
	
 	<squad id="29" category="soldier" passive="false" pack = "pack2">
		<title>Enraged Spear</title>
		<description></description>
		<atlas>ui_squadIcons_map03</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>rage_spear</icon>
		<unlock condition="levelCompletion">1,12</unlock>
		
		<cost type = "gold">310</cost>
		<unit_costs>
			<unit index = "1" type = "gold">576</unit>
			<unit index = "2" type = "gold">987</unit>
			<unit index = "3" type = "gold">3372</unit>
		</unit_costs>
				
		<damage max="100">50</damage>
		<range max="2048" near="2000" far="1350">650</range>
		<reload max="30">3</reload>
		<equip max="30">5</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.02</upkeep>
		
		<command index="1" link="Spearman_heavy_rage" setting = "">
			<title>Rage Spear</title>
			<description>Short range linear attack augmented with Rage magic.</description>
			<damageType_icon>rf_symbols_rage_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_rage_background</unit_icon>
			<armorPierce>1</armorPierce>
		</command> 
	</squad>
	
<!-- 	<squad id="30" category="soldier" passive="false" pack = "pack2">
		<title>Physical & Rage Spear</title>
		<description></description>
		<icon>spear_rage_m2</icon>
		<atlas>spear_rage_m2</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<unlock condition="levelCompletion">1,12</unlock>
		
		<cost type = "gold">449</cost>
		<unit_costs>
			<unit index = "1" type = "gold">868</unit>
			<unit index = "2" type = "gold">1375</unit>
			<unit index = "3" type = "gold">4758</unit>
		</unit_costs>
				
		<damage max="100">50</damage>
		<range max="2048" near="2000" far="1350">650</range>
		<reload max="30">3</reload>
		<equip max="30">5</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.04</upkeep>
		
		<command index="1" link="Spearman_medium" setting = "">
			<title>Basic Spear</title>
			<description>Short range linear attack that can pierce light armor</description>
			<damageType_icon>rf_symbols_physical_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_physical_background</unit_icon>
			<armorPierce>1</armorPierce>
		</command>
		
		<command index="2" link="Spearman_heavy_rage" setting = "">
			<title>Rage Spear</title>
			<description>Short range linear attack augmented with rage magic that can pierce light armor.</description>
			<damageType_icon>rf_symbols_rage_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_rage_background</unit_icon>
			<armorPierce>1</armorPierce>
		</command>
	</squad> -->

 	<squad id="31" category="magic" passive="false" pack = "pack2">
		<title>Rage Missile</title>
		<description></description>
		<atlas>ui_squadIcons_map03</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>rage_magicMissile</icon>
		<unlock condition="levelCompletion">2,9</unlock>
		
		<cost type = "gold">1134</cost>
		<unit_costs>
			<unit index = "1" type = "gold">2401</unit>
			<unit index = "2" type = "gold">4854</unit>
		</unit_costs>
				
		<damage max="100">29</damage>
		<range max="2048" near="2000" far="0">2000</range>
		<reload max="30">7</reload>
		<equip max="30">8</equip>
		<unit_cp max="4">2</unit_cp>
		<upkeep>0.07</upkeep>
		
		<command index="1" link="BruteMage_rage" setting = "">
			<title>Rage Magic Missile</title>
			<description>Fires a ball of Rage magic in targeted direction without range restriction. Pierces the heaviest of armor.</description>
			<damageType_icon>rf_symbols_rage_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_rage_background</unit_icon>
			<armorPierce>3</armorPierce>
		</command>
	</squad>
	
 	<squad id="32" category="soldier" passive="false" pack = "pack2">
		<title>Enraged Crossbow</title>
		<description></description>
		<atlas>ui_squadIcons_map03</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>rage_crossbow</icon>
		<unlock condition="levelCompletion">2,1</unlock>
		
		<cost type = "gold">454</cost>
		<unit_costs>
			<unit index = "1" type = "gold">839</unit>
			<unit index = "2" type = "gold">1419</unit>
			<unit index = "3" type = "gold">3496</unit>
		</unit_costs>
				
		<damage max="100">33</damage>
		<range max="2048" near="1625" far="900">725</range>
		<reload max="30">3</reload>
		<equip max="30">5</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.02</upkeep>

		<command index="1" link="Longbow_straight_rage" setting = "">
			<title>Rage Straight Shot</title>
			<description>A direct-fire shot augmented with Rage magic. Pierces light armor.</description>
			<damageType_icon>rf_symbols_rage_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_rage_background</unit_icon>
			<armorPierce>1</armorPierce>
		</command>
	</squad>
		
		
 	<squad id="33" category="soldier" passive="false" pack = "pack2">
		<title>Enraged Rapid Shot</title>
		<description></description>
		<atlas>ui_squadIcons_map03</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>rage_rapidShot</icon>
		<unlock condition="levelCompletion">2,4</unlock>
		
		<cost type = "gold">1160</cost>
		<unit_costs>
			<unit index = "1" type = "gold">2997</unit>
			<unit index = "2" type = "gold">3659</unit>
		</unit_costs>
				
		<damage max="100">38</damage>
		<range max="2048" near="1300" far="200"></range>
		<reload max="30">4</reload>
		<equip max="30">6</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.06</upkeep>

		<command index="1" link="Longbow_rapid_rage" setting = "">
			<title>Rage Rapid Fire</title>
			<description>Launches three arc shots augmented with Rage magic. Effective against hardy enemies.</description>
			<damageType_icon>rf_symbols_rage_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_rage_background</unit_icon>
			<armorPierce>0</armorPierce>
		</command>
	</squad> -->
		
		
<!-- 	<squad id="34" category="soldier" passive="false" pack = "pack2">
		<title>Enraged Longbow</title>
		<description></description>
		<atlas>ui_squadIcons_map03</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>rage_longbow</icon>
		<unlock condition="levelCompletion">2,2</unlock>
		
		<cost type = "gold">632</cost>
		<unit_costs>
			<unit index = "1" type = "gold">1160</unit>
			<unit index = "2" type = "gold">2997</unit>
			<unit index = "3" type = "gold">3659</unit>
		</unit_costs>
		
		<damage max="100">25</damage>
		<range max="2048" near="1300" far="200"></range>
		<reload max="30">2</reload>
		<equip max="30">3</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.04</upkeep>

		<command index="1" link="Longbow_arc_rage" setting = "">
			<title>Rage Rapid Fire</title>
			<description>Launches an arc shot augmented with rage magic.</description>
			<damageType_icon>rf_symbols_rage_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_rage_background</unit_icon>
			<armorPierce>0</armorPierce>
		</command>
	</squad> -->
		
<!-- 	<squad id="34" category="soldier" passive="false" pack = "pack2">
		<title>Physical & Rage Rapid Shot</title>
		<description></description>
		<atlas>longbowRapid_rage_m2</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>longbowRapid_rage_m2</icon>
		<unlock condition="levelCompletion">2,3</unlock>
		
		<cost type = "gold">750</cost>
		<unit_costs>
			<unit index = "1" type = "gold">1377</unit>
			<unit index = "2" type = "gold">3559</unit>
			<unit index = "3" type = "gold">4345</unit>
		</unit_costs>
				
		<damage max="100">38</damage>
		<range max="2048" near="1300" far="200"></range>
		<reload max="30">4</reload>
		<equip max="30">6</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.06</upkeep>

		<command index="1" link="Longbow_rapid" setting = "">
			<title>Rapid Fire</title>
			<description>Launches three arc shots for a concentrated attack. Effective against hardy enemies.</description>
			<damageType_icon>rf_symbols_physical_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_physical_background</unit_icon>
			<armorPierce>0</armorPierce>
		</command>

		<command index="2" link="Longbow_rapid_rage" setting = "">
			<title>Rage Rapid Fire</title>
			<description>Launches three arc shots augmented with rage magic for a concentrated attack. Effective against enraged enemies.</description>
			<damageType_icon>rf_symbols_rage_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_rage_background</unit_icon>
			<armorPierce>0</armorPierce>
		</command>
	</squad> -->
	
 	<squad id="35" category="research" passive="true" pack = "pack2">
		<title>Rage Defense Buff</title>
		<description></description>
		<atlas>ui_squadIcons_map03</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>research_rageDefenseUp</icon>
		<unlock condition="levelCompletion">2,5</unlock>
		
		<cost type = "gold">257</cost>
		<unit_costs>
			<unit index = "1" type = "gold">554</unit>
			<unit index = "2" type = "gold">2157</unit>
			<unit index = "3" type = "gold">5069</unit>
		</unit_costs>
				
		<damage max="100">0</damage>
		<range max="2048" near="2048" far="0">2048</range>
		<reload max="30">0</reload>
		<equip max="30">10</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.02</upkeep>
		
		<command index="1" link="Research_defenseRage" setting = "">
			<title>Resist Rage</title>
			<description>Each active unit increases your resistance to Rage damage by 8%.</description>
			<damageType_icon>rf_symbols_research_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_research_background</unit_icon>
			<armorPierce>0</armorPierce>
		</command>
	</squad> 
	
	<!-- <squad id="36" category="research" passive="false" pack = "pack2">
		<title>Treasure Gambler</title>
		<description></description>
		<atlas>treasureGambler</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>treasureGambler</icon>
		<unlock condition="levelCompletion">2,3</unlock>
		
		<cost type = "gold">777</cost>
		<unit_costs>
			<unit index = "1" type = "gold">1777</unit>
			<unit index = "1" type = "gold">7777</unit>
		</unit_costs>
				
		<damage max="100">0</damage>
		<range max="2048" near="2048" far="0">2048</range>
		<reload max="30">1.5</reload>
		<equip max="30">2</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.02</upkeep>
		
		<command index="1" link="Collector_gambler" setting = "">
			<title>Gamble</title>
			<description>Touch treasure to collect it. May gain more or less loot than treasure is worth.</description>
			<damageType_icon>rf_symbols_research_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_research_background</unit_icon>
			<armorPierce>0</armorPierce>
		</command>
	</squad> -->
	
 	<squad id="37" category="siege" passive="false" pack = "pack2">
		<title>Enraged Catapult</title>
		<description></description>
		<atlas>ui_squadIcons_map03</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>rage_catapult</icon>
		<unlock condition="levelCompletion">2,4</unlock>
		
		<cost type = "gold">1595</cost>
		<unit_costs>
			<unit index = "1" type = "gold">6576</unit>
		</unit_costs>
				
		<damage max="100">23</damage>
		<range max="2048" near="1100" far="300">800</range>
		<reload max="30">6</reload>
		<equip max="30">7</equip>
		<unit_cp max="4">3</unit_cp>
		<upkeep>0.06</upkeep>
		
		<command index="1" link="Siege_bounce_rage" setting = "">
			<title>Rolling Rage Rock</title>
			<description>Rolling rock augmented with Rage magic. Effective against groups of Rage enemies.</description>
			<damageType_icon>rf_symbols_rage_lg</damageType_icon>
			<cost lootType = "gold">0</cost> gold, yellow, blue, purple are the cost types
			<unit_icon>unit_rage_background</unit_icon>
			<armorPierce>1</armorPierce>
		</command>
	</squad> 
	
 <!-- 	<squad id="38" category="siege" passive="false" pack = "pack2">
		<title>Physical & Rage Catapult</title>
		<description></description>
		<atlas>ui_squadIcons_map03</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>rage_catapult_m2</icon>
		<unlock condition="levelCompletion">2,13</unlock>
		
		<cost type = "gold">1760</cost>
		<unit_costs>
			<unit index = "1" type = "gold">7185</unit>
		</unit_costs>
				
		<damage max="100">23</damage>
		<range max="2048" near="1100" far="300">800</range>
		<reload max="30">6</reload>
		<equip max="30">7</equip>
		<unit_cp max="4">3</unit_cp>
		<upkeep>0.08</upkeep>
		
		<command index="1" link="Siege_bounce" setting = "">
			<title>Rolling Rock</title>
			<description>Launched rock will roll over enemies. Effective against large groups.</description>
			<damageType_icon>rf_symbols_physical_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_physical_background</unit_icon>
			<armorPierce>1</armorPierce>
		</command>
		
		<command index="2" link="Siege_bounce_rage" setting = "">
			<title>Rolling Rage Rock</title>
			<description>Launched rock augmented with rage magic will roll over enemies. Effective against large groups of enraged enemies.</description>
			<damageType_icon>rf_symbols_rage_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_rage_background</unit_icon>
			<armorPierce>1</armorPierce>
		</command>
	</squad> -->
	
	<squad id="39" category="soldier" passive="false" pack = "pack1">
		<title>Piercing Spear</title>
		<description></description>
		<atlas>ui_squadIcons_map02</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>physical_piercingSpear</icon>
		<unlock condition="badges">58</unlock>
		
		<cost type = "gold">459</cost>
		<unit_costs> 
			<unit index = "1" type = "gold">897</unit>
			<unit index = "2" type = "gold">1645</unit>
			<unit index = "3" type = "gold">5211</unit>
		</unit_costs>
				
		<damage max="100">100</damage>
		<range max="2048" near="2000" far="1350">650</range>
		<reload max="30">3</reload>
		<equip max="30">5</equip>
		<unit_cp max="4">2</unit_cp>
		<upkeep>0.03</upkeep>
		
		<command index="1" link="Spearman_heavy" setting = "">
			<title>Piercing Spear</title>
			<description>Close range direct attack that pierces up to medium armor.</description>
			<damageType_icon>rf_symbols_physical_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_physical_background</unit_icon>
			<armorPierce>2</armorPierce>
		</command>
	</squad>
	
	<squad id="40" category="soldier" passive="false" pack = "pack1">
		<title>Piercing Shot</title>
		<description></description>
		<atlas>ui_squadIcons_map02</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>physical_piercingShot</icon>
		<unlock condition="badges">64</unlock>
		
		<cost type = "gold">469</cost>
		<unit_costs> 
			<unit index = "1" type = "gold">926</unit>
			<unit index = "2" type = "gold">1725</unit>
			<unit index = "3" type = "gold">5719</unit>
		</unit_costs>
				
		<damage max="100">50</damage>
		<range max="2048" near="1300" far="200">2000</range>
		<reload max="30">3</reload>
		<equip max="30">5</equip>
		<unit_cp max="4">2</unit_cp>
		<upkeep>0.03</upkeep>
		
		<command index="1" link="Longbow_heavy" setting = "">
			<title>Penetrating Shot</title>
			<description>Press target location to fire an arcing shot. Pierces light armor.</description>
			<damageType_icon>rf_symbols_physical_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_physical_background</unit_icon>
			<armorPierce>1</armorPierce>
		</command>
	</squad>
	
 	<squad id="41" category="magic" passive="false" pack = "pack2">
		<title>Rage Rain</title>
		<description></description>
		<atlas>ui_squadIcons_map03</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>rage_magicRain</icon>
		<unlock condition="levelCompletion">2,13</unlock>
		
		<cost type = "gold">2021</cost>
		<unit_costs>
			<unit index = "1" type = "gold">6312</unit>
		</unit_costs>
				
		<damage max="100">94</damage>
		<range max="2048" near="2000" far="0">2000</range>
		<reload max="30">8</reload>
		<equip max="30">12</equip>
		<unit_cp max="4">4</unit_cp>
		<upkeep>0.10</upkeep>
		
		<command index="1" link="BruteMage_rageRain" setting = "">
			<title>Rage Magic Rain</title>
			<description>A shower of Rage magic attacks strike target area from above. Pierces the heaviest of armor and has no range restriction.</description>
			<damageType_icon>rf_symbols_rage_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_rage_background</unit_icon>
			<armorPierce>3</armorPierce>
		</command>
	</squad> 
	
 <!-- 	<squad id="42" category="magic" passive="false" pack = "pack2">
		<title>Defensive Mage</title>
		<description></description>
		<atlas>ui_squadIcons_map03</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>omni_defensiveMage</icon>
		<unlock condition="levelCompletion">2,8</unlock>
		
		<cost type = "gold">750</cost>
		<unit_costs>
			<unit index = "1" type = "gold">1342</unit>
			<unit index = "2" type = "gold">2219</unit>
			<unit index = "3" type = "gold">3475</unit>
		</unit_costs>
				
		<damage max="100">0</damage>
		<range max="2048" near="2000" far="0">2000</range>
		<reload max="30">10</reload>
		<equip max="30">12</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.07</upkeep>
		
		<command index="1" link="BruteMage_defensive" setting = "">
			<title>Defensive Magic Rainbow</title>
			<description>The most masculine rainbow you’ll ever see! Blocks incoming projectiles for one second.</description>
			<damageType_icon>rf_symbols_magic_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_research_background</unit_icon>
			<armorPierce>0</armorPierce>
		</command>
	</squad>  -->
	
 	<squad id="43" category="research" passive="true" pack = "pack2">
		<title>Magic Recharge Up</title>
		<description></description>
		<atlas>ui_squadIcons_map03</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>research_magicROFUp</icon>
		<unlock condition="levelCompletion">2,12</unlock>
		
		<cost type = "gold">525</cost> 
		<unit_costs>
			<unit index = "1" type = "gold">1056</unit>
			<unit index = "2" type = "gold">1264</unit>
			<unit index = "3" type = "gold">2464</unit>
			<unit index = "4" type = "gold">5794</unit>
		</unit_costs>
				
		<damage max="100">0</damage>
		<range max="2048" near="2048" far="0">2048</range>
		<reload max="30">0</reload>
		<equip max="30">10</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.03</upkeep>
		
		<command index="1" link="Research_reloadMagic" setting = "">
			<title>Reload Upgrade</title>
			<description>Each active unit reduces the time it takes for a magic squad to reload by 10%.</description>
			<damageType_icon>rf_symbols_research_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_research_background</unit_icon>
		</command>
	</squad> 
	
	<squad id="44" category="soldier" passive="false" pack = "pack1">
		<title>Balanced Piercing Shot</title>
		<description></description>
		<atlas>ui_squadIcons_map02</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>balanced_piercingShot</icon>
		<unlock condition="badges">69</unlock>
		
		<cost type = "gold">490</cost>
		<unit_costs> 
			<unit index = "1" type = "gold">990</unit>
			<unit index = "2" type = "gold">1534</unit>
			<unit index = "3" type = "gold">6928</unit>
		</unit_costs>
				
		<damage max="100">50</damage>
		<range max="2048" near="1300" far="200"></range>
		<reload max="30">3</reload>
		<equip max="30">5</equip>
		<unit_cp max="4">2</unit_cp>
		<upkeep>0.04</upkeep>
		
		<command index="1" link="Longbow_heavy_structural" setting = "">
			<title>Penetrating Impact Shot</title>
			<description>Fires an arcing shot. Pierces light armor. Effective against structures and enemies.</description>
			<damageType_icon>rf_symbols_PhyStr_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_physical-structural_background</unit_icon>
			<armorPierce>1</armorPierce>
		</command>
	</squad>
	
 	<squad id="45" category="research" passive="true" pack = "pack2">
		<title>Siege Range Increase</title>
		<description></description>
		<atlas>ui_squadIcons_map03</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>research_siegeRangeUp</icon>
		<unlock condition="levelCompletion">2,14</unlock>
		
		<cost type = "gold">502</cost>
		<unit_costs>
			<unit index = "1" type = "gold">987</unit>
			<unit index = "2" type = "gold">1173</unit>
			<unit index = "3" type = "gold">2212</unit>
			<unit index = "4" type = "gold">4912</unit>
		</unit_costs>
				
		<damage max="100">0</damage>
		<range max="2048" near="2048" far="0">2048</range>
		<reload max="30">0</reload>
		<equip max="30">10</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.02</upkeep>
		
		<command index="1" link="Research_rangeSiege" setting = "">
			<title>Range Upgrade</title>
			<description>Each active unit increases the range for a siege squad to target by 10%.</description>
			<damageType_icon>rf_symbols_research_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_research_background</unit_icon>
		</command>
	</squad>
	
<!-- 	<squad id="46" category="soldier" passive="false" pack = "pack2">
		<title>Balanced Piercing Spear</title>
		<description></description>
		<atlas>ui_squadIcons_map03</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>balanced_piercingSpear</icon>
		<unlock condition="levelCompletion">2,9</unlock>
		
		<cost type = "gold">480</cost>
		<unit_costs>
			<unit index = "1" type = "gold">957</unit>
			<unit index = "2" type = "gold">1810</unit>
			<unit index = "3" type = "gold">6288</unit>
		</unit_costs>
				
		<damage max="100">50</damage>
		<range max="2048" near="2000" far="1350">650</range>
		<reload max="30">3</reload>
		<equip max="30">5</equip>
		<unit_cp max="4">2</unit_cp>
		<upkeep>0.04</upkeep>
		
		<command index="1" link="Spearman_heavy_structural" setting = "">
			<title>Piercing Impact Spear</title>
			<description>Short range linear attack. Can pierce up to medium armor. Effective against structures and enemies.</description>
			<damageType_icon>rf_symbols_PhyStr_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_physical-structural_background</unit_icon>
			<armorPierce>2</armorPierce>
		</command>
	</squad> -->
	
 	<squad id="47" category="siege" passive="false" pack = "pack2">
		<title>Enraged Ballista</title>
		<description></description>
		<atlas>ui_squadIcons_map03</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>rage_ballista</icon>
		<unlock condition="levelCompletion">2,11</unlock>
		
		<cost type = "gold">1213</cost>
		<unit_costs>
			<unit index = "1" type = "gold">6888</unit>
		</unit_costs>
				
		<damage max="100">60</damage>
		<range max="2048" near="1625" far="900"></range>
		<reload max="30">6</reload>
		<equip max="30">7</equip>
		<unit_cp max="4">3</unit_cp>
		<upkeep>0.06</upkeep>
		
		<command index="1" link="Siege_ballista_rage" setting = "">
			<title>Rage Ballista Missile</title>
			<description>A direct-fire missile augmented with Rage magic.</description>
			<damageType_icon>rf_symbols_rage_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_rage_background</unit_icon>
			<armorPierce>2</armorPierce>
		</command>
	</squad> 	
	
 	<squad id="48" category="magic" passive="true" pack = "pack2">
		<title>Journeyman Chanter</title>
		<description></description>
		<atlas>ui_squadIcons_map03</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>chanter_journeyman</icon>
		<unlock condition="levelCompletion">2,1</unlock>
		
		<cost type = "gold">1451</cost>
		<unit_costs>
			<unit index = "1" type = "gold">3182</unit>
			<unit index = "2" type = "gold">6843</unit>
		</unit_costs>
				
		<damage max="100">0</damage>
		<range max="2048" near="2048" far="0">2048</range>
		<reload max="30">8.5</reload>
		<equip max="30">8.5</equip>
		<unit_cp max="4">3</unit_cp>
		<upkeep>0.09</upkeep>
	
		<command index="1" link="ChantHealer_standard_III" setting = "">
			<title>Journeyman Chanter</title>
			<description>A quicker chant that automatically heals the burdenbeast a little upon completion. Each chant recovers 1% of maximum fortress health.</description>
			<damageType_icon>rf_symbols_magic_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_research_background</unit_icon>
			<armorPierce>0</armorPierce>
		</command>
	</squad>
	
 	<squad id="49" category="magic" passive="false" pack = "pack2">
		<title>Journeyman Healer</title>
		<description></description>
		<atlas>ui_squadIcons_map03</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>healer_journeyman</icon>
		<unlock condition="levelCompletion">2,15</unlock>
		
		<cost type = "gold">1398</cost>
		<unit_costs>
			<unit index = "1" type = "gold">3000</unit>
			<unit index = "2" type = "gold">6262</unit>
		</unit_costs>
				
		<damage max="100">0</damage>
		<range max="2048" near="2000" far="0">2000</range>
		<reload max="30">30</reload>
		<equip max="30">30</equip>
		<unit_cp max="4">3</unit_cp>
		<upkeep>0.09</upkeep>
		
		<command index="1" link="Healer_standard_III" setting = "">
			<title>Greater Heal</title>
			<description>When unit is ready, press anywhere to recover a little more health. Each use recovers 4% of maximum fortress health.</description>
			<damageType_icon>rf_symbols_magic_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_research_background</unit_icon>
			<armorPierce>0</armorPierce>
		</command>
	</squad>
	
<!-- 	<squad id="50" category="soldier" passive="true" pack = "pack2">
		<title>Enraged Auto-Bow Weakest</title>
		<description></description>
		<atlas>ui_squadIcons_map03</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>rage_longbowAI_weakest</icon>
		<unlock condition="levelCompletion">2,4</unlock>
		
		<cost type = "gold">380</cost>
		<unit_costs>
			<unit index = "1" type = "gold">474</unit>
			<unit index = "2" type = "gold">833</unit>
			<unit index = "3" type = "gold">1361</unit>
			<unit index = "4" type = "gold">3177</unit>
		</unit_costs>
				
		<damage max="100">17</damage>
		<range max="2048" near="1300" far="200"></range>
		<reload max="30">3</reload>
		<equip max="30">4.5</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.03</upkeep>
		
		<command index="1" link="Longbow_ai2_rage" setting = "">
			<title>Arc Shot</title>
			<description>Active unit automatically targets and fires at the enemy with the least health. Will continue attacking with a rage arrow until death.</description>
			<damageType_icon>rf_symbols_rage_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_rage_background</unit_icon>
			<armorPierce>0</armorPierce>
		</command>
	</squad> -->
	
 	<squad id="51" category="soldier" passive="true" pack = "pack2">
		<title>Auto-Spear Enraged</title>
		<description></description>
		<atlas>ui_squadIcons_map03</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>rage_spearAI_strongest</icon>
		<unlock condition="levelCompletion">2,2</unlock>
		
		<cost type = "gold">412</cost>
		<unit_costs>
			<unit index = "1" type = "gold">485</unit>
			<unit index = "2" type = "gold">861</unit>
			<unit index = "3" type = "gold">1423</unit>
			<unit index = "4" type = "gold">3451</unit>
		</unit_costs>
				
		<damage max="100">33</damage>
		<range max="2048" near="2000" far="1350">650</range>
		<reload max="30">4.5</reload>
		<equip max="30">7.5</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.03</upkeep>
		
		<command index="1" link="Spearman_ai_rage" setting = "">
			<title>Basic Spear</title>
			<description>Active unit automatically targets and fires enraged spears at the most dangerous enemy until target is slain or out of range.</description>
			<damageType_icon>rf_symbols_rage_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_rage_background</unit_icon>
			<armorPierce>1</armorPierce>
		</command>
	</squad> 
	
 	<!-- <squad id="52" category="magic" passive="true" pack = "pack2">
		<title>Auto-Mage Defensive</title>
		<description></description>
		<atlas>ui_squadIcons_map03</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>omni_defensiveMageAI</icon>
		<unlock condition="levelCompletion">2,7</unlock>
		
		<cost type = "gold">937</cost>
		<unit_costs>
			<unit index = "1" type = "gold">1678</unit>
			<unit index = "2" type = "gold">2774</unit>
			<unit index = "3" type = "gold">4344</unit>
		</unit_costs>
				
		<damage max="100">0</damage>
		<range max="2048" near="2000" far="0">2000</range>
		<reload max="30">15</reload>
		<equip max="30">18</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.1</upkeep>
		
		<command index="1" link="BruteMage_defensive_ai" setting = "">
			<title>Defensive Magic Rainbow</title>
			<description>Puts up the most masculine rainbow of every known magic element to block incoming projectiles for a second.</description>
			<damageType_icon>rf_symbols_magic_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_research_background</unit_icon>
			<armorPierce>0</armorPierce>
		</command>
	</squad> -->
	
<!-- 	<squad id="97" category="siege" passive="true" pack = "pack2">
		<title>Auto-pult</title>
		<description></description>
		<atlas>ui_squadIcons_map03</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>physical_catapultAI</icon>
		<unlock condition="levelCompletion">2,7</unlock>
		
		<cost type = "gold">1231</cost>
		<unit_costs>
			<unit index = "1" type = "gold">6066</unit>
		</unit_costs>
				
		<damage max="100">15</damage>
		<range max="2048" near="1100" far="300">800</range>
		<reload max="30">9</reload>
		<equip max="30">10.5</equip>
		<unit_cp max="4">3</unit_cp>
		<upkeep>0.07</upkeep>
		
		<command index="1" link="Siege_ai" setting = "">
			<title>Rolling Rock</title>
			<description>Automatically launches a rock when active. Launched rock will roll over enemies. Effective against large groups.</description>
			<damageType_icon>rf_symbols_physical_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_physical_background</unit_icon>
			<armorPierce>1</armorPierce>
		</command>
	</squad> -->
	
	<squad id="81" category="soldier" passive="false">
		<title>Spread Shot</title>
		<description></description>
		<atlas>ui_squadIcons_map01</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>physical_spreadShot</icon>
		<unlock condition="badges">21</unlock>
		
		<cost type = "gold">245</cost>
		<unit_costs>
			<unit index = "1" type = "gold">504</unit>
			<unit index = "2" type = "gold">1184</unit>
			<unit index = "3" type = "gold">2374</unit>
		</unit_costs>
				
		<damage max="100">40</damage>
		<range max="2048" near="1300" far="200"></range>
		<reload max="30">5</reload>
		<equip max="30">7</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.03</upkeep>
		
		<command index="1" link="Longbow_spread" setting = "">
			<title>Spread Shot</title>
			<description>Fires a blast of four arrows into targeted area. Effective against groups of small enemies.</description>
			<damageType_icon>rf_symbols_physical_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_physical_background</unit_icon>
			<armorPierce>0</armorPierce>
		</command>
	</squad>
	
	<squad id="82" category="soldier" passive="true" pack = "pack1">
		<title>Auto-Bow Spread Shot</title>
		<description></description>
		<atlas>ui_squadIcons_map02</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>physical_spreadShotAI</icon>
		<unlock condition="levelCompletion">1,3</unlock>
		
		<cost type = "gold">307</cost>
		<unit_costs>
			<unit index = "1" type = "gold">631</unit>
			<unit index = "2" type = "gold">1480</unit>
			<unit index = "3" type = "gold">2968</unit>
		</unit_costs>
				
		<damage max="100">27</damage>
		<range max="2048" near="1300" far="200"></range>
		<reload max="30">7.5</reload>
		<equip max="30">10.5</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.05</upkeep>
		
		<command index="1" link="Longbow_spread_ai" setting = "">
			<title>Spread Shot</title>
			<description>Active unit automatically attacks enemies in range with a blast of four arrows. Targets enemies with the least health.</description>
			<damageType_icon>rf_symbols_physical_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_physical_background</unit_icon>
			<armorPierce>0</armorPierce>
		</command>
	</squad>	
	
	<squad id="83" category="soldier" passive="true" pack = "pack1">
		<title>Auto-Bow Rapid Shot</title>
		<description></description>
		<atlas>ui_squadIcons_map02</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>physical_rapidShotAI</icon>
		<unlock condition="badges">40</unlock>
		
		<cost type = "gold">310</cost>
		<unit_costs> 
			<unit index = "1" type = "gold">1495</unit>
			<unit index = "2" type = "gold">2997</unit>
			<unit index = "3" type = "gold">4796</unit>
		</unit_costs>
				
		<damage max="100">20</damage>
		<range max="2048" near="1300" far="200"></range>
		<reload max="30">7.5</reload>
		<equip max="30">10.5</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.05</upkeep>

		<command index="1" link="Longbow_rapid_ai" setting = "">
			<title>Rapid fire</title>
			<description>Active unit automatically attacks an enemy in range with three arrows for a concentrated attack. Targets enemy with the most health.</description>
			<damageType_icon>rf_symbols_physical_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_physical_background</unit_icon>
			<armorPierce>0</armorPierce>
		</command>
	</squad>
	
	<squad id="84" category="soldier" passive="true" pack = "pack1">
		<title>Auto-Crossbow</title>
		<description>Direct-fire archer.</description>
		<atlas>ui_squadIcons_map02</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>physical_crossbowAI</icon>
		<unlock condition="levelCompletion">1,2</unlock>
		
		<cost type = "gold">228</cost>
		<unit_costs> 
			<unit index = "1" type = "gold">607</unit>
			<unit index = "2" type = "gold">1131</unit>
			<unit index = "3" type = "gold">2062</unit>
			<unit index = "4" type = "gold">2993</unit>
		</unit_costs>
				
		<damage max="100">22</damage>
		<range max="2048" near="1625" far="900">725</range>
		<reload max="30">4.5</reload>
		<equip max="30">7.5</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.04</upkeep>

		<command index="1" link="Longbow_straight_ai" setting = "">
			<title>Straight Shot</title>
			<description>Active unit automatically attacks an enemy in range with a direct-fire shot. Targets the most dangerous enemy.</description>
			<damageType_icon>rf_symbols_physical_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_physical_background</unit_icon>
			<armorPierce>1</armorPierce>
		</command>
	</squad>
	
	<squad id="85" category="siege" passive="true" pack = "pack1">
		<title>Auto-Ballista</title>
		<description></description>
		<atlas>ui_squadIcons_map02</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>physical_ballistaAI</icon>
		<unlock condition="levelCompletion">1,6</unlock>
		
		<cost type = "gold">1748</cost>
		<unit_costs> 
			<unit index = "1" type = "gold">7895</unit>
		</unit_costs>
				
		<damage max="100">40</damage>
		<range max="2048" near="1625" far="900"></range>
		<reload max="30">9</reload>
		<equip max="30">10.5</equip>
		<unit_cp max="4">3</unit_cp>
		<upkeep>0.08</upkeep>
		
		<command index="1" link="Siege_ballista_ai" setting = "">
			<title>Ballista Missile</title>
			<description>Active unit automatically attacks an enemy in range with a direct-fire missile. Targets the most dangerous enemy.</description>
			<damageType_icon>rf_symbols_physical_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_physical_background</unit_icon>
			<armorPierce>2</armorPierce>
		</command>
	</squad>
	
	<squad id="86" category="siege" passive="true" pack = "pack1">
		<title>Auto-Cannon</title>
		<description></description>
		<atlas>ui_squadIcons_map02</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>balanced_cannonAI</icon>
		<unlock condition="levelCompletion">1,7</unlock>
		
		<cost type = "gold">1301</cost>
		<unit_costs> 
			<unit index = "1" type = "gold">7913</unit>
		</unit_costs>
				
		<damage max="100">38</damage>
		<range max="2048" near="750" far="0">750</range>
		<reload max="30">10.5</reload>
		<equip max="30">12</equip>
		<unit_cp max="4">3</unit_cp>
		<upkeep>0.08</upkeep>
		
		<command index="1" link="Siege_cannon_ai" setting = "">
			<title>Cannonball</title>
			<description>Active unit automatically attacks the most dangerous enemy in range with an exploding cannonball. Fires low and hits fast.</description>
			<damageType_icon>rf_symbols_PhyStr_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_physical-structural_background</unit_icon>
			<armorPierce>2</armorPierce>
		</command>
	</squad>
	
	<squad id="87" category="magic" passive="true">
		<title>Auto-Mage Magic Missile</title>
		<description></description>
		<atlas>ui_squadIcons_map01</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>physical_magicMissileAI</icon>
		<unlock condition="badges">24</unlock>
		
		<cost type = "gold">329</cost>
		<unit_costs> 
			<unit index = "1" type = "gold">2845</unit>
			<unit index = "2" type = "gold">5593</unit>
		</unit_costs>
				
		<damage max="100">19</damage>
		<range max="2048" near="2000" far="0">2000</range>
		<reload max="30">10.5</reload>
		<equip max="30">12</equip>
		<unit_cp max="4">2</unit_cp>
		<upkeep>0.1</upkeep>
		
		<command index="1" link="BruteMage_standard_ai" setting = "">
			<title>Magic Missile</title>
			<description>Active unit automatically attacks an enemy with a ball of magic. Targets the most dangerous enemy.</description>
			<damageType_icon>rf_symbols_physical_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_physical_background</unit_icon>
			<armorPierce>3</armorPierce>
		</command>
	</squad>
	
 	<squad id="88" category="research" passive="true" pack = "pack2">
		<title>Bounty Booster</title>
		<description></description>
		<atlas>ui_squadIcons_map03</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>research_bountyBooster</icon>
		<unlock condition="levelCompletion">2,16</unlock>
		
		<cost type = "gold">777</cost>
		<unit_costs>
			<unit index = "1" type = "gold">1313</unit>
			<unit index = "2" type = "gold">1777</unit>
			<unit index = "3" type = "gold">7137</unit>
			<unit index = "4" type = "gold">7777</unit>
		</unit_costs>
				
		<damage max="100">0</damage>
		<range max="2048" near="2048" far="0">2048</range>
		<reload max="30">10</reload>
		<equip max="30">10</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.04</upkeep>
		
		<command index="1" link="Research_bountyBoost" setting = "">
			<title>Increase</title>
			<description>For every unit ready, loot gain is increase by 4%.</description>
			<damageType_icon>rf_symbols_research_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_research_background</unit_icon>
			<armorPierce>3</armorPierce>
		</command>
	</squad>
	
 	<squad id="89" category="research" passive="true" pack = "pack2">
		<title>XP Booster</title>
		<description></description>
		<atlas>ui_squadIcons_map03</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>research_xpUp</icon>
		<unlock condition="levelCompletion">2,18</unlock>
		
		<cost type = "gold">991</cost>
		<unit_costs>
			<unit index = "1" type = "gold">2094</unit>
			<unit index = "2" type = "gold">4294</unit>
			<unit index = "3" type = "gold">8900</unit>
			<unit index = "4" type = "gold">19194</unit>
		</unit_costs>
				
		<damage max="100">0</damage>
		<range max="2048" near="2048" far="0">2048</range>
		<reload max="30">10</reload>
		<equip max="30">10</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.04</upkeep>
		
		<command index="1" link="Research_xpBoost" setting = "">
			<title>Increase</title>
			<description>For every unit ready, experience gain is increased by 40%.</description>
			<damageType_icon>rf_symbols_research_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_research_background</unit_icon>
			<armorPierce>3</armorPierce>
		</command>
	</squad>
	
	
<!-- 	<squad id="90" category="magic" passive="false">
		<title>Peace Mage</title>
		<description>Tap screen to take all enraged enemies out of thier rage state.</description>
		<atlas>ui_squadIcons_map03</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>rage_peaceMage</icon>
		<unlock condition="levelCompletion">2,3</unlock>
		
		<cost type = "gold">680</cost>
		<unit_costs>
			<unit index = "1" type = "gold">1729</unit>
			<unit index = "2" type = "gold">5539</unit>
		</unit_costs>
				
		<damage max="100">0</damage>
		<range max="2048" near="2048" far="0">2048</range>
		<reload max="30">15</reload>
		<equip max="30">5</equip>
		<unit_cp max="4">2</unit_cp>
		<upkeep>0.08</upkeep>
		
		<command index="1" link="PeaceMage_standard" setting = "">
			<title>Peace Mage</title>
			<description>Tap screen to take all enraged enemies out of thier rage state.</description>
			<damageType_icon>rf_symbols_magic_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_rage_background</unit_icon>
			<armorPierce>0</armorPierce>
		</command>
	</squad> -->
	
	<squad id="91" category="siege" passive="false" pack = "pack2">
		<title>Destructive Cannon</title>
		<description></description>
		<atlas>ui_squadIcons_map03</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>destructive_cannon</icon>
		<unlock condition="levelCompletion">2,8</unlock>
		
		<cost type = "gold">2335</cost>
		<unit_costs> 
			<unit index = "1" type = "gold">8209</unit>
		</unit_costs>
				
		<damage max="100">57</damage>
		<range max="2048" near="500" far="-750"></range>
		<reload max="30">7</reload>
		<equip max="30">8</equip>
		<unit_cp max="4">3</unit_cp>
		<upkeep>0.07</upkeep>
		
		<command index="1" link="Siege_cannon_rage_structural" setting = "">
			<title>Cannonball</title>
			<description>Launches a cannonball that explodes on impact. Deals Rage and structural damage.</description>
			<damageType_icon>rf_symbols_StrRag_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_structural-rage_background</unit_icon>
			<armorPierce>2</armorPierce>
		</command>
	</squad>
	
	<squad id="92" category="soldier" passive="false" pack = "pack2">
		<title>Aggressive Longbow</title>
		<description>Basic arcing shot that does both physical and Rage damage.</description>
		<atlas>ui_squadIcons_map03</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>aggressive_longbow</icon>
		<unlock condition="badges">96</unlock>
		
		<cost type = "gold">200</cost>
		<unit_costs> 
			<unit index = "1" type = "gold">400</unit>
			<unit index = "2" type = "gold">529</unit>
			<unit index = "3" type = "gold">1915</unit>
		</unit_costs>
		
		<damage max="100">25</damage>
		<range max="2048" near="1300" far="200"></range>
		<reload max="30">2</reload>
		<equip max="30">3</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.01</upkeep>

		<command index="1" link="Longbow_arc_rage_physical" setting = "">
			<title>Arc Shot</title>
			<description>Basic arcing shot that deals both physical and Rage damage.</description>
			<damageType_icon>rf_symbols_PhyRag_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_physical-rage_background</unit_icon>
			<armorPierce>0</armorPierce>
		</command>
	</squad>
	
	<squad id="93" category="siege" passive="false" pack = "pack2">
		<title>Aggressive Catapult</title>
		<description>Effective against large groups of physical and Rage enemies.</description>
		<atlas>ui_squadIcons_map03</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>aggressive_catapult</icon>
		<unlock condition="badges">108</unlock>
		
		<cost type = "gold">2449</cost>
		<unit_costs>
			<unit index = "1" type = "gold">8504</unit>
		</unit_costs>
				
		<damage max="100">23</damage>
		<range max="2048" near="1100" far="300">800</range>
		<reload max="30">6</reload>
		<equip max="30">7</equip>
		<unit_cp max="4">3</unit_cp>
		<upkeep>0.07</upkeep>
		
		<command index="1" link="Siege_bounce_rage_physical" setting = "">
			<title>Catapult Rage & Physical</title>
			<description>Rolling rock that deals Rage and physical damage on impact. Effective against groups of enemies.</description>
			<damageType_icon>rf_symbols_PhyRag_lg</damageType_icon>
			<cost lootType = "gold">0</cost> gold, yellow, blue, purple are the cost types
			<unit_icon>unit_physical-rage_background</unit_icon>
			<armorPierce>1</armorPierce>
		</command>
	</squad> 
	
	<squad id="94" category="soldier" passive="false" pack = "pack2">
		<title>Enraged Piercing Spear</title>
		<description>Close range direct enraged attack that pierces up to medium armor.</description>
		<atlas>ui_squadIcons_map03</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>rage_piercingSpear</icon>
		<unlock condition="levelCompletion">2,14</unlock>
		
		<cost type = "gold">768</cost>
		<unit_costs> 
			<unit index = "1" type = "gold">1428</unit>
			<unit index = "2" type = "gold">2488</unit>
			<unit index = "3" type = "gold">6458</unit>
		</unit_costs>
				
		<damage max="100">100</damage>
		<range max="2048" near="2000" far="1350">650</range>
		<reload max="30">3</reload>
		<equip max="30">5</equip>
		<unit_cp max="4">2</unit_cp>
		<upkeep>0.04</upkeep>
		
		<command index="1" link="Spearman_pierce_rage" setting = "">
			<title>Enraged Piercing Spear</title>
			<description>Close range direct enraged attack that pierces up to medium armor.</description>
			<damageType_icon>rf_symbols_rage_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_rage_background</unit_icon>
			<armorPierce>2</armorPierce>
		</command>
	</squad>
	
	<squad id="95" category="soldier" passive="true" pack = "pack2">
		<title>Auto-Bow Aggressive</title>
		<description>Auto Basic arcing shot that does both physical and Rage damage. Targets most max health.</description>
		<atlas>ui_squadIcons_map03</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>aggressive_longbowAI_biggest</icon>
		<unlock condition="badges">125</unlock>
		
		<cost type = "gold">750</cost>
		<unit_costs> 
			<unit index = "1" type = "gold">1377</unit>
			<unit index = "2" type = "gold">3559</unit>
			<unit index = "3" type = "gold">4345</unit>
			<unit index = "4" type = "gold">7087</unit>
		</unit_costs>
		
		<damage max="100">17</damage>
		<range max="2048" near="1300" far="200"></range>
		<reload max="30">2</reload>
		<equip max="30">3</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.04</upkeep>

		<command index="1" link="Longbow_arc_rage_physical_ai" setting = "">
			<title>Auto bow Rage & Physical</title>
			<description>Active unit automatically attacks an enemy in range with a physical and Rage arcing shot. Targets enemy with the most health.</description>
			<damageType_icon>rf_symbols_PhyRag_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_physical-rage_background</unit_icon>
			<armorPierce>0</armorPierce>
		</command>
	</squad>
	
	<squad id="96" category="soldier" passive="true" pack = "pack2">
		<title>Auto-Rapid Enraged</title>
		<description></description>
		<atlas>ui_squadIcons_map03</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>rage_rapidShotAI</icon>
		<unlock condition="levelCompletion">2,10</unlock>
		
		<cost type = "gold">854</cost>
		<unit_costs>
			<unit index = "1" type = "gold">1587</unit>
			<unit index = "2" type = "gold">2764</unit>
			<unit index = "3" type = "gold">4642</unit>
		</unit_costs>
				
		<damage max="100">20</damage>
		<range max="2048" near="1300" far="200"></range>
		<reload max="30">4</reload>
		<equip max="30">6</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.06</upkeep>

		<command index="1" link="Longbow_rapid_rage_ai" setting = "">
			<title>Enraged Auto Rapid Shot</title>
			<description>Active unit automatically attacks an enemy in range with three enraged arrows for a concentrated attack. Targets enemy with the most health.</description>
			<damageType_icon>rf_symbols_rage_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_rage_background</unit_icon>
			<armorPierce>0</armorPierce>
		</command>
	</squad>
	
	<squad id="97" category="magic" passive="false" pack = "pack2">
		<title>Teleportation Mage</title>
		<description>Tap screen to teleport all units at that location.</description>
		<atlas>ui_squadIcons_map03</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>omni_teleport</icon>
		<unlock condition="levelCompletion">2,6</unlock>
		
		<cost type = "gold">1043</cost>
		<unit_costs> 
			<unit index = "1" type = "gold">2701</unit>
			<unit index = "2" type = "gold">6702</unit>
		</unit_costs>
				
		<damage max="100">0</damage>
		<range max="2048" near="2048" far="650"></range>
		<reload max="30">7</reload>
		<equip max="30">8</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.10</upkeep>
	
		<command index="1" link="TeleportMage_standard" setting = "">
			<title>Teleport Mage</title>
			<description>When unit is ready, press an enemy to teleport all enemies at that location away from the burdenbeast.</description>
			<damageType_icon>rf_symbols_magic_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_research_background</unit_icon>
			<armorPierce>0</armorPierce>
		</command>
	</squad>
	
	<squad id="98" category="siege" passive="false" pack = "pack1">
		<title>Grapemine</title>
		<description></description>
		<atlas>ui_squadIcons_map02</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>physical_landmineShot</icon>
		<unlock condition="levelCompletion">1,6</unlock>
		
		<cost type = "gold">2021</cost>
		<unit_costs>
			<unit index = "1" type = "gold">6090</unit>
		</unit_costs>
				
		<damage max="100">67</damage>
		<range max="2048" near="1280" far="380">900</range>
		<reload max="30">6</reload>
		<equip max="30">7</equip>
		<unit_cp max="4">3</unit_cp>
		<upkeep>0.07</upkeep>
		
		<command index="1" link="Siege_grape" setting = "">
			<title>Grapeshot Mine</title>
			<description>Launches three landmines that explode on enemy proximity or after 10 seconds.</description>
			<damageType_icon>rf_symbols_physical_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_physical_background</unit_icon>
			<armorPierce>1</armorPierce>
		</command>
	</squad>	
	
	<squad id="99" category="siege" passive="false" pack = "pack2">
		<title>Enraged Grapemine</title>
		<description></description>
		<atlas>ui_squadIcons_map03</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>rage_landmineShot</icon>
		<unlock condition="levelCompletion">2,2</unlock>
		
		<cost type = "gold">2450</cost>
		<unit_costs>
			<unit index = "1" type = "gold">6601</unit>
		</unit_costs>
				
		<damage max="100">67</damage>
		<range max="2048" near="1280" far="380">900</range>
		<reload max="30">6</reload>
		<equip max="30">7</equip>
		<unit_cp max="4">3</unit_cp>
		<upkeep>0.04</upkeep>
		
		<command index="1" link="Siege_grape_rage" setting = "">
			<title>Enraged Grapeshot Mine</title>
			<description>Launches three Rage landmines that explode on enemy proximity or after 10 seconds.</description>
			<damageType_icon>rf_symbols_rage_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_rage_background</unit_icon>
			<armorPierce>1</armorPierce>
		</command>
	</squad>	
	
<!-- 	<squad id="100" category="soldier" passive="false" pack = "pack1">
		<title>Boomerang</title>
		<description>Boomerang</description>
		<atlas>ui_squadIcons_map01</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>physical_boomerang</icon>
		<unlock condition="levelCompletion">1,2</unlock>
		
		<cost type = "gold">182</cost>
		<unit_costs>
			<unit index = "1" type = "gold">485</unit>
			<unit index = "2" type = "gold">905</unit>
			<unit index = "3" type = "gold">2395</unit>
		</unit_costs>
				
		<damage max="100">33</damage>
		<range max="2048" near="1625" far="900">725</range>
		<reload max="30">3</reload>
		<equip max="30">5</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.01</upkeep>

		<command index="1" link="Boomerang" setting = "">
			<title>Boomerang</title>
			<description>Boomerang</description>
			<damageType_icon>rf_symbols_physical_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_physical_background</unit_icon>
			<armorPierce>1</armorPierce>
		</command>
	</squad> -->
	
	<!-- <squad id="101" category="soldier" passive="false" pack = "pack2">
		<title>Boomerang Rage</title>
		<description>Boomerang Rage</description>
		<atlas>ui_squadIcons_map03</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>rage_boomerang</icon>
		<unlock condition="levelCompletion">2,7</unlock>
		
		<cost type = "gold">182</cost>
		<unit_costs>
			<unit index = "1" type = "gold">485</unit>
			<unit index = "2" type = "gold">905</unit>
			<unit index = "3" type = "gold">2395</unit>
		</unit_costs>
				
		<damage max="100">33</damage>
		<range max="2048" near="1625" far="900">725</range>
		<reload max="30">3</reload>
		<equip max="30">5</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.01</upkeep>

		<command index="1" link="Boomerang_rage" setting = "">
			<title>Boomerang Rage</title>
			<description>Boomerang Rage</description>
			<damageType_icon>rf_symbols_rage_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_rage_background</unit_icon>
			<armorPierce>1</armorPierce>
		</command>
	</squad> -->
	
	<squad id="102" category="magic" passive="false" pack = "pack2">>
		<title>Transformation Shot</title>
		<description>Polymorph Shot</description>
		<atlas>ui_squadIcons_map03</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>omni_polymorphAnimal_I</icon>
		<unlock condition="levelCompletion">2,10</unlock>
		
		<cost type = "gold">1647</cost>
		<unit_costs> 
			<unit index = "1" type = "gold">3777</unit>
			<unit index = "2" type = "gold">8647</unit>
		</unit_costs>
				
		<damage max="100">0</damage>
		<range max="2048" near="2000" far="0">2000</range>
		<reload max="30">7</reload>
		<equip max="30">8</equip>
		<unit_cp max="4">2</unit_cp>
		<upkeep>0.08</upkeep>
		
		<command index="1" link="Polymorph_standard" setting = "">
			<title>Polymorph Shot</title>
			<description>Fires a ball of magic without range restriction. Transforms enemies into chicken forms. Chickens do not give kills, loot, or experience.</description>
			<damageType_icon>rf_symbols_magic_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_research_background</unit_icon>
			<armorPierce>0</armorPierce>
		</command>
	</squad>
	
	<squad id="103" category="magic" passive="false" pack = "pack2">>
		<title>Transformation Bomb</title>
		<description>Polymorph AOE</description>
		<atlas>ui_squadIcons_map03</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>omni_polymorphAnimal_II</icon>
		<unlock condition="badges">136</unlock>
		
		<cost type = "gold">1853</cost>
		<unit_costs> 
			<unit index = "1" type = "gold">4564</unit>
			<unit index = "2" type = "gold">9227</unit>
		</unit_costs>
		
		<damage max="100">0</damage>
		<range max="2048" near="1625" far="900">2000</range>
		<reload max="30">9</reload>
		<equip max="30">10</equip>
		<unit_cp max="4">4</unit_cp>
		<upkeep>0.07</upkeep>
		
		<command index="1" link="Polymorph_aoe" setting = "">
			<title>Polymorph AOE</title>
			<description>Lobs a ball of magic that transforms enemies in area into chicken forms. Chickens do not give kills, loot, or experience.</description>
			<damageType_icon>rf_symbols_magic_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_research_background</unit_icon>
			<armorPierce>0</armorPierce>
		</command>
	</squad>
	
	<!-- <squad id="104" category="magic" passive="false" pack = "pack2">>
		<title>Polymorph Random</title>
		<description>Polymorph Random</description>
		<atlas>ui_squadIcons_map03</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>omni_polymorphRandom</icon>
		<unlock condition="levelCompletion">2,12</unlock>
		
		<cost type = "gold">263</cost>
		<unit_costs>
			<unit index = "1" type = "gold">2276</unit>
			<unit index = "2" type = "gold">4475</unit>
		</unit_costs>
				
		<damage max="100">24</damage>
		<range max="2048" near="2000" far="0">2000</range>
		<reload max="30">7</reload>
		<equip max="30">8</equip>
		<unit_cp max="4">2</unit_cp>
		<upkeep>0.07</upkeep>
		
		<command index="1" link="Polymorph_random" setting = "">
			<title>Polymorph Random</title>
			<description>Polymorph Random</description>
			<damageType_icon>rf_symbols_magic_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_research_background</unit_icon>
			<armorPierce>0</armorPierce>
		</command>
	</squad>
	
	<squad id="105" category="research" passive="true" pack = "pack2">
		<title>Loot Gambler</title>
		<description>Loot Gambler</description>
		<atlas>ui_squadIcons_map03</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>treasureGambler</icon>
		<unlock condition="levelCompletion">2,16</unlock>
		
		<cost type = "gold">210</cost>
		<unit_costs>
			<unit index = "1" type = "gold">365</unit>
			<unit index = "2" type = "gold">780</unit>
			<unit index = "3" type = "gold">1925</unit>
			<unit index = "4" type = "gold">5240</unit>
		</unit_costs>
				
		<damage max="100">0</damage>
		<range max="2048" near="2048" far="0">2048</range>
		<reload max="30">10</reload>
		<equip max="30">10</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.00</upkeep>
		
		<command index="1" link="Research_lootGambler" setting = "">
			<title>Loot Gambler</title>
			<description>Loot Gambler</description>
			<damageType_icon>rf_symbols_research_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_research_background</unit_icon>
			<armorPierce>3</armorPierce>
		</command>
	</squad> -->
	
	<squad id="106" category="soldier" passive="true" pack = "pack2">
		<title>Auto-Crossbow Enraged</title>
		<description></description>
		<atlas>ui_squadIcons_map03</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>rage_crossbowAI</icon>
		<unlock condition="levelCompletion">2,3</unlock>
		
		<cost type = "gold">499</cost>
		<unit_costs>
			<unit index = "1" type = "gold">929</unit>
			<unit index = "2" type = "gold">1593</unit>
			<unit index = "3" type = "gold">2592</unit>
			<unit index = "4" type = "gold">4081</unit>
		</unit_costs>
				
		<damage max="100">22</damage>
		<range max="2048" near="1625" far="900">725</range>
		<reload max="30">4.5</reload>
		<equip max="30">7.5</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.05</upkeep>

		<command index="1" link="Longbow_straight_ai_rage" setting = "">
			<title>Enraged Auto-Crossbow</title>
			<description>Active unit automatically attacks an enemy in range with an enraged direct-fire shot. Targets the most dangerous enemy.</description>
			<damageType_icon>rf_symbols_rage_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_rage_background</unit_icon>
			<armorPierce>1</armorPierce>
		</command>
	</squad>
	
	<squad id="107" category="soldier" passive="false" >
		<title>Bomb</title>
		<description></description>
		<atlas>ui_squadIcons_map01</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>physical_grenade</icon>
		<unlock condition="levelCompletion">0,5</unlock>
		
		<cost type = "gold">924</cost>
		<unit_costs>
			<unit index = "1" type = "gold">1729</unit>
			<unit index = "2" type = "gold">3718</unit>
		</unit_costs>
				
		<damage max="100">29</damage>
		<range max="2048" near="1500" far="600">725</range>
		<reload max="30">6</reload>
		<equip max="30">7</equip>
		<unit_cp max="4">2</unit_cp>
		<upkeep>0.02</upkeep>

		<command index="1" link="Grenade_standard" setting = "">
			<title>Grenade</title>
			<description>Lobs a keg filled with explosive substances and a 3 second fuse.</description>
			<damageType_icon>rf_symbols_physical_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_physical_background</unit_icon>
			<armorPierce>2</armorPierce>
		</command>
	</squad>
	
	<squad id="108" category="soldier" passive="false" pack = "pack2">
		<title>Enraged Bomb</title>
		<description></description>
		<atlas>ui_squadIcons_map03</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>rage_grenade</icon>
		<unlock condition="levelCompletion">2,17</unlock>
		
		<cost type = "gold">1111</cost>
		<unit_costs>
			<unit index = "1" type = "gold">2156</unit>
			<unit index = "2" type = "gold">5011</unit>
		</unit_costs>
				
		<damage max="100">29</damage>
		<range max="2048" near="1500" far="600">725</range>
		<reload max="30">6</reload>
		<equip max="30">7</equip>
		<unit_cp max="4">2</unit_cp>
		<upkeep>0.03</upkeep>

		<command index="1" link="Grenade_rage" setting = "">
			<title>Rage Grenade</title>
			<description>Lobs a keg filled with enraged explosive substances and a 3 second fuse.</description>
			<damageType_icon>rf_symbols_rage_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_rage_background</unit_icon>
			<armorPierce>2</armorPierce>
		</command>
	</squad>
	
	<squad id="109" category="soldier" passive="false" pack = "pack1">
		<title>Hammer Bomb</title>
		<description>Structural Grenades</description>
		<atlas>ui_squadIcons_map02</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>structural_grenade</icon>
		<unlock condition="levelCompletion">1,5</unlock>
		
		<cost type = "gold">1015</cost>
		<unit_costs>
			<unit index = "1" type = "gold">1933</unit>
			<unit index = "2" type = "gold">4319</unit>
		</unit_costs>
				
		<damage max="100">29</damage>
		<range max="2048" near="1500" far="600">1948</range>
		<reload max="30">6</reload>
		<equip max="30">7</equip>
		<unit_cp max="4">2</unit_cp>
		<upkeep>0.03</upkeep>

		<command index="1" link="Grenade_structural" setting = "">
			<title>Structural Grenades</title>
			<description>Lobs a keg filled with structural explosive substances and a 3 second fuse.</description>
			<damageType_icon>rf_symbols_structure_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_structural_background</unit_icon>
			<armorPierce>2</armorPierce>
		</command>
	</squad>
	
	<squad id="110" category="soldier" passive="true" pack = "pack2">
		<title>Auto-Airbow</title>
		<description>AutoAirbow</description>
		<atlas>ui_squadIcons_map03</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>aggressive_antiAirAI</icon>
		<unlock condition="levelCompletion">2,6</unlock>
		
		<cost type = "gold">390</cost>  gold, yellow, blue, purple are the cost types THIS IS THE SQUADS UNLOCK COST
		<unit_costs> gold, yellow, blue, purple are the cost types FIRST UNIT IS GIFTED BY SQUAD UNLOCK
			<unit index = "1" type = "gold">695</unit>
			<unit index = "2" type = "gold">1120</unit>
			<unit index = "3" type = "gold">1675</unit>
			<unit index = "4" type = "gold">2604</unit>
		</unit_costs>
		
		<damage max="100">25</damage>
		<range max="2048" near="2000" far="0">2000</range>
		<reload max="30">4</reload>
		<equip max="30">6.5</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.02</upkeep>

		<command index="1" link="Longbow_antiair_ai" setting = ""> FIRST COMMAND IS GIFTED BY SQUAD UNLOCK (so cost doesn't matter)
			<title>AutoAirbow</title>
			<description>Active unit automatically targets and fires an arcing shot only capable of targeting flying enemies.</description>
			<damageType_icon>rf_symbols_PhyRag_lg</damageType_icon>
			<cost lootType = "gold">0</cost> gold, yellow, blue, purple are the cost types
			<unit_icon>unit_physical-rage_background</unit_icon>
			<armorPierce>1</armorPierce>
		</command>
	</squad>
	
	<!-- Map 3 -->
		
	<!--  
	
	<squad id="0000" category="magic" passive="false" pack = "pack2">
		<title>Meteor Shower</title>
		<description></description>
		<icon>cinderMage_meteorShower_m1</icon>
		<atlas>cinderMage_meteorShower_m1</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<unlock condition="badges">999</unlock>
		
		<cost type = "gold">980</cost>
		<unit_costs>
			<unit index = "1" type = "gold">1705</unit>
			<unit index = "2" type = "gold">3660</unit>
			<unit index = "3" type = "gold">666666</unit>
			<unit index = "4" type = "gold">777777</unit>
		</unit_costs>
				
		<damage max="100">34</damage>
		<range max="2048" near="1400" far="600">800</range>
		<reload max="30">8</reload>
		<equip max="30">12</equip>
		<unit_cp max="4">4</unit_cp>
		<upkeep>0.00</upkeep>
		
		<command index="1" link="BruteMage_cinder" setting = "">
			<title>Cinder Magic Missile</title>
			<description>Launches a fireball of cinder magic in touched direction. Not restricted by gravity or range.</description>
			<damageType_icon>rf_symbols_cinder_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_cinder_background</unit_icon>
			<armorPierce>3</armorPierce>
		</command>
	</squad>
	
	<squad id="53" category="magic" passive="false" pack = "pack2">
		<title>Fireball</title>
		<description></description>
		<icon>cinderMage_fireball_m1</icon>
		<atlas>cinderMage_fireball_m1</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<unlock condition="badges">999</unlock>
		
		<cost type = "gold">980</cost>
		<unit_costs>
			<unit index = "1" type = "gold">1705</unit>
			<unit index = "2" type = "gold">3660</unit>
			<unit index = "3" type = "gold">666666</unit>
			<unit index = "4" type = "gold">777777</unit>
		</unit_costs>
				
		<damage max="100">34</damage>
		<range max="2048" near="1400" far="600">800</range>
		<reload max="30">8</reload>
		<equip max="30">12</equip>
		<unit_cp max="4">2</unit_cp>
		<upkeep>0.00</upkeep>
		
		<command index="1" link="BruteMage_cinder" setting = "">
			<title>Cinder Magic Missile</title>
			<description>Launches a fireball of cinder magic in touched direction. Not restricted by gravity or range.</description>
			<damageType_icon>rf_symbols_cinder_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_cinder_background</unit_icon>
			<armorPierce>3</armorPierce>
		</command>
	</squad>
	
	<squad id="54" category="soldier" passive="false" pack = "pack3">
		<title>Blazing Longbow</title>
		<description></description>
		<atlas>longbow_cinder_m1</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>longbow_cinder_m1</icon>
		<unlock condition="levelCompletion">3,1</unlock>
		
		<cost type = "gold">0</cost>
		<unit_costs>
			<unit index = "1" type = "gold">0</unit>
			<unit index = "2" type = "gold">240</unit>
			<unit index = "3" type = "gold">666666</unit>
			<unit index = "4" type = "gold">9999999</unit>
		</unit_costs>
		
		<damage max="100">10</damage>
		<range max="2048" near="1300" far="200"></range>
		<reload max="30">2</reload>
		<equip max="30">3</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.00</upkeep>

		<command index="1" link="Longbow_arc_cinder" setting = "">
			<title>Arc Shot</title>
			<description>Basic arcing shot. Touch the screen to fire. Don't forget to lead your target!</description>
			<damageType_icon>rf_symbols_cinder_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_cinder_background</unit_icon>
			<armorPierce>1</armorPierce>
		</command>
	</squad>
	
	<squad id="55" category="soldier" passive="false" pack = "pack3">
		<title>Basic & Cinder Longbow</title>
		<description></description>
		<atlas>longbow_cinder_m2</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>longbow_cinder_m2</icon>
		<unlock condition="levelCompletion">3,1</unlock>
		
		<cost type = "gold">0</cost>
		<unit_costs>
			<unit index = "1" type = "gold">0</unit>
			<unit index = "2" type = "gold">240</unit>
			<unit index = "3" type = "gold">666666</unit>
			<unit index = "4" type = "gold">9999999</unit>
		</unit_costs>
		
		<damage max="100">10</damage>
		<range max="2048" near="1300" far="200"></range>
		<reload max="30">2</reload>
		<equip max="30">3</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.00</upkeep>

		<command index="1" link="Longbow_arc" setting = "">
			<title>Arc Shot</title>
			<description>Basic arcing shot. Touch the screen to fire. Don't forget to lead your target!</description>
			<damageType_icon>rf_symbols_physical_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_physical_background</unit_icon>
			<armorPierce>1</armorPierce>
		</command>

		<command index="2" link="Longbow_arc_cinder" setting = "">
			<title>Arc Shot</title>
			<description>Basic arcing shot. Touch the screen to fire. Don't forget to lead your target!</description>
			<damageType_icon>rf_symbols_cinder_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_cinder_background</unit_icon>
			<armorPierce>1</armorPierce>
		</command>
	</squad>
	
	<squad id="56" category="soldier" passive="false" pack = "pack3">
		<title>Blazing Crossbow</title>
		<description>Direct-fire archer with the ability to change to Rage bolts.</description>
		<atlas>crossbow_cinder_m1</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>crossbow_cinder_m1</icon>
		<unlock condition="levelCompletion">3,1</unlock>
		
		<cost type = "gold">160</cost>
		<unit_costs>
			<unit index = "1" type = "gold">280</unit>
			<unit index = "2" type = "gold">580</unit>
			<unit index = "3" type = "gold">1440</unit>
			<unit index = "4" type = "gold">3900</unit>
			<unit index = "5" type = "gold">11520</unit>
		</unit_costs>
				
		<damage max="100">15</damage>
		<range max="2048" near="1625" far="900">725</range>
		<reload max="30">3</reload>
		<equip max="30">5</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.00</upkeep>

		<command index="1" link="Longbow_straight_cinder" setting = "">
			<title>Cinder Straight Shot</title>
			<description>A straight shot augmented with Rage magic. Otherwise identical.</description>
			<damageType_icon>rf_symbols_cinder_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_rage_background</unit_icon>
			<armorPierce>3</armorPierce>
		</command>
	</squad>
	
	<squad id="57" category="soldier" passive="false" pack = "pack3">
		<title>Basic, Rage & Cinder Crossbow</title>
		<description>Direct-fire archer with the ability to change to Rage bolts.</description>
		<atlas>crossbow_raginCinder_m3</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>crossbow_raginCinder_m3</icon>
		<unlock condition="levelCompletion">3,1</unlock>
		
		<cost type = "gold">160</cost>
		<unit_costs>
			<unit index = "1" type = "gold">280</unit>
			<unit index = "2" type = "gold">580</unit>
			<unit index = "3" type = "gold">1440</unit>
			<unit index = "4" type = "gold">3900</unit>
			<unit index = "5" type = "gold">11520</unit>
		</unit_costs>
				
		<damage max="100">15</damage>
		<range max="2048" near="1625" far="900">725</range>
		<reload max="30">3</reload>
		<equip max="30">5</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.00</upkeep>

		<command index="1" link="Longbow_straight" setting = "">
			<title>Straight Shot</title>
			<description>Direct-fire shot. Lead targets less for best results.</description>
			<damageType_icon>rf_symbols_physical_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_physical_background</unit_icon>
			<armorPierce>3</armorPierce>
		</command>

		<command index="2" link="Longbow_straight_rage" setting = "">
			<title>Rage Straight Shot</title>
			<description>A straight shot augmented with Rage magic. Otherwise identical.</description>
			<damageType_icon>rf_symbols_rage_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_rage_background</unit_icon>
			<armorPierce>3</armorPierce>
		</command>

		<command index="3" link="Longbow_straight_cinder" setting = "">
			<title>Cinder Straight Shot</title>
			<description>A straight shot augmented with Rage magic. Otherwise identical.</description>
			<damageType_icon>rf_symbols_cinder_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_cinder_background</unit_icon>
			<armorPierce>3</armorPierce>
		</command>
	</squad>
	
	<squad id="58" category="soldier" passive="true" pack = "pack3">
		<title>Blazing Auto-Bow (Weakest)</title>
		<description></description>
		<atlas>longbowAI_weakestCinder_m1</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>longbowAI_weakestCinder_m1</icon>
		<unlock condition="levelCompletion">3,1</unlock>
		
		<cost type = "gold">0</cost>
		<unit_costs>
			<unit index = "1" type = "gold">0</unit>
			<unit index = "2" type = "gold">120</unit>
			<unit index = "3" type = "gold">200</unit>
			<unit index = "4" type = "gold">440</unit>
			<unit index = "5" type = "gold">1075</unit>
			<unit index = "6" type = "gold">2930</unit>
			<unit index = "7" type = "gold">8640</unit>
		</unit_costs>
				
		<damage max="100">10</damage>
		<range max="2048" near="1300" far="200"></range>
		<reload max="30">2</reload>
		<equip max="30">3</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.00</upkeep>
		
		<command index="1" link="Longbow_ai2" setting = "">
			<title>Arc Shot</title>
			<description>Automatically targets the enemy with the least health. Will continue attacking with an arcing arrow until death.</description>
			<damageType_icon>rf_symbols_cinder_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_cinder_background</unit_icon>
			<armorPierce>3</armorPierce>
		</command>
	</squad>
	
	<squad id="59" category="soldier" passive="true" pack = "pack3">
		<title>Blazing Auto-Spear Strongest</title>
		<description></description>
		<icon>spearAI_strongestCinder_m1</icon>
		<atlas>spearAI_strongestCinder_m1</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<unlock condition="levelCompletion">3,1</unlock>
		
		<cost type = "gold">0</cost>
		<unit_costs>
			<unit index = "1" type = "gold">160</unit>
			<unit index = "2" type = "gold">270</unit>
			<unit index = "3" type = "gold">580</unit>
			<unit index = "4" type = "gold">1440</unit>
			<unit index = "5" type = "gold">3900</unit>
		</unit_costs>
				
		<damage max="100">30</damage>
		<range max="2048" near="2000" far="1350">650</range>
		<reload max="30">4.5</reload>
		<equip max="30">7.5</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.00</upkeep>
		
		<command index="1" link="Spearman_ai_cinder" setting = "">
			<title>Basic Spear</title>
			<description>Automatically targets the most dangerous enemy. Will continue attacking with a basic spear until death.</description>
			<damageType_icon>rf_symbols_cinder_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_cinder_background</unit_icon>
			<armorPierce>3</armorPierce>
		</command>
	</squad>
	
	<squad id="60" category="siege" passive="false" pack = "pack3">
		<title>Blazing Trebuchet</title>
		<description></description>
		<icon>trebuchet_cinder_m1</icon>
		<atlas>trebuchet_cinder_m1</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<unlock condition="levelCompletion">3,1</unlock>
		
		<cost type = "gold">1200</cost>
		<unit_costs>
			<unit index = "1" type = "gold">666666</unit>
			<unit index = "2" type = "gold">9999999</unit>
		</unit_costs>
				
		<damage max="100">40</damage>
		<range max="2048" near="1100" far="100">1000</range>
		<reload max="30">7</reload>
		<equip max="30">9</equip>
		<unit_cp max="4">3</unit_cp>
		<upkeep>0.00</upkeep>
		
		<command index="1" link="Siege_thud_cinder" setting = "">
			<title>Cinder Thud Rock</title>
			<description>Touch screen to launch a rock. Impact deals damage to target area.</description>
			<damageType_icon>rf_symbols_cinder_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_cinder_background</unit_icon>
			<armorPierce>3</armorPierce>
		</command>
	</squad>
	
	<squad id="61" category="siege" passive="false" pack = "pack3">
		<title>Structural & Cinder Trebuchet</title>
		<description></description>
		<icon>trebuchet_cinder_m2</icon>
		<atlas>trebuchet_cinder_m2</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<unlock condition="levelCompletion">3,1</unlock>
		
		<cost type = "gold">1200</cost>
		<unit_costs>
			<unit index = "1" type = "gold">666666</unit>
			<unit index = "2" type = "gold">9999999</unit>
		</unit_costs>
				
		<damage max="100">40</damage>
		<range max="2048" near="1100" far="100">1000</range>
		<reload max="30">7</reload>
		<equip max="30">9</equip>
		<unit_cp max="4">3</unit_cp>
		<upkeep>0.00</upkeep>
		
		<command index="1" link="Siege_thud" setting = "">
			<title>Thud Rock</title>
			<description>Touch screen to launch a rock. Impact deals damage to target area.</description>
			<damageType_icon>rf_symbols_structure_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_structural_background</unit_icon>
			<armorPierce>3</armorPierce>
		</command>
		
		<command index="2" link="Siege_thud_cinder" setting = "">
			<title>Cinder Thud Rock</title>
			<description>Touch screen to launch a rock. Impact deals damage to target area.</description>
			<damageType_icon>rf_symbols_cinder_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_cinder_background</unit_icon>
			<armorPierce>3</armorPierce>
		</command>
	</squad>
	
	<squad id="62" category="siege" passive="false" pack = "pack3">
		<title>Piercing Trebuchet</title>
		<description></description>
		<icon>trebuchet_structure_m1</icon>
		<atlas>trebuchet_structure_m1</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<unlock condition="levelCompletion">3,1</unlock>
		
		<cost type = "gold">1200</cost>
		<unit_costs>
			<unit index = "1" type = "gold">666666</unit>
			<unit index = "2" type = "gold">9999999</unit>
		</unit_costs>
				
		<damage max="100">40</damage>
		<range max="2048" near="1100" far="100">1000</range>
		<reload max="30">7</reload>
		<equip max="30">9</equip>
		<unit_cp max="4">3</unit_cp>
		<upkeep>0.00</upkeep>
		
		<command index="1" link="Siege_thud_heavy" setting = "">
			<title>Heavy Thud Rock</title>
			<description>Touch screen to launch a rock. Impact deals damage to target area.</description>
			<damageType_icon>rf_symbols_structure_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_structural_background</unit_icon>
			<armorPierce>3</armorPierce>
		</command>
	</squad>
	
	<squad id="63" category="siege" passive="false" pack = "pack2">
		<title>Exploding Barrel</title>
		<description></description>
		<icon>trebuchetExplodingBarrel_structure_m1</icon>
		<atlas>trebuchetExplodingBarrel_structure_m1</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<unlock condition="badges">999</unlock>
		
		<cost type = "gold">1200</cost>
		<unit_costs>
			<unit index = "1" type = "gold">2100</unit>
			<unit index = "2" type = "gold">4470</unit>
		</unit_costs>
				
		<damage max="100">40</damage>
		<range max="2048" near="1000" far="100">900</range>
		<reload max="30">7</reload>
		<equip max="30">9</equip>
		<unit_cp max="4">3</unit_cp>
		<upkeep>0.00</upkeep>
		
		<command index="1" link="Siege_barrel" setting = "">
			<title>Thud Rock</title>
			<description>touch targets to shoot</description>
			<damageType_icon>rf_symbols_structure_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_structural_background</unit_icon>
			<armorPierce>3</armorPierce>
		</command>
	</squad>
	
	<squad id="64" category="siege" passive="false" pack = "pack2">
		<title>Blazing Exploding Barrel</title>
		<description></description>
		<icon>trebuchetExplodingBarrel_cinder_m1</icon>
		<atlas>trebuchetExplodingBarrel_cinder_m1</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<unlock condition="badges">999</unlock>
		
		<cost type = "gold">1200</cost>
		<unit_costs>
			<unit index = "1" type = "gold">2100</unit>
			<unit index = "2" type = "gold">4470</unit>
		</unit_costs>
				
		<damage max="100">40</damage>
		<range max="2048" near="1000" far="100">900</range>
		<reload max="30">7</reload>
		<equip max="30">9</equip>
		<unit_cp max="4">3</unit_cp>
		<upkeep>0.00</upkeep>
		
		<command index="1" link="Siege_barrel_cinder" setting = "">
			<title>Thud Rock</title>
			<description>touch targets to shoot</description>
			<damageType_icon>rf_symbols_cinder_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_cinder_background</unit_icon>
			<armorPierce>3</armorPierce>
		</command>
	</squad>
			
	<squad id="68" category="siege" passive="false" pack = "pack2">
		<title>Blazing Ballista</title>
		<description></description>
		<icon>ballista_cinder_m1</icon>
		<atlas>ballista_cinder_m1</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<unlock condition="badges">999</unlock>
		
		<cost type = "gold">1200</cost>
		<unit_costs>
			<unit index = "1" type = "gold">2100</unit>
			<unit index = "2" type = "gold">4470</unit>
		</unit_costs>
				
		<damage max="100">30</damage>
		<range max="2048" near="1625" far="900">600</range>
		<reload max="30">3</reload>
		<equip max="30">5</equip>
		<unit_cp max="4">3</unit_cp>
		<upkeep>0.00</upkeep>
		
		<command index="1" link="Siege_ballista_cinder" setting = "">
			<title>Ballista Missile</title>
			<description>A direct-fire missile with more force than a spearman.</description>
			<damageType_icon>rf_symbols_cinder_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_cinder_background</unit_icon>
			<armorPierce>3</armorPierce>
		</command>
	</squad>
	
	<squad id="69" category="siege" passive="false" pack = "pack2">
		<title>Basic, Rage, & Cinder Ballista</title>
		<description></description>
		<icon>ballista_raginCinder_m3</icon>
		<atlas>ballista_raginCinder_m3</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<unlock condition="badges">999</unlock>
		
		<cost type = "gold">1200</cost>
		<unit_costs>
			<unit index = "1" type = "gold">2100</unit>
			<unit index = "2" type = "gold">4470</unit>
		</unit_costs>
				
		<damage max="100">30</damage>
		<range max="2048" near="1625" far="900"></range>
		<reload max="30">3</reload>
		<equip max="30">5</equip>
		<unit_cp max="4">3</unit_cp>
		<upkeep>0.00</upkeep>
		
		<command index="1" link="Siege_ballista" setting = "">
			<title>Ballista Missile</title>
			<description>A direct-fire missile with more force than a spearman.</description>
			<damageType_icon>rf_symbols_physical_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_physical_background</unit_icon>
			<armorPierce>3</armorPierce>
		</command>
		
		<command index="2" link="Siege_ballista_rage" setting = "">
			<title>Ballista Missile</title>
			<description>A direct-fire missile with more force than a spearman.</description>
			<damageType_icon>rf_symbols_rage_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_rage_background</unit_icon>
			<armorPierce>3</armorPierce>
		</command>
		
		<command index="3" link="Siege_ballista_cinder" setting = "">
			<title>Ballista Missile</title>
			<description>A direct-fire missile with more force than a spearman.</description>
			<damageType_icon>rf_symbols_cinder_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_cinder_background</unit_icon>
			<armorPierce>3</armorPierce>
		</command>
	</squad>
	
	<squad id="70" category="research" passive="true" pack = "pack2">
		<title>Cinder Defense Buff</title>
		<description></description>
		<icon>research_cinderDefenseUp</icon>
		<atlas>research_cinderDefenseUp</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<unlock condition="badges">999</unlock>
		
		<cost type = "gold">210</cost>
		<unit_costs>
			<unit index = "1" type = "gold">365</unit>
			<unit index = "2" type = "gold">1925</unit>
			<unit index = "3" type = "gold">5240</unit>
		</unit_costs>
				
		<damage max="100">0</damage>
		<range max="2048" near="2048" far="0">2048</range>
		<reload max="30">10</reload>
		<equip max="30">10</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.00</upkeep>
		
		<command index="1" link="Research_defenseCinder" setting = "">
			<title>Resist Cinder</title>
			<description>Each unit increases your resistance to cinder damage.</description>
			<damageType_icon>rf_symbols_research_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_research_background</unit_icon>
			<armorPierce>3</armorPierce>
		</command>
	</squad>
	
	<squad id="71" category="research" passive="true" pack = "pack3">
		<title>General Defense Buff</title>
		<description></description>
		<icon>research_physicalDefenseUp</icon>
		<atlas>research_physicalDefenseUp</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<unlock condition="levelCompletion">3,1</unlock>
		
		<cost type = "gold">210</cost>
		<unit_costs>
			<unit index = "1" type = "gold">500</unit>
			<unit index = "2" type = "gold">2100</unit>
			<unit index = "3" type = "gold">5000</unit>
			<unit index = "4" type = "gold">666666</unit>
		</unit_costs>
				
		<damage max="100">0</damage>
		<range max="2048" near="2048" far="0">2048</range>
		<reload max="30">10</reload>
		<equip max="30">10</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.00</upkeep>
		
		<command index="1" link="Research_defensePhysical_II" setting = "">
			<title>Resist All</title>
			<description>Each unit increases your resistance to all elements by 5%.</description>
			<damageType_icon>rf_symbols_research_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_research_background</unit_icon>
			<armorPierce>0</armorPierce>
		</command>
	</squad>
	
	<squad id="72" category="magic" passive="false" pack = "pack3">
		<title>Master Healer</title>
		<description></description>
		<atlas>drakeHealer_master</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>drakeHealer_master</icon>
		<unlock condition="levelCompletion">3,1</unlock>
		
		<cost type = "gold">420</cost>
		<unit_costs>
			<unit index = "1" type = "gold">666666</unit>
			<unit index = "2" type = "gold">9999999</unit>
		</unit_costs>
				
		<damage max="100">0</damage>
		<range max="2048" near="2048" far="0">2048</range>
		<reload max="30">30</reload>
		<equip max="30">30</equip>
		<unit_cp max="4">4</unit_cp>
		<upkeep>0.00</upkeep>
		
		<command index="1" link="Healer_standard_IV" setting = "">
			<title>Even Greater Heal</title>
			<description>When unit is ready, touch screen to heal.</description>
			<damageType_icon>rf_symbols_magic_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_physical_background</unit_icon>
			<armorPierce>0</armorPierce>
		</command>
	</squad>

	<squad id="73" category="magic" passive="true" pack = "pack3">
		<title>Master Chanter</title>
		<description></description>
		<atlas>drakeChanter_master</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>drakeChanter_master</icon>
		<unlock condition="levelCompletion">3,1</unlock>
		
		<cost type = "gold">420</cost>
		<unit_costs>
			<unit index = "1" type = "gold">666666</unit>
			<unit index = "2" type = "gold">9999999</unit>
		</unit_costs>
				
		<damage max="100">0</damage>
		<range max="2048" near="2048" far="0">2048</range>
		<reload max="30">6</reload>
		<equip max="30">6</equip>
		<unit_cp max="4">4</unit_cp>
		<upkeep>0.00</upkeep>
	
		<command index="1" link="ChantHealer_standard_IV" setting = "">
			<title>Allegro</title>
			<description>A fast chant which automatically heals the drake a little upon completion.</description>
			<damageType_icon>rf_symbols_magic_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_research_background</unit_icon>
			<armorPierce>0</armorPierce>
		</command>
	</squad>
	
	<squad id="74" category="research" passive="true" pack = "pack2">
		<title>Magic Damage Increase</title>
		<description>shoots rocks</description>
		<icon>research_magicDamageUp</icon>
		<atlas>research_magicDamageUp</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<unlock condition="badges">999</unlock>
		
		<cost type = "gold">210</cost>
		<unit_costs>
			<unit index = "1" type = "gold">365</unit>
			<unit index = "2" type = "gold">780</unit>
			<unit index = "3" type = "gold">1925</unit>
			<unit index = "4" type = "gold">5240</unit>
		</unit_costs>
				
		<damage max="100">0</damage>
		<range max="2048" near="2048" far="0">2048</range>
		<reload max="30">10</reload>
		<equip max="30">10</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.00</upkeep>
		
		<command index="1" link="Research_damageMagic" setting = "">
			<title>Research Upgrade</title>
			<description>Each ready unit increases the damage for a soldier squad to inflict.</description>
			<damageType_icon>rf_symbols_research_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_research_background</unit_icon>
		</command>
	</squad>
	
	<squad id="75" category="research" passive="true" pack = "pack2">
		<title>Soldier Damage Increase</title>
		<description></description>
		<icon>research_soldierDamageUp</icon>
		<atlas>research_soldierDamageUp</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<unlock condition="badges">999</unlock>
		
		<cost type = "gold">210</cost>
		<unit_costs>
			<unit index = "1" type = "gold">365</unit>
			<unit index = "2" type = "gold">780</unit>
			<unit index = "3" type = "gold">1925</unit>
			<unit index = "4" type = "gold">5240</unit>
		</unit_costs>
				
		<damage max="100">0</damage>
		<range max="2048" near="2048" far="0">2048</range>
		<reload max="30">10</reload>
		<equip max="30">10</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.00</upkeep>
		
		<command index="1" link="Research_damageSoldier" setting = "">
			<title>Damage Upgrade</title>
			<description>Each ready unit increases the damage for a soldier squad to inflict.</description>
			<damageType_icon>rf_symbols_research_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_research_background</unit_icon>
		</command>
	</squad>
	
	<squad id="76" category="research" passive="true" pack = "pack2">
		<title>Loot Alchemist</title>
		<description></description>
		<atlas>research_lootAlchemist</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>research_lootAlchemist</icon>
		<unlock condition="badges">999</unlock>
		
		<cost type = "gold">115</cost>
		<unit_costs>
			<unit index = "1" type = "gold">200</unit>
		</unit_costs>
				
		<damage max="100">0</damage>
		<range max="2048" near="2048" far="0">2048</range>
		<reload max="30">1.5</reload>
		<equip max="30">2</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.00</upkeep>
		
		<command index="1" link="Collector_bonus" setting = "">
			<title>Alchemical Collection</title>
			<description>Touch the treasure to collect an increased amount of loot.</description>
			<damageType_icon>rf_symbols_research_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_research_background</unit_icon>
			<armorPierce>3</armorPierce>
		</command>
	</squad>
	
	<squad id="77" category="research" passive="true" pack = "pack2">
		<title>CP Generator</title>
		<description></description>
		<icon>research_cpGenerator</icon>
		<atlas>research_cpGenerator</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<unlock condition="badges">999</unlock>
		
		<cost type = "gold">210</cost>
		<unit_costs>
			<unit index = "1" type = "gold">365</unit>
			<unit index = "2" type = "gold">780</unit>
			<unit index = "3" type = "gold">1925</unit>
			<unit index = "4" type = "gold">5240</unit>
		</unit_costs>
				
		<damage max="100">0</damage>
		<range max="2048" near="2048" far="0">2048</range>
		<reload max="30">10</reload>
		<equip max="30">10</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.00</upkeep>
		
		<command index="1" link="Research_cpGenerator" setting = "">
			<title>Level Up</title>
			<description>Adds a CP when a unit becomes ready. Extremely long recharge time.</description>
			<damageType_icon>rf_symbols_research_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_research_background</unit_icon>
			<armorPierce>3</armorPierce>
		</command>
	</squad>
	
	<squad id="79" category="soldier" passive="true" pack = "pack2">
		<title>Auto-bow Defensive</title>
		<description></description>
		<atlas>longbowAI_defensive_m1</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>longbowAI_defensive_m1</icon>
		<unlock condition="badges">999</unlock>
		
		<cost type = "gold">0</cost>
		<unit_costs>
			<unit index = "1" type = "gold">0</unit>
			<unit index = "2" type = "gold">120</unit>
			<unit index = "3" type = "gold">200</unit>
			<unit index = "4" type = "gold">440</unit>
			<unit index = "5" type = "gold">1075</unit>
			<unit index = "6" type = "gold">2930</unit>
			<unit index = "7" type = "gold">8640</unit>
		</unit_costs>
				
		<damage max="100">10</damage>
		<range max="2048" near="1300" far="200"></range>
		<reload max="30">3</reload>
		<equip max="30">4.5</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.00</upkeep>
		
		<command index="1" link="Longbow_defensive_ai" setting = "">
			<title>Defensive Shot</title>
			<description>Automatically targets the groupings of projectiles.</description>
			<damageType_icon>rf_symbols_soldier_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_research_background</unit_icon>
			<armorPierce>3</armorPierce>
		</command>
	</squad>
	
	<squad id="80" category="soldier" passive="true" pack = "pack2">
		<title>Auto-bow Air</title>
		<description></description>
		<atlas>longbowAI_anti-air_m1</atlas>
		<atlasSymbols>ui_squadInfo</atlasSymbols>
		<icon>longbowAI_anti-air_m1</icon>
		<unlock condition="badges">999</unlock>
		
		<cost type = "gold">0</cost>
		<unit_costs>
			<unit index = "1" type = "gold">0</unit>
			<unit index = "2" type = "gold">120</unit>
			<unit index = "3" type = "gold">200</unit>
			<unit index = "4" type = "gold">440</unit>
			<unit index = "5" type = "gold">1075</unit>
			<unit index = "6" type = "gold">2930</unit>
			<unit index = "7" type = "gold">8640</unit>
		</unit_costs>
				
		<damage max="100">10</damage>
		<range max="2048" near="1300" far="200"></range>
		<reload max="30">4.5</reload>
		<equip max="30">7.5</equip>
		<unit_cp max="4">1</unit_cp>
		<upkeep>0.00</upkeep>
		
		<command index="1" link="Longbow_ai_antiair" setting = "">
			<title>Anti-Air Shot</title>
			<description>Automatically targets enemies in the air. Will continue attacking with an arcing arrow until death.</description>
			<damageType_icon>rf_symbols_physical_lg</damageType_icon>
			<cost lootType = "gold">0</cost>
			<unit_icon>unit_physical_background</unit_icon>
			<armorPierce>0</armorPierce>
		</command>
	</squad> -->
	
</squads>