<?xml version="1.0"?>
<TWordsDesc>
	<Puzzle>
		<field_data>
			<width>5</width>
			<height>4</height>
			<segments>20</segments>		
			<position>
				<x>74</x>
				<y>48</y>
			</position>
		</field_data>	
		<inactive_image>spt_puzzle_norm_001</inactive_image><!-- нормальная картинка -->
		<active_image>spt_puzzle_dis_001</active_image><!-- при не правильном положении -->
		<over_image>spt_puzzle_over_001</over_image><!-- при нажатом состоянии -->
	</Puzzle>

	<CheckButtonNeed>0</CheckButtonNeed>

	<Sprites_Desc_States size="1">


		<Sprite>
			<States size="1">
				<action>spt_012</action>
			</States>
			<States_Over size="1">
				<action>spt_012</action>
			</States_Over>
			<States_Press size="1">
				<action>spt_012</action>
			</States_Press>
			<States_Finished size="1">
				<action>spt_012</action>
			</States_Finished>
			<cursor>spt_cursor_hand-finger</cursor>
			<position>
				<x>847</x>
				<y>478</y>
			</position>
			<need_position>
				<x>138</x>
                <y>102</y>
			</need_position>
			<min_length>0</min_length>
			<need_state>0</need_state>
			<rotate>4.71</rotate>
			<user_sound1>obj_001-safe_detail_put</user_sound1>
			<user_sound2>obj_001-safe_detail_put_wrong</user_sound2>
			<user_sound_rotate>obj_001-rotate_safe_detail</user_sound_rotate>
		</Sprite>
		<Sprite>
			<States size="1">
				<action>spt_022</action>
			</States>
			<States_Over size="1">
				<action>spt_022</action>
			</States_Over>
			<States_Press size="1">
				<action>spt_022</action>
			</States_Press>
			<States_Finished size="1">
				<action>spt_022</action>
			</States_Finished>
			<cursor>spt_cursor_hand-finger</cursor>
			<position>
				<x>846</x>
				<y>120</y>
			</position>
			<need_position>
				<x>253</x>
				<y>103</y>
			</need_position>
			<min_length>0</min_length>
			<need_state>0</need_state>
			<rotate>4.71</rotate>
			<user_sound1>obj_001-safe_detail_put</user_sound1>
			<user_sound2>obj_001-safe_detail_put_wrong</user_sound2>
			<user_sound_rotate>obj_001-rotate_safe_detail</user_sound_rotate>
		</Sprite>
		<Sprite>
			<States size="1">
				<action>spt_032</action>
			</States>
			<States_Over size="1">
				<action>spt_032</action>
			</States_Over>
			<States_Press size="1">
				<action>spt_032</action>
			</States_Press>
			<States_Finished size="1">
				<action>spt_032</action>
			</States_Finished>
			<cursor>spt_cursor_hand-finger</cursor>
			<position>
				<x>824</x>
				<y>536</y>
			</position>
			<need_position>
				<x>378</x>
				<y>97</y>
			</need_position>
			<min_length>0</min_length>
			<need_state>0</need_state>
			<rotate>4.71</rotate>
			<user_sound1>obj_001-safe_detail_put</user_sound1>
			<user_sound2>obj_001-safe_detail_put_wrong</user_sound2>
			<user_sound_rotate>obj_001-rotate_safe_detail</user_sound_rotate>
		</Sprite>
		<Sprite>
			<States size="1">
				<action>spt_042</action>
			</States>
			<States_Over size="1">
				<action>spt_042</action>
			</States_Over>
			<States_Press size="1">
				<action>spt_042</action>
			</States_Press>
			<States_Finished size="1">
				<action>spt_042</action>
			</States_Finished>
			<cursor>spt_cursor_hand-finger</cursor>
			<position>
				<x>812</x>
				<y>316</y>
			</position>
			<need_position>
				<x>531</x>
				<y>108</y>
			</need_position>
			<min_length>0</min_length>
			<need_state>0</need_state>
			<rotate>0</rotate>
			<user_sound1>obj_001-safe_detail_put</user_sound1>
			<user_sound2>obj_001-safe_detail_put_wrong</user_sound2>
			<user_sound_rotate>obj_001-rotate_safe_detail</user_sound_rotate>
		</Sprite>
		<Sprite>
			<States size="1">
				<action>spt_052</action>
			</States>
			<States_Over size="1">
				<action>spt_052</action>
			</States_Over>
			<States_Press size="1">
				<action>spt_052</action>
			</States_Press>
			<States_Finished size="1">
				<action>spt_052</action>
			</States_Finished>
			<cursor>spt_cursor_hand-finger</cursor>
			<position>
				<x>851</x>
				<y>408</y>
			</position>
			<need_position>
				<x>662</x>
				<y>91</y>
			</need_position>
			<min_length>0</min_length>
			<need_state>0</need_state>
			<rotate>1.57</rotate>
			<user_sound1>obj_001-safe_detail_put</user_sound1>
			<user_sound2>obj_001-safe_detail_put_wrong</user_sound2>
			<user_sound_rotate>obj_001-rotate_safe_detail</user_sound_rotate>
		</Sprite>
		<Sprite>
			<States size="1">
				<action>spt_062</action>
			</States>
			<States_Over size="1">
				<action>spt_062</action>
			</States_Over>
			<States_Press size="1">
				<action>spt_062</action>
			</States_Press>
			<States_Finished size="1">
				<action>spt_062</action>
			</States_Finished>
			<cursor>spt_cursor_hand-finger</cursor>
			<position>
				<x>870</x>
				<y>444</y>
			</position>
			<need_position>
				<x>125</x>
				<y>235</y>
			</need_position>
			<min_length>0</min_length>
			<need_state>0</need_state>
			<rotate>0</rotate>
			<user_sound1>obj_001-safe_detail_put</user_sound1>
			<user_sound2>obj_001-safe_detail_put_wrong</user_sound2>
			<user_sound_rotate>obj_001-rotate_safe_detail</user_sound_rotate>
		</Sprite>
		<Sprite>
			<States size="1">
				<action>spt_072</action>
			</States>
			<States_Over size="1">
				<action>spt_072</action>
			</States_Over>
			<States_Press size="1">
				<action>spt_072</action>
			</States_Press>
			<States_Finished size="1">
				<action>spt_072</action>
			</States_Finished>
			<cursor>spt_cursor_hand-finger</cursor>
			<position>
				<x>816</x>
				<y>97</y>
			</position>
			<need_position>
				<x>255</x>
				<y>232</y>
			</need_position>
			<min_length>0</min_length>
			<need_state>0</need_state>
			<rotate>3.14</rotate>
			<user_sound1>obj_001-safe_detail_put</user_sound1>
			<user_sound2>obj_001-safe_detail_put_wrong</user_sound2>
			<user_sound_rotate>obj_001-rotate_safe_detail</user_sound_rotate>
		</Sprite>
		<Sprite>
			<States size="1">
				<action>spt_082</action>
			</States>
			<States_Over size="1">
				<action>spt_082</action>
			</States_Over>
			<States_Press size="1">
				<action>spt_082</action>
			</States_Press>
			<States_Finished size="1">
				<action>spt_082</action>
			</States_Finished>
			<cursor>spt_cursor_hand-finger</cursor>
			<position>
				<x>848</x>
				<y>147</y>
			</position>
			<need_position>
				<x>410</x>
				<y>229</y>
			</need_position>
			<min_length>0</min_length>
			<need_state>0</need_state>
			<rotate>0</rotate>
			<user_sound1>obj_001-safe_detail_put</user_sound1>
			<user_sound2>obj_001-safe_detail_put_wrong</user_sound2>
			<user_sound_rotate>obj_001-rotate_safe_detail</user_sound_rotate>
		</Sprite>
		<Sprite>
			<States size="1">
				<action>spt_092</action>
			</States>
			<States_Over size="1">
				<action>spt_092</action>
			</States_Over>
			<States_Press size="1">
				<action>spt_092</action>
			</States_Press>
			<States_Finished size="1">
				<action>spt_092</action>
			</States_Finished>
			<cursor>spt_cursor_hand-finger</cursor>
			<position>
				<x>855</x>
				<y>249</y>
			</position>
			<need_position>
				<x>533</x>
				<y>226</y>
			</need_position>
			<min_length>0</min_length>
			<need_state>0</need_state>
			<rotate>4.71</rotate>
			<user_sound1>obj_001-safe_detail_put</user_sound1>
			<user_sound2>obj_001-safe_detail_put_wrong</user_sound2>
			<user_sound_rotate>obj_001-rotate_safe_detail</user_sound_rotate>
		</Sprite>
		<Sprite>
			<States size="1">
				<action>spt_102</action>
			</States>
			<States_Over size="1">
				<action>spt_102</action>
			</States_Over>
			<States_Press size="1">
				<action>spt_102</action>
			</States_Press>
			<States_Finished size="1">
				<action>spt_102</action>
			</States_Finished>
			<cursor>spt_cursor_hand-finger</cursor>
			<position>
				<x>843</x>
				<y>363</y>
			</position>
			<need_position>
				<x>648</x>
				<y>223</y>
			</need_position>
			<min_length>0</min_length>
			<need_state>0</need_state>
			<rotate>1.57</rotate>
			<user_sound1>obj_001-safe_detail_put</user_sound1>
			<user_sound2>obj_001-safe_detail_put_wrong</user_sound2>
			<user_sound_rotate>obj_001-rotate_safe_detail</user_sound_rotate>
		</Sprite>
		<Sprite>
			<States size="1">
				<action>spt_112</action>
			</States>
			<States_Over size="1">
				<action>spt_112</action>
			</States_Over>
			<States_Press size="1">
				<action>spt_112</action>
			</States_Press>
			<States_Finished size="1">
				<action>spt_112</action>
			</States_Finished>
			<cursor>spt_cursor_hand-finger</cursor>
			<position>
				<x>854</x>
				<y>88</y>
			</position>
			<need_position>
				<x>143</x>
				<y>384</y>
			</need_position>
			<min_length>0</min_length>
			<need_state>0</need_state>
			<rotate>1.57</rotate>
			<user_sound1>obj_001-safe_detail_put</user_sound1>
			<user_sound2>obj_001-safe_detail_put_wrong</user_sound2>
			<user_sound_rotate>obj_001-rotate_safe_detail</user_sound_rotate>
		</Sprite>
		<Sprite>
			<States size="1">
				<action>spt_122</action>
			</States>
			<States_Over size="1">
				<action>spt_122</action>
			</States_Over>
			<States_Press size="1">
				<action>spt_122</action>
			</States_Press>
			<States_Finished size="1">
				<action>spt_122</action>
			</States_Finished>
			<cursor>spt_cursor_hand-finger</cursor>
			<position>
				<x>879</x>
				<y>380</y>
			</position>
			<need_position>
				<x>257</x>
				<y>355</y>
			</need_position>
			<min_length>0</min_length>
			<need_state>0</need_state>
			<rotate>1.57</rotate>
			<user_sound1>obj_001-safe_detail_put</user_sound1>
			<user_sound2>obj_001-safe_detail_put_wrong</user_sound2>
			<user_sound_rotate>obj_001-rotate_safe_detail</user_sound_rotate>
		</Sprite>
		<Sprite>
			<States size="1">
				<action>spt_132</action>
			</States>
			<States_Over size="1">
				<action>spt_132</action>
			</States_Over>
			<States_Press size="1">
				<action>spt_132</action>
			</States_Press>
			<States_Finished size="1">
				<action>spt_132</action>
			</States_Finished>
			<cursor>spt_cursor_hand-finger</cursor>
			<position>
				<x>820</x>
				<y>284</y>
			</position>
			<need_position>
				<x>382</x>
				<y>380</y>
			</need_position>
			<min_length>0</min_length>
			<need_state>0</need_state>
			<rotate>1.57</rotate>
			<user_sound1>obj_001-safe_detail_put</user_sound1>
			<user_sound2>obj_001-safe_detail_put_wrong</user_sound2>
			<user_sound_rotate>obj_001-rotate_safe_detail</user_sound_rotate>
		</Sprite>
		<Sprite>
			<States size="1">
				<action>spt_142</action>
			</States>
			<States_Over size="1">
				<action>spt_142</action>
			</States_Over>
			<States_Press size="1">
				<action>spt_142</action>
			</States_Press>
			<States_Finished size="1">
				<action>spt_142</action>
			</States_Finished>
			<cursor>spt_cursor_hand-finger</cursor>
			<position>
				<x>823</x>
				<y>260</y>
			</position>
			<need_position>
				<x>538</x>
				<y>348</y>
			</need_position>
			<min_length>0</min_length>
			<need_state>0</need_state>
			<rotate>1.57</rotate>
			<user_sound1>obj_001-safe_detail_put</user_sound1>
			<user_sound2>obj_001-safe_detail_put_wrong</user_sound2>
			<user_sound_rotate>obj_001-rotate_safe_detail</user_sound_rotate>
		</Sprite>
		<Sprite>
			<States size="1">
				<action>spt_152</action>
			</States>
			<States_Over size="1">
				<action>spt_152</action>
			</States_Over>
			<States_Press size="1">
				<action>spt_152</action>
			</States_Press>
			<States_Finished size="1">
				<action>spt_152</action>
			</States_Finished>
			<cursor>spt_cursor_hand-finger</cursor>
			<position>
				<x>852</x>
				<y>114</y>
			</position>
			<need_position>
				<x>667</x>
				<y>373</y>
			</need_position>
			<min_length>0</min_length>
			<need_state>0</need_state>
			<rotate>1.57</rotate>
			<user_sound1>obj_001-safe_detail_put</user_sound1>
			<user_sound2>obj_001-safe_detail_put_wrong</user_sound2>
			<user_sound_rotate>obj_001-rotate_safe_detail</user_sound_rotate>
		</Sprite>
		<Sprite>
			<States size="1">
				<action>spt_162</action>
			</States>
			<States_Over size="1">
				<action>spt_162</action>
			</States_Over>
			<States_Press size="1">
				<action>spt_162</action>
			</States_Press>
			<States_Finished size="1">
				<action>spt_162</action>
			</States_Finished>
			<cursor>spt_cursor_hand-finger</cursor>
			<position>
				<x>866</x>
				<y>536</y>
			</position>
			<need_position>
				<x>130</x>
				<y>498</y>
			</need_position>
			<min_length>0</min_length>
			<need_state>0</need_state>
			<rotate>1.57</rotate>
			<user_sound1>obj_001-safe_detail_put</user_sound1>
			<user_sound2>obj_001-safe_detail_put_wrong</user_sound2>
			<user_sound_rotate>obj_001-rotate_safe_detail</user_sound_rotate>
		</Sprite>
		<Sprite>
			<States size="1">
				<action>spt_172</action>
			</States>
			<States_Over size="1">
				<action>spt_172</action>
			</States_Over>
			<States_Press size="1">
				<action>spt_172</action>
			</States_Press>
			<States_Finished size="1">
				<action>spt_172</action>
			</States_Finished>
			<cursor>spt_cursor_hand-finger</cursor>
			<position>
				<x>813</x>
				<y>298</y>
			</position>
			<need_position>
				<x>261</x>
				<y>484</y>
			</need_position>
			<min_length>0</min_length>
			<need_state>0</need_state>
			<rotate>1.57</rotate>
			<user_sound1>obj_001-safe_detail_put</user_sound1>
			<user_sound2>obj_001-safe_detail_put_wrong</user_sound2>
			<user_sound_rotate>obj_001-rotate_safe_detail</user_sound_rotate>
		</Sprite>
		<Sprite>
			<States size="1">
				<action>spt_182</action>
			</States>
			<States_Over size="1">
				<action>spt_182</action>
			</States_Over>
			<States_Press size="1">
				<action>spt_182</action>
			</States_Press>
			<States_Finished size="1">
				<action>spt_182</action>
			</States_Finished>
			<cursor>spt_cursor_hand-finger</cursor>
			<position>
				<x>847</x>
				<y>424</y>
			</position>
			<need_position>
				<x>416</x><!--416-->
				<y>498</y><!--467-->
			</need_position>
			<min_length>0</min_length>
			<need_state>0</need_state>
			<rotate>1.57</rotate>
			<user_sound1>obj_001-safe_detail_put</user_sound1>
			<user_sound2>obj_001-safe_detail_put_wrong</user_sound2>
			<user_sound_rotate>obj_001-rotate_safe_detail</user_sound_rotate>
		</Sprite>
		<Sprite>
			<States size="1">
				<action>spt_192</action>
			</States>
			<States_Over size="1">
				<action>spt_192</action>
			</States_Over>
			<States_Press size="1">
				<action>spt_192</action>
			</States_Press>
			<States_Finished size="1">
				<action>spt_192</action>
			</States_Finished>
			<cursor>spt_cursor_hand-finger</cursor>
			<position>
				<x>850</x>
				<y>187</y>
			</position>
			<need_position>
				<x>538</x>
				<y>480</y>
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			<min_length>0</min_length>
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			<rotate>1.57</rotate>
			<user_sound1>obj_001-safe_detail_put</user_sound1>
			<user_sound2>obj_001-safe_detail_put_wrong</user_sound2>
			<user_sound_rotate>obj_001-rotate_safe_detail</user_sound_rotate>
		</Sprite>
		<Sprite>
			<States size="1">
				<action>spt_202</action>
			</States>
			<States_Over size="1">
				<action>spt_202</action>
			</States_Over>
			<States_Press size="1">
				<action>spt_202</action>
			</States_Press>
			<States_Finished size="1">
				<action>spt_202</action>
			</States_Finished>
			<cursor>spt_cursor_hand-finger</cursor>
			<position>
				<x>827</x>
				<y>516</y>
			</position>
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				<x>653</x>
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			<user_sound1>obj_001-safe_detail_put</user_sound1>
			<user_sound2>obj_001-safe_detail_put_wrong</user_sound2>
			<user_sound_rotate>obj_001-rotate_safe_detail</user_sound_rotate>
		</Sprite>
	</Sprites_Desc_States>
	<particle_effect>Get_Hint</particle_effect>
	<particle_effect_time>2.0</particle_effect_time>
	<type_no_demo>1</type_no_demo>	<!-- вращение (0-нет; 1-да)   -->
</TWordsDesc>
