HelpFromOuterSpace = 0		// enable help from friendly aliens
TitlesFile = "titles.xml"
ShowPlaymoreButton = 1

DefaultBonusChangeOnRestart = 1

// General

EnableProfiler = 0
DumpStats = 0			// write gameplay stat to txt file
GenerateCrashDumps = 0
          
RealLevelNumber = 0		// show real level number instead of day number

Time = 750			// time for level by default
MaxFreeze = 50			// max quantity of frozen spheres in percent
UnfreezeAddTime = 60

MaxBackMoves = 4		
EasyConnection = 1		// connect any two dots on sphere surface, not just their centers
LackOfTime = 45			// seconds left for timer to become red
TimerAllertFadeTimePause = "3"	//пауза между подмигиванием таймера
TimerAllertFadeInSpeed = "1.8"	//cкорость проявления таймера
TimerAllertFadeOutSpeed = "-0.6"//скорость угасания
Time2Period = 5			//время между звуковым сигналом таймера

LineClickDistance = 6		// min distance between line and cursor for click (in pixels)
SphereClickDistance = 0		// min distance between sphere and cursor for click (in pixels)
LineWidth = 10			// virtual width of the line between spheres

AlwaysShine = 1					
AllSpheresAnim = 1		// 1 - animate all spheres; 0 - animate only spheres in chain

AnimationShine = 15
AlwaysShinePercent = 25		// percent of mountings left needed to activate shining of all mountings

AdventureViewModeTime = 60
ClickHereTransparency = "50 100"

HealthOfUnbrecableBariers = 200
GoldAmoutForEachUnbrecableBariers = 3000

ShowShipIcon = 55	//quest number when ship icon appears

MarketBuyPrice = "100,200,500,800" // Цена покупки рубина,сапфира,изумруда,алмаза соответсвенно
MarketSellPrice = "80,160,400,640" // Цена продажи рубина,сапфира,изумруда,алмаза соответсвенно

SimpleCursorTime = "12.0"
SimpleCursorFPS = "15.0"

LevelSkipPrice2Quest = 120
LevelSkipPrice3Quest = 240
LevelSkipPrice4Quest = 370

LevelSkipPrice1 = "1000,0,0,0,0" 
LevelSkipPrice2 = "5000,0,10,0,0"
LevelSkipPrice3 = "10000,0,0,10,0"
LevelSkipPrice4 = "20000,0,0,0,10"

TimerQueryLevelNumber = 203  		//уровень после которого выводится окно с вопросом о включении режима с временем

MaxChatString = 25
MinTalkTime = 4000

// Bonuses and waves

Wave = 90			// radius of wave from sphere in the chain
BonusDisappear = 40		// time for bonus to disappear from game field
ColorSpreadRadius = 130		// radius of color spread bonus (without upgrade)
ColorSpreadRadiusBig = 180	// upgraded color spread radius (with Fairy)
ExplosionRadius = 150		// radius of explosion bonus (without upgrade)
ExplosionRadiusBig = 225	// upgraded explosion radius (with King)
TimeBonus = 4			// time (in seconds) given for every sphere in chain with time bonus
ExplosionBarrierDmg = 2		// how many "lives" explosion bonus takes from obstacle
WaveBarrierDmg = 1		// how many "lives" wave from sphere takes from obstacle
FragileSphereChains = 3   	//за сколько ударов розбивается хрупкий шарик

// Rewards

GoldSphere = "3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50"
GoldSphere_default = 7		// default reward for one sphere in chain
GoldRim = 10			// gold given for one gathered golden or silver mounting
GoldObstacle3 = 5		// gold given for breaking of one yellow obstacle
GoldObstacle5 = 8		// gold given for breaking of one silver obstacle
Ruby = 7			// quantity of spheres in chain needed for ruby
Saphire = 12			// quantity of spheres in chain needed for sapphire
Emerald = 18			// quantity of spheres in chain needed for emerald
Diamond = 25			// quantity of spheres in chain needed for diamond
Diamond2 = 35			// quantity of spheres in chain needed for two diamonds
Diamond3 = 45			// quantity of spheres in chain needed for three diamonds
TimeBonusGold = 1		// gold given for every second left after level completion

// Gameplay Modes

ExplosionMax = "0 80"
ExplosionMin = "250 10"
ChaoticAdgesBoost = 140		//in percents. More then 100 will increase speed of chaotic ball when they hit screen edges

DuelByMoves = 1

RandomTeleportSpacing = 15

MovingSpeed = 50

MoveAiCursorSpeedEasy = 120
MoveAiPauseEasy = 3500
AiMediumQuest = 190
MoveAiCursorSpeedMedium = 180
MoveAiPauseMedium = 2500
AiHardQuest = 270
MoveAiCursorSpeedHard = 240
MoveAiPauseHard = 1700

// Bonuses and Talismans

BonusPointsIncrease = "0.05"
BonusPointsToNext = 1

MagicSpherePoints = 75
ExtenderPoints = 70
MagicWandPoints = 50
ExplosionPoints = 50
ColorSpreadPoints = 60
ConstellationPoints = 70 
TreasureChestPoints = 70 // Уменьшено с 90
UnfreezePoints = 60 // Уменьшено с 80
BoostPoints = 100
HelpingHandPoints = 100
TimePoints = 90
ColorRemoverPoints = 150
FreedomerPoints = 250

DeployMagicSphere = 0
UnfreezeAutomatic = 1

ChestCoinsQuantity = 10
ChestCoinBonus = 30
ChestCoinDissappear = 30

ColorRemoverDuration = 5

HelpingHandDuration = 45
HelpingHandShuffleTime = 1			//через сколько секунд сможет снова шуфлить шарики хелпинг хенд
MoveAiCursorSpeedHelping = 310
MoveAiPauseHelping = 700

ChaoticMagicTalisman = 33

AmplifierTalisman = 33

RubyTalisman = 1
SapphireTalisman = 1
EmeraldTalisman = 2
DiamondTalisman = 2

GoliathLength	= 30

MoveAiCursorSpeedBeer = "0.65" 
MoveAiPauseBeer = "1.5"

CorrosionObstacle1 = 2
CorrosionObstacle2 = 4

PreparationPercent = 20

AdmiralTalisman = 3

SpeedChain3 = 20 

Megagnome1 = 40
Megagnome2 = 50
//Megagnome3 = 60

OneColorChains1 = 10
OneColorChains2 = 20
OneColorChains3 = 30
OneColorChains4 = 1000
OneColorBonus3 = 10000
OneColorBonus4 = 0

ReliabilityBonusesStayForever = 1

// Levels

NumLevels = 800			// number of levels in database
Source1 = "150,176,177,174,175,154,178,151,152,179,160,165,158,180,159,182,155,167,156,168,157,169,163,181,173,171,170,172,153,166,183,164,162,161"
Source1Rnd = ""
Source3 = "377,354,363,375,361,352,366,376,357,359,355,364,350,362,351,369,353,367,371,368,372,370,373,365,360,374,358,356"
Source3Rnd = ""
Source4 = "471,457,458,465,454,463,456,450,453,468,451,455,459,452,461,464,462,466,470,467,469,460"
Source4Rnd = ""
Source2 = "691,676,672,678,671,687,675,677,679,686,680,681,682,689,690,685,674,670,673,684,683,688,692"
Source2Rnd = ""
Ship = "500,525,502,501,512,516,520,508,521,509,514,523,506,511,503,527,510,505,529,526,519,518,515,507,522,517,513,524,504,528"
ShipRnd = ""

NumberOfTimeBonuses = 35
TimeBonus1 = "300,0,0,0,0" 				// Размер бонуса 1
TimeBonus1Levels = "770,150,201-207,757,216,217,219,265,302,266,268,407,272,273,240,274,275,759,278,761,279,262,280,281,267,284,176,177,174,175,178,152,179,165,167,376,500,525,502,501,521,527,529,515,522,513,528" 				
// Уровни, на которых включен размер бонуса 1
TimeBonus2 = "777,0,0,0,0" 
TimeBonus2Levels = "303,308,365,358,356,465,512,509,526,507" 
TimeBonus3 = "0,7,0,0,0"
TimeBonus3Levels = "400,208,213,408,215,401,306,220,221,301,233,225,227,230,309,269,235,305,242,402,246,247,403,404,282,270,154,151,160,158,180,182,156,168,169,163,181,183,162,377,354,363,359,355,362,369,371,372,466,520,524"
TimeBonus4 = "0,15,0,0,0"
TimeBonus4Levels = "212,261,224,229,245,357,353,368,370,373,454,463,468,471,455,470,469,690,508,523,505,519,517"
TimeBonus5 = "0,7,3,0,0"
TimeBonus5Levels = "209,211,236,276,159,155,157,171,170,164,161,375,366,350,351,360,461,677,679,506,503,510"
TimeBonus6 = "0,0,5,0,0" 
TimeBonus6Levels = "210,300,755,248,753,283,516" 
TimeBonus7 = "0,0,7,3,0" 
TimeBonus7Levels = "405" 
TimeBonus8 = "0,0,5,2,0" 
TimeBonus8Levels = "406,232,237,307,241,243,244,249,173,172,153,166,361,352" 
TimeBonus9 = "0,3,3,3,0" 
TimeBonus9Levels = "214,218,260,277,364,457,458,689,683,514,511,450" 
TimeBonus10 = "0,0,0,5,1" 
TimeBonus10Levels = "226,409,304,760,453,518,451,459" 
TimeBonus11 = "0,0,0,0,3" 
TimeBonus11Levels = "222,233,238,239,271,456,504,464,467,460" 
TimeBonus12 = "5000,0,0,0,10" 
TimeBonus12Levels = "251,228,231,234,250,367,374,452,752,462" // Трудные уровни; мало времени - рассчитаны нарохождение с бонусом Время
TimeBonus13 = "500,0,0,0,0" // Уровни на Ледяном растении с постепенно возврастающий бонусом за время
TimeBonus13Levels = "691"
TimeBonus14 = "600,0,0,0,0" 
TimeBonus14Levels = "676"
TimeBonus15 = "700,0,0,0,0" 
TimeBonus15Levels = "672"
TimeBonus16 = "800,0,0,0,0" 
TimeBonus16Levels = "678"   
TimeBonus17 = "900,0,0,0,0" 
TimeBonus17Levels = "671"  
TimeBonus18 = "1000,0,0,0,0" 
TimeBonus18Levels = "687" 
TimeBonus19 = "1100,0,0,0,0" 
TimeBonus19Levels = "675" 
TimeBonus20 = "1200,0,0,0,0" 
TimeBonus20Levels = "677" 
TimeBonus21 = "1300,0,0,0,0" 
TimeBonus21Levels = "679" 
TimeBonus22 = "1400,0,0,0,0" 
TimeBonus22Levels = "686"
TimeBonus23 = "1500,0,0,0,0" 
TimeBonus23Levels = "680"  
TimeBonus24 = "1600,0,0,0,0" 
TimeBonus24Levels = "681"
TimeBonus25 = "1700,0,0,0,0" 
TimeBonus25Levels = "682" 
TimeBonus26 = "1800,0,0,0,0" 
TimeBonus26Levels = "689" 
TimeBonus27 = "1900,0,0,0,0" 
TimeBonus27Levels = "690" 
TimeBonus28 = "2000,0,0,0,0" 
TimeBonus28Levels = "685" 
TimeBonus29 = "2100,0,0,0,0" 
TimeBonus29Levels = "674" 
TimeBonus30 = "2200,0,0,0,0" 
TimeBonus30Levels = "670" 
TimeBonus31 = "2300,0,0,0,0" 
TimeBonus31Levels = "673" 
TimeBonus32 = "2400,0,0,0,0" 
TimeBonus32Levels = "684" 
TimeBonus33 = "2500,0,0,0,0" 
TimeBonus33Levels = "683" 
TimeBonus34 = "2600,0,0,0,0" 
TimeBonus34Levels = "688" 
TimeBonus35 = "3000,0,0,0,0" 
TimeBonus35Levels = "692" 

StarBackgroundSkip = "4-9"


// Indication

ShowScore = 1
ShowScoreTime = 2000
ShowObstacleScore = 0
AlwaysShowLength = 0
ShowAdditionalMessages = 1
LengthIndicationType = 3	// содержание надписей о длине цепочки: 0-Без индикации 1-показывть только длину (N Spheres)  2-Показывать только 						// дополнительные надписи ("Good!", "Great!") 3-Показывать и то и это
InGameMessages = 2		//где выводить надписи: 1-в геометрическом центре цепочке 2-посередине игрового экрана 3-около последнего шарика

FontDiamond = 160
FontEmerald = 130
FontSapphire = 100
FontRuby = 70
FontNoGem = 50

ShowLengthOnPanel = 0

ShowBonusName = 1


// Tutorial and Hints

HintTime = 45
MoveTipTime = 10
NextMoveTipTime = 9
MoveTipShowTime = 7

Obstacle3 = "290 323"
Obstacle3Sphere1 = "280 380"
Obstacle3Sphere2 = "235 285"
Obstacle3Sphere3 = "273 210"

TutorialArrowOffset = "-8 -8"

PossibleLine_Visibility = 40
PossibleLine_Time = 333

TutorialArrow_MoveSpeed = "50 100"

TipsSequence = "1,2,4,15,13,14,5,3,9,6,11,1,7,8,10,12"

PanelBonusTipDelay = "1.0"
PanelTalismanTipDelay = "0.1"
LandBonusTipDelay = "0.3"
TimerTipDelay = "0.5"


// Fonts
PromoFont = "255 255 255"
InGameFont = "255 255 255"
InGameFontBig = "255 255 255"
BuildMenuResourcesFont = "250 250 10"
BuildMenuInsufResourcesFont = "250 10 10"
BuildMenuTextFont = "255 255 255"
EditorGUIFont = "0 0 0"
ButtonFont = "255 255 255"
DialogAndMonolog = "0 0 0"
DialogAndMonologGlow = "0 0 0"

FontShuffle = 80
BonusFontScale = 80
ClickHere_FontType = 0

LevResults_FontGlow = "100 300"

//font colors
DialogueColor1 = "#FFFFFFFF"
DialogueColor2 = "#FF14FF62"
DialogueGlowColor1 = "#80001530"
DialogueGlowColor2 = "#80200010"


// Sound

MusicVolumeFilter1 = "0;20 -> 0;83"
MusicVolumeFilter2 = "20;50 -> 83;88"
MusicVolumeFilter3 = "50;70 -> 88;95"
MusicVolumeFilter4 = "70;100 -> 95;100"

SoundVolumeFilter1 = "0;20 -> 0;90"
SoundVolumeFilter2 = "20;50 -> 90;93"
SoundVolumeFilter3 = "50;70 -> 93;96"
SoundVolumeFilter4 = "70;100 -> 96;100"

DonkeySoundPause = "20000 40000"
KnightSoundPause = "2000 6000"

// Misc

LoadingScreenTime = 20

CompanyLogoXY = "3 510"
PartnerLogoXY = "0 0"
CompanyLogoURL = "0"
PartnerLogoURL = "0"

// Editor

NumberOfSavesInEditorMode = 11
StickyRouteDistance = 10
NumBalls = 50			// number of balls to generate on Randomize click
MeshStep = 50			//шаг для сетки в эдиторе


// Interface

WindowTinyMaxLines = 4
WindowSmallMaxLines = 7
WindowMediumMaxLines = 17

StoryWindowSmallMaxLines = 5
StoryWindowMediumMaxLines = 14
StoryWindowBigMaxLines = 19

TinyWindowLineWidth = 16
SmallWindowLineWidth = 25
MediumWindowLineWidth = 30
BigWindowLineWidth = 42
HugeWindowLineWidth = 75

WindowSmallButton1 = "0 57"
WindowSmallButton2_1 = "-63 57"
WindowSmallButton2_2 = "63 57"

WindowMediumButton1 = "-59 152"
WindowMediumButton2_1 = "-133 152"
WindowMediumButton2_2 = "9 152"

WindowBigButton1 = "0 230"
WindowBigButton2_1 = "-80 230"
WindowBigButton2_2 = "80 230"

WindowHugeButton1 = "0 230"
WindowHugeButton2_1 = "-100 230"
WindowHugeButton2_2 = "100 230"

SliderCaptionOffset = "0 -40"
SliderPathBorder = "40 40"
VerticalSliderPathBorder = "50 50"
HorizontalSliderPathBorder = "52 52"

MusicBar = "-159 -140"
SoundBar = "-159 -40"

CheckboxCaptionOffset = "-100 0"

CreditsVisibleStrings = 12

StructureBorderShift = "0 0"

button = "122 43"
but_big = "158 52"
but_small = "116 52"
but_eye = "60 44"
but_eye2 = "60 44"
chplayer_but = "243 33"
chplayer_goblet = "40 44"
gmenu_buts = "236 52"
checkbox = "41 34"
selected_name = "21 23"
mmenu_adventure = "185 31"
mmenu_exit = "124 33"
mmenu_options = "139 33"
mmenu_quickplay = "182 32"

mmenu_adventure_captionOffs = "-1 0"
mmenu_quickplay_captionOffs = "0 0"
mmenu_options_captionOffs = "-1 1"
mmenu_exit_captionOffs = "-2 1"
mmenu_promo_captionOffs = "-2 1"

quickplay_btnMainMenu = "118 558"
quickplay_btnMainMenu_captionOffs = "0 3"
quickplay_btnPrevious = "319 558"
quickplay_btnPrevious_captionOffs = "0 3"
quickplay_btnNext = "479 558"
quickplay_btnNext_captionOffs = "0 3"
quickplay_btnPlay = "681 558"
quickplay_btnPlay_captionOffs = "0 3"

coin = "24 24"
gems = "24 24"
gems_big = "36 36"
Resources_Animation_FPS = 20

icons_on_structures = "44 54"
icons_on_structures_shine = "50 50"

ShinePause_WTiny = "40 80"
ShinePause_WSmall = "35 75"
ShinePause_WMedium = "20 50"
ShinePause_WBig = "10 30"
ShinePause_WHuge = "4 10"

TinyWindowShineInnerBorder = "86 67"
SmallWindowShineInnerBorder = "134 81"
MediumWindowShineInnerBorder = "163 206"
BigWindowShineInnerBorder = "218 255"
HugeWindowShineInnerBorder = "363 260"

TinyWindowShineOuterBorder = "93 74"
SmallWindowShineOuterBorder = "144 89"
MediumWindowShineOuterBorder = "177 220"
BigWindowShineOuterBorder = "233 269"
HugeWindowShineOuterBorder = "377 275"

sorter = "20 18" // - размер кадра для sorter
HighScoresCloseButton = "0 230"

ingame_but = "142 37"
ingame_but_goals = "133 34"
ingame_bonusTalismans_slotSize = "57 59"
ingame_bonusTalismans_bulbSize = "44 44"
ingame_bonusTalismans_gemsSize = "22 52"
bulbShit = "-1.5 -3"
gemsShift = "-22 -7"
digitShift = "21.5 23.5"
MENUbonusdigitShift = "30.5 1.0"

RimsDestination = "718 190"

cursorOffset = "2 2"
cursorTextOffset = "33 31"

ingameButCaptionOffset = "-2 2"
gmenuButCaptionOffset = "-1 1"

small_awards = "20 22"
medals = "28 39"

small_awards_shaded = "20 22"
longest_line = "24 24"

iconGivenQuestsFPS = "10.0"
iconGivenQuestsTimeBeforeShining = "5.0"
iconGivenQuestsShiningTime = "3.0"
iconGivenQuestsNumberOfShining = "3"

icon_given_quest = "41 59"
iconWithQuestsPosition = "775.5 573.0"

dialog_slider_buts = "22 24"
dialog_slider_buts_horizontal = "24 22"
dialog_underline_position = "0 50"
MediumWindowDialogLineWidth = 30
BigWindowDialogLineWidth = 38
BigWindowDialogWithScrollLineWidth = 35
MediumWindowSideDistance = 63
BigWindowSideDistance = 82

but_rightLeft = "85 38"

QuestionQuestUnderlineScale = "0.75 0.9"		//насколько изменять размер линии подчеркивания в окне взятия квеста(х-для среднего, у - для большого окна)
UnderlineScaleForHugeWindow = "1.6"

VerticalSliderBUPosition = "175.0 -190.0"	//позиция вертикального слайдера относительно центра окна на BigWindow
VerticalSliderFreeSpace = 12			//на сколько пикселей отступать от нижней точки вертикального слайдера, до линии наград/заданий в квесте

// Environment related animation (main menu)

MinLeafPause = 2500
MaxLeafPause = 10000

MinFishPause = 10000
MaxFishPause = 30000

MinTreasureShinePause = 1000
MaxTreasureShinePause = 2000

ocean = "217 412"
water_fall = "98 109"
waterfall_lake = "42 27"
river_lake = "483 339"
sunflowers = "40 54"
cast_cloud = "120 125"
cast_salute = "139 154"
cast_portal = "58 84"
leaf = "18 9"
fish = "35 40"
waves = "56 34"
flag = "15 23"
treasure_shine = "27 27"
splash = "72 53"
notes = "18 24"

Galera_frameSize = "138 92"
Door_frameSize = "107 101"
Karavella_frameSize = "165 134"
KaravellaTurn = "163 161"
KaravellaDepart = "133 130"
MineWheel = "26 27"
CaptainStay = "37 54"
CaptainWheel = "32 52"

buy_cooper = "40 40"
buy_gold = "40 40"
buy_silver = "40 40"

quest_sign = "12 38"
quest_sign_FPS = 20
QuestSign_Shift = "0 -40"

Final_Wave_Time = 100800

Final_Salute_CastPeriod = "1000 2000"
Final_Salute_Area = "220 120 620 360"
Final_Salute_Rocket = "1 110"			
Final_Salute_Time = 200700	

Final_Salute_Cascade_Period = "100 200"
Final_Salute_Cascade_Radius = 70
Final_Salute_Cascade_Count = "10 15"

Final_Salute_Color01 = "255 255 255"
Final_Salute_Color02 = "255 127 127"
Final_Salute_Color03 = "127 255 127"
Final_Salute_Color04 = "127 127 255"
Final_Salute_Color05 = "255 127 255"
Final_Salute_Color06 = "127 255 255"
Final_Salute_Color07 = "255 255 127"
Final_Salute_Color08 = "255 192 0"
Final_Salute_Color09 = "0 255 192"
Final_Salute_Color10 = "192 0 255"

Final_Salute_Rain_Shift = "0 -87"
Final_Salute_SphereBig_Shift = "0 -7"
Final_Salute_SphereSmall_Shift = "0 -6"

salute_rain = "259 277"
salute_sphere_big = "176 175"
salute_sphere_small = "98 99"

Sea = "200 100"

// Game Screen animation 

AnimationTime = 1800

EndLevelFrame = 6

SpheresAppearTime = 200

spheres_appear_FPS = 20
spheres_explode_FPS = 25

spheres_small_appear = "100 100"
spheres_small_appear_shift = "0 0"

spheres_small_explode = "100 100"
spheres_small_explode_shift = "0 0"

spheres_medium_appear = "125 125"
spheres_medium_appear_shift = "0.5 0.5"

spheres_medium_explode = "125 125"
spheres_medium_explode_shift = "0.5 0.5"

spheres_big_appear = "150 150"
spheres_big_appear_shift = "0 0"

spheres_big_explode = "150 150"
spheres_big_explode_shift = "0 0"

obstacle_explode_small_FPS = 30
obstacle_explode_big_FPS = 30

obstacle_explode_small = "46 53"
obstacle_explode_big = "72 106"

obstacle_explode_small_shift = "-2 11"
obstacle_explode_big_shift = "1 33"

spheres_big_shadow_shift = "7 7"
spheres_medium_shadow_shift = "6 6"
spheres_small_shadow_shift = "5 5"

anim_disapp_frame = 4
anim_app_frame = 8
anim_disapp_app_frame = 6

Timer_FPS = 20
ingame_timer_full = "15 88"
//ingame_timer = "15 88"

ResourcesWindowPos = "400 23.5"
resGoldPos = "138 25.5"
resRubyPos = "255 25.5"
resSapphirePos = "342 25.5"
resEmeraldPos = "427 25.5"
resDiamondPos = "509 25.5"
DayLabelPos = "625 25"

freeze_appear_big_size = "60 60"
freeze_appear_medium_size = "50 50"
freeze_appear_small_size = "40 40"
Freeze_Appear_Time = 8000

freeze_disappear_big_size = "153 183"
freeze_disappear_medium_size = "127 152"
freeze_disappear_small_size = "102 123"
freeze_disappear_FPS = 30

bonuses = "40 40" // размер кадра для bonuses
Bonuses_FPS = 20
IngameBonuses_FPS = 10

gems_appear = "131 131"
gems_dust = "55 55"
Gems_Dust_FPS = 40
Gems_Dust_Distance = 10
Gems_Dust_FallSpeed = 20 // Dust falls down this number of pixels a second

bonuses_appear_big = "132 132"
bonuses_appear_medium = "115 115"
bonuses_appear_small = "94 94"
Bonuses_Appear_Time = 1000 // Bonuses appear time in milliseconds
Bonuses_Disappear_Time = 2500

bonuses_light_big = "60 60"
bonuses_light_medium = "50 50"
bonuses_light_small = "40 40"
Bonuses_Light_FPS = 20

Bonus_Spread_WaveSize = "35 85"
Bonus_Spread_WaveTime = 750
Bonus_Spread_Color1 = "0 0 255"
Bonus_Spread_Color2 = "0 255 0"
Bonus_Spread_Color3 = "255 0 0"
Bonus_Spread_Color4 = "255 0 255"
Bonus_Spread_Color5 = "255 255 0"
Bonus_Spread_Color6 = "0 255 255"
Bonus_Spread_Color7 = "255 255 255"
Bonus_Spread_PaintDelay = 0

bonus_unfreeze_disappear = "180 180"
Bonus_Unfreeze_DisappearFPS = 20

bonus_time_explode = "150 150"
Bonus_Time_ExplodeFPS = 30
bonus_time_dust = "51 51"
Bonus_Time_DustFPS = 20
Bonus_Time_DustFall = 60
Bonus_Time_ParticlePeriod = "30 100"

interface_shining = "19 19"
InterfaceShiningFPS = 20
ShinePause_IGame = "40 80"

Spheres_FinalExplode_FPS = 30
Spheres_Disappear_Period = "50 100" // min and max spheres final explode period (in milliseconds)
salute = "150 150"
Salute_Shift = "0 0"
Salute_FPS = 20
Salute_Period = "90 300"
LevelResults_AppearDelay = 1500

Bonus_Explosion_Radius = "5 180"
Bonus_Explosion_Count = 100

bonus_boost_activate = "113 124"
Bonus_Boost_Shift = "0 18"
Bonus_Boost_FPS = 30

Bonuses_Pulse_Period = "700 400"
Bonuses_Pulse_Size = "110 330"
Bonuses_Pulse_Alpha = 100
Bonuses_Pulse_Count = 7

But_Shine_Period = "30 50"

Shine_Always_FPS = 20
Shine_Once_FPS = 20

Timer_Alert_Shift = "0 0"
Timer_Alert_Time = 800

ShineAlwaysBigSize = 72
ShineAlwaysMediumSize = 60
ShineAlwaysSmallSize = 48
ShineOnceBigSize = 72
ShineOnceMediumSize = 60
ShineOnceSmallSize = 48

Bonus_colorRemover_activate1 = "120 120"
Bonus_colorRemover_activate2 = "70 70"
Bonus_colorRemover_WaveSize = "220 330"
Bonus_colorRemover_WaveTime = 750
Bonus_colorRemover_PaintDelay = 50		//Час затримки перед появою кільця після початку анімації взриву. в мілісекундах. ПОВИНЕН БУТИ МЕНШИМ ніж Bonus_colorRemover_WaveTime
Bonus_colorRemover_Stars_Size = "70 150"
Bonus_colorRemover_Stars_TimeForAppear = 500
Bonus_colorRemover_Stars_TimeForDisappear = 1000
Bonus_colorRemover_Stars_FPS = 12
Bonus_colorRemover_NumOfStarForWave = 1
Bonus_colorRemover_StarsForWaveFPS = 20

Bonus_FreedomerTransparency = 40		//Рівень прозорості для преград (0% = повністью невидимий).
Bonus_FreedomerDuration = 3			//кількість цепочок протягом яких прегради невидимі
Bonus_FreedomerTraspTime = 500		//Час за який стають прозорими прегради (або зникають - там подумаємо).
Bonus_FreedomerRepairTime = 500		//Час за який прегради проявляються.
Bonus_FreedomerStarsFPS = 20		//Шв. анімації блиску.
Bonus_FreedomerNumFPSTicksForNextRespawn = "0.05"		//через скільки тіків ФПС з"являться нові зірочки.

Bonus_ExtenderFontSize = "100 50"			//#* Стартовий розмір спрайту i Кінцевий розмір спрайту - тобто коли спрайт вже повністю невидимий.
Bonus_ExtenderTime = 1500				//#* Швидкість зникнення (тобто за скільки часу зникне "х5" - можна в фпс. Взагалі весь час напевно краще задавати в фпс).
Bonus_ExtenderStartDistance = "0.8"		//#на скільки збільшувати радіус руху в пікселях
Bonus_ExtenderAngle = "3"				//#приріст кута (в градусах)

Bonus_MagicWandFPS = 25						//* Шв. анімації чуда.
Bonus_MagicWandAnimationFrameSize = "43 43"			//* Розмір фрейма анімації чуда.
Bonus_MagicWandAnimationScale = "100 280"				//мінімальний і максимальний розміри чуда
Bonus_MagicWandTimeForScale = 500					//час за який чудо збільшується(зменшується)

Bonus_helpingHand_activate2 = "55 55"		//Розмір фрейма анімації bonus_helpingHand_activation2.
Bonus_helpingHand_star = "19 19"			//Розмір фрейма анімації bonus_helpingHand_star
Bonus_helpingHand_starFPS = 20			//FPS для зірочок
Bonus_helpingHand_cursorFPS = 20			//FPS для bonus_helpingHand_activation2
Bonus_helpingHand_ParticlePeriod = "20 40"	//через скільки з"являться нові зірочки. часовий інтервал для забезпечення рандомності(мілісекунди)
Bonus_helpingHand_starFall = 100			//Прискорення з яким падають фєнькі в пікселях (бажано щоб можна було задавати нецілі числа).
Bonus_helpingHand_starRadius = "0 30"		//відрізок на якому виникають зірочки(відступ вліво і вправо)

Bonus_Constellation_starPeriod = "30 50"		//Частота виводу зірочок (сумарна для великих і маленьких зірочок).
Bonus_Constellation_persent = 25			//Відсоток великих зірочок серед загальної к-сті (0% - тільки маленьки, 100% - тільки великі).
Bonus_Constellation_distance = 7			//Відступ від периметра кульки на якому виводяться зірочки.(бажано задавати його в пікселях).
Bonus_Constellation_duration = 3000		//Час на протязі якого виникають нові зірочки.
Bonus_Constellation_star1Size = "37 37"		//Розмір фрейма анімації зірочки 1.
Bonus_Constellation_star2Size = "19 19"		//Розмір фрейма анімації зірочки 2.
Bonus_Constellation_ShowStarAroundBall = 1	//показывать звездочки вокруг шарика = 1
Bonus_Constellation_TimeForStarAppear = 500	//поява зірочки
Bonus_Constellation_TimeForStarDisappear = 1000	//зникнення зірочки
Bonus_Constellation_ActivationTime = 1200		//час активації бонуса(коли шарики змінюють колір)
Bonus_Constellation_StarInBallCenterFPS = 18	//ФПС для зірки в середині шарика
bonus_constellation_centerStar = "51 51"		//розмір спрайту зірки в центрі шарика
bonus_constellation_centerStarScale = "100 250"

Bonus_Explosion_Time = 850
Bonus_Explosion_WaveSize = "100 150"
Bonus_explosion_wave = "180 180"

Bonus_Unfreeze_ParticleSize = "31 72"
Bonus_Unfreeze_NumberOfParticles = 20
Bonus_Unfreeze_ParticlesSpeed = 150
Bonus_Unfreeze_ParticlesRadiuses = "30 200"

locked_spheres_connector_size = "14 14"

bonus_coin = "36 36" // размер кадра Для монеток

// размер кадра для хрупких шариков
crack_small = "40 40"
crack_medium = "50 50"
crack_big = "60 60"

ItemFPS = 20

LockedChainNumElementsOnSegment = "1 18"		//количество рубинчиков(х) в закрытой цепочке на отрезке длинной(у)

// размер кадра для закрытых шариков
lockedBall_small = "42 42"
lockedBall_medium = "53 53"
lockedBall_big = "64 64"

LockedSpriteFPS = "20"

lockedBall_small_disappear = "80 80"
lockedBall_medium_disappear = "100 100"
lockedBall_big_disappear = "120 120"

KeyAndLock_Size = "40 40"
KeyAndLockFPS = "15"

BarrierAppearTime = 1000			//время проявления преград связанных с айтемом

// New

BuyTalismanFirstTalismanTop = "70"
BuyTalismanPriceTextLeftCoordinate = "40"

MovingConnectionsRecalc = 50	//count of balls when slowfreacuency is used
MovingGeneralFrecuency = "0.002"
MovingSlowFrecuency = "0.1"

GhostTip = 1		//not realized yet
ShortTipPause = "1.0"
ShortTipCount = 5

TwoSidesPortraits = 1

FPSForItemsInQuestGoals = 25

EntitiesVisiblePercent = "75.0"

PlayerDuelFPS = "6.0"


// Delete:

//Timer2Percent = 70		// время на 30% меньше, чем по умолчанию для данного уровня
//Timer3Percent = 50		// время на 50% меньше, чем по умолчанию для данного уровня

//Timer1Bonus = 200		// общее количество ресурсов составляет 200% от обычного (умножение в два раза)
//Timer2Bonus = 300		// умножение в три раза
//Timer3Bonus = 400		// умножение в четыре раза

// Dwellers' Bonuses

Chaotic = 0
SpheresDissappear = 0
SpheresAppear = 0
TeleportAfterFirstMove = 0

TalismanBluePosition = "671 195.5"
TalismanGreenPosition = "671 248.5"
TalismanRedPosition = "671 301.5"

TalismanSlotPosition1 = "690.5 64.5"
TalismanSlotPosition2 = "730.5 97.5"
TalismanSlotPosition3 = "770.5 130.5"

HasteMultiplier = "2.5"
HasteDuration = 60

ShowPlayButton = 0

BuildViewModeTime = 60

ChaoticBonusReplace = "90 120"
OldBonusRnd = "10,10,10,10,10,10,10,10,10,10,10,10,10"
NewBonusRnd = "30,30,20,20,20,50,30,50,1,40,5,20,5"

StartAvatarLocation = "554 254"

NextSaveTime = "15"

NumberOfLinesInText = 4		//сколько строчек в монологе для окна награды за квест для того чтоб их ссовивать вниз
VerticalTextShift = 3		//на сколько строк опустить вниз монолог в окне награды за квест

AvatarMoveHintXY = "450 357"
MillHintXY = "680 433"
GoalResourcesHintPoint = "686 380"
AvatarTowerHintXY = "458 86"

StarHintRepaetMoves = 3
StarHint3XY = "356 475"

inactiveBonuses = "40 40"
activeBonuses = "40 40"

teleport_sphere = "82 82"
teleportAnimationFPS = "24"

bonus_sphere_big = "60 60"
bonus_sphere_medium = "50 50"
bonus_sphere_small = "40 40"

chaotic_lastInChain_AnimationSize = "150 300"		//Параметр що вказує на поч. і кінц. розмір хвилі - задається в одному параметрі = 'SizeA SizeB'.
chaotic_lastInChain_Time = "0.3 0.7"			//Параметр що вказує за який час хвиля проявиться до повної видимості (альфа 0 -> 255) та час за який вона згасне до повної невидимості (альфа 255 -> 0).СЕКУНДЫ!!!
							//хаотические шарики движутся 1 секунду...
chaotic_lastInChain_FPS = 18				//Фпс анімації.

talismanPreparation_AnimFPS = 18
talismanPreparation_ActivationFrame = 3
preparationTalismanEffect = "120 120"

ConstellationLineAppearTime = "2.5"

ConstellationStarsAppearSize = "150 80"			//Параметр що вказує початковий і кінцевий розмір спрайта = 'S1 S2'.
ConstellationStarsAppearTime = "0.3 0.7"			//Параметр що вказує на час повного дєйства = 'N1 N2' фпс (поява і згасання).
ConstellationStarsAppearFPS = 18				//Параметр що вказує фпс анімації Constellation_Ring = Х.
constellation_appear = "102 102"
constellation_starline = "15 15"
constellation_starlineTimeToNextAppear = "50 50"	//через скільки з"являться нові зірочки. часовий інтервал для забезпечення рандомності(мілісекунди)
constellation_starline_STARS_FPS = 12			//Параметр що вказує фпс анімації зіроки (= життю зірочки).
constellation_starlineWidth = "4.1"			//Параметр що вказує на товщину лінії.
ConstellationLineLength = "50"				//Параметр що вказує на довжину лінії.

ConstellationEffects_color1 = "0 0 255"
ConstellationEffects_color2 = "0 255 0"
ConstellationEffects_color3 = "255 0 0"
ConstellationEffects_color4 = "255 0 255"
ConstellationEffects_color5 = "255 255 0"
ConstellationEffects_color6 = "0 255 255"
ConstellationEffects_color7 = "255 255 255"

//для рынка во время покупки/продажы ресурсов
MarketResources_size = "250 400"				//Пар. що вказує на поч. і кінцевий розмір спрайта у %: "S1 S2".
MarketResources_startAlpha = 100				//Пар. який задає поч. значення альфи %
MarketResources_time = 1500					//Пар. що задає за яий час відбудиться весь еффект(мс).
MarketResources_diffPoint = "0 20"				//Пар. що задає зміщення відносно основного спрайту

build_dust = "15 15"
build_dust_FPS = 10
build_dust_Time = "10 20"
build_dust_FallSpeed = 20 					// Dust falls down this number of pixels a second
build_dust_MoveSpeed = "100.1"
build_dust_RandPoint = "7 7"

//Избыточным количеством считается стоимость самого дорого строения (относительно данного ресурса) плюс
LotsResourcesCheck = 20					// 20%

MaxRemoverPointsAdd = 50

SkipTipTime = 60			//секунды. сделал неудачные попытки пройти уровень, и на каждую потратил не менее указанного количества секунд
SkipTipNumTry = 2

ItemAppearEffect_FPS = 20
ItemAppearEffect_Cadr = 17
item_appear_effect = "100 100"

SourceRemindTipDelay = 40
TravelIconHintDelay = 30

ConstellationPrewiewSize = "96 70"		//зависит от GameAreaWidth & GameAreaHeight(надо соблюдать пропорции)

ItemDisappear_DustFPS = 40
ItemDisappear_DustDistance = 10
ItemDisappear_DustFallSpeed = 20
ItemDisappear_AppearFPS = 20

LastAvatarPosition = "564 228"
QuestBeforeLastNumber = 505
LastQuestNumber = 510

TimeToDwellersDisappear = 3000		//через сколько времени двеллеры уйдут из главного острова по окончании игры

NewTalismanTipPoint = "326 135"
NewTalismanTipAppear = "165,265,350,410"	//квесты, после выполнения каких нужно показать подсказку о новых талисманах

but_x = "41 44"

PromoText1Pos = "410 25"
PromoText2Pos = "410 577"
PromoTextScale = "0.6"

FullBonusSlotNumRepeats = 1
FullBonusSlotFPS = 14
FullBonusSlotAnimationPause = 2
FullBonusSlotAnimationSize = "61 63"

ButtonPromoCaptionOffset = "0 3"

NoMountingsOnPanel = "761"

ingame_bonusAndTalismanLight = "105 104"
MenuBonusesLightFPS = 18
ingame_buttonLight = "179 93"

TalismanAdditionalMessageSize1 = "1.0"
TalismanAdditionalMessageSize2 = "0.65"

NewColorRes1 = 15000
NewColorRes2 = 20000
NewColorRes3 = 25000
TimeToAddColor = 15					//(в секундах) указывает через сколько времени проводить перерасщет количества цветов на уровне

// Language dependent params

ButtonCaptionOffset = "0 3"

DialogWindowMediumMaxLines = 13
DialogWindowBigMaxLines = 17

font0_params = "1 4 15"
font1_params = "1 3 6"
font2_params = "1 0 4"
font_editor_params = "1 -2 4"
font1_glow_params = "0 4 8"
font2_glow_params = "-2 -2 4"
font0_promo_params = "1 -2 18"
TalismanDialogFontSpacing = "1 -1 6"
BonusDialogFontSpacing = "1 1 6"
TipFontSpacing = "1 1 6"

MaxTipLinesWithSpirit = 3