HelpFromOuterSpace = 1		// enable help from friendly aliens
TitlesFile = "titles_eng.txt"

// General

EnableProfiler = 0
DumpStats = 0
          
RealLevelNumber = 0
NumBalls = 50			// number of balls to generate on Randomize click
Time = 750			// time for level by default
MaxFreeze = 50	
UnfreezeAddTime = 60

EasyConnection = 1
LackOfTime = 60
Time2Period = 5

LineClickDistance = 6		// min distance between line and cursor for click (in pixels)
SphereClickDistance = 0		// min distance between sphere and cursor for click (in pixels)
LineWidth = 10			// virtual width of the line between spheres

AlwaysShine = 1					
AllSpheresAnim = 1		// 1 - animate all spheres; 0 - animate only spheres in chain

AnimationShine = 15
AlwaysShinePercent = 25		// percent of mountings left needed to activate shining of all mountings

AdventureViewModeTime = 60
BuildViewModeTime = 60
ClickHereTransparency = "50 100"

// Bonuses and waves

Wave = 90			// radius of wave from sphere in the chain
BonusDisappear = 40		// time for bonus to disappear from game field
ColorSpreadRadius = 130		// radius of color spread bonus (without upgrade)
ExplosionRadius = 150		// radius of explosion bonus (without upgrade)
TimeBonus = 4			// time (in seconds) given for every sphere in chain with time bonus
ExplosionBarrierDmg = 2		// how many "lives" explosion bonus takes from obstacle
WaveBarrierDmg = 1		// how many "lives" wave from sphere takes from obstacle

// Dwellers' Bonuses
MerchantRim = 10		// reward for every rim with merchant
ColorSpreadRadiusBig = 180	// upgraded color spread radius (with fairy)
LongStayBonus = 50		// additional time before bonus disappear in percent (with knight)
FreezeTimeAdd = 50		// additional time before freezing of the sphere (with elf)
ExplosionRadiusBig = 225	// upgraded explosion radius (with captain)
AdditionalTime = "120 120"	
AddTime = 60			
DwarfDiamond = 23		// chain length needed to obtain diamond (with dwarf) 
DwarfEmerald = 17		// chain length needed to obtain emerald (with dwarf) 
KingBonus = 40			// increase frequency of bonus appear by N percent
TimeBonusBig = 6		// time (in seconds) given for every sphere in chain with time bonus (with mage)

// Rewards

GoldSphere = "3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50"
GoldSphere_default = 7		// default reward for one sphere in chain
GoldRim = 5			// gold given for one gathered golden or silver mounting
GoldObstacle3 = 5		// gold given for breaking of one yellow obstacle
GoldObstacle5 = 8		// gold given for breaking of one silver obstacle
Ruby = 7			// quantity of spheres in chain needed for ruby
Saphire = 12			// quantity of spheres in chain needed for sapphire
Emerald = 18			// quantity of spheres in chain needed for emerald
Diamond = 25			// quantity of spheres in chain needed for diamond
Diamond2 = 35			// quantity of spheres in chain needed for two diamonds
Diamond3 = 45			// quantity of spheres in chain needed for three diamonds
TimeBonusGold = 1		// gold given for every second left after level completion

// Levels

NumLevels = 150			// number of levels in database
TutorialLevels = "0-20"
GeneralLevels = "21-25,27-113"
RubyLevels = "114"
SapphireLevels = "115"
EmeraldLevels = "116"
DiamondLevels = "117"
ColorSpreadLevels = "118,119,124"
ExplosionLevels = "125-132"
MagicSphereLevels = "133-136"
BoostLevels = "137,138-140,26"
TimeLevels = "141-145"
UnfreezeLevels = "146-149"
UpgradedExplosionLevels = ""
UpgradedColorSpreadLevels = "120,121,123"

// Structure prices

Village_price = "200, 0, 0, 0, 0"
WoodenBridge_price = "2000, 10, 0, 0, 0"
Fort_price = "5000, 33, 0, 0, 0"
Forest_price = "23000, 55, 30, 0, 0"
Galera_price = "21000, 50, 20, 0, 0"
Lake_price = "25000, 80, 40, 15, 0"
Mine_price = "55000, 120, 75, 20, 0"
GoldPot_price = "50000, 100, 50, 25, 0"
MageHouse_price = "53000, 130, 80, 35, 15"
DragonRock_price = "43000, 100, 55, 20, 13"
Market_price = "700, 3, 0, 0, 0"
StoneBridge_price = "7000, 23, 0, 0, 0"
Castle_price = "11000, 35, 10, 0, 0"
BigTree_price = "18000, 50, 30, 7, 0"
Karavella_price = "50000, 110, 80, 20, 0"
Lily_price = "33000, 70, 30, 8, 0"
Door_price = "55000, 120, 40, 15, 20"
SkyCastle_price = "45000, 80, 25, 7, 7"
MageTowers_price = "65000, 130, 50, 30, 20"
DragonCave_price = "70000, 250, 70, 25, 25"


// Structure Awards

Village_reward = "Ruby"
WoodenBridge_reward = "MagicSphere"
Fort_reward = "Sapphire"
Forest_reward = "Emerald"
Galera_reward = "Explosion"
Lake_reward = "ColorSpread"
Mine_reward = "Diamond"
GoldPot_reward = "Boost"
MageHouse_reward = "Time"
DragonRock_reward = "Unfreeze"

Market_reward = "Merchant" 
StoneBridge_reward = "Troll"
Castle_reward = "Knight"
BigTree_reward = "Elf"
Karavella_reward = "Captain"
Lily_reward = "Fairy"
Door_reward = "Dwarf"
SkyCastle_reward = "Fisher"
MageTowers_reward = "Mage"
DragonCave_reward = "Dragon"


// Misc

LoadingScreenTime = 20
DragonPause = 3333


// Indication

ShowScore = 1
ShowScoreTime = 2000
ShowObstacleScore = 0
AlwaysShowLength = 0
ShowAdditionalMessages = 1
LengthIndicationType = 3	// содержание надписей о длине цепочки: 0-Без индикации 1-показывть только длину (N Spheres)  2-Показывать только 						// дополнительные надписи ("Good!", "Great!") 3-Показывать и то и это
InGameMessages = 2		//где выводить надписи: 1-в геометрическом центре цепочке 2-посередине игрового экрана 3-около последнего шарика

FontDiamond = 160
FontEmerald = 130
FontSapphire = 100
FontRuby = 70
FontNoGem = 50

ShowLengthOnPanel = 0

ShowBonusName = 1


// Tutorial and Hints

HintTime = 15
MoveTipTime = 10
NextMoveTipTime = 9
MoveTipShowTime = 7

Obstacle3 = "290 323"
Obstacle3Sphere1 = "280 380"
Obstacle3Sphere2 = "235 285"
Obstacle3Sphere3 = "273 210"

TutorialArrowOffset = "-8 -8"

PossibleLine_Visibility = 40
PossibleLine_Time = 333

TutorialArrow_MoveSpeed = "50 100"

TipsSequence = "1,2,4,15,13,14,1,5,3,9,6,11,1,7,8,10,12"


// Fonts

InGameFont = "255 255 255"
InGameFontBig = "255 255 255"
BuildMenuResourcesFont = "250 250 10"
BuildMenuInsufResourcesFont = "250 10 10"
BuildMenuTextFont = "255 255 255"
EditorGUIFont = "0 0 0"
ButtonFont = "255 255 255"

FontShuffle = 80
BonusFontScale = 80
ClickHere_FontType = 0

LevResults_FontGlow = "100 300"

// font params: horizontal vertical and space
font0_params = "1 4 15"
font1_params = "1 3 6"
font2_params = "1 0 4"
font1_glow_params = "0 4 8"


// Sound

MusicVolumeFilter1 = "0;20 -> 0;83"
MusicVolumeFilter2 = "20;50 -> 83;88"
MusicVolumeFilter3 = "50;70 -> 88;95"
MusicVolumeFilter4 = "70;100 -> 95;100"

SoundVolumeFilter1 = "0;20 -> 0;90"
SoundVolumeFilter2 = "20;50 -> 90;93"
SoundVolumeFilter3 = "50;70 -> 93;96"
SoundVolumeFilter4 = "70;100 -> 96;100"

DonkeySoundPause = "10000 20000"
KnightSoundPause = "2000 6000"


// Interface

WindowTinyMaxLines = 4
WindowSmallMaxLines = 7
WindowMediumMaxLines = 17

StoryWindowSmallMaxLines = 1
StoryWindowMediumMaxLines = 14
StoryWindowBigMaxLines = 19

TinyWindowLineWidth = 17
SmallWindowLineWidth = 25
MediumWindowLineWidth = 30
BigWindowLineWidth = 42
HugeWindowLineWidth = 75

WindowSmallButton1 = "0 57"
WindowSmallButton2_1 = "-63 57"
WindowSmallButton2_2 = "63 57"

WindowMediumButton1 = "-59 152"
WindowMediumButton2_1 = "-133 152"
WindowMediumButton2_2 = "9 152"

ButtonCaptionOffset = "0 1"
SliderCaptionOffset = "0 -40"
SliderPathBorder = "40 40"

MusicBar = "-159 -140"
SoundBar = "-159 -40"

FullscreenBox = "60 60"
QuickCursorBox = "60 110"
CheckboxCaptionOffset = "-80 10"

CreditsVisibleStrings = 12

StructureBorderShift = "-1 0"

ChangePlayerButton1 = "-184 140"
ChangePlayerButton2 = "-59 140"
ChangePlayerButton3 = "66 140"
ChangePlayerButton4 = "-133 200"
ChangePlayerButton5 = "9 200"

button = "118 42"
but_big = "145 50"
but_small = "113 50"
chplayer_but = "243 33"
chplayer_goblet = "40 44"
gmenu_buts = "201 50"
checkbox = "41 34"
selected_name = "21 23"
mmenu_adventure = "185 31"
mmenu_exit = "124 33"
mmenu_options = "139 33"
mmenu_quickplay = "182 32"

mmenu_adventure_captionOffs = "0 2"
mmenu_quickplay_captionOffs = "0 2"
mmenu_options_captionOffs = "-1 1"
mmenu_exit_captionOffs = "-2 1"

quickplay_btnMainMenu = "108 558"
quickplay_btnMainMenu_captionOffs = "0 3"
quickplay_btnPrevious = "319 558"
quickplay_btnPrevious_captionOffs = "0 3"
quickplay_btnNext = "479 558"
quickplay_btnNext_captionOffs = "0 3"
quickplay_btnPlay = "691 558"
quickplay_btnPlay_captionOffs = "0 3"

WindowBigButton1 = "0 230"
WindowBigButton2_1 = "-100 230"
WindowBigButton2_2 = "100 230"

coin = "24 24"
gems = "24 24"
gems_big = "36 36"
Resources_Animation_FPS = 20

ShinePause_WTiny = "40 80"
ShinePause_WSmall = "35 75"
ShinePause_WMedium = "20 50"
ShinePause_WBig = "10 30"
ShinePause_WHuge = "4 10"

TinyWindowShineInnerBorder = "86 67"
SmallWindowShineInnerBorder = "134 81"
MediumWindowShineInnerBorder = "163 206"
BigWindowShineInnerBorder = "218 255"
HugeWindowShineInnerBorder = "363 260"

TinyWindowShineOuterBorder = "93 74"
SmallWindowShineOuterBorder = "144 89"
MediumWindowShineOuterBorder = "177 220"
BigWindowShineOuterBorder = "233 269"
HugeWindowShineOuterBorder = "377 275"

sorter = "20 18" // - размер кадра для sorter
HighScoresCloseButton = "0 230"

ingame_but = "128 35"

RimsDestination = "705 314"

cursorOffset = "2 2"
cursorTextOffset = "33 31"

ingameButCaptionOffset = "-2 2"
gmenuButCaptionOffset = "-1 1"

small_awards = "20 22"
medals = "28 39"

small_awards_shaded = "20 22"
longest_line = "24 24"


// Environment related animation (main menu)

MinLeafPause = 2500
MaxLeafPause = 10000

MinFishPause = 10000
MaxFishPause = 30000

MinTreasureShinePause = 1000
MaxTreasureShinePause = 2000

ocean = "217 412"
water_fall = "98 109"
waterfall_lake = "42 27"
river_lake = "483 339"
sunflowers = "40 54"
cast_cloud = "120 125"
cast_salute = "139 154"
cast_portal = "58 84"
leaf = "18 7"
fish = "35 40"
waves = "56 34"
flag = "15 23"
treasure_shine = "27 27"
splash = "72 53"
notes = "18 24"

Galera_frameSize = "138 92"
Door_frameSize = "107 101"
Karavella_frameSize = "165 134"
KaravellaTurn = "163 161"
KaravellaDepart = "133 130"
MineWheel = "26 27"
CaptainStay = "37 54"
CaptainWheel = "32 52"

buy_cooper = "40 40"
buy_gold = "40 40"
buy_silver = "40 40"

quest_sign = "12 38"
quest_sign_FPS = 20
QuestSign_Shift = "0 -40"

Final_Wave_Time = 100800

Final_Salute_CastPeriod = "1000 2000"
Final_Salute_Area = "220 120 620 360"
Final_Salute_Rocket = "1 110"			
Final_Salute_Time = 200700	

Final_Salute_Cascade_Period = "100 200"
Final_Salute_Cascade_Radius = 70
Final_Salute_Cascade_Count = "10 15"

Final_Salute_Color01 = "255 255 255"
Final_Salute_Color02 = "255 127 127"
Final_Salute_Color03 = "127 255 127"
Final_Salute_Color04 = "127 127 255"
Final_Salute_Color05 = "255 127 255"
Final_Salute_Color06 = "127 255 255"
Final_Salute_Color07 = "255 255 127"
Final_Salute_Color08 = "255 192 0"
Final_Salute_Color09 = "0 255 192"
Final_Salute_Color10 = "192 0 255"

Final_Salute_Rain_Shift = "0 -87"
Final_Salute_SphereBig_Shift = "0 -7"
Final_Salute_SphereSmall_Shift = "0 -6"

salute_rain = "259 277"
salute_sphere_big = "176 175"
salute_sphere_small = "98 99"



// Game Screen animation 

AnimationTime = 800

EndLevelFrame = 6

SpheresAppearTime = 200

spheres_appear_FPS = 25
spheres_explode_FPS = 30

spheres_small_appear = "100 100"
spheres_small_appear_shift = "0 0"

spheres_small_explode = "100 100"
spheres_small_explode_shift = "0 0"

spheres_medium_appear = "125 125"
spheres_medium_appear_shift = "0.5 0.5"

spheres_medium_explode = "125 125"
spheres_medium_explode_shift = "0.5 0.5"

spheres_big_appear = "150 150"
spheres_big_appear_shift = "0 0"

spheres_big_explode = "150 150"
spheres_big_explode_shift = "0 0"

obstacle_explode_small_FPS = 30
obstacle_explode_big_FPS = 30

obstacle_explode_small = "46 53"
obstacle_explode_big = "72 106"

obstacle_explode_small_shift = "-2 11"
obstacle_explode_big_shift = "1 33"

spheres_big_shadow_shift = "7 7"
spheres_medium_shadow_shift = "6 6"
spheres_small_shadow_shift = "5 5"

anim_disapp_frame = 4
anim_app_frame = 8
anim_disapp_app_frame = 6

Timer_FPS = 20
ingame_timer_full = "57 186"

ResourcesWindowPos = "400 23.5"
GoldPos = "135 23.5"
RubyPos = "255 23.5"
SapphirePos = "340 23.5"
EmeraldPos = "428 23.5"
DiamondPos = "512 23.5"
DayLabelPos = "625 24"

freeze_appear_big_size = "60 60"
freeze_appear_medium_size = "50 50"
freeze_appear_small_size = "40 40"
Freeze_Appear_Time = 8000

freeze_disappear_big_size = "153 183"
freeze_disappear_medium_size = "127 152"
freeze_disappear_small_size = "102 123"
freeze_disappear_FPS = 30

bonuses = "40 40" // размер кадра для bonuses
Bonuses_FPS = 20

gems_appear = "131 131"
gems_dust = "55 55"
Gems_Dust_FPS = 40
Gems_Dust_Distance = 10
Gems_Dust_FallSpeed = 20 // Dust falls down this number of pixels a second

bonuses_appear_big = "132 132"
bonuses_appear_medium = "115 115"
bonuses_appear_small = "94 94"
Bonuses_Appear_Time = 1000 // Bonuses appear time in milliseconds
Bonuses_Disappear_Time = 2500

bonuses_light_big = "60 60"
bonuses_light_medium = "50 50"
bonuses_light_small = "40 40"
Bonuses_Light_FPS = 20

Bonus_Spread_WaveSize = "35 85"
Bonus_Spread_WaveTime = 750
Bonus_Spread_Color1 = "0 0 255"
Bonus_Spread_Color2 = "0 255 0"
Bonus_Spread_Color3 = "255 0 0"
Bonus_Spread_Color4 = "255 0 255"
Bonus_Spread_Color5 = "255 255 0"
Bonus_Spread_Color6 = "0 255 255"
Bonus_Spread_Color7 = "255 255 255"
Bonus_Spread_PaintDelay = 0

bonus_unfreeze_disappear = "180 180"
Bonus_Unfreeze_DisappearFPS = 20

bonus_time_explode = "150 150"
Bonus_Time_ExplodeFPS = 30
bonus_time_dust = "51 51"
Bonus_Time_DustFPS = 20
Bonus_Time_DustFall = 60
Bonus_Time_ParticlePeriod = "30 100"

interface_shining = "19 19"
InterfaceShiningFPS = 20
ShinePause_IGame = "40 80"

Spheres_FinalExplode_FPS = 30
Spheres_Disappear_Period = "50 100" // min and max spheres final explode period (in milliseconds)
salute = "150 150"
Salute_Shift = "0 0"
Salute_FPS = 20
Salute_Period = "90 300"
LevelResults_AppearDelay = 1500

Bonus_Explosion_Radius = "5 180"
Bonus_Explosion_Time = 850
Bonus_Explosion_Count = 100

bonus_boost_activate = "113 124"
Bonus_Boost_Shift = "0 18"
Bonus_Boost_FPS = 30

Bonuses_Pulse_Period = "700 400"
Bonuses_Pulse_Size = "110 330"
Bonuses_Pulse_Alpha = 100
Bonuses_Pulse_Count = 7

But_Shine_Period = "30 50"

Shine_Always_FPS = 20
Shine_Once_FPS = 20

Timer_Alert_Shift = "0 0"
Timer_Alert_Time = 800

ShineAlwaysBigSize = 72
ShineAlwaysMediumSize = 60
ShineAlwaysSmallSize = 48
ShineOnceBigSize = 72
ShineOnceMediumSize = 60
ShineOnceSmallSize = 48

// New

CompanyLogoXY = "0 537"
PartnerLogoXY = "0 0"
CompanyLogoURL = "http://www.mayplaygames.com"
PartnerLogoURL = "0"

MaxBackMoves = 3