<!--- Script types  					 -->
<!----------------------------------------->
<!-- BACKGROUND    						 -->
<!-- SPEAKER_LEFT  						 -->
<!-- SPEAKER_RIGHT 						 -->
<!-- TEXT_LEFT     						 -->
<!-- TEXT_RIGHT    						 -->	
<!-- CLEAR_TEXTS   						 -->
<!-- CLEAR_SPEAKERS						 -->
<!-- WAIT          						 -->
<!----------------------------------------->        
<!--- Other parameters  				 -->
<!----------------------------------------->
<!-- value 								 -->
<!-- fade (="false") 					 -->
<!-- hold (="false") 					 -->
<!-- clear(="true") 					 -->
<!-- wait (fade)  = "DEFAULT_WAIT_TIME") -->
<!-- wait (!fade) = "0") 				 -->
<!----------------------------------------->

<?xml version="1.0" encoding="ISO-8859-1"?>
<root>
	<Vector id="story_descriptions">
	
<!--------------------------- SPECIAL "TRIGGER" CUTSCENES ----------------------------------->
<!--         The IDs for these special cutscenes are defined in Delicious2Player.h         -->
<!--     NOTE: ID 0 corresponds to the first 'automated' cutscene in the section below.    -->
<!------------------------------------------------------------------------------------------->

		<Vector> <!-- Intro -->
			<StoryScript	type="BACKGROUND"		value="STORY_BACKGROUND_PARK"		/>
			<StoryScript	type="PROP_RIGHT"		value="STORY_PROP_RIGHT_PARK"			fade="false"	wait="500"	/>
			<StoryScript	type="SPEAKER_LEFT"		value="STORY_EMILY"						fade="true"		/>
			<StoryScript	type="SPEAKER_RIGHT"	value="STORY_ANTONIO"					fade="true"		wait="500"	/>
			<StoryScript	type="TEXT_RIGHT"		value="TEXT_INTRODUCTION_2"				fade="true"		wait="5500" />	
			<StoryScript	type="TEXT_LEFT"		value="TEXT_INTRODUCTION_3"				fade="true"		wait="5500" />	
			<StoryScript	type="TEXT_LEFT"		value="TEXT_INTRODUCTION_4"				fade="true"		wait="5500" />	
			<StoryScript	type="TEXT_RIGHT"		value="TEXT_INTRODUCTION_5"				fade="true"		wait="5500" />	
			<StoryScript	type="TEXT_LEFT"		value="TEXT_INTRODUCTION_6"				fade="true"		wait="5500" />	
			<StoryScript	type="TEXT_RIGHT"		value="TEXT_INTRODUCTION_7"				fade="true"		wait="5500" />	
			<StoryScript	type="TEXT_RIGHT"		value="TEXT_INTRODUCTION_8"				fade="true"		wait="5500" />	
			<StoryScript	type="TEXT_LEFT"		value="TEXT_INTRODUCTION_9"				fade="true"		wait="5500" />		
		</Vector>
		
		<Vector> <!-- SHOP -->
			<StoryScript	type="BACKGROUND"		value="STORY_BACKGROUND_BEACH"		/>
			<StoryScript	type="PROP_LEFT"		value="STORY_PROP_LEFT_BEACH"		fade="false"				/>
			<StoryScript	type="SPEAKER_LEFT"		value="STORY_EMILY"					fade="true"					/>
			<StoryScript	type="SPEAKER_RIGHT"	value="STORY_FRANCOIS"				fade="true"					/>
			<StoryScript	type="TEXT_RIGHT"		value="TEXT_SHOP_1"					fade="true"		wait="5500"	/>			
			<StoryScript	type="TEXT_LEFT"		value="TEXT_SHOP_2"					fade="true"		wait="5500"	/>				
			<StoryScript	type="TEXT_RIGHT"		value="TEXT_SHOP_3"					fade="true"		wait="5500"	/>				
			<StoryScript	type="WAIT"				value="2000"											 		/>
		</Vector>
		
<!--------------------------- START AUTOMATED CUTSCENES ------------------------------------->
<!--     Starts with ID 0 again. This ID is raised by the amount of special cutscenes      -->
<!--        which can be found above this section, making sure unique IDs are used.        -->
<!-- NOTE: The ID of the last cutscene needs to be defined in Delicious2Player.h as well!! -->
<!------------------------------------------------------------------------------------------->

		<Vector> <!--0 Emily meets Hank [Before day 1 starts] -->
			<StoryScript	type="BACKGROUND"		value="STORY_BACKGROUND_WESTERN"																		/>		
			<StoryScript	type="PROP_RIGHT"		value="STORY_PROP_RIGHT_WESTERN"	fade="false"	wait="500"	/>
			<StoryScript	type="SPEAKER_LEFT"		value="STORY_EMILY"						fade="true"					/>
			<StoryScript	type="SPEAKER_RIGHT"	value="STORY_HANK"					fade="true"					/>
			<StoryScript	type="TEXT_RIGHT"		value="TEXT_EMILYMEETSHANK_1"				fade="true"		wait="5500"	/>			
			<StoryScript	type="TEXT_LEFT"		value="TEXT_EMILYMEETSHANK_2"				fade="true"		wait="5500" />
			<StoryScript	type="TEXT_RIGHT"		value="TEXT_EMILYMEETSHANK_3"				fade="true"		wait="5500" />
			<StoryScript	type="TEXT_RIGHT"		value="TEXT_EMILYMEETSHANK_4"				fade="true"		wait="5500" />
			<StoryScript	type="TEXT_LEFT"		value="TEXT_EMILYMEETSHANK_5"				fade="true"		wait="5500" />
			<StoryScript	type="TEXT_RIGHT"		value="TEXT_EMILYMEETSHANK_6"				fade="true"		wait="5500" />
		</Vector>
		
		<Vector> <!--1 Hank is the Entertainer [Probably around day 3?] -->
			<StoryScript	type="BACKGROUND"		value="STORY_BACKGROUND_WESTERN"																		/>		
			<StoryScript	type="PROP_RIGHT"		value="STORY_PROP_RIGHT_WESTERN"	fade="false"	wait="500"	/>
			<StoryScript	type="SPEAKER_LEFT"		value="STORY_EMILY"						fade="true"					/>
			<StoryScript	type="SPEAKER_RIGHT"	value="STORY_HANK"					fade="true"					/>
			<StoryScript	type="TEXT_LEFT"		value="TEXT_HANKISENTERTAINER_1"				fade="true"		wait="5500"	/>			
			<StoryScript	type="TEXT_RIGHT"		value="TEXT_HANKISENTERTAINER_2"				fade="true"		wait="5500" />	
			<StoryScript	type="TEXT_LEFT"		value="TEXT_HANKISENTERTAINER_3"				fade="true"		wait="5500" />	
			<StoryScript	type="TEXT_RIGHT"		value="TEXT_HANKISENTERTAINER_4"				fade="true"		wait="5500" />	
			<StoryScript	type="TEXT_LEFT"		value="TEXT_HANKISENTERTAINER_5"				fade="true"		wait="5500" />	
		</Vector>
		
		<Vector> <!--2 First meeting with Ms.Sleezley [day 5, depending on how it fits] -->
			<StoryScript	type="BACKGROUND"		value="STORY_BACKGROUND_POSH"																		/>		
			<StoryScript	type="PROP_LEFT"		value="STORY_PROP_LEFT_POSH"		fade="false"							/>
			<StoryScript	type="SPEAKER_LEFT"		value="STORY_EMILY"						fade="true"					/>
			<StoryScript	type="SPEAKER_RIGHT"	value="STORY_SLEEZLEY"					fade="true"					/>
			<StoryScript	type="TEXT_LEFT"		value="TEXT_FIRSTMEETSLEEZLEY_1"				fade="true"		wait="5500"	/>			
			<StoryScript	type="TEXT_RIGHT"		value="TEXT_FIRSTMEETSLEEZLEY_2"				fade="true"		wait="5500" />	
			<StoryScript	type="TEXT_LEFT"		value="TEXT_FIRSTMEETSLEEZLEY_3"				fade="true"		wait="5500" />	
			<StoryScript	type="TEXT_RIGHT"		value="TEXT_FIRSTMEETSLEEZLEY_4"				fade="true"		wait="5500" />	
			<StoryScript	type="TEXT_LEFT"		value="TEXT_FIRSTMEETSLEEZLEY_5"				fade="true"		wait="5500" />	
			<StoryScript	type="TEXT_LEFT"		value="TEXT_FIRSTMEETSLEEZLEY_6"				fade="true"		wait="5500" />	
			<StoryScript	type="TEXT_RIGHT"		value="TEXT_FIRSTMEETSLEEZLEY_7"				fade="true"		wait="5500" />	
			<StoryScript	type="TEXT_LEFT"		value="TEXT_FIRSTMEETSLEEZLEY_8"				fade="true"		wait="5500" />		
		</Vector>
		
		<Vector> 
			<StoryScript	type="BACKGROUND"		value="STORY_BACKGROUND_WESTERN"																		/>		
			<StoryScript	type="PROP_RIGHT"		value="STORY_PROP_RIGHT_WESTERN"	fade="false"	wait="500"	/>
			<StoryScript	type="SPEAKER_LEFT"		value="STORY_EMILY"						fade="true"					/>
			<StoryScript	type="SPEAKER_RIGHT"	value="STORY_HANK"					fade="true"					/>
			<StoryScript	type="TEXT_RIGHT"		value="TEXT_HANKWIFERECOVERS_1"				fade="true"		wait="5500"	/>			
			<StoryScript	type="TEXT_LEFT"		value="TEXT_HANKWIFERECOVERS_2"				fade="true"		wait="5500" />	
			<StoryScript	type="TEXT_RIGHT"		value="TEXT_HANKWIFERECOVERS_3"				fade="true"		wait="5500" />	
			<StoryScript	type="TEXT_LEFT"		value="TEXT_HANKWIFERECOVERS_4"				fade="true"		wait="5500" />	
		</Vector>
		
		<Vector> 
			<StoryScript	type="BACKGROUND"		value="STORY_BACKGROUND_WESTERN"																		/>		
			<StoryScript	type="PROP_RIGHT"		value="STORY_PROP_RIGHT_WESTERN"	fade="false"	wait="500"	/>
			<StoryScript	type="SPEAKER_LEFT"		value="STORY_EMILY"						fade="true"					/>
			<StoryScript	type="SPEAKER_RIGHT"	value="STORY_SLEEZLEY"					fade="true"					/>
			<StoryScript	type="TEXT_LEFT"		value="TEXT_TENDAYSGRILL_1"				fade="true"		wait="5500"	/>			
			<StoryScript	type="TEXT_RIGHT"		value="TEXT_TENDAYSGRILL_2"				fade="true"		wait="5500" />	
			<StoryScript	type="TEXT_LEFT"		value="TEXT_TENDAYSGRILL_3"				fade="true"		wait="5500" />	
			<StoryScript	type="TEXT_RIGHT"		value="TEXT_TENDAYSGRILL_4"				fade="true"		wait="5500" />	
			<StoryScript	type="TEXT_LEFT"		value="TEXT_TENDAYSGRILL_5"				fade="true"		wait="5500" />	
			<StoryScript	type="TEXT_RIGHT"		value="TEXT_TENDAYSGRILL_6"				fade="true"		wait="5500" />	
			<StoryScript	type="TEXT_RIGHT"		value="TEXT_TENDAYSGRILL_7"				fade="true"		wait="5500" />	
			<StoryScript	type="TEXT_LEFT"		value="TEXT_TENDAYSGRILL_8"				fade="true"		wait="5500" />	
			<StoryScript	type="CLEAR_SPEAKERS"											fade="true"		wait="1500"  />										
			
			<StoryScript	type="SPEAKER_LEFT"		value="STORY_EMILY"						fade="true"					/>
			<StoryScript	type="SPEAKER_RIGHT"	value="STORY_HANK"					fade="true"		wait="1000"  />
			<StoryScript	type="TEXT_RIGHT"		value="TEXT_TENDAYSGRILL_9"				fade="true"		wait="5500" />	
			<StoryScript	type="TEXT_LEFT"		value="TEXT_TENDAYSGRILL_10"				fade="true"		wait="5500" />	
			<StoryScript	type="TEXT_RIGHT"		value="TEXT_TENDAYSGRILL_11"				fade="true"		wait="5500" />	
			<StoryScript	type="TEXT_LEFT"		value="TEXT_TENDAYSGRILL_12"				fade="true"		wait="5500" />	
			<StoryScript	type="TEXT_RIGHT"		value="TEXT_TENDAYSGRILL_13"				fade="true"		wait="5500" />	
			<StoryScript	type="TEXT_LEFT"		value="TEXT_TENDAYSGRILL_14"				fade="true"		wait="5500" />	
		</Vector>
		
		<Vector> 
			<StoryScript	type="BACKGROUND"		value="STORY_BACKGROUND_BEACH"																		/>		
			<StoryScript	type="PROP_LEFT"		value="STORY_PROP_LEFT_BEACH"		fade="false"							/>
			<StoryScript	type="SPEAKER_LEFT"		value="STORY_EMILY"						fade="true"					/>
			<StoryScript	type="SPEAKER_RIGHT"	value="STORY_BRAD"					fade="true"					/>
			<StoryScript	type="TEXT_LEFT"		value="TEXT_EMILYMEETSBRAD_1"				fade="true"		wait="5500"	/>			
			<StoryScript	type="TEXT_RIGHT"		value="TEXT_EMILYMEETSBRAD_2"				fade="true"		wait="5500" />	
			<StoryScript	type="TEXT_LEFT"		value="TEXT_EMILYMEETSBRAD_3"				fade="true"		wait="5500" />	
			<StoryScript	type="TEXT_RIGHT"		value="TEXT_EMILYMEETSBRAD_4"				fade="true"		wait="5500" />	
			<StoryScript	type="TEXT_LEFT"		value="TEXT_EMILYMEETSBRAD_5"				fade="true"		wait="5500" />	
		</Vector>
		
		<Vector> 
			<StoryScript	type="BACKGROUND"		value="STORY_BACKGROUND_BEACH"																		/>		
			<StoryScript	type="PROP_LEFT"		value="STORY_PROP_LEFT_BEACH"		fade="false"							/>
			<StoryScript	type="SPEAKER_LEFT"		value="STORY_EMILY"						fade="true"					/>
			<StoryScript	type="SPEAKER_RIGHT"	value="STORY_FRANCOIS"					fade="true"					/>
			<StoryScript	type="TEXT_LEFT"		value="TEXT_FRANCOISBUILDMANAGER_1"				fade="true"		wait="5500"	/>			
			<StoryScript	type="TEXT_RIGHT"		value="TEXT_FRANCOISBUILDMANAGER_2"				fade="true"		wait="5500" />	
			<StoryScript	type="TEXT_LEFT"		value="TEXT_FRANCOISBUILDMANAGER_3"				fade="true"		wait="5500" />	
			<StoryScript	type="TEXT_RIGHT"		value="TEXT_FRANCOISBUILDMANAGER_4"				fade="true"		wait="5500" />	
			<StoryScript	type="TEXT_LEFT"		value="TEXT_FRANCOISBUILDMANAGER_5"				fade="true"		wait="5500" />	
			<StoryScript	type="TEXT_RIGHT"		value="TEXT_FRANCOISBUILDMANAGER_6"				fade="true"		wait="5500" />	
		</Vector>
		
		<Vector> 
			<StoryScript	type="BACKGROUND"		value="STORY_BACKGROUND_BEACH"																		/>		
			<StoryScript	type="PROP_LEFT"		value="STORY_PROP_LEFT_BEACH"				fade="false"				/>
			<StoryScript	type="SPEAKER_LEFT"		value="STORY_EMILY"							fade="true"					/>
			<StoryScript	type="SPEAKER_RIGHT"	value="STORY_BRAD"							fade="true"					/>
			<StoryScript	type="TEXT_RIGHT"		value="TEXT_BRADFANCIESEMILY_1"				fade="true"		wait="5500"	/>			
			<StoryScript	type="TEXT_LEFT"		value="TEXT_BRADFANCIESEMILY_2"				fade="true"		wait="5500" />	
			<StoryScript	type="TEXT_RIGHT"		value="TEXT_BRADFANCIESEMILY_3"				fade="true"		wait="5500" />	
			<StoryScript	type="TEXT_LEFT"		value="TEXT_BRADFANCIESEMILY_4"				fade="true"		wait="5500" />	
			<StoryScript	type="TEXT_RIGHT"		value="TEXT_BRADFANCIESEMILY_5"				fade="true"		wait="5500" />	
			<StoryScript	type="TEXT_LEFT"		value="TEXT_BRADFANCIESEMILY_6"				fade="true"		wait="5500" />	
		</Vector>
		
		<Vector> 
			<StoryScript	type="BACKGROUND"		value="STORY_BACKGROUND_BEACH"																		/>		
			<StoryScript	type="PROP_LEFT"		value="STORY_PROP_LEFT_BEACH"				fade="false"				/>
			<StoryScript	type="SPEAKER_LEFT"		value="STORY_EMILY"							fade="true"					/>
			<StoryScript	type="SPEAKER_RIGHT"	value="STORY_BRAD"							fade="true"					/>
			<StoryScript	type="TEXT_LEFT"		value="TEXT_ENTERTHEDRAGON_1"				fade="true"		wait="5500"	/>			
			<StoryScript	type="TEXT_RIGHT"		value="TEXT_ENTERTHEDRAGON_2"				fade="true"		wait="5500" />	
			<StoryScript	type="TEXT_LEFT"		value="TEXT_ENTERTHEDRAGON_3"				fade="true"		wait="5500" />	
			<StoryScript	type="TEXT_RIGHT"		value="TEXT_ENTERTHEDRAGON_4"				fade="true"		wait="5500" />	
			<StoryScript	type="TEXT_LEFT"		value="TEXT_ENTERTHEDRAGON_5"				fade="true"		wait="5500" />	
			<StoryScript	type="TEXT_RIGHT"		value="TEXT_ENTERTHEDRAGON_6"				fade="true"		wait="5500" />	
		</Vector>
		
		<Vector> 
			<StoryScript	type="BACKGROUND"		value="STORY_BACKGROUND_BEACH"																		/>		
			<StoryScript	type="PROP_LEFT"		value="STORY_PROP_LEFT_BEACH"					fade="false"				/>
			<StoryScript	type="SPEAKER_LEFT"		value="STORY_EMILY"								fade="true"					/>
			<StoryScript	type="SPEAKER_RIGHT"	value="STORY_SLEEZLEY"							fade="true"					/>
			<StoryScript	type="TEXT_LEFT"		value="TEXT_SLEEZLEYREMINDSEMILY_1"				fade="true"		wait="5500"	/>			
			<StoryScript	type="TEXT_RIGHT"		value="TEXT_SLEEZLEYREMINDSEMILY_2"				fade="true"		wait="5500" />	
			<StoryScript	type="TEXT_LEFT"		value="TEXT_SLEEZLEYREMINDSEMILY_3"				fade="true"		wait="5500" />
			<StoryScript	type="TEXT_RIGHT"		value="TEXT_SLEEZLEYREMINDSEMILY_4"				fade="true"		wait="5500" />	
		</Vector>
		
		<Vector> 
			<StoryScript	type="BACKGROUND"		value="STORY_BACKGROUND_BEACH"																		/>		
			<StoryScript	type="PROP_LEFT"		value="STORY_PROP_LEFT_BEACH"					fade="false"				/>
			<StoryScript	type="SPEAKER_LEFT"		value="STORY_EMILY"								fade="true"					/>
			<StoryScript	type="SPEAKER_RIGHT"	value="STORY_FRANCOIS"							fade="true"					/>
			<StoryScript	type="TEXT_LEFT"		value="TEXT_FRANCOISTHEBOYFRIEND_1"				fade="true"		wait="5500"	/>			
			<StoryScript	type="TEXT_RIGHT"		value="TEXT_FRANCOISTHEBOYFRIEND_2"				fade="true"		wait="5500" />	
			<StoryScript	type="TEXT_LEFT"		value="TEXT_FRANCOISTHEBOYFRIEND_3"				fade="true"		wait="5500" />	
			<StoryScript	type="TEXT_RIGHT"		value="TEXT_FRANCOISTHEBOYFRIEND_4"				fade="true"		wait="5500" />	
			<StoryScript	type="TEXT_LEFT"		value="TEXT_FRANCOISTHEBOYFRIEND_5"				fade="true"		wait="5500" />	
		</Vector>
		
		<Vector> 
			<StoryScript	type="BACKGROUND"		value="STORY_BACKGROUND_BEACH"																		/>		
			<StoryScript	type="PROP_LEFT"		value="STORY_PROP_LEFT_BEACH"				fade="false"				/>
			<StoryScript	type="SPEAKER_LEFT"		value="STORY_EMILY"							fade="true"					/>
			<StoryScript	type="SPEAKER_RIGHT"	value="STORY_BRAD"							fade="true"					/>
			<StoryScript	type="TEXT_RIGHT"		value="TEXT_BRADAPOLOGIZES_1"				fade="true"		wait="5500"	/>			
			<StoryScript	type="TEXT_LEFT"		value="TEXT_BRADAPOLOGIZES_2"				fade="true"		wait="5500" />	
			<StoryScript	type="TEXT_RIGHT"		value="TEXT_BRADAPOLOGIZES_3"				fade="true"		wait="5500" />	
			<StoryScript	type="TEXT_RIGHT"		value="TEXT_BRADAPOLOGIZES_4"				fade="true"		wait="5500" />	
			<StoryScript	type="TEXT_LEFT"		value="TEXT_BRADAPOLOGIZES_5"				fade="true"		wait="5500" />	
		</Vector>
		
		<Vector> 
			<StoryScript	type="BACKGROUND"		value="STORY_BACKGROUND_BEACH"																		/>		
			<StoryScript	type="PROP_LEFT"		value="STORY_PROP_LEFT_BEACH"					fade="false"							/>
			<StoryScript	type="SPEAKER_LEFT"		value="STORY_EMILY"								fade="true"					/>
			<StoryScript	type="SPEAKER_RIGHT"	value="STORY_FRANCOIS"							fade="true"					/>
			<StoryScript	type="TEXT_RIGHT"		value="TEXT_FOUNDATIONSCOMPLETE_1"				fade="true"		wait="5500"	/>			
			<StoryScript	type="TEXT_LEFT"		value="TEXT_FOUNDATIONSCOMPLETE_2"				fade="true"		wait="5500" />	
			<StoryScript	type="TEXT_RIGHT"		value="TEXT_FOUNDATIONSCOMPLETE_3"				fade="true"		wait="5500" />	
			<StoryScript	type="TEXT_LEFT"		value="TEXT_FOUNDATIONSCOMPLETE_4"				fade="true"		wait="5500" />	
			<StoryScript	type="TEXT_RIGHT"		value="TEXT_FOUNDATIONSCOMPLETE_5"				fade="true"		wait="3000" />	
			<StoryScript	type="TEXT_RIGHT"		value="TEXT_FOUNDATIONSCOMPLETE_6"				fade="true"		wait="5500" />	
			<StoryScript	type="TEXT_LEFT"		value="TEXT_FOUNDATIONSCOMPLETE_7"				fade="true"		wait="5500" />	
		</Vector>
		
		<Vector> 
			<StoryScript	type="BACKGROUND"		value="STORY_BACKGROUND_FISH"																		/>		
			<StoryScript	type="PROP_RIGHT"		value="STORY_PROP_RIGHT_FISH"				fade="false"	wait="500"	/>
			<StoryScript	type="SPEAKER_LEFT"		value="STORY_EMILY"							fade="true"					/>
			<StoryScript	type="SPEAKER_RIGHT"	value="STORY_HUNG"							fade="true"					/>
			<StoryScript	type="TEXT_LEFT"		value="TEXT_MEETINGHUNGYAO_1"				fade="true"		wait="5500"	/>			
			<StoryScript	type="TEXT_RIGHT"		value="TEXT_MEETINGHUNGYAO_2"				fade="true"		wait="5500" />	
			<StoryScript	type="TEXT_LEFT"		value="TEXT_MEETINGHUNGYAO_3"				fade="true"		wait="5500" />	
			<StoryScript	type="TEXT_RIGHT"		value="TEXT_MEETINGHUNGYAO_4"				fade="true"		wait="5500" />	
			<StoryScript	type="TEXT_LEFT"		value="TEXT_MEETINGHUNGYAO_5"				fade="true"		wait="5500" />	
		</Vector>
		
		<Vector> 
			<StoryScript	type="BACKGROUND"		value="STORY_BACKGROUND_FISH"																		/>		
			<StoryScript	type="PROP_RIGHT"		value="STORY_PROP_RIGHT_FISH"				fade="false"	wait="500"	/>
			<StoryScript	type="SPEAKER_LEFT"		value="STORY_EMILY"							fade="true"					/>
			<StoryScript	type="SPEAKER_RIGHT"	value="STORY_HUNG"							fade="true"					/>
			<StoryScript	type="TEXT_RIGHT"		value="TEXT_HUNGIMPRESSED_1"				fade="true"		wait="5500"	/>			
			<StoryScript	type="TEXT_LEFT"		value="TEXT_HUNGIMPRESSED_2"				fade="true"		wait="5500" />	
			<StoryScript	type="TEXT_RIGHT"		value="TEXT_HUNGIMPRESSED_3"				fade="true"		wait="5500" />	
		</Vector>
		
		<Vector> 
			<StoryScript	type="BACKGROUND"		value="STORY_BACKGROUND_FISH"																		/>		
			<StoryScript	type="PROP_RIGHT"		value="STORY_PROP_RIGHT_FISH"		fade="false"	wait="500"	/>
			<StoryScript	type="SPEAKER_LEFT"		value="STORY_EMILY"					fade="true"					/>
			<StoryScript	type="SPEAKER_RIGHT"	value="STORY_HUNG"					fade="true"					/>
			<StoryScript	type="TEXT_LEFT"		value="TEXT_CRABBOY_1"				fade="true"		wait="5500"	/>			
			<StoryScript	type="TEXT_RIGHT"		value="TEXT_CRABBOY_2"				fade="true"		wait="5500" />	
			<StoryScript	type="TEXT_LEFT"		value="TEXT_CRABBOY_3"				fade="true"		wait="5500" />	
			<StoryScript	type="TEXT_RIGHT"		value="TEXT_CRABBOY_4"				fade="true"		wait="5500" />	
			<StoryScript	type="TEXT_LEFT"		value="TEXT_CRABBOY_5"				fade="true"		wait="5500" />	
		</Vector>
		
		<Vector> 
			<StoryScript	type="BACKGROUND"		value="STORY_BACKGROUND_BEACH"																		/>		
			<StoryScript	type="PROP_LEFT"		value="STORY_PROP_LEFT_BEACH"			fade="false"				/>
			<StoryScript	type="SPEAKER_LEFT"		value="STORY_EMILY"						fade="true"					/>
			<StoryScript	type="SPEAKER_RIGHT"	value="STORY_FRANCOIS"					fade="true"					/>
			<StoryScript	type="TEXT_RIGHT"		value="TEXT_NEWSUPPLIER_1"				fade="true"		wait="5500"	/>			
			<StoryScript	type="TEXT_LEFT"		value="TEXT_NEWSUPPLIER_2"				fade="true"		wait="5500" />	
			<StoryScript	type="TEXT_RIGHT"		value="TEXT_NEWSUPPLIER_3"				fade="true"		wait="5500" />	
			<StoryScript	type="CLEAR_SPEAKERS"											fade="true"		wait="1500"  />										
			
			<StoryScript	type="SPEAKER_LEFT"		value="STORY_SLEEZLEY"						fade="true"					/>
			<StoryScript	type="TEXT_LEFT"		value="TEXT_NEWSUPPLIER_4"					fade="true"		wait="5500" />	
			<StoryScript	type="TEXT_LEFT"		value="TEXT_NEWSUPPLIER_5"					fade="true"		wait="5500" />	
		</Vector>
		
		<Vector> 
			<StoryScript	type="BACKGROUND"		value="STORY_BACKGROUND_FISH"																		/>		
			<StoryScript	type="PROP_RIGHT"		value="STORY_PROP_RIGHT_FISH"				fade="false"	wait="500"	/>
			<StoryScript	type="SPEAKER_LEFT"		value="STORY_EMILY"							fade="true"					/>
			<StoryScript	type="SPEAKER_RIGHT"	value="STORY_BRAD_ANGRY"					fade="true"					/>
			<StoryScript	type="TEXT_LEFT"		value="TEXT_BRADISANNOYED_1"				fade="true"		wait="5500"	/>			
			<StoryScript	type="TEXT_RIGHT"		value="TEXT_BRADISANNOYED_2"				fade="true"		wait="5500" />	
			<StoryScript	type="TEXT_LEFT"		value="TEXT_BRADISANNOYED_3"				fade="true"		wait="5500" />	
			<StoryScript	type="TEXT_RIGHT"		value="TEXT_BRADISANNOYED_4"				fade="true"		wait="5500" />	
			<StoryScript	type="SPEAKER_RIGHT"	value="STORY_HUNG"							fade="true"		wait="1500"		/>
			<StoryScript	type="TEXT_RIGHT"		value="TEXT_BRADISANNOYED_5"				fade="true"		wait="5500" />	
			<StoryScript	type="TEXT_LEFT"		value="TEXT_BRADISANNOYED_6"				fade="true"		wait="5500" />	
		</Vector>
		
		<Vector> 
			<StoryScript	type="BACKGROUND"		value="STORY_BACKGROUND_FISH"																		/>		
			<StoryScript	type="PROP_RIGHT"		value="STORY_PROP_RIGHT_FISH"				fade="false"	wait="500"	/>
			<StoryScript	type="SPEAKER_LEFT"		value="STORY_EMILY"							fade="true"					/>
			<StoryScript	type="SPEAKER_RIGHT"	value="STORY_SLEEZLEY"						fade="true"					/>
			<StoryScript	type="TEXT_LEFT"		value="TEXT_SECONDLOANINST_1"				fade="true"		wait="5500"	/>			
			<StoryScript	type="TEXT_RIGHT"		value="TEXT_SECONDLOANINST_2"				fade="true"		wait="5500" />	
			<StoryScript	type="SPEAKER_RIGHT"	value="STORY_FRANCOIS"						fade="true"		wait="1500"	/>
			<StoryScript	type="TEXT_RIGHT"		value="TEXT_SECONDLOANINST_3"				fade="true"		wait="5500" />	
			<StoryScript	type="TEXT_LEFT"		value="TEXT_SECONDLOANINST_4"				fade="true"		wait="5500" />	
			<StoryScript	type="TEXT_RIGHT"		value="TEXT_SECONDLOANINST_5"				fade="true"		wait="5500" />	
			<StoryScript	type="TEXT_LEFT"		value="TEXT_SECONDLOANINST_6"				fade="true"		wait="5500" />	
			<StoryScript	type="TEXT_RIGHT"		value="TEXT_SECONDLOANINST_7"				fade="true"		wait="5500" />	
		</Vector>
		
		<Vector> 
			<StoryScript	type="BACKGROUND"		value="STORY_BACKGROUND_POSH"																		/>		
			<StoryScript	type="PROP_LEFT"		value="STORY_PROP_LEFT_POSH"				fade="false"							/>
			<StoryScript	type="SPEAKER_LEFT"		value="STORY_EMILY"							fade="true"					/>
			<StoryScript	type="SPEAKER_RIGHT"	value="STORY_ALFONSE"						fade="true"					/>
			<StoryScript	type="TEXT_LEFT"		value="TEXT_MEETMRALFONSE_1"				fade="true"		wait="5500"	/>			
			<StoryScript	type="TEXT_RIGHT"		value="TEXT_MEETMRALFONSE_2"				fade="true"		wait="5500" />	
			<StoryScript	type="TEXT_LEFT"		value="TEXT_MEETMRALFONSE_3"				fade="true"		wait="5500" />	
			<StoryScript	type="TEXT_RIGHT"		value="TEXT_MEETMRALFONSE_4"				fade="true"		wait="5500" />	
			<StoryScript	type="TEXT_LEFT"		value="TEXT_MEETMRALFONSE_5"				fade="true"		wait="5500" />	
			<StoryScript	type="TEXT_RIGHT"		value="TEXT_MEETMRALFONSE_6"				fade="true"		wait="5500" />	
			<StoryScript	type="TEXT_RIGHT"		value="TEXT_MEETMRALFONSE_7"				fade="true"		wait="5500" />	
			<StoryScript	type="TEXT_LEFT"		value="TEXT_MEETMRALFONSE_8"				fade="true"		wait="5500" />	
			<StoryScript	type="TEXT_RIGHT"		value="TEXT_MEETMRALFONSE_9"				fade="true"		wait="5500" />	
			<StoryScript	type="TEXT_LEFT"		value="TEXT_MEETMRALFONSE_10"				fade="true"		wait="5500" />	
		</Vector>
		
		<Vector> 
			<StoryScript	type="BACKGROUND"		value="STORY_BACKGROUND_PHONE"																		/>		
			<StoryScript	type="PROP_LEFT"		value="STORY_PROP_LEFT_POSH"				fade="false"							/>
			<StoryScript	type="PROP_RIGHT"		value="STORY_PROP_RIGHT_PARK"				fade="false"	wait="500"	/>
			<StoryScript	type="SPEAKER_LEFT"		value="STORY_EMILY_PHONE"					fade="true"					/>
			<StoryScript	type="SPEAKER_RIGHT"	value="STORY_ANTONIO_PHONE"					fade="true"					/>
			<StoryScript	type="TEXT_LEFT"		value="TEXT_EMILYSDISAPPOINTMENT_1"			fade="true"		wait="5500"	/>			
			<StoryScript	type="TEXT_RIGHT"		value="TEXT_EMILYSDISAPPOINTMENT_2"			fade="true"		wait="5500" />	
			<StoryScript	type="TEXT_LEFT"		value="TEXT_EMILYSDISAPPOINTMENT_3"			fade="true"		wait="5500" />	
			<StoryScript	type="TEXT_RIGHT"		value="TEXT_EMILYSDISAPPOINTMENT_4"			fade="true"		wait="5500" />	
			<StoryScript	type="TEXT_RIGHT"		value="TEXT_EMILYSDISAPPOINTMENT_5"			fade="true"		wait="5500" />	
			<StoryScript	type="TEXT_LEFT"		value="TEXT_EMILYSDISAPPOINTMENT_6"			fade="true"		wait="5500" />	
			<StoryScript	type="TEXT_LEFT"		value="TEXT_EMILYSDISAPPOINTMENT_7"			fade="true"		wait="5500" />	
		</Vector>
		
		<Vector> 
			<StoryScript	type="BACKGROUND"		value="STORY_BACKGROUND_POSH"	/>		
			<StoryScript	type="PROP_LEFT"		value="STORY_PROP_LEFT_POSH"			fade="false"				/>
			<StoryScript	type="SPEAKER_LEFT"		value="STORY_EMILY"						fade="true"					/>
			<StoryScript	type="SPEAKER_RIGHT"	value="STORY_SLEEZLEY"					fade="true"					/>
			<StoryScript	type="TEXT_LEFT"		value="TEXT_SLEEZLEYMENACES_1"			fade="true"		wait="5500"	/>			
			<StoryScript	type="TEXT_RIGHT"		value="TEXT_SLEEZLEYMENACES_2"			fade="true"		wait="5500" />	
			<StoryScript	type="TEXT_LEFT"		value="TEXT_SLEEZLEYMENACES_3"			fade="true"		wait="5500" />	
			<StoryScript	type="TEXT_RIGHT"		value="TEXT_SLEEZLEYMENACES_4"			fade="true"		wait="5500" />	
			<StoryScript	type="TEXT_LEFT"		value="TEXT_SLEEZLEYMENACES_5"			fade="true"		wait="5500" />	
		</Vector>
		
		<Vector> 
			<StoryScript	type="BACKGROUND"		value="STORY_BACKGROUND_POSH"		/>		
			<StoryScript	type="PROP_LEFT"		value="STORY_PROP_LEFT_POSH"		fade="false"				/>
			<StoryScript	type="SPEAKER_LEFT"		value="STORY_EMILY_SAD"				fade="true"					/>
			<StoryScript	type="SPEAKER_RIGHT"	value="STORY_BRAD_ANGRY"			fade="true"					/>
			<StoryScript	type="TEXT_LEFT"		value="TEXT_BRADISANGRY_1"			fade="true"		wait="5500"	/>			
			<StoryScript	type="TEXT_RIGHT"		value="TEXT_BRADISANGRY_2"			fade="true"		wait="3000"	/>
			<StoryScript	type="TEXT_LEFT"		value="TEXT_BRADISANGRY_3"			fade="true"		wait="5500"	/>			
			<StoryScript	type="TEXT_RIGHT"		value="TEXT_BRADISANGRY_4"			fade="true"		wait="5500"	/>			
			<StoryScript	type="TEXT_LEFT"		value="TEXT_BRADISANGRY_5"			fade="true"		wait="5500"	/>			
			<StoryScript	type="TEXT_RIGHT"		value="TEXT_BRADISANGRY_6"			fade="true"		wait="5500"	/>			
			<StoryScript	type="SPEAKER_RIGHT"	value="STORY_NO_CHARACTER"			fade="true"					/>
			<StoryScript	type="TEXT_LEFT"		value="TEXT_BRADISANGRY_7"			fade="true"		wait="5500"	/>			
			<StoryScript	type="TEXT_LEFT"		value="TEXT_BRADISANGRY_8"			fade="true"		wait="5500"	/>			
		</Vector>
		
		<Vector> 
			<StoryScript	type="BACKGROUND"		value="STORY_BACKGROUND_POSH"		/>		
			<StoryScript	type="PROP_LEFT"		value="STORY_PROP_LEFT_POSH"		fade="false"				/>
			<StoryScript	type="SPEAKER_LEFT"		value="STORY_EMILY"					fade="true"					/>
			<StoryScript	type="SPEAKER_RIGHT"	value="STORY_ANTONIO_ASHAMED"		fade="true"					/>
			<StoryScript	type="TEXT_LEFT"		value="TEXT_ANTONIOAMENDS_1"		fade="true"		wait="5500"	/>			
			<StoryScript	type="TEXT_RIGHT"		value="TEXT_ANTONIOAMENDS_2"		fade="true"		wait="5500"	/>			
			<StoryScript	type="SPEAKER_LEFT"		value="STORY_ALFONSE"				fade="true"		wait="1500"	/>
			<StoryScript	type="TEXT_RIGHT"		value="TEXT_ANTONIOAMENDS_3"		fade="true"		wait="5500"	/>			
			<StoryScript	type="TEXT_LEFT"		value="TEXT_ANTONIOAMENDS_4"		fade="true"		wait="5500"	/>			
			<StoryScript	type="TEXT_RIGHT"		value="TEXT_ANTONIOAMENDS_5"		fade="true"		wait="5500"	/>			
			<StoryScript	type="TEXT_LEFT"		value="TEXT_ANTONIOAMENDS_6"		fade="true"		wait="5500"	/>			
			<StoryScript	type="TEXT_RIGHT"		value="TEXT_ANTONIOAMENDS_7"		fade="true"		wait="5500"	/>			
			<StoryScript	type="TEXT_LEFT"		value="TEXT_ANTONIOAMENDS_8"		fade="true"		wait="5500"	/>		
			<StoryScript	type="CLEAR_SPEAKERS"										fade="true"		wait="1500" />					
			<StoryScript	type="SPEAKER_LEFT"		value="STORY_EMILY"					fade="true"		wait="1500"	/>	
			<StoryScript	type="TEXT_LEFT"		value="TEXT_ANTONIOAMENDS_9"		fade="true"		wait="5500"	/>			
		</Vector>
		
		<Vector> 
			<StoryScript	type="BACKGROUND"		value="STORY_BACKGROUND_POSH"		/>		
			<StoryScript	type="PROP_LEFT"		value="STORY_PROP_LEFT_POSH"		fade="false"				/>
			<StoryScript	type="SPEAKER_LEFT"		value="STORY_EMILY"					fade="true"					/>
			<StoryScript	type="SPEAKER_RIGHT"	value="STORY_SLEEZLEY"				fade="true"					/>
			<StoryScript	type="TEXT_LEFT"		value="TEXT_THIRDLOANINST_1"		fade="true"		wait="5500"	/>			
			<StoryScript	type="TEXT_RIGHT"		value="TEXT_THIRDLOANINST_2"		fade="true"		wait="5500"	/>			
			<StoryScript	type="TEXT_RIGHT"		value="TEXT_THIRDLOANINST_3"		fade="true"		wait="5500"	/>			
			<StoryScript	type="TEXT_LEFT"		value="TEXT_THIRDLOANINST_4"		fade="true"		wait="5500"	/>			
			<StoryScript	type="TEXT_RIGHT"		value="TEXT_THIRDLOANINST_5"		fade="true"		wait="5500"	/>		
			<StoryScript	type="SPEAKER_RIGHT"	value="STORY_FRANCOIS_KEYS"			fade="true"		wait="500"	/>
			<StoryScript	type="TEXT_RIGHT"		value="TEXT_TEAGARDENREADY_1"		fade="true"		wait="5500"	/>			
			<StoryScript	type="TEXT_LEFT"		value="TEXT_TEAGARDENREADY_2"		fade="true"		wait="5500"	/>			
			<StoryScript	type="TEXT_RIGHT"		value="TEXT_TEAGARDENREADY_3"		fade="true"		wait="5500"	/>			
			<StoryScript	type="TEXT_LEFT"		value="TEXT_TEAGARDENREADY_4"		fade="true"		wait="5500"	/>			
		</Vector>
		
		<Vector> 
			<StoryScript	type="BACKGROUND"		value="STORY_BACKGROUND_PARK"		/>		
			<StoryScript	type="PROP_RIGHT"		value="STORY_PROP_RIGHT_PARK"		fade="false"				/>
			<StoryScript	type="PROP_LEFT"		value="STORY_PROP_LEFT_PARK"		fade="false"	wait="500"	/>
			<StoryScript	type="SPEAKER_LEFT"		value="STORY_EMILY"					fade="true"					/>
			<StoryScript	type="TEXT_LEFT"		value="TEXT_STARTINGUP_1"			fade="true"		wait="5500"	/>			
			<StoryScript	type="TEXT_LEFT"		value="TEXT_STARTINGUP_2"			fade="true"		wait="5500"	/>			
		</Vector>
		
		<Vector> 
			<StoryScript	type="BACKGROUND"		value="STORY_BACKGROUND_PARK"		/>		
			<StoryScript	type="PROP_RIGHT"		value="STORY_PROP_RIGHT_PARK"		fade="false"				/>
			<StoryScript	type="PROP_LEFT"		value="STORY_PROP_LEFT_PARK"		fade="false"	wait="500"	/>
			<StoryScript	type="SPEAKER_LEFT"		value="STORY_EMILY"					fade="true"					/>
			<StoryScript	type="SPEAKER_RIGHT"	value="STORY_FRANCOIS_ASHAMED"		fade="true"					/>
			<StoryScript	type="TEXT_LEFT"		value="TEXT_FRANCOISAPOLOGIZES_1"	fade="true"		wait="5500"	/>			
			<StoryScript	type="TEXT_RIGHT"		value="TEXT_FRANCOISAPOLOGIZES_2"	fade="true"		wait="5500"	/>			
			<StoryScript	type="TEXT_LEFT"		value="TEXT_FRANCOISAPOLOGIZES_3"	fade="true"		wait="5500"	/>			
			<StoryScript	type="TEXT_RIGHT"		value="TEXT_FRANCOISAPOLOGIZES_4"	fade="true"		wait="5500"	/>			
			<StoryScript	type="TEXT_LEFT"		value="TEXT_FRANCOISAPOLOGIZES_5"	fade="true"		wait="5500"	/>			
		</Vector>
		
		<Vector> 
			<StoryScript	type="BACKGROUND"		value="STORY_BACKGROUND_PARK"			/>		
			<StoryScript	type="PROP_RIGHT"		value="STORY_PROP_RIGHT_PARK"			fade="false"		/>
			<StoryScript	type="PROP_LEFT"		value="STORY_PROP_LEFT_PARK"			fade="false"	wait="500"	/>
			<StoryScript	type="SPEAKER_LEFT"		value="STORY_EMILY"						fade="true"					/>
			<StoryScript	type="SPEAKER_RIGHT"	value="STORY_FRANCOIS"					fade="true"					/>
			<StoryScript	type="TEXT_LEFT"		value="TEXT_FRANCOISENTERTAINER_1"		fade="true"		wait="5500"	/>			
			<StoryScript	type="TEXT_RIGHT"		value="TEXT_FRANCOISENTERTAINER_2"		fade="true"		wait="5500"	/>			
			<StoryScript	type="TEXT_LEFT"		value="TEXT_FRANCOISENTERTAINER_3"		fade="true"		wait="5500"	/>			
			<StoryScript	type="TEXT_RIGHT"		value="TEXT_FRANCOISENTERTAINER_4"		fade="true"		wait="5500"	/>			
		</Vector>
		
		<Vector> 
			<StoryScript	type="BACKGROUND"		value="STORY_BACKGROUND_PARK"			/>		
			<StoryScript	type="PROP_RIGHT"		value="STORY_PROP_RIGHT_PARK"			fade="false"		/>
			<StoryScript	type="PROP_LEFT"		value="STORY_PROP_LEFT_PARK"			fade="false"	wait="500"	/>
			<StoryScript	type="SPEAKER_LEFT"		value="STORY_EMILY"						fade="true"					/>
			<StoryScript	type="SPEAKER_RIGHT"	value="STORY_SLEEZLEY"					fade="true"					/>
			<StoryScript	type="TEXT_LEFT"		value="TEXT_SLEEZLEYTELLSOFINSP_1"		fade="true"		wait="5500"	/>			
			<StoryScript	type="TEXT_RIGHT"		value="TEXT_SLEEZLEYTELLSOFINSP_2"		fade="true"		wait="5500"	/>			
			<StoryScript	type="TEXT_LEFT"		value="TEXT_SLEEZLEYTELLSOFINSP_3"		fade="true"		wait="5500"	/>			
			<StoryScript	type="TEXT_RIGHT"		value="TEXT_SLEEZLEYTELLSOFINSP_4"		fade="true"		wait="5500"	/>			
			<StoryScript	type="TEXT_LEFT"		value="TEXT_SLEEZLEYTELLSOFINSP_5"		fade="true"		wait="5500"	/>			
			<StoryScript	type="TEXT_RIGHT"		value="TEXT_SLEEZLEYTELLSOFINSP_6"		fade="true"		wait="5500"	/>			
		</Vector>
		
		<Vector> 
			<StoryScript	type="BACKGROUND"		value="STORY_BACKGROUND_PARK"			/>		
			<StoryScript	type="PROP_RIGHT"		value="STORY_PROP_RIGHT_PARK"			fade="false"		/>
			<StoryScript	type="PROP_LEFT"		value="STORY_PROP_LEFT_PARK"			fade="false"	wait="500"	/>
			<StoryScript	type="SPEAKER_LEFT"		value="STORY_EMILY"						fade="true"					/>
			<StoryScript	type="SPEAKER_RIGHT"	value="STORY_BRAD"						fade="true"					/>
			<StoryScript	type="TEXT_RIGHT"		value="TEXT_APOLOGIESALLROUND_1"		fade="true"		wait="5500"	/>			
			<StoryScript	type="TEXT_LEFT"		value="TEXT_APOLOGIESALLROUND_2"		fade="true"		wait="5500"	/>			
			<StoryScript	type="TEXT_RIGHT"		value="TEXT_APOLOGIESALLROUND_3"		fade="true"		wait="5500"	/>			
			<StoryScript	type="TEXT_LEFT"		value="TEXT_APOLOGIESALLROUND_4"		fade="true"		wait="5500"	/>			
			<StoryScript	type="TEXT_RIGHT"		value="TEXT_APOLOGIESALLROUND_5"		fade="true"		wait="5500"	/>			
			<StoryScript	type="TEXT_RIGHT"		value="TEXT_APOLOGIESALLROUND_6"		fade="true"		wait="5500"	/>			
			<StoryScript	type="TEXT_LEFT"		value="TEXT_APOLOGIESALLROUND_7"		fade="true"		wait="5500"	/>			
			<StoryScript	type="TEXT_RIGHT"		value="TEXT_APOLOGIESALLROUND_8"		fade="true"		wait="5500"	/>			
			<StoryScript	type="TEXT_LEFT"		value="TEXT_APOLOGIESALLROUND_9"		fade="true"		wait="5500"	/>			
		</Vector>
		
		<Vector> 
			<StoryScript	type="BACKGROUND"		value="STORY_BACKGROUND_PARK"			/>		
			<StoryScript	type="PROP_RIGHT"		value="STORY_PROP_RIGHT_PARK"			fade="false"		/>
			<StoryScript	type="PROP_LEFT"		value="STORY_PROP_LEFT_PARK"			fade="false"	wait="500"	/>
			<StoryScript	type="SPEAKER_LEFT"		value="STORY_EMILY"						fade="true"					/>
			<StoryScript	type="SPEAKER_RIGHT"	value="STORY_SLEEZLEY"					fade="true"					/>
			<StoryScript	type="TEXT_RIGHT"		value="TEXT_REPORTISDUE_1"				fade="true"		wait="5500"	/>			
			<StoryScript	type="TEXT_LEFT"		value="TEXT_REPORTISDUE_2"				fade="true"		wait="5500"	/>			
			<StoryScript	type="TEXT_RIGHT"		value="TEXT_REPORTISDUE_3"				fade="true"		wait="5500"	/>			
			<StoryScript	type="TEXT_LEFT"		value="TEXT_REPORTISDUE_4"				fade="true"		wait="5500"	/>			
			<StoryScript	type="TEXT_RIGHT"		value="TEXT_REPORTISDUE_5"				fade="true"		wait="5500"	/>			
		</Vector>
		
		<Vector>
			<StoryScript	type="BACKGROUND"		value="STORY_BACKGROUND_PARK"			/>		
			<StoryScript	type="PROP_RIGHT"		value="STORY_PROP_RIGHT_PARK"			fade="false"		/>
			<StoryScript	type="PROP_LEFT"		value="STORY_PROP_LEFT_PARK"			fade="false"	wait="500"	/>
			<StoryScript	type="SPEAKER_LEFT"		value="STORY_EMILY"						fade="true"					/>
			<StoryScript	type="SPEAKER_RIGHT"	value="STORY_SLEEZLEY_ANGRY"			fade="true"					/>
			<StoryScript	type="TEXT_LEFT"		value="TEXT_FINALSUCCESS_1"				fade="true"		wait="5500"	/>			
			<StoryScript	type="TEXT_RIGHT"		value="TEXT_FINALSUCCESS_2"				fade="true"		wait="5500"	/>			
			<StoryScript	type="TEXT_LEFT"		value="TEXT_FINALSUCCESS_3"				fade="true"		wait="5500"	/>			
			<StoryScript	type="TEXT_RIGHT"		value="TEXT_FINALSUCCESS_4"				fade="true"		wait="5500"	/>			
			<StoryScript	type="TEXT_RIGHT"		value="TEXT_FINALSUCCESS_5"				fade="true"		wait="5500"	/>			
			<StoryScript	type="TEXT_LEFT"		value="TEXT_FINALSUCCESS_6"				fade="true"		wait="5500"	/>			
			<StoryScript	type="TEXT_RIGHT"		value="TEXT_FINALSUCCESS_7"				fade="true"		wait="5500"	/>			
			<StoryScript	type="TEXT_LEFT"		value="TEXT_FINALSUCCESS_8"				fade="true"		wait="5500"	/>			
			<StoryScript	type="SPEAKER_RIGHT"	value="STORY_FRANCOIS"					fade="true"		wait="500"	/>
			<StoryScript	type="TEXT_RIGHT"		value="TEXT_FINALSUCCESS_9"				fade="true"		wait="5500"	/>			
			<StoryScript	type="TEXT_LEFT"		value="TEXT_FINALSUCCESS_10"			fade="true"		wait="5500"	/>			
		</Vector>
		
		<Vector>
			<StoryScript	type="BACKGROUND"		value="STORY_BACKGROUND_PARK"			/>		
			<StoryScript	type="PROP_RIGHT"		value="STORY_PROP_RIGHT_PARK"			fade="false"		/>
			<StoryScript	type="PROP_LEFT"		value="STORY_PROP_LEFT_PARK"			fade="false"	wait="500"	/>
			<StoryScript	type="SPEAKER_LEFT"		value="STORY_BAS"						fade="true"					/>
			<StoryScript	type="SPEAKER_RIGHT"	value="STORY_SEBAS"						fade="true"					/>
			<StoryScript	type="TEXT_RIGHT"		value="EASTER_1"						fade="true"		wait="5500"	/>			
			<StoryScript	type="TEXT_LEFT"		value="EASTER_2"						fade="true"		wait="5500"	/>			
			<StoryScript	type="TEXT_RIGHT"		value="EASTER_3"						fade="true"		wait="5500"	/>			
			<StoryScript	type="TEXT_LEFT"		value="EASTER_4"						fade="true"		wait="5500"	/>			
			<StoryScript	type="TEXT_RIGHT"		value="EASTER_5"						fade="true"		wait="5500"	/>			
			<StoryScript	type="TEXT_LEFT"		value="EASTER_6"						fade="true"		wait="5500"	/>			
			<StoryScript	type="TEXT_RIGHT"		value="EASTER_7"						fade="true"		wait="5500"	/>			
			<StoryScript	type="TEXT_LEFT"		value="EASTER_8"						fade="true"		wait="5500"	/>			
			<StoryScript	type="TEXT_RIGHT"		value="EASTER_9"						fade="true"		wait="5500"	/>			
			<StoryScript	type="TEXT_LEFT"		value="EASTER_10"						fade="true"		wait="5500"	/>			
			<StoryScript	type="TEXT_RIGHT"		value="EASTER_11"						fade="true"		wait="5500"	/>			
			<StoryScript	type="TEXT_LEFT"		value="EASTER_12"						fade="true"		wait="5500"	/>			
			<StoryScript	type="TEXT_LEFT"		value="EASTER_13"						fade="true"		wait="5500"	/>			
			<StoryScript	type="SPEAKER_LEFT"		value="STORY_BOB"						fade="true"		wait="500"	/>
			<StoryScript	type="TEXT_RIGHT"		value="EASTER_14"						fade="true"		wait="5500"	/>
			<StoryScript	type="TEXT_LEFT"		value="EASTER_15"						fade="true"		wait="5500"	/>
			<StoryScript	type="TEXT_RIGHT"		value="EASTER_16"						fade="true"		wait="5500"	/>
			<StoryScript	type="TEXT_LEFT"		value="EASTER_17"						fade="true"		wait="5500"	/>
			<StoryScript	type="TEXT_RIGHT"		value="EASTER_18"						fade="true"		wait="5500"	/>
			<StoryScript	type="TEXT_LEFT"		value="EASTER_19"						fade="true"		wait="5500"	/>
			<StoryScript	type="TEXT_RIGHT"		value="EASTER_20"						fade="true"		wait="5500"	/>
			<StoryScript	type="TEXT_LEFT"		value="EASTER_21"						fade="true"		wait="5500"	/>
			<StoryScript	type="TEXT_RIGHT"		value="EASTER_22"						fade="true"		wait="5500"	/>
			<StoryScript	type="TEXT_LEFT"		value="EASTER_23"						fade="true"		wait="5500"	/>
		</Vector>
		
	</Vector>
</root>
