<?xml version="1.0" encoding="utf-8"?>
<root>
	<!-- Game Keys ****************************************************************************************************************************** -->
	<String	id="GAME_KEY_PAUSE"						>p</String>
	<String	id="GAME_KEY_MENU"						>m</String>
	<String	id="GAME_KEY_SOUND"						>s</String>
	
	<!-- Transition Scene ******************************************************************************************************************* -->
	<String	id="TEXT_LOAD_TRANSITION" 				>Load</String>

	<!-- General Questions ********************************************************************************************************************** -->
	<String	id="TEXT_MENU_STOP_HEADER"				>Stop playing</String>
	<String	id="TEXT_MENU_STOP"						>Do you want to quit the game?\nNext time, you will start on the day you quit.</String>
	<String	id="TEXT_QUIT_HEADER"					>Exit</String>
	<String	id="TEXT_QUESTION_QUIT"					>Are you sure you want to exit the game?</String>
	<String	id="TEXT_SAVEGAME_HEADER"				>Resume restaurant</String>
	<String	id="TEXT_START_RECENT_SAVEGAME"			>Do you want to resume your last played game?\nIf you choose [color=0xfbfd01]no[/color], your previous game will be lost.</String>
	<String	id="TEXT_DIALOG_RESTART_HEADER"			>Restart</String>
	<String	id="TEXT_DIALOG_RESTART"				>Do you want to retry this level?</String>

	<String	id="TOOLTIP_SAVEGAME_YES"				>Start a saved game.</String>
	<String	id="TOOLTIP_SAVEGAME_NO"				>Do not start a saved game.</String>

	<!-- Dialog Name input & select ***************************************************************************************************************-->
	<String	id="TEXT_PLAYER_SELECT"					>Choose your name here</String>
	<String	id="TEXT_ENTER_NAME"					>What is your name?</String>
	<String	id="TEXT_REMOVE_PLAYER"					>Are you sure you want to delete the selected player?</String>
	<String	id="TEXT_REMOVE_PLAYER_HEADER"			>Delete player</String>

	<String	id="TOOLTIP_NAMESELECT_ADD"				>Add a new player</String>
	<String	id="TOOLTIP_NAMESELECT_DELETE"			>Delete the selected player</String>
	<String	id="TOOLTIP_NAMESELECT_OK"				>Play as the selected player</String>
	<String	id="TOOLTIP_NAMESELECT_NAME"			>Choose your name here</String>
	<String	id="TOOLTIP_NAMESELECT_PLAYER"			>Click a name to\nselect a player</String>

	<!-- Settings Dialog ************************************************************************************************************************ -->
	<String	id="TEXT_SETTINGS_HEADER"				>Settings</String>
	<String	id="TEXT_SETTINGS_SOUND"				>Sound</String>
	<String	id="TEXT_SETTINGS_MUSIC"				>Music</String>
	<String	id="TEXT_SETTINGS_FULLSCREEN"			>Play the game full screen</String>
	<String	id="TEXT_SETTINGS_SHOWHINTS"			>Show game hints</String>
	<String	id="TEXT_SETTINGS_HIGHQUALITY"			>More detail</String>

	<String	id="TOOLTIP_SETTINGS_FX"				>Drag the bar to adjust the volume of the sound effects.</String>
	<String	id="TOOLTIP_SETTINGS_MUSIC"				>Drag the bar to adjust the volume of the music.</String>
	<String	id="TOOLTIP_SETTINGS_FULLSCREEN"		>Play the game full screen or in a window.\nYou can also use the ALT+ENTER key combination to toggle.</String>
	<String	id="TOOLTIP_SETTINGS_HINTS"				>Show game hints that explain the game.</String>
	<String	id="TOOLTIP_SETTINGS_HIGHQUALITY"		>Turn off 'More details' to play better\non slower computers.</String>
	<String	id="TOOLTIP_SETTINGS_INFO"				>Show credits</String>

	<String id="TEXT_CREDITS0"						>Delicious: Emily's Tea Garden\nCopyright ©2008 GameHouse, Inc.\n\n</String>
	<String id="TEXT_CREDITS1"						>[color=0x71965a]Game design[/color]\nSebastiaan van Waardenberg\n\n</String>
	<String id="TEXT_CREDITS2"						>[color=0x71965a]Original idea[/color]\nJakko van Hunen\n\n</String>
	<String id="TEXT_CREDITS3"						>[color=0x71965a]Producer[/color]\nBas van den Berg\nArd Bonewald\n\n</String>
	<String id="TEXT_CREDITS4"						>[color=0x71965a]Game development[/color]\nWilliam Willing\nBas van den Berg\nRoeland Knijnenburg\nBob van der Putten\n\n</String>
	<String id="TEXT_CREDITS5"						>[color=0x71965a]Art director[/color]\nMichel Maas\n\n</String>
	<String id="TEXT_CREDITS6"						>[color=0x71965a]Graphics[/color]\nJeremy Hoffman\nDirk van Dulmen\nLennart Verhoeff\nRuud Swart\n\n</String>
	<String id="TEXT_CREDITS7"						>[color=0x71965a]Graphics external[/color]\nRonimo Games\nRalph Rademakers\nMartijn Thieme\nOlivier Thijssen\nGijs Hermans\n\n</String>
	<String id="TEXT_CREDITS8"						>[color=0x71965a]Level design[/color]\nJenny Klement\n\n</String>
	<String id="TEXT_CREDITS9"						>[color=0x71965a]Music and sound[/color]\nSomaTone Interactive Audio\n\n</String>
	<String id="TEXT_CREDITS10"						>[color=0x71965a]Story[/color]\nSteve Ince\n\n</String>
	<String id="TEXT_CREDITS12"						>[color=0x71965a]Quality assurance[/color]\nMarcus King\nAlex Jones\nKraig Shaver\nIan Adams\nStephanie Talbott\nNick Huntington\nBrahm Lichty\nHoward Smith\nClint Woodbury\nChuck Little\n\n</String>
	<String id="TEXT_CREDITS11"						>[color=0x71965a]Post production[/color]\nKoen Geluk\nJan Castelijns\nPieter Sijbers\n\n</String>
	<String id="TEXT_CREDITS13"						>[color=0x71965a]Localisation[/color]\nWouter van den Borne\nMarcel van den Bosch\n\n</String>
	<String id="TEXT_CREDITS14"						>[color=0x71965a]Engine development[/color]\nDavid Dunham\nChris Blackwell\nLuc Bloom\n\n</String>
	<String id="TEXT_CREDITS15"						>Thanks to all our beta-testers\nand everybody at GameHouse and RealGames\n\nVisit www.GameHouse.com for more fun games\nThanks for playing!\n\n</String>

	<!-- Highscore Dialog ********************************************************************************************************************** -->
	<String	id="TEXT_HIGHSCORE_HEADER"				>High scores</String>

  	<!-- Tutorial ********************************************************************************************************************** -->
	<Vector id="TUTORIAL_HEADERS">
		<String>Welcome</String>
		<String>First customer</String>
		<String>Make order</String>
		<String>Deliver order</String>
		<String>Payment</String>
		<String>Groups</String>
		<String>Make order</String>
		<String>Payment</String>
		<String>Clean table</String>
		<String>Nachos & Salsa</String>
		<String>Order done</String>
		<String>Well done!</String>
	</Vector>

	<Vector id="TUTORIAL_TEXT">
		<String>Yee-ha!! Welcome to the Western Barbecue & Grill! Since it's your first day, I'll go over the basics with ya.</String>
		<String>Look there, it's our first customer.</String>
		<String>When a customer has decided what she wants, you can start to prepare the order.\n\nClick on the root beer and on the milk.</String>
		<String>When everything is on the tray, you can serve the order to the customer.\n\nClick the customer to do this.</String>
		<String>When a customer is done, he or she wants to pay.\n\nClick on the register to handle the payment.</String>
		<String>Some customers prefer tables and will seat themselves before eating.</String>
		<String>Get two glasses of milk and bring them to your customers.</String>
		<String>When they've finished, one of the customers walks up to the register to pay.</String>
		<String>That's one messy table; new customers won't sit at messy tables.\n\nClick on the table to clean it.</String>
		<String>Some products, like nachos, require multiple steps to prepare.\n\nClick on the chips in the basket first and then on the salsa sauce.</String>
		<String>You're really getting the hang of this.\n\nGive the nachos to the customer and accept the payment.</String>
		<String>You handled that very well. You don't know how happy I am that you're helping me out.</String>
	</Vector>

	<!-- Help Dialog **************************************************************************************************************************** -->
	<String	id="TEXT_PAGE_FORMAT"					>%d/%d</String>

	<String	id="TOOLTIP_HELP_PREV"					>Previous page</String>
	<String	id="TOOLTIP_HELP_NEXT"					>Next page</String>

	<!-- Transition Scene ******************************************************************************************************************* -->

	<!-- Selection Scene ************************************************************************************************************************ -->
	<String	id="TEXT_WELCOMEPLAYER"					>Welcome</String>
	<String	id="TEXT_WELCOME_FIRST_TIME_HEADER"		>Welcome</String>
	<String	id="TEXT_WELCOME_FIRST_TIME"			>Click the [color=0xfbfd01]Play[/color] button\nto start the game.</String>
	
	<String	id="TEXT_END_OF_ALPHA_HEADER"			>That's all for now</String>
	<String	id="TEXT_END_OF_ALPHA"					>You've reached the end of the alpha version of Delicious 3. We're working hard on making this game even better than what you've seen now. Thanks for helping us out.</String>

	<String	id="TOOLTIP_SELECTION_CHANGE_NAME"		>Click here to choose another name</String>
	<String	id="TOOLTIP_SELECTION_HELP"				>Read the game instructions</String>
	<String	id="TOOLTIP_SELECTION_SETTINGS"			>Change the volume and the screen settings</String>
	<String	id="TOOLTIP_SELECTION_HIGHSCORES"		>View the trophy cabinet</String>
	<String	id="TOOLTIP_SELECTION_QUIT"				>Close Delicious 3 and return to Windows</String>
	
	<!-- Tutorial ************************************************************************************************************************* -->
	<String	id="TEXT_TUTORIAL_HEADER"				>Introduction</String>
	<String	id="TEXT_TUTORIAL_DESC"					>Do you want to play the introduction level first?</String>
	
	<!-- Map Scene ************************************************************************************************************************* -->
	<String	id="TEXT_EMILY_MAP_0"					>It feels good to work towards my dream.</String>
	<String	id="TEXT_EMILY_MAP_1"					>Making a stock of nachos in advance is such a cool idea. I’ve saved heaps of preparation time.</String>
	<String	id="TEXT_EMILY_MAP_2"					>Hank's rope tricks sure please the customers!</String>
	<String	id="TEXT_EMILY_MAP_3"					>I used part of my loan to buy this beautiful picket fence.</String>
	<String	id="TEXT_EMILY_MAP_4"					>I'm so pleased - it's going so well that people are making reservations.</String>
	<String	id="TEXT_EMILY_MAP_5"					>When Hank's wife recovers, how will I get enough money to build my tea garden?</String>
	
	<String	id="TEXT_EMILY_MAP_6"					>I've always wanted to work at the beach; I hope Hank's brother, Brad, hires me.</String>
	<String	id="TEXT_EMILY_MAP_7"					>Brad is really great to hire me on the spot.</String>
	<String	id="TEXT_EMILY_MAP_8"					>In my tea garden I should have some form of juice; but with a little more variety.</String>
	<String	id="TEXT_EMILY_MAP_9"					>Brad breathing fire? That sounds dangerous; but the customers sure love it.</String>
	<String	id="TEXT_EMILY_MAP_10"					>I could never date Brad; he's too obsessed with himself.</String>
	<String	id="TEXT_EMILY_MAP_11"					>I'm making just enough to pay my first loan installment on time.</String>
	<String	id="TEXT_EMILY_MAP_12"					>I don't like lying to Brad, but I just can't tell him the truth.</String>
	
	<String	id="TEXT_EMILY_MAP_13"					>At least Brad understands that I need to make more money to pay my loan.</String>
	<String	id="TEXT_EMILY_MAP_14"					>Mr. Yao is a wise man. I'm sure I can learn a lot from him.</String>
	<String	id="TEXT_EMILY_MAP_15"					>Adding spices during baking sure improves the flavor of the dish. I'm learning so much.</String>
	<String	id="TEXT_EMILY_MAP_16"					>I feel kind of sorry for Yao's son, but he sure makes the customers laugh.</String>
	<String	id="TEXT_EMILY_MAP_17"					>The new supplier will cost more; but I can't believe how good the garden is looking.</String>
	<String	id="TEXT_EMILY_MAP_18"					>I knew I shouldn't have lied to Brad, but I didn't want to hurt his feelings.</String>
	
	<String	id="TEXT_EMILY_MAP_19"					>François is someone I can always count on.</String>
	<String	id="TEXT_EMILY_MAP_20"					>I can't believe my uncle would ignore his problems like that...</String>
	<String	id="TEXT_EMILY_MAP_21"					>Ms. Sleezley is really putting the pressure on me. It's like she wants me to fail.</String>
	<String	id="TEXT_EMILY_MAP_22"					>I wish I had the time to apologize to Brad, but I need to make my next installment.</String>
	<String	id="TEXT_EMILY_MAP_23"					>It's good to see that Uncle Antonio was able to set aside his pride.</String>
	<String	id="TEXT_EMILY_MAP_24"					>With crème brûlée, and cooking in general, perfect timing can make the difference between delicious and disastrous.</String>
	<String	id="TEXT_EMILY_MAP_25"					>I'm getting really close to owning my own restaurant. It's so exciting!</String>
	
	<String	id="TEXT_EMILY_MAP_26"					>It's finally complete. Even in my dreams it didn't look as beautiful as this. </String>
	<String	id="TEXT_EMILY_MAP_27"					>Francois has already been really supportive, yet he still wants to help out some more. </String>
	<String	id="TEXT_EMILY_MAP_28"					>I never knew François could play the pan flute so well.</String>
	<String	id="TEXT_EMILY_MAP_29"					>I must make sure my restaurant is top class. I don't want to lose the tea garden after all my efforts.</String>
	<String	id="TEXT_EMILY_MAP_30"					>I'm glad that Brad isn't angry with me, now.</String>
	<String	id="TEXT_EMILY_MAP_31"					>I really hope the inspection went well; my customers seem to love the tea garden.</String>
	
	<Vector id="RESTAURANT_NAMES">
		<String>Western Barbecue &amp; Grill</String>
		<String>The Beach Club</String>
		<String>The Seafood Restaurant</String>
		<String>The Posh Restaurant</String>
		<String>Emily's Tea Garden</String>
	</Vector>

	<!-- Game Scene ************************************************************************************************************************ -->
	<String	id="TEXT_MAKE_CHOICE"					>Make a choice</String>
	<String	id="TEXT_TOTAL"							>Total</String>
	<String	id="TEXT_TARGET"						>Target</String>
	<String	id="TEXT_EXPERT"						>Expert</String>
	<String	id="TEXT_SCENARIO_SCENE_LEVEL"			>Day </String>
	<String	id="TEXT_SCENARIO_REPMETER"				>Reputation</String>
	
	<String	id="TOOLTIP_MENU_HELP"					>Read the game instructions</String>
	<String	id="TOOLTIP_MENU_SETTINGS"				>Change the volume and the screen settings</String>
	<String	id="TOOLTIP_MENU_STOP"					>Stop playing</String>
	<String	id="TOOLTIP_MENU_CONTINUE"				>Continue playing</String>

	<String	id="TOOLTIP_INGAME_MENU"				>To the game menu</String>
	<String	id="TOOLTIP_INGAME_PAUSE"				>Pause the game</String>
	<String	id="TOOLTIP_SHOW_HINT"					>Click here to turn\nthis hint on or off</String>

	<!-- Day Start dialog ********************************************************************************************************************* -->
	<String	id="TEXT_DAY_START_DAY"					>Day </String>
	<String	id="TEXT_DAY_START_SCORE"				>Today, make at least:</String>
	<String	id="TEXT_DAY_START_EXPERT"				>The expert score is:</String>

	<!-- Day won dialog ********************************************************************************************************************* -->
	<!-- Day lost dialog ********************************************************************************************************************* -->
	<String	id="TEXT_DAY_END_HEADER"				>Day %d has passed</String>
	<String	id="TEXT_DAY_SCORE"						>Made today:</String>
	<String	id="TEXT_DAY_TARGET"					>Target score to reach:</String>
	<String	id="TEXT_DAY_TARGET_WON"				>Reached!</String>
	<String	id="TEXT_DAY_TARGET_LOST"				>Not reached</String>
	<String	id="TEXT_DAY_TARGET_EXPERT"				>Expert score:</String>	 
	<String	id="TEXT_DAY_WON_DECORATION_TODAY"		>Decoration money:</String>
	<String	id="TEXT_DAY_WON_DECORATION_CREDITS"	>Total: </String>
	<String	id="TEXT_DAY_LOST_TEXT"					>Do you want to retry day %d or do you want to stop?</String>

	<!-- Scenario unlocked dialog ********************************************************************************************************************* -->
	<String	id="TEXT_SCENARIO_UNLOCKED_HEADER"		>Scenario unlocked</String>
	<String	id="TEXT_SCENARIO_UNLOCKED_TEXT"		>is now available\nin [color=0xfbfd01]Emily's Diary[/color].</String>

	<!-- Scenario Start dialog ********************************************************************************************************************* -->
	<String	id="TEXT_SCENARIO_START_TEXT"			>Keep all your customers happy. If 3 or more angry customers walk away, it's over.</String>

	<!-- Scenario Continue savegame dialog ********************************************************************************************************************* -->
	<String	id="TEXT_SCENARIO_CONTINUE_SAVE_HEADER"	>Continue game?</String>
	<String	id="TEXT_SCENARIO_CONTINUE_SAVE_TEXT"	>You stopped the last game\non day %d of the [color=0xfbfd01]%s[/color] scenario.\nDo you want to continue it?</String>

	<!-- Scenario Higher start dialog ********************************************************************************************************************* -->
	<String	id="TEXT_SCENARIO_CONTINUE_HEADER"		>Start on which day?</String>
	<String	id="TEXT_SCENARIO_CONTINUE_TEXT"		>The highest day you reached in this scenario is: day %d\n\nDo you want to start on the first day, or on day %d?</String>

	<!-- Scenario lost dialog ********************************************************************************************************************* -->
	<String	id="TEXT_SCENARIO_LOST_HEADER"			>Game over</String>
	<String	id="TEXT_SCENARIO_LOST_TEXT"			>Three angry customers walked\nout of the restaurant.\n\nYou reached day %d.\nTotal points: %d</String>

	<!-- Upgrades ********************************************************************************************************************* -->
	<Vector	id="UPGRADE_HEADERS_0">
		<String>Fireplace</String>
		<String>New tables</String>
		<String>New kitchen block</String>
		<String>Lamp</String>
		<String>Paintings</String>
		<String>Cactus</String>
		<String>Western rugs</String>
		<String>Scenic windows</String>
	</Vector>

	<Vector	id="UPGRADE_HEADERS_1">
		<String>New kitchen</String>
		<String>New tables</String>
		<String>Designer rugs</String>
		<String>Lights</String>
		<String>New plant</String>
		<String>New floor</String>
		<String>Romantic torches</String>
		<String>Beach accessories</String>
	</Vector>

	<Vector	id="UPGRADE_HEADERS_2">
		<String>New kitchen block</String>
		<String>New tables</String>
		<String>Exotic rugs</String>
		<String>New ornaments</String>
		<String>Fish tank</String>
		<String>New Lamps</String>
		<String>New plants</String>
		<String>Nice windows</String>
	</Vector>

	<Vector	id="UPGRADE_HEADERS_3">
		<String>New kitchen</String>
		<String>New tables</String>
		<String>Luxury rugs</String>
		<String>New lamps</String>
		<String>Paintings</String>
		<String>The piano man</String>
		<String>Plants</String>
		<String>New stairs</String>
	</Vector>

	<Vector	id="UPGRADE_HEADERS_4">
		<String>New kitchen</String>
		<String>New Tables</String>
		<String>Lamps</String>
		<String>Plants</String>
		<String>Flowers</String>
		<String>Flower entrance</String>
		<String>Friendly sign</String>
		<String>Umbrella</String>
	</Vector>

	<Vector	id="UPGRADE_DESCRIPTIONS_0">
		<String>There's nothing more inviting than a warm, cozy fire.</String>
		<String>With these new tables, who could resist taking a seat?</String>
		<String>Now you can do your work in real style.</String>
		<String>This beautiful lamp will enhance the ambiance.</String>
		<String>Let's hang the heroes of the West. On the wall, that is.</String>
		<String>Prickly and painful, but it really sets the western mood.</String>
		<String>The floors, too, can now have that marvelous bovine motif.</String>
		<String>Just look at those windows; perfect!</String>
	</Vector>
	
	<Vector	id="UPGRADE_DESCRIPTIONS_1">
		<String>Some colored bamboo will liven up the place.</String>
		<String>These new tables give the place more of a "beach" feel.</String>
		<String>How lovely, bamboo rugs!</String>
		<String>Install these lights and you can party all night if you wish.</String>
		<String>Plants are a natural way to enhance the atmosphere.</String>
		<String>A splash of paint would really brighten up the floor.</String>
		<String>Some torches will complement Brad's fire-breathing perfectly.</String>
		<String>Genuine beach items gives the place an authentic feel.</String>
	</Vector>

	<Vector	id="UPGRADE_DESCRIPTIONS_2">
		<String>A state of the art kitchen will definitely impress your customers.</String>
		<String>These beautifully engraved tables enhance the nautical look.</String>
		<String>These rugs will greatly improve the restaurant.</String>
		<String>A genuine maritime decoration - it feels really authentic!</String>
		<String>A seafood restaurant wouldn't be complete without a fish tank.</String>
		<String>Let's replace those lights.</String>
		<String>These plants make you feel like you're underwater.</String>
		<String>I can't believe how cute these windows look.</String>
	</Vector>

	<Vector	id="UPGRADE_DESCRIPTIONS_3">
		<String>Gold fittings give this kitchen an exquisite appearance.</String>
		<String>You have to admit; that's a real high-society look.</String>
		<String>These textiles are highest quality, which makes a huge difference.</String>
		<String>Classy lights for a classy place.</String>
		<String>Genuine works of art give that truly sophisticated look.</String>
		<String>Play me a song, piano man.</String>
		<String>A dash of greenery makes the other colors stand out.</String>
		<String>A red carpet - that's real celebrity style!</String>
	</Vector>

	<Vector	id="UPGRADE_DESCRIPTIONS_4">
		<String>A granite kitchen is perfect - easy to clean and very stylish.</String>
		<String>These glass tables are really beautiful.</String>
		<String>These lights fill me with a warm glow.</String>
		<String>What could be better for a tea garden than beautiful plants?</String>
		<String>Not only do these flowers look great, they smell good too.</String>
		<String>This floral entrance will make customers feel extra welcome.</String>
		<String>I hand-painted this sign to give it a friendly look.</String>
		<String>This umbrella will give you and your customers some shade.</String>
	</Vector>

	<!-- Scenarios ************************************************************************************************************************ -->
	<Vector	id="SCENARIO_NAMES">
		<String>Start</String>
		<String>Western Barbecue &amp; Grill</String>
		<String>Western Barbecue &amp; Grill (Expert)</String>
		<String>Beach Club</String>
		<String>Beach Club (Expert)</String>
		<String>Seafood Restaurant</String>
		<String>Seafood Restaurant (Expert)</String>
		<String>Posh Restaurant</String>
		<String>Posh Restaurant (Expert)</String>
		<String>Emily's Tea Garden</String>
		<String>Emily's Tea Garden (Expert)</String>
	</Vector>
	
	<Vector	id="SCENARIO_NAMES_SHORT">	<!-- Highscore dialog -->
		<String>Start</String>
		<String>Western</String>
		<String>Western Expert</String>
		<String>Beach</String>
		<String>Beach Expert</String>
		<String>Seafood</String>
		<String>Seafood Expert</String>
		<String>Posh</String>
		<String>Posh Expert</String>
		<String>Tea Garden</String>
		<String>Tea Garden Expert</String>
	</Vector>
	
	<Vector	id="SCENARIO_DESCRIPTIONS">	<!-- In scenario map scene -->
		<String>Try to keep everybody happy. If 3 customers walk away angry, it's over.</String>
		<String>Everyone just wanted to have a barbecue today... \n\nOnly BBQ products.</String>
		<String>Everyone was in a hurry and didn't take the time to sit down... \n\nOnly take out.</String>
		<String>We had a singles night, but most of the mingling happened in the line... \n\nOnly single customers.</String>
		<String>It seemed like the whole town was here at the same time...\n\nCustomers enter in waves.</String>
		<String>All my pans are being replaced, so I had to use the small ones...\n\nOne serving at a time.</String>
		<String>It felt like everything took twice as long to prepare today...\n\nLonger preparation time.</String>
		<String>Everyone wanted to be sure of a seat and called ahead...\n\nLots of reservations.</String>
		<String>Alfonse thought a small tray would look more stylish...\n\nSmaller tray size.</String>
		<String>Today, people knew exactly what they wanted...\n\nCustomers order quickly.</String>
		<String>All the hungry people in the world came to my tea garden today... \n\nDouble orders.</String>
	</Vector>

	<!-- Ingame ******************************************************************************************************************************* -->
	<String	id="TEXT_MONEY_MULTIPLE_CUSTOMER_PAY"	>customers</String>
	<String	id="TEXT_MONEY_FULL_ORDER_AT_ONCE"		>Complete order</String>
	<String	id="TEXT_MONEY_SAME_CUSTOMER_TYPE"		>Two of a kind</String>
	<String	id="TEXT_MONEY_CUSTOMER_CHAIN"			>Two in a row</String>
	<String	id="TEXT_MONEY_RESERVATION"				>Reservation</String>
	<String	id="TEXT_MONEY_ANGRY_CUSTOMER_LEAVES"	>Angry customer</String>
	<String	id="TEXT_MONEY_TARGET_REACHED"			>Target score reached!</String>
	<String	id="TEXT_MONEY_EXPERT_REACHED"			>Expert score reached!</String>

	<!-- Styler dialog ********************************************************************************************************************* -->
	<String	id="TEXT_DIALOG_STYLER_POINTS_LEFT"		>Amount of decoration money: %d</String>

	<!-- Credits Dialog ************************************************************************************************************************ -->
	<String	id="TEXT_CREDITS_TO_CLICK_CONTINUE"		>Click to continue</String>
	
	<!-- Hints ********************************************************************************************************************************** -->
	<String	id="TEXT_HINT_SHOW"					    >Don't show this hint anymore</String>	
	<Vector	id="HINT_NODES">
		<!-- Overall hints -->
		<Hint header="Tip"							text="You’ve unlocked a trophy! To look at your trophies, click on the trophy cabinet button." />
		<Hint header="Tip"							text="Click the 'Play' button to\nplay the first day." />
		<Hint header="Tip"							text="Click the 'Play' button to\nplay the next day." />
		<Hint header="Tip"							text="When you complete a day, you earn decoration money. You can use it to buy decorations for a restaurant.\n\nClick the Decorate Restaurant button to see the options." />
		<Hint header="Tip"							text="Try to reach the expert score every day, for extra decoration money.\n\nYou can restart the days you've already completed if you didn't reach the expert score." />
		<Hint header="Tip"							text="You can use the decoration money to buy decorations for a restaurant.\n\nClick the Decorate Restaurant button to see the options." />
		<Hint header="Tip"							text="Have you reached all the expert scores yet?\n\nClick a restaurant you've already completed to replay the days." />
		<Hint header="Tip"							text="Try to complete the restaurants to get access to new scenarios in Emily's Diary." />
		
		<Hint header="Congratulations!"				text="You've unlocked:\n\n&quot;A white picket fence.&quot;\n\nProgress to specific days to see Emily's tea-garden coming closer to completion." />
		<Hint header="Congratulations!"				text="You've unlocked:\n\n&quot;Some decorative bushes.&quot;" />
		<Hint header="Congratulations!"				text="You've unlocked:\n\n&quot;A stone pathway.&quot;" />
		<Hint header="Congratulations!"				text="You've unlocked:\n\n&quot;A beautiful pond.&quot;" />
		<Hint header="Congratulations!"				text="You've unlocked:\n\n&quot;The flower entrances.&quot;" />
		<Hint header="Congratulations!"				text="You've unlocked:\n\n&quot;A gazebo foundation.&quot;" />
		<Hint header="Congratulations!"				text="You've unlocked:\n\n&quot;A gazebo framework.&quot;" />
		<Hint header="Congratulations!"				text="You've unlocked:\n\n&quot;A gazebo roof.&quot;" />
		
		<!-- Global ingame hints -->
		<Hint header="Tip"							text="Try to make sure your customers don't walk away angry. You lose money when that happens." />
		<Hint header="Tip"							text="If multiple customers pay at the same time, you get an extra tip." />
		<Hint header="Tip"							text="An entertainer can perform for your customers and keep them happy. Click on the entertainer and then on a table."  />
		<Hint header="Tip"							text="There is more room on your tray, so you can carry more orders at the same time." />
		<Hint header="Tip"							text="The tray is full.\nServe these orders first." />	
		<Hint header="Tip"							text="If there is something on the tray that none of the customers ordered, you can click it to discard it."/>
		<Hint header="Tip"							text="The restaurant is closed now, so no new customers can come in."/>
		<Hint header="Tip"							text="The help clears the tables. Click a table and he'll do the job for you, so you have more time to serve the orders."/>
		<Hint header="Tip"							text="If customers can't find a table, they'll leave.\n\nKeep your tables clean and your queues at the counter short, or else you'll lose money."/>
		<Hint header="Tip"							text="Your customers start to get angry. Let the entertainer perform for them."/>		
		<Hint header="Tip"							text="In the posh restaurant, customers will order a bread basket before anything else. Try to keep a stock of bread ready."/>		
		<Hint header="Tip"							text="The telephone is ringing. Click on it to pick it up." />
		<Hint header="Tip"							text="You just received a reservation. When the bar is empty the customers will arrive. Just before that happens you'll have to place a reservation card." />
		<Hint header="Tip"							text="The customers that placed a reservation will arrive shortly. Click on the reservation card and then on a table to reserve a table." />
		<Hint header="Tip"							text="This is a reservation for a large group of people. Make sure you reserve a table that has enough seats." />
		
		<!-- Western hints -->
		<Hint header="Tip"							text="Click on the raw steak to throw it on the barbecue." />		
		<Hint header="Tip"							text="People like their steaks either medium or well-done. Click on the steak when it reaches the correct state to put it on your tray." />		
		<Hint header="Tip"							text="Steaks can have two states, the first being ''medium'' (light) and the second being ''well done'' (dark). Make sure you give the correct type of steak to your customers." />		
		<Hint header="Tip"							text="Click on the ribs to throw them on the barbecue." />		
		<Hint header="Tip"							text="Click on the ribs and then on the seasoning to finish the product." />		
		<Hint header="Tip"							text="Keep an eye on your barbecue products. When they burn, you have to prepare them all over again." />		
		<Hint header="Tip"							text="You make nachos in 2 steps. First get chips from the basket, then click on a sauce." />
		<Hint header="Tip"							text="The barbecue can heat several products, but don't forget to put them on your tray or they might burn."/>
		<Hint header="Tip"							text="Click on the nacho machine to refill it." />		
		<Hint header="Tip"							text="Steaks can have two states, the first is 'medium' (light) and the second is 'well done' (dark). Make sure you give the correct type of steak to your customers." />
		
		<!-- Beach hints -->
		<Hint header="Tip"							text="To make juice, click on a piece of fruit and then on the glass. Remember to pay attention to the fruit's color." />
		<Hint header="Tip"							text="To make a bowl of diced fruit, click on a piece of fruit and then on the bowl." />
		<Hint header="Tip"							text="To refill a type of ice cream that runs out, click on a piece of fruit and then on the ice cream. Remember to pay attention to the fruit's color." />
		
		<!-- Fish hints -->
		<Hint header="Tip"							text="You will have to wait for one of your pans to become free again." />
		<Hint header="Tip"							text="Click on the crab or clam to remove it from the pan.\nTip: clams and lobster never burn." />
		<Hint header="Tip"							text="To create a batch of paella, click on rice and then on the shrimp. Your pan can hold 9 batches in total." />
		<Hint header="Tip"							text="Click on the salmon or turbot to throw them in the pan." />
		<Hint header="Tip"							text="To finish salmon or turbot, click on it and then on the pepper or citrus." />
		<Hint header="Tip"							text="Be sure to remove the salmon and turbot before they burn." />
		
		<!-- Posh hints -->
		<Hint header="Tip"							text="Click on the cold crème brûlée to start torching it. Click again to stop." />
		<Hint header="Tip"							text="You clicked too early. Try waiting until the hand of the clock is inside the green area." />
		<Hint header="Tip"							text="You clicked too late. Try to stop the hand of the clock before it reaches the red area." />
		<Hint header="Tip"							text="To stop the hand of the clock, click again. Try stopping the hand in the green area." />
		<Hint header="Tip"							text="Click on the French bread to start making new bread baskets." />
		<Hint header="Tip"							text="To make a crepe, click on the batter to fill the skillet." />
		<Hint header="Tip"							text="Flip the crepe by clicking on it. Hurry, otherwise it burns." />
		<Hint header="Tip"							text="Watch your skillet, because crepes burn easily." />
		<Hint header="Tip"							text="To finish a crepe, click on the crepe and then on a flavor of ice cream." />

		<!-- Tea hints -->
		<Hint header="Tip"							text="Click on the tea glass first and then on the leafs to create a cup of tea." />
		<Hint header="Tip"							text="Click on the correct flower in your tea-garden to refill your tea-stock." />
		<Hint header="Tip"							text="Click on the orange twice to fill the juicer and create orange juice.\nThen click on the glass of juice to put it on the tray." />
		<Hint header="Tip"							text="To create a mixed juice click on the orange and then on the grapefruit." />
		<Hint header="Tip"							text="Oops! You’ve put too much cream in the puff. To clean up, click on the mess." />
		<Hint header="Tip"							text="The juicer requires two pieces of fruit to create a fresh glass of juice." />
	</Vector>
	
	<String	id="TOOLTIP_SHOW_HINT"					>Click here to turn\nthis hint on or off</String>

	<!-- Shop ******************************************************************************************************************************* -->
	<String id="TEXT_SHOP_FIRST_TIME"				>Just let me know what you want to change in the restaurant. Try to pick items that will leave your customers mesmerized.</String>
	<String id="TEXT_SHOP_NOTHING_BOUGHT"			>You haven't bought anything new for your restaurant, yet. It's time to make some changes, honey.</String>
	<String id="TEXT_SHOP_ALL_BOUGHT"				>The restaurant looks absolutely marvelous. You shouldn't change a thing, sweetie.</String>
	<String id="TEXT_SHOP_STANDARD"					>What do you want to change to make the restaurant prettier?</String>
	<String id="TEXT_SHOP_OUT_OF_MONEY"				>Oh dear, you don't have enough money for upgrades. Try to make some extra money in the restaurant.</String>

	<!-- Trophies ******************************************************************************************************************************* -->
	<String	id="TROPHY_TEXT_STYLE"					>[alignv=center][color=0x71965a]%s[/color]\n%s[/alignv]</String>	<!-- Do not change this -->
	<String	id="TROPHY_NO_SELECTION"				>Move your mouse cursor over the pots to get more information about the trophy.</String>
	<String	id="TROPHY_POPUP_HEADER"				>You earned a trophy!</String>

	<String id="TEXT_PRETTIESTRESTAURANTINTOWN"		>Buy all decorations in one restaurant.</String>
	<String id="TEXT_FIRSTCOMEFIRSTSERVED"			>Serve all customers in the order they enter.</String>
	<!-- NB: If you change the number below, you must also update it in default.xml (TROPHY_HOLDONIMCOMING_COUNT). -->
	<String id="TEXT_HOLDONIMCOMING"				>Get three reservation bonuses in one day.</String>
	<!-- NB: If you change the number below, you must also update it in default.xml (TROPHY_PESTCONTROL_COUNT). -->
	<String id="TEXT_PESTCONTROL"					>Get rid of 50 of those pesky rodents.</String>
	<String id="TEXT_FISHFINISHED"					>Finish the seafood restaurant.</String>
	<String id="TEXT_REGISTERGENIUS"				>Get a pay combo three times in row.</String>
	<String id="TEXT_POSHFINISHED"					>Finish the posh restaurant.</String>
	<!-- NB: If you change the number below, you must also update it in default.xml (TROPHY_BESTSERVICEINTOWN_LEVEL). -->
	<String id="TEXT_BESTSERVICEINTOWN"				>Reach level 15 of any scenario in Emily's diary without angry customers.</String>
	<String id="TEXT_WESTERNFINISHED"				>Finish the western barbecue and grill.</String>
	<String id="TEXT_ILLHAVETHESAME"				>Serve the exact same order twice in a row.</String>
	<!-- NB: If you change the number below, you must also update it in default.xml (TROPHY_GOLDENTIP_AMOUNT). -->
	<String id="TEXT_GOLDENTIP"						>Earn a total amount of 50,000 in tips.</String>
	<String id="TEXT_LETMECLEARTHATTABLEFORYOU"		>Clean a table as a customer is walking towards it.</String>
	<String id="TEXT_TEAGARDENFINISHED"				>Finish the tea garden.</String>
	<String id="TEXT_LEAVEITTOTHEEXPERT"			>Finish every day on expert.</String>
	<String id="TEXT_GRILLMASTER"					>Complete all days of the western without burning a product.</String>
	<String id="TEXT_HOWDIDYOUKNOWTHAT"				>Have an order prepared before a customer orders it.</String>
	<String id="TEXT_BEACHFINISHED"					>Finish the beach club.</String>
	<String id="TEXT_GAMEHOUSEFRIENDS"				>Find Henri and Jack.</String>
	<String id="TEXT_CHEATERCHEATER"				>Use a cheat to get a trophy.</String>
	
	<String id="TEXT_PRETTIESTRESTAURANTINTOWN_HEADER"		>Prettiest restaurant in town</String>
	<String id="TEXT_FIRSTCOMEFIRSTSERVED_HEADER"			>First come, first served</String>
	<String id="TEXT_HOLDONIMCOMING_HEADER"					>Hold on, I'm coming</String>
	<String id="TEXT_PESTCONTROL_HEADER"					>Pest control</String>
	<String id="TEXT_FISHFINISHED_HEADER"					>Thanks for all the fish</String>
	<String id="TEXT_REGISTERGENIUS_HEADER"					>Register genius</String>
	<String id="TEXT_POSHFINISHED_HEADER"					>Member of the upper class</String>
	<String id="TEXT_BESTSERVICEINTOWN_HEADER"				>Best service in town</String>
	<String id="TEXT_WESTERNFINISHED_HEADER"				>I don't think we're in Texas anymore</String>
	<String id="TEXT_ILLHAVETHESAME_HEADER"					>I'll have the same</String>
	<String id="TEXT_GOLDENTIP_HEADER"						>Golden tip</String>
	<String id="TEXT_LETMECLEARTHATTABLEFORYOU_HEADER"		>Let me clear that table for you</String>
	<String id="TEXT_TEAGARDENFINISHED_HEADER"				>Living the dream</String>
	<String id="TEXT_LEAVEITTOTHEEXPERT_HEADER"				>Leave it to the expert</String>
	<String id="TEXT_GRILLMASTER_HEADER"					>Grillmaster</String>
	<String id="TEXT_HOWDIDYOUKNOWTHAT_HEADER"				>How did you know that?</String>
	<String id="TEXT_BEACHFINISHED_HEADER"					>Beach girl</String>
	<String id="TEXT_GAMEHOUSEFRIENDS_HEADER"				>GameHouse friends</String>
	<String id="TEXT_CHEATERCHEATER_HEADER"					>Cheater! Cheater!</String>
	
	<String id="TEXT_GOLDENTIP_STATS"						>\n(%s so far)</String>
	<String id="TEXT_PESTCONTROL_STATS"						>\n(%s so far)</String>
	
	<!-- Extra trophy text ********************************************************************************************************************************* -->
	<String id="TEXT_MOUSE_FOUND"							>Mouse found\n+%</String>
	<String id="TEXT_FOUND_JACK"							>You've found Jack!</String>
	<String id="TEXT_FOUND_HENRI"							>You've found Henri!</String>
	<String id="TEXT_DESCRIPTION_JACK"						>This adventuring prospector has just died, but don't worry: he led a very rich life. To learn more about Jack, play Gold Rush: Treasure Hunt.</String>
	<String id="TEXT_DESCRIPTION_HENRI"						>This lovable pastry chef has a beautiful pastry shop in Paris. To learn more about Henri, play Pastry Passion.</String>
	
	<!-- Story ********************************************************************************************************************************* -->
	<String	id="TEXT_INTRODUCTION_2"					>Hi, Emily.  What are you doing today?</String>
	<String	id="TEXT_INTRODUCTION_3"					>It's time to spread my wings, Uncle Antonio.</String>
	<String	id="TEXT_INTRODUCTION_4"					>I'm looking for a plot of land to build my Tea Garden.</String>
	<String	id="TEXT_INTRODUCTION_5"					>Have you had any luck?</String>
	<String	id="TEXT_INTRODUCTION_6"					>I've found the perfect site in Dolphin Bay.  But I need to pay a deposit soon.</String>
	<String	id="TEXT_INTRODUCTION_7"					>My friend Hank lives in Dolphin Bay and needs some help in his restaurant.</String>
	<String	id="TEXT_INTRODUCTION_8"					>A regular job over there will enable you to get a loan.</String>
	<String	id="TEXT_INTRODUCTION_9"					>That's a great idea, Uncle.  Now I can start to make my dream come true!</String>
	
	<String	id="TEXT_EMILYMEETSHANK_1"				>Howdy, Emily!  I'm Hank, the owner of this here fine establishment.</String>
	<String	id="TEXT_EMILYMEETSHANK_2"				>It's good to meet you, Hank.  Uncle Antonio said you needed some help.</String>
	<String	id="TEXT_EMILYMEETSHANK_3"				>Sure do!  My wife is a mighty fine woman, but she's had to go into hospital for a spell.</String>
	<String	id="TEXT_EMILYMEETSHANK_4"				>We run the grill together, which is why I need your help.</String>
	<String	id="TEXT_EMILYMEETSHANK_5"				>I'll make sure everything runs perfectly while your wife recovers.</String>
	<String	id="TEXT_EMILYMEETSHANK_6"				>You're a fine gal, that's for sure.</String>
	
	<String	id="TEXT_HANKISENTERTAINER_1"			>Hank, would it be okay to hire an entertainer to keep the customers happy?</String>
	<String	id="TEXT_HANKISENTERTAINER_2"			>I reckon I can be your entertainer.</String>
	<String	id="TEXT_HANKISENTERTAINER_3"			>Can you play a musical instrument?</String>
	<String	id="TEXT_HANKISENTERTAINER_4"			>Nope.  But I can do some mighty fine rope tricks.</String>
	<String	id="TEXT_HANKISENTERTAINER_5"			>Perfect!  Let's start right away.</String>
	
	<String	id="TEXT_FIRSTMEETSLEEZLEY_1"			>Hello, Ms. Evelyn Sleezley?</String>
	<String	id="TEXT_FIRSTMEETSLEEZLEY_2"			>That's correct.  I'm the manager of the bank.</String>
	<String	id="TEXT_FIRSTMEETSLEEZLEY_3"			>I'd like to apply for a loan to start up my own restaurant.</String>
	<String	id="TEXT_FIRSTMEETSLEEZLEY_4"			>The bank has strict rules.  What kind of restaurant?</String>
	<String	id="TEXT_FIRSTMEETSLEEZLEY_5"			>It's my dream to open a beautiful tea garden.  It'll be the perfect addition to Dolphin Bay.</String>
	<String	id="TEXT_FIRSTMEETSLEEZLEY_6"			>With a loan I can buy a plot of land and start the ball rolling.</String>
	<String	id="TEXT_FIRSTMEETSLEEZLEY_7"			>Very well.  But fail to pay it back promptly and the bank will own your land.</String>
	<String	id="TEXT_FIRSTMEETSLEEZLEY_8"			>You've no worries there - I'll make sure it's paid on time.</String>
	
	<String	id="TEXT_HANKWIFERECOVERS_1"			>Great news, Emily!  My wife is recovering so well she'll be back to her old self in a couple of days.</String>
	<String	id="TEXT_HANKWIFERECOVERS_2"			>That's wonderful!  You must be so relieved.</String>
	<String	id="TEXT_HANKWIFERECOVERS_3"			>I'm sure her speedy recovery is because she knows the restaurant is in good hands.</String>
	<String	id="TEXT_HANKWIFERECOVERS_4"			>Thank you, Hank.  I always enjoy helping out.</String>
	
	<String	id="TEXT_TENDAYSGRILL_1"					>Hi, Ms. Sleezley!  I have your loan repayment right on time.</String>
	<String	id="TEXT_TENDAYSGRILL_2"					>Fine...  What do you have next on your restaurant agenda?</String>
	<String	id="TEXT_TENDAYSGRILL_3"					>I hadn't thought of that.</String>
	<String	id="TEXT_TENDAYSGRILL_4"					>If you take out an extended loan, you could use it to pay for the building and fitting out of the tea garden.</String>
	<String	id="TEXT_TENDAYSGRILL_5"					>What a good idea; the builders could get started straight away.</String>
	<String	id="TEXT_TENDAYSGRILL_6"					>Before you take out the new loan, however, you must agree to the terms.</String>
	<String	id="TEXT_TENDAYSGRILL_7"					>Pay the loan back in four installments, but if you miss just one the bank will repossess all your assets.</String>
	<String	id="TEXT_TENDAYSGRILL_8"					>That sounds like a fair deal. You'll have your money at each due date.</String>
	<String	id="TEXT_TENDAYSGRILL_9"					>Hey there, Emily.  I'm afraid that now my wife is better I no longer need your help.</String>
	<String	id="TEXT_TENDAYSGRILL_10"					>But... how will I pay back my loan installment?</String>
	<String	id="TEXT_TENDAYSGRILL_11"					>Talk about bad timing...  Wait!  My younger brother, Brad, needs some serious help.</String>
	<String	id="TEXT_TENDAYSGRILL_12"					>You mean, in his restaurant?</String>
	<String	id="TEXT_TENDAYSGRILL_13"					>Well... that for starters.  He owns the Cocktail Beach Club.</String>
	<String	id="TEXT_TENDAYSGRILL_14"					>Thanks, Hank.  I'll go see him right away.</String>
	
	<String	id="TEXT_EMILYMEETSBRAD_1"				>Hi, you must be Brad.  I'm Emily.</String>
	<String	id="TEXT_EMILYMEETSBRAD_2"				>Hi there, gorgeous.  What brings you into my cocktail club?</String>
	<String	id="TEXT_EMILYMEETSBRAD_3"				>Hank said you were looking to hire some help.</String>
	<String	id="TEXT_EMILYMEETSBRAD_4"				>Sure thing.  I bet you'll be employee of the month in no time.</String>
	<String	id="TEXT_EMILYMEETSBRAD_5"				>You're so kind.  I'll get started straight away.</String>
	
	<String	id="TEXT_FRANCOISBUILDMANAGER_1"	>Francois, do you know a building company you can recommend.</String>
	<String	id="TEXT_FRANCOISBUILDMANAGER_2"	>Of course, but I can do better than that.</String>
	<String	id="TEXT_FRANCOISBUILDMANAGER_3"	>Better?  How?</String>
	<String	id="TEXT_FRANCOISBUILDMANAGER_4"	>I will hire the builders and manage the development for you.</String>
	<String	id="TEXT_FRANCOISBUILDMANAGER_5"	>What a great idea, Francois.  But it's got to be perfect.</String>
	<String	id="TEXT_FRANCOISBUILDMANAGER_6"	>Of course.  I'll organize it so they can start working straight away.</String>
	
	<String	id="TEXT_BRADFANCIESEMILY_1"			>Hey there, Doll.</String>
	<String	id="TEXT_BRADFANCIESEMILY_2"			>Hi, Brad.  I'm really enjoying working here.</String>
	<String	id="TEXT_BRADFANCIESEMILY_3"			>That's because I'm the main attraction.  What do you say to the two of us going out some time?</String>
	<String	id="TEXT_BRADFANCIESEMILY_4"			>I'm flattered, but I don't think it's appropriate - you're my boss.</String>
	<String	id="TEXT_BRADFANCIESEMILY_5"			>I understand; the idea of dating me takes some getting used to.  I'll check back with you in a couple of days.</String>
	<String	id="TEXT_BRADFANCIESEMILY_6"			>Um...  Sure thing, Brad...</String>
	
	<String	id="TEXT_ENTERTHEDRAGON_1"				>Brad, have you ever thought about using an entertainer here?</String>
	<String	id="TEXT_ENTERTHEDRAGON_2"				>Sure thing, Doll.  I usually entertain the customers myself.</String>
	<String	id="TEXT_ENTERTHEDRAGON_3"				>You do?!  I mean, what is it you do?</String>
	<String	id="TEXT_ENTERTHEDRAGON_4"				>You're looking at the best fire breather along this whole stretch of coast.</String>
	<String	id="TEXT_ENTERTHEDRAGON_5"				>That sounds great.  Can we start today?</String>
	<String	id="TEXT_ENTERTHEDRAGON_6"				>As soon as I've prepared my tonsils.</String>
	
	<String	id="TEXT_SLEEZLEYREMINDSEMILY_1"	>Hi, Ms. Sleezley.  Can I get you a drink?</String>
	<String	id="TEXT_SLEEZLEYREMINDSEMILY_2"	>Not when I'm working.  I'm just here to remind you that your first installment is due in a few days.</String>
	<String	id="TEXT_SLEEZLEYREMINDSEMILY_3"	>That's good of you to be so thoughtful.  This job is going well - I'll soon have your money.</String>
	<String	id="TEXT_SLEEZLEYREMINDSEMILY_4"	>We shall see.</String>
	
	<String	id="TEXT_FRANCOISTHEBOYFRIEND_1"	>Francois, I need your help.</String>
	<String	id="TEXT_FRANCOISTHEBOYFRIEND_2"	>For you, anything.</String>
	<String	id="TEXT_FRANCOISTHEBOYFRIEND_3"	>Brad asked me out, but I just can't see me dating him.  How can I let him down gently?</String>
	<String	id="TEXT_FRANCOISTHEBOYFRIEND_4"	>I'll tell him I'm your boyfriend; he's sure to fall for that.</String>
	<String	id="TEXT_FRANCOISTHEBOYFRIEND_5"	>Okay, I guess that's a good idea...</String>
	
	<String	id="TEXT_BRADAPOLOGIZES_1"				>Hey, Emily...</String>
	<String	id="TEXT_BRADAPOLOGIZES_2"				>Hi Brad.  What can I do for you?</String>
	<String	id="TEXT_BRADAPOLOGIZES_3"				>I just...  Look, I'm sorry, okay?  I didn't know Francois was your boyfriend.</String>
	<String	id="TEXT_BRADAPOLOGIZES_4"				>You've been a great help to me.  I hope we can still be friends.</String>
	<String	id="TEXT_BRADAPOLOGIZES_5"				>Of course we can, Brad.</String>
	
	<String	id="TEXT_FOUNDATIONSCOMPLETE_1"		>Good news, Emily!  They've just planted some bushes in your tea garden.</String>
	<String	id="TEXT_FOUNDATIONSCOMPLETE_2"		>Thanks, Francois.  But I hope it will be worth it.</String>
	<String	id="TEXT_FOUNDATIONSCOMPLETE_3"		>Hey, Emily...  It's not like you to be down like this.</String>
	<String	id="TEXT_FOUNDATIONSCOMPLETE_4"		>I paid my loan installment on time; but Ms. Sleezley increased the interest rate on the rest of the loan.</String>
	<String	id="TEXT_FOUNDATIONSCOMPLETE_5"		>...</String>
	<String	id="TEXT_FOUNDATIONSCOMPLETE_6"		>Don't worry; I have a friend who can give you a better job.  He owns a superb seafood restaurant.</String>
	<String	id="TEXT_FOUNDATIONSCOMPLETE_7"		>Excellent!  Now I can continue to build my tea garden.</String>
	
	<String	id="TEXT_MEETINGHUNGYAO_1"				>Excuse me, sir; I'm Emily.  Francois said you have a job for me.</String>
	<String	id="TEXT_MEETINGHUNGYAO_2"				>Please call me Hung Yao.  Our friend, Francois, is being rather presumptuous, I'm afraid.</String>
	<String	id="TEXT_MEETINGHUNGYAO_3"				>If you give me a chance to prove myself, you won't be disappointed.</String>
	<String	id="TEXT_MEETINGHUNGYAO_4"				>You can have a day's trial.  If you meet my standards I will employ you for longer.</String>
	<String	id="TEXT_MEETINGHUNGYAO_5"				>Thank you, Hung.  By the end of the day we'll be getting on famously.</String>
	
	<String	id="TEXT_HUNGIMPRESSED_1"					>You have exceeded my expectations - you may continue to work here, Emily, with my blessing.</String>
	<String	id="TEXT_HUNGIMPRESSED_2"					>Thank you, Hung.  You don't know how much this means to me.</String>
	<String	id="TEXT_HUNGIMPRESSED_3"					>It is the unexpected that teaches us the most.</String>
	
	<String	id="TEXT_CRABBOY_1"								>Say, Hung; what do you think about getting some entertainment in here?</String>
	<String	id="TEXT_CRABBOY_2"								>My son needs to be taught a lesson for being too lazy - he can be your entertainer.</String>
	<String	id="TEXT_CRABBOY_3"								>What is he going to do?</String>
	<String	id="TEXT_CRABBOY_4"								>He'll dress up in a crab costume and amuse the customers.</String>
	<String	id="TEXT_CRABBOY_5"								>I guess that could work.</String>
	
	<String	id="TEXT_NEWSUPPLIER_1"						>Emily, I'm afraid my building supplier is having problems, but a new supplier will cost more money.</String>
	<String	id="TEXT_NEWSUPPLIER_2"						>We must keep to the schedule!  Go with the new supplier if he's reliable.</String>
	<String	id="TEXT_NEWSUPPLIER_3"						>I'll work out the financial consequence later.</String>
	<String	id="TEXT_NEWSUPPLIER_4"						>There are those who say we shouldn't eavesdrop; but how else are we to learn such valuable information?</String>
	<String	id="TEXT_NEWSUPPLIER_5"						>It sounds like I'll soon take over this development. I mean, the bank will, of course...</String>
	
	<String	id="TEXT_BRADISANNOYED_1"					>Hi, Brad.  It's good to see you again.</String>
	<String	id="TEXT_BRADISANNOYED_2"					>You lied to me!  I found out that Francois isn't your boyfriend.</String>
	<String	id="TEXT_BRADISANNOYED_3"					>I didn't want to hurt your feelings.</String>
	<String	id="TEXT_BRADISANNOYED_4"					>That didn't work so good, now, did it?</String>
	<String	id="TEXT_BRADISANNOYED_5"					>Only thing worse than a lie is the liar caught.</String>
	<String	id="TEXT_BRADISANNOYED_6"					>Wise words indeed, Hung.</String>
	
	<String	id="TEXT_SECONDLOANINST_1"				>I have the money to pay off the loan installment, Ms. Sleezley.</String>
	<String	id="TEXT_SECONDLOANINST_2"				>Yes, unfortunately...  Be sure to pay the next one on time, too.</String>
	<String	id="TEXT_SECONDLOANINST_3"				>The builders have finished the foundations for the tea garden gazebo, Emily.</String>
	<String	id="TEXT_SECONDLOANINST_4"				>You're doing a marvelous job, Francois.  Can you complete the rest of the gazebo next?</String>
	<String	id="TEXT_SECONDLOANINST_5"				>Unfortunately, you need more money coming in to meet the cost of the new supplier.</String>
	<String	id="TEXT_SECONDLOANINST_6"				>Perhaps I could work in that posh French restaurant.  That's sure to pay well.</String>
	<String	id="TEXT_SECONDLOANINST_7"				>I'll have a word with the owner - I used to be at school with his son.</String>
	
	<String	id="TEXT_MEETMRALFONSE_1"					>Bonjour Monsieur Alfonse.  My friend Francois sent me to see you.</String>
	<String	id="TEXT_MEETMRALFONSE_2"					>Ah, oui.  You are looking for a job, non?</String>
	<String	id="TEXT_MEETMRALFONSE_3"					>I'm looking for a job, yes.  Would you let me work here?</String>
	<String	id="TEXT_MEETMRALFONSE_4"					>As it so happens, I have a vacancy.  I had to fire someone for not being posh enough.  Do you have references?</String>
	<String	id="TEXT_MEETMRALFONSE_5"					>Well, there's my uncle, Antonio.</String>
	<String	id="TEXT_MEETMRALFONSE_6"					>Don't speak to me of that man; he ruined our long friendship years ago.  He accused me of stealing his best recipe.</String>
	<String	id="TEXT_MEETMRALFONSE_7"					>What would I, a great French chef, want with a recipe for spaghetti?</String>
	<String	id="TEXT_MEETMRALFONSE_8"					>What about the job...?</String>
	<String	id="TEXT_MEETMRALFONSE_9"					>I shouldn't blame you for your uncle's mistakes.  You can start straight away.</String>
	<String	id="TEXT_MEETMRALFONSE_10"				>Thank you so much!</String>
	
	<String	id="TEXT_EMILYSDISAPPOINTMENT_1"	>Uncle, can I ask you about your argument with Monsieur Alfonse?</String>
	<String	id="TEXT_EMILYSDISAPPOINTMENT_2"	>Ah... the stolen recipe disagreement.  It was a shameful business.</String>
	<String	id="TEXT_EMILYSDISAPPOINTMENT_3"	>He really stole your recipe?</String>
	<String	id="TEXT_EMILYSDISAPPOINTMENT_4"	>Ah... no.  Marcello, my son, took it as a joke when he was young.  When I found out, the damage was already done.</String>
	<String	id="TEXT_EMILYSDISAPPOINTMENT_5"	>I never had the courage to apologize.</String>
	<String	id="TEXT_EMILYSDISAPPOINTMENT_6"	>Uncle, I'm so disappointed!  I've always looked up to you...</String>
	<String	id="TEXT_EMILYSDISAPPOINTMENT_7"	>I'm going to concentrate on my business and forget all about this.  Goodbye.</String>
	
	<String	id="TEXT_SLEEZLEYMENACES_1"				>Ms. Sleezley!  I didn't expect you to come in here.</String>
	<String	id="TEXT_SLEEZLEYMENACES_2"				>Why not?  It sounds like you have something to hide.  Perhaps a chat with the restaurant inspector is in order...</String>
	<String	id="TEXT_SLEEZLEYMENACES_3"				>This restaurant is perfect.  Monsieur Alfonse would never allow anything else.</String>
	<String	id="TEXT_SLEEZLEYMENACES_4"				>Then I'll wait until you open your tea garden.</String>
	<String	id="TEXT_SLEEZLEYMENACES_5"				>You and the inspector will be welcome any time.</String>
	
	<String	id="TEXT_BRADISANGRY_1"						>Hi, Brad!</String>
	<String	id="TEXT_BRADISANGRY_2"						>...</String>
	<String	id="TEXT_BRADISANGRY_3"						>Brad, are you still angry with me...?</String>
	<String	id="TEXT_BRADISANGRY_4"						>I know why you won't date me - you think I'm stupid!</String>
	<String	id="TEXT_BRADISANGRY_5"						>I've never thought that, Brad.</String>
	<String	id="TEXT_BRADISANGRY_6"						>Well, just you wait!  I'll show you.</String>
	<String	id="TEXT_BRADISANGRY_7"						>Looks like I have some making up to do.</String>
	<String	id="TEXT_BRADISANGRY_8"						>But I have to get my tea garden up and running first.</String>
	
	<String	id="TEXT_ANTONIOAMENDS_1"					>Hello Uncle...</String>
	<String	id="TEXT_ANTONIOAMENDS_2"					>Emily, I've come to apologize to you and to make amends with Alfonse.  I owe him the truth.</String>
	<String	id="TEXT_ANTONIOAMENDS_3"					>Alfonse, will you forgive me?  My son took the recipe as a prank.</String>
	<String	id="TEXT_ANTONIOAMENDS_4"					>And you tell me now, after all these wasted years?</String>
	<String	id="TEXT_ANTONIOAMENDS_5"					>How can I make it up to you?  I'll do anything to make amends.</String>
	<String	id="TEXT_ANTONIOAMENDS_6"					>I'll forgive you if you play the violin for me in my restaurant.</String>
	<String	id="TEXT_ANTONIOAMENDS_7"					>It will be a pleasure, Alfonse.</String>
	<String	id="TEXT_ANTONIOAMENDS_8"					>Come, Antonio, I'll tell you what a wonderful job Emily is doing...</String>
	<String	id="TEXT_ANTONIOAMENDS_9"					>I knew Uncle Antonio would do the right thing.</String>
	
	<String	id="TEXT_THIRDLOANINST_1"					>Here's the latest installment - on time again.</String>
	<String	id="TEXT_THIRDLOANINST_2"					>I'm surprised you've kept it up, but don't get smug.</String>
	<String	id="TEXT_THIRDLOANINST_3"					>I've arranged for the restaurant inspector to visit you soon and she's very thorough.</String>
	<String	id="TEXT_THIRDLOANINST_4"					>I look forward to meeting her.</String>
	<String	id="TEXT_THIRDLOANINST_5"					>You won't know she's there - inspectors operate in secret.</String>
	
	<String	id="TEXT_TEAGARDENREADY_1"				>Congratulations, Emily!  Here are the keys to your very own tea garden.</String>
	<String	id="TEXT_TEAGARDENREADY_2"				>That's wonderful, Francois.  I'm so grateful for everything you've done.</String>
	<String	id="TEXT_TEAGARDENREADY_3"				>I should thank you.  By giving me this chance, I was able to expand my business.</String>
	<String	id="TEXT_TEAGARDENREADY_4"				>And with one more loan payment the tea garden will truly be mine.</String>
	
	<String	id="TEXT_STARTINGUP_1"						>I'm feeling a little nervous - I've never been my own boss before.</String>
	<String	id="TEXT_STARTINGUP_2"						>But lots of hard work will make the tea garden a success.</String>
	
	<String	id="TEXT_FRANCOISAPOLOGIZES_1"		>Hi, Francois.  Why are you so down?</String>
	<String	id="TEXT_FRANCOISAPOLOGIZES_2"		>I have a confession - I accidentally told Brad that I wasn't really your boyfriend.  Me and my big mouth!</String>
	<String	id="TEXT_FRANCOISAPOLOGIZES_3"		>I'm sure you didn't mean any harm.  I should have been honest with him all along.  I'll apologize to him later.</String>
	<String	id="TEXT_FRANCOISAPOLOGIZES_4"		>Still, I'd like to help you out with the tea garden.</String>
	<String	id="TEXT_FRANCOISAPOLOGIZES_5"		>Thanks, Francois.</String>
	
	<String	id="TEXT_FRANCOISENTERTAINER_1"		>Hi, Francois.  Would you really like to help me out?</String>
	<String	id="TEXT_FRANCOISENTERTAINER_2"		>Of course.  Do you want me to clear your tables for you?</String>
	<String	id="TEXT_FRANCOISENTERTAINER_3"		>I want you to be my entertainment.</String>
	<String	id="TEXT_FRANCOISENTERTAINER_4"		>Thank you, Emily.  I've always wanted the chance to perform my pipes in public.</String>
	
	<String	id="TEXT_SLEEZLEYTELLSOFINSP_1"		>Ms. Sleezley, are you here as a customer?</String>
	<String	id="TEXT_SLEEZLEYTELLSOFINSP_2"		>Most certainly not!  I'm here to tell you the Restaurant Inspector will be dropping by over the next few days.</String>
	<String	id="TEXT_SLEEZLEYTELLSOFINSP_3"		>You're very kind to give me advance warning - I'll make doubly sure that everything runs smoothly.</String>
	<String	id="TEXT_SLEEZLEYTELLSOFINSP_4"		>What?!  That's not what I...</String>
	<String	id="TEXT_SLEEZLEYTELLSOFINSP_5"		>Be sure to come again, now.</String>
	<String	id="TEXT_SLEEZLEYTELLSOFINSP_6"		>I...  why you...  Really!</String>
	
	<String	id="TEXT_APOLOGIESALLROUND_1"			>Hi, Emily.</String>
	<String	id="TEXT_APOLOGIESALLROUND_2"			>Brad, it's great to see you.  I'm ever so sorry about our misunderstanding.  I should never have deceived you.</String>
	<String	id="TEXT_APOLOGIESALLROUND_3"			>That's okay...  I should be thanking you.</String>
	<String	id="TEXT_APOLOGIESALLROUND_4"			>Why?  It was my fault.</String>
	<String	id="TEXT_APOLOGIESALLROUND_5"			>You made me think - and that's not exactly the kind of thing I'm used to.</String>
	<String	id="TEXT_APOLOGIESALLROUND_6"			>For too long I've been obsessed with myself, so I'm going back to college, part time, to make amends.</String>
	<String	id="TEXT_APOLOGIESALLROUND_7"			>Cool!  I have a feeling you'll do great.</String>
	<String	id="TEXT_APOLOGIESALLROUND_8"			>I'll see you around.  Perhaps we can have a coffee sometime...</String>
	<String	id="TEXT_APOLOGIESALLROUND_9"			>Perhaps so...</String>
	
	<String	id="TEXT_REPORTISDUE_1"						>The Restaurant Inspector has finished her inspection.  She'll be delivering the report to her superiors tomorrow.</String>
	<String	id="TEXT_REPORTISDUE_2"						>I never expected the bank to offer such a complete and thoughtful service.</String>
	<String	id="TEXT_REPORTISDUE_3"						>Don't be clever with me!  You could find yourself shut down before the final payment is due.</String>
	<String	id="TEXT_REPORTISDUE_4"						>I'm sure that won't happen after all my hard work.</String>
	<String	id="TEXT_REPORTISDUE_5"						>You optimists always spoil my fun.</String>
	
	<String	id="TEXT_FINALSUCCESS_1"					>Hi, Ms. Sleezley.  I have the final installment for you.</String>
	<String	id="TEXT_FINALSUCCESS_2"					>This can't be happening!  Taking this payment is my final task here?</String>
	<String	id="TEXT_FINALSUCCESS_3"					>Are you leaving the bank?</String>
	<String	id="TEXT_FINALSUCCESS_4"					>You impressed the Restaurant Inspector so much she reported me to my superiors for trying to cause trouble.</String>
	<String	id="TEXT_FINALSUCCESS_5"					>The idiots decided I wasn't fit to be a bank manager and fired me!</String>
	<String	id="TEXT_FINALSUCCESS_6"					>Oh, no!  What a dreadful situation.  If I can help in any way...</String>
	<String	id="TEXT_FINALSUCCESS_7"					>Help?!  Why would I want your help?</String>
	<String	id="TEXT_FINALSUCCESS_8"					>I have the perfect herbal infusion to relieve your stress.</String>
	<String	id="TEXT_FINALSUCCESS_9"					>All your hard work has paid off, Emily.</String>
	<String	id="TEXT_FINALSUCCESS_10"					>Yes, Francois.  Owning my dream Tea Garden feels truly delicious.</String>
	
	<String	id="TEXT_SHOP_1"							>Emily, darling; did I hear right? You need someone to give your restaurant some style and flourish?</String>
	<String	id="TEXT_SHOP_2"							>Yes, I do! Oh Francois, could you please help me out like you did before?</String>
	<String	id="TEXT_SHOP_3"							>But of course, sweetie. I'll do anything for you, you know that. Here's what I'm thinking...</String>
	
	<String	id="EASTER_1"	>Hey Bas.</String>
	<String	id="EASTER_2"	>Yes...</String>
	<String	id="EASTER_3"	>Wouldn’t it be cool if Jack and Henri made an appearance in the game?</String>
	<String	id="EASTER_4"	>No. That’s technically impossible.</String>
	<String	id="EASTER_5"	>Okay, what about a mini game where you have to find fifty mice?</String>
	<String	id="EASTER_6"	>No. There’s no way that can work.</String>
	<String	id="EASTER_7"	>How about this? An easter egg where you and I are talking to each other!</String>
	<String	id="EASTER_8"	>No. We have no time for such nonsense.</String>
	<String	id="EASTER_9"	>What if we...</String>
	<String	id="EASTER_10"	>No.</String>
	<String	id="EASTER_11"	>But...</String>
	<String	id="EASTER_12"	>No.</String>
	<String	id="EASTER_13"	>Stop bothering me.</String>
	<String	id="EASTER_14"	>Hey Bob. I have a cool idea.</String>
	<String	id="EASTER_15"	>Ssh-sparkles!?</String>
	<String	id="EASTER_16"	>Well, no, but how about a cameo of Jack and Henri?</String>
	<String	id="EASTER_17"	>Cool!</String>
	<String	id="EASTER_18"	>And a mouse mini game.</String>
	<String	id="EASTER_19"	>Cool!</String>
	<String	id="EASTER_20"	>And an easter egg where we are talking to each other.</String>
	<String	id="EASTER_21"	>Cool!</String>
	<String	id="EASTER_22"	>Can you put them in the game?</String>
	<String	id="EASTER_23"	>Right away!</String>
	
	<String	id="TEXT_CREDITS_AVAILABLE"					>Available credits: </String>

	<!-- NO TRANSLATION NEEDED FOR THIS SECTION ************************************************************************************************ -->
	<String	id="EDITOR_CREATE_NEW_HEADER"				>New level</String> 
	<String	id="EDITOR_CREATE_NEW"						>Are you sure you want to reset the grid?</String> 
	                                                	
	<String	id="EDITOR_SAVE_CHANGES_HEADER"				>Save level</String> 
	<String	id="EDITOR_SAVE_CHANGES"					>Do you wish to save the current level?</String> 
                                                    	
	<String	id="EDITOR_LOSE_CHANGES_HEADER"				>Discard changes</String> 
	<String	id="EDITOR_LOSE_CHANGES"					>Are you sure you want to discard any changes you made?</String> 
                                                    	
	<String	id="EDITOR_NO_TYPE_SELECTED_HEADER"			>No object type</String> 
	<String	id="EDITOR_NO_TYPE_SELECTED"				>You didn't specify an object type for this preset.</String> 
                                                    	
	<String	id="EDITOR_NO_FREE_PRESET_SPACE_HEADER"		>No free preset space</String> 
	<String	id="EDITOR_NO_FREE_PRESET_SPACE"			>Sorry, there was no free space for this preset.\nTry moving around the existing presets\nto make some room.</String> 
                                                    	
	<String	id="EDITOR_WRONG_DIMENSIONS_HEADER"			>Wrong dimensions</String> 
	<String	id="EDITOR_WRONG_DIMENSIONS"				>The specified image doesn't have the required dimensions.</String> 
                                                    	
	<String	id="EDITOR_LINK_PARENT_USENODES_HEADER"		>Preset with usenodes</String> 
	<String	id="EDITOR_LINK_PARENT_USENODES"			>It is not possible to link presets\nunderneath others when they have\nusenodes. Remove them first.</String> 

	<!-- NO TRANSLATION NEEDED FOR THIS SECTION ************************************************************************************************ -->
</root>





