<?xml version="1.0" encoding="utf-8" ?>
<root>
	<!-- System ******************************************************************************************************************* -->
	<String 	id="GAME_ID" 							value="57" />
	<String 	id="GAME_NAME" 							value="Delicious: Emily's Tea Garden" />
	<String 	id="PLAYERS_VERSION" 					value="1.4" />
	<String 	id="HIGHSCORES_VERSION" 				value="1.1" />
	<Boolean 	id="AUTO_COMPRESS" 						value="false" />
	<Boolean 	id="ON_SCREEN_LOG_ENABLED" 				value="false" />
	<Boolean 	id="PAUSE_ON_LOST_FOCUS" 				value="false" />

	<Integer 	id="RENDERER_VERTEX_BUFFER_SIZE" 		value="50000" />
	<String 	id="HIGHSCORE_REQUEST_URL" 				value="http://www.gamehouse.com/globalhs.jsp" />
	<String 	id="HIGHSCORE_INFO_URL" 				value="http://www.gamehouse.com/globalinfo.jsp" />
	<String 	id="HIGHSCORE_SUBMIT_URL" 				value="http://www.gamehouse.com/addglobalhs.jsp" />

	<String		id="TROPHY_DESCRIPTION_PATH"			value="properties/trophies.xml" />

	<!-- Editor ****************************************************************************************************************** -->
	<Integer 	id="EDITOR_RESTAURANT_IDX" 				value="1" />
	
	<!-- Scores & Values ********************************************************************************************************** -->

	<!-- Map Scene **************************************************************************************************************** -->

	<!-- Game Scene *************************************************************************************************************** -->
	<!-- BUSINESS female and male -->
	<Float		id="CUSTOMER_VARIATION_0_1"				value="0.43" 	/>
	<Float		id="CUSTOMER_VARIATION_1_1"				value="0.43" 	/>

	<!-- REGULAR female and male -->
	<Float		id="CUSTOMER_VARIATION_2_1"				value="-0.50" 	/>
	<Float		id="CUSTOMER_VARIATION_3_1"				value="-0.47" 	/>

	<!-- ELDERLY female and male -->
	<Float		id="CUSTOMER_VARIATION_4_1"				value="0.33" 	/>
	<Float		id="CUSTOMER_VARIATION_5_1"				value="0.33" 	/>

	<!-- STUDENT female and male -->
	<Float		id="CUSTOMER_VARIATION_6_1"				value="0.30" 	/>
	<Float		id="CUSTOMER_VARIATION_7_1"				value="0.30" 	/>

	<!-- TOURIST female and male -->
	<Float		id="CUSTOMER_VARIATION_8_1"				value="0.84" 	/>
	<Float		id="CUSTOMER_VARIATION_9_1"				value="0.84" 	/>

	<!-- CHILD female and male -->
	<Float		id="CUSTOMER_VARIATION_10_1"			value="-0.50" 	/>
	<Float		id="CUSTOMER_VARIATION_11_1"			value="-0.50" 	/>

	<!-- POSH female and male -->
	<Float		id="CUSTOMER_VARIATION_12_1"			value="-0.50" 	/>
	<Float		id="CUSTOMER_VARIATION_13_1"			value="-0.47" 	/>

	<!-- Reservation HUD settings -->
	<Float		id="HUD_PADDING_TOP"					>14</Float>
	<Float		id="HUD_PADDING_LEFT"					>7</Float>
	<Float		id="HUD_LINE_HEIGHT"					>25</Float>
	<Float		id="HUD_ICON_X"							>28</Float>
	<Float		id="HUD_ICON_Y"							>-7</Float>
	<Float		id="HUD_BAR_BACKGROUND_X"				>46</Float>
	<Float		id="HUD_BAR_BACKGROUND_Y"				>3</Float>
	<Float		id="HUD_BAR_X"							>46</Float>
	<Float		id="HUD_BAR_Y"							>3</Float>
	<Float		id="HUD_COUNTER_X"						>0</Float>
	<Float		id="HUD_COUNTER_Y"						>0</Float>
	<Float		id="HUD_BALLOON_X"						>0</Float>
	<Float		id="HUD_BALLOON_Y"						>0</Float>
	<Float		id="HUD_BUBBLES_X"						>119</Float>
	<Float		id="HUD_BUBBLES_Y"						>15</Float>

	<!-- Story Scene *************************************************************************************************************** -->
	<Node id="STORY_PHONE" image="STORY_PHONE" section="scenestory" />
	<Node id="STORY_NO_CHARACTER" image="STORY_NO_CHARACTER" section="scenestory" />
	<Node id="STORY_EMILY" image="STORY_EMILY" section="scenestory" >
		<Vector id="elements" >
			<StorySpeakerElement time="250" random="4000" loopcount="1" x="105"	y="-339" image="STORY_EMILY_BLINK" section="scenestory" framecount="2" />
		</Vector>
	</Node>
	<Node id="STORY_EMILY_SAD" image="STORY_EMILY_SAD" section="scenestory" >
		<Vector id="elements" >
			<StorySpeakerElement time="250" random="4000" loopcount="1" x="105"	y="-339" image="STORY_EMILY_SAD_BLINK" section="scenestory" framecount="2" />
		</Vector>
	</Node>
	<Node id="STORY_EMILY_PHONE" image="STORY_EMILY_PHONE" section="scenestory" >
		<Vector id="elements" >
			<StorySpeakerElement time="250" random="4000" loopcount="1" x="105"	y="-339" image="STORY_EMILY_PHONE_BLINK" section="scenestory" framecount="2" />
		</Vector>
	</Node>
	<Node id="STORY_ANTONIO" image="STORY_ANTONIO" section="scenestory" >
		<Vector id="elements" >
			<StorySpeakerElement time="250" random="4000" loopcount="1" x="126"	y="-350" image="STORY_ANTONIO_BLINK" section="scenestory" framecount="2" />
		</Vector>
	</Node>
	<Node id="STORY_ANTONIO_ASHAMED" image="STORY_ANTONIO_ASHAMED" section="scenestory" >
		<Vector id="elements" >
			<StorySpeakerElement time="250" random="4000" loopcount="1" x="126"	y="-350" image="STORY_ANTONIO_ASHAMED_BLINK" section="scenestory" framecount="2" />
		</Vector>
	</Node>
	<Node id="STORY_ANTONIO_PHONE" image="STORY_ANTONIO_PHONE" section="scenestory" >
		<Vector id="elements" >
			<StorySpeakerElement time="250" random="4000" loopcount="1" x="126"	y="-350" image="STORY_ANTONIO_PHONE_BLINK" section="scenestory" framecount="2" />
		</Vector>
	</Node>
	<Node id="STORY_FRANCOIS" image="STORY_FRANCOIS" section="scenestory" >
		<Vector id="elements" >
			<StorySpeakerElement time="250" random="4000" loopcount="1" x="-82"	y="-356" image="STORY_FRANCOIS_BLINK" section="scenestory" framecount="2" />
		</Vector>
	</Node>
	<Node id="STORY_FRANCOIS_ASHAMED" image="STORY_FRANCOIS_ASHAMED" section="scenestory" >
		<Vector id="elements" >
			<StorySpeakerElement time="250" random="4000" loopcount="1" x="-82"	y="-356" image="STORY_FRANCOIS_ASHAMED_BLINK" section="scenestory" framecount="2" />
		</Vector>
	</Node>
	<Node id="STORY_FRANCOIS_KEYS" image="STORY_FRANCOIS_KEYS" section="scenestory" >
		<Vector id="elements" >
			<StorySpeakerElement time="250" random="4000" loopcount="1" x="-82"	y="-356" image="STORY_FRANCOIS_BLINK" section="scenestory" framecount="2" />
		</Vector>
	</Node>
	<Node id="STORY_HANK" image="STORY_HANK" section="scenestory" >
		<Vector id="elements" >
			<StorySpeakerElement time="250" random="4000" loopcount="1" x="117"	y="-355" image="STORY_HANK_BLINK" section="scenestory" framecount="2" />
		</Vector>
	</Node>
	<Node id="STORY_SLEEZLEY" image="STORY_SLEEZLEY" section="scenestory" >
		<Vector id="elements" >
			<StorySpeakerElement time="250" random="4000" loopcount="1" x="127"	y="-313" image="STORY_SLEEZLEY_BLINK" section="scenestory" framecount="2" />
		</Vector>
	</Node>
	<Node id="STORY_SLEEZLEY_ANGRY" image="STORY_SLEEZLEY_ANGRY" section="scenestory" >
		<Vector id="elements" >
			<StorySpeakerElement time="250" random="4000" loopcount="1" x="127"	y="-313" image="STORY_SLEEZLEY_ANGRY_BLINK" section="scenestory" framecount="2" />
		</Vector>
	</Node>
	<Node id="STORY_BRAD" image="STORY_BRAD" section="scenestory" >
		<Vector id="elements" >
			<StorySpeakerElement time="250" random="4000" loopcount="1" x="118"	y="-392" image="STORY_BRAD_BLINK" section="scenestory" framecount="2" />
		</Vector>
	</Node>
	<Node id="STORY_BRAD_ANGRY" image="STORY_BRAD_ANGRY" section="scenestory" >
		<Vector id="elements" >
			<StorySpeakerElement time="250" random="4000" loopcount="1" x="117"	y="-393" image="STORY_BRAD_ANGRY_BLINK" section="scenestory" framecount="2" />
		</Vector>
	</Node>
	<Node id="STORY_HUNG" image="STORY_HUNG" section="scenestory" >
		<Vector id="elements" >
			<StorySpeakerElement time="250" random="4000" loopcount="1" x="164"	y="-277" image="STORY_HUNG_BLINK" section="scenestory" framecount="2" />
		</Vector>
	</Node>
	<Node id="STORY_ALFONSE" image="STORY_ALFONSE" section="scenestory" >
		<Vector id="elements" >
			<StorySpeakerElement time="250" random="4000" loopcount="1" x="108"	y="-347" image="STORY_ALFONSE_BLINK" section="scenestory" framecount="2" />
		</Vector>
	</Node>
	<Node id="STORY_SEBAS" image="STORY_SEBAS" section="scenestory" >
		<Vector id="elements" >
			<StorySpeakerElement time="250" random="4000" loopcount="1" x="-800"	y="1000" image="STORY_ALFONSE_BLINK" section="scenestory" framecount="2" />
		</Vector>
	</Node>
	<Node id="STORY_BAS" image="STORY_BAS" section="scenestory" >
		<Vector id="elements" >
			<StorySpeakerElement time="250" random="4000" loopcount="1" x="-800"	y="1000" image="STORY_ALFONSE_BLINK" section="scenestory" framecount="2" />
		</Vector>
	</Node>
	<Node id="STORY_BOB" image="STORY_BOB" section="scenestory" >
		<Vector id="elements" >
			<StorySpeakerElement time="250" random="4000" loopcount="1" x="-800"	y="1000" image="STORY_ALFONSE_BLINK" section="scenestory" framecount="2" />
		</Vector>
	</Node>
	
	
	<Node id="STORY_SHOP_FRANCOIS" image="STORY_SHOP_FRANCOIS" section="scenestory" >
		<Vector id="elements" >
			<StorySpeakerElement time="250" random="4000" loopcount="1" x="0"	y="536" image="STORY_FRANCOIS_BLINK" section="scenestory" framecount="2" />
		</Vector>
	</Node>
	
	<Node id="STORY_SHOP_EMILY" image="STORY_SHOP_EMILY" section="scenestory" >
		<Vector id="elements" >
			<StorySpeakerElement time="250" random="4000" loopcount="1" x="800"	y="537" image="STORY_EMILY_BLINK" section="scenestory" framecount="2" />
		</Vector>
	</Node>

	<!-- Credits people locations -->
	<Vector	id="CREDITS_PEOPLE_LOCATIONS"> 
		<Node	x="-252"	y="407"	/>
		<Node	x="258"		y="415"	/>
		<Node	x="-234"	y="543"	/>
		<Node	x="186"		y="687"	/>
		<Node	x="-176"	y="1084"/>
		<Node	x="176"		y="1087"/>
		<Node	x="-274"	y="1588"/>
		<Node	x="271"		y="1593"/>
	</Vector>

	<!-- the id's of the enter story for every level in every restaurant -->
	<!-- NOTE: These IDs do not correspond directly to the "story_descriptions" vector entries. -->
	<!--       See "data\data\general\story_descriptions.xml" for more information. -->
	<Vector id="SHOW_STORY_ENTER_GAME" >
		<Vector> <!-- RESTAURANT 1 -->
			<Integer>0</Integer>	<!-- day 1 -->
			<Integer>-1</Integer>	<!-- day 2 -->
			<Integer>1</Integer>	<!-- day 3 -->
			<Integer>-1</Integer>	<!-- day 4 -->
			<Integer>-1</Integer>	<!-- day 5 -->
			<Integer>-1</Integer>	<!-- day 6 -->
			<Integer>-1</Integer>	<!-- day 7 -->
			<Integer>-1</Integer>	<!-- day 8 -->
			<Integer>-1</Integer>	<!-- day 9 -->
			<Integer>-1</Integer>	<!-- day 10 -->
		</Vector>
		<Vector> <!-- RESTAURANT 2 -->
			<Integer>5</Integer>	<!-- day 1 -->
			<Integer>-1</Integer>	<!-- day 2 -->
			<Integer>8</Integer>	<!-- day 3 -->
			<Integer>-1</Integer>	<!-- day 4 -->
			<Integer>-1</Integer>	<!-- day 5 -->
			<Integer>-1</Integer>	<!-- day 6 -->
			<Integer>-1</Integer>	<!-- day 7 -->
			<Integer>-1</Integer>	<!-- day 8 -->
			<Integer>-1</Integer>	<!-- day 9 -->
			<Integer>-1</Integer>	<!-- day 10 -->
		</Vector>
		<Vector> <!-- RESTAURANT 3 -->
			<Integer>13</Integer>	<!-- day 1 -->
			<Integer>-1</Integer>	<!-- day 2 -->
			<Integer>15</Integer>	<!-- day 3 -->
			<Integer>-1</Integer>	<!-- day 4 -->
			<Integer>-1</Integer>	<!-- day 5 -->
			<Integer>-1</Integer>	<!-- day 6 -->
			<Integer>-1</Integer>	<!-- day 7 -->
			<Integer>-1</Integer>	<!-- day 8 -->
			<Integer>-1</Integer>	<!-- day 9 -->
			<Integer>-1</Integer>	<!-- day 10 -->
		</Vector>
		<Vector> <!-- RESTAURANT 4 -->
			<Integer>19</Integer>	<!-- day 1 -->
			<Integer>-1</Integer>	<!-- day 2 -->
			<Integer>-1</Integer>	<!-- day 3 -->
			<Integer>-1</Integer>	<!-- day 4 -->
			<Integer>-1</Integer>	<!-- day 5 -->
			<Integer>-1</Integer>	<!-- day 6 --> 
			<Integer>-1</Integer>	<!-- day 7 -->
			<Integer>-1</Integer>	<!-- day 8 -->
			<Integer>-1</Integer>	<!-- day 9 -->
			<Integer>-1</Integer>	<!-- day 10 -->
		</Vector>
		<Vector> <!-- RESTAURANT 5 -->
			<Integer>25</Integer>	<!-- day 1 -->
			<Integer>-1</Integer>	<!-- day 2 -->
			<Integer>27</Integer>	<!-- day 3 -->
			<Integer>-1</Integer>	<!-- day 4 -->
			<Integer>-1</Integer>	<!-- day 5 -->
			<Integer>-1</Integer>	<!-- day 6 -->
			<Integer>-1</Integer>	<!-- day 7 -->
			<Integer>-1</Integer>	<!-- day 8 -->
			<Integer>-1</Integer>	<!-- day 9 -->
			<Integer>-1</Integer>	<!-- day 10 -->
		</Vector>
	</Vector>

	<!-- the id's of the leave story for every level in every restaurant-->
	<Vector id="SHOW_STORY_LEAVE_GAME" >
		<Vector> <!-- RESTAURANT 1 -->
			<Integer>-1</Integer>	<!-- day 1 -->
			<Integer>-1</Integer>	<!-- day 2 -->
			<Integer>-1</Integer>	<!-- day 3 -->
			<Integer>-1</Integer>	<!-- day 4 -->
			<Integer>2</Integer>	<!-- day 5 -->
			<Integer>-1</Integer>	<!-- day 6 -->
			<Integer>-1</Integer>	<!-- day 7 -->
			<Integer>3</Integer>	<!-- day 8 -->
			<Integer>-1</Integer>	<!-- day 9 -->
			<Integer>4</Integer>	<!-- day 10 -->
		</Vector>
		<Vector> <!-- RESTAURANT 2 -->
			<Integer>-1</Integer>	<!-- day 1 -->
			<Integer>-1</Integer>	<!-- day 2 -->
			<Integer>6</Integer>	<!-- day 3 -->
			<Integer>-1</Integer>	<!-- day 4 -->
			<Integer>7</Integer>	<!-- day 5 -->
			<Integer>-1</Integer>	<!-- day 6 -->
			<Integer>9</Integer>	<!-- day 7 -->
			<Integer>10</Integer>	<!-- day 8 -->
			<Integer>11</Integer>	<!-- day 9 -->
			<Integer>12</Integer>	<!-- day 10 -->
		</Vector>
		<Vector> <!-- RESTAURANT 3 -->
			<Integer>14</Integer>	<!-- day 1 -->
			<Integer>-1</Integer>	<!-- day 2 -->
			<Integer>-1</Integer>	<!-- day 3 -->
			<Integer>-1</Integer>	<!-- day 4 -->
			<Integer>16</Integer>	<!-- day 5 -->
			<Integer>-1</Integer>	<!-- day 6 -->
			<Integer>-1</Integer>	<!-- day 7 -->
			<Integer>17</Integer>	<!-- day 8 -->
			<Integer>-1</Integer>	<!-- day 9 -->
			<Integer>18</Integer>	<!-- day 10 -->
		</Vector>
		<Vector> <!-- RESTAURANT 4 -->
			<Integer>20</Integer>	<!-- day 1 -->
			<Integer>-1</Integer>	<!-- day 2 -->
			<Integer>21</Integer>	<!-- day 3 -->
			<Integer>-1</Integer>	<!-- day 4 -->
			<Integer>22</Integer>	<!-- day 5 -->
			<Integer>-1</Integer>	<!-- day 6 -->
			<Integer>23</Integer>	<!-- day 7 -->
			<Integer>-1</Integer>	<!-- day 8 -->
			<Integer>-1</Integer>	<!-- day 9 -->
			<Integer>24</Integer>	<!-- day 10 -->
		</Vector>
		<Vector> <!-- RESTAURANT 5 -->
			<Integer>26</Integer>	<!-- day 1 -->
			<Integer>-1</Integer>	<!-- day 2 -->
			<Integer>-1</Integer>	<!-- day 3 -->
			<Integer>28</Integer>	<!-- day 4 -->
			<Integer>-1</Integer>	<!-- day 5 -->
			<Integer>29</Integer>	<!-- day 6 -->
			<Integer>-1</Integer>	<!-- day 7 -->
			<Integer>30</Integer>	<!-- day 8 -->
			<Integer>-1</Integer>	<!-- day 9 -->
			<Integer>31</Integer>	<!-- day 10 -->
		</Vector>
	</Vector>

	<Integer	id="CAREER_RESTAURANT_CLOSED_DELAY"					>4000</Integer>
	<Integer	id="CAREER_SAME_RESTAURANT_CLICKED_UNTIL_HINT"		>3</Integer>
	<Integer	id="CAREER_CALENDAR_SPEED"							>150</Integer>
	<Integer	id="TUTORIAL_TIME"									>1800</Integer>
	
	<Integer	id="SHOVEL_DAYS_AMOUNT"								>15</Integer>
	<Float		id="SHOVEL_MIN_X"									>281</Float>
	<Float		id="SHOVEL_MAX_X"									>491</Float>
	<Float		id="SHOVEL_MIN_Y"									>319</Float>
	<Float		id="SHOVEL_MAX_Y"									>484</Float>

	<Float		id="SCENARIO_DAY_NR_X"								>125</Float>
	<Float		id="SCENARIO_DAY_NR_Y"								>59</Float>
	<Integer	id="SCENARIO_NR_OF_UNIQUE_DAYS"						>6</Integer>
	<Integer	id="SCENARIO_NR_RANDOM_DESCS_PER_DAY"				>2</Integer>

	<Integer	id="MONEY_PER_PRODUCT"								>10</Integer>
	<Integer	id="MONEY_FULL_ORDER_AT_ONCE_PER_PRODUCT"			>5</Integer>
	<Integer	id="MONEY_PAY_COMBO_2"								>10</Integer>
	<Integer	id="MONEY_PAY_COMBO_3"								>30</Integer>
	<Integer	id="MONEY_PAY_COMBO_4"								>60</Integer>
	<Integer	id="MONEY_TIPS_MP_NORMAL"							>10</Integer>
	<Integer	id="MONEY_TIPS_MP_UPGRADE"							>12</Integer>
	<Integer	id="MONEY_ANGRY_CUSTOMER_WALKS_OUT"					>-50</Integer>
	<Integer	id="MONEY_CUSTOMER_CHAIN"							>11</Integer>
	<Integer	id="MONEY_SAME_CUSTOMER_TYPE"						>11</Integer>
	<Integer	id="MONEY_RESERVATION"								>50</Integer>
	<Integer	id="MONEY_MOUSE"									>100</Integer>
	<Float		id="TIP_RESERVATION_MULTIPLIER"						>3.0</Float>

	<Integer	id="MONEY_FLOATER_DELAY"							>1000</Integer>

	<Integer	id="GROUP_WALKING_DELAY_PER_CUSTOMER_FACTOR"		>3</Integer>
	<Integer	id="GROUP_TABLE_ORDER_SIZE"							>4</Integer>
	<Integer	id="GROUP_COUNTER_ORDER_SIZE"						>2</Integer>
	<Integer	id="GROUP_THINK_DOTS_DURATION_PER_DOT"				>150</Integer>
	<Integer	id="GROUP_THINK_DELAY_BEFORE_FADE_IN"				>250</Integer>
	<Integer	id="GROUP_THINK_FADE_TIME"							>700</Integer>

	<Integer	id="CUSTOMER_READING_MIN_INTERVAL"					>1200</Integer>
	<Integer	id="CUSTOMER_READING_RND_INTERVAL"					>1200</Integer>
	<Integer	id="CUSTOMER_ORDERING_MIN_INTERVAL"					>1600</Integer>
	<Integer	id="CUSTOMER_ORDERING_RND_INTERVAL"					>1600</Integer>
	<Integer	id="CUSTOMER_EATING_MIN_INTERVAL"					>1000</Integer>
	<Integer	id="CUSTOMER_EATING_RND_INTERVAL"					>1500</Integer>

	<Integer	id="ENTERTAINER_ENTERTAIN_TIME"						>5000</Integer>

	<Integer	id="PEOPLE_DEFAULT_WALK_SPEED"						>35</Integer>

	<Float		id="ORDER_ON_CUSTOMER_OFFSET"						>-110</Float>
	<Float		id="ORDER_ON_TABLE_OFFSET"							>-50</Float>
	<Float		id="EMPTY_SIGN_ON_TABLE_OFFSET"						>-55</Float>
	<Integer	id="ORDER_FADE_TIME"								>250</Integer>

	<Integer	id="REGISTER_WORK_TIME"								>200</Integer>
	<Integer	id="TELEPHONE_RING_TIME"							>12000</Integer>
	<Integer	id="TELEPHONE_WORK_TIME"							>1000</Integer>

	<Integer	id="PHONE_EFFECT_FRAME_TIME"						>150</Integer>
	<Float		id="PHONE_EFFECT_X"									>-23</Float>
	<Float		id="PHONE_EFFECT_Y"									>-118</Float>

	<Integer	id="HUD_WARN_MIN_ALPHA"								>0</Integer>
	<Integer	id="HUD_WARN_MAX_ALPHA"								>200</Integer>
	<Integer	id="HUD_WARN_IN_DURATION"							>100</Integer>
	<Integer	id="HUD_WARN_OUT_DURATION"							>350</Integer>

	<Integer	id="TABLE_RUG_OFFSET_Y"								>-58</Integer>
	<Integer	id="TABLE_PLATE_OFFSET_X"							>37</Integer>
	<Integer	id="TABLE_PLATE_OFFSET_Y"							>-55</Integer>
	<Integer	id="TABLE_CLEAN_DURATION"							>3000</Integer>

	<Integer	id="PRODUCT_ANIMATE_AWAY_TIME"						>500</Integer>

	<Integer	id="WORKERTRAY_STANDARD_TRAY_SIZE"					>3</Integer>
	<Float		id="WORKERTRAY_X"									>3</Float>
	<Float		id="WORKERTRAY_Y"									>534</Float>

	<Float		id="REPMETER_X"										>613</Float>
	<Float		id="REPMETER_Y"										>563</Float>

	<Float		id="CLOCK_HAND_X"									>276</Float>
	<Float		id="CLOCK_HAND_Y"									>561</Float>
	<Integer 	id="CLOCK_START_GLOW_DURATION"						>1500</Integer>
	<Integer 	id="CLOCK_END_GLOW_DURATION"						>100</Integer>

	<Float		id="TIPJAR_X"										>340</Float>
	<Float		id="TIPJAR_Y"										>581</Float>
	<Float		id="TIPJAR_FLOATER_X"								>338</Float>
	<Float		id="TIPJAR_FLOATER_Y"								>584</Float>

	<Integer	id="SLIDING_DOOR_MIN_SQUARED_DISTANCE"				>30000</Integer>

	<Integer	id="OBJECT_HIGHLIGHT_ALPHA"							>160</Integer>
	<Integer	id="OBJECTS_NEW_BLING_DURATION"						>5000</Integer>
	<Integer	id="OBJECTS_HL_DEFAULT_MASK_TRESHOLD"				>254</Integer>

	<Integer	id="DIALOG_BACKGROUND_ALPHA"						>128</Integer>
	<Integer	id="DIALOG_FADE_TIME"								>200</Integer>

	<Float		id="HINT_DIALOG_ARROW_OFFSET"						>10</Float>
	<Float		id="HINT_DIALOG_FOR_MULTIPLE_PAYMENTS_X"			>238</Float>
	<Float		id="HINT_DIALOG_FOR_MULTIPLE_PAYMENTS_Y"			>13</Float>

	<Integer 	id="NIGHT_BALANCE_OFFSET"							>40</Integer>
	<Float 		id="NIGHT_BALANCE_CONTRAST_OFFSET"  				>50.0</Float>

	<Integer	id="LEVELS_LOST_FOR_LOWER_DIFFICULTY"				>2</Integer>
	<Integer	id="LEVELS_WON_FOR_HIGHER_DIFFICULTY"				>3</Integer>

	<Float		id="FLOATER_MAX_WIDTH"								>170</Float>

	<Float		id="TEXT_BALLOON_MAP_LINE_HEIGHT"					>18</Float>

	<Float		id="PRICE_CLOUD_X"									>0</Float>
	<Float		id="PRICE_CLOUD_Y"									>40</Float>
	<Float		id="LOCKED_CLOUD_X"									>0</Float>
	<Float		id="LOCKED_CLOUD_Y"									>0</Float>
	<Float		id="PRICE_X"										>0</Float>
	<Float		id="PRICE_Y"										>3</Float>
	<Float		id="CHECK_X"										>0</Float>
	<Float		id="CHECK_Y"										>3</Float>
	
	<Integer	id="DIALOG_WIN_SPARKLE_TIME"						>50</Integer>
	
	<!-- Pianist -->
	<Float		id="SWING_LARGE_ROTATION"							>0.05</Float>
	<Float		id="SWING_SMALL_ROTATION"							>0.025</Float>
	<Float		id="SWING_LARGE_DISPLACEMENT"						>0</Float>
	<Float		id="SWING_SMALL_DISPLACEMENT"						>0</Float>
	<Integer	id="SWING_MAX_DELAY"								>1000</Integer>
	<Integer	id="SWING_MIN_DELAY"								>200</Integer>

	<!-- NB: If you adjust one of the numbers below, you must also change the trophy text in text.xml. -->
	<Integer	id="TROPHY_BESTSERVICEINTOWN_LEVEL"					>15</Integer>
	<Integer	id="TROPHY_GOLDENTIP_AMOUNT"						>50000</Integer>
	<Integer	id="TROPHY_HOLDONIMCOMING_COUNT"					>3</Integer>
	<Integer	id="TROPHY_PESTCONTROL_COUNT"						>50</Integer>

	<Integer	id="TROPHY_POPUP_DISPLAY_TIME"						>4000</Integer>
	<Integer	id="MOUSE_INTERVAL_MIN"								>30000</Integer>
	<Integer	id="MOUSE_INTERVAL_MAX"								>120000</Integer>
	<Integer	id="MOUSE_VISIBLE_TIME"								>5000</Integer>

	<!-- DEBUG -->
	<Boolean	id="SHOW_DEBUG_GRID"								>false</Boolean>
</root>
