function ShowScarfComment()
    if not HasGameState('ToolFound', '29_punchcards')
    then
        ShowMonolog('C_28_SCARF_NO_CARD', 'C_28_SCARF_NO_CARD');
    else
        ShowMonolog('C_28_SCARF_PUNCHCARDS_FOUND', 'C_28_SCARF_PUNCHCARDS_FOUND');
    end
    
end

--------------------------------------------------------------------------------
-- CLEAR_ON_SAVE_BEGIN
-- Do not edit code listed below (generated by the editor on each save)
function LoadData(screen)
	local anim = CreateAnimation('data/Texture/Scenes/28_Master_Room/Zone_Main/Zoom_Scarf/BG_Bookcase.jpg',0,0,640,480,1,0)
	anim:SetHotSpot(320,240)
	anim:SetBlendMode(2)
	anim:SetColor('0xFFFFFFFF')
	screen:CreateObject('BG_Bookcase',anim,512,384,150,0,1,1)
	local anim = CreateAnimation('data/Texture/Scenes/Common/area.png',0,0,8,8,1,0)
	anim:SetHotSpot(4,4)
	anim:SetBlendMode(2)
	anim:SetColor('0x01FFFFFF')
	screen:CreateObject('area_scarf_inside',anim,540,390,155,0,40,55)
	local anim = CreateAnimation('data/Texture/Scenes/28_Master_Room/Zone_Main/Zoom_Scarf/Animations/perf.png',0,0,30,37,7,7)
	anim:SetHotSpot(15,18)
	anim:SetBlendMode(2)
	anim:SetColor('0xFFFFFFFF')
	screen:CreateObject('perf',anim,543,433,151,0,1,1)
end

function FreeData(screen)
end
-- CLEAR_ON_SAVE_END
