2016/08/11 - 1.0.6067
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* BALANCE: Nerfed teagun cooldown rate. Teagun now cools down over a 5min period, make every shot count!

2016/08/10 - 1.0.6066
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* BUG: Fix for index bug in 6065 missed a case. Updated to fix & added automated stress test to validate

2016/08/09 - 1.0.6065
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* BUG: Fixing index bug that would cause a hang/crash occasionally when generating objectives
* BUG: If game is launched from outside of steam it attempts to restart with steam initialized and with the proper working directory

2016/08/04 - 1.0.6060
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* BUG: Fixed add'l regression on game over->main menu transition
* BUG: Fixed regression where explosions would play on application exit

2016/08/01 - 1.0.6057
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* BUG: Fixed regression with item pickup effects not playing
* BUG: Added null checks in StopFiring() to prevent an exeption from being hit

2016/07/27 - 1.0.6052
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* Fixed: Dead players can no longer masquerade as a blunderbuss
* Fixed bug with transitions counting players before objectives are completed
* Adjusted gun aim slightly to be more in line with stick angle on gamepads
* Caught remaining cases where explosions fired inappropriately
* Simplified codepaths for checking if destroy events should fire

2016/07/26 - 1.0.6051
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* BUG: Fixed issue where explosions were firing on application shutdown

2016/07/25 - 1.0.6050
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* BUG: Settings screen had broken controller navigation
* BUG: Keygun despawning before door destroyed
* BUG: dropped holy cross cannons were mighty morphin' into tea guns
* Updated loot tier floor sprite
* Improved range of tea gun bullets
* Disabled bullet death effect for tea gun bullets until we redo the art

2016/07/24 - 1.0.6049
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* BUG: Donation box was affecting coin reductions as well as increases
* Adding guards around item purchase to prevent multiple coin deductions
* Fixing issue where clients don't get controller vibration events

2016/07/23 - 1.0.6048
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* Fixed a desync during map generation due to multiple steps having the
 same priority
* Fixed a tile layer bug on a town map section (turn sw 01)
* Fixed bug where when tombstones transition to a new level they were no
  longer destroyable
* Fixed fire direction bug with snakubis on bullets 2 through 5
* Tweaked loot positioning on spawn to prevent it going into walls
* Added world effects (snow/fog) to all levels in town level

2016/07/22 - 1.0.6047
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* Added 3 sec delay after transition to prevent bouncing transitions
* Added screenshake back to key gun
* Enemies now have a 4 second delay on spawn in to give you some prep time
* Slightly increased clear area around level starts
* Ghosts now spawn at slightly longer distances away from players
* Added a sign about how lives work to the airship
* Adding in weapon screenshake for larger slowfire weapons
* Slight nerf to common weapon drop rates
* Fix positioning of player names in online mode

2016/07/21 - 1.0.6046
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* BUG: The new camera follow system for dead players was erroring out when remaining players transitioned to a new level. For now we teleport all tombstones to the level start point on level transitions. We will re-evaluate this behavior later as we improve the code around transitions.
* BUG: In local multiplayer velocity wasn't being cancelled when the relic table was opened

2016/07/20 - 1.0.6045
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* Camera leading is now a function of run direction and fire/look direction
* Fixed holes in one of the town map sections
* Temporary pause during level transition so players can't accidentally trigger the stairs back up during the iris

2016/07/19 - 1.0.6044
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* Smoothing out camera on boss fights
* Rework damage flash to work more consistently on melee hits
* Rework damage flash to work on tombstones
* Added loop notifier
* Fixed text in keygun objectives
* Fixed cost of auto stake launcher
* BUG: player pathing maps were not being created on initial zone in

2016/07/18 - 1.0.6043
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* Players now snap to correct predicted position if the positional delta exceeds a threshold (10u)
* Removed IrisIn effect on level transitions until race condition can be sorted out. IrisOut seems to be ok
* Fixed bug with positional drift on snakubis
* Added toggle_hud console command
* Cleaned up console command list
* Reduced bullet count on super slime beast
* Updated loop counter

2016/07/14 - 1.0.6039
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* Revised tutorial sign text and placements
* Fixed Ankh of Isis in online multiplayer mode
* One off sound effects now reuse audio sources to prevent stacking
* Fixed repetitive popping in music tracks
* Fixed bug with restart button in local MP mode

2016/07/13 - 1.0.6038
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* Camera work to make dead players track remaining players in network mode
* Fixed bug with stairs not triggering with the correct # of players

2016/07/12 - 1.0.6037
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* Increased relic costs
* Added info signs to airship

2016/07/11 - 1.0.6036
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* After game over, restart option is limited to host only
* Fixing victory trigger popup
* Slowed super slime bullets
* Actually updated overheat icon

2016/07/08 - 1.0.6033
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* Added zombeast objective
* Enabled zombeast and super slime beast objectives on all zones
* Updated puddles for super slime beast, super slime jr, zombeast
* Added the concept of temporary invincibility
* Invincible for 3s on level change and after respawn
* Updated overheat icon

2016/07/07 - 1.0.6032
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* UI Navigation should now skip disabled items
* UI should now play confirmation sounds on move/select
* Volume slider should play test sound on volume change
* Added super slime beast
* Added super slime jr
* Added super slime beast objective for mansion

2016/07/06 - 1.0.6031
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* Bullet despawn effects for cross, heart, slime, stake
* Slime trails
* Updated slime gun
* New tier highlight for loot
* Vibration now only fires on players on proper map level
* Vibration now attenuated by distance
* Fixed gatling gun sprite
* Added narrows to town
* Balance pass on town enemy health

2016/07/05 - 1.0.6030
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* Reduced enemy health increase on loop
* Removed lua from the project
* Rewrote all console commands
* Updated bullet sprites
* Smoke/steam on guns during overheat penalty
* Guns progressively get more red as they heat up
* Grenade Launcher now Common
* Teagun now Uncommon
* Fixed shoppe prices of all new weapons

2016/07/04 - 1.0.6029
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* Fixed the curious case of the cranky skullclops
* Made teagun bullets bounce
* Significantly increased teagun cooldown
* Placed guns in proper drop tiers
* Rebalanced gun damage
* Reduced tea drop rate
* Tweaked overheat values for all new guns
* Guns now cooldown while in overheat penalty

2016/07/01 - 1.0.6026
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* Reverted Slime Gun to projectile instead of streaming
* Guns no longer have an initial wait time to fire on pickup
* Added ability for bullets to have a particle trail
* Added smoke particle trail to missiles
* Tweaked Teagun
* Tweaked Slime Gun
* Tweaked Cross Cannon
* Tweaked Scatter Cannon
* Tweaked Missile Launcher
* Tweaked Cluster Bomb Launcher

2016/06/30 - 1.0.6025
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* Added velocity curves for bullets
* Added auto stake launcher
* Added slime cannon
* Added heavy machine gun
* Added missile launcher
* Added cluster bomb launcher

2016/06/29 - 1.0.6024
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* Added burst rifle
* Added teagun
* Added spread shot
* Added scone mine launcher
* Added cross cannon
* Added scattergun
* Combo levels dropped from 4 to 2
* Combo bonus increased from 25% to 50%
* Kills per combo level increased from 13 to 20
* Added loot for all new guns
* Added all new guns to loot tables

2016/06/27 - 1.0.6022
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* Added cooldown delay to all uncommon and rare guns
* Revamped overheat values across all guns
* Buffed all weapon damage based on tiers
* RIP old firebuss

2016/06/24 - 1.0.6019
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* Added first pass of Overheat. The game is now ... different.
* For added fun: equip Gun Oil, Firebuss, and Gatling Gun

2016/06/21 - 1.0.6016
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* Reworked town map to be slightly smaller (in line with the pre-tile rework size)
* Enemy attacks no logner cancelled by knockback
* Fixing network spawn of local only objects
* Updating bullet sprites
 
2016/06/20 - 1.0.6015
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* New Item: Ankh of Isis
* Items can now be consumed on use
* Added active/passive setting for items

2016/06/17 - 1.0.6012
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* Added notification on item pick to explain what an item does

2016/06/16 - 1.0.6011
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* New Item: Mercury's Blessing
* New Item: Demon Ash Gunpowder
* New Item: Barachiel's Feather
* New Item: Steam Powered Scope
* New Item: Vulcan's Boots
* New Item: Gun Oil
* New Item: Donation Box
* First pass of item loot tables
* Added spawn_all_items console command

2016/06/15 - 1.0.6010
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* Fixed issues with items in online multiplayer
* Added first test item: body armor. 20% speed reduction, 50% armor
* Added item subsystem, items are like relics but have a higher drop rate and are removed on death
* Town: Fixed map sections with missing tiles and chimneys
* Adjusting monster density on town level

2016/06/14 - 1.0.6008
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* Reworked map sections for town to be 20x20 instead of 12x12, more space!

2016/06/09 - 1.0.6004
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* Reworked health data sync to fix issues with health relics
* Fixed height of crumpet cannon so it's not riding on your chin anymore
* Fix for relics so their levels are properly respected in online play
* Added 'B' key for keyboard players to make relic upgrade purchases

2016/06/08 - 1.0.6003
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* In multiplayer games players are all given credit for collected coins
* Bugfix: Can no longer push person using relic table
* Bugfix: Relic select should now only affect relevant player in online mp
* Bugfix: Fixed exception on leaving the relic table trigger area
* Bugfix: Added dpad support

2016/06/07 - 1.0.6002
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* Fixed bug with grenade launcher where it wasn't properly affecting player
  combo
* Fixed smoke effect on town chimneys (it was anchored too low)
* Added version filter in online lobby screen to prevent players from different versions from playing a game together. (Works off daily build #)
* Added end of level stat tracking to try and help loot balancing
* Enemies are now a bit more cranky
* Increased enemy view range on mansion
* Fixed shop price of gatling gun
* Reworked guns and relics to be in tiers of common/uncommon/rare
* Added visual highlights for uncommon/rare loot

2016/06/06 - 1.0.6001
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* Changed relic drop rates
* Added relics to shop
* Modified all relic purchase costs and upgrade costs
* Increased range of flamethrower particles
* Flamethrower can now pass through up to 3 enemies for icnreased damage output
* Reduced lifespan of crumpets
* Revamped weapon drops and shop costs
* Added '-force-opengl' to steamworks settings for linux builds
* Upgrade to unity 5.3.5 in the hopes that unlike 5.3.4 it doesn't crash on
  start in linux.
* Removed legacy console functions around relics
* Added new console commands: unlock_all_relics and reset_relics

2016/06/03 - 1.0.5998
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* In network play, player's name is attached to their hud corner
* New player indicator ring for improved readability
* Enemies will no longer count dead players as valid targets in a scan
* UI: dpad support for ui navigation
* UI: Keyboard users can use return/enter to confirm choices in UI
* UI: All occurences of the generic dpad 'button' indicator replaced with xbox equivalents
* UI: Changelog speed with controller scrolling fixed
* UI: Navigation of ui is now reworked to use directionality instead of just up/down
* UI: Start button will now dismiss pause screen
* UI: Reworked buttons on game over dialog
* UI: Escape/b button/circle button will now go back in menus/dialogs
* Reworked player colors to be consistent based on player number

2016/06/01 - 1.0.5996
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* Bugfix: We've had lots of reports around a hang/crash when loading into a new zone during online multiplayer. The level start synchronization has been rewritten to try to alleviate these problems. If you see this bug again *please* let us know.

2016/05/26
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* Bugfix: "Friend Only" games now appear in matchmaking results
* Bugfix: Exit to main menu now properly tears down networking state
* Bugfix: Fixed issue with online lobby no longer working for multiple sessions without game restart
* Bugfix: Stairs to exit zone after a boss now work if host has died
* Bugfix: Host now maintains active layers for all active player locations

2016/05/24
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* Bugfix: Skullboss laser now firing properly on client machines
* Bugfix: Skullboss shield movement improved on client machines
* Networking: Lobby screen now has a wait for session initialization
* Bugfix: Fixed error when player dies on stairs

2016/05/19
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* Basic player drop handling for lost connections during multiplayer play

2016/05/17
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* Networking: Expose 'friends only' access options for online games
* Networking: Sort games with friends as members to the top of the results
* Networking: Lock lobby after game start to prevent late joins
  (NB: This is temporary until we get hot joins working)
* Bugfix: All player pathing maps are now properly generated and maintained 
  on level change
* Console: Added net_info() command to toggle networking debug info
* Disabled network debug info by default

2016/05/16
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* Bugfix: Restarting after a wipe in network play no longer crashes
* Bugfix: Relic selections on client no longer crash hosts
* Bugfix: Keygun now properly removed from player on door destruction
* Bugfix: Coins now deducted from client when making shop purchases
