<?xml version="1.0" encoding="utf-8" ?>
<Settings>
	<!-- This Is the Settings for the Particles. Any questions/comments: Jose A. Llausas-->
	<!-- 10 is equal to 1.0f-->
	
	<!-- TEST PARTICLE -->
    <Emitter 	lifeMin="1" lifeMax="1" 
				sizeMin="10" sizeMax="10" 
				velMinX="10" velMinY="10" velMinZ="10" 
				velMaxX="10" velMaxY="10" velMaxZ="10" 
				gravity="false" gAmount="0" 		FadeOut="false" Grow="false" Shrink="false" />
  
	<!-- DINO BLOOD -->
    <Emitter 	lifeMin="10" lifeMax="100" 
				sizeMin="20" sizeMax="50" 
				velMinX="-100" velMinY="-100" velMinZ="-100" 
				velMaxX="100" velMaxY="100" velMaxZ="100" 
				gravity="true" gAmount="0" 		FadeOut="true" Grow="true" Shrink="false" />
	<!-- BASE FIRE -->
    <Emitter 	lifeMin="10" lifeMax="50" 
				sizeMin="10" sizeMax="500" 
				velMinX="-1000" velMinY="100" velMinZ="-1000" 
				velMaxX="1000" velMaxY="1000" velMaxZ="1000" 
				gravity="true" gAmount="10" 		FadeOut="true" Grow="false" Shrink="false" />
  
	<!-- DUST KICK -->
	<Emitter 	lifeMin="1" lifeMax="10" 
				sizeMin="100" sizeMax="500" 
				velMinX="-100" velMinY="-100" velMinZ="-100" 
				velMaxX="100" velMaxY="100" velMaxZ="100" 
				gravity="false" gAmount="0" 		FadeOut="true" Grow="false" Shrink="false" />	
  
	<!-- GRENADE -->
    <Emitter 	lifeMin="10" lifeMax="100" 
				sizeMin="100" sizeMax="100" 
				velMinX="-100" velMinY="-100" velMinZ="-100" 
				velMaxX="100" velMaxY="100" velMaxZ="100" 
				gravity="false" gAmount="0" 		FadeOut="true" Grow="false" Shrink="false" />
  
	<!-- GRENADE EXPLODE -->
    <Emitter 	lifeMin="10" lifeMax="10" 
				sizeMin="10" sizeMax="250" 
				velMinX="-80" velMinY="-80" velMinZ="-80" 
				velMaxX="80" velMaxY="80" velMaxZ="80" 
				gravity="false" gAmount="0" 		FadeOut="true" Grow="false" Shrink="false" />
  
	<!-- ORBITAL STRIKE - BEAM -->
    <Emitter 	lifeMin="10" lifeMax="20" 
				sizeMin="100" sizeMax="500" 
				velMinX="-10" velMinY="-5000" velMinZ="10" 
				velMaxX="10" velMaxY="5000" velMaxZ="10" 
				gravity="false" gAmount="0" 		FadeOut="false" Grow="false" Shrink="false" />
  
	<!-- ORBITAL STRIKE - EXPLODE01 -->
    <Emitter 	lifeMin="10" lifeMax="10" 
				sizeMin="10" sizeMax="500" 
				velMinX="-1000" velMinY="-1000" velMinZ="-1000" 
				velMaxX="1000" velMaxY="1000" velMaxZ="1000" 
				gravity="false" gAmount="100" 		FadeOut="true" Grow="false" Shrink="false" />
  
	<!-- ORBITAL STRIKE - SMOKE -->
    <Emitter 	lifeMin="10" lifeMax="10" 
				sizeMin="100" sizeMax="5000" 
				velMinX="-200" velMinY="0" velMinZ="-200" 
				velMaxX="200" velMaxY="200" velMaxZ="200" 
				gravity="false" gAmount="100" 		FadeOut="true" Grow="false" Shrink="true" />
  
	<!-- GUN FLASH -->
    <Emitter 	lifeMin="1" lifeMax="1" 
				sizeMin="100" sizeMax="100" 
				velMinX="-100" velMinY="-100" velMinZ="-100" 
				velMaxX="100" velMaxY="100" velMaxZ="100" 
				gravity="false" gAmount="0" 		FadeOut="true" Grow="false" Shrink="false" />
  
	<!-- GUN SMOKE-->
    <Emitter 	lifeMin="1" lifeMax="10" 
				sizeMin="100" sizeMax="1000" 
				velMinX="-100" velMinY="-100" velMinZ="-100" 
				velMaxX="100" velMaxY="100" velMaxZ="100" 
				gravity="false" gAmount="0" 		FadeOut="true" Grow="false" Shrink="false" />
  
	<!-- EXPLOSION 2-->
	<Emitter 	lifeMin="10" lifeMax="30" 
				sizeMin="10" sizeMax="200" 
				velMinX="-250" velMinY="10" velMinZ="-250" 
				velMaxX="250" velMaxY="1000" velMaxZ="250" 
				gravity="false" gAmount="10" 		FadeOut="true" Grow="true" Shrink="false" />	

	<!-- EXPLOSION 3-->
	<Emitter 	lifeMin="10" lifeMax="50" 
				sizeMin="100" sizeMax="500" 
				velMinX="-100" velMinY="-100" velMinZ="-100" 
				velMaxX="100" velMaxY="100" velMaxZ="100" 
				gravity="true" gAmount="100" 		FadeOut="true" Grow="false" Shrink="true" />	
	
	<!-- Water MIST -->	
	<Emitter 	lifeMin="10" lifeMax="50" 
				sizeMin="100" sizeMax="900" 
				velMinX="-70" velMinY="50" velMinZ="-70" 
				velMaxX="200" velMaxY="350" velMaxZ="200" 
				gravity="true" gAmount="100" 		FadeOut="true" Grow="false" Shrink="true" />
  
  <!-- CORE SMOKE -->
  <Emitter 	lifeMin="10" lifeMax="50"
				sizeMin="100" sizeMax="500"
				velMinX="-1000" velMinY="1000" velMinZ="-1000"
				velMaxX="1000" velMaxY="1000" velMaxZ="1000"
				gravity="true" gAmount="100" 		FadeOut="true" Grow="false" Shrink="true" />
  
  <!-- CORE DEBRIS -->
  <Emitter 	lifeMin="10" lifeMax="50"
				sizeMin="100" sizeMax="500"
				velMinX="-100" velMinY="-100" velMinZ="-100"
				velMaxX="100" velMaxY="100" velMaxZ="100"
				gravity="true" gAmount="100" 		FadeOut="true" Grow="false" Shrink="true" />
  
  <!-- Player Respawn -->
  <Emitter 	lifeMin="10" lifeMax="50"
				sizeMin="100" sizeMax="500"
				velMinX="-100" velMinY="-100" velMinZ="-100"
				velMaxX="100" velMaxY="100" velMaxZ="100"
				gravity="true" gAmount="100" 		FadeOut="true" Grow="false" Shrink="true" />
  
  <!-- Turret Smoke -->
  <Emitter 	lifeMin="10" lifeMax="50"
				sizeMin="100" sizeMax="500"
				velMinX="-200" velMinY="100" velMinZ="-200"
				velMaxX="200" velMaxY="1000" velMaxZ="200"
				gravity="true" gAmount="100" 		FadeOut="true" Grow="false" Shrink="true" />
  
  <!-- Turret Flash -->
  <Emitter 	lifeMin="10" lifeMax="50"
				sizeMin="100" sizeMax="500"
				velMinX="-100" velMinY="-100" velMinZ="-100"
				velMaxX="100" velMaxY="100" velMaxZ="100"
				gravity="true" gAmount="100" 		FadeOut="true" Grow="false" Shrink="true" />

  <!-- Player Heal -->
  <Emitter 	lifeMin="10" lifeMax="50"
				sizeMin="10" sizeMax="100"
				velMinX="-100" velMinY="-100" velMinZ="-100"
				velMaxX="100" velMaxY="100" velMaxZ="100"
				gravity="true" gAmount="100" 		FadeOut="true" Grow="false" Shrink="true" />

  <!-- Player Hurt -->
  <Emitter 	lifeMin="10" lifeMax="50"
				sizeMin="10" sizeMax="100"
				velMinX="-100" velMinY="-100" velMinZ="-100"
				velMaxX="100" velMaxY="100" velMaxZ="100"
				gravity="true" gAmount="100" 		FadeOut="true" Grow="false" Shrink="true" />

  <!-- Nuts -->
  <Emitter 	lifeMin="10" lifeMax="50"
				sizeMin="100" sizeMax="500"
				velMinX="-100" velMinY="-100" velMinZ="-100"
				velMaxX="100" velMaxY="100" velMaxZ="100"
				gravity="true" gAmount="100" 		FadeOut="true" Grow="false" Shrink="true" />

  <!-- Bolts -->
  <Emitter 	lifeMin="10" lifeMax="50"
				sizeMin="100" sizeMax="500"
				velMinX="-100" velMinY="-100" velMinZ="-100"
				velMaxX="100" velMaxY="100" velMaxZ="100"
				gravity="true" gAmount="100" 		FadeOut="true" Grow="false" Shrink="true" />
				


</Settings>
