Environment
{
	autorunMapName = 
}
Video
{
	gamma = 1
	showSystemCursor = False
	drawFPS = False
	materialScheme = Standard
	shadowTechnique = None
	shadowUseMapSettings = True
	shadowColor = 1 1 1
	shadowFarDistance = 30
	shadowPSSMSplitFactors = 0.1 0.4
	shadowDirectionalLightTextureSize = 2048
	shadowDirectionalLightMaxTextureCount = 1
	shadowSpotLightTextureSize = 2048
	shadowSpotLightMaxTextureCount = 2
	shadowPointLightTextureSize = 1024
	shadowPointLightMaxTextureCount = 2
	waterReflectionLevel = OnlyModels
	showDecorativeObjects = True
}
Sound
{
	soundVolume = 0.8
	musicVolume = 0.5
}
GameControls
{
	mouseSensitivity = 1 1
	joystickAxesSensitivity = 1 1
}
Debug
{
	drawStaticPhysics = False
	drawDynamicPhysics = False
	drawSceneGraphInfo = False
	drawRegions = False
	drawMapObjectBounds = False
	drawSceneNodeBounds = False
	drawStaticMeshObjectBounds = False
	drawZonesPortalsOccluders = False
	drawLights = False
	drawStaticGeometry = True
	drawModels = True
	drawEffects = True
	drawGui = True
	drawPostEffects = True
	drawWireframe = False
	drawGameSpecificDebugGeometry = False
	frustumTest = False
	enableDynamicLighting = True
	allowHardwareInstancing = True
	drawShadowDebugging = False
}
Camera
{
	cameraType = FPS
	tpsCameraDistance = 4
	tpsCameraCenterOffset = 1.6
	tpsVehicleCameraDistance = 8.7
	tpsVehicleCameraCenterOffset = 3.8
	fov = 70
}
