emitter:
    type: point
    emissionRange: 360
    particlesFollow: true
    #life: 6

layer0:
    type: layer
    sprite: "~res:/Gfx/M3/effect_force"
    colorRandom: [0, [255, 0, 0, 255]]
    alphaOverLife: [0.0, 0.0, 0.33, 1.0, 0.67, 1.0, 1.0, 0.0]
    
    life: 0.5
    lifeVariation: 0.2

    number: 10
    numberVariation: 4

    size: 230
    sizeVariation: 50
    sizeOverLife: [0.0, 0.8, 1.0, 1.2]
    
    spin: 0
    spinVariation: 8
