fontTitle:
    type: GraphicsFont
    sprite: "~res:/Gfx/fonts/augusta_35"
    definition: "~res:/Fontdef/augusta_35.def"
    size: 28.0

menuFont26:
    type: GraphicsFont
    sprite: "~res:/Gfx/fonts/augusta_33"
    definition: "~res:/Fontdef/augusta_33.def"
    size: 26.5
    
menuFont26h:
    type: GraphicsFont
    sprite: "~res:/Gfx/fonts/augusta_33_h"
    definition: "~res:/Fontdef/augusta_33.def"
    size: 26.5
    
background:
    type: UIControl
    rect: [0, 0, 920, 690]
    sprite: "~res:/Gfx/map/background"
    frame: 0
    noInput: true
    
title:
    type: UIStaticText
    rect: [384, 2, 148, 31]
    font: fontTitle
    text: "Town"

pool:
    type: UIControl
    rect: [0, 0, 920, 690]
    sprite: "~res:/Gfx/map/pool"
    noInput: true
    
wavesControl:
    type: WavesControl
    rect: [0, 327, 57, 96]

buildingsHolder:
    type: BuildingsHolder
    rect: [0, 0, 920, 690]
    noInput: true

continueButton:
    type: GameButton
    rect: [1, 653, 165, 35]
    stateTextNormal: "continue"
    stateFontNormal: menuFont26
    stateTextHover: "continue"
    stateFontHover: menuFont26h
    stateSpriteNormal: ["~res:/Gfx/map/menu", 0]
    stateSpritePressedInside: ["~res:/Gfx/map/menu", 1]
    stateSpriteHover: ["~res:/Gfx/map/menu", 2]
    
upgradeButton:
    type: GameButton
    rect: [1, 653, 165, 35]
    stateTextNormal: "upgrade"
    stateFontNormal: menuFont26
    stateTextHover: "upgrade"
    stateFontHover: menuFont26h
    stateSpriteNormal: ["~res:/Gfx/map/menu", 0]
    stateSpritePressedInside: ["~res:/Gfx/map/menu", 1]
    stateSpriteHover: ["~res:/Gfx/map/menu", 2]
    
pauseButton:
    type: GameButton
    rect: [753, 653, 165, 35]
    stateTextNormal: "menu"
    stateFontNormal: menuFont26
    stateTextHover: "menu"
    stateFontHover: menuFont26h
    stateSpriteNormal: ["~res:/Gfx/map/menu", 0]
    stateSpritePressedInside: ["~res:/Gfx/map/menu", 1]
    stateSpriteHover: ["~res:/Gfx/map/menu", 2]
    
buildingPopup:
    type: BuildingPopup
    sprite: "~res:/Gfx/map/building_popup/back"
    frame: 0
    rect: [130, 150, -1, -1]
    
casualPopup:
    type: CasualPopup
    sprite: "~res:/Gfx/map/casual_popup/back"
    frame: 0
    rect: [130, 150, -1, -1]