menuFont33:
    type: GraphicsFont
    sprite: "~res:/Gfx/fonts/augusta_33"
    definition: "~res:/Fontdef/augusta_33.def"
    
menuFont33h:
    type: GraphicsFont
    sprite: "~res:/Gfx/fonts/augusta_33_h"
    definition: "~res:/Fontdef/augusta_33.def"
    
menuFont30:
    type: GraphicsFont
    sprite: "~res:/Gfx/fonts/augusta_33"
    definition: "~res:/Fontdef/augusta_33.def"
    size: 30.0
    
menuFont30h:
    type: GraphicsFont
    sprite: "~res:/Gfx/fonts/augusta_33"
    definition: "~res:/Fontdef/augusta_33.def"
    size: 30.0
    
fontTitle:
    type: GraphicsFont
    sprite: "~res:/Gfx/fonts/augusta_35"
    definition: "~res:/Fontdef/augusta_35.def"
    size: 28.0
    
korinna25:
    type: GraphicsFont
    sprite: "~res:/Gfx/fonts/korinna/korinna_25"
    definition: "~res:/Fontdef/korinna_25.def"

settingsDlg:
    type: UIControl 
    sprite: "~res:/Gfx/SettingsDlg/PopUp4"
    frame: 0
    rect: [480, 345, 388, 394]
    pivot: [194, 197]

    selGameTxt:
        type: UIStaticText
        rect: [134, 31, 156, 28]
        font: fontTitle
        text: "Options"

    musicTxt:
        type: UIStaticText
        rect: [35, 100, 120, 30]
        align: [HCENTER, VCENTER]
        font: korinna25
        text: "Music"
        noInput: true

    musicVol:
        type: UISlider
        rect: [155, 95, 200, 41]
        thumbSprite: ["~res:/Gfx/SettingsDlg/SlayderPoint", 0]
        minSprite: ["~res:/Gfx/SettingsDlg/Slayder", 1]
        maxSprite: ["~res:/Gfx/SettingsDlg/Slayder", 0]
        value: 0.5

    sndTxt:
        type: UIStaticText
        rect: [35, 175, 120, 30]
        align: [HCENTER, VCENTER]
        font: korinna25
        text: "Sound"
        noInput: true

    soundVol:
        type: UISlider
        rect: [155, 170, 200, 41]
        thumbSprite: ["~res:/Gfx/SettingsDlg/SlayderPoint", 0]
        minSprite: ["~res:/Gfx/SettingsDlg/Slayder", 1]
        maxSprite: ["~res:/Gfx/SettingsDlg/Slayder", 0]
        value: 0.5

    wndTxt:
        type: UIStaticText
        rect: [35, 224, 200, 30]
        align: [HCENTER, VCENTER]
        font: korinna25
        text: "windowed"
        noInput: true


    wndBtn:
        type: GameButton
        rect: [250, 220, 40, 40]
        stateSpriteNormal: ["~res:/Gfx/SettingsDlg/Select", 0]
        stateSpritePressedInside: ["~res:/Gfx/SettingsDlg/Select", 1]
        stateSpriteSelected: ["~res:/Gfx/SettingsDlg/Select", 1]
        stateTextNormal: ""
        stateFontNormal: popFont
        pivot: [0, 0]

    authorsBtn:
        type: GameButton
        rect: [194, 290, 206, 44]
        stateSpriteNormal: ["~res:/Gfx/SettingsDlg/ButAutor", 0]
        stateSpritePressedInside: ["~res:/Gfx/SettingsDlg/ButAutor", 1]
        stateSpriteHover: ["~res:/Gfx/SettingsDlg/ButAutor", 2]
        stateTextNormal: "credits"
        stateFontNormal: menuFont33
        stateTextHover: "credits"
        stateFontHover: menuFont33h
        pivot: [104, 22]

    okBtn:
        type: GameButton
        rect: [194, 356, 40, 41]
        stateSpriteNormal: ["~res:/Gfx/CommonUI/ButOk", 0]
        stateSpritePressedInside: ["~res:/Gfx/CommonUI/ButOk", 1]
        stateSpriteHover: ["~res:/Gfx/CommonUI/ButOk", 2]
        stateTextNormal: "Ok"
        stateFontNormal: menuFont30
        stateTextHover: "Ok"
        stateFontHover: menuFont30h
        pivot: [20, 20]


    closeBtn:
        type: GameButton
        rect: [364, 24, 26, 27]
        stateSpriteNormal: ["~res:/Gfx/CommonUI/PopUpButtClose", 0]
        stateSpritePressedInside: ["~res:/Gfx/CommonUI/PopUpButtClose", 1]
        stateSpriteHover: ["~res:/Gfx/CommonUI/PopUpButtClose", 2]
        pivot: [13, 13]
