# *** Particle engine ***
# Any propery can be either value or array of values. If property do not exist that means that engine use default value. 
# If property is value whole value used at the whole duration of the life of the emitter
# If property is array [0.0, 1.0, 1.0, 0.0] this means that at the moment of time 0.0 value is 1.0f and at the moment of time 1.0 value is 0.0
# 
emitter:
    type: point # line
    life: 1.3
    width: 1
    height: 1
    #emissionRange: 1

layer0:
    startTime: 0.0
    endTime: 0.3
    type: layer
    sprite: "~res:/Gfx/M3/effect_time2"
    colorOverLife: [0.0, [86, 57, 0, 255],1.0, [120, 120, 120, 0]]
    
    life: 1
    lifeVariation: 0.0

    number: 100.0
    numberVariation: 0.0f

    size: [50, 100]
    # sizeVariation: [22, 22]
    sizeOverLife: 1.0

    velocity: 80.0
    velocityVariation: 0.0
    velocityOverLife: [0.0, 1.0, 1.0, 0.3]
    pivotPoint: [-8, 4]
    spin: 0
