# *** Particle engine ***
# Any propery can be either value or array of values. If property do not exist that means that engine use default value. 
# If property is value whole value used at the whole duration of the life of the emitter
# If property is array [0.0, 1.0, 1.0, 0.0] this means that at the moment of time 0.0 value is 1.0f and at the moment of time 1.0 value is 0.0
# 
emitter:
    type: point # line
    life: 1.5
    width: 1
    height: 1

layer0:
    type: layer
    sprite: "~res:/Gfx/M3/effect_time_clock1"
    colorOverLife: [0.0, [255, 255, 255, 255], 0.1, [255, 170, 0, 255], 0.2, [255, 170, 0, 255], 0.3, [255, 255, 0, 255], 0.4, [0, 255, 16, 255], 0.5, [0, 246, 255, 255], 0.6, [161, 0, 255, 255], 1.0, [0, 0, 0, 0]]
    
    life: 1
    lifeVariation: 0.0

    number: 13.0
    numberVariation: 7.0f

    size: [32, 32]
    sizeVariation: [22, 22]
    sizeOverLife: 1.0

    velocity: 50.0
    velocityVariation: 30.0
    velocityOverLife: 1.0
    # pivotPoint: [0, -14]
    spin: 180
    
layer1:
    type: layer
    sprite: "~res:/Gfx/M3/effect_time_clock2"
    colorOverLife: [0.0, [255, 255, 255, 255], 0.1, [255, 170, 0, 255], 0.2, [255, 170, 0, 255], 0.3, [255, 255, 0, 255], 0.4, [0, 255, 16, 255], 0.5, [0, 246, 255, 255], 0.6, [161, 0, 255, 255], 1.0, [0, 0, 0, 0]]

    life: 1
    lifeVariation: 0.0

    number: 13.0
    numberVariation: 7.0f

    size: [32, 32]
    sizeVariation: [22, 22]
    sizeOverLife: 1.0

    velocity: 50.0
    velocityVariation: 30.0
    velocityOverLife: 1.0
    # pivotPoint: [0, -14]
    spin: -180