//
//  Shader.vsh
//  NeoGeo
//
//  Created by dotemu on 30/01/12.
//  Copyright 2012 __MyCompanyName__. All rights reserved.
//

//precision highp float;

attribute vec4 position;
attribute vec4 texcoord;

varying vec4 texCoordVarying;

void main()
{
    gl_Position = position;
    texCoordVarying = texcoord;
}
