string Name	= "Οτ°²";
int Model =	7;
int Weapon = 24;
int Weapon2 = 23;
int Team = 2;
int View = 400;
int Think = 90;
int	Attack1	= 20;
int Attack2 = 30;
int Attack3 = 30;
int	Guard =	20;
int	Dodge =	30;
int Jump = 20;
int Look = 100;
int Burst = 50;
int Aim = 90;
int GetItem = 100;
int Spawn = 73;
int HP = 7500;
	

int g_selfAddr;
int g_self;
OnInit(int this)
{
	g_selfAddr = this;
}

OnStart()
{
	g_self = GetSelf(g_selfAddr);
	ChangeBehavior(g_self, "patrol", 73, 81);
}