;-| Super Motions |--------------------------------------------------------

;-| Special Motions |------------------------------------------------------
;-----------------
; DM move 1
[Command]
name = dm1
command = ~F, DF, D, DB, B, DB, D, DF, F, x
time = 180

; QCF
[Command]
name = QCF_a
command = ~D, DF, F, a

[Command]
name = QCF_b
command = ~D, DF, F, b

[Command]
name = QCF_c
command = ~D, DF, F, c

[Command]
name = QCF_x
command = ~D, DF, F, x

[Command]
name = QCF_y
command = ~D, DF, F, y

[Command]
name = QCF_z
command = ~D, DF, F, z

;-----------------
; QCB
[Command]
name = QCB_a
command = ~D, DB, B, a

[Command]
name = QCB_b
command = ~D, DB, B, b

[Command]
name = QCB_c
command = ~D, DB, B, c

[Command]
name = QCB_x
command = ~D, DB, B, x

[Command]
name = QCB_y
command = ~D, DB, B, y

[Command]
name = QCB_z
command = ~D, DB, B, z

;-----------------
; Uppercut
[Command]
name = uppercut_a
command = ~F, D, DF, a

[Command]
name = uppercut_b
command = ~F, D, DF, b

[Command]
name = uppercut_c
command = ~F, D, DF, c

[Command]
name = uppercut_x
command = ~F, D, DF, x

[Command]
name = uppercut_y
command = ~F, D, DF, y

[Command]
name = uppercut_z
command = ~F, D, DF, z


;--------------------
;Charge_Down_up
[Command]
name = chargedownup_a
command = ~60$D, U, a
time = 10

[Command]
name = chargedownup_b
command = ~60$D, U, b
time = 10

[Command]
name = chargedownup_c
command = ~60$D, U, c
time = 10

[Command]
name = chargedownup_x
command = ~60$D, U, x
time = 10

[Command]
name = chargedownup_y
command = ~60$D, U, y
time = 10

[Command]
name = chargedownup_z
command = ~60$D, U, z
time = 10

;--------------------
;Charge_Back_fwd
[Command]
name = chargebackfwd_a
command = ~60$B, F, a
time = 10

[Command]
name = chargebackfwd_b
command = ~60$B, F, b
time = 10

[Command]
name = chargedownup_c
command = ~60$D, U, c
time = 10

[Command]
name = chargedownup_x
command = ~60$D, U, x
time = 10

[Command]
name = chargedownup_y
command = ~60$D, U, y
time = 10

[Command]
name = chargedownup_z
command = ~60$D, U, z
time = 10



;-| Double Tap |-----------------------------------------------------------
[Command]
name = FF       ;Required (do not remove)
command = F, F
time = 10

[Command]
name = BB       ;Required (do not remove)
command = B, B
time = 10

;-| 2/3 Button Combination |-----------------------------------------------
[Command]
name = recovery ;Required (do not remove)
command = a+b
time = 1

[Command]
name = ab
command = a+b
time = 1

;-| Dir + Button |---------------------------------------------------------
[Command]
name = fwd_a
command = /F,a
time = 1

[Command]
name = fwd_b
command = /F,b
time = 1

[Command]
name = fwd_c
command = /F,c
time = 1

[Command]
name = fwd_x
command = /F,x
time = 1

[Command]
name = fwd_y
command = /F,y
time = 1

[Command]
name = fwd_z
command = /F,z
time = 1

[Command]
name = back_a
command = /B,a
time = 1

[Command]
name = back_b
command = /B,b
time = 1

[Command]
name = back_c
command = /B,c
time = 1

[Command]
name = down_a
command = /$D,a
time = 1

[Command]
name = down_b
command = /$D,b
time = 1

[Command]
name = down_c
command = /$D,c
time = 1

[Command]
name = fwd_ab
command = /F, a+b
time = 1

[Command]
name = back_ab
command = /B, a+b
time = 1

;-| Single Button |---------------------------------------------------------
[Command]
name = a
command = a
time = 1

[Command]
name = b
command = b
time = 1

[Command]
name = c
command = c
time = 1

[Command]
name = x
command = x
time = 1

[Command]
name = y
command = y
time = 1

[Command]
name = z
command = z
time = 1

;-| Hold Button |-----------------------------------------------------------
[Command]
name = hold_x
command = /x
time = 1

[Command]
name = hold_y
command = /y
time = 1

[Command]
name = hold_z
command = /z
time = 1

[Command]
name = hold_a
command = /a
time = 1

[Command]
name = hold_b
command = /b
time = 1

[Command]
name = hold_c
command = /c
time = 1

;-| Hold Dir |--------------------------------------------------------------
[Command]
name = holdfwd  ;Required (do not remove)
command = /$F
time = 1

[Command]
name = holdback ;Required (do not remove)
command = /$B
time = 1

[Command]
name = holdup   ;Required (do not remove)
command = /$U
time = 1

[Command]
name = holddown ;Required (do not remove)
command = /$D
time = 1

;---------------------------------------------------------------------------
; 2. State entry
; --------------
; This is where you define what commands bring you to what states.
;
; Each state entry block looks like:
;   [State -1]                  ;Don't change this
;   type = ChangeState          ;Don't change this
;   value = new_state_number
;   trigger1 = command = command_name
;   . . .  (any additional triggers)
;
; - new_state_number is the number of the state to change to
; - command_name is the name of the command (from the section above)
; - Useful triggers to know:
;   - statetype
;       S, C or A : current state-type of player (stand, crouch, air)
;   - ctrl
;       0 or 1 : 1 if player has control. Unless "interrupting" another
;                move, you'll want ctrl = 1
;   - stateno
;       number of state player is in - useful for "move interrupts"
;   - movecontact
;       0 or 1 : 1 if player's last attack touched the opponent
;                useful for "move interrupts"
;
; Note: The order of state entry is important.
;   State entry with a certain command must come before another state
;   entry with a command that is the subset of the first.  
;   For example, command "fwd_a" must be listed before "a", and
;   "fwd_ab" should come before both of the others.
;
; For reference on triggers, see CNS documentation.
;
; Just for your information (skip if you're not interested):
; This part is an extension of the CNS. "State -1" is a special state
; that is executed once every game-tick, regardless of what other state
; you are in. 


; Don't remove the following line. It's required by the CMD standard.
[Statedef -1]

;===========================================================================
;---------------------------------------------------------------------------
;Dm_move1_x
[State -1]
type = ChangeState
value = 1300
triggerall = command = dm1
triggerall = power >= 1000
trigger1 = statetype != A
trigger1 = ctrl = 1
;---------------------------------------------------------------------------
; QCB_a
[State -1]
type = ChangeState
value = 1100
triggerall = command = QCB_x
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 200 ;Stand_A
trigger2 = time >= 8
trigger3 = stateno = 202 ;Stand_X
trigger3 = movecontact = 1
trigger4 = stateno = 355 
trigger4 = movecontact = 1
;---------------------------------------------------------------------------
; QCB_a
[State -1]
type = ChangeState
value = 1101
triggerall = command = QCB_y
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 200 ;Stand_A
trigger2 = time >= 8
trigger3 = stateno = 202 ;Stand_X
trigger3 = movecontact = 1
trigger4 = stateno = 355 
trigger4 = movecontact = 1
;---------------------------------------------------------------------------
;RunFwd
[State -1]
type = ChangeState
value = 100
trigger1 = command = FF
trigger1 = statetype = S
trigger1 = ctrl = 1

;---------------------------------------------------------------------------
;RunBack
[State -1]
type = ChangeState
value = 105
trigger1 = command = BB
trigger1 = statetype = S
trigger1 = ctrl = 1

;---------------------------------------------------------------------------
;Stand_Throw (close dir+b)
; Complicated? Skip the throws and look at stand_a, etc, first.
; This is disabled right now. Remove the "null;" below when you
; want to use it.
[State -1]
type = null; ChangeState
value = 900
triggerall = statetype = S
triggerall = ctrl = 1
triggerall = p2bodydist X < 5 ;Near P2
trigger1 = command = fwd_b   ;p2 stand
trigger1 = stateno != 100    ;Not running
trigger1 = p2statetype = S
trigger1 = p2movetype != H
trigger2 = command = fwd_b   ;p2 crouch
trigger2 = stateno != 100    ;Not running
trigger2 = p2statetype = C
trigger2 = p2movetype != H
trigger3 = command = back_b  ;p2 stand
trigger3 = p2statetype = S
trigger3 = p2movetype != H
trigger4 = command = back_b  ;p2 crouch
trigger4 = p2statetype = C
trigger4 = p2movetype != H

;---------------------------------------------------------------------------
;Air_Throw1 (close dir+b)
; This is disabled right now. Remove the "null;" below when you
; want to use it.
[State -1]
type = null; ChangeState
value = 950
triggerall = statetype = A
triggerall = ctrl = 1
triggerall = p2bodydist X < 9
triggerall = p2bodydist Y > -22
triggerall = p2bodydist Y < 22
triggerall = p2statetype = A
triggerall = p2movetype != H
trigger1 = command = fwd_b
trigger2 = command = back_b


;===========================================================================
;---------------------------------------------------------------------------
;Crouch_A
[State -1]
type = ChangeState
value = 400
triggerall = command = b
triggerall = command = holddown
trigger1 = statetype = C
trigger1 = ctrl = 1

;---------------------------------------------------------------------------
;Crouch_B
[State -1]
type = ChangeState
value = 410
triggerall = command = b
triggerall = command = holddown
trigger1 = statetype = C
trigger1 = ctrl = 1

;---------------------------------------------------------------------------
;Jump_A
[State -1]
type = ChangeState
value = 600
trigger1 = command = a
trigger1 = vel x = 0
trigger1 = statetype = A
trigger1 = ctrl = 1
;---------------------------------------------------------------------------
;Jump_A (moving)
[State -1]
type = ChangeState
value = 650
triggerall = command = a
triggerall = Vel X != 0
trigger1 = statetype = A
trigger1 = ctrl = 1
;---------------------------------------------------------------------------
;Jump_B
[State -1]
type = ChangeState
value = 610
trigger1 = command = b
trigger1 = vel x = 0
trigger1 = statetype = A
trigger1 = ctrl = 1
;---------------------------------------------------------------------------
;Jump_B (moving)
[State -1]
type = ChangeState
value = 670
trigger1 = command = b
trigger1 = vel x != 0
trigger1 = statetype = A
trigger1 = ctrl = 1
;---------------------------------------------------------------------------
;Jump_X
[State -1]
type = ChangeState
value = 630
triggerall = command = x
triggerall = Vel X = 0
trigger1 = statetype = A
trigger1 = ctrl = 1
;---------------------------------------------------------------------------
;Jump_X (moving)
[State -1]
type = ChangeState
value = 630
triggerall = command = x
triggerall = Vel X != 0
trigger1 = statetype = A
trigger1 = ctrl = 1

;---------------------------------------------------------------------------
;Jump_Y
[State -1]
type = ChangeState
value = 640
trigger1 = command = y
trigger1 = vel x = 0
trigger1 = statetype = A
trigger1 = ctrl = 1
;---------------------------------------------------------------------------
;Jump_Y (moving)
[State -1]
type = ChangeState
value = 660
triggerall = command = y
triggerall = statetype = A
trigger1 = vel x != 0
trigger1 = ctrl = 1
;---------------------------------------------------------------------------;
;Stand_X
[State -1]
type = ChangeState
value = 230
triggerall = command = x
triggerall = command != holddown
triggerall = P2bodydist X > 30
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 230 ;Stand_X
trigger2 = time >= = 20
trigger3 = stateno = 430 ;Crouch_X
trigger3 = time >= 20
;---------------------------------------------------------------------------;

;Stand_Y
[State -1]
type = ChangeState
value = 240
triggerall = command = a
triggerall = command != holddown
triggerall = P2bodydist X > 20
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 230 ;Stand_X
trigger2 = movecontact = 1
trigger3 = stateno = 200 ;Stand_A
;trigger3 = animelem = 4, >= 1
trigger3 = movecontact = 1

;---------------------------------------------------------------------------
;Stand_Y (close)
[State -1]
type = ChangeState
value = 245
triggerall = command = a
triggerall = command != holddown
triggerall = P2bodydist X <= 20
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 230 ;Stand_X
trigger2 = movecontact = 1
trigger3 = stateno = 200 ;Stand_A
trigger3 = movecontact = 1
;---------------------------------------------------------------------------;
;Stand_X (close)
[State -1]
type = ChangeState
value = 232
triggerall = command = x
triggerall = command != holddown
triggerall = P2bodydist X <= 30
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 230 ;Stand_X
trigger2 = time >= 7
trigger3 = stateno = 430 ;Crouch_X
trigger3 = time >= 7
;---------------------------------------------------------------------------;
;Stand_Z
[State -1]
type = ChangeState
value = 250
triggerall = command = y
triggerall = command != holddown
triggerall = P2bodydist X > 20
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 200 ;Stand_A
trigger2 = time >= 8
trigger3 = stateno = 202 ;Stand_X
trigger3 = movecontact = 1

;---------------------------------------------------------------------------
;Stand_Z (close)
[State -1]
type = ChangeState
value = 355
triggerall = command = y
triggerall = command != holddown
triggerall = P2bodydist X <= 20
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 200 ;Stand_A
trigger2 = time >= 8
trigger3 = stateno = 202 ;Stand_X
trigger3 = movecontact = 1

;---------------------------------------------------------------------------;
;Stand_A
[State -1]
type = ChangeState
value = 200
triggerall = command = b
triggerall = command != holddown
triggerall = P2bodydist X > 30
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 200 ;Stand_A
trigger2 = time >= 8
trigger3 = stateno = 202 ;Stand_X
trigger3 = movecontact = 1
;---------------------------------------------------------------------------;
;Stand_A (close)
[State -1]
type = ChangeState
value = 202
triggerall = command = b
triggerall = command != holddown
triggerall = P2bodydist X <= 30
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 200 ;Stand_A
trigger2 = time >= 8
trigger3 = stateno = 202 ;Stand_X
trigger3 = movecontact = 1
;---------------------------------------------------------------------------;
;Crouch_X
[State -1]
type = ChangeState
value = 430
triggerall = command = x
triggerall = command = holddown
trigger1 = statetype = C
trigger1 = ctrl = 1
trigger2 = stateno = 230 ;Stand_X
trigger2 = time >= 7
trigger3 = stateno = 430 ;Crouch_X
trigger3 = time >= 7

;---------------------------------------------------------------------------
;Crouch_B
[State -1]
type = ChangeState
value = 440
triggerall = command = a
triggerall = command = holddown
trigger1 = statetype = C
trigger1 = ctrl = 1
trigger2 = stateno = 430 ;Crouch_X
trigger2 = time >= 7
;---------------------------------------------------------------------------
;Crouch_Z
[State -1]
type = ChangeState
value = 450
triggerall = command = y
triggerall = command = holddown
trigger1 = statetype = C
trigger1 = ctrl = 1
trigger2 = stateno = 400 ;crouch_a
trigger2 = movecontact = 1
;---------------------------------------------------------------------------
;Crouch_Y
[State -1]
type = ChangeState
value = 400
triggerall = command = b
triggerall = command = holddown
trigger1 = statetype = C
trigger1 = ctrl = 1
