
<!--
these objects are loaded on an as needed basis and unloaded after each game
CacheType="1"
-->

<schema>
	<!-- BUILDINGS -->
	<unit CacheType="1" Name="bld03_04" Width="3" Height="3" MaxHealth="3000" Draw="14" ViewRad="250" BuildTime="120" Scorch="Scorch1" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\bld03_04.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="Building" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="bld02_07" Width="3" Height="3" MaxHealth="3000" Draw="14" ViewRad="250" BuildTime="120" Scorch="Scorch1" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\bld02_07.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="Building" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="bld02_06" Width="6" Height="7" MaxHealth="5000" Draw="14" ViewRad="250" BuildTime="120" Scorch="Scorch1" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\bld02_06.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="Building" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="bld02_03" Width="5" Height="5" MaxHealth="5000" Draw="14" ViewRad="250" BuildTime="120" Scorch="Scorch1" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\bld02_03.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="Building" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="bld01_06" Width="3" Height="3" MaxHealth="3000" Draw="14" ViewRad="250" BuildTime="120" Scorch="Scorch1" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\bld01_06.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="Building" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="bld01_05" Width="6" Height="4" MaxHealth="4000" Draw="14" ViewRad="250" BuildTime="120" Scorch="Scorch1" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\bld01_05.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="Building" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="bld01_01" Width="7" Height="3" MaxHealth="4000" Draw="14" ViewRad="250" BuildTime="120" Scorch="Scorch1" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\bld01_01.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="Building" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="bld-civ2_02" Width="5" Height="2" MaxHealth="5000" Draw="14" ViewRad="250" BuildTime="120" Scorch="Scorch1" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\bld-civ2_02.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="Building" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="bld-civ2_06" Width="4" Height="2" MaxHealth="4000" Draw="14" ViewRad="250" BuildTime="120" Scorch="Scorch1" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\bld-civ2_06.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="Building" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="bld-civ_02" Width="4" Height="3" MaxHealth="3000" Draw="14" ViewRad="250" BuildTime="120" Scorch="Scorch1" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\bld-civ_02.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="Building" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="bld-civ_03" Width="3" Height="4" MaxHealth="3000" Draw="14" ViewRad="250" BuildTime="120" Scorch="Scorch1" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\bld-civ_03.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="Building" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="bld-civ_04" Width="5" Height="3" MaxHealth="4000" Draw="14" ViewRad="250" BuildTime="120" Scorch="Scorch1" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\bld-civ_04.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="Building" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="bld-civ_05" Width="3" Height="3" MaxHealth="3000" Draw="14" ViewRad="250" BuildTime="120" Scorch="Scorch1" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\bld-civ_05.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="Building" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="bld-civ_06" Width="3" Height="3" MaxHealth="3000" Draw="14" ViewRad="250" BuildTime="120" Scorch="Scorch1" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\bld-civ_06.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="Building" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="bld-civ_07" Width="3" Height="2" MaxHealth="2500" Draw="14" ViewRad="250" BuildTime="120" Scorch="Scorch1" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\bld-civ_07.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="Building" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="bld-civ_08" Width="2" Height="2" MaxHealth="2000" Draw="14" ViewRad="250" BuildTime="120" Scorch="Scorch1" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\bld-civ_08.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="Building" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="bld-civ_09" Width="2" Height="3" MaxHealth="2000" Draw="14" ViewRad="250" BuildTime="120" Scorch="Scorch1" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\bld-civ_09.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 2x3.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="Building" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="bld-civ_10" Width="4" Height="2" MaxHealth="3000" Draw="14" ViewRad="250" BuildTime="120" Scorch="Scorch1" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\bld-civ_10.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="Building" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="bld-civ_11" Width="2" Height="3" MaxHealth="2000" Draw="14" ViewRad="250" BuildTime="120" Scorch="Scorch1" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\bld-civ_11.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 2x3.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="Building" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="bld-civ_13" Width="3" Height="1" MaxHealth="2000" Draw="14" ViewRad="250" BuildTime="120" Scorch="Scorch1" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\bld-civ_13.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="Building" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="bld-civ_15" Width="1" Height="2" MaxHealth="1500" Draw="14" ViewRad="250" BuildTime="120" Scorch="Scorch1" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\bld-civ_15.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="Building" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="bld-civ_16" Width="2" Height="1" MaxHealth="1500" Draw="14" ViewRad="250" BuildTime="120" Scorch="Scorch1" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\bld-civ_16.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="Building" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="bld-hangar-interrior-01" Width="4" Height="7" MaxHealth="3000" Draw="16" ViewRad="350" BuildTime="100" Scorch="Scorch9" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\bld-hangar-interrior-01.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="Building" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="bld-hangar-interrior-02" Width="5" Height="7" MaxHealth="3000" Draw="16" ViewRad="350" BuildTime="100" Scorch="Scorch9" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\bld-hangar-interrior-02.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="Building" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="bld-hangar_02" Width="4" Height="7" MaxHealth="3000" Draw="16" ViewRad="350" BuildTime="100" Scorch="Scorch9" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\bld-hangar_02.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="Building" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="bld-hangar_05" Width="5" Height="6" MaxHealth="3000" Draw="16" ViewRad="350" BuildTime="100" Scorch="Scorch9" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\bld-hangar_05.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="Building" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>


<!-- OBJECTS -->

	<unit CacheType="1" Name="barrel-01" Occupy="0" MaxHealth="50" Draw="6" ViewRad="0" BuildTime="10" CollisionRad="8" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\barrel-01.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Sub" />
			<class Name="SkipUpdate" />
			<class Name="DontDestroyBuildOn" />
			<class Name="NotPlayerOwned" />
			<class Name="NoExplosionSound" />
			<class Name="DestroyWhenRunOver" />
		</classes>
	</unit>
	<unit CacheType="1" Name="barrel-02" Occupy="0" MaxHealth="50" Draw="6" ViewRad="0" BuildTime="10" CollisionRad="8" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\barrel-02.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Sub" />
			<class Name="SkipUpdate" />
			<class Name="DontDestroyBuildOn" />
			<class Name="NotPlayerOwned" />
			<class Name="NoExplosionSound" />
			<class Name="DestroyWhenRunOver" />
		</classes>
	</unit>
	<unit CacheType="1" Name="barrel-03" Occupy="0" MaxHealth="50" Draw="6" ViewRad="0" BuildTime="10" CollisionRad="8" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\barrel-03.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Sub" />
			<class Name="SkipUpdate" />
			<class Name="DontDestroyBuildOn" />
			<class Name="NotPlayerOwned" />
			<class Name="DestroyWhenRunOver" />
		</classes>
	</unit>
	<unit CacheType="1" Name="barrel-04" Occupy="0" MaxHealth="50" Draw="6" ViewRad="0" BuildTime="10" CollisionRad="8" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\barrel-04.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Sub" />
			<class Name="SkipUpdate" />
			<class Name="DontDestroyBuildOn" />
			<class Name="NotPlayerOwned" />
			<class Name="DestroyWhenRunOver" />
		</classes>
	</unit>
	<unit CacheType="1" Name="barrel-05" Occupy="0" MaxHealth="50" Draw="6" ViewRad="0" BuildTime="10" CollisionRad="8" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\barrel-05.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Sub" />
			<class Name="SkipUpdate" />
			<class Name="DontDestroyBuildOn" />
			<class Name="NotPlayerOwned" />
			<class Name="DestroyWhenRunOver" />
		</classes>
	</unit>
	<unit CacheType="1" Name="barrel-06" Occupy="0" MaxHealth="50" Draw="6" ViewRad="0" BuildTime="10" CollisionRad="8" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\barrel-06.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Sub" />
			<class Name="SkipUpdate" />
			<class Name="DontDestroyBuildOn" />
			<class Name="NotPlayerOwned" />
			<class Name="DestroyWhenRunOver" />
		</classes>
	</unit>
	<unit CacheType="1" Name="barrel-07" Occupy="0" MaxHealth="50" Draw="6" ViewRad="0" BuildTime="10" CollisionRad="8" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\barrel-07.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Sub" />
			<class Name="SkipUpdate" />
			<class Name="DontDestroyBuildOn" />
			<class Name="NotPlayerOwned" />
			<class Name="DestroyWhenRunOver" />
		</classes>
	</unit>
	<unit CacheType="1" Name="barrel-08" Occupy="0" MaxHealth="50" Draw="6" ViewRad="0" BuildTime="10" CollisionRad="8" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\barrel-08.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Sub" />
			<class Name="SkipUpdate" />
			<class Name="DontDestroyBuildOn" />
			<class Name="NotPlayerOwned" />
			<class Name="DestroyWhenRunOver" />
		</classes>
	</unit>
	<unit CacheType="1" Name="barrel-09" Occupy="0" MaxHealth="50" Draw="6" ViewRad="0" BuildTime="10" CollisionRad="8" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\barrel-09.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Sub" />
			<class Name="SkipUpdate" />
			<class Name="DontDestroyBuildOn" />
			<class Name="NotPlayerOwned" />
			<class Name="DestroyWhenRunOver" />
		</classes>
	</unit>
	<unit CacheType="1" Name="barrel-10" Occupy="0" MaxHealth="50" Draw="6" ViewRad="0" BuildTime="10" CollisionRad="8" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\barrel-10.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Sub" />
			<class Name="SkipUpdate" />
			<class Name="DontDestroyBuildOn" />
			<class Name="NotPlayerOwned" />
			<class Name="DestroyWhenRunOver" />
		</classes>
	</unit>
	<unit CacheType="1" Name="barrel-11" Occupy="0" MaxHealth="50" Draw="6" ViewRad="0" BuildTime="10" CollisionRad="8" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\barrel-11.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Sub" />
			<class Name="SkipUpdate" />
			<class Name="DontDestroyBuildOn" />
			<class Name="NotPlayerOwned" />
			<class Name="DestroyWhenRunOver" />
		</classes>
	</unit>
	<unit CacheType="1" Name="barrel-12" Occupy="0" MaxHealth="50" Draw="6" ViewRad="0" BuildTime="10" CollisionRad="8" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\barrel-12.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Sub" />
			<class Name="SkipUpdate" />
			<class Name="DontDestroyBuildOn" />
			<class Name="NotPlayerOwned" />
			<class Name="DestroyWhenRunOver" />
		</classes>
	</unit>

	<unit CacheType="1" Name="barrel_A1_01" Occupy="0" MaxHealth="100" Draw="5" ViewRad="0" BuildTime="10" CollisionRad="8"  >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\barrel_A1_01.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Sub" />
			<class Name="SkipUpdate" />
			<class Name="DontDestroyBuildOn" />
			<class Name="DestroyWhenRunOver" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="barrel_A2_01" Occupy="0" MaxHealth="100" Draw="5" ViewRad="0" BuildTime="10" CollisionRad="8"  >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\barrel_A2_01.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Sub" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="barrel_A3_01" Occupy="0" MaxHealth="100" Draw="5" ViewRad="0" BuildTime="10" CollisionRad="8"  >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\barrel_A3_01.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Sub" />
			<class Name="SkipUpdate" />
			<class Name="DontDestroyBuildOn" />
			<class Name="DestroyWhenRunOver" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="barrel_A4_01" Occupy="0" MaxHealth="100" Draw="5" ViewRad="0" BuildTime="10" CollisionRad="8"  >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\barrel_A4_01.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Sub" />
			<class Name="SkipUpdate" />
			<class Name="DontDestroyBuildOn" />
			<class Name="DestroyWhenRunOver" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="barrel_B1_01" Occupy="0" MaxHealth="100" Draw="5" ViewRad="0" BuildTime="10" CollisionRad="8"  >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\barrel_B1_01.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Sub" />
			<class Name="SkipUpdate" />
			<class Name="DontDestroyBuildOn" />
			<class Name="DestroyWhenRunOver" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="barrel_B2_01" Occupy="0" MaxHealth="100" Draw="5" ViewRad="0" BuildTime="10" CollisionRad="8"  >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\barrel_B2_01.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Sub" />
			<class Name="SkipUpdate" />
			<class Name="DontDestroyBuildOn" />
			<class Name="DestroyWhenRunOver" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="barrel_B3_01" Occupy="0" MaxHealth="100" Draw="5" ViewRad="0" BuildTime="10" CollisionRad="8"  >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\barrel_B3_01.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Sub" />
			<class Name="SkipUpdate" />
			<class Name="DontDestroyBuildOn" />
			<class Name="DestroyWhenRunOver" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="barrel_B4_01" Occupy="0" MaxHealth="100" Draw="5" ViewRad="0" BuildTime="10" CollisionRad="8"  >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\barrel_B4_01.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Sub" />
			<class Name="SkipUpdate" />
			<class Name="DontDestroyBuildOn" />
			<class Name="DestroyWhenRunOver" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>

	<unit CacheType="1" Name="pallet_A2_01" Occupy="0" MaxHealth="100" Draw="5" ViewRad="0" BuildTime="10" CollisionRad="8"  >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\pallet_A2_01.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Sub" />
			<class Name="SkipUpdate" />
			<class Name="DontDestroyBuildOn" />
			<class Name="DestroyWhenRunOver" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="pallet_B1_01" Occupy="0" MaxHealth="100" Draw="5" ViewRad="0" BuildTime="10" CollisionRad="8"  >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\pallet_B1_01.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Sub" />
			<class Name="SkipUpdate" />
			<class Name="DontDestroyBuildOn" />
			<class Name="DestroyWhenRunOver" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="pallet_A1_01" Occupy="0" MaxHealth="100" Draw="5" ViewRad="0" BuildTime="10" CollisionRad="8"  >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\pallet_A1_01.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Sub" />
			<class Name="SkipUpdate" />
			<class Name="DontDestroyBuildOn" />
			<class Name="DestroyWhenRunOver" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>

	<unit CacheType="1" Name="spool_A1_01" Occupy="0" MaxHealth="100" Draw="5" ViewRad="0" BuildTime="10" CollisionRad="12" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\spool_A1_01.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Sub" />
			<class Name="SkipUpdate" />
			<class Name="DontDestroyBuildOn" />
			<class Name="DestroyWhenRunOver" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="spool_A2_01" Occupy="0" MaxHealth="100" Draw="5" ViewRad="0" BuildTime="10" CollisionRad="12" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\spool_A2_01.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Sub" />
			<class Name="SkipUpdate" />
			<class Name="DontDestroyBuildOn" />
			<class Name="DestroyWhenRunOver" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>

	<unit CacheType="1" Name="tire_A2_02" Occupy="0" MaxHealth="100" Draw="5" ViewRad="0" BuildTime="10" CollisionRad="8" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\tire_A2_02.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Sub" />
			<class Name="SkipUpdate" />
			<class Name="DontDestroyBuildOn" />
			<class Name="DestroyWhenRunOver" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="tire_A1_03" Occupy="0" MaxHealth="100" Draw="5" ViewRad="0" BuildTime="10" CollisionRad="8" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\tire_A1_03.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Sub" />
			<class Name="SkipUpdate" />
			<class Name="DontDestroyBuildOn" />
			<class Name="DestroyWhenRunOver" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="tire_A1_02" Occupy="0" MaxHealth="100" Draw="5" ViewRad="0" BuildTime="10" CollisionRad="8" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\tire_A1_02.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Sub" />
			<class Name="SkipUpdate" />
			<class Name="DontDestroyBuildOn" />
			<class Name="DestroyWhenRunOver" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="tire_A1_02" Occupy="0" MaxHealth="100" Draw="5" ViewRad="0" BuildTime="10" CollisionRad="8" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\tire_A1_02.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Sub" />
			<class Name="SkipUpdate" />
			<class Name="DontDestroyBuildOn" />
			<class Name="DestroyWhenRunOver" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>

	<unit CacheType="1" Name="b_pipe_B1_01" Width="1" Height="3" MaxHealth="300" Draw="10" ViewRad="0" BuildTime="20" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\b_pipe_B1_01.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Sub" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="b_pipe_B1_02" Width="1" Height="3" MaxHealth="300" Draw="10" ViewRad="0" BuildTime="20" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\b_pipe_B1_02.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Sub" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>

	<unit CacheType="1" Name="block_concrete-01" Width="1" Height="1" MaxHealth="100" Draw="10" ViewRad="350" BuildTime="15" Scorch="Scorch3" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\block_concrete-01.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Sub" />
			<class Name="SkipUpdate" />
			<class Name="DontDestroyBuildOn" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="block_concrete-02" Width="1" Height="1" MaxHealth="100" Draw="10" ViewRad="350" BuildTime="15" Scorch="Scorch3" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\block_concrete-02.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Sub" />
			<class Name="SkipUpdate" />
			<class Name="DontDestroyBuildOn" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="block_concrete-03" Width="1" Height="1" MaxHealth="100" Draw="10" ViewRad="350" BuildTime="15" Scorch="Scorch3" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\block_concrete-03.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Sub" />
			<class Name="SkipUpdate" />
			<class Name="DontDestroyBuildOn" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="block_concrete-04" Width="1" Height="1" MaxHealth="100" Draw="10" ViewRad="350" BuildTime="15" Scorch="Scorch3" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\block_concrete-04.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Sub" />
			<class Name="SkipUpdate" />
			<class Name="DontDestroyBuildOn" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="block_concrete-05" Width="1" Height="1" MaxHealth="100" Draw="10" ViewRad="350" BuildTime="15" Scorch="Scorch3" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\block_concrete-05.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Sub" />
			<class Name="SkipUpdate" />
			<class Name="DontDestroyBuildOn" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="block_concrete-06" Width="1" Height="1" MaxHealth="100" Draw="10" ViewRad="350" BuildTime="15" Scorch="Scorch3" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\block_concrete-06.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Sub" />
			<class Name="SkipUpdate" />
			<class Name="DontDestroyBuildOn" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="block_concrete-07" Width="1" Height="1" MaxHealth="100" Draw="10" ViewRad="350" BuildTime="15" Scorch="Scorch3" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\block_concrete-07.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Sub" />
			<class Name="SkipUpdate" />
			<class Name="DontDestroyBuildOn" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="block_concrete-08" Width="1" Height="1" MaxHealth="100" Draw="10" ViewRad="350" BuildTime="15" Scorch="Scorch3" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\block_concrete-08.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Sub" />
			<class Name="SkipUpdate" />
			<class Name="DontDestroyBuildOn" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="block_concrete-09" Width="1" Height="1" MaxHealth="100" Draw="10" ViewRad="350" BuildTime="15" Scorch="Scorch3" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\block_concrete-09.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Sub" />
			<class Name="SkipUpdate" />
			<class Name="DontDestroyBuildOn" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="block_concrete-10" Width="1" Height="1" MaxHealth="100" Draw="10" ViewRad="350" BuildTime="15" Scorch="Scorch3" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\block_concrete-10.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Sub" />
			<class Name="SkipUpdate" />
			<class Name="DontDestroyBuildOn" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="block_concrete-11" Width="1" Height="1" MaxHealth="100" Draw="10" ViewRad="350" BuildTime="15" Scorch="Scorch3" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\block_concrete-11.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Sub" />
			<class Name="SkipUpdate" />
			<class Name="DontDestroyBuildOn" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="block_concrete-12" Width="1" Height="1" MaxHealth="100" Draw="10" ViewRad="350" BuildTime="15" Scorch="Scorch3" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\block_concrete-12.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Sub" />
			<class Name="SkipUpdate" />
			<class Name="DontDestroyBuildOn" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="block_concrete-13" Width="1" Height="1" MaxHealth="100" Draw="10" ViewRad="350" BuildTime="15" Scorch="Scorch3" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\block_concrete-13.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Sub" />
			<class Name="SkipUpdate" />
			<class Name="DontDestroyBuildOn" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="block_concrete-14" Width="1" Height="1" MaxHealth="100" Draw="10" ViewRad="350" BuildTime="15" Scorch="Scorch3" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\block_concrete-14.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Sub" />
			<class Name="SkipUpdate" />
			<class Name="DontDestroyBuildOn" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="block_concrete-15" Width="1" Height="1" MaxHealth="100" Draw="10" ViewRad="350" BuildTime="15" Scorch="Scorch3" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\block_concrete-15.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Sub" />
			<class Name="SkipUpdate" />
			<class Name="DontDestroyBuildOn" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="block_concrete-16" Width="1" Height="1" MaxHealth="100" Draw="10" ViewRad="350" BuildTime="15" Scorch="Scorch3" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\block_concrete-16.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Sub" />
			<class Name="SkipUpdate" />
			<class Name="DontDestroyBuildOn" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="block_concrete-17" Width="1" Height="1" MaxHealth="100" Draw="10" ViewRad="350" BuildTime="15" Scorch="Scorch3" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\block_concrete-17.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Sub" />
			<class Name="SkipUpdate" />
			<class Name="DontDestroyBuildOn" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="block_concrete-18" Width="1" Height="1" MaxHealth="100" Draw="10" ViewRad="350" BuildTime="15" Scorch="Scorch3" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\block_concrete-18.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Sub" />
			<class Name="SkipUpdate" />
			<class Name="DontDestroyBuildOn" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="block_concrete-19" Width="1" Height="1" MaxHealth="100" Draw="10" ViewRad="350" BuildTime="15" Scorch="Scorch3" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\block_concrete-19.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Sub" />
			<class Name="SkipUpdate" />
			<class Name="DontDestroyBuildOn" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>


	<unit CacheType="1" Name="car-carcass_01" Width="1" Height="1" MaxHealth="100" Draw="10" ViewRad="350" BuildTime="15" Scorch="Scorch3" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\car-carcass_01.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Sub" />
			<class Name="SkipUpdate" />
			<class Name="DontDestroyBuildOn" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="car-carcass_02" Width="3" Height="1" MaxHealth="100" Draw="10" ViewRad="350" BuildTime="15" Scorch="Scorch3" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\car-carcass_02.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Sub" />
			<class Name="SkipUpdate" />
			<class Name="DontDestroyBuildOn" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="car-carcass_03" Width="1" Height="3" MaxHealth="100" Draw="10" ViewRad="350" BuildTime="15" Scorch="Scorch3" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\car-carcass_03.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Sub" />
			<class Name="SkipUpdate" />
			<class Name="DontDestroyBuildOn" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="car-carcass_04" Width="1" Height="1" MaxHealth="100" Draw="10" ViewRad="350" BuildTime="15" Scorch="Scorch3" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\car-carcass_04.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Sub" />
			<class Name="SkipUpdate" />
			<class Name="DontDestroyBuildOn" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="car-carcass_05" Width="1" Height="1" MaxHealth="100" Draw="10" ViewRad="350" BuildTime="15" Scorch="Scorch3" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\car-carcass_05.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Sub" />
			<class Name="SkipUpdate" />
			<class Name="DontDestroyBuildOn" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="car-carcass_06" Width="1" Height="1" MaxHealth="100" Draw="10" ViewRad="350" BuildTime="15" Scorch="Scorch3" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\car-carcass_06.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Sub" />
			<class Name="SkipUpdate" />
			<class Name="DontDestroyBuildOn" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="car-carcass_07" Width="1" Height="1" MaxHealth="100" Draw="10" ViewRad="350" BuildTime="15" Scorch="Scorch3" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\car-carcass_07.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Sub" />
			<class Name="SkipUpdate" />
			<class Name="DontDestroyBuildOn" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="car-carcass_08" Width="1" Height="1" MaxHealth="100" Draw="10" ViewRad="350" BuildTime="15" Scorch="Scorch3" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\car-carcass_08.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Sub" />
			<class Name="SkipUpdate" />
			<class Name="DontDestroyBuildOn" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="car-carcass_09" Width="1" Height="1" MaxHealth="100" Draw="10" ViewRad="350" BuildTime="15" Scorch="Scorch3" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\car-carcass_09.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Sub" />
			<class Name="SkipUpdate" />
			<class Name="DontDestroyBuildOn" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="car-wheel_01" Occupy="0" MaxHealth="100" Draw="8" ViewRad="350" BuildTime="15" CollisionRad="6" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\car-wheel_01.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Sub" />
			<class Name="SkipUpdate" />
			<class Name="DontDestroyBuildOn" />
			<class Name="DestroyWhenRunOver" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="car-wheel_02" Occupy="0" MaxHealth="100" Draw="8" ViewRad="350" BuildTime="15" CollisionRad="6" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\car-wheel_02.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Sub" />
			<class Name="SkipUpdate" />
			<class Name="DontDestroyBuildOn" />
			<class Name="DestroyWhenRunOver" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="car-wheel_03" Occupy="0" MaxHealth="100" Draw="8" ViewRad="350" BuildTime="15" CollisionRad="6" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\car-wheel_03.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Sub" />
			<class Name="SkipUpdate" />
			<class Name="DontDestroyBuildOn" />
			<class Name="DestroyWhenRunOver" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="car-wheel_04" Occupy="0" MaxHealth="100" Draw="8" ViewRad="350" BuildTime="15" CollisionRad="6" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\car-wheel_04.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Sub" />
			<class Name="SkipUpdate" />
			<class Name="DontDestroyBuildOn" />
			<class Name="DestroyWhenRunOver" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="car-wheel_05" Occupy="0" MaxHealth="100" Draw="8" ViewRad="350" BuildTime="15" CollisionRad="6" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\car-wheel_05.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Sub" />
			<class Name="SkipUpdate" />
			<class Name="DontDestroyBuildOn" />
			<class Name="DestroyWhenRunOver" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>


	<unit CacheType="1" Name="cistern_05" Width="1" Height="1" MaxHealth="100" Draw="14" ViewRad="350" BuildTime="15" Scorch="Scorch3" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\cistern_05.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="Building" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="cistern_06" Width="1" Height="1" MaxHealth="100" Draw="14" ViewRad="350" BuildTime="15" Scorch="Scorch3" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\cistern_06.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="Building" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="cistern_07" Width="1" Height="1" MaxHealth="100" Draw="14" ViewRad="350" BuildTime="15" Scorch="Scorch3" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\cistern_07.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="Building" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>


	<unit CacheType="1" Name="crane_02" Width="1" Height="1" MaxHealth="100" Draw="40" ViewRad="350" BuildTime="15" Scorch="Scorch3" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\crane_02.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="Building" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="crane_03" Width="1" Height="1" MaxHealth="100" Draw="40" ViewRad="350" BuildTime="15" Scorch="Scorch3" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\crane_03.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="Building" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="crane_04" Width="1" Height="1" MaxHealth="100" Draw="40" ViewRad="350" BuildTime="15" Scorch="Scorch3" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\crane_04.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>


	<unit CacheType="1" Name="crate_00" Occupy="0" MaxHealth="20" Draw="6" ViewRad="0" BuildTime="5" CollisionRad="10" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\crate_00.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="SkipUpdate" />
			<class Name="DestroyWhenRunOver" />
			<class Name="NotPlayerOwned" />
			<class Name="DontDestroyBuildOn" />
		</classes>
	</unit>
	<unit CacheType="1" Name="crate_01" Occupy="0" MaxHealth="20" Draw="6" ViewRad="0" BuildTime="5" CollisionRad="10" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\crate_01.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="SkipUpdate" />
			<class Name="DestroyWhenRunOver" />
			<class Name="NotPlayerOwned" />
			<class Name="DontDestroyBuildOn" />
		</classes>
	</unit>
	<unit CacheType="1" Name="crate_02" Occupy="0" MaxHealth="20" Draw="6" ViewRad="0" BuildTime="5" CollisionRad="10" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\crate_02.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="SkipUpdate" />
			<class Name="DontDestroyBuildOn" />
			<class Name="DestroyWhenRunOver" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="crate_03" Occupy="0" MaxHealth="20" Draw="6" ViewRad="0" BuildTime="5" CollisionRad="10" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\crate_03.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="SkipUpdate" />
			<class Name="DontDestroyBuildOn" />
			<class Name="DestroyWhenRunOver" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="crate_04" Occupy="0" MaxHealth="20" Draw="6" ViewRad="0" BuildTime="5" CollisionRad="10" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\crate_04.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="SkipUpdate" />
			<class Name="DontDestroyBuildOn" />
			<class Name="DestroyWhenRunOver" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="crate_05" Occupy="0" MaxHealth="20" Draw="6" ViewRad="0" BuildTime="5" CollisionRad="10" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\crate_05.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="SkipUpdate" />
			<class Name="DontDestroyBuildOn" />
			<class Name="DestroyWhenRunOver" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="crate_06" Occupy="0" MaxHealth="20" Draw="6" ViewRad="0" BuildTime="5" CollisionRad="10" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\crate_06.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="SkipUpdate" />
			<class Name="DontDestroyBuildOn" />
			<class Name="DestroyWhenRunOver" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="crate_07" Occupy="0" MaxHealth="20" Draw="6" ViewRad="0" BuildTime="5" CollisionRad="10" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\crate_07.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="SkipUpdate" />
			<class Name="DontDestroyBuildOn" />
			<class Name="DestroyWhenRunOver" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="crate_08" Occupy="0" MaxHealth="20" Draw="6" ViewRad="0" BuildTime="5" CollisionRad="10" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\crate_08.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="SkipUpdate" />
			<class Name="DontDestroyBuildOn" />
			<class Name="DestroyWhenRunOver" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="crate_09" Occupy="0" MaxHealth="20" Draw="6" ViewRad="0" BuildTime="5" CollisionRad="10" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\crate_09.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="SkipUpdate" />
			<class Name="DontDestroyBuildOn" />
			<class Name="DestroyWhenRunOver" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="crate_10" Occupy="0" MaxHealth="20" Draw="6" ViewRad="0" BuildTime="5" CollisionRad="10" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\crate_10.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="SkipUpdate" />
			<class Name="DontDestroyBuildOn" />
			<class Name="DestroyWhenRunOver" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="crate_11" Occupy="0" MaxHealth="20" Draw="6" ViewRad="0" BuildTime="5" CollisionRad="10" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\crate_11.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="SkipUpdate" />
			<class Name="DontDestroyBuildOn" />
			<class Name="DestroyWhenRunOver" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="crate_12" Occupy="0" MaxHealth="20" Draw="6" ViewRad="0" BuildTime="5" CollisionRad="10" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\crate_12.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="SkipUpdate" />
			<class Name="DontDestroyBuildOn" />
			<class Name="DestroyWhenRunOver" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="crate_13" Occupy="0" MaxHealth="20" Draw="6" ViewRad="0" BuildTime="5" CollisionRad="10" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\crate_13.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="SkipUpdate" />
			<class Name="DontDestroyBuildOn" />
			<class Name="DestroyWhenRunOver" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="crate_14" Occupy="0" MaxHealth="20" Draw="6" ViewRad="0" BuildTime="5" CollisionRad="10" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\crate_14.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="SkipUpdate" />
			<class Name="DontDestroyBuildOn" />
			<class Name="DestroyWhenRunOver" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="crate_15" Occupy="0" MaxHealth="20" Draw="6" ViewRad="0" BuildTime="5" CollisionRad="10" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\crate_15.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="SkipUpdate" />
			<class Name="DontDestroyBuildOn" />
			<class Name="DestroyWhenRunOver" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="crate_16" Occupy="0" MaxHealth="20" Draw="6" ViewRad="0" BuildTime="5" CollisionRad="10" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\crate_16.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="SkipUpdate" />
			<class Name="DontDestroyBuildOn" />
			<class Name="DestroyWhenRunOver" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="crate_17" Occupy="0" MaxHealth="20" Draw="6" ViewRad="0" BuildTime="5" CollisionRad="10" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\crate_17.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="SkipUpdate" />
			<class Name="DontDestroyBuildOn" />
			<class Name="DestroyWhenRunOver" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="crate_18" Occupy="0" MaxHealth="20" Draw="6" ViewRad="0" BuildTime="5" CollisionRad="10" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\crate_18.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="SkipUpdate" />
			<class Name="DontDestroyBuildOn" />
			<class Name="DestroyWhenRunOver" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="crate_19" Occupy="0" MaxHealth="20" Draw="6" ViewRad="0" BuildTime="5" CollisionRad="10" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\crate_19.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="SkipUpdate" />
			<class Name="DontDestroyBuildOn" />
			<class Name="DestroyWhenRunOver" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="crate_20" Occupy="0" MaxHealth="20" Draw="6" ViewRad="0" BuildTime="5" CollisionRad="10" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\crate_20.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="SkipUpdate" />
			<class Name="DontDestroyBuildOn" />
			<class Name="DestroyWhenRunOver" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="crate_21" Occupy="0" MaxHealth="20" Draw="6" ViewRad="0" BuildTime="5" CollisionRad="10" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\crate_21.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="SkipUpdate" />
			<class Name="DontDestroyBuildOn" />
			<class Name="DestroyWhenRunOver" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>


	<unit CacheType="1" Name="garbage_01" Occupy="0" MaxHealth="100" Draw="14" ViewRad="350" BuildTime="15" Scorch="Scorch12" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\garbage_01.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Sub" />
			<class Name="SkipUpdate" />
			<class Name="DontDestroyBuildOn" />
			<class Name="DestroyWhenRunOver" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="garbage_02" Occupy="0" MaxHealth="100" Draw="14" ViewRad="350" BuildTime="15" Scorch="Scorch12" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\garbage_02.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Sub" />
			<class Name="SkipUpdate" />
			<class Name="DontDestroyBuildOn" />
			<class Name="DestroyWhenRunOver" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="garbage_03" Occupy="0" MaxHealth="100" Draw="14" ViewRad="350" BuildTime="15" Scorch="Scorch12" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\garbage_03.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Sub" />
			<class Name="SkipUpdate" />
			<class Name="DontDestroyBuildOn" />
			<class Name="DestroyWhenRunOver" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>

	<unit CacheType="1" Name="trashb_00" Occupy="0" MaxHealth="100" Draw="14" ViewRad="350" BuildTime="15" CollisionRad="8" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\trashb_00.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="SkipUpdate" />
			<class Name="DontDestroyBuildOn" />
			<class Name="DestroyWhenRunOver" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="trashb_01" Occupy="0" MaxHealth="100" Draw="14" ViewRad="350" BuildTime="15" CollisionRad="8" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\trashb_01.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="SkipUpdate" />
			<class Name="DontDestroyBuildOn" />
			<class Name="DestroyWhenRunOver" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="trashb_02" Occupy="0" MaxHealth="100" Draw="14" ViewRad="350" BuildTime="15" CollisionRad="8" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\trashb_02.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="SkipUpdate" />
			<class Name="DontDestroyBuildOn" />
			<class Name="DestroyWhenRunOver" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="trashb_03" Occupy="0" MaxHealth="100" Draw="14" ViewRad="350" BuildTime="15" CollisionRad="8" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\trashb_03.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="SkipUpdate" />
			<class Name="DontDestroyBuildOn" />
			<class Name="DestroyWhenRunOver" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>

	<unit CacheType="1" Name="misc_01" Occupy="0" MaxHealth="100" Draw="14" ViewRad="350" BuildTime="15" CollisionRad="8" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\misc_01.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="SkipUpdate" />
			<class Name="DontDestroyBuildOn" />
			<class Name="DestroyWhenRunOver" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="misc_02" Occupy="0" MaxHealth="100" Draw="14" ViewRad="350" BuildTime="15" CollisionRad="8" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\misc_02.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="SkipUpdate" />
			<class Name="DontDestroyBuildOn" />
			<class Name="DestroyWhenRunOver" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="misc_03" Occupy="0" MaxHealth="100" Draw="14" ViewRad="350" BuildTime="15" CollisionRad="8" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\misc_03.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="SkipUpdate" />
			<class Name="DontDestroyBuildOn" />
			<class Name="DestroyWhenRunOver" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="phonebox-01" Occupy="0" MaxHealth="100" Draw="14" ViewRad="350" BuildTime="15" CollisionRad="8" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\phonebox-01.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="SkipUpdate" />
			<class Name="DontDestroyBuildOn" />
			<class Name="DestroyWhenRunOver" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="phonebox-02" Occupy="0" MaxHealth="100" Draw="14" ViewRad="350" BuildTime="15" CollisionRad="8" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\phonebox-02.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="SkipUpdate" />
			<class Name="DontDestroyBuildOn" />
			<class Name="DestroyWhenRunOver" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>


	<unit CacheType="1" Name="pole_01" Width="1" Height="1" MaxHealth="500" Draw="25" ViewRad="350" BuildTime="100" Scorch="Scorch3" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\pole_01.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="pole_02" Width="1" Height="1" MaxHealth="500" Draw="25" ViewRad="350" BuildTime="100" Scorch="Scorch3" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\pole_02.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="pole_03" Width="1" Height="1" MaxHealth="500" Draw="25" ViewRad="350" BuildTime="100" Scorch="Scorch3" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\pole_03.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="pole_04" Width="1" Height="1" MaxHealth="500" Draw="25" ViewRad="350" BuildTime="100" Scorch="Scorch3" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\pole_04.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="pole_05" Width="1" Height="1" MaxHealth="500" Draw="25" ViewRad="350" BuildTime="100" Scorch="Scorch3" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\pole_05.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="pole_06" Width="1" Height="1" MaxHealth="500" Draw="25" ViewRad="350" BuildTime="100" Scorch="Scorch3" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\pole_06.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="pole_007" Width="1" Height="1" MaxHealth="500" Draw="25" ViewRad="350" BuildTime="100" Scorch="Scorch3" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\pole_007.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="pole_008" Width="1" Height="1" MaxHealth="500" Draw="25" ViewRad="350" BuildTime="100" Scorch="Scorch3" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\pole_008.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="pole_009" Width="1" Height="1" MaxHealth="500" Draw="25" ViewRad="350" BuildTime="100" Scorch="Scorch3" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\pole_009.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="pole_010" Width="1" Height="1" MaxHealth="500" Draw="25" ViewRad="350" BuildTime="100" Scorch="Scorch3" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\pole_010.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="pole_011" Width="1" Height="1" MaxHealth="500" Draw="25" ViewRad="350" BuildTime="100" Scorch="Scorch3" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\pole_011.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="pole_012" Width="1" Height="1" MaxHealth="500" Draw="25" ViewRad="350" BuildTime="100" Scorch="Scorch3" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\pole_012.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="e_pole_A1_01" Width="1" Height="1" MaxHealth="500" Draw="25" ViewRad="350" BuildTime="100" Scorch="Scorch3" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\e_pole_A1_01.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="SkipUpdate" />
			<class Name="DontDestroyBuildOn" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="e_pole_A2_01" Width="1" Height="1" MaxHealth="500" Draw="25" ViewRad="350" BuildTime="100" Scorch="Scorch3" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\e_pole_A2_01.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="SkipUpdate" />
			<class Name="DontDestroyBuildOn" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>


	<unit CacheType="1" Name="railroad-straight-x4" Width="15" Height="1" Occupy="0" MaxHealth="100" Draw="4" ViewRad="350" BuildTime="15" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\railroad-straight-x4 %04d.bmp" NumAngles="4" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="railroad-split-x4" Width="15" Height="1" Occupy="0" MaxHealth="100" Draw="4" ViewRad="350" BuildTime="15" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\railroad-split-x4 %04d.bmp" NumAngles="4" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="railroad-turn1-x4" Width="5" Height="5" Occupy="0" MaxHealth="100" Draw="4" ViewRad="350" BuildTime="15" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\railroad-turn1-x4 %04d.bmp" NumAngles="4" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="railroad-turn2-x4" Width="15" Height="15" Occupy="0" MaxHealth="100" Draw="4" ViewRad="350" BuildTime="15" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\railroad-turn2-x4 %04d.bmp" NumAngles="4" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>


	<unit CacheType="1" Name="road-crossection" Occupy="0" MaxHealth="100" Draw="4" ViewRad="350" BuildTime="15" Scorch="Scorch3" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\road-crossection.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="road_segment" Occupy="0" MaxHealth="100" Draw="4" ViewRad="350" BuildTime="15" Scorch="Scorch3" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\road_segment.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>


	<unit CacheType="1" Name="train-car_01" Width="4" Height="1" MaxHealth="100" Draw="14" ViewRad="350" BuildTime="15" Scorch="Scorch3" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\train-car_01.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="train-car_02" Width="3" Height="1" MaxHealth="100" Draw="14" ViewRad="350" BuildTime="15" Scorch="Scorch3" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\train-car_02.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="train-car_03" Width="2" Height="1" MaxHealth="100" Draw="14" ViewRad="350" BuildTime="15" Scorch="Scorch3" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\train-car_03.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="train-car_04" Width="2" Height="1" MaxHealth="100" Draw="14" ViewRad="350" BuildTime="15" Scorch="Scorch3" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\train-car_04.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="train-car_05" Width="2" Height="1" MaxHealth="100" Draw="14" ViewRad="350" BuildTime="15" Scorch="Scorch3" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\train-car_05.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="train-car_06" Width="1" Height="1" MaxHealth="100" Draw="14" ViewRad="350" BuildTime="15" Scorch="Scorch3" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\train-car_06.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="tube-misc_01" Width="2" Height="2" MaxHealth="800" Draw="14" ViewRad="0" BuildTime="20" Scorch="Scorch1" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\tube-misc_01.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="tube-misc_02" Width="1" Height="1" MaxHealth="100" Draw="14" ViewRad="0" BuildTime="15" Scorch="Scorch1" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\tube-misc_02.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="tube-misc_03" Width="1" Height="1" MaxHealth="100" Draw="14" ViewRad="350" BuildTime="15" Scorch="Scorch3" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\tube-misc_03.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="tube-misc_04" Width="1" Height="1" MaxHealth="100" Draw="14" ViewRad="350" BuildTime="15" Scorch="Scorch3" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\tube-misc_04.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="tube-misc_05" Width="1" Height="1" MaxHealth="100" Draw="14" ViewRad="350" BuildTime="15" Scorch="Scorch3" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\tube-misc_05.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="tube-misc_06" Width="1" Height="1" MaxHealth="100" Draw="14" ViewRad="350" BuildTime="15" Scorch="Scorch3" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\tube-misc_06.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="tube-misc_07" Width="1" Height="1" MaxHealth="100" Draw="14" ViewRad="350" BuildTime="15" Scorch="Scorch3" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\tube-misc_07.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="tube-misc_08" Width="6" Height="1" MaxHealth="1000" Draw="14" ViewRad="0" BuildTime="60" Scorch="Scorch3" CollisionRad="140" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\tube-misc_08.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
		</classes>
		<bounds>
			<sphere Pos="-120 0" Radius="20" />
			<sphere Pos="-72 0" Radius="20" />
			<sphere Pos="-24 0" Radius="20" />
			<sphere Pos="24 0" Radius="20" />
			<sphere Pos="72 0" Radius="20" />
			<sphere Pos="120 0" Radius="20" />
		</bounds>
	</unit>
	<unit CacheType="1" Name="tube-misc_09" Width="6" Height="1" MaxHealth="100" Draw="14" ViewRad="0" BuildTime="60" Scorch="Scorch3" CollisionRad="140" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\tube-misc_09.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
		</classes>
		<bounds>
			<sphere Pos="-120 0" Radius="20" />
			<sphere Pos="-72 0" Radius="20" />
			<sphere Pos="-24 0" Radius="20" />
			<sphere Pos="24 0" Radius="20" />
			<sphere Pos="72 0" Radius="20" />
			<sphere Pos="120 0" Radius="20" />
		</bounds>
	</unit>


	<unit CacheType="1" Name="tunnel" Width="3" Height="3" MaxHealth="2100" Draw="14" ViewRad="350" BuildTime="100" Scorch="Scorch3" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\tunnel.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="Building" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>


	<!-- connectable pipes -->
	<unit CacheType="1" Name="pipe-low-x4a" Width="1" Height="1" MaxHealth="500" Draw="10" ViewRad="0" BuildTime="60" Scorch="Scorch12" CollisionRad="22" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\pipe-low-x4-%02d 0000.bmp" FrameStart="0" FrameEnd="4" Offset="c" StartAtRandomFrame="1" FPS="0" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
			<class Name="Draggable" />
		</classes>
	</unit>
	<unit CacheType="1" Name="pipe-low-x4b" Width="1" Height="1" MaxHealth="500" Draw="10" ViewRad="0" BuildTime="60" Scorch="Scorch12" CollisionRad="22" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\pipe-low-x4-%02d 0001.bmp" FrameStart="0" FrameEnd="4" Offset="c" StartAtRandomFrame="1" FPS="0" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
			<class Name="Draggable" />
		</classes>
	</unit>
	<unit CacheType="1" Name="pipe-low-connect-x4a" Width="1" Height="1" MaxHealth="500" Draw="10" ViewRad="0" BuildTime="60" Scorch="Scorch12" CollisionRad="22" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\pipe-low-connect-x4 %04d.bmp" FrameStart="0" FrameEnd="1" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
			<class Name="Draggable" />
		</classes>
	</unit>
	<unit CacheType="1" Name="pipe-low-connect-x4b" Width="1" Height="1" MaxHealth="500" Draw="10" ViewRad="0" BuildTime="60" Scorch="Scorch12" CollisionRad="22" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\pipe-low-connect-x4 %04d.bmp" FrameStart="1" FrameEnd="2" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
			<class Name="Draggable" />
		</classes>
	</unit>

	<unit CacheType="1" Name="pipe-low-corner-x4" Width="2" Height="2" MaxHealth="600" Draw="10" ViewRad="0" BuildTime="60" Scorch="Scorch2" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\pipe-low-corner-x4 %04d.bmp" NumAngles="4" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>

	<unit CacheType="1" Name="pipe-low-end-x4" Width="1" Height="1" MaxHealth="200" Draw="10" ViewRad="0" BuildTime="60" Scorch="Scorch12" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\pipe-low-end-x4 %04d.bmp" NumAngles="4" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>

	<unit CacheType="1" Name="pipe-low-high-x4a" Width="2" Height="1" MaxHealth="600" Draw="10" ViewRad="0" BuildTime="60" Scorch="Scorch2" CollisionRad="48" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\pipe-low-high-x4 %04d.bmp" FrameStart="0" FrameEnd="1" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
		</classes>
		<bounds>
			<sphere Pos="-24 0" Radius="20" />
			<sphere Pos="24 0" Radius="20" />
		</bounds>
	</unit>
	<unit CacheType="1" Name="pipe-low-high-x4b" Width="1" Height="2" MaxHealth="600" Draw="10" ViewRad="0" BuildTime="60" Scorch="Scorch2" CollisionRad="48" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\pipe-low-high-x4 %04d.bmp" FrameStart="1" FrameEnd="2" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
		</classes>
		<bounds>
			<sphere Pos="0 -24" Radius="20" />
			<sphere Pos="0 24" Radius="20" />
		</bounds>
	</unit>
	<unit CacheType="1" Name="pipe-low-high-x4c" Width="2" Height="1" MaxHealth="600" Draw="10" ViewRad="0" BuildTime="60" Scorch="Scorch2" CollisionRad="48" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\pipe-low-high-x4 %04d.bmp" FrameStart="2" FrameEnd="3" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
		</classes>
		<bounds>
			<sphere Pos="-24 0" Radius="20" />
			<sphere Pos="24 0" Radius="20" />
		</bounds>
	</unit>
	<unit CacheType="1" Name="pipe-low-high-x4d" Width="1" Height="2" MaxHealth="600" Draw="10" ViewRad="0" BuildTime="60" Scorch="Scorch2" CollisionRad="48" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\pipe-low-high-x4 %04d.bmp" FrameStart="3" FrameEnd="4" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
		</classes>
		<bounds>
			<sphere Pos="0 -24" Radius="20" />
			<sphere Pos="0 24" Radius="20" />
		</bounds>
	</unit>


	<unit CacheType="1" Name="pipe-high-straight-x4" Width="1" Height="1" MaxHealth="600" Draw="22" ViewRad="0" BuildTime="60" Scorch="Scorch2" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\pipe-high-straight-x4 %04d.bmp" NumAngles="4" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="SkipUpdate" />
			<class Name="DontDestroyBuildOn" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="pipe-high-straight-longer-x4" Width="1" Height="1" MaxHealth="600" Draw="22" ViewRad="0" BuildTime="60" Scorch="Scorch2" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\pipe-high-straight-longer-x4 %04d.bmp" NumAngles="4" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="SkipUpdate" />
			<class Name="DontDestroyBuildOn" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="pipe-high-corner-x4" Width="2" Height="2" MaxHealth="600" Draw="22" ViewRad="0" BuildTime="60" Scorch="Scorch2" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\pipe-high-corner-x4 %04d.bmp" NumAngles="4" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="SkipUpdate" />
			<class Name="DontDestroyBuildOn" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="pipe-high-legs-x4" Width="1" Height="1" MaxHealth="600" Draw="22" ViewRad="0" BuildTime="60" Scorch="Scorch2" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\pipe-high-legs-x4 %04d.bmp" NumAngles="4" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="SkipUpdate" />
			<class Name="DontDestroyBuildOn" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>



	<unit CacheType="1" Name="fence-cr-01-x4" Width="1" Height="1" MaxHealth="200" Draw="14" ViewRad="50" BuildTime="15" Scorch="Scorch3" CollisionRad="18" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\fence-cr-01-x4 %04d.bmp" NumAngles="4" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="fence-cr-02-x4" Width="1" Height="1" MaxHealth="200" Draw="14" ViewRad="50" BuildTime="15" Scorch="Scorch3" CollisionRad="18" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\fence-cr-02-x4 %04d.bmp" NumAngles="4" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>


	<unit CacheType="1" Name="fence-top" Width="1" Height="3" MaxHealth="1000" Draw="14" ViewRad="100" BuildTime="15" Scorch="Scorch3" CollisionRad="70" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\fence-c_%02d-x4 0000.bmp" FPS="0" FrameStart="1" StartAtRandomFrame="1" FrameEnd="4" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" >
			<animation Image="units\buildings\bldg construct 1x1.bmp" Offset="-128 -80" />
			<animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" />
			<animation Image="units\buildings\bldg construct 1x1.bmp" Offset="-128 -176" />
		</object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
		</classes>
		<bounds>
			<sphere Pos="0 -48" Radius="22" />
			<sphere Pos="0 0" Radius="22" />
			<sphere Pos="0 48" Radius="22" />
		</bounds>
	</unit>
	<unit CacheType="1" Name="fence-right" Width="3" Height="1" MaxHealth="1000" Draw="14" ViewRad="100" BuildTime="15" Scorch="Scorch3" CollisionRad="70" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\fence-c_%02d-x4 0001.bmp" FPS="0" FrameStart="1" StartAtRandomFrame="1" FrameEnd="4" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" >
			<animation Image="units\buildings\bldg construct 1x1.bmp" Offset="-80 -128" />
			<animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" />
			<animation Image="units\buildings\bldg construct 1x1.bmp" Offset="-176 -128" />
		</object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
		</classes>
		<bounds>
			<sphere Pos="-48 0" Radius="22" />
			<sphere Pos="0 0" Radius="22" />
			<sphere Pos="48 0" Radius="22" />
		</bounds>
	</unit>
	<unit CacheType="1" Name="fence-bottom" Width="1" Height="3" MaxHealth="1000" Draw="14" ViewRad="100" BuildTime="15" Scorch="Scorch3" CollisionRad="70" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\fence-c_%02d-x4 0002.bmp" FPS="0" FrameStart="1" StartAtRandomFrame="1" FrameEnd="4" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" >
			<animation Image="units\buildings\bldg construct 1x1.bmp" Offset="-128 -80" />
			<animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" />
			<animation Image="units\buildings\bldg construct 1x1.bmp" Offset="-128 -176" />
		</object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
		</classes>
		<bounds>
			<sphere Pos="0 -48" Radius="22" />
			<sphere Pos="0 0" Radius="22" />
			<sphere Pos="0 48" Radius="22" />
		</bounds>
	</unit>
	<unit CacheType="1" Name="fence-left" Width="3" Height="1" MaxHealth="1000" Draw="14" ViewRad="100" BuildTime="15" Scorch="Scorch3" CollisionRad="70" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\fence-c_%02d-x4 0003.bmp" FPS="0" FrameStart="1" StartAtRandomFrame="1" FrameEnd="4" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" >
			<animation Image="units\buildings\bldg construct 1x1.bmp" Offset="-80 -128" />
			<animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" />
			<animation Image="units\buildings\bldg construct 1x1.bmp" Offset="-176 -128" />
		</object>
		<classes>
			<class Name="Ground" />
			<class Name="Surface" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
		</classes>
		<bounds>
			<sphere Pos="-48 0" Radius="22" />
			<sphere Pos="0 0" Radius="22" />
			<sphere Pos="48 0" Radius="22" />
		</bounds>
	</unit>


	<unit CacheType="1" Name="barricade-x8" Occupy="0" MaxHealth="100" Draw="5" ViewRad="0" BuildTime="15" CollisionRad="24" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\barricade-x8 %04d.bmp" Offset="c" NumAngles="8" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /><animation Image="env\barricade-broken-x8 %04d.bmp" Offset="c" FrameEnd="8" StartAtRandomFrame="1"/></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="SkipUpdate" />
			<class Name="DontDestroyBuildOn" />
			<class Name="DestroyWhenRunOver" />
			<class Name="NotPlayerOwned" />
			<class Name="Draggable" />
		</classes>
	</unit>



	<unit CacheType="1" Name="warehouse_A1_01" Width="5" Height="2" MaxHealth="1000" Draw="14" ViewRad="350" BuildTime="15" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\warehouse_A1_01.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>

	<unit CacheType="1" Name="warehouse_B1_01" Width="5" Height="3" MaxHealth="1000" Draw="14" ViewRad="350" BuildTime="15" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\warehouse_B1_01.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>

	<unit CacheType="1" Name="tower01" Width="1" Height="1" MaxHealth="300" Draw="14" ViewRad="50" BuildTime="15" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\big_pipe_A1_01.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>

	<unit CacheType="1" Name="tower02" Width="1" Height="1" MaxHealth="300" Draw="14" ViewRad="50" BuildTime="15" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\big_pipe_C1_01.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>

	<unit CacheType="1" Name="plate_A1_06" Occupy="0" MaxHealth="100" Draw="5" ViewRad="0" BuildTime="15" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\plate_A1_06.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="SkipUpdate" />
			<class Name="DontDestroyBuildOn" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>

	<unit CacheType="1" Name="bridge_A1_01" Width="2" Height="1" MaxHealth="500" Draw="12" ViewRad="0" BuildTime="60" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\bridge_A1_01.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>

	<unit CacheType="1" Name="bridge_A2_01" Width="3" Height="1" MaxHealth="500" Draw="12" ViewRad="0" BuildTime="60" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\bridge_A2_01.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>


	<unit CacheType="1" Name="buid_I1_01" Width="2" Height="2" MaxHealth="1000" Draw="14" ViewRad="150" BuildTime="60" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\buid_I1_01.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="buid_H1_01" Width="3" Height="2" MaxHealth="1000" Draw="14" ViewRad="150" BuildTime="60" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\buid_H1_01.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>

	<unit CacheType="1" Name="container_A1_01" Width="2" Height="1" MaxHealth="200" Draw="14" ViewRad="50" BuildTime="30" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\container_A1_01.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Sub" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="container_B1_01" Width="2" Height="1" MaxHealth="200" Draw="14" ViewRad="50" BuildTime="30" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\container_B1_01.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Sub" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="container_B2_01" Width="2" Height="1" MaxHealth="200" Draw="14" ViewRad="50" BuildTime="30" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\container_B2_01.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Sub" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="container_A2_01" Width="2" Height="1" MaxHealth="200" Draw="14" ViewRad="50" BuildTime="30" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\container_A2_01.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Sub" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="container_B3_01" Width="2" Height="1" MaxHealth="200" Draw="14" ViewRad="50" BuildTime="30" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\container_B3_01.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Sub" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="container_A3_01" Width="2" Height="1" MaxHealth="200" Draw="14" ViewRad="50" BuildTime="30" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\container_A3_01.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Sub" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="container_C1_01" Width="2" Height="1" MaxHealth="200" Draw="14" ViewRad="50" BuildTime="30" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\container_C1_01.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Sub" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>


	<!-- big horizontal tanks --> 
	<unit CacheType="1" Name="tank01" Width="2" Height="1" MaxHealth="500" Draw="14" ViewRad="0" BuildTime="45" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\tank01.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Sub" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="tank02" Width="1" Height="2" MaxHealth="500" Draw="14" ViewRad="0" BuildTime="45" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\tank02.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Sub" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="tank03" Width="1" Height="2" MaxHealth="500" Draw="14" ViewRad="0" BuildTime="45" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\tank03.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Sub" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="tank04" Width="1" Height="1" MaxHealth="500" Draw="14" ViewRad="0" BuildTime="45" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\tank04.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Sub" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="tank05" Width="1" Height="1" MaxHealth="500" Draw="14" ViewRad="0" BuildTime="45" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\tank05.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Sub" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="tank06" Width="1" Height="2" MaxHealth="500" Draw="14" ViewRad="0" BuildTime="45" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\tank06.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Sub" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="water-tower-01" Width="1" Height="1" MaxHealth="500" Draw="14" ViewRad="0" BuildTime="45" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\water-tower-01.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Sub" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>
	<unit CacheType="1" Name="water-tower-02" Width="1" Height="1" MaxHealth="500" Draw="14" ViewRad="0" BuildTime="45" >
		<object StateGroup="Idle" Draw="0" ><animation Image="env\water-tower-02.bmp" Offset="c" /></object>
		<object StateGroup="Dead" Draw="0"><params Draw="4" /></object>
		<object StateGroup="Construction" ><animation Image="units\buildings\bldg construct 1x1.bmp" Offset="c" /></object>
		<classes>
			<class Name="Ground" />
			<class Name="Sub" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
		</classes>
	</unit>

	<unit CacheType="1" Name="Cactus01" Occupy="0" Traversable="50" Shootable="50" MaxHealth="50" Draw="6" CollisionRad="15" >
		<object StateGroup="Idle" >
			<animation Image="env\cactus01-x4 %04d.bmp" FrameEnd="4" FPS="0" Offset="c" StartAtRandomFrame="1" />
		</object>
		<object StateGroup="Dead" Draw="0">
			<params Traversable="100" Shootable="0" MaxHealth="0" Draw="2" />
			<animation Image="env\cactus06-x4 o %04d.bmp" FrameEnd="4" FPS="0" Offset="c" StartAtRandomFrame="1" />
		</object>
		<classes>
			<class Name="CanBuildOn" />
			<class Name="DestroyBuildOn" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
			<class Name="DestroyWhenRunOver" />
		</classes>
	</unit>
	<unit CacheType="1" Name="Cactus02" Occupy="0" Traversable="50" Shootable="50" MaxHealth="50" Draw="6" CollisionRad="9" >
		<object StateGroup="Idle" >
			<animation Image="env\cactus02-x4 %04d.bmp" FrameEnd="4" FPS="0" Offset="c" StartAtRandomFrame="1" />
		</object>
		<object StateGroup="Dead" Draw="0">
			<params Traversable="100" Shootable="0" MaxHealth="0" Draw="2" />
			<animation Image="env\cactus06-x4 o %04d.bmp" FrameEnd="4" FPS="0" Offset="c" StartAtRandomFrame="1" />
		</object>
		<classes>
			<class Name="CanBuildOn" />
			<class Name="DestroyBuildOn" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
			<class Name="DestroyWhenRunOver" />
		</classes>
	</unit>
	<unit CacheType="1" Name="Cactus03" Occupy="0" Traversable="50" Shootable="50" MaxHealth="50" Draw="6" CollisionRad="12" >
		<object StateGroup="Idle" >
			<animation Image="env\cactus03-x4 %04d.bmp" FrameEnd="4" FPS="0" Offset="c" StartAtRandomFrame="1" />
		</object>
		<object StateGroup="Dead" Draw="0">
			<params Traversable="100" Shootable="0" MaxHealth="0" Draw="2" />
			<animation Image="env\cactus06-x4 o %04d.bmp" FrameEnd="4" FPS="0" Offset="c" StartAtRandomFrame="1" />
		</object>
		<classes>
			<class Name="CanBuildOn" />
			<class Name="DestroyBuildOn" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
			<class Name="DestroyWhenRunOver" />
		</classes>
	</unit>
	<unit CacheType="1" Name="Cactus04" Occupy="0" Traversable="50" Shootable="50" MaxHealth="50" Draw="6" CollisionRad="9" >
		<object StateGroup="Idle" >
			<animation Image="env\cactus04-x4 %04d.bmp" FrameEnd="4" FPS="0" Offset="c" StartAtRandomFrame="1" />
		</object>
		<object StateGroup="Dead" Draw="0">
			<params Traversable="100" Shootable="0" MaxHealth="0" Draw="2" />
			<animation Image="env\cactus06-x4 o %04d.bmp" FrameEnd="4" FPS="0" Offset="c" StartAtRandomFrame="1" />
		</object>
		<classes>
			<class Name="CanBuildOn" />
			<class Name="DestroyBuildOn" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
			<class Name="DestroyWhenRunOver" />
		</classes>
	</unit>
	<unit CacheType="1" Name="Cactus06" Occupy="0" Traversable="50" Shootable="50" MaxHealth="50" Draw="6" CollisionRad="9" >
		<object StateGroup="Idle" >
			<animation Image="env\cactus06-x4 %04d.bmp" FrameEnd="4" FPS="0" Offset="c" StartAtRandomFrame="1" />
		</object>
		<object StateGroup="Dead" Draw="0">
			<params Traversable="100" Shootable="0" MaxHealth="0" Draw="2" />
			<animation Image="env\cactus06-x4 o %04d.bmp" FrameEnd="4" FPS="0" Offset="c" StartAtRandomFrame="1" />
		</object>
		<classes>
			<class Name="CanBuildOn" />
			<class Name="DestroyBuildOn" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
			<class Name="DestroyWhenRunOver" />
			<class Name="Draggable" />
		</classes>
	</unit>
	<unit CacheType="1" Name="Cactus07" Occupy="0" Traversable="50" Shootable="50" MaxHealth="50" Draw="6" CollisionRad="9" >
		<object StateGroup="Idle" >
			<animation Image="env\cactus07.bmp" Offset="c" />
		</object>
		<object StateGroup="Dead" Draw="0">
			<params Traversable="100" Shootable="0" MaxHealth="0" Draw="2" />
			<animation Image="env\cactus06-x4 o %04d.bmp" FrameEnd="4" FPS="0" Offset="c" StartAtRandomFrame="1" />
		</object>
		<classes>
			<class Name="CanBuildOn" />
			<class Name="DestroyBuildOn" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
			<class Name="DestroyWhenRunOver" />
		</classes>
	</unit>
	<unit CacheType="1" Name="Cactus08" Occupy="0" Traversable="50" Shootable="50" MaxHealth="50" Draw="6" CollisionRad="5" >
		<object StateGroup="Idle" >
			<animation Image="env\cactus08.bmp" Offset="c" />
		</object>
		<object StateGroup="Dead" Draw="0">
			<params Traversable="100" Shootable="0" MaxHealth="0" Draw="2" />
			<animation Image="env\cactus06-x4 o %04d.bmp" FrameEnd="4" FPS="0" Offset="c" StartAtRandomFrame="1" />
		</object>
		<classes>
			<class Name="CanBuildOn" />
			<class Name="DestroyBuildOn" />
			<class Name="SkipUpdate" />
			<class Name="NotPlayerOwned" />
			<class Name="DestroyWhenRunOver" />
		</classes>
	</unit>


</schema>