Initialize engine version: 4.1.5f1 (ed5ea3281df6)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 9.18.13.2049]
    Renderer: NVIDIA GeForce 9600 GT
    Vendor:   NVIDIA
    VRAM:     1134 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: D:\962打包\game\juemuren\GraveDigger_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\962打包\game\juemuren\GraveDigger_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\962打包\game\juemuren\GraveDigger_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\962打包\game\juemuren\GraveDigger_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\962打包\game\juemuren\GraveDigger_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\962打包\game\juemuren\GraveDigger_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\962打包\game\juemuren\GraveDigger_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading D:\962打包\game\juemuren\GraveDigger_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: D:\962打包\game\juemuren\GraveDigger_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading D:\962打包\game\juemuren\GraveDigger_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: D:\962打包\game\juemuren\GraveDigger_Data\Managed\I18N.dll (this message is harmless)
Loading D:\962打包\game\juemuren\GraveDigger_Data\Managed\I18N.dll into Unity Child Domain
Platform assembly: D:\962打包\game\juemuren\GraveDigger_Data\Managed\I18N.West.dll (this message is harmless)
Loading D:\962打包\game\juemuren\GraveDigger_Data\Managed\I18N.West.dll into Unity Child Domain
Platform assembly: D:\962打包\game\juemuren\GraveDigger_Data\Managed\Ionic.Zip.Reduced.dll (this message is harmless)
Loading D:\962打包\game\juemuren\GraveDigger_Data\Managed\Ionic.Zip.Reduced.dll into Unity Child Domain
Platform assembly: D:\962打包\game\juemuren\GraveDigger_Data\Managed\JsonFx.Json.dll (this message is harmless)
Loading D:\962打包\game\juemuren\GraveDigger_Data\Managed\JsonFx.Json.dll into Unity Child Domain
- Completed reload, in  0.114 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1680x1050 59Hz; virtual: 1680x1050 at 0,0
Platform assembly: D:\962打包\game\juemuren\GraveDigger_Data\Managed\System.dll (this message is harmless)
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 255.
Total: 1.197653 ms (FindLiveObjects: 0.037120 ms CreateObjectMapping: 0.022613 ms MarkObjects: 0.359253 ms  DeleteObjects: 0.008106 ms)

36 Shadow object meshes combined
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

13 Slab object meshes combined
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

33 Fence object meshes combined
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

1 small areas were detected (fewer than 10 nodes),these might have the same IDs as other areas, but it shouldn't affect pathfinding in any significant way (you might get All Nodes Searched as a reason for path failure).
Which areas are defined as 'small' is controlled by the 'Min Area Size' variable, it can be changed in the A* inspector-->Settings-->Min Area Size
The small areas will use the area id 254
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Scanning - Process took 43 ms to complete 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

53 Wall object meshes combined
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 2015.
Total: 3.085653 ms (FindLiveObjects: 0.192853 ms CreateObjectMapping: 0.029440 ms MarkObjects: 1.786880 ms  DeleteObjects: 0.307200 ms)

Platform assembly: D:\962打包\game\juemuren\GraveDigger_Data\Managed\System.Xml.dll (this message is harmless)
New game created in slot 0
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Saved in slot 0
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 220 unused Assets to reduce memory usage. Loaded Objects now: 1148.
Total: 4.029866 ms (FindLiveObjects: 0.093866 ms CreateObjectMapping: 0.036266 ms MarkObjects: 0.695040 ms  DeleteObjects: 2.452053 ms)

Scanning - Process took 58 ms to complete 
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

100 Wall object meshes combined
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

3 Fence object meshes combined
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

84 Slab object meshes combined
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

60 Shadow object meshes combined
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 99 unused Assets to reduce memory usage. Loaded Objects now: 3531.
Total: 12.086185 ms (FindLiveObjects: 0.317013 ms CreateObjectMapping: 0.060586 ms MarkObjects: 2.460160 ms  DeleteObjects: 8.438186 ms)

1 small areas were detected (fewer than 10 nodes),these might have the same IDs as other areas, but it shouldn't affect pathfinding in any significant way (you might get All Nodes Searched as a reason for path failure).
Which areas are defined as 'small' is controlled by the 'Min Area Size' variable, it can be changed in the A* inspector-->Settings-->Min Area Size
The small areas will use the area id 254
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

1 small areas were detected (fewer than 10 nodes),these might have the same IDs as other areas, but it shouldn't affect pathfinding in any significant way (you might get All Nodes Searched as a reason for path failure).
Which areas are defined as 'small' is controlled by the 'Min Area Size' variable, it can be changed in the A* inspector-->Settings-->Min Area Size
The small areas will use the area id 254
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

1 small areas were detected (fewer than 10 nodes),these might have the same IDs as other areas, but it shouldn't affect pathfinding in any significant way (you might get All Nodes Searched as a reason for path failure).
Which areas are defined as 'small' is controlled by the 'Min Area Size' variable, it can be changed in the A* inspector-->Settings-->Min Area Size
The small areas will use the area id 254
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

1 small areas were detected (fewer than 10 nodes),these might have the same IDs as other areas, but it shouldn't affect pathfinding in any significant way (you might get All Nodes Searched as a reason for path failure).
Which areas are defined as 'small' is controlled by the 'Min Area Size' variable, it can be changed in the A* inspector-->Settings-->Min Area Size
The small areas will use the area id 254
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

1 small areas were detected (fewer than 10 nodes),these might have the same IDs as other areas, but it shouldn't affect pathfinding in any significant way (you might get All Nodes Searched as a reason for path failure).
Which areas are defined as 'small' is controlled by the 'Min Area Size' variable, it can be changed in the A* inspector-->Settings-->Min Area Size
The small areas will use the area id 254
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

1 small areas were detected (fewer than 10 nodes),these might have the same IDs as other areas, but it shouldn't affect pathfinding in any significant way (you might get All Nodes Searched as a reason for path failure).
Which areas are defined as 'small' is controlled by the 'Min Area Size' variable, it can be changed in the A* inspector-->Settings-->Min Area Size
The small areas will use the area id 254
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

1 small areas were detected (fewer than 10 nodes),these might have the same IDs as other areas, but it shouldn't affect pathfinding in any significant way (you might get All Nodes Searched as a reason for path failure).
Which areas are defined as 'small' is controlled by the 'Min Area Size' variable, it can be changed in the A* inspector-->Settings-->Min Area Size
The small areas will use the area id 254
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

1 small areas were detected (fewer than 10 nodes),these might have the same IDs as other areas, but it shouldn't affect pathfinding in any significant way (you might get All Nodes Searched as a reason for path failure).
Which areas are defined as 'small' is controlled by the 'Min Area Size' variable, it can be changed in the A* inspector-->Settings-->Min Area Size
The small areas will use the area id 254
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

1 small areas were detected (fewer than 10 nodes),these might have the same IDs as other areas, but it shouldn't affect pathfinding in any significant way (you might get All Nodes Searched as a reason for path failure).
Which areas are defined as 'small' is controlled by the 'Min Area Size' variable, it can be changed in the A* inspector-->Settings-->Min Area Size
The small areas will use the area id 254
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

1 small areas were detected (fewer than 10 nodes),these might have the same IDs as other areas, but it shouldn't affect pathfinding in any significant way (you might get All Nodes Searched as a reason for path failure).
Which areas are defined as 'small' is controlled by the 'Min Area Size' variable, it can be changed in the A* inspector-->Settings-->Min Area Size
The small areas will use the area id 254
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Saved level in slot 0
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 807 unused Assets to reduce memory usage. Loaded Objects now: 374.
Total: 19.362560 ms (FindLiveObjects: 0.044800 ms CreateObjectMapping: 0.116053 ms MarkObjects: 0.760320 ms  DeleteObjects: 17.683624 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 359.
Total: 1.602133 ms (FindLiveObjects: 0.019200 ms CreateObjectMapping: 0.034560 ms MarkObjects: 0.743680 ms  DeleteObjects: 0.009813 ms)

Saved in slot 0
 
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

