<?xml version="1.0"?>
<doc>
    <assembly>
        <name>Zombusters</name>
    </assembly>
    <members>
        <member name="T:Zombusters.Strings">
            <summary>
              A strongly-typed resource class, for looking up localized strings, etc.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.ResourceManager">
            <summary>
              Returns the cached ResourceManager instance used by this class.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.Culture">
            <summary>
              Overrides the current thread's CurrentUICulture property for all
              resource lookups using this strongly typed resource class.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.AchievementsMenuString">
            <summary>
              Looks up a localized string similar to CHALLENGES.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.AchievementsMMString">
            <summary>
              Looks up a localized string similar to Show challenges list..
            </summary>
        </member>
        <member name="P:Zombusters.Strings.AutosaveStartMenuString">
             <summary>
               Looks up a localized string similar to Zombusters uses an Autosave feature wich will automatically 
            save your progress throughout the title. Autosave will 
            overwrite information without confirmation. Do not switch 
            off the power when the autosave indication is present..
             </summary>
        </member>
        <member name="P:Zombusters.Strings.AutosaveTitleMenuString">
            <summary>
              Looks up a localized string similar to AUTOSAVE.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.BackString">
            <summary>
              Looks up a localized string similar to Back.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.BackWithoutSavingString">
            <summary>
              Looks up a localized string similar to Exit Without Saving.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.CancelString">
            <summary>
              Looks up a localized string similar to Cancel.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.ChangeCharacterMenuString">
            <summary>
              Looks up a localized string similar to Change Character.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.ChangeSoundVolumeMenuString">
            <summary>
              Looks up a localized string similar to Change Sound/Music Volume.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.CharacterSelectString">
            <summary>
              Looks up a localized string similar to SELECT CHARACTER.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.ClearedGameplayString">
            <summary>
              Looks up a localized string similar to CLEARED.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.ConfigurationString">
            <summary>
              Looks up a localized string similar to Settings.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.ConfirmEndSession">
            <summary>
              Looks up a localized string similar to Are you sure you want to end this session?.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.ConfirmExitSample">
            <summary>
              Looks up a localized string similar to Are you sure you want to exit this sample?.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.ConfirmForceStartGame">
            <summary>
              Looks up a localized string similar to Are you sure you want to start the game,.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.ConfirmLeaveSession">
            <summary>
              Looks up a localized string similar to Are you sure you want to leave this session?.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.ConfirmMarketplace">
            <summary>
              Looks up a localized string similar to Online gameplay is not available in trial mode..
            </summary>
        </member>
        <member name="P:Zombusters.Strings.ConfirmQuitGame">
            <summary>
              Looks up a localized string similar to Are you sure you want to quit this game?.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.ConfirmReturnMainMenuMMString">
            <summary>
              Looks up a localized string similar to You will return to matchmaking menu.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.ConfirmReturnMainMenuString">
            <summary>
              Looks up a localized string similar to Are you sure you want to exit?.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.CongratssEndGameString">
            <summary>
              Looks up a localized string similar to CONGRATULATIONS!.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.ConnectControllerToJoinString">
            <summary>
              Looks up a localized string similar to Connect controller to play.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.CopyRightString">
            <summary>
              Looks up a localized string similar to © RETROWAX GAMES. 2011-2013 ALL RIGHTS RESERVED.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.CreateGameMenuString">
            <summary>
              Looks up a localized string similar to CREATE GAME.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.CreateGameMMString">
            <summary>
              Looks up a localized string similar to Host a game..
            </summary>
        </member>
        <member name="P:Zombusters.Strings.CreateSession">
            <summary>
              Looks up a localized string similar to Create Session.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.CreditsMenuString">
            <summary>
              Looks up a localized string similar to CREDITS.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.CreditsMMString">
            <summary>
              Looks up a localized string similar to Show creator credits..
            </summary>
        </member>
        <member name="P:Zombusters.Strings.CreditsThanksForPlayingString">
            <summary>
              Looks up a localized string similar to THANKS FOR PLAYING!.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.CustomMatchMenuString">
            <summary>
              Looks up a localized string similar to CUSTOM MATCH.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.CustomMatchMMString">
             <summary>
               Looks up a localized string similar to Search for a game session to join within a set of 
            parameters..
             </summary>
        </member>
        <member name="P:Zombusters.Strings.EndSession">
            <summary>
              Looks up a localized string similar to End Session.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.ErrorDisconnected">
            <summary>
              Looks up a localized string similar to Lost connection to the network session.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.ErrorGamerPrivilege">
            <summary>
              Looks up a localized string similar to You must sign in a suitable gamer profile.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.ErrorHostEndedSession">
            <summary>
              Looks up a localized string similar to Host ended the session.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.ErrorNetwork">
            <summary>
              Looks up a localized string similar to There was an error while.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.ErrorNetworkNotAvailable">
            <summary>
              Looks up a localized string similar to Networking is turned.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.ErrorRemovedByHost">
            <summary>
              Looks up a localized string similar to Host kicked you out of the session.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.ErrorSessionFull">
            <summary>
              Looks up a localized string similar to This session is already full.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.ErrorSessionNotFound">
            <summary>
              Looks up a localized string similar to Session not found. It may have ended,.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.ErrorSessionNotJoinable">
            <summary>
              Looks up a localized string similar to You must wait for the host to return to.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.ErrorTrialMode">
            <summary>
              Looks up a localized string similar to This functionality is not available in trial mode.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.ErrorUnknown">
            <summary>
              Looks up a localized string similar to An unknown error occurred.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.Exit">
            <summary>
              Looks up a localized string similar to Exit.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.ExtrasMenuString">
            <summary>
              Looks up a localized string similar to EXTRAS.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.ExtrasMMString">
             <summary>
               Looks up a localized string similar to Show the Extras menu. You can check how to play,
            Scoreboards or Credits..
             </summary>
        </member>
        <member name="P:Zombusters.Strings.FindSessionMenuString">
            <summary>
              Looks up a localized string similar to FIND SESSION.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.FindSessionMMString">
            <summary>
              Looks up a localized string similar to Find session to play..
            </summary>
        </member>
        <member name="P:Zombusters.Strings.FindSessions">
            <summary>
              Looks up a localized string similar to Find Sessions.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.FriendOpenGroupString">
            <summary>
              Looks up a localized string similar to This party is open to friends..
            </summary>
        </member>
        <member name="P:Zombusters.Strings.FullScreenString">
            <summary>
              Looks up a localized string similar to Fullscreen.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.GameOverString">
            <summary>
              Looks up a localized string similar to GAME OVER.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.GPRestartCurrentWaveString">
            <summary>
              Looks up a localized string similar to Restart from current wave.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.GPRestartFromBeginningString">
            <summary>
              Looks up a localized string similar to Restart from beginning.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.GPReturnLobbySupportString">
            <summary>
              Looks up a localized string similar to You are about to return to the party lobby. Any unsaved progress will be lost..
            </summary>
        </member>
        <member name="P:Zombusters.Strings.GPReturnMMSupportString">
            <summary>
              Looks up a localized string similar to You are about to return to the main menu. The session will disband, and any unsaved progress will be lost..
            </summary>
        </member>
        <member name="P:Zombusters.Strings.GPReturnToMainMenuString">
            <summary>
              Looks up a localized string similar to Return to Main Menu.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.HostSuffix">
            <summary>
              Looks up a localized string similar to  (host).
            </summary>
        </member>
        <member name="P:Zombusters.Strings.HowToPlayInGameString">
            <summary>
              Looks up a localized string similar to How to Play.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.HTPAimShootString">
            <summary>
              Looks up a localized string similar to AIM + SHOOT.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.HTPChangeSongString">
            <summary>
              Looks up a localized string similar to CHANGE SONG.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.HTPChangeWeaponString">
            <summary>
              Looks up a localized string similar to CHANGE WEAPON.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.HTPExplanationString">
             <summary>
               Looks up a localized string similar to Use the Left Thumbstick to move your character.
            Use the Right Thumbsitck to fire at the Zombies.
            Shoot the enemies to accumulate points and to get
            PowerUps. Catch the PowerUps to gain a free life 
            or a new Weapon..
             </summary>
        </member>
        <member name="P:Zombusters.Strings.HTPGrenadeString">
            <summary>
              Looks up a localized string similar to GRENADE.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.HTPMenuSupportString">
            <summary>
              Looks up a localized string similar to How to play Zombusters..
            </summary>
        </member>
        <member name="P:Zombusters.Strings.HTPMoveString">
            <summary>
              Looks up a localized string similar to MOVE.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.HTPPauseString">
            <summary>
              Looks up a localized string similar to PAUSE GAME.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.HTPReviveTeammateString">
            <summary>
              Looks up a localized string similar to REVIVE TEAMMATE.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.HTPTauntString">
            <summary>
              Looks up a localized string similar to TAUNT.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.InviteMenuString">
            <summary>
              Looks up a localized string similar to Invite.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.JoinSession">
            <summary>
              Looks up a localized string similar to Join Session.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.LeaderboardMenuString">
            <summary>
              Looks up a localized string similar to Leaderboards.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.LeaderboardMMString">
            <summary>
              Looks up a localized string similar to Check out the score of your friends online or Local.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.LeaderboardScoreString">
            <summary>
              Looks up a localized string similar to SCORE.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.LeaveMenuString">
            <summary>
              Looks up a localized string similar to Leave.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.LeaveSession">
            <summary>
              Looks up a localized string similar to Leave Session.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.LevelSelectionString">
            <summary>
              Looks up a localized string similar to LEVEL SELECTION.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.LevelSelectMenuString">
            <summary>
              Looks up a localized string similar to LEVEL.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.LevelSelectMMString">
            <summary>
              Looks up a localized string similar to Choose the level to play..
            </summary>
        </member>
        <member name="P:Zombusters.Strings.Loading">
            <summary>
              Looks up a localized string similar to Loading....
            </summary>
        </member>
        <member name="P:Zombusters.Strings.Lobby">
            <summary>
              Looks up a localized string similar to Lobby.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.LobbyMenuString">
            <summary>
              Looks up a localized string similar to LOBBY.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.LocalGameMMString">
             <summary>
               Looks up a localized string similar to Start a local game. You can play with three more
            players on the same console..
             </summary>
        </member>
        <member name="P:Zombusters.Strings.LocalGameString">
            <summary>
              Looks up a localized string similar to LOCAL GAME.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.MainMenu">
            <summary>
              Looks up a localized string similar to Main Menu.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.MainMenuLobbyString">
            <summary>
              Looks up a localized string similar to In Main Menu Lobby.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.MainMenuString">
            <summary>
              Looks up a localized string similar to MAIN MENU.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.MatchmakingHostOwnGameString">
            <summary>
              Looks up a localized string similar to Would you like to host a new game?.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.MatchmakingLobbyString">
            <summary>
              Looks up a localized string similar to In Matchmaking Lobby.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.MatchmakingMenuString">
            <summary>
              Looks up a localized string similar to MATCHMAKING.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.MatchmakingMMString">
             <summary>
               Looks up a localized string similar to Take your party to Xbox LIVE and into the frenetic 
            action of live combat. Up to four players co-operate 
            to survive wave after wave of the Zombie horde..
             </summary>
        </member>
        <member name="P:Zombusters.Strings.MaxPlayersMenuString">
            <summary>
              Looks up a localized string similar to MAX. PLAYERS.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.MaxPlayersMMString">
            <summary>
              Looks up a localized string similar to How many players would you like to play?.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.MessageBoxUsage">
            <summary>
              Looks up a localized string similar to .
            </summary>
        </member>
        <member name="P:Zombusters.Strings.MessageGamerJoined">
            <summary>
              Looks up a localized string similar to {0} joined.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.MessageGamerLeft">
            <summary>
              Looks up a localized string similar to {0} left.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.MusicVolumeString">
            <summary>
              Looks up a localized string similar to Music Volume.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.MyGroupString">
            <summary>
              Looks up a localized string similar to MY PARTY.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.NetworkBusy">
            <summary>
              Looks up a localized string similar to Networking....
            </summary>
        </member>
        <member name="P:Zombusters.Strings.NetworkMatchmakingMMString">
             <summary>
               Looks up a localized string similar to Choose your Network for the Matchmaking. Play a 
            SystemLink or Xbox Live game..
             </summary>
        </member>
        <member name="P:Zombusters.Strings.NetworkMatchmakingString">
            <summary>
              Looks up a localized string similar to NETWORK.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.NoSessionsFound">
            <summary>
              Looks up a localized string similar to No sessions found.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.NumberEight">
            <summary>
              Looks up a localized string similar to Eight.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.NumberFive">
            <summary>
              Looks up a localized string similar to Five.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.NumberFour">
            <summary>
              Looks up a localized string similar to Four.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.NumberNine">
            <summary>
              Looks up a localized string similar to Nine.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.NumberOne">
            <summary>
              Looks up a localized string similar to One.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.NumberSeven">
            <summary>
              Looks up a localized string similar to Seven.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.NumberSix">
            <summary>
              Looks up a localized string similar to Six.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.NumberTen">
            <summary>
              Looks up a localized string similar to Ten.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.NumberThree">
            <summary>
              Looks up a localized string similar to Three.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.NumberTwo">
            <summary>
              Looks up a localized string similar to Two.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.P1PressStartString">
            <summary>
              Looks up a localized string similar to Player 1 Press Start.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.P2PressStartString">
            <summary>
              Looks up a localized string similar to Player 2 Press Start.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.P3PressStartString">
            <summary>
              Looks up a localized string similar to Player 3 Press Start.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.P4PressStartString">
            <summary>
              Looks up a localized string similar to Player 4 Press Start.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.PartyMenuString">
            <summary>
              Looks up a localized string similar to Invite Party.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.Paused">
            <summary>
              Looks up a localized string similar to Paused.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.PCExplanationString">
             <summary>
               Looks up a localized string similar to Use A,S,D,W or Arrows to move your character.
            Use Left Mouse Button to fire at the Zombies.
            Shoot the enemies to accumulate points and to get
            PowerUps. Catch the PowerUps to gain a free life 
            or a new Weapon..
             </summary>
        </member>
        <member name="P:Zombusters.Strings.PCPressAnyKeyString">
            <summary>
              Looks up a localized string similar to Press Any Key.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.PlayerFourString">
            <summary>
              Looks up a localized string similar to Player Four.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.PlayerMatch">
            <summary>
              Looks up a localized string similar to LIVE.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.PlayerOneString">
            <summary>
              Looks up a localized string similar to Player One.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.PlayerSignInString">
            <summary>
              Looks up a localized string similar to Press GUIDE to Sign In.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.PlayerThreeString">
            <summary>
              Looks up a localized string similar to Player Three.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.PlayerTwoString">
            <summary>
              Looks up a localized string similar to Player Two.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.PlaylistMatchmakingMMString">
            <summary>
              Looks up a localized string similar to Starts playlist for the selected Machmaking configuration..
            </summary>
        </member>
        <member name="P:Zombusters.Strings.PlaylistMatchmakingString">
            <summary>
              Looks up a localized string similar to PLAYLIST.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.PrepareNextWaveGameplayString">
            <summary>
              Looks up a localized string similar to Prepare for the next Wave.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.PressStartString">
            <summary>
              Looks up a localized string similar to Press START button.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.PrivateSlotsMenuString">
            <summary>
              Looks up a localized string similar to PRIVATE SLOTS.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.PrivateSlotsMMString">
            <summary>
              Looks up a localized string similar to Select number of private slots..
            </summary>
        </member>
        <member name="P:Zombusters.Strings.QuickMatchMenuString">
            <summary>
              Looks up a localized string similar to QUICK MATCH.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.QuickMatchMMString">
            <summary>
              Looks up a localized string similar to Quickly join another player&apos;s game session..
            </summary>
        </member>
        <member name="P:Zombusters.Strings.QuitGame">
            <summary>
              Looks up a localized string similar to Quit Game.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.QuitToMainMenuInGameString">
            <summary>
              Looks up a localized string similar to Quit to Main Menu.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.RateThisAppCancel">
            <summary>
              Looks up a localized string similar to Later.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.RateThisAppOK">
            <summary>
              Looks up a localized string similar to Yes!.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.RateThisAppText">
            <summary>
              Looks up a localized string similar to Did you like Zombusters? Please help rating this app in the marketplace. Thank you!.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.RateThisAppTitle">
            <summary>
              Looks up a localized string similar to Rate this App.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.ReadySelPlayerString">
            <summary>
              Looks up a localized string similar to READY.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.ReconnectControllerString">
            <summary>
              Looks up a localized string similar to Please Reconnect Controller.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.RestartLevelInGameString">
            <summary>
              Looks up a localized string similar to Restart Level.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.ResumeGame">
            <summary>
              Looks up a localized string similar to Resume Game.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.ReturnToDashboardMMString">
            <summary>
              Looks up a localized string similar to Quit game and return to Xbox Dashboard..
            </summary>
        </member>
        <member name="P:Zombusters.Strings.ReturnToDashboardString">
            <summary>
              Looks up a localized string similar to QUIT TO XBOX DASHBOARD.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.ReturnToLobby">
            <summary>
              Looks up a localized string similar to Return to Lobby.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.ReviewMenuString">
            <summary>
              Looks up a localized string similar to REVIEW APP.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.ReviewMMString">
            <summary>
              Looks up a localized string similar to Please help us and review Zombusters! Thanks!.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.SaveAndExitString">
            <summary>
              Looks up a localized string similar to Save and Exit.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.SelectString">
            <summary>
              Looks up a localized string similar to Select.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.SettingsMenuString">
            <summary>
              Looks up a localized string similar to SETTINGS.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.ShowGamerCardMenuString">
            <summary>
              Looks up a localized string similar to Show Gamer Card.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.SinglePlayer">
            <summary>
              Looks up a localized string similar to Single Player.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.SoundEffectVolumeString">
            <summary>
              Looks up a localized string similar to Sound Effect Volume.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.StartGameMenuString">
            <summary>
              Looks up a localized string similar to Start Game.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.StartMatchmakingMenuString">
            <summary>
              Looks up a localized string similar to START MATCHMAKING.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.StartMatchmakingMMString">
            <summary>
              Looks up a localized string similar to Starts Matchmaking..
            </summary>
        </member>
        <member name="P:Zombusters.Strings.String">
            <summary>
              Looks up a localized string similar to even though not all players are ready?.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.String1">
            <summary>
              Looks up a localized string similar to Would you like to purchase this game?.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.String2">
            <summary>
              Looks up a localized string similar to in order to access this functionality.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.String3">
            <summary>
              Looks up a localized string similar to accessing the network.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.String4">
            <summary>
              Looks up a localized string similar to off or not connected.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.String5">
            <summary>
              Looks up a localized string similar to or there may be no network connectivity.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.String6">
            <summary>
              Looks up a localized string similar to between the local machine and session host.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.String7">
            <summary>
              Looks up a localized string similar to the lobby before you can join this session.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.String8">
            <summary>
              Looks up a localized string similar to A button, Space, Enter = ok.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.String9">
            <summary>
              Looks up a localized string similar to B button, Esc = cancel.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.SwitchReadyMenuString">
            <summary>
              Looks up a localized string similar to Switch Ready.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.SystemLink">
            <summary>
              Looks up a localized string similar to System Link.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.ToggleReadyMenuString">
            <summary>
              Looks up a localized string similar to Toggle Ready.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.TrialModeMenuString">
            <summary>
              Looks up a localized string similar to Trial Mode.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.UnlockFullGameMenuString">
            <summary>
              Looks up a localized string similar to Unlock Full Game.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.VisitRetrowaxMenuStringWP">
            <summary>
              Looks up a localized string similar to For more info and news!.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.WaitingForPlayersMenuString">
            <summary>
              Looks up a localized string similar to Waiting for players....
            </summary>
        </member>
        <member name="P:Zombusters.Strings.WaveGameplayString">
            <summary>
              Looks up a localized string similar to WAVE.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.WPPlayNewGame">
            <summary>
              Looks up a localized string similar to Play.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.WPPlayNewGameMMString">
            <summary>
              Looks up a localized string similar to Start a new game..
            </summary>
        </member>
        <member name="P:Zombusters.Strings.WPShakeToChangeSong">
            <summary>
              Looks up a localized string similar to Shake your device to change the song currently played.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.WPTapScreen">
            <summary>
              Looks up a localized string similar to Tap screen to start.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.WPTip">
            <summary>
              Looks up a localized string similar to Tip:.
            </summary>
        </member>
        <member name="P:Zombusters.Strings.YouSavedCityEndGameString">
            <summary>
              Looks up a localized string similar to You saved the city! You are the new city Hero!.
            </summary>
        </member>
        <member name="T:Zombusters.Primitive2D">
            <summary>
            A class to make primitive 2D objects out of lines.
            </summary>
        </member>
        <member name="F:Zombusters.Primitive2D.Colour">
            <summary>
            Gets/sets the colour of the primitive line object.
            </summary>
        </member>
        <member name="F:Zombusters.Primitive2D.Position">
            <summary>
            Gets/sets the position of the primitive line object.
            </summary>
        </member>
        <member name="F:Zombusters.Primitive2D.Depth">
            <summary>
            Gets/sets the render depth of the primitive line object (0 = front, 1 = back)
            </summary>
        </member>
        <member name="M:Zombusters.Primitive2D.#ctor(Microsoft.Xna.Framework.Graphics.GraphicsDevice)">
            <summary>
            Creates a new primitive line object.
            </summary>
            <param name="graphicsDevice">The Graphics Device object to use.</param>
        </member>
        <member name="M:Zombusters.Primitive2D.Finalize">
            <summary>
            Called when the primive line object is destroyed.
            </summary>
        </member>
        <member name="M:Zombusters.Primitive2D.AddVector(Microsoft.Xna.Framework.Vector2)">
            <summary>
            Adds a vector to the primive live object.
            </summary>
            <param name="vector">The vector to add.</param>
        </member>
        <member name="M:Zombusters.Primitive2D.InsertVector(System.Int32,Microsoft.Xna.Framework.Vector2)">
            <summary>
            Insers a vector into the primitive line object.
            </summary>
            <param name="index">The index to insert it at.</param>
            <param name="vector">The vector to insert.</param>
        </member>
        <member name="M:Zombusters.Primitive2D.RemoveVector(Microsoft.Xna.Framework.Vector2)">
            <summary>
            Removes a vector from the primitive line object.
            </summary>
            <param name="vector">The vector to remove.</param>
        </member>
        <member name="M:Zombusters.Primitive2D.RemoveVector(System.Int32)">
            <summary>
            Removes a vector from the primitive line object.
            </summary>
            <param name="index">The index of the vector to remove.</param>
        </member>
        <member name="M:Zombusters.Primitive2D.ClearVectors">
            <summary>
            Clears all vectors from the primitive line object.
            </summary>
        </member>
        <member name="M:Zombusters.Primitive2D.Render(Microsoft.Xna.Framework.Graphics.SpriteBatch)">
            <summary>
            Renders the primtive line object.
            </summary>
            <param name="spriteBatch">The sprite batch to use to render the primitive line object.</param>
        </member>
        <member name="M:Zombusters.Primitive2D.CreateCircle(System.Single,System.Int32)">
            <summary>
            Creates a circle starting from 0, 0.
            </summary>
            <param name="radius">The radius (half the width) of the circle.</param>
            <param name="sides">The number of sides on the circle (the more the detailed).</param>
        </member>
        <member name="P:Zombusters.Primitive2D.CountVectors">
            <summary>
            Gets the number of vectors which make up the primtive line object.
            </summary>
        </member>
        <member name="T:GameStateManagement.GameScreen">
            <summary>
            A screen is a single layer that has update and draw logic, and which
            can be combined with other layers to build up a complex menu system.
            For instance the main menu, the options menu, the "are you sure you
            want to quit" message box, and the main game itself are all implemented
            as screens.
            </summary>
        </member>
        <member name="M:GameStateManagement.GameScreen.Initialize">
            <summary>
            Initialize data structures for the screen.
            </summary>
        </member>
        <member name="M:GameStateManagement.GameScreen.LoadContent">
            <summary>
            Load graphics content for the screen.
            </summary>
        </member>
        <member name="M:GameStateManagement.GameScreen.UnloadContent">
            <summary>
            Unload content for the screen.
            </summary>
        </member>
        <member name="M:GameStateManagement.GameScreen.Update(Microsoft.Xna.Framework.GameTime,System.Boolean,System.Boolean)">
            <summary>
            Allows the screen to run logic, such as updating the transition position.
            Unlike HandleInput, this method is called regardless of whether the screen
            is active, hidden, or in the middle of a transition.
            </summary>
        </member>
        <member name="M:GameStateManagement.GameScreen.UpdateTransition(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Int32)">
            <summary>
            Helper for updating the screen transition position.
            </summary>
        </member>
        <member name="M:GameStateManagement.GameScreen.HandleInput(GameStateManagement.InputState)">
            <summary>
            Allows the screen to handle user input. Unlike Update, this method
            is only called when the screen is active, and not when some other
            screen has taken the focus.
            </summary>
        </member>
        <member name="M:GameStateManagement.GameScreen.Draw(Microsoft.Xna.Framework.GameTime)">
            <summary>
            This is called when the screen should draw itself.
            </summary>
        </member>
        <member name="M:GameStateManagement.GameScreen.ExitScreen">
            <summary>
            Tells the screen to go away. Unlike ScreenManager.RemoveScreen, which
            instantly kills the screen, this method respects the transition timings
            and will give the screen a chance to gradually transition off.
            </summary>
        </member>
        <member name="P:GameStateManagement.GameScreen.IsPopup">
            <summary>
            Normally when one screen is brought up over the top of another,
            the first screen will transition off to make room for the new
            one. This property indicates whether the screen is only a small
            popup, in which case screens underneath it do not need to bother
            transitioning off.
            </summary>
        </member>
        <member name="P:GameStateManagement.GameScreen.TransitionOnTime">
            <summary>
            Indicates how long the screen takes to
            transition on when it is activated.
            </summary>
        </member>
        <member name="P:GameStateManagement.GameScreen.TransitionOffTime">
            <summary>
            Indicates how long the screen takes to
            transition off when it is deactivated.
            </summary>
        </member>
        <member name="P:GameStateManagement.GameScreen.TransitionPosition">
            <summary>
            Gets the current position of the screen transition, ranging
            from zero (fully active, no transition) to one (transitioned
            fully off to nothing).
            </summary>
        </member>
        <member name="P:GameStateManagement.GameScreen.TransitionAlpha">
            <summary>
            Gets the current alpha of the screen transition, ranging
            from 255 (fully active, no transition) to 0 (transitioned
            fully off to nothing).
            </summary>
        </member>
        <member name="P:GameStateManagement.GameScreen.ScreenState">
            <summary>
            Gets the current screen transition state.
            </summary>
        </member>
        <member name="P:GameStateManagement.GameScreen.PresenceMode">
            <summary>
            This is not part of the base sample; it was added to make it
            easy to for Game1 to set PresenceMode based the topmost screen
            </summary>
        </member>
        <member name="P:GameStateManagement.GameScreen.IsExiting">
            <summary>
            There are two possible reasons why a screen might be transitioning
            off. It could be temporarily going away to make room for another
            screen that is on top of it, or it could be going away for good.
            This property indicates whether the screen is exiting for real:
            if set, the screen will automatically remove itself as soon as the
            transition finishes.
            </summary>
        </member>
        <member name="P:GameStateManagement.GameScreen.IsActive">
            <summary>
            Checks whether this screen is active and can respond to user input.
            </summary>
        </member>
        <member name="P:GameStateManagement.GameScreen.HadFirstUpdate">
            <summary>
            Gets a value indicating whether Update has been called.  This prevents
            calls to Draw() before Update() when the screen is turned on.
            </summary>
        </member>
        <member name="P:GameStateManagement.GameScreen.ScreenManager">
            <summary>
            Gets the manager that this screen belongs to.
            </summary>
        </member>
        <member name="P:GameStateManagement.GameScreen.ControllingPlayer">
            <summary>
            Gets the index of the player who is currently controlling this screen,
            or null if it is accepting input from any player. This is used to lock
            the game to a specific player profile. The main menu responds to input
            from any connected gamepad, but whichever player makes a selection from
            this menu is given control over all subsequent screens, so other gamepads
            are inactive until the controlling player returns to the main menu.
            </summary>
        </member>
        <member name="M:Zombusters.StartScreen.ConfirmExitMessageBoxAccepted(System.Object,Zombusters.PlayerIndexEventArgs)">
            <summary>
            Event handler for when the user selects ok on the "are you sure
            you want to exit" message box.
            </summary>
        </member>
        <member name="T:Zombusters.BloomSettings">
            <summary>
            Class holds all the settings used to tweak the bloom effect.
            </summary>
        </member>
        <member name="M:Zombusters.BloomSettings.#ctor(System.String,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
            <summary>
            Constructs a new bloom settings descriptor.
            </summary>
        </member>
        <member name="F:Zombusters.BloomSettings.PresetSettings">
            <summary>
            Table of preset bloom settings, used by the sample program.
            </summary>
        </member>
        <member name="M:Zombusters.Subsystem_Managers.Animation.#ctor(Microsoft.Xna.Framework.Graphics.Texture2D,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point,System.TimeSpan)">
            <summary>
            Constructor of an animation class
            </summary>
            <param name="frameSheet">Texture with animation frames sheet</param>
            <param name="size">Single frame size</param>
            <param name="frameSheetSize">The whole frame sheet size</param>
            <param name="interval">Interval between progressing to the next frame</param>
        </member>
        <member name="M:Zombusters.Subsystem_Managers.Animation.Update(Microsoft.Xna.Framework.GameTime)">
            <summary>
            Updates the animaton progress
            </summary>
            <param name="gameTime"></param>
            <param name="progressed">Returns true if animation were progressed; in such case 
            caller could updated the position of the animated character</param>
        </member>
        <member name="M:Zombusters.Subsystem_Managers.Animation.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single,System.Single,Microsoft.Xna.Framework.Color)">
            <summary>
            Rendering of the animation
            </summary>
            <param name="spriteBatch">SpriteBatch in which current frame will be rendered</param>
            <param name="position">The position of current frame</param>
            <param name="spriteEffect">SpriteEffect to apply on current frame</param>
        </member>
        <member name="M:Zombusters.Subsystem_Managers.Animation.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Single,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Single,System.Single,Microsoft.Xna.Framework.Color)">
            <summary>
            Rendering of the animation
            </summary>
            <param name="spriteBatch">SpriteBatch in which current frame will be rendered</param>
            <param name="position">The position of the current frame</param>
            <param name="scale">Scale factor to apply on the current frame</param>
            <param name="spriteEffect">SpriteEffect to apply on the current frame</param>
        </member>
        <member name="M:Zombusters.Subsystem_Managers.Animation.DrawLogoTrax(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Single,Microsoft.Xna.Framework.Graphics.SpriteEffects)">
            <summary>
            Rendering of the animation
            </summary>
            <param name="spriteBatch">SpriteBatch in which current frame will be rendered</param>
            <param name="position">The position of the current frame</param>
            <param name="scale">Scale factor to apply on the current frame</param>
            <param name="spriteEffect">SpriteEffect to apply on the current frame</param>
        </member>
        <member name="M:Zombusters.InputManager.AddVibration(Microsoft.Xna.Framework.PlayerIndex,System.Int32,System.Single,System.Single)">
            <summary>
            Add more vibration to a controller
            </summary>
            <param name="player">The controller to vibrate.</param>
            <param name="frames">The number of frames to vibrate.</param>
            <param name="leftMotor">The amount of vibration to apply to the left motor.</param>
            <param name="rightMotor">The amount of vibration to apply to the right motor.</param>
        </member>
        <member name="M:Zombusters.InputManager.BeginPause">
            <summary>
            Pauses all controller vibration.
            </summary>
        </member>
        <member name="M:Zombusters.InputManager.EndPause">
            <summary>
            Resumes controller vibration (if any).
            </summary>
        </member>
        <member name="M:Zombusters.InputManager.CheckPlayerOneStart(Microsoft.Xna.Framework.PlayerIndex@)">
            <summary>
            This method checks to see if any GamePads have pressed start.
            </summary>
            <param name="playerOne">The index of player one.</param>
            <returns>True if a player pressed Start, false otherwise.</returns>
        </member>
        <member name="M:Zombusters.InputManager.CheckNewPlayersStart(Microsoft.Xna.Framework.PlayerIndex,Microsoft.Xna.Framework.PlayerIndex@)">
            <summary>
            This method checks to see if any GamePads other than Player One have pressed start.
            </summary>
            <param name="playerOne">The index of player one.</param>
            <param name="playerTwo">The returned index of the lowest player who has pressed start.</param>
            <returns>True if player two pressed start, otherwise false.</returns>
        </member>
        <member name="M:Zombusters.InputManager.ClampStick(Microsoft.Xna.Framework.Vector2)">
            <summary>
            This method takes a raw thumbstick value and returns values
            within the largest square inside the thumbstick range.  
            This gives diagonal movement the
            same maximum value as horizontal or vertical movement.
            </summary>
            <param name="stick">The raw thumbstick value.</param>
            <returns>The thumbstick value clamped to a square.</returns>
        </member>
        <member name="M:Zombusters.InputManager.Circle2Square(Microsoft.Xna.Framework.Vector2)">
            <summary>
            This method takes a raw thumbstick value and returns a value
            expanded from a circle (the normal thumbstick range) into
            a square containing that circle.  
            This gives diagonal movement the same maximum value as horizontal
            and vertical movements, and provides an alternative to the
            ClampStick method.
            </summary>
            <param name="stick"></param>
            <returns></returns>
        </member>
        <member name="M:Zombusters.InputManager.CurveInput(Microsoft.Xna.Framework.Vector2,System.Single)">
            <summary>
            Rather than reading input as linear between 0 and 1.0, we can apply
            a gentle curve so that values near 1.0 (the edge) are more distinct
            than values near the center.  This makes the input feel a little 
            more responsive.
            </summary>
            <param name="input">The raw thumbstick input.</param>
            <param name="curve">The power of the curve to apply.</param>
            <returns>The adjusted thumbstick input.</returns>
        </member>
        <member name="M:Zombusters.InputManager.IsSupported(Microsoft.Xna.Framework.Input.GamePadType)">
            <summary>
            This function determines if a controller is a type we support.
            We want to ignore any drums, guitars, etc. that might be
            plugged in.
            </summary>
            <param name="type">The type of controller being tested</param>
            <returns>true if the controller is supported by this game.</returns>
        </member>
        <member name="T:Zombusters.ControllerDisconnectScreen">
            <summary>
            This screen is displayed when the main controller is unplugged, or when no
            controller is found at all.
            </summary>
        </member>
        <member name="T:Zombusters.Wall">
            <summary>
            Objeto que representa una pared del "mundo" en que se encuentran las entidades steering
            </summary>
        </member>
        <member name="M:Zombusters.Wall.CalculateNormal">
            <summary>
            Calcula la normal del muro  
            </summary>
        </member>
        <member name="M:Zombusters.Wall.InitializeGraphics(Microsoft.Xna.Framework.Graphics.GraphicsDevice)">
            <summary>
            Inicialización gráfica de la primitiva 2D
            </summary>
            <param name="graphics">Dispositivo gráfico</param>
        </member>
        <member name="M:Zombusters.Wall.InitializePrimitives">
            <summary>
            Prepara la primitiva 2D para su uso en el draw
            </summary>
        </member>
        <member name="M:Zombusters.Wall.#ctor(Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.GraphicsDevice)">
            <summary>
            Constructor que autocalcula la normal
            </summary>
            <param name="vA">Vector origen</param>
            <param name="vB">Vector destino</param>
            <param name="graphics"></param>
        </member>
        <member name="M:Zombusters.Wall.#ctor(Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.GraphicsDevice)">
            <summary>
            Constructor que incluye la normal
            </summary>
            <param name="vA">Vector origen</param>
            <param name="vB">Vector destino</param>
            <param name="vN">Vector normal</param>
            <param name="graphics"></param>
        </member>
        <member name="M:Zombusters.Wall.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)">
            <summary>
            Dibjuar el wall por pantalla (sólo se usaría para debugar, normalmente 
            no nos interesará dibujar las primitivas)
            </summary>
            <param name="gameTime">Tiempo del juego</param>
            <param name="spriteBatch">Spritebatch ya inicializado</param>
        </member>
        <member name="P:Zombusters.SteeringEntity.Angle">
            <summary>
            Ángulo hacia el cual "mira" la entidad
            </summary>
        </member>
        <member name="P:Zombusters.SteeringEntity.BoundingRadius">
            <summary>
            Radio del círculo bounding
            </summary>
        </member>
        <member name="P:Zombusters.SteeringEntity.Velocity">
            <summary>
            Vector velocidad
            </summary>
        </member>
        <member name="P:Zombusters.SteeringEntity.Heading">
            <summary>
            Orientación de la entidad
            </summary>
        </member>
        <member name="P:Zombusters.SteeringEntity.Side">
            <summary>
            Perpendicular al vector heading
            </summary>
        </member>
        <member name="P:Zombusters.SteeringEntity.Speed">
            <summary>
            Velocidad
            </summary>
        </member>
        <member name="P:Zombusters.SteeringEntity.Position">
            <summary>
            Posición de la entidad en el "mundo 2d"
            </summary>
        </member>
        <member name="P:Zombusters.SteeringEntity.MaxSpeed">
            <summary>
            Velocidad máxima de la entidad
            </summary>
        </member>
        <member name="T:Zombusters.NetworkBusyScreen">
            <summary>
            When an asynchronous network operation (for instance searching for or joining a
            session) is in progress, we want to display some sort of busy indicator to let
            the user know the game hasn't just locked up. We also want to make sure they
            can't pick some other menu option before the current operation has finished.
            This screen takes care of both requirements in a single stroke. It monitors
            the IAsyncResult returned by an asynchronous network call, displaying a busy
            indicator for as long as the call is still in progress. When it notices the
            IAsyncResult has completed, it raises an event to let the game know it should
            proceed to the next step, after which the busy screen automatically goes away.
            Because this screen is on top of all others for as long as the asynchronous
            operation is in progress, it automatically takes over all user input,
            preventing any other menu entries being selected until the operation completes.
            </summary>
        </member>
        <member name="M:Zombusters.NetworkBusyScreen.#ctor(System.IAsyncResult)">
            <summary>
            Constructs a network busy screen for the specified asynchronous operation.
            </summary>
        </member>
        <member name="M:Zombusters.NetworkBusyScreen.LoadContent">
            <summary>
            Loads graphics content for this screen. This uses the shared ContentManager
            provided by the Game class, so the content will remain loaded forever.
            Whenever a subsequent NetworkBusyScreen tries to load this same content,
            it will just get back another reference to the already loaded data.
            </summary>
        </member>
        <member name="M:Zombusters.NetworkBusyScreen.Update(Microsoft.Xna.Framework.GameTime,System.Boolean,System.Boolean)">
            <summary>
            Updates the NetworkBusyScreen.
            </summary>
        </member>
        <member name="M:Zombusters.NetworkBusyScreen.Draw(Microsoft.Xna.Framework.GameTime)">
            <summary>
            Draws the NetworkBusyScreen.
            </summary>
        </member>
        <member name="T:Zombusters.OperationCompletedEventArgs">
            <summary>
            Custom EventArgs class used by the NetworkBusyScreen.OperationCompleted event.
            </summary>
        </member>
        <member name="M:Zombusters.OperationCompletedEventArgs.#ctor(System.IAsyncResult)">
            <summary>
            Constructs a new event arguments class.
            </summary>
        </member>
        <member name="P:Zombusters.OperationCompletedEventArgs.AsyncResult">
            <summary>
            Gets or sets the IAsyncResult associated with
            the network operation that has just completed.
            </summary>
        </member>
        <member name="M:Zombusters.RotatedRectangle.ChangePosition(System.Int32,System.Int32)">
            <summary>
            Used for changing the X and Y position of the RotatedRectangle
            </summary>
            <param name="theXPositionAdjustment"></param>
            <param name="theYPositionAdjustment"></param>
        </member>
        <member name="M:Zombusters.RotatedRectangle.Intersects(Microsoft.Xna.Framework.Rectangle)">
            <summary>
            This intersects method can be used to check a standard XNA framework Rectangle
            object and see if it collides with a Rotated Rectangle object
            </summary>
            <param name="theRectangle"></param>
            <returns></returns>
        </member>
        <member name="M:Zombusters.RotatedRectangle.Intersects(Zombusters.RotatedRectangle)">
            <summary>
            Check to see if two Rotated Rectangls have collided
            </summary>
            <param name="theRectangle"></param>
            <returns></returns>
        </member>
        <member name="M:Zombusters.RotatedRectangle.IsAxisCollision(Zombusters.RotatedRectangle,Microsoft.Xna.Framework.Vector2)">
            <summary>
            Determines if a collision has occurred on an Axis of one of the
            planes parallel to the Rectangle
            </summary>
            <param name="theRectangle"></param>
            <param name="aAxis"></param>
            <returns></returns>
        </member>
        <member name="M:Zombusters.RotatedRectangle.GenerateScalar(Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2)">
            <summary>
            Generates a scalar value that can be used to compare where corners of 
            a rectangle have been projected onto a particular axis. 
            </summary>
            <param name="theRectangleCorner"></param>
            <param name="theAxis"></param>
            <returns></returns>
        </member>
        <member name="M:Zombusters.RotatedRectangle.RotatePoint(Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,System.Single)">
            <summary>
            Rotate a point from a given location and adjust using the Origin we
            are rotating around
            </summary>
            <param name="thePoint"></param>
            <param name="theOrigin"></param>
            <param name="theRotation"></param>
            <returns></returns>
        </member>
        <member name="T:Zombusters.Steering">
            <summary>
            Clase base de todos los behaviors. Debe ser usada como clase base, no puede inicializarse directamente
            </summary>
        </member>
        <member name="F:Zombusters.Steering._type">
            <summary>
            Tipo del steering concreto
            </summary>
        </member>
        <member name="M:Zombusters.Steering.CalculateSteering(Zombusters.SteeringEntity)">
            <summary>
            Método que deberá ser sobreescrito en cada clase que herede de Steering
            </summary>
        </member>
        <member name="M:Zombusters.Steering.#ctor(Zombusters.BehaviorType)">
            <summary>
            Inicializa la clase
            </summary>
            <param name="type">Tipo de steering</param>
        </member>
        <member name="P:Zombusters.Steering.Type">
            <summary>
            Tipo del steering concreto, se establece en el constructor
            </summary>
        </member>
        <member name="T:Zombusters.Randomizer">
            <summary>
            Helper que torna nombres aleatoris
            </summary>
        </member>
        <member name="M:Zombusters.Randomizer.ObtenerAleatorio(System.Int32,System.Int32)">
            <summary>
            Obté un nombre aleatori entre un mínim i un màxim
            </summary>
            <param name="min"></param>
            <param name="max"></param>
            <returns></returns>
        </member>
        <member name="M:Zombusters.Randomizer.ObtenerAleatorioBinomial">
            <summary>
            Torna un aleatori entre -1 i 1
            </summary>
            <param name="min"></param>
            <param name="max"></param>
            <returns></returns>
        </member>
        <member name="M:Zombusters.Arrive.CalculateSteering(Zombusters.SteeringEntity)">
            <summary>
            Implementación del cálculo de steering par el comportamiento de tipo Seek
            </summary>
            <param name="entity">Datos básicos de la entidad</param>
            <returns></returns>
        </member>
        <member name="M:Zombusters.VectorHelper.TruncateVector(Microsoft.Xna.Framework.Vector2,System.Single)">
            <summary>
            Limita la longitud de un vector en función de un valor dado
            </summary>
            <param name="vector">Vector</param>
            <param name="max">Longitud máxima</param>
            <returns></returns>
        </member>
        <member name="M:Zombusters.VectorHelper.GetAngle(Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2)">
            <summary>
            Obtiene el ángulo en radianes entre dos vectores
            </summary>
            <param name="position"></param>
            <param name="target"></param>
            <returns></returns>
        </member>
        <member name="M:Zombusters.VectorHelper.GetPerpendicular(Microsoft.Xna.Framework.Vector2)">
            <summary>
            Devuelve un vector perpendicular al enviado como parámetro
            </summary>
            <param name="position"></param>
            <returns></returns>
        </member>
        <member name="T:Zombusters.TankState">
            <summary>
            Objeto que representa cualquier entidad en nuestro juego, en este caso le hemos llamado "Tank"... 
            pero obviamente podía ser cualquier cosa
            </summary>
        </member>
        <member name="M:Zombusters.Avatar.Reset(Microsoft.Xna.Framework.Color)">
            <summary>
            Resets ship state, sets a color, and deactivates ship.
            </summary>
            <param name="color"></param>
        </member>
        <member name="M:Zombusters.Avatar.Reset">
            <summary>
            Resets ship state and deactivates ship.
            </summary>
        </member>
        <member name="M:Zombusters.Avatar.Restart">
            <summary>
            Resets ship state without deactivating the ship.
            </summary>
        </member>
        <member name="M:Zombusters.Avatar.Activate(Zombusters.Player)">
            <summary>
            Activates ship and assigns it to a player.
            </summary>
            <param name="player"></param>
        </member>
        <member name="M:Zombusters.Avatar.Deactivate">
            <summary>
            Deactivates ship.
            </summary>
        </member>
        <member name="M:Zombusters.ObstacleAvoidance.CreateFeelers(Zombusters.SteeringEntity)">
            <summary>
            Genera sensores de colisiones contra objetos de tipo WALL
            </summary>
            <param name="entity"></param>
        </member>
        <member name="M:Zombusters.ObstacleAvoidance.CalculateSteeringWalls(Zombusters.SteeringEntity)">
            <summary>
            Calcula el steering necesario para evitar colisiones con obstáculos de tipo lineal (paredes)
            </summary>
            <param name="entity"></param>
            <returns></returns>
        </member>
        <member name="M:Zombusters.ObstacleAvoidance.CalculateSteeringCircles(Zombusters.SteeringEntity)">
            <summary>
            Calcula el steering necesario para evitar colisiones con obstáculos de tipo circular
            </summary>
            <param name="entity"></param>
            <returns></returns>
        </member>
        <member name="M:Zombusters.ObstacleAvoidance.CalculateSteering(Zombusters.SteeringEntity)">
            <summary>
            Calcula la fuerza steering necesaria para evitar colisiones con obstáculos de tipo circular y lineal
            </summary>
            <param name="entity"></param>
            <returns></returns>
        </member>
        <member name="M:Zombusters.ObstacleAvoidance.EnforceNonPenetrationConstraint(Zombusters.SteeringEntity,Zombusters.Circle)">
            <summary>
            Impide que se solapen los agentes con los obstáculos (el weight puede llegar a producir esta situación)
            </summary>
            <param name="positionEntity"></param>
            <param name="obstacle"></param>
        </member>
        <member name="M:Zombusters.ObstacleAvoidance.#ctor(Zombusters.GameWorld@,System.Single)">
            <summary>
            Inicialización mediante constructor
            </summary>
            <param name="world">Referencia al mundo en el que se encuentra el behavior</param>
            <param name="minDetectionBoxLength">Longitud mínima que deberá tener la caja de detección de intersecciones</param>
        </member>
        <member name="T:Zombusters.Circle">
            <summary>
            Clase que representa un círculo, que puede ser utilizado por ejemplo como obstáculo
            </summary>
        </member>
        <member name="M:Zombusters.Circle.InitializeGraphics(Microsoft.Xna.Framework.Graphics.GraphicsDevice)">
            <summary>
            Inicialización gráfica de la primitiva 2D
            </summary>
            <param name="graphics">Dispositivo gráfico</param>
        </member>
        <member name="M:Zombusters.Circle.InitializePrimitives">
            <summary>
            Prepara la primitiva 2D para su uso en el draw
            </summary>
        </member>
        <member name="M:Zombusters.Circle.#ctor(Microsoft.Xna.Framework.Graphics.GraphicsDevice,Microsoft.Xna.Framework.Vector2,System.Single)">
            <summary>
            Constructor
            </summary>
            <param name="graphics"></param>
            <param name="center"></param>
            <param name="radius"></param>
        </member>
        <member name="M:Zombusters.Circle.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch)">
            <summary>
            Dibjuar el círculo por pantalla (sólo se usaría para debugar, normalmente 
            no nos interesará dibujar las primitivas)
            </summary>
            <param name="gameTime">Tiempo del juego</param>
            <param name="spriteBatch">Spritebatch ya inicializado</param>
        </member>
        <member name="T:Zombusters.AvatarCircle">
            <summary>
            Clase que representa un círculo debajo del personaje
            </summary>
        </member>
        <member name="M:Zombusters.AvatarCircle.InitializeGraphics(Microsoft.Xna.Framework.Graphics.GraphicsDevice)">
            <summary>
            Inicialización gráfica de la primitiva 2D
            </summary>
            <param name="graphics">Dispositivo gráfico</param>
        </member>
        <member name="M:Zombusters.AvatarCircle.InitializePrimitives(Microsoft.Xna.Framework.Color)">
            <summary>
            Prepara la primitiva 2D para su uso en el draw
            </summary>
        </member>
        <member name="M:Zombusters.AvatarCircle.#ctor(Microsoft.Xna.Framework.Graphics.GraphicsDevice,Microsoft.Xna.Framework.Vector2,System.Single,Microsoft.Xna.Framework.Color)">
            <summary>
            Constructor
            </summary>
            <param name="graphics"></param>
            <param name="center"></param>
            <param name="radius"></param>
        </member>
        <member name="M:Zombusters.AvatarCircle.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch)">
            <summary>
            Dibjuar el círculo por pantalla (sólo se usaría para debugar, normalmente 
            no nos interesará dibujar las primitivas)
            </summary>
            <param name="gameTime">Tiempo del juego</param>
            <param name="spriteBatch">Spritebatch ya inicializado</param>
        </member>
        <member name="T:Zombusters.CreateTexture">
            <summary>
            This is just a static helper class to quickly fill a texture2D with values
            generated by the perlin noise function (CPU).
            </summary>
        </member>
        <member name="M:Zombusters.CreateTexture.FillAsfBmHeightmap(System.Int32,System.Int32)">
            <summary>
            Fills a colour array with perlin noise values using a fractal Brownian motion (fBm)
            function.  The colour array is returned.
            </summary>
            <param name="width">width of texture2d.</param>
            <param name="height">height of texture2d.</param>
            <returns>A colour array of values.</returns>
        </member>
        <member name="M:Zombusters.CreateTexture.FillAsRidgedMFHeightmap(System.Int32,System.Int32)">
            <summary>
            Fills a colour array with perlin noise values using a ridged multifractal
            function.  The colour array is returned.
            </summary>
            <param name="width">width of texture2d.</param>
            <param name="height">height of texture2d.</param>
            <returns>A colour array of values.</returns>
        </member>
        <member name="T:GameStateManagement.IScreenFactory">
            <summary>
            Defines an object that can create a screen when given its type.
            
            The ScreenManager attempts to handle tombstoning on Windows Phone by creating an XML
            document that has a list of the screens currently in the manager. When the game is
            reactivated, the ScreenManager needs to create instances of those screens. However
            since there is no restriction that a particular GameScreen subclass has a parameterless
            constructor, there is no way the ScreenManager alone could create those instances.
            
            IScreenFactory fills this gap by providing an interface the game should implement to
            act as a translation from type to instance. The ScreenManager locates the IScreenFactory
            from the Game.Services collection and passes each screen type to the factory, expecting
            to get the correct GameScreen out.
            
            If your game screens all have parameterless constructors, the minimal implementation of
            this interface would look like this:
            
            return Activator.CreateInstance(screenType) as GameScreen;
            
            If you have screens with constructors that take arguments, you will need to ensure that
            you can read these arguments from storage or generate new ones, then construct the screen
            based on the type.
            
            The ScreenFactory type in the sample game has the minimal implementation along with some
            extra comments showing a potentially more complex example of how to implement IScreenFactory.
            </summary>
        </member>
        <member name="M:GameStateManagement.IScreenFactory.CreateScreen(System.Type,Zombusters.Game1)">
            <summary>
            Creates a GameScreen from the given type.
            </summary>
            <param name="screenType">The type of screen to create.</param>
            <returns>The newly created screen.</returns>
        </member>
        <member name="T:Zombusters.BehaviorType">
            <summary>
            Posibles tipos de steering
            </summary>
        </member>
        <member name="F:Zombusters.SteeringBehaviors._behaviors">
            <summary>
            Behaviors que van a ser ejecutados en el proceso update
            </summary>
        </member>
        <member name="F:Zombusters.SteeringBehaviors._gameWorld">
            <summary>
            Mundo en el que se ejecutan los steering behaviors
            </summary>
        </member>
        <member name="F:Zombusters.SteeringBehaviors._maxForce">
            <summary>
            Fuerza máxima que puede llegar a alcanzar el behavior
            </summary>
        </member>
        <member name="M:Zombusters.SteeringBehaviors.HasBehavior(Zombusters.BehaviorType)">
            <summary>
            Indica si contiene un comportamiento concreto
            </summary>
            <param name="type">Tipo de comportamiento a comprobar</param>
            <returns></returns>
        </member>
        <member name="M:Zombusters.SteeringBehaviors.AddBehavior(Zombusters.Pursuit)">
            <summary>
            Añade el comportamiento de Pursuit al behavior. Todos los comportamientos que se
            añadan van a ser ejecutados en el método UPDATE
            </summary>
            <param name="steering">Steering a añadir</param>
        </member>
        <member name="M:Zombusters.SteeringBehaviors.AddBehavior(Zombusters.Arrive)">
            <summary>
            Añade el comportamiento de Arrive al behavior. Todos los comportamientos que se
            añadan van a ser ejecutados en el método UPDATE
            </summary>
            <param name="steering">Steering a añadir</param>
        </member>
        <member name="M:Zombusters.SteeringBehaviors.AddBehavior(Zombusters.ObstacleAvoidance)">
            <summary>
            Añade el comportamiento de ObstacleAvoidance al behavior. Todos los comportamientos que se
            añadan van a ser ejecutados en el método UPDATE
            </summary>
            <param name="steering">Steering a añadir</param>
        </member>
        <member name="M:Zombusters.SteeringBehaviors.#ctor(System.Single,Zombusters.CombinationType)">
            <summary>
            Inicialización de la clase
            </summary>
        </member>
        <member name="M:Zombusters.SteeringBehaviors.#ctor(System.Single,Zombusters.GameWorld,Zombusters.CombinationType)">
            <summary>
            Inicialización de la clase con info adicional de gameworld
            </summary>
        </member>
        <member name="M:Zombusters.SteeringBehaviors.AccumulateForce(Microsoft.Xna.Framework.Vector2@,Microsoft.Xna.Framework.Vector2,Zombusters.SteeringEntity)">
            <summary>
            Aplica toda la fuerza necesaria a la entidad teniendo en cuenta la cantidad restante que queda para aplicar
            </summary>
            <returns></returns>
        </member>
        <member name="M:Zombusters.SteeringBehaviors.Update(Microsoft.Xna.Framework.GameTime,Zombusters.SteeringEntity)">
            <summary>
            Realiza el cálculo de los distintos steerings
            </summary>
            <param name="gameTime"></param>
            <param name="entity"></param>
        </member>
        <member name="P:Zombusters.SteeringBehaviors.SteeringForce">
            <summary>
            Fuerza del steering creada por la combinación en la ejecución de todos los steerings
            </summary>
        </member>
        <member name="P:Zombusters.SteeringBehaviors.Arrive">
            <summary>
            Geeter del steering de tipo Arrive
            </summary>
        </member>
        <member name="P:Zombusters.SteeringBehaviors.Pursuit">
            <summary>
            Geeter del steering de tipo Pursuit
            </summary>
        </member>
        <member name="P:Zombusters.SteeringBehaviors.ObstacleAvoidance">
            <summary>
            Geeter del steering de tipo ObstacleAvoidance
            </summary>
        </member>
        <member name="T:Zombusters.GameWorld">
            <summary>
            Representa el "mundo" en el que se moverán las entidades Steering
            </summary>
        </member>
        <member name="F:Zombusters.GameWorld._renderObstacles">
            <summary>
            Indica si se dibujarán o no los obstáculos
            </summary>
        </member>
        <member name="F:Zombusters.GameWorld._renderWalls">
            <summary>
            Indica si se dibujarán o no las paredes
            </summary>
        </member>
        <member name="F:Zombusters.GameWorld._walls">
            <summary>
            Paredes que "cierran" a la entidad
            </summary>
        </member>
        <member name="F:Zombusters.GameWorld._obstacles">
            <summary>
            Lista de obstáculos que se encuentran en el mundo
            </summary>
        </member>
        <member name="F:Zombusters.GameWorld._taggedObstacles">
            <summary>
            Lista de obstáculos que "podrían" colisionar con la ruta de
            los agentes, se regenera en cada ciclo de ejecución
            </summary>
        </member>
        <member name="M:Zombusters.GameWorld.TagObstaclesWithinViewRange(Zombusters.SteeringEntity,System.Single)">
            <summary>
            Reservamos los obstáculos que están al alcance de la entidad
            </summary>
            <param name="entity"></param>
            <param name="range"></param>
        </member>
        <member name="M:Zombusters.GameWorld.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)">
            <summary>
            Dibjuar el world por pantalla (sólo se usaría para debugar, normalmente 
            no nos interesará dibujar las primitivas, el renderizado "real" será el de los sprites)
            </summary>
            <param name="gameTime">Tiempo del juego</param>
            <param name="spriteBatch">Spritebatch ya inicializado</param>
        </member>
        <member name="M:Zombusters.GameWorld.#ctor(System.Boolean,System.Boolean)">
            <summary>
            Inicialización del "mundo". Normalmente el render estará establecido a false (sólo usar para debug),
            el render del mundo "bonito", con sus sprites y demás no corresponde a SteeringLibrary
            </summary>
            <param name="renderWalls"></param>
            <param name="renderObstacles"></param>
        </member>
        <member name="P:Zombusters.GameWorld.Walls">
            <summary>
            Getter público de walls
            </summary>
        </member>
        <member name="P:Zombusters.GameWorld.Obstacles">
            <summary>
            Getter público de obstáculos
            </summary>
        </member>
        <member name="P:Zombusters.GameWorld.TaggedCircleObstacles">
            <summary>
            Getter público de obstáculos en el rango
            </summary>
        </member>
        <member name="T:Zombusters.MusicComponent">
            <summary>
            This is a game component that implements IUpdateable.
            </summary>
        </member>
        <member name="M:Zombusters.MusicComponent.Initialize">
            <summary>
            Allows the game component to perform any initialization it needs to before starting
            to run.  This is where it can query for any required services and load content.
            </summary>
        </member>
        <member name="M:Zombusters.MusicComponent.LoadSong(System.String)">
            <summary>
            Loads a Song into the AudioManager.
            </summary>
            <param name="songName">Name of the song to load</param>
        </member>
        <member name="M:Zombusters.MusicComponent.LoadSong(System.String,System.String)">
            <summary>
            Loads a Song into the AudioManager.
            </summary>
            <param name="songName">Name of the song to load</param>
            <param name="songPath">Path to the song asset file</param>
        </member>
        <member name="M:Zombusters.MusicComponent.PlaySong(System.String)">
            <summary>
            Starts playing the song with the given name. If it is already playing, this method
            does nothing. If another song is currently playing, it is stopped first.
            </summary>
            <param name="songName">Name of the song to play</param>
        </member>
        <member name="M:Zombusters.MusicComponent.PlaySong(System.String,System.Boolean)">
            <summary>
            Starts playing the song with the given name. If it is already playing, this method
            does nothing. If another song is currently playing, it is stopped first.
            </summary>
            <param name="songName">Name of the song to play</param>
            <param name="loop">True if song should loop, false otherwise</param>
        </member>
        <member name="M:Zombusters.MusicComponent.PauseSong">
            <summary>
            Pauses the currently playing song. This is a no-op if the song is already paused,
            or if no song is currently playing.
            </summary>
        </member>
        <member name="M:Zombusters.MusicComponent.ResumeSong">
            <summary>
            Resumes the currently paused song. This is a no-op if the song is not paused,
            or if no song is currently playing.
            </summary>
        </member>
        <member name="M:Zombusters.MusicComponent.StopSong">
            <summary>
            Stops the currently playing song. This is a no-op if no song is currently playing.
            </summary>
        </member>
        <member name="M:Zombusters.MusicComponent.Update(Microsoft.Xna.Framework.GameTime)">
            <summary>
            Allows the game component to update itself.
            </summary>
            <param name="gameTime">Provides a snapshot of timing values.</param>
        </member>
        <member name="M:Zombusters.MusicComponent.Draw(Microsoft.Xna.Framework.GameTime)">
            <summary>
            Allows the game component to update itself.
            </summary>
            <param name="gameTime">Provides a snapshot of timing values.</param>
        </member>
        <member name="P:Zombusters.MusicComponent.CurrentSong">
            <summary>
            Gets the name of the currently playing song, or null if no song is playing.
            </summary>
        </member>
        <member name="P:Zombusters.MusicComponent.MusicVolume">
            <summary>
            Gets or sets the volume to play songs. 1.0f is max volume.
            </summary>
        </member>
        <member name="P:Zombusters.MusicComponent.IsSongActive">
            <summary>
            Gets whether a song is playing or paused (i.e. not stopped).
            </summary>
        </member>
        <member name="P:Zombusters.MusicComponent.IsSongPaused">
            <summary>
            Gets whether the current song is paused.
            </summary>
        </member>
        <member name="M:Zombusters.MenuComponent.CenterMenu(Microsoft.Xna.Framework.Graphics.Viewport)">
            <summary>
            Center the menu in a given viewport
            </summary>
            <param name="view">The viewport to center inside</param>
        </member>
        <member name="M:Zombusters.MenuComponent.CenterInXMenu(Microsoft.Xna.Framework.Graphics.Viewport)">
            <summary>
            Center the menu in a given viewport
            </summary>
            <param name="view">The viewport to center inside</param>
        </member>
        <member name="M:Zombusters.MenuComponent.CenterInXLeftMenu(Microsoft.Xna.Framework.Graphics.Viewport)">
            <summary>
            Center the menu in a given viewport to the Left
            </summary>
            <param name="view">The viewport to center inside</param>
        </member>
        <member name="M:Zombusters.MenuScreen.ConfirmExitMessageBoxAccepted(System.Object,Zombusters.PlayerIndexEventArgs)">
            <summary>
            Event handler for when the user selects ok on the "are you sure
            you want to exit" message box.
            </summary>
        </member>
        <member name="M:Zombusters.Program.Main(System.String[])">
            <summary>
            The main entry point for the application.
            </summary>
        </member>
        <member name="T:Zombusters.Player">
            <summary>
            This structure is used as a central clearinghouse
            for some data related to each player.  A lot of this
            data is garnered from the SignedInGamer, if there is
            one.  However, that's not guaranteed, at least on PC.
            </summary>
        </member>
        <member name="F:Zombusters.Player.IsRemote">
            <summary>
            This is true if this player is not local.
            </summary>
        </member>
        <member name="T:GameStateManagement.ScreenState">
            <summary>
            Enum describes the screen transition state.
            </summary>
        </member>
        <member name="T:Zombusters.DebugInfoComponent">
            <summary>
            A message box screen, used to display "debug" messages.
            </summary>
        </member>
        <member name="T:Zombusters.FrameRateCounter">
            <summary>
            A message box screen, used to display framerate.
            </summary>
        </member>
        <member name="M:Zombusters.BloomComponent.LoadContent">
            <summary>
            Load your graphics content.
            </summary>
        </member>
        <member name="M:Zombusters.BloomComponent.UnloadContent">
            <summary>
            Unload your graphics content.
            </summary>
        </member>
        <member name="M:Zombusters.BloomComponent.BeginDraw">
            <summary>
            This should be called at the very start of the scene rendering. The bloom
            component uses it to redirect drawing into its custom rendertarget, so it
            can capture the scene image in preparation for applying the bloom filter.
            </summary>
        </member>
        <member name="M:Zombusters.BloomComponent.Draw(Microsoft.Xna.Framework.GameTime)">
            <summary>
            This is where it all happens. Grabs a scene that has already been rendered,
            and uses postprocess magic to add a glowing bloom effect over the top of it.
            </summary>
        </member>
        <member name="M:Zombusters.BloomComponent.DrawFullscreenQuad(Microsoft.Xna.Framework.Graphics.Texture2D,Microsoft.Xna.Framework.Graphics.RenderTarget2D,Microsoft.Xna.Framework.Graphics.Effect,Zombusters.BloomComponent.IntermediateBuffer)">
            <summary>
            Helper for drawing a texture into a rendertarget, using
            a custom shader to apply postprocessing effects.
            </summary>
        </member>
        <member name="M:Zombusters.BloomComponent.DrawFullscreenQuad(Microsoft.Xna.Framework.Graphics.Texture2D,System.Int32,System.Int32,Microsoft.Xna.Framework.Graphics.Effect,Zombusters.BloomComponent.IntermediateBuffer)">
            <summary>
            Helper for drawing a texture into the current rendertarget,
            using a custom shader to apply postprocessing effects.
            </summary>
        </member>
        <member name="M:Zombusters.BloomComponent.SetBlurEffectParameters(System.Single,System.Single)">
            <summary>
            Computes sample weightings and texture coordinate offsets
            for one pass of a separable gaussian blur filter.
            </summary>
        </member>
        <member name="M:Zombusters.BloomComponent.ComputeGaussian(System.Single)">
            <summary>
            Evaluates a single point on the gaussian falloff curve.
            Used for setting up the blur filter weightings.
            </summary>
        </member>
        <member name="T:Zombusters.Game1">
            <summary>
            This is the main type for your game
            </summary>
        </member>
        <member name="F:Zombusters.Game1.Main">
            <summary>
            Player who controls the interface.  This is the lowest connected 
            numbered controller at startup time.
            </summary>
        </member>
        <member name="F:Zombusters.Game1.Player2">
            <summary>
            Players who joins the game.
            </summary>
        </member>
        <member name="F:Zombusters.Game1.options">
            <summary>
            This is our set of player options (music level, etc).
            </summary>
        </member>
        <member name="F:Zombusters.Game1.audio">
            <summary>
            This component manages our sounds, and updates the
            audio stack once per frame.
            </summary>
        </member>
        <member name="F:Zombusters.Game1.input">
            <summary>
            This component manages our raw input from the
            controllers.
            </summary>
        </member>
        <member name="F:Zombusters.Game1.NetworkSettings">
            <summary>
            Global Network variables.
            </summary>
        </member>
        <member name="F:Zombusters.Game1.rand">
            <summary>
            Perlin Noise Post Process variables.
            </summary>
        </member>
        <member name="F:Zombusters.Game1.currentGameState">
            <summary>
            Storage Device Manager, manage save/load games and other device management methods.
            </summary>
        </member>
        <member name="F:Zombusters.Game1.position">
            <summary>
            Start Screen and Menu scrolling background variables.
            </summary>
        </member>
        <member name="F:Zombusters.Game1.mScores">
            <summary>
            Online Data Sync Manager, manage Online LeaderBoards.
            </summary>
        </member>
        <member name="F:Zombusters.Game1.musicComponent">
            <summary>
            Music Component.
            </summary>
        </member>
        <member name="F:Zombusters.Game1.levelSelected">
            <summary>
            Gameplay Global Variables
            </summary>
        </member>
        <member name="M:Zombusters.Game1.Initialize">
            <summary>
            Allows the game to perform any initialization it needs to before starting to run.
            This is where it can query for any required services and load any non-graphic
            related content.  Calling base.Initialize will enumerate through any components
            and initialize them as well.
            </summary>
        </member>
        <member name="M:Zombusters.Game1.LoadContent">
            <summary>
            LoadContent will be called once per game and is the place to load
            all of your content.
            </summary>
        </member>
        <member name="F:Zombusters.Game1.activeSeekers">
            <summary>
            This property allows us to play an audio trick;
            playing the seeker sound no matter how many are
            onscreen - until they all die or the game is reset.
            </summary>
        </member>
        <member name="F:Zombusters.Game1.activeZombies">
            <summary>
            This property allows us to play an audio trick;
            playing the seeker sound no matter how many are
            onscreen - until they all die or the game is reset.
            </summary>
        </member>
        <member name="F:Zombusters.Game1.activeTanks">
            <summary>
            This property allows us to play an audio trick;
            playing the seeker sound no matter how many are
            onscreen - until they all die or the game is reset.
            </summary>
        </member>
        <member name="M:Zombusters.Game1.Update(Microsoft.Xna.Framework.GameTime)">
            <summary>
            Allows the game to run logic such as updating the world,
            checking for collisions, gathering input, and playing audio.
            </summary>
            <param name="gameTime">Provides a snapshot of timing values.</param>
        </member>
        <member name="M:Zombusters.Game1.BeginLocalGame(Zombusters.Subsystem_Managers.CLevel.Level,System.Collections.Generic.List{System.Int32})">
            <summary>
            This method is called to start a new Local game.
            </summary>
        </member>
        <member name="M:Zombusters.Game1.BeginMultiplayerPlayerGame(Zombusters.Subsystem_Managers.CLevel.Level,Zombusters.Subsystem_Managers.CSubLevel.SubLevel,System.Boolean)">
            <summary>
            This method is called to start a new multiplayer game.
            </summary>
        </member>
        <member name="M:Zombusters.Game1.BeginSelectPlayerScreen(System.Boolean)">
            <summary>
            This method is called to start selecting players avatars before start the game.
            </summary>
        </member>
        <member name="M:Zombusters.Game1.Reset">
            <summary>
            This method is called to reset game stats so a new game starts
            cleanly.
            </summary>
        </member>
        <member name="M:Zombusters.Game1.Restart">
            <summary>
            This method is called to restart an existing game.
            Player information remains the same
            </summary>
        </member>
        <member name="M:Zombusters.Game1.FailToMenu">
            <summary>
            This method is called when there's a catastrophic network
            error.  It removes any running screens, tries to cleanup
            state, and goes back to the main menu.
            </summary>
        </member>
        <member name="M:Zombusters.Game1.QuitGame">
            <summary>
            This method is called to end a network or single player
            game underway and go back to the main screen.
            </summary>
        </member>
        <member name="M:Zombusters.Game1.BeginPause">
            <summary>
            Request a pause in the game.  Some things cannot be
            paused in multiplayer.
            </summary>
        </member>
        <member name="M:Zombusters.Game1.EndPause">
            <summary>
            Resume the game.
            </summary>
        </member>
        <member name="M:Zombusters.Game1.Draw(Microsoft.Xna.Framework.GameTime)">
            <summary>
            This is called when the game should draw itself.
            </summary>
            <param name="gameTime">Provides a snapshot of timing values.</param>
        </member>
        <member name="M:Zombusters.SelectPlayerScreen.ProcessInput(System.Int32,Zombusters.NeutralInput)">
            <summary>
            This function takes a NeutralInput structure for a player and turns that data into
            ship commands
            </summary>
            <param name="Player">The player giving the input.</param>
            <param name="TotalGameSeconds">The current game time.</param>
            <param name="ElapsedGameSeconds">The game time elapsed since the last Update.</param>
            <param name="input">The input structure for the player.</param>
        </member>
        <member name="M:Zombusters.SelectPlayerScreen.ConfirmExitMessageBoxAccepted(System.Object,Zombusters.PlayerIndexEventArgs)">
            <summary>
            Event handler for when the user selects ok on the "are you sure
            you want to exit" message box.
            </summary>
        </member>
        <member name="T:Zombusters.PlayerIndexEventArgs">
            <summary>
            Custom event argument which includes the index of the player who
            triggered the event. This is used by the MenuEntry.Selected event.
            </summary>
        </member>
        <member name="M:Zombusters.PlayerIndexEventArgs.#ctor(Microsoft.Xna.Framework.PlayerIndex)">
            <summary>
            Constructor.
            </summary>
        </member>
        <member name="P:Zombusters.PlayerIndexEventArgs.PlayerIndex">
            <summary>
            Gets the index of the player who triggered this event.
            </summary>
        </member>
        <member name="M:Zombusters.Pursuit.UpdateEvaderEntity(Zombusters.SteeringEntity)">
            <summary>
            Refresca
            </summary>
            <param name="evader"></param>
        </member>
        <member name="M:Zombusters.Pursuit.CalculateSteering(Zombusters.SteeringEntity)">
            <summary>
            Implementación del cálculo de steering par el comportamiento de tipo Seek
            </summary>
            <param name="entity">Datos básicos de la entidad</param>
            <returns></returns>
        </member>
        <member name="M:Zombusters.GamePlayScreen.ConfirmExitMessageBoxAccepted(System.Object,Zombusters.PlayerIndexEventArgs)">
            <summary>
            Event handler for when the user selects ok on the "are you sure
            you want to exit" message box.
            </summary>
        </member>
        <member name="M:Zombusters.GamePlayScreen.QuitToMenu">
            <summary>
            Called by this screen to quit back to menu
            </summary>
        </member>
        <member name="M:Zombusters.GamePlayScreen.ProcessInput(System.Int32,System.Single,System.Single,Zombusters.NeutralInput)">
            <summary>
            This function takes a NeutralInput structure for a player and turns that data into
            ship commands
            </summary>
            <param name="Player">The player giving the input.</param>
            <param name="TotalGameSeconds">The current game time.</param>
            <param name="ElapsedGameSeconds">The game time elapsed since the last Update.</param>
            <param name="input">The input structure for the player.</param>
        </member>
        <member name="M:Zombusters.GamePlayScreen.DetectCollision(System.Int32,Microsoft.Xna.Framework.Vector4,Microsoft.Xna.Framework.Vector2,System.Double)">
            <summary>
            Call this method to determine if a bullet hit an enemy
            </summary>
            <param name="bullet"></param>
            <param name="enemy"></param>
            <param name="gameTime"></param>
            <returns></returns>
        </member>
        <member name="M:Zombusters.GamePlayScreen.DetectCrash(Zombusters.Avatar,Microsoft.Xna.Framework.Vector2)">
            <summary>
            Call this method to determine if the enemy crashed into the player
            </summary>
            <param name="enemy"></param>
            <param name="gameTime"></param>
            <returns></returns>
        </member>
        <member name="T:Zombusters.MessageBoxScreen">
            <summary>
            A popup message box screen, used to display "are you sure?"
            confirmation messages.
            </summary>
        </member>
        <member name="M:Zombusters.MessageBoxScreen.#ctor(System.String,System.String)">
            <summary>
            Constructor automatically includes the standard "A=ok, B=cancel"
            usage text prompt.
            </summary>
        </member>
        <member name="M:Zombusters.MessageBoxScreen.#ctor(System.String,System.String,System.Boolean)">
            <summary>
            Constructor lets the caller specify whether to include the standard
            "A=ok, B=cancel" usage text prompt.
            </summary>
        </member>
        <member name="M:Zombusters.MessageBoxScreen.LoadContent">
            <summary>
            Loads graphics content for this screen. This uses the shared ContentManager
            provided by the Game class, so the content will remain loaded forever.
            Whenever a subsequent MessageBoxScreen tries to load this same content,
            it will just get back another reference to the already loaded data.
            </summary>
        </member>
        <member name="M:Zombusters.MessageBoxScreen.HandleInput(GameStateManagement.InputState)">
            <summary>
            Responds to user input, accepting or cancelling the message box.
            </summary>
        </member>
        <member name="M:Zombusters.MessageBoxScreen.Draw(Microsoft.Xna.Framework.GameTime)">
            <summary>
            Draws the message box.
            </summary>
        </member>
        <member name="T:GameStateManagement.ScreenManager">
            <summary>
            The screen manager is a component which manages one or more GameScreen
            instances. It maintains a stack of screens, calls their Update and Draw
            methods at the appropriate times, and automatically routes input to the
            topmost active screen.
            </summary>
        </member>
        <member name="M:GameStateManagement.ScreenManager.#ctor(Microsoft.Xna.Framework.Game)">
            <summary>
            Constructs a new screen manager component.
            </summary>
        </member>
        <member name="M:GameStateManagement.ScreenManager.Initialize">
            <summary>
            Initializes the screen manager component.
            </summary>
        </member>
        <member name="M:GameStateManagement.ScreenManager.LoadContent">
            <summary>
            Load your graphics content.
            </summary>
        </member>
        <member name="M:GameStateManagement.ScreenManager.UnloadContent">
            <summary>
            Unload your graphics content.
            </summary>
        </member>
        <member name="M:GameStateManagement.ScreenManager.Update(Microsoft.Xna.Framework.GameTime)">
            <summary>
            Allows each screen to run logic.
            </summary>
        </member>
        <member name="M:GameStateManagement.ScreenManager.TraceScreens">
            <summary>
            Prints a list of all the screens, for debugging.
            </summary>
        </member>
        <member name="M:GameStateManagement.ScreenManager.Draw(Microsoft.Xna.Framework.GameTime)">
            <summary>
            Tells each screen to draw itself.
            </summary>
        </member>
        <member name="M:GameStateManagement.ScreenManager.AddScreen(GameStateManagement.GameScreen)">
            <summary>
            Adds a new screen to the screen manager.
            </summary>
        </member>
        <member name="M:GameStateManagement.ScreenManager.RemoveScreen(GameStateManagement.GameScreen)">
            <summary>
            Removes a screen from the screen manager. You should normally
            use GameScreen.ExitScreen instead of calling this directly, so
            the screen can gradually transition off rather than just being
            instantly removed.
            </summary>
        </member>
        <member name="M:GameStateManagement.ScreenManager.GetScreens">
            <summary>
            Expose an array holding all the screens. We return a copy rather
            than the real master list, because screens should only ever be added
            or removed using the AddScreen and RemoveScreen methods.
            </summary>
        </member>
        <member name="M:GameStateManagement.ScreenManager.FadeBackBufferToBlack(System.Int32)">
            <summary>
            Helper draws a translucent black fullscreen sprite, used for fading
            screens in and out, and for darkening the background behind popups.
            </summary>
        </member>
        <member name="M:GameStateManagement.ScreenManager.Deactivate">
            <summary>
            Informs the screen manager to serialize its state to disk.
            </summary>
        </member>
        <member name="P:GameStateManagement.ScreenManager.SpriteBatch">
            <summary>
            A default SpriteBatch shared by all the screens. This saves
            each screen having to bother creating their own local instance.
            </summary>
        </member>
        <member name="P:GameStateManagement.ScreenManager.Font">
            <summary>
            A default font shared by all the screens. This saves
            each screen having to bother loading their own local copy.
            </summary>
        </member>
        <member name="P:GameStateManagement.ScreenManager.TraceEnabled">
            <summary>
            If true, the manager prints out a list of all the screens
            each time it is updated. This can be useful for making sure
            everything is being added and removed at the right times.
            </summary>
        </member>
        <member name="T:GameStateManagement.InputState">
            <summary>
            Helper for reading input from keyboard and gamepad. This class tracks both
            the current and previous state of both input devices, and implements query
            properties for high level input actions such as "move up through the menu"
            or "pause the game".
            </summary>
        </member>
        <member name="M:GameStateManagement.InputState.#ctor">
            <summary>
            Constructs a new input state.
            </summary>
        </member>
        <member name="M:GameStateManagement.InputState.Update">
            <summary>
            Reads the latest state of the keyboard and gamepad.
            </summary>
        </member>
        <member name="M:GameStateManagement.InputState.IsNewKeyPress(Microsoft.Xna.Framework.Input.Keys)">
            <summary>
            Helper for checking if a key was newly pressed during this update,
            by any player.
            </summary>
        </member>
        <member name="M:GameStateManagement.InputState.IsNewKeyPress(Microsoft.Xna.Framework.Input.Keys,Microsoft.Xna.Framework.PlayerIndex)">
            <summary>
            Helper for checking if a key was newly pressed during this update,
            by the specified player.
            </summary>
        </member>
        <member name="M:GameStateManagement.InputState.IsNewButtonPress(Microsoft.Xna.Framework.Input.Buttons)">
            <summary>
            Helper for checking if a button was newly pressed during this update,
            by any player.
            </summary>
        </member>
        <member name="M:GameStateManagement.InputState.IsNewButtonPress(Microsoft.Xna.Framework.Input.Buttons,Microsoft.Xna.Framework.PlayerIndex)">
            <summary>
            Helper for checking if a button was newly pressed during this update,
            by the specified player.
            </summary>
        </member>
        <member name="M:GameStateManagement.InputState.IsMenuSelect(Microsoft.Xna.Framework.PlayerIndex)">
            <summary>
            Checks for a "menu select" input action from the specified player.
            </summary>
        </member>
        <member name="M:GameStateManagement.InputState.IsMenuCancel(Microsoft.Xna.Framework.PlayerIndex)">
            <summary>
            Checks for a "menu cancel" input action from the specified player.
            </summary>
        </member>
        <member name="P:GameStateManagement.InputState.MenuUp">
            <summary>
            Checks for a "menu up" input action, from any player,
            on either keyboard or gamepad.
            </summary>
        </member>
        <member name="P:GameStateManagement.InputState.MenuDown">
            <summary>
            Checks for a "menu down" input action, from any player,
            on either keyboard or gamepad.
            </summary>
        </member>
        <member name="P:GameStateManagement.InputState.MenuSelect">
            <summary>
            Checks for a "menu select" input action, from any player,
            on either keyboard or gamepad.
            </summary>
        </member>
        <member name="P:GameStateManagement.InputState.MenuCancel">
            <summary>
            Checks for a "menu cancel" input action, from any player,
            on either keyboard or gamepad.
            </summary>
        </member>
        <member name="P:GameStateManagement.InputState.PauseGame">
            <summary>
            Checks for a "pause the game" input action, from any player,
            on either keyboard or gamepad.
            </summary>
        </member>
    </members>
</doc>
