Quick Help and Tips

## Overview

The sequel to the Puzzle hit of 2002 masterfully delivers the next dimension of its classic 3D-esque game! Three new Cube additions, featuring the Bomb, Dual, and Ghost Cube, bring exciting twists to every aspect of this puzzle game.

There's never a dull moment as Ghost Cubes randomly teleport on the board in the new Morph-Fun modes. Use the Bomb Cube to blast Cubes and re-arrange level layouts. With two new gameplay modes, new difficulty settings, and amazing new level designs, you'll be hooked all over again!

Features:

- 300 exciting levels
- 4 gameplay modes - Arcade, Puzzle, Morph-Fun Arcade, and Morph-Fun Puzzle
- 3 difficulty ranges - Rookie, Pro, and Expert
- 9 unique Cube effects
- 3 stunning graphical themes
- 3 stunning Cube sets
- Create your own levels using the Game Editor
- Start at any level in a game pack
- Play levels randomly
- High-Score tracking
- Cool music and sound effects
- Color-blind friendly settings
- Much, much more...

# Quick Start

How to Play
For a crash course on how to play, go to the Main Menu and click How to Play > View Quick Help or click How to Play > Play the Tutorial. For detailed help, view Playing a Game in this help file.

Object of the Game
Remove the target number of Cubes from each level before time runs out! The Main Menu section describes the four Game Mode objectives. Remove Cubes by firing Cubes on the board to make chains - three or more like-colored Cubes in rows and/or columns.

Many types of Cubes can appear for firing on the board to help you reach the level objective. Obtain bonus points by removing special Star Cubes, Ghost Cubes, stacking Cubes, getting a Cubis, and completing each level as quickly as possible! Only the best players will make the High Score list!

Technical Support
For technical support issues please visit the technical support page.

# Main Menu

The Main Menu is the starting point when game loading is complete. Use the buttons in this screen to access all features in the game.

Click on a Game Mode button to start a New Game:

- Arcade: Remove a pre-determined number of Cubes of ANY type in each level before time runs out.
- Puzzle: Remove ALL Star Cubes in each level before time runs out.
- Morph-Fun Arcade: Identical to Arcade mode except that Ghost Cubes jump around on the board to add a unique twist to the game.
- Morph-Fun Puzzle: Identical to Puzzle mode except that Ghost Cubes jump around on the board to add a unique twist to the game.

OTHER BUTTONS

Load A Saved Game: Accesses the Saved Games Menu to continue a previously saved game. If no saved games exist, this button will be inactive.
Options: Opens the Options Menu to change background Themes, Cube designs, and other game settings.
High Scores: Opens the High Scores screen to view high scores by Game Mode, game pack, and difficulty.
How To Play: Launches the How to Play Menu to view the Quick Help, play the Interactive Tutorial, or open this help file.
Game Editor: Opens the Game Editor, which allows you to create new games and/or edit existing games.
Exit: Closes the game completely.

# Game Rules

- Cubes can be fired on the board only from the nearest left or right side.
- Cubes will stack only three high on the board.
- Cubes never fall off of the board.
- Cubes fired on the board interact with Cubes on the board as described in Cubes.
- The three Cubes at the lower left side of the gameplay area indicate the next three Cubes in the "queue" to be fired on the board. The queue order is determined from right to left (in other words, the rightmost Cube in the queue will be the next Cube to be fired).
- Each game in the main distribution has 50 unique levels. Gameplay progresses in order from level 1 to 50 until the player does not complete a level objective. NOTE: Does not apply to Random Level play.
- Should the player complete levels 1-50, the game "loops" to play levels 1-50 with 15% less time in each level for that iteration. Should the player complete that iteration, the game loops to play levels 1-50 with another 15% less time in each level for that iteration. Iteration through levels, with time reductions, continues in this manner until the player fails to complete a level objective. NOTE: Does not apply to Random Level play.
- The game is over when the player fails to complete the level objective OR when no more Cubes can be fired on the board.