Points Scoring

## Scoring

There are numerous ways to gain and lose points in the game.

How to score maximum points in a level:

- Remove all Star Cubes.
- Remove Cubes from the middle and top layers.
- Position Cubes to make a Cubis.
- Reduce penalties by leaving few non-Stone Cubes on the board. Better yet, zero (0) non-Stone Cubes gives you a Perfect Bonus!
- Complete levels fast for time bonuses!

# Level Stats screen

The Level Stats screen appears after every successfully completed level, itemizing your points and actions achieved in the completed level.

STATISTICS DESCRIPTIONS

Cubes: The number of Cubes of any type removed.
Chains: The number of chains obtained.
Cubis Chains: The number of Cubis Chains obtained.
Time Left: The amount of unused level time, in seconds.
Level Duration: The amount of time, in seconds, to complete the level. Level Duration + Time Left = Total Level Time

Cube Penalty: Deducts 15 points for every non-Stone Cube left on the board.
Star Penalty: Deducts 350 points for every Star Cube left on the board (Arcade mode only).
Cubis Bonus: The amount of bonus points gained for making Cubis chains.
Time Bonus: Adds 20 points for each second listed in Time Left.
Perfect Bonus: Doubles the final level score when all non-Stone Cubes are removed.

Best Score: The best score ever achieved in the level for this installation of the game.
Your Score: Your score for the level.

BUTTON DESCRIPTIONS

Next Level: Close the Level Stats screen and start the next level.
Save Game: Save your game in its current state.

# Game Stats screen

The Game Stats screen appears when your game is over from failing to complete a level objective. This is an itemized description of your points and actions accumulated for the entire game.

STATISTICS DESCRIPTIONS

Cubes: The total number of Cubes of any type removed.
Chains: The number of chains obtained.
Cubis Chains: The number of Cubis Chains obtained.
Time Left: The total amount of unused time, in seconds, left over for all completed levels.
Game Duration: The total amount of time, in seconds, elapsed while playing all levels.

Cube Penalty: The total points deducted for every non-Stone Cube left on the board for all completed levels.
Star Penalty: The total points deducted for every Star Cube left on the board (Arcade mode only) for all completed levels.
Cubis Bonus: The total bonus points gained for making Cubis chains for all levels.
Time Bonus: The total bonus points gained for unused time for all completed levels.
Perfect Bonus: The total bonus points gained for "Perfects" achieved in the game.

Your Rank: Your rank amongst all players for that game pack and difficulty in this installation of the game. If "[none]", your score does not rank in the High Scores list for that game and difficulty, or you have opted not to enter your score in the High Scores list.
Your Score: Your total score for the game.

BUTTON DESCRIPTIONS

Play Again: Start the selected game again.
Main Menu: Return to the Main Menu.

# High Scores screen

High Scores are saved separately for each Game Mode, Game, and difficulty.

To view High Scores:
1) Click the High Scores button from the Main Menu.
2) Select the Game Mode tab that you wish to view.
3) Use the left or right scroll arrows to select the game you wish to view. High Score lists for each difficulty will be listed for that Game Mode and Game on the screen.

BUTTON DESCRIPTIONS

OK: Return to the Main Menu.
Clear: Clear all visible scores. This will clear scores for all difficulty ranges (Rookie, Pro, and Expert) for the selected Game Mode and Game. Once confirmed, this action cannot be undone.

# Scoring Reference

Although the game is not difficult to play, there are numerous methods to gain bonus points. Below is a summary of how scores are tabulated.

Action | Score

Remove one Standard Cube | 30
Remove one Star Cube | 700
Destroy one Cracked Cube | 30
Destroy one Stone Cube | 30
"Perfect": Leave no Cubes on the board (does not include Stone Cubes) | Double the final level score.

Remove one chain of three Cubes

For each Cube removed in the Chain, multiply each Cube score by its layer height (one through three, where three is the highest layer), then add these numbers together.

- Example: For a three-Cube chain made by two Standard Cubes on the bottom layer and one Star Cube on top of them (layer two), the score for that chain would be:
  (30 * 1) + (30 * 1) + (700 * 2) = 1460

Remove one chain of four or more Cubes

Chains with four or more Cubes benefit from a multiplier on the chain total as calculated above. This multiplier is incremented by 1 for each Cube in the chain above three. If the chain consists of four Cubes, the multiplier is 2. If the chain consists of five Cubes, the multiplier is 3, and so on.

- Example: For a five-Cube chain made by 3 Standard Cubes on the bottom layer, 1 Standard Cube on top of them (layer 2), and 1 Star Cube on top of the layer 2 Cube, the total score would be:
  ((30 * 1) + (30 * 1) + (30 * 1) + (30 * 2) + (700 * 3)) * 3 = 6750

Making a Cubis

A Cubis occurs when one fired Cube removes two or more chains. Chains after the first one benefit from a multiplier. The second chain receives a multiplier of 2, the third chain receives a multiplier of 3 and so on.

- Example 1: If the three-Cube chain above is the second chain removed in the Cubis, the score would be 1460 * 2 = 2920 or:
  ((30 * 1) + (30 * 1) + (700 * 2)) = 2920
- Example 2: If the five-Cube chain above is the third chain removed in the Cubis, the score would be 6750 * 3 = 20250 or:
  (((30 * 1) + (30 * 1) + (30 * 1) + (30 * 2) + (700 * 3)) * 3) * 3 = 20250