if TextData == nil then TextData = {} end
TextData['eng'] = {
['IDText'] = "ENG",
['obj_search_color'] = "Search by color",
['obj_search_name'] = "Search by name",
['obj_search_shape'] = "Search by silhouette",
['obj_search_pieces'] = "Search by piece",
['color_green'] = "Green",
['color_blue'] = "Blue",
['color_red'] = "Red",
['color_red_1'] = "",
['int_objcount_prefix'] = "Objects : ",
['int_hint_button'] = "Hint",
['int_locations'] = "Locations",
['int_inventory'] = "Inventory",
['int_mainmenu'] = "Menu",
['int_pzl_skip'] = "Skip",
['int_pzl_retry'] = "Restart Game",
['int_pzl_rules'] = "Rules",
['int_pzl_close'] = "Close",
['int_doc_close'] = "Close",
['int_doc_use'] = "Use",
['menu_settings'] = "Settings",
['menu_continue'] = "Continue",
['menu_newgame'] = "New game",
['menu_profiles'] = "Profiles",
['menu_help'] = "Help",
['menu_quit'] = "Quit",
['menu_settings_sound'] = "Sound",
['menu_settings_music'] = "Music",
['menu_settings_gamma'] = "Gamma",
['menu_settings_windowed'] = "Windowed mode",
['menu_settings_cursor'] = "Hardware Cursor",
['menu_profiles_desc'] = "Click on a profile to select it",
['menu_profiles_delete'] = "Delete",
['menu_profiles_new'] = "New",
['menu_newprofile'] = "New profile",
['menu_newprofile_desc'] = "Enter the name of your new profile",
['btn_ok'] = "OK",
['btn_cancel'] = "Cancel",
['btn_yes'] = "Yes",
['btn_no'] = "No",
['btn_expert'] = "Expert",
['btn_normal'] = "Normal",
['label_s09_c01'] = "You have made $a attempts",
['curseur_attendre'] = "Wait! Take a deep breath! This sign means you have been clicking too much with no results!",
['curseur_indice'] = "Clue: this cursor appears when you ask for help. It shows you the location of an object to find!",
['curseur_info'] = "Information: this cursor indicates that this object can give you information.",
['curseur_goto'] = "Movement: this cursor informs you that you can move on to another screen.",
['curseur_closeup'] = "Close-up: this cursor indicates mini-games to be played to continue the story.",
['curseur_action'] = "Action: this cursor is displayed when an action is possible on the targeted object.",
['curseur_generique'] = "Standard: this is the standard cursor, when no other action is possible.",
['curseur_skip'] = "Pass: if a mini-game is too difficult, this button appears after 2 minutes allowing you to skip it.",
['curseur_reset'] = "Reset: click this button to restart the current game.",
['curseur_close'] = "Close: click this button to close the current screen.",
['curseur_escape'] = "By pressing the ESC key of your keyboard you can return to the menu at any time.",
['curseur_escape_1'] = "",
['msg_ig_inventaire01'] = "You have found:",
['msg_ig_layers01'] = "Some objects are hidden",
['msg_ig_tuto18'] = "Find the different parts of the object",
['msg_ig_inventaire'] = "An object has been added to your inventory!",
['msg_ig_inventaire_titre'] = "Object added!",
['msg_ig_grandpre'] = "Logbook",
['msg_ig_livre'] = "You have found a new page of Thomas de Grandpré's notebook. Click on the blue notebook on the left to read it.",
['msg_ig_livre_titre'] = "New page!",
['msg_ig_nouvelle_partie'] = "Starting a new game will erase your current progress. Are you sure you want to start a new game?",
['msg_ig_quitte'] = "Are you sure you want to quit the game?",
['msg_ig_skip'] = "Are you sure you want to skip this puzzle?",
['msg_ig_suppression_profil'] = "All previously saved data will be lost. Are you sure you want to delete this profile?",
['msg_ig_expert'] = "In expert mode hints will load more slowly and the hotspots will be harder to find. Do you want to play in expert mode?",
['msg_ig_tuto'] = "Do you want to run the tutorial?",
['msg_ig_menu_minijeu'] = "If you return to the main menu, you will lose your current progress with this puzzle. Are you sure you want to return to the main menu?",
['msg_ig_profil_limitemax'] = "You cannot create more than three profiles.",
['msg_ig_profil_nom_existant'] = "A profile with the same name already exists. Please enter a different name.",
['msg_ig_profil_nom_existant_1'] = "",
['obj_02_nom_01'] = "MP3 player",
['obj_02_nom_02'] = "Alarm clock",
['obj_02_nom_03'] = "Pencil case",
['obj_02_nom_04'] = "Shoe",
['obj_02_nom_05'] = "Helmet",
['obj_02_nom_06'] = "Teddy bear",
['obj_02_nom_07'] = "Scooter",
['obj_02_nom_08'] = "Key",
['obj_03_ombre_01'] = "Candelabrum",
['obj_03_ombre_02'] = "Clock",
['obj_03_ombre_03'] = "Oil lamp",
['obj_03_ombre_04'] = "Vase",
['obj_03_ombre_05'] = "Abacus",
['obj_03_ombre_06'] = "Wooden blocks",
['obj_03_ombre_07'] = "Stepladder",
['obj_03_ombre_08'] = "Crowbar",
['obj_03_nom_01'] = "Hammer",
['obj_03_nom_02'] = "Tricorn",
['obj_03_nom_03'] = "Fishing rod",
['obj_03_nom_04'] = "Postcard",
['obj_03_nom_05'] = "Horseshoe",
['obj_03_nom_06'] = "Anchor",
['obj_03_nom_07'] = "Ballerina",
['obj_03_nom_08'] = "Flashlight",
['obj_04_decoupe_01'] = "Trumpet",
['obj_04_nom_01'] = "Thermos",
['obj_04_nom_02'] = "Webcam",
['obj_04_nom_03'] = "Painting",
['obj_04_nom_04'] = "Stereo",
['obj_04_nom_05'] = "Sailboat",
['obj_04_nom_06'] = "Dog toy",
['obj_04_nom_07'] = "Barometer",
['obj_04_nom_08'] = "Battery",
['obj_05_nom_01'] = "Ruby",
['obj_05_nom_02'] = "Doll",
['obj_05_nom_03'] = "Compass",
['obj_05_nom_04'] = "Necklace",
['obj_05_nom_05'] = "Crystal ball",
['obj_05_nom_06'] = "Goblet",
['obj_05_nom_07'] = "Money bag",
['obj_05_nom_08'] = "Map",
['obj_06_nom_01'] = "Pocket watch",
['obj_06_nom_02'] = "Shoe",
['obj_06_nom_03'] = "Mirror",
['obj_06_nom_04'] = "Key",
['obj_06_nom_05'] = "Pith helmet",
['obj_06_nom_06'] = "Scales",
['obj_06_nom_07'] = "Carpet",
['obj_06_nom_08'] = "Grabbing stick",
['obj_07_ombre_01'] = "Rifle",
['obj_07_ombre_02'] = "Crystal decanter",
['obj_07_ombre_03'] = "Feather",
['obj_07_ombre_04'] = "Whisky bottle",
['obj_07_ombre_05'] = "Candle",
['obj_07_ombre_06'] = "Boots",
['obj_07_ombre_07'] = "Stool",
['obj_07_ombre_08'] = "Parchment",
['obj_08_decoupe_01'] = "Letter",
['obj_08_nom_01'] = "Sword",
['obj_08_nom_02'] = "Pistol",
['obj_08_nom_03'] = "Money bag",
['obj_08_nom_04'] = "Map",
['obj_08_nom_05'] = "Dagger",
['obj_08_nom_06'] = "Helmet",
['obj_08_nom_07'] = "Spear",
['obj_08_nom_08'] = "Ladder",
['obj_09_nom_01'] = "Keys",
['obj_09_nom_02'] = "Key 2",
['obj_09_nom_03'] = "Key 3",
['obj_09_nom_04'] = "Key 4",
['obj_09_nom_05'] = "Key 5",
['obj_09_nom_06'] = "Key 6",
['obj_09_nom_07'] = "Key 7",
['obj_09_nom_08'] = "Key 8",
['obj_10_decoupe_01'] = "Moped",
['obj_11_nom_01'] = "Oar",
['obj_11_nom_02'] = "Bike",
['obj_11_nom_03'] = "Wooden bench",
['obj_11_nom_04'] = "Parasol",
['obj_11_nom_05'] = "Foghorn",
['obj_11_nom_06'] = "Jerrycan",
['obj_11_nom_07'] = "Outboard motor",
['obj_11_nom_08'] = "Life jacket",
['obj_12_ombre_01'] = "Walkie-talkie",
['obj_12_ombre_02'] = "Stapler",
['obj_12_ombre_03'] = "Phone",
['obj_12_ombre_04'] = "Umbrella",
['obj_12_ombre_05'] = "Lever",
['obj_12_ombre_06'] = "Stool",
['obj_12_ombre_07'] = "Cap",
['obj_12_ombre_08'] = "Swipe card",
['obj_12_nom_01'] = "Spyglass",
['obj_12_nom_02'] = "Compass",
['obj_12_nom_03'] = "Paddle",
['obj_12_nom_04'] = "Knife",
['obj_12_nom_05'] = "Globe",
['obj_12_nom_06'] = "Mug",
['obj_12_nom_07'] = "GPS",
['obj_12_nom_08'] = "Calendar",
['obj_13_ombre_01'] = "Lifebuoy",
['obj_13_ombre_02'] = "Barrel",
['obj_13_ombre_03'] = "Boot",
['obj_13_ombre_04'] = "Ladder",
['obj_13_ombre_05'] = "Tire",
['obj_13_ombre_06'] = "Cage",
['obj_13_ombre_07'] = "Bottle",
['obj_13_ombre_08'] = "Basket",
['obj_13_nom_01'] = "Chest",
['obj_13_nom_02'] = "Surfboard",
['obj_13_nom_03'] = "Deckchair",
['obj_13_nom_04'] = "Harpoon gun",
['obj_13_nom_05'] = "Flippers",
['obj_13_nom_06'] = "Lantern",
['obj_13_nom_07'] = "Medallion",
['obj_13_nom_08'] = "Oxygen cylinder",
['obj_14_nom_01'] = "Ruined castle",
['obj_14_nom_02'] = "Jerrycan",
['obj_14_nom_03'] = "Couch",
['obj_14_nom_04'] = "Paper bag",
['obj_14_nom_05'] = "Sun cream",
['obj_14_nom_06'] = "Bottle",
['obj_14_nom_07'] = "Ladder",
['obj_15_ombre_01'] = "Oil lamp",
['obj_15_ombre_02'] = "Pick",
['obj_15_ombre_03'] = "Rowboat",
['obj_15_ombre_04'] = "Rotten bench",
['obj_15_ombre_05'] = "Spyglass",
['obj_15_ombre_06'] = "Net",
['obj_15_ombre_07'] = "Shovel",
['obj_15_ombre_08'] = "Pistol",
['obj_16_nom_01'] = "Earthenware jar",
['obj_16_nom_02'] = "Box of test tubes",
['obj_16_nom_03'] = "Candlestick",
['obj_16_nom_04'] = "Cannonball",
['obj_16_nom_05'] = "Harpoon",
['obj_16_nom_06'] = "Hat",
['obj_16_nom_07'] = "Medallion",
['obj_16_nom_08'] = "Flag",
['obj_16_decoupe_01'] = "Cannon",
['obj_17_ombre_01'] = "Globe",
['obj_17_ombre_02'] = "Candelabrum",
['obj_17_ombre_03'] = "Spyglass",
['obj_17_ombre_04'] = "Cutlass",
['obj_17_ombre_05'] = "Hourglass",
['obj_17_ombre_06'] = "Coffee grinder",
['obj_17_ombre_07'] = "Bed warmers",
['obj_17_ombre_08'] = "Tank",
['obj_17_nom_01'] = "Vases",
['obj_17_nom_02'] = "Vase 2",
['obj_17_nom_03'] = "Vase 3",
['obj_17_nom_04'] = "Vase 4",
['obj_17_nom_05'] = "Vase 5",
['obj_17_nom_06'] = "Vase 6",
['obj_17_nom_07'] = "Vase 7",
['obj_17_nom_08'] = "Vase 8",
['obj_18_decoupe_01'] = "Axes",
['obj_19_nom_01'] = "Bag of gold pieces",
['obj_19_nom_02'] = "Chest",
['obj_19_nom_03'] = "Gloves",
['obj_19_nom_04'] = "Pearl necklace",
['obj_19_nom_05'] = "Tiara",
['obj_19_nom_06'] = "Sapphires",
['obj_19_nom_07'] = "Wallet",
['obj_19_nom_07_1'] = "",
['inv_clef_grenier'] = "Attic key",
['inv_lettre'] = "Letter",
['inv_pince'] = "Grabbing stick",
['inv_parchemin'] = "Parchment",
['inv_pied_biche'] = "Crowbar",
['inv_lampe_torche'] = "Flashlight",
['inv_code_cadenas'] = "Crumpled paper",
['inv_piles'] = "Battery",
['inv_clef_coffre'] = "Key",
['inv_plan_maison'] = "Plan",
['inv_carte_piece_secrete'] = "Treasure map",
['inv_clef_capitainerie'] = "Key",
['inv_corne'] = "Foghorn",
['inv_indicesport'] = "Clues",
['inv_indicesport2'] = "Clues",
['inv_indicesport3'] = "Clues",
['inv_echelle_s08'] = "Ladder",
['inv_echelle_s14'] = "Ladder",
['inv_tube'] = "Test tubes",
['inv_cuivre'] = "Copper wires",
['inv_levier'] = "Lever",
['inv_hache'] = "Axe",
['inv_clefs'] = "Keys",
['inv_corde'] = "Ropes",
['inv_reservoir'] = "Tank",
['inv_bouchon'] = "Spigots",
['inv_map'] = "Map",
['inv_kit'] = "Kit",
['inv_kit_1'] = "",
['Menu_Start'] = "Menu",
['s01'] = "Corridor",
['s02'] = "Bedroom",
['s03'] = "Attic",
['s04'] = "Study",
['s05'] = "Secret room",
['s06'] = "Master bedroom",
['s07'] = "Study",
['s08'] = "Master bedroom",
['s09'] = "Library desk",
['s10'] = "The storeroom",
['s11'] = "The harbor",
['s12'] = "Harbor's office",
['s13'] = "The harbor",
['s14'] = "The cove",
['s15'] = "The cave",
['s16'] = "The deck",
['s17'] = "Captain's quarters",
['s18'] = "Captain's quarters",
['s19'] = "The cove",
['chambre_parents'] = "Parents' bedroom",
['chambre_parents_1'] = "",
['dic_1'] = "Beyond",
['dic_2'] = "To accuse",
['dic_3'] = "According to",
['dic_4'] = "Opponent",
['dic_5'] = "Air",
['dic_6'] = "Accidentally",
['dic_7'] = "Arrow shaft",
['dic_8'] = "To catch",
['dic_9'] = "Yeast",
['dic_10'] = "Arrowhead",
['dic_11'] = "Kingfisher",
['dic_12'] = "Frog",
['dic_13'] = "Chaffinch",
['dic_14'] = "Swallow",
['dic_15'] = "Turnip",
['dic_16'] = "Sudden",
['dic_17'] = "To win",
['dic_18'] = "World",
['dic_19'] = "To hunt",
['dic_20'] = "All year",
['dic_21'] = "After",
['dic_22'] = "Enough",
['dic_23'] = "Hen",
['dic_24'] = "Heron",
['dic_25'] = "Tall",
['dic_26'] = "Beer",
['dic_27'] = "Nutmeg",
['dic_28'] = "Suitcase",
['dic_29'] = "Plow",
['dic_30'] = "Soup",
['dic_31'] = "Caribou",
['dic_32'] = "Better",
['dic_33'] = "Many",
['dic_34'] = "Bad",
['dic_35'] = "Wolf",
['dic_36'] = "Sweet",
['dic_37'] = "We explore",
['dic_38'] = "Turkey",
['dic_39'] = "Black",
['dic_40'] = "Fish",
['dic_41'] = "Fishing",
['dic_42'] = "Honey",
['dic_43'] = "From",
['dic_44'] = "City",
['dic_45'] = "Oar",
['dic_46'] = "Very",
['dic_47'] = "About",
['dic_48'] = "Rifle",
['dic_49'] = "Useless",
['dic_50'] = "New",
['dic_51'] = "Right",
['dic_52'] = "Sea",
['dic_53'] = "Late",
['dic_54'] = "Enough",
['dic_55'] = "Innkeeper",
['dic_56'] = "Small",
['dic_57'] = "Autumn",
['dic_58'] = "Trap",
['dic_59'] = "Where",
['dic_60'] = "Bow",
['dic_61'] = "Often",
['dic_62'] = "Perhaps",
['dic_63'] = "Around",
['dic_64'] = "Shore",
['dic_65'] = "Flower",
['dic_66'] = "",
['dic_67'] = "",
['dic_68'] = "",
['dic_69'] = "",
['dic_70'] = "",
['dic_70_1'] = "",
['credits_1_0_0'] = "Treasure of the Caribbean Seas",
['credits_1_1_0'] = "Head of Production",
['credits_1_1_1'] = "Jean-Brice de Cazenove",
['credits_1_2_0'] = "Project Managers",
['credits_1_2_1'] = "Alexandre Antoine",
['credits_1_2_2'] = "Léo Cornet",
['credits_1_2_3'] = "Théophile Gaudron",
['credits_1_3_0'] = "Game Design",
['credits_1_3_1'] = "Léo Cornet",
['credits_1_3_2'] = "Laurent Stanney",
['credits_1_3_3'] = "Maëlle Kergrohen",
['credits_1_4_0'] = "Additional Game Design",
['credits_1_4_1'] = "Maxime Béjat",
['credits_1_5_0'] = "Gameplay Programming",
['credits_1_5_1'] = "Théophile Gaudron",
['credits_1_5_2'] = "Maxime Béjat",
['credits_1_5_3'] = "Ferdinand Marschner",
['credits_1_6_0'] = "3D Artists",
['credits_1_6_1'] = "Alexandre Antoine",
['credits_1_6_2'] = "Alexandre Meylan",
['credits_1_6_3'] = "Edouard Pacreau",
['credits_1_6_4'] = "Kévin Moutou",
['credits_1_6_5'] = "Matthieu Prot",
['credits_1_6_6'] = "Jonathan Renaud de la Faverie",
['credits_1_6_7'] = "Samy Zerouki",
['credits_1_6_8'] = "Laetitia Jakubowski",
['credits_1_6_9'] = "Gilles Gozlan",
['credits_1_6_10'] = "Thomas Gendraud",
['credits_1_6_11'] = "Oriane Gombert",
['credits_1_6_12'] = "Anatole Mommeja",
['credits_1_7_0'] = "Paintings",
['credits_1_7_1'] = "Maëlle Kergrohen",
['credits_1_8_0'] = "Interface",
['credits_1_8_1'] = "Thomas Gaudron",
['credits_1_9_0'] = "Sound Design",
['credits_1_9_1'] = "Xavier Thiry",
['credits_1_9_2'] = "Robin Florent",
['credits_1_10_0'] = "Character Design",
['credits_1_10_1'] = "Wilfried Brunet",
['credits_1_11_0'] = "Original Music",
['credits_1_11_1'] = "Philippe Saisse",
['credits_1_12_0'] = "Localization",
['credits_1_12_1'] = "Merl Storr ",
['credits_1_13_0'] = "Special Thanks",
['credits_1_13_1'] = "Aurore Thiery",
['credits_1_13_2'] = "Julien Veng",
['credits_1_13_3'] = "Michael Bonato",
['credits_1_13_4'] = "Alexandre Mainaud",
['credits_1_13_5'] = "Nicolas Huberty",
['credits_1_13_6'] = "Yoann Robert",
['credits_1_13_7'] = "Edouard Caplain",
['credits_1_14_0'] = "Game Engine",
['credits_1_14_1'] = "Opalium © Nebulaquest",
['credits_2_0_0'] = "Institut de l'Internet et du Multimedia",
['credits_2_1_0'] = "Branch Manager",
['credits_2_1_1'] = "Jean-Claude Torrel",
['credits_2_2_0'] = "BAP Manager",
['credits_2_2_1'] = "Jean-Christophe Renaud",
['credits_3_0_0'] = "A CAZAP Production",
['credits_3_1_0'] = "In partnership with L'Institut de l'Internet et du Multimedia",
['credits_3_2_0'] = " © CAZAP 2013. All rights reserved",
['credits_3_3_0'] = "Thank you for playing :-)",
['credits_4_0_0'] = "Try our other games: visit Cazap's website",
['credits_5_0_0'] = "Like us on Facebook: /cazap.games",
['credits_6_0_0'] = "Follow us on Twitter @CAZAP_GAMES",
['credits_6_0_0_1'] = "",
['credits_6_0_0_2'] = "",
['credits_6_0_0_3'] = "",
['IDText'] = "ENG",
['IDText_1'] = "",
['GP_100'] = "The attic seems to be locked.",
['GP_100_1'] = "Mom and Dad haven't had time yet to open all doors.",
['GP_101'] = "That's strange, there's a padlock on the library door.",
['GP_101_1'] = "We always lock the doors when we leave the island, they probably forgot to open this one.",
['GP_102'] = "They still haven't taken off the padlock, we won't be able to get in unless we can find the combination somewhere.",
['GP_103'] = "We should try to find the combination somewhere in the house.",
['GP_104'] = "You need a combination to open the padlock, I don ‘t know if we can open it by just entering any old numbers.",
['GP_105'] = "That's Mom and Dad's room, it's still locked.",
['GP_106'] = "See that, Morgane? There's an envelope slipped into the door!",
['GP_106_1'] = "It's probably a note from Mom and Dad asking us to tidy our room.",
['GP_106_2'] = "They always say the same thing every time we get here.",
['GP_107'] = "Do we still have the note we found upstairs?",
['GP_107_1'] = "Perhaps we should take a look at it.",
['GP_108'] = "Is anybody here?",
['GP_108_1'] = "Dad? Mom?",
['GP_108_2'] = "There's a note on the table. Maybe it's for us.",
['GP_109'] = "There's nothing to do downstairs, we'd better stay here.",
['GP_110'] = "Let's go and open the envelope in the bedroom, it's too dark here.",
['GP_111'] = "Well done! Now we can get to Mom and Dad's desk.",
['GP_112'] = "Maybe these numbers have something to do with the combination.",
['GP_112_1'] = "",
['GP_200'] = "Look, Allan, it's not Mom or Dad's handwriting.",
['GP_200_1'] = "That's strange, all the objects on this list are in the bedroom.",
['GP_200_2'] = "Let's try to find them all, one of them might be useful later.",
['GP_201'] = "The ceiling's leaking, there are still a lot of things in this house that need fixing.",
['GP_202'] = "Morgane, did you heard that noise? It seemed to come from upstairs.",
['GP_203'] = "I was looking for it everywhere, I thought I'd lost it.",
['GP_205'] = "Look, it's the teddy bear Grandma gave me the first time we came to the island.",
['GP_205_1'] = "That was at least ten years ago. I remember that she gave me a doll.",
['GP_205_1_1'] = "",
['GP_300'] = "Morgane, the window's broken! Someone's thrown a brick.",
['GP_301'] = "The chest is locked.",
['GP_302'] = "Allan! Watch out!",
['GP_303'] = "Look, we've found a page from a diary. It's Dad's handwriting.",
['GP_303_1'] = "Let's wait and see what we can use it for. We can carry on with this new list in the meantime.",
['GP_304'] = "Too bad, there are no batteries in the flashlight.",
['GP_306'] = "There's something behind the crack, we should be able to make it bigger.",
['GP_307'] = "It looks as if a page was wedged under the clock.",
['GP_307_1'] = "Let me see... It looks like a title page about someone called Eric Matheis. But there's no way to know who he was.",
['GP_307_2'] = "Too bad, let's ask Dad tonight if he knows anything about it.",
['GP_308'] = "Oh look. There was a page stuck behind the postcard.",
['GP_308_1'] = "Let me see... It's written by Thomas de Grandpré. That name sounds familiar.",
['GP_308_2'] = "Dad's told us about him several times. He was one of our ancestors. He was a pirate during the 18th century.",
['GP_308_3'] = "Oh yeah, that's right! I wonder what this page was doing here.",
['GP_311'] = "There's an envelope attached to the brick!",
['GP_311_1'] = "The first one led us to the attic, let's see where this one will take us.",
['GP_312'] = "Can you see anyone in the garden?",
['GP_312_1'] = "No, whoever threw the brick must have run away.",
['GP_313'] = "There's something behind this crack.",
['GP_313_1'] = "I can't get hold of it, we need something to make the gap bigger.",
['GP_314'] = "Another envelope!",
['GP_314_1'] = "",
['GP_400'] = "Great! We can finally get to the computer!",
['GP_400_1'] = "We've just arrived on an island, and you want to sit staring at a computer screen?",
['GP_402'] = "Hey, I haven't seen Patch all day. Where did that fur-ball get to this time?",
['GP_403'] = "All that just for a plan?",
['GP_403_1'] = "Wait, I think it's a plan of the house. It looks like there's an extra room behind the bookcase.",
['GP_403_2'] = "Shall we try to find out how to get into it?",
['GP_403_3'] = "You're right, there's something between the bookcase and the wall. Shall we take a look?",
['GP_404'] = "I don't know what we can do with this piano.",
['GP_404_1'] = "I could probably do something if we had any sheet music.",
['GP_405'] = "Allan, try to play the notes on the sheet.",
['GP_405_1'] = "See, knowing how to play the trumpet has its uses!",
['GP_406'] = "At last we have some batteries for the flashlight.",
['GP_406_1'] = "Now we can use it!",
['GP_407'] = "There was an envelope hidden behind the painting!",
['GP_407_1'] = "Let's finish this one before we pick up a new one.",
['GP_408'] = "Look, Morgane, the phrase we played on the piano has opened the passage!",
['GP_409'] = "Do you know what to play, Allan?",
['GP_410'] = "Well done, Allan!",
['GP_411'] = "Heck! I missed one of the keys!",
['GP_412'] = "We should take a look at the plan we found in the trumpet.",
['GP_412_1'] = "",
['GP_500'] = "We really can't see a thing in here!",
['GP_501'] = "We can't see a thing in here, we need some light.",
['GP_501_1'] = "We should try to find a flashlight.",
['GP_502'] = "What's a Spanish flag doing here?",
['GP_502_1'] = "The island was in the hands of the Spanish in the 17th century.",
['GP_503'] = "Allan, I think we've found a map! Like in the pirate movies!",
['GP_503_1'] = "Let's not get too excited. OK, the map leads to a house near here, in the forest.",
['GP_503_2'] = "Come on, Allan, a little treasure hunt won't do us any harm!",
['GP_503_3'] = "Let's go then!",
['GP_504'] = "We've found another page, this must be the one that comes after the page we found in the attic.",
['GP_505'] = "We need a battery for the flashlight, there's no chance of it working like that.",
['GP_506'] = "We can already see better with the flashlight!",
['GP_506_1'] = "",
['GP_600'] = "We finally managed to get into the house, it wasn't easy!",
['GP_600_1'] = "We should be careful, we don't know what state this old house is in.",
['GP_601'] = "This flag is weird, it looks a bit like the American flag.",
['GP_601_1'] = "No, Morgane, it's the flag of the British East India Company.",
['GP_601_2'] = "They traded with Indies, they were one of the most powerful companies in the world.",
['GP_602'] = "Look at that, there's a hole in the floor, you can see through it into the room below. And we can't go any further.",
['GP_603'] = "There's something engraved on the back. ''Thomas de Grandpré.'' Our ancestor? Do you think he lived here?",
['GP_603_1'] = "Maybe. According to Aunt Alissa he is supposed to have lived in this area.",
['GP_604'] = "It looks like a tribal mask.",
['GP_604_1'] = "I think it must come from Africa. One of the inhabitants of this house must have traveled there, or had a fascination with it.",
['GP_605'] = "Have you ever seen such a long grabbing stick?",
['GP_605_1'] = "With that we could pick up objects on the other side the room without having to move!",
['GP_605_2'] = "Shall we explore the rest of the house now?",
['GP_606'] = "I've made a quick sketch of the layout, it will help us to see how to throw the grappling iron.",
['GP_607'] = "We'll never reach the house throwing the grappling iron like that!",
['GP_608'] = "Well done, if we throw it like that we'll get there for sure!",
['GP_609'] = "That's good, the grappling iron is really stuck into the floor.",
['GP_609_1'] = "",
['GP_700'] = "We can see the whole room from here. But there's no way to get down there without breaking our necks.",
['GP_700_1'] = "Lean down through the hole and I'll hold you by the legs. It's worth a try.",
['GP_700_2'] = "Why am I the one who has to dangle in mid-air?",
['GP_700_3'] = "Because you're the lightest, of course. And because you're not as strong as me, dear little brother.",
['GP_701'] = "Look, Morgane, it's a property deed.",
['GP_701_1'] = "Yeah, it's a property deed. Let's see what it says!",
['GP_701_2'] = "Wait a minute... Grandpré... do you think it's our ancestor?",
['GP_701_3'] = "Sure. After all, according to Dad, he is supposed to have lived on this island.",
['GP_701_4'] = "So it must be his house! It's a pity that it's in this state now.",
['GP_702'] = "Obviously it's handwritten, but it's impossible to read...  Can you make anything out?",
['GP_702_1'] = "No... It looks like another language. We should try to find some way to translate it.",
['GP_702_2'] = "We should go to the library, we'll find a dictionary to translate all this.",
['GP_702_3'] = "Good idea, let's go to the library.",
['GP_702_4'] = "What was that noise? It sounded like something falling over upstairs.",
['GP_702_5'] = "We should go and have a look!",
['GP_703'] = "If I'm not mistaken, it's a letter from our ancestor to a friend, telling a little about his life. ",
['GP_703_1'] = "Let's keep it, Mom and Dad might find it interesting.",
['GP_704'] = "We should go to the library to try to translate this parchment.",
['GP_704_1'] = "What was that noise? It sounded like something falling over upstairs.",
['GP_704_2'] = "We should go and have a look !",
['GP_705'] = "It's too far for me to reach, I don't have rubber arms!",
['GP_706'] = "With this we can reach anything!",
['GP_707_1'] = "You're right, we should try to go to the library.",
['GP_708'] = "There's a cigarette butt next to the envelope.",
['GP_708_1'] = "A cigarette butt? Who could have left that there?",
['GP_708_2'] = "It's a fresh one, it still smells of tobacco.",
['GP_709'] = "Ok, we're done here.",
['GP_709_1'] = "We should be able to leave this old house and get to the library now.",
['GP_709_1_1'] = "",
['GP_800'] = "Oh no! The grappling iron's fallen down, it was our only way to get out...",
['GP_800_1'] = "It was probably because of that gust of wind, it blew everything all over the room. We'll have to find another way out.",
['GP_801'] = "Morgane, did you keep the letter we picked up off the desk?",
['GP_801_1'] = "Yes, I still have it. Do you think it might be useful? ",
['GP_801_2'] = "You never know, it said something about an emergency exit.",
['GP_802'] = "Let's see... It looks like our ancestor had a secret way out of the room without having to use the door.",
['GP_802_1'] = "I've written down the main details on a piece of paper.",
['GP_803_1'] = "It should be enough to show us a way out.",
['GP_804'] = "The library is in Miguen, let's go there to translate our paper!",
['GP_805'] = "We should take a look downstairs to see if we can find something useful.",
['GP_806'] = "Now we just have to get out of here !",
['GP_806_1'] = "Next, off to Miguen!",
['GP_807'] = "The grappling iron has fallen down, we have to find another way to get out of here.",
['GP_807_1'] = "",
['GP_900'] = "Oh no, the library is closed. It's lunchtime.",
['GP_900_1'] = "Oh no, we haven't come all this way for nothing! Let's try to find someone to let us in!",
['GP_900_2'] = "There's a bell on the counter, shall we try it?",
['GP_901'] = "It's a bell, perhaps we could try to repair it.",
['GP_901_1'] = "I'll let you do it, I'm not much of a handywoman.",
['GP_902'] = "Professor Jones at your service!",
['GP_902_1'] = "What brings you here? It's not often I get young people coming to the library.",
['GP_902_2'] = "We're looking for a dictionary to translate a document, but we don't know what language it's in.",
['GP_902_3'] = "Read me an excerpt, I'll see if I recognize the language.",
['GP_902_4'] = "Oji tôni n'namtonana... ",
['GP_902_5'] = "Ah! I recognize that language, it's an Amerindian language that almost nobody speaks anymore.",
['GP_902_6'] = "Is there a dictionary for that?",
['GP_902_7'] = "I'm afraid not, but you're in luck. I've started to write one!",
['GP_902_8'] = "Can you show us where it is?",
['GP_902_9'] = "It should be in the storeroom, but it's locked and the receptionist is on her lunch hour. If you can find all the keys in the room, we'll try them in the lock.",
['GP_903'] = "Well done, kids, we can try to open the storeroom now.",
['GP_904'] = "Good! Let's try to use it now.",
['GP_905'] = "You're going to have to try again, Allan!",
['GP_906'] = "Nothing happens with this key, it's not the right one.",
['GP_907'] = "This key doesn't work.",
['GP_908'] = "It's definitely not this one.",
['GP_908_1'] = "The keys have all got mixed up, we should have been more careful !",
['GP_910'] = "I think we've found the right key!",
['GP_911'] = "No big surprise that the library is closed, have you seen the time?",
['GP_911_1'] = "Everyone must have gone to lunch!",
['GP_912'] = "It's locked, we don't have anything to open the door with.",
['GP_913'] = "We should try the keys we've collected.",
['GP_914'] = "If we fix it we would be able to call someone.",
['GP_915'] = "Let's see which key opens this door.",
['GP_916'] = "Well done, Allan.",
['GP_917'] = "Too long. Better start again from scratch.",
['GP_917_1'] = "",
['GP_1000'] = "It was the right one!",
['GP_1000_1'] = "Professor Jones, can you show us the book now?",
['GP_1000_2'] = "Sure, but... Now that you're here, kids, can you help me find my moped?",
['GP_1000_3'] = "...",
['GP_1000_4'] = "If you find the pieces, I'll help you with the dictionary.",
['GP_1001'] = "Here's your moped, Professor, can you show us the book now?",
['GP_1001_1'] = "You seem to like games, I'll give you a puzzle to help you find the dictionary.",
['GP_1002'] = "You're really talented, kids, it's been quite a while since I saw anyone as smart as you.",
['GP_1002_1'] = "Let's just say that we're starting to get the knack of it.",
['GP_1002_2'] = "Anyway, thanks for your help, and good luck with translating your text.",
['GP_1002_3'] = "I never had time to revise the dictionary, there are bound be some mistakes in it. Well, I'm off for lunch, take care kids!",
['GP_1003'] = "OK, can you remind me what the parchment said?",
['GP_1003_1'] = "''From where we explore world sea'' and then the numbers 5 and 6.",
['GP_1004'] = "That seems to be as far as we can get. I wonder what's in store for us!",
['GP_1004_1'] = "Let's go then!",
['GP_1005'] = "It doesn't seem to be here.",
['GP_1006'] = "We should use the clues we have.",
['GP_1007'] = "It's definitely not here.",
['GP_1008'] = "We should look at the clues.",
['GP_1010'] = "At last we're going to find out what this message means.",
['GP_1010_1'] = "Don't forget that the dictionary contains some mistakes!",
['GP_1011'] = "At last, it's done!",
['GP_1011_1'] = "''From where we explore world sea...''",
['GP_1011_2'] = "We should open the map to see if that matches anything!",
['GP_1012'] = "That doesn't make sense... Let's look again.",
['GP_1013'] = "Can you pass me the parchment, Morgane?",
['GP_1013_1'] = "",
['GP_1101'] = "We're here. What shall we do now?",
['GP_1101_1'] = "Look for clues, I guess.",
['GP_1102'] = "The door is locked...",
['GP_1103'] = "A foghorn...",
['GP_1103_1'] = "Maybe we could whistle, someone's sure to hear it.",
['GP_1104'] = "It's closed. Too bad, let's go back to the harbor.",
['GP_1107'] = "Allan, not so close to my ear! My ear's whistling now.",
['GP_1107_1'] = "Hello? Yeah? What do you want?",
['GP_1107_2'] = "Excuse me, sir, could you give us some information?",
['GP_1107_3'] = "Go to the harbor master's office instead, I'm not really from around here... Ah no, it's closed today.",
['GP_1107_4'] = "Oh, too bad.",
['GP_1107_5'] = "Ah, come to think of it, a man asked me to give this key to two kids who were going to be coming this way. I guess that must be you two.",
['GP_1107_6'] = "A man? Who?",
['GP_1107_7'] = "No idea, he didn't tell me his name. Here's the key anyway. And now I'm going home to sleep.",
['GP_1107_8'] = "Thanks! He's already gone...",
['GP_1107_8_1'] = "",
['GP_1201'] = "Well, the hunt for clues continues.",
['GP_1202'] = "I can see something under the floorboard.",
['GP_1202_1'] = "If only we could pull it up...",
['GP_1203'] = "I wonder what we could use as a lever.",
['GP_1203_1'] = "We need to pull something up, but what?",
['GP_1204'] = "It's an old compass that sailors used to use to navigate.",
['GP_1205'] = "There was a piece of paper under the face of the compass.",
['GP_1205_1'] = "Is there anything written on it?",
['GP_1205_2'] = "Yes, but it doesn't mean anything without a context...",
['GP_1205_3'] = "I see... Well, I think we've seen everything here.",
['GP_1206'] = "It was really badly attached... And there was an envelope inside!",
['GP_1206_1'] = "Who can have put it there?",
['GP_1207'] = "I didn't know that there were still pirates in this area.",
['GP_1207_1'] = "",
['GP_1301'] = "Hey, the crates have disappeared.",
['GP_1301_1'] = "They must have been loaded onto a ship or moved somewhere.",
['GP_1302'] = "Look, there's a message in the bottle!",
['GP_1302_1'] = "A message in a bottle... Does it tell us anything?",
['GP_1302_2'] = "No, nothing specific...",
['GP_1303'] = "I wonder what's inside this pendant.",
['GP_1303_1'] = "Oh, another piece of paper...",
['GP_1304'] = "What shall we do now? All we've got are messages that don't mean anything...",
['GP_1304_1'] = "Wait, I think it refers to places on the island. Maybe the map will help us.",
['GP_1305'] = "OK, can you remind me of the clues?",
['GP_1305_1'] = "Ten miles from Tolba,'' ''by the waterside,'' and ''to the north of the cemetery.''",
['GP_1305_2'] = "Where does that lead us?",
['GP_1306'] = "The clues lead to the northeast of the island.",
['GP_1306_1'] = "Good, let's go then!",
['GP_1307'] = "Follow the clues and click on your next destination.",
['GP_1308'] = "What can you fish for with that, do you think?",
['GP_1308_1'] = "Little fish, or else crayfish, I think.",
['GP_1309'] = "It doesn't seem to be the right place.",
['GP_1310'] = "I would be amazed if it were down there.",
['GP_1311'] = "No, not there! Let's keep looking.",
['GP_1311_1'] = "",
['GP_1400'] = "Look at it all! People are treating the beach like a garbage dump!",
['GP_1400_1'] = "Let's clean up a bit while we're searching. We might find the place marked on the map.",
['GP_1400_2'] = "There. There's a hole up there.",
['GP_1401'] = "Not easy to get to, but that's what keeps out prying eyes.",
['GP_1401_1'] = "Shame we don't have any way to get up there.",
['GP_1402'] = "It's always useful to carry a ladder with you!",
['GP_1403'] = "There, we should be able to explore this cave now.",
['GP_1404'] = "Imagine leaving a jerry can right by the sea...",
['GP_1405'] = "It must be at least a year since we played table tennis.",
['GP_1405_1'] = "Yeah, and last time I played with my left hand and still beat you!",
['GP_1405_2'] = "...",
['GP_1405_2_1'] = "",
['GP_1500'] = "Unbelievable! Look at that ship!",
['GP_1500_1'] = "I think it's the Tiger, the ship our ancestor talks about in his journal. It must have been there for more than two centuries.",
['GP_1500_2'] = "So that must be an old pirate camp next to it...",
['GP_1501'] = "Impossible to get on board...",
['GP_1501_1'] = "We have to find something to help us.",
['GP_1502'] = "The rope is still strong enough to climb on.",
['GP_1503'] = "Who on earth could that be?",
['GP_1503_1'] = "Not a pirate, I hope...",
['GP_1504'] = "It looks like a Greek amphora...",
['GP_1504_1'] = "So maybe there really is some treasure!",
['GP_1505'] = "Now we just need to find out how to arrange them!",
['GP_1506'] = "Good! We can get aboard now.",
['GP_1507'] = "We can't board the ship, we don't have any way to climb up the hull.",
['GP_1508'] = "There are no footholds on the hull, we won't be able to climb it like this.",
['GP_1509'] = "We have put all the parts, but we will not succeed to go up like that.",
['GP_1509_1'] = "All the parts must touch eachother so we can climb!",
['GP_1509_1_1'] = "",
['GP_1601'] = "Do you realize? We're on our ancestor's ship, lost for centuries!",
['GP_1601_1'] = "It seems to be in good shape despite its age, we're lucky. We must bring Dad!",
['GP_1601_2'] = "Let's take a look around first. There's sure to be something interesting for us to find. Maybe even some treasure!",
['GP_1602'] = "What metal are these wires made of, do you think?",
['GP_1602_1'] = "Probably copper, given their color.",
['GP_1603'] = "You've got a nice chemistry set to play with there.",
['GP_1603_1'] = "No thanks, I've grown out of that.",
['GP_1604'] = "That flag seems familiar somehow...",
['GP_1604_1'] = "You must have seen it in history class. It's was the French flag during the time of our ancestor.",
['GP_1604_1_1'] = "",
['GP_1701'] = "Here we are in the captain's quarters.",
['GP_1701_1'] = "Well, our ancestor had quite a collection.",
['GP_1701_2'] = "I'd love to find some treasure. A chest full of jewels!",
['GP_1702'] = "The chest is shut, the mechanism to open it seems rather odd.",
['GP_1702_1'] = "Let's look for something that will help us to open it. The thing we need must be either here or up on deck.",
['GP_1703'] = "Hey, an hourglass. And what's more, it's still intact.",
['GP_1703_1'] = "Sailors used to use those quite a bit aboard their ships a few centuries ago.",
['GP_1704'] = "With all the things that we've collected, we must be able to open this chest.",
['GP_1705'] = "It's open! I can't wait to see what's inside.",
['GP_1706'] = "Oh Morgane, there is still some liquid in the tank.",
['GP_1706_1'] = "Keep it, it will probably be useful later!",
['GP_1707'] = "Hey, there's a spigot in this vase. That will definitely be useful.",
['GP_1708'] = "More spigots, they're in every vase!",
['GP_1709'] = "We've collected a lot of spigots!",
['GP_1710'] = "The mechanism on the chest is incredibly strange!",
['GP_1710_1'] = "Some parts of the lock are missing, we're probably not going to be able to do anything until we've repaired it.",
['GP_1711'] = "I still don't understand how this thing works. We should look for some more parts.",
['GP_1712'] = "I'm starting to understand how the lock works, but there's still one piece missing!",
['GP_1712_1'] = "We'll have to find it then!",
['GP_1713'] = "Great! We've finally managed to open the chest.",
['GP_1713_1'] = "At last we're going to find out what's in our ancestor's treasure chest!",
['GP_1713_2'] = "Thank you for finding the treasure, kids, but now it belongs to me.",
['GP_1713_3'] = "Who are you?",
['GP_1713_4'] = "Jack Gonmar, notorious pirate. I'm sure you'll have heard of one of my ancestors, one Matheis the Ruthless.",
['GP_1713_5'] = "Thomas de Grandpré's rival!",
['GP_1713_6'] = "Bravo, you've remembered what you've learned. Despite the death of that damned pirate, my family has never been able to find the treasure.",
['GP_1713_7'] = "And now, thanks to you and the envelopes I've been leaving here and there, it's done.",
['GP_1713_8'] = "You've made us find the treasure for you!",
['GP_1713_9'] = "Well, yes, I'm a wanted man, and there was some information about your family that I didn't have.",
['GP_1713_10'] = "And with that, I thank you and bid you farewell. I'll soon be on a plane and far away from here. Hahahaha!",
['GP_1714'] = "There! All the pieces are in place. Did you see? There are copper wires in the stoppers.",
['GP_1714_1'] = "It seems that we can create an electrical circuit by placing the stoppers at the right height.",
['GP_1714_1_1'] = "",
['GP_1801'] = "He's locked us in! He must be running off with Grandpré's treasure!",
['GP_1801_1'] = "We have to catch him!",
['GP_1802'] = "No! He's bolted the door!",
['GP_1802_1'] = "We have to find a way to get out.",
['GP_1803'] = "There's no time to lose!",
['GP_1804'] = "Hurry! We might still be able to catch him.",
['GP_1804_1'] = "",
['GP_1901'] = "Hurry, he may not be far away.",
['GP_1901_1'] = "Wait, Morgane! He's down there. With two police officers.",
['GP_1901_2'] = "Hello, kids. Do you by any chance know this man?",
['GP_1901_3'] = "Not really. But he threatened us and shut us in while we were exploring a cave.",
['GP_1901_4'] = "You're kidding! I've never seen these children before. Let me go.",
['GP_1901_5'] = "We've been alerted to the presence of a criminal on the island, so we went out on patrol, and then we came across him.",
['GP_1901_6'] = "Unfortunately we don't have any way to clearly identify him, and even if what you say is true, we need evidence before we can arrest him. ",
['GP_1901_7'] = "But I'm telling you I haven't done anything!",
['GP_1901_8'] = "Give us a few minutes: we'll bring you some evidence.",
['GP_1901_9'] = "He dropped several objects on the beach while he was running away. We should be able to find some evidence here.",
['GP_1902'] = "Let's see what's in this wallet. Ah, it's an identity card! If he's really the wanted criminal, this should be enough evidence.",
['GP_1902_1'] = "Ah no, I was so close!",
['GP_1902_2'] = "Here, this will tell you whether this is really the man you're looking for.",
['GP_1902_3'] = "... Jack Gonmar... Yes, that's him, no doubt about it thanks to the photo. ",
['GP_1902_4'] = "Noooo! I was so close to getting my family's treasure.",
['GP_1902_5'] = "Well done, kids. A bit longer and we would have had to let him go.",
['GP_1902_6'] = "Come and see us tomorrow, children. You're sure to be in line for a reward. Come on, Gonmar, we're taking you to jail.",
['GP_1903'] = "Morgane! It's the treasure!",
['GP_1903_1'] = "",
['IN_0'] = "There's still an envelope here, let's find it!",
['IN_1'] = "We're not done here. There is another envelope to be found.",
['IN_1_1'] = "",
['TR_0'] = "Allan and Morgane, aged 16 and 18, are spending their summer holidays with their parents in their childhood home on a small Caribbean island. Life in the tropics promises to be sweet.",
['TR_0_1'] = "They wake up alone in the silent house. The day promises to be lovely.",
['TR_1'] = "Morgane and Allan follow the route marked on the map and arrive at an old abandoned house.",
['TR_1_1'] = "The first floor of the house has collapsed, preventing the children from entering.",
['TR_1_2'] = "While looking for an entrance the children find a grappling iron, and they want to use it to get in through the second floor.",
['TR_1_3'] = "They decide to draw a diagram to find out whether it's possible to use the grappling iron...",
['TR_2'] = "Arriving in the little port town of Miguen, Allan and Morgane go to the town library.",
['TR_2_1'] = "Unluckily for them, they find that it is closed...",
['TR_3'] = "After an hour's walk, our two adventurers arrive at Asen, a small fishing village on the north of the island.",
['TR_3_1'] = "So they go to the town library to translate the parchment they found in their ancestor's house.",
['TR_5'] = "After their day of adventures, Allan and Morgane return home.",
['TR_5_1'] = "When their parents come home in the evening they find them already fast asleep.",
['TR_5_2'] = "The next day the two heroes tell their incredulous parents about their adventures.",
['TR_5_3'] = "Their involvement in the arrest of Jack Gonmar became known across the whole island in the days that followed.",
['TR_5_4'] = "The treasure they discovered was restored to Thomas de Grandpré's descendants, an inheritance that had been waiting for several centuries! ",
['TR_5_4_1'] = "",
['TF_0'] = "There's nothing more to do here.",
['TF_1'] = "We're done here, let's look elsewhere.",
['TF_2'] = "There's nothing more to do here.",
['TF_3'] = "We should go elsewhere, there is nothing left to do here.",
['TF_4'] = "Let's go a little further, there's nothing left for us to do here.",
['TF_4_1'] = "",
['OB_0'] = "It won't help us like that.",
['OB_1'] = "We can't use it this way.",
['OB_2'] = "I don't know how we can use this.",
['OB_3'] = "It probably doesn't work like that...",
['OB_4'] = "That won't help us here.",
['OB_4_1'] = "",
['AI_s01_c02'] = "Find the right combination to open the padlock and go into the next room.",
['AI_s01_c02_1'] = "Click on the arrows on the padlock to change the numbers. Use the sheet to get the combination.",
['AI_s04_c01'] = "Remember the musical phrase, then play it yourself.",
['AI_s04_c01_1'] = "Click on a key to play the corresponding note. With each new musical phrase, a note is added. A mistake will send you back to the first phrase.",
['AI_s06_c01'] = "Adjust the power and direction of the shot to reach the window with the grappling iron.",
['AI_s06_c01_1'] = "The green indicator shows the power of the shot, the arrow shows the direction of the shot. Click to adjust.",
['AI_s09_c01'] = "Rebuild the bell on the right to be able to use it.",
['AI_s09_c01_1'] = "Move the pieces one by one from one pile to another. You can only put a smaller piece on top of a larger one. You can make a maximum of 25 moves.",
['AI_s09_c02'] = "Insert the correct key into the lock to open the door.",
['AI_s09_c02_1'] = "Compare the lock mechanism with the key to help you. After three failed attempts the keys will get mixed up.",
['AI_s10_c01'] = "Use the dictionary to translate the message. ",
['AI_s10_c01_1'] = "Drag the English words into the correct place in the message. When you have translated all the words, click Confirm.",
['AI_s10_c02'] = "Find the place indicated by the parchment on the map.",
['AI_s10_c02_1'] = "Click on what you think is the right place. Use the translation you have made and the numbers on the parchment to help you.",
['AI_s13_c01'] = "Find the place indicated by the clues on the map. Click on what you think is the right place.",
['AI_s13_c01_1'] = "You can use the clues from the inventory. Click on them at the right of the screen to show or hide them.",
['AI_s15_c01'] = "Use the pieces of rope to climb up the ship.",
['AI_s15_c01_1'] = "Drag the pieces of rope with the mouse onto the hull of the ship. A way onto the deck must be made with the ropes. The dark parts of the hull are too slippery to be useable. ",
['AI_s17_c01'] = "Connect the copper wires between them by adjusting the water levels.",
['AI_s17_c01_1'] = "Move water between the test tubes by clicking on the buttons below. The numbers on each button show how much water you have moved.",
['AI_s17_c01_1_1'] = "",
['TU_01'] = "You can get a closer view of some objects by clicking on them.",
['TU_02'] = "You can move from one room to another by clicking on the door.",
['TU_03'] = "You will collect envelopes throughout your adventure. They are very important! Click on them to pick them up.",
['TU_04'] = "You must find objects in several different places. Here you can find them by name.",
['TU_05'] = "By clicking help you can get the location of one of the objects on the list. You will then have to wait for one minute before you can use it.",
['TU_06'] = "For every list you finish, one object is added to your inventory that will be useful to you later.",
['TU_07'] = "You can move from one room to another by clicking on the relevant label. It's also possible to exit certain places by clicking on the bottom of the screen.",
['TU_08'] = "To use an object you collected earlier, click on the relevant image in the inventory, then click on the area where you want to use it.",
['TU_09'] = "With this list you must find objects by their silhouettes.",
['TU_10'] = "Throughout your adventure you will collect the pages of a book, which you can consult here.",
['TU_11'] = "In the course of your adventure you will encounter mini-games and puzzles like this one.",
['TU_12'] = "You always have access to your inventory whenever you need it.",
['TU_13'] = "After a certain length of time you can skip the mini-game if you prefer.",
['TU_14'] = "You can quit or restart the mini-game here.",
['TU_15'] = "With this type of list you must rebuild an object whose parts are scattered around the room.",
['TU_15_1'] = "",
['TU_15_2'] = "",
['TU_15_3'] = "",
}
