<ArrayOfItem>
 <Item>
 </Item>
 <Item>
  <physical_attack>false</physical_attack>
  <mp_recovery>0</mp_recovery>
  <base_damage>0</base_damage>
  <description></description>
  <consumable>true</consumable>
  <ignore_defense>false</ignore_defense>
  <occasion>3</occasion>
  <name>Keycard</name>
  <spi_f>0</spi_f>
  <mp_recovery_rate>0</mp_recovery_rate>
  <minus_state_set>
  </minus_state_set>
  <common_event_id>0</common_event_id>
  <icon_index>84</icon_index>
  <price>0</price>
  <absorb_damage>false</absorb_damage>
  <scope>0</scope>
  <parameter_points>0</parameter_points>
  <atk_f>0</atk_f>
  <hp_recovery>0</hp_recovery>
  <plus_state_set>
  </plus_state_set>
  <animation_id>0</animation_id>
  <damage_to_mp>false</damage_to_mp>
  <parameter_type>0</parameter_type>
  <variance>20</variance>
  <note></note>
  <hp_recovery_rate>0</hp_recovery_rate>
  <element_set>
  </element_set>
  <speed>0</speed>
  <id>1</id>
 </Item>
 <Item>
  <physical_attack>false</physical_attack>
  <mp_recovery>0</mp_recovery>
  <base_damage>0</base_damage>
  <description></description>
  <consumable>true</consumable>
  <ignore_defense>false</ignore_defense>
  <occasion>3</occasion>
  <name>Narcotic Ammo</name>
  <spi_f>0</spi_f>
  <mp_recovery_rate>0</mp_recovery_rate>
  <minus_state_set>
  </minus_state_set>
  <common_event_id>0</common_event_id>
  <icon_index>117</icon_index>
  <price>0</price>
  <absorb_damage>false</absorb_damage>
  <scope>0</scope>
  <parameter_points>0</parameter_points>
  <atk_f>0</atk_f>
  <hp_recovery>0</hp_recovery>
  <plus_state_set>
  </plus_state_set>
  <animation_id>0</animation_id>
  <damage_to_mp>false</damage_to_mp>
  <parameter_type>0</parameter_type>
  <variance>20</variance>
  <note></note>
  <hp_recovery_rate>0</hp_recovery_rate>
  <element_set>
  </element_set>
  <speed>0</speed>
  <id>2</id>
 </Item>
 <Item>
  <physical_attack>false</physical_attack>
  <mp_recovery>0</mp_recovery>
  <base_damage>0</base_damage>
  <description></description>
  <consumable>true</consumable>
  <ignore_defense>false</ignore_defense>
  <occasion>3</occasion>
  <name>Jamming Ammo</name>
  <spi_f>0</spi_f>
  <mp_recovery_rate>0</mp_recovery_rate>
  <minus_state_set>
  </minus_state_set>
  <common_event_id>0</common_event_id>
  <icon_index>106</icon_index>
  <price>0</price>
  <absorb_damage>false</absorb_damage>
  <scope>0</scope>
  <parameter_points>0</parameter_points>
  <atk_f>0</atk_f>
  <hp_recovery>0</hp_recovery>
  <plus_state_set>
  </plus_state_set>
  <animation_id>0</animation_id>
  <damage_to_mp>false</damage_to_mp>
  <parameter_type>0</parameter_type>
  <variance>20</variance>
  <note></note>
  <hp_recovery_rate>0</hp_recovery_rate>
  <element_set>
  </element_set>
  <speed>0</speed>
  <id>3</id>
 </Item>
 <Item>
  <physical_attack>false</physical_attack>
  <mp_recovery>0</mp_recovery>
  <base_damage>0</base_damage>
  <description></description>
  <consumable>true</consumable>
  <ignore_defense>false</ignore_defense>
  <occasion>0</occasion>
  <name></name>
  <spi_f>0</spi_f>
  <mp_recovery_rate>0</mp_recovery_rate>
  <minus_state_set>
  </minus_state_set>
  <common_event_id>0</common_event_id>
  <icon_index>0</icon_index>
  <price>0</price>
  <absorb_damage>false</absorb_damage>
  <scope>7</scope>
  <parameter_points>0</parameter_points>
  <atk_f>0</atk_f>
  <hp_recovery>0</hp_recovery>
  <plus_state_set>
  </plus_state_set>
  <animation_id>0</animation_id>
  <damage_to_mp>false</damage_to_mp>
  <parameter_type>0</parameter_type>
  <variance>20</variance>
  <note></note>
  <hp_recovery_rate>0</hp_recovery_rate>
  <element_set>
  </element_set>
  <speed>0</speed>
  <id>4</id>
 </Item>
 <Item>
  <physical_attack>false</physical_attack>
  <mp_recovery>0</mp_recovery>
  <base_damage>0</base_damage>
  <description></description>
  <consumable>true</consumable>
  <ignore_defense>false</ignore_defense>
  <occasion>0</occasion>
  <name></name>
  <spi_f>0</spi_f>
  <mp_recovery_rate>0</mp_recovery_rate>
  <minus_state_set>
  </minus_state_set>
  <common_event_id>0</common_event_id>
  <icon_index>0</icon_index>
  <price>0</price>
  <absorb_damage>false</absorb_damage>
  <scope>7</scope>
  <parameter_points>0</parameter_points>
  <atk_f>0</atk_f>
  <hp_recovery>0</hp_recovery>
  <plus_state_set>
  </plus_state_set>
  <animation_id>0</animation_id>
  <damage_to_mp>false</damage_to_mp>
  <parameter_type>0</parameter_type>
  <variance>20</variance>
  <note></note>
  <hp_recovery_rate>0</hp_recovery_rate>
  <element_set>
  </element_set>
  <speed>0</speed>
  <id>5</id>
 </Item>
 <Item>
  <physical_attack>false</physical_attack>
  <mp_recovery>0</mp_recovery>
  <base_damage>0</base_damage>
  <description></description>
  <consumable>true</consumable>
  <ignore_defense>false</ignore_defense>
  <occasion>0</occasion>
  <name></name>
  <spi_f>0</spi_f>
  <mp_recovery_rate>0</mp_recovery_rate>
  <minus_state_set>
  </minus_state_set>
  <common_event_id>0</common_event_id>
  <icon_index>0</icon_index>
  <price>0</price>
  <absorb_damage>false</absorb_damage>
  <scope>7</scope>
  <parameter_points>0</parameter_points>
  <atk_f>0</atk_f>
  <hp_recovery>0</hp_recovery>
  <plus_state_set>
  </plus_state_set>
  <animation_id>0</animation_id>
  <damage_to_mp>false</damage_to_mp>
  <parameter_type>0</parameter_type>
  <variance>20</variance>
  <note></note>
  <hp_recovery_rate>0</hp_recovery_rate>
  <element_set>
  </element_set>
  <speed>0</speed>
  <id>6</id>
 </Item>
 <Item>
  <physical_attack>false</physical_attack>
  <mp_recovery>0</mp_recovery>
  <base_damage>0</base_damage>
  <description></description>
  <consumable>true</consumable>
  <ignore_defense>false</ignore_defense>
  <occasion>0</occasion>
  <name></name>
  <spi_f>0</spi_f>
  <mp_recovery_rate>0</mp_recovery_rate>
  <minus_state_set>
  </minus_state_set>
  <common_event_id>0</common_event_id>
  <icon_index>0</icon_index>
  <price>0</price>
  <absorb_damage>false</absorb_damage>
  <scope>7</scope>
  <parameter_points>0</parameter_points>
  <atk_f>0</atk_f>
  <hp_recovery>0</hp_recovery>
  <plus_state_set>
  </plus_state_set>
  <animation_id>0</animation_id>
  <damage_to_mp>false</damage_to_mp>
  <parameter_type>0</parameter_type>
  <variance>20</variance>
  <note></note>
  <hp_recovery_rate>0</hp_recovery_rate>
  <element_set>
  </element_set>
  <speed>0</speed>
  <id>7</id>
 </Item>
 <Item>
  <physical_attack>false</physical_attack>
  <mp_recovery>0</mp_recovery>
  <base_damage>0</base_damage>
  <description></description>
  <consumable>true</consumable>
  <ignore_defense>false</ignore_defense>
  <occasion>0</occasion>
  <name></name>
  <spi_f>0</spi_f>
  <mp_recovery_rate>0</mp_recovery_rate>
  <minus_state_set>
  </minus_state_set>
  <common_event_id>0</common_event_id>
  <icon_index>0</icon_index>
  <price>0</price>
  <absorb_damage>false</absorb_damage>
  <scope>7</scope>
  <parameter_points>0</parameter_points>
  <atk_f>0</atk_f>
  <hp_recovery>0</hp_recovery>
  <plus_state_set>
  </plus_state_set>
  <animation_id>0</animation_id>
  <damage_to_mp>false</damage_to_mp>
  <parameter_type>0</parameter_type>
  <variance>20</variance>
  <note></note>
  <hp_recovery_rate>0</hp_recovery_rate>
  <element_set>
  </element_set>
  <speed>0</speed>
  <id>8</id>
 </Item>
 <Item>
  <physical_attack>false</physical_attack>
  <mp_recovery>0</mp_recovery>
  <base_damage>0</base_damage>
  <description></description>
  <consumable>true</consumable>
  <ignore_defense>false</ignore_defense>
  <occasion>0</occasion>
  <name></name>
  <spi_f>0</spi_f>
  <mp_recovery_rate>0</mp_recovery_rate>
  <minus_state_set>
  </minus_state_set>
  <common_event_id>0</common_event_id>
  <icon_index>0</icon_index>
  <price>0</price>
  <absorb_damage>false</absorb_damage>
  <scope>7</scope>
  <parameter_points>0</parameter_points>
  <atk_f>0</atk_f>
  <hp_recovery>0</hp_recovery>
  <plus_state_set>
  </plus_state_set>
  <animation_id>0</animation_id>
  <damage_to_mp>false</damage_to_mp>
  <parameter_type>0</parameter_type>
  <variance>20</variance>
  <note></note>
  <hp_recovery_rate>0</hp_recovery_rate>
  <element_set>
  </element_set>
  <speed>0</speed>
  <id>9</id>
 </Item>
 <Item>
  <physical_attack>false</physical_attack>
  <mp_recovery>0</mp_recovery>
  <base_damage>0</base_damage>
  <description></description>
  <consumable>true</consumable>
  <ignore_defense>false</ignore_defense>
  <occasion>3</occasion>
  <name>Red Keycard</name>
  <spi_f>0</spi_f>
  <mp_recovery_rate>0</mp_recovery_rate>
  <minus_state_set>
  </minus_state_set>
  <common_event_id>0</common_event_id>
  <icon_index>84</icon_index>
  <price>0</price>
  <absorb_damage>false</absorb_damage>
  <scope>0</scope>
  <parameter_points>0</parameter_points>
  <atk_f>0</atk_f>
  <hp_recovery>0</hp_recovery>
  <plus_state_set>
  </plus_state_set>
  <animation_id>0</animation_id>
  <damage_to_mp>false</damage_to_mp>
  <parameter_type>0</parameter_type>
  <variance>20</variance>
  <note></note>
  <hp_recovery_rate>0</hp_recovery_rate>
  <element_set>
  </element_set>
  <speed>0</speed>
  <id>10</id>
 </Item>
 <Item>
  <physical_attack>false</physical_attack>
  <mp_recovery>0</mp_recovery>
  <base_damage>0</base_damage>
  <description></description>
  <consumable>true</consumable>
  <ignore_defense>false</ignore_defense>
  <occasion>3</occasion>
  <name>Green Keycard</name>
  <spi_f>0</spi_f>
  <mp_recovery_rate>0</mp_recovery_rate>
  <minus_state_set>
  </minus_state_set>
  <common_event_id>0</common_event_id>
  <icon_index>84</icon_index>
  <price>0</price>
  <absorb_damage>false</absorb_damage>
  <scope>0</scope>
  <parameter_points>0</parameter_points>
  <atk_f>0</atk_f>
  <hp_recovery>0</hp_recovery>
  <plus_state_set>
  </plus_state_set>
  <animation_id>0</animation_id>
  <damage_to_mp>false</damage_to_mp>
  <parameter_type>0</parameter_type>
  <variance>20</variance>
  <note></note>
  <hp_recovery_rate>0</hp_recovery_rate>
  <element_set>
  </element_set>
  <speed>0</speed>
  <id>11</id>
 </Item>
 <Item>
  <physical_attack>false</physical_attack>
  <mp_recovery>0</mp_recovery>
  <base_damage>0</base_damage>
  <description></description>
  <consumable>true</consumable>
  <ignore_defense>false</ignore_defense>
  <occasion>3</occasion>
  <name>Blue Keycard</name>
  <spi_f>0</spi_f>
  <mp_recovery_rate>0</mp_recovery_rate>
  <minus_state_set>
  </minus_state_set>
  <common_event_id>0</common_event_id>
  <icon_index>84</icon_index>
  <price>0</price>
  <absorb_damage>false</absorb_damage>
  <scope>0</scope>
  <parameter_points>0</parameter_points>
  <atk_f>0</atk_f>
  <hp_recovery>0</hp_recovery>
  <plus_state_set>
  </plus_state_set>
  <animation_id>0</animation_id>
  <damage_to_mp>false</damage_to_mp>
  <parameter_type>0</parameter_type>
  <variance>20</variance>
  <note></note>
  <hp_recovery_rate>0</hp_recovery_rate>
  <element_set>
  </element_set>
  <speed>0</speed>
  <id>12</id>
 </Item>
 <Item>
  <physical_attack>false</physical_attack>
  <mp_recovery>0</mp_recovery>
  <base_damage>0</base_damage>
  <description></description>
  <consumable>true</consumable>
  <ignore_defense>false</ignore_defense>
  <occasion>0</occasion>
  <name></name>
  <spi_f>0</spi_f>
  <mp_recovery_rate>0</mp_recovery_rate>
  <minus_state_set>
  </minus_state_set>
  <common_event_id>0</common_event_id>
  <icon_index>0</icon_index>
  <price>0</price>
  <absorb_damage>false</absorb_damage>
  <scope>7</scope>
  <parameter_points>0</parameter_points>
  <atk_f>0</atk_f>
  <hp_recovery>0</hp_recovery>
  <plus_state_set>
  </plus_state_set>
  <animation_id>0</animation_id>
  <damage_to_mp>false</damage_to_mp>
  <parameter_type>0</parameter_type>
  <variance>20</variance>
  <note></note>
  <hp_recovery_rate>0</hp_recovery_rate>
  <element_set>
  </element_set>
  <speed>0</speed>
  <id>13</id>
 </Item>
 <Item>
  <physical_attack>false</physical_attack>
  <mp_recovery>0</mp_recovery>
  <base_damage>0</base_damage>
  <description></description>
  <consumable>true</consumable>
  <ignore_defense>false</ignore_defense>
  <occasion>0</occasion>
  <name></name>
  <spi_f>0</spi_f>
  <mp_recovery_rate>0</mp_recovery_rate>
  <minus_state_set>
  </minus_state_set>
  <common_event_id>0</common_event_id>
  <icon_index>0</icon_index>
  <price>0</price>
  <absorb_damage>false</absorb_damage>
  <scope>7</scope>
  <parameter_points>0</parameter_points>
  <atk_f>0</atk_f>
  <hp_recovery>0</hp_recovery>
  <plus_state_set>
  </plus_state_set>
  <animation_id>0</animation_id>
  <damage_to_mp>false</damage_to_mp>
  <parameter_type>0</parameter_type>
  <variance>20</variance>
  <note></note>
  <hp_recovery_rate>0</hp_recovery_rate>
  <element_set>
  </element_set>
  <speed>0</speed>
  <id>14</id>
 </Item>
 <Item>
  <physical_attack>false</physical_attack>
  <mp_recovery>0</mp_recovery>
  <base_damage>0</base_damage>
  <description></description>
  <consumable>true</consumable>
  <ignore_defense>false</ignore_defense>
  <occasion>0</occasion>
  <name></name>
  <spi_f>0</spi_f>
  <mp_recovery_rate>0</mp_recovery_rate>
  <minus_state_set>
  </minus_state_set>
  <common_event_id>0</common_event_id>
  <icon_index>0</icon_index>
  <price>0</price>
  <absorb_damage>false</absorb_damage>
  <scope>7</scope>
  <parameter_points>0</parameter_points>
  <atk_f>0</atk_f>
  <hp_recovery>0</hp_recovery>
  <plus_state_set>
  </plus_state_set>
  <animation_id>0</animation_id>
  <damage_to_mp>false</damage_to_mp>
  <parameter_type>0</parameter_type>
  <variance>20</variance>
  <note></note>
  <hp_recovery_rate>0</hp_recovery_rate>
  <element_set>
  </element_set>
  <speed>0</speed>
  <id>15</id>
 </Item>
 <Item>
  <physical_attack>false</physical_attack>
  <mp_recovery>0</mp_recovery>
  <base_damage>0</base_damage>
  <description></description>
  <consumable>true</consumable>
  <ignore_defense>false</ignore_defense>
  <occasion>0</occasion>
  <name></name>
  <spi_f>0</spi_f>
  <mp_recovery_rate>0</mp_recovery_rate>
  <minus_state_set>
  </minus_state_set>
  <common_event_id>0</common_event_id>
  <icon_index>0</icon_index>
  <price>0</price>
  <absorb_damage>false</absorb_damage>
  <scope>7</scope>
  <parameter_points>0</parameter_points>
  <atk_f>0</atk_f>
  <hp_recovery>0</hp_recovery>
  <plus_state_set>
  </plus_state_set>
  <animation_id>0</animation_id>
  <damage_to_mp>false</damage_to_mp>
  <parameter_type>0</parameter_type>
  <variance>20</variance>
  <note></note>
  <hp_recovery_rate>0</hp_recovery_rate>
  <element_set>
  </element_set>
  <speed>0</speed>
  <id>16</id>
 </Item>
 <Item>
  <physical_attack>false</physical_attack>
  <mp_recovery>0</mp_recovery>
  <base_damage>0</base_damage>
  <description></description>
  <consumable>true</consumable>
  <ignore_defense>false</ignore_defense>
  <occasion>0</occasion>
  <name></name>
  <spi_f>0</spi_f>
  <mp_recovery_rate>0</mp_recovery_rate>
  <minus_state_set>
  </minus_state_set>
  <common_event_id>0</common_event_id>
  <icon_index>0</icon_index>
  <price>0</price>
  <absorb_damage>false</absorb_damage>
  <scope>7</scope>
  <parameter_points>0</parameter_points>
  <atk_f>0</atk_f>
  <hp_recovery>0</hp_recovery>
  <plus_state_set>
  </plus_state_set>
  <animation_id>0</animation_id>
  <damage_to_mp>false</damage_to_mp>
  <parameter_type>0</parameter_type>
  <variance>20</variance>
  <note></note>
  <hp_recovery_rate>0</hp_recovery_rate>
  <element_set>
  </element_set>
  <speed>0</speed>
  <id>17</id>
 </Item>
 <Item>
  <physical_attack>false</physical_attack>
  <mp_recovery>0</mp_recovery>
  <base_damage>0</base_damage>
  <description></description>
  <consumable>true</consumable>
  <ignore_defense>false</ignore_defense>
  <occasion>0</occasion>
  <name></name>
  <spi_f>0</spi_f>
  <mp_recovery_rate>0</mp_recovery_rate>
  <minus_state_set>
  </minus_state_set>
  <common_event_id>0</common_event_id>
  <icon_index>0</icon_index>
  <price>0</price>
  <absorb_damage>false</absorb_damage>
  <scope>7</scope>
  <parameter_points>0</parameter_points>
  <atk_f>0</atk_f>
  <hp_recovery>0</hp_recovery>
  <plus_state_set>
  </plus_state_set>
  <animation_id>0</animation_id>
  <damage_to_mp>false</damage_to_mp>
  <parameter_type>0</parameter_type>
  <variance>20</variance>
  <note></note>
  <hp_recovery_rate>0</hp_recovery_rate>
  <element_set>
  </element_set>
  <speed>0</speed>
  <id>18</id>
 </Item>
 <Item>
  <physical_attack>false</physical_attack>
  <mp_recovery>0</mp_recovery>
  <base_damage>0</base_damage>
  <description></description>
  <consumable>true</consumable>
  <ignore_defense>false</ignore_defense>
  <occasion>0</occasion>
  <name></name>
  <spi_f>0</spi_f>
  <mp_recovery_rate>0</mp_recovery_rate>
  <minus_state_set>
  </minus_state_set>
  <common_event_id>0</common_event_id>
  <icon_index>0</icon_index>
  <price>0</price>
  <absorb_damage>false</absorb_damage>
  <scope>7</scope>
  <parameter_points>0</parameter_points>
  <atk_f>0</atk_f>
  <hp_recovery>0</hp_recovery>
  <plus_state_set>
  </plus_state_set>
  <animation_id>0</animation_id>
  <damage_to_mp>false</damage_to_mp>
  <parameter_type>0</parameter_type>
  <variance>20</variance>
  <note></note>
  <hp_recovery_rate>0</hp_recovery_rate>
  <element_set>
  </element_set>
  <speed>0</speed>
  <id>19</id>
 </Item>
 <Item>
  <physical_attack>false</physical_attack>
  <mp_recovery>0</mp_recovery>
  <base_damage>0</base_damage>
  <description></description>
  <consumable>true</consumable>
  <ignore_defense>false</ignore_defense>
  <occasion>0</occasion>
  <name></name>
  <spi_f>0</spi_f>
  <mp_recovery_rate>0</mp_recovery_rate>
  <minus_state_set>
  </minus_state_set>
  <common_event_id>0</common_event_id>
  <icon_index>0</icon_index>
  <price>0</price>
  <absorb_damage>false</absorb_damage>
  <scope>7</scope>
  <parameter_points>0</parameter_points>
  <atk_f>0</atk_f>
  <hp_recovery>0</hp_recovery>
  <plus_state_set>
  </plus_state_set>
  <animation_id>0</animation_id>
  <damage_to_mp>false</damage_to_mp>
  <parameter_type>0</parameter_type>
  <variance>20</variance>
  <note></note>
  <hp_recovery_rate>0</hp_recovery_rate>
  <element_set>
  </element_set>
  <speed>0</speed>
  <id>20</id>
 </Item>
</ArrayOfItem>
