; NOTE: Maximum number of characters per line of text is 2000
language	"English"
;
; Game name
ART:logo_title	"Shadowplay"
ART:logo_subtitle	"Darkness Incarnate"
;
; Main Menu
main_menu:sub_intro_01	"Help!"
main_menu:sub_intro_02	"What's going on in here?!"
main_menu:sub_intro_03	"Aaaah! Noooo!"
ART:main_menu:ce	"Collector's Edition"
ART:main_menu:credits	"Credits"
ART:main_menu:credits_h	"Credits"
ART:main_menu:exit	"Exit"
ART:main_menu:exit_h	"Exit"
ART:main_menu:extras	"Extras"
ART:main_menu:extras_h	"Extras"
ART:main_menu:intro_text_presents	"presents"
ART:main_menu:options	"Options"
ART:main_menu:options_h	"Options"
ART:main_menu:play	"Play"
ART:main_menu:play_h	"Play"
ART:main_menu:profile	"Change"
ART:main_menu:profile_h	"Change"
ART:main_menu:welcome	"Welcome"
ART:main_menu:more_games_h	"More games"
ART:main_menu:more_games	"More games"
ui_confirm_quit_game	"Are you sure
you want to quit the game?"
main_menu_ce_not_unlocked	"You need to complete the game
in order to access the bonus content."
main_menu_ce_unlocked	"You have unlocked the bonus content."
main_menu_not_avail	"This feature is not available yet."
main_menu_audio_not_available	"No sound card detected.
The game will proceed without sound."
main_menu_already_played	"You have completed this part of the game.
Create a new profile to play it again."
main_menu_no_profile_selected	"No profile selected!"
ui_play_game	"Main Story"
ui_bonus_chapter	"Bonus Game"
ui_bonus_chapter_locked	"You need to complete the game in order to access the bonus content."
ui_game_finished_tooltip	"You have already finished this story. Create a new profile to play it again."
;
; More games
;
; Demo End
;
; Options
ui_options_title	"Options"
ui_fullscreen	"Full-screen"
ui_aspectratio	"Aspect correction"
ui_hardware_cursor	"Hardware icon"
ui_music	"Music volume"
ui_ambient	"Ambient volume"
ui_sound	"Effects volume"
ui_voice	"Voice volume"
ui_profile	"Profile"
ui_difficulty	"Difficulty"
ui_quit	"Quit"
ui_dlg_exit	"End conversation."
;
; Dialogs
ui_ok	"OK"
ui_yes	"Yes"
ui_no	"No"
ui_full_tutorial	"Full Tutorial"
ui_full_tutorial_tooltip	"Explain every aspect of the game."
ui_special_tutorial	"Special Features"
ui_special_tutorial_tooltip	"Explain only the special features of this game not found in other HOPA titles."
ui_no_tutorial	"None"
ui_no_tutorial_tooltip	"Don't display the tutorial."
ui_click_to_continue	"Continue..."
ui_replay	"Replay"
ui_confirm_tutorial	"Would you like an
interactive tutorial?"
ui_confirm_skip_tutorial	"Are you sure
you want to skip the tutorial?"
ui_confirm_quit_to_main_menu	"Are you sure you want to quit?
Your progress will be saved."
ui_hor_window_title	"Item found:"
skip_game_comfirmation	"Are you sure you want to skip this puzzle?"
;
; Profiles
ui_default_profile_name	"PLAYER"
ui_profile_title	"New profile"
ui_confirm_delete_profile	"Are you sure
you want to delete the profile?"
ui_profile_is_duplicate	"This name is already in use.
Please choose another name."
ui_profile_corrupt	"The profile has become corrupted
and will be reset."
ui_profile_enter_name	"Enter your name:"
ui_profile_ok	"OK"
ui_profile_new	"New"
;
; Difficulty
ui_difficulty_title	"Select Difficulty"
ui_difficulty_casual	"Dusk"
ui_difficulty_experienced	"Nightfall"
ui_difficulty_masterful	"Midnight"
ui_difficulty_ultra	"Maestro"
ui_difficulty_custom	"Eclipse"
ui_difficulty_casual_tooltip	"Includes tutorial. Active areas and HOPs have sparkles. Hint and skip buttons recharge quickly."
ui_difficulty_experienced_tooltip	"No tutorial. Only HOPs have sparkles. Hint and skip buttons recharge slowly."
ui_difficulty_mastrerful_tooltip	"No tutorial. No sparkles. Hint and skip buttons are disabled."
ui_difficulty_ultra_tooltip	"No tutorial. No sparkles. Hint and skip buttons are disabled. Icon doesn't change over active areas."
ui_difficulty_custom_tooltip	"Customize each setting according to your preferences."
;
; Profile mode
ui_reset_progress	"Reset"
ui_confirm_reset_progress	"Your current progress will be lost.
Are you sure you want to restart the game?"
;
; Profile Mode
profile_mode_title	"Profile Options"
custom_tutorial	"Tutorial"
special_tutorial	"Only for special features"
custom_objectives	"Objectives"
custom_plus_indication	"Active plus-items indicated"
custom_sparkles	"Sparkles show active areas"
custom_ho_sparcles	"Sparkles show Hidden-Object Puzzles"
custom_pointer	"Icon changes on active areas"
custom_recharge_time	"Hint recharge time"
custom_skip_time	"Skip recharge time"
custom_enable_hint	"Use hints"
custom_enable_skip	"Skip puzzles"
custom_seconds	"sec"
custom_opt_dialog	"Interactive Character Dialogues"
;
; Tutorial
ui_tutorial_choise_title	"Select Tutorial"
ui_tutorial_one_text	"None of the tutorials will be displayed."
ui_tutorial_two_text	"Only tutorials for this game will be displayed."
ui_tutorial_three_text	"If you are new to HOPA games, you might need this."
tutorial_dialog	"Talking with people"
tutorial_dialog_text	"You can communicate with people in your environment."
tutorial_pick	"Picking up items"
tutorial_pick_text	"You can pick up items from your environment for later use."
tutorial_cellphone	"Cell phone"
tutorial_cellphone_text	"Important tasks are noted down in your cell phone. You can check it at any time."
tutorial_look	"Look closer"
tutorial_look_text	"Some areas can be examined closer."
tutorial_look2	"Look closer"
tutorial_look2_text	"Some areas can be examined closer."
tutorial_mini_zz	"Look closer"
tutorial_mini_zz_text	"Some areas can be examined closer."
tutorial_take	"Picking up items"
tutorial_take_text	"You can move this item."
tutorial_info	"Points of interest"
tutorial_info_text	"Throughout your journey, you will find places of interest which will tell you more about your surroundings or give you a clue what to do next."
tutorial_use	"Using items"
tutorial_use_text	"Items you have picked up can be used on various locations around you."
tutorial_plus	"Examine item"
tutorial_plus_text	"Some items can be examined further. A small plus symbol indicates that an item can be zoomed in on."
tutorial_manipulate	"Solve item"
tutorial_manipulate_text	"When you examine an item more closely, you may need to combine it with other items or manipulate it in some way."
tutorial_ho	"Hidden-object puzzle"
tutorial_ho_text	"You'll find hidden-object puzzles during your journey. Complete them to receive valuable items!"
tutorial_ho_image	"Clues"
tutorial_ho_image_text	"HO image"
tutorial_ho_item	"Hidden objects"
tutorial_ho_item_text	"Complete hidden-object puzzles by examining the scene carefully and finding all the items indicated at the bottom."
tutorial_map	"Map"
tutorial_map_text	"You have unlocked the map! You can access it from the map icon. The map will help you see where you are, what locations you have visited, where you have unfinished tasks, and which locations you have completed."
tutorial_plus_ho	"Hidden objects"
tutorial_plus_ho_text	"Find the objects indicated in the bar."
tutorial_puzzle_info	"Puzzles"
tutorial_puzzle_info_text	"Press the info button to view instructions for the current mini-game.
If you don't want to solve it, you can skip it by pressing the skip button in the bottom-left corner once it's fully charged."
tutorial_puzzle_info_no_skip	"Puzzles"
tutorial_puzzle_info_no_skip_text	"Press the info button to view instructions for the current mini-game."
tutorial_puzzle_reset	"Puzzle reset"
tutorial_puzzle_reset_text	"If you are stuck or want to start over, restart the puzzle to revert it to the starting point."
tutorial_hint	"Hint"
tutorial_hint_text	"If you are stuck, selecting the hint button will show you the way."
tutorial_puzzle_skip	"Skipping puzzles"
tutorial_puzzle_skip_text	"If you don't want to solve the mini-game, select this button to skip it. Once the meter has finished charging, the puzzle can be solved immediately."
tutorial_ho_fragment	"Fragments"
tutorial_ho_fragment_text	"Some hidden-object puzzles represent fragments of a single object, hidden behind the listed items. Once you find the item from the list, it'll reveal a fragment that you need to use."
tutorial_morph	"Morph objects"
tutorial_morph_text	"Each hidden-object puzzle has one morphing item in it as a bonus challenge for those with a keen eye. See if you can find all of them!"
tutorial_navigate	"Move ahead"
tutorial_navigate_text	"Exit the area and move to the next location."
tutorial_drag	"Drag"
tutorial_drag_text	"During your adventures, you can press and hold to drag items from one place to another."
tutorial_collectable	"Collectibles"
tutorial_collectable_text	"Every scene contains a hidden collectible. Find them all to unlock bonus content!"
tutorial_journal	"Journal"
tutorial_journal_text	"Throughout your journey, this book will contain all the objectives and clues you will need. You will be notified when a new clue is given."
tutorial_cube	"Mystical cube"
tutorial_cube_text	"The power of this strange cube can reveal hidden energy."
;
; Extras menu
extras_ce_not_avail	"This feature is not available yet."
extras_ce_wallpaper_saved	"The wallpaper has been successfully saved
in your Documents folder."
extras_ce_soundtrack_saved	"The soundtrack has been successfully saved
in your Documents folder."
extras_ce_not_available_in_demo	"This feature is not available in the demo version."
extras_ce_back_portal	"Back to Extras"
gallery_soundtrack_title	"Music"
ART:extras_ce:achievements	"Achievements"
ART:extras_ce:achievements_achievements	"Achievements"
ART:extras_ce:achievements_h	"Achievements"
ART:extras_ce:collectable	"Collectibles"
ART:extras_ce:collectable_h	"Collectibles"
ART:extras_ce:collectable_text	"Collectibles"
ART:extras_ce:completed	"Completed"
ART:extras_ce:completed_h	"Completed"
ART:extras_ce:extras	"Extras"
ART:extras_ce:extras_h	"Extras"
ART:extras_ce:gallery	"Gallery"
ART:extras_ce:concepts	"Concepts"
ART:extras_ce:gallery_h	"Gallery"
ART:extras_ce:gallery_ho_text_hidden_objects	"Hidden-Object Puzzles"
ART:extras_ce:gallery_ribbons_text_concepts	"Concepts"
ART:extras_ce:gallery_ribbons_text_concepts_h	"Concepts"
ART:extras_ce:gallery_ribbons_text_hidden_objects	"Hidden-Object Puzzles"
ART:extras_ce:gallery_ribbons_text_hidden_objects_h	"Hidden-Object Puzzles"
ART:extras_ce:gallery_ribbons_text_music	"Music"
ART:extras_ce:gallery_ribbons_text_music_h	"Music"
ART:extras_ce:gallery_ribbons_text_wallpapers	"Wallpapers"
ART:extras_ce:gallery_ribbons_text_wallpapers_h	"Wallpapers"
ART:extras_ce:gallery_soundtrack_music	"Music"
ART:extras_ce:gallery_wallpapers_text_wallpapers	"Wallpapers"
;
; HUD elements
ui_carying	"Carrying sister"
ui_new_objective	"NEW OBJECTIVE: "
ui_updated_objective	"OBJECTIVE UPDATED: "
ui_completed_objective	"OBJECTIVE COMPLETED: "
ui_completed_achievement	"ACHIEVEMENT!"
ui_menu	"Menu"
ui_skip_puzzle	"Skip Puzzle"
ui_reset_puzzle	"Reset Puzzle"
ui_skip_puzzle_charging	"Skip is charging..."
ui_objectives	"Objectives"
ui_forced_fullscreen	"Full-screen mode is enforced because your current desktop resolution doesn't support windowed mode."
ui_info	"Mini-Game Info"
ui_hint	"Hint"
ui_skip_tutorial	"Skip Tutorial"
ui_close_tutorial	"Close"
ui_skip_dialog	"Skip"
ui_skip_cutscene	"Skip"
ui_inventory_locked	"Locks the Inventory"
i_ho_fragments_remaining	"Fragments remaining:"
ui_morph_not_found	"Morph found 0/1"
ui_morph_found	"Morph found!"
ART:hud:button_menu	"Menu"
ART:hud:button_menu_h	"Menu"
ART:hud:button_objectives	"Objectives"
ART:hud:button_objectives_h	"Objectives"
ART:hud:button_strategy_guide	"Strategy Guide"
ART:hud:button_strategy_guide_h	"Strategy Guide"
ART:gui_images:skip_text	"Skip"
ui_collectable_not_picked	"Collectible not found."
ui_collectable_picked	"Collectible found!"
;
; Help
ui_help_ho_text	"Hidden-Object Puzzle - Indicated by sparkles. Search these for clues and useful items."
ui_help_journal_text	"Journal - Tracks your progress, recording important information and objectives."
ui_help_map_text	"Map - Use it to quickly travel to any visited location."
ui_help_hint_text	"Hint - Use it when you're stuck!"
ui_help_rose_text	"Dialogue Icon - Start a dialogue with this character."
ui_help_owl_text	"Owl - Some areas are out of your reach, but your friend Gears can reach them!"
ui_help_plus_text	"Plus Item - This item can be examined closer and manipulated."
ui_help_info_text	"Info Icon - Learn more about this area."
ui_help_pick_text	"Take Icon - Store this item in your inventory for later."
ui_help_use_text	"Use Icon - Use an inventory item on this area."
ui_help_look_text	"Examine Icon - Examine an object or area."
ui_help_navigate_text	"Move Icon - Move to another location."
ui_help_owl_pick_text	"Owl Take Icon - Use the owl to take this item and store it in your inventory."
ui_help_drag_text	"Drag Icon - This icon will appear over objects that can be dragged around."
;
; Tooltips
tooltip_hint	"Hint"
tooltip_hint_charging	"Hint is charging..."
tooltip_hint_ms	"Hint"
tooltip_box	"Mystical Cube"
tooltip_close	"Close"
tooltip_home	"Home"
tooltip_map	"Map"
tooltip_map_short	"map"
tooltip_objectives	"Objectives"
tooltip_objectives_short	"to do"
tooltip_achievements	"Achievements"
tooltip_achievements_short	"achievements"
tooltip_journal	"Journal"
tooltip_new_profile	"New Profile"
tooltip_delete_profile	"Delete Profile"
tooltip_strategy_guide	"Strategy Guide"
tooltip_aspect	"Keep Aspect"
tooltip_absolute	"Absolute Particles"
tooltip_save	"Save"
tooltip_settings	"Settings"
tooltip_settings_short	"settings"
tooltip_wallpaper_locked	"Wallpaper not unlocked."
tooltip_app	"app"

tooltip_icon_dlg_branch_two	"Ask about the club"
tooltip_icon_dlg_branch_one	"Ask what he's up to?"
;
; Objectives
objective_title_01	"Talk to the warden"
objective_text_01	"Talk with the director of the asylum."
objective_title_02	"Find your sister"
objective_text_02	"Your sister is being held in the isolation wing."
objective_title_03	"Speak to your sister"
objective_text_03	"Talk to your sister in the isolation wing."
objective_title_04	"Escape"
objective_text_04	"Find a way to escape the asylum with your sister."
objective_title_05	"Find Michael"
objective_text_05	"Find out what happened to the warden."
objective_title_06	"Help Michael"
objective_text_06	"Help treat the warden's wounds."
;
; Clues text
clue_tracing_paper_text	"Password for box."
clue_locker_text	"The locker is marked with A4."
clue_security_system_text	"New security system."
clue_sister_text	"My sister is being held in the isolation wing."
;
; Map
ui_journal_current_location	"Current location"
ui_journal_has_objectives	"Location has objectives"
ui_journal_location_available	"Location available"
ui_journal_location_completed	"Location completed"
ui_journal_map_location_unknown	"Map unavailable"
ui_map_location_blocked	"I can't go there right now."
ui_must_help_rob	"I must focus on helping Rob right now."
ui_meet_professor	"I should talk to the professor before going anywhere."
;
; Journal
ui_time_played_text	"Time played: "
ui_time_played_h	"h"
ui_time_played_min	"m"
;
; Achievement
; With Stars:
achievement_brainiac	"Brainiac"
achievement_brainiac_tooltip	"Complete consecutive mini-games without skipping."
achievement_unguided	"Unguided"
achievement_unguided_tooltip	"Complete HOPs without using a hint."
achievement_speed_run	"Speed Run"
achievement_speed_run_tooltip	"Finish the main game in the shortest amount of time."
achievement_metamorphosis	"Metamorphosis"
achievement_metamorphosis_tooltip	"Find morphing objects in HOPs."
achievement_treasure_hunt	"Storm Chaser"
achievement_treasure_hunt_tooltip	"Find storm collectibles during game play."
achievement_collector	"Collector"
achievement_collector_tooltip	"Find collectibles during game play."
achievement_stardom	"Stardom"
achievement_stardom_tooltip	"Win three stars in HOPs."

; OneTime:
achievement_quick_fingers	"Quick Fingers"
achievement_quick_fingers_tooltip	"Complete a HOP in under a minute."
achievement_3_in_3_ho	"Three in Three"
achievement_3_in_3_ho_tooltip	"Find three objects in a HOP as fast as possible."
achievement_10_in_10_ho	"Ten in Ten"
achievement_10_in_10_ho_tooltip	"Find ten objects in a HOP as fast as possible."
achievement_researcher	"Researcher"
achievement_researcher_tooltip	"Complete Chapter One without using a hint."
achievement_speedster	"Speedster"
achievement_speedster_tooltip	"Complete a mini-game in under a minute."
achievement_trailblazer	"Trailblazer"
achievement_trailblazer_tooltip	"Complete the whole game without using any hints."
achievement_face_off	"Face Off"
achievement_face_off_tooltip	"Defeat the masked figure and uncover their true identity."
;
; Player messages
msg_invalid_use	"That just won't work."
msg_dummy_use	"Hmm... What could I do with this?"
msg_no_hint	"There's nothing to do here at the moment."
msg_ho_overclick_01	"Oops. I'd better slow down and take it easy."
msg_ho_overclick_02	"It's better to be precise than hasty."
msg_ho_overclick_03	"I'd better take my time."
msg_ho_overclick_04	"I should try to be more careful."
msg_ho_overclick_05	"No need to rush..."
;
; Hor Stats
hor_stats_time	"Time :"
hor_stats_accuracy	"Accuracy :"
hor_stats_score	"Score :"
hor_stats_best_score	"High Score: "
;
; Book fragments
book_fragments_found	"Shards found:"
;
; Others
ui_turn	"Turn"
ui_reset	"RESET"
ui_start	"START"
;
; CREDITS
ART:credits:by	"by"
ART:credits:ce	"Collector's Edition"
credits_01	"Thank you for playing!"
credits_02	"
Mad Head Games:

Chief Executive Officer
Nenad Tomić

Chief Technical Officer
Aleksa Todorović

Chief Creative Officer
Uroš Banješević

Executive Producer
Ivan Zorkić

Shadowplay: Darkness Incarnate Producer
Goran Breberina

Shadowplay: Darkness Incarnate Team:
Tatjana Devura
Vlada Krunić
Slobodan Džuver
Matija Mirić
Bjanka Maletin
Dragana Pokimica
Sevastijan Basić
Dona Vajgand

Additional Development (in alphabetical order):
Aleksandra Pelivanović
Aleksandar Eri
Branislava Filić
CGForge studios
Dina Stipić
Dunja Salaj
Igor Gimboš
Ivica Milarić
Ivan Mitić
Kristijan Grujić
Lewis Roden
Nikola Avramović
Nikola Drča
Siniša Ivošev
Slobodan Matić
Sanja Lošić
Strahinja Stankov
Sanja Žugić
Tamara Milenković
Vladimir Matić-Kuriljov
Vladimir Turčan
Vukašin Šoć

Music and Audio Director:
Miloš Nikolić (Jovian Audio)

Sound Design:
Dimitrije Cvetković

Voice-Over Director:
Jovana Karajanov Nikolić (Jovian Audio)

QA:
Dušan Šijački
Goran Luco

Big Fish Games Shadowplay: Darkness Incarnate

Production Group

Game Production Associate Manager
Brandon Banaag

Game Producer
Lauren Horsley

Narrative Design

Narrative Design Manager 
Faye Hoerauf

Lead Narrative Designer
Lisa Brunette

Narrative Designer
Joanie Rich

Senior Strategy Guide Editor
Margie Bissainthe

Strategy Guide Creator
Amanda Barrera

BETA Editor
Allison Sommers

Quality Assurance

QA Senior Director
Curtis Reynolds

QA Senior Manager
Chris Tobolski

QA Manager
Mike Harmon

Project Leads
Christina Kasinger
Nathaniel Umipeg
Jason Rich
Alex O'Farrell

QA Testers
Armando Castillo
Joel Flamme
Cody Taff
Johnny Mentzer
Joseph Losee
Josh Bugenig
Ken Lapworth
Tessa Loudiana
Lauren Sallen
Sean Gabrielyan
Byron Donaldson

Lab Lead
Peter Corwin

Lab Techs
Andy Sellers
Andrew Kind
Tony Ferreira
Will Herschelman


Actors:
Vlada Krunić as The Warden
Filip Vajgand as The Guard
Teodora Živković as Layla
Matija Mirić as The Scientist


Voice Actors:

Special Thanks:


We would like to thank our families and friends
for their patience, support, love, and for being OK with us occasionally taking their cake.

©2016 Big Fish Games, Inc., All Rights Reserved. Big Fish, the Big Fish logo and Shadowplay are trademarks of Big Fish Games, Inc."
;
; ==================== DO NOT REMOVE THIS LINE ====================
;
; ----- INVENTORY -----
item_ch1_bags_of_candy_plus	"Bag of candy"
item_ch1_band_aid	"Adhesive bandage"
item_ch1_bandage	"Bandage"
item_ch1_belongings_plus	"Personal belongings"
item_ch1_chain_lock	"Padlock"
item_ch1_computer_keyboard	"Computer keyboard"
item_ch1_curved_knife	"Knife"
item_ch1_film_reel	"Film reel"
item_ch1_fire_extinguisher	"Fire extinguisher"
item_ch1_first_aid_kit_plus	"First-aid kit"
item_ch1_gauze_plus	"Gauze"
item_ch1_hanger_plus	"Wire hanger"
item_ch1_improvised_rope	"Improvised rope"
item_ch1_isolation_wing_keys	"Isolation-wing keycard"
item_ch1_leather_bag_plus	"Purse"
item_ch1_leather_bag_plus/leather_bag_plus_closed	"Leather bag plus closed"
item_ch1_leather_bag_plus/leather_bag_plus_open	"Leather bag plus open"
item_ch1_letter_opener	"Letter opener"
item_ch1_lighter	"Lighter"
item_ch1_medical_alcohol	"Alcohol"
item_ch1_medical_symbol	"Medical symbol"
item_ch1_mop	"Old mop"
item_ch1_open_hanger	"Wire hook"
item_ch1_ornamented_handle	"Handle"
item_ch1_paper	"Torn note"
item_ch1_pendant	"Star pendant"
item_ch1_puzzle_unlocker	"Lock-box key"
item_ch1_scissors	"Surgical scissors"
item_ch1_sheet_plus	"Cloth"
item_ch1_signet_ring	"Signet ring"
item_ch1_silver_coin	"Coin"
item_ch1_soap	"Soap"
item_ch1_special_box	"Special box"
item_ch1_sticker	"Sticker"
item_ch1_tile	"Carved tile"
item_ch1_tin_plate	"Shiny plate"
item_ch1_towel	"Clean towel"
item_ch1_tracing_paper	"Tracing paper"
item_ch1_tracing_papers_plus	"Tracing papers"
item_ch1_wire	"Electrical wires"
item_ch1_wire_cutters	"Wire cutters"
item_ch2_anti_coroding_solvent	"Anti coroding solvent"
item_ch2_artefact	"Artefact"
item_ch2_bolt_cutters	"Bolt cutters"
item_ch2_broken_engine_part	"Broken engine part"
item_ch2_conductor	"Conductor"
item_ch2_dirty_fuel	"Dirty fuel"
item_ch2_drawbridge_ho_unlocker	"Drawbridge ho unlocker"
item_ch2_fixed_engine_part	"Fixed engine part"
item_ch2_fuel	"Fuel"
item_ch2_fuel_tank_plus	"Fuel tank plus"
item_ch2_funnel	"Funnel"
item_ch2_gauze	"Gauze"
item_ch2_improvised_scuba_diver_equipment	"Improvised scuba equipment"
item_ch2_locker_unlocker	"Locker unlocker"
item_ch2_motor_oil	"Motor oil"
item_ch2_nuts	"Nuts"
item_ch2_skalpel	"Skalpel"
item_ch2_train_engine_unlocker	"Train engine unlocker"
item_ch2_transmission	"Transmission"
item_ch2_welding_gear_bag	"Welding gear bag"
item_sta_god	"Sta god"
;
; ----- PLUS ITEMS -----
ART:item_ch1_leather_bag_plus:envelope_text	"Michael, my research proves that this will boost the power of the CUBE."
item_ch1_belongings_plus:iz_might_need_later	"This might come in handy later."
item_ch1_first_aid_kit_plus:puzzle_info	"Place the circles (A) in the right spots using the side scrollers (B)."
item_ch1_gauze_plus:dummy_use_use_item_ch1_band_aid	"I should prepare it for the wound."
item_ch1_gauze_plus:dummy_use_use_item_ch1_medical_alcohol	"I should prepare it for the wound."
item_ch1_gauze_plus:dummy_use_use_item_ch1_scissors	"I just need part of it."
item_ch1_leather_bag_plus:bbt_ceremonial	"This looks really weird... like some kind of ceremonial knife."
item_ch1_leather_bag_plus:dummy_use_use_item_ch1_signet_ring	"Hmm. There's the letter H engraved on it."
item_ch1_sheet_plus:bbt_invalid_letter_opener	"It's too dull."
item_ch1_sheet_plus:dummy_use_use_item_ch1_curved_knife	"Maybe I can make something out of this with the right tools."
item_ch1_tracing_papers_plus:puzzle_info	"Place the papers in the correct order."
;
; ----- JOURNAL -----
;
; ----- PORTAL -----
portal_main_hall	"Main Hall"
portal_wardens_office	"Warden's Office"
portal_prison_cell	"Prison Cell"
portal_cell_block_yard	"Yard"
portal_isolation_wing	"Isolation Wing"
portal_secret_room	"Secret Room"
portal_auditorium	"Auditorium"
portal_botanical_garden	"Botanical Garden"
portal_zs_isolation_chamber	"Isolation Wing"
portal_zs_main_hall_flipped	"Main Hall"
;
; ----- SCENES -----
;
; Main Hall
main_hall:bbt_acces_cameras	"Now I can access the cameras."
main_hall:bbt_carying	"My sister needs rest. I can't keep dragging her around."
main_hall:bbt_come_on	"Come on, Layla - we need to get to Michael's office!"
main_hall:bbt_first_bbt	"So this is the Iron Gate Asylum."
main_hall:bbt_guard_talking_to_us	"Inmate Sommers, you're next!"
main_hall:bbt_to_warden_office	"Hey, no funny stuff! Get to the warden's office - now!"
main_hall:bbt_warden	"Inmates!"
main_hall:dlg_guard_10	"Run… Run! Before it's too… late…"
main_hall:dlg_guard_21	"Please, help us. We have to get out of here!"
main_hall:dlg_guard_30	"Are you… kidding? No one is getting out of here…"
main_hall:dlg_guard_43	"No! Stay with me!"
main_hall:dlg_guard_51	"Michael's our only way out!"
main_hall:dlg_guard_61	"Oh no... He's dead!"
main_hall:dlg_guard_70	""
main_hall:dlg_reception_10	"Give me your hands."
main_hall:dlg_reception_20	""
main_hall:dlg_reception_30	"Extend your left hand."
main_hall:dlg_reception_40	""
main_hall:dlg_reception_51	"76… So I'm just a number now."
main_hall:dlg_reception_62	"Take your things."
main_hall:dlg_warden_10	"I'm Mr. Hall, the warden of this facility."
main_hall:dlg_warden_20	"Welcome to the Iron Gate Asylum."
main_hall:dlg_warden_30	"Behave well, and you'll be treated fairly."
main_hall:dlg_warden_40	"Behave badly, and you'll go to the isolation wing."
main_hall:dlg_warden_50	"Remember - escape is impossible. Any attempts will be severely punished."
main_hall:dlg_warden_60	"Everyone head to your cells."
main_hall:dlg_warden_70	"Except you, 76. I'll see you in my office."
main_hall:iz_cameras_will_see	"If I go there, I'll get caught on camera."
main_hall:iz_cant_go_there	"Nope. The guard is there."
main_hall:iz_dead	"Poor guy..."
main_hall:iz_help_guard	"I should help the guard first."
main_hall:iz_reception	"I have to talk to the guard at reception."
main_hall:sub_opening_01	"It feels like hours since I started this trip..."
main_hall:sub_opening_02	"But then suddenly there it was, perched on a rock out in the ocean - the Iron Gate Asylum."
main_hall:sub_opening_03	"The bridge we crossed was our only connection to the outside world."
main_hall:sub_opening_04	"And when we got off the bus, I knew I only had one chance to make my plan work."
main_hall_ho:bbt_wrong_key	"Wrong key..."
main_hall_ho:dummy_use_cigarettes_use	"It's empty."
main_hall_ho:dummy_use_key_use	"It's locked."
main_hall_ho:dummy_use_mistletoe_use	"It's missing something."
main_hall_ho:dummy_use_pen_use	"It's unfinished."
main_hall_ho:ho_item_01	"Tic-tac-toe"
main_hall_ho:ho_item_02	"Razor"
main_hall_ho:ho_item_03	"Pistachios"
main_hall_ho:ho_item_04	"Guard Badge"
main_hall_ho:ho_item_05	"Snail"
main_hall_ho:ho_item_06	"Safety Pin"
main_hall_ho:ho_item_07	"Walkie-talkie"
main_hall_ho:ho_item_08	"Spoon"
main_hall_ho:ho_item_09	"Turtle"
main_hall_ho:ho_item_10	"Christmas Bell"
main_hall_ho:ho_item_11	"Vacuum Bottle"
main_hall_ho:ho_item_12	"Cigarette Case"
zs_main_hall_flipped:bbt_shes_gone	"Oh no! It went into Michael's office!"
zs_main_hall_flipped:bbt_stop	"Stop! Don't move!"
zs_main_hall_flipped:dlg_guard_10	"Put the girl down!"
zs_main_hall_flipped:dlg_guard_20	"Aaaah!!"
zs_main_hall_flipped:dlg_guard_31	"What's happening?"
zs_main_hall_flipped:dummy_use_use_item_ch1_special_box	"What's happening to him?!"
zz_isolation_doors:dummy_use_use_item_ch1_isolation_wing_keys	"The right card will open this."
zz_key_cabinet:bbt_thats_the_one	"That's the right key."
zz_key_cabinet:iz_dont_have_time	"I don't have time to try all these keys."
zz_key_cabinet:iz_keys	"I don't need that key."
zz_reception_computer:bbt_not_right	"That's not the camera I need."
zz_reception_computer:bbt_right_camera	"That's the one! Now I can get around unnoticed."
zz_reception_computer:bbt_warden_and_guard	"Michael is keeping the guard busy."
zz_reception_computer:dummy_use_use_item_ch1_computer_keyboard	"It won't work without a keyboard."
zz_reception_lamp:bbt_not_working	"I should fix the cable first."
zz_reception_lamp:dummy_use_use_item_ch1_sticker	"The wires aren't connected."
;
; Wardens Office
wardens_office:bbt_cube_stoped_working	"I guess it only reacts when that thing is nearby."
wardens_office:bbt_need_to_help_him	"He's our only chance - I have to get to him before it's too late!"
wardens_office:bbt_secret_room	"What's this? A secret room?"
wardens_office:bbt_sister_dragged	"Leave my sister alone!"
wardens_office:dlg_leyla_11	"Don't worry, Layla. I'll find Michael, and we'll be going home soon."
wardens_office:dlg_warden_first_10	"Sorry I had to talk to you like that, Sarah. We're the only two people who know why you're here, and it needs to stay that way."
wardens_office:dlg_warden_first_21	"You did me a huge favor getting me here, Michael."
wardens_office:dlg_warden_first_30	"I want you to have a chance to prove your sister's innocence."
wardens_office:dlg_warden_first_42	"But three people are dead - there was hard evidence against her. Here, look at her file."
wardens_office:dlg_warden_second_11	"My sister would never do something like that! I need to talk to her."
wardens_office:dlg_warden_second_20	"That won't be easy. She's in the isolation wing. If I let you go there, it'll look suspicious."
wardens_office:dlg_warden_second_30	"But I'll call the guard off during the night shift and unlock your cell remotely. After that, it's up to you."
wardens_office:dlg_warden_third_12	"Here, take this and hide it."
wardens_office:dlg_warden_third_20	"You've only got one shot at this, and then you're out of here."
wardens_office:iz_no_time	"I don't have time to look around."
wardens_office:iz_rest	"I'll let her rest."
wardens_office:iz_sister_needs_rest	"My sister needs rest."
zz_fingerprint_scanner:iz_scanner	"Great. A fingerprint scanner... I can't unlock the asylum without Michael's fingerprint."
zz_globe_stand:bbt_right_order	"I don't know the right order."
zz_globe_stand:bbt_try_again	"Oops. That's wasn't right."
zz_globe_stand:dummy_use_use_item_ch1_paper	"I could use a clue for this."
zz_globe_stand:iz_states	"These look like the outlines of countries."
zz_office_window:bbt_poor_michael	"Poor Michael... I hope he's alive."
zz_office_window:dummy_use_use_item_ch1_improvised_rope	"I need to get down there somehow."
zz_office_window:iz_down	"If only I could get down there, I could help Michael."
zz_wardens_desk:dummy_use_use_item_ch1_ornamented_handle	"The handle is missing."
zz_wardens_fireplace:bbt_thats_michael	"Huh. Who is that guy next to Michael?"
zz_wardens_fireplace:dummy_use_use_item_ch1_pendant	"It looks like something fits in the middle."
;
; Prison Cell
prison_cell:bbt_broken_mop	"Darn... It broke."
prison_cell:bbt_chance	"Now's my chance!"
prison_cell:bbt_guard	"I'll be there right away."
prison_cell:bbt_what_was	"What was that?!"
prison_cell:bbt_yes_sir	"Yes, sir?"
prison_cell:dummy_use_use_item_ch1_mop	"It's stuck!"
prison_cell:iz_find_sister	"I don't have much time. I have to find my sister."
prison_cell:iz_lockers	"This one is locked."
zz_cell_door:dummy_use_use_item_ch1_open_hanger	"Argh... I can't reach it."
;
; Cell Block Yard
cell_block_yard:bbt_guard	"Good. The guard is gone."
cell_block_yard:iz_strange_statue	"What a strange statue to have in a prison."
cell_block_yard:iz_wrong_door	"It's locked."
zz_vending_machine:bbt_electro	"I don't want to electrocute myself."
zz_vending_machine:bbt_first_use	"I don't want to electrocute myself."
zz_vending_machine:bbt_missing_coin	"Nothing in this world is free..."
zz_vending_machine:bbt_missing_power	"There's no power."
zz_vending_machine:bbt_second_use	"I could use these wires."
zz_vending_machine:dummy_use_dummy_use_mop	"Oof! My arm won't fit through there."
zz_vending_machine:dummy_use_use_item_ch1_letter_opener	"It's holding tight."
zz_vending_machine:dummy_use_use_item_ch1_silver_coin	"One coin should be enough."
zz_vending_machine:iz_tape	"I never could reach things in vending machines..."
zz_vending_machine:iz_who_wrote_this	"Torture? Who wrote this?"
;
; Isolation Wing
isolation_wing:bbt_first_look	"Layla!"
isolation_wing:bbt_help	"I can't go back - I need to help Layla!"
isolation_wing:bbt_sister_first	"..."
isolation_wing:bbt_stuck	"Uh-oh... The door is stuck!"
isolation_wing:bbt_what	"What is this?!"
isolation_wing:bbt_whats_going_on	"Wh-what's happening?"
isolation_wing:dlg_sister_10	"No! What have you done?!"
isolation_wing:dlg_sister_21	"Layla, it's me. I know you're innocent, and I'm here to prove it."
isolation_wing:dlg_sister_30	"No. I'm guilty. You have to leave - now!"
isolation_wing:dlg_sister_41	"I know you're not a killer, Layla. Please..."
isolation_wing:dlg_sister_50	"Leave!"
isolation_wing:dlg_sister_enter_11	"Layla, it's me. Talk to me!"
isolation_wing:dlg_sister_enter_21	"She looks catatonic. Maybe it's because of this strong light!"
isolation_wing:iz_cant_go	"They kept my poor sister in that room."
isolation_wing:iz_cant_hear	"She looks catatonic. Maybe it's because of this strong light!"
isolation_wing:iz_lockers	"I don't need to open these lockers."
isolation_wing:iz_too_dark	"It's too dark to see anything."
isolation_wing:iz_what_force	"What force could have done this?!"
zs_isolation_chamber:bbt_to_main_hall	"That... That thing went to the main hall!"
zs_isolation_chamber:dlg_sister_11	"We have to get out of here right now!"
zs_isolation_chamber:dlg_sister_20	"It's loose. Nothing can stop it now..."
zs_isolation_chamber:dummy_use_use_item_ch1_fire_extinguisher	"I can't exactly crawl over shattered glass."
zz_floor:bbt_strange	"Huh. What a strange-looking cube."
zz_floor:iz_strange_object	"What on Earth is this thing?"
zz_light_control:bbt_invalid_mop	"I'll only smudge it like this."
zz_light_control:bbt_locker	"The compartment is marked as A4."
zz_light_control:dummy_use_use_item_ch1_puzzle_unlocker	"Locked. But there's a number on the cover..."
zz_light_control:dummy_use_use_item_ch1_towel	"There's so much dirt here."
zz_light_control:iz_hot	"Ouch! It's too hot!"
zz_light_control:puzzle_info	"Rotate all the tiles (A) to connect point (B) and point (C)."
;
; Secret Room
secret_room:bbt_why	"Why does Michael have a room like this?"
secret_room_ho:ho_text_01	"The {c=a3e0ff}ELECTRICITY{/c} is reaching maximum power. Everything is going according to our {c=a3e0ff}PLANS{/c}."
secret_room_ho:ho_text_02	"Subject {c=a3e0ff}NUMBER 9{/c} is resilient, much more so than the other {c=a3e0ff}FEMALE{/c} patients."
secret_room_ho:ho_text_03	"She's {c=a3e0ff}NOT HAPPY{/c}, but we have to stick to the {c=a3e0ff}TIME FRAME{/c}."
secret_room_ho:ho_text_04	"She asks a lot of {c=a3e0ff}QUESTIONS{/c}, so we're keeping her {c=a3e0ff}DRUGGED{/c}."
secret_room_ho:ho_text_05	"We have to keep her in the strong {c=a3e0ff}LIGHT{/c}... and she can never leave {c=a3e0ff}LEAVE{/c}."
secret_room_ho:ho_text_06	"I can {c=a3e0ff}SEE{/c} progress, but there's not much {c=a3e0ff}TIME{/c} left."
pz_pillars:dummy_use_use_item_ch1_tile	"Looks like one part is missing."
pz_pillars:puzzle_info	"Rearrange the tiles (A) by color so they are all in the correct colums (B)"
zz_projector:bbt_try_button	"Something's wrong with the projector."
zz_projector:dummy_use_use_item_ch1_film_reel	"The reel is missing."
zz_projector:dummy_use_use_item_ch1_wire	"Some of the wires are missing."
;
; Auditorium
auditorium:bbt_michael	"Michael!"
auditorium:bbt_skeleton	"Whoa! Where did you come from?!"
auditorium:dlg_dying_11	"I saw the films. What have you done to my sister?!"
auditorium:dlg_dying_20	"I tried to help her! It was the only way!"
auditorium:dlg_dying_30	"I'll explain everything when we're safe. I... ungh..."
auditorium:dlg_healed_10	"Thanks. Help me up so we can leave."
auditorium:dlg_healed_20	"Watch out - behind you!"
auditorium:dummy_use_use_item_ch1_bandage	"His head is badly injured. I should try to help him."
auditorium:iz_skeleton	"This thing gives me the creeps..."
auditorium_ho:ho_element_01	"Eye"
auditorium_ho:ho_element_02	"Rib Cage"
auditorium_ho:ho_element_03	"DNA Chain"
auditorium_ho:ho_element_04	"Heart"
auditorium_ho:ho_element_05	"Medical Symbol"
auditorium_ho:ho_element_06	"Pelvis"
auditorium_ho:ho_element_07	"Hand"
auditorium_ho:ho_element_08	"Lungs"
auditorium_ho:ho_element_09	"Vitruvian Man"
auditorium_ho:ho_element_10	"Skull"
auditorium_ho:ho_element_11	"Brain"
auditorium_ho:ho_element_12	"Ear"
auditorium_ho:ho_hor_text	"Tracing Papers"
zz_auditorium_blackboard:dummy_use_paper_use	"Looks like some of the papers are missing."
zz_auditorium_desk:bbt_need_clue	"I don't have time to guess the combination."
zz_auditorium_desk:puzzle_info	"Write down the correct combination."
;
; Botanical Garden
botanical_garden:bbt_michael_inside	"Michael must be inside! It looks like something dragged him across the floor."
botanical_garden:bbt_oh_no	"Oh no..."
botanical_garden:iz_cant_climb_now	"I'm not strong enough to climb up."
botanical_garden:iz_warden_fell	"Michael must have fallen here."
zz_auditorium_door:bbt_looks_injured	"There he is! I have to get to him fast - he looks injured!"
zz_auditorium_door:bbt_whats_blocking_the_door	"If only I could see what's blocking the door..."
zz_auditorium_door:dummy_use_use_item_ch1_fire_extinguisher	"I can't just stick my hand through glass."
zz_auditorium_door:dummy_use_use_item_ch1_open_hanger	"Hmm. Maybe there's a way to reach that latch..."
zz_emergency_locker:bbt_invalid_extinguisher	"Just my luck - shatterproof glass!"
zz_emergency_locker:dummy_use_use_item_ch1_medical_symbol	"Looks like Michael tried to open this."
zz_garden_box:bbt_almost_scratch	"Ouch! It almost scratched my face."
zz_garden_box:bbt_chain_broken	"The chain is broken."
zz_garden_box:bbt_invalid_use	"The box isn't reacting."
zz_garden_box:bbt_not_chained	"This chain is pretty useless."
zz_garden_box:dummy_use_use_item_ch1_chain_lock	"There must be a way to connect the chain."
zz_garden_box:dummy_use_use_item_ch1_lighter	"I can't see anything."
