# comments and whitespace stripped by deployment tool
[Util]
MemMgrMaxAllocWarning=0
[S3E]
{OS=WINDOWS}
WinWidth=16
WinHeight=16
{}
WinPosX=0
WinPosY=0
WinFullScreen=0
WinResizable=0
WinAllowAltEnter=0
WinTitle="Night of the Living Dead Defense HD"
[ASSERT]
GEOM = 0
[RESMANAGER]
ResBuildStyle=GLES1
ResBuild=1
{CLASS=ANY}
[Game]
LoadFromDerbh=0
//[GDHDMemory]
//Misc=1000000 # Game objects, sounds
//Maps=500000 # Maps data, templates
//States=5000
//Entities=300000 # Creeps, towers, bonuses, etc.
//Gui=28000000
//Gx=[s3e] DispAreaQ * 16 + 6000000
[GDHDMemory]
//Gx=[s3e] DispAreaQ * 16 + 14000000
[Trace]
CORE=0
GD=1
// 4.4 specific
// GLSuspendOnSuspend=1 // 1 is default: auto, memsize is 2x.
// [GX]
// useLegacyContextShadow=0 // 1 is -5Mb but slow resume after suspend.
// [GL]
// AllowNoDepthBufferClear=1
[S3E]
MemSize=32000000
DisableLocation=1
//MemSize=[s3e] DispAreaQ * 40 + 20000000 //+ 20000000
//MemRequired=33554432 //32MB of Free RAM.
//Suppose all <= CIF(352x416) have SW renderer so use TPages and thus more memory.
{[S3E]DispAreaQ == 146432} // CIF
MemSize=30000000
{[S3E]DispAreaQ == 76800} // QVGA
MemSize=30000000
{}
MemSizeDebugDevice=4000000
MemSizeDebug=38000000	# extra 20Mb for resource building etc.
//MemFlags0=USE_STACK_ALLOCATOR
SplashscreenBkR=0
SplashscreenBkG=0
SplashscreenBkB=0
{OS=ANY}
SplashScreenMinTime=0
{OS=WEBOS}
SplashScreenMinTime=0
{OS=WINDOWS}
SplashScreenMinTime=0
{OS=IPHONE}
SplashScreenMinTime=0
{}
//QCIF 176x220 QVGA 320x240 CIF 352x416 VGA 640x480 SVGA 1024x768 XGA 1280x1024
//{[S3E] DispAreaQ == ANY}
// SplashScreenFile=logo_480.jpg
// SplashscreenWidth=480
// SplashscreenHeight=517
// {[S3E] DispAreaQ == 153600} // VGA
// SplashScreenFile=logo_320.jpg
// SplashscreenWidth=320
// SplashscreenHeight=345
// {[S3E]DispAreaQ == 146432} // CIF
// SplashScreenFile=logo_320.jpg
// SplashscreenWidth=320
// SplashscreenHeight=345
// {[S3E]DispAreaQ == 76800} // QVGA
// SplashScreenFile=logo_240.jpg
// SplashscreenWidth=240
// SplashscreenHeight=259
// {[S3E]DispAreaQ == 38720} // QCIF
// SplashScreenFile=logo_240.jpg
// SplashscreenWidth=240
// SplashscreenHeight=259
// {}
//{[S3E] DispAreaQ == ANY}
// SplashScreenFile=logoSGN_640.jpg
// SplashscreenWidth=640
// SplashscreenHeight=960
// {[S3E] DispAreaQ == 786432} // 1024x768
// SplashScreenFile=logoSGN_640.jpg
// SplashscreenWidth=640
// SplashscreenHeight=960
// {[S3E] DispAreaQ == 614400} // 960x640
// SplashScreenFile=logoSGN_640.jpg
// SplashscreenWidth=640
// SplashscreenHeight=960
// {[S3E] DispArea == 409920}
// SplashScreenFile=logoSGN_480.jpg
// SplashscreenWidth=480
// SplashscreenHeight=720
// {[S3E] DispAreaQ == 384000}
// SplashScreenFile=logoSGN_480.jpg
// SplashscreenWidth=480
// SplashscreenHeight=720
// {[S3E] DispAreaQ == 153600}
// SplashScreenFile=logoSGN_320.jpg
// SplashscreenWidth=320
// SplashscreenHeight=480
// {[S3E] DispAreaQ == 146432}
// SplashScreenFile=logoSGN_320.jpg
// SplashscreenWidth=320
// SplashscreenHeight=480
// {[S3E] DispAreaQ = 76800}
// SplashScreenFile=logoSGN_240.jpg
// SplashscreenWidth=240
// SplashscreenHeight=360
// {[S3E] DispAreaQ == 38720}
// SplashScreenFile=logoSGN_240.jpg
// SplashscreenWidth=240
// SplashscreenHeight=360
// {}
DispFixRot=Portrait
AndroidPointEventWaitTime=20
[GX]
NoTextureUpload=0
DisplayFramerate=0
DataCacheSize=1048576
VertCacheSize=65536
NumTPages=192
NumTPagesNoMipMap=256
[GXFont]
CacheTextureMaxSize=512
[SOUND]
NoSound=0
MaxChannels=8
[connection]
httpconnecttimeout=60000
[GDHD]
ShowAds=0
ShowAdsExit=0
TapJoy=0
ShowEula=0
SkipGame=0
SkipMenu=0
StartCampaign=0
StartLevel=20 #Used when SkipMenu is 1
TestStartScreens=0
TestAchievements=0
TestLevels=0
DefaultLang=en
ForceBuildFont=0
FullVersion=987
ShowComingSoonMaps=2,1,1
ShowUrgentNews=1
SkipDamage=0
SkipNews=0
SkipScores=0
EnableMultiTouch=1
ShowTutorial=1,2,2 # 0 - none, 1 - full, 2 - howtoplay
ShowCreepHealth=0
ShowBackTiles=0
ShowBackBtn=1
PostponeLevelStart=0
{OS=ANY}
StartZoomed=0
EnableZoomMaps=1
{OS=IPHONE}
StartZoomed=1
EnableZoomMaps=0
{}
{OS=ANY}
CanPlayFFSounds=1
{OS=ANDROID}
CanPlayFFSounds=0
{}
WinResolutions=320,480;480,720;534,800;640,960;960,1440
[S3E]
IOSDispScaleFactor=200
SysAppVersion=01.04.00 #overriden by deploy tool from mkb.
[CustomServer]
ProductId=13002
NewsUrl="adserver"
BaseUrl="http://aobadsserver.appspot.com"
RunUrl=""
[Loading]
PosX=300
PosY=940
Size=128
ShowRating=0
PosRatingX=35
PosRatingY=310
[Splashes]
Splash0=splashAOB.jpg
SplashDuration0=2000
SplashBackCol0=0xFF000000
[OpenFeint]
[GameCenter]
DefaultLeaderboard="nldd.lead.campaign"
[ChartBoost]
AppId="4ecd71965d2b944b2a000000"
AppSig="6efe63cde048b8a96c66503c68ca19e2a6fa3972"
[Analytics]
Enabled=1
AppId=1083
[ScoreLoop]
Id="d213fd6a-5fb2-45cc-b39b-69a35da47085"
Secret="W9fB4XPvigE6ArMjkrlfUzgP+8gnhxdnZWWsFNx7mUOPZ2/wFph+EA=="
Code="AZO"
[s3e]
SysAppVersion=01.04.00
SysAppCaption="Living Dead Defense"

[S3E]
WinWidth=633
WinHeight=950