GfxDevice: creating device client; threaded=0
Direct3D:
    Version:  Direct3D 9.0c [igxprd32.dll 6.14.10.5390]
    Renderer: Intel(R) G41 Express Chipset
    Vendor:   Intel
    VRAM:     64 MB (via fallback)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=1 INTZ=1 RAWZ=0 NULL=0 RESZ=1 SlowINTZ=0
<I> Initializing (RawInput).

<RI> Input initialized.

desktop: 1440x900 60Hz; virtual: 1440x900 at 0,0
Begin MonoManager ReloadAssembly
Platform assembly: C:\hmjy\TheatreoftheAbsurdCE_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\hmjy\TheatreoftheAbsurdCE_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\hmjy\TheatreoftheAbsurdCE_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\hmjy\TheatreoftheAbsurdCE_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Completed reload, in  0.072 seconds
Platform assembly: C:\hmjy\TheatreoftheAbsurdCE_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\hmjy\TheatreoftheAbsurdCE_Data\Managed\System.dll (this message is harmless)
The file 'C:/hmjy/TheatreoftheAbsurdCE_Data/resources.assets' is corrupted! Remove it and launch unity again!
[Position out of bounds!]
 
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/Serialize/CacheWrap.cpp Line: 263)

Mismatched serialization in the builtin class 'TextAsset'. (Read 30344 bytes but expected 30339 bytes)
 
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/Serialize/SerializedFile.cpp Line: 1108)

Could not find prefs.ini, using default settings
 
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Loading logo: C:/hmjy/TheatreoftheAbsurdCE_Data/StreamingAssets\Logos/Logo0.png
 
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Loading logo: C:/hmjy/TheatreoftheAbsurdCE_Data/StreamingAssets\Logos/Logo1.png
 
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Found 2 logos to display.
 
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Playing animation for logo 0
 
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Playing animation for logo 1
 
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Leaving logo parade.
 
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 198 unused Assets to reduce memory usage. Loaded Objects now: 1528. Operation took 11.020218 ms.
Profile-layer options changed, saving profile
 
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Unloading 11 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 52 unused Assets to reduce memory usage. Loaded Objects now: 2877. Operation took 12.336213 ms.
Animation on GameObject Castle is set to play automatically instead of waiting for its turn from Animation Queue Player
 
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Animation on GameObject Scarlet Reaction is set to play automatically instead of waiting for its turn from Animation Queue Player
 
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Animation on GameObject Plinth is set to play automatically instead of waiting for its turn from Animation Queue Player
 
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Animation on GameObject Cube is set to play automatically instead of waiting for its turn from Animation Queue Player
 
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Animation on GameObject CubeECU is set to play automatically instead of waiting for its turn from Animation Queue Player
 
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Animation on GameObject CubeECU 2 - no is set to play automatically instead of waiting for its turn from Animation Queue Player
 
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Animation on GameObject Windows is set to play automatically instead of waiting for its turn from Animation Queue Player
 
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Animation on GameObject Storycard is set to play automatically instead of waiting for its turn from Animation Queue Player 2
 
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Animation on GameObject Two Hours Later is set to play automatically instead of waiting for its turn from Animation Queue Player 2
 
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Saved at location intro.
 
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 1214 unused Assets to reduce memory usage. Loaded Objects now: 3380. Operation took 43.155707 ms.
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 52 unused Assets to reduce memory usage. Loaded Objects now: 3270. Operation took 37.339028 ms.
Saved at location Belltower Standup.
 
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 52 unused Assets to reduce memory usage. Loaded Objects now: 3190. Operation took 35.465024 ms.
Saved at location belltower door.
 
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

No URL file found at: C:/hmjy/TheatreoftheAbsurdCE_Data/StreamingAssets\QuitURL.txt
 
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Quit detected. Saving Game Settings.
 
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

AQ: Start... Processor died without removing lockout. Cleaning up...
 
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.ParticleEmitter:set_emit (bool)

  at PowerUsableEffect.OnPowerUsableChanged () [0x00000] in <filename unknown>:0 

  at PowerUsableEffect.OnLockoutDisable () [0x00000] in <filename unknown>:0 

  at SkippableLockout.Subtract () [0x00000] in <filename unknown>:0 

  at ActionProcessor.OnDestroy () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

