<?xml version="1.0" encoding="windows-1251" ?>
<Messages>
    <Message name="msg_1">
        <Text height="1.0">
            <formatedText formateWidth="350" font="Tutorial" text="{A}Swap{/A} adjacent {A}tiles{/A} to make matches of three or more in a row or column." />
            <formatedText formateWidth="350" font="TutorialActive" text="For example, these two tiles can be swapped." />
        </Text>
    </Message>
    <Message name="msg_2">
        <Text height="1.0">
            <formatedText formateWidth="350" font="Tutorial" text="{A}Let the pieces{/A} of each item drop {A}to the bottom{/A} of the game field by clearing the tiles underneath them." />
        </Text>
    </Message>
    <Message name="msg_3">
        <Text height="1.0">
            <formatedText formateWidth="350" font="Tutorial" text="Tiles can {A}only{/A} be swapped if the result is a {A}match of three{/A} or more in a column or row." />
        </Text>
    </Message>
    <Message name="msg_4">
        <Text height="1.0">
            <formatedText formateWidth="350" font="Tutorial" text="You need this horseshoe to obtain the divine gift. Drop the {A}other piece{/A} to the {A}bottom{/A} of the game field." />
        </Text>
    </Message>
    <Message name="msg_5">
        <Text height="1.0">
            <formatedText formateWidth="350" font="Tutorial" text="Excellent! You&apos;ve collected both parts in one go. The {A}horseshoe{/A} is now fully {A}restored{/A}. You will need it to get the divine gift." />
        </Text>
    </Message>
    <Message name="artefactSwap">
        <Text height="1.0">
            <formatedText formateWidth="350" font="Tutorial" text="Item {A}pieces{/A} can be also swapped as long as the result is a match of three or more tiles." />
        </Text>
    </Message>
    <Message name="YouTakeSun">
        <Text height="1.0">
            <formatedText formateWidth="350" font="Tutorial" text="The Amulet of Hercules is {A}charged{/A}. Use its power to destroy several tiles at once." />
            <formatedText formateWidth="350" font="TutorialActive" text="Click on the Amulet of Hercules to activate it." />
        </Text>
    </Message>
    <Message name="SoYouCollectSun">
        <Text height="1.0">
            <formatedText formateWidth="350" font="Tutorial" text="Make matches of {A}four or more{/A} tiles {A}to charge{/A} the Amulet of Hercules." />
        </Text>
    </Message>
    <Message name="thisIsEye">
        <Text height="1.0">
            <formatedText formateWidth="350" font="Tutorial" text="Every Greek land has its own fascinating charm. Don't forget to revel in the beauty of the scenery." />
            <formatedText formateWidth="350" font="TutorialActive" text='Feel free to click on the &quot;Eye&quot; button to enjoy the stunning view of Elida.' />
        </Text>
    </Message>
    <Message name="thisIsTimer">
        <Text height="1.0">
            <formatedText formateWidth="350" font="Tutorial" text="The liquid in the vessel indicates the amount of {A}time{/A} left {A}to complete{/A} the level." />
        </Text>
    </Message>
    <Message name="LifeBonus">
        <Text height="1.0">
            <formatedText formateWidth="350" font="Tutorial" text="A Magic Heart. You will get an {A}extra life{/A} if you drive it to the bottom of the game field." />
        </Text>
    </Message>
    <Message name="FlashBonus">
        <Text height="1.0">
            <formatedText formateWidth="350" font="Tutorial" text="The {A}Thunderbolt of Zeus{/A}. To get this bonus, drop it to the bottom of the game field." />
        </Text>
    </Message>
    <Message name="TimeBonus">
        <Text height="1.0">
            <formatedText formateWidth="350" font="Tutorial" text="The {A}Hourglass of Chronos{/A}. To get this bonus, drop it to the bottom of the game field." />
        </Text>
    </Message>
    <Message name="ReshaffleBonus">
        <Text height="1.0">
            <formatedText formateWidth="350" font="Tutorial" text="The {A}Swap Talisman{/A}. To get this bonus, drop it to the bottom of the game field." />
        </Text>
    </Message>
    <Message name="BombBonus">
        <Text height="1.0">
            <formatedText formateWidth="350" font="Tutorial" text="This is the {A}Greek Fire{/A}. To get this bonus, drop it to the bottom of the game field." />
        </Text>
    </Message>
    <Message name="bonus_2">
        <Text height="1.0">
            <formatedText formateWidth="350" font="Tutorial" text="Use the Swap Talisman to {A}swap{/A} any two {A}tiles{/A} on the game field." />
            <formatedText formateWidth="350" font="TutorialActive" text="Click on the Swap Talisman and point to the two tiles you want to swap." />
        </Text>
    </Message>
    <Message name="bonus_3">
        <Text height="1.0">
            <formatedText formateWidth="350" font="Tutorial" text="Use the Greek Fire to {A}destroy{/A} a number of tiles at once." />
            <formatedText formateWidth="350" font="TutorialActive" text="Click on the Greek Fire and point to an area on the game field you want to blast." />
        </Text>
    </Message>
    <Message name="bonus_0">
        <Text height="1.0">
            <formatedText formateWidth="350" font="Tutorial" text="The Thunderbolt of Zeus {A}destroys{/A} all the tiles of a {A}chosen type{/A} that are present on the game field." />
            <formatedText formateWidth="350" font="TutorialActive" text="Click on the Thunderbolt bonus and point to a type of tile that you would like to destroy." />
        </Text>
    </Message>
    <Message name="bonus_1">
        <Text height="1.0">
            <formatedText formateWidth="350" font="Tutorial" text="Use the Hourglass of Chronos when you are running {A}out of time{/A}. Click on the Hourglass to get extra time." />
        </Text>
    </Message>
    <Message name="BonusLevelHint1">
        <Text height="1.0">
            <formatedText formateWidth="350" font="Tutorial" text="Make matches of three or more tiles to open the stamp that is hidden under the game field." />
        </Text>
    </Message>
    <Message name="BonusLevelHint2">
        <Text height="1.0">
            <formatedText formateWidth="350" font="Tutorial" text="You have revealed a part of the stamp. Continue to play and open the rest of it step by step." />
        </Text>
    </Message>
    <Message name="BonusLevelHint3">
        <Text height="1.0">
            <formatedText formateWidth="350" font="Tutorial" text="The stamp is almost yours! You are very close to getting this material proof for Mr. Fogg. Open the remaining parts to finish the level." />
        </Text>
    </Message>
    <Message name="locked_chip">
        <Text height="1.0">
            <formatedText formateWidth="350" font="Tutorial" text="A locked tile. To {A}break{/A} the lock, bring the other {A}matching{/A} tiles to the locked one." />
        </Text>
    </Message>
    <Message name="double_locked_chip">
        <Text height="1.0">
            <formatedText formateWidth="350" font="Tutorial" text="A double-locked tile. You need to break the lock {A}twice{/A}." />
        </Text>
    </Message>
    <Message name="not_falling_locked_chip">
        <Text height="1.0">
            <formatedText formateWidth="350" font="Tutorial" text="A frozen tile. It's frozen to the spot and {A}won't move{/A} until you melt it by placing two or more matching tiles next to it." />
        </Text>
    </Message>
    <Message name="not_falling_double_locked_chip">
        <Text height="1.0">
            <formatedText formateWidth="350" font="Tutorial" text="A deep-frozen tile. It will take {A}twice{/A} as long to {A}melt{/A} it." />
        </Text>
    </Message>
    <Message name="stone">
        <Text height="1.0">
            <formatedText formateWidth="350" font="Tutorial" text="An unbreakable wall. Tiles will {A}not{/A} pass through it." />
        </Text>
    </Message>
    <Message name="thisIsMusor">
        <Text height="1.0">
            <formatedText formateWidth="350" font="Tutorial" text="This is an obstacle. It {A}cannot{/A} be matched with tiles. You can get rid of it by dropping it through the {A}bottom{/A} of the game field." />
        </Text>
    </Message>
    <Message name="MapMarka1">
        <Text height="1.0">
            <formatedText formateWidth="350" font="Tutorial" text="You acquired your first stamp. You can view the items you collected in this country as well as the country intro by clicking on the stamp." />
        </Text>
    </Message>
    <Message name="SwapBonusTip1">
        <Text height="1.0">
            <formatedText formateWidth="350" font="Tutorial" text="Select the first tile to be swapped." />
        </Text>
    </Message>
    <Message name="SwapBonusTip2">
        <Text height="1.0">
            <formatedText formateWidth="350" font="Tutorial" text="Now select the second tile to swap it with the first." />
        </Text>
    </Message>
    <Message name="BombBonusTip">
        <Text height="1.0">
            <formatedText formateWidth="350" font="Tutorial" text="Choose the area on the game field that you would like to blast." />
        </Text>
    </Message>
    <Message name="FlashBonusTip">
        <Text height="1.0">
            <formatedText formateWidth="350" font="Tutorial" text="Choose the type of tile on the game field that you would like to destroy." />
        </Text>
    </Message>
</Messages>
