<?xml version="1.0"?>
<!-- edited with XMLSpy v2006 sp2 U (http://www.altova.com) by elovikov (EMBRACE) -->
<Resources>
	<Sounds>
		<sample id="Thunder1" path="Thunder1.ogg" mix="2"/>						<!-- Гром во время дождя-->
		<sample id="Thunder2" path="Thunder2.ogg" mix="2"/>						<!-- Ещё один гром-->
		<sample id="Thunder3" path="Thunder3.ogg" mix="2"/>						<!-- Гром во время дождя-->
		<sample id="Thunder4" path="Thunder4.ogg" mix="2"/>						<!-- Ещё один гром-->
		<sample id="Thunder5" path="Thunder5.ogg" mix="2"/>						<!-- Гром во время дождя-->
		
		<sample id="IceBreak" path="IceBreak.ogg" mix="3"/>						<!-- Ломаем лёд в Матч 3-->
		<sample id="Boom" path="Boom.ogg" mix="10" volumeFactor="1.0"/>							<!-- Взрыв фишки после бонуса молнии-->
		<sample id="Chain1" path="Chain1.ogg" volumeFactor="0.4" mix="1"/>							<!-- Появление надписи Chain1-->
		<sample id="Chain2" path="Chain2.ogg" volumeFactor="0.45" mix="1"/>							<!-- Появление надписи Chain2-->
		<sample id="Chain3" path="Chain3.ogg" volumeFactor="0.5" mix="1"/>							<!-- Появление надписи Chain3-->
		<sample id="ChipSelect" path="ChipSelect.ogg" mix="3" volume="1"/>					<!-- Выделение фишки-->
		<sample id="ChipMove" path="ChipMove.ogg" mix="3"/>						<!-- Движение фишки-->
		<sample id="ChipKnock" path="ChipKnock.ogg" volumeFactor="0.4" mix="50"/>					<!-- Удар фишки при падении-->
		<sample id="ChipWrongMove" path="ChipWrongMove.ogg" volumeFactor="0.5" mix="3"/>			<!-- Фишки свапятся-->
		<sample id="ChipToSun" path="ChipToSun.ogg" volumeFactor="0.8" mix="10"/>					<!-- Фишки полетели к солнышкн-->
		<sample id="ChipUnlock" path="unlock.ogg" mix="3"/>						<!-- Разлетание замочка-->
		<sample id="SunAdd" path="SunAdd.ogg" volumeFactor="0.75" mix="20"/>						<!-- Фишки влетают в солнышко-->
		<sample id="SunComplete" path="SunComplete.ogg" mix="1"/>				<!-- Солнышко собрано!!!-->
		<sample id="SunStart" path="SunStart.ogg" volumeFactor="0.7" mix="1"/>						<!-- Запуск солнышка-->
		<sample id="SunRay" path="SunRay.ogg" volumeFactor="0.5" mix="10"/>						<!-- Лучики солнышка-->
		<sample id="SunChipDestroy" path="SunChipDestroy.ogg" volumeFactor="0.7" mix="30"/>		<!-- Уничтожение фишек солнышком-->
		<sample id="StatTip" path="StatTip.ogg" mix="4"/>		
	
		<sample id="Bomb" path="Bomb_expl.ogg" mix="5"/>						<!-- исп. бонус бомбы-->
		<sample id="FallenArtefact" path="FallenArtefact.ogg" mix="15"/>		<!-- Полёт кусочка артефакта в Матч 3-->
		<sample id="Go" path="Go.ogg" mix="1"/>									<!-- Появление GO! в начале Матч 3-->
		<sample id="FallenVisBonus" path="FallenVisBonus.ogg" mix="15"/>		<!-- Полёт бонусов и жизни к слоту-->
		<sample id="Match11" path="BreakFigure1a.ogg" volumeFactor="0.75" mix="5"/>					<!-- Матч-->
		<sample id="Match12" path="BreakFigure1c.ogg" volumeFactor="0.85" mix="5"/>					<!-- Матч-->
		<sample id="Match13" path="BreakFigure1e.ogg" mix="5"/>					<!-- Матч-->
		<sample id="Match14" path="BreakFigure1a.ogg" volumeFactor="0.75" mix="5"/>					<!-- Матч-->
		<sample id="Match15" path="BreakFigure1c.ogg" volumeFactor="0.85" mix="5"/>					<!-- Матч-->
		<sample id="Match1" path="BreakFigure1.ogg" volumeFactor="0.7" mix="5"/>					<!-- Матч-->
		<sample id="Match2" path="BreakFigure2.ogg" volumeFactor="0.7" mix="5"/>					<!-- Матч-->
		<sample id="Match3" path="BreakFigure3.ogg" volumeFactor="0.7" mix="5"/>					<!-- Матч-->
		<sample id="Match4" path="BreakFigure4.ogg" volumeFactor="0.7" mix="5"/>					<!-- Матч-->
		<sample id="Match5" path="BreakFigure5.ogg" volumeFactor="0.7" mix="5"/>					<!-- Матч-->
		<sample id="Match6" path="BreakFigure6.ogg" volumeFactor="0.7" mix="5"/>					<!-- Матч-->
		<sample id="Match7" path="BreakFigure7.ogg" volumeFactor="0.7" mix="5"/>					<!-- Матч-->
		<sample id="Match8" path="BreakFigure8.ogg" volumeFactor="0.7" mix="5"/>					<!-- Матч-->
	        <sample id="Match9" path="BreakFigure9.ogg" volumeFactor="0.7" mix="5"/>					<!-- Матч-->
	        <sample id="Match10" path="BreakFigure10.ogg" mix="5"/>					<!-- Матч-->
                                
		<sample id="Hint" path="Hint.ogg" mix="3"/>								<!-- В Матч3 показывает возм. ход и в опциях при изм. громкости звуков-->

		<sample id="TipWindow" path="TipWindow.ogg" mix="5"/>					<!-- Сообщение с кнопкой-->
		                     
		<sample id="Flash" path="flash.ogg" mix="10"/>							<!-- Исп. бонуса молнии-->
		<sample id="FlashStart" path="FlashStart.ogg" mix="4"/>					<!-- Запуск бонуса молнии-->

		<track id="Rain" path="Rain.ogg" useEnvVolume="true"/>										

		<sample id="FlyWindow" path="FlyWindow.ogg" mix="1"/>					<!-- Использовалось для полёта окошек. НЕ ИСПОЛЬЗУЕТСЯ!!!!!!!-->
		<sample id="PanelSlide" path="PanelSlide.ogg" mix="1"/>					<!-- Выезд панели в Матч 3 и Распечатывании алтаря-->
		<sample id="PushCrossSlide" path="PushCrossSlide.ogg" mix="1" volumeFactor="0.17"/>	
		<sample id="PopCrossSlide" path="PopCrossSlide.ogg" mix="1" volumeFactor="0.17" freqFactor="1.0"/>	
		<track id="ScoreTick" path="ScoreTick.ogg" volumeFactor="0.35" useSoundVolume="true"/>		<!-- изменение количества набранных очков-->
		<sample id="AddLife" path="AddLife.ogg" mix="1" volumeFactor="0.7"/>						<!-- Добавить жизнь-->
		<sample id="TimeUp" path="TimeUp.ogg" mix="1"/>							<!-- Одиночный звук, что осталось мало времени-->

		<track id="Mmm0" path="mmm0.ogg" useSoundVolume="true"/>				<!-- Фишки трясутся при угрозе бонусом-->
		<track id="Mmm1" path="mmm1.ogg" useSoundVolume="true"/>				<!-- Фишки трясутся при угрозе бонусом-->
		<track id="Mmm2" path="mmm2.ogg" useSoundVolume="true"/>				<!-- Фишки трясутся при угрозе бонусом-->
		<track id="Mmm3" path="mmm3.ogg" useSoundVolume="true"/>				<!-- Фишки трясутся при угрозе бонусом-->

	
		<!-- главное меню -->
		<sample id="GoToAltar" path="CoA\go_to_altar.ogg" volumeFactor="0.2" mix="1"/>
		<sample id="GoFromAltar" path="CoA\go_from_altar.ogg" volumeFactor="0.5" mix="1"/>
		<sample id="HighScores" path="CoA\high_scores.ogg" mix="3"/>
		
		<!-- экран мультиков -->
		<sample id="HistoryLay" path="CoA\History\history_lay.ogg" mix="5"/>
		<track id="Intro1" path="CoA\History\intro1.ogg" volumeFactor="1"/>
		<track id="RomeHistory1" path="CoA\History\rome_history1.ogg" volumeFactor="0.6" />
		<track id="GreeceHistory1" path="CoA\History\greece_history1.ogg" volumeFactor="0.8" />
		<track id="TroyHistory1" path="CoA\History\troy_history1.ogg" volumeFactor="0.8" />
		<track id="PhoeniciaHistory1" path="CoA\History\phoenicia_history1.ogg" volumeFactor="0.8" />
		<track id="BabylonHistory1" path="CoA\History\babylon_history1.ogg" volumeFactor="0.8" />
		<track id="EgyptHistory1" path="CoA\History\egypt_history1.ogg" volumeFactor="0.8" />
		<track id="CarthageHistory1" path="CoA\History\carthage_history1.ogg" volumeFactor="0.8" />
		
		<!--<track id="RomeHistory2" path="CoA\History\rome_history2.ogg" volumeFactor="0.8" />
		<track id="GreeceHistory2" path="CoA\History\greece_history2.ogg" volumeFactor="0.8" />
		<track id="TroyHistory2" path="CoA\History\troy_history2.ogg" volumeFactor="0.8" />
		<track id="PhoeniciaHistory2" path="CoA\History\phoenicia_history2.ogg" volumeFactor="0.8" />
		<track id="BabylonHistory2" path="CoA\History\babylon_history2.ogg" volumeFactor="0.8" />
		<track id="EgyptHistory2" path="CoA\History\egypt_history2.ogg" volumeFactor="0.8" />
		<track id="CarthageHistory2" path="CoA\History\carthage_history2.ogg" volumeFactor="0.8" />
		<track id="RomeHistory3" path="CoA\History\rome_history3.ogg" volumeFactor="0.8" />
		<track id="GreeceHistory3" path="CoA\History\greece_history3.ogg" volumeFactor="0.8" />
		<track id="TroyHistory3" path="CoA\History\troy_history3.ogg" volumeFactor="0.8" />
		<track id="PhoeniciaHistory3" path="CoA\History\phoenicia_history3.ogg" volumeFactor="0.8" />
		<track id="BabylonHistory3" path="CoA\History\babylon_history3.ogg" volumeFactor="0.8" />
		<track id="EgyptHistory3" path="CoA\History\egypt_history3.ogg" volumeFactor="0.8" />
		<track id="CarthageHistory3" path="CoA\History\carthage_history3.ogg" volumeFactor="0.8" />-->
		<!-- карта -->
		<sample id="MoveRollInMap" path="CoA\Map\move_roll_in_map.ogg" volumeFactor="0.6" mix="1"/>
		<sample id="MoveFlagInMap" path="CoA\Map\move_flag_in_map.ogg" volumeFactor="0.9" mix="1"/>
		<sample id="NewCountry" path="CoA\Map\new_country.ogg" volumeFactor="0.5" mix="1"/>
		<sample id="MapAllCollected" path="CoA\Map\all_collected.ogg" mix="1" volumeFactor="0.5"/>
		<track id="AllPointFlash" path="CoA\Map\all_point_flash.ogg" useSoundVolume="true" />
		
		<!-- алтарь -->
		<track id="MouseOnRomeCrystall" path="CoA\Altar\mouse_on_rome_crystall.ogg" useSoundVolume="true" scaleVolume="0.5"/>
		<track id="MouseOnGreeceCrystall" path="CoA\Altar\mouse_on_greece_crystall.ogg" useSoundVolume="true" scaleVolume="0.5"/>
		<track id="MouseOnTroyCrystall" path="CoA\Altar\mouse_on_troy_crystall.ogg" useSoundVolume="true" scaleVolume="0.5"/>
		<track id="MouseOnPhoeniciaCrystall" path="CoA\Altar\mouse_on_phoenicia_crystall.ogg" useSoundVolume="true" scaleVolume="0.5"/>
		<track id="MouseOnBabylonCrystall" path="CoA\Altar\mouse_on_babylon_crystall.ogg" useSoundVolume="true" scaleVolume="0.5"/>
		<track id="MouseOnEgyptCrystall" path="CoA\Altar\mouse_on_egypt_crystall.ogg" useSoundVolume="true" scaleVolume="0.5"/>
		<track id="MouseOnCarthageCrystall" path="CoA\Altar\mouse_on_carthage_crystall.ogg" useSoundVolume="true" scaleVolume="0.5"/>
		<sample id="NewCrystall" path="CoA\Altar\new_crystall.ogg" mix="1" volumeFactor="0.4"/>
		<sample id="CrystallFlash" path="CoA\Altar\crystall_flash.ogg" mix="5"/>
    <sample id="StatueBreak" path="CoA\Altar\Statue_break.ogg" mix="5"/>
    <sample id="ArtefactFly" path="CoA\Altar\artefact_fly_in.ogg" mix="5"/>
    <sample id="LightAppearing" path="CoA\Altar\light_appearing.ogg" volumeFactor="0.4" mix="1" />

		<!-- айспай и квест -->
		<track id="crystal_appearing" path="CoA\ispy\crystal_appearing.ogg" useSoundVolume="true" />
		<sample id="crystal_ready" path="CoA\ispy\crystal_ready.ogg" mix="1" />
		<sample id="artefact_dropped" path="CoA\ispy\artefact_dropped.ogg" mix="5" volumeFactor="1.0"/>
		<sample id="artefact_mouse_over" path="CoA\ispy\artefact_mouse_over.ogg" mix="5" />
		<sample id="artefact_picked" path="CoA\ispy\artefact_picked.ogg" mix="5" />
		<sample id="big_tick_appearing" path="CoA\ispy\big_tick_appearing.ogg" mix="5" />
		<sample id="crystal_breaking" path="CoA\ispy\crystal_breaking.ogg" mix="5"/>
		<sample id="false_click" path="CoA\ispy\false_click.ogg" volumeFactor="0.3" mix="5"/>
		<sample id="fly_artefact_down" path="CoA\ispy\fly_artefact_down.ogg" mix="5"/>					<!-- Артефакт прилетел и опустился в слот-->
		<sample id="found_item" path="CoA\ispy\found_item.ogg" volumeFactor="0.3" mix="5"/>
		<sample id="found_item_crystal" path="CoA\ispy\found_item_crystal.ogg" mix="5"/>
		<sample id="hint_ispy" path="CoA\ispy\hint_ispy.ogg" mix="5"/>
		<sample id="false_using_click" path="CoA\ispy\false_using_click.ogg" volumeFactor="0.6" mix="5"/>
		<sample id="artefact_element_flied" path="CoA\ispy\artefact_element_flied.ogg" mix="5" volumeFactor="0.3"/>
		<sample id="crystal_element_flied" path="CoA\ispy\crystal_element_flied.ogg" volumeFactor="0.25" mix="5"/>
		<sample id="hint_complete" path="CoA\ispy\hint_complete.ogg" mix="1" />   						<!-- Хинт заполнился -->
		<sample id="ispy_level_complete" path="CoA\ispy\ispy_level_complete.ogg" volumeFactor="0.5" mix="1"/>
		
		<!-- statistics -->
		<sample id="stat_outstanding_accuracy" path="CoA\stat\stat_outstanding_accuracy.ogg" mix="1" volumeFactor="0.75"/>
		<sample id="ShowTooltip" path="CoA\common\ShowTooltip.ogg" />
	
		<!-- common sounds -->
		<sample id="ButtonClick" path="CoA\common\ButtonClick.ogg" mix="3" />
		<sample id="CheckboxClick" path="CoA\common\CheckboxClick.ogg" mix="3"/>
		<sample id="SliderClick" path="CoA\common\SliderClick.ogg" mix="3"/>
		<sample id="MouseOverButton" path="CoA\common\MouseOverButton.ogg" mix="5" volumeFactor="0.7" pan="0" freqFactor="1" freqFactorVariation="0"/>
		<sample id="WindowFade" path="CoA\common\WindowFade.ogg" mix="2" />
		
		<!-- Match3 -->
    <sample id="LockClick" path="CoA\Match3\lock_click.ogg" mix="1"/>
    <sample id="IceLockClick" path="CoA\Match3\ice.ogg" mix="1"/>
    <sample id="Swap" path="CoA\Match3\swap.ogg" mix="1"/>
		<sample id="StartLevel" path="CoA\Match3\start_level.ogg" volumeFactor="0.2" mix="1"/>
		<sample id="LevelComplete" path="CoA\Match3\level_complete.ogg" volumeFactor="0.6" mix="1"/>
		<sample id="LevelLost" path="CoA\Match3\level_lost.ogg" volumeFactor="0.5" mix="1"/>
		<sample id="GameOver" path="CoA\Match3\game_over.ogg" volumeFactor="0.5" mix="1"/>
		<sample id="ArtefactCollected" path="CoA\Match3\artefact_collected.ogg" mix="4"/>
		<sample id="StatValue" path="CoA\Match3\stat_value.ogg" mix="6"/>
		<sample id="StatTotalScore" path="CoA\Match3\stat_total_score.ogg" volumeFactor="0.8" mix="1"/>
		<sample id="Reshuffle" path="CoA\Match3\reshuffle.ogg" mix="1"/>	
		<sample id="TimeBonus" path="CoA\Match3\time_bonus.ogg" mix="1"/>	
<!--		<sample id="TakeBonus" path="CoA\Match3\take_bonus.ogg" mix="1"/>
		<sample id="DropBonus" path="CoA\Match3\drop_bonus.ogg" mix="1"/>
-->
		<sample id="TakeBonus" path="CoA\ispy\artefact_picked.ogg" mix="1" volumeFactor="0.5"/>
		<sample id="DropBonus" path="CoA\ispy\artefact_dropped.ogg" mix="1" volumeFactor="0.5"/>
		<track id="TimeOut" path="TimeOut.ogg" useSoundVolume="true"/>	
						

		<!-- Mult -->
		<track id="RomeMusic" path="CoA\Mult\rome_music.ogg" useSoundVolume="true" scaleVolume = "0.5"/>	
		<track id="StartIntro" path="CoA\Mult\start_intro.ogg" scaleVolume = "0.6" useSoundVolume="true"/>		
		<track id="StartPoseidon" path="CoA\Mult\start_poseidon.ogg" useSoundVolume="true" scaleVolume = "0.55"/>
		<track id="StartStorm" path="CoA\Mult\start_storm.ogg" useSoundVolume="true"/>		
		<track id="StartMoveDown" path="CoA\Mult\start_move_down.ogg" useSoundVolume="true"/>		
		<track id="StartMap" path="CoA\Mult\start_map.ogg" useSoundVolume="true"/>		
		<track id="StartPress" path="CoA\Mult\start_press.ogg" useSoundVolume="true"/>		
		
		<sample id="AppearRoll" path="CoA\Mult\appear_roll.ogg" mix="1"/>		
		<sample id="AppearCrystall" path="CoA\Mult\appear_crystall.ogg" mix="1"/>	
    
		<track id="IntroScene1" path="CoA\Mult\Scene\Intro\1.ogg" useSoundVolume="true" scaleVolume = "0.6"/>	
		<track id="IntroScene2" path="CoA\Mult\Scene\Intro\2.ogg" useSoundVolume="true" scaleVolume = "0.7"/>	
		<track id="IntroScene3" path="CoA\Mult\Scene\Intro\3.ogg" useSoundVolume="true" scaleVolume = "0.6"/>	
		<track id="IntroScene4" path="CoA\Mult\Scene\Intro\4.ogg" useSoundVolume="true" scaleVolume = "0.6"/>	
		<track id="IntroScene5" path="CoA\Mult\Scene\Intro\5.ogg" useSoundVolume="true" scaleVolume = "0.6"/>	
		<track id="IntroScene6" path="CoA\Mult\Scene\Intro\6.ogg" useSoundVolume="true" scaleVolume = "0.6"/>	
		<track id="IntroScene7" path="CoA\Mult\Scene\Intro\7.ogg" useSoundVolume="true" scaleVolume = "0.6"/>	
		<track id="IntroScene8" path="CoA\Mult\Scene\Intro\8.ogg" useSoundVolume="true" scaleVolume = "0.6"/>	
		<track id="IntroScene9" path="CoA\Mult\Scene\Intro\9.ogg" useSoundVolume="true" scaleVolume = "0.6"/>
    <track id="IntroScene10" path="CoA\Mult\Scene\Intro\10.ogg" useSoundVolume="true" scaleVolume = "0.6"/>
    <track id="IntroScene11" path="CoA\Mult\Scene\Intro\11.ogg" useSoundVolume="true" scaleVolume = "0.6"/>
    <track id="IntroScene12" path="CoA\Mult\Scene\Intro\12.ogg" useSoundVolume="true" scaleVolume = "0.6"/>
    <track id="IntroScene13" path="CoA\Mult\Scene\Intro\13.ogg" useSoundVolume="true" scaleVolume = "0.6"/>
    <track id="IntroScene14" path="CoA\Mult\Scene\Intro\14.ogg" useSoundVolume="true" scaleVolume = "0.6"/>
    <track id="IntroScene15" path="CoA\Mult\Scene\Intro\15.ogg" useSoundVolume="true" scaleVolume = "0.6"/>	
		
		
		<track id="RomeScene1" path="CoA\Mult\Scene\Cut1\1.ogg" useSoundVolume="true" scaleVolume = "0.6"/>		
		<track id="RomeScene2" path="CoA\Mult\Scene\Cut1\2.ogg" useSoundVolume="true" scaleVolume = "0.6"/>		
		<track id="RomeScene3" path="CoA\Mult\Scene\Cut1\3.ogg" useSoundVolume="true" scaleVolume = "0.6"/>
    <track id="RomeScene4" path="CoA\Mult\Scene\Cut1\4.ogg" useSoundVolume="true" scaleVolume = "0.6"/>
    <track id="RomeScene5" path="CoA\Mult\Scene\Cut1\5.ogg" useSoundVolume="true" scaleVolume = "0.6"/>
    <track id="RomeScene6" path="CoA\Mult\Scene\Cut1\6.ogg" useSoundVolume="true" scaleVolume = "0.6"/>		
		
		<track id="GreeceScene1" path="CoA\Mult\Scene\Cut2\1.ogg" useSoundVolume="true" scaleVolume = "0.6"/>		
		<track id="GreeceScene2" path="CoA\Mult\Scene\Cut2\2.ogg" useSoundVolume="true" scaleVolume = "0.6"/>		
		<track id="GreeceScene3" path="CoA\Mult\Scene\Cut2\3.ogg" useSoundVolume="true" scaleVolume = "0.6"/>		
		<track id="GreeceScene4" path="CoA\Mult\Scene\Cut2\4.ogg" useSoundVolume="true" scaleVolume = "0.6"/>		
		
		<track id="TroyScene1" path="CoA\Mult\Scene\Cut3\1.ogg" useSoundVolume="true" scaleVolume = "0.6"/>		
		<track id="TroyScene2" path="CoA\Mult\Scene\Cut3\2.ogg" useSoundVolume="true" scaleVolume = "0.6"/>
		<track id="TroyScene3" path="CoA\Mult\Scene\Cut3\3.ogg" useSoundVolume="true" scaleVolume = "0.6"/>
    <track id="TroyScene4" path="CoA\Mult\Scene\Cut3\4.ogg" useSoundVolume="true" scaleVolume = "0.6"/>
    <track id="TroyScene5" path="CoA\Mult\Scene\Cut3\5.ogg" useSoundVolume="true" scaleVolume = "0.6"/>
		
		<track id="PhoeniciaScene1" path="CoA\Mult\Scene\Cut4\1.ogg" useSoundVolume="true" scaleVolume = "0.6"/>
		<track id="PhoeniciaScene2" path="CoA\Mult\Scene\Cut4\2.ogg" useSoundVolume="true" scaleVolume = "0.6"/>
		<track id="PhoeniciaScene3" path="CoA\Mult\Scene\Cut4\3.ogg" useSoundVolume="true" scaleVolume = "0.6"/>
    <track id="PhoeniciaScene4" path="CoA\Mult\Scene\Cut4\4.ogg" useSoundVolume="true" scaleVolume = "0.6"/>
    <track id="PhoeniciaScene5" path="CoA\Mult\Scene\Cut4\5.ogg" useSoundVolume="true" scaleVolume = "0.6"/>
		
		<track id="BabylonScene1" path="CoA\Mult\Scene\Cut5\1.ogg" useSoundVolume="true" scaleVolume = "0.6"/>
		<track id="BabylonScene2" path="CoA\Mult\Scene\Cut5\2.ogg" useSoundVolume="true" scaleVolume = "0.6"/>
		<track id="BabylonScene3" path="CoA\Mult\Scene\Cut5\3.ogg" useSoundVolume="true" scaleVolume = "0.6"/>
		<track id="BabylonScene4" path="CoA\Mult\Scene\Cut5\4.ogg" useSoundVolume="true" scaleVolume = "0.6"/>
		
		<track id="EgyptScene1" path="CoA\Mult\Scene\Cut6\1.ogg" useSoundVolume="true" scaleVolume = "0.6"/>
		<track id="EgyptScene2" path="CoA\Mult\Scene\Cut6\2.ogg" useSoundVolume="true" scaleVolume = "0.6"/>
		<track id="EgyptScene3" path="CoA\Mult\Scene\Cut6\3.ogg" useSoundVolume="true" scaleVolume = "0.6"/>
    <track id="EgyptScene4" path="CoA\Mult\Scene\Cut6\4.ogg" useSoundVolume="true" scaleVolume = "0.6"/>
    <track id="EgyptScene5" path="CoA\Mult\Scene\Cut6\5.ogg" useSoundVolume="true" scaleVolume = "0.6"/>
		
		<track id="CarthageScene1" path="CoA\Mult\Scene\Cut7\1.ogg" useSoundVolume="true" scaleVolume = "0.6"/>
		<track id="CarthageScene2" path="CoA\Mult\Scene\Cut7\2.ogg" useSoundVolume="true" scaleVolume = "0.6"/>
		<track id="CarthageScene3" path="CoA\Mult\Scene\Cut7\3.ogg" useSoundVolume="true" scaleVolume = "0.6"/>
    <track id="CarthageScene4" path="CoA\Mult\Scene\Cut7\4.ogg" useSoundVolume="true" scaleVolume = "0.6"/>
    <track id="CarthageScene5" path="CoA\Mult\Scene\Cut7\5.ogg" useSoundVolume="true" scaleVolume = "0.6"/>
		
	</Sounds>
</Resources>
