<!-- edited with XMLSpy v2007 sp1 (http://www.altova.com) by slava (ts) -->
<regions>
	<defaultAction start="0.0" duration="0.7"/>
	<region idRegion="flag" idArtefact="Egypt1">
		<action type="show" objectId="flag_on"/>
		<action type="effect" effectId="PrometeaFlag" insertBefore="flag_on" x="407" y="504" />
		<scoreShift x="15" y="75" />
		<action type="sound" sampleId="ActionISpySound1" />
	</region>
	<region idRegion="sword" idArtefact="Egypt2">
		<action type="show" objectId="sword_on"/>
		<action type="effect" effectId="PrometeaMech" insertBefore="sword_on" x="341" y="278" />
		<scoreShift x="-40" y="30" />
		<action type="sound" sampleId="ActionISpySoundPut_weapon" />
	</region>
	<region idRegion="lamp" idArtefact="Egypt3">
		<action type="show" objectId="lamp_on"/>
		<action type="effect" effectId="PrometeaLamp" insertBefore="lamp_on" x="540" y="282" />
		<scoreShift x="40" y="0" />
		<action type="sound" sampleId="ActionISpySound3" />
	</region>
	<region idRegion="ladder" idArtefact="Egypt4">
		<action type="hide" objectId="ladder_off"/>
		<action type="show" objectId="ladder_on"/>		
		<action type="effect" effectId="PrometeaRope" insertBefore="ladder_on" x="630" y="200" />
		<scoreShift x="40" y="30" />
		<action type="sound" sampleId="ActionISpySound4" />
	</region>
	<region idRegion="vase" idArtefact="Egypt5">
		<action type="show" objectId="vase_on"/>
		<action type="effect" effectId="PrometeaVase" insertBefore="vase_on" x="525" y="141" />
		<scoreShift x="35" y="15" />
		<action type="sound" sampleId="ActionISpySound5" />
	</region>
	<region idRegion="leaves" idArtefact="Egypt6">
		<action type="show" objectId="leaves_on"/>
		<action type="effect" effectId="PrometeaStalks" insertBefore="leaves_on" x="752" y="332" />
		<scoreShift x="0" y="15" />
		<action type="sound" sampleId="ActionISpySoundPut_vine" />
	</region>
	<region idRegion="palace" idArtefact="Egypt7">
		<action type="show" objectId="palace_on"/>
		<action type="effect" effectId="PrometeaBricks" insertBefore="palace_on" x="312" y="500" />
		<scoreShift x="35" y="15" />
		<action type="sound" sampleId="ActionISpySound7" />
	</region>
	<region idRegion="shild" idArtefact="Egypt8">
		<action type="show" objectId="shild_on"/>
		<action type="effect" effectId="PrometeaShield" insertBefore="shild_on" x="737" y="82" />
		<scoreShift x="35" y="15" />
		<action type="sound" sampleId="ActionISpySoundPut_weapon" />
	</region>
	<region idRegion="skull" idArtefact="Egypt9">
		<action type="show" objectId="skull_on"/>		
		<action type="effect" effectId="PrometeaScull" insertBefore="skull_on" x="684" y="422" />
		<scoreShift x="55" y="0" />
		<action type="sound" sampleId="ActionISpySound9" />
	</region>
	<region idRegion="stones" idArtefact="Egypt10">
		<action type="hide" objectId="stones_off"/>		
		<action type="effect" effectId="PrometeaStone" insertBefore="stones_off" x="425" y="202" />
		<scoreShift x="55" y="0" />
		<action type="sound" sampleId="ActionISpySoundPut_stone" />
	</region>  
	<region idRegion="eagle" idArtefact="Egypt11">
		<action type="show" objectId="eagle_on"/>		
		<action type="effect" effectId="PrometeaNest" insertBefore="eagle_on" x="542" y="482" />
		<scoreShift x="-61" y="10" />
		<action type="sound" sampleId="ActionISpySound11" />
	</region>
	<region idRegion="relief" idArtefact="Egypt12">
		<action type="hide" objectId="relief_off"/>
		<action type="effect" effectId="PrometeaCarving" insertBefore="relief_off" x="492" y="428" />
		<scoreShift x="25" y="15" />
		<action type="sound" sampleId="ActionISpySoundPut_stone" />
	</region>
</regions>
