<regions>
	<defaultAction start="0.0" duration="0.7"/>
	<region idRegion="helmet" idArtefact="Greece1">
		<action type="show" objectId="helmet"/>
		<action type="effect" effectId="NemeaHelmet" insertBefore="helmet" x="633" y="298"/>
		<action type="sound" sampleId="ActionISpySoundPut_weapon"/>
		<scoreShift x="45" y="20" />
	</region>
	<region idRegion="rose" idArtefact="Greece2">
		<action type="show" objectId="rose"/>
		<action type="effect" effectId="NemeaRose" insertBefore="rose" x="380" y="73"/>
		<action type="sound" sampleId="ActionISpySoundPut_vine"/>
		<scoreShift x="15" y="15" />
	</region>
	<region idRegion="shield" idArtefact="Greece3">
		<action type="show" objectId="shield"/>
		<action type="effect" effectId="NemeaShield" insertBefore="shield" x="736" y="380"/>
		<action type="sound" sampleId="ActionISpySound3" />
		<scoreShift x="-15" y="40" />
	</region>
	<region idRegion="skull" idArtefact="Greece4">
		<action type="show" objectId="skull"/>
		<action type="effect" effectId="NemeaSkull" insertBefore="skull" x="505" y="340"/>
		<scoreShift x="-35" y="55"/>
		<action type="sound" sampleId="ActionISpySound4" />
	</region>
	<region idRegion="vase" idArtefact="Greece5">
		<action type="show" objectId="vase"/>
		<action type="effect" effectId="NemeaVase" insertBefore="vase" x="703" y="200"/>
		<action type="sound" sampleId="ActionISpySoundPut_stone"/>
	</region>
	<region idRegion="tablet" idArtefact="Greece6">
		<action type="show" objectId="tablet"/>
		<action type="effect" effectId="NemeaPanel" insertBefore="tablet" x="400" y="273"/>
		<action type="sound" sampleId="ActionISpySoundPut_stone"/>
		<scoreShift x="-40" y="-10" />
	</region>
	<region idRegion="crossbow" idArtefact="Greece7">
		<action type="show" objectId="crossbow"/>
		<action type="effect" effectId="NemeaCrossbow" insertBefore="crossbow" x="493" y="220"/>
		<action type="sound" sampleId="ActionISpySoundPut_weapon" />
		<scoreShift x="25" y="15" />
	</region>
	<region idRegion="quiver" idArtefact="Greece8">
		<action type="show" objectId="quiver"/>
		<action type="effect" effectId="NemeaQuiver" insertBefore="quiver" x="475" y="145"/>
		<action type="sound" sampleId="ActionISpySound8" />
		<scoreShift x="5" y="15" />
	</region>
	<region idRegion="grapes" idArtefact="Greece9">
		<action type="show" objectId="grapes"/>
		<action type="effect" effectId="NemeaGrapes" insertBefore="grapes" x="382" y="548"/>
		<action type="sound" sampleId="ActionISpySoundPut_vine"/>
		<scoreShift x="35" y="65" />
	</region>
	<region idRegion="vase2" idArtefact="Greece10">
		<action type="show" objectId="vase2"/>
		<action type="effect" effectId="NemeaVase2" insertBefore="vase2" x="610" y="336"/>
		<action type="sound" sampleId="ActionISpySound10" />
		<scoreShift x="55" y="25" />
	</region>
	<region idRegion="owl" idArtefact="Greece11">
		<action type="show" objectId="owl"/>
		<action type="effect" effectId="NemeaOwl" insertBefore="owl" x="730" y="520"/>
		<action type="sound" sampleId="ActionISpySound11" />
		<scoreShift x="-35" y="-25" />
	</region>
	<region idRegion="stonetablet" idArtefact="Greece12">
		<action type="show" objectId="stonetablet"/>
		<action type="effect" effectId="NemeaPlate" insertBefore="stonetablet" x="600" y="160"/>
		<action type="sound" sampleId="ActionISpySoundPut_stone"/>
		<scoreShift x="35" y="35" />
	</region>
</regions>
