<!-- edited with XMLSpy v2007 sp1 (http://www.altova.com) by slava (ts) -->
<regions>
	<defaultAction start="0.0" duration="0.7"/>
	<region idRegion="godlvase" idArtefact="Babylon1">
		<action type="show" objectId="godlvase_on"/>
		<action type="effect" effectId="AidChalice" insertBefore="godlvase_on" x="740" y="102"/>
		<scoreShift x="35" y="25"/>
		<action type="sound" sampleId="ActionISpySound1"/>
	</region>
	<region idRegion="mask" idArtefact="Babylon2">
		<action type="show" objectId="mask_on"/>
		<action type="effect" effectId="AidOrnament" insertBefore="mask_on" x="580" y="303"/>
		<scoreShift x="45" y="15"/>
		<action type="sound" sampleId="ActionISpySound2"/>
	</region>
	<region idRegion="stick" idArtefact="Babylon3">
		<action type="show" objectId="stick_on"/>
		<action type="effect" effectId="AidRod" insertBefore="stick_on" x="291" y="250"/>
		<scoreShift x="85" y="15"/>		
		<action type="sound" sampleId="ActionISpySoundPut_weapon"/>
	</region>
	<region idRegion="vase" idArtefact="Babylon4">
		<action type="show" objectId="vase_on"/>
		<action type="effect" effectId="AidVase" insertBefore="vase_on" x="628" y="250"/>
		<scoreShift x="15" y="25"/>
		<action type="sound" sampleId="ActionISpySound4"/>
	</region>
	<region idRegion="goldornament" idArtefact="Babylon5">
		<action type="show" objectId="goldornament_on"/>
		<action type="effect" effectId="AidSymbol" insertBefore="goldornament_on" x="601" y="409"/>
		<scoreShift x="45" y="25"/>
		<action type="sound" sampleId="ActionISpySound5"/>
	</region>
	<region idRegion="shield" idArtefact="Babylon6">
		<action type="show" objectId="shield_on"/>
		<action type="effect" effectId="AidShield" insertBefore="shield_on" x="392" y="51"/>
		<scoreShift x="45" y="25"/>
		<action type="sound" sampleId="ActionISpySoundPut_weapon"/>
    </region>
	<region idRegion="goblet" idArtefact="Babylon7">
		<action type="show" objectId="goblet_on"/>
		<action type="effect" effectId="AidTeapot" insertBefore="goblet_on" x="430" y="203"/>
		<scoreShift x="-55" y="15"/>
		<action type="sound" sampleId="ActionISpySound7"/>
	</region>
	<region idRegion="mosaic" idArtefact="Babylon8">
		<action type="show" objectId="mosaic_on"/>
		<action type="effect" effectId="AidPattern" insertBefore="mosaic_on" x="681" y="427"/>
		<scoreShift x="55" y="-20"/>
		<action type="sound" sampleId="ActionISpySoundPut_stone"/>
	</region>
	<region idRegion="amulet" idArtefact="Babylon9">
		<action type="show" objectId="amulet_on"/>
		<action type="effect" effectId="AidAmulet" insertBefore="amulet_on" x="313" y="347"/>
		<scoreShift x="35" y="5"/>
		<action type="sound" sampleId="ActionISpySound9"/>
	</region>
	<region idRegion="tablet" idArtefact="Babylon10">
		<action type="hide" objectId="tablet_off"/>
		<action type="effect" effectId="AidMosaic" insertBefore="tablet_off" x="511" y="98"/>
		<scoreShift x="-5" y="35"/>
		<action type="sound" sampleId="ActionISpySound10"/>
	</region>
	<region idRegion="tiger" idArtefact="Babylon11">
		<action type="show" objectId="tiger_on"/>
		<action type="effect" effectId="AidAnimalHide" insertBefore="tiger_on" x="563" y="240"/>
		<action type="sound" sampleId="ActionISpySound11"/>
    <scoreShift x="-45" y="10"/>
	</region>
	<region idRegion="fire" idArtefact="Babylon12">
		<action type="effect" effectId="FireAidGreen" insertAfter="fire_on" x="586" y="338"/>
		<scoreShift x="-45" y="10"/>
		<action type="sound" sampleId="ActionISpySound12"/>
	</region>
</regions>

