<regions>
	<defaultAction start="0.0" duration="0.7"/>
	<region idRegion="shield" idArtefact="Troy1">
		<action type="hide" objectId="shield" start="0.3"/>
		<action type="effect" effectId="LerneaShield" insertBefore="shield" x="471" y="116"/>
		<action type="sound" sampleId="ActionISpySound1" />
		<scoreShift x="35" y="5" />
	</region>
	<region idRegion="mosaic" idArtefact="Troy2">
		<action type="show" objectId="mosaic"/>
		<action type="effect" effectId="LerneaOrnament" insertBefore="mosaic" x="459" y="242"/>
		<action type="sound" sampleId="ActionISpySoundPut_stone" />
	</region>
	<region idRegion="lion" idArtefact="Troy3">
		<action type="show" objectId="lion"/>
		<action type="effect" effectId="LerneaLion" insertBefore="lion" x="446" y="352"/>
		<action type="sound" sampleId="ActionISpySound3" />
		<scoreShift x="35" y="5" />
	</region>
	<region idRegion="roses" idArtefact="Troy4">
		<action type="show" objectId="roses"/>
		<action type="effect" effectId="LerneaFlowers" insertBefore="roses" x="310" y="210"/>
		<action type="sound" sampleId="ActionISpySoundPut_vine" />
		<scoreShift x="45" y="35" />
	</region>
	<region idRegion="capitals" idArtefact="Troy5">
		<action type="hide" objectId="capitals_off"/>
		<action type="effect" effectId="LerneaColumn" insertBefore="capitals_off" x="326" y="548"/>
		<action type="sound" sampleId="ActionISpySoundPut_stone" />
		<scoreShift x="35" y="5" />
	</region>
	<region idRegion="horn" idArtefact="Troy6">
		<action type="show" objectId="horn" start="0.3"/>
		<action type="effect" effectId="LerneaHorn" insertBefore="horn" x="552" y="244"/>
		<action type="sound" sampleId="ActionISpySound6" />
		<scoreShift x="55" y="35" />
	</region>
	<region idRegion="horse" idArtefact="Troy7">
		<action type="show" objectId="horse"/>
		<action type="effect" effectId="LerneaHorse" insertBefore="horse" x="368" y="286"/>
		<action type="sound" sampleId="ActionISpySound7" />
		<scoreShift x="-45" y="15" />
	</region>
	<region idRegion="lily" idArtefact="Troy8">
		<action type="show" objectId="lily"/>
		<action type="effect" effectId="LerneaLily" insertBefore="lily" x="563" y="92"/>
		<action type="sound" sampleId="ActionISpySoundPut_vine" />
		<scoreShift x="-15" y="30" />
	</region>
	<region idRegion="nest" idArtefact="Troy9">
		<action type="show" objectId="nest"/>
		<action type="effect" effectId="LerneaBird" insertBefore="nest" x="724" y="432"/>
		<action type="sound" sampleId="ActionISpySound9" />
		<scoreShift x="35" y="5" />
	</region>
	<region idRegion="leaves" idArtefact="Troy10">
		<action type="show" objectId="leaves"/>
		<action type="effect" effectId="LerneaLeaf" insertBefore="leaves" x="686" y="540"/>
		<action type="sound" sampleId="ActionISpySoundPut_vine" />
		<scoreShift x="55" y="5" />
	</region>
	<region idRegion="stone" idArtefact="Troy11">
		<action type="hide" objectId="stone"/>
		<action type="effect" effectId="LerneaHammer" insertBefore="stone" x="624" y="170" start="0.2"/>
		<action type="sound" sampleId="ActionISpySoundPut_stone" />
		<scoreShift x="15" y="15" />
	</region>
	<region idRegion="vase" idArtefact="Troy12">
		<action type="show" objectId="vase"/>
		<action type="effect" effectId="LerneaVase" insertBefore="vase" x="708" y="336"/>
		<action type="sound" sampleId="ActionISpySoundPut_stone" />
	</region>
</regions>
