Initialize engine version: 5.4.0f3 (a6d8d714de6f)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2)
    Vendor:   NVIDIA
    VRAM:     3072 MB
Begin MonoManager ReloadAssembly
Platform assembly: D:\RELEASES.BY.DARKSiDE\DARKSiDE\GAMES\Hero Generations ReGen\HeroGenerations_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\RELEASES.BY.DARKSiDE\DARKSiDE\GAMES\Hero Generations ReGen\HeroGenerations_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\RELEASES.BY.DARKSiDE\DARKSiDE\GAMES\Hero Generations ReGen\HeroGenerations_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\RELEASES.BY.DARKSiDE\DARKSiDE\GAMES\Hero Generations ReGen\HeroGenerations_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\RELEASES.BY.DARKSiDE\DARKSiDE\GAMES\Hero Generations ReGen\HeroGenerations_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\RELEASES.BY.DARKSiDE\DARKSiDE\GAMES\Hero Generations ReGen\HeroGenerations_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\RELEASES.BY.DARKSiDE\DARKSiDE\GAMES\Hero Generations ReGen\HeroGenerations_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\RELEASES.BY.DARKSiDE\DARKSiDE\GAMES\Hero Generations ReGen\HeroGenerations_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\RELEASES.BY.DARKSiDE\DARKSiDE\GAMES\Hero Generations ReGen\HeroGenerations_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\RELEASES.BY.DARKSiDE\DARKSiDE\GAMES\Hero Generations ReGen\HeroGenerations_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\RELEASES.BY.DARKSiDE\DARKSiDE\GAMES\Hero Generations ReGen\HeroGenerations_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
Loading D:\RELEASES.BY.DARKSiDE\DARKSiDE\GAMES\Hero Generations ReGen\HeroGenerations_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
Platform assembly: D:\RELEASES.BY.DARKSiDE\DARKSiDE\GAMES\Hero Generations ReGen\HeroGenerations_Data\Managed\ArabicSupport.dll (this message is harmless)
Loading D:\RELEASES.BY.DARKSiDE\DARKSiDE\GAMES\Hero Generations ReGen\HeroGenerations_Data\Managed\ArabicSupport.dll into Unity Child Domain
- Completed reload, in  0.038 seconds
Platform assembly: D:\RELEASES.BY.DARKSiDE\DARKSiDE\GAMES\Hero Generations ReGen\HeroGenerations_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\RELEASES.BY.DARKSiDE\DARKSiDE\GAMES\Hero Generations ReGen\HeroGenerations_Data\Managed\System.dll (this message is harmless)
OnLevelWasLoaded was found on ResourceManager
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
 
(Filename:  Line: 375)

desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.802191 ms
Selecting Platform
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

PLATFORM: STANDALONE OR EDITOR
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

[Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 2542.
Total: 1.590521 ms (FindLiveObjects: 0.115115 ms CreateObjectMapping: 0.041887 ms MarkObjects: 1.416040 ms  DeleteObjects: 0.016875 ms)

Setting up 1 worker threads for Enlighten.
  Thread -> id: 1724 -> priority: 1 
